Special Bonus Guide - Guide for Super Smash Brothers
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=============================================================================== SUPER SMASH BROS. "Special Bonus" Guide Author- Nate Tackett Email- firstname.lastname@example.org IM Screen Name- Unsteady Dood ============================================================================= Going for a high score in Super Smash Bros.? Here's a list of the "Special Bonuses" that I, and growing number of other people, have discovered, and how you can get them. A "Special Bonus" occurs when the game decides you've done something neat and gives you points after a match in the one player mode "just because." The instruction manual claims that there are more than twenty of these; this proves to be an understatement, as we've found more then fifty! BONUSES GIVEN AFTER ANY BATTLE Cheap Shot -99 pts Overuse one type of move. This is known to sometimes happen on the final boss, Master Hand. Fighter Stance 100 pts Pose with the 'L' button just as a match ends. Your character must be in the pose when "GAME SET" appears, so there is an element of timing involved. No Item 1000 pts Go the whole match without picking up any items. Throw Down 2000 pts Finish off your last opponent with a throw move. Jackpot 3330 pts Finish the level with the tens and ones digits of your damage meter being the same (for example, 11%, 22%, 33%, etc.) Finishing with 0% doesn't count (but you get Full Power anyway, and maybe No Damage). If your damage is in the hundreds it's possible that you have to have ALL the digits match, even the hundreds. Smash Mania 3500 pts Comes about when all foes are dispatched using nothing but power hits (tap+A). Power hits from items don't spoil this one for you, as long as it was a true "smash." Full Power 5000 pts Finish the match with 0% damage. Note that if you win without taking any hits you'll get both this and "No Damage," for a total of 20000 pts. If you take damage, then pick up a health item, but the match finishes BEFORE your health meter returns to 0%, you do NOT get this bonus. Smash-less 5000 pts This bonus is granted either when you finish a match without using any power hits. This one is fairly common. Special Move 5000 pts All moves that connect must be "special moves" (up+B, down+B). Judo Master 5000 pts Seems to happen when you win by using only throws. Best to try during the Yoshi, Kirby or Polygon levels. Note that any bonus that occurs from using only one move will also earn the "Single Move" bonus, described below. Mystic 7000 pts Win the match right after losing a life, but BEFORE you return to the board. This is one that's awfully difficult to earn on purpose. Tends to be a mixed blessing, since losing a life disqualifies you from getting further "No Miss" bonuses for that game (see below). Single Move 8000 pts Win the battle by only using one move (like DK's spin-jump). You can use that move as often as you want as long as you don't use any others. It also seems that only moves that connect with your enemy count. Shield Breaker 8000 pts This appears to happen when a shield is broken. The shield must be COMPLETELY broken; you know this has happened when your opponent is stunned. The enemy cannot come out of his block. The only time I've seen this so far is when a Pokeball produced a Staryu, which blew away an enemy's shield in short order. It's very difficult to do this using normal attacks. Last Second 8000 pts Win the match with one second left on the clock. Note that this means you earn almost no Time Bonus for that round, so it's usually better not to wait. This bonus probably never comes up if you're playing with infinite time. Vegetarian 9000 pts Apparently, eat at three Maxim Tomatoes in one battle. Seems to happen most often during the Fighting Polygon Team bout. Lucky 3 9990 pts Finish the level with exactly 3:33 left on the clock. Speedster 10000 pts To get this, you must finish the match within thirty seconds. If the clock reads 4:30 when GAME SET appears you get the points. If it reads 4:29 you're out of luck. Star Finish 10000 pts On a board on which you have only one opponent, finish him off with the "disappears off into the distance" effect (or falls down in the foreground) instead of the off-the-bottom or off-the-side explosions. Butterfly 10000 pts Defeat your opponent (with a physical attack?) when he's out over the edge and trying to get back on the board. Or maybe you have to hit him while he's hanging over the edge? From the Smash Bros. Strategy Guide. Item Pitcher 10000 pts Defeat your opponent by throwing stuff at him! Pokémon Finish 11000 pts Finish the match with the last attack delivered via a Pokémon produced from a Pokéball. (The "Wild" Pokémon on Pikachu's level don't count for this. If the last hit is physically delivered by the characters Pikachu or Jigglypuff, despite them being Pokémon themselves, you don't get