Special Psuedo-FAQ - Guide for Asuka 120% Burning Fest

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Asuka 120% Burning Fest. Special Psuedo-FAQ for the PSX v. 1.21
by NightStrike ([email protected])
Last Updated August 15, 1996

What's New

Ver. 1.0 - First release.
Ver. 1.1 - Minor word and spelling corrections. 
Ver. 1.2 - Corrected a few moves. Added a few moves, combos and strategies.
Ver. 1.21 - Added name of Nana's sport.



First of all, this is a 2D fighter that originated on the PC Engine. The setting is an all girls 
high school, with 11 playable characters, including the hidden boss. Since my Japanese is 
severely lacking, I cannot make out the background story. Basically, each girl represents a 
different part of the school's curriculum, like chemistry, softball, volleyball, etc. Then they 
all fight each other for some reason or another. ^_^ If someone can translate the Japanese and 
give me a synopsis of the background of the story, I would appreciate it and of course, give you 



This game is very similar to Street Fighter Alpha in game play and mechanics. While it doesn't 
have all the buttons of SFA, it has many of the same moves and similar characters. Just a few of 
the features:

Double jumps are possible for all characters.
Air throws, blocks, and juggles.
Dashing attacks.
Linkable combos.
Combo counter.
Special (super move) attacks.
Different story mode for each character. (At least it looks like it.)
Survival Mode.
Guard Reversals
Soft landings (up, up when knocked down)
Launchers (a la Marvel Super Heroes)



The only code or cheat I've found is getting the last boss as a playable character. Choose 
either 2 or 3 stars difficulty and finish the game without continuing. You'll have to fight 
Shinobu then. After defeating her, go to VS. mode and hit either R1 or R2 to play as her.



Ok.. it's what everyone wants so here's the best list I could put together. Special thanks to 
Mark Bradley ([email protected]) for his list of moves.

f = Tap Forward
d = Tap Down
b = Tap Back
u = Tap Up

Moves for all chars: 

This IS only a 2 button game. You can do everything using either X or O.
X is the weak attack
O is the strong attack
Square is both X + O together. Used for 120% Specials and to counter.
Triangle is F + X.
f + f is dash forward. (Also R1)
b + b is dash back.
R2 can be used to dodge. 
Hold forward + large attack (F + O) Lunging attack.
Hold forward + weak attack (F + X)

Simultaneous attacks cancel each other, like a mutual block. Projectile attacks can be blocked 
by normal attacks and, of course, other projectiles.

As the character attacks and blocks, their power meter goes up. When it reaches 100%, they can 
execute one of their special attack. If they continue to fight instead, the meter will go up 
even more until it reaches 120% and a burning fist appears over the power bar for a limited time. 
At this time, the character can do special attacks over and over until the burning fist 
disappears (a few seconds). 

This is a rather simplistic game in terms of moves. Using SF as an analogy, everyone's moves 
are fireball, hurricane kick, and tapping down + down and an attack. There are a couple of 
exceptions. Also, some of the moves can be done in the air.

        Asuka : Chemistry
 Tap X or O : Shadow Fist
 d,f,X : Slow fireball
 d,f,O : Fast fireball
 d,b,X : lobbed exploding beaker near, can be done in air
 d,b,O : lobbed exploding beaker far, can be done in air
 d,d,X or O : Uppercut (knocks them into the air and then slams them to 
                        the ground, beat that Ryu)
        120% Specials:
 d,f,square : Super Fireball
 d,b,square : Super Exploding Beaker
        Karina : Biology 
 d,f,X : Dash frog attack, can be done in air
 d,f,O : Flying frog attack, can be done in air
 d,d, X or O : Rising Knee (also slams them into ground at end, evil move)
 d,b, X or O : Frog Charge (gives you 120% burning fist)
        120% Specials:
 d,f,square : Kero Kero Mega He!
 d,b,square : Multi-frog raid
 These can be done from behind the opponent, depending on where the frog 
is. So, you can be on the left facing your enemy, and the frog attacks
from the right.
        Kumi : Rythmic Gymnastics
 d,f,X : High club throw
 d,f,O : Low club throw
 f + O : Ball throw
 d,d,X or O : Ribbon Attack
 d,b,X or O : Flip Kick, can be done in air
        120% Specials:
 d,d,square: Super ribbon/flip kick attack

