Strategy Guide And FAQ - Guide for Resident Evil: Operation Raccoon City
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- - - - - - - - - - - - R E S I D E N T E V I L - - - - - - - - - - - - - - _____________________________________________________________ | ________________________________ _____ _____ ________ | | ___ _ _ | | / _ \ _ __ ___ _ __ __ _ | |_ (_) ___ _ __ | | | | | || '_ \ / _ \| '__|/ _` || __|| | / _ \ | '_ \ | | | | |_| || |_) || __/| | | (_| || |_ | || (_) || | | | | | | | \___/ | .__/ \___||_| \__,_| \__||_| \___/ |_| |_| | | | | |_| | | | | ____ ____ _ _ | | | | | _ \ __ _ ___ ___ ___ ___ _ __ / ___|(_)| |_ _ _ | | | | | |_) |/ _` | / __|/ __|/ _ \ / _ \ | '_ \ | | | || __|| | | | | | | | | _ <| (_| || (__| (__| (_) || (_) || | | | | |___ | || |_ | |_| | | | | |_| \_\\__,_| \___|\___|\___/ \___/ |_| |_| \____||_| \__| \__, | | | ______________________________________________________|___/__| | _____ ______ ______________| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ G U I D E Authored by: Berserker Version: 1.0 Last update: 4/27/12 - - - My site: www.berserkersblog.blogspot.com Visit my youtube page: www.youtube.com/BerserkerSTARS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . [IN00] -- Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BA00] - Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . [BA01] - Weapon Info . . . . . . . . . . . . . . . . . . . . . . . . . [BA02] - Status Info . . . . . . . . . . . . . . . . . . . . . . . . . [BA03] - Survival Info . . . . . . . . . . . . . . . . . . . . . . . . [BA04] - Collectible Info . . . . . . . . . . . . . . . . . . . . . . . [BA05] - Characters . . . . . . . . . . . . . . . . . . . . . . . . . . [BA06] - Character Classes . . . . . . . . . . . . . . . . . . . . . . [BA07] -- USS Campaign Walkthrough . . . . . . . . . . . . . . . . . . . . . . [US00] - Mission 01 - Containment . . . . . . . . . . . . . . . . . . . [WT01] - Mission 02 - Corruption . . . . . . . . . . . . . . . . . . . [WT02] - Mission 03 - Lights Out . . . . . . . . . . . . . . . . . . . [WT03] - Mission 04 - Gone Rogue . . . . . . . . . . . . . . . . . . . [WT04] - Mission 05 - Expendable . . . . . . . . . . . . . . . . . . . [WT05] - Mission 06 - Redemption . . . . . . . . . . . . . . . . . . . [WT06] - Mission 07 - End of the Line . . . . . . . . . . . . . . . . . [WT07] -- Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE00] - Assault Rifles . . . . . . . . . . . . . . . . . . . . . . . . [WE01] - Submachine Guns . . . . . . . . . . . . . . . . . . . . . . . [WE02] - Machine Guns . . . . . . . . . . . . . . . . . . . . . . . . . [WE03] - Shotguns . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE04] - Sniper Rifles . . . . . . . . . . . . . . . . . . . . . . . . [WE05] - Handguns . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE06] - Special Weapons . . . . . . . . . . . . . . . . . . . . . . . [WE07] -- Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00] - Trophy/Achievement List . . . . . . . . . . . . . . . . . . . [LI01] -- Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== _____ _ \_ \ _ __ | |_ _ __ ___ / /\/| '_ \ | __|| '__|/ _ \ /\/ /_ | | | || |_ | | | (_) | \____/ |_| |_| \__||_| \___/ I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my Resident Evil: Operation Raccoon City guide, fellow horror gamer! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - 1 9 9 8... W E' L L N E V E R F O R G E T I T - All Resident Evil fans know the story of the T-virus outbreak in Raccoon City by now. Leon and Claire's survival in the R.P.D. building while dodging G- Birkin and Mr. X, HUNK's fight for surival in the sewers while securing a sample of the G-virus, Jill's last escape from the Nemesis... and that block of Tofu that may or may not have made it. What we don't know are the events that took place before the virus outbreak. - C O M E I N, D E L T A T E A M - Delta Team (codenamed: Wolfpack) has been ordered by the Umbrella Security Service (U.S.S.) to meet up with Alpha team leader HUNK and help him and his team secure a sample of the G-virus from William Birkin's lab in Raccoon City. Operation Raccoon City shows us Wolfpack's involvement during the events that took place around the time of the viral outbreak in Raccoon City. - C O M M E N C E O P E R A T I O N R A C C O O N C I T Y - This walkthrough will guide you through the USS campaign mode and list out every items and collectible in each stage. Every little portion of the main campaign mode is covered in full detail. A walkthrough for the Echo Six download content campaign will eventually be included and I'll add much more to the other sections of the guide. - - - - - - - - - - - - - M O T I V A T E M E - - - - - - - - - - - - - - If you find this walkthrough helpful, give me a recommend by clicking the middle link on the black bar above this guide on GameFAQs and/or give me a subscription on youtube! I'd really appreciate it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [BA00] =============================================================================== ___ _ / __\ __ _ ___ (_) ___ ___ /__\// / _` |/ __|| | / __|/ __| / \/ \| (_| |\__ \| || (__ \__ \ \_____/ \__,_||___/|_| \___||___/ B A S I C S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains all the basic information to help a beginning player out with the controls and other basic features of Resident Evil: Operation Raccoon City. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [BA01] ________________ C O N T R O L S \______________________________________________________________ ------------------------------------------------------------------------------- ================ DEFAULT CONTROLS ================ The following is a list of the default controls for the PlayStation 3 and Xbox 360 versions of Operation Raccoon City. PlayStation 3 Xbox 360 [] - Reload X - Reload /\ - Use Ability Y - Use Ability O - Melee Attack B - Melee Attack X - Interact/Action A - Interact/Action R2 - Throw Grenade RB - Throw Grenade L2 - Switch Weapon/Quick Draw LB - Switch Weapon/Quick Draw R1 - Fire Gun RT - Fire Gun L1 - Aim Gun LT - Aim Gun L3 - Sprint LS - Sprint R3 - Class Specific* RS - Class Specific* Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Look up and down/Turn R thumbstick - Look up and down/Turn D-pad up - Class Specific* D-pad up - Class Specific* D-pad down - Use Antiviral Spray D-pad down - Use Antiviral Spray D-pad right - Switch Grenade D-pad right - Switch Grenade D-pad left - Use First Aid Spray D-pad left - Use First Aid Spray * Some classes can use R3/RS and D-pad up for extra commands ** Hold L2/LB then press in any direction with the right thumbstick to quick aim in that direction. [BA02] _____________________ W E A P O N I N F O \_________________________________________________________ ------------------------------------------------------------------------------- ============== PRIMARY WEAPON ============== There are tons of categories of primary weapons that can be selected by a player to bring into each stage. It's very important that a player choose a primary weapon that fits their needs and goes along well with the secondary weapon handgun that will be equipped. Only one primary weapon can be carried into battle. Along with the primary weapon, your character will have a handgun as a secondary weapon. ================ SECONDARY WEAPON ================ Along with a primary weapon, every player can choose any type of handgun as a secondary weapon. The secondary weapon that a player bring into a stage is just as important as the primary weapon. The secondary weapon can make up for the range or rate of fire of the primary weapon. For instance, if you equip a shotgun as a primary weapon, the handgun can make up for the distance that the shotgun lacks! The Samurai Edge and the L. Hawk are really the best handguns in the game, so it's a good idea to save up for these early. Really, the Samurai Edge is the overall preferred handgun by players most of the time. ========== AMMUNITION ========== -- Ammo Piles Ammo Piles are small piles of bullets that can be found in the environment or dropped from enemies. Sometimes after killing enemies, such as zombies, they will randomly drop this item. Ammo Piles will increase your ammo for your guns by a slight amount per pickup. -- Weapon Boxes Weapon boxes are small weapon boxes that can be used to restore all of a player's current ammo for all guns. The weapon box can only be used three times before it disappears. -- Ammo Crates Weapon crates are large crates of ammunition that can be used to restore all of a player's current ammo for all guns. The ammo crate can be used as many time as you like - it has an infinite supply of ammo! ============= WEAPON CRATES ============= Weapon crates are dark crates with a primary weapon inside. These crate are always securely locked with two padlocks. The padlocks must be shot off the front of the weapon crate to open it and gain access to the weapon inside. Weapon crates can carry rare weapons such as Flamethrowers or Grenade Launchers. All weapon crates will carry the same weapon for each playthrough in campaign mode. [BA03] _____________________ S T A T U S I N F O \_________________________________________________________ ------------------------------------------------------------------------------- ====================== EXPERIENCE POINTS (XP) ====================== After completing each stage or collecting certain items, a player will gain experience points (XP) in order to level up. Each level requires a specific amount of XP to reach. Extra weapons and abilities can be purchased/upgraded with XP from the starting menus before each stage as well. Leveling up will boost your rank for all modes of play. ============ BLOOD FRENZY ============ When your character suffers major damage or gets hit by a weapon that has a high tendency to make a character bleed, your character will enter a state of blood frenzy. Your character will constantly bleed at that time and your character will place a hand on the chest portion of the body. Once a character starts to bleed, any virus carriers in the area will target that bleeding character and attack that character with increased aggression. There is no way to stop blood frenzy once it starts. Blood frenzy will last for a little over 5 seconds. Once it has started and virus enemies start to run toward your character, run! Haul ass! A shotgun can work well for fighting off zombies once blood frenzy starts, but the aggression of the enemies will sometimes be too much to even fight them off with a shotgun. You might even want to consider using a frag grenade to fight off a horde that chases after your blood frenzied character. Enemy soldiers and other players can be shot to make them enter a state of blood frenzy. The same rules apply to them as well. It's best to hit a portion of the body without armor to have a better chance at making a soldier bleed. ========= INFECTION ========= When a player is attacked by any virus carrying enemies, that player runs the risk of getting infected. When a player is infected, the player will only be able to walk and the vision of the player will change to a blue color. The life gauge of the infected player will slowly drop. Once an infected player's life gauge has dropped fully, that player will change into a zombie and attack other players. The zombie player will have to be killed off then revived. Antiviral sprays can instantly cure the infection of a player. The Medic class' "Neutralize Infection" ability can be used to cure a player of infection as well. The Field Scientist class can infect enemies with "Induce Infection" and control the zombie that they will become. While a teammate is infected, that player will have a purple biohazard symbol over the character's head. That player can be damage with an ally's weapons at that time. The infected player can be instantly killed with a shot to the head at that time. If you don't have an antiviral spray and a team member is infected and low in life, it's really best to shoot that player in the head then revive the player instead of having to deal with the zombie. ======= HEALING ======= The following items can be used to restore a player's HP: -- Green Herbs Green Herbs are green plants that will normally restore a little over 25% of a player's health gauge. -- First Aid Spray First Aid Spray's are white bottles of spray that will normally restore a little over 50% of a player's health gauge. -- Antiviral Spray Antiviral Sprays are vials of purple liquid that will instantly cure the infection in an infected player. [BA04] _________________________ S U R V I V A L I N F O \_____________________________________________________ ------------------------------------------------------------------------------- ============ TAKING COVER ============ Press left analog (left thumbstick) toward a wall or object A player can push against just about any type of flat wall surface to make the currently controlled character lean against the surface and take cover behind it. This includes walls, crates, road blocks and any other type of flat surfaces. Press the precision aiming button to step out of cover and aim a gun toward an enemy. While in a low cover area such as behind a crate, pressing the precision aiming button will make your character rise up over the cover area and aim. ========== BLIND FIRE ========== Tap the fire button (R1 or RT) behind a cover area While behind a cover area, press the fire button to make your character reach out from behind the cover area with their gun and fire a shot. Blind shots are not as accurate as normal precision aiming shots, but they are highly effective when under heavy fire. Blind fire allows a player to shoot back at an enemy with a much smaller chance of getting hit since only the gun arm is exposed. Accuracy is reduced greatly, but can still be controlled a bit. ==== DIVE ==== While sprinting tap the interact button (X or A) While sprinting press the interact button to make your character dive forward. While diving, you character can shoot with the currently equipped weapon. This will allow your character to limit body exposure when running toward a cover point. Basically, you can run straight to a cover point then dive and take cover with less of a chance of taking damage. =============== SHOULDER CHARGE =============== While sprinting tap the melee button (O or B) While sprinting tap the melee button to make your character lunge forward with a shoulder ram. This melee attack will damage an enemy and possibly knock the enemy to the ground. ============= MELEE ATTACKS ============= Tap the melee button (O or B) Tapping the melee button will make your character attack with a close range melee attack (knife and fists). Melee is a good option for close range combat and can stun an enemy and set the enemy up for a melee kill. ====================== ZOMBIE SHIELD/CQC GRAB ====================== Tap and hold the melee button (O or B) near a zombie or soldier While standing next to a zombie or soldier, press and hold the melee button to grab that enemy. While grabbing a zombie, the player can use the zombie as a bullet shield for incoming attacks. Press the melee button to push the zombie away from your character and press the interact button to kill the zombie with a neck snap. A player can still precision aim with the aiming button, use some abilities depending on the character class with the ability button and toss grenades while holding the zombie. While grabbing an enemy soldier, the player will restrain the soldier and hold the current secondary weapon at the soldier's head. Tap the melee button to knock out the soldier with a melee attack. While holding the soldier, a player can aim the secondary weapon at the soldier. Shoot the soldier in the head for an instant kill and shoot the soldier in the stomach to make the soldier bleed (blood frenzy). ===== STOMP ===== Tap and hold the interact button (X or A) A player can perform a stomp by pressing the holding the interact button. The stomp can be useful for hitting grounded enemies. Lickers can be hit with stomps when they are knocked down. The stomp only does minimal damage however, but it uses no ammo! ========== MELEE KILL ========== While a zombie or soldier is staggering tap the interact button (X or A) When a zombie or soldier is staggering from being hit with a melee or from being knocked off after a grab (zombie), tap the interact button to perform a melee kill on that enemy. The melee kill will differ depending on the way the enemy is staggering. ===================================== CLASS (CHARACTER) SPECIFIC MELEE KILL ===================================== While a zombie or soldier is staggering tap the ability button (triangle or Y) When a zombie or soldier is staggering from being hit with a melee or from being knocked off after a grab (zombie), tap the ability button to perform a class specific melee kill on that enemy. The melee kill will differ depending on the current character class that is used. Class specific melee kills need time to recharge like an ability. They only take around five seconds to recharge. NOTE: Be sure that the enemy is staggering before pressing the ability button or you might accidentally use your character's current ability mapped to the ability button. ================== REVIVING A PARTNER ================== Press and hold the X button (when the prompt appears) near a dead teammate In campaign mode, when a partner on your team has been killed, stand by that character's body to get a "Revive Ally" command. Press and hold the interact button while the command is displayed on the screen to revive your partner. A gauge will appear on the screen and once it fills with green, the partner will revive. The partner will gain 50% of their health back after being revived. A player can revive partners an infinite number of times. It is best to revive a partner any chance you get, even it means taking damage while doing so. The more players on your team, the better! [BA05] _______________________________ C O L L E C T I B L E I N F O \_______________________________________________ ------------------------------------------------------------------------------- ============ COLLECTIBLES ============ -- Intel Intel is scattered throughout the environments of Raccoon City and can be collected for bonus XP. Intel comes in the form of VHS tapes, Diskettes, CDs, and other forms of data. Intel must be uploaded at a laptop to receive XP for finding it. Each piece of Intel is worth 50 XP in the USS campaign. Collecting 2 intel items will unlock a gallery item. -- Security Cameras Security Cameras are hidden on walls and ceilings of various areas of Raccoon City. Each stage has a certain number of security cameras that can be shot. Shooting each security camera will give a player 50 XP. Shooting all the cameras in a stage will give a player 500 XP. -- Raccoon City Mascots Small raccoon statuettes of the Raccoon City mascot can be found in each stage of the USS campaign. There are seven in total and they will give a player 350 XP for finding and interacting with each one. Each mascot can only be interacted with one time in total for the 350 XP - after that it is useless to find it again. -- Typewriters There are a total of three Typewriters hidden throughout Raccoon City during the USS campaign. Typewriters are much like that Raccoon City mascots, in that they can only be interacted with once for your entire time spent with the game. They are worth 350 XP each. [BA06] ____________________ C H A R A C T E R S \__________________________________________________________ ------------------------------------------------------------------------------- =============================================================================== U.S.S. CAMPAIGN CHARACTERS =============================================================================== ------- BELTWAY ------- CLASS: Demolition BIOGRAPHY: Hector 'Beltway' Hivers is an elite demolition expert that was discharged from the Army Corps of Engineers. Not much is known about the incident other than the addition of Beltway's prosthetic leg. His dedication to his craft is beyond question, while his joy for blowing things up is always visible. ------ BERTHA ------ CLASS: Medic BIOGRAPHY: Michaela 'BERTHA' Schneider finds pleasure in pain. After an unsuccessful return to civilian life, this disciplined former soldier with a devotion to medicine joined Wolfpack as their medic when she was assured anesthetic would be considered luxury and not a priority. --------- FOUR EYES --------- CLASS: Field Scientist BIOGRAPHY: Developing an unhealthy obsession with science at a young age, Christine 'Four Eyes' Yamata specializes in virology. She is so deeply focused on her work, that she has little interest in anything else, including the feelings, or lives, of other human beings. Studious and detailed, she always wants to know more about a given situation. ---- LUPO ---- CLASS: Assault BIOGRAPHY: A former French Special Forces Op, Karena 'Lupo' Lesproux scecializes in weaponry. Lured by money, Lupo joined Umbrella and leads Wolfpack. Her knowledge in the field makes her highly trusted by her team. She looks out for them, like a wolf looks out for her cubs, which has made the team affectionately call her 'Wolf Mother'. ------- SPECTRE ------- CLASS: Surveillance BIOGRAPHY: A veteran of the Cold War, former spy, Vladimir 'Spectre' Bodrovski was moved from Umbrella's European wing for unknown reasons. The premier surveillance expert of the U.S.S., he was transferred to Wolfpack when the upper echelon of Umbrella management realized his skills could greatly benefit them. ------ VECTOR ------ CLASS: Recon BIOGRAPHY Vector's file remains largely confidential, his true identity hidden. Training at Rockfort Island he developed his lethal martial art ability and elite skill for reconnaissance. As a covert operative, his achievements in-the-field are only matched by his former master, HUNK. [BA07] _________________________________ C H A R A C T E R C L A S S E S \_____________________________________________ ------------------------------------------------------------------------------- =============================================================================== DEMOLITION CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character grabs the enemy by the back of the head then stuffs a grenade in the enemy's mouth. The character kicks the enemy away and the grenade explodes seconds later. This does explosive damage all enemies within the range of the enemy with the grenade. -------------- Passive Skills -------------- -- Blast Armor .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10% reduction | | 2 | 2000 XP | 20% reduction | | 3 | 5000 XP | 30% reduction | '-----------------------------------------------------------------------------' Prevents you from being knocked down by an explosive blast and reduces the amount of damage received from an explosive by a certain amount depending on the level. -- Blast Master .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 2 second restoration | | 2 | 2000 XP | 4 second restoration | | 3 | 5000 XP | 6 second restoration | '-----------------------------------------------------------------------------' Reduces the time it takes to restore an ability by a certain amount of time depending on the abilities level. This will also allow you to disable enemy mines by pressing X (A button) near the mine. ------------- Active Skills ------------- -- Fragmentation Mine Duration Period: N/A Restoration Period: 20 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5500 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to place mine on the floor. Depending on the level, up to three of these mines can be placed at a time. Press R3 (push in on right thumbstick) to detonate a single explosive and press and hold R3 (push in on right thumbstick) to detonate all explosives at once. -- Timed Sticky Explosive Duration Period: N/A Restoration Period: 25 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5500 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to throw an explosive that sticks to an object or enemy. The explosive will detonate in 5 seconds after sticking. Depending on the level, up to three of these explosives can be thrown at a time. -- Laser Trip Mine Duration Period: N/A Restoration Period: 15 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5500 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to place a laser mine on whatever surface that the targeting reticule faces. This mine will detonate after an enemy crosses by the laser. The mine will not detonate if an ally crosses the laser. Press R3 (push in on right thumbstick) in order to deactive a laser mine. The number that can be placed before the ability recharges depends on the level of the ability. =============================================================================== MEDIC CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character knocks the enemy to the ground with a punch then takes out their knife and stabs the enemy in the head. This will make the enemy drop a green herb about 80% of the time. -------------- Passive Skills -------------- -- First Aid Proficiency .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Max carry 2 | | 2 | 2000 XP | Max carry 3 | | 3 | 5000 XP | Max carry 4 | '-----------------------------------------------------------------------------' Allows you to spawn with a first aid spray. The number of first aid sprays that can be carried at one time depends on the level of this ability. -- Field Medic .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 16% more health restored | | 2 | 2000 XP | 33% more health restored | | 3 | 5000 XP | 50% more health restored | '-----------------------------------------------------------------------------' Allows you to restore an extra percentage of health depending on the level of this ability. ------------- Active Skills ------------- -- Stimpack Duration Period: 15 seconds Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5000 XP | Max carry 3 | '-----------------------------------------------------------------------------' Increases accuracy and movement speed on yourself or another player. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to apply a stimpack to a targetted ally. Press and hold triangle (Y button) to apply a stimpack to yourself. The number of stimpacks that can be shot before a restoration depends on the current level of the stimpack ability. -- Neutralize Infection Duration Period: N/A Restoration Period: 20 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Light damage on virus enemies | | 2 | 2000 XP | Medium damage on virus enemies | | 3 | 5000 XP | Heavy damage on virus enemies | '-----------------------------------------------------------------------------' Cure an infected ally or damage an infected enemy. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to neutralize the infection of a targetted ally or damage an enemy with the infection neutralization. The damage on an enemy depends upon the level of the ability. Press and hold triangle (Y button) to neutralize the infection in yourself. -- Painkiller Duration Period: 10 seconds Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 50% damage reduction | | 2 | 3000 XP | 70% damage reduction | | 3 | 6000 XP | 90% damage reduction | '-----------------------------------------------------------------------------' Reduces the amount of damage dealt to yourself or a teammate by a certain percentage depending on the level of this ability. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to apply a painkiller to a targetted ally. Press and hold triangle (Y button) to apply a painkiller to yourself. The damage reduction per stimpack injection depends on the level of the ability. =============================================================================== FIELD SCIENTIST CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character stabs the enemy with the injection needle of a syringe then kicks the enemy away. This will change a zombie into a Crimson Head ally. It will mutate a soldier into a Crimson Head ally. The player can control the Crimson Head with the same controls as the Program Infected ability. -------------- Passive Skills -------------- -- Antiviral Proficiency .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Max carry 2 | | 2 | 2000 XP | Max carry 3 | | 3 | 5000 XP | Max carry 4 | '-----------------------------------------------------------------------------' Allows you to spawn with an Antiviral Spray in your inventory. The number of Antiviral Sprays that can be carried at one time depends on the level of this ability. -- Biometric Vision .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 meter range | | 2 | 2000 XP | 20 meter range | | 3 | 5000 XP | 30 meter range | '-----------------------------------------------------------------------------' Press up on the directional pad to activate biometric vision. While biometric vision is activated, you can cleased see infected enemies in the evironment from a certain range depending on the level of this ability. The weapon points of infected enemies can be distinguished by their color markings. ------------- Active Skills ------------- -- Induce Infection Duration Period: ??? Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 33% infect | 90% ally | Max carry 1 | | 2 | 2000 XP | 50% infect | 95% ally | Max carry 2 | | 3 | 5000 XP | 67% infect | 100% ally | Max carry 3 | '-----------------------------------------------------------------------------' Has the possibility to infect a soldier or a zombie and change them into a Crimson Head. The percentage chance to infect a soldier and turn a zombie into a Crimson Head ally depend on the level of this ability. The amount of infection darts that can be shot before recharge depends on the level of this ability as well. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to fire an injection dart at a targetted soldier or zombie. While the enemy is being controlled, it will have a red glow surrounding it. Press R3 (RS) to target another enemy to make the controlled enemy attack the target. -- Attraction Pheromone Duration Period: depends on level Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 12 meter gas cloud | 10 second duration | | 2 | 3000 XP | 14 meter gas cloud | 12.5 second duration | | 3 | 6000 XP | 16 meter gas cloud | 15 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to throw a vial toward a targetted area. The vial will explode and release gas that will lure T-virus infected enemies toward that area. Anything that is covered in the gas becomes the primary target of the surrounding T-virus infected. The gas cloud range and the duraction of this ability depends upon its current level. -- Program Infected Duration Period: ??? Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | Max carry 3 | | 2 | 3000 XP | Max carry 4 | | 3 | 6000 XP | Max carry 5 | '-----------------------------------------------------------------------------' Shoot a dart that will allow you to control an infected enemy for a certain amount of time. The number of darts that can be carried depends upon the current level of this ability. The duration period of the controlled infected depends upon the strength of the controlled enemy - weaker enemies will be controlled longer. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to fire a dart at a targetted infected enemy. While the enemy is being controlled, it will have a red glow surrounding it. Press R3 (RS) to target another enemy to make the controlled enemy attack the target. Enemies that may be controlled: Zombies (any type) Parasite Zombie Dogs Lickers Hunters Tyrants (T-102/Mr. X type) =============================================================================== ASSAULT CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character performs a right hook, left uppercut then another right hook to knock the enemy to the ground and kill it. The final right hook in the combination can hit multiple enemies and knock all of them to the ground. The final hit will not likely kill other enemies without prior damage but it has some very wide range and hits all around the character. -------------- Passive Skills -------------- -- Body Armor .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10% reduction | | 2 | 2000 XP | 20% reduction | | 3 | 5000 XP | 30% reduction | '-----------------------------------------------------------------------------' Reduces the damage you receive from bullets by a certain amount depending on the level of the ability. -- Quick Reload .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 33% reload speed increase | | 2 | 2000 XP | 67% reload speed increase | | 3 | 5000 XP | 100% reload speed increase | '-----------------------------------------------------------------------------' Speeds up the time it takes to reload your current weapon by a certain amount depending on the level of the ability. ------------- Active Skills ------------- -- Incendiary Rounds Duration Period: 15 seconds Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 second duration | | 2 | 2000 XP | 12.5 second duration | | 3 | 5000 XP | 15 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to charge your currently equipped weapon with fire and make it fire gunshots that make enemies catch on fire. This ability will cause human enemies to stagger and it is most effective on infected enemies. The duration of the flame charged bullets depends on the current level of this ability. -- Guns A' Blazin' Duration Period: 15 seconds Restoration Period: 45 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 33% accuracy/recoil increase | 10 second duration | | 2 | 2000 XP | 50% accuracy/recoil increase | 12.5 second duration | | 3 | 5000 XP | 67% accuracy/recoil increase | 15 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to fire an infinite amount of ammo for a short period of time. The accuracy and recoil of your weapon are both improved by a certain percenatage depending on the level of the ability. The duration of the ability also depends upon the current level of the ability. -- Super Soldier Duration Period: 12 seconds Restoration Period: 60 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 10% damage/accuracy increase | 8 second duration | | 2 | 3000 XP | 30% damage/accuracy increase | 10 second duration | | 3 | 6000 XP | 50% damage/accuracy increase | 12 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to nullify the next 5 enemy attacks. The damage dealt and weapon accuracy are increased by a certain amount depending on the level of the ability for 12 seconds. The duration of the abilty also depens upon the current level of the ability. =============================================================================== SURVEILLANCE CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character hits the enemy twice with the knife while spinning. The second knife slash creates a burst of light that kills the enemy and blinds all human enemies within the range of the enemy. -------------- Passive Skills -------------- -- Proximity Detection .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 meter effect | | 2 | 2000 XP | 15 meter effect | | 3 | 5000 XP | 20 meter effect | '-----------------------------------------------------------------------------' Increases the size of the mini-map on your HUD and automatically reveals enemies within a certain range depends on the level of the ability. The type of enemy will be displayed with a certain type of marker that is unique per enemy type. You are notified by a sudden red flash whenever an enemy has spotted and targetted your character. -- Item Detection .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 meter effect | | 2 | 2000 XP | 15 meter effect | | 3 | 5000 XP | 20 meter effect | '-----------------------------------------------------------------------------' Allows you to see all item pick-up locations within a certain range on your mini-map that depends on the current level of the ability. The type of item will be displayed with a type of marker that is unique per item type. Item Markers: ! = Intel Bullets = Weapons or Ammo Spray Bottle = Healing item Purple vial = Antiviral Spray ------------- Active Skills ------------- -- Threat Scanner Duration Period: 15 seconds Restoration Period: 25 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 20 meter scanning range | | 2 | 2000 XP | 40 meter scanning range | | 3 | 5000 XP | 60 meter scanning range | '-----------------------------------------------------------------------------' Press triangle (Y button) to scan the current area for enemies. The scanning range depends upon the level of this ability. Enemies within the range of scanning are automatically shown on your mini-map and any teammate's mini-map for the duration of this ability. -- Biothermal Vision Duration Period: depends on level Restoration Period: 2 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 second duration | 20 meter scanning range | | 2 | 2000 XP | 15 second duration | 40 meter scanning range | | 3 | 5000 XP | 20 second duration | 60 meter scanning range | '-----------------------------------------------------------------------------' Press triangle (Y button) to see soldiers and any other living targets from a certain amount of range dependings on the level of the ability. The duration time of this ability depends upon the ability's level as well. The targets will be displayed by their body heat - they will appear as orange while the scanner is activated. The scanner be deactivated by press triangle (Y button) once again - the ability will automatically start to recharge at that point. -- Sonar Vision Duration Period: depends on level Restoration Period: 10 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | 10 second duration | 20 meter scanning range | | 2 | 2500 XP | 12.5 second duration | 40 meter scanning range | | 3 | 5500 XP | 15 second duration | 60 meter scanning range | '-----------------------------------------------------------------------------' Press triangle (Y button) to emit a sonar pulse that allows you to see and target/spot enemies through walls and other objects from a range that depends on the level of the ability. The duration period of the sonar vision depends on the level of the ability as well. =============================================================================== RECON CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character kicks the back of the enemy's leg while grabbing the enemy's head from behind. The character slits the enemy's throat. If the enemy is a human enemy, the character will change into that enemy for a short while and all surrounding human enemies will not attack the character. The character basically performs the mimicry ability after the throat slit. NOTE: When this special melee is performed on a zombie, the ability gauge will not have to be recharged. It will only have to be recharged if the character changes into the killed enemy. -------------- Passive Skills -------------- -- Stealth Run .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 5% speed increase | | 2 | 2000 XP | 10% speed increase | | 3 | 5000 XP | 15% speed increase | '-----------------------------------------------------------------------------' Increases your movement speed by a certain amount depending on the level of this ability and reduces the sound of your footsteps. This ability allows you to sprint without being detected on enemy mini-maps. -- Detection Avoidance .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 50% of max speed | | 2 | 2000 XP | 75% of max speed | | 3 | 5000 XP | Full speed | '-----------------------------------------------------------------------------' Allows you to avoid being detected on the mini-map while moving at a speed that depens on the level of the ability - at lower levels, you must move slower to avoid being detected. Sprinting will cause you to appear on an enemy's mini- map unless you also have the Stealth Run skill. ------------- Active Skills ------------- -- Motion Detector Duration Period: ??? Restoration Period: ??? .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Max carry 1 | | 2 | 2000 XP | Max carry 2 | | 3 | 5000 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to throw a Motion Detector towards the targetted area. This Motion Detector will stick onto any surface and display all enemies within a 15 meter radius on your mini-map. Enemy soldiers that trigger the Motion Detector will be stunned. The number of Motion Detectors that can be used before the ability has to recharge depens on the current level of the ability. -- Mimicry Duration Period: depends on level Restoration Period: 20 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 30 second duration | | 2 | 2000 XP | 60 second duration | | 3 | 5000 XP | 90 second duration | '-----------------------------------------------------------------------------' Target an enemy soldier then press triangle (Y button) to cloak yourself as the target. Mimicry last for a certain amount of seconds depending on the level of the ability. -- Active Camouflage Duration Period: depends on level Restoration Period: 45 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 10 second duration | | 2 | 2500 XP | 15 second duration | | 3 | 5500 XP | 20 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to activate a cloak that will make your character transparent for a certain amount of seconds depending on the level of this ability. Enemy soldiers will not be able to sense your presence by most virus infected enemies will still be able to see you. [WT00] =============================================================================== __ __ _ _ _ _ _ / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ /\ /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ U S S C A M P A I G N W A L K T H R O U G H =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-= - W A L K T H R O U G H - =-=-=-=-=-=-=-=-=-=-=-=-=-= The walkthrough portion of this guide includes a full walkthrough for each Mission in the USS campaign of Resident Evil: Operation Raccoon City. All items for each mission are listed in full detail. All security cameras and intel found in each mission of the campaign are listed in this walkthrough as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TIPS TO REMEMBER: - Use all characters and find out which character suits your needs. All characters are unique in their own way. Sometimes a stage is easier with a certain character thanks to a certain ability, but all characters have their uses. - Try out all primary weapons. Don't always think that the weapon that has the highest damage rate or is last on a list under a weapon category is the best. - Save up for the Samurai Edge Handgun after choosing a good primary weapon. The Samurai Edge Handgun is arguable the best handgun and your character will always have a handgun as a secondary weapon, so it's best to have a really good one! The Samurai Edge can make up for the range that a shotgun lacks if a shotgun is your primary weapon. - Shoot each security camera to gain credit for finding it. Each individual camera is worth 50 XP. Shooting all the security cameras in one stage yields 500 XP. - All Intel must be recorded at a Laptop in order to receive credit for collecting it. Each piece of Intel is worth 50 XP in the USS campaign. Recording two or more piece of intel at a laptop will unlock a gallery item. Gallery items unlock for every 100 XP gained through intel. Always try to have at least two pieces of intel before using a laptop when you still have gallery items to unlock. - There are a total of 7 Raccoon City Mascots hidden throughout all USS campaign stages. There are small raccoon statuettes. To get credit for a mascot, move toward it and press the interact button. Your characters will receive 300 XP per mascot found. Each mascot can only be found one time! ------------------------------------------------------------------------------- [WT01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 1 - C O N T A I N M E N T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: UMBRELLA LABORATORIES In Umbrella's Raccoon City facility, a betrayer collects the last of his life's work. His name is William Birkin and he plans to sell the G-virus to the American Government. Umbrella Security Service has been sent in to neutralize the threat. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 32 | 30 | 25 | 20 | | # of Deaths | 1 | 2 | 3 | 4 | | Items Collected | 12 | 10 | 8 | 5 | | Clear Time | 25:00 | 30:00 | 35:00 | 40:00 | '-----------------------------------------------------------------------------' UMBRELLA UNDERGROUND LAB FACILITY == Lab Lobby == The USS Delta team (Wolfpack) will start out in an elevator that is headed for the lab facility in the underground portion of Raccoon City. HUNK, the squad leader from Alpha team, will explain the situation to Delta team while the elevator decends. Bottom line, intercept Birkin and obtain the G-virus sample. Objective: Enter the B.O.W. facility Upon stepping out of the elevator, a player cannot shoot just yet. Move to the right of the elevator until the targeting reticule appears in the middle of the screen. At this point, a player can now draw weapons, aim and shoot with them. Find all the collectibes in the room and follow HUNK and the other members of Wolfpack into the B.O.W. Lab - only the right entrance door to the lab is unlocked. ******************************************************************************* Security Camera 1/11 [ ] As soon as you gain control of your character after the cutscene in the elevator, this camera will be above the door to the left on the wall on the opposite side of the lobby. ******************************************************************************* Security Camera 2/11 [ ] This camera is above the door to the next room in the lobby. The door is to the right of the reception counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Lying in the yellow cart in front of the reception desk. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - On top of a safe behind the reception desk. [ ] Intel 2 - Behind a black terminal to the right of the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade - Lying in between a terminal and a metal cabinet next to the open lab entrance (left wall). [ ] Ammo Box - Behind the reception counter. ------------------------------------------------------------------------------- == B.O.W. Lab == Move down the stairs and approach the rest of Wolfpack. They will all stare at some B.O.W.s (Hunters) in large capsules. Wouldn't it be a tragedy if they got out somehow? Don't worry though, they won't. For now... Objective: Neutralize UBCS forces Eventually a burst of light will give way to a group of UBCS' gunfire in the area below your team's current position. UBCS soldiers will attack from the bottom area and top catwalks. Move toward the railing off to the side closest to the UBCS soldiers and take cover behind the railing by moving up against it. While taking cover, wait for a break in the gunfire, then rise up and shoot the soldiers with a long distance weapon. If you have a shotgun as your main weapon, you'll need to switch to the handgun and shoot at the soldiers. A shotgun can hit the closer soldiers at times however. The main key to hitting a soldier well is to hit him to where he staggers then continue to fire. Constantly fire at the soldier as they raise up to fire their weapon and try to stagger them with a gun shot then unload on the staggering soldier. It's not hard to stagger these UBCS soldiers since they have little armor. Shooting one of them directly in the head will be an instant kill most of the time but sometimes they move around too much. Either go for headshots or just rapidly fire with a long range weapon. Once the first wave of soldiers has all been killed, the railing will slide down to reveal a stairway to the area below. NOTE: Use blind fire if your character is ever pinned down behind cover with too much gunfire. While the targeting reticule is still on the screen, press the fire button behind cover to make your character reach out with the gun arm and then fire blindly. You do have some slight control of aim while doing this and can hit soldiers without them being able to hit your character easily. Your character needs to stand near an edge of the cover object or be able to raise their hand over the cover object in order to blind fire. Basically, your character will only expose their hand and arms while doing this so there is little chance of getting hit. ******************************************************************************* Security Camera 3/11 [ ] While your team is fighting the second wave of enemies in the B.O.W. Lab, stand near the large ammo crate then look to the right to spot this camera on a wall high above the second floor walkway. There are some stairs that leads up to the catwalks that this camera is above, but it's really best just to shoot it from the first floor. ******************************************************************************* Eventually, a second group of soldiers will attack from the lower area and the high catwalks when your team moves over to the next railing up ahead. HUNK will mention that you should toss a frag grenade at them. A frag grenade can help make the soldiers move out from their cover areas, but in such an open area, it is not as likely to hit. You should really save your frag grenades instead of listening to the all-great Alpha team leader. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a crate off to the right while facing the second UBCS group. [ ] Green Herb - On the left side of the black test tubes near Intel 4. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - After moving down the stairs when your team is about to face the second Spec Ops group, this is to the right under a PC monitor. [ ] Intel 4 - Below a monitor behind some black test tubes behind the railing where your team will take cover to fight the second UBCS group. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Near the railing where the second wave of UBCS attacks. ------------------------------------------------------------------------------- Move below the next set of stairs once only a few UBCS soldiers are left in the bottom area and kill them from close range. More soldiers will attack from the very bottom floor once your team reaches the next area. Hide behind the railing and shoot at them. They are all on the bottom floor so the third wave isn't as bad. ------------------------------------------------------------------------- ITEMS [ ] Frag Grenade - Beside two metal cylinders while facing the third UBCS group. [ ] Green Herb - On a crate behind some test tubes off to the right while facing the third Spec Ops group. [ ] Green Herb - Beside the far right side of the railing while fighting the third Spec Ops group. ------------------------------------------------------------------------------- Run to the bottom floor and get behind one of the white boxes since a UBCS soldier group will start to fire from behind the back of the crates in front of the big door up ahead. Shoot them and kill them then Umbrella Headquarters (Command) will contact HUNK. After the radio conversation, the big doors up ahead will open and more UBCS soldiers will charge out and attack. You can actually toss a frag grenade at them as the doors open and possibly kill most of them, but they are easily dealt with if not. Meet up with HUNK in the hall behind the door. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Behind a crate off to the left while facing the UBCS group in front of the exit door. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - While in front of the exit door, this is on a machine against the far right wall close to the stairs in front of the exit door. [ ] Intel 6 - Off to the right, on a computer table near a PC with a chair in front of it, while standing near the exit door. This is near the right stairs that lead up to the top floor walkways. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flamethrower - While in front of the exit doors, look off to the right to see some stairs that lead to the catwalks above the B.O.W. Lab. Move up the stairs and follow the catwalks all the way to the portion above the back of the B.O.W. Lab where your group entered from. There is a locked weapon crate containing this weapon in the back. Shoot the two locks off with a weapon. ------------------------------------------------------------------------------- == West Area Corridor == HUNK will show off the CQC melee attacks in a cutscene. A player can do this type of kill by pressing the melee button a few times to stagger an enemy then quickly tap either the triangle (Y button) or X (A button) to grab the enemy and perform a melee kill. Soldiers and zombies can all be killed like this. The triangle (Y button) will do a character exclusive attack and the X (A button) will do an attack that each character has that depends on the way the enemy staggers. Objective: Proceed to Dr. Birkin's Lab while protecting HUNK Protect HUNK!? And here I thought, the Death cannot die...? Anyway, move into the hall up ahead. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the right, on the floor beside a monitor. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - Off to the right, on the counter to the left of a monitor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Down the corridor off to the right after entering the area. ------------------------------------------------------------------------------- A group of soldiers will attack from the back portion of the hall further down the corridor. Hide behind the terminal or crates and shoot at them. HUNK will run into the bottom room up ahead. Enter the corridor to the side to find a few more item pickups. Meet HUNK in the Lounge below the stairs. ******************************************************************************* Security Camera 4/10 [ ] After the first turn in the corridor, there will be a hall off to the right. Step into that hall and this camera will be above the locked door off to the right while moving down the hall. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. [ ] Frag Grenade - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. [ ] Incendiary Grenade - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. ------------------------------------------------------------------------------- == Lounge == The alarm will be set off as your team moves into the lounge. Dr. Birkin must have played RE2 or something - he knows how that story ends! Scan the room over for items then join HUNK in front of the large door to proceed. Run down the corridor then enter the lab area through the doorway at the end. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the middle of the stairs. [ ] Green Herb - Below the stairs. [ ] First Aid Spray - On a sofa below the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 8 - On top of a circular table near the sofas. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near a PC at the bottom of the stairs near the sofas. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 5/11 [ ] This camera is above the exit door to the area with the two sofas. Look above the door and to the left and this will be along a steel girder that is attached to the wall. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raccoon City Mascot 1/7 There is a group of columns and black terminals across from the area with two sofas. This mascot is behind the back column to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Main Lab == As your team enters the room, Dr. Birkin can be heard in the room ahead as he talks about his G-virus. If you've played RE2, his words that follow in the rooms ahead should be very familiar to you! There is a --LAPTOP-- on a table on the far left side of the lab area. This is a laptop that can be used to record the intel that your character has collected. Interacting with a laptop while carrying intel will give 50 XP per intel item that has been collected thus far. If all items in the gallery have not been unlocked yet, they will be unlocked for every 100 XP, so it is best to have at least two pieces of intel before interacting with a laptop. Collect all the items around the room then join HUNK in front of the next door. Open the door and step into the outside hall to trigger a cutscene. ******************************************************************************* Security Camera 6/11 [ ] On the wall above two metal cylinders on the left side of the room. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - By a PC monitor on a table on the right side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On a shelf on the back left side of the Main Lab area. [ ] Intel 10 - Lying on a black machine on the right side of the Main Lab area. [ ] Intel 11 - On a table with a PC directly across from the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Beside a metal cylinder on the left side of the room (near a table). ------------------------------------------------------------------------------- == Corridor Outside Birkin's Lab == After the cutscene, your team will be in the hall outside the room with Birkin. Eventually, the door directly ahead will explode and make all team members fall down no matter where they stand. You can't avoid being knocked down! ******************************************************************************* Security Camera 7/11 [ ] Above the door that explodes after HUNK obtains the G-virus sample from Birkin. ******************************************************************************* Objective: Neutralize all Spec Ops forces A few Spec Ops soldiers will enter the current corridor and attack. Shoot them quickly to kill them and then enter the elevator area through the newly opened doorway. == Elevator Area == Take cover behind the metal crates off to the right and shoot at the Spec Ops soldiers. Grenades don't do you much good here for damaging the soldiers, but they can flush out the Spec Ops soldiers from their cover area and make them come to your team. If you can't hit them well, try throwing a grenade toward them to make them move out of their cover area. Get on the elevator and it will activate and take your team to the top floor. A monster will growl as the team gets on the elevator. ******************************************************************************* Security Camera 8/11 [ ] Above the closed door off to the right while fighting the Spec Ops soldiers in the elevator area. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a crate off to the left after stepping into the elevator corridor. [ ] First Aid Spray - On a crate near the two grenade pickups. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - In between two wooden crates on top of a metal crate near the door that explodes and that your team moves through to enter the elevator area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On the floor on the back left side of the elevator area. [ ] Incendiary Grenade - On the floor on the back left side of the elevator area. ------------------------------------------------------------------------------- == Top Elevator Area == Search the current room over for items then move down the corridor off to the left. A monster will growl once again! What in the world is that!? A cutscene will play as your team steps into the corridor. It all makes perfect since now. Birkin, you bastard! ******************************************************************************* Security Camera 9/11 [ ] After getting off the elevator on the top floor, run toward the wall to the left then turn to the right and look above the crate that rests on a blue tarp - the security camera is on the wall above the crate. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Lying on a vehicle in the middle area. [ ] Green Herb - On top of a crate in the middle area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Lying on the floor off to the right near a vehicle after stepping off the elevator. [ ] Ammo Box - Near some stacked crates off to the left near the elevator. ------------------------------------------------------------------------------- == Sewer Corridor 1 == And so the events that spread the T-virus throughout Raccoon City have now been set into motion... in a slightly... less epic way. Birkin is down the hall to the left up ahead, but steam blocks the way to him. Step into the corridor ahead and then move down the right side of the corridor to find some extra pickups at the end. Run down the left side of the hall then enter the room through the doorway off to the right near the steam wall. ******************************************************************************* Security Camera 10/11 [ ] After moving down the corridor after getting off the elevator, a cutscene will trigger where Birkin will kill a few USS soldiers. Move down the corridor then make a right and follow that dead end corridor to the end. This camera will be up above the closed door at the end of the corridor. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of some crates down the first corridor from the elevator area. [ ] Green Herb - Behind some crates down the right corridor after the cutscene where Bikin kills some USS soldiers. [ ] First Aid Spray - On top of some crates down the right corridor after the cutscene where Bikin kills some USS soldiers. This is at the very end of the corridor. