Rayman 3D FAQ - Guide for Rayman 3D

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Rayman 3D
Written by Dalton "horror_spooky" Cooper
Copyright 2011 Dalton Cooper

Rayman 3D is one of the launch titles for Nintendo's spiffy new 3D-capable 
handheld, the 3DS. Rayman 3D is a direct port of the Dreamcast version of the 
game, with added 3D effects. This guide will provide basic background 
information about the game, as well as provide a full walkthrough to help 
anyone that is stuck! So, grab your 3DS, get that 3D switched to just the right
setting, and if your eyes start to melt...well, I can't help you out there.

Contat Information
E-mail: [email protected]

Legal Information
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This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of

If anyone reading this is interested in using my guide on their site, just
shoot me an e-mail first.

1. Introduction and Controls
2. Things to remember
3. Walkthrough
A. The Woods of Light
B. The Fairy Glade
C. The Marshes of Awakening
D. The Bayou
E. The Sanctuary of Water and Ice
F. The Menhir Hills
G. The Marshes of Awakening Revisited
H. The Cave of Bad Dreams
I. The Menhir Hills Revisited
J. The Canopy
K. Whale Bay
L. The Sanctuary of Stone and Fire
M. The Echoing Caves
N. The Precipice
O. The Top of the World
P. The Sanctuary of Rock and Lava
Q. Beneath the Sanctuary of Rock and Lava
R. The Tomb of the Ancients
S. The Iron Mountains
T. The Prison Ship
4. Bonus stuff
5. Conclusion

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1. Introduction and Controls
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Rayman 3D is a three-dimensional platforming game created by Ubisoft. The guys 
that worked on this game later went on to create the wonderfully designed 
Beyond Good & Evil and are currently working on a new downloadable game also 
based in the Rayman universe! Butta, it's time to get down and dirty with that 

First off, the controls!

A - Swim
B - Jump
X - Resurface
Y - Shoot
L - Target enemy
R - First-person
D-pad - Camera
Circle pad - Move
Start - Menu

Well, that's the basic rundown of the controls. There are a couple of more 
things that you need to think about before you start playing though...

And of course, that deserves its own section!

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2. Things to remember
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Lums = nummy! Lums are these little golden fairies that are dotted around 
everywhere in the game. These Lums need to be collected in order to gain access
to levels later in the game, similarly to the function of stars in Mario. There
are 1000 Lums to find in this game! Part of the point of this guide is to find 
all of them, or get close. Since the Lums are scattered throughout the level in
a manner similar to how coins are in Super Mario 64, it's redundant to instruct
you to go after every single one, when they are in plain view. I will try to be
as thorough as possible in this guide, and I will point out the Lums that are 
harder to find. If you feel that I didn't cover a certain level enough or if I 
need to be more descriptive with explaining how to get some Lums, feel free to 
contact me and I will make the changes.

Lums come in a variety of different flavors. There are the yellow Lums, which 
I explained in the previous paragraph. There are also red Lums. These Lums will 
recharge your health bar. Blue Lums predictably refill Rayman's oxygen gauge 
while he is swimming. Silver Lums grant Rayman new abilities. There are also 
bigger Lums with faces on them that are actually five Lums grouped together. 
And finally, there are green Lums that work like checkpoints in the game.

Cages = not so nummy! Break them! These cages house things like Lums and long-
nosed blue dudes that help you exit levels, among other things. Shoot at these 
cages repeatedly in order to break them. There are 80 in the game. Many of 
these are also in very plain view. Since there are considerably less cages than
there are Lums, I have tried to list the location of every single cage in the 
game. I may have missed some, so if I did, once again, feel free to contact me 
and point out my mistake.

This is a beginning to end walkthrough of the game with extra tidbits and info 
to make it a full FAQ/Walkthrough. I only specifically state when to revisit 
levels when it pertains to the storyline. There are some cages and Lums that 
can't be obtained until Rayman gains more powers later in the game, so keep 
that in mind as well.

In my review for this game, I incorrectly said that there was no way to check 
level-by-level how many Lums or cages are left. I was told via e-mail by one of
my readers here on GameFAQs, that by pressing B at each level, it will tell you
the amount of Lums left to collect and cages left to destroy.

The game saves automatically after the end of each level. Don't start a level 
if you aren't planning to play through the entire thing.

This is a full walkthrough, and as a result, may contain spoilers.

The 3DS had a tendency to crash on me until I downloaded the latest update for 
the handheld. You can do this through the 3DS's system settings, provided you 
have access to a Wi-Fi connection.

And finally, Rayman 3D is a very intense 3D visual experience. Ghosting is a 
serious problem in the game. To avoid ghosting, adjust the 3D slider to meet 
your own 3D needs.

Remember these things. It will be the most important thing you will ever do!

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3. Walkthrough
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A. The Woods of Light
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Lums: 5
Cages: 2
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After the cut-scene, shoot down that damn cage in your way! Then it's time to 
slide down the big...slide. Keep doing so until you end up in the titular Woods
of Light.

This place is just beautiful. The colors are vibrant, and the 3D rocks. A bug 
named Murfy will greet Rayman and explain the function of these stones 
emblazoned with his face do. They provide little gameplay tips and information.

Follow the river until you find the first cage tucked in a cave. Destroy the 
cage and collect the Lums. The floor will then pull out and Rayman will fall 
through the hole.

Jump up on the ledges. Collect any Lums you see, and then jump in the water. 
Go to the waterfall and collect the Lum. Work your way backwards a little bit 
in order to make some more upwards progress. Use the helicopter ability by 
jumping, and then pressing the jump button again to flying across the gap.

Have a quick talk with Globox's little runts. Enter the cave behind the kids 
after they are done talking. Murfy shows back up to explain the art of climbing
to you. Make your way to the small area between the two large rock walls. Keep 
jumping up the space, collect the Lum, and make your way to the top.

At the top, there will be a cage that is suspended. Blast it and free the 
Teensies! That wraps up the first level.

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B. The Fairy Glade
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Lums: 50
Cages: 7
* * * * *
It's time to find Ly! Upon entering the Glade, do a little bit of swimming. 
Towards the right of the level, there is an opening underwater. Swim down there
to collect Lums and destroy a cage. Be sure to collect the blue Lums that are 
under the water to replenish Rayman's oxygen bar. If you don't it's deadsville
for Rayman.

Once you're done swimming, use the purple mushroom to collect more Lums and 
bounce up to a log that you can shimmy across. Shimmy to the other side and 
collect the Lums here.

Make your way through the new cave area until you come across lillipads. Jump 
across the lillipads, avoid the Rayman-eating fish while you do this. You can 
shoot the fish if you wish, but it's a lot easier to just jump past them. Then
jump on the ledges along the cliffside until you reach the top.

Shoot the switch when you see it, and then start walking across the top of the 
log. Collect any Lums you see. Walk across the log until you a cage comes into 
view. Destroy it. Jump and hover off the log to reach the area that the switch
opened up to you. Go through, jump down, let the current carry you, and 
continue onwards.

The path here is fairly linear. Just keep walking through the level, collecting
Lums, until you get to a hexagonal platform. This platform will move across the
water. Let it carry you until you can jump on dry land.

