Skyward Sword FAQ And Walkthrough - Guide for The Legend of Zelda: Skyward Sword

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             The Legend of Zelda: Skyward Sword FAQ/Walkthrough
                            For the Nintendo Wii
                   Version 1.0 (Last Updated 12/13/2011)
                               By Devin Morgan

      This file is Copyright (c)2011 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Bosses
7. Items/Equipment
8. Heart Pieces
9. Goddess Cubes
10. Gratitude Crystals
11. Bugs/Potion Infusion
12. Treasures/Crafting
13. Goddess Walls/Stones
14. Lumpy Pumpkin Side Quests
15. Mini-Games
16. Hero Mode
17. Shops
18. Secrets/Tips and Tricks
19. Credits
20. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (12/13/11): At this point, the walkthrough is now complete from 
start to end! If there is additional information or corrections to be made 
(particularly for the Mini-Games and Goddess Walls/Stones section though any 
submissions would be accepted), please let me know. I plan on adding an 
Enemies section in the near future, so stay tuned for that!

Version 0.8 (12/8/11): The walkthrough covers up to the start of the Sky 
Keep. The Gratitude Crystals, Goddess Cubes, and Heart Pieces sections are 
all now complete. For the Mini-Games section, if anyone has accurate 
information about the rewards for the various games, I'd like to hear it!

Version 0.7 (12/6/11): The walkthrough now covers through the Levias/Bilocyte 
battle. More Gratitude Crystal quests have been added, as well as a couple 
more Heart Pieces.

Version 0.6 (12/5/11): A lot more has been filled out since the last update, 
including more of each type of collectible, as well as a Mini-Games section. 
The main walkthrough now covers about halfway through the Fire Sanctuary. I 
also started adding a list of Goddess Walls/Stones and where to find each; if 
I'm missing any, please let me know!

Version 0.4 (12/1/11): Everything up to the end of the Ancient Cistern is 
covered. I know I have been a bit lax in covering things like mini-games and 
other Gratitude Crystal locations, but I will get on that over the weekend, 
not to worry!

Version 0.3 (11/30/11): With this update, the walkthrough brings you to the 
Great Tree in Faron Woods. Various side sections have been filled in 
slightly, with more to be added soon!

Version 0.2 (11/29/11): The first version of this guide. The walkthrough 
covers up until your arrival on the Isle of Songs. More to come soon!

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Skyward Sword is the latest installment (as of 2011) of the legendary Zelda 
franchise. It is the second game for the Wii, and includes many new features 
and improvements never before seen in a Zelda game. New features include 
dashing, the stamina gauge, and more precise sword controls (thanks to the 
Wii Motion Plus attachment, required to play this game). Compared to Twilight 
Princess, this title may seem to be a bit more light-hearted, but it is still 
an immensely deep adventure with plenty to explore both on the surface and in 
the sky (similar to Wind Waker and the sea). If you are a fan of Zelda games, 
this should be a must-have for your collection!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

================
General Controls
================

Wii Remote: Move to perform special actions, such as changing direction while
            riding the Loftwing, while falling, using your sword, etc.

Control Stick: Move Link while on ground

Control Pad: Perform special actions
    Up: Take out Goddess's Harp once received
    Down: Talk to Fi, summon Loftwing (after diving off an island)

A: Perform action when prompted onscreen, dash (while moving), swim (after
   getting Water Dragon's Scape)

B: Use currently assigned item (hold B and point to select item from menu),
   use Sailcloth (when falling from a high place)

C: Look around, use Dowsing option (hold C and point to select target type
   from menu)

Z: Perform various commands depending on situation

-: Use currently assigned item from Adventure Pouch (hold - and point to
   select item from pouch)

+: View map of current area/region

1: Access the Gear screen

2: View a quick help screen


===============
Battle Controls
===============

Sword Swing: Wave Wii Remote in specified motion

Sword Thrust: Point Wii Remote straight ahead and push forward

Raise Shield: Move Nunchuk in an upward motion

Roll: Move Nunchuk in an upward motion while dashing

Shield Bash: Push Nunchuk forward (while shield is currently raised)

Spin Attack: Move Nunchuk + Wii Remote in a horizontal motion together

Fatal Blow: Move Nunchuk + Wii Remote in a downward motion together (while
            enemy is on ground and Z-targeted)

Parrying: While Z-targeting, hold Control Stick in specified direction and
          press A (this is how you sidestep or jump backward)

Jumping: While Z-targeting, move forward with the Control Stick and press A

Jumping Slash: Wave Wii Remote in a vertical motion (while dashing or when
               Link is in the air)

Skyward Strike: Hold Wii Remote straight up to charge sword, then swing
                normally to release beam (must have Goddess Sword or better)

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-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

===================
The Adventure Pouch
===================

In this game, you will have two separate areas for storing equipment. Your 
main items will be in a menu accessible via the B button, and are always 
carried. You also have an Adventure Pouch, received near the beginning of the 
game, which holds secondary items such as shields, medals, and Bottles. You 
can access the items in your pouch by pressing the - Button. Hold it and use 
the Wii Remote to point at the item you want to use/equip. Shields are 
automatically equipped, and do not become unequipped if you select something 
else to use, like a Bottle.

Initially, your Adventure Pouch only has four slots for storage. That means 
if you receive an item during your adventure and no slots to take it, it will 
be automatically sent to the Item Check girl in the Skyloft Bazaar. You can 
buy three additional slots at Beedle's Airshop, and find one more from a 
chest activated by a Goddess Cube, giving you a maximum of eight slots.

Because of this concept, it will become important to visit the Item Check 
often to switch out unneeded items/shields depending on where you are headed. 
For instance, you wouldn't need a wooden shield in a fiery region, so free up 
a slot by leaving it at the Item Check.


=======
Dashing
=======

Perhaps the most welcome addition to the Zelda series is the ability to dash. 
When walking around normally, hold the A button and you will dash around at 
twice your normal speed. When you start to dash, the Stamina Gauge will 
appear (more on that below), making it impossible for you to dash 
indefinitely! Dashing is an essential movement: if you dash into a wall below 
a ledge, you will do a wall climb before grabbing the high ledge. Also, 
dashing before reaching a gap to jump across will give you more range, 
naturally.


========
Swimming
========

As you would expect, you can swim in this game as well. Initially, you can 
only "swim" along the surface of a body of water by moving with the Control 
Stick. However, once you get the Water Dragon's Scale later on, you can dive 
and REALLY swim under the water. To swim, simply hold A to dive underwater 
and tilt the Wii Remote to move. To exit the water, simply swim over to a 
low-lying ledge or steps to climb out.

While swimming, an air meter will appear on the screen and will (very) slowly 
deplete. If you swim through an air bubble, found either naturally or by 
defeating Froaks (explosive blowfish enemies), your air will be completely 
replenished. However, performing spins while underwater will cost a sizable 
chunk of your air, so use it sparingly.

Speaking of which, when you are underwater, you can perform a torpedo-like 
spin attack by flicking the Nunchuk up and down. This will give you a short 
speed boost, plus it is used to defeat underwater enemies and break through 
wooden planks covering certain passages. You can also use the spin attack as 
a means to reach high ledges you can't normally climb onto from the water's 
surface, or to get across the fences in Lake Floria. Simply angle yourself at 
a 45-degree angle and swim upward towards where you want to jump. Before you 
hit the surface, do a spin attack and you will shoot out of the water and 
through the air for a brief moment. Hopefully you will land where you wanted!


=============
Stamina Gauge
=============

One of the major features in this game is the concept of Stamina, displayed 
in an onscreen gauge. When you perform certain physically taxing actions such 
as climbing, pushing objects, and dashing, the gauge will start to deplete. 
If it becomes empty, you will lose your energy and be barely able to move 
until the gauge refills automatically. If you stop performing whatever action 
is using your stamina, the gauge will refill within a couple of seconds.

Throughout your travels, you will find glowing green items on the ground 
known as Stamina Fruit. Pick one up and your stamina will instantly recover 
fully. Use this knowledge to your advantage when dashing across the landscape 
or climbing on a long wall-based path.


=====================
The Sky and Loftwings
=====================

As you probably have guessed, the game is set in a world high above the 
clouds. The starting town, Skyloft, serves as a central hub for the game. 
However, there are plenty of smaller islands throughout the sky, with plenty 
to explore or gain on each. That being said, your primary mode of 
transportation is on the back of a Loftwing (the giant birds you see in the 
introduction).

If you are on an island, you need to dash and jump off the edge of an island, 
and press Down on the Control Pad quickly to summon your Loftwing. You are 
then free to fly pretty much anywhere above the clouds, using the Wii Remote 
to control movement. To speed up, move downward in a diving type of motion, 
or wave the Wii Remote up and down to flap the wings, causing you to gain 
altitude. You have three "charges" which give you a limited speed boost, and 
these regenerate after a brief period.

While flying around, you may encounter enemies known as Octoroks sitting on 
rock clusters in the sky. When you fly near, they will shoot rocks at you; 
avoid them or you will lose a heart upon impact. Fortunately you can go up 
and down in altitude to aid in this case.

If you want to land on an island, simply fly over it (hold B to slow down the 
Loftwing), and press Down on the Control Pad to dive. As soon as you go into 
a dive, you can tilt the Wii Remote to change your direction of movement, and 
press B to use the Sailcloth to fall straight down for a precise landing. Of 
course, once you dive, you can summon the Loftwing by pressing Down again.

Loftwings cannot fly at night, so you are restricted to the island you are on 
at nightfall. Luckily you can control the change between night and day, so 
this should be a minimal inconvenience to you. Also, the Loftwings can't fly 
through the clouds below. The only exceptions are when you fly over an 
opening made by a column of light, where you can dive down to that region of 
the surface.


===========
The Surface
===========

As you will expect, most of the gameplay takes places across various locales 
on the surface below the clouds. You do your typical exploration here, 
including the completion of temples and other dungeons. There are plenty of 
enemies and items/rupees to be found, as well as Goddess Cubes (more on that 
in a later section). You can only reach the surface by diving through cloud 
openings above. When you dive down to a given region, you can pick a specific 
area to land provided you activated the Bird Statues in the region.


================
Your Map/Beacons
================

When you are pretty much anywhere, press the + button to view your map. It is 
surprisingly accurate, and even records landmarks such as individual houses, 
Bird Statues, and so on. Granted, you must have entered the house or examined 
the statue/stone/whatever for it to appear.

When you are in a dungeon, you will initially be able to see rooms you've 
been in only. Once you obtain the Dungeon Map, the rest of the map will 
become available.

On any outdoor map, you will also have the option of placing a beacon. When 
you are outside of the map screen, you will then be able to see a light blue 
beacon in the distance, corresponding to where you placed it on the map. You 
can zoom in or out of the map to affect the accuracy of your beacons. You 
start with only one beacon at a time (you must remove the one you placed to 
put it somewhere else), but you will get up to five later. When the feature 
is introduced, you must use the beacon, but like Dowsing, it's not a 
requirement. It's just a good idea when collecting chests from Goddess Cubes 
or navigating hidden paths.


============
Bird Statues
============

Throughout the landscape, you will find bird-shaped statues. If you examine 
one, you will be able to save your game. That way if you die/quit playing, 
you will return to this location upon resuming your game. If you are on the 
surface in an outdoor area (as in, not in a temple), you can also use the 
Bird Statues to return to the sky above. You should activate every statue you 
come across, even if you don't need to save every single time.

The big reason is because when you dive down to the surface again, you can 
land at any location you've unlocked a Bird Statue at previously. Likewise, 
this is the only way you can return to the sky once you get to the surface.


================
Fighting Enemies
================

In this game, you will notice that many of the enemies are much smarter this 
time around. That means they will know to block your incoming attacks while 
countering with their own. As a result, swinging wildly will probably not win 
you many battles. You need to observe the enemy and abuse any weaknesses you 
notice, such as a soft spot under a hard shell, the side not blocked by a 
shield, and so on. Often times you can stun an enemy by countering their 
attacks with a shield bash, which gives you a good opening to land a few hits 
of your own.

Usually it will be common sense what you need to do to defeat a given enemy. 
If a special tactic is required, I will note it when you first encounter that 
foe in the walkthrough. If you use certain items, they may aid in your 
efforts as well, such as using the Beetle to chase certain enemies away, or 
the Slingshot to stun others. When you defeat an enemy, it can drop rupees, 
hearts, and sometimes treasure (more on that in a later section). I will 
detail the different attack patterns of the enemies you'll encounter later in 
the guide.


================
Using the Shield
================

Of course you can use a wide variety of shields in this game, each with its 
own advantages. A new feature, if you will, is the ability for the shield to 
take damage. This happens when you raise your shield and an enemy strikes it. 
It will protect you from damage, but the shield will weaken slightly. The 
shield will not take damage if you successfully perform a shield dash to 
deflect a projectile or a direct physical hit.

There is a meter below your hearts which displays the equipped shield's 
integrity. If it empties, the shield will break and become lost. You can 
repair a weakened shield by bringing it to Gondo at the Scrap Shop in 
Skyloft. It is important to upgrade your shields whenever possible, as this 
will improve the shield's overall strength and integrity.

In addition to paying attention to your shield's strength, the materials the 
shield is made out of plays a role. For example, wooden shields won't last 
long when in a fire-based environment. Likewise, an iron/metal shield will be 
ineffective against electrical attacks. The different types of shields will 
be detailed in the Items/Equipment section.


=======
Dowsing
=======

Another key component of the gameplay here is the Dowsing ability. Initially, 
you will be able to simply look around by pressing C and using the Wii Remote 
to change your view. Once you meet Fi and obtain the Goddess Sword, you will 
gain the ability to perform Dowsing. Basically, you can select a given target 
from the menu (by holding C), and a purple ring will appear on your screen. 
As you look around, an arrow may appear to show the direction you need to go 
in order to reach your target. The ring's glow and sound may become more 
intense if you are very close to your target.

Fi may seem a bit pushy about using the Dowsing option, but it is by no means 
a requirement. Try it out if you want, but I don't personally use it in the 
course of the walkthrough. After you receive the Goddess White Sword, you 
will be able to have up to eight Dowsing targets at once, as opposed to the 
initial four spaces. To get those extra Dowsing targets, you need to talk to 
specific people:

    Hearts: When you are low on health, talk to Fi. Eventually you will be
            given this target to find hearts.

    Gratitude Crystals: Talk to Batreaux in Skyloft.

    Goddess Cubes: Talk to Gorko the Goron at his current location (most
                   likely at Sealed Grounds)

    Treasure: Talk to Gondo, the Scrap Shop owner, in Skyloft.


============================
Dealing with Other Obstacles
============================

You obviously won't get too far in the game if you avoid the various types of 
obstructions and annoying little pathways the game has to offer. Here, I will 
sum up the most common ones you will face.

Vines
-----

These leafy plants can be found on walls, and are usually used to climb 
up/down/across to an otherwise unreachable location. You simply walk up to a 
wall and start using the Control Stick to change your direction while 
climbing. While hanging from vines, you can also flick the Wii Remote while 
moving in a certain direction to "leap". This allows you to cover more ground 
quickly, at the cost of slightly more stamina (yes, climbing expends 
stamina).

The only real threat you face while hanging from vines are the Walltulas 
usually found hanging on them as well (or a hornet's nest, like on the Great 
Tree). Thus, it pays to look ahead and shoot them away with your Slingshot 
before climbing along. If a Walltula grabs you, you must shake it off to 
continue, but that can waste precious stamina if you are not careful. Luckily 
the longer vine-based paths tend to have Stamina Fruit hanging along them, so 
you shouldn't ever run out of stamina by climbing.

Tightropes
----------

Sometimes you will find a horizontal stretch of rope connecting two 
platforms, usually across a bottomless pit or other area. These are called 
tightropes, and in order to cross them you must walk on them while balancing 
yourself. As you cross, you may lean to the left or right. If you lean too 
far in a direction, you will fall; not to worry though since you will grab 
the rope and be able to climb up to try again. If you are hit by an enemy 
while on the rope, you will instantly fall off and can't climb back on.

The best approach I found when dealing with tightropes, is to hold the Wii 
Remote straight up, then tilt it slightly in the direction of each step you 
take. For example, as you step with the left foot, tilt to the left, then as 
you step to the right, tilt to the right. You should be able to get a good 
rhythm going as long as you continue to move forward. You can also move 
backward on a tightrope, in case you need to go back or see an obstacle 
ahead.

Before you start walking across though, it's a good idea to check for spiky 
mines planted on the rope itself. They will stick to you if you walk on them, 
but even though you can jostle them off by shaking the Wii Remote, it's safer 
to pick them off with the Slingshot beforehand. Also, if an enemy is standing 
at the opposite end, chances are they will try to walk onto the rope as well. 
In those cases, again, dispatch the enemy beforehand if possible.

You can shoot an enemy at the other side to sometimes goad them into crossing 
first, at which point you can hit them again with the Slingshot or another 
item to knock them off completely. If you are unfortunate enough to come face 
to face with an enemy on the tightrope, try to back up when you see them 
winding up to attack. If you got far enough back, they will miss you and as a 
result of the movement, fall off the rope themselves.

Hanging Vines/Ropes
-------------------

In some spots, you will be required to swing from a rope/vine suspended in 
the air to cross a gap or other part of the landscape. You can simply dash 
and jump to grab onto it in the air, usually by jumping from a nearby ledge. 
Due to your momentum, you will automatically start swinging back and forth. 
You can use the Control Stick to change the direction you are facing, or hold 
B to stop swinging completely (for those more precise movements you'll need 
to make).

In order to swing, simply flick the Wii Remote up or down in a swinging 
motion (downward when swinging forward, upward when swinging backward). At 
any point, preferably the apex of your forward movement, you can press A to 
jump from whatever you're swinging from. This is essential to cross gaps, or 
even when jumping to another rope or wall vines/switches. It may take a 
little bit of getting used to, but it is a simple concept to master.

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

===========================
Introduction/Knight Academy
===========================

After watching the introductory scene, you will see a group of birds known as 
Loftwings flying high in the sky. You will see a girl playing a harp before 
passing off a note to a Loftwing, which then flies away. Next, you are 
introduced to Link, who is told of his apparent destiny before waking up.

Link receives the letter from the mysterious girl, who turns out to be Zelda. 
The Wing Ceremony is today, and she wants to see you before then. After that, 
you will have control of Link for the first time. You start off in your room 
at the Knight Academy, on the island of Skyloft. First, check the bureau 
nearby to find a blue rupee, worth 5 rupees. Then, exit your room and you 
will be in the first floor hallway.

Run to the stairs nearby and Pipit will stop you. There is nothing to do 
upstairs for now, so head down the hall in the other direction. You will find 
Fledge struggling in front of two barrels. Talk to him twice, and pick one of 
the barrels up. Agree to help him, and you will be asked to carry the barrel 
into the kitchen, which is the adjacent room. Carry the barrel around the 
corner and into the kitchen area (you will need to put it down and rest, as 
you will run out of stamina and drop it otherwise). The Stamina Gauge is 
something you will need to get used to, but it's easy once you understand.

Anyway, place the barrel by the old woman to complete the task, then go back 
and talk to Fledge to receive 20 rupees! With that done, go through the 
double doors nearby to exit the academy.


=======
Skyloft
=======

You are now outside on the main island/hub of the game, known as Skyloft. 
There is a statue of a bird nearby, so examine it and save your game. These 
Bird Statues are found throughout the world, and will prove to be quite 
useful as the game progresses. The nearby gate is locked, so head in the 
other direction until Instructor Horwell calls to you from above. His 
conversation will serve as a tutorial of sorts for Z-targeting and Dashing 
(hold A to dash, but it depletes your stamina). Talk to Horwell by targeting 
with Z, then dash/climb onto the stacked boxes and jump across the gap to 
meet him face to face.

The next task will be to recover the Headmaster's pet, Mia. When you have 
control, dash to the wall and grab onto the railing, then move all the way to 
the left. Drop off at the end and follow the path to reach some vines. Climb 
them to reach the roof, then approach the wooden box at the far end. Push the 
box to the wall and use it to climb onto the roof, where Mia will be found. 
Pick up the pet and jump off the roof by where you climbed up. You will see 
an archway with a bell across the area, so while holding Mia, drop down 
behind that archway and approach Horwell to return the pet.

With that quest done, Horwell will tell you to go meet Zelda. Check the Bird 
Statue nearby and talk to the man fixing the gate if you want. You can grab 
the brightly colored Stamina Fruit here (these are a mainstay and fully 
recovers your stamina when taken). Run up the stairs and continue towards the 
Goddess Statue area, and a scene between yourself, Zelda, and the Headmaster 
(Zelda's father) will commence. You will learn more about Loftwings and their 
purpose here. However, your Loftwing is missing, so your new problem involves 
finding it!

The Headmaster asks for you to tell Instructor Horwell about your 
predicament, so run back through the nearby courtyard and down the stairs to 
the academy building. Talk to Horwell and he will go speak with the 
Headmaster about the Wing Ceremony. Talk to the girl nearby and she will 
mention asking Pipit about why this is happening. Go into the academy 
building and head downstairs to speak with Pipit (the guy dressed in yellow 
by the stairs). He tells you to ask around in the plaza area, so go down the 
hall and exit via the double doors.

Back outside, the gate will now be open so you can explore the rest of 
Skyloft. Run down the steps and follow the path until a boy asks you to roll 
into a nearby tree for him. Do that, then continue heading along the path to 
the plaza to the south. You will see a few students standing around, so 
approach them to start the next scene. You will meet the bully Groose and his 
cronies, so talk to them until Zelda intervenes. After Groose and company 
leave, Zelda tells you to tell her father about what just happened.

That said, return to the Knight Academy and go up to the second floor inside. 
Enter the large room right by the stairs and talk to the Headmaster and 
Horwell there. They will delay the ceremony for you, which is great. So, head 
back downstairs and exit through the double doors by Fledge. Back outside, go 
left and under the overpass until you find Pipit calling to you. Talk to him 
and he will force Fledge to confess about your Loftwing being stolen by 
Groose (go figure). It is being kept by a waterfall, which is marked on your 
map (it will be handy to check often, by pressing +).

Before you go out there, enter the Sparring Hall which you are standing in 
front of. In there, run across and enter the back room, where you can open a 
chest to find the Practice Sword. With it, return to the main area and cut 
down all of the logs (ignore the horizontal log hanging from above). After 
you cut down the logs by Z-targeting and slashing, perform the spin attack 
when prompted, followed by a fatal blow. After doing all of this 
successfully, try to exit the hall and the instructor will let you borrow the 
sword to help in finding your Loftwing.

Exit the hall and run ahead until a Shiekah Stone emerges from the ground in 
a corner and talks to you. Once that's done, run back around to the Bird 
Statue and save your game. Then, run through the gate and down the steps. At 
the bottom, turn left and run along the wooden planks as a shortcut to find 
the waterfall straight ahead. Hop across the ledges above the water (you can 
swim, don't worry about falling). At the other side, run up the path to find 
a cave entrance. Cut down the poles blocking the entrance, and head inside.


=========
Waterfall
=========

When you first enter this cave, go forward and you will see a fence to the 
right. Go over to the opening in the fence and drop to the ledge below. You 
will be able to then jump across the gap to reach a chest containing 20 
rupees. After that, drop down and continue onward, defeating the ChuChus and 
Keese along the way to gain some rupees and possibly other treasures for use 
in crafting (more on that later).

When you reach a steep hill, you need to dash to make it up to the top. There 
will be vines on a wall after that point; climb them and open the chest on 
the ledge to find 20 rupees. Continue along the path and dash to climb onto a 
high ledge, then fight the enemies in the next room.

There is a grassy ledge nearby, obscuring a hole in the wall. Crawl through 
that hole to find an additional 40 rupees, then crawl back out and continue 
to exit the cave.


=======
Skyloft
=======

Outside again, save at the Bird Statue and start to walk down the path. Zelda 
will appear, so continue along the path and you will find your imprisoned 
Loftwing! Cut the ropes between the fastenings on the wall to open up the 
alcove, freeing the Loftwing. Once that is done, Zelda will tell you to jump 
off the edge again and summon your bird. When you have control while falling, 
press Down on the Control Pad to summon the Loftwing. You will then be shown 
the flight controls, so play around with that to become acquainted.

You will then head back to Skyloft with Zelda, where she will run off for a 
few. Groose will return and taunt you some more before getting scared off by 
Zelda's return. The Wing Ceremony will then begin right away, so get ready! 
The Headmaster will lay out the rules, which basically means you need to 
follow around a golden Loftwing and catch the Bird Statuette first. Fly 
quickly as you just practiced and grab the statuette once, then Groose and 
his fellows will start throwing eggs at you for the second round. Avoid the 
eggs and grab the Bird Statuette again to win the ceremony.

When the race part ends, Zelda will join you for the next part of the 
ceremony atop the Statue of the Goddess. During this part, you will receive 
the Sailcloth, which can be deployed to slow your descent when falling from 
high places (this will also be very useful). You will then need to jump from 
the statue and land in a circle design on the ground below (the circle is 
quite large so you shouldn't miss). Fall and use the Sailcloth to land in the 
circle to complete the ceremony.

For the next part, Zelda will ask you to fly around with her for a bit. Go 
ahead and do that, and you will be interrupted by a dark twister of sorts, 
which knocks Zelda into the clouds below. The next scene shows Link waking up 
in his room again, followed by the Headmaster asking about what happened with 
Zelda. Once he leaves, you will get up once again despite it now being night 
time. Check the bureau for another 5 rupees if you want, then leave the room.

The mysterious figure you just saw in your dream will be by the stairs, so 
follow her up the stairs and out the door at the far end of the hall. 
Outside, follow the figure along the path to the statue, then drop down to a 
side area. Follow them by going from ledge to ledge, dashing and climbing as 
needed. You will see a chest on a lower ledge along the way; open it to get 
20 rupees. Then, continue across the ledges and climb the vines to reach the 
top area. Run around the statue until the figure stops and opens a doorway 
for you so you can enter the statue itself.


================================
Inside the Statue of the Goddess
================================

Inside the statue, go forward and approach the sword in the pedestal. You 
will then witness a scene where the mysterious figure introduces herself as 
Fi, sent by the Goddess to aid the hero. She will ask you to take the sword, 
so approach the pedestal and follow the prompts to pick up the sword. To 
complete the scene, hold the sword straight up until it charges up. Now that 
you have the Goddess Sword, the Headmaster will enter and talk to you as 
well.

Fi will give you the Emerald Tablet, which is used to gain access to the 
surface world from the sky. When you have control again, you will need to 
perform a Skyward Strike. This involves holding the sword straight up until 
it charges, then swing to shoot a beam of light ahead. Approach the crest in 
front of you and do this to activate the altar below, then examine the altar 
to place the first tablet into the space. This will trigger a beam of green 
light to open a way through the clouds outside. Once that is done, Fi will 
join you by staying within your sword (press Down on Control Pad to speak to 
her from here on out).


=======
Skyloft
=======

Following the scenes within the statue, you will be back in your room again. 
The Headmaster has given you the uniform as a reward for graduating, which 
makes you look more like the hero already! With that done, exit the room and 
talk to Fledge, who will give you the Adventure Pouch. This gives you four 
slots where you can store items and other equipment throughout the game (this 
does expand by purchasing upgrades, more on that later). With the pouch, go 
through the doors to exit the academy.

Outside, talk to Instructor Horwell and he will give you the Wooden Shield, 
which will be stored in your Adventure Pouch (access the pouch by pressing 
the - button, then select the shield to equip it). Now, head south through 
the gate and head into the Bazaar building (it's the large purple building 
with open doors). In here, you can talk to the various vendors and check 
their wares to make purchases. Talk to the woman at the Potion Shop counter 
and she will give you your first empty Bottle. Buy a potion if you want, then 
exit the Bazaar as there is nothing else for you to buy here for now.

When you are ready to proceed, run to one of the many wooden platforms along 
the edge of Skyloft and dash/jump off of it. Summon your Loftwing by pressing 
Down on the Control Pad, and you will take off into the sky.


=========
Overworld
=========

In this game, the sky is the main overworld area, and you traverse it on the 
back of your trusty Loftwing. There are plenty of islands you can fly over 
and land on by diving off the Loftwing (press Down on Control Pad, and use 
the Sailcloth by pressing B to land safely). There are rocks inhabited by 
Octoroks which will attack you, so you may want to avoid those areas. Also, 
you may see other birds carrying rupees flying around, which you can charge 
into to steal the money. Also, there are portals scattered around that will 
give you a great speed boost if you pass through them (great for long 
distance travel).

Anyway, for now, fly towards the green column of light and dive into it. Link 
will jump off the Loftwing and dive through the opening to reach the surface 
below.


==============
Sealed Grounds
==============

When you arrive here, you will land on a quiet ledge. Follow the nearby path 
around the area and defeat the Deku Babas along the way. At the end of the 
path, drop down to the lower platform and watch the scene involving the large 
pit below. Once it's over, make your way down to the bottom/center of the pit 
by jumping downward and using the Sailcloth to land safely. At the bottom, 
approach the pedestal and use a Skyward Strike on it to remove the evil aura. 
This will also cause air vents to open up all along the pit. Use them to 
quickly fly back up to the top level, then approach the door near where you 
started. Open it to enter a temple area.


=============
Sealed Temple
=============

In here, use the Bird Statue along the left side to save your game. Then, go 
up the steps at the far end and talk to the old woman sitting there. She will 
point you towards Faron Woods to the east, and enables you to place beacons 
on the map to aid in your progress. Place a beacon on the X she marked, then 
exit the map and continue talking. When she is done, drop down to the lower 
area and open the small chest to receive another Bottle, this one containing 
a Revitalizing Potion!

After that is done, save again if you want, then exit via the eastern door.


==============
Sealed Grounds
==============

Outside of the temple again, you will see the beacon you just placed in the 
distance. You can remove it if you want, as it was only necessary for that 
tutorial. Follow the path and drop down to a lower area, where you will find  
a Goron surrounded by several enemies. Approach them and defeat the Bokoblins 
to rescue the Goron. Talk to Gorko about the statue nearby, then approach it 
yourself to activate the other Bird Statues on the surface. Save your game 
here, then you will be ready to proceed.

Before you continue to Faron Woods however, you will see some vines nearby. 
Climb up them and go through the cave to reach the previous area. Push the 
log off the ledge to open up this shortcut. Then, drop down and go left to 
where you first landed down here, and check the Bird Statue to record it. As 
a note, you should check every Bird Statue you see, even if you don't need to 
save. That way, its location is recorded and you can land at that specific 
location when falling from the sky later.

Anyway, climb back up the log and go through the cave to return to where 
Gorko is hanging around. Continue along the path to the east and you will see 
a high ledge. Push the log against the wall and climb up to the higher area, 
then proceed into Faron Woods.


===========
Faron Woods
===========

After Fi provides an introduction to the area, go forward and use the Bird 
Statue to save. Follow the path by dash jumping to the hanging vine, and 
swinging across to the other side. Cut down the trees ahead and continue 
along to find a couple of Bokoblins surrounding a plant creature. Defeat the 
enemies and talk to the creature, who is afraid of you and runs up the hill 
nearby. Dash up the hill to follow it into an area full of mushrooms. Use the 
Bird Statue on the right side, then you will need to find that creature. It 
is hiding behind various mushrooms, so roll into that mushroom to spook the 
creature and make it run off.

After doing this twice, talk to the creature who is now standing under a 
tree. It is actually a Kikwi, named Machi. Once you're done talking to it, 
push the nearby log off the ledge to create a shortcut back to the entrance 
area. Pick up the Amber Relic as well, then head back towards the Bird 
Statue. Near the statue you should find a steep slope with a Deku Baba in the 
middle of it. Dash up the slope and toss a boulder down to kill the enemy, 
then continue along the path and defeat the Bokoblins you encounter. There is 
also a Deku Scrub you can defeat by using a shield bash to hit its projectile 
back at it.

Along the path, you will spot a log on the right side. Push it down to reveal 
a shortcut to the mushroom area, then collect another Amber Relic and 
continue along the spiraling path ahead. Cut down the trees in the way and 
defeat the Deku Scrubs if you want. At the edge of the path, cut the rope 
loose and dash jump to it, then swing across to the other side. There, talk 
to the giant Kikwi Elder, Bucha. He will tell you that three other Kikwis are 
missing and that you need to find them before he can help you further.

With that said, start off by crawling through the tunnel to the right. At the 
other end, walk across the rope by balancing yourself along the way (hold the 
Wii Remote straight up and tilt it left/right to balance, or shake it forward 
to jostle the spiky enemies off of you). At the other side, continue ahead 
and drop down to find a Bokoblin Leader harassing a Kikwi in the tree above. 
Approach and the leader will summon a bunch of enemies to attack. Defeat them 
all, then approach the Kikwi in the tree. Roll into the tree to knock it 
free, as well as unravel a vine. Talk to the Kikwi, Lopsa. After that, grab 
onto the vine and swing onto the higher ledge, then push the log down to the 
lower area.

Drop down to that area yourself and turn left to spot a pool of water. To the 
left of it is a narrow path, so follow that around to the other side. Then, 
follow the river as you go around the giant tree in the center. Go under the 
overpass and head straight through the area, avoiding the Deku Scrubs as they 
pop up. At the end, look to the right and you will find a hidden tunnel 
behind the grass. Crawl through to the other side and defeat the Bokoblins 
hanging around in the area.

After you defeat the enemies, continue along and climb onto the upper 
platform on the left side. Jump across to the vines and climb them, leaping 
across to the second group of vines, and land on the high ledge above. There, 
you will spot a Kikwi crawling around in the grass. Cut down the grass and 
wait for the Kikwi to stop, then talk to it. This is the second Kikwi, Erla. 
Once that's done, drop back down to the ground and crawl through the tunnel 
again.

Back in the Deku Scrub section, head to the south a slight bit along the path 
and you will see a ramp of sorts leading to a path above. Run up it and 
defeat the Deku Baba, then you can go either left or right on this high path. 
If you go left towards the great tree, you can walk across a rope and collect 
the first Piece of Heart! After that, take the other path around to find a 
tree with a hole in the ground next to it. Drop down the hole and follow the 
path to reach the third Kikwi. Try to pick it up and it will talk to you. Now 
that you found Oolo, you can return to the Elder.

Drop off the ledge nearby to land next to Machi, who you met first. Run 
southeast to the Bird Statue and climb the log by it to reach the spiraling 
path. Run up it and swing across the vine at the end of the path to reach the 
Elder once more. Talk to him and he will reveal that Zelda went to the temple 
deeper in the woods. He will then give you the Slingshot as a reward, which 
you must dash up the Elder's back to obtain. With it, you can stun enemies 
and hit various objects in the environment.

To start, shoot the curled up vine above to unravel it. Swing across to the 
northern ledge and continue heading to the northeast (pretty much straight 
ahead and slightly to the right). When you reach the temple area, defeat the 
crows and other enemies in the area, and head up the stairs. Run around to 
the sides and up those stairs as well, then check the Bird Statue on the 
viewing platform above. Since you now have the Slingshot, now is a good time 
to get a couple more things in town before proceeding further into the woods 
(this is optional but it is what I did at this point).

Save at the Bird Statue, then use the option to return to the sky. Head back 
to Skyloft and land near the Bazaar area. You should see a flying ship 
hovering around; shoot the bell underneath to stop it, then hang on the rope 
that is dropped down to reach the shop entrance. This is Beedle's Airshop, 
which sells primarily upgrades and other enhancement items. Buy the Bug Net 
(50 rupees) and two Extra Wallets (100 rupees each if you can afford it). You 
will need to exit/reenter after buying the first wallet to make another one 
appear. That way you won't max out your wallet in the areas ahead.

Anyhow, when you return to Faron Woods, choose the Viewing Platform statue to 
land at. From the statue now, shoot the curled up vine to the north and swing 
onto the higher ledge ahead. Then, continue into the Deep Woods.


==========
Deep Woods
==========

Upon your arrival here, go ahead and defeat the Bokoblins you meet in the 
main area. There are two paths you can now take. For now, take the right path 
into the tunnel-like area. Defeat the enemies and approach the tightrope 
ahead. Before you cross it, shoot the beehive with your Slingshot to remove 
that hazard. Now, walk across the rope and climb onto the ledge to the left. 
Follow it around to a log, which you can push to make a shortcut from the 
earlier area.

From here, go back to the area you just crossed over to. Follow the path 
along to find some more enemies to defeat. Gorko the Goron is on the upper 
ledge, but we'll be able to reach him shortly. Defeat the Bokoblin and Deku 
Scrub, then go around the corner and grab onto the narrow ledge. Climb all 
the way to the left and drop onto the platform there, then proceed to the 
tightrope. Use the Slingshot to clear the spiky balls from the line, then 
start to cross it. If the Bokoblin attempts to cross as well, back up when it 
tries to attack you (while staying balanced of course). It will fall off, 
allowing you to proceed.

At the other side, go up the ledges to the Bird Statue. There will be a rope 
hanging nearby, so use it to swing across to the upper ledge on the other 
side. Follow the path and defeat the tougher Quadro Baba sitting there. Then, 
go over and talk to Gorko about the Goddess Cube sitting nearby. Agree to 
help, then use a Skyward Strike on the cube to clear Goddess Cube #1, sending 
a beam into the sky. There are more of these cubes scattered throughout the 
surface, and when activated, a special chest becomes accessible in the sky. 
Check out the Goddess Cubes section of this guide for more details on the 
chest locations.

Anyway, go back a slight bit and open the small chest on the nearby ledge to 
find 20 rupees. Then, push the log near Gorko off the ledge for the shortcut. 
After that, drop down the ledges to proceed onward. At the other side, 
activate Goddess Cube #2 by the edge of the platform, then continue towards 
the temple ahead. Use the Bird Statue to save your game here, then head up 
the steps towards the entrance. The door is closed, but if you look above it, 
you will see a crystal switch on the ceiling. Shoot it with your Slingshot to 
open the door, and you will enter the Skyview Temple.


==============
Skyview Temple
==============

Starting off in here, save at the Bird Statue, then follow the path down the 
steps. Cut through the spider webs along the way, as well as the trees and 
Keese swooping down from above. At the end of the path, cut down the trees 
blocking a wall of vines next to a locked door. Back up a little bit and 
shoot the crystal switch behind the Deku Baba on the high ledge (use the 
Slingshot), and the door will open.

In that room, go up the steps to the center platform, and you will see an eye 
above the locked door in front of you. It follows your sword movements, so 
take out your sword and move around in a circular pattern. Do this until the 
eye turns red and dies, opening the door. In the next room, defeat the 
hanging Deku Babas and use the Bird Statue. Before you continue, turn to look 
at the vines surrounding the previous doorway. Shoot the Walltulas to clear 
them, then climb up and cut through the wooden planks to create a shortcut to 
the first room.

Back in the main chamber, go forward and defeat the Bokoblin in the center 
area. The center door is locked, and so are the doors to the left and right. 
For now, turn to the right and shoot the crystal switch above that door to 
open it, and enter that room. Inside, cut through the web and drop down to 
the lower area below. You should find a tunnel along the east side of the 
room, so crawl through it to find a statue. Shoot the crystal switch above 
the statue, and the room will flood with water. Since you are now in the 
water, swim to the nearby vines and climb them to exit this room. Follow the 
path and drop down, then go through the door to the center room again.

The middle room is now flooded as well, so walk across to the center 
platform. Drop into the water and swim underneath the ledge where the locked 
door to the west is. Under that platform you will find a crystal switch, so 
climb onto the ledge and strike it to open the door above. Swim back out and 
climb the vines, and head into that room.

In here, you will see two Skulltulas hanging on webs along the central path. 
Ignore them for now and continue to the ledge on the other side. Look across 
the gap and shoot the two curled up vines to unravel them, then jump/swing 
across them to the other side. Upon landing, defeat the Quadro Baba in the 
corner. Before we continue with this room, go up the steps and through the 
door to the adjacent area. Walk up the path to a chest; open it to receive 
the Dungeon Map.

With this map, go back to the previous room. Since you are now behind the 
hanging Skulltulas, target them and stab their purple underbellies with your 
sword twice to defeat them. Then, cut through the webs with your sword. On 
the middle of that path, turn to spot a crystal switch in an alcove. Shoot it 
to flood this room, as well as the center area some more. Now, continue 
through the door to the center room again, which you will find to be even 
more flooded than before.

On the east side of this room, you will see a log floating in the water. Jump 
onto it and shoot the Walltulas on the vines ahead. Then, jump and climb up 
the vines to reach the next ledge. Once there, follow the path to a door 
leading into the eastern chamber again. On this side of the room now, go down 
the steps and you will face a Skulltula. To beat it, target it and use a 
horizontal swing with your sword to get it spinning back and forth. When the 
purple underbelly faces you, thrust at it with your sword to cause damage. Do 
this twice to defeat it.

After you clear the Skulltula, turn and face the chest sitting behind the 
bars. There are two eyes this time, so stand far enough back so they both 
open, and swing your sword around until they turn red and die. This will lift 
the bars, so go in and open the chest to get a Small Key. With the key in 
hand, exit this room. In the middle room once more, jump across to the 
northern ledge and unlock the door to reach a new area.

In this large room, there are plenty of enemies around and goodies to loot 
(soon). For now, look at the central structure and hit the crystal switch 
above the door to open it. Enter the middle area and you will have to face a 
legendary Stalfos in battle. Defeat it with your sword and a chest will 
appear. Open it to receive the Beetle, which is a flying device used to hit 
switches, cut through wires/ropes, and collect items for you!

The room you are in is still locked, so it's up to the Beetle to help you. 
Look up to find an opening in the high wall, and shoot the Beetle through it. 
As soon as you get through the web, turn right and hit the crystal switch 
above the same door to unlock it. Exit the room with Link, and you can now 
explore the area better. There are various tunnels in the outer walls you can 
access with the Beetle to find rupees, as well as boxes hanging from above 
you can cut down.

On the west side, use the Bird Statue to save your game. Then, head to the 
north end and turn to find a Piece of Heart hidden behind bars. To get it, 
use the Beetle and fly upward to find a hidden opening in the middle 
structure. Hit the crystal switch high above to open the gate, then grab your 
Piece of Heart! With that done, go to the west side by the Bird Statue. The 
door is locked, but there are tunnels above the door. Send the Beetle through 
the tunnel, cutting down the Deku Babas along the way to reach the crystal 
switch. Hit it to open the door, then enter the new room.

In here, simply drop down and go straight across to the door at the other 
end. Enter that room, where the door will lock behind you. Go forward and a 
Skulltula will drop down to attack. To beat the Skulltula on the ground, 
swing your sword upward to flip it, then use a fatal blow to kill it. After 
that, turn around and climb the vines to the upper ledge. Use the Beetle to 
cut down the box, then push the box down to the lower ledge. Drop down with 
the box and pull it all the way forward (eight spaces). From that corner, 
push the box eight spaces to the right so it's in the center of the room. 
Stand on the box and all three eyes on the wall will open. Swing your sword 
around to kill the eyes, then open the chest to get a Small Key.

With the Small Key now, exit the room the same way you came in. If you look 
ahead to the distance, you will see a crystal switch in the back. Send the 
Beetle through the Skulltula's web and hit the switch, which will flood the 
room so you can swim to the crumbling steps. Go up the steps and get past the 
Skulltula, then cut through the trees to reveal a tunnel in the wall. Crawl 
through and drop down by the door, and return to the large center room.

Next, head across to the east side of the room, where you will find a 
tightrope and Deku Babas hanging from the ceiling. Use the Beetle to cut down 
the enemies one by one, then walk across the rope when it's safe to do so. 
Unlock the door at the opposite end and enter the next room. Follow the path 
and cut through the wooden planks to find a three-headed Staldra enemy 
waiting. The best approach with this enemy is to hit a head once so it grows 
back, then all three will line up horizontally for a brief moment. At that 
point, use a spinning attack to kill it easily.

Once you beat the Staldra, go through the door that opens to continue. Defeat 
the Bokoblin ahead, then jump across to meet a Skulltula. Use the Beetle to 
cut down the web above the Skulltula, causing it to fall into the pit. With 
that done, dash jump across the pit and you will find a barred door to the 
left. Shoot the crystal switch above it to lift the bars, making a shortcut 
to the larger room from before.

Anyway, there is a Bokoblin across the pit by the tightrope. Shoot it with 
the Slingshot to stun it, then when it walks onto the rope, shoot it again to 
send it into the pit. Now, get across the rope yourself and use the Bird 
Statue by the large door. In the small room to the west, you can open a chest 
to get 20 rupees. Next, go into the east room and climb the vines to reach 
the upper ledge. Once there, step into the opening and cut the rope loose. 
Dash jump to the rope and stop the swinging (B button), then turn to the 
right and swing onto the vine-covered platform there.

Climb the vines on the center platform and walk along the path to the end. 
Use your Slingshot to unravel the two sets of curled up vines ahead, then 
swing across them to reach the final ledge. Open the chest there to receive 
the Golden Carving, which is used to open that large door. Climb the vines 
and jump across the top area to exit this enclosure. Walk across the 
tightrope again and save at the Bird Statue before checking the door.

