Spider-Man - Guide for Spider-Man

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Spider-Man

Written by:  Hyuaki Hay

Table of Contents:
1.  Copyright and contact information.
2.  Version History
3.  Training Section
4.  Walkthrough
5.  Secrets and Codes
6.  Special Thanks

1. Copyright and contact information
This guide is for Spider-Man on the N64 and PSOne.  This FAQ is copyright 
December 30, 2000 Ty Nungester.  I do not care how you use my guide 
as long as I am given credit for it.  If you need to contact me 
my email address is [email protected].  I will answer any 
question that you may have concerning this game, however, please 
check the guide first, because I will not answer any questions 
already covered in this guide.  

Only the following sites may post this guide.  If you see it somewhere else, 
please 
email me.  
www.gamefaqs.com
www.cheatcodes.com
www.neoseeker.com


NOTE:  This is the final update for this guide, unless I change my email 
address.  

2.  Version History
Version: 1.00: began December 29, 2000  Completed December 30, 2000.
Final:  April 9, 2001  (Added more to the training section, and more 
to the Secrets section.  I know I should have done this much sooner,
but I've been busy…)
Updated Version: June 7, 2001 Changed some of the formatting to make
it prettier.
The most up to date version of this guide will always be able to be 
found at www.gamefaqs.com.

3. Training Section
Moves:
You already know how to punch and kick, so I'll skip that.
For what buttons you use for the following moves, I will say what the 
button does since you can have your controller configured differently.
Jumping Attack: jump + punch
Regular web:  web
Impact Webbing: web + up
Web Gloves: web + left
Web Dome: web + right
Get over here webbing: web + down

There are only 2 parts of this training that you really need to worry 
about.  The "Item Hunt" and "Zip-Line Training."  In the Item Hunt, you can 
unlock 
the Peter Parker character for play.  To unlock Peter 
Parker, you have to collect all of the items on the first floor to open up the 
way 
down to the lower floor and get to the spot under the door with the 4 on it 
within 
55 seconds.  When you get there, if you get there within the 55 seconds, get the 
yellow ? and run through the wall to the hidden Kraven room.  Inside the room 
there 
is a golden spider emblem, collect it to unlock Peter Parker.  In the Zip-Line 
Training you can unlock Quick Change Spidey.  To do this, all that you have to do 
is 
collect 10,000 points or more.  Hint: go to the 4 section and just keep getting 
all 
of the items there.

4. Walkthrough.
I will go through the levels and describe them as on the hard setting.
Remember, this is my first FAQ, so it may stink.
NOTE:  This is not an in depth walkthrough, this is a basic guide to the game.  
Thanks.

GET TO THE BANK!
When you start out the game, go to the upper right corner of the 
building and get the ?.  This is a game tip so pay attention to them 
whenever you see them.  Swing over to the building that has New York on it and 
climb 
up. On top of the building is another ?, and a web 
cartridge.  After getting those, move on to the next building ahead.  
Your Spider-Sense will go off, and you see your first bad guy, and 
another ?.  (I don't think that I need to tell you what do with the bad guys do 
I?)  
Okay, time to move on.  Jump down to the lower level, and get the web cartridge 
and 
health, then climb the back of the sign and move on to the next building.  Take 
care 
of the guy in the Crescent-shaped area and go to the next building.  Take care of 
the guy on the main level, then climb up and do it again, there is health here if 
you need it.  Move on to the next building.  It's the really tall one in front of 
you, swing to it, and then there will be a cut scene.  

BANK APPROACH (Comic Book #1)
Once on top, collect the ?.  Now go to the upper left and go to that 
really low building over there, and then go to the other side and go 
over to the 4 Freedoms Plaza and your first Comic Book is on top.  Then go back 
onto 
the main route.  Land on the building that was in front of the one that you began 
this area on, and you will get another ? and a health icon.  Swing to the tallest 
building in the area and, there will be another cut scene.  Climb to the top and 
take out the 5 guys there. 

