Runewords Guide - Guide for Diablo 2 Expansion: Lord of Destruction
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Runewords By Hellbrewer717 Table of Contents 1. Introduction 2. Runes 3. v1.10 Runewords a. Armor b. Weapon c. Helm d. Shield 4. v1.09+ Runewords a. Armor b. Weapon c. Helm d. Shield ======================================================================= xxxxxxxxxxxxxxxxxxx 1. Introduction xxxxxxxxxxxxxxxxxxx Some of the best items in this game are made out of runes. I love runes and they are one of the reasons why I play this game. High level runes can also be rare. Theres really nothing to say except to explain how they work. Below I've listed the combinations needed for the runewords. In order to make the runeword, you need the socketed Item with the same amount of sockets as the amount of runes used. Example, in the runeword Fury you use 3 runes so you need a 3 socketed weapon in order to make it. Another thing is, you need to put the runes into the socketed item in the same order as listed, or else it wont work. xxxxxxxxxxxxxxxxxxx 2. Runes xxxxxxxxxxxxxxxxxxx Here is a list of the runes that drop in the game, starting with the most common and ending with the rarest. El Eld Tir Nef Eth Ith Tal Ral Ort Thul Amn Sol Shael Dol Hel Io/Po (they are the same) Lum Ko Fal Lem Pul Um Mal Ist Gul Vex Ohm Lo Sur Ber Jo Cham Zod xxxxxxxxxxxxxxxxxxxxxxxxxx 2. v1.10 Runewords xxxxxxxxxxxxxxxxxxxxxxxxxx These Runewords only work in v1.10 ------------- a. Armor ------------- Name: Bramble Runes: Ral + Ohm + Sur + Eth What It Does: Level 15-21 Thorns Aura When Equipped (varies) +50% Faster Hit Recovery +100% To Poison Skill Damage +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resist Fire Resist +30% Poison Resist +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) Name: Chains of Honor Runes: Dol + Um + Ber + Ist What It Does: +2 To All Skills +200% Damage To Demons +100% Damage To Undead 8% Life Stolen Per Hit +70% Enhanced Defense +20 To Strength Replenish Life +7 All Resistances +65 Damage Reduced By 8% 25% Better Chance of Getting Magic Items Name: Enigma Runes: Jah + Ith + Ber What It Does: +2 To All Skills +45% Faster Run/Walk +1 To Teleport +757 Defense + (0.75 Per Character Level) +1-74.25 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level) Name: Gloom Runes: Fal + Um + Pul What It Does: 15% Chance To Cast Level 3 Dim Vision When Struck +10% Faster Hit Recovery +170-230% Enhanced Defense (varies) +10 To Strength All Resistances +45 Half Freeze Duration 5% Damage Taken Goes To Mana -3 To Light Radius Name: Stone Runes: Shael + Um + Pul + Lum What It Does: 15% Chance To Cast Level 3 Dim Vision When Struck +10% Faster Hit Recovery +170-230% Enhanced Defense (varies) +10 To Strength All Resistances +45 Half Freeze Duration 5% Damage Taken Goes To Mana -3 To Light Radius --------------- b. Weapon --------------- Name: Beast Runes: Ber + Tir + Um + Mal + Lum What It Does: Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage (varies) 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength (varies) +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) Name: Breath of the Dying Runes: Vex + Hel + El + Eld + Zod + Eth What It Does: 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy Indestructible +60% Increased Attack Speed +350-400% Enhanced Damage (varies) +200% Damage To Undead -25% Target Defense +50 To Attack Rating +50 To Attack Rating Against Undead 7% Mana Stolen Per Hit 12-15% Life Stolen Per Hit (varies) Prevent Monster Heal +30 To All