When you are ready, examine the large door. You will now have to fit the 
Golden Carving into the opening in the door. To achieve this, you can rotate 
the object by holding A and moving the Wii Remote. You can also press C to 
reset and Z to view the opening itself. When you line it up, press A to 
insert the carving and the door will open. You will run inside automatically, 
where you will meet the first boss of the game: Demon Lord Ghirahim.

---

BOSS: Demon Lord Ghirahim

For the first part of this first boss battle, Ghirahim will walk towards you 
while holding one of his glowing red hands upward. If you try to hastily 
swing your sword at him, he will grab it with that hand. If you cannot break 
free (swing the Wii Remote upward from below), he will steal your sword and 
attack with it.

The trick is to lead his hand in one direction when you are close, then 
quickly swing another way (if the hand is far enough to the left, swing from 
the right). If he does grab your sword, use a shield bash when he attempts to 
use it to block the attack, causing him to drop it. Otherwise, after a few 
attacks, Ghirahim will simply throw it at you.

After you land enough hits, Ghirahim will wield his own sword for the second 
half of the fight. This time, he has three attacks. One involves shooting 
five red beams in your direction, which can be avoided by sidestepping. 
Ghirahim can also teleport around the room. When he warps away, quickly flip 
backward a few times so he appears in front of you, otherwise he will appear 
from behind and damage you.

For another attack, he can dash straight ahead to attack with his sword; you 
can tell by his stance if he is about to run, so you can time a shield bash 
to stun him before getting a few of your own hits in. As an alternative to 
the shield bash when Ghirahim charges at you, take note of which side his 
sword is on. Target him, then when he approaches, swing from the opposite 
direction (for example, if his sword is on the right, swing from the left). 
This will give you an opening to attack for a few hits as well.

Basically, you can attack after using a shield bash to block his own sword 
attacks (or if you countered by swinging from the opposite direction). Just 
be sure to hit him enough times using this approach and you will win.

---

Once the battle ends, collect the Heart Container and go through the door 
straight ahead. You will then enter the Skyview Spring.


==============
Skyview Spring
==============

In this pleasant spring, go up the steps and you will get an overview of the 
area. If you want some extra money, use the Beetle to find 20 rupees atop one 
of the entrance pillars. There is a crest at the altar ahead, but before you 
hit it, jump into the water and run around to the back area. You will find 
Goddess Cube #3, so activate it now. Once that's done, stand on the platform 
and use a Skyward Strike on the crest. This will activate the statue, which 
will give you the Ruby Tablet. After the scene here is done, you will be back 
outside.


==========
Deep Woods
==========

Now that you have completed the first temple, go forward and a Kikwi will be 
calling to you. Talk to it, then use the Bird Statue to save your game, and 
return to the sky.


=========
Overworld
=========

Back in the sky, you need to head to Skyloft. Before that however, you can 
fly around and open the chests activated by the first three Goddess Cubes 
(check your map for their locations). The first cube's chest contains an 
extra space in your Adventure Pouch, which is extremely important. When you 
are ready to advance the story, fly towards Skyloft and land near the statue.


=======
Skyloft
=======

When you arrive at Skyloft, head to the Statue of the Goddess and enter the 
room at its base. In there, approach the altar and check it to place the Ruby 
Tablet into the frame. This will send a red column of light into the sky, 
opening the way to the fiery Eldin Volcano region. With that done, exit this 
room.

Once you leave the statue, go forward and you will hear a woman calling for 
help. Talk to her and agree to help find her missing child if you like. The 
significance here is that it opens up the Gratitude Crystals side quest. 
Completing these "help" quests and obtaining the crystals is important since 
this is how you upgrade your wallet throughout the game, as well as receive 
other goodies. At this point in the game, you can only complete this initial 
quest (where you meet Batreaux), and the next one involving Orielle and 
Parrow. View the Gratitude Crystals section of the guide for more information 
about these quests and other crystal locations.

While you are in Skyloft, make sure you buy the Iron Shield, now available at 
the shop in the Bazaar. If you can afford to buy more Wallet/Adventure Pouch 
upgrades at Beedle's Airshop, do that as well. When you are done here, dive 
off the edge and get your Loftwing, then fly into the red column of light to 
dive into the Eldin Volcano.


=============
Eldin Volcano
=============

Once you arrive down here, be sure to equip the Iron Shield right away (via 
the - button). Save at the Bird Statue, then proceed along the path ahead. 
Defeat a Red ChuChu and drop down to the lower-left area. You will find 
Goddess Cube #4 here, so activate it with a Skyward Strike. Since you can't 
continue along this lower path for now, climb back up and continue across the 
lava ahead. Up ahead, you will meet a couple of Mogmas who will tell you they 
saw Zelda earlier.

Follow the path as it winds along, and you will soon see some Fire Keese to 
beat. Defeat them, then wait for the lava to recede, allowing you access to 
the path on the left. Take that path into a room with some Bomb Flowers. Talk 
to the Mogma if you want, then practice throwing and rolling some Bomb 
Flowers to clear the rocks blocking three passageways here. Throw one on the 
high ledge to clear that path, and throw/roll at the ground-level ones. One 
opening will contain a giant ChuChu, so be careful. There is also a room 
where you can sit and recover your hearts if needed.

Continue along the main path and you will find yourself outside again. Use 
the Bird Statue (Volcano East) and save at this point. Up ahead, drop into 
the lower-left area and roll a Bomb Flower through the tunnel opening to 
clear the other end. Then, crawl through to find a chest containing 20 
rupees. Exit this side area and continue along the path to an intersection of 
sorts. First, head left to reach Goddess Cube #5, which you should activate. 
Then, take the right path to the next Mogma, who points out a platform 
surrounded by lava.

From here, continue ahead and you will see a Pyrup crawl into a nearby 
tunnel. These enemies hide in tunnels and breathe fire to prevent you from 
passing, so to clear them, you need to roll Bomb Flowers into the holes from 
a distance (so the fire doesn't destroy them early). Clear that one Pyrup and 
climb up the ledge at the other end, and head up the path. Defeat the 
Bokoblin Leader and his cronies, and drop into the lower area ahead. There 
are now Pyrups hiding in giant skulls. Throw Bomb Flowers into the openings 
at the top to kill the Pyrups inside.

After you do that, you will see a skeleton bridge to the left, and ledges to 
the right. For now, climb the ledges to the top area, where you will find 
another room you can sit in. There is another Pyrup ahead hiding in a skull, 
but with no opening at the top. Run up and slice upward with your sword to 
kill it easily. Then, drop off the far edge and collect a Piece of Heart 
below!

Now, drop down to the path below and return to the skeleton bridge. You can 
run across it and talk to a Mogma, who will point out the plug in the wall 
blocking the lava flow. So, go back across to the Bomb Flowers, and roll one 
straight across the bridge. If you aim correctly, you will destroy the plug, 
draining lava from the area surrounding that middle platform. Run across the 
bridge again and climb onto the above ledge, then drop down to the area 
behind it. Follow the path to find a couple of vents; step into the right one 
to land on a grated platform overlooking a deep room below.

Before you fall, take a moment to look down at the ledges below. There are a 
couple of points of interest, including Goddess Cube #6 on one platform, and 
access to a chest (containing Eldin Ore most likely). There is also a ledge 
with Bomb Flowers, which can be used to bomb the cracked wall below them to 
reveal another treasure chest. If you miss a ledge when diving down, you can 
climb into the eastern alcove at the bottom and use the vent to fly back 
outside and try again.

Anyhow, when you get done collecting treasure in this room, use the Bird 
Statue and continue into the cave. Talk to the Mogma ahead and he will point 
out the enemies in the adjacent room. When you go into that room, you will 
see a bunch of Bokoblins, with the leader on a higher perch. Hurry across the 
room and climb to the upper ledge to defeat the Bokoblin Leader, otherwise 
the other enemies will just keep coming. Once you defeat the leader and the 
other Bokoblins left over, the Mogma will be pleased.

Go talk to the Mogma again in the hallway, and he will give you the Digging 
Mitts. This will allow you to dig up soft patches of soil (those small 
patches with X marks on them). He will point out a patch in the nearby 
corner, so dig it up to reveal a vent. Use it to fly onto the high ledge, and 
continue ahead to another path split. First, take the left path to the end 
and dig up another vent. Fly onto the next ledge and climb the ladder to the 
room above. There, defeat a Bokoblin in one of the hut-like structures, then 
turn to see three openings in the wall. Take the middle one and you will 
slide into the room below, landing on the same ledge as the chest. Open it to 
get a treasure (should be Eldin Ore).

While you're in this room, you can dig up a vent in the corner to reach a 
high ledge where you can dig for lots of rupees. After that, leave the room 
and use the first vent again, and take the right path to the northern room 
this time. In here, many of the paths will be blocked by Pyrups hiding in the 
tunnels shooting fire out of them. There are Bomb Flowers in the east and 
northwest areas of this room, so you can roll them into the openings to kill 
the Pyrups (this time it doesn't matter if you hit the fire stream). There is 
a cracked wall to the north, so bomb that open to reveal a chest containing 
100 rupees!

Anyway, make your way to the east end of the room, then dig up a vent and fly 
to the top ledge. Use the large vent to exit the cave. Outside again, go up 
the path and talk to the Mogma, who will point out a large gap. Before you do 
that, take the Bomb Flower and clear the rocks blocking the other path. This 
creates a shortcut near the skeleton bridge from earlier to bypass the cave 
section. Anyhow, approach that gap and a bridge will appear, with someone 
calling to you from above. After they go, run across the bridge and use the 
Bird Statue (Volcano Ascent).

Next, go up the hill to the left and defeat some Fire Keese along the way. 
Hop across the lava and you will see a steep hill ahead. Dash up to the 
platform about halfway up the hill, and defeat the Bokoblin there. Then, dash 
across to a nearby ledge with a Bomb Flower on it. Throw it down the hill at 
the rocks below; this will create a shortcut leading to the area entrance. 
There are also Deku Seeds to be had by digging on that platform. Go back to 
the larger one and aim at the Bokoblin holding a boulder at the top. Shoot 
high enough to hit the enemy, who will drop the boulder and die.

With that done, dash up the hill and climb onto that top ledge. Ahead, you 
will see some Bokoblins, with their leader standing atop a wooden tower. Take  
a Bomb Flower and throw it at the base of that tower to knock it over, 
killing the leader and creating a bridge. Defeat the rest of the enemies 
here, then before you go, bomb the rocks between the two shacks on the side. 
This will reveal a cave which leads to the Thrill Digger mini-game if you are 
interested in playing (see the Mini-Games section for more details).

Continue across the bridge and climb the vines further ahead. At the top, go 
around the path and defeat the giant ChuChu that appears. There is another 
steep hill ahead, with more platforms to rest on along the way. Make your way 
up the hill, stopping on each level to defeat the Bokoblins you encounter. 
From the second platform, look up to find three Bokoblins throwing boulders. 
Use your Slingshot to hit them when they hold the boulders above their heads; 
this will kill them instantly. With that path cleared, dash and climb to the 
top area and proceed to the temple ahead.

You will witness a conversation between two Mogmas about a key being buried 
nearby. There are actually five pieces of the key, and Fi will note those in 
the form of Dowsing targets as usual. Use the Bird Statue and save your game 
at this point. Now, head to the left of the temple and dig in the soft spots 
nearby to find Key Piece #1. Dig in a spot in the corner to reveal a vent, 
then toss a Bomb Flower into the vent. It will float upward, clearing the 
rocks in the wall above to reveal Goddess Cube #7. Fly up there and activate 
the cube, then drop down to the lower area.

From here, you will see some Bomb Flowers by the edge of the platform. Stand 
on the edge and throw a Bomb Flower down at the wooden tower below. When the 
tower is toppled, slide down and dig in the spot it revealed to find Key 
Piece #2. There is also a Pinwheel here, which will become important later. 
For now, dash back up the hill and walk over to the edge overlooking the very 
steel hill you dashed up before. There is a nearby ledge with two Bomb 
Flowers sitting there. Take one and throw it at the rocks in the wall at the 
left side of the hill below. If done correctly, the rocks will be cleared. 
Drop down and run into that alcove, and dig to find Key Piece #3.

Head back to the top of the hill again, and now head to the east. Defeat the 
Bokoblins on the ground, then grab a Bomb Flower and topple the wooden tower 
to kill the Bokoblin Leader. Before you cross that bridge, go east and you 
will find a path going down alongside the lava. Follow it to find Goddess 
Cube #8. Activate it and head back up to the toppled tower. Cross it and 
defeat the Fire Keese and Red ChuChu in the cave, then continue to the gap 
ahead.

Since you can't cross the bridge here, you will need to get across another 
way. To the left, stand at the edge and press A to hang from it, then climb 
across to the right. Once you get across, climb and jump your way across the 
platforms until you reach some vines ahead. Dash and jump to grab them, and 
climb down and right to make it across. Grab the Stamina Fruit and climb up 
to the ledge above, and drop off there. Step on the switch in the next room 
to make the bridge appear behind you.

In this next room, simply go forward until you reach a room with high 
temperatures. You will take damage if you linger here for long, so run into 
it and take the first opening to the right. You will fall onto the slope and 
begin to slide around a turn. Before the main slope, you will drop off a 
ledge. If you want to control where you go next, you can use the Sailcloth 
(press B) and start holding A to dash once you land. (NOTE: If you miss your 
target the first time around, you can always fly back up and try again, so 
don't worry.)

Below, you will see two vents; you will want to get to the one on the left 
side. Run down to it and fly onto the platform above. Then, look off the 
opposite edge and drop down to reach Goddess Cube #9. Activate it and drop 
down to continue sliding to the bottom. Once you reach the bottom of the 
slide, go around the path and jump across to a central platform. Turn to the 
right and jump over to find a plug in the wall, and a Bomb Flower nearby. 
Throw the Bomb Flower at the plug to clear it, draining the room behind it of 
lava.

With that done, roll a Bomb Flower along the slope so it lands in front of 
the rocky wall on the opposite ledge. When the rocks are cleared, dash across 
and dig in the spot to get Key Piece #4. Dash back across and hop over to the 
Stamina Fruit platform, then go right. Take the lone Bomb Flower and step 
into the room behind it, and bomb the rocky wall at the top of the path. This 
will create a great shortcut to the beginning of your ascent. Now, jump into 
the large vent to arrive back in the room before the long slide you just 
took.

Run through the hot room and start going down the slide again. When you hit 
the jump, land with the Sailcloth and dash down to the right vent this time. 
Float onto that ledge and jump off the opposite edge, and dash down to the 
next platform below (along the right path, you'll see it). When you get 
there, walk around to find two vents in a row alternating. Float across them 
to reach the final ledge, where you can dig to get Key Piece #5, completing 
the temple key!

Now, drop down and slide to the bottom, and use the large vent to reach the 
top area once more. If you missed the Goddess Cube on the left side of that 
slide before, you may want to get it now. Otherwise, run across the bridge 
and continue going back to the temple entrance. Save at the Bird Statue and 
examine the door to unlock the way into the Earth Temple.


============
Earth Temple
============

From the start, use the Bird Statue nearby and hop across the platforms on 
the lava ahead. You need to move quickly as these platforms will sink, so 
keep that in mind. On the safe platform ahead, defeat the Fire Keese and Red 
ChuChu, then dig up a vent nearby. Float up to a ledge where you can open a 
chest containing 20 rupees. If you hop across to the western room, you can 
talk to a Mogma with some information. Go back to the middle area and go up 
the steps, and watch the platforms rise under the magma geysers ahead. Hop 
across these platforms when they rise up, and get to the other side safely.

There is a drawbridge ahead, but it is currently up. On this platform, you 
will find two gears held back by ropes. Cut the ropes on both to partially 
lower the bridge. The other one is on the wall to the right of the bridge. 
Send the Beetle to cut that rope and lower the bridge completely. Run across 
and defeat the Lizalfos waiting for you on the other side. You will see a 
structure in the lava with Bomb Flowers on it. Hit one with your Slingshot to 
destroy the structure, causing the eyeball made of stone to roll toward the 
edge of the platform.

You can jump onto this stone and move across the magma more easily. The trick 
is to not move TOO quickly so you don't lose balance. Hop on and start 
rolling to the right. You can also crush the Magma Spume enemies by rolling 
over them, plus you can use your sword to fend off Fire Keese in the air. At 
the east end, jump onto the next platform and you will find Ledd the Mogma 
from earlier. He lost his Bomb Bag, and wants you to go find it for him.

After you agree to help, crawl through the tunnel under the nearby gate. 
Defeat the Bokoblin and dig up a vent to reach the upper ledge, then go 
around to collect rupees on the other ledges if you want. Then, take a Bomb 
Flower and roll it through the opening you crawled through, so it clears the 
rocks outside. Crawl back through and enter the room behind the rock wall. In 
there, you will have to battle two Lizalfos at the same time. Defeat them 
using shield bashes to stun them during their attacks, which will be very 
helpful for getting your own hits in. Once they're defeated, open the chest 
to receive the (empty) Bomb Bag!

With it, exit the room (grab the Amber Relic in the corner on the way out) 
and talk to Ledd again. He will give you the Bomb Bag to keep, then as you 
walk away, he will give you five Bombs to get you started. One VERY useful 
trick to know is that you can store Bomb Flowers by picking them up and 
pressing B. Keep this in mind when you run low on Bombs, and try to milk the 
Bomb Flowers whenever possible. Now, jump onto the stone eyeball and move 
across to the west side of this room.

Over there, you will see a platform rising up on a magma geyser. Throw a Bomb 
onto it as it rises, and it will clear the rock wall above, revealing a 
chest. Get to the chest and open it to get a random treasure. Go back to the 
stone eyeball and move to the central blue platform this time. Save at the 
Bird Statue and defeat the Red ChuChus that emerge, then go up the steps to 
the west. At the edge of the platform, throw a Bomb onto the rock to clear 
the path, and jump across to find a Lizalfos. Defeat it if you want, then go 
into the west room.

Here, hop across the platforms while defeating the Bokoblins. At the far end, 
wait for the magma geyser to subside, then jump onto the platform above it. 
When it rises up, jump to the next ledge and beat the remaining Bokoblins. 
Open the chest in the middle of the room to get the Dungeon Map. Now, jump 
back down to the lower area and exit this room.

In the main room again, get back to the central platform and save your game 
if needed. Then, hop onto the stone eyeball and roll around the west side of 
the central platform. Roll under the overpass and continue onward to find a 
target-like switch on the side of the middle platform. Roll into it to press 
the switch in, which will cause one of the platforms to rise up slightly. 
There is also a platform in the northwest corner which has a chest containing 
a random treasure, as well as dig spots for rupees.

Next, roll back under the overpass, and get to the east side of the chamber. 
You should see a small crack in the eastern wall. Throw two Bombs at it to 
blow open the wall, revealing a new path. Roll into the new opening and 
maneuver around the magma flows along the way. There is a small room along 
the way you can jump into if you need to refill your Bomb supply. When you 
reach the large platform blocking your path forward, turn around and you will 
see a crack in the wall in front of the magma flow. Throw two Bombs to open 
up a new path, and defeat the Fire Keese that come flying out.

Roll around that new path to get around the middle platform, and continue 
onward to the gate ahead. There are two ropes to cut in order to open the 
gate, one on each side. Use the Beetle to hit the first one on this side. 
Then, send the Beetle through the passage to the left, avoiding the Bokoblins 
on the way, and hit the rope on the other side of the gate. When the gate 
opens, roll through and jump onto the ledge at the other side. Go through the 
passage and defeat the Bokoblins to access the Bird Statue, then go back to 
the stone eyeball.

Wait for the magma flow to stop, then pass the statue head safely. Navigate 
around the narrow and curvy path, and you will reach the main room again. 
Roll into the switch on this side of the middle platform, and steps leading 
to the north will be formed. Climb up them to reach the door, then enter the 
new room. In there, jump across to the bottom of a steep hill. As you dash up 
it, boulders will be dropped from above. Dash up to where the first set of 
boulders fall, and land on a ledge to the left. Recover stamina and continue 
up to the top of the hill.

For the second part, jump across and crawl through the tunnel to the right. 
Dig up a vent and use it to reach the upper ledge, leading to some stairs 
alongside the hill. Run up to the top and go around the corner to find a 
ledge overlooking the hill. There is a dirt patch on the hill (you should be 
able to see it). Take out a Bomb and aim just above that patch, then throw it 
at the wall. If thrown at the right location, it will roll downhill and 
detonate in front of the rock wall, clearing a ledge for you to use.

Run back down the stairs and crawl through the tunnel, and dash up the hill 
to that ledge you just cleared. As soon as the boulders pass and you have 
full stamina, dash straight up the hill to the top (it will require pretty 
much all of your stamina). At the top, go forward to see falling magma 
blocking the large door. Save at the Bird Statue, and head up the stairs to a 
winding path above. Run up to the top and open the chest to receive the 
Dragon Sculpture.

As you run back down the path, you will see a boulder drop onto the platform 
where the chest was. The camera will be facing the boulder with you running 
towards the camera, and you need to dash to escape a crushing death! Dash 
straight down the hill, grabbing Stamina Fruits along the way, and jump off 
the end of the platform (don't bother changing the camera, it wastes too much 
time). If you get hit, you instantly die. If you make it, the boulder will 
clog the dragon head's mouth, stopping the falling magma. Save again, then 
place the Dragon Sculpture in the door to open it, and you will continue into 
the boss room.

Here, go forward and you will see that boulder rolling along a skeletal path 
above. Continue onward and Fi will talk to you as well. Before you proceed, 
replenish your Bomb supply here, and grab hearts if needed (if you don't need 
them, don't take them now). When you are set, jump onto the path ahead and 
run up it. You will encounter Ghirahim once again, who will taunt you before 
rolling the giant boulder back down the path at you. It will reveal the boss: 
Pyroclastic Fiend, Scaldera.

---

BOSS: Scaldera

This giant ball of magma fights you along a hill, fittingly. It begins by 
moving up the hill (stay to the side to avoid it). Since Bomb Flowers line 
the top of the hill, Scaldera will not be able to get past them. Instead, 
they will explode and it will roll back down the hill. Run down to the 
bottom, and once it recovers, Scaldera will open its mouth to suck in some 
air. At this point, throw a Bomb directly into its mouth. This will stun it, 
causing some of its armor to fall off, and its eye will become exposed. 
Strike the eye a few times with your sword to cause damage, then run back up 
the hill when Scaldera recovers.

After your attack, Scaldera will either shoot several fireballs up the hill 
(move to avoid them), will try the vacuum mouth move again, or it will 
attempt to chase you up the hill (stand beyond the line of Bomb Flowers to 
stay safe). If you stay towards the bottom and throw a Bomb at Scaldera while 
it's spitting fireballs or preparing to run up the hill, it will knock the 
boss back down to the bottom again.

There are hearts at the very top if you need them, too. If you run out of 
Bombs, simply store some Bomb Flowers in your bag. Regardless, once Scaldera 
ends up at the bottom of the hill again, repeat the same process as before to 
damage it. Once you cause enough damage, the eyeball will move around, making 
it more difficult to hit. Also, after it recovers, it may dash up the hill 
using its legs; simply allow it to run up the hill first, then move aside 
when it rolls back down.

You will know when this boss is almost defeated since its armor will be 
pretty much gone. Strike the eye enough times and the battle will be won.

---

Once the fight is over, collect your usual Heart Container, then run up the 
hill to the top. You can now enter the door there, so do that to reach the 
Earth Spring.


============
Earth Spring
============

Here, you will witness a scene with Zelda and get some harsh words from her 
guardian. Once they leave, you can collect fairies in the back of the room if 
you want, otherwise go forward to the crest and use a Skyward Strike to 
activate it. You will receive the Amber Tablet, along with information about 
your next destination, which is the Lanayru Desert region. Once you're done 
here, you will be warped outside. Simply use the Bird Statue to return to the 
sky.


=========
Overworld
=========

Back in the sky, you may want to fly around and open the chests enabled by 
the Goddess Cubes you activated. After that, head over to Skyloft.


=======
Skyloft
=======

Here again, head up to the Statue of the Goddess and enter the room below it. 
At the altar, place the Amber Tablet to send a yellow beam of light through 
the clouds, leading to the Lanayru region. With that done, exit the room and 
head down towards the Bazaar. Buy any additional slots for the Adventure 
Pouch or Extra Wallets at Beedle's Shop, and make sure you have a wood-based 
shield equipped (Wooden/Banded Shield). You will notice a chest activated by 
a Goddess Cube here in Skyloft, but you can't access it until later.

When you are ready to proceed, dive off the edge and fly toward the yellow 
column of light in the sky. Dive there to enter the Lanayru Mine.


============
Lanayru Mine
============

After you land here and have control, drop down to the ground level below. 
Run around to the back of the platform you are on to find Goddess Cube #10. 
Activate it, then use the nearby Bird Statue to save your game. Head along 
the path leading into a cave area ahead. Defeat the Keese and push the old 
mine cart along the track until it falls off the edge (watch your stamina). 
After it falls, defeat the Yellow ChuChus and pull/push the cart across to 
the opposite wall.

Jump from the cart to reach the upper ledge, and continue around the curve in 
the path. Go into the right alcove and defeat the Yellow ChuChus, then push 
the mine cart in there to the end of its track. Next, go into the room ahead, 
where you will spot a strange crystal in the middle of the room. These are 
Timeshift Stones, and if you hit one, it will transform the surrounding area 
back to how it looked 1000 years in the past, when everything was fully 
functional and alive. That is, the robots will be moving, the mine carts will 
be operational, grass will be growing, etc.

Anyhow, use the Beetle to grab the rupees on the conveyors above, then strike 
the Timeshift Stone to transform the area. You can hop into the mine cart in 
this area to enter a room to the north, where you can find a chest with 20 
rupees inside. Take the cart back out of that room, then go east and hop into 
the other cart that you pushed forward before. Ride that one into a new area 
to the south. As soon as you enter that room, grab the Ancient Flower sitting 
in the corner (one is required for later, so any extras you find will aid in 
upgrading your gear).

Bomb the rocks in this room to reveal another Timeshift Stone. Activate that 
one to transform the current room, as well as the doorway ahead. Toss a Bomb 
into the statue's basket to knock it down, revealing a room behind it. Run 
through and you will find some sinksand, as well as four more of these basket 
statues. You will sink in sinksand, so you must dash across it. It takes a 
lot of stamina so you can only go short distances, thus you must plan your 
movements accordingly. Anyhow, use Bombs on the basket statues to give 
yourself platforms to cross the sinksand with. Behind one of them is a tunnel 
which leads to a chest containing 20 rupees.

Once you get across the basket statue section, defeat the Keese and continue 
crossing into the larger room ahead. You will encounter Electro Spumes in the 
sand here, who spit electrical balls to attack. Stun them with shots from 
your Slingshot, or throw Bombs to kill them. Get across the room by running 
from ledge to ledge, resting at each. At the north end, pull the old mine 
cart as far along the track as you can. Then, go up the hill into the next 
room.

Defeat the Keese in this room and go around to find a lone Bomb Flower next 
to a hall of sinksand. Replenish your Bomb supply here, then use a Bomb to 
clear the rocks on the tracks in the middle of the room. After that, roll 
Bombs across the hall of sinksand to clear the rocks in the middle, as well 
as the larger pile in the area ahead. When cleared, you will find a Timeshift 
Stone. Send the Beetle across to trigger it, causing the sinksand to turn 
into grass you can walk on.

With that done, walk across to the other side and follow the path to reach 
the ledge with a chest on it from the previous room. Open the chest to get a 
random treasure. Now, drop down to the ground and hop into the mine cart that 
is now activated. You will ride it northward into a new area.


==============
Lanayru Desert
==============

Now that you are in the desert, save at the Bird Statue nearby. Take the path 
leading down the hill, and you will spot the Ampilus (red shelled enemy) 
roaming around. If it charges at you, use a shield bash to flip it over, then 
attack the creature with your sword to defeat it. For now, head northward 
across the initial area until you find three large cages on the ground. Just 
to the south of these cages is a high platform with a chest on it. Run up the 
crumbling end to get up there, and open the chest to get a random treasure (I 
got Tumbleweed, which also rolls around the desert area and can be collected 
with the Bug Net).

While you're up here, jump onto the first cage and look at the middle one 
with a hole in the roof. Throw a Bomb into that hole to reveal a Timeshift 
Stone inside. Toss another Bomb in there and the stone will activate, 
transforming the immediate area. As a note, if there are bones in the desert 
area, they will be reawakened as Technoblin enemies. These can be annoying, 
but shield bashes will still come in handy, and you can stand on the time 
border to stay safe (these enemies can't cross that line).

Defeat the Technoblin that appeared below and the cages will open up. Talk to 
the robot that was trapped in the other cage, and it will thank you by 
upgrading your Beetle. You will then receive the Hook Beetle, which has an 
added functionality of being able to hold items (like Bombs) and drop them at 
the targeted location (you can hold Z to view from above to target 
accurately). You can test out the Hook Beetle on the basket statues nearby 
and the Bomb Flower on the high perch.

When you are ready to continue, look to the west and you will find a wide 
area of sinksand, with basket statues along the walls. Use your new Hook 
Beetle to drop Bomb Flowers into the baskets, as well as onto an Electro 
Spume to defeat it. The lone alcove on the right side contains an Amber 
Relic, so you will want to grab it. There is a Goddess Cube on the platform 
above, but we can't reach it until later in the game, so ignore it for now.

At the other side of this sinksand area, you will notice large birds on the 
high perches nearby. These are Hroks, and they will drop boulders on you if 
spotted, so send a Bomb Flower via the Hook Beetle to kill it first. It drops 
20 rupees, which makes this approach more worthwhile. To the southwest is a 
large area of sinksand with two Ampilus enemies patrolling it. To proceed 
here, you need to drop Bomb Flowers on them to defeat them in place. Since 
the shells float on the sand for a limited time, you can dash across to the 
shells and rest before moving to the next ledge. Use this approach to cross 
the sinksand, making sure to activate Goddess Cube #11 on the southern ledge.

When you make it to the northern end of the sinksand pit, save your game at 
the Bird Statue (West Desert). Climb up the ledges to the left and follow the 
path bordering the previous sinksand pit to the end. At the end, push the 
mine cart off the ledge, serving as a means to bypass the pit if you need to 
return here. Go back to the Bird Statue and head northward to one more 
sinksand section. This is similar to what you just did, but now the sands are 
moving. This means if you kill an Ampilus, its shell will move with the sand 
current. This can be used to your advantage since you can ride the shell down 
to a better location to dash from.

That said, get across this sinksand in the same manner as you did before. 
Once you make it to the gate structure at the north end, first climb up the 
ledges to the left. Follow the upper path around, hopping across ledges and 
avoiding the Electro Spume, until you reach another mine cart at the end. 
Push that one off to form a shortcut across this part, then go back to the 
north end. Drop down and continue northward into a new region.


==============
Temple of Time
==============

In this area of the desert, go forward and use the Bird Statue (Desert 
Gorge). Follow the nearby path to an old mine cart, then look up and shoot 
the Timeshift Stone atop the perch with your Slingshot to activate it. This 
has the usual effects, plus it forms bridges for the mine carts across the 
gaps. Defeat the Technoblin that appears, then grab the Ancient Flower in the 
corner and hop into the mine cart.

At the other side, look towards the central structure across the gap. First, 
send your Hook Beetle through the main opening where the track is, and hit 
the crystal switch in that room to raise the gate blocking the track. For the 
second time, use the Hook Beetle to grab the Bomb Flower off the nearby 
cactus, and fly above the stump structure. Drop the Bomb Flower into the 
opening to trigger the Timeshift Stone, which turns the area a bit more green 
and lively.

Before you jump into the next mine cart, send the Hook Beetle along the track 
into the room below the stump. Cut the Deku Baba from the ceiling, then ride 
the mine cart safely across. Take the Ancient Flower at the other side, and 
continue westward towards the temple entrance. Talk to Gorko the Goron to 
find out what happened here, preventing direct access to the temple. After 
that, use the Hook Beetle to drop Bomb Flowers on the rocks atop the high 
columns nearby. When you uncover the Timeshift Stone, trigger it and you will 
see a robot and two Technoblins come to life.

Defeat the enemies and talk to the robot you just saved. It will tell you 
about Lanayru Mining Facility, which is connected to the Temple of Time. The 
robot marks its location on your map, plus it will update your map to show 
the terrain as it was in the past. This can be helpful since the paths shown 
on this "updated" map are still solid underneath the sinksand. This will play 
to your advantage up ahead. For now, look across the gap and hit the 
Timeshift Stone in the lower area with the Hook Beetle.

When it activates, push the mine cart across the border to reactivate it. As 
soon as you jump in, wield your sword and get a Skyward Strike ready. Once 
you ride up the first hill, look at Goddess Cube #12 and hit it with the 
sword beam to activate it (if you miss, you can ride back and try again). At 
the other side, simply continue eastward past the Deku Scrubs to reenter the 
desert area.


==============
Lanayru Desert
==============

Back in the desert, use the Hook Beetle and a Bomb Flower to clear the Hrok 
from its perch nearby. With that threat gone, go forward and consult your map 
to find the submerged paths underneath the sinksand. Run onto a submerged 
path and Fi will give you access to additional beacons, so you can mark these 
paths more effectively. Make your way to the southeast along a submerged 
path, and you should make it to the crumbling hill leading to the upper path 
ahead. Once you get up there, go left and you will find the device marked on 
your map.

Bomb the nearby rock piles to reveal a Timeshift Stone, then strike it to 
liven up the area. Defeat the two Technoblins nearby and talk to the robot 
near the device. It will mention that the device is a power generator for 
access to the Lanayru Mining Facility. Fi will then allow you to use Dowsing 
to find the three generator locations to power up this main one. First, 
follow the nearby path to a Bird Statue (North Desert).

Save your game, then drop down to the solid area below. Head northward and 
you will spot a crack in the wall. Bomb it to open up an entrance of sorts. 
This is the first remote node building, so go inside. In here, stay to the 
right and follow the path alongside the sinksand. Run across to the center 
platform, and bomb the rocks to reveal a Timeshift Stone. Trigger it and the 
room will be completely drained of sand, enemies will appear/change, etc. 
Most notable are the Ampilus that revert to Ampilus Eggs, which are used to 
access the room at the back of these buildings. This is what you must do in 
all three node buildings, so remember this process.

Wander around the new area below, opening chests and defeating any 
Technoblins you meet. At the north end of the room is a platform with a small 
gate on it. Step on the platform and the gate will rise. You need to take an 
Ampilus Egg and roll it into that opening to raise the gate leading into the 
back room. Luckily one is nearby here, so bring it closer slowly (you need to 
be careful since it can electrify you). Roll it into the slot when you get 
there, then enter the back room. In there, thrust your sword into the 
machine, and then turn and insert to activate the node.

With this node complete, exit the room and the building altogether. Outside 
again, your next destination is in the southeast area. From where you are 
now, head south a slight bit and take out the Hrok in the distance with a 
Bomb Flower from your Hook Beetle. After that, consult the map to find the 
submerged paths in the area, and follow them to the southeast area. You can 
rely on landmarks like grass patches and even how the remaining paths/walls 
are laid out to determine where the path is (it's a web pattern, so use that 
to your benefit).

Once you reach the more solid area to the southeast, run to the other side of 
the building you see. Activate the Bird Statue (Stone Cache), and open the 
adjacent door to enter the second node building. In here, the sinksand moves 
towards the back of the room as a current. Make your way to the center area 
once again by going from ledge to ledge, then bomb the rock pile to reveal 
the Timeshift Stone. Don't trigger it just yet though!

From where you are, defeat the Ampilus so that its shell remains. Quickly 
dash and climb onto the shell and ride it along the current to the far north 
area by the gate. Once you get out there, climb up the ledges on the left 
side. Open the chest up there to get a random treasure, then push the block 
off the edge ahead (this will act as the shortcut if needed). While still up 
there, shoot at the Timeshift Stone to trigger it.

Now, use the Hook Beetle to grab an Ampilus Egg below, and carry it across 
the wide gap to the northern area. Once you get the egg back there, run to 
the north and drop down to the gate area yourself. Roll the Ampilus Egg into 
the slot like before to open the gate, and run into the back room. Open the 
chests to get 5 rupees and a random treasure, then thrust/turn/push into the 
node to power it up. With that done, make your way out of the building.

Once you're outside, save your game again of course. You should see a gate 
straight ahead with a switch on the wall next to it. Dash and jump to pull 
the switch down, opening the gate. This acts as a shortcut to the southern 
region of the desert, but you don't need to go this way now. Instead, 
backtrack in a counter-clockwise manner until you reach the generator (the X 
on your map). Once you get there again, follow the upper path to the south 
until it crumbles into the sand and apparently ends.

Before you go any further, clear the Hrok by flying a Bomb Flower over to it. 
After that's done, consult your map and you should see a submerged path 
leading across to the west. There are two basket statues and a cracked wall 
there. Get over to that point and bomb the cracked wall to reveal a Timeshift 
Stone. Activate it and the surrounding area will become grassy and thus safer 
for you to stand on. Because the statues are now active, throw Bombs into the 
baskets to topple them. The middle one will reveal the third node in a room 
behind it. Do the usual thrust/turn/push set here, and the power generator 
will be fully activated. Fi will tell you to go back to the generator, so go 
ahead and do that.

If you noticed on the map, the node locations line up with the paths on the 
map. Keep this in mind when you examine the main generator now. You need to 
line up each of the three dials (each dial has a symbol corresponding to a 
given node), one at a time, starting with the one in the back. That said, 
move the dials as follows: water, left 3; fire, right 4; thunder, center. 
This should line up the dials correctly, which will cause the Lanayru Mining 
Facility to rise out of the center area.

With that done, dash and jump to the stairs and run up them to reach the 
facility's entrance. When you are ready, simply go inside!


=======================
Lanayru Mining Facility
=======================

In here, begin by saving at the Bird Statue in the left corner. You can toss 
Bombs into the basket statues along the sides of the room to find rupees 
hidden behind them. Also, make sure to defeat the Arachas wandering around on 
the floor. Use the Hook Beetle to drop Bomb Flowers onto the Electro Spumes 
in the sinksand, then move forward. There are two sinksand pits, but the one 
on the west side is more important. Drop a Bomb Flower via the Hook Beetle 
into the basket statue at the far end, then dash across to that fallen 
platform. Dash jump to grab the switch above, opening the north door.

Once you dash back to the safe area to the south, you can repeat this process 
on the east side if you want to access a chest containing 20 rupees in the 
barred alcove to the right. Otherwise, go into the next room ahead. Here, go 
forward to the intersection, and defeat the Staldras on both sides. After 
that, continue to the northwest corner of the room and kill the Arachas in 
there. Then, push one of the blocks to the east until it's against the wall, 
and climb to the middle platform above before entering the next room.

Here, use the Bird Statue, then look to the east to find a group of crates on 
a ledge. Send the Hook Beetle over there with a Bomb Flower from the nearby 
perch to clear the crates, then defeat a Yellow ChuChu and dash jump across 
to that ledge. Climb the ladder and open the chest to receive a Small Key. 
With that, get back across the gap and return to the southern chamber. Use 
the key to unlock the eastern door, and continue into that room.

In this room, follow the path leading across a disabled conveyor belt. Be 
careful when attacking the floating Froak enemies, as they will bounce 
backward when hit, and they explode on contact with a wall. Defeat the 
Arachas on the wall at the far end of the conveyor, and climb the wall to the 
upper level. Head to the right and you will find another ladder, but a crate 
is blocking the top. Use the Hook Beetle to grab the Bomb Flower from the 
pedestal above the room entrance, and clear the crate away.

Climb the ladder and stand on the switch, which will lower the bars 
surrounding a Timeshift Stone high above the room. Send the Hook Beetle to 
trigger it, causing the room to come back to life. The biggest hazards that 
now exist are Beamos statues (to beat them, use horizontal slashes to cut it 
down, then thrust into the eye to kill it). So, climb down the ladder and 
defeat the first Beamos, then dash across the fast-moving conveyor belt to 
reach the other side. Defeat the second Beamos, then drop down and dash 
across the next belt.

At the other side of the lower belt, climb the ladder and dash jump to grab 
the switch, opening an alcove across the way. Go back down and look along the 
conveyor belt; there are pieces of ore you should avoid, but there are also 
Stamina Fruits appearing at regular intervals. You need to dash against the 
conveyor direction, grabbing those Stamina Fruits, until you reach the far 
side. At the other end, go left and up the ladder to reach a chest containing 
20 rupees. After that, take the path leading to the right from the belt.

Head up the stairs and you will see a locked door ahead. To open it, you need 
to dash up the adjacent conveyor belt to the top of the hill, collecting 
Stamina Fruits along the way to make it there. Once at the top, defeat the 
Beamos and grab the wall switch above to open the door. Then, ride back 
across to the door and enter that room.

Here, look to the right and drop down to climb the ladder leading onto the 
other platform. You need to make your way across the room by jumping from 
platform to platform (if you take the low route, spikes will prevent you from 
reaching the northern platform). Hit the Froaks with your Slingshot to help 
clear the rock piles on certain platforms, or simply throw Bombs to clear 
them. Once you get to the north end, climb the ladder and open the chest up 
there to receive the Gust Bellows. This item allows you to blow gusts of 
wind, which can blow away the piles of sand you've been seeing in this 
facility, as well as various enemies.

From here, climb back down to the platform below. You can drop down to the 
right and open another blue chest to find a random treasure. After that, 
climb back onto the northern platform, and jump across to the platform in 
front of it. Look to the right (west) and blow the Arachas off the adjacent 
ledge, and clear the rocks on the following platform. Jump across to the 
western platform, where you will find more Arachas and a ladder. Before you 
climb it, continue along and push the block off the edge (as a shortcut for 
later). After that, climb the ladder and use the Gust Bellows to blow away 
the huge pile of sand in front of the door, and head through it.

You are now back at the room you were in earlier. Push the block aside to 
gain access to the ladder, then climb down to the bottom level. Defeat the 
Thunder Keese and jump over the gap, where you can defeat a Yellow ChuChu as 
well. Save your game at the Bird Statue if needed, then go through the door 
to the southern room yet again. This time, drop down to the area below and 
head left (east). Use the Gust Bellows to clear the sand piles to reveal a 
floor switch. Clear the sand around the block as well, then push it onto the 
switch to unlock the western door. Defeat the Arachas if you haven't already, 
then head into the room to the west now.

Head across this room by going from platform to platform, dashing across the 
sinksand and resting at each stop. When you reach the southeast corner, you 
will find a larger pile of sand in the middle area. Blow it away to reveal a 
Timeshift Stone. Strike it and this room will come back to life as well. With 
that done, hop onto the platform nearby. To use these platforms, you need to 
blow on the center vanes using the Gust Bellows to move in either direction. 
Once you get across, you will see a gate in front of you.

Before you handle the gate, head right and use the Gust Bellows to blow the 
next platform closer to you. Jump onto it and use it to reach a small ledge 
nearby with a chest on it. Open the chest to get a random treasure. After 
that, go back to the gate and look above it to spot a pinwheel. Use the Gust 
Bellows on it to raise the gate; keep blowing until the gate is fully raised. 
Then, go through and defeat the Beamos at the far end of the path. Climb down 
the ladder and you will find another airborne enemy to face, the Sentrobe. 
Use a shield bash to bounce its projectile back at it, then slice through the 
two smaller orbs it sends toward you. Do this twice to defeat this enemy.

Now that the coast is clear, use the Gust Bellows to blow the platform along 
its track to the other end. Run to the other end of the platform and jump 
onto the one you just moved over, and blow it back to the opposite end of the 
track. Jump off at the other end and climb the ladder ahead, then defeat the 
Beamos waiting for you above. Use the Gust Bellows on the pinwheel in the 
wall to open the gate blocking the door, and enter the next room.

As soon as you enter, the door will lock behind you. First, defeat the two 
Staldras on the ground level, and blow away the sand piles to find some 
Arachas to beat. Blow away the sand surrounding a block at the north end, 
then push the block along the sandy path to the end of that path. Once you do 
that, climb up to the ledge above, where you will spot a chest behind bars. 
If you hop across the other platforms nearby, you can defeat some more 
Arachas and blow away a sand pile to reveal an Amber Relic on the last ledge.

After that, go up to the barred area and use the Gust Bellows to blow away 
the sand inside, revealing a Timeshift Stone. Use the Slingshot to hit it, 
and the room will be cleaned up as usual. This also causes the Armos below to 
come to life. To defeat it, use the Gust Bellows to turn the vanes on its 
head, causing its middle compartment to open. Hit the two crystals (one can 
be hit normally while the other must be hit by a sword thrust) to kill it. 
Once the Armoa is defeated, the doors will open and the bars blocking the 
chest will be lifted. Climb back up and open the chest to get the Dungeon 
Map.

Now that you have the map, go back down and enter the left door (the one that 
the Armos was sitting in front of). You are now in the very large room from 
earlier. Begin by stepping on the floor switch nearby to open the gate, 
acting as a shortcut to the Bird Statue. After that, go back to the west side 
and check out your map. There are submerged paths hidden beneath the sinksand 
here as well, which will make crossing this easy. You can use the crumbled 
pathways that still exist as landmarks when crossing.

