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S-Rank Campaign FAQ
Advance Wars S-Rank Campaign FAQ Revision 1 By Matthew Emirzian email@example.com Please do not email asking for advice or help. This guide is not for beginners, and I assume you've mastered basic tactical battle skills. I usually reccomend Max as a CO, since most of the levels will require you to be fast, offensive, and powerful. My interpretation of the rankings - S = Good A = Okay, flawed B = Poor C = Bad D/E/F = Abysmal The end of level scores: Speed - Number of rounds taken to complete the map Power - ? Technique - damage taken Level 2- Day 1 Move your small tank between the two mountains, and move your artillery cannon behind it. Create a tank and an infantry unit. Place an infantry into the transport, and drop it off into the river, at the spot where newly hired infantry can move to it in one turn. Day 2 When the enemy small tank attacks you, use your artillery to destroy it. Move your second small tank behind the artillery, but don't move forward yet. Move the infantry in the river to the northeast forest. Move the newly hired infantry into the transport, then have the transport drop it off into the river. Create another tank and infantry unit. Day 3 Move your two tanks forward and destroy the enemy artillery to the right. Move your artillery into a safe corner ahead. Move infantry forward, as repeated. Day 4-etc. Conquering the small city area- Continue on with the infantry until you have 4-5 units, and while playing the rest of the map, eliminate the enemies and capture the cities. Since the enemy has no factories, you don't have to worry about his cash flow. Finishing the map - Keep up a steady supply of tanks, a Mid Tank would be helpful, but is not necessary. When the CO releases his obnoxious distance attack, you will no doubt lose 2-3 tanks and probably your artillery too. After this happens, you should regroup until you have appx. 3 tanks and then move forward to conquer the area. Be careful of the distance attacks always. Level 3- What you need to do is blitz as fast as you possibly can to capture the enemy base. Your main goal will be to protect the helicoptor and the transport. You can stop the fighter jet attacks by surrounding your transport and jet with other units, so the jets cannot reach you. You can easily destroy the helicoptors with the ample anti-air firepower given. The second major obstacle is the bomber jet, which will only attack if a unit is in range. Since you need to divert and destroy it ASAP, you should create a recon unit on the first turn, move your ground units along with it, and sacrifice the recon unit so that the bomber comes down in range of your anti-air guns. Make sure to keep moving your helicoptor and transport as far as safely possible. You can sacrifice one turn to protect your air units, but no more. Don't worry if some of your ground troops get punched out, it doesn't matter. Also, don't worry if your air units get a little scratched - enemy fighters at 4 HP really won't do much before you can finish them off the next turn. When you've defeated the bomber, move the heli towards the tank infront of the base, and drop the infantry off onto the enemy base. In the last two turns, destroy the tank with the heli, and pick off the infantry infront of your ground troops. You must complete the map on the 6'th day at most. Level 4a - You won't even need to make any sea units on this map. Force your ground units forward and block the enemy off at the mountain path. Load an infantry onto the transport, and keep it safe out of range while your sub and battleship destroy the enemy battleships. Olaf will stupidly move his ground units away from his base, making it ripe for conquest. When the coast is clear, drop your infantry off and nab that base. For safety, move your battleship close to the east coast so that any tanks there will attack the battleship instead of your infantry. Level 4b - On land, be thrifty with your units, and don't get in the way of the artillery & launcher. It's not too difficult if you keep up the initiative and avoid long range attacks. On sea, use dive when necessary, just basic tactics here. By the time you can safely land an infantry on the enemy shoreline, you'll have crushed the last of the enemy resistance. Level 5 - You'll have to do a bit of memorization and play the map a few times over before getting an s-rank. The goal is to capture the base within 6 days. When your army reaches the middle part of the level, be careful. Try to lure the anti-air unit out of reach of your air units, sneaking them by to reach the base. You can safely land your infantry on the base next to the artillery, since it can't attack directly infront of it. Be very careful of the enemy's CO power, take all precautions not to get beat up too badly. If you take too much damage, you'll lose technique points and will probably only get an A rank. Level 6 - Here you'll have to conquer 12 towns before Olaf does, within 6 turns. It should be snowing when you finish the map. The key here is to move your initial forces forward, and create infantry who can safely conquer the towns nearest you, while also creating transports to immediately rush new infantry to capture more towns. The most important towns are the one across the lower bridge, and the one next to the upper bridge. These two will make or break the game. To get the lower bridge base, move a standard infantry into the transport and carry it as close as possible. While that infantry works on the town, use the Mid Tank to back him up. There will be ground units coming from the upper bridge. Wait for them to approach you, then slam them. Make sure to retreat your mid tank and use it up north once you've finished with the town across the bridge. The enemy mid tank on the north bridge will only attack if your units are in it's range, so send a sacrificial infantry and slam it with your mid-tank, mechs, or small tank when it's in range. You should be able to take over the north bridge town before the enemy can even get close to it. For safety, block off the north bridge with any unit you've got. Once you have all the towns and the factory on your side, plus those two towns, you'll win with an S. Level 7 - The goal of this level is to take over the base in 7 turns or less. Your main objective is to destroy all distance attack units around the upper part of the waters, to ensure a safe passage for your transports to conquer the base. You'll definately be losing a few sea units. What you should do is put one mid tank and one mech infantry into one transport, and one infantry and the recon unit into the other transport. Use the remaining ground troops to eliminate the enemies to the north, especially the artillery. Use the reefs strategically to knock out the enemies sea units, making sure not to lose too many units from Grit's distance attacks. The key to winning the level is destroying the battleship that's hidden in the northeast part of