Elder Scrolls III: Morrowind
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Solstheim Main quests part 1
Bloodmoon Main Quests- A walkthrough Part I Intro: Here I am again, at the request of an email, to make some kind of guide that explains the bloodmoon part of the Morrowind trilogy (I was quite suprised at this, seeing as how Elderscrolls IV is almost out, I didnt think anyone cared about morrowind anymore) Anyway, here I am again, making a walkthrough. This will include the entire main quest, and I actually had to play the game again to remember it, from a previous save that I hadnt gone to solstheim. Was quite a bit of work, but I grinded through it. The Main quest- In this guide I will go through the entire main quest, as well as cover an option you have along the way. Hopefully this will help you readers when making the choice when the time comes. In order to get to Solstheim, for those of you who dont know, you must go to Khuul, a very northern village on Morrowind. There, you talk to Svirr and travel to solstheim. You will end up in a very different place from morrowind. In front of you, is a foreboding fort, and it may be snowing. Solstheim is a cold and icy place, and orignally was occupied by the Nords. The only settlement here at this time that you can access is the fort in front of you, fort Frostmoth. Owned by the Empire and mainly run by the East Empire company, which you have the opportunity to work for, but im not covering that here. Quest 1 In order to get the first main quest, you need to find and talk to Carius. He is in the building to your left as you enter the fort, I believe on the third floor. He will tell you that the forts troops have had low morale, as you may have seen if you tried to talk to them. But, they will talk to you if you have Booze. Anything will do. Filn, Greef, whatever. Theyll all Smell it on you, and ask you for some. Give it to them, and their dispostitions will go way up. If you ask about dry fort, they will tell you that carious has banned alchohol, and its putting them all in a bad mood. (Remember, these soldiers were criminals they need their daily beer... or three) If you dont have any beer, as a side note, Carius keeps some in his bedroom and in his study across the hall. Go back to Carius and talk to him about dry fort, and hell say he never banned it. Once again, go to your troop that you gave booze, or give up another beer if you cant find him, and ask about dry fort again, and then ask about Antonuis Nuncius. They say he told them about carius banning the booze. Go find him in his room near the imperial shrine (to the north of the fort) and ask him about it. Hell deny everything of course. So you have to find proof that something has been stopping ths shipments of booze. If you go into the armory, (to the east of the fort) and up the stairs, you can find Nucius office. The desk is locked at 50, and the closet is locked at 90, but even if your skills could open that, it wont let you. Ignore the closet for now, and open the desk (I suggest using tower key, if you are under the tower sign and do not have anything else). In there youll find booze and your journal gets updated. Go back to Nuncius and talk to him about shipments stop arriving, and hell confess to keeping the booze so the soldiers would get angry so he could go home. Here is a choice. If you choose to tell carius about this, who will keep Nuncius there for a long time, or, you can choose not to, in which case Nuncius will give you a key to that lvl 90 locked closet, filled with every type of booze, even rare expensive kinds ( I dont believe dagoth or vintage brandy is in there, however). Either way, Carius seems to think you did a good job, and will give you three cure common disease potions. Your done with that one. Quest 2 Carius is loosing all sorts of things. First booze, now weapons. He wants you to find out how the weapons are leaving the fort, and he tells you to get one of two soldiers help. Artoria, or Lusius. Lusius is a smart but weak fellow who will speed the quest along with better suggestions and making characters have higher dispositions, hes a good diplomat, it seems.. Artoria, on the flip side, is dumb as an ox, but as strong as one too. Shed be the better choice for a weaker class. Theives or healing type mages would probably want her around. Either way, talk to your new partner, and theyll give you suggestions, eventually leading you to the armory. If youre with lusius hell suggest that right away, artoria will say to ask the soldiers, and then they suggest the armory. In the armory, Faustus is pretty uptight about it all. If you are with lusius, his disposition needs to be somewhere above 60 or he will not talk. With artoria, it has to be much higher. 80 or above. The caverns are to the northeast of the fort, and if you leave by the north entrance, and head east, youll almost be there. The entrance is at the very tip of an inlet of water. Inside, are 5 enemies, plus rats, which Id hope you can handle. All of the people inside have paralyzing weapons, and theyre all quite tough. Heres where artoria is helpful, shes incredibly tough, and will help you take down the enemies. Lucius is almost a liability, and you may want to leave him outside if youre tough, he comes in handy for the end though, so grab him again before you see the boss. Once youve defeated the four smugglers, go with your partner to the boss. Hes near the way back. With Artoria, shes a dead on sight kinda person, youll have to fight him. With lusius, you have the option to fight him, or leave him alive and get a silver axe. Its also possible, to leave him alive, get the axe, and then kill him. Whichever way you swing, the quest is over, you can head back to the fort, which leads you to... Quest 3 heading back to the fort, you can see from even a distance, that the fort was trashed. You wont know whats happened, but Carius is gone, and the soldiers will tell you whichever partner you did not choose will know what to do. Find them, and ask them what happened. If your with Artoria, find lusius, and hell lay out everything in a grand fashion. If youre with lusius, Artorias explination is a bit dim, and you can turn around and talk to your pal lusius and get his mission details anyway.Youll learn that wolf creatures attacked the fort (apparently werewolves have the ability to break down 20 foot high castle walls with only their claws, and let leave no one dead). They also kidnapped carius, and left. Now leave your partner, behind, and head through the VERY wild wilderness (where you will encounter many powerful creatures and monsters, giving the journey a feel of a very long hike up, down, and around some kind or mountain or forest.). Go from the north of the fort to the northeast, until you find a river, from there, head along the river to the north, until you hit lake Fjalding. From there, continue north (not along the river) and up the slopes. Ignore the mead hall for now, unless you need repairs from the armorer to its side. There you will find the Skaal village. From here, its a whole new quest, subdivided by 6 others. Quest 4 (4.1, 4.2, 4.3, 4.4, 4.5, 4.6) Everybody in the skaal village whos outside will tell you to go visit Tharsten Heart Fang in the greathall, which is to the northern part of the village. Once there, he will tell you that he had nothing to do with the attack, preferring instead to let the imperials choke themselves with their greed. He also says finally that it could not have been wolves, but must have been werewolves who attacked the fort. Keep talking to him, and select your business here youll hand over the skull, and he basically scolds you and the imperials. (Yea you grave robbers!) Hell keep talking to you at least, so select the topic much to atone for. Heart fang doesnt understand, so he says, how the imperials could be so destructive, and he tells you to restore the power of the skaal. Talk to him about that, and then the ritual of gifts. He will give you a scroll and a map that give you the rough locations of these stones that will return the skaals power. The story gives you everything you need, and I will too, in part two of this guide. Hopefully this is helping. Im going to try to break this up so I dont get too frustrated writing these. I will try to get one done every day or so, so that the entire main quest will be up.