Starting a Soldier - Guide for Star Wars: Knights of the Old Republic
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For BEST results on starting a fighter, use these guidelines, which will allow some slack for how you want to play your character. Portrait: Any Strength: 13-14 Dexterity: 13-14 Constitution: 12-14 Intelligence: 10-12 Wisdom: 10-12 Charisma: 10-16 Skills: (Note: These are just the most handy skills that I have found playing my soldier.) Demolitions Awareness Treat Injury Computer Use* Repair* Persuade* *Cross Class Skill (Takes 2 points to buy, instead of just 1) Feats: (Note: These are a list of the best fighter feats, but not all feats in general. You may take any feat you want, but these tend to work best, and cover just about all play styles.) Two Weapon fighting** Caution* Power Blast** Sniper Shot** Rapid Shot** Power Attack**^ Critical Strike**^ Flurry**^ Toughness* Dueling** Gearhead** Weapon Proficiency: Light saber**^ *Take two points in that tree. (Ie: Power Blast*=Power blast & Improved) **Take the full tree. ^Better for Jedi Characters, but not for people like canderous who stay ranged. Powers (as relating to a Jedi Guardian Class): Force Speed** Force Push**(Realy helpful, especialy on the Leviathan Bridge) Trick Mind* Force Jump # Jedi Defense** # Class Required. Advances automatically as you do. Name: Any This Guide may be photocopied, printed, faxed, or e-mailed to anyone for PERSONAL USE ONLY. David Judd © July 4, 2007