Attributes +1 To Light Radius Requirements -20% Name: Call To Arms Runes: Amn + Ral + Mal + Ist +Ohm What It Does: +2 To All Skills +40% Increased Attack Speed +200-240% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +1-6 To Battle Command +1-3 To Battle Orders +1-2 To Battle Cry Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items Name: Chaos Fal + Ohm + Um What It Does: 9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attacked Speed +240-290% Enhanced Damage (varies) Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill Crescent Moon Shael + Um + Tir Axes, Polearms & Swords only What It Does: 10% Chance To Cast Level 17 Chain Lightning On Striking 20% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +220-260% Enhanced Damage (varies) Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) Doom Hel + Ohm + Um + Lo + Cham Axes, Hammers & Polearms only What It Does: 5% Chance To Cast Level 18 Volcano On Striking Level 12 Holy Freeze Aura When Equipped +2 To All Skills +45 Increased Attack Speed +280-320% Enhanced Damage (varies) -57% To Enemy Cold Resistance 20% Deadly Strike 25% Chance of Open Wounds Prevent Monster Heal Freezes Target Requirements -20% Eternity Amn + Ber + Ist + Sol + Sur All Melee Weapons What It Does: Indestructible +276% Enhanced Damage +9 To Minimum Damage 7% Life Stolen Per Hit 20% Chance of Crushing Blow Hit Blinds Target Slows Target By 33% Replenish Mana 16% Cannot Be Frozen 30% Better Chance Of Getting Magic Items Level 8 Revive (88 Charges) Famine Fal + Ohm + Ort + Jah Axes & Hammers only What It Does: +30% Increased Attack Speed +270-320% Enhanced Damage (varies) Ignore Target's Defense Adds 180-200 Magic Damage Adds 50-200 Fire Damage Adds 51-250 Lightning Damage Adds 50-200 Cold Damage 12% Life Stolen Per Hit Prevent Monster Heal +10 To Strength Hand of Justice Sur + Cham + Amn + Lo All Weapons What It Does: 100% Chance To Cast Level 36 Blaze When You Level-Up 100% Chance To Cast Level 48 Meteor When You Die Level 16 Holy Fire Aura When Equipped +33% Increased Attack Speed +280-330% Enhanced Damage Ignore Target's Defense 7% Life Stolen Per Hit -20% To Enemy Fire Resistance 20% Deadly Strike Hit Blinds Target Freezes Target Heart of the Oak Ko + Vex + Pul + Thul Staves & Maces only What It Does: +3 To All Skills +40% Faster Cast Rate +75% Damage To Demons +100 To Attack Rating Against Demons Adds 3-14 Cold Damage 7% Mana Stolen Per Hit +1 To Blizzard (Sorceress Only) +10 To Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +30-40 (varies) Level 4 Oak Sage (25 Charges) Level 14 Raven (60 Charges) +50% Damage To Undead Kingslayer Mal + Um + Gul + Fal Swords & Axes only What It Does: +30% Increased Attack Speed +230-270% Enhanced Damage (varies) -25% Target Defense 20% Bonus To Attack Rating 33% Chance of Crushing Blow 50% Chance of Open Wounds +1 To Vengeance Prevent Monster Heal +10 To Strength 40% Extra Gold From Monsters Passion Dol + Ort + Eld + Lem All Weapons What It Does: +25% Increased Attack Speed +160-210% Enhanced Damage 50-80% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead Adds 1-50 Lightning Damage +1 To Berserk +1 To Zeal Hit Blinds Target +10 Hit Causes Monster To Flee 25% 75% Extra Gold From Monsters Level 3 Heart of Wolverine (12 Charges) ------------------ c. Helms ------------------ Delirium Lem + Ist + Io What It Does: 1% Chance To Cast Level 50 Delirium* When Struck 10% Chance To Cast Level 14 Mind Blast When Struck 20% Chance To Cast Level 13 Terror When Struck 33% Chance To Cast Level 18 Confuse On Striking +2 To All Skills +261 Defense +10 To Vitality 50% Extra Gold From Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60 Charges) *The Spell Delirium is a move that turns your character into a bone fetish for about a minute ------------------- d. Shields ------------------- Exile Vex + Ohm + Ist + Dol What It Does: 15% Chance To Cast Level 5 Life Tap On Striking Level 16 Defiance Aura When Equipped +2 To Offensive Auras (Paladin Only) +30% Faster Block Rate Freezes Target +220-260% Enhanced Defense (varies) Replenish Life +7 +5% To Maximum Cold Resist +5% To Maximum Fire Resist 25% Better Chance Of Getting Magic Items Sanctuary Ko + Ko + Mal What It Does: +20% Faster Hit Recovery +20% Faster Block Rate 20% Increased Chance of Blocking +130-160% Enhanced Defense (varies) +250 Defense vs. Missile +20 To Dexterity All Resistances +50-70 (varies) Magic Damage Reduced By 7 Level 12 Slow Missiles (60 Charges) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 3. v1.09+ Runewords xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx These are Runewords that work in v1.09 and v1.10. --------------- a. Armor --------------- Lionheart Hel + Lum + Fal Body Armor What It Does: -15% Requirements +20% Enhanced Damage +30% to All Resistances +50 Hit Points +10 Energy +20 Vitality +15 Dexterity +25 Strength Smoke Nef + Lum Body Armor What It Does: Level 6 Weaken, 18 charges Faster Hit Recovery (20) -1 to Light Radius +75% Enhanced Defense +50% to all Resistances +280 Defense vs. Missiles +10 to Energy Stealth Tal + Eth Body Armor What It Does: 25% Faster Casting Rate 25% Faster Hit Recovery 25% Faster run/walk speed -3 magical damage taken +15% Mana Regeneration Rate +30% Poison Resistance +15% Maximum Stamina +6 Dexterity Wealth Lem + Ko + Tir Body Armor What It Does: 100% Better Chance of Getting Magic Items 300% Extra Gold From Monsters +2 to Mana After Each Kill +10 to Dexterity -------------- b. Weapons -------------- Black Thul + Io + Nef Clubs, hammers, maces only. What It Does: +120% Enhanced Damage +200 to Attack Rating +3-14 Cold Damage (3 sec) 15% Increased Attack Speed Knockback 12 Level 4 Corpse Explosion Charges 40% Chance of Crushing Blow -2 Magic Damage +10 to Vitality Fury Jah + Gul + Eth All Melee Weapons What It Does: +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Chance Of Deadly Strike Ignores Target Defense -25% Target Defense +20% Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) Holy Thunder Eth + Ral + Ort + Tal Scepters only What It Does: Level 7 Chain Lightning 60 charges -25% Target Defense +60% Enhanced Damage +75 Poison Damage over 7 secs +5% Maximum Lightning Resistance +60% Lightning Resistance +21-110 Lightning Damage +5-30 Fire Damage +3 to Holy Shock 150% Damage vs. Undead Honor Amn + El + Ith + Tir + Sol All Melee Weapons What It Does: +160% Enhanced Damage +250 Attack Rating +9 Minimum Damage +9 Maximum Damage 25% Deadly Strike 7% Life Stolen per Hit +1 to all skill levels +2 Mana per kill +1 Light Radius Replenish life +10 +10 to Str King's Grace Amn + Ral + Thul Swords and Scepters only What It Does: +100% Enhanced Damage +150 AR +100 Attack Rating vs. Undead 150% Damage vs. Undead +100 Attack Rating vs. Demons 200% Damage vs. Demons 7% life steal +3-14 Cold damage (3 sec) +5-30 Fire Damage Leaf Tir + Ral Staves (Not Orbs) What It Does: +5-30 Fire Damage +2 mana per kill +3 to Fire Skills +33% Cold Resistance +3 Inferno +3 Fire Bolt +3 Warmth Malice Ith + El + Eth Works: All Melee Weapons What It Does: +33% enhanced damage +9 max damage +50 Attack