There are a few ledges along the west side with sand on them. If you blow 
away the sand on the first one, you will reveal a tunnel. Crawl through it 
(use the map for guidance) and open the chest in the room you emerge at to 
get a random treasure. You can blow away some more sand in there to find 
another Amber Relic. After that, crawl back out to the larger room and 
continue along the submerged paths. Get to the next platform along the west 
side, and blow away the sand to reveal another tunnel. Follow this longer 
path to the end and you will be overlooking a new room below.

Drop into the room you arrived at, and you will find a LOT of sand on the 
ground. You will need to put the Gust Bellows to work here, since you can 
blow away the mounds of sand to reveal the path. If you wander aimlessly, you 
will most likely be blocked by the spikes that rise up around the room. You 
want to make your way around to the northwest area of the room, by the ramp 
leading upward. It is in that region you will uncover a floor switch. Step on 
it to open the door above. If you continue around the path beyond the switch, 
you can reveal a chest with 20 rupees inside too.

When you are done here, go up the ramp and enter the room at the top. In 
here, use the Gust Bellows to clear the pile of sand, revealing a mine cart. 
There is a Timeshift Stone hidden within the ore in the cart; use a sword 
thrust from the side to trigger it. The cart will then start moving along its 
track, causing ledges to appear alongside the track as it moves along. Stay 
close to the cart as you cross the first gap. When you get to the other side, 
the mine cart will cause a Sentrobe to come to life. Luckily, the bars will 
stop the mine cart from moving forward anyway.

Defeat the Sentrobe, then run up the stairs nearby and head left to reach a 
Bird Statue if you want. Then, return to the stuck mine cart, and use the 
Gust Bellows on the pinwheel above the gate. When the gate is fully raised, 
the cart will continue moving. Stay along the right side of the cart as it 
progresses, using the cart to shield yourself from the Beamos on the other 
side. Another Beamos will block the path ahead, so defeat it to proceed.

When you reach the end of the track, use the Gust Bellows on the pinwheel 
above the gated doorway. Once the gate is raised, this will serve as another 
shortcut to the facility entrance. If you return later, you can use the wall 
switch to bring the mine cart directly to you, if you need to cross the path 
we just took again. Anyhow, head east along the next path and blow away the 
sand piles to reveal another mine cart with a Timeshift Stone on board. 
Trigger that one and the cart will start moving northward along a new track.

Stay along the left side of the moving cart to avoid the Beamos fire coming 
up. Once you are safely past the Beamos, get to the right side of the cart's 
path and you will pass a pinwheel which activates when the cart is close 
enough. As soon as you can, use the Gust Bellows to blow the pinwheel until 
the gate blocking the door door behind the Beamos is open. Once that's done, 
get to the end of the track (you can grab the wall switch to expedite this), 
and deactivate/reactivate the Timeshift Stone.

Now that the cart is moving back in the opposite direction, follow it along 
the ledges it creates until you reach the Beamos platform again. This time, 
hop off and run through the door before the Beamos is activated. In the next 
room, follow the path along the disabled conveyor belt while avoiding the 
gusts from either side. At the other end, defeat the Arachas on the wall (or 
blow them away with the Gust Bellows) before climbing to the top. Head up and 
right along the wall, stopping whenever a gust is blowing to avoid flying off 
the wall! Once you get to the top, first head to the left.

Defeat the Thunder Keese as you cross over the row of conveyors, and grab the 
wall switch ahead. After the platform moves across to where you are, run to 
the other end of this upper area. You will see a line of basket statues in 
the wall. Toss a Bomb into the first one, then jump onto the ledge and bomb 
the next to make it across the gap. At the other side, use the Gust Bellows 
to blow away the sand, revealing a Timeshift Stone. Trigger it and the room 
will come back to life, including the conveyor belts and enemies.

Next, jump back across the basket statue platforms to the other side. When 
you approach the line of conveyors, you need to dash across them while 
running diagonally to the right (so you don't fall down below). Once at the 
other side, hop onto the vane platform to the left. Use the Gust Bellows to 
ride across to the opposite side of the room. Get off there, and throw Bombs 
into the basket statues to reveal a puzzle solution on the walls (the 
solution is: 2 3 1).

After that, defeat the Sentrobe and look over the gap to spot another vane 
platform running parallel to the ledge you're on. Blow it over to the right, 
then get to that ledge and jump onto the new vane platform. Ride it across to 
the far end, then get off and push the block aside to gain access to the 
ladder below (for the shortcut). Then, run across and hop onto the vane 
platform along the eastern wall.

There are three basket statues here, but you need to throw Bombs into them to 
reveal crystal switches behind them. Then, you need to trigger the switches 
in a certain order. Use the vane platform to reach each of them, then trigger 
the switches in this order: left, right, middle (this mirrors the solution 
directly across the room). When this is done, the northern door will be 
unlocked, so ride the platform to the north and continue into that room. 
Defeat the two Armos enemies, and open the chest in the final room to receive 
the Ancient Circuit.

Now that you have this item, the remaining locked door will open. Exit this 
small room and climb down the ladder by the block in front of you. Defeat the 
Beamos along the path, and you will reach a conveyor. Run up the belt while 
avoiding the wind gusts and piles of ore, and grabbing the Stamina Fruits as 
they appear. When you reach the far end, go through the door to reach the 
large middle room once more. In here, first climb the ladder nearby and 
defeat the Thunder Keese above. Open a chest to get 20 rupees, then pull the 
block at the far end aside, creating one more shortcut.

After that, go back to the door and head north to the Bird Statue. Save here, 
then thrust into the Timeshift Stone on the mine cart to activate it. For the 
final challenge, hop onto the vane platform and blow across the gap with it 
while moving alongside the mine cart. That way, the wind gusts will not 
bother you. Once you get to the other end, pull the wall switch to move the 
cart to the end quickly, revealing the great door. Approach it and fit the 
Ancient Circuit into the space, and you will continue into the boss's lair. 
There, you will meet the Thousand-Year Arachnid, Moldarach.

---

BOSS: Moldarach

The battle against this giant scorpion is another two-part one. For the first 
part, you will have to attack its two front claws, both with eyeballs in 
them. When one of the claws opens up to expose the eye inside, swing at it 
with your sword. Be mindful of the way the claw opens and swing properly to 
avoid having your hit deflected. If either of the eyes turns red, jump back 
or to the sides to avoid the swiping attack that will occur. It will take 
several hits to destroy each claw separately. If one claw is left, Moldarach 
may also use its giant tail to swing at you quickly from above, so keep an 
eye out for that as well.

Once both claws are destroyed, the second part of the battle begins. A third 
eye appears in the middle of the scorpion's body, which you can attack by 
thrusting your sword straight into it. Usually after a couple of hits, the 
boss will dig into the sand and move around below it. At this point, use the 
Gust Bellows to blow the sand away where you see movement. If you blow 
directly on Moldarach for a few seconds, it will emerge from the sand. 
Otherwise, it may send smaller Arachas to attack (you can kill them easily 
with your sword), or it will swing its tail at you from below. This is the 
annoying part, but fortunately it seems to only take a handful of thrusts 
into the center eye to defeat this creature.

---

Once it's over, collect the Heart Container and head through the final door 
to reach the next room. In here, approach the mine cart and look above the 
track to spot a high ledge. Send the Hook Beetle up there to trigger a 
Timeshift Stone, then ride the mine cart across to the other end of the room. 
Once there, go forward to exit the facility altogether.


==============
Temple of Time
==============

You will emerge in another area of the Temple of Time. Watch the scene 
involving Zelda, where you will receive the Goddess's Harp. Once the scene is 
over, you will know that your next destination is the old woman at the Sealed 
Grounds. While you're here, use the Gust Bellows on the sand piles to uncover 
rupees and other goodies. Also, use the Hook Beetle to grab 10 rupees from 
the columns overhead. Then, run across the bridge and talk to Gorko the Goron 
again. After he's done talking, use the Bird Statue and return to the sky.


=========
Overworld
=========

Up here once more, you don't really need to head back to Skyloft just yet 
(unless you want to buy some more upgrades at Beedle's Airshop). So, head to 
the green column of light and dive into the Sealed Grounds.


==============
Sealed Grounds
==============

During your descent into this region, none other than Groose will catch up to 
you, causing a rough landing. After a bit of conversation, he will run ahead 
to the temple. As for yourself, save at the nearby Bird Statue, and talk to 
Gorko again. Talk to him a bunch of times to learn about special walls and 
statues, where if you play the Goddess's Harp in front of groups of Blessed 
Butterflies, some special secrets may be uncovered (more on that in another 
section).

For now though, head west and climb up the vine wall. At the top, go forward 
and enter the Sealed Temple.


=============
Sealed Temple
=============

Inside the temple, watch the scene between the old woman and Groose unfold. 
Once Link steps up, the old woman will give you a tutorial on how to play the 
Goddess's Harp. Basically, press Up on the Control Pad when you want to take 
out the harp, then hold A and wave the Wii Remote back and forth to play it. 
Move in time with the old woman's hair as requested, then move in time with 
the circle of light (you'll know if you're doing it right if more lights 
appear).

Once you complete the tutorial, you will have learned the Ballad of the 
Goddess. By playing that song, a large slab known as the Gate of Time will 
appear in the room. Following some more conversation, the room will shake and 
the old woman will tell you to get to the bottom of the pit outside. That 
said, save your game at the Bird Statue, then exit via the door across from 
the woman (not the side door).


==============
Sealed Grounds
==============

Now that you're back outside, run straight ahead and drop down to the bottom 
of the pit. Once you get there, the sealing spike will be broken and the 
Imprisoned will be unleashed (the same one from the game's prologue).

---

BOSS: The Imprisoned

This is the same creature you saw in the game's opening sequence. When the 
battle starts, it is at the bottom of the circular pit. It stands upright 
with two legs, but each foot has four toes (three in front, one on back). As 
the boss walks up the path surrounding the pit, you need to destroy its toes; 
three sword strikes to a toe will kill it. If you can eliminate all of the 
toes on one foot, it will cause the Imprisoned to move much more slowly. 
However, whenever it steps down, it will cause a shock wave which will damage 
you.

After you manage to cut off all eight toes, the boss will fall backward. At 
this point, you need to run around its massive body to reach the top of the 
head. You will see the sealing spike sticking out with a rather obvious 
target on it. Swing upward with your sword to hit the stone, causing damage 
to the monster. After three hits, the Imprisoned will get up and start 
charging up the hill a bit faster. You can use one of the air vents to fly to 
a higher ledge and stay in front of it. After a few moments, it will regrow 
its toes and revert to the same pattern as before. It will take a total of 
three rounds to defeat this boss (or nine strikes to the head piece).

An alternate approach would be to use the air vent at the bottom of the pit 
after the battle begins. It will shoot you really high in the air, allowing 
you to tilt the Wii Remote and change the direction of your descent. If you 
land on top of the boss, you can attack the sealing spike on its head 
directly by stabbing downward with your sword, without having to cut off its 
toes and wait for it to fall. This can be a very useful tactic if you are 
trying to rush through the fight, though you need to be careful as the boss 
may shake you off its head before you even get an attack in, forcing you to 
battle the toes instead.

---

After you win, run back down to the bottom of the pit and perform a Skyward 
Strike in the sealing spike to totally banish the creature.

With that done, you will return to the Sealed Temple, where the old woman 
will talk to you and Groose some more. She will mention that you must return 
to the three surface regions and obtain special flames to power up your 
sword. Only then will you be able to make use of the Gate of Time. The old 
woman suggests going back to Skyloft to talk to someone who knows the lyrics 
of the Ballad of the Goddess.

So, when you are done here, exit the temple and go find Gorko the Goron 
again. He will show you a group of Blessed Butterflies, so play the harp in 
front of them to make a Gossip Stone appear. After that, use the Bird Statue 
to return to the sky, and fly to Skyloft.


=======
Skyloft
=======

When you arrive back here, head into the Knight Academy building. There, head 
to the second floor and enter the large door to see Headmaster Gaepora. Talk 
to him and ask for the lyrics to the Ballad of the Goddess, which he will 
then tell you. He will also make mention of the Light Tower and "two sails" 
used to activate it. So, exit the academy and head southward to the windmill 
near the Plaza.

When you get to the first windmill, you will see a pinwheel attached to it. 
Use the Gust Bellows to spin it, causing the windmill itself to rotate. When 
the windmill is pointing toward the Light Tower in the distance, stop 
blowing; if lined up correctly, the windmill will light up. The other 
windmill is atop a hill in the southeast area. Get to that windmill and you 
will find that the pinwheel is missing as you approach it. A man nearby will 
talk to you about repairing the windmill if you can find the missing part, 
and then mentions an old robot that Gondo (the Scrap Shop owner) used to 
have.

With that hint, head over to the Bazaar and talk to the Scrap Shop owner in 
person. He will point out his old robot, and asks for an Ancient Flower in 
order to fix it (you should have a few by now). Give him the flower and he 
will fix the robot, called Scrapper. It will agree to help carry anything you 
need from the surface back to the sky, so now you can get going with your 
search. If you recall earlier, we saw this device sitting on Eldin Volcano, 
so exit the Bazaar and dive off an edge, and head down to the volcano.


=============
Eldin Volcano
=============

Choose to land at the "Temple Entrance" Bird Statue, and you will be right 
outside the temple, naturally. Go west and you will come to a slope near the 
wooden tower you knocked over earlier. Slide down and examine the pinwheel, 
and choose to have Scrapper come pick it up. Once the robot takes it away, 
dash up the hill and use the Bird Statue to return to the sky, then fly back 
to Skyloft.


=======
Skyloft
=======

Upon your return to Skyloft, you will land right by the second windmill. The 
man will fix it for you as promised before running off. After that's done, 
use the Gust Bellows to rotate this windmill to face the Light Tower. With 
both windmills pointing in that direction, an altar will appear on the roof 
of the tower. So, run to the tower and climb the ladders to reach the roof.

Once on the Light Tower's roof, target the center of the platform and take 
out the Goddess's Harp. Start strumming and the scene will trigger for you to 
play in time with the circle of light. Do that, and a beam will be reflected 
by the mirror, passing through the Thunderhead in the northwest region of the 
sky. That is definitely your next goal, so dive off of Skyloft and head 
northwest through the opening in the clouds.


======================
Inside the Thunderhead
======================

In this dark and stormy region, head northward while following the beam of 
light. You will come to an island in the distance (the chest for Goddess Cube 
#6 is on the ledge behind the tower, so you can get it now if you want). Fly 
over the main circular courtyard and land there to progress the story.


=============
Isle of Songs
=============

As it turns out, this island is known as the Isle of Songs. In the circular 
courtyard you landed in, there is a somewhat annoying puzzle you need to 
solve. Basically, there are three circular tracks on the platform, each with 
a special column on it. When you move the lever in the center area around, it 
will cause the columns to move all at once. If there is a wall blocking it, 
the column won't move. The walls can be controlled by a three-way switch next 
to the central lever.

The idea is to use the walls to block one column while the others rotate 
around, eventually making it so all three columns are lined up together. You 
then need to make all three columns line up facing the tower across the gap, 
since each column corresponds to a piece of the bridge leading across. When 
they're all aligned, the bridge will be complete and you can proceed.

To complete this puzzle, follow these steps:

    1: Hit the right switch.
    2: Push the center lever around until the middle and innermost columns
       are lined up (the middle one will hit the wall and get stuck for one
       turn).
    3: Hit the center switch.
    4: Push the center lever until the outermost column hits the wall and the
       first two columns (which are now aligned) align with it.
    5: Hit the right switch.
    6: All three columns should now be aligned. Push the center lever once
       more to complete the bridge forward.

Once the bridge is complete, run across it and crawl through the tunnel to 
enter the main tower. Inside, use the Bird Statue to save your game. Then, 
walk forward until you reach a circular design in the floor. Stand in it and 
perform a Skyward Strike to hit the crest across the gap. Once you do that, 
watch the scene and you will automatically learn the second song, Farore's 
Courage. You will also find out that the first sacred flame is located in 
Faron Woods, so that is your first destination.

Once you're done here, exit the room and dive off the island, then fly back 
through the Thunderhead to the main sky region. If you need to go to Skyloft, 
do that now, otherwise head down to Faron Woods.


===========
Faron Woods
===========

Make sure you land at the "Faron Woods Entry" Bird Statue to start. Once you 
land, go east and swing across the gap via the rope. At the other side, 
continue along until you get to the mushroom area (if you pushed the log off 
the ledge area, you can take that shortcut to get there quickly). Once in the 
mushroom segment, go north and find a bunch of rocks in the wall. Bomb the 
wall to reveal a Piece of Heart.

After you get that reward, go east and dash up the slope while avoiding the 
Quadro Baba in the middle of it. At the top, go forward along the path and 
take a sharp turn to the left. Continue up the hill ahead and follow the path 
leading to the Great Tree to the north. You will want to reach the temple 
ruins in the northeast corner of the map.

Once you approach that open area, you will see a bunch of Bleessed 
Butterflies surrounding an illuminated section in the middle of the path. 
Play the Goddess's Harp there and a scene will be triggered. Play in time 
with the circle of light until all of the petals surrounding the circle light 
up. Once that happens, the center of the circle will light up and Fi will 
direct you to thrust your sword into that spot. Hold A and hold the Wii 
Remote straight up, then thrust downward to activate the Trial Gate. This 
will automatically send you into a new area.


=====================
Farore's Silent Realm
=====================

This is known as the Silent Realm, which is something of a parallel world (if 
you are familiar with Twilight Princess). You are given a Spirit Vessel, and 
must collect 15 Tears of Farore within this area. You start off within a 
protective circle of light; step outside of it and special Guardians within 
the Silent Realm will come after you. If they hit you, you automatically lose 
and must start the trial again. If you collect a Tear of Farore, it will 
prevent the Guardians from moving for 90 seconds. A flower atop the on-screen 
vessel display will show how much time you have remaining, depending on how 
many petals are left on it.

1: Begin by running straight ahead to the steps, and grab the first Tear.

2: Next, go right or left and head up the stairs on the side to reach the
   viewing platform in the middle area above. Along the way, you can also
   grab glowing items called Light Fruits. They will cause beacons to appear
   above distant Tears for 30 seconds, which can be quite helpful as well.
   The second tear is atop the viewing platform.

3: From the viewing platform, facing the Great Tree, drop down and head
   forward and right. You will see a floating Watcher up ahead. If you step
   into the light it shines, it will cause Guardians to wake up and chase
   you, so steer clear of that. Be sure to pick up the next tear near it.

4: Up ahead, you will see a large root acting as an elevated platform to the
   right. Run up it and climb/jump across the vines on the wall ahead to
   reach a higher ledge. Take the fourth tear there.

5: Drop to the lower area again. You will see a pool of water surrounding a
   tree; this is Waking Water, and it will awaken Guardians instantly if you
   step on it. Jump and run across the log to reach the tree, as well as the
   next tear (be sure to grab the Dusk Relic nearby as well).

6: Get back across and continue southwest by a Guardian. Grab the next tear
   nearby.

7: Next, crawl through the tunnel to the other side. There, continue along
   the path ahead while avoiding the Watcher. You will see a ramp leading to
   a path overhead. Run up the ramp and take the right path first. Follow it
   around to a tree, where you will find another tear and a Dusk Relic.

8: Go back to the narrow elevated path and run across to the far end by the
   Great Tree. Balance across the tightrope to grab the Tear at the other
   side.

9: Walk back across the rope and drop down to the lower area, then head
   southward to find two Watchers patrolling the grassy area. Avoid them and
   take the next Tear sitting by a pool of Waking Water.

10: From there, turn left and drop to the lower ledge behind the nearby tree
    to reach yet another tear.

11: Below, you will see a path leading westward to a tree surrounded by a
    moat of Waking Water. Wait for the water to recede, completely
    disappearing, then run to the tree and claim the next tear.

12: Since you are now in the mushroom area, head south and avoid the Watcher,
    then grab the tear at the south end by the gate.

13: From here, head northeast to a slope. Dash up it to reach the next tear.

14: Continue along the path until you reach a gate. Turn left into the
    adjacent grassy area, and grab the next Tear in the corner, as well as a
    Dusk Relic in the corner.

15: Next, run up the hill leading northward towards the Great Tree again. To
    the right you will see a couple of ledges, so climb up them and claim the
    final tear.

The trial is now complete, but you must return to the gate to officially 
finish it. There should be a log nearby; push it off the ledge to act as a 
shortcut, then drop down and run straight ahead to the circle of light. Step 
into it and the trial will be closed. You will receive the Water Dragon's 
Scale as a reward, which will allow you to actually swim underwater! You will 
then return to the regular version of this area.


===========
Faron Woods
===========

Since the Silent Realm is complete for this area, you are now free to explore 
the region further. Since you can now swim, there are areas you can now visit 
here and elsewhere in the game. Since you are near it, get to the viewing 
platform above the temple ruins to save your game. Then, talk to the Kikwi 
Elder who is standing nearby. After you're done talking to him, head to the 
left and jump into the pool of water surrounding part of the Great Tree. Swim 
underwater to avoid the Quadro Baba overhead, then continue onward to find an 
Amber Relic at the bottom of the water. You will see a cave opening 
underneath the Great Tree, so swim into it.

In this room, you will need to swim through an underwater tunnel. You are 
given a generous amount of air, but there are air bubbles along the path to 
fully replenish your air supply if you need them. When you get to the end of 
the tunnel, you will reach a larger room above. Climb the vines ahead to 
reach the high ledge, then jump onto the first hanging platform. Use the Gust 
Bellows to blow away the Froaks, preferably into the Bokoblin on the next 
platform to defeat them all. With the second platform clear, watch out for 
any other Froaks, then line up with the platform ahead and blow the Gust 
Bellows straight ahead. Once you pull back far enough, stop blowing to move 
the platform forward. At its closest point, dash jump onto the next platform.

Defeat the Bokoblin and repeat this process to get to the final ledge ahead. 
Once you get there, exit the room to reach a ledge alongside the Great Tree. 
Up here, climb to the next ledge (the one with the heart flower), then look 
over the edge to the right. Look down to spot a ledge with a Goddess Cube on 
it. Line yourself up and drop onto that platform, and use a Skyward Strike to 
activate Goddess Cube #13.

Since you dropped down, you need to make your way back up again. Go back 
through the underwater tunnel and hanging platform room again, and you will 
be back on the higher ledges. This time, climb up the ledges to the top, and 
you will come to some more vines. Before you climb them, look up and use the 
Slingshot to shoot off the Walltulas hanging on it. Then, climb up and head 
left, leaping over the gap between the vines, and drop onto the ledge at the 
other side. Rest up on that ledge, then look up and shoot down more 
Walltulas, as well as a hornet's nest high above.

With all of the hazards gone, jump back up to the vines and continue heading 
up and left along them. When you reach a higher ledge, land there and enter 
the next room. There, you will be on a narrow path overlooking the room 
below. There is a Moblin standing guard at the far end of the path. You need 
to approach it and cut up its shield to get its attention. Once you do that, 
back up and the Moblin will charge at you. You can kill it but it will take 
way too long at this point in the game. Luckily, you can get around it here, 
so try and do that. Wait until it turns away (preferably at the middle of the 
path where you have more room), then run around it to reach the opposite end.

Once you get past the Moblin, exit the room to reach another outside ledge. 
Save at the Bird Statue (The Great Tree) and go along the path ahead. You 
will have to fight the Bokoblin Leader, as well as its cronies. You can grab 
an Amber Relic from one of the cubby holes to the left as well. Before you 
proceed, go back down the path to the first cubby hole. Look over the edge of 
the platform and you will see another Goddess Stone on a ledge farther below. 
Line yourself up with it, then run and jump off the platform. If you lined up 
right, you should land on that ledge. Activate Goddess Cube #14 once you get 
there.

You will need to once again get through the underwater tunnel and the rooms 
after it to reach the high ledge with the Bird Statue yet again. Once you 
make it back up there, continue up the path and defeat some Keese. You will 
see a ledge jutting away from the path nearby. Stand on that ledge, and look 
down and to the right to find yet another Goddess Cube platform far below. 
There is another ledge you need to fall down to, so once you line up, dash 
and jump so you can change your direction while falling. Land on the empty 
platform at the other side of the tightrope, and balance your way across it 
to activate Goddess Cube #15.

With the cubes in this area done, you can now go all the way back to the top 
of the Great Tree one more time! Once you get back up to the Bird Statue yet 
again, follow the path to the end. Climb the vines to reach the top ledge, 
which Fi will tell you is the top of the tree. You will see an old Kikwi 
sleeping on the branch overhead. Use your Slingshot to hit it and it will 
wake up. Chat with this old hermit, Yerbal, and he will point you towards a 
gate in the south.

You will find out that the gate is not complete, and that the complete symbol 
can be found elsewhere in Faron Woods. After you're done talking to Yerbal, 
dive off the Great Tree to the ground far below, and head northeast to the 
viewing platform. Once you get there, walk over the symbol on the ground and 
talk to Fi. She will let you get a good look at it. Once you're done here, 
it's time to head to the gate! Make your way all the way southward through 
the woods, until you reach the spiraling path (as if you were visiting the 
Kikwi Elder earlier in the game).

When you get to the gate (be sure to defeat the nearby Deku Scrubs first), 
approach it and perform a Skyward Strike. As soon as your sword is charged, 
you will be given the option to draw on the gate. As you can tell, the only 
incomplete part is the circle in the opening, so draw a circle in the empty 
space. Don't worry about being too perfect; the game seems to be rather 
generous, as long as you actually drew a large enough circle-like shape.

If you did it correctly, the gate will open up. So, continue straight ahead 
and dive off the ledge at the end into the lake below.


===========
Lake Floria
===========

Once you surface in this lake below the forest, you will find that the water 
current will push you ahead automatically. Swim along with the current until 
you go over a waterfall and into the next room. There, a strange fish 
creature known as a Parella will become scared of you and attempts to swim 
away. Follow it across the room (grab an Amber Relic below if you want), and 
it will try to lose you by swimming through a boarded up tunnel. Use a spin 
attack (while swimming, flick the Nunchuk forward) to destroy the wooden 
boards.

The Parella will notice that you have the Water Dragon's Scale, and after 
talking to it, it will agree to take you to the Water Dragon herself. So, 
continue through the next tunnel while avoiding the spiky mines floating 
around. Spin attack through the next wooden barricade ahead, and continue 
into another large chamber. This time, the path forward is blocked by 
boulders. There are Froaks swimming around, and they still explode upon 
impact with a wall or another enemy. That said, swim to the far end of the 
room and spin attack into a Froak so it crashes into the rock piles in the 
walls (these should be obvious), clearing them.

Once you clear the northern path, continue swimming along to the next room. 
The new obstruction in here is a row of iron bars which you cannot penetrate. 
You need to jump over them in order to proceed. Luckily you can do just that 
by swimming upward at an angle, then performing a spin attack as you approach 
the surface. You will then launch through the air at that angle, which can 
become quite useful in this and other situations. Do just that to get over 
the bars to reach the next room.

Up ahead, the Parella you've been following will swim through a crack in the 
wall. To proceed, you need to spin into the air, landing on the dry platforms 
above. Here, use the Bird Statue nearby to save your game, then open the 
chest on the ledge above to get a random treasure (I lucked out and got a 
Goddess Plume here). If you walk across to the other side of the room, you 
can find Goddess Cube #16 at the other end of a bridge. Activate it, then go 
back to the middle area and dive into the enclosed area below.

Swim through the next tunnel until you reach the end, then spin jump over the 
bars to encounter a new challenge ahead. A giant enemy fish is swimming 
around, and you need to take care of it in order to continue. Use a simple 
spin attack to kill it, then the Parella will swim ahead to the gate. 
Approach it and the Parella will unlock it using the top of its head as a 
key, funny enough. Swim through the opening and you will enter the Water 
Dragon's room.

In this room, swim forward and climb onto the main platform, then talk to the 
Water Dragon, also known as Faron. She will tell you about her encounter with 
Ghirahim, and the reason she is in a healing bath now. The Water Dragon will 
ask you to find some more sacred water to refresh her bath, so agree to do 
that. Once you are done talking here, run to the other side of the platform 
and swim across to the ledges in the back. Climb up them and exit through the 
path ahead.

Outside ahead, you will find a waterfall blocking access to another building 
for now. Use the Bird Statue (Floria Waterfall) to save, then head right to 
exit the area.


===========
Faron Woods
===========

Now that you're back in the forest, go forward and push the log off the ledge 
to create a big shortcut to Lake Floria for later. You will end up in the 
southwest area of the forest, near a steep slope you can dash up, and a new 
Moblin standing guard. Your next destination for the sacred water is the 
Skyview Temple, more specifically the Skyview Spring at the end of the 
temple. You will need to have an empty Bottle for this part, so make sure you 
have one before continuing.

When you are ready to proceed, make your way through Faron Woods and 
eventually the Deep Woods, until you get to the Skyview Temple again. It 
shouldn't take as long this time since you can take advantage of all of the 
shortcuts created by pushing logs off of ledges the first time through. Once 
you make it all the way there, go inside the temple.


==============
Skyview Temple
==============

For your second time through the temple, it will be somewhat quicker than 
before, but there are still new challenges to face. There are more enemies, 
and they are different/tougher of course. Plus, one of the doors is locked, 
so you will still need to find a Small Key. That said, save at the Bird 
Statue, and follow the path down the steps while defeating the Quadro Baba on 
the ceiling and cutting through the spider webs.

When you reach the northern area, you will find some Blessed Butterflies in a 
group. Play the harp and you will get to find the first Goddess Wall. Prepare 
a Skyward Strike in front of it, and draw what you want to get on the wall 
(draw a heart for hearts, rupee for rupees, and so on). I will detail these 
types of walls in another section. Anyway, there should be an opening in the 
wall to the north, so climb through it as a shortcut to the large room ahead.

In that room, save at the Bird Statue and watch out for the Bokoblin Archer 
across the room. Defeat the Bokoblins and avoid the Froaks, then take note of 
the locked door to the north. For now, enter the room to the east (the 
western room only brings you to a Mogma who tells you about the key being in 
a hole somewhere).

Anyhow, go into the east room and cut through the spider web ahead. Dive into 
the water and swim through the tunnel at the bottom to reach the hidden room 
to the east. Surface and climb the vines on the wall, then dig in the spot at 
the end of the path to find the Small Key. With it, crawl through the tunnel 
to exit the room quickly, and continue to the center room once more. Now that 
you have the key, jump across to the northern door and unlock it.

In the large central chamber again, you will now find Staldras crawling 
around. Make your way to the north side of the room while defeating any 
enemies you encounter. Once again, if you opened the shortcut here earlier, 
you can go right ahead to the following room to the north. Otherwise, take 
the eastern path across the tightrope (defeat the Quadro Babas first) and 
take the longer way around.

In this room, you will have to deal with two Bokoblin Archers at the far side 
of the gap. They can hit you from where you are, so move into the eastern 
alcove to avoid taking damage. To defeat those enemies safely, send the Hook 
Beetle towards them, but high enough to avoid the arrows. There is a Bomb 
Flower growing above the tightrope, so grab it and drop it on the Bokoblin 
Archers to defeat them. They are smart and will see the Hook Beetle coming, 
so be careful!

Once you clear the way, walk across the tightrope and one last Mogma will 
come out to talk to you. After that, save at the Bird Statue and open the 
door ahead to reach the boss room. This time around, you have to fight three 
Stalfos at once! They can be tough, but I recommend using Bombs to stun them 
temporarily, allowing you to get a few free hits in. The best approach is to 
also use Z-targeting while moving backward or to the sides. Target the 
closest one to you, run in and swing your sword as appropriate to hit an 
exposed section of that Stalfos, then back away and repeat. If you run out of 
Bombs, the pots around the room may hold some more.

After you manage to defeat them all, the final door will open. Go through it 
to enter the Skyview Spring.


==============
Skyview Spring
==============

Here again, go up the steps and continue to the very back of the spring. Fi 
will tell you to use Dowsing to find the sacred water, but that is not really 
necessary. Find the waterfall in the back, where two fairies are also flying 
around. If you take out an empty Bottle and scoop the water near that 
waterfall, you will receive Sacred Water. Once you have it, you will 
automatically exit the temple.


==========
Deep Woods
==========

Now that you're back outside, you need to bring the Sacred Water to the Water 
Dragon. To do that, return to Faron Woods and head to the southwest area of 
the map (alternatively, you can return to the sky right from the Skyview 
Temple, then dive back down and land at the "Floria Waterfall" statue).


===========
Lake Floria
===========

Once you make it back here, enter the Water Dragon's room and talk to her 
again. She will see that you have the Sacred Water she needs, and will use it 
right away. As thanks, Faron will lead you to the large waterfall outside. 
She will clear it away, allowing you to enter the place straight ahead in 
search of the sacred flame.

Once the Water Dragon leaves, save at the Bird Statue. If you haven't done so 
already, I would recommend catching up on Goddess Cube rewards. You should 
probably upgrade some of your gear at the Skyloft Scrap Shop, and buy the 
Sacred Shield in the Gear Shop if you haven't already (you don't have to, but 
it's a good idea). When you are set to take on the next temple, jump into the 
water and spin jump onto the crumbling steps at the other side. Then, 
continue inside.


===============
Ancient Cistern
===============

Starting off in this watery temple, use the Bird Statue nearby. Then, follow 
the path going around the perimeter of the room while defeating a wave of 
Green ChuChus. When you come to the locked door, grab the wall switch next to 
it and the bars will be raised, so enter that room. Inside, drop onto the 
lilypads below to reach the lower area. You will notice that when you fall on 
a lilypad from high above, it will flip over, exposing its spiky underside 
(this will also make it safe to swim under it if the spikes are upward).

With that in mind, climb onto the ledge nearby and cut down the webs to free 
the Skulltulas. Defeat them by flipping them over with your sword, then using 
a fatal blow to finish them off. Around the corner, you will find a door with 
a strange lock on it. You need to know the solution to this puzzle to 
proceed, which is found by swimming around and observing the giant statue in 
the center of the entrance room (there are markings on the statue's back and 
hands). To keep this simple, the solution is: up, down, left, right. You need 
to hit the sections of the door switch in that order.

If you do it successfully, the door will open for you, so continue into that 
room. In the next room, hop across the lilypads to the southeast corner. 
Climb the vines to reach an empty ledge above, then use your Hook Beetle to 
cut down the Skulltulas hanging from above, killing them. Now, look down to 
find a single lilypad with much larger spikes below it. Drop down to flip it 
over, revealing a passage in the wall. Swim through to grab 20 rupees, then 
spin through the wooden planks throughout the tunnel to reach the other end. 
When you emerge in a new room, climb the vines and go through the door. At 
the other side, open the chest to get a Small Key.

To exit this room, jump into the water geyser to reach the high ledge. Defeat 
the Deku Baba up there and drop off the opposite end to reach the ledge with 
the door. Return to the main room and run to the southern end, then swim 
across to the center area. If you haven't done this before, dive into the 
water and swim toward the statue's hands. You will see a silver rupee (worth 
100 rupees) in each hand, but if you swim normally, the hand will grab you to 
cause damage. You need to get close enough and use a spin attack while 
swimming to grab it and escape capture. Do this if you want an easy 200 
rupees.

After that, climb onto a lilypad above and jump to the middle ledge, and 
unlock the door to enter a new room (if you were curious, the stone tablet 
near this door tells you the order to check the statue for the previous door 
puzzle).

Drop into the pit inside the statue and you will face a tough mini-boss of 
sorts: the Stalmaster. It is a Stalfos but with four arms, which means it can 
block more of your attacks while attacking twice as much. Initially it only 
uses two arms to attack, so fight it normally until the other two arms come 
to life and wield weapons. The trick here is to approach it and watch the way 
the Stalmaster holds its weapons. The side that is not blocked is the 
direction you should swing your sword from to make contact. Keep this in mind 
while stepping back when it looks to be setting up an attack, and you should 
be able to win here.

Following the battle, open the door to reach a new room. In there, open the 
chest to receive the Whip. This new item can be used on objects such as the 
valves within this dungeon, and can be used to swing from certain other 
objects. Exit this room and use the Whip on the valve across the room to turn 
it, causing a water geyser to appear. Ride it to the upper level where you 
came in. If you want, you can continue turning valves and riding to the very 
top level, but you can't unlock the boss door yet.

So, exit the interior of the statue and return to the Bird Statue by the 
entrance. Save again, then follow the same path around the room's perimeter. 
At the end, you will see green hooks hanging from the wall. Use the Whip to 
swing from them to get across the watery gaps. At the other end, open the 
chest to get the Dungeon Map. Be careful in here as well since the giant red 
birds known as Furnix may try to attack from above. You can use the Whip to 
grab its tail to pull it down, then stab with your sword to kill it.

After you have the map, check it again to find an X marked on the west side 
of this room. Swim over to that area and climb onto the lilypads, where you 
will find a wall switch that's out of reach. The lilypad closest to it can be 
flipped over using the Whip on its hook-like spikes (remember this for other 
such pads you encounter). Jump onto the flipped pad, then use the Whip on the 
switch. This will stop water from flowing out of the fish head below.

With that done, jump into the water and swim through the fish head opening 
into the west room. Surface in that room and defeat the Skulltula, then walk 
around the path behind the fish head to find a chest containing 20 rupees. At 
the other side, you will find bars blocking the path. Use the Whip to hit the 
wall switch behind the bars (swing vertically between the bars), and pull it 
down to open the gate.

In the room ahead, defeat the Bokoblin Archer on the nearby ledge right away. 
Then, follow the path around to find Green ChuChus to beat as well. There are 
some Blessed Butterflies around, so you can play the harp there to make a 
Goddess Wall appear! Anyway, go back to the platform where the archer was, 
and use the Whip on the hook to swing across to some vines. Climb the vines 
to the ledge above, then dash jump onto the rotating column of vines ahead. 
Hang on the vines until you are over the southwest platform (where the other 
Bokoblin Archer is), then drop down.

Defeat the Bokoblin Archer, then look to the right to find more vines and a 
Walltula. Use the Slingshot to kill the Walltula, then use the Whip on the 
green hook above. Stop swinging, then line up with the wall switch to the 
left of the vines, and swing/jump to the switch. Pull it down to lower the 
bars above, then swing back across to the vines and climb onto that new 
ledge. Defeat the three Deku Babas in the room (shield bash their attack, 
then slash their stems to kill easily), then use the Whip on the valve to 
cause a whirlpool effect in the pool of water below.

Drop into that whirlpool and you will get sucked through a tunnel, ending up 
in the basement level of this dungeon. Surface and use the Bird Statue on the 
nearby platform, then look above to spot some Skulltulas. The one hanging 
closest to the bars is the most important one. Use the Hook Beetle to cut it 
down, causing it to fall and flip the lilypad. This allows you to swim 
through the tunnel underneath the bars to proceed.

Up ahead, you will find a locked door on the left side of the water current. 
On the other side of the bars, you will see a Bokoblin Archer with a shiny 
object on its body. Evade the arrows and use the Whip to grab the Small Key 
away from that enemy. Use it to unlock the door and get to the other side. 
You will get to peer into a rather ominous looking room below, but you can't 
access it yet. For now, jump over and defeat the Bokoblin Archer, then 
continue to the end of the room. Swim into the pipe and you will emerge on 
the first level in the northern chamber.

In here, get to the surface and climb onto the platform to the north. Jump to 
the wall switch and the bars will open, giving access to the main entrance 
room again (this will act as a shortcut if needed). Use the Bird Statue while 
you are here as well, then jump into the water and spin jump onto the nearby 
dry platform. From there, look around to find some vines on a wall above, and 
a lilypad below it. Use the Whip to flip the lilypad, then use the Slingshot 
to knock off the Walltula. After that, get on the pad and dash jump to the 
vines above, and climb to the top.

Once at the top, follow the path around until you see a Quadro Baba appear. 
Defeat it as usual, then walk to the edge of the platform you are on. Drop 
onto the lilypad below to flip it over, revealing a passage underneath it. 
Swim into it, collecting 20 rupees, then avoid the Froaks as you proceed. You 
might not want to kill them since the explosions will hurt you, but they do 
leave behind air bubbles if you need them. At the end of the tunnel, swim up 
to the surface.

When you emerge, go up the steps and defeat a Deku Baba hanging from the 
ceiling at the top. Once you beat it, turn the valve with your Whip and a 
water geyser will appear elsewhere in the room. Next, drop into the water and 
swim across to the vines you climbed before. Go back up them and to the high 
ledge overlooking the room. Use the Whip to flip the lilypad on the geyser, 
then jump across to the other side. Continue up the stairs and you will see a 
wall switch that's slightly out of reach. Get it with the Whip to open the 
gate ahead of you.

You will now be on a higher perch overlooking the main chamber. To the right, 
there are some vines. Shoot the Walltulas along the vines, then climb along 
them to the left. At the far left, drop down a short bit to another set of 
vines. Continue climbing to the left until you can land on a new ledge. Once 
there, use the Whip on the valve to cause a water geyser to appear for 
another shortcut of sorts. Further ahead, you will see a green hook/lever in 
the wall. Use the Whip to pull it down, which will cause the giant statue in 
the center to sink into the basement level.

With that done, jump into the water and swim to the south side of the statue. 
Climb onto the lilypads and jump to the ledge, then enter the statue room 
again. Once again, drop down the pit to the very bottom floor (use the 
Sailcloth to land safely). Go through the door down there to enter a new 
area. You will be faced with a lot of Cursed Bokoblins down here. They are 
easy to beat, but they are only truly defeated by performing the fatal blow 
move on them. If you have the Sacred Shield raised, they will stay away from 
you, which can be useful if you don't want to fight them.

After you clear out this section of the room, follow the path to the side of 
the door and fight some more Cursed Bokoblins. Avoid stepping into the cursed 
moat for now, as you will become cursed temporarily (makes you unable to 
act). When you come to the lilypads, jump across the first two and use the 
Whip to flip the last one. Hop across to the platform at the other side, and 
turn to the right to see the cursed waterfall coming out of a giant skull. 
Send the Hook Beetle into one of its eyes to find a tunnel. Hit the crystal 
switch inside the eyes to stop the waterfall from flowing.

With that done, jump back across the lilypads and head left this time. Defeat 
the Fire Keese and play the harp to reveal another Goddess Wall if you 
want. Continue to find a Bomb Flower at the end. Use the Hook Beetle to take 
it straight through the opening, then forward to find a cracked rock on a 
ledge ahead. Drop the Bomb Flower onto it to clear the ledge, then go back 
around and across the lilypads. Get to where that ledge you bombed was, and 
use the Whip on the hook above to swing onto it. From there, dash jump onto 
the first rotating column of vines.

Climb to the top of the rotating platform, then dash jump to the next vine 
column. This time, hang on the column as it slowly rotates around. There are 
two ledges you can drop onto as you go around. Ignore the first one and drop 
to the second one. Once you do that, follow the path to the end and dash jump 
to a stationary wall of vines. Climb up to the ledge above and look ahead to 
find a switch. Use the Whip and pull the lever to the left, which will 
reverse the direction of the spinning platform below.

Now, jump onto that platform to get to the other side, and continue up the 
hill while defeating Cursed Bokoblins. At the top, jump to the next rotating 
vine column. Ride it around until you hit the wall, and follow that path to 
the end. Jump to another stationary wall of vines and climb up. You will be 
on the other side of the bars across from the lever. Whip the lever to the 
right this time to reverse direction, then go back to that rotating column of 
vines. Ride it to the end and you will fall onto a new path. Continue up the 
hill to a ledge overlooking an empty room below.

Drop into this room and approach the rope hanging from above. Jump to grab it 
and start climbing, and you will see a group of Cursed Bokoblins appear 
below. If you want to farm Evil Crystals for equipment upgrades, you can kill 
them all and climb the rope again to respawn them. Otherwise, keep climbing 
to the top. If you are grabbed, shake the enemy off quickly and continue. 
Once you reach the top, you can climb onto a ledge on the floor above.

Up there, save at the Bird Statue, then jump to pull the wall switch nearby. 
This will cause a ledge to move outward nearby, acting as another shortcut to 
the room below. More importantly, walk over to the hook lever on the wall and 
use the Whip to flip it back upward. This will cause the statue in the middle 
to rise out of the basement. Since you did that, go back to the rope and 
climb/drop back down to the empty room below.

Back in the basement, enter the adjacent room this time. Use the Whip on the 
valve to make a water geyser appear, allowing you to reach this ledge again. 
Drop down to the room below and take the nearby Amber Relic, then run to the 
left to find the chest from earlier. Open it to receive the Blessed Idol. A 
group of Cursed Bokoblins will appear, but the statue will start to descend 
directly above you! You need to dash past the enemies and climb out of this 
pit to avoid instant death.