        Nana : Naginatado
 Tap X or O : Lightning Fist
 d,f,X      : Straight fan throw
 d,f,O      : Rising fan throw
 d,d,X or O : Fan Dance/Spin
 d,b,X or O : Ki Shield/Attack  
        120% Specials:
 d,d,square : Naginata Slash
 d,d,square,u,u,square : Twirling Flame Naginata Slash
  You start the first 120% with d,d,square, and before Nana gets her
naginata, hit u,u,square to do the other 120% 

        Megumi : Cheerleading
 d,f,X or O : Pom Pom Attack, can be done in air
 d,d,X or O : Rising Pom Pom Punch (shopompomken?)
 d,b,X or O : Triple Attack
 d,u,X or O : air roll (she arcs up through the air, and you can guide it
                        back and forth, and you can attack or air slam
                        w/ it much like Vega's Barcelona Slam in SFII)
        120% Specials:
 d,d,square : Mega Pom Pom Beating
        Ryuuko : Volleyball
 d,f,X : Straight body drill, can be done in the air 
 d,f,O : Rising body drill, can be done in the air, goes down
 d,b,X or O : dig slam (she hops forward digging her fists toward the
                        ground, if it connects she takes you waaaay up and
                        back down hard.  You can do two of these in a row
                        and combo into other stuff.  A must see.)
 d,d,X : Volleyball spike low attack
 d,d,O : Volleyball spike high attack
        120% Specials:
 d,f,square : double shoulder charge (great for juggle combos)

         Cathy Wild : Wrestling
 d,f,X or O : Grab and Knee
 d,d,X or O : Cross Punch
 d,b,X : Knee Slam
 d,b,O : Grab and Punch
 f,d,df,attack : Back Drop
        120% Specials:
 d,d,square : Grab and multi-beating
        Kyoko : Softball
 d,f,X or O : Underhand Pitch
 d,d,X or O : home run (puts her mitt on her head so she can swing the bat)
 d,b,X or O : flying attack, can be done in air
        120% Specials:
 d,f,square : yer out!

         Tamaki : Tennis
 d,f,X or O : Ball Serve
 d,d,X or O : Tennis Racket Uppercut (people get knocked above the screen)
 d,b,X or O : V stroke
        120% Specials:
 d,f,square : Flaming serve
         Torami : Karate
 d,f,X or O : ??ouken fireball, can be done in air
 d,d,X or O : ??yuken multi-uppercut
 d,d,X or O (in air) : flying kick (can be done more than once)
 d,b,X or O : leaping kicks, can be done in air
        120% Specials:
 d,f,square : Super Fireball
 d,d,square : ??? sho ten ha (Lightning Strike)
        Shinobu : Boss
 d,f,X : Slow fireball
 d,f,O : Fast fireball
 d,b,X or O : Gale Kick (flying Dan kick, can be done in air)
 d,d,X or O : Shoryuken uppercut
        120% Specials:
 d,f,square : Shinku Hadoken fireball
 d,d,square : Shoryu Reppa uppercut



Roundhouse knock down, do small fireball above opponent then hit low roundhouse again and the 
opponent will bounce up then get hit by the fireball. Fun.

For hits and dizzy do jumping large attack for two hits, then do two crouching small, two 
standing medium, and tap on the large button, what will come out is a fierce punch, interrupted 
by her lightning fist, making 22 hits in total. Often re-dizzies too. With super, a simple 
RoundHouse kick interrupted into her test tube bomb super does quite a bit of damage.