HOSTAGE SITUATION (Comic Book #2)
You begin with a cut scene.  After you touch the floor, run out into 
the hallway and take out the guard and then zip up to the ceiling.  It is a good 
idea to stay on the ceiling for most of the level.  Work your way down the 
hallway 
and take out the guard on the other side of the doorway (I toss him into the 
wall, 
Down + web).  Work your way around the room, and Spidey will say that they do 
have 
hostages.  Use the web attack on these guys too, there's only 2 of them.  Now the 
room is safe to run around in.  So, go and collect the 2 ?s and 2 web cartridges, 
and the health icon.  Run over to where the grating is lying on the floor, and 
zip 
up into the ventilation shaft.  Enter the room and take out the guard, get the 
web 
cartridge and the health icon, and then hit the switches.  1 will release a 
hostage, 
1 will open the door to the room, and 1 will open the door to the next area and 
let 
in 2 bad guys.  After you leave the room, run to where the last hostage escaped 
from, and get the web cartridge there.  Now go to the new area, before you enter 
though, get onto the ceiling.  Take out the 3 bad guys in here and then it will 
be 
safe to get onto the floor, but do not let them shoot the hostages.  After you 
touch 
down get the ?, health icon, and web cartridge.  Enter the cubicle on the left 
and 
throw the chair to find Comic Book #2.  Exit the room the same way that the 
hostages 
did and exit the level through the elevator.

STOP THE BOMB! (Comic Book #3)
Get on the ceiling and when you get to the doorway, take out the bad 
guy and enter the big room.  Take out the 4 bad guys, be careful 
because there are some more hostages.  Drop down and collect the web 
cartridge and the health icon.  Then run to the other end of the room 
and zip up where the grating is lying on the floor into the ventilation shaft.  
In 
the long room, take out the 2 guards, and then there will be a cut scene where a 
third one enters the room, take him out and then enter the new area.  Grab the 2 
web 
cartridges and hit the switch on the far wall to open up the safe (secure area 
2).  
Now open the other room where there are guards and hostages.  There will be a cut 
scene where the guards say to arm the bomb, and kill the hostages.  Take out the 
3 
guards and put the bomb in the safe, but do not close the safe yet.  Run into the 
long room just before this and get Comic Book #3. Now close the safe and end the 
level.

RACE TO THE BUGLE (Comic Book #4)
Grab the ? at the start, and then swing to the building in front.  If 
you are playing on hard, then you don't have time to take out the 
guards in this level.  Take out the guard here and then move on to 
either building in front, it doesn't matter which one you go to.  And 
then web to the next building take out the 2 guards and climb to the 
tall part and get the web cartridge.  On the next building there is 1 
guard on the lower level.  But you want to go to the top level of the 
building.  There is a guard on top of the building as well.  Swing to 
the next building and climb up.  There will be a cut scene where the 2 
guards on top talk a little.  Get on top of the building and get the 
web cartridge. Then go to the lower area on the right to get Comic Book #4.  Move 
on 
to the building on the upper left and there is a guard there too.  Next building, 
another guard.  One after that another guard, and a health icon.  From there 
swing 
to the Daily Bugle 
building.  End of level.

SPIDEY VS. SCORPION! (Comic Book #5)
This is an easy battle no matter what level you are playing on.  Just 
protect Jonah, and avoid Scorpion's tail.  In the first room, make sure that you 
break all of the furniture in the room to get Comic Book #5.

POLICE CHOPPER CHASE (Comic Book #6) 
I do not recommend fighting any enemies for the next few areas, just keep 
moving.  
Now let's start.  On the third building there will be an enemy, but keep going!  
Web 
cartridge on the fifth building.  Web cartridge on the ninth building. Health 
icon 
on the 10th building.  11th has Comic Book #6, get the helicopter to blow up the 
box 
on the lower right side of the roof.  

MISSILE ATTACK
On the 12th building you have to climb up and avoid being hit.  In the 
first section they use missiles.  The second section they use missiles.  The 
third 
section they use bullets.  Stay out of the crosshairs and you will be fine.  4th 
section is missiles again.  