After you climb out, the statue will hit the ground and you can enter the 
door at its base. Inside, make your way to the very top level by turning the 
valves with the Whip and riding the geysers. At the top, check the door and 
place the Blessed Idol into it to open the ceiling above. Run up the steps to 
the very top of the statue, where you will find four valves. Turn them all 
and the statue will rise once more to an even higher level.

In the room you arrive at, you will find plenty of heart flowers and a Bird 
Statue. Make sure you recover your health and save at this point! When you 
are ready, go up the steps and get ready for the boss battle. After an 
encounter with Ghirahim, you will face off against the Ancient Automaton, 
Kololtos!

---

BOSS: Koloktos

Here, you fight a giant six-armed golden automaton wielding axes (and later 
swords). There are a couple of phases to this battle, as you would expect. 
For the first phase, it sits in a stationary position with two axes in its 
upper arms. Either of the lower arms will pull back and then swing toward 
you, hitting the ground. Back up when you see this happen, then target the 
valve on its arm and use the Whip to pull the arm right out of its socket! 
Repeat this with the other non-axe arm.

At this point, the two arms protecting the weak spot on the boss's chest will 
move away. You must be quick to run in and attack the spot with your sword, 
or the other two arms will come crashing down on you. The axe-wielding arms 
will also throw their axes at you, causing them to spin in the air towards 
you, looping around a couple of times before falling (you can avoid these 
easily by sidestepping). You can tell when the axes will be thrown by 
watching the upper arms. You need to stay close to the body so you can attack 
the weak point once it opens up. After you attack it enough, the first two 
arms will reattach themselves and the process will repeat.

Once you cause enough damage to the core weak point, Koloktos will push 
itself out of the ground, revealing giant legs for it to walk around with. It 
will also hold a sword in each of its six hands (the weak point is now 
covered by a cage of sorts). This is the more dangerous part since Koloktos 
will follow you around while waving its swords around. It can either swing at 
you with all of them in a row, or it will wave an entire side worth of 
arms/swords to attack. If it swings one of its sides downward, there will be 
three arms you can target.

Turn the valve on any of them with your Whip and the arm will fall off, but 
this time you can now pick up the giant blade it was holding. While holding 
the giant blade, take advantage of this situation by using it to slice 
horizontally below its torso, cutting off its legs. This will cause it to 
fall to the ground and become immobile for a period of time. You can also 
slice off some of its other arms if you like. The important part here is to 
use the giant blade to break through the cage protecting the weak spot, then 
attack it a bunch of times.

After several hits, you will drop the giant sword and Koloktos will revive 
its arms and legs before repeating the same pattern. If you end up getting 
chased around, remember that the boss can cut down any of the surrounding 
columns, revealing a single heart in each. Potions will probably be much more 
helpful in this case, but if you can avoid the sword attacks, you will be in 
pretty good shape. It should be emphasized that you will want to keep 
targeting the main boss as much as possible. It makes it easier to parry its 
attacks by jumping backward or to the sides.

---

Following the battle, claim the usual Heart Container and go through the door 
at the other side of the room. In that room, go forward and you will find a 
crest waiting for you. Perform a Skyward Strike on it to receive Farore's 
Flame! As a result, your sword will also be powered up, allowing you to 
inflict 2x as much damage, as well as have a slightly longer reach. Your 
Goddess Sword will then become the Goddess Longsword.

Fi will then suggest that you return to the Isle of Songs so you can learn 
the next harp melody. After that, you will end up back outside.


===========
Lake Floria
===========

Once you get outside, you will be met by Faron, the Water Dragon. After she 
congratulates you and leaves, it is time to continue with the story. Save at 
the Bird Statue up ahead, then return to the sky and head to the Isle of 
Songs inside the Thunderhead.


=============
Isle of Songs
=============

Once you make it to this island again, crawl into the tower and approach the 
altar. Use a Skyward Strike on the crest, and Fi will talk to you. You will 
then learn the next song, Nayru's Wisdom. If it's not obvious already, your 
next destination is the Lanayru Desert, for another quest in the Silent 
Realm. So, make your way out of this room and off the island, then fly to the 
desert once again.


==============
Lanayru Desert
==============

Make sure you land at the "North Desert" Bird Statue here. When you land 
there, you will be near the entrance to the Lanayru Mining Facility, but the 
desert is populated with more/tougher enemies this time around. If you look 
to the east, you will see a glowing spot with Blessed Butterflies floating 
around. Save at the statue, then run to that spot and strum the harp. Play in 
time with the pulsing circle of light until the circle is complete, then 
thrust your sword into the ground and enter the Silent Realm.


====================
Nayru's Silent Realm
====================

Upon your arrival, you will receive the Spirit Vessel once again. You then 
need to collect 15 Tears of Nayru, while avoiding the Guardians throughout 
the region. It will be tricky since you need to rely on your map for the 
submerged paths when crossing the sinksand.

1: East of where you begin, follow the submerged path across the sinksand. At
   the visible part of the path, turn left to reach the first tear.

2: Continue to the south and east along the submerged path (use the crumbling
   upper paths ahead as a visual cue). Dash onto the upper path to the south
   and turn left to reach this tear (eastern point of the web design if you
   look at the map).

3: Drop to the ground and dash directly to the south. You will see a Stamina
   Fruit and a mine cart surrounded by Waking Water. As soon as the water
   subsides, quickly push/pull the cart along a couple of times beforerunning
   out of the way (the water does return quickly). Get the cart under the
   next tear, then climb up to grab it.

4: Further south, you will see a mine cart against a wall. Climb onto the
   upper path via the cart to grab the tear.

5: Turn to the south and you will see a flat area of land full of Watchers.
   Dash across while avoiding the spotlights (there are pieces of Light Fruit
   along the way) and climb onto the ledge to take this tear.

6: From here, dash to the north until the wall to the west ends. Run around
   it and go back south along the west side to find this tear hanging high
   above. Roll into the tree to knock it down.

7: Run back to the north until you reach the area with the cages. Just before
   you approach the cages, dash up the crumbling hill to the right and you
   will find this tear on the upper path overlooking the cages.

8: Drop down into the area by the cages, and you will find a mine cart
   nearby. Push it until it's against the middle cage, then climb up and grab
   the tear (don't worry, the hole from earlier is patched up so you won't
   fall into the Guardian's hands below).

9: Head north and dash across the sinksand, then climb onto the lower path
   surrounding the central area. As you run around this lower circular path,
   you will spot a tear atop a box (there are three such boxes on the lower
   level). Climb up to get it.

10: See #9.

11: See #9.

12: Climb to the next path on the upper level, and go around to find some
    vines. Climb them to reach the next tier, then run around and climb
    another set to reach the roof. Grab the tear here.

13: Turn to the north and drop down to the second-to-last level again. Run
    down the stairs leading northward (away from the facility) and this tear
    is at the bottom.

14: Turn to face the stairs and start to go up them. Then, turn right and
    dash jump onto the upper ledge there, where you can grab another tear
    nearby.

15: Go back up the stairs and drop down to the lower level, and run around to
    the northeast part. You will see a wall to the north with two Watchers
    patrolling it, and the tear at the far end. At the eastern end of that
    wall, dash up the crumbling part and wait for the first Watcher to move
    away. Follow it and stand on the extra ledge to the right. When you see
    the first Watcher go back to where you first climbed up here, watch the
    second Watcher. As it turns to move toward the tear, quickly dash to the
    next path by the Guardian, or simply make a direct run for the tear
    (collecting it will give you the 90 seconds again anyway).

Once you have all of the tears, run back to the circle of light, which is to 
the north of the stairs. As soon as you step into it, you will receive the 
Clawshots as your reward! You will then return to the normal desert.


==============
Lanayru Desert
==============

Now that you have the Clawshots, you can explore all of those unreachable 
areas from your first time through the desert! It also makes travel through 
the area much easier since you can now grapple to the targets on many of the 
high walls/ledges. For example, just to the west of where you leave off, you 
can grapple to that ledge and open the chest to get a random treasure.

Next, head to the northeast area where you will see a submerged path leading 
to a narrow looping path which you couldn't access earlier. Get to that 
submerged path and you will see it end at a cracked wall to the northeast. 
Bomb the wall to reveal the passageway through a cave. Defeat the Yellow 
ChuChus along the way, then defeat the giant one at the end. Open the chest 
after that to receive a Piece of Heart!

From here, you will see a canyon of sinksand, lined with Clawshot targets. 
Use your new item to go from target to target (luckily you will hang from a 
target as you aim for the next one). Once you reach the ledge at the end, go 
along it and Clawshot over to the final ledge by Goddess Cube #17. Activate 
it and drop down to a submerged path, then follow it straight ahead.

For the next excursion, make your way to the south side by the cages. You can 
now use the Clawshot on the target above the sinksand pit, and activate 
Goddess Cube #18 on that ledge! If you continue directly to the west, pass 
the Hrok's perch and Clawshot onto the opposite wall. You can open a small 
chest at one end to get 20 rupees, and push the mine cart off the other end 
(to create another shortcut of sorts).

After you do that, you will want to get to the sand falls in the western 
area. You can get there by following the shortcut paths going along the 
perimeter of the sinksand areas. Once you get to the ledges you hop across in 
front of the falls, use the Clawshots to grapple onto the ledge above them. 
Once there, go into the cave to reach a new area.


=============
Lanayru Caves
=============

In here, go forward until you reach the center room full of Bomb Flowers and 
other items. You can play the harp in the center by the Blessed Butterflies 
to make another Gossip Stone appear. If you take the eastern path, you can 
get back to the Lanayru Mine (entrance area, where you can now reach a chest 
holding a treasure, and return to the Lanayru Caves using the Clawshots to 
cross the pit).

Also in the caves, you will find another Goron adventurer known as Golo. Talk 
to him and he will be attempting to excavate a path which appears on your map 
but cannot be accessed yet. Talk to him and he will give you a Small Key, 
used to unlock the western door. If you sit on the stool near Golo, you can 
donate 10 rupees to his excavation fund. When you're ready, use the Clawshots 
to get to the ledge with the door, then unlock it and enter the new area.


================
Lanayru Sand Sea
================

Here, begin by using the Clawshots to go from column to column. On the last 
one, drop onto the ledge below and follow the path along the crumbled bridge. 
Clawshot across to the other side and you will be in a large enclosed area. 
If you wander around, you can fight Yellow ChuChus and uncover lots of 
Lanayru Ants if you need them. To the west is a Bird Statue, so be sure to 
save at it right away.

To the north of here, you will find a lot of boxes. Climb onto them, then 
grapple across to the Clawshot target on another box. Drop down at the other 
side and enter a small cave room, where a bunch of Arachas will fall on you 
as you enter. Defeat them all and be sure to activate Goddess Cube #19 while 
you're here. Exit the room and climb back over the boxes, then follow the 
westbound path beyond the Bird Statue.

You will see an old robot and a boat ahead. Hit the Timeshift Stone on the 
boat and it will transform the desert sands into a sea full of water, as it 
once was. The robot will come to life, so talk to him for a bit. Agree to 
help find his crew, and he will mention having a sea chart at his home, which 
he will mark on your map.

You'll then get to board the boat and navigate the sea! The area outside of 
the boat's range will appear to be desert, but it will transform as you 
approach. You can move with the Control Stick and speed up by holding A (the 
boat has a stamina meter too, so pay attention). You can also shoot the 
cannon at enemies by pressing B to load/aim and A to shoot. For now, you want 
to get to the Skipper's Retreat, so head southward and around the barrier 
islands to reach a pier. Approach it and disembark the boat.


=================
Skipper's Retreat
=================

Once you arrive here, the Skipper will tell you to get the sea chart from his 
shack atop a high ledge. You have to go by yourself, however. That said, go 
forward and save at the Bird Statue. Follow the low-lying path to the right, 
defeating the Electro Spumes that pop out of the sand. At the end, look 
upward and Clawshot to the higher ledges. Defeat the Deku Babas on the 
platform, then look up to see a strange flying enemy known as a Peahat. You 
can Clawshot to this creature without any danger.

Clawshot to the Peahat and then to the next ledge, where you will find a 
giant Yellow ChuChu. Defeat it and bomb the wall ahead to open up a small 
passage. Halfway through the path, defeat a bunch of smaller Yellow ChuChus 
that fall from the ceiling. At the end, Clawshot between the Peahats and wall 
targets to reach a much higher ledge above. Ahead is a bridge with a Moblin 
guarding it. Try to shoot at it with your Slingshot from a distance to stun 
it, then quickly dash around it to reach the other side. Beat the Quadro Baba 
here and open the chest to get 20 rupees.

From this platform, you can go in a few directions. You can use the zipline 
to reach the bottom area again (it's one way, of course). To the south, you 
will see a Goddess Cube on a distant ledge. You can Clawshot to the vines 
hanging from the first floating platform, then climb around to the left and 
Clawshot to the next ledge's vines. Then, climb onto the platform and 
activate Goddess Cube #20. Get back across the vine platforms and grapple to 
the wall target to reach the previous large platform.

Now, Clawshot to the north ledge and you will see a plant sitting there. Use 
the Whip to pull it out, revealing another Peahat. Clawshot from it to reach 
the following wall target to the north, then climb onto that platform. Be 
careful of the Furnix flying around; use your Whip to pull it out of the sky 
so you can kill it quickly. At the top of the hill, look ahead to the next 
Clawshot target, but don't use it yet. Send the Hook Beetle out there first, 
and a Deku Baba on the ceiling by the target will emerge. Cut it off with the 
Beetle, then Clawshot to it to proceed onward.

On the next ledge, defeat the two Furnix flying around, then look around for 
a Peahat that's moving vertically. Clawshot to it and wait for it to fly 
upward before grappling to the next one across the gap. From there, Clawshot 
to the ledge where the Skipper's house is located. You can climb to the roof 
if you want, but there are only Sand Cicadas there. So, enter the house 
itself.

Inside, you can sit down in the middle area to recover your hearts. Then, 
defeat any Arachas you encounter and use the Gust Bellows to blow away the 
sand covering much of the floor. You will uncover Amber Relics, rupees, pots, 
and a chest. Open the chest to receive the Ancient Sea Chart. After you have 
that, Fi will have you look around the room really quick. Once that is done, 
exit the house.

You need to get to the bottom area again. You can use this zipline to reach 
the platform beyond the Moblin for a quick and easy exit. Alternatively, you 
can walk onto the dark wooden ledge overlooking the area below, and dash jump 
off of it (that way you can aim to land on a ledge with a chest containing 
100 rupees far below). Regardless of how you get there, save at the Bird 
Statue and talk to the Skipper by the boat. He will fill in your map to show 
how the Sand Sea looked 1000 years ago, revealing more of the map to the 
west. Your next goal is the Shipyard, so it's time to set sail!


================
Lanayru Sand Sea
================

From where you are now, continue heading westward on the boat. You will 
encounter enemies this time, both on land and on water. Use the cannon to 
dispatch them easily; you don't need to hit specific enemies, but as long as 
you shoot in their general area, the explosion will take care of the groups. 
Once you navigate around the groups of smaller islands, you will reach the 
pier, so disembark there to enter the Shipyard.


========
Shipyard
========

Upon your arrival, the Skipper will point out that the main entrance is 
locked, but you can use the mine carts to enter another way. The nearby 
building is your next goal here, so first save at the Bird Statue. Go up the 
steps to find the bottom end of a zipline, presumably one you can take later. 
Head east and you will find two Lizalfos waiting for you. Defeat them both, 
then continue up the stairs to the mine cart building. Talk to the old Goron 
and sit to rest, then read the instructions on the wall before jumping into 
the mine cart.

Basically, you can hold B to slow down, while you lean in any direction by 
tilting the Wii Remote. When you come to a curve, lean INTO the curve; if you 
lean away, naturally you will cause the cart to go off the tracks! If you see 
an obstacle (you won't for the first part at least), flick the Wii Remote 
upward to jump over it.

With that said, ride the cart along the first section of track, designed to 
get you accustomed to the controls. When you reach the room at the end, get 
out of the cart and continue along the path. In the next room, defeat a bunch 
of Arachas that fall from the ceiling, and you will be at an intersection. 
You can go straight and use the zipline to reach the entrance area, or you 
can go right to the next mine cart room. Go to the cart and jump in to start 
the more complex (but fun) ride!

This time, there will be multiple paths to take, and dead ends you must avoid 
or else you'll have to start over. When you go into the first loop, take the 
right track when you approach the split (to take a split path, lean in the 
direction you wish to go). Head through the tunnel and lean right to avoid 
the first dead end ahead, then proceed across a speedy portion of track which 
includes a jump!

Up ahead, lean to the left to avoid the second dead end. After you go around 
the wide curve, lean right to continue on the track and pass a dead end. For 
the final split up ahead, you can take either path you wish. The right one 
appears to be faster but with more tight curves, whereas the left one is fast 
but takes a longer and wider path. Either way, you will soon be at the end of 
the track, leaving you at the back entrance to the construction bay.

Once you get to the track's end, sit down to rest, and enter the bay door to 
the right. In this large sandy room, drop down and start using the Gust 
Bellows to blow the sand around. In the middle area, you will see something 
dark buried in the sand. Uncover it to reveal a Moldarach (the boss from the 
Lanayru Mining Facility)! Battle it as you did the first time around, but 
remember that your sword is stronger and you have more hearts (hopefully) as 
well. Once you defeat it, the door will open and Fi will report that nothing 
else can be found here.

Exit the construction bay building and head back down to the Skipper by the 
boat. Talk to him and he will mention that the last place to look is at the 
pirate's stronghold. Board the boat and you will be on your way.


================
Lanayru Sand Sea
================

From where you just were, the pirate's hideout is a short distance to the 
north. Use the cannon to clear any enemies, mostly on land, and go at full 
speed northward. When you reach the pier, get off and enter the stronghold.


=================
Pirate Stronghold
=================

You will arrive outside of the main stronghold complex. Go forward and save 
at the Bird Statue to start. If you wander around the area, you will find 
Thunder Keese and Yellow ChuChus to battle. The main entrance is blocked, so 
go along the right side to find a door. Use it to enter the stronghold 
itself.

Inside, go down the steps and you will find a device normally used for 
holding Timeshift Stones. There is not one here for now, so continue ahead 
and through the only open door here. In the long hallway ahead, use the Gust 
Bellows to clear the sand, revealing 20 rupees. Defeat the two Lizalfos in 
the chamber ahead, grabbing the Lizard Tails they drop afterward. In the next 
part, throw a Bomb at the Electro Spume in the sinksand ahead to kill it. 
Then, dash across the sinksand and continue through the door.

Go around the corner in the next room and you will find a Timeshift Orb. It 
is a portable version of the Timeshift Stone, as you would guess. Pick it up 
and start carrying it along to proceed through the stronghold. The effects of 
the time shift cause gates blocking doors/halls to disappear, enemy bones to 
be resurrected for you to defeat, and electrical nodes along certain openings 
to power up.

With that said, continue through the halls ahead and you will reach a larger 
room with enemy bones. Defeat the two Technoblins in here, and proceed into 
the next room down the hall. There is a Beamos statue blocking access to the 
next room, so you need to slice it down and thrust into its eye to kill it. 
After that, you will notice a chest in the alcove to the side. If you 
approach with the Timeshift Orb, an electrical barrier will appear, so move 
the orb away and open the chest to get 100 rupees.

After that, take the orb northward into a sandy room. As you move around, 
platforms will rise out of the ground, and the sinksand will disappear. Grab 
the Ancient Flowers on the ground soon after you enter, and run up the hill 
in the opposite corner. At the top of that hill, turn right and the first set 
of platforms will emerge. Jump across them with the orb and more ledges will 
appear. Do this to cross the room, and continue down the hall.

Leave the orb in front of the barred gates to the right, and run along the 
left path by yourself to keep the electrical barrier defunct. At the other 
side, grab the wall switch to lower the bars, then take the orb into the next 
room. In the large sandy room ahead, you will see a chest on a ledge in the 
corner. If you approach, large platforms will block your access. Get as close 
as you can without the platforms appearing, then drop the orb and dash across 
the sinksand to reach it. Open it to get a random treasure.

Take the orb and head through the southern hallway, where you will have to 
face several Deku Babas and Technoblins. Use Bombs to clear them all quickly 
and easily. In the sandy room ahead, go around and defeat the enemies that 
appear when you liven the room up as well. The door ahead is blocked by a 
gate (cleared by the orb) as well as bars, which are lowered by a switch in 
an adjacent room. The trick is that you can't go to the switch while holding 
the orb, or it will cause the electric barrier to block your way out.

To achieve this, go to the corner near that alcove by the switch, near where 
the Electro Spume is hiding. Leave the orb around there so you can dash into 
the area by the switch without turning on the electric barrier. Pull the 
block onto the switch to open the door's gate, as well as raising bars on the 
other side of the alcove you're in. Then, jump out and get the orb, and go 
through the doorway ahead.

The last puzzle here involves three rooms connected to each other. When you 
enter the first room, go into the left room and defeat the Beamos statues 
that come to life. You will notice that when you enter that room with the 
orb, the doorway behind you will be blocked by a gate if it's out of range. 
Also, look through the bars to the adjacent room. There is a gate blocking a 
wall, which the orb will clear. Drop the orb on the ground so that the gate 
in the adjacent room's wall is cleared, as well as the gate leading out of 
the Beamos room.

With that, go into the larger sandy room and open the chest to get a 
treasure. Also, use the Gust Bellows on the mounds of sand to get rupees. On 
the wall where the gate was before, you will find a wall switch. Grab it to 
raise the bars blocking the other doorway to the right. Go through there and 
take the orb into the sandy room, where you can activate two Armos in front 
of the doorway. Defeat them as you did before and the final set of bars will 
be raised.

Take the Timeshift Orb through and you will now be in the first room again. 
Place the orb in the center device and it will trigger a cutscene where the 
outside part of the building will open up, revealing a new area. The door 
nearby will also be unlocked. After Fi is done talking, go through that door 
to get back outside.

You will emerge outside of the complex, with the main "structure" lifted 
away. If you walk across the center bridge, Fi will now allow you to use 
Dowsing to find the ship that's holding Nayru's Flame. Before you leave, turn 
around and look above the door you just came out of. Use the Clawshots to 
reach the top area, where you can activate Goddess Cube #21. Dive off that 
ledge and save at the Bird Statue, then talk to the Skipper once more to 
leave this area.


================
Lanayru Sand Sea
================

Back on the sand sea, you will now need to find the invisible ship holding 
the flame, as the Skipper was talking about earlier. Luckily, you can use the 
ship as your Dowsing target to find where it is, seeing as the ship is 
sailing all around the area. Move around with the Dowsing window up (this 
prevents you from using your cannon, so break out of Dowsing to attack 
something), heading towards where the ship is detected. When you get close 
enough, use the cannon to shoot in that direction. If you hit the ship, it 
will partially appear.

You need to do this until you manage to hit the ship three times. Once you do 
that, the ship will become fully visible and lands in the sandy area at the 
northeast end of the sand sea. You will automatically climb aboard now.


========
Sandship
========

NOTE: To leave the Sandship, climb down the same ladder you used to enter the
      area on the top level.

As soon as you board the ship, go left and enter the door. There, you can sit 
and rest, and use the Bird Statue to save your game. The next door is locked, 
so you must go downstairs to level B1. In the open room below, you will find 
Blessed Butterflies for another Goddess Wall to appear by playing the harp. 
Take the path leading down the right hallway and you will fight some Thunder 
Keese. Defeat them and enter the door at the end.

In this room, defeat the Electro Spume and dash across the sinksand, then 
continue down the hall to some stairs. Go down them to level B2. Once there, 
go down the hall packed full of Arachas, defeating every last one of them. 
Save at the Bird Statue in the open area ahead, then Fi will point out the 
large door which is blocked for now. Continue ahead and to the right, and 
enter the room at the end of the hall.

You will find a room full of sand once again. Use the Gust Bellows to clear 
both connecting rooms completely, while defeating the Arachas that are left 
over. Once the room is clean, you will see four patterns, which is the 
solution to the switch on the nearby door. The red prongs on each floor 
pattern show the order from 1-4, so you need to read the solution by looking 
at each pattern with the red prongs on top. The solution, in case you can't 
figure it out, is: down, up, down, right.

Go to the door and target the switch, then hit the sides in that order to 
open it. With that done, go into the next room and open the chest to get a 
Small Key. Next, you need to backtrack all the way to level 1F again, by the 
very first Bird Statue. Once you get there, save your game and unlock the 
door next to it. If you are ready for a sub-boss battle, go through the door.

Out on the gangplank, you will have to fight Scervo, the robotic pirate 
captain. Use Z-targeting and raise your shield, then shield bash as it 
attacks you to stun it. Use this time to strike a few times with your sword, 
knocking it backward a bit. The idea is to send Scervo off the far end of the 
plank. When it raises its blade, there is a slight pause so be ready to 
shield bash quickly. Towards the far end, Scervo will use an electrical sword 
attack with a longer windup, so be ready for that as well.

After it hits the end of the plank once, the gate behind you will move 
slightly closer. The battle repeats but with Scervo using the electric attack 
more often. Hit it to the far end of the plank, and its arm will be cut off, 
leaving it with a large hook on the other hand. The gate behind you will move 
up much further, too. You can attack from the left side more easily now with 
that arm gone, but shield dash its hook attack when it comes. Knock Scervo to 
the end one last time to win.

Once you finally knock the old pirate captain off the ship, open the chest 
that appears to get the Bow! Fi will point out an eye switch on one of the 
poles above the main deck, so head back through the door and save your game, 
then continue through the following door. Back on the main deck, try out your 
Bow by shooting the eye switch on the middle pole to reveal a Timeshift Stone 
high above. Shoot another arrow to hit the stone, and the entire ship will 
transform to what it used to be.

There are now Bokoblins all over the deck, and one has locked up the 
Timeshift Stone again. Start by defeating the ones on the same level as you, 
then start looking up and around to spot the Bokoblin Archers on the high 
masts. Shoot arrows to knock off as many Bokoblins as you can, then start 
climbing up the ladder along the center mast. Up on the center mast, defeat 
some more Bokoblins, then walk along to the side where the bottom of a 
zipline wire is.

Look up to where the zipline begins and shoot the eye switch to lower the 
zipline itself. Grab it and you will be pulled to the higher mast. Run across 
and repeat this to zipline onto the top level of the center mast. Go to the 
middle cage and thrust into the switch, then turn clockwise and press A to 
trigger it. This will open up access to the Timeshift Stone again, as well as 
open the door below.

Now, before going inside, look to the east and you will see another zipline. 
Shoot an arrow to bring it to you, then grab it to move to the eastern end of 
the deck. Drop down and look east to find a Clawshot target. Grapple to it 
and Clawshot your way downward to a hidden deck below. You can make a Goddess 
Wall appear at one end, and collect a Piece of Heart from the chest at the 
other. When you're done, Clawshot back up and across to the main deck, and go 
through the door that opened to enter the ship again.

In here, use the Bird Statue to save again. Your next destination is the spot 
the Skipper marked on your map moments earlier, which is on level B2. Make 
your way all the way back downstairs to the room where you hit the four-sided 
switch to open the door (you need to defeat Technoblins and a Beamos along 
the way). This time, you will find it is a jail for three of the crew 
members. Talk to the robot closest to the bars and it will tell you about 
getting to the engine room below by activating two power generators on B1, 
which it will mark on your map.

After that, backtrack a slight bit to reach level B1 once more. In the main 
room on B1, you will see a room in the northwest corner filled with light. 
Defeat the Technoblins in the area and look up to spot the Timeshift Stone 
through the grate. Shoot an arrow to trigger the stone, reverting the ship to 
the present day. Now, enter the adjacent room and open the chest to get the 
Dungeon Map. In order to exit, grab the wall switch to raise the bars 
blocking your way out. Remember this room since this is how you can hit the 
Timeshift Stone from inside the ship.

Anyway, go down the hall straight ahead and you will see a powered down fan 
in the wall to the right. Look through it and shoot an arrow at the eye 
switch in that room, which will open the door to the left. Enter the room and 
defeat the Thunder Keese, then climb onto the ledge nearby and pull the block 
along the indentation in the ground. Go back across and step on the floor 
switch, which will open the hole that the block was in the way of. Shoot 
through the hole to hit the eye switch in the adjacent room, and the door 
leading to that room will open.

Before you enter the other room, go back down the hall and trigger the 
Timeshift Stone via the hole in the ceiling. Once you do that, enter the room 
on the right side of the fan. Defeat the Technoblin inside and you will see 
the first power generator. Thrust your sword into it and turn it to the left, 
then press A to power it up. The engine room will now be active, but you need 
to turn on the other generator in order to access the brig.

For now, exit this room and you will find one of the two doors across the 
hall is open. Enter that room and defeat the Technoblins, then push the box 
onto the floor switch near it. This will open up the portholes leading 
outside. The generator is in the adjacent room but you cannot access it just 
yet.

From here, make your way all the way upstairs to the main deck again. Since 
it's the past, the Bokoblins are back. Climb the ladders leading to the upper 
part of the deck, and head to the left corner. There is a lifeboat hanging 
off the side, and an eye switch above it. Stand AWAY from the boat, then 
shoot the switch with an arrow to lower the lifeboat. Then, look upward and 
shoot the Timeshift Stone to send the ship back into the present day. Now, 
drop down onto the lowered lifeboat and walk through the porthole you just 
opened before.

Back in this room, walk into the adjacent area by the generator. Grab the 
wall switch to open the door nearby, but don't leave yet. If you look up, you 
will see a hole in the ceiling with a view of the Timeshift Stone. Shoot it 
with an arrow to return to the past, then activate the second generator which 
will enable full access to the lowest level of the ship.

Next, exit this room and enter the one immediately next door (the one with 
the two portholes). Approach the left porthole and you will see a ladder 
outside of it. Climb down to level B3, and go through the door leading into 
the next room. Go down the ladder in front of you and there will be pistons 
moving up and down. The first one can be passed easily, then you will find 
two more ahead. When the closer one rises, stand under it and dash across 
when the last piston starts to rise. Climb up to reach the ledge at the other 
side.

Over here, use the Whip on the hook above to swing over the gap below. As a 
bonus side trip, turn and swing to the right ledge and climb up the ladder 
there. You will end up in an isolated room upstairs with five chests. Open 
them all to get 200 rupees and three random treasures (though I got Evil 
Crystals from all three). Go back down and swing across to the following 
ledge with the Whip. For the next group of pistons, you need to start dashing 
across as soon as the first one rises up.

Once you make it across safely, turn to see the third set of pistons. For 
this set, use the Whip on the hook above to swing onto the top of the first 
piston. Then, dash jump onto the other one ahead. From this higher vantage 
point, climb onto the ledge ahead. Use the wall switch to lower the bars, 
acting as a shortcut out of here. Then, crawl through the tunnel to reach a 
room with a ladder. Climb up to B2 and you will emerge next to the jail room.

Pull the wall switch in this room and the bars will be lowered, allowing the 
crew to escape! The main robot will thank you, and gives you a Small Key to 
access the captain's chambers with. It then marks that location on your map. 
After the crew leaves, go back down to B3 and crawl through the tunnel to the 
piston room. Now, go through the door nearby and climb the ladder outside to 
reach the portholes on level B2. Go into the room and out via the other 
porthole, then shoot the eye switch above the lifeboat to reach the top deck.

Now that you're back on the main deck, unlock the nearby door and enter the 
captain's chambers. Inside, go down the steps and around the corner to a Bird 
Statue. Save there, then approach the doorway blocked by bars on the left. 
There is a Beamos in the room; shoot an arrow at its eye to defeat it more 
easily than before. There are two of these enemies in here, but the other 
isn't looking at you for now. With that, go back upstairs to the deck and 
shoot the Timeshift Stone to revert back to the present day.

Head back into the captain's room and enter the right door this time (the one 
blocked by the electric barrier before). This time, defeat the Arachas, then 
look upward through the fan in the ceiling. Angle yourself right using the 
map, and you should see the Timeshift Stone through here. Shoot it to revert 
to the past, and defeat the remaining Beamos and Technoblin in here. Stand on 
the floor switch which will open a panel straight ahead, revealing an eye 
switch at the other side. Shoot an arrow through the hole to hit the switch, 
opening the door into that room.

In that room, defeat the rest of the Beamos and the bars blocking the other 
door will be raised, as well as the bars around the chest. Open the chest to 
receive the Squid Carving. With that, go back upstairs and out to the main 
deck. Run across to the other end and head through the red door there. Save 
at the Bird Statue, then make your way downstairs to level B2. When you get 
to that floor, save again at the Bird Statue and sit to rest, then approach 
the large door.

Use the Squid Carving to open the door, then prepare for a boss fight. The 
fight is not quite here yet, but you can see the control room is ravaged by a 
giant monster's tentacles. The ship is sinking and you need to get back to 
the top deck. Make your way along the path leading to the top deck, and you 
may get stopped by tentacles along the way. When you reach them, use a 
Skyward Strike to slice through the tentacles.

Avoid the rolling barrels as you proceed down the halls. Once you get to the 
next floor up, the floor you just came from will be flooded with water, so 
you need to keep going. Once you make it to the top, approach the door and Fi 
will warn you about the boss at the other side of the door. When you are 
ready, open the door to get to the deck outside. You will be facing the boss 
now: the Abyssal Leviathan, Tentalus.

---

BOSS: Tentalus

Like the others, this battle has multiple phases to it. For the first phase, 
you will have to deal with tentacles breaking through the deck floor. They 
will stand vertically, and if you get close enough to one, it may grab you 
(shake the Wii Remote to break free). The trick here is to charge up Skyward 
Strikes while running around, then target a tentacle and swing horizontally 
to cut the tentacle in half. You need to stay on the move to avoid getting 
picked up by a tentacle.

After you cut down four tentacles, they will stop coming out of the deck 
while Tentalus itself emerges from the water surrounding the deck. As soon as 
it emerges, its eye will open for a few moments, giving you a clear shot with 
your Bow. If you miss the eye, it will move its head around before attempting 
to crush you with one of its arms.

If you can send a shot into its eye, it will send the boss's head crashing 
onto the deck for several moments. You can either continue shooting arrows 
into the eye for damage, aiming between the tentacles on Tentalus's head, or 
cut through them with your sword and slice at the eye directly (the tentacles 
you cut through on the head stay destroyed if you take that approach).

Once the boss recovers, the same pattern will commence again. As you cause 
damage to Tentalus's eye, the tentacles coming out of the deck will become 
more plentiful and stay visible for less time. That means you need to have a 
Skyward Strike ready to strike a tentacle pretty much right when it comes 
out. Once you cut down four tentacles to make Tentalus appear, you won't 
really have an opening to shoot its eye right away. You need to avoid getting 
smacked by its arms before you get an opening to hit the eye.

After you get enough hits on the eye, the next phase of the battle will begin 
again. Tentalus will start to destroy the lower level of the deck. However, a 
box will have fallen from the higher part, so use that to climb to the upper 
deck now (watch out for the rolling barrels). Once you get up there, Tentalus 
will appear at the far end again. It has a new attack now, where the 
tentacles on its head grow teeth and will attack you. The best approach here 
is to simply keep swinging your sword around, so you hit the tentacles as 
they appear. They drop arrows and hearts, which can be helpful as well.

When you cut down enough of Tentalus's head tentacles, get a shot off in its 
eye to stun it once more. Either run in and attack or shoot more eyes to hit 
its eye a bunch of times. It should only take several more hits to defeat the 
boss at this point.

---

Following the battle, the sky will clear up and the crest will emerge from 
the platform. Grab the Heart Container and perform a Skyward Strike on the 
crest, and you will receive Nayru's Flame. This will now allow you to have up 
to eight Dowsing targets instead of the initial four. Your sword is also 
transformed into the Goddess White Sword! Fi will tell you about another song 
to learn at the Isle of Songs, so that is where you'll be headed next.


================
Lanayru Sand Sea
================

After you are done at the Sandship, you will be back at the first dock 
outside of the Lanayru Caves. The Skipper will thank you for all your help, 
and that you are welcome to return anytime. With that, run ahead and save at 
the Bird Statue. After that, head back to the sky and go to the Isle of 
Songs.


=============
Isle of Songs
=============

Once you make it out here again, crawl into the main tower and approach the 
altar. Use a Skyward Strike to hit the crest, and you will watch a scene 
where you will learn the new song, Din's Power. Your next destination is at 
the Eldin Volcano, so once you leave this tower, that's where you should be 
headed. I would recommend catching up on Goddess Chests if you haven't been 
opening them quickly.


=============
Eldin Volcano
=============

Land at the "Volcano Ascent" Bird Statue, since it is nearest to the next 
Trial Gate. Once you land, look nearby for the Blessed Butterflies and play 
your harp by them. When Fi appears with the circle of light, strum with the 
rhythm as usual, then ready/thrust your sword into the ground to enter the 
final trial.


==================
Din's Silent Realm
==================

After Fi goes over the usual dialogue here, you will get the Spirit Vessel 
and must find 15 Tears of Din throughout the Eldin Volcano. You will 
definitely be cutting it a bit close compared to the first two trials, but 
here we go!

1: From the start, go straight ahead into a tunnel. Dash up the hill to the
   next area, then hop across the magma and grab the first Tear of Din.

2: Ahead of you is a steep hill patrolled by Watchers. You need to get to
   that first platform about halfway up. Dash along one of the sides to reach
   it and stay out of the Watcher's path. Grab the Stamina Fruit and dash to
   the top of the hill. Climb onto the platform there and go east to find the
   next tear in the middle of the encampment.

3: Go back to the hill, and dash (hold A after jumping off) downward to the
   right. Avoid the Watchers and get to the bottom of the right path of the
   hill. You will be next to a Guardian, and you can grab the tear there.

4: Dash back up and round the corner to slide down the main part of the hill.
   Dash at the wall to run up it and grab a treasure (usually a Dusk Relic)
   before passing through the tunnel. Back in the starting area, go up the
   path leading around to the left. Grab the tear sitting next to a Guardian.

5: Enter the cave you just passed by, and turn left at the intersection. Jump
   into the wind geyser to be flown to the top of the volcano. Grab the
   treasure behind where you land and go into the next room. Follow the path
   up the hill and take the tear at the top.

6: Run back down the hill and drop through the opening on the left side to
   start going down the huge slide. There is Waking Water all over the slide,
   especially on the curves, so avoid it as much as possible. After you hit
   the first jump, hold A so you can land and start dashing on your own. Get
   to the left air vent and rest on the ledge, then drop down and dash a
   little more down the hill below to find the tear.

7: Continue going all the way down to the bottom of the slide. When you land,
   follow the path and jump onto the next platform to reach this tear.

8: Grab the Light Fruit as the path leads into a cave to the right. Go
   straight into the large wind geyser to return to the top of the slide.
   This time after hitting the first jump, dash down the hill to the right
   air vent. Drop off that ledge and dash down the right half of the hill,
   and get onto the ledge a little further below. Jump into the two air vents
   to reach the ledge with this tear.

9: Get to the bottom of the slide again and jump across the platforms ahead.
   Don't turn into the cave to the right this time. Instead, go straight
   ahead to the edge of the path where you will see vines. Choose to climb
   down them to reach this tear hanging below.

10: Climb back up the vines and grab the Light Fruit nearby. Drop down to the
    ledge below and take the Stamina Fruit before dashing across the skeleton
    bridge. At the other side, climb up the ledges to the right and go around
    the path to find this tear in front of a pile of rocks blocking the path.

11: Go back down and you will find a second skeleton bridge ahead, but this
    one is patrolled by a Watcher. Wait for the Watcher to move past before
    dashing across. At the other side, turn to the left (north) and climb up
    those ledges. Drop off the other side of them and dash jump across the
    platforms in the magma ahead to reach this tear on a safe ledge.

12: Climb back to the upper ledge after jumping across the magma. Instead of
    going down by the bridge, go left and climb up to a higher ledge. You
    will see a tear in the air with a rope hanging near it. Jump to the rope
    and swing to grab the tear.

13: Keep going along the path past the rope, and you will see a Guardian.
    Just past it, drop down to a lower ledge and take the tear sitting there.

14: Drop down some more and head directly to the west. At the intersection
    blocked by a Guardian, turn left and go up the left hill to find this
    tear.

15: Head back down the hill and look to the slightly lower ledge on the left
    side. There is a Light Fruit in front of a tunnel; crawl through it and
    you will see the tear on a ledge only accessible via tightrope. Balance
    your way up the tightrope to reach the final tear.

Now that you have all 15 Tears of Din, you need to return to the starting 
point. Backtrack your way across both skeleton bridges, then climb the ledges 
and vines ahead of them. After climbing up the vines, you will see a cave 
ahead of you. Enter it and turn left (do not use the wind geyser) to reach 
the Trial Gate. Step into it to receive the Fireshield Earrings, which allow 
you to withstand extreme heat! You will then go back to the regular realm.


=============
Eldin Volcano
=============

Now that you have the Fireshield Earrings, you can explore that hot room at 
the top of the volcano without catching on fire! Run up the hill nearby and 
enter the cave, then jump into the wind geyser to reach the area high above. 
Once you land, go into the hot room behind you and the earrings will kick in 
instantly. Run up the hill ahead of you to reach a new area.


==============
Volcano Summit
==============

In here, look ahead and you will see a few paths to take. The eastern room 
leads you nowhere for now, so simply go forward to the Bird Statue while 
fighting the Red ChuChus. Save at it, then follow the path around the corner 
to find an Amber Relic. Then, drop down to the lower area below, where you 
can fight more Red ChuChus. To the west, use your Bow to defeat the Cursed 
Spumes easily. Avoid their projectiles or you will become cursed temporarily!

Jump across the magma via the platforms, and you will see two paths to take. 
First, take the left (west) path leading outside. There, you will find a 
spring to the left, and a ledge overlooking a pit to the right. First, walk 
into the spring and use an Empty Bottle to get some Water (you will see why 
shortly).

After you bottle up some Water, walk over to the ledge overlooking the pit. 
You should see a jagged rock structure straight ahead and to the left. It is 
obscuring a ledge behind it, so you will want to dive off this ledge and 
quickly tilt the Wii Remote forward so you can maneuver around the jagged 
structure to reach that ledge. It may take several tries but at least you 
don't lose health by falling into bottomless pits! When you make it to the 
ledge, activate Goddess Cube #22 right away. Then, use the Clawshots to make 
your way back to the ledge overlooking the waterfall (you can summon a Gossip 
Stone here, and bomb a cracked wall to find a chest containing 100 rupees).

Go back inside now, and turn to the left. Defeat the giant Red ChuChu and 
continue into the northern chamber. There, you will meet Gorko the Goron 
again, who remarks about finding Goddess Cubes. Fi will then enable you to 
use Dowsing to find missing cubes, which may be helpful if you are not using 
this guide! The main puzzle in here is a frog statue sitting next to a fiery 
gate. Go up to the frog statue and use the bottle of Water you just filled 
up. The statue will drink it, clearing the fiery gate next to it.

Gorko will run ahead, so follow him into the next room. Play your harp by the 
Blessed Butterflies to make another Gossip Stone appear if you want, then 
talk to Gorko. If you bomb the cracked wall on the west side of the room, you 
can find a couple of dig spots holding rupees and treasure. Anyway, go back 
to the spring outside and fill up another bottle with Water. Return to the 
second frog statue room and you will see that the statue is just out of your 
reach. Clawshot to the vines on the left wall, then walk onto the ledge above 
the statue and use the Bottle to pour the water in.

With the second gate cleared, continue outside to a much larger fiery gate, 
with a giant frog statue above it. As you approach, talk to Gorko and you 
will quickly realize you can't solve this one the same way you did the first 
two gates. Before you leave the area, activate the Bird Statue (Inside the 
Volcano). Then, enter the room on the west side. There is an open window in 
there; climb onto it and Clawshot onto the vines along a floating platform 
ahead. Use the Clawshots to get to the next ledge, where you can defeat a 
Lizalfos. Grapple to the last ledge and activate Goddess Cube #23.

After you do that, drop down to the entrance area below, and return to the 
water spring. This time, a Mogma will be sitting in front of it. Talk to him 
and he will mention a story about Lake Floria having enough water for this 
situation. Fi will then chime in about the water basin that Faron, the Water 
Dragon, was resting in earlier. With that settled, your next goal is Lake 
Floria. Return to the Bird Statue you just activated, then save and head back 
to the sky, and head right to Faron Woods.


===========
Lake Floria
===========

After diving at the green column of light, land at the "Floria Waterfall" 
Bird Statue. Once there, enter the Water Dragon's chamber behind you. Swim to 
the center platform and talk to Faron, who will indeed allow you to borrow 
the water basin. After Scrapper comes to take it into the sky, return to the 
Bird Statue and fly off again to the volcano.


=============
Eldin Volcano
=============

You will arrive back here at the very bottom of the volcano, due to 
Scrapper's miscue in judgment. The area is now inhabited by new enemies, 
including plenty of Bokoblin Archers. You need to lead Scrapper back to the 
summit, but it cannot take much damage, so you need to dispatch the enemies 
quickly and often from a distance. From where you start, use the Bow to clear 
two distant archers, one to the left and the other to the right.