Work you way to the top. There will be platforms that are going up and down. 
Use them to jump up to a new area.

Walk until you see vines growing on a tree. Use these vines to climb to the 
very top of the tree. When you can't climb anymore, walk along the branch and 
drop down on a waterfall slide. Collect red Lums as necessary to restore health
and then collect the checkpoint green Lum.

Use the vines to shimmy across the rock wall. Be sure to avoid the Rayman-
eating fish. If they bite you, you will fall and have to reclimb the vines. 
Shimmy across until you reach the next area.

Ah! Robot pirates! Trick the robot pirate into firing a cannonball on the 
wooden door on the ground. Drop down into the newly-created hole.

In this poison-filled area, jump across the boxes to avoid taking damage. Climb
up the spiderwebs. Avoid the exploding barrels. They won't knock you all the 
way down, but they deal a fair amount of damage. Just alternate between right 
and left and you should be fine. Blast open the door.

Sleeping guards and a switch, eh? With the path to the right blocked off by 
dangerous blue lasers, take a left. Use L to target the robot pirate. Strafe to
the left and right, avoiding the blasts, and constantly shoot at the robot 
pirate. Keep firing until he's dead. Head through the open door next.

In here, kill the robot pirate. Pick up a keg and then walk back outside. Throw
the keg at the steel door and head down the stairs. Destroy the cage down here 
and collect the Lums. Head back up the stairs and return to the room with the 
power kegs.

Climb up the chainlink and then use the net on the ceiling to shimmy around and 
collect Lums wherever possible. Keep scaling around until you are on a ledge. 
Below you, there will be a blue laser moving back and forth and a net suspended
over poisonous goo stuff. There is also a switch on the wall. Hop down. Avoid 
the blue laser, and use the net as a trampoline to propel yourself upwards. 
Shoot the switch, and jump up in the opening.

Avoid the blue lasers and head down the stairs. Fire mercilessly at the 
sleeping pirate robot guard until he bites the dust. Shoot the switch and then
hop down. You can now head through the area that was previously blocked by blue
lasers. Head down the stairs. Avoid the blue lasers in this hallway and keep 
heading down the stairs.

Jump off to the side when you can and hover down. Collect the Lums, don't fall 
in the goo, and then use the walkway. You'll come across another powder keg.
Pick up the keg. Walk forward. Bombs will start flying at you, so throw the keg
in the air. Destroy the bombs with your laser hands. When you get across the 
wooden bridge, chuck the keg at one of the X's band-aiding the pipes. Repeat 
this process until all of the X's are destroyed.

Destroying this machine will free Ly and trigger a cut-scene. Ly will pack 
Rayman up with steroids--er, a new ability. The ability to swing across gaps! 
Once you regain control, hover to the net and climb up. There will be a 
floating, glowing ring over the gap. Jump across the gap and swing across to 
the other side. Jump up the middle of the pipes to the top. Keep going to reach
yet another new area.

Walk across the large pipe, and then jump down. Collect Lums, and keep hovering
down the hole. Keep going until you see a pipe with a sleeping pirate robot 
guard and a cage on it. Land, kill the guard, and destroy the cage. Jump down 
to the wooden bridge suspended over the black goo. Head through to the new area
and grab more Lums on the way. Keep going until Murfy decides to interrupt my 
walkthrough again.

After Murfy explains the laws of wind to Rayman, hover up the wind currents 
until there is a floating ring to use it to swing across the gap. Destroy the 
cage in the alcove by shooting the hell out of it. This will free Teensie 
inside. He'll explain a point to destroying the cages. Destroy them in order to
lengthen the health bar. Do a little jig with the Teensie and...level complete!

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C. The Marshes of Awakening
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Lums: 50
Cages: 5
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Jump across the lillipads until you get to the net. Shimmy along the net and 
then jump over it. There will be a cage submerged in the murky swamp water. 
Shoot the crap out of the cage to free Ssssssam. Jack Swagger's snake, 
apparently. Swagger's snake sam will offer to be your personal jet-ski.

Shoot at Sam to latch on to him. Avoid the dangerous fish and any obstacles 
that come in your way. Collect the Lums and run into any submerged cages in 
order to break them open. Sam will ski you to a new area eventually.

In this new area, do the same thing. Avoid obstacles, which now include bombs 
and a jerky pirate robot in a ship. Sam will eventually drop you off. After the
tearfull goodbye, shoot the suspended cage to release the Teensie. Do the jig 
with the Teensie to complete the level!

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D. The Bayou
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Lums: 50
Cages: 7
* * * * *
After the cut-scene in which the jerk Razorbeard eats an innocent (and yes, a 
tad delicious) Lum, jump on the hexagonal platform to start your journey in the
murky swamp waters.

Jump onto the first land that you have the ability to, and then take care of 
the nearby cage. Jump on the next hexagonal platform you see and avoid the 
bombs or destroy them as necessary. When this platform reaches the end of its 
destination, climb up the ladder. Shoot the switch and then hover over to the 
wooden bridges. Be quick, as they tend to wobble and fall into oblivion.

Keep walking along the bridges until you reach another ladder, a sleeping guard
and a cage. Destroy the cage, kill the robot pirate man, and then swing across
to the hexagonal platform again. Destroy the ghost monster demon things as the
platform floats along in pursuit of the ship. Hover downwards to the next 
hexagonal platform after reaching a waterfall, destroying a suspended cage as 
you float to the ground. Use that hexagonal platform to reach a wooden bridge 
that will fall if you don't get off it quick enough.

At this point, cannonballs will become an issue for Rayman. One cannonball will
destroy the bridge in front of you. After that happens, use the ring to swing 
across the gap. Destroy the cage located on the nearby island, and then push 
forward. Keep walking along, avoiding cannonballs and collecting Lums until the
next area is reached.

Beware of fish sign, huh?! Well, do that. Hover across to the log, and dodge 
any fish that try to eat you. Hover off the log, collecting Lums as you do so. 
Walk through to the next place, hovering over the gaps as necessary, and keep 
going until you do battle with another robot pirate. Kill the living crap out 
of him with your shooty fists. Shoot the nearby switch hanging on the cliffside
and then keep pushing forward.

Avoid the powder kegs that fall out of the wall and collect Lums. Keep jumping 
and hovering through the level, avoiding the powder kegs and falling to your 
doom as you do so. There's a lot of Lums to collet, so do so. Shoot the next 
switch you find, and then walk across the bridge it makes. Swing across the gap
to meet a new kind of enemy.

These guys with blue-striped shirts are kind of jerks. He will charge you, so 
jump over him and continue through the level. Make your way through the hallway
filled with swinging guillotines (just like at home!), and then make your way 
through the next hazardous hallway filled with explosive powder kegs. Drop off 
the ledge to find a secret lower ledge. Shoot the cage suspended over nothing 
and then use the ladder to climb back up. Use the trampoline pads to destroy
the cage up here. Then use the rampolines to jump to the top. Chill with your 
Teensie pal and beat the level!

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E. The Sanctuary of Water and Ice
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Lums: 50
Cages: 2
* * * * *
Ohh, those darn Teensies! You need 100 Lums to pass through the big stone door.
If you have been following this guide, you should have enough Lums, easily. If
not, just revisit some of the older levels until you have enough Lums.

