Starting a Soldier - Guide for Star Wars: Knights of the Old Republic

Scroll down to read our guide named "Starting a Soldier" for Star Wars: Knights of the Old Republic on Xbox (Xbox), or click the above links for more cheats.

For BEST results on starting a fighter, use these guidelines, which will allow
some slack for how you want to play your character.

Portrait: Any

Strength: 13-14
Dexterity: 13-14
Constitution: 12-14
Intelligence: 10-12
Wisdom: 10-12
Charisma: 10-16

Skills:
(Note: These are just the most handy skills that I have found playing my soldier.)
Demolitions
Awareness
Treat Injury
Computer Use*
Repair*
Persuade*

*Cross Class Skill (Takes 2 points to buy, instead of just 1)

Feats:
(Note: These are a list of the best fighter feats, but not all feats in general.
You may take any feat you want, but these tend to work best, and cover just
about all play styles.)
Two Weapon fighting**
Caution*
Power Blast**
Sniper Shot**
Rapid Shot**
Power Attack**^
Critical Strike**^
Flurry**^
Toughness*
Dueling**
Gearhead**
Weapon Proficiency: Light saber**^

*Take two points in that tree. (Ie: Power Blast*=Power blast & Improved)
**Take the full tree.
^Better for Jedi Characters, but not for people like canderous who stay ranged.

Powers (as relating to a Jedi Guardian Class):
Force Speed**
Force Push**(Realy helpful, especialy on the Leviathan Bridge)
Trick Mind*
Force Jump #
Jedi Defense**

# Class Required. Advances automatically as you do.

Name: Any



This Guide may be photocopied, printed, faxed, or e-mailed to anyone for 
PERSONAL USE ONLY.

David Judd © July 4, 2007

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