After you clear the initial archers, start heading forward and to the left 
across some ledges. Follow the path into a tunnel, and defeat the Red ChuChus 
ahead. Before you reach the hill, start picking off the archers before they 
get to you first. There is one on the left ledge, one at the very top, and 
another on the middle ledge halfway up. After the coast is clear, start 
making your run up the hill, resting at the middle platform along the way.

Once you get to the top, go ahead and you will find a Moblin standing on the 
toppled tower from earlier. This can pose a threat, so you will want to run 
up and cut apart its shield right away. The trick here is to raise your 
shield while targeting it, then shield bash when it uses its spear attack. 
This will stun it, allowing you to get some hits in. You can cut apart its 
wooden shield, making for easier hits as well. You can also use arrows from a 
distance, but that may take too long.

After the Moblin is gone, continue along the path and beat a Red ChuChu as 
you approach the next steep slope. There are three levels here, each with two 
Bokoblin guards (the first level has simple guards, but the top two levels 
have archers). Run up to the first set of ledges and defeat those enemies, 
then quickly dispatch the archers above with your Bow. After you clear them 
all, continue to the very top of the hill and climb up the ledges there.

Turn and defeat another Bokoblin Archer on the ledge overlooking the hill to 
the right, and save at the Bird Statue. From here, go east and defeat the 
Bokoblins hiding in the shacks. There is a second Moblin to face, this time 
with an iron shield. Employ the same approach as before (shield bash its 
spear attack and slice a few times before stepping back and repeating). Upon 
clearing the Moblin, continue up the hill ahead and you will find yet another 
Moblin on the bridge in front of you. Before you go forward, look around and 
use arrows to defeat the Bokoblin Archers standing above and to the left.

Following this, defeat the Moblin here and you will be able to proceed across 
the bridge. Once you get to the other side, continue into the hot chamber 
ahead and run up the hill to enter the summit.


==============
Volcano Summit
==============

In the first room here, defeat the Fire Keese and any Red ChuChus lingering 
around. Save at the Bird Statue, then proceed to the north. You will see two 
Lizalfos waiting for you this time. You may want to pick one (or both) off 
with Bombs or by using your Bow, since they will target Scrapper and will be 
tough to fight both at once anyway. After they are gone, go down and shoot 
the Cursed Spumes in the magma before jumping across the platforms. At the 
other side, go up the hill and continue through the rooms to the north.

Once you make it over to that fiery gate again, Scrapper will automatically 
dump the water from the basin into the frog statue, extinguishng the gate for 
you. After the robot leaves, save at the Bird Statue once more before heading 
into the Fire Sanctuary.


==============
Fire Sanctuary
==============

When you enter this fire-themed dungeon, first save at the Bird Statue. The 
path ahead is blocked by a large magma pit, so you can't simply run across. 
If you look above, there are plants hanging from the tree branches and on the 
ceiling. These contain water, so if you hit one (I recommend using the Hook 
Beetle so you don't waste ammo), it will drop water directly below it. Shoot 
the one above the magma to make a temporary platform appear; jump across it 
quickly to cross the room.

In the next part, hit the water plant above the magma stream to make another 
platform appear. This time, jump onto it and ride along the current to the 
east side of the room. Use your shield to block the Bokoblin Archers' arrows 
on the way to the end. Jump off at the end of the stream and go up the hill, 
defeating the enemies you encounter. Defeat them all and the bars will open 
at the end of the path. Open the chest to get a Small Key.

From here, drop down to the lower area and an elder Mogma will emerge by the 
name of Guld. Talk to him for a bit and he will give you a hint about two 
statues facing each other. Take that advice and unlock the door leading to 
the next room. In there, save at the Bird Statue before heading down the 
stairs. Defeat the Cursed Keese and Bokoblins on the way down, then go 
through the door below.

You will be able to go left or right in this room. First, go left to a chest 
containing 20 rupees, then go downstairs to reach a ledge overlooking the 
adjacent room. Drop down onto the grating above the magma and a giant magma 
hand known as Magmanos will attempt to grab you from below (don't stay still 
and you will avoid it). Stand on the solid platform there and the hand will 
push it upward, so use that to reach the higher ledge. Jump off there and 
climb the vines ahead. Defeat the Bokoblin Archers above, then climb along 
the vine wall to reach a nearby ledge.

Beat a couple more Bokoblins, and you will see a Bird Statue on the ledge 
below. Drop down to it and save, then go through the door next to it. In 
there, you will face a Dark Lizalfos (it's the same as the regular Lizalfos, 
but it can curse you with its breath instead of burn you). Defeat it, then 
continue into the next room at the far end of the hall.

Here, first defeat the three Cursed Spumes in the magma throughout the room. 
Look to the right (north) of where you entered to find the statue's mouth is 
clogged with rocks. Straight ahead is a tunnel, so send your Hook Beetle 
through it to grab a Bomb Flower. At the other end, loop around to the left 
and send the flying device right into the statue mouth to clear the rocks. 
This will cause the magma to flow around the room. Use the Hook Beetle to 
grab rupees above the statue head and in another tunnel to the south, then 
hit the water plant overhead to make a platform appear. Ride it around the 
room, then defeat the Bokoblin Archers and go through the open door.

In here, you will find a Mogma being held above a pool of magma. There are 
piles of molten rock on the ground here, so steer clear of them to avoid 
damage. You can clear them with the Gust Bellows, so do that to reach the 
chest. Open it to get a Small Key, then exit the room. Back in the previous 
room, simply unlock the nearby door and go in there. Here, make your way 
through by slicing through the thorny water plants and running past before 
they respawn.

When you reach the fiery gate, go south to find thorny water plants blocking 
the intersection. Cut through them and open a chest in the southern alcove to 
get 20 rupees (there is a fairy in one of the pots too), then go up the 
stairs on either side. Open the chest on the west side to get a random 
treasure. At the north end, you will find a ledge overlooking the fiery gate 
with a frog statue above it.

To feed it water, find a thorny water plant and thrust forward with your 
sword. This will leave the plant stuck on your sword until you knock it off. 
With that in mind, walk onto that ledge with the impaled plant, and thrust 
again to send the water bubble into the frog statue, opening the gate below. 
After getting past that puzzle, go into that room and defeat the Dark Keese 
and Bokoblins. Save at the Bird Statue, then enter the room ahead.

Here, you will have to battle two Magmanos enemies. There are two rock slabs 
you can stand on to reach higher ledges, each with thorny water plants. To 
win, first get to a higher ledge and impale a water plant. Then, drop to the 
grating and run around until the Magmanos emerge. Swing your sword at one to 
douse it with water, causing it to solidify. Quickly attack it four times 
with your sword to cause it to crumble in defeat. Do this to defeat both of 
them, which will cause magma to drain out of this room and the one next door.

The imprisoned Mogma will call to you from the bars nearby. So, enter the 
door on the lower level to reach where he is. Dash to the wall switch below 
to free the Mogma, who will make a chest appear as a reward for your help. 
Open it to receive the Mogma Mitts! They are an upgrade to the Digging Mitts, 
which will allow you to burrow into underground passages at certain 
locations.

With that said, try them out on the dirt patches nearby. Holes you can burrow 
into have a larger "O" opening after you initially dig them up. In the first 
passage here, you can learn the mechanics of underground passages. You can 
wave your Wii Remote to attack what's in front of you, allowing you to 
destroy boulders and knock Bomb Flowers along the path ahead. You can also 
hold Z to view the floor above so you know roughly where you are. Navigate 
around to collect a bunch of rupees, then hit the Bomb Flower northward to 
clear some rubble ahead. Get to the light in the northeast corner and emerge 
there.

You will emerge in a new room. Use the Gust Bellows to clear the molten rock, 
revealing two new dig spots. Save your game via the Bird Statue, then dig 
into a new passageway. Get to the left side of the center switch, and attack 
it to cause the gate above to slide over, opening a path forward. Emerge from 
the tunnel and go through the open doorway whead, then go up the stairs and 
into the east room.

Here, first go down the southern hall and step on the floor switch to raise 
the bars there, creating a shortcut. Go back to the broken bridge to the 
north, and you will see Bokoblins at the other side. Kill them with arrows, 
then use the Clawshot targets to grapple across to the door. If you drop down 
to the ground below, you can find some Blessed Butterflies to summon a 
Goddess Wall by, then Clawshot back onto the path above. In the next room, 
you will find another Mogma being held prisoner above. Talk to him, then go 
around the corner to a gate. Burrow into a passage in front of it, and you 
will see two switches controlling gates above. Hit the bottom switch first, 
followed by the top one, then emerge from the tunnel.

Now that you did that, you can go around the corner and through a passage 
leading to a thorny water plant. Impale it, then go back to where the fiery 
gate is and walk up the steps in front of the frog statue. Thrust to send the 
water into it, clearing the gate below it. In that room, pull down the wall 
switch to free the Mogma prisoner. Go talk to him and he will give you a 
chest. Open it to receive the Dungeon Map.

Both Mogmas have mentioned a hidden room somewhere nearby. Check your map and 
bomb the seemingly solid wall directly to the east, and it will crumble. 
Burrow into the hole there and you will find that the tunnel has a Moldorm 
roaming around. The tail is its weak point, but if it spots you, it will 
chase you around. Try to lose it by going around corners or causing it to run 
right into a box, stunning it, so you can get behind it to attack. I'd 
recommend avoiding these enemies when possible. The way out is on the west 
side of the room.

Where you emerge, open the chest to get a Small Key. After you grab it, climb 
the vines to make it out of this alcove, then drop down and make your way out 
via the western door. Out here by the broken bridge, use an arrow to defeat 
any Bokoblins across the way, then Clawshot across to the other side. Instead 
of entering the door ahead, turn to the left (south) and press the floor 
switch to lower the bars, creating a shortcut to where you fought the Dark 
Lizalfos earlier. Go across that bridge and enter the east room.

As soon as you enter, burrow into the hole next to the gate to the left. Go 
around the right side of the gate to reach the switch; attack it to move the 
gate, then emerge from the hole. The gate will be moved aside, so continue 
down the hall and stairs ahead. When you reach the thorny water plants, 
impale one on your sword and step on the floor switch to raise the bars, 
creating another shortcut. Then, drop to the grating in the center area to 
lure the Magmanos out. Swing the water plant at it, then attack with your 
sword to kill it.

By defeating this Magmanos, the magma will be drained, allowing access to the 
ground-level room. Follow the new path down the hall and go through the door 
at the end. Open the chest on the balcony you reach, and you will receive an 
Empty Bottle! Now, go back inside and down the hall, then climb onto the 
ledge directly across from you. Head left and back along the path you opened 
up before, then enter the door by the Bird Statue. Run across the bridge, 
turn right and follow the path across to the other bridge, and enter the door 
to your left.

Once you get to this room again, go down the steps and save at the Bird 
Statue ahead. Then, unlock the door and enter a new area. Follow the path 
down to the magma stream below, and use arrows to defeat the Cursed Spumes, 
as well as the Bokoblin Archers on the high ledge to the west. Hit the thorny 
water plant above the magma to make a stationary platform appear; jump across 
it and go upstairs to a door. Enter the new room there.

Follow the path around to find a gate and a dirt patch you can burrow into. 
Burrow down and start heading towards the nearby switch. You will see a Mogma 
at the far end of the tunnel. Hit the switch and continue onward, and the 
Mogma will quickly hit the switch to move the gate back to its initial 
position. Go around the corner and approach the Mogma, and he will dare you 
to catch him. This is actually simple; just wait at an intersection (out of 
the Mogma's view), then dash out and cut him off. You just need to touch the 
Mogma to win here.

After you catch the Mogma, you will both exit the tunnel. He will leave a 
chest behind as an apology for running off; open it to get a Piece of Heart. 
He will also open the gate ahead for you. Go through the opening and defeat 
the Cursed Spume and Dark Keese, then shoot the thorny water plant above. 
Ride the platform down the stream and jump off at the other side. Step on the 
floor switch to raise the bars for the shortcut, then save at the Bird Statue 
(this is important, so make sure you save).

Once you save, burrow into the dirt patch next to the statue. Make your way 
around the tunnel, noting the Stamina Fruit as you progress. Attack the 
boulders in the corner, then turn to face the Bomb Flower. Hit it so it rolls 
into the rubble at the north end. Once it explodes, magma will start flowing 
downward, so you must escape or die! Dash back around the corner to the 
Stamina Fruit along the path. Take it and head directly eastward (don't grab 
the other fruit, it's out of the way). If you run low on stamina towards the 
bottom of the path, move at normal speed to reach the exit hole. You should 
be able to make it out safely as long as you don't lose your stamina and need 
to recover from it.

As a result of your actions, the statue heads below will start flowing with 
magma, causing the stream below to move along. Save again, then go through 
the door and head downstairs to the lower level again. At the stream's edge, 
hit the water plant above and ride the platform downstream. Once you get to 
the other end, jump off and head up the stairs to an intersection.

Use the Bird Statue (you can return to the sky from here, in case you want to 
get any upgrades done). Read the tablet if you want, then head down the 
apparent dead end behind it. If you look below, you will now recall the hint 
about the two statues facing each other. One has wide open eyes, and the 
other appears to be sleeping. Dash jump off the ledge facing the sleeping 
statue, and aim towards its mouth. As you approach, a magical platform will 
appear, so land on it and slide into a hidden room.

Go around the corner and summon a Goddess Wall if you want, then head through 
the door ahead. There, defeat the two Dark Lizalfos to unlock both doors. 
Dash jump onto the upper ledge and continue into the following room. Here, 
head up the first set of steps to a landing area. You can summon another 
Goddess Wall in the back corner. Defeat the Dark Keese, then start making 
your way up the stairs. When you reach the part with the vines, look up to 
see two separate sections of vines. Clawshot to the upper-left section first, 
then turn and grapple to a hidden set of vines by an obscured ledge. Land 
there and open the chest to get a random treasure.

From that ledge, Clawshot to the right set of vines to get to the next 
section of steps. Dash jump across the gaps as you make your way to the very 
top. Once there, go into the next room. Here, you will see five statues, each 
with a varying amount of wings (zero to four). The tablet hint says you must 
light them in order from least to most wings. There is a burrowing spot 
nearby, so dig into the passage below.

Down here, you will find switches you can move over, which will light the 
statues above. You need to light them in order, so hold Z to keep tabs on 
where the statues are so you can maneuver yourself appropriately. The first 
two can be reached easily, but then you need to hit the Bomb Flower to the 
north to reach the third switch to hit. Be careful not to hit the switch by 
the Bomb Flower out of sequence! Once you properly light all five lanterns, 
the bars blocking the chest above will be raised. However, bars blocking your 
exit from here will be lowered, while the bars blocking in the Moldorm will 
open. Defeat the Moldorm to open them, then exit the tunnel.

Back on the surface, go to the chest and open it to receive the Mysterious 
Crystals. Now, go up the steps at the opposite end of the room and head out 
through the door. Step on the floor switch to lower the bars leading to the 
Bird Statue intersection. Save your game, then go up the northern steps to 
the large door. Defeat the Bokoblins on the surrounding ledges, then examine 
the door. Place the Mysterious Crystals into the slot to open it, and you 
will meet the next boss. The boss is none other than the Demon Lord Ghirahim 
once again!

---

BOSS: Demon Lord Ghirahim

The Fire Sanctuary boss is none other than Ghirahim once again. His tactics 
have not changed much since you first fought him early in the game, but they 
are worth detailing all the same. Ghirahim will hold out one of his hands, 
which will glow red, and will grab your sword if you swing at him; slice the 
Wii Remote upward to break free of this grasp. If he takes your sword, shield 
bash his attacks to knock it out of his hands, or simply evade the attacks 
and wait for him to toss the sword aside.

The difference this time around is that he has a varying amount of those red 
daggers floating around him as he approaches. If he grabs your sword, you 
need to break free quickly or the daggers will launch at you to cause damage. 
Since his hand generally follows where your sword is, you'll want to slice 
upward from below or the opposite side to have the best chance of landing a 
hit. If you see the hit connect, you can get a few more hits in before he 
backs off.

After taking a hit, Ghirahim may back off and attempt to launch a bunch of 
daggers, several at a time, in your direction. Raise your shield and use a 
shield bash to block the ones actually in your path. As you repeat the 
process and cause more damage, more daggers will appear in this interim, so 
be prepared for that.

Once you cause enough damage to Ghirahim during the sword-grabbing phase, he 
will back off and wield two blades to come at you with. For this phase, 
target him and approach to see how he holds his blades. There will be an 
obvious opening, so swing your sword from that direction to hit Ghirahim a 
bunch of times. If you hit one of his swords, he will hit you with a counter 
attack, so try and aim carefully. He will once again have red daggers 
floating around; use your spin attack to cut them out of the air before they 
hurt you. He will speed up a bit as you inflict damage, so keep the same 
attack pattern up until you win.

---

Following the battle, take the Heart Container and go through the door across 
the room. In that room, approach the altar and use a Skyward Strike to hit 
the crest. This will allow you to receive Din's Flame, which transforms your 
sword into the Master Sword at last! Now you are able to activate the Gate of 
Time in the Sealed Grounds, which is of course your next destination. After 
the scene here, you will exit the Fire Sanctuary.


==============
Volcano Summit
==============

Back outside, there is one more thing you should do before heading back to 
the sky. Go across the bridge and into the cavern ahead. Go by the Gossip 
Stone and burrow into the hole in front of it. Crawl through the passage and 
emerge at the other opening, and you will reveal a hidden room. In there, you 
can bottle up some fairies if you want, and more importantly collect another 
Piece of Heart!

After you have that, crawl back through the tunnel and save at the Bird 
Statue outside before returning to the sky.


=========
Overworld
=========

Once you're back in the sky above, head to the green column of light and dive 
into the opening to reach Faron Woods. Be sure to land at the "Behind the 
Temple" Bird Statue.


==============
Sealed Grounds
==============

When you arrive here, you will see a bunch of Bokoblins patrolling. Defeat 
them, then climb the vines leading towards the temple. You will now see Gorko 
the Goron standing near a group of Blessed Butterflies. Talk to him, then 
strum the harp by the butterflies to make a Goddess Wall appear. Draw a shape 
on it to get your chosen reward, then talk to Gorko again. He will ask you 
for more help when the wall regains its power. For now, go into the temple.


=============
Sealed Temple
=============

In here, approach the Gate of Time, which the old woman and Groose are 
standing next to. The woman will tell you to perform a Skyward Strike to 
activate the gate. Stand on the pedestal and charge up your sword, but you 
will be interrupted by a rumbling outside. It appears that the Imprisoned 
from earlier has broken through the seal again, and you must stop it! Save at 
the Bird Statue in here, then exit via the southern door.


==============
Sealed Grounds
==============

When you enter the area surrounding the pit, you will see a wooden track 
encircling the upper perimeter of the area. Apparently Groose built this 
track and has a catapult he can use to fling giant Bombs at the enemy to aid 
you. So, drop down into the pit and the Imprisoned will emerge once again.

---

BOSS: The Imprisoned

For the second time around, battling the Imprisoned is very similar to when 
you fought it earlier. The major difference now is that it has now grown 
arms, so it may attempt to climb up the walls to reach the next tier above. 
If you see it trying to climb up a wall, Groose will signal to you, so you 
can press Up on the Wii Remote to switch to his catapult on wheels. You can 
move it along the tracks with the Control Stick, and launch a giant Bomb at 
the target by pressing A. If you hit this creature with a giant Bomb, it will 
get knocked off the wall and become temporarily stunned.

As for your actual course of action, the Imprisoned still has two legs, each 
with four toes. Three toes are in front, and one in the back of each foot. It 
seems to move a little bit faster this time around, but you should still be 
able to cut down the toes with little effort. Try to cut down one foot's toes 
at a time, since that stub will slow its movement down a lot. When it steps 
down with a foot that has toes, it will send out a shock wave that can damage 
you, so steer clear of whatever foot is about to step down.

As a result, you may find yourself quickly falling behind. Keep dashing to 
catch up, and once you cut off all of the toes, the Imprisoned will fall 
backward. You may not be able to run around it this time, so use an air vent 
to get to the ledge above, then run down the hill a short bit before jumping 
down towards the boss's head. You will see the seal sticking out once again, 
so slice upward with your sword. Three hits will send it back into its head, 
repeating the same battle pattern as before.

After you do this damage, the Imprisoned will either try to climb the wall 
again, or it will lay on its belly and speed ahead along the path. If it 
drops forward to crawl, use an air vent to get above it, then wait for it to 
stand back up. Repeat this process two more times, so you get nine total hits 
on the seal in its head, to defeat the Imprisoned again.

---

After you defeat the Imprisoned for a second time, drop down to the bottom 
and perform a Skyward Strike on the seal, then slice along the displayed 
design to fully seal it up again. With that done, it is now time to activate 
the Gate of Time. So, head back out of the pit using the air vents to get to 
the top quickly, and reenter the temple.


=============
Sealed Temple
=============

Back inside, talk to the old woman and Groose, then stand on the pedestal 
once again. Use a Skyward Strike and shoot the beam at the gate to finally 
activate it. After another quick conversation, you will charge into the gate.


===============
Temple of Hylia
===============

Upon your arrival in the past, save at the Bird Statue nearby if you want. 
Then, talk to Impa and you will be told to go meet Zelda in the next room. Go 
up the steps ahead of you to meet Zelda once again. After a lengthy cutscene 
which explains quite a bit of the story, and fully powers up the Master 
Sword, you will leave the room. Talk to Impa once again, then step back 
through the Gate of Time.


=============
Sealed Temple
=============

When you return back to the present day, you will talk to the old woman and 
Groose once more. Following that conversation, exit the temple and use a Bird 
Statue to return to the sky, then go to Skyloft.


=======
Skyloft
=======

Once you return here, head to the Knight Academy. Go up to the second floor 
and into Headmaster Gaepora's room. Talk to him about the Triforce, and it 
will turn out he is not going to be very helpful in that respect. He does 
mention the sky spirit Levias, who is trapped in the Thunderhead. As you turn 
to leave the room, he will suggest asking Instructor Horwell about it. So, 
leave the room and go next door to Horwell's room.

Talk to Instructor Horwell and he will mention that Levias is apparently 
possessed by a monster of some sort. Horwell agrees to train you to reach 
Levias to do battle, so you will both go outside. The instructor teaches your 
Loftwing to use a move called the Spiral Charge. Basically, press A like you 
would use a regular charge, but you now unleash a spinning attack of sorts.

In order to demonstrate, you will have to complete a training course in the 
sky. Dive off the platform you're standing on and call the Loftwing to begin. 
The objective is to perform a Spiral Charge to hit 10 targets within 120 
seconds (two minutes). The targets are mostly on the sides of rocks, though 
birds may be flying around with a few of them as well. There are more than 10 
targets total, but you only need to hit 10 to win. Simply fly as you normally 
would, then press A when you are in front of a target to destroy it.

Once you complete this training, Instructor Horwell will direct you to the 
Lumpy Pumpkin for more information. So, leave Skyloft and head out there.


===============
Pumpkin Landing
===============

When you get here, enter the Lumpy Pumpkin and talk to the owner at the 
counter. He will mention his yearly offering of pumpkin soup to Levias, and 
prepares to make a special batch to take to him now. Since the container is 
huge, Scrapper will be summoned to carry it behind you. When you are ready, 
go outside and save at the Bird Statue, then dive off the island and fly into 
the Thunderhead to the northwest.


======================
Inside the Thunderhead
======================

When you get into the Thunderhead region, look for an island with a rainbow 
above it. You can't miss it. This is the first time that the flying enemies 
in this region will actually attack you, so be cautious as you progress. Dive 
onto that island and you will get to watch a quick scene where Levias 
appears. You find that it is obviously infected by some monster. Thus, you 
must enter into battle against the Great Spirit of the Skies, Levias.

---

BOSS: Levias

The battle against Levias is a short one, but your success largely hinges on 
how well you can control the Loftwing in the air. Levias has four tentacles 
with eyes on the ends of them, and those are the targets you must hit. 
However, Levias floats around in the sky at around the same speed as you, so 
it's also a moving target. The main thing to look out for is its tail, which 
moves up and down. If you aren't paying attention, you can find yourself 
getting hit quite often.

A good approach is to fly toward Levias from the side, lining up with a 
tentacle as best as you can. When you get very close, use a Spiral Charge to 
destroy it. It may appear that you are close, but don't underestimate the 
fact that Levias is also moving away from you. As a result, you may find 
yourself using up all three of your charges to even get close enough, forcing 
you to rest and waste time, all while avoiding hitting the tail and body. 
Once you manage to hit all four tentacles, a creature will emerge from a hole 
on top of Levias, and this part of the battle will end.

---

The creature that appears is actually the Ocular Parasite, Bilocyte. At last 
you can fight what is ailing Levias! You will see a platform of sorts atop 
Levias; get really close and dive onto it, then approach where Bilocyte is 
hiding to begin the fight.

---

BOSS: Bilocyte

The battle with Bilocyte is based on one attack pattern, which has a slight 
variation later on. This parasite has a giant eyeball and two wings, and it 
spits yellow orbs at you to attack. When you see an orb coming, swing at it 
with your sword to knock it back at Bilocyte. Depending on how you swing the 
sword, where you hit the orb may vary: swing towards the left or right and 
the orb will head toward that side, and slice vertically to hit it straight 
at the eye.

The idea is to knock back both of Bilocyte's wings with these orbs. Once you 
do that, send another orb right at its eye to stun it. This will cause 
Bilocyte to drop onto the platform, so run up and attack several times with 
your sword. After it recovers, repeat the process again.

Once you cause enough damage to the eye in this manner, the attack pattern 
will change slightly. This time, the boss will prepare to throw an orb at 
you, then as soon as it's thrown, Bilocyte will quickly shift to another 
location. That means you need to quickly determine where it is positioned, 
and swing your sword accordingly to hit the boss with the orb. It will take a 
number of orb hits to the giant eye in order to win this battle, but it's 
easy enough as long as you are paying attention and can act quickly. As an 
alternative, you can also use Skyward Strikes while targeting to attack here.

---

Following the battle, Levias will revert back to his normal state. Talk to 
Levias and he will talk about the Triforce, but that he doesn't know where it 
is either. In order to find it, you will need to learn the Song of the Hero, 
which has four parts. Each of the parts can be found in a different surface 
region, guarded by a dragon in each area. That said, you will now be visiting 
each of the three regions again to recover the parts of the song.

Your first destination should be Faron Woods, so when you are done preparing, 
fly out of the Thunderhead and dive into the forest region.

!!! IMPORTANT: GAME-BREAKING GLITCH !!!

While you don't need to do this part in a particular order, it is imperative 
that you save the Lanayru Desert part of the song for last. Do NOT complete 
the events there until you recover both the Faron Woods and Eldin Volcano 
parts of the Song of the Hero. If you go to Lanayru Desert and get the song 
from the Thunder Dragon there, then talk to Golo the Goron TWICE, you will be 
unable to complete the game. Therefore, please stick with my defined order 
of: Faron > Eldin > Lanayru.

!!! IMPORTANT: GAME-BREAKING GLITCH !!!


==============
Sealed Grounds
==============

When you dive into the region, you will find that you cannot access any part 
of Faron Woods. Instead, land at the Sealed Grounds. Once you arrive, Groose 
will run over saying that the Imprisoned is about to break free of the seal 
yet again. When you are ready, drop to the bottom of the pit once more and 
the boss will emerge for you to face.

---

BOSS: The Imprisoned

The third encounter with the Imprisoned can be extremely frustrating from the 
start if you don't know how to take it on. It still has the arms it grew from 
the second battle, but it moves more quickly than before. It's the same 
battle plan as before, starting with cutting off the four toes on each foot, 
but because it moves so quickly, you'll constantly get knocked back by the 
shock waves of its steps.

To counter this, press Up on the Wii Remote to switch to the Groosenator. 
Launch a giant Bomb Flower at the boss to stun it, then switch back to Link 
and quickly run around to slice off the toes (or at least all toes on one 
foot to slow it down). Once you knock the Imprisoned down, you will need to 
use an air vent to get to the next level above, then run counter-clockwise 
down the hill a short bit. Once you're by the creature's head, drop down and 
slice upward at the sealing spike three times to cause damage.

After it gets up again, the Imprisoned will now sprout a halo and begin to 
fly upward. Since this is obviously not good, switch back to Groose and take 
aim at the hovering creature. Make a direct hit and it will come crashing 
down to the bottom of the pit again. While it's stunned below, run down and 
slice at the sealing spike for the second time.

Following that attack, the boss will again float upward. However, Groose's 
access to the giant Bomb Flower has been blocked, so he calls on you to get 
to the top level quickly. Use the air vents to quickly reach the top level, 
then run over to where Groose is on the wooden track. Talk to him and he will 
decide to launch you directly at the Imprisoned. Check the catapult to get 
in, then aim at the boss's head and launch. You should land right on its 
head; once you do, slice at the sealing spike three more times to defeat the 
creature yet again.

---

After you defeat it, go down and seal it off for the third time by using a 
Skyward Strike on the seal, then slicing along the lines of the design shown. 
Once that's done, go back up to the top level and enter the temple.


=============
Sealed Temple
=============

In here, talk to Groose and the old woman yet again. She will mention that 
Faron Woods is now flooded, and that you cannot access it via the normal path 
now. Groose offers to catapult you over in his Groosenator though, so that 
will be the viable option. Save at the Bird Statue first before proceeding.

While you're here, if you take the side exit out of the temple, you can find 
Gorko the Goron. The Goddess Wall has reappeared here, and by talking to 
Gorko you can find out what should be drawn on it. Draw the shape correctly 
and you will be rewarded with a Piece of Heart! You can continue to return 
after a while and the Goddess Wall will reappear. Talk to Gorko at that point 
and you will have something new to draw for a monetary reward.

After that, go back to the Groosenator and get launched into the forest.


===========
Faron Woods
===========

When you dive, literally, into the flooded Faron Woods, you will see the 
Kikwi Elder sitting on a lilypad outside of the Great Tree. The Bird Statue 
and upper paths of the tree are still out of reach, so you need to swim to 
the bottom and through the hole there. So, go ahead and swim to the south end 
of the tree, and swim into the hole to enter the caves. Swim through the 
cave, grabbing air bubbles when possible, then once you reach the large room, 
swim directly upward. The room is flooded up to the second level, so you can 
reach the area where the Moblin once was.

As soon as you surface on that narrow ledge, try to exit and you will see the 
Water Dragon appear. Talk to Faron and she will have you complete another 
test in order to get her part of the Song of the Hero. This part involves 
recovering groups of Tadtones scattered throughout the area, in order to 
complete the sheet music for this part of the song. Agree to help, then go 
outside straight ahead.

Use the Bird Statue on the ledge when you emerge to save your game. Your next 
quest now is to collect the Tadtones. As a quick briefing, Tadtones are fish 
shaped like musical notes, and are often found in groups (there are some solo 
ones as well). You need to use your spinning attack when you are near them to 
pull them in, collecting them. If there is a group of them (they will all be 
the same color), you must collect them all quickly or the ones you've caught 
in that grouping will break free. That means if you grab one in a group and 
can't grab another one within a couple seconds, the one you caught first will 
go back to where it was before.

With that said, do NOT jump off the Great Tree just yet. Instead, run up the 
path and defeat the Bokoblins, then look for a ledge jutting out to the right 
(make sure you are on the northeast side of the tree, check your map). Walk 
straight to the edge and look below to find a lilypad. Dive onto it to flip 
it, freeing the single Tadtone caught within the thorns. Now that you're in 
the water, it's time to get collecting!

1: Grab the solo yellow Tadtone you just freed below the lilypad.

2: Just to the northeast, there is a group of turquoise Tadtones in a circle.

3: On the lower level of the viewing platform, there are four purple Tadtones
   in a line. Start from one end and collect each one going across (be
   careful of the spiky mines).

4: Just to the south of the viewing platform area, there is a solo red
   Tadtone near the ground.

5: A short bit to the southwest from this point, you will see the narrow path
   above the ground level. The solo turquoise Tadtone is swimming around this
   path so look for it.

6: Further to the east, you will see a circular path on the east side of the
   map. Grab an air bubble, then swim around the path grabbing each Tadtone
   (eight total).

7: Continuing to the southwest, you will see a hollowed out structure on the
   ground level. Swim into it and grab the solo blue Tadtone.

8: Around the east side of the aforementioned hollowed out structure, there
   is a group of four yellow Tadtones in a line. Again, start from one end
   and follow the path of them to grab them easily.

9: Head to the southern area now, near the gate that normally leads to Lake
   Floria. Along the spiral path is a line of four purple Tadtones.

10: If you continue to the northwest from here, look along the grassy ground
    level for two red Tadtones. It may be hard to miss since each one is in a
    separate pile of grass, but they are close enough to see quickly.

11: Along the southwest area of the map is a long passage. Enter at either
    end and use your spin, grabbing air bubbles along the way, to grab all 15
    dark blue Tadtones along this path.

12: At the north end of that passage, near the submerged Bird Statue, there
    is another tunnel passage where you can collect a total of eight green
    Tadtones along it.

13: Just to the east of here, stay low to the ground and you will find
    another grouping of four turquoise Tadtones swimming around in a circle.

14: A slight bit further east of the last group, there is another cluster of
    yellow Tadtones in a circular pattern. Spin to get them all at once (they
    are below the Kikwi Elder if you need help finding it).

15: To the northwest, follow the path on the ground and there will be two
    dark blue Tadtones, one on each side of the path. Swim in from the side
    and spin across to grab them both quickly.

16: North of here, look on the map to find a looping path. A line of four red
    Tadtones are found swimming along this loop.

17: Just to the northwest, you will see a boulder stuck in a wall, with a
    Froak guarding it. Spin into the Froak to knock it back into the boulder,
    clearing it. Swim into the opening to grab the single green Tadtone.

With your collection complete, make your way through the hole at the bottom 
of the Great Tree and swim back up to meet Faron, the Water Dragon once more. 
Talk to her and you will get to learn part of the Song of the Hero! As an 
added bonus of sorts, the Water Dragon will drain the forest of water, 
reverting it to its natural state.

Since this might be one of the last times we're down in the Faron Woods 
region, you may want to take a detour in the area while we're here. Namely, 
to collect two remaining Goddess Cubes. Use the Bird Statue to go to the sky, 
then land at the "Forest Temple" Bird Statue in the Deep Woods.


==========
Deep Woods
==========

Upon your arrival here, run to the east side of the Skyview Temple entrance. 
Look above and you will see vines hanging above a small ledge. Use your 
Clawshots to reach them, then grapple to another vine-covered ledge. Once on 
the roof, follow the path to reach Goddess Cube #24. Activate it, then drop 
down and use the Bird Statue again. This time, land at the "Floria 
Waterfall" statue.


===========
Lake Floria
===========

When you get here, turn away from the Ancient Cistern entrance, and look 
upward. Clawshot to the vines you see, and you will be able to reach Goddess 
Cube #25. After you activate it, now it's time to return to the sky.


=========
Overworld
=========

Out of the forest finally, you will want to catch up on Goddess Cube chests 
if you haven't been doing so. Once you are set to continue, head to the red 
column of light and dive into the Eldin Volcano.


=============
Eldin Volcano
=============

After you dive into this region, you won't be able to choose a landing spot. 
The volcano will erupt, and the next scene shows you barely alive and in a 
Bokoblin jail! To top it off, all of your stuff is missing too! Throw the 
pots in the room around to recover a few hearts, then try to lift the barrel. 
A Mogma will burrow into the jail and gives you back the Mogma Mitts, which 
it stole from the enemies.

With the mitts back as a start, burrow into the dirt patch nearby. Crawl 
straight ahead and emerge at the other end, outside of the jail. There is a 
hut nearby with a seat; sit there to recover your hearts fully before 
continuing. Head through the tunnel to the east and use the Bird Statue 
(Volcano East) at the top of the hill.

You can talk to the Shiekah Stone nearby if you need any video hints. Follow 
the path ahead and drop down at the end, and a Mogma will pop out. He will 
show you all of the guards in the area and how you need to avoid them while 
unarmed. He then marks where your other items are being kept on your map. 
After that, turn around to the ledge you jumped from. The left path above is 
patrolled by a Bokoblin. Wait until it turns and walks away from you, then 
climb up and follow it until you can drop to the lower level on the left 
side.

Down there, use the nearby dig spot to burrow underground. Break through the 
boulders so you can trigger the Bomb Flowers into the piles of rubble ahead 
to clear them all. Then, go north and emerge at the far end. There, climb the 
nearby ledge and head up the hill until you reach a wooden tower manned by a 
Bokoblin. As long as you stay out of the spotlight surrounding the towers, 
you will be okay. Drop down to the lower area and burrow into the hole. There 
is a Moldorm crawling around but you don't have to fight it, luckily. Simply 
go northward to the other end and dig out.

When you emerge, climb the nearby ledges and open the chest to get your Gust 
Bellows back. With it, blow away the molten rock on the ledge below, then 
continue up the path leading around the other side of the tower. Ahead, you 
will find two Bokoblins patrolling the next path. Follow the first one as it 
moves away from you, then when it stops, quickly run into the hut to the 
left. Once it passes, use the fences as cover (they can't see through the 
fences) as you advance along the path. When you get to the last fence, wait 
on the left side until the second Bokoblin turns to move back the other way. 
Run around the left side of the fence to avoid it, then burrow into the hole.

Break through the boulders and you will find another Moldorm ahead. Fight or 
avoid it as you get to the right side, then clear the boulders and dig out of 
this tunnel. Above, drop down the ledges to find the next chest. Open it to 
recover your Clawshots! Now, look above to see a series of Peahats floating 
around. Use the Clawshots to get across the area by grappling to each one. At 
the end, grapple to some vines on the wall and drop onto the ledge below.

From here, go around the corner to find a platform floating along the magma. 
Ride it until you reach a ledge to the right you can jump onto. Get off there 
and follow the path until you get an overview of the bridge/gate ahead. When 
the Bokoblin above walks away, climb up and follow it until you can dodge 
behind a fence to the left. Look across to see some vines; Clawshot to them 
and climb onto the ledge by some Bomb Flowers. Take a Bomb Flower and throw 
it at the tower nearby to knock it over, revealing the chest. Run down to it 
and open it to get your Whip back.

With the Whip, go back up the path to the bridge. At the other side, use the 
Whip to target the hook on the other side of the gate, then pull it to reveal 
a Peahat. Grapple across the gate via the Peahat, then save at the Bird 
Statue (Volcano Ascent). From the statue, go up the elevated path to the 
right. Grab a Bomb Flower and use it to clear the rocks blocking the path in 
the nearby cave. Once the first part is clear, take another Bomb Flower and 
run into the cave, throwing it at the second pile of rocks blocking the air 
vent. Once it's clear, jump into the vent and fly to the top area.

Once here, talk to the nearby Mogma who mentions the enemies gathering up 
ahead. For now, go the other way and cross the bridge. Head down the path, 
using the Clawshots to defeat the Fire Keese in the cave. At the bottom, go 
across the toppled tower bridge and look to the left to see a Peahat floating 
in the air. Follow the path towards it and grapple down the magma hill via 
the Peahats, then drop onto a moving platform as it passes below. At the 
bottom, jump onto the right ledge by the Bomb Flowers. Wait for another 
platform to come down, then grab a Bomb Flower and jump onto the platform, 
and throw it at the tower to topple it.

With the tower gone, open the chest to get the Slingshot. Use the Clawshots 
to go back up the magma hill by grappling along the Peahats. At the top, drop 
onto the path below. You will see a cave on the opposite side; you can't 
proceed through it yet so it's better to wait until later. Run up the hill 
and go through the encampment to spot another area guarded by Bokoblins. Get 
a good view of the first Bokoblin and use your Slingshot to stun it, then 
quickly dash past and save at the Bird Statue (Temple Entrance) beyond it.

Up ahead, stun the next Bokoblin in the same fashion while avoiding the Red 
ChuChus if you can help it. Get to the perimeter of the spotlight surrounding 
the tower ahead, then aim upward and shoot that Bokoblin with the Slingshot 
as well. Since the light will temporarily go out, quickly move ahead to the 
dirt patch and burrow underground. Break the boulders and knock the Bomb 
Flower to the right to clear the rubble, then emerge in that corner. Above, 
open the chest to regain your Bomb Bag!

With it, dig in the nearby dirt patch to reveal an air vent. Use it to reach 
the ledge above, then throw the Bomb Flower at the tower to knock it over. 
With that done, jump back down and backtrack through the previous area, using 
the Slingshot to stun the guards along the way. Save at the Bird Statue, then 
head back through the encampment and across the wooden tower bridge. Go 
through the tunnel and across the next bridge, and talk to the Mogma up ahead 
if you want. Then, use the Bombs to clear the path before continuing onward 
to the Volcano Summit again.


==============
Volcano Summit
==============

When you arrive here, go forward and open the chest to get five rupees. Then, 
jump to the ledge above it and examine the sword. Hold A and point the Wii 
Remote downward while moving upward to pull out the True Master Sword. Now 
that you have your sword back, you will be in much better shape! Behind it is 
a Bird Statue, as well as a dig spot where you can find a fairy if needed. 
After that, head into the eastern room from here.

There will now be platforms floating along the magma. Use the Skyward Strike 
to easily defeat the Cursed Spumes ahead, then go to the right side and hop 
onto a platform as it approaches. Use a Skyward Strike to activate Goddess 
Cube #26 at this point, now that you can reach it. The doorway leading 
eastward leads to a blocked path for now, so you'll want to reach the 
northern ledge instead. Get there and follow the path into the next room. 
Drop down and impale a water plant on your sword here. That way, when you 
reach the magma ahead, you can swing to knock the plant into it, creating a 
platform.

Jump across and drop down again, and defeat the Bokoblins and Fire Keese in 
the room. After that, open the chest to recover your Adventure Pouch, as well 
as the rest of your gear! Be sure to break the pots in this area since most 
of them have rupees in them. Now, go across the room and climb the ledges, 
then use a Bomb to clear the path leading back to the entrance. Slide down 
the hill and enter the eastern room again. This time around, ride the 
platform across the magma to the east end, then jump off and go into the new 
room.

In this room, go forward to find a raised drawbridge. Use your sword to slice 
the rope on the lever to the right, partially lowering the bridge. Then, use 
the Hook Beetle to reach each of the two ropes on either side of the bridge 
itself. Once the drawbridge is lowered, run up the path ahead to trigger a 
cutscene. You will meet the Fire Dragon here, who will sing the second part 
of the Song of the Hero for you.

Once you learn that part, you will emerge outside again near the Earth 
Temple. Save at the Bird Statue and return to the sky once more.


=========
Overworld
=========

Now that you have two parts of the Song of the Hero, all that's left to do is 
visit the Lanayru region. Get the chest from the Goddess Cube you just 
activated (it's in the Thunderhead region), upgrade your gear if you want, 
then dive into the desert.


============
Lanayru Mine
============

Land at the "Lanayru Mine Entry" Bird Statue to start off. Clawshot onto the 
ledge above and talk to Golo the Goron. He will pay you back 10x what you 
donated to him earlier for his excavation project, and also mentions the 
Thunder Dragon living in the now-accessible area. So, continue onward and use 
the Clawshots to cross the gap, and enter the Lanayru Caves.


=============
Lanayru Caves
=============

Down here, go into the main room ahead and look to the south. A tunnel is now 
accessible, but not quite yet. Roll a Bomb into the opening to clear the 
path, then crawl through it. Summon the Gossip Stone by the Blessed 
Butterflies on the other side, then continue ahead to a new area.


=============
Lanayru Gorge
=============

In this area, begin by going forward and saving at the Bird Statue (Lanayru 
Gorge) as usual. To the right (west), you will see a platform blocked by 
rocks. Use the Hook Beetle to grab the Bomb Flower atop a nearby cactus, then 
drop it onto the rocks to clear the platform. Jump across to the other side 
by the locked door, then go down the path to the end. If you look below, you 
will see something shining on a distant platform. Send the Hook Beetle out 
there to retrieve a Small Key.

Use the key to open the door you just passed, and enter that room. Use the 
Clawshots to get across the gap via the Peahats and a target at the end. In 
the room ahead, you will see a mine cart with a Timeshift Stone buried within 
the rubble. Thrust from the side to activate it, then talk to the robot 
nearby. When the cart starts moving, follow it to the doorway ahead. Step on 
the floor switch to open the door, then continue alongside it. In this next 
room, the time shift will awaken plenty of enemies along the way. You need to 
keep up with the cart while fending off the enemies as best as you can.

At the far end of the room, step on the floor switch to proceed onward. 
Outside, the cart will move on a separate track while a bridge for you is 
created by the time shift. Go across it, defeating enemies along the way, and 
climb the vines on the right side at the end. Hit the floor switch above, 
then drop down and follow the cart onward.

Here, follow the bridge that is formed above while the cart moves downward. 
Go around the corner and climb onto the first higher platform that appears. 
From it, climb the vines to get across to the next ledges, and continue. 
Defeat the Deku Baba on the ledge ahead, then Clawshot across to some more 
vines. Hit the floor switch on the ledge there to allow the mine cart to 
continue ahead. As it advances, use the Clawshots to grab onto the vines 
across the room again, and climb along them to the left. Grab the Stamina 
Fruit when you can and continue until you reach a gap in the wall. Wait for 
the air gusts to stop, then quickly leap across with the Wii Remote.