Kill the new pirate robot guy that likes to spin into the ground everywhere by
shooting him like crazy. When he's dead, walk across the pier to find another 
cage. Destroy it. Then walk up the cliffside at the beach, collecting the Lums
as you go. At the top, you will reach a reservoir of water. Start swimming!

Swim down the hole. Be sure to collect the Blue Lums to replenish your oxygen 
as you swim. Keep swimming until you reach a new area. In this area, there 
will be a cage sitting by itself. Destroy the cage and swim back to where you 
came from. Jump onto the area with the boxes and then climb up the net.

When you reach the top, drop down. Walk along the stairs until you come to a 
place with a blue pyramid and an orange pyramid. Kill the robot guard here and
then walk up the nearby ramp. Grab the powder keg there. Carry the powder keg
and destroy one of the steel doors in the area. There's one on either side of 
the glowing pyramids. Destroy both steel doors. Go into the one that's closest
to the kegs.

Walk into here and...yup, Murfy will interrupt my guide again! Damn him! Grab 
the orange sphere in this area and then walk it outside. Chuck the orange 
sphere onto the orange pyramid. Then head into the other area that was blocked
off by the steel door and grab the blue sphere. Use the blue sphere on the 
blue pyramid to unlock the big door. Walk through the cave area.

Collect all the Lums in this room. Then head through the door. Time to slide!
Jump over the gaps, but be sure to avoid jumping while actually sliding. The 
result is that Rayman gets slowed down and it's easier for him to fall off the
sides and to his death. Keep sliding down the slide until you meet...

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Axel will chuck ice ate you, so avoid that. If you get hit, don't worry too 
much about it, though. You'll just have to climb back up and start swinging 
across those purple rings again.

Keep swinging on the purple rings, avoiding the ice, and forcing Axel to 
retreat. Shoot the big ice above his head when you have the chance. It will 
fall on his head and kill him. Well, that was easy!
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Walk through the temple area until you are rewarded with a mask. The mask will
then teleport Rayman out of the level! Polokus will then reveal himself and 
explain that Rayman needs to collect three more masks to get more aid in 
defeating the evil robot pirate dudes!

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F. The Menhir Hills
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Lums: 50
Cages: 8
* * * * *
Murfy explains some junk to Rayman at the start of the level. A missile with 
legs will chase after you. Run around in circles until it wears itself out, and
then jump on its back!

Ride the rocket across the thorns, and then make it run into the steel door to 
reveal a cage. Destroy the cage and head up the nearby stairs.

Kill the sleeping robot pirate guards in this new room. Remember to strafe and 
fire rapidly to kill the guards quickly. A door will open up once this is done.
Head through the door to find a cage on a table that you should destroy. Head 
back into the room where the sleeping pirates were and go through the area you 
haven't been through yet to reach a new area.

Out here, use the purple mushroom to bounce up to another mushroom in the tree.
Swing across using the purple ring to nab a Lum and destroy a suspended cage. 
Jump back down, collect any Lums, and get the attention of the pet rocket. Wear
it out by running around in circles and then jump on its back. Pilot it over 
the vines and through the opening.

Avoid any vines that pop out of the ground and just keep going straight, 
essentially. Collect as many Lums as possible while avoiding the obstacles and
keep pushing through.

Use it to destroy the steel door that you finally come across. Then hop down 
and pick up a powder keg. Move the keg into the torch to light it and use it as
a rocket to make it across the gap. Destroy the cage here and then use a keg to
send yourself back across. Head through the door you blew open earlier, kill 
the pirate guard, and shoot the switch. Head down the stairs...

A cut-scene will trigger. Meet Clark! Clark wants you to backtrack. Bad, bad 

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G. The Marshes of Awakening Revisited
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Clark is feeling a bit under the weather. Poor dude. Head back to the Marshes 
of Awakening. So we can heal this guy! When you get there, climb up the tree 
trunk with all the torches on it. Kill any ghosts that get in your way as well 
as an unsavory eyeballs. You'll then meet a big green frog thing that invites 
you to the Cave of Bad Dreams. Ooo.

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H. The Cave of Bad Dreams
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Lums: 50
Cages: 0
* * * * *
Walk along the spinal cord and then swing across using the purple ring. Don't 
fall into the icky purple stuff. Use the skulls to platform your way across the
disgusting purple river of death. Scale the bones hanging out of the walls and 
then use the skulls that fall down as platforms. Hop up to the ledge. Avoid the
skeleton hand coming out of the wall, and swing across to more bones for you to
climb. Collect any Lums you see, and then hover over to a big bone tower that
you can climb.

Once you reac the top, quickly swing over to the next bone tower, as they tend 
to sink. Hover over to the next one after that, and then finally hover over to 
a ledge. Collect the Lums and avoid the hands that try to pull Rayman into the 
walls, Freddy Krueger-style.

Jump up the space inbetween the walls and collect the Lums once you reach the 
top. Hover over to the next place, where there is a glowing orange pyramid. 
Kill the hopping skeleton monsters that you come across by shooting them to 
death. Grab the sphere and chuck it onto the pyramid. A platform will raise,
revealing a hole that Rayman can fall down into.

Once down in the hole, avoid the ghost thing that tries to hurt you and keep 
going until you find more skulls to jump on. Use the skulls, which will be 
lifted into the air by skeleton hands, to reach the rotating platforms. Jump 
across the platforms to grab another sphere. Throw the sphere on the rotating 
platforms and the ledges to work your way backwards.

Throw the sphere onto the blue pyramid. Go to the area you haven't explored yet
and use the purple ring to swing across to the skull that's been moved around 
by a skeleton hand. Work your way through this area, jumping on platforms and 
skulls and swinging on purple rings as need be. Avoid the smokey ghost things 
and collect any Lums that you see.

Grab the sphere after riding the skull to the top, and then throw it to the 
next ledge. Hover across and then throw the sphere down, towards where you 
entered this room at. Deliver this sphere to its rightful place at the orange 
pyramid. Enter the new area that opens up and then drop down in the hole.

Time for more slide action! The green dude from earlier tries to give you crap.
Avoid him until you reach bone towers! Because then it's time for...

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Green Frog Thing
* * * * * * * * * *
Once you reach the bone towers, you'll have to fight the green dude that sent 
you to this place to begin with. He will spit gunk at you. Avoid the gunk and 
shoot at him. He will flee and then start shooting skulls at you.

Shoot a skull to stop it in mid-air. Then jump on that skull and shoot the next
skull to work your way towards the green dude. Basically, suspend the skulls in
air in order to use them to reach the boss. Keep chasing the dude down until 
a cut-scene is triggered!
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Green Frog Thing
* * * * * * * * * *

Rayman will be offered two options. Take all the gold or don't. If you take all
the gold, Rayman apparently eats it and lives happily ever after on a desert 
island and the game ends. However, if you don't take the gold, Rayman snaps out
of his nightmare and is offered the drink necessary to heal Clark. Leave the 
level after receiving the drink by returning to the portal that brought you to 
the level in the first place. Or you could play through the whole level again 
if you missed any Lums or cages the first time around.

