Spoiler-Free Walkthrough - Guide for Resident Evil: Code Veronica

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                     Resident Evil CODE: Veronica "Spoiler-Free" Guide
                                 Platform: Dreamcast
                                    Version: Final
                               Brett "Nemesis" Franklin
                            E-Mail: [email protected] 
                         My website: http://faqdomain.cjb.net



                                      PROPERTIES:
                     Created: Monday, September 11, 2000 6:43:04 PM
                 Last Updated: Wednesday, September 13, 2000 7:11:32 PM
                              Size: 25.5 KB (26,188 bytes)


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                           T A B L E   O F   C O N T E N T S
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                        01. INTRODUCTION
                        02. LEGAL STUFF
                        03. UPDATES/REVISION HISTORY
                        04. Spoiler-Free Walkthrough
                        05. Credits
                        06. Contact Info





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01. INTRODUCTION

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This 'Spoiler-Free' walkthrough for Resident Evil CODE: Veronica is not
meant to be in-depth. If you want an in-depth Walkthrough (one that DOES
have spoilers), then I suggest that you take a look at my other 300+ KB
Resident Evil CODE: Veronica FAQ/Walkthrough, which can be found at the
RE:CV page at www.gamefaqs.com. This specific guide, however, contains
__No Spoilers__, and is meant for those gamers who just need a little
"push" to get them through the game, and not a step-by-step walkthrough.
I suggest using this guide to get through the game on your own for the
most part, and if you want to use a guide that does not ruin the game
for you. This guide was inspired by the kick ass "No-nonsense" Guides
for CC and FFIX by Elranzer, and the Speed Guide for Parasite Eve by
iamnothing (David Blake). Superb.


                     
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02. Legal Stuff

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***ATTENION WEBMASTERS***
I HAVE CHANGED MY MIND ABOUT PEOPLE USING MY FAQS ON THEIR SITES. FROM
NOW ON, I WILL ALLOW ANYONE WHO WOULD LIKE TO USE MY FAQS ON THEIR SITES
TO USE THEM, JUST AS LONG AS YOU E-MAIL ME AND ASK ME. ALSO, YOUR SITE
MUST BE LEGIT; A REAL WEBSITE. I UNDERSTAND WHAT IT'S LIKE TO HAVE
PEOPLE REGECT REQUESTS TO USE YOUR FAQS ON THEIR WEBSITES, SO THAT IS
WHY I HAVE CHANGED MY MIND. BUT I WILL ONLY ALLOW YOU TO USE MY FAQS
JUST AS LONG AS YOU A)E-MAIL ME AND ASK ME, AND B)GIVE ME FULL CREDIT
FOR ANY FAQS THAT YOU ARE USING ON YOUR WEBSITE.

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU
FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS
OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS STATED CLEARLY ABOVE.
SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS
WITHOUT MY CONSENT. THANK YOU.


This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS 
• Cheat Code Central 
• GameSages 
• Vgstrategies.com 
• GameShark.com 
• FAQ Domain 


__________________________NOT WWW.MEGAGAMES.COM__________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: [email protected] 

Copyright:
© Copyright 2000 Brett "Nemesis" Franklin. It may not be stolen, altered,
or used for any type of profit. It may be reproduced electronically, and
printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
in a magazine or any type of publication. If you would like to contribute
to this FAQ (you will be credited,) please e-mail me, as well as any questions,
comments, or corrections, to the address above.



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03. UPDATES/REVISION HISTORY

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-----------------------------------------------------------------------------
Version 1.0 (09/13/00)
-----------------------------------------------------------------------------

• First non-beta version of the FAQ, first released version.