When the platforms start to appear again, drop onto them and use the 
Clawshots on the target across from you. Turn and grapple to another target, 
and drop onto the floor switch ledge. As the mine cart continues, you need to 
look ahead and use the Clawshots to reach the next target as it becomes 
active. Don't worry about the Keese here, as they will vanish due to the time 
shift when the cart approaches. Cross the room by going from target to 
target, then grapple to the vines at the end and drop to the ledge below.

In the next room, defeat the ChuChus and Deku Babas on the ceiling, and the 
cart will be blocked by some bars. Use the Whip to target the switch and pull 
it, lifting the bars out of the way. Defeat some more Blue ChuChus and Deku 
Babas, using the Whip on the green bars above to swing across the gaps. Avoid 
the the Blade Traps as you cross through the next part. When the cart gets 
stuck again, you can't simply climb onto the adjacent ledge. You need to dash 
across to the sinksand hill behind it, grabbing the Stamina Fruit along the 
way up to make it. At the top, grab the wall switch to open the door.

The next room will have more enemies coming at you, including Technoblins, 
Beamos, and a Sentrobe. Try to avoid the enemies if you can't kill them 
quickly, but luckily about halfway through the room, the cart gets blocked by 
a Beamos. Defeat it to continue onward to the door, which is of course 
closed. Kill the Beamos on both sides, then step back and use the Whip to 
pull the wall switch on the left side to open the door.

For the next area, walk along the bridge that's formed until you reach the 
Deku Baba in the gap. Defeat it, then jump ahead until the mine cart gets 
stuck by some rocks. Look to the north and you will see Bomb Flowers growing 
on a wall. Send the Hook Beetle to grab one and clear the rocks in front of 
the cart. For this final stretch, you will have to fight two Deku Babas at 
once, and then a Quadro Baba ahead. Fight quickly to avoid falling into the 
abyss, since the bridge won't last forever!

When you finally reach the end, you will be back in the starting area. The 
mine cart will roll onto a switch, which revives the surroundings, as well as 
the Thunder Dragon himself. Talk to the Thunder Dragon, who is actually very 
sick and unable to sing for you right now. Talk to him a second time and he 
mentions a seedling from the Tree of Life, which is supposed to bear a fruit 
to cure any illness. He points you toward a nearby bridge which is where the 
seedling is planted.

So, head northeast to a newly formed bridge, and follow the path to the 
sinksand at the end. Dash across to the platform, and use the Gust Bellows to 
clear the mound of sand to reveal a Timeshift Stone. Activate it and the 
seedling will appear. Dig it up to receive the Life Tree Seedling, then talk 
to the robot nearby. You can also collect several Ancient Flowers surrounding 
this platform, and activate Goddess Cube #27!

After you're done, go back along the path to the main area. At the end, use 
the Hook Beetle to trigger the Timeshift Stone on the mine cart so you can 
get back across. Save at the Bird Statue, then head back to the sky.


=========
Overworld
=========

Back here, you now need to find a place to plant the seedling so it can yield 
the fruit needed for the Thunder Dragon. First, go get the chest for the last 
Goddess Cube you activated, since it yields a Small Quiver (assuming you 
didn't buy one already). After that, head down to the Faron Woods region, and 
land in the Sealed Grounds area.


==============
Sealed Grounds
==============

As soon as you arrive, head into the temple.


=============
Sealed Temple
=============

In here, go out to the grassy area behind the Bird Statue, and talk to 
Groose. He will again point out the plot of dirt here, fit for growing a 
tree. It will take forever if you plant it now though, so use the Gate of 
Time and return to the past.


===============
Temple of Hylia
===============

Back in the past era, talk to Impa if you want, then approach that same dirt 
pile and plant the seedling. Talk to her again if you feel like it, then head 
through the gate once more.


=============
Sealed Temple
=============

Once again in the present day, check that side room to find the tree has 
grown. It also yields a fruit, so roll into the tree to make it fall out. 
Pick up the Life Tree Fruit, which you need to advance the story. Leave the 
temple and return to the sky, then return to the Lanayru region.


=============
Lanayru Gorge
=============

Upon your return here, go talk to the Thunder Dragon again. You will 
automatically give him the Life Tree Fruit, and he will recover instantly! As 
a reward, you will hear him sing the third part of the Song of the Hero. As 
an added bonus, he will tell you that he is going to set something up for 
when you return. That something is the Thunder Round, where you can replay 
past boss battles and Silent Realm areas for prizes (see the Mini-Games 
section for details).

For now, however, save your game and head back to the sky.


=========
Overworld
=========

Up here once more, make your way to the Thunderhead. As soon as you enter, 
locate Levias on your map, then fly over and land on its back. Once you do 
that, Levias will sing the fourth and final verse of the Song of the Hero. 
The other three dragons will join in, and at last you will have completed the 
song! They will point you towards one more trial, which a new Dowsing option 
(or this FAQ) will help you find. When you're done here, head to Skyloft.


=======
Skyloft
=======

Once you get here, head to the Light Tower at the southern end of town. You 
will now see Blessed Butterflies floating near the jump-off platform. Strum 
the harp, then play in time with the circle of light to initiate another 
Silent Realm. Thrust your sword into the mark to begin.


======================
Goddess's Silent Realm
======================

After you arrive here, you will receive the Spirit Vessel once more, and must 
collect the 15 Sacred Tears to complete the trial. Here is the rundown on how 
to proceed:

1: Go directly ahead to the north and grab the first Tear.

2: Head to the Light Tower nearby and wait for the Watcher to move past the
   ladder. At that point, climb to the very top where you will find this Tear
   and a Light Fruit.

3: From the starting point, go north and up the stairs. At the top, look out
   for the Watcher and wait for it to move towards the buildings. Then,
   quickly run onto the left platform and grab the Tear by the Guardian.

4: Run to the other side of the Watcher's patrol and wait for it to move
   towards the platform you were just on. Quickly dash across to the east and
   grab the Tear sitting by another nearby Guardian.

5: Run around to the east side of the Bazaar building, and this Tear is found
   next to a tree.

6: Continue north to the stairs leading upward by the Knight Academy. At the
   top of the steps, you will see this Tear.

7: Go towards the Knight Academy and you will see a Watcher patrolling back
   and forth with a box below it. Get closer and wait for the Watcher to move
   away from the box, then quickly pull it back a couple of times before
   moving away from the searchlight. Repeat this until the box is far enough
   away, then climb on to reach the Tear above.

8: Follow the path along the left side of the fences leading to the Knight
   Academy. At the wall, grab on and climb along the building to the left
   ledge. Jump across and climb the vines to the roof, then avoid the Watcher
   and grab the Tear next to the Guardian.

9: Drop down to the ledge you just climbed up here from, and get to the
   stairs you initially took to this area. Once you get to the bottom again,
   go east and drop down the ledges until you're at ground level. Then, turn
   and go northwest onto the wooden bridge below. Wait for the Watcher to
   move in the other direction, then get to the wooden beam where the Tear is
   and walk over to grab it.

10: Quickly get back to the main bridge and dash to the east end to where you
    started. If you get caught by the Watcher, don't worry too much. The next
    Tear is directly to the east in an open area.

11: From here, dash and jump across the four platforms leading towards the
    Waterfall Cave. If you miss one, you will fall into the Waking Water
    lake, so be very careful! At the other side, the Tear is waiting.

12: Hop back across those platforms and continue southward along the main
    path, making sure to avoid the Watcher sitting in a nearby pumpkin patch.
    When you come to the bridge leading to the east side, wait for the
    Watcher patrolling it to move away from you, then quickly run up and grab
    the Tear on the middle of the bridge.

13: After you grab the previous one, stand on the railing on either side of
    the bridge. The Watcher should go right past you without detection if you
    stay still. Once it moves back to the west, run across to the east side.
    Now, run up the hill and head north to find a group of Watchers circling
    the Tear. The trick here is to watch the spotlights. Sometimes they move
    farther apart, and then they move closer. When there is a large enough
    gap, you need to precisely run through it and grab the Tear to avoid
    being spotted. Repeat a similar approach to escape from the center of
    that circle.

14: Run back down the hill to the bridge, then look southeast to a low path
    between the two houses. That alleyway floods with Waking Water before
    receding, so wait for the water to appear and disappear before dashing
    across to be safe. At the other side, you will find this Tear by the
    Guardian on the jump-off platform.

15: Get back through that flooded alleyway after waiting again, and continue
    south to the graveyard. There is a Watcher patrolling near the hill
    leading into the area, so wait for it to move away from before dash
    jumping off the side of the ledge to avoid it. The last Tear is at the
    far end by a tombstone.

Now that you have all of the Sacred Tears, you need to reach the starting 
point again. Avoid the same Watcher to get out of the graveyard, then go 
north to the bridge you crossed. Wait for that Watcher to move to the other 
side, then climb onto the side of the bridge and wait for it to pass again. 
Once it moves behind you, run across and dash to the south along the path. 
The circle of light is straight ahead and unobstructed for you. This time, 
your reward is the Stone of Trials, which will reveal the location of the 
Triforce to you.


=======
Skyloft
=======

Now that the final trial is done, you are able to proceed. Fi tells you that 
the Stone of Trials is actually part of a pair, and you need to find the 
other one. At last, the strange statue near the Waterfall Cave entrance has a 
purpose! Get to that statue and examine it, and you will place the other 
Stone of Trials in the missing slot.

This will cause the statue to open up, revealing a cannon. It will shoot the 
island below the Goddess Statue, causing the island to crumble, only to 
reveal a new structure underneath. A bunch of Clawshot targets will also 
appear in the air leading to it. When you have control again, use the 
Clawshots to get across, and enter the new building.


========
Sky Keep
========

Starting Room
-------------

When you enter this new dungeon/temple, save at the Bird Statue and then go 
forward to the chest. Open it to receive the Dungeon Map, which reveals there 
are eight detached rooms in this place. Each room has its own theme, which 
will explain how I split up the walkthrough for the Sky Keep below. Go east 
and you will find a control panel, which you can use to slide the position of 
the other rooms into place. This is the only way to proceed through the Sky 
Keep. To start:

1: Middle-right, down one space
2: Center, right one space

With this arrangement, go into the east room from here.

Forest Room
-----------

In here, go right and defeat the Deku Babas and Quadro Baba, then look across 
the gap ahead. There is a green pole you can swing from above, but more 
importantly the rope ahead is being tied down. Send the Hook Beetle across to 
cut the rope loose on the opposite ledge. With that done, use the Whip to 
swing from the green pole, jump to the rope you just cut loose, and swing 
onto the next ledge. Defeat the Skulltula hanging from above here, then look 
around the corner.

Use the Clawshots to reach the first rotating vine column, then grapple to 
the second column across the room while avoiding the Furnix for now. From the 
second column, look to the west and grapple onto the wall target. From here, 
look back at the second rotating column to find Bomb Flowers hanging on it. 
In alcoves along the left wall, there are three Pyrups whose fiery breath 
will prevent you from proceeding. Use the Hook Beetle to grab a Bomb Flower 
and drop it into their holes to defeat them. After that, swing across with 
the rope to reach the next platform.

For these next two hanging platforms, face the next platform and use the Gust 
Bellows to blow straight ahead. When your platform moves as far back as it 
can, stop blowing and it will swing forward. Dash jump to the next ledge, and 
repeat to get to the far side. Once there, you can summon a Goddess Wall via 
the Blessed Butterflies, and save your game at the Bird Statue. Be sure to 
pull the wall switch by the gate, which will open up the shortcut through 
this area. With that done, go into the next room.

Timeshift Room
--------------

Here, save at the Bird Statue and look to the left; you will find an area 
affected by a Timeshift Orb. Run down the hall and pick up the orb, then go 
back down the same hall. Defeat the Technoblins and proceed through the now-
accessible opening at the far end. After going down the stairs, defeat the 
Sentrobe in front of the ladder that you activated. You will see a different 
tile on the floor in front of the bars. Drop the orb there (this removes the 
gate blocking the wall switch above), then climb the ladder and pull the wall 
switch to open the gate below.

Drop back down and bring the orb into the small room, then step on the floor 
switch. It will open up to reveal a conveyor belt; toss the Timeshift Orb 
onto the belt, then climb the ladder and run across the room. At the far end, 
stand on the other floor switch to retrieve the orb once at the end of the 
belt. In the next part of the room, carry the orb to activate a vane 
platform. Place the orb on that platform, then stand to the side and use the 
Gust Bellows to spin the vane, sending the platform along its track. When it 
reaches the bars, stand on the floor switch to the side and continue blowing 
to get the platform past.

When the vane platform reaches the far end, the time shift will activate an 
eye switch on the wall above. Shoot it with an arrow to raise the bars 
blocking your own progress along the side path. Run around and pull the wall 
switch to ensure the vane platform is at the end, then take the orb into the 
following room. Before you proceed here, pull the wall switch next to another 
set of bars to raise them, creating the shortcut for this chamber.

From here, step on the nearby floor switch to open the window blocking 
another conveyor belt. Throw the orb onto it, and it will slowly move along 
to the other side. Run around the corner and into the room it passes through, 
and defeat the two Beamos as they appear. The lever in the center changes the 
direction of the conveyor and can be pulled by using the Whip. Stand back and 
look above the belt to see five eye switches that become unblocked when the 
time shift is in effect. Hit all five switches (this may require you to pull 
the lever to change direction), and the bars blocking access to the nearby 
control panel will be raised.

Using the control panel, do the following:

1: Top-center, down one space
2: Top-left, right one space
3: Middle-left, up one space
4: Bottom-left, up one space
5: Bottom-center, left one space
6: Center, down one space
7: Middle-left, right one space

After this configuration is set, backtrack through the current room to reach 
the forest room again. Take the shortcut through there, and proceed into a 
new area.

Earth Room
----------

In this room, save at the Bird Statue and defeat the Red ChuChus nearby. Cut 
the grass to reveal a tunnel in the southern wall. Crawl into the tunnel and 
turn left at the intersection to end up in a room with just a Bomb Flower. 
Roll it straight into the tunnel, causing the Bomb Flower to clear the rubble 
blocking the other way. After that, crawl straight through to the new section 
and defeat a giant Red ChuChu. Then, burrow into the dirt patch in the 
corner.

Down here, go up and break the boulders, then hit the switch to move the gate 
above. Emerge from the passage and head through the now-open gate around the 
corner. Defeat the Dark Lizalfos ahead, then read the stone tablet to find 
the hint about hitting the switches behind the statues from lowest to 
highest. There is a basket statue beyond a nearby magma pool; toss a Bomb 
into the basket to reveal the switch behind it. This is the middle switch, so 
leave it alone for now.

Turn around and you will see a circular ledge overlooking a twisting hill. 
Stand on that ledge and roll a Bomb straight onto that hill, and it will roll 
around and downward, landing in the basket statue at the end. That will 
reveal the low-level switch. Trigger it with the Hook Beetle or an arrow, 
then turn and trigger the middle switch as well to get that over with. Next, 
dash along the twisting hill to reach the ledge where the low switch is. In 
that room, climb the vines to reach the ledges above.

From this vantage point, turn and look ahead to see trees blocking a Bomb 
Flower. Use Skyward Strikes to cut the trees from a distance, then send the 
Hook Beetle across to get the Bomb Flower (as a note, the Bomb Flower can 
destroy all of the trees by crashing into them, so take a moment to do that 
on this ledge, as well as on a ledge to the left with more trees blocking the 
basket statue). With the path cleared, grab the Bomb Flower and drop it into 
the high-level basket statue, then trigger the switch behind it. This will 
open the gate below.

To get back across quickly, drop down to a nearby ledge and dash jump across 
to where you fought the Dark Lizalfos before. Go through the open gate and 
burrow into the dirt patch in the corner. Down there, hit the Bomb Flower to 
the left, then dash crawl around to end up below the Bomb Flower. Hit it 
upward to clear the rubble blocking the path, then crawl all the way around 
to the switch. Hit it to slide the gate above back to the other side. Now, 
crawl back through and emerge from the passage. Leave the side room and head 
right to find the gate has moved back to its initial position from earlier. 
You can now enter the other room filled with bones, so go in there and burrow 
once more.

Go forward and the gate will close behind you, leaving you to face the two 
Moldorms crawling around. Defeat both of them to open the gates, then crawl 
to the northeast corner and emerge from there. In the room you appear in, 
grab the wall switch to open the gate, making a shortcut. You will then find 
a control panel. Ignore it for now; instead go through the nearby door into 
the next room.

Mini-Boss Room
--------------

When you arrive, you will face off against Scervo, the skeleton mini-boss of 
the Sandship, along a narrow path. Use shield bashes whenever it attempts to 
attack you, then attack several times while it's stunned to knock it 
backward. Once you knock Scervo to the far end of the path, it will first 
lose its electrical weapon. However, the path becomes shorter with each time 
you knock Scervo to the far end. Do it a second time and it will lose its 
left arm, leaving only the hook as its offense/defense. This allows you to 
swing from the right side more easily.

After you defeat Scervo, use the Clawshots to get across the gap ahead, and 
open the chest to get a Small Key. You can also use the Hook Beetle to 
collect hearts on the ledges surrounding the narrow path. After you have the 
key, go through the door across from the chest and you will spot a control 
panel. Move the rooms as follows (you should be in the room at the center):

1: Top-left, down one space
2: Top-center, left one space
3: Top-right, left one space
4: Middle-right, up one space
5: Bottom-right, up one space
6: Bottom-center, right one space
7: Bottom-left, right one space
8: Middle-left, down one space
9: Top-left, down one space

If you did this alignment properly, the green Triforce room should now be in 
the middle-left space, connected to the room you are currently in. With that 
done, go down the curvy hall and through the door at the end.

Darkness Room
-------------

In here, go forward and Fi will point out the mark of Farore behind the bars. 
To proceed, use the Small Key you just received to unlock the nearby door, 
then go through to the next room where you will find a narrow path and two 
Moblins ahead. Use charged up shots from your Bow (hopefully you upgraded it 
to the Iron/Sacred Bow) from a distance, or target it and use a shield bash 
when the Moblin is about to attack in order to stun it, then swing a bunch of 
times with your sword. Be careful not to fall off the path during these 
fights.

Once you defeat both Moblins, the doors will become unlocked again, so go 
through the door around the corner. This next room will be a bit dangerous as 
soon as you enter, so be prepared for a fight. There are Bokoblin Archers on 
ledges ahead of you and to the side; use the Bow to pick them off easily. 
Then, enter the main area and defeat the regular Bokoblins and Stalfos 
wandering around. If there are remaining archers, be sure to pick them off as 
well. After all of the enemies are gone, the doors will open. Before you go, 
send the Hook Beetle through the blue eyes of the giant skull head in the 
wall to find three hearts.

Continuing onward, enter the southwest room and you will have a tougher 
battle ahead of you. Approach the bones in the center and the Stalmaster will 
awaken, as well as a bunch of Cursed Bokoblins. Try to pick off the Cursed 
Bokoblins whenever you have an opening to use the fatal blow on them, while 
dodging the Stalmaster's attacks. Your main focus needs to be on the 
Stalmaster, so keep targeting it and slicing in the direction of the spots 
not blocked by its weapons. After landing enough hits, Stalmaster's other two 
arms will unravel and the battle will become tougher (two hearts lost on each 
hit, be careful). Defeat it and the door ahead will open.

Go into the next room and you will find the mark of Farore. Approach it and 
thrust your sword downward to enter a spirit realm of sorts. In that room, go 
forward and claim the Triforce of Courage! This will also fully recover your 
hearts, which is an extremely handy bonus. After you return to the room with 
the mark, use the wall switch to raise the bars ahead of you. Then, go all 
the way forward and down the left hall to exit the room. Continue through the 
twisting hallway to reach the control panel, then move the rooms as follows:

1: Top-center, left one space
2: Top-right, left one space
3: Middle-right, up one space
4: Bottom-right, up one space
5: Bottom-center, right one space
6: Bottom-left, right one space
7: Middle-left, down one space
8: Top-left, down one space

This will put the red Triforce room to the west of the center room you are 
in. Go back down the hall and into the west room which has of course changed.

Fire Room
---------

In this fiery chamber, first save at the Bird Statue. Fi will point out the 
river of magma ahead of you. There are bars blocking the upper and lower 
paths nearby, so you need to go down the hall to the magma. Shoot the water 
plant overhead to make a platform appear, then ride it slowly down the river 
while killing the Fire Keese along the way.

Towards the other end, look to the other side to find a stationary river of 
magma. Send the Hook Beetle into the crystal switch above the statue head on 
the other side to trigger the magma flowing in the other direction over 
there. Once you are near the end of your path, shoot the water plant across 
the way to make a new platform appear, then jump across the low barrier to 
land on it.

As you move along in the other direction, you will see another magma 
waterfall at the far end. Shoot the crystal switch above that statue head to 
stop the magma, making it safe for you to reach that end. Once you get there, 
jump onto the platform and use the wall switch to open the bars, creating a 
shortcut to this point. Next, shoot the water plant and start riding the next 
platform along the river of magma. When you get closer to the end, look to 
the right to see a crystal switch in an alcove above. Shoot it to turn on the 
magma flow on this side, which shuts off the statue on the other side of the 
same wall.

As soon as you do that, shoot the water plant above the now-flowing 
waterfall, and jump across to that ledge. Ride it around the corner to a 
geyser with a platform on top of it. Jump onto that platform, then send the 
Hook Beetle back around to the crystal switch you just hit to reverse the 
statue heads again. You can also collect a silver rupee (100 rupees) in an 
alcove on the wall connected to the two statue heads you've been reversing. 
Once that's done, wait for the platform you are on to go upward, then shoot 
the water plant on the other side of the barrier to make another platform 
appear. Jump across the high barrier and ride along the next part of the 
room.

Defeat the Cursed Spumes around the corner while riding the platform, jumping 
off briefly onto the platform halfway through. At the end, use the Clawshots 
on the wall target to reach the upper ledge. There, approach the mark of Din 
and thrust your sword in to reach the spirit realm. In that area, go forward 
and claim the Triforce of Power!

Once you return to your regular self, climb the nearby vines and follow the 
path to a blocked doorway at the end. Use the wall switch to clear the 
spikes, completing this shortcut. With that, exit this room and return to the 
control panel in the center room. Since you are in the center room, you need 
to rotate each room in a counter-clockwise pattern until the blue Triforce 
room is directly to the north, and the adjoining two rooms connect you to it 
from the center.

When that is set up, go back down the hall and enter the room to the west 
once more, which is the earth-themed room. Make your way through to the north 
end via the shortcuts you opened up before, and go into the north room. This 
should be the very first room where you found the map earlier. Save at the 
Bird Statue and go around the corner, then enter the east room beyond the 
control panel.

Timeshift Room #2
-----------------

You will be in another room which utilizes the Timeshift Orb. After Fi points 
out the mark of Nayru, it's time to get to work. Defeat the Electro Spume in 
the sinksand, then dash across the sinksand to reach the hill leading to the 
orb. At the top, take the orb and drop to the ground level, where the 
sinksand turns into grass and platforms will rise up as you move around. 
There is a strange tile on the ground on the north side of the room, behind a 
couple of platforms that rise out of the ground due to the time shift. Place 
the orb there, and return to the hill across the room where you initially 
retrieved it.

Standing on the far high ledge, look across the room to find an eye switch 
above the time shift area. Shoot an arrow into it to lower the bars to the 
left of the switch. Get back over there and carry the orb into that room, 
defeating the Deku Babas and Quadro Baba along the way. Try to leave the orb 
below where the hanging Deku Babas were, then proceed around the corner. 
Stand on a floor switch to open a compartment across the room with an eye 
switch inside (it's important that the Timeshift Orb is far enough away so 
that the fan in the wall is not blowing and the large platforms in front of 
it do not block your view, both results of having the orb too close).

Shoot an arrow through the disabled fan to hit the eye switch across the 
room. This will lift bars blocking a wall target in the sinksand room. Next, 
take the Timeshift Orb and head to the east side of the room. Defeat the 
Technoblins and leave the orb underneath the mark of Nayru directly above. It 
is essential that the nearby platforms rise out of the ground, and the 
doorway leading into the room with the mark of Nayru above is unblocked. Once 
that is done, get across the sinksand room and head up the hill where you 
initially found the orb.

At the top of the hill, jump across the platforms and use the Clawshots to 
reach the high ledge to the east. You should now be able to enter the 
adjacent room, so do that. Thrust your sword into the mark of Nayru, then 
obtain the Triforce of Wisdom in the alternate realm. Now that the Triforce 
is complete, your job here in the Sky Keep is done. Enjoy the next several 
scenes, and you will ultimately end up in the Sealed Temple on the surface.


=============
Sealed Temple
=============

When the scenes are complete, you will be back at the Sealed Temple. Before 
you proceed here, you may want to return to the sky and get a couple of Heart 
Potions. When you are ready, save at the Bird Statue and enter the Gate of 
Time.


===============
Temple of Hylia
===============

Back in the past, talk to Impa and she will tell you to go through the main 
doors of the temple to get outside. Save your game in here, then go through 
the southern doors.


=============
Hylia's Realm
=============

Now that you are outside, you will find that Ghirahim is at the bottom of the 
pit with Zelda. It is here that you get to see the infamous Ghirahim dance 
sequence, if you are paying attention. He will send a massive wave of enemies 
up the path towards you, so start running around the path leading down the 
hill.

There will be plenty of Bokoblins to face, but you can slice through them 
rather easily. You need to keep moving down the path, so try not to wait too 
long in one spot. When you get far enough along, a temporary wall will appear 
to block you from proceeding (this happens numerous times on the way down). 
At the first stop, you will have to face a group of Bokoblins wielding 
weapons, and they can defend themselves. Defeat them and continue along the 
path, this time being careful of the Bombs being thrown by the Bokoblin 
masses.

At the next wall in your way, you will need to face three Moblins with wooden 
shields. You can easily cut apart their shields, then shield bash their spear 
attack to stun them. While stunned, you will be able to easily slice around 
repeatedly and quickly to defeat a Moblin. Repeat this to clear all three of 
them. If you take some damage, don't worry; the sheer amount of enemies you 
face pretty much guarantee you will see hearts dropping.

Up ahead, you will now be facing Bokoblin Archers in addition to the 
Bokoblins carrying Bombs and regular weapons. When you see a Bomb being 
thrown, stay away so you don't slice it, causing damage to yourself in the 
process. At the next blockade, there is a blue Bokoblin to face. It will try 
to run away from you, so lure it away from the wall, then quickly dash and 
attack it (or use charged shots from your upgraded Bow).

For the next wave, there will be more Bokoblins of course, but now a Bokoblin 
Leader joins them. When the leader blows the horn, more Bokoblins will 
appear, so you know what needs to happen. Since it will keep its distance, 
use a charged arrow shot to kill it quickly. At the end of this segment, 
there are two Stalfos to fight. Clear them and any straggler Bokoblins, then 
proceed onward.

For the final wave, you will have to face pretty much every type of enemy 
along the path thus far. When dealing with the Bokoblin Archers, keep your 
shield raised when approaching a group of them, then quickly dash and slice 
through them after you hopefully block their shots. After you reach the end 
of the path, you will finally be at the bottom of the pit.

Following a quick scene with Ghirahim, he will summon one last wave of 
regular Bokoblins for you to battle. Slice through them yet again, and then 
it will be time to battle Ghirahim.

---

BOSS: Demon Lord Ghirahim

The final battle against Ghirahim is also a two-part effort, starting off on 
a series of platforms above the pit. Ghirahim initially does not have any 
weapons, and will only punch/kick you periodically. You cannot inflict damage 
at this time either, but that's not the point. If you hit him with your 
sword, he will be knocked back slightly. You need to hit Ghirahim repeatedly 
until he's at the edge of the platform, then knock him onto the platform 
below. While targeting him, drop down below and perform a Fatal Blow move to 
cause damage (if you are still on the higher platform and targeting him, you 
can jump down and do the move at the same time).

After Ghirahim recovers, you repeat the same approach again for the next few 
platforms. When you knock him close to the edge, Ghirahim's hands will start 
glowing. You will need to target him and swing your sword to avoid hitting 
the hands, or else you will take damage and be stunned briefly. This part is 
still very easy to get through, so continue knocking him off the edge and 
performing a Fatal Blow to cause further damage.

Once you reach ground level, Ghirahim will finally draw a sword and attack. 
This pattern follows the previous two fights you had against him. Ghirahim 
will swing at you if you get close; use a shield bash to stun him so you can 
attack a couple of times as well. You will need to thrust with your sword to 
hit the glowing spot on Ghirahim's chest in order to cause damage. If you are 
at a distance, he will either send a bunch of red dagger projectiles at you 
like before (use your shield to block them), or shoot a larger disc-like beam 
at you.

You can hit the beam with your sword to knock it back at him (be careful 
since Ghirahim may hit it back and forth with you). If the beam makes contact 
with him, Ghirahim will be stunned, allowing you to run in and attack. For 
this phase, I would recommend staying at a distance until he shoots this 
beam, and hit it back at him to stun.

Once you land enough thrusting hits with your sword, Ghirahim will pull out 
an even larger sword. For this part, you will need to get close and attack 
him directly. Ghirahim will block your attacks with this giant sword, but if 
you notice, the sword itself takes damage. Swing repeatedly to cut a hole 
into the side of it, then while targeting him, quickly swing your sword in 
the direction of the opening to cut apart the sword. If you take too long and 
can't cut through the giant sword, Ghirahim will jump back and fully 
regenerate it.

Once you manage to cut through the sword, Ghirahim will be vulnerable once 
again. Thrust into his chest to cause damage, and repeat the same process 
anew. It should only take a few thrusts for you to finally defeat Ghirahim 
for good.

---

After you defeat Ghirahim for the third and final time, you will witness 
another bunch of story scenes. At this point, Demise will finally emerge as a 
result of stealing Zelda's energy. Demise will challenge you to one last 
battle elsewhere, but you will have time to save and heal up before engaging. 
If you are NOT ready, do not approach the darkness in the center of the pit. 
Fi will ask you to confirm, but for safety's sake stay away until you are 
sure.

There is a Bird Statue nearby, so you can save right there. You can use the 
air vents to return to the top level, then enter the Temple of Hylia. In 
there, you can sit down by the seedling you planted earlier to recover your 
hearts. I highly recommend you have at least 2-3 Bottles full of Heart 
Potions ready to go (I personally had Heart Potion+ in stock), as well as 
both Heart Medals. It would be a good idea to have the best shield possible 
(Goddess or Hylian Shield), so make sure you have either of them.

When you are finally ready to proceed, return to the pit and save before 
stepping into the darkness one last time. Confirm your decision and you will 
fly up into the sky to meet Demise. Following a conversation with him, you 
will engage in the final battle!

---

BOSS: Demise

At last, the final battle! There are two parts to this fight as you would 
expect, but luckily the first part is not so bad. It is actually quite easy, 
as long as you have mastered the shield bash technique. Anyway, Demise will 
simply walk towards you with his sword drawn. If you run up and attack, he 
will block the first few swings, but usually the fourth or fifth hits will 
get through. After you make contact, Demise will counter your attack, so be 
ready to shield bash. If this is done successfully, you will have another 
opening to land an attack. If you are targeting, you can also jump back 
quickly to evade the sword attack without shield bashing.

This is pretty much how the first part of the battle goes. It will take quite 
a few hits, and in theory you can just keep swinging over and over as long as 
you pay attention to shield bash quickly at the right times. After you manage 
to land enough hits, Demise will be knocked back. A thunderstorm will start 
on the battlefield, causing Demise's sword to charge up with an electric 
current. The second, much tougher part of the fight will now commence.

For this part, Demise has a couple of attacks he can use. First, he can 
charge up his own sword to perform a Skyward Strike similar to your own. You 
can either shield bash it to block, or counter the beam with your own Skyward 
Strike. However, if you charge up your sword, Demise will charge toward you 
quickly and swing his sword for a strong attack. That means you need to even 
more quickly be prepared to shield bash. You can also move in close and 
attack repeatedly with your sword, but Demise's sword attacks are more 
frequent so if you are not good at shield bashing yet, this approach may not 
be for you.

It may take a number of tries to charge your sword successfully due to 
Demise's charging attack, but it is quite possible if you keep your distance 
and shield bash at the right time. When Demise charges his sword, do not use 
your own Skyward Strike as both beams will cancel each other out. You can, 
however, jump to the side to avoid the beam then counter with your own. When 
you are actually able to hit him with your beam, quickly dash in and swing 
several times with your sword to attack.

Repeat this process until you are able to knock Demise to the ground. You 
will be given the option to perform a Fatal Blow at this point, but the time 
window given to do this is very short. If you try it and miss, you will be 
essentially stunned for a couple of moments, allowing Demise to strike back. 
You will not be successful if this is the first time knocking Demise down 
anyway, so it would make more sense to charge up another Skyward Strike while 
he's down. If you take this approach, you will be able to land another 
Skyward Strike hit as soon as Demise gets up.

If your health gets below about four hearts, it is highly recommended that 
you use a Heart Potion (or preferably a Heart Potion+) in order to stay 
alive. You will need to keep up with the attacking and shield bashing until 
you can knock Demise down again. When he hits the ground for at least the 
second time, you will have a better chance of landing that Fatal Blow. If you 
see Demise falling down, quickly dash in close (you should be close anyway, 
but timing is everything now) and attempt to perform it.

If you are able to pull off the Fatal Blow successfully, the battle will be 
over!

---

Once you defeat Demise, he will concede defeat and leave you with some final 
words. At this point, enjoy the final bunch of scenes which wrap up the 
story. Congratulations on completing The Legend of Zelda: Skyward Sword!

NOTE: If this was your first time playing through the game, you will be given
      the option to start a new game in Hero Mode. In order to do this, it
      overwrites your current file, so be warned! Details about Hero Mode
      will be in another section.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Bosses -=
-=-=-=-=-=-=-=-=

=========================
BOSS: Demon Lord Ghirahim
=========================

Found: Skyview Temple

For the first part of this first boss battle, Ghirahim will walk towards you 
while holding one of his glowing red hands upward. If you try to hastily 
swing your sword at him, he will grab it with that hand. If you cannot break 
free (swing the Wii Remote upward from below), he will steal your sword and 
attack with it.

The trick is to lead his hand in one direction when you are close, then 
quickly swing another way (if the hand is far enough to the left, swing from 
the right). If he does grab your sword, use a shield bash when he attempts to 
use it to block the attack, causing him to drop it. Otherwise, after a few 
attacks, Ghirahim will simply throw it at you.

After you land enough hits, Ghirahim will wield his own sword for the second 
half of the fight. This time, he has three attacks. One involves shooting 
five red beams in your direction, which can be avoided by sidestepping. 
Ghirahim can also teleport around the room. When he warps away, quickly flip 
backward a few times so he appears in front of you, otherwise he will appear 
from behind and damage you.

For another attack, he can dash straight ahead to attack with his sword; you 
can tell by his stance if he is about to run, so you can time a shield bash 
to stun him before getting a few of your own hits in. As an alternative to 
the shield bash when Ghirahim charges at you, take note of which side his 
sword is on. Target him, then when he approaches, swing from the opposite 
direction (for example, if his sword is on the right, swing from the left). 
This will give you an opening to attack for a few hits as well.

Basically, you can attack after using a shield bash to block his own sword 
attacks (or if you countered by swinging from the opposite direction). Just 
be sure to hit him enough times using this approach and you will win.

==============
BOSS: Scaldera
==============

Found: Earth Temple

This giant ball of magma fights you along a hill, fittingly. It begins by 
moving up the hill (stay to the side to avoid it). Since Bomb Flowers line 
the top of the hill, Scaldera will not be able to get past them. Instead, 
they will explode and it will roll back down the hill. Run down to the 
bottom, and once it recovers, Scaldera will open its mouth to suck in some 
air. At this point, throw a Bomb directly into its mouth. This will stun it, 
causing some of its armor to fall off, and its eye will become exposed. 
Strike the eye a few times with your sword to cause damage, then run back up 
the hill when Scaldera recovers.

After your attack, Scaldera will either shoot several fireballs up the hill 
(move to avoid them), will try the vacuum mouth move again, or it will 
attempt to chase you up the hill (stand beyond the line of Bomb Flowers to 
stay safe). If you stay towards the bottom and throw a Bomb at Scaldera while 
it's spitting fireballs or preparing to run up the hill, it will knock the 
boss back down to the bottom again.

There are hearts at the very top if you need them, too. If you run out of 
Bombs, simply store some Bomb Flowers in your bag. Regardless, once Scaldera 
ends up at the bottom of the hill again, repeat the same process as before to 
damage it. Once you cause enough damage, the eyeball will move around, making 
it more difficult to hit. Also, after it recovers, it may dash up the hill 
using its legs; simply allow it to run up the hill first, then move aside 
when it rolls back down.

You will know when this boss is almost defeated since its armor will be 
pretty much gone. Strike the eye enough times and the battle will be won.


===============
BOSS: Moldarach
===============

Found: Lanayru Mining Facility

The battle against this giant scorpion is another two-part one. For the first 
part, you will have to attack its two front claws, both with eyeballs in 
them. When one of the claws opens up to expose the eye inside, swing at it 
with your sword. Be mindful of the way the claw opens and swing properly to 
avoid having your hit deflected. If either of the eyes turns red, jump back 
or to the sides to avoid the swiping attack that will occur. It will take 
several hits to destroy each claw separately. If one claw is left, Moldarach 
may also use its giant tail to swing at you quickly from above, so keep an 
eye out for that as well.

Once both claws are destroyed, the second part of the battle begins. A third 
eye appears in the middle of the scorpion's body, which you can attack by 
thrusting your sword straight into it. Usually after a couple of hits, the 
boss will dig into the sand and move around below it. At this point, use the 
Gust Bellows to blow the sand away where you see movement. If you blow 
directly on Moldarach for a few seconds, it will emerge from the sand. 
Otherwise, it may send smaller Arachas to attack (you can kill them easily 
with your sword), or it will swing its tail at you from below. This is the 
annoying part, but fortunately it seems to only take a handful of thrusts 
into the center eye to defeat this creature.


====================
BOSS: The Imprisoned
====================

Found: Sealed Grounds

This is the same creature you saw in the game's opening sequence. When the 
battle starts, it is at the bottom of the circular pit. It stands upright 
with two legs, but each foot has four toes (three in front, one on back). As 
the boss walks up the path surrounding the pit, you need to destroy its toes; 
three sword strikes to a toe will kill it. If you can eliminate all of the 
toes on one foot, it will cause the Imprisoned to move much more slowly. 
However, whenever it steps down, it will cause a shock wave which will damage 
you.

After you manage to cut off all eight toes, the boss will fall backward. At 
this point, you need to run around its massive body to reach the top of the 
head. You will see the sealing spike sticking out with a rather obvious 
target on it. Swing upward with your sword to hit the stone, causing damage 
to the monster. After three hits, the Imprisoned will get up and start 
charging up the hill a bit faster. You can use one of the air vents to fly to 
a higher ledge and stay in front of it. After a few moments, it will regrow 
its toes and revert to the same pattern as before. It will take a total of 
three rounds to defeat this boss (or nine strikes to the head piece).

An alternate approach would be to use the air vent at the bottom of the pit 
after the battle begins. It will shoot you really high in the air, allowing 
you to tilt the Wii Remote and change the direction of your descent. If you 
land on top of the boss, you can attack the sealing spike on its head 
directly by stabbing downward with your sword, without having to cut off its 
toes and wait for it to fall. This can be a very useful tactic if you are 
trying to rush through the fight, though you need to be careful as the boss 
may shake you off its head before you even get an attack in, forcing you to 
battle the toes instead.


==============
BOSS: Koloktos
==============

Found: Ancient Cistern

Here, you fight a giant six-armed golden automaton wielding axes (and later 
swords). There are a couple of phases to this battle, as you would expect. 
For the first phase, it sits in a stationary position with two axes in its 
upper arms. Either of the lower arms will pull back and then swing toward 
you, hitting the ground. Back up when you see this happen, then target the 
valve on its arm and use the Whip to pull the arm right out of its socket! 
Repeat this with the other non-axe arm.

At this point, the two arms protecting the weak spot on the boss's chest will 
move away. You must be quick to run in and attack the spot with your sword, 
or the other two arms will come crashing down on you. The axe-wielding arms 
will also throw their axes at you, causing them to spin in the air towards 
you, looping around a couple of times before falling (you can avoid these 
easily by sidestepping). You can tell when the axes will be thrown by 
watching the upper arms. You need to stay close to the body so you can attack 
the weak point once it opens up. After you attack it enough, the first two 
arms will reattach themselves and the process will repeat.

Once you cause enough damage to the core weak point, Koloktos will push 
itself out of the ground, revealing giant legs for it to walk around with. It 
will also hold a sword in each of its six hands (the weak point is now 
covered by a cage of sorts). This is the more dangerous part since Koloktos 
will follow you around while waving its swords around. It can either swing at 
you with all of them in a row, or it will wave an entire side worth of 
arms/swords to attack. If it swings one of its sides downward, there will be 
three arms you can target.

Turn the valve on any of them with your Whip and the arm will fall off, but 
this time you can now pick up the giant blade it was holding. While holding 
the giant blade, take advantage of this situation by using it to slice 
horizontally below its torso, cutting off its legs. This will cause it to 
fall to the ground and become immobile for a period of time. You can also 
slice off some of its other arms if you like. The important part here is to 
use the giant blade to break through the cage protecting the weak spot, then 
attack it a bunch of times.

After several hits, you will drop the giant sword and Koloktos will revive 
its arms and legs before repeating the same pattern. If you end up getting 
chased around, remember that the boss can cut down any of the surrounding 
columns, revealing a single heart in each. Potions will probably be much more 
helpful in this case, but if you can avoid the sword attacks, you will be in 
pretty good shape. It should be emphasized that you will want to keep 
targeting the main boss as much as possible. It makes it easier to parry its 
attacks by jumping backward or to the sides.


==============
BOSS: Tentalus
==============

Found: Sandship

Like the others, this battle has multiple phases to it. For the first phase, 
you will have to deal with tentacles breaking through the deck floor. They 
will stand vertically, and if you get close enough to one, it may grab you 
(shake the Wii Remote to break free). The trick here is to charge up Skyward 
Strikes while running around, then target a tentacle and swing horizontally 
to cut the tentacle in half. You need to stay on the move to avoid getting 
picked up by a tentacle.

After you cut down four tentacles, they will stop coming out of the deck 
while Tentalus itself emerges from the water surrounding the deck. As soon as 
it emerges, its eye will open for a few moments, giving you a clear shot with 
your Bow. If you miss the eye, it will move its head around before attempting 
to crush you with one of its arms.

If you can send a shot into its eye, it will send the boss's head crashing 
onto the deck for several moments. You can either continue shooting arrows 
into the eye for damage, aiming between the tentacles on Tentalus's head, or 
cut through them with your sword and slice at the eye directly (the tentacles 
you cut through on the head stay destroyed if you take that approach).

Once the boss recovers, the same pattern will commence again. As you cause 
damage to Tentalus's eye, the tentacles coming out of the deck will become 
more plentiful and stay visible for less time. That means you need to have a 
Skyward Strike ready to strike a tentacle pretty much right when it comes 
out. Once you cut down four tentacles to make Tentalus appear, you won't 
really have an opening to shoot its eye right away. You need to avoid getting 
smacked by its arms before you get an opening to hit the eye.

After you get enough hits on the eye, the next phase of the battle will begin 
again. Tentalus will start to destroy the lower level of the deck. However, a 
box will have fallen from the higher part, so use that to climb to the upper 
deck now (watch out for the rolling barrels). Once you get up there, Tentalus 
will appear at the far end again. It has a new attack now, where the 
tentacles on its head grow teeth and will attack you. The best approach here 
is to simply keep swinging your sword around, so you hit the tentacles as 
they appear. They drop arrows and hearts, which can be helpful as well.

When you cut down enough of Tentalus's head tentacles, get a shot off in its 
eye to stun it once more. Either run in and attack or shoot more eyes to hit 
its eye a bunch of times. It should only take several more hits to defeat the 
boss at this point.


=========================
BOSS: Demon Lord Ghirahim
=========================

Found: Fire Sanctuary

The Fire Sanctuary boss is none other than Ghirahim once again. His tactics 
have not changed much since you first fought him early in the game, but they 
are worth detailing all the same. Ghirahim will hold out one of his hands, 
which will glow red, and will grab your sword if you swing at him; slice the 
Wii Remote upward to break free of this grasp. If he takes your sword, shield 
bash his attacks to knock it out of his hands, or simply evade the attacks 
and wait for him to toss the sword aside.

The difference this time around is that he has a varying amount of those red 
daggers floating around him as he approaches. If he grabs your sword, you 
need to break free quickly or the daggers will launch at you to cause damage. 
Since his hand generally follows where your sword is, you'll want to slice 
upward from below or the opposite side to have the best chance of landing a 
hit. If you see the hit connect, you can get a few more hits in before he 
backs off.