Against dashing opponents, small bomb followed by overhead attack for 1 or 2 more hits, pretty 
good damage. Crouching short x 2, crouching roundhouse, dragon punch.


Charge your frog (down, back, attack) will get up to 120% quick. Do frog raid (down, back, 
square) then do Kero Kero attack (down, front, square), just as the opponent lands do your 
rising kick for an impressive combo.

Crouching short x 2, crouching roundhouse, Kero Super, dragon punch juggle. Can also start 
with standing short, standing forward.


She's another character with a lightning fist, just do two or three small attcks, chain into 
medium, then again tap on the large attack button for 17 to 18 hits. Charges up your super 
meter like crazy.

Super combo is good for juggling, do it after a roundhouse trip, or her dragon punch.


Small attack, medium, large attack, interrupted into her triple kick, then juggle with large 
uppercut or super uppercut. With some characters like Asuka, she can juggle uppercut with two 
more uppercuts, so that's small uppercut, small uppercut, large uppercut for 8 hits.

Triple kick can be done 3 times.

Counter (square button) will launch opponent, follow up with triple kick x 2, dragon punch.

Crouching short, crouching roundhouse, dragon punch will usually combo for all characters.


Counter, piledriver. Do another piledriver if opponent doesn't soft land.


standing short, standing roundhouse, flying kick.



A few simple strategies for the game:

Characters are vulnerable for one juggle hit as soon as you knock her down, so don't forget to 
get the extra hit after you knock them down. Better yet, whenever you knock someone down with a 
crouching roundhouse, immediately do a multi hitting attack to juggle for more hits.

On the other hand, the computer can also combo you when you're down. Remember to constantly hit 
square to recover during a knock down or hit up,up before you fall for a soft landing.

The moment you block a multi hitting move, do your special move to interrupt your block stun. 
Say you're blocking a multi hitting super move, just do your down, down, attack motion just 
before the move finishes and you'll conter. Scary when used with your own super move.

Hitting square also acts like a counter. Will drain some super energy, but can be done with no 

Guard reversals need not be for multi hitting moves only. They are extremely easy to do, as 
they can interrupt at any point in block stun.

Computer usually fail to block a series of low small attacks upon the 3rd or 4th blocked hit. 
So whenever they are getting up, tap on small attack, and when the opponent's hit, chain into 
medium or large attack and immediately execute a special move or a super attack to juggle.

The moment you reach 120%, keep doing your super move. If you leave it alone, it'll go away 
real fast. Usually you can land 5 or 6 consecutive super moves if you do one right after 
another. Supers like Asuka's or Shinobu's super fireball can be done right after another. 
You can even juggle the opponent in the air with Torimi's Lightning Strike. Best used to end a 
chain combo. As previously mentioned, the computer often fails to block chains.

The girl from biology has a move where she "charges" her frog as the frog sparkles. That move 
will charge your super meter to 120% immediately. 
You're free to do tons of super moves until it wears off. Just charge up again.
While the frog is sparkling, attacking Nana will cause the frog to automatically guard reverse.

After you hit the large attack button, do not let go, do your motion such as down, down, then 
let go of the button and that's a easy way to interrupt your attack.

To get updates to this FAQ or if you have correction/contributions, please email me at 
[email protected]

I want to give special thanks to Mark Bradley ([email protected]) and Derek Liu, or Lanzer, at 
[email protected] They both had numerous posts on USEnet about the game, and much of this FAQ 
is just ripped from their messages. I did make a few corrections and additions, but I had to 
give credit where credit is due. Thanks also to Brian Chan ([email protected]) for his recent 
additions and corrections. I apologize for any inconsistancies or errors. And I'm not 
responsible for anything happening to your psx due to using this movelist. =)

Thanks to Donny Chan [email protected] for explaining the what sport Nana is doing. Kendo 
is what men do with swords, naginatado is what women do with naginatas (glaives).

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