BUILDING TOP CHASE (Comic Book #7)
Web cartridge on the 15th building (incomplete building).  Health on 
the 16th.  Now go to the crane behind the building (crane with spray paint on 
it), 
Comic Book #7 is inside with an armor bonus.  Health on the 17th (under a box 
that 
gets blown up).  Health in the 19th (part that gets blown up).  

SCALE THE GIRDERS (Comic Book #8)
The 22nd building is another one that you have to climb up while 
avoiding bullets.  Comic Book #8 is on a small ledge on the left side 
of the building, you have to climb way down.  When you get to the top 
of the building, climb onto the crane, and swing to the block in the 
air.

POLICE EVADED (Comic Book #9)
Aren't you just having so much fun with having someone trying to turn 
you into a pencil?  Anyway, here's another running stage.  2nd block has a web 
cartridge.  Go into the 5th building (with double skylights), and beat up the 2 
cops, and then shoot the dark glass to get Comic Book #9.  There is a health icon 
on 
the 12th.  Or you can go to the building on the left of that one and get a web 
cartridge.  I usually need the health though.  Then swing to the end of the level.

SPIDEY VS. RHINO (Comic Book #10)
An even easier boss battle than with the Scorpion!  All you have to do 
is get him to run into things.  Break all of the barrels in the corners to get 
Comic 
Book #10.

CATCH VENOM (Comic Book #11 & #12)
All that you have to do in this level, is stay close to Venom.  When 
you get to the incomplete building, land on the main floor that they 
have completed, and go to the left.  There you can get Comic Book #11 
and an armor bonus.  Then follow Venom around on the floor until he 
decides to go to the other building, then you will see a cut scene that is rather 
humorous.  When the cut scene ends, you will emerge on 
another incomplete building.  Immediately go to the left, and swing to the 
adjacent 
building's right edge and get Comic Book #12.  Then follow Venom to the end of 
the 
level.

SPIDEY VS. VENOM! (Comic Book #13)
This boss battle is a little more difficult than the previous 2.  But 
it is still easy.  To get Comic Book #13, throw the car.  Basically the only 
strategy is to find Venom when he appears, and hit him before he can hit you.  
That's all there is to it.  It's an easy battle though.

SEWER ENTRANCE (Comic Book #14)
When you start, follow Venom through the hole in the wall.  Kill the 2 
Lizard men and then head into the open area at the other end.  Turn 
around and go back through the hallway to get Comic Book #14.  Now go 
back to the big room that you began to enter a moment ago.  Target 
Swing so that you land on the pipes, and make your way across the room.  Pick up 
the 
health at the other end and then enter the tunnel ahead of you.  Once you enter, 
the 
door behind you will close.  Kill the 4 lizard men and then there will be a cut 
scene where Venom opens the door ahead of you so that you can chase him some more.

SEWER CAVERN (Comic Book #15)
Target swing onto the pipes in this room also.  There will be 1 
lizard man on the first pipe, and 2 on the second.  Then target swing 
onto the vertical pipes.  From the 2nd vertical pipe, target swing into the room 
behind the waterfall to get 2 web cartridges, an armor bonus, and Comic Book 
#15.  
Now, target swing back onto the vertical pipes and follow them out of the room.  
When you enter the hallway, there is a health icon, 4 lizard men and another 
health 
icon.

SUBWAY
This is an all out brawl level.  The lizard men will keep on coming and trying to 
kill you.  You have to fend them off and stay on the subway train.  If you fall 
off, 
you lose.  There will be various web canisters and health icons along the way.  
Just 
concentrate on surviving here.