After taking a hit, Ghirahim may back off and attempt to launch a bunch of 
daggers, several at a time, in your direction. Raise your shield and use a 
shield bash to block the ones actually in your path. As you repeat the 
process and cause more damage, more daggers will appear in this interim, so 
be prepared for that.

Once you cause enough damage to Ghirahim during the sword-grabbing phase, he 
will back off and wield two blades to come at you with. For this phase, 
target him and approach to see how he holds his blades. There will be an 
obvious opening, so swing your sword from that direction to hit Ghirahim a 
bunch of times. If you hit one of his swords, he will hit you with a counter 
attack, so try and aim carefully. He will once again have red daggers 
floating around; use your spin attack to cut them out of the air before they 
hurt you. He will speed up a bit as you inflict damage, so keep the same 
attack pattern up until you win.


====================
BOSS: The Imprisoned
====================

Found: Sealed Grounds (after completing the Fire Sanctuary)

For the second time around, battling the Imprisoned is very similar to when 
you fought it earlier. The major difference now is that it has now grown 
arms, so it may attempt to climb up the walls to reach the next tier above. 
If you see it trying to climb up a wall, Groose will signal to you, so you 
can press Up on the Wii Remote to switch to his catapult on wheels. You can 
move it along the tracks with the Control Stick, and launch a giant Bomb at 
the target by pressing A. If you hit this creature with a giant Bomb, it will 
get knocked off the wall and become temporarily stunned.

As for your actual course of action, the Imprisoned still has two legs, each 
with four toes. Three toes are in front, and one in the back of each foot. It 
seems to move a little bit faster this time around, but you should still be 
able to cut down the toes with little effort. Try to cut down one foot's toes 
at a time, since that stub will slow its movement down a lot. When it steps 
down with a foot that has toes, it will send out a shock wave that can damage 
you, so steer clear of whatever foot is about to step down.

As a result, you may find yourself quickly falling behind. Keep dashing to 
catch up, and once you cut off all of the toes, the Imprisoned will fall 
backward. You may not be able to run around it this time, so use an air vent 
to get to the ledge above, then run down the hill a short bit before jumping 
down towards the boss's head. You will see the seal sticking out once again, 
so slice upward with your sword. Three hits will send it back into its head, 
repeating the same battle pattern as before.

After you do this damage, the Imprisoned will either try to climb the wall 
again, or it will lay on its belly and speed ahead along the path. If it 
drops forward to crawl, use an air vent to get above it, then wait for it to 
stand back up. Repeat this process two more times, so you get nine total hits 
on the seal in its head, to defeat the Imprisoned again.


============
BOSS: Levias
============

Found: Inside the Thunderhead

The battle against Levias is a short one, but your success largely hinges on 
how well you can control the Loftwing in the air. Levias has four tentacles 
with eyes on the ends of them, and those are the targets you must hit. 
However, Levias floats around in the sky at around the same speed as you, so 
it's also a moving target. The main thing to look out for is its tail, which 
moves up and down. If you aren't paying attention, you can find yourself 
getting hit quite often.

A good approach is to fly toward Levias from the side, lining up with a 
tentacle as best as you can. When you get very close, use a Spiral Charge to 
destroy it. It may appear that you are close, but don't underestimate the 
fact that Levias is also moving away from you. As a result, you may find 
yourself using up all three of your charges to even get close enough, forcing 
you to rest and waste time, all while avoiding hitting the tail and body. 
Once you manage to hit all four tentacles, a creature will emerge from a hole 
on top of Levias, and this part of the battle will end.


==============
BOSS: Bilocyte
==============

Found: Inside the Thunderhead

The battle with Bilocyte is based on one attack pattern, which has a slight 
variation later on. This parasite has a giant eyeball and two wings, and it 
spits yellow orbs at you to attack. When you see an orb coming, swing at it 
with your sword to knock it back at Bilocyte. Depending on how you swing the 
sword, where you hit the orb may vary: swing towards the left or right and 
the orb will head toward that side, and slice vertically to hit it straight 
at the eye.

The idea is to knock back both of Bilocyte's wings with these orbs. Once you 
do that, send another orb right at its eye to stun it. This will cause 
Bilocyte to drop onto the platform, so run up and attack several times with 
your sword. After it recovers, repeat the process again.

Once you cause enough damage to the eye in this manner, the attack pattern 
will change slightly. This time, the boss will prepare to throw an orb at 
you, then as soon as it's thrown, Bilocyte will quickly shift to another 
location. That means you need to quickly determine where it is positioned, 
and swing your sword accordingly to hit the boss with the orb. It will take a 
number of orb hits to the giant eye in order to win this battle, but it's 
easy enough as long as you are paying attention and can act quickly. As an 
alternative, you can also use Skyward Strikes while targeting to attack here.


====================
BOSS: The Imprisoned
====================

Found: Sealed Grounds (after defeating Bilocyte)

The third encounter with the Imprisoned can be extremely frustrating from the 
start if you don't know how to take it on. It still has the arms it grew from 
the second battle, but it moves more quickly than before. It's the same 
battle plan as before, starting with cutting off the four toes on each foot, 
but because it moves so quickly, you'll constantly get knocked back by the 
shock waves of its steps.

To counter this, press Up on the Wii Remote to switch to the Groosenator. 
Launch a giant Bomb Flower at the boss to stun it, then switch back to Link 
and quickly run around to slice off the toes (or at least all toes on one 
foot to slow it down). Once you knock the Imprisoned down, you will need to 
use an air vent to get to the next level above, then run counter-clockwise 
down the hill a short bit. Once you're by the creature's head, drop down and 
slice upward at the sealing spike three times to cause damage.

After it gets up again, the Imprisoned will now sprout a halo and begin to 
fly upward. Since this is obviously not good, switch back to Groose and take 
aim at the hovering creature. Make a direct hit and it will come crashing 
down to the bottom of the pit again. While it's stunned below, run down and 
slice at the sealing spike for the second time.

Following that attack, the boss will again float upward. However, Groose's 
access to the giant Bomb Flower has been blocked, so he calls on you to get 
to the top level quickly. Use the air vents to quickly reach the top level, 
then run over to where Groose is on the wooden track. Talk to him and he will 
decide to launch you directly at the Imprisoned. Check the catapult to get 
in, then aim at the boss's head and launch. You should land right on its 
head; once you do, slice at the sealing spike three more times to defeat the 
creature yet again.


=========================
BOSS: Demon Lord Ghirahim
=========================

Found: Hylia's Realm

The final battle against Ghirahim is also a two-part effort, starting off on 
a series of platforms above the pit. Ghirahim initially does not have any 
weapons, and will only punch/kick you periodically. You cannot inflict damage 
at this time either, but that's not the point. If you hit him with your 
sword, he will be knocked back slightly. You need to hit Ghirahim repeatedly 
until he's at the edge of the platform, then knock him onto the platform 
below. While targeting him, drop down below and perform a Fatal Blow move to 
cause damage (if you are still on the higher platform and targeting him, you 
can jump down and do the move at the same time).

After Ghirahim recovers, you repeat the same approach again for the next few 
platforms. When you knock him close to the edge, Ghirahim's hands will start 
glowing. You will need to target him and swing your sword to avoid hitting 
the hands, or else you will take damage and be stunned briefly. This part is 
still very easy to get through, so continue knocking him off the edge and 
performing a Fatal Blow to cause further damage.

Once you reach ground level, Ghirahim will finally draw a sword and attack. 
This pattern follows the previous two fights you had against him. Ghirahim 
will swing at you if you get close; use a shield bash to stun him so you can 
attack a couple of times as well. You will need to thrust with your sword to 
hit the glowing spot on Ghirahim's chest in order to cause damage. If you are 
at a distance, he will either send a bunch of red dagger projectiles at you 
like before (use your shield to block them), or shoot a larger disc-like beam 
at you.

You can hit the beam with your sword to knock it back at him (be careful 
since Ghirahim may hit it back and forth with you). If the beam makes contact 
with him, Ghirahim will be stunned, allowing you to run in and attack. For 
this phase, I would recommend staying at a distance until he shoots this 
beam, and hit it back at him to stun.

Once you land enough thrusting hits with your sword, Ghirahim will pull out 
an even larger sword. For this part, you will need to get close and attack 
him directly. Ghirahim will block your attacks with this giant sword, but if 
you notice, the sword itself takes damage. Swing repeatedly to cut a hole 
into the side of it, then while targeting him, quickly swing your sword in 
the direction of the opening to cut apart the sword. If you take too long and 
can't cut through the giant sword, Ghirahim will jump back and fully 
regenerate it.

Once you manage to cut through the sword, Ghirahim will be vulnerable once 
again. Thrust into his chest to cause damage, and repeat the same process 
anew. It should only take a few thrusts for you to finally defeat Ghirahim 
for good.


============
BOSS: Demise
============

Found: Hylia's Realm (after defeating Ghirahim)

At last, the final battle! There are two parts to this fight as you would 
expect, but luckily the first part is not so bad. It is actually quite easy, 
as long as you have mastered the shield bash technique. Anyway, Demise will 
simply walk towards you with his sword drawn. If you run up and attack, he 
will block the first few swings, but usually the fourth or fifth hits will 
get through. After you make contact, Demise will counter your attack, so be 
ready to shield bash. If this is done successfully, you will have another 
opening to land an attack. If you are targeting, you can also jump back 
quickly to evade the sword attack without shield bashing.

This is pretty much how the first part of the battle goes. It will take quite 
a few hits, and in theory you can just keep swinging over and over as long as 
you pay attention to shield bash quickly at the right times. After you manage 
to land enough hits, Demise will be knocked back. A thunderstorm will start 
on the battlefield, causing Demise's sword to charge up with an electric 
current. The second, much tougher part of the fight will now commence.

For this part, Demise has a couple of attacks he can use. First, he can 
charge up his own sword to perform a Skyward Strike similar to your own. You 
can either shield bash it to block, or counter the beam with your own Skyward 
Strike. However, if you charge up your sword, Demise will charge toward you 
quickly and swing his sword for a strong attack. That means you need to even 
more quickly be prepared to shield bash. You can also move in close and 
attack repeatedly with your sword, but Demise's sword attacks are more 
frequent so if you are not good at shield bashing yet, this approach may not 
be for you.

It may take a number of tries to charge your sword successfully due to 
Demise's charging attack, but it is quite possible if you keep your distance 
and shield bash at the right time. When Demise charges his sword, do not use 
your own Skyward Strike as both beams will cancel each other out. You can, 
however, jump to the side to avoid the beam then counter with your own. When 
you are actually able to hit him with your beam, quickly dash in and swing 
several times with your sword to attack.

Repeat this process until you are able to knock Demise to the ground. You 
will be given the option to perform a Fatal Blow at this point, but the time 
window given to do this is very short. If you try it and miss, you will be 
essentially stunned for a couple of moments, allowing Demise to strike back. 
You will not be successful if this is the first time knocking Demise down 
anyway, so it would make more sense to charge up another Skyward Strike while 
he's down. If you take this approach, you will be able to land another 
Skyward Strike hit as soon as Demise gets up.

If your health gets below about four hearts, it is highly recommended that 
you use a Heart Potion (or preferably a Heart Potion+) in order to stay 
alive. You will need to keep up with the attacking and shield bashing until 
you can knock Demise down again. When he hits the ground for at least the 
second time, you will have a better chance of landing that Fatal Blow. If you 
see Demise falling down, quickly dash in close (you should be close anyway, 
but timing is everything now) and attempt to perform it.

If you are able to pull off the Fatal Blow successfully, the battle will be 
over!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Items/Equipment  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

======
Swords
======

Goddess Longsword: This is the first upgrade to the regular Goddess Sword,
                   which you receive after getting Farore's Flame. It has a
                   longer blade and can hit for 2x as much damage as the
                   original sword.

Goddess Sword: You get your first real sword after meeting Fi for the first
               time at the Goddess Statue. It is your primary mode of
               offense, and Fi lives inside of it to aid you in your quest.

Goddess White Sword: This is the second Goddess Sword upgrade, received after
                     getting Nayru's Flame. It enhances the Dowsing ability,
                     allowing for eight available targets instead of four.

Master Sword: This is a much more powerful sword than the Goddess Sword was.
              It is a strong blade when used to attack enemies, plus it
              charges up Skyward Strikes much quicker than past swords, which
              is to be expected of this legendary blade! When it is powered
              up, it becomes the True Master Sword.

Practice Sword: This is your first sword, received in the Sparring Hall early
                in the game. It is a weak blade, only really meant for the
                opening areas of the game of course.


=======
Shields
=======

Iron Shields
------------

Iron Shield: This is the first metal-based shield you can buy. It is very
             sturdy and can protect against a lot of regular attacks, as well
             as fire-based hits. However, due to its nature, it won't protect
             you against electrical attacks, so be sure to switch to a
             wooden/sacred shield for those situations.

Reinforced Shield: As you would expect, this is the first upgrade of the
                   original Iron Shield. It can take even more hits, which is
                   great since the shield is quite strong to boot. However,
                   avoid electric-based attacks as you will take damage even
                   with the shield up.

Fortified Shield: This is the strongest shield made of iron you can have. It
                  is a highly durable shield as you would expect, but it is
                  still no match for electrical attacks.


Sacred Shields
--------------

Sacred Shield: This nice-looking shield combines the best parts of wooden and
               iron shields, and adds a new twist. It has a much lower
               integrity meter, but it can regenerate itself in a relatively
               short amount of time. This is useful if you miss a shield bash
               opportunity and need to recover or otherwise. It can also
               withstand both fire and electric attacks!

Divine Shield: This is a step up from the initial Sacred Shield. It has the
               same short integrity meter, but it is sturdier and still
               regenerates if left alone for a few moments.

Goddess Shield: With one exception, this is the best shield you can have in
                the game. It can regenerate after taking damage, can take a
                lot of damage, plus it still defends well against fire and
                electric attacks!


Wooden Shields
--------------

Banded Shield: This is the first upgrade to the Wooden Shield, which means it
               can protect you from a lot more damage before breaking. Since
               it's still wooden, don't bring this into a fiery area! It can
               however protect against electrical attacks.

Braced Shield: Here is the strongest wooden shield you can have, upgraded
               from the Banded Shield. It still does not hold up well against
               fire, but it will work quite nicely against electric attacks.

Wooden Shield: This is the most basic wooden shield you can have. It can only
               protect you from a handful of enemy attacks before breaking,
               and it will not do well in fire-based environments. It will
               serve you well for the early part of the game until you can
               upgrade it, of course. If you don't want to have to keep
               buying this shield, make sure to fix it at the Scrap Shop!


================
Equippable Items
================

Beetle: This interesting device is remote controlled, allowing you to stand
        in a given position and control its movements. When you launch it,
        you control movements by tilting the Wii Remote. It can collect loose
        items and trigger switches, but cannot take damage from enemies. If
        it hits a wall or a switch, it will automatically return to you. It
        can only fly for a certain amount of time before automatically
        returning (or end the flight prematurely by pressing B).

Bomb: These typical explosives are used, as they always have been, to clear
      cracked walls and other obstructions during your adventures. You can
      also throw or roll bombs at specific targets depending on if you're
      holding the Wii Remote high or low. You can also simply place a Bomb by
      pressing A. Also, you can pick up any Bombs you just placed and store
      them in your bag by pressing B. You can replenish your supply by
      picking up Bomb Flowers and storing them in this manner. You keep them
      in upgradable Bomb Bags.

Bow: With this, you can shoot arrows at enemies from a great distance. It
     works similar to the Slingshot where you press B to make a target
     appear. Press A to shoot at where you've aimed. If you hold A, you can
     charge up your shot, allowing for a more powerful hit. By comparison,
     quickly pressing A will make for a more flimsy shot. It can be upgraded
     twice, into the Iron Bow and Sacred Bow, both of which offer improved
     attack power. The Sacred Bow's charged shots make it the most powerful
     weapon in the game (moreso than the True Master Sword).

Bug Net: The bug-catching net from an earlier Zelda title is back at last! It
         is used, as expected, to catch bugs, though you can catch other
         things such as small fairies and tumbleweed in the desert. When you
         take the net out, you control its movement and how you hold it via
         the Wii Remote. You can hold it as low or high as you want, then
         swing it across as necessary to attempt to catch something! You can
         upgrade to the Big Bug Net, which is twice the size of the original,
         making it easier to catch flighty bugs.

Gust Bellows: This contraption allows you to blow a strong wind gust in any
              direction. The gust does not weaken with time, either. It can
              be used to blow away enemies, sand, and other items/objects.

Hook Beetle: This is the first upgrade to the regular Beetle, and as the name
             implies, it now comes with a hook at the end. That means you can
             fly into an object, usually Bombs, and pick it up automatically.
             When holding an object, hold Z to look downward from above the
             Hook Beetle, and press A to drop the object at the specified
             target location.

Quick Beetle: The third version of the Beetle is, more fittingly, a speed
              boost to the Hook Beetle. It operates just the same, but you
              can now press and hold A to fly twice as fast in the air.

Scattershot: This upgrade to the original Slingshot allows you to shoot a
             single seed in multiple directions at once, splitting the seed
             up. When you hold A to pull back before a shot, you will see a
             red meter fill around the cursor. When it's fully charged, your
             shot will be a scattered shot, otherwise it can still be a
             single regular shot.

Slingshot: Your trusty slingshot makes an appearance in this game as well. It
           uses Deku Seeds as ammunition, and can be used to stun many
           enemies and trigger distant switches, as well as unfurling vines
           and other objects. To aim, use the Wii Remote to move the cursor
           on the screen. Hold A to pull back, and release to shoot at the
           target. There is physics involved, so take that into account when
           aiming across a distance. You carry the Deku Seeds in Seed
           Satchels, which can be upgraded.

Tough Beetle: This is the final upgrade to the initial Beetle device, and it
              is by far the best. It gains an additional speed boost,
              activated by holding A, and can grab items during its flight
              ala the Hook Beetle. As with the previous upgrades, it can take
              a couple of hits before returning to you, so you may not need
              to worry as much about stray arrows hitting it!

Whip: This relatively basic item has a variety of purposes, including pulling
      hard-to-reach wall switches and levers, swinging from bars/hooks, and
      even flipping over certain objects. After you grip a target, you can
      flick the Wii Remote in the given direction to pull it. If hanging from
      a hook, you can swing back and forth as if it were a normal rope.


====================
Non-Equippable Items
====================

Digging Mitts: With these special claws, you can dig in soft spots of dirt
               (circular mounds with an X in the middle). These spots usually
               yield rupees, treasure, or hearts, so dig whenever you can!

Fireshield Earrings: With these special earrings, you can walk through
                     extreme heat without catching ablaze and taking damage.
                     This is required to reach the summit of Eldin Volcano.

Mogma Mitts: These are the same as the original Digging Mitts, but you can
             now burrow through special holes in the dirt to reach
             underground passages. You can press Z while in these tunnels to
             view the floor above you for positioning purposes.

Sailcloth: This special cloth is used as a parachute when jumping/diving from
           high places. If the jump is high enough to warrant its use, you
           will be prompted on the screen. Use it to slow down your landing
           to avoid damage from crashing!

Water Dragon's Scale: Once you have this scale, you will be able to actually
                      swim and move underwater. Swim by pressing A, then use
                      the Wii Remote to control your movement.


=====================
Adventure Pouch Items
=====================

NOTE: Shields are stored in the Adventure Pouch as well, but they are listed
      in their own section above.

Bottle: These can be used to contain certain things, such as potions and
        fairies, as well as other event-based items.

    1: In Skyloft, enter the Bazaar and talk to the woman at the Potion Shop
       for the first time. She will give you this Bottle for free.

    2: In the Sealed Temple, open the small chest to the right of the steps.

    3: When working on the "Missing Sister" Gratitude Crystal Quest, you will
       get this Bottle (along with Mushroom Spores for the quest) from Parrow
       for free.

    4: In the Fire Sanctuary, go to the first room where you saw the lone
       Magmanos enemy. After you get the Mogma Mitts, use them to open a gate
       leading to the water plants, then defeat the Magmanos. Go through the
       ground-level passage that is now accessible to reach a chest
       containing this Bottle.

    5: Within the chest activated by Goddess Cube #26, on an island north of
       Bug Rock inside the Thunderhead.

Bug Medal: When you carry this, you will be able to see the locations of bugs
           on your map.

Cursed Medal: When you carry this, it increases the frequency of finding
              rupees or hearts. However, you will be unable to use anything
              in your Adventure Pouch while carrying this medal.

Heart Medal: When you carry this, you will be more likely to find hearts by
             cutting down bushes/pots, defeating enemies, etc.

Life Medal: When you carry this, it gives you an extra heart container to
            your total meter.

Potion Medal: When you carry this, it increases the duration of any potion
              that you use.

Rupee Medal: When you carry this, you will be more likely to find rupees by
             cutting down bushes/pots, defeating enemies, etc.

Treasure Medal: When you carry this, you will be more likely to find treasure
                by cutting down bushes/pots, defeating enemies, etc.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=

=======
Skyloft
=======

1. After you get the Slingshot, get to Beedle's Airshop. This Piece of Heart
   can be bought for 1600 rupees (only after buying the Life Medal first).

2. After completing the first Gratitude Crystal quest (after gaining access
   to Eldin Volcano), give Batreaux 10 Gratitude Crystals in exchange for
   this Piece of Heart.

3. After you get the Water Dragon's Scale, jump into the stream on the east
   side of town. There is a hole below Kukiel's house you can swim through.
   Go through the tunnel to reach a room with two chests, one of which is
   activated from Goddess Cube #9.

4. After you get the Clawshots, get to the roof of the Knight Academy. Look
   above the chimney and you will see a target. Use the Clawshots to reach
   it, then drop down into the chimney. Crawl through the tunnel full of
   rupees when you land, and fall into Zelda's room below. Check the bureau
   to find this piece.

5. After you complete the "Fledge's Workout" quest for Gratitude Crystals,
   talk to Fledge outside of the Sparring Hall. Play his Pumpkin Pull mini-
   game and get a score higher than 600 points to win this Piece of Heart.

6. After you get the Clawshots, get to the top of the waterfall. This piece
   is in a chest activated by Goddess Cube #21.


===============
Pumpkin Landing
===============

7. Enter the building itself and run up to the second floor. Roll into the
   railing overlooking the floor below twice, and the chandelier will fall.
   Run back downstairs to collect some rupees and this Piece of Heart.

8. After breaking the chandelier, complete the three job side quests to get
   this Piece of Heart.


==============
Sealed Grounds
==============

9. After defeating the Imprisoned for the third time late in the game, find
   Gorko near the "Behind the Temple" Bird Statue. Talk to him and he will
   tell you to draw a specific shape on the nearby Goddess Wall. Do this and
   your reward will be a Piece of Heart.


===========
Faron Woods
===========

10. Southwest of the Great Tree, you will find a narrow path in the air. Walk
    onto the path and head towards the tree to find this Piece of Heart on a
    ledge on the other side of a tightrope. Walk across the rope to claim
    this piece.

11. In the mushroom-filled area south of the Great Tree, look along the north
    end of the path to find a hole in the wall filled with rocks. Use a Bomb
    to clear the rocks and uncover this heart piece.


==============
Skyview Temple
==============

12. In the large room with the dome structure in the middle, walk around to
    the north end of the structure to spot this piece behind bars. Use the
    Beetle and fly upward to the top of the structure, where you will find an
    opening. Trigger the crystal switch in there to raise the bars, so you
    can collect this heart piece.


=============
Eldin Volcano
=============

13. After exiting the first cave (southwest of the skeleton bridge), there
    will be a path where you can go left or right. Take the left path all the
    way around to the end, where you will find this piece waiting.


==============
Lanayru Desert
==============

14. After you get the Clawshots, go to the northeast area of the map, where
    you will find a path submerged in the sinksand. That hidden path will
    lead to a cracked wall. Bomb it and go through the cave, then open the
    chest at the end to get this piece.


==============
Fun Fun Island
==============

15. After you retrieve the Party Wheel for the Fun Fun Island owner, play the
    Dodoh's High Dive mini-game. Fall through all five rings without hitting
    any balloons, and land on the multi-colored (50 rupee) space to get this
    piece as a reward.


===============
Beedle's Island
===============

16. On the high plateau of the island (you must dive from above to reach it),
    you will find a chest activated by Goddess Cube #12.


========
Bug Rock
========

17. On the outer ledge on the southwest portion of the island (must dive from
    Loftwing to access). The chest there is activated by Goddess Cube #22.


========
Sandship
========

18. On level 1F, get to the eastern end of the main deck (climb the center 
    mast and use the ziplines via the Bow). At the east end, there is another
    mast with Clawshot targets on it. Use the Clawshot to reach it, then get
    down to the bottom area where you will find a chest. Open it to find the
    Piece of Heart.


========
Shipyard
========

19. After completing the Sandship, return to the Shipyard and play the
    Rickety Coaster mini-game. Choose the "Heart-Stopping" (left) course and
    get a faster time than 1:05:00 to win this Piece of Heart.


==============
Volcano Summit
==============

20. In the room before the Fire Sanctuary entrance, burrow into the hole in
    front of the Gossip Stone (must have the Mogma Mitts). Go through the
    passage and emerge via the other opening to find a hidden room. The Piece
    of Heart is on the ledge surrounded by fairies.


==============
Fire Sanctuary
==============

21. In the underground passage where you must chase a Mogma around, catch him
    to be rewarded with this Piece of Heart.


=============
Lanayru Gorge
=============

22. After completing the Song of the Hero, talk to the Thunder Dragon again
    to play his Lightning Round mini-game. Choose the "Battle" option and get
    through four boss battles, and then quit to receive this Piece of Heart.


===
Sky
===

23. On a small island south of Skyloft, open the chest from Goddess Cube #2.

24. On a ledge within the volcano-shaped island south of Skyloft, there is a
    chest activated by Goddess Cube #14. Use the Clawshots or dive from above
    to reach it.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Goddess Cubes  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Scattered across the surface areas are these solid dark blue cubes. They are 
known as Goddess Cubes, and you cannot destroy them through normal means. To 
activate a cube, perform a Skyward Strike and shoot the beam at the cube. It 
will disappear, sending a beam of light into the sky. This will activate a 
specific treasure chest to be found somewhere in the sky. You will be able to 
see the chest locations on your map (some can be found in Skyloft, which 
won't appear on your general map until you actually land there; likewise with 
chests inside the Thunderhead, they won't appear until you enter the 
Thunderhead for the first time).

If you've come across a dark-colored chest that won't open, it's because you 
have not found the corresponding Goddess Cube yet. Seeking these cubes and 
chests out is a good idea since most of the rewards are very much worth your 
while. Below is a list of Goddess Cubes, sorted in the order you can obtain 
them throughout your travels.

===============
Goddess Cube #1
===============

Cube Location: Deep Woods (next to Gorko the Goron)

Chest Location: SE of Skyloft, Pumpkin Landing; ground on side of building

Reward: Adventure Pouch Slot


===============
Goddess Cube #2
===============

Cube Location: Deep Woods (next to gap south of Skyview Temple)

Chest Location: S of Skyloft, small island; center of island

Reward: Piece of Heart


===============
Goddess Cube #3
===============

Cube Location: Skyview Spring (behind altar)

Chest Location: SE of Skyloft, Pumpkin Landing; above entrance (land on the
                building's roof to access)

Reward: 300 Rupees


===============
Goddess Cube #4
===============

Cube Location: Eldin Volcano (lower ledge north of entrance, by Volcano Entry
               Bird Statue)

Chest Location: NE of Skyloft, NW of Beedle's Island; on upper plateau

Reward: 100 Rupees


===============
Goddess Cube #5
===============

Cube Location: Eldin Volcano (north of Volcano East Bird Statue, take left
               path at intersection)

Chest Location: SW of Skyloft, near Fun Fun Island; center of island

Reward: Small Seed Satchel


===============
Goddess Cube #6
===============

Cube Location: Eldin Volcano (descent into Digging Mitts cave, on a ledge)

Chest Location: Inside the Thunderhead, Isle of Songs; on ledge next to tower

Reward: 300 Rupees


===============
Goddess Cube #7
===============

Cube Location: Eldin Volcano (west of Earth Temple entrance, dig up vent and
               send Bomb Flower up to clear rocks in the wall above)

Chest Location: N of Skyloft, Bamboo Island; ground behind building

Reward: 300 Rupees


===============
Goddess Cube #8
===============

Cube Location: Eldin Volcano (east of Earth Temple entrance, at bottom of
               hill alongside the magma river)

Chest Location: NE of Skyloft, near Beedle's Island; climb down vines along
                edge to find chest in the alcove

Reward: Treasure Medal


===============
Goddess Cube #9
===============

Cube Location: Eldin Volcano (after high-temperature room, go down the first
               part of the slide and use the left vent to access the ledge
               with this cube)

Chest Location: Skyloft (must have Water Dragon's Scale; jump into eastern
                river and swim through hole below Kukiel's house, then swim
                up to reach the room with the chest)

Reward: Piece of Heart


================
Goddess Cube #10
================

Cube Location: Lanayru Mine (on ground behind starting platform)

Chest Location: NE of Skyloft, near Beedle's Island; behind rock wall (must
                have Bomb Bag to access)

Reward: 100 Rupees


================
Goddess Cube #11
================

Cube Location: Lanayru Desert (southwest of West Desert Bird Statue, on ledge
               surrounded by sinksand)

Chest Location: S of Skyloft, volcano-like island; outside platform adjacent
                to volcano

Reward: Heart Medal


================
Goddess Cube #12
================

Cube Location: Temple of Time (activate Timeshift Stone across northern gap
               to activate mine cart; must hit cube while riding mine cart)

Chest Location: NE of Skyloft, Beedle's Island; on high plateau

Reward: Piece of Heart


================
Goddess Cube #13
================

Cube Location: Faron Woods (after getting the Water Dragon's Scale)

Additional Notes: Get through the first underwater room of the Great Tree
                  with the Froaks and hanging platforms. Exit the room and
                  jump to the nearby ledge with a heart flower on it. Look
                  over the edge and drop onto the narrow platform below where
                  the cube is.

Chest Location: Skyloft; on small island by western jump-off point (dash jump
                across to land on it)

Reward: 100 Rupees


================
Goddess Cube #14
================

Cube Location: Faron Woods (after getting the Water Dragon's Scale)

Additional Notes: Get to the Bird Statue (The Great Tree) atop the Great
                  Tree. When you reach the first cubby hole to the left, look
                  over the edge to the right. Line yourself up with the
                  platform the cube is on, and drop down to reach it.
                  Alternately, you can reach the side of this root from the
                  ground and use the Clawshots to grapple onto the ledge more
                  easily.

Chest Location: S of Skyloft, volcano-like island; upper ledge inside volcano
                dome (need Clawshots to access, though you can dive from
                above and tilt Wii Remote to reach ledge earlier)

Reward: Piece of Heart


================
Goddess Cube #15
================

Cube Location: Faron Woods (after getting the Water Dragon's Scale)

Additional Notes: Get to the Bird Statue (The Great Tree) atop the Great
                  Tree. Follow the path to the ledge that juts out to the
                  right (where the Keese are). Stand on that ledge and look
                  to the right and downward. You will see two ledges and a
                  tightrope connecting them. Line yourself up and dash/jump
                  down, using the Wii Remote to line yourself up with the
                  first platform below. Land there and walk across the
                  tightrope to reach the cube.

Chest Location: Inside the Thunderhead, NE of Isle of Songs; climb vines to
                top of island

Reward: Rupee Medal


================
Goddess Cube #16
================

Cube Location: Lake Floria (on dry platform near Bird Statue in the middle of
               the tunnels)

Chest Location: Skyloft, must have Clawshots to access; from waterfall cave
                entrance, Clawshot to vines on ledges above to reach the top
                of the waterfall, then dash jump off the edge to reach the
                small island with the chest

Reward: 300 Rupees


================
Goddess Cube #17
================

Cube Location: Lanayru Desert (must have Clawshots to access)

Additional Notes: Get to the northeast area of the map, where you will find a
                  path submerged in sinksand leading to a cracked wall. Bomb
                  it and go through the cave until you reach a canyon with
                  Clawshot targets on the walls (the Piece of Heart is in the
                  chest there too). Use the Clawshots to go from target to
                  target until you reach the final ledge, where you will find
                  this cube.

Chest Location: NE of Skyloft, NW of Bamboo Island; land on lower ledge and
                swim through tunnel, then spin attack out at other end to
                reach chest)

Reward: Heart Medal


================
Goddess Cube #18
================

Cube Location: Lanayru Desert (must have Clawshots to access; southern area
               near the three cages, Clawshot onto the wall by the sinksand
               to the west of the cages)

Chest Location: SW of Skyloft, NW of Fun Fun Island (land on the small island
                half and walk along the edge to find vines, then climb down
                to the chest)

Reward: Life Medal


================
Goddess Cube #19
================

Cube Location: Lanayru Sand Sea (north of "Ancient Harbor" Bird Statue, jump
               onto boxes and Clawshot across, then enter northern room)

Chest Location: Skyloft, inside Bazaar

Reward: 300 Rupees


================
Goddess Cube #20
================

Cube Location: Skipper's Retreat (on ledge behind Moblin bridge, Clawshot to
               vines hanging off platform, then climb around and repeat to
               reach the ledge with the cube)

Chest Location: SW of Skyloft, NW of Fun Fun Island (land on smaller island
                half and Clawshot to target above gate to reach chest)

Reward: Potion Medal


================
Goddess Cube #21
================

Cube Location: Pirate Stronghold (after clearing stronghold building,
               Clawshot onto ledges above door you exit from to reach cube)

Chest Location: Skyloft (top of waterfall, must use Clawshots to access)

Reward: Piece of Heart


================
Goddess Cube #22
================

Cube Location: Volcano Summit (in outside area by spring, dive off ledge and
               maneuver around jagged rock structure; cube is on a hidden
               ledge behind it)

Chest Location: Inside the Thunderhead, Bug Rock (ledge on SW side of island,
                must dive onto via Loftwing)

Reward: Piece of Heart


================
Goddess Cube #23
================

Cube Location: Volcano Summit (outside of Fire Sanctuary entrance; enter room
               on west side and climb into open window, then Clawshot from
               ledge to ledge to reach the cube)

Chest Location: Inside the Thunderhead, Isle of Songs (on roof of tower)

Reward: Small Bomb Bag


================
Goddess Cube #24
================

Cube Location: Deep Woods (must have Clawshots to access); grapple to vines
               on east wall outside of Skyview Temple, and walk along the
               temple roof

Chest Location: NE of Skyloft, Beedle's Island; inside alcove (sleep in
                Beedle's Airshop until night, then jump from docked shop to
                the ledge with the chest)

Reward: Rupee Medal


================
Goddess Cube #25
================

Cube Location: Lake Floria (must have Clawshots to access); high ledge south
               of Ancient Cistern entrance

Chest Location: SW of Skyloft, Fun Fun Island; on platform below main island

Reward: 300 Rupees


================
Goddess Cube #26
================

Cube Location: Volcano Summit (after defeating Bilocyte); in eastern room
               from entrance, ride on platform and Skyward Strike as you pass

Chest Location: Inside of Thunderhead, N of Bug Rock (land on south end and
                burrow into tunnel, then exit from northeast hole)

Reward: Empty Bottle


================
Goddess Cube #27
================

Cube Location: Lanayru Gorge (near Life Tree Seedling, activate Timeshift
               Stone to reach cube)

Chest Location: Inside of Thunderhead, N of Bug Rock (land on south end and
                burrow into tunnel, then exit from northwest hole)

Reward: Small Quiver

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Gratitude Crystals  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Throughout the game, you will be able to collect special items called 
Gratitude Crystals (similar to Skulltula Tokens in past games). You primarily 
earn these crystals by completing specific side quests meant to help the 
person in question, but there are also 15 Gratitude Crystals you can obtain 
out in the open.

The game formally introduces the quest to you in Skyloft immediately after 
you unlock the Eldin Volcano region. The side quests each have prerequisites, 
but the loose crystals can be obtained at any time during the night only. The 
purpose of collecting these Gratitude Crystals is to redeem prizes from 
Batreaux (after completing the first quest below). He needs the crystals to 
become human, so he gives you prizes as thanks. Those rewards are as follows:

5 Crystals: Medium Wallet (max 500 rupees)

10 Crystals: Piece of Heart

30 Crystals: Big Wallet (max 1000 rupees), Cursed Medal

40 Crystals: 300 Rupees

50 Crystals: Giant Wallet (max 5000 rupees)

70 Crystals: 600 Rupees

80 Crystals: Tycoon Wallet (max 9000 rupees)


========================
Gratitude Crystal Quests
========================

Missing Child
-------------

Prerequisite: After placing the Ruby Tablet in the Goddess Statue.

Reward: 5 Gratitude Crystals

After exiting the Statue of the Goddess, you will encounter Wryna, whose 
daughter Kukiel has gone missing. Agree to help, then head into the Knight 
Academy. Sleep in a bed until night time, then exit the academy via the 
second floor double doors. Make your way to the Graveyard in the southern 
area of Skyloft, and look for the tombstone closest to a tree. Strike that 
stone with your sword and it will glow; push it forward and the nearby shed 
will open up.

Climb down the ladder inside the shed and follow the lower path to a room, 
where you will hear screaming as you approach. Go inside and you will meet 
Batreaux, who is simply having fun with Kukiel. Talk to Kukiel and she will 
agree to go home in the morning. With that done, go back to a bed and sleep 
until the morning. Then, go to Kukiel's house (it's near the bridge east of 
the Bazaar). Inside, talk to Wryna and the quest will be complete.


Missing Sister
--------------

Prerequisite: After completing "Missing Child".

Reward: 10 Gratitude Crystals

Head over to the Plaza in the southern area of Skyloft, and you will spot the 
big man Parrow walking around. Talk to him and he will mention that his 
sister, Orielle, went flying and has not returned. He notes that she was 
headed to the southwest. Agree to help, and leave Skyloft on your Loftwing.

Fly towards the southwest and look for a small, flat island (it's before you 
approach Fun Fun Island). You should be able to spot a Loftwing lying on the 
island. Land there and talk to Orielle, who tells you her Loftwing is 
injured. She needs a special medicine from her brother, so return to Skyloft 
and talk to Parrow again. He will give you the medicine, Mushroom Spores, 
complete with a new Bottle to store it in!

Head back to the island where Orielle is waiting, and talk to her again. She 
will take the medicine automatically, which heals the Loftwing completely. 
She gives you the first five Gratitude Crystals at this point before heading 
home. Return to Skyloft and talk to Parrow one last time, and he will give 
you the other five Gratitude Crystals for your trouble!


The Haunted Restroom
--------------------

Prerequisite: After defeating the Imprisoned at Sealed Grounds.

Reward: 5 Gratitude Crystals

To start this quest off, go to the Bazaar in Skyloft and talk to the big man 
sitting at a table (if this quest is available, he will have a speech bubble 
above his head). He mentions rumors of a moaning sound at the dormitory at 
night. With that information, head to the Knight Academy and talk to the old 
woman in the first floor kitchen. She will also tell you about the weird 
noises coming from the restroom at night. So, sleep in a bed until night 
time, and check the Restroom at the end of the first floor hall. A voice will 
ask you for some paper through the door. You can't help it just yet, so go 
back to bed until the morning.

Next, talk to Cawlin (the chubby guy) in the Knight Academy hallway. She will 
give you a love letter and asks that you deliver it. Agree to help, then you 
have two options on how to proceed (both will yield Gratitude Crystals so it 
really doesn't matter what you do):

    1: Head to the classroom area on the first floor and talk to Karane about
       the letter. She will mention Pipit, so head up to the second floor and
       find him walking around during the day. After you talk to Pipit, go
       back downstairs and talk to Karane again. Following the scene that
       takes place, Pipit will reward you with the Gratitude Crystals as
       thanks for your help.

    2: Sleep until night time again and return to the Restroom. This time,
       you can enter it. A hand will emerge from the toilet; give it the
       letter and it will be happy. Sleep again until morning and talk to
       Cawlin again, who will be upset about your actions. Go back to bed and
       sleep until night once more, and enter Groose's room. You will find
       the ghostly hand haunting Cawlin, asleep on Groose's bed. It will
       reward you with the Gratitude Crystals.


Fledge's Workout
----------------

Prerequisite: After obtaining the Goddess's Harp, and visiting the Skyloft
              Potion Shop to find that Stamina Potions are now available.

Reward: 5 Gratitude Crystals

To start this quest, go to the Knight Academy and sleep until night time. 
Then, go to Fledge's room (it's right next to Link's). Talk to Fledge and he 
will be attempting to start a workout routine. Talk to him and he will hint 
at not having enough energy. Sleep again until the morning and go to the 
Potion Shop, and buy two Stamina Potions.

Go back to Fledge's room at night and talk to him again. Give him one of the 
Stamina Potions automatically and he will thank you. Visit Fledge again on a 
different night and give him the second potion. At this point, he will ask 
you to come see him again soon.

You must now wait until you have completed the Sandship and received Nayru's 
Flame before progressing this quest. Once you have done that, visit Fledge at 
night one more time in his room and talk to him to finish the quest and get 
your reward.


Missing Party Wheel
-------------------

Prerequisite: After fixing the Scrapper robot (when unlocking access to the
              Thunderhead).

Reward: 5 Gratitude Crystals

When you first explored Lanayru Desert, you may have seen this colorful wheel 
sitting on a high ledge. If you fly to Fun Fun Island, southwest of Skyloft, 
talk to the owner who is upset that his Party Wheel fell into the clouds. 
Agree to help and Fi will allow you to use Dowsing to find it.

Fly to Lanayru Desert and land at the "Desert Entrance" Bird Statue. Once 
there, bomb the rock piles nearby to reveal a Timeshift Stone. Trigger it to 
turn the surrounding area into a more lively, grassy area. Climb the vines 
that appear on the wall nearby, and continue along the path until you reach a 
wall you can hang onto. Grab onto the wall and climb your way across to the 
left, then follow the path to reach the Party Wheel at the end.

Examine the Party Wheel and have Scrapper fly down to pick it up. Now, return 
to the sky and land at Fun Fun Island again to complete the quest. This also 
opens up the mini-game that takes place on the island.


Cleaning Pipit's House
----------------------

Prerequisite: After getting the Gust Bellows.

Reward: 5 Gratitude Crystals, 20 Rupees

After you obtain the Gust Bellows, enter Pipit's house on the east side of 
Skyloft. You will find his mother inside. Talk to her and she will complain 
about the house being so dirty. Agree to help, and she will hint at blowing 
all of the dust away. So, get to work by using your Dust Bellows to clear the 
dust everywhere. It's all over the floor, on the furniture and even on the 
lights hanging on the walls. You can tell if you are making progress if the 
area looks clearer and more vibrant as opposed to dusty.

Once you remove all of the dust from the room, Pipit's mother will 
automatically stop you. Your reward will be the five Gratitude Crystals, plus 
20 rupees. You can also return to clean her house at any time for another 20 
rupee reward.


Missing Baby Rattle
-------------------

Prerequisite: After getting the Clawshots.

Reward: 5 Gratitude Crystals

Start off this quest by going to the Potion Shop in the Skyloft Bazaar. Talk 
to the husband, Bertie, who runs the Potion Infusion part of the operation. 
He will talk about being tired because of the baby on his back. So, sleep in 
a bed until night time, and visit Bertie's house on the east side of Skyloft 
(it's directly across the bridge over the river). Talk to Bertie and he will 
ask you to find a missing rattle which was taken away by a bird. Agree to 
help, then leave the house.

The Rattle is located in the bird's nest atop one of the windmills in town. 
There are two different ways you can retrieve it. The first way requires you 
to have the Clawshots in order to get to the top of the waterfall. Up on the 
waterfall, run to the other side by the Gossip Stone and look downward to 
line up with the nest atop the waterfall. Get a running start and dive off 
the edge, then tilt the Wii Remote forward/downward to land in the nest.

The other (easier) method is to stand around next to the windmill where the 
nest is, and wait for Beedle's Airshop to fly by. When it comes close enough, 
hit the bell to stop it, and ride the rope to the upper deck. From there, you 
should have a clear shot of the nest next to you.

Regardless of how you get there, you need to use the Gust Bellows on the nest 
to reveal the Rattle. Then, grab it (or if you're doing this via Beedle's 
Airshop, use the Hook Beetle) and return it to Bertie in his house at night 
for the reward.


Item Check Crush
----------------

Prerequisite: Talk to Peatrice, the Item Check girl, in Skyloft Bazaar
              throughout the game.

Reward: 5 Gratitude Crystals

Throughout the game, visit Peatrice, the girl running the Item Check shop in 
the Bazaar. Initially she will seem bored and not very talkative, but as you 
progress through the game and talk to her, she will become more flirty and 
happy you are talking to her. Keep visiting her after clearing a dungeon or 
sleeping in a bed, and flirting back at her, until she starts calling you 
"darling" (which appears in red).

