Super Smash Brothers

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Special Bonus Guide

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SUPER SMASH BROS.   "Special Bonus" Guide

Author- Nate Tackett
Email- imashortbusrider@hotmail.com
IM Screen Name- Unsteady Dood

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Going for a high score in Super Smash Bros.?  Here's a list of the "Special 
Bonuses" that I, and growing number of other people, have discovered, and how 
you can get them.  A "Special Bonus" occurs when the game decides you've done 
something neat and gives you points after a match in the one player mode "just
because."  The instruction manual claims that there are more than twenty of these;
this proves to be an understatement, as we've found more then fifty!

BONUSES GIVEN AFTER ANY BATTLE

Cheap Shot        -99 pts  Overuse one type of move.  This is known to 
sometimes happen on the final boss, Master Hand.

Fighter Stance    100 pts  Pose with the 'L' button just as a match ends.  Your
character must be in the pose when "GAME SET" appears, so there is an element of
timing involved.

No Item          1000 pts  Go the whole match without picking up any items.

Throw Down       2000 pts  Finish off your last opponent with a throw move.

Jackpot          3330 pts  Finish the level with the tens and ones digits of 
your damage meter being the same (for example, 11%, 22%, 33%, etc.)  Finishing with
0% doesn't count (but you get Full Power anyway, and maybe No Damage).  If your
damage is in the hundreds it's possible that you have to have ALL the digits match,
even the hundreds.

Smash Mania      3500 pts  Comes about when all foes are dispatched using 
nothing but power hits (tap+A).  Power hits from items don't spoil this one for you,
as long as it was a true "smash."

Full Power       5000 pts  Finish the match with 0% damage.  Note that if you 
win without taking any hits you'll get both this and "No Damage," for a total 
of 20000 pts.  If you take damage, then pick up a health item, but the match 
finishes BEFORE your health meter returns to 0%, you do NOT get this bonus.

Smash-less       5000 pts  This bonus is granted either when you finish a match
without using any power hits.  This one is fairly common.

Special Move     5000 pts  All moves that connect must be "special moves" 
(up+B, down+B).

Judo Master      5000 pts  Seems to happen when you win by using only throws.  
Best to try during the Yoshi, Kirby or Polygon levels.  Note that any bonus 
that occurs from using only one move will also earn the "Single Move" bonus, 
described below.

Mystic           7000 pts  Win the match right after losing a life, but BEFORE you
return to the board.  This is one that's awfully difficult to earn on purpose.  Tends
to be a mixed blessing, since losing a life disqualifies you from getting further "No
Miss" bonuses for that game (see below).

Single Move      8000 pts  Win the battle by only using one move (like DK's 
spin-jump).  You can use that move as often as you want as long as you don't 
use any others.  It also seems that only moves that connect with your enemy  
count.

Shield Breaker   8000 pts  This appears to happen when a shield is broken.  The
shield must be COMPLETELY broken; you know this has happened when your opponent is
stunned.  The enemy cannot come out of his block.  The only time I've seen this so
far is when a Pokeball produced a Staryu, which blew away an enemy's shield in short
order.  It's very difficult to do this using normal attacks.

Last Second      8000 pts  Win the match with one second left on the clock.  
Note that this means you earn almost no Time Bonus for that round, so it's 
usually better not to wait.  This bonus probably never comes up if you're 
playing with infinite time.

Vegetarian       9000 pts  Apparently, eat at three Maxim Tomatoes in one 
battle.  Seems to happen most often during the Fighting Polygon Team bout.

Lucky 3          9990 pts  Finish the level with exactly 3:33 left on the 
clock.

Speedster       10000 pts  To get this, you must finish the match within thirty 
seconds.  If the clock reads 4:30 when GAME SET appears you get the points.  If it
reads 4:29 you're out of luck.

Star Finish     10000 pts  On a board on which you have only one opponent,  
finish him off with the "disappears off into the distance" effect (or falls 
down in the foreground) instead of the off-the-bottom or off-the-side 
explosions.

Butterfly       10000 pts  Defeat your opponent (with a physical attack?) when he's
out over the edge and trying to get back on the board.  Or maybe you have to hit him
while he's hanging over the edge?  From the Smash Bros. Strategy Guide.

Item Pitcher    10000 pts  Defeat your opponent by throwing stuff at him!  

Pokémon Finish  11000 pts  Finish the match with the last attack delivered via a
Pokémon produced from a Pokéball.  (The "Wild" Pokémon on Pikachu's level don't count
for this.  If the last hit is physically delivered by the 
characters Pikachu or Jigglypuff, despite them being Pokémon themselves, you 
don't get the points.)

Bumper Clear    11000 pts  The last hit on the last foe in the battle must have been
due to a bumper.  There are easier bonuses to earn.