the water. Send some submerged subs up there and destroy it, or else you'll never be able to take the base. Don't even bother with the island in the middle or the long strip of enemy territory. When landing, drop the infantry and mid tank unit first. You may lose your first infantry unit, but that's ok, just drop the second one you took. Use the mid tank unit to keep away the small tanks that will try to rush you, while your infantry takes the base. If you can win the level, you'll probably have a good chance at an S-rank, as long as you didn't lose too many units. Level 8 - This level is a pain. Your best bet is to eliminate the enemies, instead of try to take over the base. You can do it in 10 rounds or less. The key to winning the level is to have as many units remaining as possible, or your technique will be poor. There are two bombers, one to the northeast and east of your initial position. You'll want to take out the northeast one first, so that your ground troops can proceed. The east one should move west and probably attack your anti-air cannon that just took out a heli in your first move. The anti-air cannon will have 1 hp left, so just use it as a sacrifical pawn to lure enemy aircraft. Keep progressing your ground troops, working through the level. It's a pain, but as long as you keep your losses low, you'll pull through. Try to trick the AI at every opportunity, use the forest for your ground * air troops, and don't put your transports out on the front lines. When the enemy uses his CO power, prepare beforehand by getting far out of his range. Level 9 - You'll be playing defensively here, but I still reccomend Max. First, move out your mid tanks and destroy the rockets, then position your distance weapons securely behind the mountains, and move your small tanks in the two mountain forest paths. The next turn, enemy tanks will come after you, but won't attack. Use this opportunity to retreat your mid tanks behind the small ones, and allow the small tanks to be destroyed. Continue firing your distance weapons while pummeling the enemies mid tanks, and they'll go down rather quickly. Don't be afraid to whack a mid tank with your mech infantry units, if it's got 4 or less HP. Make sure you don't let any enemies start to retreat, or the time it takes you to chase it will cost you a speed penalty. You must complete the level within 6 rounds, so dispose of the infantry asap. Level 10 - You'll be playing defensively here, and I reccomend Andy. Start off by attacking the enemy rockets with yours, then move the infantry to bring it down to 1 hp. Hire an infantry in the upper right hand factory. Move the mech infantry north to the town. Use the rockets liberally, and be careful of enemy artillery, however, don't be too scared of them, or you'll run out of time. With those two infantry, take the two neutral towns.The rest of the map is basically continuing to create tanks to replace the damaged front line units, and create artillery/rockets to take care of any artillery the enemy moves too close to you. You must complete the level within 8 rounds. Level 11 - You won't be doing too much fighting here, just taking over a bunch of bases. The air combat here is pretty standard, but forget about trying to get on to the enemies main land mass or his factory, as it's swarming with anti air units. Just concentrate on the isolated islands, including the northeast one. After grabbing enough towns, you should win, it's not too difficult. Just stay out of Kanbei's anti-air unit range. Level 12 - This is another annoying fog of war map. There are hidden rockets and artillery behind just about every mountain curve. Use the transport to drive up to a mountain range and drop an infantry unit on the mountain, so you'll see the enemy immediately and can move in for the kill. Use the forest coverage, and try to remember where the enemies are when you play the map the second or third time. You can spend plenty of time on this map, up to 13 rounds. Level 13 - This map is slightly difficult, and takes preparation and playing the map a few times. If you manage to take the north and south islands, you'll win. However, there are some impediments in your way. Any enemy cargo ships will be empty, so don't prioritize killing them, and the enemy will rarely create units from her base. The north island is difficult to gain access to, since there's a battleship in the northeast corner of the water, that won't do anything but fire if you're in range. Plus there's an artillery hidden in the northeast forest of the island. You won't be able to gain much ground until you destroy the battleship. On the south island, you'll be subject to a stream of enemies crossing the bridge. It's difficult to block the bridge, because there are positioned distance units ready to shoot you down. However, you shouldn't worry too much about staying strong in the island, as long as you aren't wiped out you'll be ok. The sea passage is difficult to traverse. There'll be a sub and a criuser to your right. I reccomend staying your ground until you can safely kill the cruiser and sub without losing your sub. To defeat the battleship and gain access to the rest of the island, you can try to sneak your sub up and destroy the battleship. This takes two turns and is risky. You can also take two rocket launchers and bring them to the north island. Move them in range of the battleship - it will damage one, but the combined rocket attack will be enough to kill it for good. The downside to the rocket attack is that you'll be short on funds to combat the enemies on the south island, so you'll have to make do with what you've got down there for atleast one turn before being able to create small tanks and send them down. So the overall strategy is to hold your ground to the south and capture the bases there. To the north, destroy the artillery cannon hidden in the NE woods, and destroy the battleship before capturing the eastern side of the island. On the sea way, hold your position and kill anything that comes within range, and try to sneak a sub up to the battleship for the kill. Use your own battleship wisely, it's an excellent unit. Level 14 - Just barrel your way through to the east with your ground troops. On sea, be careful, there's plenty of enemies floating around and air units will try to ambush you, especially with the CO power. Use the reefs to hide your ships, but when the CO power is about to strike, move out of range of the enemy. After level 13, this one should seem easier to manage. Starting out, move your sea units north to destroy the enemy sub and rockets. Move them back and far away next turn, because the CO power will be used on Day 3, afterwards, traverse the reefs and destroy the remaining sea units. There will be a bomber, two helis, and other air units coming after your party, so keep your missiles and anti-air units ready at all times. You can spend quite a bit of time on this map, around 13 days. Level 15a - Level 15b - Level 15c - -- End