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04. Spoiler-Free Walkthrough

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============================================================================
Prison:

• Equip Lighter
• Take the Bullets and Combat Knife
• Get Bullets, then go outside
• Enter the prison house, and into the bunk room
• Take the MP-100's
• Leave prison house, and go around to the other side
• Enter security room, and place metallic items in security box
• Go into the door to the left of the end of the hall
• Take the Hawk Emblem from the desk drawer
• Switch on the blue wall switch
• Go back outside, and open large steel shutter
• Take the Fire Extinguisher 
• Get the Padlock Key from the Guillotine Area near the Steel Shutter
• Go back to the graveyard, and use the Fire Extinguisher on the flames
• TAKE THE EMPTY FIRE EXTINGUISHER TO AN ITEM BOX RIGHT NOW!!!!!!!!!!!
• Take the Briefcase. Examine it to get the TG-01
• Go back to the 3-D Duplicator, and on the way back, unlock the gate near
  the Prison House
• Place the TG-01 in the 3-D Duplicator, and create a duplicate Hawk Emblem
• Leave, and use the Hawk Emblem duplicate on the large gate outside
• Go down the bridge, get the Herbs, then search the jeep for some
  bullets
• Push the white crate and climb over the fire, and go up the stairs to
  leave the prison


============================================================================
Palace:

• Enter the Palace
• Go upstairs to the Save Room
• Get the ID Card from the ground underneath the small chest
• Go downstairs to 1F, and input "NTCO394" on the computer
• Enter the blue door on 1F, and take the Duralumin Case
• Enter the hallway you unlocked with the computer
• Go through the door at the end, and push the blue button 
• Take the steering wheel 
• Attempt to leave the Palace
• Return to the room with the blue button on 1F
• In here, examine the wall near the tank case, and match the 'C' and 'E'
  boxes
• Exit the Palace, and take the Navy Proof from the ground
• Head through the door opposite of where you entered the courtyard
• Use the Steering Wheel on the control panel and enter the submarine
• Take the sidepack
• Go down the ladder into the airport


============================================================================
Airport:

• Go through the door near the fishtank
• Use the Navy Proof on the control panel
• Go back to the first room, and head through the steel shutter door
• Use the lift and move the hook up until it stops, then left until it 
  stops. Drop the hook to move the crate.
• Push the switch near the crate and take the Biohazard Card and Bow Gun
  Arrows
• Go back to the Palace Courtyard, then head out to the bridge, then to   
  the right and to the Military Training Facility


============================================================================
Military Training Facility:

• Avoid the worm, and enter the MTF (Military Training Facility)
• Head up the stairs, and take the Bow Gun
• Go downstairs, and enter the first door to the right of the stairs
• Take the MTF Map from the fax machine
• Leave the room, then enter the wood door, and into the locker room
• Enter the Sauna through the back door in the locker room
• Hop in the pool and turn off the fountain. Take the Key and go back
  to the room where you got the MTF Map
• Use the Key on the lockers and take the Bow Gun Powder
• Use the Biohazard Card on the shutter door near the locker room
• Go up the stairs and through the door to the right
• Enter the Save Room and take the Hemostatic Medicine
• Leave the Save Room and go through the door to the right
• Enter the the door to the right, and grab the Sub-Machine Guns
• Go downstairs and through the open door
• Head through the door to the right of the large gate, then through
  the next door at the top of the stairs
• Follow Steve through the door
• Go through the wooden door near the jeep, then head through the door at
  the end of the hall
• Take the Eagle Plate, then go back to the jeep, and head through the double
  doors
• Head through this area, and go until you get back outside the MTF, and
  avoid the worm once again
• Enter the MTF, and use the Biohazard Card and go outside, then up the
  stairs
• Use the Hawk Emblem on the Shield at the top
• Go back to the jeep, and head through the door near the jeep, and take
  the elevator up to 2F
• Enter the room, and take the Army Proof, then return to the MFT, and use
  the Biohazard Card on the shutter door once again
• Go up the stairs, and enter the lab
• Input "1126" on the door lock, then take the Picture from the wall
• Return to the jeep where Steve is, and enter the save room where you got
  the Hawk Emblem 
• Place the Picture on the wall
• Take the Gold Key
• Take the small elevator to B1F
• Run across the bridge, until you get to the large gate
• Use the Emblem Card on it, and take the Grenade Launcher
• Return to the Palace


============================================================================
Palace:

• Enter the hallway near the desk, and enter the double doors at the end by
  using the Gold Key
• Solve the painting puzzle (refer to my FAQ/Walkthrough for the solution
  if you get stuck)
• Take the vase then get the Queen Ant Object from it
• Head to the Save Room, and use the Gold Lugers on the door inside
• In the next room, find the solution to the puzzle from the music box
• Enter '1971' on the computer
• Use the new door and enter the Private Residence
 


============================================================================
Private Residence:

• Go up the stairs and into the bedroom
• Close the music box, then take the Silver Key from the bed
• Go back to the Palace


============================================================================
Palace:

• Enter the hallway behind the desk, and use the Silver Key on the door 
  across from where you enter the hall
• Get the Eagle Plate from the ground
• Go back to the Prison


============================================================================
Prison:

• Head back to the guard where you started
• Give him the HemoStatic Medicine and get the item
• Go to the Guillotine Cage, and use the Eagle Plate on the door
• Search and enter the torture room
• Get the Duralumin Case, examine it to get the M93R parts
• Kill the 'doctor' zombie and take the Glass Eye
• Place the Glass Eye on the statue 
• Go down the stairs, and enter the room with the statues
• Take the Rusted Sword
• Put the Rusted Sword into the ground and get the Piano Roll
• Go back to the Palace


============================================================================
Palace:

• Go up the stairs and enter the Casino that is across from the Save Room
• Use the Piano Roll on the piano
• Take the King Ant Object, then go to the Private Residence


============================================================================
Private Residence:

• Go upstairs to the bedroom and get the Music Box Plate
• Head around the hall and into the next bedroom
• Put the King Ant Object into the music box, then put the Music Box Plate
  into the box
• Go up the ladder and take the Silver Dragonfly
• Make it a key by tearing off it's wings
• Place the Key on the painting
• Read the letter, and get the Air Force Proof
• Get all of your Proofs from your Item Box or inventory, then return to the
  submarine


============================================================================
Submarine:

• Use the submarine and enter the airport


============================================================================
Airport:

• Go through the door near the fishtank, and place the other two Proofs
  into the control panel near the water
• Enter the Airplane
• Take the Lever
• Leave the plane, and go through the door across from the fishtank
• Make your way to the lift, and enter the next door
• Activate the bridge, go across, and take the Airport Key from the bodies
• Return to the lift
• Enter the door using the Airport Key
• Push the crate from under the elevator
• Move the crates out of the way of the elevator, then open the elevator
• Enter it, and go right when it stops
• Run back to the airplane


============================================================================
Airplane:

• Save your game at the typewriter, then head to the back of the plane
• Fight the boss



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============================================================================
The Base:

• Go down the ladder and through the door near the stairs
• Take the items from this room, exit the room, and go down the stairs
• Run forward and into the save room
• Take the items and push the shelf
• Open the locker, then leave the save room
• Go through the door to Claire's right of the save room
• Use the lockpick on the cabinet to get some 'ammo'
• Enter the door labeled "Weapons", and take the Mining Room Key
• Keep going towards the back, and get the gun from the drawer in the back
  of the room
• Take the Detonator from the corpse
• Put the Detonator on the cabinet, then leave the room
• Enter the room labeled "BOW"
• Grab the Bar Code Sticker, then leave the room
• Head up the small flight of stairs, and use the Mining Room Key on the
  door
• Go through the door on the other side of the room
• Activate the Blue Light 
• Activate the Power Switch in the center of the room
• Go back to the main room, and run to the area across from the small flight
  of stairs
• Place the Bar Code Sticker on the crate labeled "Anti BOW Gas", then
  hit the switch near it
• Go into the BOW Room, and take the Gas Mask
• Go back to the Save Room, and hit the button in the locker
• Take the planter, and get the Machine Room Key from it
• Go out of the room, and up the stairs, then through the double doors to the
  right of the stairs
• Enter the room to find the valve handle
• Go past the catwalk and enter the door at the end
• Use the metal cutter on the valve handle
• Return to the main room where you put the Bar Code Sticker on the box
• Enter the door at the top of the small flight of stairs
• Use the valve handle on the pipe to Claire's right 
• Stock up on ammo, then head back to where you last saw Steve
• Take the Sniper Rifle, then go to Steve
• Fight the boss