Trickster       11000 pts  During any of the onslaught matches (Yoshi, Kirby 
and Polygon) achieve a "star finish" with ALL your foes.

Shooter         12000 pts  Defeat the opposition using only projectile attacks.  This
should also be worth "Single Move."

Star Clear      12000 pts  Win the battle while invincible from a star.  The 
little sparkles that signify invincibility must still surround your character.

Booby Trap      12000 pts  The last hit on your opponent must be delivered by a Mine
(the ones that look kind of like the Proximity Mines from Goldeneye).  
This award seems to only be granted if your player was the one to drop the 
mine.

No Damage       15000 pts  Finish without taking a hit!  ANY source of damage 
counts, including landscape features like Zebes' Acid Lava, Sector Z's ARWINGs and
the bumper hanging over Peach Castle.  Automatically awards "Full Power" as well.

Mew Catch       15000 pts  Appears whenever Mew (randomly and rarely) shows up in a
Pokéball sometime during the match.  Mew's the one who sparkles then 
leaves the board ("Mew!").  Sometimes Clefairy, another Pokémon, will imitate 
Mew; you don't get the bonus for this.

All Variations  15000 pts  Unconfirmed.  Use all of the character's moves at 
some point during a match.

Item Throw      16000 pts  Unconfirmed.  Use item throw attacks (Z+tap+A or 
R+A) above others, perhaps ONLY thrown items.

Heartthrob      17000 pts  Collect three Heart Container items during a level. These
are relatively rare, so this is harder to get than Vegetarian.

Hawk            18000 pts  Use only aerial movies during the match.  Notice 
that if you're in a team match, bonuses such as Single Move and Hawk disregard the
moves your allies use.

Item Strike     20000 pts  Happens when you only use items during the match.  
The most difficult part is waiting for the first items to appear.

Comet Mystic    10000 pts  Occurring most often on Samus' stage, Planet Zebes,
reports seem to indicate that this one only shows up when you're "in the background,"
about to die from a Star Finish ("POW!  Woaaaaahhhh"), but your last opponent exits
the match before your defeat is registered ("*ping*").  Zebes, with its Acid Lake, is
the level in which this happens most often, especially when the liquid gets both your
character and Samus, but hits her a split-second before you.

Heavy Damage    28000 pts  Win the match with your damage meter reading over 
200%.

No Miss x??      5000-55000 pts
For every consecutive battle since the game's start that you win without losing a
life, you earn a "No Miss" bonus.  The first time you die at ALL in a game 
(continues count, I'm afraid) you won't be seeing any further No Miss bonuses.  The
first time you do this you get 5000 points ("No Miss x1").  Each time after that it's
worth 5000 points more, up to 55000 for defeating Master Hand without dying at all
throughout the game.  (By doing that, you also get the 70000 "No Miss Clear"
described below.)  If you manage to complete the entire game without dying this adds
up 330000 points!  This, in addition to the ending bonuses, can result in a
respectable score even in Very Easy mode.

Pacifist        60000 pts  Don't hit your opponent at all!  This has happened 
to me several times now against Pikachu; he just falls off the board.  When you get
to his level, especially if you're playing Very Easy, just sit tight and see if he
falls off (it usually happens when the computer makes an error with his Up-and-B save
attack).  You can actually attack and still get the bonus, as long as you don't
connect with your opponent.  Using items is also okay, as long as none of "your"
items (those you last carried or were placed by you) hurts any enemy.


BONUSES ONLY GIVEN ON PARTICULAR LEVELS

Tornado Clear    3000 pts  On Link's "Hyrule Castle" stage, the enemy must have been
dispatched by one of the tornadoes that appear on this level.

Yoshi Rainbow   50000 pts  Finish the match by defeating the Yohsis im the 
order in which they appear, just like with Kirby Ranks (see below).  Not easy.

ARWING Clear     4000 pts  The last hit on the opponent must be delivered by 
the ARWING spacecraft on Fox's Sector Z stage.

Good Friend      8000 pts  In the match against the Mario Bros., keep your 
teammate alive until the end.

True Friend     25000 pts  On the Mario Bros. level, finish with your teammate undamaged.

Bros. Calamity  25000 pts  Defeat one of the Mario Bros. before the other           
                                               takes any damage.

DK Defender     10000 pts  Get your comrades through the Giant DK level.

DK Perfect      50000 pts  Complete the Giant DK stage with your allies 
unharmed.

Kirby Rank      25000 pts This comes up when you defeat the Kirbys in the order in
which they appear.  They've all got different abilities copied, 
so you should be able to tell them apart.  Apparently the order the Kirbies 
appear doesn't change from game to game except for the last one.  The order is:
Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu and then the last one, which can
either be a default Kirby or one of the secret characters.  Since both the Kirby and
the Yoshi team stages have bonuses for defeating everyone in order, it seems fairly
likely that such a bonus exists for the Fighting Polygon Team as well.  Can anyone
find it?