SEWAGE PLANT (Comic Book #16)
At the start of the level, you are attacked by 3 lizard men.  Kill them and then 
move on down the hallway.  At the intersection of the 2 
tunnels, you are attacked by 3 more lizard men.  After disposing of 
them, go left to the end of the hallway.  At the end, you will find a 
web cartridge, health icon, and Comic Book #16 (how does it feel to 
have ½ of the comics so far?).  Now go back all the way to the right 
end where 3 more lizard men await.  Zip line into the tunnel above you 
and take out the 2 lizard men up there.  Then go to the other end of 
the tunnel.  Okay, timing is crucial in this part.  Shoot the switch across the 
way, 
and then wait for the water to drain out and run into the tunnel and zip into the 
tunnel above.  Get the health icon, and then shoot the 3 switches here.  After 
that 
3 lizard men will appear in the tunnel behind you.  Kill them, and shoot the 
switch 
to drain the water again.  Then run into the big domed area and zip to the top.  
Go 
to the other end of the tunnel here (across the gap), and shoot the switch.  Wait 
for the water to drain, and then jump down and run into the tunnel, and zip up 
again.  At the end of this tunnel, there are 3 more switches and 3 more lizard 
men.  
Kill the lizard men and shoot the switches.  There is a health icon in case you 
need 
it.  Go back into the tunnel, and shoot the switch to drain the water again.  Zip 
up 
to the top of the dome, and go into the tunnel.  Drop into the gap in the tunnel. 

HIDDEN SWITCHES (Comic Book #17)
This is a really short level.  You can fight the lizard men in here if 
you want to, but it's not necessary.  First off, go to the left and get the 
switch 
in the corner behind you.  Then go over to the other side, and hit the switch, in 
front of you.  Go back over to the other side and press the other switch.  Return 
to 
the right and hit the other switch, and the water will drain.  Before you go 
down, 
go back to the left side, and get Comic Book #17.  There are 2 web cartridges 
here 
also and some health icons.  Now jump down and exit through the tunnel.

TUNNEL CRAWL (Comic Book #18)
As you begin to run down the hallway, you will see Venom go down the 
hallway to the left.  When you get to the intersection, you will be 
attacked by 2 lizard men.  Kill them, and then go to the end of the 
hallway.  Get on the ceiling and crawl through the hole.  If your 
playing on hard, YOUR TIMING MUST BE PERFECT.  It's easiest to use the 
control pad here.  Get yourself pointed straight, and get right to the 
water line, then the instant that it begins to go down, start moving 
forward, and don't stop until you are above the water mark on the other side.  
Then 
guess what, you get to do it again!  You will come out to a welcoming party of 2 
lizard men.  Kill them and then walk to the end of the walkway and target swing 
onto 
the pipe in the center of the room, and then target swing to the other hallway, 
grab 
the web cartridge and flip the switch.  Venom will come out and knock you down.  
Follow him! Kill the 4 lizard men.  And then flip the switch between the 2 large 
boxes.  After flipping the switch, go around to the backside of the rear box and 
get 
Comic Book #18.  And there is a health icon on top of the first box.  Then follow 
the tunnel that you just opened, out of the level.

VENOM'S PUZZLE
As soon as you start, turn around and go through the doorway behind 
you.  There are only 2 switches that you need to hit.  Hit the one with the 1st 
and 
3rd bars lit up, and the one with the 2nd and 4th bars lit up.  Then go back up 
into 
the hallway, and go through the doors that you just opened.  

THE LIZARD'S MAZE (Comic Book #19)
This is a good level.  I like it.  When you start, walk into the room 
ahead of you and Venom appears and you have a very short fight.  Then 
jump onto the ceiling, and go through the vent.  As you crawl along the ceiling, 
there are a few traps here in this level.  In the first set of alcoves, there are 
a 
couple of metal blocks that will come together and try to crush you.  Wait until 
they come apart, and target swing past it.  Now continue crawling along.  When 
you 
hear Venom ask if you are starting to sweat Parker?  Go right!  You will run into 
Venom and have another scuffle.  Continue on, and go across the water that you 
come 
to, and you will find The Lizard.  Venom captured him and is using his maze.  
After 
Lizard is done talking turn around and you will get Comic Book #19.  Now go back 
across the water, through the hallway, and back onto the path that you were 
originally on.  Cross the water, and head through the opposite hallway.  When you 
get to more rushing water, go to your right.  Follow the path, and you will come 
to 
2 more sets of crushers.  Target swing past them and continue on.  After that, 
take 
the second right to finish the level.