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I. The Menhir Hills Revisited
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Go back to Menhir Hills now that you have the healing juice for Clark. Just 
play through the level as normal. Wear out the rockets, use them to get by the 
thorns, kill any robot pirate guards, and collect Lums that you may have missed

When you reach Clark, Rayman will give him the drink and heal him up! Clark 
will then run right throught he nearby wall. Instead of following him through 
the hole, head to the left to reach a grassy area where there are Lums to find.

Afterwards, head back to Clark's hole in the wall and go through it. Jump on 
the box to give yourself enough height to use the rings to swing across the 
gap. When you reach a ledge, just keep swinging on the rings to make it to a 
higher area where a cage will be there to destroy. Then return to the lower 
ledge and head through the door, causing Rayman to drop down.

Clark will run through another wall. Follow him and head down the stairs in the
next room. Jump off the balcony and then jump on the stump. Use the rings to 
swing across to a cage that needs breakin'. Wear out the rocket that is down 
here and then use him to zoom up in the nearby opening in the cliffside. Avoid 
all of the rocks as they come out of the ground and just keep riding the rocket
straight. Keep doing this until a cut-scene occurs.


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J. The Canopy
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* * * * *
Lums: 50
Cages: 4
* * * * *
Welcome to the Canopy! Run away from the spider and use the webs on the wall to
scale the wall and escape. Grab the Lums as you can. When you see a purple ring
, use it to swing across and reach a gap where there is a cage. Destroy the 
cage, and then head through. Hover across the gap, destroy the next cage that 
you will see, and then jump down the hole.

Walk across the wooden bridge and do battle with the evil robot pirate. Shoot 
the switch that's across the way and Globox will waddle out. Backtrack a bit 
and walk across the other gap, where Globox will be, as well as a door made out
of red lasers. Globox will summon the rain to destroy the lasers. Head through 
this area, and then collect any Lums down here while you wait for Globox.

Globox will do a weird dance and summon more rain. This will create a flower of
sorts. Jump on the flower and then it will start mflying. Ride the carpet until
the first opportunity to jump off presents itself. Grab the Lums and then shoot
the pillar to create a bridge for Globox.

With Globox, head through the only open area to find fire blocking your way. 
Globox will get rid of the fire with his rain, and then keep going forward. Do 
battle with the pirate and then a cut-scene will occur. During this cut-scene, 
Rayman will be awarded with the ability to charge his shots before firing them.

In the next area, a pirate ship that shoots cannonballs will fire maliciously 
at you (as if there's another way to shoot cannonballs that isn't malicious).
When the pirate ship leaves, a robot pirate will take its place to try to kill 
you. Avoid his attacks from across the gap and then just dig into him with 
repeated shots until he perishes. Return to Globox to let him know that the 
coast is clear. Globox will use his rain powers to destroy the red laser door 
that is blocking your progress.

Through this door there will be a pirate to contend with. After he is defeated,
keep pressing onward to the next room. Jump on the boxes and then uses the 
purple ring to propel yourself across the room. Destroy the cage that is 
hanging off the wall. Then chill out next to the flower thing on the ground. 
Globox will do his dance and then you can hop into the flower to covertly make 
your way into the next door in a manner that would make Solid Snake proud. When
the red spotlight lands on you, just be sure not to move. In the next room, 
shoot the cage to release the Teensie inside and then get your groove thing on 
to head to the next level!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
K. Whale Bay
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 4
* * * * *
Head forward once entering this level to meet a new kind of enemy. This guy is 
a dude in a big barrel. Shoot the barrel guy while avoiding his attacks. Go 
through to the next area where there will be a big fishtank. Hop into the water
and swim around and explore. Grab the blue Lums and resurface when you can to 
shoot the switch. Jump out of the tank and head to the next area with a bridge 
made out of netting.

Hop onto the little platform under this in order to shimmy around under the 
netting to collect the Lums. Then head to the next net bridge. Shimmy around 
under this one as well in order to collect even more Lums.

Head to the next area. An evil pirate will start shooting at you from elevated 
safety. Fire back at him like always until he stops firing. Jump down to the 
sandy area and use the barrels to reach the netting. Scale the netting and then
hover over to the balcony. Turn around and shoot the switch in order to get rid
of the blue lasers blocking the nearby doorway.

Head through the door, collecting the Lums and avoiding the barrels rolling at 
you. Rayman will be made aware of a sleeping guard. Shoot the guard repeatedly 
while avoiding all of the blasts from the pirate guard. A nearby alcove will 
yield an explosive powder keg. Use the powder keg to destroy the steel door.

In this room there will be a cage to destroy and a purple ring will be set free
. Use the palm trees to reach the purple ring and swing across to a new area.

This area is a beach area. Murfy will show up and explain to you the problems 
of Carmen San Die--er, Carmen the Whale. I guess that's why it's called Whale 
Bay, huh?

Submerge yourself in the water. Carmen will be under the water in a cave that 
is blocked off by big blue lasers. Hmm...There is a hole next to her prison 
that you can swim through. Keep swimming until you reach dry area. Jump into 
the new area and head through until you find the switch. Shoot the switch to 
free Carmen. Climb the netting and then dive back into the water.

Follow Carmen as she swims through the water and collect the bubbles she 
releases in order to replenish your oxygen supply. Keep following Carmen until
you reach the next area.

In this area, piranhas will swipe the air bubles if you aren't quick enough. 
You can kill the piranhas by shooting at them if they get too close for 
comfort. Keep following Carmen, collect the air bubbles, and destroy the 
piranhas if they get too close to the air bubbles. When you find a submerged 
pirate ship of shorts, head through. Swim through this ship until you finally 

Hop out of the water and walk out to be on the other side of the ship. Use the 
netting hanging off the nearby cliffside to climb up. If you look carefully, 
you will notice a big hole in the wall right next to the netting. Jump into the
hole. Avoid the blue guy's attacks, and destroy the cage that's inside to free 
a Teensie! Follow the Teensie to reach the end of the stage.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
L. The Sanctuary of Stone and Fire
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 8
* * * * *
You should have enough Lums to pass through the big door. If you don't, then 
just revisit older worlds and do a bit of exploring. It's not hard to find Lums
in this game, trust me.

After you've entered the sanctuary, hover down to the lava pit. Obviously, land
on the part that isn't lava. Keep going until you come across yet another 
robotic pirate guard to do battle with. Kill him with blasts while avoiding his
attacks. After he is dead, use the nearby netting on the ground as a trampoline
to bounce yourself onto the metal walkway. There will be an X on the silo to 
shoot. Do so, and your reward will be a release purple ring.

Use the ring to swing across to the next platform available. If you turn around
and look back at the silo, you'll see another X to destroy. If you want, you 
can shoot to release another ring. This will allow you to reach a previously 
inaccessible area on the silo that will allow you to grab a power-up that turns
your gloves golden.

Regardless, head through to the unexplored area. Kill the robot guard and then
jump across the gap. Make it through the tunnel with lava by jumping from 
platform to platform. Eventually you'll run out of places to go. Shoot the 
plum off the wal and then jump on it to ride it on the lava. Yes, I know. 
Ubisoft really did do their science homework when creating this game. Jump on 
land when you have the chance and then use the spiderweb hanging from the 
ceiling to shimmy over the lava.