Acid Clear       1500 pts  The last hit must be delivered by the acid lava on 
Samus' Planet Zebes level.

BONUSES ONLY GIVEN AFTER BONUS STAGES

No Damage       15000 pts  Complete Bonus Stage 3 (the race) without taking any
damage.  Not even one percent!

Perfect         30000 pts  Get all the targets in Bonus Stage 1, or land on all the
target platforms in Bonus Stage 2.

BONUSES GIVEN UPON COMPLETING A GAME

Very Easy Clear  70000 pts
     Easy Clear 140000 pts 
   Normal Clear 210000 pts
     Hard Clear 280000 pts
Very Hard Clear 350000 pts

No Miss Clear    70000 pts Win the game without dying to earn 70000 bonus points.  
Since this comes in addition to all the No Miss bonuses earned throughout the 
game, this is easily the single largest source of points to be found.

No Damage Clear  300000 pts  Beat the game without taking any damage. 

Speed King       40000 pts Win the game in less than twenty minutes total.  Of
course, after doing this, you get the opportunity to add Captain Falcon to the
available characters, if he's not open already.

Speed Demon      80000 pts Win the game in a very short period of time.  One 
source rates this at eight minutes.  This award is not cumulative with Speed King.

I don't promise these are at all correct.  If you know of any mistakes with 
this FAQ be sure to let me know!  (I won't post them until I can verify
them, though, just so you know!)  Do you know of any additional bonuses?
Have a correction to suggest?  Let me know at imashortbusrider@hotmail.com! 


SCORES AND HIGH SCORES

At the start of a one player game, as you move the hand cursor over the 
different character portraits, at the bottom of the screen will appear the 
highest score ever earned with the character currently selected (or the highest score
earned since the score data was last reset).  A little "Window" 
symbol/logo appears by the score if it was earned during a winning game; the 
color of the symbol corresponds to the difficulty level of that game (from blue for
Very Easy to red for Very Hard).  To the right is a number in parenthesis.  This
number turns out to be the number of Special Bonuses earned in that game.  Below the
"High Score" listings is a similar display for "Total High Score," which is the sum
of the high scores for all the characters, and another number in parenthesis, which
is the total number of Special Bonuses earned in those highest-scoring games.

These things appear to be presented for information only; there are no known 
secret features that open up for earning high scores or obtaining large numbers of
Special Bonuses, except this: get more than a million points during any game causes,
during the ending still screen, instead of the announcer saying "Congratulations!,"
to instead say "INCREDIBLE!"  There seems to be no other reward, even for getting
over a million with all the characters.
 NOTES
On items in general:
* If you pick up an item, *but don't use it*, you still earn No Item.
* Using any item nullifies Single Move, even if the only move you make during a match
is with an item.  Even if the item doesn't connect it disqualifies you. Health
restoration items disqualify you, too.
* You never earn No Item on the Master Hand stage (where there are no items 
anyway).

On Pokémon:
Pokémon you produce...
* Do count towards Item Strike (assuming no other non-item attacks are used).
* Do count towards nullifying Pacifist.

On the Bat:
* Hits with the bat do count towards Item Strike.
* Power hits with the bat do count towards Smash Mania.

On thrown items:
* They *probably* disqualify you for Shooter.
* They do *not* disqualify you for Item Strike.
* They do disqualify you for No Item.

On Pacifist:
* Shooter, Item Strike, Smash Mania and some other bonuses which require you to use
only one type of move in defeating your opponent are NOT earned when you get Pacifist
(which happens when NO move connects).

On Shooter:
* Projectile attacks you can use that won't disqualify you are:
    Samus' Charge Beam (B), and probably her fire attack (tap Up+A)
    Pikachu's ground-hugging lightning-bolt (B)
    Fox's Laser (B)
    Ness' PK Fire (B) and PK Thunder (Up+B)
    Link's Boomerang (B)
    The "slash" part of Kirby's Air Slash (Up+B)
    Yoshi's launched Eggs (Up+B)
    Mario and Luigi's Fireballs (B)
    The Ray Gun's laser blasts
    The Fire Flower's fire stream 
    It's not known if a Pokémon that uses only projectile attacks counts
* You can earn both Hawk and Shooter in one match, if you launch all your 
missiles while airborne.

On Single Move:
* All item attacks disqualify you.
* All throws disqualify you.

On allies:
* Whatever they do, they don't affect special bonuses dependent on your 
actions.  If you sit back and let your comrades finish off Giant Donkey Kong, 
you *do* earn Pacifist!



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