SPIDEY VS. VENOM AGAIN!
You can't just go after Venom in this battle or else Mary Jane will 
die.  You have to make her your first priority!  When Venom appears, 
try to hit him before he can flip a switch.  If he does flip it, 
immediately flip it back and go after him if possible.  That's about 
all of the strategy that there is to this battle.  It is very 
frustrating.  One thing that you can do is to wait in the center of the room.  
That 
makes it a little easier.

SYMBIOTES INVEST BUGLE (Comic Book #20)
As the level starts, go to where the broken window is and shoot the 
switch on the other side of the window, to free a hostage.  There is 1 
symbiote in the room that you start in, kill it.  And then make your 
way to the back hallway where another symbiote is.  After killing the 
symbiote, zip up into the ventilation shaft above you to get Comic Book #20, and 
a 
web cartridge.  Then go back down into the rooms below you.  And continue along 
the 
path into the second large room there.  A 
symbiote will break the glass for you to get into a room.  Kill it and 
then get the health icon, and zip into the ventilation shaft above.  
Inside the shaft, there is a hostage, a symbiote, and a health icon.  
After disposing of the symbiote, go out the other end of the ventilation shaft 
and 
into another large room.  Flip the air 
conditioning switch to release the hostage.  Now you can go hunting for 
symbiotes.  
This is just a big room, and no escape for them.  There are 2 symbiotes, after 
disposing of them, there is also a web cartridge to get.  After all of that is 
taken 
care of, head to the far side of the room and press the switch to activate the 
elevator.  Walk through the doorway and end the level.

ELEVATOR DESCENT (Comic Book #21)
You start on the elevator with a symbiote.  Kill it, and then jump off.  You will 
land on some red gunk with a symbiote, kill it.  Then 
you will drop to another red floor after that with another symbiote, 
kill it too.  Then climb the wall under the elevator and enter the 
passage there (if you are playing on hard, don't bother killing the 
symbiote) get the web cartridge and shoot the switch.  Then jump back 
down to the floor.  Kill the 2 symbiotes there is also a heath icon 
there and then immediately web to the wall.  There is also a health 
icon slightly below you too.  Open the door on the left to get Comic 
Book #21, a web cartridge and a symbiote.   Then go out and open the 
right door, go into the hallway and exit the level.

STOP THE PRESSES! (Comic Book #22)
If you do not act quickly here in this stage and the next few, you are 
in trouble.  Your main goal is not to destroy the symbiotes, but the 
symbiote generators.  From the start, destroy the generator in front of you.  
Then 
the level is easier if you zip to the ceiling.  Go to the far corner directly 
ahead 
of you, and get the web cartridge.  From 
there go left and enter the doorway there.  Run up and destroy the 2nd 
generator.  Now go back to the main room.  The door in front of where 
you got the web cartridge is now open.  Enter it and destroy the 
generator in the middle of the room.  Toss the stack of paper near it 
to get Comic Book #22.  From there go right and enter the first door on your left 
that you come to.  Go in and destroy the generator.  Exit 
this room and enter the one in front of it.  Jump down the ventilation 
shaft to your left to leave the level.

BUGLE'S BASEMENT (Comic Book #23)
You will be attacked as soon as you start the level by a symbiote.  
After killing it, go to the first door on your left and it will open, 
go in and destroy the generator.  Grab the health icon and flip the 
switch.  Now go back out and head to the left.  Swing through the 
furnace ahead to get to the next part of this level.  Get rid of the 2 
symbiotes here and now for some tricky shooting.  Plug up the 4 pipes 
here that are busted, just shoot webbing at them, and when they blow 
you will get Comic Book #23 and some flame webbing.  Go forward and 
shoot the switch ahead, then take the right bend.  In this new hallway, go left 
and 
take the alcove closest to the furnace, a symbiote will surprise you, kill it 
there 
is also a web cartridge here and then go into the hole above.  Up here there is 
another symbiote, a switch and a health icon, you know what to do.  Go back out 
into 
the hallway, and take the first left that is now open.  Go in and destroy the 
generator, and behind the generator there is a hole that you can go into where 
there 
are 2 web cartridges and a fire web cartridge.  After this go out and go to the 
end 
of the hallway where you meet the impostor Spidey.  End of level.