the points.) Bumper Clear 11000 pts The last hit on the last foe in the battle must have been due to a bumper. There are easier bonuses to earn. Trickster 11000 pts During any of the onslaught matches (Yoshi, Kirby and Polygon) achieve a "star finish" with ALL your foes. Shooter 12000 pts Defeat the opposition using only projectile attacks. This should also be worth "Single Move." Star Clear 12000 pts Win the battle while invincible from a star. The little sparkles that signify invincibility must still surround your character. Booby Trap 12000 pts The last hit on your opponent must be delivered by a Mine (the ones that look kind of like the Proximity Mines from Goldeneye). This award seems to only be granted if your player was the one to drop the mine. No Damage 15000 pts Finish without taking a hit! ANY source of damage counts, including landscape features like Zebes' Acid Lava, Sector Z's ARWINGs and the bumper hanging over Peach Castle. Automatically awards "Full Power" as well. Mew Catch 15000 pts Appears whenever Mew (randomly and rarely) shows up in a Pokéball sometime during the match. Mew's the one who sparkles then leaves the board ("Mew!"). Sometimes Clefairy, another Pokémon, will imitate Mew; you don't get the bonus for this. All Variations 15000 pts Unconfirmed. Use all of the character's moves at some point during a match. Item Throw 16000 pts Unconfirmed. Use item throw attacks (Z+tap+A or R+A) above others, perhaps ONLY thrown items. Heartthrob 17000 pts Collect three Heart Container items during a level. These are relatively rare, so this is harder to get than Vegetarian. Hawk 18000 pts Use only aerial movies during the match. Notice that if you're in a team match, bonuses such as Single Move and Hawk disregard the moves your allies use. Item Strike 20000 pts Happens when you only use items during the match. The most difficult part is waiting for the first items to appear. Comet Mystic 10000 pts Occurring most often on Samus' stage, Planet Zebes, reports seem to indicate that this one only shows up when you're "in the background," about to die from a Star Finish ("POW! Woaaaaahhhh"), but your last opponent exits the match before your defeat is registered ("*ping*"). Zebes, with its Acid Lake, is the level in which this happens most often, especially when the liquid gets both your character and Samus, but hits her a split-second before you. Heavy Damage 28000 pts Win the match with your damage meter reading over 200%. No Miss x?? 5000-55000 pts For every consecutive battle since the game's start that you win without losing a life, you earn a "No Miss" bonus. The first time you die at ALL in a game (continues count, I'm afraid) you won't be seeing any further No Miss bonuses. The first time you do this you get 5000 points ("No Miss x1"). Each time after that it's worth 5000 points more, up to 55000 for defeating Master Hand without dying at all throughout the game. (By doing that, you also get the 70000 "No Miss Clear" described below.) If you manage to complete the entire game without dying this adds up 330000 points! This, in addition to the ending bonuses, can result in a respectable score even in Very Easy mode. Pacifist 60000 pts Don't hit your opponent at all! This has happened to me several times now against Pikachu; he just falls off the board. When you get to his level, especially if you're playing Very Easy, just sit tight and see if he falls off (it usually happens when the computer makes an error with his Up-and-B save attack). You can actually attack and still get the bonus, as long as you don't connect with your opponent. Using items is also okay, as long as none of "your" items (those you last carried or were placed by you) hurts any enemy. BONUSES ONLY GIVEN ON PARTICULAR LEVELS Tornado Clear 3000 pts On Link's "Hyrule Castle" stage, the enemy must have been dispatched by one of the tornadoes that appear on this level. Yoshi Rainbow 50000 pts Finish the match by defeating the Yohsis im the order in which they appear, just like with Kirby Ranks (see below). Not easy. ARWING Clear 4000 pts The last hit on the opponent must be delivered by the ARWING spacecraft on Fox's Sector Z stage. Good Friend 8000 pts In the match against the Mario Bros., keep your teammate alive until the end. True Friend 25000 pts On the Mario Bros. level, finish with your teammate undamaged. Bros. Calamity 25000 pts Defeat one of the Mario Bros. before the other takes any damage. DK Defender 10000 pts Get your comrades through the Giant DK level. DK Perfect 50000 pts Complete the Giant DK stage with your allies unharmed. Kirby Rank 25000 pts This comes up when you defeat the Kirbys in the order in which they appear. They've all got different abilities copied, so you should be able to tell them apart. Apparently the order the Kirbies appear doesn't change from game to game except for the last one. The order is: Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu and then the last one, which can either be a default Kirby or one of the secret characters. Since both the Kirby and the Yoshi team stages have bonuses for defeating everyone in order, it seems fairly likely that such a bonus exists for the Fighting Polygon Team as well. Can anyone find it? Acid Clear 1500 pts The last hit must be delivered by the acid lava on Samus' Planet Zebes level. BONUSES ONLY GIVEN AFTER BONUS STAGES No Damage 15000 pts Complete Bonus Stage 3 (the race) without taking any damage. Not even one percent! Perfect 30000 pts Get all the targets in Bonus Stage 1, or land on all the target platforms in Bonus Stage 2. BONUSES GIVEN UPON COMPLETING A GAME Very Easy Clear 70000 pts Easy Clear 140000 pts Normal Clear 210000 pts Hard Clear 280000 pts Very Hard Clear 350000 pts No Miss Clear 70000 pts Win the game without dying to earn 70000 bonus points. Since this comes in addition to all the No Miss bonuses earned throughout the game, this is easily the single largest source of points to be found. No Damage Clear 300000 pts Beat the game without taking any damage. Speed King 40000 pts Win the game in less than twenty minutes total. Of course, after doing this, you get the opportunity to add Captain Falcon to the available characters, if he's not open already. Speed Demon 80000 pts Win the game in a very short period of time. One source rates this at eight minutes. This award is not cumulative with Speed King. I don't promise these are at all correct. If you know of any mistakes with this FAQ be sure to let me know! (I won't post them until I can verify them, though, just so you know!) Do you know of any additional bonuses? Have a correction to suggest? Let me know at email@example.com! SCORES AND HIGH SCORES At the start of a one player game, as you move the hand cursor over the different character portraits, at the bottom of the screen will appear the highest score ever earned with the character currently selected (or the highest score earned since the score data was last reset). A little "Window" symbol/logo appears by the score if it was earned during a winning game; the color of the symbol corresponds to the difficulty level of that game (from blue for Very Easy to red for Very Hard). To the right is a number in parenthesis. This number turns out to be the number of Special Bonuses earned in that game. Below the "High Score" listings is a similar display for "Total High Score," which is the sum of the high scores for all the characters, and another number in parenthesis, which is the total number of Special Bonuses earned in those highest-scoring games. These things appear to be presented for information only; there are no known secret features that open up for earning high scores or obtaining large numbers of Special Bonuses, except this: get more than a million points during any game causes, during the ending still screen, instead of the announcer saying "Congratulations!," to instead say "INCREDIBLE!" There seems to be no other reward, even for getting over a million with all the characters. NOTES On items in general: * If you pick up an item, *but don't use it*, you still earn No Item. * Using any item nullifies Single Move, even if the only move you make during a match is with an item. Even if the item doesn't connect it disqualifies you. Health restoration items disqualify you, too. * You never earn No Item on the Master Hand stage (where there are no items anyway). On Pokémon: Pokémon you produce... * Do count towards Item Strike (assuming no other non-item attacks are used). * Do count towards nullifying Pacifist. On the Bat: * Hits with the bat do count towards Item Strike. * Power hits with the bat do count towards Smash Mania. On thrown items: * They *probably* disqualify you for Shooter. * They do *not* disqualify you for Item Strike. * They do disqualify you for No Item. On Pacifist: * Shooter, Item Strike, Smash Mania and some other bonuses which require you to use only one type of move in defeating your opponent are NOT earned when you get Pacifist (which happens when NO move connects). On Shooter: * Projectile attacks you can use that won't disqualify you are: Samus' Charge Beam (B), and probably her fire attack (tap Up+A) Pikachu's ground-hugging lightning-bolt (B) Fox's Laser (B) Ness' PK Fire (B) and PK Thunder (Up+B) Link's Boomerang (B) The "slash" part of Kirby's Air Slash (Up+B) Yoshi's launched Eggs (Up+B) Mario and Luigi's Fireballs (B) The Ray Gun's laser blasts The Fire Flower's fire stream It's not known if a Pokémon that uses only projectile attacks counts * You can earn both Hawk and Shooter in one match, if you launch all your missiles while airborne. On Single Move: * All item attacks disqualify you. * All throws disqualify you. On allies: * Whatever they do, they don't affect special bonuses dependent on your actions. If you sit back and let your comrades finish off Giant Donkey Kong, you *do* earn Pacifist!