There will be another plum to shoot off the wall. So, do it. By the way, you 
need to shoot behind yourself to give the plum propulsion, but that's pretty 
obvious. Use the next plum to reach a place that allows you to jump up to a 
new area.

In this next area--MURFY! Gawd! Let Murfy explain the art of throwing fruit. 
Then follow his advice. Shoot the plum out of the nearby tree and chuck it into
the lava. Hop on the plum and shoot yourself against the lava current to reach 
a new room. Head through the door in this new room to end up in another new 

Use the moving platforms to traverse safely across the lava. Avoid the fire 
that comes out of the walls. Climb up the platforms and then hover across to 
destroy another cage. Then jump down and shoot the door multiple times in order
to break it. Head through. Shoot the spike off the ceiling. Avoid the fire in 
hallway and then keep pushing on. Shoot another spike to create a platform in 
the lava and use it to help you reach the platforms which will in turn help you
make it safely across the lava. Shoot the tower with the X on it when you get 
the chance to make a bridge for yourself. Hover down to the next set of 
platforms. Avoid the fire spewing out of the wall, shoot the spike to create a 
platform, and then use that to head to a moving hexagon.

The hexagon will travel down the river of lava at a slow pace. Just ride it 
until it comes to a stop. Then hover across to the next set of platforms. You 
will see a cage hanging, and of course, destroy the thing. Jump up to a new 
room, killing any little spiders that you see.

Use the purple ring to swing across the gap. Then head down into the next room.
Man, this place takes forever! Hover to the hexagonal platform to get it moving
.To avoid the fire, shoot the spikes off the ceiling and jump over to them for 
safety as necessary. Make it across the lava and then head to another room 
with three breakable doors. Destroy the one in the middle for a cage, destroy 
the one on the right for some Lums. Destroy the one on the left for a


which you should kill. Head through this door and find a rocket to ride. Ride 
the rocket through the tunnels and over the beams and from platform to platform
. Ride the rocket until you find yet another breakable door. Hop off the rocket
and destroy the door. Head through to reach the boss! Just joking, it's just 
another new area for you to explore in this lengthy level.

Jump down into the center area where there will be lava and a plum hanging off
the wall. Use the plum to travel down the lava river. Jump onto the metal 
platform you come across and kill the robot guard. Then follow the metal 
platforms to discover anotoher cage. Destroy the cage then head backwards. 
Hover across to a platform jutting out of the wall next to a laval waterfall. 
Use this platform to hover across to a hole in the wall.

A green dude with skeleton hands will try to kill Rayman in this room. He will
also try to hide. The key is to just spam shots at him and hope they stick. 
After this guy dies, he turns into a plum. Use the plum to reach a ledge that 
will lead Rayman outside of the sanctuary!

Collect the Lums in this new canyon-like place. And then...fall through the 
ground to your death!

But not quite. Hop on the plum down here and use it as your boat across the 
lava slide river. Avoid the yellow lava as it will destroy the plum for some 
reason and kill you. Eventually, there will be a drop-off. At this point, you 
should hop off the plum and then hover down to the next plum. Use this plum to
continue your journey down the lava slide of death! Avoid the tentacles that 
come out of the walls and try to kill you. You can shoot them to make them 
retract back into their holes. Keep riding the plum until you fall down...

Just to do more plum-riding. Continue to ride the plum. You'll eventually see a
door! Phew. Head through that door to reveal a dark area with platforms and 
enemies on the platform. Kill the enemies and grab the sphere. Start chucking 
the sphere from platform to platform, avoiding the hazardous obstacles as you 
do so. Carry the sphere through the hallway where you will find a plum and more
lava. Hop on the plum and ride it across while carrying the sphere all at the 
same time.

Head into the next room. Walk across the bridge and then throw the sphere in 
its rightful place on the orange pyramid. A nearby door will start rotating. 
Hmm...You'll notice another pyramid to deal with in the same room during this 
little cut-scene. It's time to find the sphere for that one as well in order 
to continue through this sanctuary.

Jump up to the door that rotated and head through it. Shoot the plum down and 
then commandeer it. Jump down into the lava with the plum until you reach a 
door shaped similarly to the one in which you entered the room. Head through 
this door and then hop on the next plum you see to continue riding the lava 
waves. There is a breakable door etched into the wall that you should destroy 
and then jump through.

Jump from platform to platform in this new area. Snatch any Lums that you see
and then chase the purple ring down the slide. Avoid the fire coming out of the
walls and don't fall off into the lava. Follow the slide until you drop down 
again. Ugh...

You'll now be in an elevated position of the room that with the glowing 
pyramids. Hop across from platform to platform in here to collect the Lums. 
Then jump up and grab the sphere. Chuck the sphere off of here and then throw 
it onto the remaining glowing pyramid.

* * * * * * * * * *
* * * * * * * * * *
Probably the hardest boss in the entire game! Nah, I kid. It's pathetic that 
this is even considered a boss. I debated whether or not to even call it that 
in this guide, but it is introduced like the other bosses, so I'm just going to
roll with it.

Just use the purple ring to reach an elevated position. Hover on top of Umber's
head. He will then start walking down the lava path. Jump off when you have the
chance and head up the stairs to collect the second mask!
* * * * * * * * * *
* * * * * * * * * *

Be careful! The rest of your quest will be even harder! Oh joy...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
M. The Echoing Caves
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 5
* * * * *
After the brief cut-scene, destroy the robot pirate guy. Head up the nearby 
stairs and shoot the switch. The bottom right corner of the screen will have a 
four circles that need to be lit up by hitting the switches. So, after this 
first switch is activated, turn around and hover across to the area directly in
front of Rayman. There will be a hole in the ground to fall through.

Dive into the water and keep swimming until you resurface. Nail the switch and 
then dive back into the water and return. Shoot the plum down and pick it up. 
Throw it at the blue charging guy in this room and then jump over him to climb 
up the net. Climb out of this place.

Do you see the big gap with the two platforms to jump on? Head that way. Jump 
on the platforms and make it across. Hover down to the platform. Shoot the 
pirate from the other side, and then shoot the switch to make the rocks in the 
middle rise up. use them to jump across to the place that the pirate was. Shoot
the switch there. Then return to the button, shoot it again, make the rocks 
rise again, and use them to reach the net. Climb up the net to get outside.

Jump on the floating platforms. As they rise, jump off and hover to the next. 
Immediately head up the sloped net and shoot the button you see. This opens a 
door that's right next to you. Head through the door and shoot the switch. 
Hover down to ehg round below and you can now enter a door that has been 
unlocked from you shooting all the switches!

Head through the door. Pick up the powder keg and light it with the torch. Ride
it to the top of the structure sticking out of the swamp water and make it ram 
into the cage. Jump down to a lower part of the structure where kegs respawn. 
Grab another keg, light it, and use it to fly through the tunnel. Keep flying 
with the keg until you reach an area with a blue guy. Trick him into falling 
off the edge and into the water by jumping over him when he charges. Then grab 
the keg he was guarding, light it, and fly it into the switch that is attached 
to the wall. The door that the blue guy was next to is now open, so head back 
there and go through.