SPIDEY VS. MYSTERIO! (Comic Book #24)
This is an easy boss battle.  First go down to where you can shoot the 
targets on his knees.  After those are destroyed, jump down into the 
pit and get Comic Book #24.  Then go up and shoot the targets at his 
waist.  Then the targets at his shoulders, then his head.

WATERFRONT WAREHOUSE (Comic Book #25 & #26)
You have to destroy some more generators here.  There is one slightly 
up and to your left.  There is one to the front also.  There is also 
some flame webbing to the upper right of where you start.  Now go 
through the hole in the far wall into the next section of the 
warehouse.  Immediately when you land go left and destroy another 
generator.  In the next main room there are only 2 generators left.  1 
is dead ahead, and one is to the right of that one.  Comic Book #25 is 
in a little alcove on the left side of the room. Then enter to he 
hallway.  Drop down onto the huge vent and make your way through until 
you come to another giant fan without a vent cover.  There you should 
target swing onto the lower platform and enter the new hallway.  Do not jump down 
the hole in the hallway yet.  Go across and open the grating across from you walk 
in 
to get Comic Book #26, a web cartridge, and a health icon.  Now go back and jump 
down the hole to end the level.

UNDERWATER TRENCH (Comic Book #27)
This level is very straight forward.  In the first room go to the right side of 
the 
big vent box and get a web cartridge.  Then go through the door.  In this room 
you 
have target swing to the platforms that have the guns and destroy the guns.  When 
you make it to the other side of the room enter the door.  There is a web 
cartridge, 
and a health item in the next room.  Continue on to the next room.  It's just 
like 
the other one.  When you get to the end of the room, go on into the next one.  On 
the right side of the large vent box there is a web cartridge and a switch, flip 
the 
switch, and then go back to the beginning of the first laser room, and enter the 
lower door on the side that you originally entered from.  Inside this room, you 
will 
get Comic Book #27.  Now go back through the rooms and finish the level.  There 
is 
also a 3rd room like this.

STOPPING THE FOG (Comic Book #28)
This stage is simple.  First off, get to the lower part of the central 
tower.  There will be a room in that part of the tower that contains 
Comic Book #28.  Then get onto the top part of the central cylinder, 
there is a room there that contains some flame webbing.  Then go to 
security control (marked by sign over door).  Black Cat is trapped in 
there and it is up to you to get her out.  Shoot the switch on the 
right side of the room and then leave.  Go to room A, and shoot the 
switch there.  Do the same for B, and C.  Then go to Research 
Facilities while Black Cat escapes for help.

SPIDEY VS. DOC OCK (Comic Book #29)
You have to shoot the 4 shield generators as they come down and then 
when they are all down Doc Ock will be vulnerable.  After his shields 
regenerate the first time Comic Book #29 will appear for only a few 
seconds so get it!

SPIDEY VS. CARNAGE (Comic Book #30)
Stand in the middle of the sonic bubble and use your webbing to pull 
Carnage into the sonic bubble to kill him.  Comic Book #30 appears in 
the center of the bubble as well.

SPIDEY VS. MONSTER OCK (Comic Book #31 & #32)
This is not a boss battle, this is a run like hell level.  At the very first bend 
of 
the level you can nab Comic Book #31.  At the end of the first corridor, zip up 
to 
get into the next tunnel.  General tip, when you come to a dead end, zip up.  You 
can get Comic Book #32 in the final corner of level 2.  From there run like heck, 
to 
get to the exit.  Another tip, jumping is faster than running.  Swinging is 
faster 
than jumping.