Once you reach that level of affection, sleep until night and then visit her 
house which is located below the Bazaar on the east side. In there, talk to 
her inside the house. If she (or her father, who also runs the Clean Cut game 
on Bamboo Island) do not have speech bubbles above their heads when you 
enter, exit the house after talking to Peatrice and reenter. Talk to the 
father this time, who wants you to help find the mystery suitor "harassing" 
his daughter.

At this point, talk to Peatrice again. You can either declare your love for 
her, or break off the relationship. If you tell her you like her, she will 
give you the Gratitude Crystals. If you don't, the father will give you them.


Plower Wanted
-------------

Prerequisite: After completing the Fire Sanctuary, as well as the entire
              Lumpy Pumpkin side quest.

Reward: 5 Gratitude Crystals

Head to Pumpkin Landing and talk to Kina, who is still outside in the pumpkin 
field. She will ask if you know anyone who can help plow the field for her. 
Tell her you do, then head to the Eldin Volcano. When you arrive, land at the 
"Volcano East" Bird Statue. From there, head just a short bit to the north 
and use the air vents to get onto the ledge, then dive into the cave below. 
As you fall, land on the ledge with a Mogma on it.

Talk to the Mogma, who turns out to be the elder Guld. He will agree to help 
you out, so Scrapper is summoned to carry him up into the sky. Go back to a 
Bird Statue and head back to Pumpkin Landing. Once there, approach Kina and 
Guld will be put to work on the fields. You will then receive your reward.


Missing Crystal Ball
--------------------

Prerequisite: After defeating the Imprisoned for the second time.

Reward: 5 Gratitude Crystals

Enter the Bazaar, where you will find that the fortune teller is missing. 
Talk to one of the men sitting at a table nearby (the one with a speech 
bubble over his head), and he will tell you the fortune teller's crystal ball 
got stolen, and he may be at his house on the east side of town. So, go to 
the fortune teller's house (it's on the east side, just follow the path going 
around Gondo's house). Talk to the fortune teller and talk to him; you will 
then be asked to find a replacement crystal ball for him.

With that in mind, take flight and head to Eldin Volcano. This time, land at 
the "Temple Entrance" Bird Statue. Just to the west of the Earth Temple 
entrance, use the air vent to reach the higher ledge, then look just above 
the temple. Use the Clawshots to reach the ledge up there, then jump onto the 
temple facade and examine the crystal ball on the pedestal. Summon Scrapper 
to pick it up, then return to the fortune teller's house in Skyloft to 
deliver it. He will give you the Gratitude Crystals as thanks.


Beedle's Missing Beetle
-----------------------

Prerequisite: After defeating Bilocyte.

Reward: 5 Gratitude Crystals

First, head to Skyloft and look for a guy walking around in the plaza area. 
Talk to him and he will mention that Strich has found an island inside the 
Thunderhead and made it into a bug paradise. Take that hint and fly out to 
the southwest area of the Thunderhead. You will see a larger island with a 
crumbling tower structure in the middle. Land there and talk to Strich on the 
wooden platform at the west side. This island is called Bug Rock, and he has 
a mini-game here known as Bug Heaven. You don't have to play it right now, 
but you need to talk to Strich.

After that, go back to Skyloft and get into Beedle's Airshop. Sleep in the 
shop's bed until night, and you will end up docked on Beedle's Island. Go 
outside and talk to Beedle, who is upset about his missing Horned Colossus 
Beetle. Tell him you'll find it for him, then go back inside the shop and 
sleep until morning. Back in Skyloft, go back to Bug Rock and talk to Strich 
again. He has the beetle, naturally, but will only let you have it if you can 
catch 10 specific bugs within three minutes (3:00:00). It will be very 
helpful if you have the Big Bug Net at this point.

Catch the bugs he wants within the three minute mark and you will receive 
Beedle's Beetle Cage. With it, go back to Skyloft and visit Beedle's Airshop. 
Talk to Beedle and he will ask you to speak with him at night. So, sleep in 
the shop's bed until night, then emerge and talk to Beedle by the campfire 
again. Give him his beetle back, and you will get your Gratitude Crystals! He 
will also allow you to buy any item from his shop for 50% off, assuming there 
is something left to buy by the time you do this quest!


Owlan's Plant Collection
------------------------

Prerequisite: After getting Song of the Hero part from Faron Woods.

Reward: 5 Gratitude Crystals

After Faron Woods is restored following the flooding, go to Skyloft and talk 
to Instructor Owlan at the Knight Academy. He is looking for a new type of 
plant species to add to his collection. Agree to help him, then head to Faron 
Woods. Land at the "Viewing Platform" Bird Statue, and go southeast (your 
destination is the marker on the map where Oolo the Kikwi is located). Get to 
Oolo and talk to it, then summon Scrapper to bring the Kikwi into the sky. 
With it, return to Instructor Owlan who will be very pleased, giving you five 
Gratitude Crystals as thanks.


========================
Stray Gratitude Crystals
========================

NOTE: The following Gratitude Crystals can only be obtained during the night.
      That means you must sleep in a bed somewhere in Skyloft or Pumpkin
      Landing, seeing as you can't use the Loftwing at night.

Skyloft
-------

1. In the Knight Academy, in Link's room on the table.

2. In the Knight Academy, next to the second floor entrance/exit doors.

3. In the Sparring Hall, send a Beetle into the rafters above the
   instructor's head.

4. Go down the steps south of the Knight Academy. At the bottom, turn left
   (east) and cross a wooden bridge. This crystal is on that platform.

5. West side, walk by the southwest windmill and climb down the long vines
   nearby to a lower ledge below. This crystal is down there.

6. Inside Orielle and Parrow's house, check in the right corner as you enter.

7. East side, check behind the lone tree next to a pumpkin field.

8. South side, on the lower tier of the Light Tower.

9. Go through the Waterfall Cave to the other end. Check by the heart flowers
   when you exit.

10. Go into the alcove where your Loftwing was imprisoned early in the game.

11. At the top of the waterfall (must have Clawshots to access). Use the Hook
    Beetle to grab this crystal just before the edge of the waterfall.

12. Go to the roof of the Knight Academy and find the chimney. Use the
    Clawshots to drop into the chimney, where you can then crawl/fall into
    Zelda's room. You can find this crystal there, as well as a Piece of
    Heart in the bureau.


Pumpkin Landing
---------------

13. Go to the second floor and look on the first dresser you see.

14. Go outside and check behind the pots in the pumpkin shed.


Beedle's Island
---------------

15. During the day in Skyloft, go to Beedle's Airshop. Sleep in the bed there
    until night, and you will be taken to Beedle's Island. Exit the shop and
    look above the propellers on the roof, and use the Hook Beetle to
    retrieve it.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Bugs/Potion Infusion  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Throughout the world, you will come across many types of insects both on the 
ground and in the air. Sometimes they may fall out of trees when you roll 
into them, and other times their appearances are more obvious (such as when 
you knock a hornet's nest out of a tree). To capture these bugs, you must 
have a Bug Net equipped. The trick is to sneak up on a bug slowly and 
quietly, then quickly swoop across with your net to capture it. This may take 
a bit of practice but you will get the hang of it.

Naturally, certain bugs can only be found in specific regions, which will be 
detailed below. The purpose of capturing bugs is to infuse them in potions to 
make them stronger. To do this, you go to the Potion Shop and buy a potion. 
Then, talk to the shopkeeper's husband (the man mixing the pot nearby). You 
can then pick a potion and view the bugs needed to upgrade that potion. After 
you accept and pay the fee, you will get the upgraded potion.

If you want to unload any bugs you don't need, go to the Knight Academy at 
night. Enter Cawlin and Strich's room, and talk to Strich inside. He will 
only buy certain bugs each night, but he lists the three he will buy. If you 
want to sell something else, sleep again until the following night and repeat 
(Strich has a bed in his room you can use to expedite this process).


========
Bug List
========

NOTE: The locations listed below are based on where you would normally
      encounter these bugs in the course of the game. There is a place known
      as Bug Rock, where you can find every species of insect, but you gain
      access to that later in the game.

Blessed Butterfly
    Found: Various areas
    Sale Price: 5 Rupees
    Infusion Recipes: Heart Potion+
                      Heart Potion++

Deku Hornet
    Found: Faron Woods, Deep Woods
    Sale Price: 1 Rupee
    Infusion Recipes: Heart Potion++

Eldin Roller
    Found: Eldin Volcano, Earth Temple
    Sale Price: 40 Rupees
    Infusion Recipes: Heart Potion++

Faron Grasshopper
    Found: Sealed Grounds
    Sale Price: 40 Rupees
    Infusion Recipes: Stamina Potion+

Gerudo Dragonfly
    Found: Lanayru Desert
    Sale Price: 30 Rupees
    Infusion Recipes: Stamina Potion+

Lanayru Ant
    Found: Lanayru Mine, Lanayru Desert, Temple of Time
    Sale Price: 20 Rupees
    Infusion Recipes: Air Potion+
                      Guardian Potion+
                      Revitalizing Potion++

Sand Cicada
    Found: Lanayru Desert
    Sale Price: 50 Rupees
    Infusion Recipes: Heart Potion++

Sky Stag Beetle
    Found: Skyloft
    Sale Price: 20 Rupees
    Infusion Recipes: Stamina Potion+

Skyloft Mantis
    Found: Skyloft
    Sale Price: 10 Rupees
    Infusion Recipes: Air Potion+
                      Guardian Potion+
                      Revitalizing Potion+

Starry Firefly
    Found: Skyloft, Pumpkin Landing, Beedle's Island (during the night only)
    Sale Price: 30 Rupees
    Infusion Recipes: Guardian Potion+

Volcanic Ladybug
    Found: Eldin Volcano
    Sale Price: 20 Rupees
    Infusion Recipes: Heart Potion+
                      Stamina Potion+

Woodland Rhino Beetle
    Found: Deep Woods
    Sale Price: 20 Rupees
    Infusion Recipes: Heart Potion+


================
Infusion Recipes
================

In order to infuse a potion, you must have already bought one from the woman 
running the Potion Shop. Then, you talk to her husband stirring the pot next 
to her. You can then choose a potion (out of the ones you have) to upgrade, 
where you'll see the bugs required for the recipe along with the rupees you 
have to pay. The recipes are listed below.

Air Potion+
    Potion Needed: Air Potion
    Price: 20 Rupees
    Bugs: Lanayru Ant (x2)
          Sky Stag Beetle (x2)
          Skyloft Mantis (x2)

Guardian Potion+
    Potion Needed: Guardian Potion
    Price: 40 Rupees
    Bugs: Blessed Butterfly (x3)
          Eldin Roller (x2)
          Faron Grasshopper
          Starry Firefly (x3)

Heart Potion+
    Potion Needed: Heart Potion
    Price: 20 Rupees
    Bugs: Blessed Butterfly (x3)
          Volcanic Ladybug
          Woodland Rhino Beetle

Heart Potion++
    Potion Needed: Heart Potion+
    Price: 30 Rupees
    Bugs: Blessed Butterfly (x3)
          Deku Hornet (x3)
          Eldin Roller
          Sand Cicada

Revitalizing Potion+
    Potion Needed: Revitalizing Potion
    Price: 20 Rupees
    Bugs: Deku Hornet (x3)
          Skyloft Mantis (x2)
          Woodland Rhino Beetle (x2)

Revitalizing Potion++
    Potion Needed: Revitalizing Potion+
    Price: 30 Rupees
    Bugs: Gerudo Dragonfly
          Lanayru Ant (x3)
          Sand Cicada
          Woodland Rhino Beetle (x2)

Stamina Potion+
    Potion Needed: Stamina Potion
    Price: 20 Rupees
    Bugs: Faron Grasshopper
          Gerudo Dragonfly (x2)
          Sky Stag Beetle (x2)
          Volcanic Ladybug (x3)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Treasures/Crafting  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you defeat enemies, they usually drop rupees or hearts. Every now and 
then, they will also drop strange items called treasures. These are very 
important as they are used to upgrade most of your equipment. To upgrade, go 
to the Bazaar in Skyloft and talk to Gondo at the Scrap Shop. You can choose 
to fix a shield (a very useful service) or upgrade your gear. If you choose 
to upgrade, you can select an item you currently have that's eligible for an 
upgrade. As for upgrading, you will then get to see what treasures are 
required to make it happen, as well as a fee in rupees. After you accept, the 
item will be upgraded.

Some items can be upgraded multiple times (for example, you can upgrade the 
Wooden Shield to the Banded Shield, and then again to the Braced Shield). You 
can sometimes find treasure hidden in corners, or inside/under certain 
objects. Not every enemy drops every type of treasure, naturally, which is 
what this section will cover below. The odds of getting treasure from enemies 
may increase if you are carrying the Treasure Medal.

In addition to upgrading your gear, you can also sell unwanted treasure. 
Rupin from the Gear Shop will pay rupees for treasures if you go to his house 
at night.


=============
Treasure List
=============

Amber Relic
    Found: Various (most frequently found in Faron Woods)
    Sale Price: 30 Rupees
    Used for Upgrades: Banded Shield
                       Braced Shield
                       Large Seed Satchel
                       Medium Quiver
                       Medium Seed Satchel
                       Scattershot
                       Tough Beetle

Ancient Flower
    Found: Lanayru Desert, Temple of Time (only appears in "past" regions
           affected by the Timeshift Stone)
    Sale Price: 30 Rupees
    Used for Upgrades: Big Bug Net
                       Quick Beetle
                       Tough Beetle

Bird Feather
    Found: Faron Woods (use Bug Net to capture any birds)
    Sale Price: 20 Rupees
    Used for Upgrades: Divine Shield
                       Goddess Shield

Blue Bird Feather
    Found: Faron Woods (use Bug Net to capture blue birds); can buy from
           Moonlight Merchant Gossip Stone for 200 Rupees
    Sale Price: 100 Rupees
    Used for Upgrades: Fortified Shield
                       Goddess Shield
                       Large Seed Satchel
                       Medium Bomb Bag
                       Tough Beetle

Dusk Relic
    Found: All Silent Realm areas; can buy from Moonlight Merchant Gossip
           Stone for 100 Rupees
    Sale Price: 30 Rupees
    Used for Upgrades: Divine Shield
                       Goddess Shield
                       Large Quiver
                       Medium Quiver
                       Scattershot

Eldin Ore
    Found: Eldin Volcano, Earth Temple
    Sale Price: 30 Rupees
    Used for Upgrades: Fortified Shield
                       Iron Bow
                       Quick Beetle
                       Reinforced Shield
                       Tough Beetle

Evil Crystal
    Found: Various (can be dropped by a Cursed Bokoblin); can buy from
           Moonlight Merchant Gossip Stone for 100 Rupees
    Sale Price: 30 Rupees
    Used for Upgrades: Big Bug Net
                       Iron Bow
                       Sacred Bow

Goddess Plume
    Found: Various; can buy from Moonlight Merchant Gossip Stone for 200
           Rupees
    Sale Price: 100 Rupees
    Used for Upgrades: Large Quiver
                       Sacred Bow
                       Tough Beetle

Golden Skull
    Found: Various; can buy from Moonlight Merchant Gossip Stone for 200
           Rupees
    Sale Price: 100 Rupees
    Used for Upgrades: Large Bomb Bag
                       Large Quiver
                       Large Seed Satchel
                       Quick Beetle

Hornet Larvae
    Found: Various (can appear when you knock a hornet nest out of a tree)
    Sale Price: 20 Rupees
    Used for Upgrades: Large Bomb Bag
                       Quick Beetle

Jelly Blob
    Found: Various (can be dropped by an Aracha, ChuChu, and Deku Baba)
    Sale Price: 30 Rupees
    Used for Upgrades: Banded Shield
                       Large Bomb Bag
                       Scattershot

Lizard Tail
    Found: Various (can be dropped by a Lizalfos)
    Sale Price: 30 Rupees
    Used for Upgrades: Large Bomb Bag
                       Medium Bomb Bag
                       Sacred Bow

Monster Claw
    Found: Various (can be dropped by Keese)
    Sale Price: 30 Rupees
    Used for Upgrades: Banded Shield
                       Braced Shield
                       Fortified Shield
                       Iron Bow
                       Large Seed Satchel
                       Medium Seed Satchel
                       Reinforced Shield

Monster Horn
    Found: Various (can be dropped by Bokoblin enemies or stolen from
                   Bokoblin Leaders by using the Whip)
    Sale Price: 30 Rupees
    Used for Upgrades: Goddess Shield
                       Large Quiver
                       Medium Quiver

Ornamental Skull
    Found: Various (can be dropped by Bokoblin enemies)
    Sale Price: 30 Rupees
    Used for Upgrades: Braced Shield
                       Divine Shield
                       Medium Bomb Bag
                       Medium Seed Satchel
                       Reinforced Shield

Tumbleweed
    Found: Lanayru Desert region (can appear at random along the landscape;
           use the Bug Net to catch it)
    Sale Price: 20 Rupees
    Used for Upgrades: Big Bug Net
                       Braced Shield
                       Fortified Shield
                       Sacred Bow


=============
Item Upgrades
=============

NOTE: The list below only covers items/equipment you can upgrade at the Scrap
      Shop in the Skyloft Bazaar.

Beetles
-------

Quick Beetle
    Item Needed: Hook Beetle
    Price: 50 Rupees
    Materials: Ancient Flower (x2)
               Golden Skull
               Hornet Larvae (x2)

Tough Beetle
    Item Needed: Quick Beetle
    Price: 50 Rupees
    Materials: Ancient Flower (x3)
               Amber Relic (x4)
               Blue Bird Feather
               Goddess Plume

Bomb Bags
---------

Large Bomb Bag
    Item Needed: Medium Bomb Bag
    Price: 100 Rupees
    Materials: Golden Skull
               Hornet Larvae (x2)
               Jelly Blob (x4)
               Lizard Tail (x3)

Medium Bomb Bag
    Item Needed: Small Bomb Bag
    Price: 50 Rupees
    Materials: Blue Bird Feather
               Lizard Tail
               Ornamental Skull (x3)

Bows
----

Iron Bow
    Item Needed: Wooden Bow
    Price: 50 Rupees
    Materials: Eldin Ore (x2)
               Evil Crystal
               Monster Claw (x3)
               Tumbleweed (x3)

Sacred Bow
    Item Needed: Iron Bow
    Price: 100 Rupees
    Materials: Evil Crystal (x2)
               Goddess Plume
               Lizard Tail (x3)
               Tumbleweed (x5)

Other Items
-----------

Big Bug Net
    Item Needed: Bug Net
    Price: 100 Rupees
    Materials: Ancient Flower (x2)
               Evil Crystal
               Tumbleweed (x3)

Scattershot
    Item Needed: Slingshot
    Price: 50 Rupees
    Materials: Amber Relic (x2)
               Dusk Relic (x2)
               Jelly Blob (x3)

Quivers
-------

Large Quiver
    Item Needed: Medium Quiver
    Price: 100 Rupees
    Materials: Dusk Relic (x3)
               Goddess Plume
               Golden Skull
               Monster Horn (x2)

Medium Quiver
    Item Needed: Small Quiver
    Price: 50 Rupees
    Materials: Amber Relic (x5)
               Dusk Relic (x3)
               Monster Horn (x3)

Shields
-------

Banded Shield
    Item Needed: Wooden Shield
    Price: 30 Rupees
    Materials: Amber Relic (x2)
               Jelly Blob
               Monster Claw

Braced Shield
    Item Needed: Banded Shield
    Price: 50 Rupees
    Materials: Amber Relic (x3)
               Monster Claw (x2)
               Ornamental Skull
               Tumbleweed (x2)

Divine Shield
    Item Needed: Sacred Shield
    Price: 100 Rupees
    Materials: Bird Feather (x2)
               Dusk Relic
               Ornamental Skull (x3)

Fortified Shield
    Item Needed: Reinforced Shield
    Price: 100 Rupees
    Materials: Blue Bird Feather
               Eldin Ore (x3)
               Monster Claw (x3)
               Tumbleweed (x3)

Goddess Shield
    Item Needed: Divine Shield
    Price: 150 Rupees
    Materials: Bird Feather (x3)
               Blue Bird Feather
               Dusk Relic (x4)
               Monster Horn (x3)

Reinforced Shield
    Item Needed: Iron Shield
    Price: 50 Rupees
    Materials: Eldin Ore (x2)
               Monster Claw (x2)
               Ornamental Skull (x2)

Seed Satchels
-------------

Large Seed Satchel
    Item Needed: Medium Seed Satchel
    Price: 100 Rupees
    Materials: Amber Relic (x5)
               Blue Bird Feather
               Golden Skull
               Monster Claw (x3)

Medium Seed Satchel
    Item Needed: Small Seed Satchel
    Price: 50 Rupees
    Materials: Amber Relic (x4)
               Monster Claw (x3)
               Ornamental Skull (x3)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Goddess Walls/Stones  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After you obtain the Goddess's Harp, this group of secrets becomes accessible 
to you. Prior to that point you probably have seen Blessed Butterflies 
fluttering around over the landscape. When you see a group of three such 
butterflies floating around a given spot, that is the indicator that a secret 
lies in that location. The secret can come in the form of a Goddess Wall or 
Gossip Stone. You won't know what will appear until you find such a swarm of 
the butterflies and strum the Goddess's Harp among them. Or you can view the 
lists below.

=============
Goddess Walls
=============

If a Goddess Wall appears, a magical frame will appear on the nearby wall. At 
this point, perform a Skyward Strike to charge up your sword. Once you do 
that, you will be prompted to draw on this wall. The shape you draw (in a 
single stroke, mind you) will determine what you will receive. To draw with 
your sword, you need to point at the wall and hold A while moving the Wii 
Remote to start the drawing. Release A to end the drawing.

Here are the possible rewards you can receive, along with how to draw them:

    Arrows: Draw an arrow pointing to the right
    Bombs: Draw a circle
    Fairies: Draw the Triforce, starting from the top
    Hearts: Draw a heart
    Rupees: Draw a hexagon, starting from the point at the top

If you fail to draw a shape correctly, you will simply receive three hearts. 
Luckily for you, the game is somehow generous in terms of leeway. You don't 
need to be an expert drawer, but as long as the shape resembles what it's 
supposed to be well enough, you will be successful. This image should give a 
good idea of how to draw each shape (thanks to Inzoum):

http://www.gamefaqs.com/wii/960633-the-legend-of-zelda-skyward-
sword/faqs/63412

Goddess Wall Locations
----------------------

1. (Skyview Temple) Get to the north end of the circular entrance room. They
   are located in front of the shortcut leading to the room directly to the
   north.

2. (Ancient Cistern) Enter the room directly west of the central chamber on
   the first floor. In the room with the whirlpool in the center and the
   first rotating vine column above, you'll find the butterflies.

3. (Ancient Cistern) In the area of the basement with the cursed pools of
   water, follow the path past the lilypads and you will find the butterflies
   after a group of Fire Keese, near the stone tablet.

4. (Sandship) On level B1, in the room directly below where the first Bird   
   Statue located on 1F.

5. (Sandship) On level 1F, get to the eastern mast and Clawshot your way down
   to the hidden deck to find the butterflies (opposite end of where the
   chest containing a Piece of Heart is).

6. (Fire Sanctuary) In the area with the broken bridge you need the Clawshots
   to cross, drop to the ground below it. The butterflies are under the
   broken piece of the above overpass.

7. (Fire Sanctuary) After jumping into the sleeping statue's mouth (near the
   "Inside Fire Sanctuary" Bird Statue), the butterflies are in the room you
   arrive at.

8. (Fire Sanctuary) In the room with the crumbling spiral stairs, you will
   find butterflies in an alcove at the bottom of the room.

9. (Sky Keep) In the forest-themed room, you will find the butterflies on the
   other side of the gate near the Bird Statue (you need to go through the
   room to get to the other side of the gate first).


=============
Gossip Stones
=============

If you play the Goddess's Harp among a swarm of Blessed Butterflies, the 
other outcome is that a Gossip Stone will appear. If a Gossip Stone appears, 
you will also receive a random treasure at that time. You can then talk to 
the stone and it will give you a hint about the surrounding area or the game 
in general. You can also attack the stone or place a Bomb next to it for fun 
(but optional) results.

Gossip Stone Locations
----------------------

1. (Skyloft) After you receive the Practice Sword early in the game, this
   stone will emerge automatically outside the Sparring Hall. This stone is
   actually a Shiekah Stone, who provides special hints when you talk to it.

2. (Skyloft) After completing the Song of the Hero, go into the Waterfall
   Cave at night and you will find the butterflies. This stone is actually
   the Moonlight Merchant, who sells rare treasures.

3. (Sealed Grounds) Take the eastern exit out of the Sealed Temple and look
   in the open area between the different paths.

4. (Deep Woods) Head south from the Skyview Temple and these butterflies are
   near the edge of the gap.

5. (Lake Floria) Just outside of the entrance to the Ancient Cistern, you
   will find these butterflies near the Bird Statue (Floria Waterfall).

6. (Eldin Volcano) On high ledge west of the Earth Temple entrance.

7. (Volcano Summit) On ledge above outdoor spring.

8. (Volcano Summit) In room with second frog statue.

9. (Lanayru Caves) In the middle room where all of the paths converge.

10. (Sky) Inside the volcano-like island south of Skyloft.

11. (Bamboo Island) Back area of the room.

12. (Pumpkin Landing) On the east side of the island.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Lumpy Pumpkin Side Quests -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To the southeast of Skyloft, you will find an island with a pumpkin-shaped 
building on it, called Pumpkin Landing. The inn itself is called the Lumpy 
Pumpkin. Inside, you can buy Pumpkin Soup from the owner behind the counter, 
and sleep in a bed to change it from day to night and back. Above the main 
room, you will notice a chandelier with rupees and a Piece of Heart on it.

If you go up to the second floor and roll into the balcony, it will cause the 
chandelier to shake. As it moves back and forth, roll into the balcony again 
to make the chandelier fall. You can collect the rupees and Piece of Heart, 
but talk to the owner and he will now want you to do work for him to pay for 
the chandelier! This section contains information about the jobs you do for 
this side quest.

==============================
Job 1: Delivering Pumpkin Soup
==============================

Prerequisite: Must have a Bottle.

For your first task, you will be asked to deliver a bottle of Pumpkin Soup to 
Commander Eagus at the Sparring Hall on Skyloft. You need to have an empty 
Bottle with you to do this job. After you receive the soup, you will have 
five minutes (5:00) to deliver it before it gets cold, rendering it useless 
and forcing you to get a new serving.

Quickly leave Pumpkin Landing and fly to Skyloft, waiting until you are above 
the Knight Academy/Sparring Hall to dive onto the island. Once you land, 
enter the Sparring Hall and talk to Eagus to deliver the soup. Return back to 
the Lumpy Pumpkin and talk to the owner to complete the job.


=======================
Job 2: Picking Pumpkins
=======================

Prerequisite: After placing the Amber Tablet in the Goddess Statue.

For the second job, talk to the owner and agree to help with picking the 
pumpkins. He will tell you to talk to his daughter, Kina, outside. Go out to 
the pumpkin patch and talk to Kina, who asks you to carry a stack of pumpkins 
down the nearby hill and into the shed. You only have to carry one stack down 
there, but it can be difficult if you are impatient.

You are given a stack of pumpkins, and the stack can lean to the left or 
right depending on how you are moving. If you move slowly, they will not lean 
as quickly, so walking slowly is the key to success. If you run, you will 
pretty much lose automatically. If the stack leans to the left for instance, 
move to the left to balance the stack again. Make your way to the shed at the 
bottom of the hill while balancing the stack to succeed. Try not to get too 
close to the walls when entering the shed, as the wooden beams will knock the 
pumpkins over.

If you are successful, talk to the owner again and the task will be complete.


===================
Job 3: Harp Playing
===================

Prerequisite: After receiving the Goddess's Harp.

Talk to the owner once again, and he will tell you that Kina sings for the 
customers at night. Since you have the harp, you will be asked to play while 
she sings. Use the bed in the Lumpy Pumpkin to sleep until night, then go 
into the main room and talk to Kina to begin the duet.

There will be two customers watching you, and both will be waving their arms 
back and forth in time with the song. You need to strum on the harp in time 
with one of the customers waving his arms. When the customers stop waving 
their arms, you are free to play however you want for that moment. It can be 
frustrating since at the end of each verse, the customers wave their arms 
quickly back and forth, so you need to be prepared for that (or play the game 
a couple of times to get the rhythm right).

After the song, if you did well enough, you will receive a Piece of Heart 
(first time only). This will also complete your debt for the chandelier. You 
can always come back and play the harp with Kina at night for a chance to win 
rupees depending on your performance (see the Mini-Games section for 
details).

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  15. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

==========
Bug Heaven
==========

Where: Bug Rock (Inside the Thunderhead, SW region; after defeating Bilocyte)

Cost: 20 Rupees (Bug Beginner)
      50 Rupees (Bug Wrangler)

On Bug Rock, you will be able to find every insect species in the game. There 
are paths leading around the island, including a platform at the top and a 
room within the crumbling center tower. The bugs can be found anywhere: on 
trees/walls, on the ground, and even in pots. It is highly recommended that 
you have the Big Bug Net before taking on the challenges here.

When you participate in the game, you will be shown images of several types 
of bugs (5 for Beginner, 10 for Wrangler). The objective is to capture all of 
them as quickly as possible. You may want to take a run around the island (go 
counter-clockwise along the path) to familiarize yourself with the layout 
before starting.

As you capture the needed bugs, a check mark will appear above their image on 
the screen. Upon catching the last one, the game will automatically end. 
Depending on how well you do, you may receive either rupees or a bug 
(ironically) as a prize.

    Bug Beginner:
    -------------
    Under 4:00:00: 30 Rupees
    Under 3:00:00: 50 Rupees
    Under 2:00:00: Five bugs

    Bug Wrangler:
    -------------
    Under 4:00:00: 80 Rupees
    Under 3:00:00: Five bugs
    Under 2:00:00: Five rare bugs


=========
Clean Cut
=========

Where: Bamboo Island (N of Skyloft)

Cost: 10 Rupees

In the middle of the room, you will see a stick of bamboo hanging from the 
ceiling. As soon as you start cutting at it, it will begin to fall. The idea 
is to cut it as many times as possible before the final piece hits the 
ground. Therefore, you need to be able to slice back and forth quickly to get 
as many cuts in as you can.

A good idea would be to slice horizontally since if you slice at an angle, it 
causes the falling bamboo to fall diagonally, ultimately giving you less time 
to slice. Horizontal slices will keep it falling closer to the center. It 
sounds as if making vertical slices can net you multiple hits per slice, but 
this is not something I have tested myself. If you have a good strategy, 
please let me know!

Once you are done, the number of slices you made are tallied up and you 
receive a reward as follows:

     0-14: No prize
    15-19: 30 Rupees
    20-23: Evil Crystal
    20-27: Blue Bird Feather or Monster Horn
      28+: Blue Bird Feather, Goddess Plume, Golden Skull, or Monster Horn


=================
Dodoh's High Dive
=================

Where: Fun Fun Island (SW of Skyloft; after retrieving Party Wheel for Dodoh)

Cost: 20 Rupees

Over on Fun Fun Island, you can play a game where you are shot out of a 
cannon and must skydive (literally) onto the island, whose colored spaces now 
spin. Depending on the space you land on, you will earn a certain amount of 
rupees, or nothing at all. The spaces are as follows:

    Gray: Lose 10 Rupees
    Brown: 0 Rupees
    Green: 1 Rupee
    Blue: 5 Rupees
    Red: 20 Rupees
    Multi-Color: 50 Rupees (win Piece of Heart with 10x multiplier, first
                           time only)

Your score can also be boosted by a multiplier, received by falling through 
the golden "Fortune Rings" on the way down to the platform. For each ring you 
go through, you will receive a x2 multiplier (there are five rings total, 
giving you a maximum of a x10 multiplier). There are balloons floating in 
between each ring level, and if you hit one, you lose your multiplier.

When you are shot out of the cannon, you are in a simple freefall. You can 
change direction by tilting the Wii Remote only. Navigate through the Fortune 
Rings while avoiding the balloons in between, then after you pass the last 
ring, you need to aim for a space along the outer edge of the island. As soon 
as you hit a space, the game ends and the score is tallied.

A good strategy in planning where to land is looking at where the space you 
want is currently located as soon as you pass the final Fortune Ring. By the 
time you hit the island, that space will be about 3/4 of the way around the 
board in a counter-clockwise motion of course. Look at the board as a clock 
for this purpose, meaning if the space is at the 12:00 position, it will end 
up around the 3:00 position once you hit the board (thanks to IGN for this 
strategy, which does work).


==========================
Lumpy Pumpkin Harp Playing
==========================

Where: Lumpy Pumpkin (after completing the third and final job to pay for a
       new chandelier)

Cost: Free

If you come to the Lumpy Pumpkin and sleep until night time, you can play the 
harp with Kina while she sings to the customers again. The customers who are 
watching will be waving their arms again, in time with the song. You need to 
strum on the harp while following along with the waving arms, keeping with 
the rhythm of course.

After the performance, you will be given a rating of sorts, and receive 
rupees based on how well you did (or didn't do). A rundown of the prizes:

    Lousy/Mediocre: Nothing
    Good: 20 Rupees
    Fantastic: 50 Rupees    


============
Pumpkin Pull
============

Where: Skyloft (Fledge, in front of Sparring Hall after completing "Fledge's
       Workout" Gratitude Crystal quest; must have the Bow)

Cost: 20 Rupees

After you get the Gratitude Crystals from Fledge for his quest, you can find 
him standing outside of the Sparring Hall. You can then play a shooting game 
where Fledge will toss pumpkins in the air, and you must shoot them with your 
arrows (you have an infinite supply during this game). You are given 90 
seconds to shoot as many pumpkins as you can.

Fledge stands to the left, and tosses them in an arcing motion, starting off 
with light throws but tossing them higher/farther as you get more points. 
Each pumpkin will get you 10 points, and consecutive hits will get you a 
multiplier, allowing you to get a maximum of 50 points per pumpkin (first 10, 
second 20, third 30, up to 50). Sometimes, Fledge will throw a shiny pumpkin 
which will double the score you'd normally receive for making that shot.

Early on, it's easy to hit the pumpkins since they only go about as far as 
the Sparring Hall door. Once you get more than around 200 points, he starts 
throwing them higher and farther, sometimes going as far as the wall to the 
right. This can be seriously annoying if you are working on multipliers, but 
once you play the game a few times, you can figure out the angles and know 
where/when to shoot. I tend to shoot as the pumpkins are falling downward, 
though shooting them at the height of the toss may not be a bad idea either.

As an added note, you will want to have your shot ready to go before Fledge 
even throws the pumpkin in the air. Hold the button to aim your shot, making 
sure the meter turns all the way red. That way you don't have to worry about 
hastily doing that when the pumpkin is launched, giving you more time to 
focus on aiming.

The rewards you get are as follows:

    200-399: 50 Rupees
    400-599: Ancient Flower, Dusk Relic, or Eldin Ore
       600+: Piece of Heart (first time only), random rare treasure


===============
Rickety Coaster
===============

Where: Shipyard (talk to old Goron by first mine cart, available after
       completing the Sandship)

Cost: 20 Rupees

As you probably expected, return to the Shipyard here after completing the 
Sandship and you can ride the mine carts as a mini-game. There are two paths 
you can choose, "scary" (easy, first path) or "heart-stopping" (hard, second 
path). They are the same tracks you rode on through your initial run in this 
area.

Basically, you need to navigate the course you choose as quickly as you can. 
Make sure you lean into each turn to get the speed boost, and avoid going 
along the dead end paths (on the Heart-Stopping path only). On the Heart-
Stopping path, after you pass the three dead ends, take the right path at the 
split since it has more turns you can get a speed boost from. Try not to 
oversteer or you may end up slowing down unintentionally, causing you to lose 
your good time. You can also flick the Wii Remote upward when approaching a 
"jump" to land more easily, but I seem to have bad experiences with that 
method.

The rewards are as follows:

    Under 0:30:00 (Scary): 100 Rupees
    Under 0:40:00 (Scary): 50 Rupees
    Under 1:05:00 (Heart-Stopping): Piece of Heart (first time), random
                                    treasure
    Under 1:10:00 (Heart-Stopping): Random treasure


=============
Thrill Digger
=============

Where: Eldin Volcano (behind bombable wall; must have Digging Mitts)

Cost: 30 Rupees (Easy)
      50 Rupees (Intermediate)
      70 Rupees (Expert)

This mini-game plays very similarly to the classic Minesweeper. You are given 
a grid, and each space can be dug up. There are mostly rupees buried for you 
to find and keep as your own, but there are also Bombs and Rupoors to look 
out for. A Rupoor (black rupee) makes you lose 10 Rupees from your total, and 
a Bomb ends the game automatically. Below you will find some additional 
details about each difficulty level.

    Easy:
    -----

    Grid Size: 5x4 (20 spaces)
    Rupee Spaces: 16
    Bombs: 4
    Rupoors: 0

    Mostly green/blue rupees with red rupees possibly appearing.

    Intermediate:
    -------------

    Grid Size: 6x5 (30 spaces)
    Rupee Spaces: 22
    Bombs: 4
    Rupoors: 4

    Mostly blue/red rupees with silver/gold rupees possibly appearing.

    Expert:
    -------

    Grid Size: 8x5 (40 spaces)
    Rupee Spaces: 24
    Bombs: 8
    Rupoors: 8

    Mostly red rupees with other values possibly appearing.

Rupees of a higher denomination will have more hazards (Bombs/Rupoors) in the 
adjacent spaces, whereas all spaces surrounding a green rupee will be safe. 
You can use this to determine where to dig next to find a rupee safely. 
Something to consider is the chart when figuring out how many "bad" spaces 
surround the given rupee space you are looking at:

    Green: 0
    Blue: 1-2
    Red: 3-4
    Silver: 5-6
    Gold: 7-8 (all surrounding spaces)

The game ends when you either find all of the rupees, or you hit a Bomb. Your 
score is tallied and you earn that amount to keep.


================================
Thunder Dragon's Lightning Round
================================

Where: Lanayru Gorge (Thunder Dragon, after completing the Song of the Hero)

Cost: N/A

Late in the game, if you visit the Thunder Dragon again, he will have a 
special challenge for you. You will have two options: replay any previously 
completed Silent Realm area, or battle any previously defeated bosses. If 
this is your initial playthrough, you won't have access to replay the final 
bosses, so you will need to return in Hero Mode to face them.

Silent Realm Replay
-------------------

Choose the Silent Realm option, and you will be able to go to any previous 
Silent Realm and recollect the 15 Tears. This time around, you will be timed, 
and will receive prizes according to how quickly you complete it. This also 
gives you a good opportunity to collect stray Dusk Relics, as they can only 
be found within the Silent Realms.

Boss Battle Replay
------------------

Choose the Battle option and you will be able to battle any bosses you 
defeated previously. Initially, you get to pick the very first boss you face 
from a selected point in the game (beginning, middle, later on). However, the 
Thunder Dragon will randomize the battles you face after the first one. 
Initially, you can only battle the 10 bosses you've faced up to that point in 
the game. If you return in Hero Mode, you can battle 12 (including the final 
two bosses). You will also be timed on how quickly you can defeat a given 
boss.

You will receive 50 Rupees if it is your first time replaying a certain boss 
battle. You also get a 50 Rupee prize by beating your previous best time for 
defeating a boss. To add to the challenge, you will not have access to your 
Adventure Pouch during these battles, and you only get to have access to 
items you would have had at the time of the original battle. You do however 
get to keep the True Master Sword and whatever shield you currently have 
equipped.

While you can quit at any time, the rewards you will receive depend on how 
many consecutive battles you play through. If you choose to quit after a 
fight, you will only win the reward for that level. The rewards you get are 
as follows:

    1: 20 Rupees
    2: Small Treasure
    3: 100 Rupees
    4: Piece of Heart (first time only, 200 Rupees after)
    5: 300 Rupees
    6: Rare Treasure
    7: 500 Rupees
    8: Hylian Shield (first time only, 1000 Rupees after)
    9: 2000 Rupees
    10: Rare Treasure (x3)
    11: 3000 Rupees
    12: 9900 Rupees

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  16. Hero Mode -=
-=-=-=-=-=-=-=-=-=-=

Once you complete the game for the first time, you will be given the option 
to start a new game in Hero Mode. To do this, you must first overwrite your 
current save file, meaning you cannot keep the file you used to initially 
play through the game. This is necessary since certain aspects of your first 
play are carried over.

There are a number of differences you will experience when playing Hero Mode. 
Those differences are listed here:

    1: All treasure and insects you collected in the first game are carried
       over. This will make it easier for you to upgrade your various
       equipment without having to hunt for as many materials, hopefully.

    2: Enemies will inflict double damage on you.

    3: Enemies will NOT drop any hearts. The only way to get hearts is by
       carrying the Heart Medals in your Adventure Pouch. Small fairies can
       still be found and captured, though.

    4: A number of conversations will be slightly different, usually the
       tutorial-based ones, with the attitude that you should already know
       what they are trying to tell you!

    5: When you first get the Goddess Sword in Hero Mode, its Skyward Strike
       will already be at the maximum range and attack power.

    6: When you get to the Thunder Dragon and play the Lightning Round, you
       will now be able to replay the final Ghirahim and Demise battles,
       allowing you to play all 12 boss battles and reach the maximum prize.

As a result of these changes, there will be a heightened reliance on your 
skill to succeed. As for healing, potions will play a greater role due to the 
restricted access to hearts in the wild.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  17. Shops -=
-=-=-=-=-=-=-=-=

=======
Skyloft
=======

Gear Shop
---------

Name                  Price
----                  -----
Wooden Shield         50
Iron Shield           100 (after placing Ruby Tablet in Goddess Statue)
Sacred Shield         500 (after you have the Goddess's Harp)
Small Seed Satchel    100 (after you have Slingshot)
Small Bomb Bag        150 (after you have Bombs)
Small Quiver          150 (after you have the Bow)
Deku Seeds (x10)      20 (after you have Slingshot)
Bombs (x10)           20 (after you have Bombs)
Arrows (x10)          20 (after you have the Bow)


Potion Shop
-----------

Name                  Price
----                  -----
Air Potion            20 (after getting Water Dragon's Scale)
Guardian Potion       200
Heart Potion          20
Revitalizing Potion   30
Stamina Potion        50 (after you have the Goddess's Harp)


Beedle's Airshop
----------------

Name                  Price
----                  -----
Adventure Pouch Slot  Varies (300 first, 600 second, 1200 third)
Bug Medal             1000 (available after buying Bug Net)
Bug Net               50
Extra Wallet          100 (can buy up to three)
Life Medal            800
Piece of Heart        1600 (available after buying Life Medal)


==============
Waterfall Cave
==============

Moonlight Merchant
------------------

Name                  Price
----                  -----
Blue Bird Feather     200
Dusk Relic            100
Evil Crystal          100
Golden Skull          200
Goddess Plume         200
Monster Horn          100


===============
Pumpkin Landing
===============

Lumpy Pumpkin Inn
-----------------

Name              Price
----              -----
Pumpkin Soup      10

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===================
Accessing Hero Mode
===================

In order to unlock Hero Mode, which is essentially a hard mode/second quest 
of the same game, you must complete the game once. At the end of the game, 
you must overwrite your file in order to continue on Hero Mode (see that 
section for more details).


========================
Hidden Rupees in Skyloft
========================

When you are in Skyloft and are short of rupees, you can find a bunch rather 
easily. Rolling into most trees will yield a blue rupee (5 rupees). Checking 
the bureau in Link's room at the Knight Academy will also get you a blue 
rupee. These locations replenish after you save/quit your game, or possibly 
when you sleep in a bed until the following morning.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  19. Credits -=
-=-=-=-=-=-=-=-=-=

Ganon2200: For providing an alternate attack pattern for the Demon Lord 
Ghirahim fight, as well as a note about the Cursed Bokoblins not attacking 
while you have the Sacred Shield.

Dan Milavitz: For additional information about the Demon Lord Ghirahim and 
Scaldera boss fights, and for pointing out the fairies in the Earth Spring.

Ryan Perry: For information on breaking Demon Lord Ghirahim's grasp on your 
sword during that boss battle.

MstrBlade: For pointing out a correction to the Gratitude Crystals section, 
as well as an alternate strategy for battling the Imprisoned boss.

IGN: For the clock strategy used in the Dodoh's High Dive mini-game.

Peter Thompson: For providing a more accurate breakdown of the prizes for the 
Clean Cut mini-game, as well as the treasures earned at the Pumpkin Pull 
mini-game between 400-599 points.

Joseph Mostarda: For correcting when the Air Potion is available for sale, 
and letting me know about the Sacred Bow being the most powerful weapon in 
the game.

pigs_cows_lover: For correcting the amount of Tumbleweeds needed to make the 
Big Bug Net, as well as the prerequisite for the Fledge's Workout quest and 
when Stamina Potions are available for sale.

René Morales Villagómez: For giving me more information about the jump slash.

Lloyd_35: For letting me know about using Skyward Strikes against Bilocyte.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  20. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2011 Devin Morgan. All rights reserved. Please view 
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=

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