Break the cage in here, light the keg, and ride it into the next room. Keep 
flying straight until you can run head-first into a pirate guard to kill him
instantly. There's some net hanging over the swamp water. Use it as a 
trampoline to bounce up and grab the net hanging above it. While hanging there,
shoot down the cage.

Now get next to the keg and torch. Shoot the button on the wall and quickly 
grab the keg. Light it and fly it through to the next room. When you see 
another keg, ram the current one into the wall and pick up the new keg. Light 
the new keg and fly it to the platform. Climb up the structure to find another 
cage. Destroy the cage to free a Teensie. Follow the Teensie to beat the level.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
N. The Precipice
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 6
* * * * *
Upon entering this level, jump on the bridges hanging out of the wall. They 
will shake and fall, so be sure to move quickly. Avoid the cannonballs that the
pirate ship shoots, and keep running along the platforms. Use the purple rings 
to swing across gaps when necessary and float over to the net hanging on the 
wall. This will also fall down, so be quick. You'll eventually see a cage 
hanging down, so be sure to destroy it. Remember to go as fast as you possibly 
can to avoid falling to your death.

Rockets will start to chase you and you'll come across another cage. If the 
rocket is behind you, just outrun it. If the rocket is in front of you, be sure
to shoot it. Keep running through this part, until you finally come across a 
switch and yet another cage. Shoot the switch. Destroy the cage. Walk through 
the door.

Oh, no! More wobbly bridges! Dodge the cannonballs and move as fast as possible
to make it to the nearby structure. Use the trampoline to bounce up and use the
netting to shimmy along. The water will start to rise and you'll have to move 
quickly. Keep going and eventually you'll also have to jump over barrels that 
will roll at you. Keep pushing through, use the trampoline to bounce up higher,
grab the golden gloves, destory the cage, use the netting to keep climbing, and
then jump your way to the top of the structure.

Once at the top, you'll have to battle a pirate robot. Kill him and shoot the 
switch behind him to disable the nearby laser beams. Climb the net ladder and 
shoot the switch up there and also destroy the cage. Jump on the new bridge-
like platform that is next to you and run along to the next area.

Hover to the bridge. There are rockets here that will try to kill you as well 
as cannonballs that the pirate ship will constantly fire at you. Avoid the 
cannonballs and the rocket. Use the netting to make your way across the gaps 
when needed. Keep going until you drop down into a large canyon.

Hover through this canyon. Follow the line of Lums and try to nab them all as 
you descend. If enemies show up, be sure to blast them to get rid of them. Keep
hovering downwards until you find yet another bridge hanging out of yet another
cliffside. Do the same old routine. Move quick, avoid cannonballs, and kill any
rockets that try to suicide bomb you. Once you reach solid ground, keep going.

Kill the robot pirate that appears quickly. The pirate ship will also be around
shooting cannonballs at you, so be sure to dodge those still. Once the robot is
dead, a door opens up with a cage inside. Ignore that for now and walk right 
past it to discover a ramp leading to the area above the cage. There are a 
couple of Lums here for you to collect. After you nab them, jump down, destroy 
the cage, free the Teensie, and it's off to the next level witcha!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
O. The Top of the World
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 2
* * * * *
After the cut-scene, trick the blue guy into falling off the edge. Then hop in 
the chair. As you are riding in the chair, avoid the obstacles that get in your
way by moving to the left and to the right to tilt Rayman. There will be a 
bunch of Lums to collect on the way. Try to get them all. Rayman will 
eventually be thrust from the chair.

In this new room, destroy the enemy in the barrel. Keep walking until you find 
a hallway with barrels rolling at you. Be sure to avoid the barrels as much as 
possible. Use the netting you find to climb up to the next place. In this room
full of boxes, there is another enemy in a barrel to fight with, plus a bunch 
of Lums. Grab all the Lums and kill the enemy. There's also a cage in this room
so be sure to destroy that as well.

There's a powder keg in this room, so grab it. Search until you find a room 
with a platform that rotates. Wait for it to get next to Rayman and for the 
fan side to be down. Hop on the platform and carry the keg into the next area 
where you can chuck it at the steel door.

Jump down into this next place for golden gloves and a Lum. The Teensie that 
was imprisoned here will now run free! Chase him. Collect Lums as you chase 
him and be sure to destroy the cage in the room with the red carpet on the 
ground. The Teensie will open a door for you, so be sure to head through the 
door with the Teensie to complete the level.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
P. The Sanctuary of Rock and Lava
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 7
* * * * *
Hop onto the bridge and keep going forward until you find a net to walk on. 
Kill the robot pirate that's on the net and then hover down to the hexagonal 
platform. As you have probably guessed, it starts moving. Ghosts will try to 
attack you as the platform makes its rounds, so be sure to take them out as 
soon as they appear with a nice blast. Once the platform comes to a halt, jump 
on the bridge area and avoid the rollling barrels. Hover over to a nearby tree 
branch, and then hover down to tree trunks sticking out of the murky water.

Blast the eyeballs that are on the tree trunks and continue to travel across 
them. Jump onto the large turtle shells when you can and then hover down onto 
another set of bridges. Turn around and destroy the cage that is behind Rayman
and then swing across the gap to the next bridge. Avoid falling into the swamp 
water. Grab the golden gloves that are sitting on the tower and then destroy 
all of the violent eyeballs in the next room.

Head into the next room, collect the Lums, and defeat any enemies. Walk up the 
ramp, and you'll notice a cage hanging off the side. Jump down, shooting the 
cage on your way, and then make your way back up to where you were. Go through 
the door to reach the next area.

In this place, defeat all the smokey enemies in here with blasts from where you
are standing. You can climb on the fencing on the wall opposite of Rayman, so 
do so to collect Lums and continue on your path. Avoid falling into the thorns 
and dodge the tentacles when they burst through the walls. Eventually you will 
reach a room with Lums in a circle surrounding a purple flower suspended in mid
-air. Jump on the flower and it will start to move.

Blast the tentacles as you see them while on the flower. When you reach the 
part when you are flying over the thorns, be sure to turn to the right and 
destroy the cage that's there. Stay on the flower and it will carry you into a
brand new place.

In here, jump off of the flower before it catches on fire and shoot the cage. 
Now you have to move from flower to flower before they burn up. When you go 
through a door, you will no longer have to worry about fire, but there will be
tentacles to shoot. Drop down when the flower's journey ends.

Jump across the platforms to avoid falling into the lava. Break the cage that 
is hanging off of the platform jutting out of the wall and then use that 
platform to reach another ledge. There will be a golden triangle glowing and 
sticking out of the wall. Shoot this to make a platform come out. Jump on that 
platform and continue forward to reach the next area.

There will be a rotating platform in the middle as well as one jutting out of 
the nearby wall. Use that one to reach the rotating platform with the lava 
waterfall and the flames. Wait for the platform to stop the lava waterfall and 
head under it. Climb the fencing to reach another platform. Hover over to the 
platform that stopped the lava before and ride it until you can jump up to new 
areas. Destroy the cage that you see here and then shoot the triangle. Go 
through the door that opens up.