Rating 100% chance of open wounds -100 monster def/hit Prevents Monster Heal -25% target defense Life drain -5 Melody Shael + Ko + Nef Bows and Xbows only. What It Does: +300% Damage vs. Undead +50% Enhanced Damage +10 Dexterity 20% Increased Attack Speed Knockback +3 Bow Skill Tab +3 Slow Missiles +3 Dodge +3 Critical Strike Memory Lum + Io + Sol + Eth Staves (Not Orbs). What It Does: Lowers Target's Defense by 25% 33% Faster Cast Rate +3 Sorceress Skill Levels +50% Enhanced Defense -7 Magic Damage +20% Max Mana +9 Minimum Damage +10 Energy +10 Vitality +2 Static Field +2 Energy Shield Silence Dol + Eld + Hel + Ist + Tir + Vex Works: All Weapons. What It Does: +200% Enhanced Damage 175% Damage vs. Undead +50 to Attack Rating Against Undead 11% Mana Steal Hit Blinds Target (20) Faster Hit Recovery +2 to All Skills All Resistances +75 20% Increased Attack Speed +2 to Mana After Each Kill Hit Causes Monster to Flee 25% Requirements -20% 30% Better Magic Find Steel Tir + El Works: Sword, Axe, Mace Doesn't work: Maul, Great Maul, War Hammer What It Does: +20% Enhanced Damage +3 Minimum Damage +3 Maximum Damage +50 Attack Rating 50% Chance of Open Wounds +1 light radius +2 mana per kill 25% Increased Attack Speed Strength Amn + Tir Melee Weapons only. What It Does: +35% Enhanced Damage 25% chance of Crushing Blow 7% life steal +2 mana per kill +10 vitality +20 strength Venom Tal + Dol + Mal All Weapons What It Does: 288 Poison Damage Over 6 Seconds Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) White Dol + Io Wands only. What It Does: Hit causes monster to flee 25% 20% Faster Cast Rate Magic Damage Reduced by 4 +13 to mana +10 to vitality +3 to bone and poison skills +4 to skeleton mastery +2 to bone spear +3 to bone armor Zephyr Ort + Eth Bows and Xbows What It Does: 7% Chance to Cast Slvl 1 Twister When Struck +33% Enhanced Damage +1-50 lightning damage Increased Attack Speed (25) -25% Target Defense Faster Run (25) +25 Defense +66 Attack Rating -------------- c. Helms -------------- Lore Ort + Sol Headgear (all types) What It Does: +1 to all skill levels +2 Mana per Kill Lowers Damage by 7 30% Lightning Resistance +10 Energy +2 Light Radius Nadir Nef + Tir Headgear (all types) What It Does: Level 13 Cloak of Shadows (9 charges) +50% Enhanced Defense +2 mana per kill -3 light radius +30 Defense vs. missile +10 Defense +5 Strength -33% gold from monsters Radiance NefSolIth Nef + Sol + Ith Headgear (All types) What It Does: 15% Melee Damage Taken Goes to Mana +75% Enhanced Defense Magic Damage Reduced by 3 Physical Damage Reduced by 7 +30 Defense vs. Missiles +33 Mana +10 Energy +10 Vitality +5 Light Radius --------------- d. Shields --------------- Ancient's Pledge Ral + Ort + Tal Shields What It Does: 21 +43% Cold Resistance +48% Fire/Lightning/Poison Resistance 10% Damage Taken Goes to Mana Rhyme Shae + Eth Shields (All types) What It Does: Cannot be Frozen 40% Faster Block Rate 20% Increased Chance of Blocking Regenerate Mana 15% +25% to all Resistances +25% to Magic Find +50% Extra Gold from Monsters ====================================================================== Im sorry for any typos or if anything is wrong but its a lot of information. I hope this helps. Questions or Comments e-mail me at [email protected] or send an instant messege to Hellbrewer717. Or join me on Diablo II Lord of Destruction, my battle.net name is Switch_Hitter and I play on closed B.net, USEast. Looking for a World of Warcraft clan? Then I-M me at Shadow Mage 717 or sign up on www.shadows-of-light.org