Sit back and enjoy the ending.  You did it!!  ^_^ 

5.  Secrets
There are several different costumes hidden throughout the game.  Some 
make the game easier with extra abilities, and some make the game more 
challenging.  And some are just different costumes.

COSTUMES:  Here are the extra costumes and how to get them.

SPIDER-MAN 2099:  Collect every Comic Book in the game (32).  You can do double 
damage.

SYMBIOTE/BLACK SPIDER-MAN:  Just beat the game.  You get unlimited webbing.

CAPTAIN UNIVERSE:  Beat the game on hard.  You get unlimited webbing, double 
damage, 
and invincibility.

SPIDER-MAN UNLIMITED:  Beat the game a second time up through the HIDDEEN 
SWITCHES 
stage from the beginning.  You get stealth mode.  Press right-C to become 
invisible 
or visible.  This does not work on bosses.

SCARLETT SPIDER:  Beat the Rhino.  No special abilities.

BEN REILLY:  Beat SPIDER-MAN VS. VENOM AGAIN!.  No special abilities.

QUICK CHANGE SPIDER-MAN:  Get 10,000 or more points in Zip-Line Training.  
Limited 
to 2 web cartridges.

PETER PARKER:  Find the hidden Kraven room, in Item Collection.
Note:  Both Quick Change Spidey, and Peter Parker, you are told how to get them 
in 
section 2.

CODES:
There are several codes for this game, if you need some help, but I 
doubt that you will.  To enter the codes, you need to enter these on 
the "Cheats Screen."  Go to Special then Cheats.  And enter the codes 
just as they appear here.
N64 Codes:
Master Code: TRUBLEVR 
Level Select: LVLSKIPPER
Sound Test: LISTEN
Invincibility: TURTLE  
Full Health:  HELP ME 
Unlimited Webbing:  STICKYSTUFF
All Comic Books: CLTTHMALL 
All Gallery Characters: WHOSINTGM
All Game Covers: COV VEIW
Storyboard: SMESTORY 
Symbiote Spider-Man Costume: SYMBSPID
Spider-Man 2099 Costume: SPTWOKNN
Captain Universe Costume: POWCOSMIC
Spider-Man Unlimited Costume: LIMITED ED
Scarlet Spider Costume: SPID INRED
Peter Parker Costume: MISTERMJ
Ben Reilly Costume: DA CLONE
Quick Change Spider-Man Costume: GTATNKFST

PSX Codes:
Chatacter Viewer:  CVIEW EM
Storyboard Viewer:  CGOSSETT
What if Contest:  GBHSRSPM
NOTE: In What if mode, you must complete the whole game at one playing or else 
you 
will have to re-start from the beginning each time because it will not save as 
what 
if mode.
Ben Reilly Costume:  BNREILLY
Symbiote Spidey Costume:  BLKSPIDR
Spidey 2099 Costume:  TWNTYNDN
Captain Universe Costume: S SOSMIC
Spidey Unlimited Costume:  PARALLEL
Scarlet Spider Costume:  LETTER S
Amazing Bagman Costume:  AMZBGMAN
Peter Parker Costume:  MJS STUD
Quick Change Spidey:  ALMSTPKR
Full Health:  DCSTUR
Debug Info:  LLADNEK
Unlock Everything:  EEL NATS
All Comic Book Covers:  ALLSIXCC
Big Head Spidey:  DULUX
Invincible Spidey:  RUSTCRST
Level Select:  XCLSIOR
Unlimited Webbing:  STRUDL
Unlock Every Movie:  WATCH EM
Unlock Joel Jewett:  RULUR

6.  Special Thanks
I would like to thank Marvel Comics, Edge of Reality, Activision, and 
Neversoft, in association with Nintendo for making this great game.  I 
would also like to thank well myself for writing this (sometimes 
insomnia can be good ?).  And I would also like to thank CjayC at 
GameFAQS.com for posting this FAQ.  Lastly I would like to thank you,
the reader for using this FAQ.  I would be happy to hear your comments 
on this FAQ, that way I know what to do more or less of in the next FAQ.   

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