Keep going through here, shoot the tentacle that pops out of the floor and then
shoot the triangle on the wall. You'll have to hit it a couple of times to make
the door open wide enough to get through.

Wait for the wall to push all the way out before you jump down to the next 
platform. Turn around and walk backwards as you shoot to destroy the cage that 
is hanging down. Then quickly jump to the platform sticking out of the lava and 
use that to reach the next ledge to walk on. Once again, wait for the walls to 
start retracting before you run by them. Jump across the platforms to avoid the 
lava and head to the next room.

In this room, collect any Lums and then position yourself in front of the 
dormant portal. Fire repeatedly to free the Teensie and complete the level for 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Q. Beneath the Sanctuary of Rock and Lava
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 4
* * * * *
It seems that all hope is lost...the lava...the thorns...Rayman has screwed the 
proverbial pooch! But-wait! Ly appears and grants Rayman a new power. The 
ability to fly like a helicopter using his hair! Just like us real kids do.

Once you regain control of Rayman, kill any enemies in the room and collect any 
Lums that you see using your new flying ability! Just jump and then hold A to 
start flying around. Fly through the hole in the ceiling full of thorn-covered 
vines and be sure not to touch them. Dodge any tentacles that try to hit you 
and kill or avoid any enemies that pursue you as well.

When you finally reach solid ground, start flying in the direction where the 
fire is coming out of the wall. Fly over the flames, through the hole, and 
through the next room. When you get a chance to be on your feet again, destroy 
any enemies that have followed you. Fly into the next room, avoiding the thorns,
and avoid any fire that is coming out of the wall. Shoot the breakable diamond
shaped wall once you reach it and head into a room with lava on either side. 
Destroy the next diamond shape wall and keep flying. Fly over the platforms and 
the lava. There will be a cage hanging down on the area that you can walk, so 
be sure to fly down and destroy it before progressing.

Break the breakable diamond shaped hole and fall down into the new area.

Fly up the lava waterfall, avoiding the big globs of lava that are falling down 
as you do so, obviously. Keep flying through this section until you reach more 
thorns. Fly past them and keep going. The first solid ground you see, land
there and take care of the two cages in this room that are hanging off the
ceiling. Then start flying again...

Keep flying, avoiding the tentacles, until a door opens for you. Head through 
the door to reach the next area.

* * * * * * * * * *
* * * * * * * * * *
Rayman will get punched in the back of the head and fall very far, and lose his 
ability to fly. Well, dang. Once this fight start, just run away from Foutch. 
He will shoot flames at Rayman. Be sure to dodge them and jump over them when 
they get too close.

Keep leading Foutch around in circles. You'll notice that spikes hang off the 
bridges in this area. When Foutch is positioned under these spikes, blast them 
to make them fall on him and deal damage. Do this three times and Foutch will 
have been bested!
* * * * * * * * * *
* * * * * * * * * *

When he is dead, purple rings will appear. Use the spiderwebs to bounce to the 
rings and then swing to the higher area. Fall through the hole in the center. 
It's time to collect another mask!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
R. The Tomb of the Ancients
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 6
* * * * *
After the cut-scene, head down the flight of stairs. Hover across the gap and
in the room, shoot the cage down and shoot the switch. Hover back across the
gap to the new room that the door opened up to.

Kill the spider here before it eats you alive! Also be sure to kill the ghosts 
and any other enemies that get in your way. Look around for Lums, and then
hover down into the giant hole that you see.

Destroy the enemies down here by blasting them to death. There's a switch in 
the open coffin, so be sure to shoot that. When this business is taken care of, 
climb up the spider-web. Jump across the dangerous waters using the platforms 
while being mindful of the dangerous fish. Climb up the next spider-web you 
come across and head left.

Destroy the robot pirate in here as soon as he pops up. Hover over to the
spinal cord that's in the water and then climb on the spider-web. Dodge the 
spider and use the web to reach a new platform. Shoot the switch up here.

Now return to where you came from and through the room opposite of the one that 
you were just in. This is a graveyard, and there are robot pirates occupying 
the graves! Take care of them. Behind one of the headstones is a switch, so 
shoot that.

Now climb the spider-web and head to the room full of poisonous goo and 
(Ray)man-eating fish! Ddodge the fish, and use the skeletons and platforms to 
make your way across to another spider-web to climb. Climb the spider-web and 
jump down in the hole with the torches.

Run around the U-shaped platform so you are opposite of the gears hanging on 
the wall. Shoot the gears repeatedly to open the cage. Jump on the hexagonal 
platform to begin your journey across the lake of goo. Jump on the next 
hexagonal platform you see until you see a spider-web to climb. Climb up the 
web and then kill the pirate guard up here. Shoot the switch to get rid of the 
electricity and then run through the hallway quickly. Jump down on the wobbly 
bridges and then hover across to the platforms sitting in the water. Avoid the 
laser beam and then jump across to yet another hexagonal platform.

Climb the spider-web and then jump over to the wooden bridges. Light the keg 
and use it to fly across the stage. Destroy the pirate gaurd that confronts 
you and then look backwards to see a cage. Destroy the cage and head through 
the hallway that the pirate guard was guarding.

Hover over the platform where there are torches hanging off the wall next to 
it and then jump down to the hexagonal platform. Shoot the switch on the wall 
to get rid of the electricity. Do this again for the two other times that 
electricity will be in the way. Jump on the next hexagonal platform when you 
have the chance.

Some jerk will start shooting cannonballs at you. Jump back and forth between 
the two hexagonal platforms in order to avoid the cannonball fire. When you 
reach dry land, hop off and climb up the net. Defeat the robot pirate guard 
in this room and then grab a powder keg. Head up the stairs and destroy the 
steel door with the keg. Destroy the cage inside to get some Lums. Hover across
to the netting and use that to climb up to another hole to drop down.

Shoot the switch to open the door and come across Clark! Yay! It's good to see 
a friendly face--er...

* * * * * * * * * *
* * * * * * * * * *
No! Not the boss asteriks! That means...Clark is now a bad guy?! Not quite, as 
you can probably tell by the thing attached to his back.

What you need to do is run by the switches and shoot them. When all the 
switches are activated, a blue laser will appear on the floor. Trick Clark 
into chasing you, making him trip over the laser. When he's on the ground, 
blast the thing on his back as much as possible.

Keep repeating this process. Run around, shoot the switches, make Clark fall, 
and shoot the thing on his back until it is destroyed.
* * * * * * * * * *
* * * * * * * * * *

Once you regain control of Rayman, jump off Clark and shoot the cage hanging 
on the wall to free the Teensie. The Teensie will create a portal on the floor 
that will take you out of this level!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
S. The Iron Mountains
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 50
Cages: 3
* * * * *
This is easily my least favorite level in the game. Buckle up, it's gonna be a 
bumpy ride.

Jump across to the purple ring and use it to swing around to the other purple 
rings in this area to nab some Lums. When you are satisfied, jump on the bridge
and head into the tunnel. Climb the netting and be greeted by a crazy generator

Jump to the rotating platform. Avoid the red laser beams and shoot the switches
that surround you on all sides. This will get rid of the electricity in the 
center of the rotating platform and allow you to drop down. Do so and head down
the pipe.

