Star Trek:Starship Creator-The Strategy Guide - Guide for Star Trek: Starship Creator
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STAR TREK-STARSHIP CREATOR A Pretty Good Strategy Guide Written by CHAZ5000 E-Mail Address [email protected] Legal Information: It is copyright 2001 Chaz5000 DO NOT DISTRIBUTE THIS WALKTHROUGH AT ANY OTHER SITE WITHOUT MY PERMISSION! ANYTHING "STAR TREK" THAT IS MENTIONED IS COPYRIGHT PARAMOUNT. Star Trek-Starship Creator is copyright 1998 Simon and Schuster Interactive and Imergy. Current Version: Version 0.01-01/23/01:First Edition. Has lots of nifty stuff in it. DIFFICULTY LEVELS: The Game at Easy level: Playing the game at the Easy difficulty setting is easy but dull. Yes, almost everything is done for you and you don't pay as much for components, but that's well over half the fun in playing this game. Use this for your first ship, but don't bother making a fleet on this difficulty setting. The Game at Medium level: You get only part of the essential sytems for your ship, leaving you to hunt down each part that you need to have to start up your ship. You only get a skeleton crew, and everything costs more. Not a good choice for a beginner or expert. Pick one side of the fence or the other, don't try to be on both. The Game at Hard level: You only get the basic frame of the vessel, so you have to select EACH part of the ship to build. You get no crew at all, so I wound up with Barclay as my captain. On the up side, you get LOTS of components you couldn't get at the other two difficulty levels, like cloaking devices. Best difficulty setting for building a fleet, not a ship. THE SHIP CLASSES(in order of usefulness): #1-Intrepid Class: The best ship that you can pick. It has up to 20 phaser banks, up to 8 torpedo launchers, and even 3 computer cores. It has bunches of sensors, great transporter capability, and is pretty cheap, compared to other ships available. Cost at Easy-38990 Cost at Medium-26751 Cost at Hard-3515 #2A-Sovereign Class: Slightly better than the Intrepid line, the downside of this one is its price. It ties the Defiant Class for usefulness. It is VERY expensive for the bare-bones version, and by the time you upgrade, you can't afford a crew. Wait for this one, make it your second or third. Cost at Easy-42454(See what I mean) Cost at Medium-28818 Cost at Hard-5030 #2B-Defiant Class: Not very good for anything but the FUN stuff. First, you have Cloaking ability. Then you get Quantum Torpedoes. Add it being one of the fastest ships around, and you get the Defiant class-the grooviest class around. Now the only downside is that it has very few science abilities, and that's why it gets second place. A solid choice for a second ship. Cost at Easy-33199 Cost at Medium-23243 Cost at Hard-1289 #3-Galaxy Class: Huge. Doesn't cost as much as any of the previous three selections. It has great sensor, transporter, and cargo capabilities. However, defense is only mediocre, and it hasn't much for modern technologies. A good choice, but not the best. Price at Easy-32554 Price at Medium-26914 Price at Hard-4706 #4-Excelsior Class: A mediocre vessel. It has the most science labs, and a goodly amount of sensors, but just doesn't have enough in the defense department. On the up side, you can get Kirk and Spock as Captain and First Officer. Oh, and it's kind of cheap. Price at Easy-28969 Price at Medium-19285 Price at Hard-3916 #5-Constitution Class: We're really scraping the barrel here. This one beat the Miranda Class on looks alone. This has not much for sensors, isn't even equipped with phasers at default. It isn't even all that much less than the Excelsior. Pick this for fun after you've maxed out every other ship available. Price at Easy-24529 Price at Medium-16488 Price at Hard-2170(More than Defiant Class) #6-Miranda Class: Ouch. Remember the Star Trek:The Next Generation "Peak Performance"? Every mission is like that episode with this ship. Do yourself a favor-don't buy it. There is only one good thing about it: You can mix crews from Classic Trek and DS9 or Voyager if you have the first edition. Price at Easy-26557 Price at Medium-14823 Price at Hard-1540 THE MISSIONS: --EASY LEVEL MISSIONS-- Mission 1:Visit Deneba IV. Requirements: Long Range Scanners, Planetary Scanners. Mission 2:Shakedown Cruise. Requirements: Some of the key systems. You don't need all of them. Mission 3:Ride to the Frontiers. Requirements: Nothing Special Mission 4:Test Launch a Probe to Collect Data. Requirements: Probes of various shapes and sizes, Photon Torpedo Launcher --MEDIUM LEVEL MISSIONS-- Mission 5:Deep Space Subspace Analysis. Requirements: Labs, Sensors, Shields Mission 6:Catch Raider Guys. Requirements: Shuttles, Probes, Scanners, Tractor Beams, Phasers, Shields Mission 7:Prevent Collapse of Decton Ecosystem. Requirements: Transporters, Science Labs Mission 8:Dismantle Minefield near Cardassian Border. Requirements: Scanners, Phasers, Shields Mission 9:Defend Area Against Unknown Invader. Requirements:Shields, Phasers, Diplomacy Mission 10:Repair Tecronic Monitors on Drema IV Requirements: Sensors, Transporters, Engineering Team --HARD LEVEL MISSIONS-- Mission 11:Rescue Crew of USS Wellington from Romulan Neutral Zone. Requirements: Shields, Phasers, Medical Bay, Diplomacy Mission 12:Medical Emergency on Hoptus Major. Requirements: Transporters, Medical Crew, Shields Mission 13:Facilitate Terraforming on Gratemos VIII. Requirements: Probes, Transporters, Scanners Mission 14:Retrieve Artifacts from Planet Kurl. Requirements: Transporters, Planetary Science, Diplomacy Mission 15:Diplomatic Escort. Requirements: Transporters, Communications, Phasers, Shields Mission 16:Deflect Stellar Fragment. Requirements: Skilled Crew, Photon Torpedos, Shields --------------MY TOP 3 CREWS EVER------------- |Captain |Janeway |Sisko |Jellico | |Engineer |Torres |Geordi |O'Brien | |Security |Odo |Tuvok |Worf | |Commander |Kira |Chakotay |Kira | |Communication |Nog |Stevens |Harry Kim | |Science |Data |7 of 9 |Dax | |Medical |Bashir |Crusher |EMH | |Counselor |Pulaski |Neelix |Troi | ----------------------------------------------