============================================================================
Island:

• Take the herb and talk with the man
• Save your game at the typewriter, then go through the door
• Kill the large enemy, and get the item from the man
• Return to the main room, and pull down the lever on the wall, then
  light the hand to get some Dual Submachine Guns
• Go back to where you fought the large enemy, and take the elevator
  up to the MTF


============================================================================
Military Training Facility:

• Go through the double doors near the jeep
• Push the button near the tank, then take the lift down
• Enter the Save Room in this hallway
• Take the items in here, then open the 2nd drawer, then the 3rd drawer, then
  the 1st drawer to unlock the last drawer.
• Take the Luger Replicas
• Get the Battery Pack from the end of the hallway
• Use the Battery Pack on the yellow lift near the jeep
• Take the Chemical Storage Key from the end of the catwalk
• Head through the door, then through the door to the left
• Go up the stairs, and through the door to the right
• Take the Sidepack from the room
• Leave and take the elevator to B1F


============================================================================
Sewers:

• Go down the stairs and take the shotgun from the wall
• Head through the next door
• Hit the switch near the capsule; take the Assault Rifle clip
• Head through the double doors, and left through the next door
• Enter the Lab
• Open the refridgerator with the Chemical Storage Key, and set the 
  temperature to 12.8 degrees F
• Take the Clement E
• Return to the Sewer's, put the Shotgun back, and go back upstairs


============================================================================
Military Training Facility:

• Take the elevator to 2F
• Go left, and run past the laser
• Go into the room where you got the SidePack
• Enter the hole in the wall
• Place the Door Knob on the knob-less door
• Head to Chris's left to get the Tank Object
• Return to the elevator and go to 1F
• Go into the save room to the right of the elevator 
• Place the Tank Object into the Model of the MTF
• Grab the Turn Table Key, then take the elevator to B1F


============================================================================
MTF Labs:

• Use the Turn Table Key on the Turn Table near the room where you got the
  Clement E
• Go through the hole in the wall, then go right
• Climb down the ladder
• Use Emblem Key on gate
• Enter small room and get the Clement A
• Use worktable to modify your gun
• Return to the MTF


============================================================================
Military Training Facility:

• Go outside of the MTF, and take the large elevator down 
• Exit through the shutter door
• Take the lift and go through the next door
• Cross the bridge and solve the oil puzzle in the next room (To find the
  solution, check my other FAQ/Walkthrough for RE:CV)
• Lower the bridge
• Go back downstairs and cross the bridge
• Head through the next door and hit the switch on the control
  panel
• Take the 3 Proofs from the small lift here 
• Return to the MTF and go to the room with the MTF Model in it
• Place the 3 Proofs in the hole in the wall
• Go down the ladder, and take the Eagle Plate from the water pool
• Take the elevator to 2F
• Go to the catwalk, and take the yellow lift down
• Combine the Eagle Plate and the Clement Mix
• Head through the doors behind the jeep, and use the Halberd on the
  door at the end of the hallway


============================================================================
The Base:

• Enter the Save Room at the bottom of the stairs
• Place the Halberd in the wall slot to get the Paper Weight
• Take the Empty Fire Extinguisher from the Item Box; leave the Save Room
• Head through the double doors near the ladder
• Go past the catwalk and enter the door
• Run into the door to Chris's left
• Hit the switch and fill up the Empty Fire Extinguisher
• Take the lift down, put out the fire, and take the Magnum
• Find the Octa Valve on the pipe where you shut off the gas with Claire
• Go back to the hall before the room where you filled the extinguisher
  and follow the hall and enter the door at the end
• Go into the next door, and place the Octa Valve on the green control
  panel, then press the power switch
• Go down the hall and into the next room
• Push the statue on the crack in the ground
• Go down the small hall, and take each tiger eye from the tiger head to
  get the Magnum rounds and the Socket
• Take the elevator near the tiger
• Grab the wing near the anthill
• Go left, and solve the puzzle: AA, Crown, Heart, Spade. Now put the
  Paper Weight into the drawer to get Alfred's Ring
• Examine it to get Alfred's Jewel
• Head back to the elevator and ride it
• Go to the save room/power supply room, and take the Magnum
• Go through the door to the right of the save room
• Take the Wing Object from the ground
• Hop into the water and take the 3rd Wing Object from the statue
• Go through the next double doors
• Go up the stairs and take your Knife
• Check behind the stairs
• Use your knife for the "problem"
• If you need the 'special item', you can find it in the room where you
  re-filled your empty fire extinguisher
• Go into the room with the Item Box, and get some weapons, and get some
  good weapons, but leave the Grenade Launcher. Take the shotgun.
• Put the shotgun in the place on the wall, and take the items. Put the
  shotgun back into the Item Box
• Go through the next door and through the hall
• Examine the cannon and get the glass ball fast
• Lure the weight to fall on top of the ball and get the Security Card
• Use the Security Card on the door near where you entered the area from
• Avoid the boss
• Fight the boss with your Magnum
• Take Alexia's Choker
• Examine it to get Alexia's Jewel
• Go to the room where you re-filled your fire extinguisher and ride the
  lift down
• Combine: Socket and Valve
• Use the valve to lower the water, then go down the ladder and take the
  Crane Key
• Leave the room, then through the door to the right
• Take the Jewel from the Ice
• Examine it to get Alexandar's Jewel
• Shut off the power in the save/power supply room
• Return to where you found your Knife
• Use all 3 Jewels on the picture at the top of the stairs
• Go right at the intersection, then go through the first door on the left
• Get the Sterile Room Key
• Use the Key on the double doors near the main stairs, and take both of
  the jewels from the tiger head in the hallway
• Go back upstairs, then go left at the intersection, and into the bedroom
• Head through the door/statue into the next bedroom
• Place the Red Jewel into the music box, take the Music Plate
• Return to the first bedroom, place the Blue Jewel in the music box, then
  place the Music Plate into the box
• Go up the ladder and take the Dragonfly Object
• Return to the entrance of the hallway, and go through the doors to the left
  of the door you first came through from the top of the red stairs
• Take the lift down, hit the switch, take the 4th Wing Object
• Combine: All 4 Wing Objects and the Dragonfly Object
• Take the lift back up, and enter the other door in this room, the one up
  the small flight of stairs
• Head into the room to the right, and stock up on weapons and healing items
• Go back into the hallway, and go right 
• Examine the file to get the Security Card
• Head up the next set of stairs
• Use the Gold Dragonfly on the door, and enter it
• Head to the control panel, and enter the password which is the title of the
  game (You should know it. If you do not, then you are a sad individual. Now
  check out my other RE:CV FAQ/Walkthrough to find out the password you sad,
  sad person...)
• Leave the room and fight the final boss. Refer to my other RE:CV 
  FAQ/Walkthrough to find out how to beat the final boss



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05. CREDITS

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CJayC- For accepting all of my FAQS, and for creating the best web site on
       the net!

Me- For making this FAQ! :p

Capcom- For just kicking ass in more ways than one.

Elranzer- For inspiring me to do a no-nonsense guide.

iamnothing (David Blake)- See above. ;)



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06. CONTACT INFO

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My Resident Evil Code Veronica site: www.geocities.com/residentevilcv
My website: http://faqdomain.cjb.net
E-Mail Address: [email protected] 



This document intellectual and legal property of...

Brett
   "_____   __                           _____         "
    ___  | / /___________ __________________(_)_______
    __   |/ /_  _ \_  __ `__ \  _ \_  ___/_  /__  ___/
    _  /|  / /  __/  / / / / /  __/(__  )_  / _(__  )
    /_/ |_/  \___//_/ /_/ /_/\___//____/ /_/  /____/
                                                     Franklin


One final word:

"Don't Do Drugs!"

_______________________________________________________________________________
                                                      Copyright © 2000 Nemesis

   ~End of Document~

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