Continue along the path. A robot pirate will jump out of the ground so take 
care of him. Continue forward and then do battle with another robot pirate. 
Jump across the water and onto the platforms. Climb up and grab the golden 
gloves and then hover across to the other platforms. Head into the next room 
and fight another robot pirate guard. After this one is destroyed yet ANOTHER 
robot pirate guard will reveal himself. Destroy him as well and then scale the
tower of boxes. Hover off the bridge at the top and destroy the cage that is 
hanging on the bottom.

Climb back up the tower and then jump off the bridge and hover over to the 
platform with a switch. Shoot the switch to open the adjacent door and head 
into the door. As you walk along, another pirate guard will show up. Dispose 
of him and then climb up the netting. In this area, hover down to the platforms
and take care of the robot pirate that is hanging on the ledge. Destroy the 
cage that is under him as well. Then continue to hover down this big waterfall.

Go platform to platform as you hover. Try to start hovering at the top of your 
jump to maximize the distance. You'll see a hot air balloon floating in the 
distance, and that's your chance to hover across and land in the basket. It's 
very possible to miss the basket. Just try to aim for the middle of the basket
to avoid clipping the edges and falling to your doom. I recommend having the 
3D slider turned up all the way for this gorgeous site. Now for the crappy part

Once Rayman lands, ignore the giant robot and head to the box that's on the 
ground. The robot will stomp, making the box go in the air, and allowing Rayman
to head into the hole and to the next section. The robot pirate guard in here 
is of the blue-striped variety and he will just keep trying to charge you and
flatten you. Dodge his advances and head up the stairs. Destroy the cage up 
here and then shoot the nearby door to release some of Globox's kids.

Jump on the next box you see. It will bounce up, and allow you to slide down 
and take control of another helpless rocket horse! Ride the rocket horse. Run 
around the platforms to nab some Lums, but follow the arrows to make actual 
progress in the game. This part is extraordinarily annoying. The rocket is very
easily crashed, but use it to run on the switches that are hanging off the wall
in the next area to open the door.

Ride the rocket out of the door and you'll be back at the start of the game. 
Veer to the left to see a bridge with a giant gap separating it from the next 
area. Ride the rocket off the bridge and jump off at the right moment to hover 
over to the next area.

Great, plums. Why'd it have to be plums? Jump on the box that's floating in the
water and catch the plum. Chuck the plum on the ground where you came from and 
then jump on it. Use the plum to reach a group of Lums.

When you're done Lum-hunting, use the purple ring to swing across the water. 
There are more Lums hanging out on a pipe over here so be sure to grab them. 
After you nab these Lums, hover across the the platforms that are hanging out 
of the cliffside and such. Hover down to the bridges and follow them until you
meet the appropriately named Uglette. She'll tell you that Globox has pulled a
Princess Peach, and her kids have been recaptured by the pirates as well. 
Rayman does the rational thing. He steals a pirate ship!

Pilot the ship next to the cave that you see. A bunch of Globox's kids will 
rush out and get on the ship. Use the ship's cannons to blast any obstacles in
your path as you head left. Take another left and follow the water. Stop at 
the next cave you see and pick up more of the kids. Damn, these dudes got busy.
Anyway, keep following the river straight to the North Mine, destroying any 
obstacles that get in your way and pick up the rest of the kids.

Turn around and follow the river down to the path that you didn't go before. 
Keep destroying any obstacles and stop at the East Mine to pick up even more of
Globox's kids. Return to Uglette with the pirate ship full of her children.

One of the kids will conveniently cough up the fourth mask. Rayman will then 
take the mask...with all four masks, it's time to take the fight straight to 
that dastardly Razorbeard!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
T. The Prison Ship
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * * *
Lums: 94
Cages: 0
* * * * *
Head down the slide. Jump over the lava pits as they come. Keep following the 
winding slide until you reach the next area. Shoot the switch to get rid of the
laser grid and keep zooming through. Shoot the next switch you see to lower a 
ramp next to the grinders. Ride up that ramp and shoot the switch at the top to
lower another ramp to help. Zoom out of here, shoot the next switch, ride the 
next ramp, and then do the same when you see the next switch. Drop through the 

Well, that was a blast and a half, wasn't it? You'll know be in a large room. 
Hover down to the metal platform with a golden glove. Then do battle with the 
robot pirate guard that will try to kill you. Defeat him. Climb back up to 
where you start. A rocket will pop out of a teleporter or whatever the hell 
it is. Hop on its back and fly it through to the next room.

This part is very difficult. Just be sure to avoid all the obstacles and 
collect the Lums as fully as possible. You'll eventually reach an area where 
lasers will shoot at you as well, so be sure to dodge them. Keep going until 
you reach the next area.

* * * * * * * * * *
Razorbeard - Stage 1
* * * * * * * * * *
Final boss time! This guy will shoot a bunch of cannonballs at you. Basically, 
you just need to dodge them and then fire back at the cannonballs to make them 
hit Razorbeard.

When he shoots laser beams, avoid these at all costs. He'll also run at you and
try to squash you with a butt ounce. Dodge this as well and then return to 
firing cannonballs back at him.

When you do this enough, he'll collapse and the floor will break through. 
Unfortunately, Rayman falls in the hole as well..
* * * * * * * * * *
Razorbeard - Stage 1
* * * * * * * * * *

Uh-oh...Luckily for Rayman, he gets saved at the last second. Unfortunately for
Rayman, he has to pilot another rocket.

* * * * * * * * * *
Razorbeard - Stage 2
* * * * * * * * * *
Razorbeard will be using his big robotic claws to hang on the sides of pillars.
You need to fly into the little crevices and grab a power-up on the rocket. 
This power-up allows Rayman to fire at Razorbeard repeatedly.

Keep blasting him with the power-up. If you run out, just keep flying through 
the tunnels in this area, grabbing more power-ups. Don't waste your time 
shooting at him when he's in the lava. It does no damage and just drains the 

While you are doing this, be weary of his laser beam attacks. Also, be 
cautious to the fact that if you fall into the lava, you're dead and you have 
to repeat this entire boss battle over, which can be quite a pain.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4. Bonus stuff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bonus stuff indeed! See, this is why I'm a writer. Clever section names such as

Whenever you collect all of the Lums and destroy all of the cages for any level
you are granted access to a bonus race.

In this race, you control one of Globox's children. Tap two buttons repeatedly
very quickly in order to out run the robot pirate man and win the race for a

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5. Conclusion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I hope this guide helped you beat Rayman 3D!

Special thanks to SBAllen for keeping GameFAQs alive!

Special thanks to all the GameFAQs contributors who write complete walkthroughs
like this one that have helped me beat games over the years!

Did I not cover specific locations of some Lums that you felt I should? Did I 
not point out all the cages that I should have? Well, shoot my an e-mail and I 
will edit the guide and give you credit!

Need me to answer any of your questions? Concerned with my guide?
I can be reached via e-mail at:
[email protected]

Feel free to check out my other guides, walkthroughs, and reviews on GameFAQs!

(Ray)man-eating fish!

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