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On top of a box in the first corridor where Birkin kills a few USS soldiers. [ ] Intel 14 - After the cutscene where Birkin kills a few USS soldiers, turn right at the end of the corridor and follow it to the end. This will be on a crate off to the right at the end of the corridor. ------------------------------------------------------------------------------- == Sewer Corridor 2 == HUNK will open the next door and haul ass into the corridor ahead. Your team should join him and run down the corridor. The mutated G-Birkin will bash through the door behind your team and follow. Birkin moves very slow in this corridor, so your team can easily outrun him. While moving down the corridor step to the sides to avoid the flames and steam that shoots out of the pipes on the sidewalls. The fire and steam can both burn your character. The steam is less likely to hit a player while moving through it, but it CAN hurt your character, so try to avoid it by stepping to the other end of the corridor while moving by it. Step through the doorway at the end. == Sewer Corridor 3 == A cutscene will trigger and HUNK will be separated from the team with the help of Birkin. Objective: Escape G-Birkin Your team needs to get to the other end of the corridor and open the door to escape Birkin in this corridor. One team member will always be lagging behind in order to stagger Birkin. Birkin will break out into a run while chasing your team in this corridor. Shoot the eye on his right shoulder (your left) to stagger him and make him stop running. This battle can be a bit annoying if your aim is off since the shoulder eye has to be hit directly in order to stop him. From the beginning of the battle, your character cannot turn around until your team steps back down the corridor a bit. Face Birkin and aim for the eye on the top portion of his right arm and blast it to make him stop dashing. Eventually, your team can turn around and run down the corridor. One player will often have to stay behind and shoot Birkin. In single player games, the human player will have to stay behind and shoot Birkin until an AI partner is close to Birkin. Once the AI partner is shooting at Birkin you can turn around, run to the end of the corridor and leave that AI partner behind and that character should stop Birkin or at least die trying. Race by all the flames and steam (step to the side to avoid them). Eventually a cutscene will trigger and Birkin will hit the ground and debris will fall behind him. At this point, you should be able to turn and run for sure. Run to the door at the opposite end of the corridor and interact with it to make the door start to open. Turn around as the door prepares to open and shoot at Birkin's shoulder eye with a long range weapon - a shotgun can work well too. Move through the doorway once the door opens. NOTE 1: Shooting the explosive barrels at this part can stagger Birkin, but keep in mind that they take more than one shot to set off with a weaker weapon (handgun). NOTE 2: If a player dies to Birkin, leave that player behind. As long as a human player gets to the next room, all players will respawn in the next room. This goes for all the rooms with Birkin up ahead too! ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the right at the end of the corridor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the left at the end of the corridor. ------------------------------------------------------------------------------- == Crate Room == Objective: Rendezvous with HUNK The door will seal off and Command will contact Wolfpack. Get out of there and regroup with HUNK! ******************************************************************************* Security Camera 11/11 [ ] After going through the doorway as your team escapes from Birkin for the first time, this security camera will be on the wall above a stack of crates to the right. ******************************************************************************* Run down the hall to the left. A zombie dog will rush out from the corridor off to the left in the back of the area and attack some Spec Ops soldiers on the right side of the next crate area. Shoot the Spec Ops soldiers. They will kill the zombie dog. There are only three soldiers so you won't likely have to worry about taking cover. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Behind some metal objects off to the left in the area where the Spec Ops soldiers attack. [ ] Stun Grenade - Behind a generator in the area where the Spec Op soldiers attack. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On top of a crate in the area where the Spec Ops soldiers attack in the Crate Room. This is right next to their spawn point (the nearby open doorway). [ ] Intel 16 - On the floor below a pipe under the metal device near the objective marker in the crate area where the Spec Ops soldiers attack. This is on the left side of the room while facing the Spec Ops soldiers. ------------------------------------------------------------------------------- Enter the corridor behind the crate area. A zombie dog will rush down the corridor from the other end and attack your team. Quickly blast the dog or be prepared to shake the left analog/thumbstick when it pounces your character. Open the door at the end of the corridor and step into the next corridor. == Sewer Corridor 4 == A zombie dog will rush your team from the corridor to the right. Be ready to blast the dog as soon as it steps into view. Open the door down the right hall and step inside. == Sewer Room == Gather all the items off the table and to the side of the room. There is a --LAPTOP-- on the table to the left. Step into the next area. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a table beside a laptop. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the first table to the left. [ ] Stun Grenade - Off to the right. ------------------------------------------------------------------------------- == Sewer Corridor 5 == Spec Ops soldiers will step out from the right side of the corridor at the end of the long corridor ahead. Take cover behind a crate and shoot at them. It's good to use a frag grenade at this part or constantly move forward since your characters start out as such a distance from them. NOTE 1: To help out with the Spec Ops battle, dash directly ahead right as you enter the room and you can take cover behind the third set of crates and be very close to the soldiers from the start of the fight. NOTE 2: A cutscene will play once a character steps behind the last set of crates, so if you're playing as Vector and trying to use his stealth camo to CQC attack the enemies, don't do that or you'll activate the cutscene early. A cutscene will trigger once a player steps behind the last set of crates. Birkin will charge through the wall and knock the player down. Press to the right or left with the left analog/thumbstick to avoid Birkin's swings. You'll have to dodge a total of three times and they are random directions. Birkin can charge your character and knock the character down later as well and you'll get this same QTE sequence again. Objective: Fend off G-Birkin until the door is open Run away from Birkin but be sure to turn and fire at his right shoulder eye if you hear him running behind your character. A lot of times in single player, you will be the one that is left behind in this first corridor during this fight, so the actual player will be in charge of stopping Birkin - running directly down the corridor will likely get you killed if you decide to do so right from the beginning. Shoot his shoulder eye to stop him at least once then turn and run. Run by the flames and the steam - step to the side to avoid taking damage while running then interact with the door at the end to make it start to open. Birkin will likely get close to your team this time. He can knock down a character by hitting the ground, so constantly shoot his shoulder eye to stagger him. Enter the next corridor once the door opens. == Sewer Corridor 6 == Objective: Escape G-Birkin A player can literally rush to the end of the corridor without worrying about Birkin in this portion of the stage. The only main threat will be flames that shoot up from the grated floor while your character moves down the corridor. The flame gusts will knock down the first player that tries to cross the grating. The knockdown will not damage your character. Keep to the right or left side to avoid the flames that shoot out of the gratings. Rush to the other end of the hall to finish the stage. NOTE: If a player dies while running from Birkin, do not turn around and try to revive their character. Rush to the objective marker and complete the stage without that player. So long as one human player completes the mission, all players will gain credit for completing the mission. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the floor near the table in the middle of the corridor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor near the table in the middle of the corridor. ------------------------------------------------------------------------------- [WT02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 2 - C O R R U P T I O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: CITY HALL Days have passed since the USS lost the G-Virus and witnessed its metamorphosis in William Birkin. Raccoon City is also lousy with disease due to a T-Virus outbreak. Wolfpack is ordered to destroy evidence at City Hall linking Umbrella to the epidemic. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 120 | 110 | 90 | | # of Deaths | 1 | 2 | 3 | 4 | | Items Collected | 20 | 15 | 10 | 5 | | Clear Time | 35:00 | 40:00 | 45:00 | 50:00 | '-----------------------------------------------------------------------------' == Storage Area == Objective: Gain entrance to City Hall Wolfpack must now gain access to City Hall and destroy evidence that links Umbrella to the virus outbreak. Commence Operation Raccoon City! Your team will begin in a storage area close to the entrance of City Hall. Move down the steps and check the current area over for items then open the door and continue into the corridor ahead. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Lying in between some crates in the fenced area below the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - On top of a crate near a stack of crates before moving down the steps. [ ] Intel 2 - Step through the opening in the gate below the steps and this will be on a crate in that area. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 1/20 [ ] While moving down the first set of stairs, this will be near the top of the wall across from the stairs. ******************************************************************************* == Generator Room == There is not much in this room aside from an Antiviral Spray pickup and a camera. Rush to the other end of the corridor and open the door then step into the next area. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the shelf to the left after entering the room. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 2/20 [ ] On the wall above the entrance door. ******************************************************************************* == Front of Basement == And now... Still nothing! Well, there is a body with intestines hanging out of the gut on the floor and a mutilated woman's body and another body lying headless near the stairs- alright, we're getting closer to something good! Find all the collectibles and move up the stairs. Open the door at the top of the stairs and enter the next room. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - On top of an open suitcase on the right side of the room. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 3/20 [ ] On the wall above the stairs - left side of the wall while moving up the stairs. ******************************************************************************* == Basement Entrance == More mutilated bodies! Open the door on the other side of the room. A zombie will attack the first player that opens the door. It will grab your character and toss that character into the next room like an undead wrestler. == Workshop == Objective: Clear the room of zombies Quickly face to the left and find the group of zombies off to the left. Blast the red barrel that is next to them to kill them all instantly. More zombies will bust through the blue door on the left side of the room. It's time to pull out a weapon and get to work, so start blasting. Zombies are very easily killed with a primary weapon. If you have a shotgun with you, then just laugh and go on a rampage with your boomstick. Exit the workshop and enter the next room. ******************************************************************************* Security Camera (4/20) [ ] On top of the right wall after entering the room. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the floor where the zombies are gathered. ------------------------------------------------------------------------- INTEL [ ] Intel 4 - On the shelf with boxes of files on it - middle rack. ------------------------------------------------------------------------------- == Information Lobby == Objective: Gain entrance to City Hall A few zombies walk around in the room up ahead. Blast the zombies and scan the room over for items pickups. The next destination is through the door directly ahead, but it's a good idea to enter the Information Office on the left side of the current room to get some more pickups. When you're ready to leave, open the door with the objective marker to trigger a cutscene. ******************************************************************************* Security Camera (5/20) [ ] Above a set of cubbies on the right wall. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On the lower portion of a cabinet to the right of the entrance door to City Hall. [ ] Intel 6 - While facing the door that leads to City Hall, turn to the left and this will be in a cabinet along the left wall. ------------------------------------------------------------------------------- == Information Office == As you can see, there are plenty of pickups in the Information Office. Watch out for the straggling zombies in the office. Leave the office and open the door with the objective marker on it outside to continue when ready. ******************************************************************************* Security Camera (6/20) [ ] Above a set of cubbies near the entrance door to the left of the outside City Hall entrance. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a table near a PC. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor near some yellow carts. ------------------------------------------------------------------------------- == Stairway == Objective: Find the security room There is a wealth of items and other pickups to the side of the bottom set of stairs. Collect the items then run up to the top floor. Open the set of double doors when ready. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the floor off to the left below the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On the floor off to the left below the stairs. [ ] Intel 8 - On the floor off to the right below the stairs. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor off to the left below the stairs. ------------------------------------------------------------------------------- == Outside Area with Tree == More zombies! The zombies are crowded down the corridor ahead and there are some in the middle area with the tree. Blast them all and kill them... again. While standing in front of the door with the objective marker, open the first door down the right corridor for some extra item pickups that are labeled below (First Aid Spray and Intel 11). If you recognize the painting of the red- haired old man on the far wall of that room then you earn a cookie since it is from my favorite Resident Evil - RE: Code Veronica X. Back out in the area with the statue, open the set of double doors with the objective marker over them to continue. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a cabinet down the hall from the entrance door. [ ] First Aid Spray - To the right of the exit door, open the door to the office room on the right side in the back of the area and this will be on the left shelf against the wall. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - Beside the tree, there is body lying in blood. This intel is on the floor beside that body. [ ] Intel 10 - On the other side of the debris off to the right when you first enter this area. While in front of the exit door, go around the corridor to reach it. [ ] Intel 11 - Open the door to the office room on the right side in the back of the area and this will be on the right shelf against the wall. There is a first aid spray in this room. [ ] Intel 12 - On the floor to the left of the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On the sinks inside the restroom down the hall from the exit door (zombies will bust through the door). [ ] Frag Grenade - To the right of the restroom door zombies will bust through another door. There is a frag grenade next to a mattress in the new room. [ ] First Aid Spray - Open the door to the office room on the right side in the back of the area and this will be on the middle left shelf against the wall. Intel 11 is in this room. [ ] Ammo Box (x2) - There is an Ammo Box on each side of the center tree. [ ] Ammo Box - To the right of the exit door. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 7/20 [ ] Step into the middle open area with the tree and look up on the high wall above the columns in front of the exit door to see this camera. ******************************************************************************* == City Hall Lobby == Objective: Survive the Spec Ops ambush Take cover behind the blockades on your team's side of the lobby. Spec Ops soldiers will move down the stairs and exit from the other side of the lobby and start to fire at your team. Hide behind cover then blast them when they stop firing. NOTE: Use blind shot in this area often if you get pinned down behind a cover area. Just press the fire button while behind cover and aim. A burst of light from off to the right will give way to another team of Spec Ops soldiers that enter the lobby after the first wave has been killed off. Prepare for their arrival by tossing a frag grenade at them as they step into view. Another Spec Ops team will step into the lobby after the second wave. They will enter the lobby from the opposite side that your team entered from. Rush back to the side that your team entered the lobby from and take cover then shoot at them. Scan the room over for tons of items pickups once all the Spec Ops soldiers are dead. Be sure to stock up on ammo at the weapon crate then move through the doorway on the opposite side of the room that your team entered the lobby from to continue. NOTE: Security Camera 15 can be shot from this current floor. Step far away from the portion of the room with Camera 8 then look at the door on the floor up above that camera to barely see Camera 15. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a bench down the right corridor. [ ] Green Herb - On the right side of the stairs. [ ] Green Herb - Move up the stairs and this is on a cabinet off to the left. [ ] Antiviral Spray - Move up the stairs and this is on the right railing. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Off to the right on a filing cabinet near a fallen table when first entering the lobby. [ ] Intel 14 - From the entrance door, move along the right corridor and this will be near a fallen filing cabinet in front of the right set of doors. [ ] Intel 15 - Move up the stairs and this will be on top of a box near a fallen shelf. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Down the right corridor near a blood-soaked body. [ ] Ammo Crate - To the right of the stairs. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 8/20 [ ] Step into the middle of the area and look above the main set of stairs to see this below the top floor walkway. ******************************************************************************* == City Hall Statue Area == Spec Ops soldiers will rush your team from the opposite side of the this room shortly after your team enters. Toss a grenade in the middle of the room shortly after entering as they start to gather to make quick work of them! The Spec Ops team sometimes stays on their side more and they sometimes try to rush toward your team's side. It's kind of random. Open the set of double doors to the left of the doorway that your team came through to enter the current area. Your team will have to step around the pillars off to the left and move down that corridor to reach it. ------------------------------------------------------------------------- INTEL [ ] Intel 16 - On a pedestal below a pillar to the right of the Security Room door. The pillar is near a fallen plant. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 9/20 [ ] Step into the middle area with the statues then turn and face the entrance door to the statue area. Look up and this camera will be above the pillars on the side with the entrance door. ******************************************************************************* == Security Room == Objective: Override the security lockdown Two Spec Ops soldiers are waiting in this room, so be prepared to blast them after entering. There is a --LAPTOP-- on a table to the right and there are several intel pickups in this room. Interact with the controls up ahead where the objective marker is in order to override the security lockdown to gain access to the server room. Objective: Find the server room and destroy the servers Once the security lockdown is switched off, zombies will bust through the doors on the opposite side of the room and crawl through vents on the entrance side shortly. How dare you defeat all of their Spec Ops victims!? Enter the Break Room area in the next corridor. ******************************************************************************* Security Camera 10/20 [ ] On the ceiling in the middle of the security room. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 17 - On a desk with a PC across from the security controls. [ ] Intel 18 - On a filing cabinet near the desks. [ ] Intel 19 - On a desk with a PC in the middle of the room. [ ] Intel 20 - On top of the security controls (left side). [ ] Intel 21 - On top of a filing cabinet to the right of the exit door. ------------------------------------------------------------------------------- == Break Room == Blast through all the zombies that are still standing and collect the items then move up the stairs off to the left. ******************************************************************************* Security Camera 11/20 [ ] On the top portion of the wall in between two tables across from the counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the counter off to the right after entering. ------------------------------------------------------------------------- INTEL [ ] Intel 22 - On top of a table near the counter off to the right. ------------------------------------------------------------------------------- There are several zombies at the top of the stairs, so prepare to blast through them. Load up on ammo at the top. Sounds of gunshots can be heard in the room through the double doors at the top of the stairs. Open the doors and prepare for battle! ******************************************************************************* Security Camera 12/20 [ ] At the top of the stairs, turn and look back at the ceiling above the stairs to see this camera on the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Stun Grenade - At the top of the stairs, this is lying on the floor near the coffee machine off to the left. ------------------------------------------------------------------------------- == Second Floor Statue Room == Blast the two Spec Ops soldiers that fight the zombies off to the right. Yes, it's dirty to sneak up on them and shoot them while their back is turned, but do it anyway. You're with Umbrella now, remember? Your team can open either door off to the right to continue to the next area. They lead to the opposite side of the same room. ------------------------------------------------------------------------- INTEL [ ] Intel 23 - While moving down the hall, this will be on the floor off to the left behind a set of fallen filing cabinets. [ ] Intel 24 - While on the left side of the top floor, open the door beside the left entrance to the objective area and this intel will be on a table off to the right in the room. ------------------------------------------------------------------------------- It's best to run to the opposite side of the current walkway and open the double doors directly down the hall. This will lead to a stairway that has many item pickups on the bottom floor and the mascot for this mission on the top floor! The room down the hall from the set of double doors contains Intel 24 as well so be sure to enter that room also. ------------------------------------------------------------------------- ITEMS While on the second floor of the statue room, run to the end of the hall across from the entrance door then open the set of double doors. Enter the stairway area and: [ ] Green Herb - On the bottom floor. [ ] Antivirus Spray - On desk on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Lying in a blood puddle to the right as you step into the stairway. [ ] Ammo Box - On the bottom floor. ------------------------------------------------------------------------- INTEL [ ] Intel 25 - On top of a filing cabinet under a fallen shelf. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 2/7 While on the second floor of the statue room, run to the end of the hall across from the entrance door then open the set of double doors. Enter the stairway area and move up to the top floor and this mascot will be off to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Second Floor City Hall Lobby == Now you're team is back in the City Hall Lobby, but you're on the second floor. Spec Ops soldiers are grouped down the left corridor. Cautiously approach that side of the corridor then start to shoot at them. It's a good idea to toss a hand grenade when they are gathered at this part. Your best chance to toss a grenade is right when they first come into view before they have a chance to scatter. Run to the opposite side of the second floor of the lobby then step through the open doorway on the other side and open the double doors. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a fallen soda machine on the right side of the second floor. [ ] First Aid Spray - Near the fallen debris that blocks the right side of the second floor walkway (side across from the side you enter from). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near some fallen debris that blocks the right side of the second floor walkway (side you enter from). ------------------------------------------------------------------------------- == Second Floor Tree Room == A few Spec Ops soldiers will be in the middle of a zombie crowd on the second floor of the tree room. Blast through the zombies and then shoot the Spec Ops soldiers. If they try to go running off and shoot from behind the zombie crowds, consider tossing a frag grenade at them. Open the set of double doors on the opposite side of the walkway to continue. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Right after stepping into the area, go through the doorway off to the left and this will be on desk with a PC near the back right wall. [ ] Ammo Box - Right after stepping into the area, go through the open doorway off to the left and this will be off to the right behind a cubicle. ------------------------------------------------------------------------------- == Hall to Server Room == Follow the corridor ahead then open the double doors to enter the Server Room. == Server Room == Objective: Destroy the servers to eliminate evidence Nicholai's team (their dead bodies) are lying throughout the server room. There is a --LAPTOP-- on a desk off to the left. The main objective here is to destroy all 7 of the servers on the left side of the back portion of the room. They are labeled with objective markers, so they are easy to pick out. Approach each server and blast it with gunfire to destroy it and finish the objective. NOTE: If Spectre is on your team, that player can interact with the PC across from the laptop table in order to erase the evidence in the servers to accomplish the objective of destroying them faster. ******************************************************************************* Security Camera 13/20 [ ] On the wall above the blue door off to the right. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - On floor to the right of the trays near the laptop. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Near the double doors to the right of the servers. [ ] Ammo Box - Near the shelves to the right of the servers. ------------------------------------------------------------------------------- Objective: Find the documentation in the archives room After destroying the final laptop, Command will contact Wolfpack. Right when Wolfpack is issued their last objective, Nicholai's team will turn into zombies and rise up then attack your team. Blast them and then exit the room and step out into the next corridor. The break room to the side can be entered but there is nothing inside of it. == Corridor to Lobby == Rush to the other side of the corridor and open the double doors at the end. Turn to the left and open the next set of double doors. == Second Floor City Hall Lobby == Now your team is back out on the second floor lobby. The shutter that previously blocked the third floor is now open! Move down the corridor to the right and run up to the third floor of the lobby. == Third Floor City Hall Lobby == This floor has a group of Spec Ops soldiers on each side of the walkways. Each side has around six Spec Ops soldiers. There are several objects to take cover behind, but this area can be one of the hardest parts of this mission, especially on Professional mode. NOTE: Be sure to use to use blind fire when behind cover and pinned down with gunfire. It will come in handy here! ******************************************************************************* Security Camera 14/20 [ ] When your team moves up the stairs that were previously blocked by shutters move toward the bookcase directly ahead. While standing near the bookcase, turn all the way around then look up toward the ceiling. This camera is on the wall above the two pillars that are on both sides of the stairs that lead to the third floor. ******************************************************************************* NOTE: There is an explosive barrel down each corridor along the sides of the third floor. These barrels can help in killing off the Spec Ops soldiers. On the right side of the third floor, the explosive barrel is on the back left side and on the left side of the third floor, the explosive barrel is on the back right side. There is really no trick to killing the Spec Ops soldiers on the third floor. Tossing a frag grenade at them can flush them out of their cover areas, but it is not that likely to hit them since the areas are so wide open - they can easily run from the grenade. Hide behind the objects and shoot at them. ----- Character Specific Tips: Vector - Vector can use his Mimicry or Stealth camo abilities to sneak up on soldiers or reach the other side of them then shoot them from up close. Four Eyes - Four Eyes can use her Induce Infection to possibly turn a soldier into a controlled Crimson Head Lupo - Lupo can use her incendiary rounds ability to shoot at the soldiers and make them rise up out of hiding as they catch on fire. This works out well for driving the soldiers out of their cover areas. ----- Reach the Archives Room doors on the other side of the third floor and open them once all the soldiers are dead. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Enter the restroom off to the right after moving up the stairs and this will be off to the left on the sinks inside. ------------------------------------------------------------------------- INTEL [ ] Intel 26 - On top of a fallen filing cabinet near the restroom doorway. [ ] Intel 27 - On top of a fallen filing cabinet down the hall from Intel 26. [ ] Intel 28 - On top of a fallen filing cabinet on the left side of the top floor (to the far left after moving up the stairs). [ ] Intel 29 - On the floor near the railing across from the doors to the Archives Room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Behind the bookcase in front of the stairs. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 15/20 [ ] On the wall above the double doors to the Archives Room. ******************************************************************************* == Archives Room == Objective: Locate and destroy evidence of Umbrella involvement ******************************************************************************* Security Camera 16/20 [ ] On the wall above the entrance door to the Archives Room. ******************************************************************************* There are five pieces of evidence (plans of Umbrella facilities) that need burning in this room. Each evidence is basically a collection of papers that will lie on a table or shelf. Approach the evidence and press the action button (X or A) to burn it. The first piece of evidence lies out in plain view on the table off to the right, so burn the **ZONING PLAN** from the start. I suppose that plan was a total failure with how easy it was to find! Nicholai has strapped several laser mines to the walls and shelves in the middle portion of the Archives Room, so be prepared to shoot them when you see a red laser. Blast the actual bomb portion with your handgun. Sometimes the bombs are hidden behind objects, so just find the perfect view of the bomb then blast it. NOTE: If you hear a sudden explosion while playing in single player, that is the sound of your AI partners. Basically... they found a laser mine! They are too stupid to shoot them before running down the corridor. Move down the far left side of the area and destroy the **ELECTRIC PLAN** on the table near the left wall. Directly across from that table, step into the path of corridors behind the shelves and burn the nearby **SEWAGE PLAN** on the floor. Move down the left set of corridors then run to the opposite side of the room. Shoot the laser mines along the way and don't just run into them like your AI partners if you have any on your team. Find the middle table on the other side of the room and burn the **WATER PLAN**. Facing the exit double doors, step to the far right then find the **STAFFING PLAN** on the shelf off to the right. ------------------------------------------------------------------------- INTEL [ ] Intel 30 - Below a PC monitor on the left side of the room (near the front). [ ] Intel 31 - On a metal cabinet on the left side of the room (middle portion). [ ] Intel 32 - On a metal cabinet to the right of the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x2) - Near the railings at the front of the Archives Room. ------------------------------------------------------------------------------- Objective: Exit City Hall Wolfpack will contact Command once all the evidence has been destroyed. Command will not respond, but your team is now free to leave, so exit through the double doors on the opposite side of the Archives Room. == Records Room == Scan the top floor over for items then move down the stairs. ******************************************************************************* Security Camera 17/20 On the wall in between the two double door entrances to the Records Room. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 33 - On top of a desk with a PC off to the right after entering. [ ] Intel 34 - On top of a metal cabinet off to the left before moving down the stairs. ------------------------------------------------------------------------------- At the bottom of the stairs, be sure to load up on the item pickups lying around. Refill your ammo at the ammo crate since there is a big battle coming up! When you're ready, open the door and step into the next room. ******************************************************************************* Security Camera 18/20 [ ] Above the table below the stairs. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray (x2) - On a table on the left side of the bottom floor of the Records Room. [ ] Antiviral Spray - On the table on the right side of the bottom floor of the Records Room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Off to the right at the bottom of the stairs. [ ] Incendiary Grenade - On a stack of boxes at the bottom of the stairs. [ ] Frag Grenade - Lying on the floor near some folded chairs. [ ] Ammo Crate - Off to the right at the bottom of the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 33 - On top of the right table below the stairs. ------------------------------------------------------------------------------- == Lecture Room == A cutscene will trigger once your team steps away from the entrance door. Objective: Escape City Hall Objective: Find a black card to escape City Hall Lickers will start to enter the room and attack after the cutscene. Lickers can be quite annoying in this game if you are the type of person that likes to stand still often for precise aim. Their main attack is to tongue impale your character from long range. This attack is super quick but a player can avoid it by moving constantly, so don't stop moving much at all. Only stop moving to precision aim. Lickers will crawl on the walls, floors and ceilings constantly. There will almost always be one near your character, which is why you need to always stay moving. There are only a few Lickers that attack while your team remains on the stage. They first wave can all be killed and no more will spawn as long as your team remains on the stage. Shoot them with some type of long range weapon from a distance and blast them with a shotgun or other type of weapon from up close. They are weakest in their head area, but don't specifically target that area with precise aiming or you'll get tongue impaled for stopping. While still up on the stage check the area over for items very quickly then step to the end of the stage and use the drop off command to fall to the floor below. The door on the other side of the Lecture Room is locked and requires a card key in order to open it. Thankfully for you, the black card that is needed to unlock the door is lying in the middle of the Lecture Room. It is blocked by laser mines however the laser mines can be easily shot like the rest. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the stage inside the podium (look behind it). [ ] Green Herb - On the stage beside the podium. ------------------------------------------------------------------------- INTEL [ ] Intel 34 - On the floor beside the closed door on the stage. ------------------------------------------------------------------------------- Now, why did I say a "few" Lickers when it seemed like there was a whole legion of them while your team was up on the stage? Well, that is because once your team falls off the stage, even more Lickers will enter the room and they will continue to enter the room. They will crowd the walls, floors and ceilings. ******************************************************************************* Security Camera 19/20 [ ] On the ceiling in the center of the room (back a bit toward the exit door instead of the direct center portion). ******************************************************************************* Move around the side of the metal framework in the middle of the room and shoot the laser mines then grab the **BLACK CARD** on the floor. Once your character grabs this card, the character will be knocked to the ground by an explosion and the building will catch on fire from the opposite side. Run back out from the middle then make a stop by one of the ammo boxes on the way to the opposite side of the room to replenish your ammo since your character might be low from shooting at the Lickers. Dodge the flames by stepping around them then step toward the double doors in the back of the room. They are blocked by two laser mines so blast the mines to clear the door then quickly make a run for the door and open it then step into the next area. NOTE: Toss a frag grenade toward the last set of laser mines that block the door in order to set them off if the Lickers keep tongue impaling your character. They really can get that bad at times. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On a stack of boards in the center of the room. [ ] Antiviral Spray - On a wooden box in the center of the room. [ ] Antiviral Spray - On a stack of boards on the right side of the room (toward the back). [ ] Green Herb - On a stack of boards on the left side of the room (toward the back). [ ] Green Herb - On a stack of boards on the left side of the room (further near the back). ------------------------------------------------------------------------- INTEL [ ] Intel 35 - On the floor beside the stack of boards with the antiviral spray toward the back of the room. [ ] Intel 36 - Lying near two wooden boxes toward the back of the room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x3) - Two of these are on the left side of the room and one is on the right side of the room. [ ] Ammo Crate - On the right side of the room. [ ] Frag Grenade - In the center of the room beside a stack of boards. ------------------------------------------------------------------------------- == City Hall Lobby == Objective: Escape City Hall Now your team is back out on the first floor of the City Hall Lobby. This area is now crawling with zombies. Blast them out of a way and clear a path to the opposite side of the lobby. Run toward either of the double doors on the opposite side of the lobby then step into the reception area. NOTE: In single player, if your team decides to stay in the Lecture Room with the Lickers, then leave them there and rush to the City Hall Reception and interact with the doors to finish the stage. Often, the AI partners will get stuck in the room with the Lickers and die while trying to "escape" or run into walls or whatever... == City Hall Reception == There is a --LAPTOP-- on the bench along the right side of the room. Be sure to use the laptop to get credit for any intel that your character carries. Leave City Hall by opening any of the double doors directly ahead to finish the mission! ******************************************************************************* Security Camera 20/20 [ ] On the wall behind the reception desk. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Typwriter (1/3) Lying on the middle of the reception desk (inside portion). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [WT03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 3 - L I G H T S O U T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: HOSPITAL With Umbrella's paper trail at City Hall destroyed, Wolfpack is ordered to suppress another threat to Umbrella's reputation - survivors. But with an old enemy and his new friends in the way, killing innocent people isn't as easy as Wolfpack thought. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 110 | 100 | 90 | 80 | | # of Deaths | 3 | 4 | 5 | 6 | | Items Collected | 20 | 17 | 15 | 12 | | Clear Time | 35:00 | 40:00 | 45:00 | 50:00 | '-----------------------------------------------------------------------------' == Hospital Reception == Your team will start out in the front reception area of the Raccoon Hospital. There are many pickups in this area as labeled below. Your main destination for now is through the double doors down the right hall behind the reception counter. ******************************************************************************* Security Camera 1/20 [ ] In the middle of the ceiling in front of the reception desk window. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the back counter in the first room off to the left when approaching the double door entrance to the lobby. [ ] Antiviral Spray - On the counter to the right in the room that is unlocked with the blue card. [ ] First Aid Spray - On the counter to the left in the room that is unlocked with the blue card. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Facing the reception desk, this is on the floor near the right wall. [ ] Intel 2 - Enter the reception desk area and this is on the counter by a PC. [ ] Intel 3 - Enter the reception desk area and this is on the bookshelf inside. [ ] Intel 4 - Find the "Give Blood" sign behind the reception desk and enter the room behind it and this will be on the right counter inside. [ ] Intel 5 - On the floor by a dead body in the room off to the right before opening the double doors to the lobby area. [ ] Intel 6 - Collect the blue card from the room to the left of the double door lobby entrance then run all the way back down the hall to the right. Use the blue card to unlock the door to the room at the far end of the hall and this will be on the right counter inside. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Inside of the room that is directly across from the lobby entrance at the end of the hall. [ ] Frag Grenade - Lying on the floor near an open soda machine off to the left while moving down the corridor to the double doors. [ ] Grenade Launcher - Inside of the weapon crate in the room that is unlocked with the blue card. [ ] Ammo Crate - On the floor in the room that is unlocked with the blue card. [ ] Frag Grenade - On the floor in the room that is unlocked with the blue card. [ ] Stun Grenade - On the floor in the room that is unlocked with the blue card. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 2/20 [ ] On the ceiling across from the double door entrance to the lobby at the end of the hall. ******************************************************************************* Be sure that to obtain the **BLUE CARD** on the counter in the room down the right hall behind the reception counter. The card can be used to unlock the door at the opposite end of the hall off to th right to obtain the extra item pickups inside. Be sure to grab all the items before exiting this area since your team cannot return to the reception area after entering the lobby through the double doors at the end of the hall. NOTE: Even though there is a grenade launcher in the locked room, it's really useless to pick it up since there aren't any big enemies for quite a while in this mission. == Hospital Lobby == Nicholai will speak to Wolfpack over the intercom in this room. He has planned a trap for your team. He basically rigged the entire hospital with explosives! And he has a little surprise waiting behind the doors up ahead. After Nicholai speaks, zombies will crawl out from under the surrounding tables and attack. Stay in the middle of the room and try to blast a clear path through the zombies then work your way to one of the sides and put your back to a wall then blast the zombies while all of them are in front of your character. The little surprise that Nichalai has in store for the team will enter the room shortly. Eventually, the exit door will open and a new kind of zombie will enter the room. These new zombies have a bomb stuck on them and the bomb will detonate once it is shot or the zombie grabs a character. When the zombie is knocked down, the bomb will make a beeping noise then eventually explode. Watch for the blinking light on the bomb to easily pick a bomb zombie out from a crowd then quickly shoot the bomb or the zombie from a distance. Be sure to stay far away since the splash damage of the explosive can hit your character very easily! NOTE: In a multiplayer game, make sure none of your team is near a bomb zombie before shooting the zombie to trigger an explosive or that player might get damaged by the explosive. ******************************************************************************* Security Camera 3/20 [ ] Look up on the wall across from the side that your team enters from in the Lobby to see this on the high portion of the wall above some vents. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a table on the back right side of the lobby. [ ] Antiviral Spray - On the floor near a stack of tables on the right side of the lobby. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On a table near a sofa on the back left side of the lobby. [ ] Intel 8 - On a long table on the back right side of the lobby. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor near a table off to the left near the center of the lobby. ------------------------------------------------------------------------------- Be sure to load up on ammo at the ammo box before leaving! Enter the Waiting Room area as the zombies are thinned out. == Waiting Room == Collect all the items in the Waiting Room area then move down the hall to the left. A bomb zombie and a few other zombies will attack around the corner. The zombies will be moving through the doorway of the next room. Blast them while moving into the Checkup Room. ******************************************************************************* Security Camera 4/10 [ ] On the ceiling behind the reception counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the reception desk. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On top of a PC behind the reception counter. [ ] Intel 10 - On the bookshelf behind the reception counter. [ ] Intel 11 - In a the slot below a pay phone across from the reception counter. ------------------------------------------------------------------------------- == Checkup Room == Continue blasting the zombies in the room until all of them are defeated. There is a --LAPTOP-- on the back counter off to the right that can be used to get points for your current intel. The next room can be entered through the doorway down the stairs or through the doorway off to the left across from the area with the laptop. It's really best to go down the stairs and enter the Waiting Room from that end. There is an intel pickup near the dead body at the bottom of the stairs, so you can grab that along the way! Zombies will bust through the door at the bottom of the stairs and start to attack. Fight your way into the Waiting Room. ******************************************************************************* Security Camera 5/10 [ ] On the ceiling above the area with the PC cabinets. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On the floor behind the desk with the PC. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - On the floor at the bottom of the stairs near a dead body. ------------------------------------------------------------------------------- == Waiting Room 2 == Zombies will enter the Waiting Room from the back restroom and the Examination Room doors off to the right. Many of the zombies have bombs strapped to them in this area, so be sure to watch for the blinking lights to signal the bombs on the zombies. Try to shoot all bomb zombies from a distance as they appear. If you need a breather from all the intense zombie pressure, move up the ramp in the back of the room - not too many zombies move down the ramp on the upper portion. ******************************************************************************* Security Camera 6/10 [ ] On the wall behind the reception counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On a counter in the reception area. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On the floor near a fallen wheelchair by the reception area. [ ] Intel 14 - Right outside a stall door in the restroom in the back of Waiting Room 2. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - In the restroom on the back left side of Waiting Room 2. [ ] Ammo Box - In the restroom in the back of Waiting Room 2. ------------------------------------------------------------------------------- There are no items above the ramp, but be sure to check out the two restrooms for ammo pickups. The restroom through the double doors has some intel inside. Enter the Examination Room behind the reception counter in the Waiting Room. == Examination Room == The double doors with the objective marker on them are locked and require your team to find the black card. Enter the small room off to the right after stepping into the Examination Room and grab the **BLACK CARD** from the metal pan on top of the red container on the right side of the room. Step back out into the Examination Room and use the black card to unlock the double doors outside. == Examination Room 2 == Lickers will exit from the ceiling holes and others will be climbing along the walls of the Examination Room. Bomb zombies will move out from the doorways along the sides of the room as well. You guessed it - the second Examination Room is quite dangerous. You could run back into the prior Examination Room and allow enemies to follow your team into the room then kill them safely, but the Lickers will still be just as annoying if you do that. It's really best to keep your eye out for the zombies most of all and only fight Lickers when there are no bomb zombies in the current area then quickly make your way to the other side of the room. The quicker you reach the exit doors on the other side of the room and open them, the quicker your team will be out of this intense room. NOTE: Be sure to refill your ammo at the ammo box near the stretcher on the right side of the second Examination Room since there is not another ammo box for quite a while in the rooms ahead. ******************************************************************************* Security Camera 7/10 [ ] On the opposite side of Examination Room 2, this is on the left side of the wall where laser mines block the exit doors. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a tray in the middle of the room. [ ] Antiviral Spray - On the floor against the left wall while moving toward the other side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On a counter below a PC monitor on the left side of the room. [ ] Intel 16 - On a cabinet shelf along the right wall while moving across the middle portion of the room. [ ] Intel 17 - Near a dead body on the floor below a bed on the other side of the room - across from the laser mines. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade - On the floor by some stretchers on the left side of the room. [ ] Ammo Box - On the floor by a stretcher on the right wall while moving around the middle portion of the room. ------------------------------------------------------------------------------- The double doors on the other side of the room have laser mines blocking them, so quickly take out a handgun and blast the laser mines to detonate them. Toss a frag grenade toward the door to detonate the laser mines if the Lickers get too bad. Either way, keep your distance while detonating the laser mines then quickly open the doors and step into the stairway area. == Stairway == Objective: Get to the chopper on the roof Command will contact Wolfpack after moving through the doorway and tell them the EMP charges are up on the roof. A few Lickers might attack in the stairway area and a few might still enter the room from the Examination Room. Blast the laser mines that block the way to the first aid spray then collect the item. Open the door on the opposite side of the room. ******************************************************************************* Security Camera 8/10 [ ] Across from the stairs, find the laser mine trap that blocks the alcove with the first aid spray then look on the wall above that alcove to see this camera. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a stretcher behind the laser mine trap - shoot the mines then grab it! Did I even need to say that? ------------------------------------------------------------------------------- == Alternate Stairway == Nicholai has strapped laser mines on the sides of the wall up the stairway ahead, so blast them on the way up the stairs then enter the Patient Waiting Room at the top. == Patient Waiting Room == This room has a few zombies and bombs zombies inside of it. The bomb zombies are very spread out in this room, so look around the room carefully after entering to see where they are then shoot them from a distance. There is a --LAPTOP-- on the reception counter on the far left side of the waiting room. Open the double doors on the back right portion of the room to continue. ******************************************************************************* Security Camera 9/10 [ ] On the left portion of the back wall to the left as your team enters the waiting room. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a metal tray near the left wall. ------------------------------------------------------------------------- INTEL [ ] Intel 18 - On the floor in between two hospital beds across from the entrance doors. [ ] Intel 19 - On a metal tray near the middle set of seats. [ ] Intel 20 - On a tray behind the reception counter. ------------------------------------------------------------------------------- == Second Floor Lobby == Rush across the walkway off to the right in the back of the Second Floor Lobby to find a few item pickups. There is nothing else to do on the walkway so open the door to the stairway on the opposite side of the room. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Run to the far right side of the second floor lobby walkway and this will be near the railing on that side. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Run to the far right side of the second floor lobby walkway and this will be near the railing on that side (near a bed). [ ] Ammo Box - Run to the far right side of the second floor lobby walkway and this will be near the railing on that side (near a bed). ------------------------------------------------------------------------------- == Rooftop Stairway == Be sure to collect the items at the bottom of the stairs. Move up the stairs and open the doorway to the rooftop then step out onto the roof. ******************************************************************************* Security Camera 10/20 [ ] While on the first set of stairs that lead up in the Rooftop Stairway area, look high up on the wall to the right to see this camera near the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On top of a box with red vials on it on the bottom floor. [ ] Antiviral Spray - On the floor next to the box with the first aid spray on the bottom floor. ------------------------------------------------------------------------- INTEL [ ] Intel 21 - Lying in an open suitcase on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the bottom floor near the side of the stairs. ------------------------------------------------------------------------------- == Rooftop == There are two herbs on the left railing to the side. Be sure to keep them in mind for this area. A wave of Crimson Head zombies will rush around the corners of the other side of the rooftop and attack your characters right as a player steps through the doorway. These zombies are very aggressive, but they are just as weak as other zombies! They are mainly only a threat in large groups. With the way they attack on the roof, they are all bunched together, so some shotgun blasts or a well timed grenade will easily kill them off. There are two waves of Crimson Head zombies. Allow the first wave to run through the laser of the laser mine directly ahead - it will help to finish off the first few zombies of the first wave. The second wave attacks from the right side around the corner of the heliport while facing it. ******************************************************************************* Security Camera 11/20 [ ] While walking toward the helipad ramp, look up on the right wall to see this camera on the wall next to a set of pipes. It's kind of hard to see with the area it is in. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Lying near a pipe that is across from the entrance door. [ ] Green Herb (x2) - Two of these are lying on the railing by the entrance door. ------------------------------------------------------------------------------- Time to get those EMP charges! Step up onto the middle portion of the heliport once all items have been collected from around the area. A cutscene will trigger. == Daycare == You've got to love that slow walk that Nicholai does as he steps away from the explosion on the rooftop. He's a regular little James Woods badass. Go watch John Carpenter's Vampires if you don't know what I mean there! Objective: Escape the burning hospital Anyway, the hospital has now caught on fire and your team is in the Daycare room below the rooftop heliport. Rush out of the room and enter the Waiting Room. NOTE: Your AI partners in single player mode can be complete dimwits during the burning building portion of this mission. They will literally walk right into flames and get burned. There is nothing you can do to stop this. Just sit back and pity them. == Daycare Waiting Room == Zombies will enter the room through the burning doorways off to the left, but they are very few in number. Be sure to stop and pick up some ammo at the ammo box near the green sofa if needed. Enter the area outside the waiting room through the door across from the daycare doorway to continue. ******************************************************************************* Security Camera 12/20 [ ] Right after exiting the Daycare (first room that the team lands in after the building catches on fire), look on the far left wall and this camera will be near the ceiling on that wall. It's kind of hard to see because of the smoke and fire. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a table on the left side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 22 - This intel is on top of a burning table near the left side of the room by the green sofa ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor beside a green sofa on the side with the exit doorways. ------------------------------------------------------------------------------- == Outside the Waiting Room == Take note of the camera location listed below - it's the only special thing about this room. Open the double doors on the other side of the room. ******************************************************************************* Security Camera 13/20 [ ] After exiting the Daycare Waiting Room, look near the top of the wall off to the far left to see this camera. This camera is very hard to see through all the flames in the room. ******************************************************************************* == Second Floor Lobby == Your team starts out on the side of the second floor lobby that was across from the side that you used to gain access to the rooftop stairs. All item placements are still the same if your team left any before the building caught on fire. Move down the broken debris that forms a ramp up ahead. Stop on the middle of the ramp and shoot at the Crimson Head zombies and other zombies that try to move up the ramp and attack. They should stop appearing eventually. Keep firing at them until it is safe to move to the first floor. You might want to toss a grenade to help clear the way if they group too much at the bottom. Step onto the first floor then open the set of double doors directly ahead and off to the left a bit. == Outside the Morgue == NOTE: The starting portion of this room is very cheap. Sometimes your character will start out standing in flames and get burned right at the beginning. In multiplayer, one player will start out in flames. Run toward the morgue door down the hall ahead. Ohoho! A Hunter B.O.W. will burst through the morgue entrance door and attack. Hunters are very strong and aggressive. They almost always attack in packs which makes them much worse. Hit the Hunter with a powerful weapon from its front side. Shooting a Hunter in the back takes very little damage and is practically worthless. They are weak to fire, so flame grenades can help out in damaging them. The Hunter might actually jump into some flames and get burned. It's best to constantly move to avoid the jumping attacks of the Hunters, but in the current area, you can't really move that much, so you'll mainly want to spam gunfire on their front side. NOTE 1: As Hunters die, they can make one final attack, so stay away from them as they fall. If they fall and prop their body up on one arm, they are about to make one final leap attack. NOTE 2: Be sure to stock up on ammo at the ammo box before entering the morgue - you will need it! ******************************************************************************* Security Camera 14/20 [ ] While in the area outside the morgue (where two Hunters bust through the morgue door and attack) this camera is on the ceiling in the center of the corridor. ******************************************************************************* ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the burning bodies next to the morgue entrance. Hunters will break through the door before this ammo box is reached. ------------------------------------------------------------------------------- == Morgue == Move around the side of the tables and beds. There are laser mines strapped to the ceiling of the other side of the room, so be sure to blast the mines while moving to the other side. A Hunter will run toward your team and attack from the opposite side of the room. The laser mines can hit the Hunter, but they often don't help out much. It's best just to spam gunfire on his front side as he approaches. Run to the other side of the morgue and blast the laser mines that block the exit doors then open the door and step outside. NOTE: You can just run to the double doors on the other side of the morgue and shoot the laser mines that block them then exit without worrying about the Hunter. Keep in mind that the longer you stay in the room on single player, the longer your partners will move about in flames and run into laser mine explosives. All players will respawn on the outside of the hospital. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the floor near some beds off to the left after entering the morgue. [ ] Antiviral Spray - On a wall cabinet off to the left after entering the morgue. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 15/20 [ ] After stepping past the examination tables in the morgue area, this camera will be on the ceiling before stepping into the portion of the room with laser mines. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 23 - On a shelf to the left of the set of exit doors (past the laser mines). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the shelf with Intel 23, by the exit doors. ------------------------------------------------------------------------------- == In Front of the Hospital == Objective: Reach the park Check the area outside the hospital and the nearby streets for the items listed below. There are quite a few hidden objects and items to find. While out on the streets, head on over to Barry's Tavern. Find the lit up sign across from the street from the Raccoon Hospital entrance. HERE'S BARRY! Sorry. ******************************************************************************* Security Camera 16/20 [ ] After escaping the burning morgue, turn back around and look at the wall above the double door exit to the morgue to see this camera. ******************************************************************************* Security Camera 17/20 [ ] While stepping away from the morgue casket area, look off to the left to see a closed set of double doors. This camera is on the ceiling in that alcove. ******************************************************************************* Security Camera 18/20 [ ] On the wall in between the two double doors below the "Raccoon Hospital" sign. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On a stack of boxes to the left after exiting the morgue. [ ] Green Herb - Near the corner of the railing by some caskets across from the morgue entrance. [ ] First Aid Spray (x2) - On the ground near a crashed ambulance across from the hospital entrance. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the right near a stack of caskets near the morgue entrance. ------------------------------------------------------------------------------- == Barry's Tavern == Move down the corridor then exit from the other side of the building. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the left near the stairs before exiting Barry's Tavern. ------------------------------------------------------------------------------- == Street Behind Barry's Tavern == There is a fight between Spec Ops soldiers and zombies in the middle of the street off to the left. It's best to let them fight it out and then kill off whatever remains. You could also toss a frag grenade into the middle of the fight to deal some major damage to all enemies. The Crimson Heads out in the street are the major threat since they can group up on players, but they are not much of a problem on all difficulties except for Professional. Just be sure to have enough firepower ready for them when they start to run toward your team! NOTE: If you let the Spec Ops team die from zombies attacks, the soldiers will likely become Crimson Heads. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the ground under a "Hexter's Discounts" sign further down the street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On the ground beside a dumpster on the right side of the area while facing the zombie mob. [ ] Frag Grenade (x2) - Make a left down the street and take these off the fire truck that blocks the road. [ ] Stun Grenade - Right before stepping over the debris at the end of the street this on the ground next to a blue dumpster. ------------------------------------------------------------------------------- Move down the street ahead. Be sure to pick up the two frag grenades on the fire truck down the left dead end street. Approach the debris that blocks the right side of the street at the end of the street and fall off the ladder forming a ramp... wait, no - choose to "Proceed". == Street in Front of Raccoon Park == The park is blocked off by boards, so your team will have to find another way in. Oh, I know! Let's go down the only path that isn't blocked off to the right and move by the pieces of wooden fences to the side of the brick wall and... Hey! A section of the brick wall has been destroyed allowing Wolfpack to enter the park from the walls on the right side. What luck! Enter the park through the destroyed wall along the right side of the brick wall. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind the left section of fence near the broken brick wall leading to the park. ------------------------------------------------------------------------- INTEL [ ] Intel 24 - On the sidewalk in front of the Raccoon Park entrance. This is beside a suitcase near a mutilated female body. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Across from the broken brick wall that leads to the park. ------------------------------------------------------------------------------- == Raccoon Park == There are a total of three EMP charges that must be found now. **EMP CHARGE 1** is to the left of the crashed helicopter near the destroyed brick wall - just move directly ahead into the park and you'll step by it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 3/7 Stay on the right side of the park while moving through it. Eventually, you'll reach a barred sewer pipe that is against the right wall. This mascot will be lying near a basket to the right of that barred pipe. The mascot is on the outside of the pipe. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The park has several Crimson Head zombies in it that will suddenly yell out and charge your team while making your way across the park. Move to the other side of the park directly ahead. It's really best not to fight off the Crimson Head enemies much since they continue to rush your team in waves. **EMP CHARGE 2** will be lying in the grass off to the right just before reaching the gate on the other side of the park. Quickly grab the charge then open the doors to the gate on the other side of the park. Nicholai will contact your team and mention that he has the last EMP charge. == Clock Tower Courtyard == Your team will have to do battle with Nicholai once the Courtyard is entered. This is the first true boss battle of the game and sort of a mini-boss fight in a way. Boss: Nicholai Nicholai is on the top floor of the Clock Tower. He will move around to each of the four windows on the top floor of the Clock Tower and shoot at your team with a sniper rifle. Your team will have to take cover behind the rock wall railings of the courtyard in order to avoid his gunfire. Keep in mind that he will toss a frag grenade eventually, so you'll have to move out of cover to avoid the frag grenades at times. NOTE: In single player, this battle is much harder, since Nicholai focuses fire on the actual human player most of the time. He will toss frag grenades at your character constantly! Nicholai is quite hard to hit at times because of the way he attacks. He can be hit from whichever window he is currently standing at. He will sometimes, rise up and fire his sniper rifle and sometimes he will rise up and toss a frag grenade. Sometimes Nicholai will simpy stay behind the wall and raise his gun then fire shots. It's best to shoot Nicholai with some sort of long distance weapon. There is a semi-auto rifle in each of the two weapon crates in the courtyard that can help quite a bit. He can be shot with any type of weapon that has good range - handgun, rifle, machine gun, etc. Keep in mind that if you take cover in the front of the courtyard, Nicholai will toss frag grenades behind your cover areas however! A player can also move up toward the Clock Tower building, below Nicholai, and toss a frag grenade through his current window. This can damage him greatly if it hits! The frag grenades that are beside the weapon crates in the courtyard will constantly respawn, so don't worry about running out of them. Keep in mind that Nicholai can basically only hit your character with a frag grenade while you stand right near the walls of the Clock Tower below the windows. Running away from his gunfire on the way back to get more frag grenades is the main flaw with tossing grenades at him. A player can also shoot at Nicholai from the front of the Clock Tower right under Nicholai. A handgun or rifle is recommended. Just point at the window he is at and wait for him to rise up then spam him with gunfire - this works quite well and you can easily escape his grenade and gunfire by moving forward! When the zombies attack throughout the battle, you can also grab a zombie and use it as a shield in order to stand out in front of Nicholai for a longer period without having to worry about getting shot. Grenades will be the main attack that you'll have to watch out for while shooting him from below the windows. While two players are playing online, one player should shoot Nicholai from a distance with some type of long range weapon and the other player should toss grenades into the window that he is at or shoot him from right below the windows. Working together like this is one of the best strategies for taking him down quickly! Be sure to heal with the four green herbs spread along the sides of the courtyard if needed. Replenish ammo constantly at the ammo crate and keep picking up frag grenades if you use them. The bell to the clock tower will ring and Nicholai will begin to talk during this battle. This will happen twice. This shows how much your team has weakened Nicholai. The first time the bell rings, zombies will attack then the second time the bell rings even more zombies will attack (second wave is bigger). After the second bell ring, Nicholai has almost been damaged enough to end the battle. Here is a list of methods that you can use for this battle: 1) Stand below the windows and fire at Nicholai with a high-powered handgun or the semi-auto rifle (a zombie shield can help to block his shots) 2) Stand below the windows and toss frag grenades into the window Nicholai is currently at 3) Take cover behind a railing and fire at Nicholai with the semi-auto rifle Command will contact Wolfpack and tell them that Nicholai is not the current priority and tell them to find the remaining EMP charge eventually. This will bring an end to the battle. ------------------------------------------------------------------------- ITEMS [ ] Green Herb (x2) - Two green herbs are on the left side of the courtyard near a tree. [ ] Green Herb (x2) - Two green herbs are on the right side of the courtyard on a bench. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Near the courtyard entrance. [ ] Frag Grenade (x4) - These are lying along the sides of the Ammo and Weapon Crate near the entrance. [ ] Frag Grenade (x2) - These are lying near the weapon crate in the middle of the courtyard. [ ] Semi-Auto Rifle - Inside the locked weapon crate near the courtyard entrance. [ ] Semi-Auto Rifle - Inside the locked weapon crate in the middle of the courtyard. ------------------------------------------------------------------------------- Once the battle is over, open the door on the left side of the Clock Tower courtyard to enter the Clock Tower and continue. == Piano Room == Ah, Moonlight Sonata. Can you play? This room should seem very familiar if you've played Resident Evil 3: Nemesis - the song playing on the piano is "Moonlight Sonata" that was played in the original Resident Evil. After stepping further into the room, the zombies near the piano will get up and attack. Some zombies will step through the open doorway off to the right also. Scan the room over for items. The door to the save room on the left side of the Piano Room is locked. Step into the church room off to the right. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Lying below the pillars on the left wall. ------------------------------------------------------------------------- INTEL [ ] Intel 25 - Lying on the piano seat. ------------------------------------------------------------------------------- == Church == **EMP CHARGE 3** is lying on the altar in the back of the room. Shoot the laser mines out of the way then grab the final EMP charge. You'll have to step around the area to the right of the altar and shoot the laser mine on the back of the sitting area in order to get the intel from the piano in this room. Objective: Reach the Power Plant Zombies will bust through the door (left door) off to the side right after Command contacts Wolfpack. Fight them off then move through the doorway where they came from. The first zombie that busts through the door has a bomb helmet on his head, so blast him from long range. ------------------------------------------------------------------------- INTEL [ ] Intel 26 - On top of the small piano near the left wall. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On top of the back bookshelf. ------------------------------------------------------------------------------- == Behind the Clock Tower == Move up the stairs then step down the next set of stairs and walk down the street. If your group needs ammo then get some from the ammo box in the alcove to the right after getting on the street. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the other side of a dumpster in the area where the first Spec Ops group is fought. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - In an alcove off to the left after moving down some stairs (just before fighting the Spec Ops soldiers). ------------------------------------------------------------------------------- A team of Spec Ops soldiers will attack from around the street corner up ahead. Run to the dumpster and take cover behind it and fire at the first few soldiers then slowly work your way forward and take cover when needed then kill off the Spec Ops soldiers. There aren't too many cover areas, so charging the soldiers is sometimes the best option. Blind fire works well too. Enter the Raccoon City Water Works building up ahead. == Raccoon City Waterworks == Objective: Disable the generators. Move through the doorway then down the sets of stairs and your team will eventually arrive at the door that leads to the Power Plant. Be sure to load up on ammo from the ammo crate in the room off to the right before stepping inside. Take all the first aid sprays in the current surrounding area as well! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Beside the shelf in the first room. [ ] First Aid Spray - Off to the right after entering the room with the double doors that lead to the Power Plant (down the stairs). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Step into the room across from the Power Plant doors and this crate will be off to the right inside near some intestines. ------------------------------------------------------------------------------- == Power Plant == Objective: Disable the 3 generators It's a good idea to scan this entire area over before doing anything. Nothing will happen until the first generator is raised by interacting with the controls in the middle of the room. Be sure to shoot the security cameras and collect all the intel before interacting with the controls to raise the first generator. There is a --LAPTOP-- on the crate off to the right while stepping toward the generator (first generator) in the back portion of the room. ******************************************************************************* Security Camera 19/20 [ ] Move further into the Power Plant from the entrance and step toward the controls to activate the first generator. Turn and look up toward the wall above the entrance to spot this camera. ******************************************************************************* Security Camera 20/20 [ ] Find the double doors on the right side of the Power Plant and look on the high wall to the right of those doors to see this camera. ******************************************************************************* For each objective that is performed in this room, Spec Ops soldiers and zombies will attack from certain portions of the room. The entire room is scripted! Everything will always happen in the same sequence. Learn the sequence and this room is really nothing! NOTE: If you have Beltway on your team, Beltway can plant a remote mine below the spawning door for each Spec Ops group and detonate it the moment the Spec Ops team steps through the doorway after an objective is completed. Beltway is priceless in this Power Plant area if you know the room well! -- RAISE THE FIRST GENERATOR Spec Ops soldiers will exit from the double doors on the left side of the room, closest to the first generator. Do not let the Spec Ops soldiers move far from the door or they will spread into groups. Some of them will move up to the first generator area and some of them will move down the ramp toward the third generator. Toss a frag grenade toward the double doors they exit from to damage them just after raising the first generator then blast the rest while they get up from the explosive blast. -- PLANT EMP CHARGE ON THE FIRST GENERATOR Nicholai will step out onto the middle catwalk from the right high walkway. (left if you're facing away from the first generator) Move over to the walls surrounding the first generator for a clear view of Nicholai when he steps to the middle. Stand near the area with the green herb and blast him with a long range weapon until he retreats. Make sure that Nicholai has left before performing the next objective. -- RAISE THE SECOND GENERATOR Spec Ops soldiers will exit from the double doors on the right side of the room closest to the first generator. The player that raises the second generator will be standing right across from the spawn point of this Spec Ops team. After interacting with the controls, toss a frag grenade below the doors - the grenade will explode as soon as the doors open and damage the Spec Ops team. -- PLANT EMP CHARGE ON THE SECOND GENERATOR Nothing will happen. No enemies will attack. -- RAISE THE THIRD GENERATOR Spec Ops soldiers will exit from the double doors on the left side of the room on the high catwalk above the third generator. This Spec Ops team is hard to get the drop on in single player. Instead of fighting them, right after raising the third generator, you can rush over and plant the final EMP charge on the third generator and just suffer the damage while doing so. Once the final charge is placed, the mission will be over about three seconds afterwards! -- PLANT EMP CHARGE ON THE THIRD GENERATOR Once the final EMP charge has been placed on the third generator, the mission will end a few seconds after placing the charge no matter what enemies are left in the room. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the controls by the controls used to raise the first generator. [ ] Green Herb - Near the double doors by the second generator on the right side of the Power Plant. [ ] Green Herb - To the left of the long set of controls below the area with the first generator. [ ] First Aid Spray - Near the double doors below the stairs that lead to the first generator on the right side of the Power Plant. ------------------------------------------------------------------------- INTEL [ ] Intel 27 - On top of the left side of the lockers in front of the entrance (move up the left set of stairs and grab this from the stairs). [ ] Intel 28 - On top of an oil drum near some controls after moving up either of the entrance stairs and running to the right (near the second generator). [ ] Intel 29 - On top of the back portion of a forklift in the middle of the Power Plant. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Below the stairs that lead to the left side of the Power Plant from the entrance side. [ ] Ammo Box - After crossing the middle portion of the Power Plant, this will be off to the right near some controls. [ ] Frag Grenade - On the left side of the set of controls on the left side of the Power Plant by the third generator. [ ] Frag Grenade (x2) - Behind the first generator on the other side of the Power Plant. ------------------------------------------------------------------------------- [WT04] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 4 - G O N E R O G U E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: STREETS OF RACCOON CITY The city has gone dark and survivors are isolated. Raccoon City has been reduced to a B.O.W. testing ground and Wolfpack are told to get Umbrella's prized creature - the Nemesis - back under control and into the action. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 140 | 130 | 120 | | # of Deaths | 2 | 3 | 4 | 5 | | Items Collected | 20 | 17 | 15 | 12 | | Clear Time | 35:00 | 40:00 | 45:00 | 50:00 | '-----------------------------------------------------------------------------' == Office Building == Wolfpack's task is to find the Nemesis parasite and reprogram the Nemesis now. Find all the collectibles in the building then step out the door to the side. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Lying on a desk with a PC monitor in the second room. [ ] Intel 2 - Lying on a desk with a PC monitor in the second room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - In the back left corner behind a shelf when entering the second office room. ------------------------------------------------------------------------------- == Streets Outside the Office == Step out into the streets and start blasting zombies arount there are. There aren't that many at the moment. ******************************************************************************* Security Camera 1/18 [ ] After stepping out into the streets, look back toward the door of the building and look on the wall above the door to see this camera. ******************************************************************************* There are four explosive barrels down the street. Aim at the explosive barrels as your team moves toward them. Eventually, a group of Crimson Heads will come charging down the street and run past the explosive barrels. Shoot the explosive barrels as they run by them to kill a few them. Blast the rest of the Crimson Heads with one of your guns until the area is clear. Step around the side of the bus in the street up ahead. Enter the alley off to the left to find a few items pickups. If you don't have a long range weapon, blast off the locks on the nearby weapon crate by the bus and take the bolt- action rifle from inside. A long range weapon will be needed further down the street. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - After moving around the side of the vehicles and fighting zombies, find the alley off to the left. This items is behind a stack of boxes off to the right while stepping into the alley. [ ] First Aid Spray - The items is off to the left near a telephone pole in the same alley as the other first aid spray. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - After moving around the side of the vehicles and fighting zombies, find the alley off to the left. This intel is behind a dumpster in the alley. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Bolt-Action Rifle - After stepping to the other side of the line of vehicles in the street, this will be in a weapon case near the alley entrance. ------------------------------------------------------------------------------- Move up the stairs and get up on the left walkway along the street behind the bus. The building on the right side of the street has three Spec Ops snipers on the other side of the high windows while moving down the street. Take out a long range weapon like the nearby rifle and kill them off quickly while moving along the walkway. A handgun or any other long range weapon can work. With a rifle try for a headshot for an instant kill. While moving down the walkway, some zombies will burst through one of the doors near the end and attack your character. One of the worst parts about the snipers is that they can make your character bleed with their gunfire and cause the zombies around the area to attack your character more aggressively. ******************************************************************************* Security Camera 2/18 [ ] On the wall above the far end of the walkway with shutters across from the building with the snipers. While near the stairs, across from the last sniper, look up on the left wall to see this. ******************************************************************************* Once all the enemies in the area are defeated, find the ammo box beside a dumpster on the walkway below the building where the snipers were and be sure to replenish your ammo. Go back and swap the rifle for another weapon if needed - you don't need a rifle for the areas ahead. When ready, move up the stairs at the end of the street then fall off the walkway at the top. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind a stack of boxes on the platform walkway across from the building with snipers. ------------------------------------------------------------------------- INTEL [ ] Intel 4 - In an alley with flames in front of it behind a dumpster below the building with sniper. Wait for the flames to die down in the middle portion a bit then run and hop through the flames. You will get burned by the flames on the way to this intel and on the way back. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Beside a dumpster on the walkway below the sniper building. [ ] Incendiary Grenade - On top of a box below the building with snipers. [ ] Incendiary Grenade - In an alcove off to the left before moving up the steps across from the building with snipers. ------------------------------------------------------------------------------- == Streets in Front of the Graveyard == After your team falls to the other side of the street, a group of Spec Ops soldiers will rush out onto the walkway above the street and start to fire at your team. Quickly take cover behind one of the nearby cars. Thankfully, some of the Spec Ops soldiers stand right by a set of explosive barrels so shoot the explosive barrels to kill at least two of the Spec Ops soldiers. Blast the rest of the Spec Ops soldiers with a long range weapon. A handgun will work perfectly if that is all that you currently have. ******************************************************************************* Security Camera 3/18 [ ] Stay along the left side of the area where the Spec Ops shoot from the catwalk above and this will be on the left wall above a closed door with a burning tire in front of it. ******************************************************************************* Objective: Reach the Cemetary Gate Step behind the vehicles below the walkway where the Spec Ops soldiers were stationed and blast the laser mines that block the way forward. Move up the stairs and be sure to get some ammo from the ammo box. Run toward the gate to the Cemetery further ahead and open it. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Stay along the left side of the area and this will be near a stack of tires after moving past some stacked boxes. [ ] First Aid Spray - On the ground behind a stack of large pipes across from the entrance to the cemetery. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the left side of the area while facing off against the Spec Ops group. [ ] Ammo Box (x2) - While moving toward the Cemetery gate area, these will be beside some stairs. One is to the left below the stairs and one is to the right above the stairs. ------------------------------------------------------------------------------- == Raccoon City Cemetery == Objective: Fight your way to the exit of the Cemetery Follow the long path that leads down into the graveyard. As one might expect, there are several zombies in the graveyard. NOTE: If you look down into the graveyard from high up on the hill, you can see some Spec Ops soldiers fighting zombies behind a gate. They can be shot right now to save you the trouble of killing them later. Past the gates off the right, while entering the graveyard, there are three Spec Ops soldiers that are fighting zombies. Enter that area and kill the Spec Ops soldiers. Be sure to watch out for all the zombies in the area! There is an ammo crate up the stairs and behind the stone walls in the area with the Spec Ops soldiers if you need more ammo. Be sure to check the graveyard over for items since there are tons of pickups! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - By a gravestone in the area with the first Spec Ops group. [ ] First Aid Spray - Behind the building area to the right of the first Spec Ops group. Move behind the area with the Spec Ops and make a right and this will be below a tree. [ ] Green Herb - On the far right side of the middle level portion of the cemetery near the statue of an angel. [ ] Antiviral Spray - In the middle portion of the middle level of the cemetery. A statue of an angel is nearby. [ ] First Aid Spray (x2) - While on the middle level portion of the cemetery, make a left and move all the way to the end of the row of graves and two first aid sprays will be near the wall at the end. One is behind the gravestones. [ ] Antiviral Spray - This is beside the stairs (to the left) that while moving toward the two first aid sprays mentioned above. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On the ground off to the right in the building area to the right of the first Spec Ops group. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the ground off to the right in the building area to the right of the first Spec Ops group. [ ] Frag Grenade - Off to the left near a tree close to the exit of the cemetery. [ ] Ammo Box (x2) - Near the exit to the cemetery where the final wave of Spec Ops soldiers are fought. There is one box on each side. [ ] Grenade Launcher - Dropped by one of the soldiers that attacks from the graveyard exit gates. ------------------------------------------------------------------------------- Move further down into the graveyard along the right side. There is a group of Spec Ops soldiers behind some gravestones at the bottom. Frag grenades can work well for killing them off. Another Spec Ops soldier group will enter the the graveyard from the bottom gate once your team steps to the bottom of the graveyard. A well-timed grenade that is thrown as they enter can kill them all off at once. Exit the graveyard when ready. NOTE: There are tons of weapons at the bottom of the graveyard along the left side in front of the exit gate. Be sure to check them over and take one with your character if needed. A Spec Ops soldiers that enters the cemetery from the exit gate carries a grenade launcher and will drop it once defeated, but it's really not needed for the areas ahead. == Streets Outside the Warehouse == Objective: Enter the Warehouse Loading Bay There is not that much action on this side of the street. Run over the warehouse across the street. The shutter is partially opened. Step around the right side of the warehouse building and enter the warehouse via the door along the side. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On the sidewalk near a wrecked bus. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - While stepping away from the exit outside the cemetery, this is on the sidewalk to the left near a dead body. A mop is on the ground near it also. ------------------------------------------------------------------------------- == Warehouse Loading Bay == If you listen closely, you can hear the growls of the Nemesis from deep inside the warehouse. The controls for the shutters on the walkway in the back of the warehouse are behind the trucks. Run up to controls and interact with them to raise the shutters. Several zombies will begin to crawl up under the shutters once they rise. The shutters will get stuck eventually. Objective: Open the Warehouse Bay doors Three breakers must be switched on to raise the shutters the rest of the way. Move back toward the entrance of the warehouse to see the three breakers that must be pressed - they are on the walls. Two of them are to the left of the entrance door and the other breaker is on the wall across from the entrance door. ******************************************************************************* Security Camera 4/18 [ ] Look on the wall above the three shutters while inside the entrance of the loading bay of the warehouse to see this on the high portion of the wall. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the far left side of the walkway with the shutters in the back of the warehouse. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On top of a trashcan up ahead and to the left while stepping away from the warehouse entrance door. [ ] Intel 8 - On top of a wooden pallet on the right side of the warehouse before getting to the shutters in the back. ------------------------------------------------------------------------------- Objective: Find the entrance to the Umbrella Facility Rush back toward the shutters after flipping the three breaker switches and run into the Warehouse Stock Room. All players will respawn in the stock room after one player passes through the doorway below one of the shutters. == Warehouse Stock Room == Check behind the shelves directly ahead for some item pickups. ******************************************************************************* Security Camera 5/18 [ ] While standing near the shutters that your team entered the stock room from, look up high on the wall to the left and this camera will be to the left of a hanging light on that wall. ******************************************************************************* Move deeper into the warehouse and kill the Spec Ops soldiers that attack around the side of the shelves ahead. Many of the Spec Ops soldiers will take cover behind some boxes on the top catwalk. It's best to stay on the lower floor then kill the first few soldiers that charge your team after moving between the shelves then move up the stairs and charge the rest of them then blast them. A frag grenade can work well for killing the soldiers on the top catwalk since there isn't much room to run. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Off to the left while stepping away from the shutters. [ ] First Aid Spray - Step around the shelves with boxes in front of the shutters and this is on the floor on the other side of the shelves. [ ] Green Herb - On top of a wooden box on the catwalks on the other side of the warehouse. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On top of a box below the catwalk where the last Spec Ops group is. [ ] Intel 10 - On the floor by a dead body on the other side of some shelves on the opposite side of the warehouse. Your team will have to deal with Spec Ops soldiers on catwalks above this item. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Step around the shelves in front of the shutters and this is by a stack of boxes off to the right on the other side. [ ] Ammo Box - Around the other end of some shelves on the other side of the warehouse (below the Spec Ops on the catwalk) ------------------------------------------------------------------------------- Check the room over for items then open the door on top of the catwalk in the back of the warehouse. ******************************************************************************* Security Camera 6/18 [ ] On the wall above the catwalk with the final Spec Ops group in the stock room of the warehouse. ******************************************************************************* == Warehouse Control Room == The Nemesis can be seen through the window in the control room corridor. He is fighting off Spec Ops soldiers. It appears to be a one-sided battle. Follow the corridor around the corner. Enter the control room at the end of the corridor and interact with the controls inside. There is a --LAPTOP-- across from the switch used to activate the elevator. ******************************************************************************* Security Camera 7/18 [ ] While moving down the control room corridor, this camera will be on the left wall above the double doors with the "EXIT" sign above them. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 11 - On top of a table off to the right while moving around the side of the control room corridor. Nemesis can be seen outside the windows near this. [ ] Intel 12 - On top of the controls near the switch used to activate the elevator. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Beside some lockers off to the left near the elevator. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 8/18 [ ] While in the control room where the switch can be pressed to activate the elevator, this camera is on the left wall above a set of windows. ******************************************************************************* Objective: Enter the Umbrella Facility The wall outside the control room will slide upwards to reveal an elevator after using the controls. Enter the elevator and the team will take it down to the lab below the warehouse. == Dead Facility == Objective: Recover the components to repair the Nemesis Objective: Find the programming label Now, your team needs to grab an NE-alpha parasite from the laboratory below the warehouse. A few zombies roam around the area with capsules outside the office room but there is no big threat in the area yet. Find all the items in the room then open the door across the right catwalk bridge. ******************************************************************************* Security Camera 9/18 [ ] After stepping off the elevator, find the closed door to the right and look above the door to see this camera. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Near a terminal to the left of the exit door in the area with large capsules. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Behind the console in the room with the elevator. This intel is actually floating in the air! ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the right just outside the room with elevator. [ ] Frag Grenade - Near some boxes off to the left while in the area with large capsules. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 4/7 Step into the area with the large hanging capsules. Find the structure in the middle where the capsules must enter and step through the left side of that area. This mascot is on the far end of the corridor inside the middle structure. Step by all the capsules and this will be on the floor at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Facility Lab == Objective: Locate the Tyrant The cutscene that plays as your team enters the facility will introduce the Parasite and Parasite Zombie. Your team will not have to fight them at the moment. The main objective here is to locate the Tyrant in the lab for now. He is on a bed in the back of the lab. Be sure to locate all of the items listed below. From the starting point, turn to the right and find the **BLUE CARD** on the table below the stairs (it's right across from them). This will unlock the door in the room directly across and to the left of the entrance door. It has a weapon crate with a grenade launcher inside of it. ******************************************************************************* Security Camera 10/18 [ ] On the ceiling down the corridor across from the entrance door to the lab. This is across from the room with the Infected Zombie that was in the cutscene. ******************************************************************************* Security Camera 11/18 [ ] On the ceiling down the stairs to the right after stepping into the lab from the entrance door. This grated ceiling is very high! ******************************************************************************* Security Camera 12/18 [ ] Run down the corridor across from the entrance door then open the door to the room off to the left. This camera is on the ceiling of the room behind that door. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a counter near the blue card pickup down the stairs from the entrance. [ ] Green Herb - Behind the desk with the laptop (to the left of the Tyrant on the bottom floor). ------------------------------------------------------------------------- INTEL [ ] Intel 14 - On the counter to the left (near a chair) after entering the lab area. [ ] Intel 15 - On a white cart directly ahead and off to the left across from the entrance door. [ ] Intel 16 - On a white cart on the bottom floor beside the areas where the lasers trap zombies. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the blue card pickup down the stairs from the entrance. [ ] Grenade Launcher - Find the blue card on a counter down the stairs to the right of the entrance door. Enter the room down the hall across from the entrance door (to the left) and unlock the door inside that room with the blue card. This weapon will be inside the locked weapon crate in that room. [ ] Frag Grenade - Near a bed on the bottom floor before reaching the area with the lasers that trap zombies. [ ] Ammo Box - To the left of the breaker that turns off the lasers on the bottom floor. ------------------------------------------------------------------------------- Find the Tyrant down the stairs on the back right side of the facility. This is actually a T-103 Tyrant just like the one that Leon and Claire fought in Resident Evil 2 (Mr. X). From the starting door, run directly ahead and then move down the stairs off to the right and move down the next set of stairs to find him. There is a --LAPTOP-- on the desk to the left of the Tyrant. ******************************************************************************* Security Camera 13/18 [ ] While facing the Tyrant on the bed on the bottom floor of the lab, look on the ceiling to the right of him to see this camera attached to the ceiling. ******************************************************************************* Objective: Disable the power to the lab security In order to get to the Tyrant, the lab security (lasers) must be removed from his holding area. Run toward the area to the right of the Tyrant. Zombies are trapped behind red lasers off to the right. Kill off the zombies then flip the breaker switch to the left of the holding areas. Objective: Recover the syringe The syringe is in the first holding area to the right. Walk over to it and take the **SYRINGE**. It's actually a syringe gun. Objective: Extract the Parasite from the inactive Tyrant Run back over to the Tyrant that is lying on the bed. Zombies will attack from the stairs off to the left. The lasers should now be gone. Walk over to the Tyrant and interact with him to use the syringe on him. The character will actually stick the syringe into the Tyrant's head and extract the NE-alpha parasite from his brain! Objective: Escape the Umbrella Facility Move back up the stairs across from the Tyrant after extracting the parasite from him. Now, all we have to do is leave the facility and find the Nemesis! Parasites and zombies will attack as the characters try to leave. Parasites are very weak, but they can attach to zombies to form Zombie Parasites that have increased aggression from the standard zombies. Try to target the zombies in the area then kill them first and then blast the Parasites. The only hard part about a Parasite is trying to hit it precisely. You have to aim straight at it then fire - it's very easy to miss when trying to shoot them with how much they move. To leave the lab area, move across the bridge above the area with the Tyrant and then open the door. Objective: Find the 3 keycards to unlock the door Aw, hell! You've done gone and done it now! After interacting with the door in an attempt to leave, the Tyrant will move down the corridor to the side. He'll walk toward your team like he owns the place. And basically, he does! The Tyrant is very hard to knock out. It's best to run from him and accomplish the next few objectives. The exit door will lock. There are three card keys that need to found in the surrounding rooms of the lab in order to open the exit door. It's best to ignore most enemies and simply run to each objective marker and collect the black card from that room then run back to the exit door and open it to leave! The Tyrant and waves of parasites and zombies will be spawning throughout the lab while your team tries to retrieve the card keys. It's best to only stop and fight when something gets in your way. **BLACK CARD 1** is in the room down the corridor to the left of the area where the bed is that the Tyrant was lying in. Once the door is opened a few parasite zombies will attack. **BLACK CARD 2** is inside the central control room up the stairs and near the entrance door. There is a zombie parasite inside the room. **BLACK CARD 3** is inside the room to the right of the entrance door (while facing it). NOTE: There is a glitch associated with retrieving the card keys that happens often in a multiplayer game. If all players collect the card keys too fast, the objective markers will get stuck and some of the card keys will not be able to be picked up. If this happens then just die and continue. The only way to solve this, if it becomes a problem, is to allow one person to pick up the card keys. Objective: Exit the Umbrella Lab Once all card keys are obtained, run back to the exit door then open it and step into the next area. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On the trashcan behind the door at the far end of the corridor on the left side of the bottom floor (room with a black card). [ ] First Aid Spray - After the Tyrant is active, enter the center room on the top floor and this will be on the counter on the same side as the keycard. ------------------------------------------------------------------------- INTEL [ ] Intel 17 - On the table to the right in the room with a black card on the bottom floor of the lab. The Tyrant must be active to enter the room. [ ] Intel 18 - After the Tyrant is active, enter the center room on the top floor and this will be beside a PC monitor on a counter inside. [ ] Intel 19 - On top of a red waste canister in the first room leading to a black keycard on the top floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Lying on the floor near a black keycard that is down the corridor to the right of the entrance door (while facing the door) ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 14/18 [ ] While the Tyrant is active, step into the room on the far left end of the bottom floor - it's down a corridor. This room contains the black card. The camera is in the middle of the ceiling. ******************************************************************************* == Facility Security Room == Objective: Disable the security consoles to exit the Facility The security doors are locked in this area and require that your team activate two security consoles in order to open the security door. Parasites, zombies and parasite zombies will be all over your team the entire time your team remains in this area. It's best to switch on the consoles very quickly to avoid a parasite zombie mob. They can group quickly and literally trap you in a room! The first console is inside the room off to the immediate right while standing in front of the entrance door. Open the door to the room then interact with the console on the left side of the room. The second console is inside the room on the back right portion of the lab. Go through the middle shaft area then move to the back then open the door off to the right and the console will be off to the right inside of that room. Objective: Escape the Umbrella Facility Once both security consoles are activated, enter the middle area. The security room should be unlocked, so just step across the catwalk bridge and enter the room behind the next door! ******************************************************************************* Security Camera 15/18 [ ] On the ceiling of the middle room. ******************************************************************************* Security Camera 16/18 [ ] In the room with the second security console, this camera is on the middle portion of the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Outside the doorway of the room off to the right as your team enters. [ ] Green Herb - On the right side of the back counter in the room with the second security console. ------------------------------------------------------------------------- INTEL [ ] Intel 20 - In the room with the second security console, this will be on the left side of the back counter. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade - On the left side of the center room. [ ] Ammo Box - On the left side of the center room. [ ] Ammo Box - On the right side of the center room. [ ] Ammo Box - Off to the right in the room with the first security console - this room is off to the right when your team first enters. [ ] Ammo Box - From the middle of the security room, this is in the room off to the right - it's to the left as your team enters. ------------------------------------------------------------------------------- == Facility Lab 2 == Move up the stairs to the right and step into the lab room up above. Zombies and parasites are in the outside area with the capsules. Kill them on the way down the outside stairs. The Tyrant from the first lab room will appear once again. It's best to dodge him and get to the main destination! ------------------------------------------------------------------------- INTEL [ ] Intel 21 - Off to the left on a red container in the room after stepping out of the security room. [ ] Intel 22 - On the floor near a shelf to the right after stepping out of the security room. [ ] Intel 23 - On the table above the stairs after stepping out of the security room. [ ] Intel 24 - On a table by some rolled up papers across from the laptop. [ ] Intel 25 - On top of a console in the room down the corridor to the right after stepping out the first room and entering the area with capsules. [ ] Intel 26 - On a shelf off to the left while moving along the objective route. This is through an opening behind a caged portion of the area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Behind some containers down the stairs to the right after exiting the first room and entering the area with the test tubes. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 17/18 [ ] After exiting the room and entering the area with capsules, this camera will be on the wall down the right corridor. This camera is on the wall to the left next to a doorway that leads to a long console. Intel 25 is inside the room. The actual camera is above the doorway to that room. ******************************************************************************* There is a --LAPTOP-- on a table to the left just outside the room. Step across the area with the capsules and find the opening in the fence wall behind the capsules. Follow the corridor behind the fence to the right then move up the stairs and open the door at the top of the stairs. Enter the office room. Now your team is back in the room with the elevator that you started out in! The Warehouse Control Room is up above! Enter the elevator to the side to make it go back up to the Warehouse Control Room. == Warehouse Control Room == The double doors that lead to the room with the Nemesis are now open! Fantastic! Now, it's time to go inject the Nemesis with the NE-alpha parasite! I'm sure he'll just kneel down to Wolfpack's awesomeness and allow them inject his cortex with another brain-controlling parasite, right? Let's go through the doors and see what happens. == Warehouse Storage Area == Hmm, something tells me that the Nemesis is not going to cooperate. Your team will actually have to damage the Nemesis enough to stun him then inject him with the NE-alpha parasite. Objective: Weaken the Nemesis so that the parasite can be injected Boss: Nemesis This battle can seem extremely frustrating and near impossible when first starting out. Nemesis has a gatling gun that he can target a character with and fire at the them and to damage that character BADLY! If he targets you, be sure to take cover behind something, since his gatling gun fire will cause bleeding almost every time it hits your character. With the amount of zombies in the area as the battle progresses, bleeding can be your ultimate downfall in this battle. Once your character starts to bleed, zombies will charge your character and basically force you out of your cover area and allow Nemesis to shoot your character. Nemesis is quite limited with attacks. He will move to the side and fire his gatling gun, hunch over and fire his gatling gun or try to hit your character with a melee attack from close range. There is no reason to get close to him until he is stunned, so just stay at a distance from him at all times. His main weak point is his head. Always aim for his head and damage him by shooting him directly in the head with any weapon type. Even a handgun will do good! It's VERY important that you get behind some boxes or any type of object while Nemesis is in view. Always stay near some type of cover area and then move out to fire at Nemesis. Frag grenades, incendiary grenades and explosive barrels can all damage Nemesis. After being staggered by an explosive, Nemesis will stand in place and yell - use that time to blast him his head. -- WHILE NEMESIS STANDS NEAR THE STARTING POINT Nemesis will start out in the middle of the warehouse near the stairs that your team starts at. The best way to damage him while he is in that area is to get behind the large set of crates just below the stairs - they are right in front of him - and fire at his head from behind the crates. This is not the smaller set of crates closest to the stairs, but the set that is closest to Nemesis. Do not lean against the crates! Stay near the crates to where his head is in view and your character can fire at his head without getting hit by his machine gun. His machine gun fire will always hit the crates! The first portion of the battle is quite easy since you can basically get in a position to where your character can shoot Nemesis but he cannot hit your character! Shoot the explosive barrel near him to damage him and keep blasting him in the head to damage him. The zombies will be your main problem during the first battle. They will constantly try to approach your character while behind the crates and they can force your character out of cover to where Nemesis will hit your character. -- WHILE NEMESIS STANDS FURTHER BACK IN THE WAREHOUSE Nemesis will eventually walk to the back portion of the warehouse. At this point, Spec Ops soldiers will enter the warehouse and attack him. You can really use this to your advantage also! It's really best to stay at a distance and allow the Spec Ops soldiers to damage Nemesis at this point! You can shoot at Nemesis and toss frag grenades at him from long range to help damage him, but do not get in between him and the Spec Ops soldiers or both sides will start to attack your character, which can be extremely bad. Let the Spec Ops soldiers and Nemesis fight it out then start back on focusing on damaging Nemesis once many of the Spec Ops soldiers are dead. There really is no completely safe area while fighting Nemesis the second time. A player can take cover behind the set of crates on the far side of the warehouse, but you'll have to step out and fire at Nemesis. The second battle is where you'll want to use frag grenades to damage Nemesis more often. When fight him during this second phase, it's really best to remain on the starting side of the room and shoot at Nemesis' head from a distance with some type of long range weapon and then step behind a cover area whenever he starts to fire at your character. With the Spec Ops soldiers constantly pinning him down with gunfire, Nemesis will be switching between both your team and the Spec Ops team, so it's easy to focus your shots on him. Even a low level handgun can work here. Just move back up the stairs and replenish your ammo when needed! NOTE: Be sure to keep your team members alive during this battle. Even the dumbass AI partners can serve as a distraction for Nemesis while you or another human team member shoot Nemesis. Make sure you check over all the item locations listed below! There is a --LAPTOP-- on the right side of the bottom area while moving down the stairs toward Nemesis from the starting platform. Objective: Inject the Parasite into the Nemesis Once the Nemesis has been damaged enough, he will kneel down. At that point, run over to him to get an "Inject Parasite" command. Inject him to trigger a cutscene that will end the battle. Once the Nemesis has been injected he will be back under the control of Umbrella and he will go about with his original objective to destroy all the remaining S.T.A.R.S. members. Basically, Brad's fate of getting tongue-raped has now been sealed thanks to Wolfpack! ------------------------------------------------------------------------- ITEMS **TOP FLOOR** [ ] First Aid Spray - On a box on the starting platform. [ ] First Aid Spray - On a pallet on the starting platform. [ ] Antivirus Spray - On a pallet on the starting platform. [ ] Antivirus Spray - On the forklift on the starting platform. [ ] Green Herb - On the high catwalks near a wooden crate while moving away from the starting platform. [ ] First Aid Spray - On top of a tall crate near an explosive barrel by the closed office room along the catwalks. [ ] First Aid Spray - Lying near some very tall crates on the opposite side of the room on the top catwalks. **BOTTOM FLOOR** [ ] First Aid Spray - On a small wooden crate around the area where Nemesis stands at the start of the battle. [ ] Antivirus Spray - Near a stack of crates by the area where Nemesis first stands and attacks from the start of the battle. [ ] Green Herb - Beside the stairs leading to the office near Nemesis on the bottom floor. [ ] First Aid Spray - Beside the stairs leading to the office near Nemesis on the bottom floor. [ ] Green Herb - On the other side of the crate on the opposite side of where the Spec Ops enter the room from. [ ] Green Herb - Below the stairs on the opposite side of where the Spec Ops enter the room from. [ ] First Aid Spray (x2) - These are lying beside the two frag grenades near the area where Nemesis moves to for the second part of the battle. ---------------------------------------------------------------- WEAPONS & AMMO **TOP FLOOR** [ ] Ammo Crate - On the starting platform [ ] Ammo Box - On the center catwalk that is above Nemesis. [ ] Ammo Crate - On the opposite side of the warehouse on the catwalks. **BOTTOM FLOOR** [ ] Frag Grenade (x2) - Near a metal container by the area where the Nemesis first stands at the beginning of the battle. [ ] Ammo Box - Beside the stairs leading to the office near Nemesis on the bottom floor. [ ] Frag Grenade (x2) - Near the area where Nemesis moves to during the second part of the battle. [ ] Ammo Box - By a metal container below the stairs near the area where Nemesis moves to during the second part of the battle. [ ] Incendiary Grenade - Below the stairs near the area where Nemesis moves to during the second portion of the battle. [ ] Ammo Box (x2) - Below the stairs that lead to the office in the area that Nemesis moves to during the second portion of the battle. [ ] Frag Grenade - In the same area as the two ammo boxes mentioned above. [ ] First Aid Spray - Right outside the area near the two ammo boxes and the frag grenade mentioned above (near the laptop). [ ] Ammo Crate - Near the laptop. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 18/18 [ ] This security camera is on the ceiling in the center of the warehouse where Nemesis is fought. This is a very high ceiling, so aim carefully! ******************************************************************************* [WT05] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 5 - E X P E N D A B L E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: OUTSIDE THE RACCOON CITY POLICE DEPARTMENT After repairing the Nemesis and sentencing the remaining S.T.A.R.S. members to death, Wolfpack only has one last mission - destroy evidence at the R.P.D. After that, as long as there are no survivors, Wolfpack is home sweet home. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 130 | 110 | 90 | | # of Deaths | 1 | 2 | 3 | 4 | | Items Collected | 20 | 15 | 10 | 5 | | Clear Time | 30:00 | 35:00 | 40:00 | 45:00 | '-----------------------------------------------------------------------------' == Building Rooftop == Well, let's see, so far we have: - Failed to secure a G-virus sample -- CHECK! - Helped to spread the T-virus throughout Raccoon City -- CHECK! - Gone to City Hall and torched evidence of Umbrella's involvement -- CHECK! - Shut off the power to Raccoon City -- CHECK! - Sent Sagat (Nemesis) to kill Dan (Brad Vickers) -- CHECK! We are some major bastards, aren't we? And now it is time to go to the Raccoon Police Department building and destroy some evidence of Umbrella blackmailing Chief Iron's. After that, Wolfpack is home free to go on vacation in the Bahamas, right? Your team will start out on a building rooftop for this mission. Move across the boards that form a ramp to the building up ahead then begin to move down the ramps to the side. ******************************************************************************* Security Camera 1/12 [ ] From the start of the stage, while still on the building, turn toward the door behind your team and this will be on the wall above the door down the stairs. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Behind the boxes near the railing behind your team when first starting out on top of the building. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Behind the fallen sofa and air condition unit on the building where your team starts. This is lying near a dead body. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Behind the fallen sofa and air condition unit on the building where your team starts. ------------------------------------------------------------------------------- == Alley Below Starting Building == There are plenty of zombies walking around in the area below. Some of the zombies in this chapter have bulletproof vest on that will slightly shield them from gunfire, so just blast them... more! It only takes just a few more gun blasts, so no big deal! Kill all the zombies at the bottom. Be sure to check out the back alley for a few items pickups. ******************************************************************************* Security Camera 2/12 [ ] Above a door near a dumpster by the ramps that lead down from the starting building rooftop. ******************************************************************************* There will be a set of Crimson Heads that will attack as soon as your team steps past the burning car to the side. If you have a Beltway on your team, get him to place remote mines at these three doors: - The door door with security camera 2 above it - The door near the alley - The door across from the burning car Crimson Heads will exit from the door further up ahead past the burning car, but they are not as numerous. Once your team steps past the burning car, Crimson Heads will bust through the doors mentioned above. If you have Beltway on your team and you planted the mines like I mentioned, just detonate them all at once a few seconds after the first few zombies bust through the door near the burning car! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Near a dumpster after getting off the ramp leading down the starting building rooftop. [ ] First Aid Spray - In an alley behind a basket below the starting building. ------------------------------------------------------------------------- INTEL [ ] Intel 2 - On the ground by an explosive barrel in the alley below the starting building. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Just before stepping out into the street, this will be off to the right near a wrecked police car and a stack of tires. ------------------------------------------------------------------------------- Move on down the alley and be sure to refill ammo at the Ammo Box off to the right before stepping out into the street. == Street Behind R.P.D. Building == Move behind the fence to find some extra item pickups. The dogs are gone from the kennels behind the fence! That could only mean one thing - the programmers remembered that they have only used two dog models for enemies so far! While moving down the street, a zombie dog will charge your team. There are no other enemies at the end of the street. ******************************************************************************* Security Camera 3/12 [ ] Step around the side of the fence across the street from the starting building and this camera will be on the wall above the locked blue door in the area with the dog cages. ******************************************************************************* Be sure to check out the area near the burning police car for some extra item pickups. Move up the stairs on the building to the side. This building is the back portion of the R.P.D. Building! Enter the R.P.D. building via the door on the building at the top of the stairs. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Go behind the fence when you first get on the street and this will be in between two dog cages. It lies on the ground near a trash can. [ ] Green Herb - After the dog attacks, this will be past the stairs and in a pile of trash to the right of the burning police car. This is only partially visible in the pile of trash. [ ] Green Herb - After moving up the stairs, this is to the left of the door on the rooftop. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - On the ground behind the burning police car at the end of the street. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 4/12 [ ] After moving up the stairs, this will be on the ceiling above the door on the rooftop. This is above the door to the back of the R.P.D. Building. ******************************************************************************* == Hallway == Objective: Destroy intel in Chief Irons' Office Command will contact Wolfpack upon stepping inside the R.P.D. Building. Move down the corridor and find the entrance door to Chief Irons' Office down the hall with the blood streaks on the wall and the stuffed tiger. Enter the Chief's office! ------------------------------------------------------------------------- INTEL [ ] Intel 4 - Find the stuffed tiger outside the door leading to the chief's office down the hall and this will be below the tiger's head. ------------------------------------------------------------------------------- == Chief's Office == There are a few items to pick up in the chief's office, so take a look around. When ready, walk over to the **EVIDENCE** on the chief's desk and interact with it to destroy the evidence! ******************************************************************************* Security Camera 5/12 [ ] After entering Chief Iron's Office, turn around and look at the ceiling above the entrance door to see this camera. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 5/7 This mascot is on the small bookshelf off to the left after stepping into the Chief's Office. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Off to the left near a US flag after entering the Chief's Office. [ ] Green Herb - On a filing cabinet to the left of the chief's desk. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On a cabinet below a stuffed bull head to the right of the chief's desk. ------------------------------------------------------------------------------- Objective: Exit the R.P.D. building Objective: Hold out until the extraction helicopter arrives Command will contact Wolfpack and tell them to rendezvous with the helicopter that will be arriving outside the R.P.D. building gates. Wolfpack needs to exit the building from the entrance side, so they'll have to move to the main lobby. == Hallway == Lickers will attack as your team steps back into the hall. Several Lickers will attack as your team moves closer to the double doors in the opposite corridor. Blast them or run from them then open the double doors and step out to the second floor of the lobby. NOTE: A zombie group will be right outside the double doors, so be ready to step back after opening them. == Second Floor Lobby == Several zombies and Lickers will attack while on the second floor walkway of the lobby. Kill them or run from them then run to the ladder in the middle portion of the walkway near the back wall. Climb down the ladder. ******************************************************************************* Security Camera 6/12 [ ] Look above the double door entrance on the bottom floor of the R.P.D. building lobby to see this camera on the wall high above the doors. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Near the bench off to the left after stepping onto the second floor walkway of the lobby. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the other side of the second floor walkway further down from the double doors. ------------------------------------------------------------------------------- == First Floor Lobby == A few more zombies will be lurking on the first floor of the lobby. Find all the items around the area. There is a --LAPTOP-- on the right side of the reception counter. Be sure to refill all ammo at one of the ammo boxes near the steps that lead to the entrance doors. When a character steps in front of the entrance doors, they will bust open and zombies will attack from the other side, so be ready to blast them while stepping out into the courtyard. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Typewriter 2/3 There is a typewriter on the reception counter on the first floor lobby in the R.P.D. building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the reception counter. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - Below a table lamp on the reception counter near the famous PC that Claire, Leon and Jill have to use at one point in the older RE games. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - On the floor near an open soda machine. [ ] Ammo Box (x2) - There is an ammo box on both sides of the stairs that lead to the entrance doors to the R.P.D. building lobby. These are behind the railing and near benches. ------------------------------------------------------------------------------- == Courtyard == The helicopter that will pick up Wolfpack is just outside the gates to the R.P.D. building. Kill all the remaining zombies then check the area over for items. All item pickups are down the left side of the courtyard while facing the gates. There is one item pickup in the corridor below the entrance as well (Brad's corridor). Once you've collected everything, step toward the gate for a cutscene. It's time to blow this popstand! ******************************************************************************* Security Camera 7/12 [ ] In the Courtyard, while stepping away from the R.P.D. building entrance, turn back around and look up at the ceiling above the entrance doors to see this camera. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 7 - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be on the last bench off to the right. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - On the ground in the middle of the corridor below the R.P.D. building entrance. Use the stairs on either side of the courtyard to get this. [ ] Ammo Box - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be near the fence around the corner. [ ] Frag Grenade - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be near the wall beside the fence around the corner. [ ] Stun Grenade - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be near the wall beside the fence around the corner. ------------------------------------------------------------------------------- == Street In Front of the R.P.D. Building == Objective: Investigate the Tanker Command will contact Wolpack after the cutscene. Wolpack needs to examine the crash site up ahead. Blast through the zombies and step toward the individual up ahead. A cutscene will play once NOTE: If you fire gunshots at Leon (the cop) from a distance, he will start to fire back. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Two of these lie on the left side of the street while moving down it. [ ] Antiviral Spray - Lying on the ground near some wrecked cars on the left side of the street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the SWAT vehicle in front of the R.P.D. courtyard. [ ] Grenade Launcher - Shoot the locks off the weapon crate near the SWAT vehicle and this weapon is inside. ------------------------------------------------------------------------------- Objective: Chase the survivor Objective: Follow the survivor into parking garage. Well, it seems we have a smart-mouth cop to chase now. Command wants that annoying little threat taken care of or they'll beat Wolfpack with an ugly stick once they get back to headquarters. Leon will run into the garage and close the shutter. Zombies will attack from the surrounding area as your team moves toward the burning tanker up ahead. Blast the zombies then open the shutter to the garage. Two zombies will crawl under the shutter as it opens. You would almost think these zombies are protecting Leon or something...? Blast them out of the way then move into the garage. == Parking Garage == NOTE: Both of the garage cameras can be shot while on the ramp leading down into the garage. It's best to shoot both of them early since there is a big battle in the garage and it's easy to forget about them. ******************************************************************************* Security Camera 8/12 [ ] While stepping into the Parking Garage, after opening the shutter, this camera is on the ceiling above the ramp. ******************************************************************************* Security Camera 9/12 [ ] On the ceiling in the middle of the parking area in the Parking Garage. ******************************************************************************* Catch up with Leon. He will move toward the double doors in the back of the garage then shut them. Your team will be left on the other side as several Lickers start to attack. Quite a few Lickers will attack in the garage. Be sure to move around a bunch to avoid their tongues! NOTE: Try to conserve ammo at the ammo boxes by only filling up when your team needs it! The ammo boxes in the garage can help out a bunch for the battle outside the garage in a bit. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the high walkway on the right side of the garage. [ ] Antivirus Spray - On the high walkway on the right side of the garage. [ ] Antivirus Spray - Beside the pillar close to the exit shutter in the garage. ------------------------------------------------------------------------- INTEL [ ] Intel 8 - On a ground in between two dumpsters on the left side of the garage after moving down the ramp. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x2) - There is an ammo box beside each pillar in the garage. ------------------------------------------------------------------------------- Objective: Escape the Parkade The Lickers appear to come nonstop, but there are a certain number of them. Defeat them then step toward the door on the opposite side of the garage and open it. The double doors that Leon closed are locked. As the shutter rises, zombie legs can be seen in the streets outside. Blast the zombies as the shutter rises if you want. They'll have to be killed once it raises all the way anyway. Command will contact Wolfpack and tell them that they are switching to "Plan B". In other words, Command is tired of Wolfpack's bullshit and is abandoning them for a while to go take their frustration out on innocent Raccoon City bystanders most likely. == Streets Outside Parking Garage == The area outside the garage can be very dangerous. A few Spec Ops soldiers will be fighting off zombies to the left as the shutters rise. Kill the Spec Ops soldiers as they come into view. Snipers are perched up on the rooftop of the motel building across the street from the road blocks off to the right outside. The weapon box contains a bolt- action rifle which is really needed for this part. Take cover behind the road block right outside the garage doors and blindfire at the Spec Ops soldiers that can be easily hit from medium range. NOTE: If the snipers hit your characters too much through the road blocks then just go ahead and move up to the rooftop of the nearby building. Move up the stairs. Having a sniper cause a character to bleed can be really bad at this part. For the snipers, fighting them off while behind the roadblock can be really at times. The best way to shoot them is to move up the stairs of the building across from the shutters of the garage and blast them with the rifle from the rooftop. They are less likely to shoot your character while on the rooftop. There is actually a bolt-action rifle in the rooftop weapon box that can be used. The cover areas behind the wrapped crates at the top of the building are much more secure cover than the roadblocks also. EXTRA: If you look over to the left of the stairs while moving up to the rooftop, you'll see Kendo's Gun Shop. It's the famous gun shop that both Claire and Leon could enter at the start of RE2 depending on which path you selected first. Once the snipers are all killed, the rest of the Spec Ops soldiers are not much of a problem. Some of them are up under the rooftops beside the ticket counter and some more Spec Ops soldiers will arrive near the parked cars to the right while moving down the street toward the Motel. As soon as your characters step in front of the Motel, a cutscene will trigger. ******************************************************************************* Security Camera 10/12 [ ] This camera is on the front wall of the ticket booth on the middle left side of the street. This ticket booth is under a rooftop with "Raccoon City Link" benches in front of it. There are four benches in front of it. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - Beside the roadblock right outside the garage. [ ] Green Herb - On top of a wrapped crate on the left side of the middle area. [ ] Green Herb - On top of a bench on the left side of the middle portion of the area. [ ] Antivirus Spray - On the left side of the area, this is on top of a wrapped crate. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On the ground near a basket beside the building across from the garage shutter. [ ] Intel 10 - In the middle portion of the area this is on top of a bench under the rooftop to the left. One of the left benches. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the ground near a truck on the back left portion of the area. This is right outside the Kendo Gun Shop! [ ] Ammo Box - Near the green herb that is on the wrapped crate on the left side of the middle area. ------------------------------------------------------------------------------- == Street In Front of Theater == Objective: Survive the B.O.W. incursion. Reach the Safehouse. Umbrella helicopters will drop some capsules into the area and Hunters will exit from those capsules. Your team will have to fight a group of three Hunters in front of the Theater. Constantly move to the sides as they attack to avoid their jump attacks. If one of them starts to get too aggressive on your character, stop attacking him to take the pressure of your character. A few zombies will attack as the battle progresses with the Hunters. There are a few green herbs around the area and there is an ammo refill box near a wrecked police care in the street. After the Hunters are all defeated, move into the alley to the left of the theater. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind a police car on the left side of the area. There is a dumpster near this also. [ ] Green Herb - Near some phone booths. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the ground beside a wrecked police car. ------------------------------------------------------------------------------- == Alley Beside Theater == A zombie will bust through the door to the right and a Hunter will fall from a building directly ahead. Quickly blast the zombie then back up as the Hunter tries to attack. Just one Hunter is not that bad at all, so spam him with gunfire to easily kill him. Follow the alley to the end and drop down to the other side of the debris up ahead. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind a dumpster on the right side of the alley. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - This will be on the ground around the left corner when first stepping down the alley. This is near a locked door. ------------------------------------------------------------------------------- == Streets Around Gas Station == This area can be very dangerous because of the Hunters that will arrive later. The weapon crate up ahead has a grenade launcher inside of it. Go ahead and blast the locks off the weapon crate. Run back and pick up the grenade launcher once the Hunters arrive. ******************************************************************************* Security Camera 11/12 [ ] This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla Gas Station from the side that your team enters the street from. It is on the ceiling portion to the left of the weapon crate with the grenade launcher. ******************************************************************************* Spec Ops soldiers are on the other side of the street up ahead. Some of them will charge into your area, so greet them with gun blasts to quickly kill them. Blast the Spec Ops soldiers with a long range weapon. As soon as a player moves further down the street where the Spec Ops soldiers are, some capsules will drop into the area and Hunters will exit from them. NOTE: The capsules that fall from the sky can hit your character and take off some major damage if they hit. Be careful about where you step before the first few fall. The first one falls beside the car closest to the gas station across from the area with the Spec Ops soldiers. The Hunters can help to kill off some of the Spec Ops soldiers, but the Hunters might elect to come for your team instead. Run back to the weapon crate and grab the grenade launcher then fire grenade blast at the Hunters. Each one takes about three blasts usually. You'll have to fight over six Hunters in the Gas Station area. More Hunters will arrive once the first three are killed. The gas pumps of the gas station can be destroyed to damage the Hunters when they stand nearby them. The grenade will help out a bunch for the Hunters, but you'll eventually have to switch over to your current primary weapon. NOTE: If you run out of ammo, the closest ammo box is beside a taxi in between the gas pumps. There is a --LAPTOP-- on a wrapped crate near the gas station. Be sure to check the area over for items. Grab the First Aid Spray in the corridor behind the area where the first Spec Ops team was stationed. You will need that first aid spray! While moving toward the garage area on the other side of the gas station, a group of Spec Ops soldiers will exit from the garage. Toss a frag grenade toward the garage doors as they open to kill a few soldiers hopefully. The roadblocks do not serve as good cover for this battle, so it's best to kill the Spec Ops soldiers quick! Enter the garage after the battle. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Near the weapon box with the grenade launcher inside. [ ] Antiviral Spray - Near the weapon box with the grenade launcher inside. [ ] Green Herb - Behind a roadblock under the gas station roof. [ ] Antiviral Spray - On the ground beside a wrecked taxi on the left side of the area. [ ] Green Herb - In front of the Liquor store. [ ] First Aid Spray - Enter the doorway of the Liquor store and this is down that corridor. [ ] Green Herb - Lying beside a dumpster on the other side of the street. This is near the propane tank. [ ] Antiviral Spray - On the ground near a wrecked police car in front of the area where the second Spec Ops group attacks. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Beside the Antiviral Spray near the weapon crate. [ ] Intel 14 - Enter the doorway of the Liquor store and this is down that corridor to the left of a first aid spray pickup. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Grenade Launcher - Inside the weapon crate at the start of the area. [ ] Ammo Box - Beside a taxi under the gas station rooftop. [ ] Ammo Box - Near the gas station. [ ] Ammo Box - Near the Liquor store. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 12/12 [ ] This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla Gas Station on the opposite side of the street. It is on the side closest to the garage area where the second Spec Ops group attacks. ******************************************************************************* == Garage Area == Enter the room up ahead. A zombie will bust through the door at the end of the corridor. A few zombies will attack from the corridor, so step inside and get to blasting them. Follow the corridors to the final hallway. A Crimson Head will bust through the door at the end of the last corridor. Isn't that trick getting old fellas'? == Alley Behind Garage == Blast the remaining Crimson Heads in the area and follow the alley to the right. Step past the wooden barricade. Objective: Fight through the Spec Ops Defenses Spec Ops soldiers will run at your team from the street outside the alley. Step into the alley off to the left and take cover behind the wall then blast the Spec Ops soldiers that move toward your team until they stop coming. Be sure to refill ammo at the weapon box in the alley. Step out into the street by the bus up ahead. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - In between a basket and a dumpster across from the exit of the garage while stepping out into the alley. [ ] Intel 16 - Beside a dumpster off to the left while moving down the alley toward the next street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Down the left dead end alley while moving toward the street. [ ] Ammo Box - Down the left dead end alley while moving toward the street. ------------------------------------------------------------------------------- == Street and Courtyard Area == Take cover behind the bus then step out until a sniper starts firing. Find the sniper then shoot him with a long range weapon - he's on a crate in the middle of the courtyard up ahead. It's best to wait for him to fire then step out from behind the bus and aim then unload on him with a long distance weapon such as a handgun. Make sure your team defeats the sniper before entering the courtyard up ahead. Step into the courtyard once the sniper is finished off. Duck behind the railing to the side since Spec Ops soldiers will be positioned behind the road block on the other side of the courtyard. Blind fire at some of them and see if you can hit them with a handgun. Work your way toward the crates and blast the Spec Ops soldiers from there to get a close view of them. Exit from the other side of the courtyard. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the tree railing in the courtyard. [ ] Green Herb - On the right side of the railing near the statue. ------------------------------------------------------------------------- INTEL [ ] Intel 17 - In an open suitcase by a dead body in front of the steps that lead to the courtyard. [ ] Intel 18 - On the opposite side of the tree railing when first entering the courtyard. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the right outside the alley. [ ] Ammo Box (x2) - Around the railing of the tree area in the courtyard. [ ] Incendiary Grenade - On the ground to the left of the statue on the right side of the courtyard. [ ] Ammo Box - On the opposite side of the tree railing. ------------------------------------------------------------------------------- == Street in Front of City Hall == The weapon crate off to the left holds a flamethrower. The flamethower can help in killing off the Hunters that are about to appear. Keep in mind that a flamethrower can be refilled at any ammo box. The only problem with using the flamethrower is that you'll have to constantly run back and forth to an ammo box while blasting a Hunter with it. It will kill the Hunters fast though! NOTE: If any Spec Ops soldiers blast your characters from the courtyard area after the soldiers attack on the streets, run back into the first portion of the courtyard and blast them while they are on the other side of the road blocks. A Spec Ops team will rush toward the vehicles down the street and take cover then fire at your team. Blast them and kill them all. When your team moves down the street up ahead, capsules will fall and Hunters will step out of them and attack. It's best for the first person that moves ahead to run ahead and keep running since a capsule has a good chance to fall on a character that walks down the street. ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - On the ground beside a wrecked police car. [ ] First Aid Spray - In the dead end alley on the left side of the area. [ ] First Aid Spray - On the bench off to the left while entering the second portion of the courtyard area. [ ] Green Herb - Near the railing by the ammo crate in the second courtyard area. [ ] Green Herb - In the bushes on the right side of the second courtyard area just before hopping down to the next street. ------------------------------------------------------------------------- INTEL [ ] Intel 19 - Under the rootop of the Cinema and beside a wrecked police car. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flamethrower - Inside of the weapon crate near the wrecked police car. [ ] Frag Grenade - In the dead end alley on the left side of the area. [ ] Ammo Box - In the dead end alley on the left side of the area. [ ] Grenade Launcher - Inside the weapon crate in the second courtyard area. [ ] Ammo Crate - In the second courtyard area. ------------------------------------------------------------------------------- The battle with the Hunters in the outside area can get just as bad as the battle at the gas station. There are not as many Hunters this time however. If you have the flamethrower equipped, flame them and they will fall fast! Just remember to run back to the ammo box in the first courtyard area to replenish the ammo. Spec Ops soldiers are positioned in the second portion of the courtyard. Do not try to rush them! Let them come to your character. They will eventually step out into the street or move behind the bus in the second courtyard area. Move back into the first courtyard area and shoot the soldiers from the other side of the road blocks. Eventually, only a few Spec Ops soldiers should be left. It's ok to enter the second courtyard area with only a few there. Zombies will exit from the courtyard area off to the left once your team steps into the second courtyard area. While stepping into the second portion of the courtyard area there is a --LAPTOP-- on a wrapped crate off to the left. The weapon box in the second courtyard area has a grenade launcher inside of it. The grenade launcher really serves little purpose since the flamethrower should be carried over the wall once your team exits this area. The grenade launcher can make quick work of the upcoming Crimson Heads however! Once your team steps further into the courtyard, toward the wall on the other side, Crimson Heads will attack. Blast them then prepare to drop down to the area in front of the Barber Shop via the ramps on the other side of the courtyard. NOTE: Bring the flamethrower with your character before stepping down to the area in front of the Barber Shop. The flamethrower will make mincemeat out of the enemies that attack in front of the Barber Shop. == Street In Front of Barber Shop (Safehouse) == Run over to the Barber Shop door and try to open it. We've reached the Safehouse. The first player that tries to open the door will be grabbed by a Tyrant that falls in front of the door. It will hold up your character. When it holds up the character, use the right analog to aim at his head with your handgun then blast him in the head a few times to make that Mr. X reject drop your character. Objective: Defeat the Tyrant. There are total of two Tyrants for this fight. The second will arrive once the first has been damaged a bit. Their weak spot is their head. Unload on their head to damage them and eventually make them fall. They will attack from close range with punches and kicks. They will sometimes rush toward your character and try to hit your character. Bottom line, all of their attack will knock your character down and they can perform follow up attacks on your grounded character before your character raises back up. Very cheap! The best way to avoid their attacks is to constantly stay moving - constantly back up while firing at one. To avoid their running attacks, run to the side very quickly when one of them runs toward your character. Now, did you bring the flamethower? If you brought the flamethrower, start burning the first one right after he drops your character. Burn the living hell out of him then quickly replenish your ammo at the ammo crate next to the bus then go back to torching him some more. If you bear down on him with constant flames, he should die right as the second Tyrant joins in to attack. Remember to constantly refill ammo at the ammo crate when low. Flame the second Tyrant just like the first. Without a flamethrower, these enemies take some major time to take down! They have a lot of health. Blast them in the head with whatever primary weapon that your character has then switch to the handgun and fire at them while working your way toward an ammo crate to refill. In single player, constantly revive your partners since a tyrant that focuses solely on your character will eventually knock your character to the ground and might just trap your character on the ground and kill the character. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - In front of the garbage truck. [ ] Green Herb - In front of the Tavern store beside the garbage truck. [ ] Green Herb - In front of the Meat Market beside the garbage truck. [ ] Green Herb - Outside the Discount store behind the garbage truck. [ ] Green Herb - On the ground to the left of the Safehouse door. [ ] Green Herb - On the ground to the right of the Safehouse door (near a fence). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Beside the bus. ------------------------------------------------------------------------------- Objective: Reach the Umbrella Safehouse. Once the Tyrants are both knocked down, move over to the Barber Shop doors and step inside to finish the mission. [WT06] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 6 - R E D E M P T I O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: UMBRELLA LABORATORIES Deserted by Umbrella after failing to kill Leon S. Kennedy, Wolpack has barely survived the past ten hours. So despite mistrust and bruised egos, they agree to accept Umbrella's offer to go back to square one - Birkin's lab. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 100 | 90 | 80 | 70 | | # of Deaths | 3 | 4 | 5 | 6 | | Items Collected | 16 | 14 | 10 | 8 | | Clear Time | 30:00 | 30:00 | 40:00 | 45:00 | '-----------------------------------------------------------------------------' == Train Station (Starting Side) == Objective: Loate and eliminate intruders Command is now finished stabbing voodoo dolls of Wolfpack at Umbrella Headquarters and has agreed to extract them if they can deal with the spies in the Umbrella laboratory. Wolpack will start out in the Train Station of the Umbrella laboratory underneath the R.P.D. building. ******************************************************************************* Security Camera 1/16 [ ] From the beginning of the level, turn around and look up on the wall behind your team and the security camera is on that wall. ******************************************************************************* The path directly ahead is blocked, so move through the train cart off to the right. Run up the stairs on the other side. If you have AI partners on your team, they will likely be blasting the zombies up ahead. Move across the catwalk bridge. A few item pickups are at the bottom of the left stairs. Walk down the right set of stairs to continue. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Move through the first train off to the right from the beginning and this will be on the ground below some stairs right next to a stack of crates. [ ] First Aid Spray - While at the other end of the high catwalk, move down the stairs to the left and this will be up under the stairs near a stack of crates. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - While at the other end of the high catwalk, move down the stairs to the left and this will be on a crate off to the right through the door across from the stairs. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Move up the stairs then down the other side of the catwalk and enter the room up ahead. A Crimson Head will run out of the room and attack. This grenade is off to the right by a stack of crates in the room that the Crimson Head moves out of. [ ] Incendiary Grenade - While at the other end of the high catwalk, move down the stairs to the left and this will be on the floor off to the left through the door across from the stairs. ------------------------------------------------------------------------------- == Train Station (Other Side) == Clear a path through the zombies with gunfire and run to the other side of the crates up ahead. ******************************************************************************* Security Camera 2/16 [ ] After moving to the other side of the Train Station via the high catwalk, move further to the back of the area then look up on the left wall to see this camera above the second door on the high left catwalk up above. Your team cannot get on this catwalk. ******************************************************************************* There are a few items along the way to the platform elevator in the back of the train station. Make sure your team checks out the dead end path on the other side of the trains. Your team needs to activate the platform elevator and call it to the current floor. Walk over to the controls and interact with them to call the elevator. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - While stepping around the crates in front of the left side of the area, while moving away from the catwalks, enter the room off to the left and this will be on the floor to the right inside the room. [ ] Green Herb - Around the side of a crate across from the platform elevator. [ ] First Aid Spray - Move down the corridor of trains across from the platform elevator and this will be on top of a crate in the train cart off to the left at the end. [ ] Green Herb - Right near the control panel for the platform elevator. ------------------------------------------------------------------------- INTEL [ ] Intel 2 - Move down the other side of the catwalk and this will be inside the first train cart off to the left. Shoot the proximity laser mine that is in front of it then grab it off the floor. It's off to the right as you enter. [ ] Intel 3 - While stepping around the crates in front of the left side of the area, while moving away from the catwalks, enter the room off to the left and this will be on one of the crates off to the left. [ ] Intel 4 - On the floor near a forklift and a dead body across from the platform elevator. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near some boxes and crates on the left side of the area before reaching the platform elevator. [ ] Ammo Box - Near some crates around the side of the right set of crates while moving toward the platform elevator from the catwalk on the left side of the area. [ ] Frag Grenade - Move down the corridor of trains across from the platform elevator and this will be on the floor near a stack of crates off to the left at the end. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 3/16 [ ] This is on the wall above the green herb near the platform elevator control panel on the other side of the train station. A light above this camera sort of blocks it from view with its constant brightness. ******************************************************************************* Objective: Defeat the platform until the elevator arrives While your team waits on the elevator to rise, zombies will spawn throughout the area and attack your team. There aren't really that many. Most of them come from the right side of the train station while facing away from the elevator path. Objective: Board the elevator Make sure you stock up on ammo from an ammo box before activating the elevator. A few zombies are on the elevator, so blast them out of the way then activate the elevator via the controls off to the right. == On the Platform Elevator == The elevator will start to lower once the controls have been activated. It will stop two times and have to be reactived on the way down. It will stop eventually and a side area will be visible. Zombies and Crimson Heads will board the elevator from the open side. Quickly kill them off then reactivate the elevator by interacting with the controls and stepping back on the elevator. ******************************************************************************* Security Camera 4/16 [ ] When the elevator stops for the first time, look up on the ceiling of the alcove with the control panel to the side to spot this camera in the middle of the ceiling. ******************************************************************************* The second time the elevator stops, another area will be visible on the opposite side of the elevator. As usual, zombies and Crimson heads will attack. Try to kill them all off very quickly. Two Parasites will crawl into view and try to attach to the zombies. Kill the zombies before the Parasites can find a host then kill those little buggers! As mentioned below, the Raccoon City mascot is in the back room. Interact with the controls off to the side then step back on the elevator to continue to the bottom floor. Step off the elevator once it stops on the floor below. ******************************************************************************* Security Camera 5/16 [ ] When the elevator stops for the second time, look up on the ceiling of that new alcove and this camera will be in the middle portion of the ceiling near the control panel inside. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raccoon City Mascot 6/7 When the elevator stops for the second time, step into the alcove with the control panel then step into the room behind the doorway in the back of the area and this mascot will be lying on the floor against the left wall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - On the floor off to the left in the alcove when the elevator stops for the second time. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - When the elevator stops for the first time, this will be on the back portion of the floor across from the controls inside the alcove. ------------------------------------------------------------------------------- == Room Beside Bottom of Platform Elevator == Objective: Catch the infiltrator Ada is hiding behind a row of boxes in the back of the corridor that Wolpack needs to move down to continue on their way. Ada will fire her handgun and toss incendiary grenades at any player that steps into the corridor. The corridor has also been rigged with several laser mines. NOTE: In case you haven't played RE2, Ada is the female spy that is seen throughout Leon's game in RE2. ******************************************************************************* Security Camera 6/16 [ ] Look on the wall above the stack of crates and above the two green herb pickups to find this camera. ******************************************************************************* The main objective with Ada is to run towad the crates that she hides behind then move to the left and she will run off. All you have to do is make it to her! In order to get down the corridor that she guards, you'll have to shoot the laser mines or toss frag grenades at the laser mines to destroy them. Stand near the wall beside the corridor to where Ada cannot shoot your character then shoot all laser mines that can be seen in the distance. For the remainder of the laser mines, your team will have to toss frag grenades toward them to destroy them or shoot at them while working your way toward Ada. Shooting them on the way can be very hard since Ada will toss incendiary grenades while a player takes cover behind a crate. There are four explosive barrels down the corridor as well. Shoot the two on the left side of the corridor and make them explode before running down it to avoid taking damage from them if an explosion sets them off. Wait for Ada to toss an incendiary grenade then sprint behind the first crate that you think you can make it to before Ada starts to fire. It's really best to wait for Ada to toss a grenade that rolls all the way toward the end of the corridor, that way, you can rush behind the second crate near the right wall without getting damaged by the fire. Once she tosses a second grenade, you can basically just run toward her and take the damage from her shots then dive and duck behind the row of crates that she hides behind. Once your character has taken cover behind the row of crates that Ada is behind you're basically home free - just move to the left and she will run off. ------------------------------------------------------------------------- ITEMS [ ] Green Herb (x2) - Lying on the floor by some crates. [ ] First Aid Spray - Lying on some boards in the back of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - Lying on the crate that Ada takes cover behind. Grab it after chasing her away. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x3) - Three of these are lying around the area. [ ] Ammo Crate - Off to the left in front of the boxes that Ada takes cover behind. [ ] Ammo Box - Across from the laser mines closest to Ada (other end of the corridor). ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 7/16 [ ] Drive off Ada by running up to her. While in the room where Ada was taking cover, look up on the ceiling and this camera will be to the left of the big light in the middle of the ceiling. ******************************************************************************* Objective: Pursue the infiltrator Once Ada is gone, your team can return to the prior area and heal with the green herbs in the area or pick up whatever is needed. Refill ammo at the ammo crate near the crates that Ada was behind then step around the crates and enter the shaft area through the doorway up ahead. == Central Junction Shaft == A team of four Spec Ops soldiers will move through the doorway on the left side of the catwalk area and attack your team. Toss a frag grenade at them if your team has one since they stand right next to each other usually. Take cover behind the nearby crates if needed. Move through the doorway that the Spec Ops soldiers came from. ******************************************************************************* Security Camera 8/16 [ ] Before moving through the doorway where the Spec Ops came from, look up on the wall above that doorway to see this camera. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Right outside the doorway of the left entrance of the middle portion of the shaft. This is to the left while exiting the other end of the shaft on your way toward the objective marker. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On top of a crate in the middle portion of the shaft area. ------------------------------------------------------------------------------- == Cargo Room == Objective: Find a path that leads deeper into the lab Move down the stairs up ahead then kill all the zombies in the cargo area. Check the room over for items since there are quite a few lying around in the various crates. Be sure to check out the open shutter on the right side of the area. Board the lift in the back of the cargo area then fill up on ammo at the ammo crate and interact with the controls to take it to the floor below. ******************************************************************************* Security Camera 9/16 [ ] Look up on the ceiling in the Cargo Room to find this on the middle portion of the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - While on the top walkway in the cargo room, head to the left and this will be at the end of the walkway. [ ] Green Herb - Inside of the open crate off to the right on the bottom floor. [ ] Antivirus Spray - Behind the middle shutter on the bottom floor (right side of the room). [ ] First Aid Spray - Behind the middle shutter on the bottom floor (right side of the room). ------------------------------------------------------------------------- INTEL [ ] Intel 8 - Inside of a crate off to the left on the bottom floor (second open crate on the left). [ ] Intel 9 - Inside of the center open crate on the bottom floor. [ ] Intel 10 - Inside of the open crate off to the right on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - While on the top walkway in the cargo room, head to the left and this will be at the end of the walkway. [ ] Frad Grenade - While on the top walkway in the cargo room, head to the left and this will be at the end of the walkway. [ ] Ammo Box - Inside of the center open crate on the bottom floor. [ ] Ammo Crate - Behind the middle shutter on the bottom floor (right side of the room). ------------------------------------------------------------------------------- == Lift == Natually some enemies will attack on the way down. Nah... Spec Ops soldiers will not parachute down to the lift from above. Instead, your team will have to deal with Lickers! Objective: Survive the ride to the lab Use a long range weapon, such as a handgun or machine gun to shoot at the Lickers. Your team has an ammo crate on the lift with them, so you can go all out with whatever weapons that your team has basically. Keep moving to keep from getting tongue impaled and blast the Lickers on the way down. The lift will eventually stop and your team will be forced to kill most Lickers before the lift will start again. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the left side of the elevator. ------------------------------------------------------------------------------- == Bottom Cargo Room == A whole horde of zombies will be in the bottom room as the lift stops. Your team might want to consider tossing a frag grenade into the middle of the zombie group to thin them out a bit as the elevator blockade opens since some Parasites will start to attach to the some of the zombies. The Parasites will not have near as many hosts to choose from if they are all in pieces, right? ******************************************************************************* Security Camera 10/16 [ ] Look up on the ceiling in the center of the bottom Cargo Room to see this camera attached to the ceiling. ******************************************************************************* As your team steps off the lift there is a --LAPTOP-- on the vehicle off to the left. There are a few items pickups around the area as well. Open the door off to the right to continue. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a crate around the side of the crates on the left side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 11 - On top of a crate across from the lift. [ ] Intel 12 - Beside a computer terminal on the left side of the room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Around the side of the crates on the left side of the room. ------------------------------------------------------------------------------- == Power Room Shaft (Bottom) == If you've played Darkside Chronicles, this area should look familiar. Leon and Claire actually fought Mr. X in this same area. Move up the ramp off to the right. Three Hunters are in the center area at the top of the ramp. Either fight them or run to the exit doorway on the other side of the power room (left side). It's not really hard to do either one. Keep in mind that the Hunters can follow your character into the next room however - the lounge. NOTE: If you move up the ramp slightly then back down it, one Hunter might attack at a time. If you fight the Hunters, just blast their front sides with your most powerful weapon. There are only three of them, so they aren't really that bad. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x2) - There is an ammo box off to the left and right on the bottom floor portion of the power room shaft, on the side that your team enters from. [ ] Ammo Box (x2) - Two of these are beside two stacks of crates in the middle portion of the shaft (one on the left and one on the right as you step up the ramp). [ ] Incendiary Grenade - Lying on the floor beside a stack of crates off to the left while in the middle portion of the shaft. [ ] Ammo Box - On the floor to the right in front of the exit door. ------------------------------------------------------------------------------- == Lounge == Objective: Go to the security room Oh no! Someone has activated the self destruct system! The alarm will go off as soon as your team enters the lounge area. Command will rage about the situation as Wolfpack is contacted in a few moments. Recognize the area? This is the same area that your team was in on the first mission (to retrieve the G-sample). Don't worry, Birkin is... somewhere else, probably falling over dead from the remarks of a certain smart mouth cop. NOTE: The security cameras in this room and the next few rooms are in the same locations they were in on the first mission! ******************************************************************************* Security Camera 11/16 [ ] Step away from the doorway that your team moves through to enter the Lounge then look up on the wall to the right of the door to see this camera on the high wall near the stairs. ******************************************************************************* There is a --LAPTOP-- on the sofa in the back of the room. Check the room over for collectibes. Move up the stairs off to the side. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a plant off to the right as your team steps into the lounge area. [ ] Green Herb - Behind the pillars off to the right in the lounge. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On the sofa beside the laptop. [ ] Intel 14 - Around the side of the pillar to the right. Move around the side of the pillar closest to the sofa with the laptop to see this on the floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Behind the pillars off to the right in the lounge. ------------------------------------------------------------------------------- == West Area Corridor == The corridor at the top of the stairs has been blocked from the side that your team originally came from in the first mission. Enter the hallway off to the left and open the door down the second corridor to the right. Be sure to load up on ammo from the ammo crate at the end of the corridor and to the left. ******************************************************************************* Security Camera 12/16 [ ] While moving down the corridor at the top of the stairs, this camera will be on the wall above a locked door in the first alcove to the right. ******************************************************************************* ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Off to the left at the end of the top corridor. ------------------------------------------------------------------------------- == Control Room == Check the controls with the monitors up above it to the left after entering the control room to activate a cutscene. ******************************************************************************* Security Camera 13/16 [ ] While standing in front of the controls in the control room, turn around and look up on the ceiling to the left to see this on a pillar that stretches across the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the right, across from the controls in the control room. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On the floor beside the controls to the left. ------------------------------------------------------------------------------- Objective: Find Leon in the Upper Power Core ADA!!!!!! And here I thought Ada fell from the central shaft and Wesker caught her below? Hmm. After Command rages again while contacting Wolfpack, move to the other end of the control room then open the door. We have to kill that cop! == West Area Corridor == Now your team is on the other side of the corridor above the lounge. Kill the group of zombies down the hall ahead and then open the large door to the B.O.W. Lab. == B.O.W. Lab == Well, there is nothing like coming full circle. A few zombies will be roaming around in the bottom portion of the lab. As your team moves to the first set of steps, a Hunter will bust out of the capsule near the stairs then attack. Quickly kill him off before he starts jumping on the catwalks above. If the Hunter leaps up to a catwalk, take out a long range weapon such as a handgun and blast him. NOTE: Take special note of the two ammo boxes below the first set of stairs. These are the only two ammo boxes in this entire lab area! Make them last. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Beside the bottom of the stairs off to the left on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On a platform off to the left when first stepping into the lab. [ ] Frag Grenade - On a table with a PC off to the left when first stepping into the lab. [ ] Incendiary Grenade - On the floor below the table with the PC and frag grenade mentioned above. [ ] Grenade Launcher - In the weapon crate off to the far right when first stepping into the lab area. [ ] Ammo Box - Beside the capsule that the first Hunter breaks out of. [ ] Ammo Box - Below the stairs that lead to the middle area of the lab. ------------------------------------------------------------------------------- Another Hunter will bust out of a capsule and attack on the middle level, so prepare to blast him. ******************************************************************************* Security Camera 14/16 [ ] While in the middle portion of the B.O.W. Lab, look up on the left wall. Look high above the catwalk stairway above the current area to see this security camera on the wall above that stairway. This is in the same area as the B.O.W. Lab security camera in the first level. ******************************************************************************* On the top level of the lab, one Hunter will bust out of a capsule then two more Hunters will join up with him after a while. Kill all the Hunters then open either of the two doors at the top of the stairs in the back of the lab. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - After stepping up to the middle area, this will be beside some crates off to the left. [ ] Green Herb - After stepping up to the middle area, this will be beside some gas cylinders off to the right. ------------------------------------------------------------------------- INTEL [ ] Intel 16 - On top of a crate to the right of the capsule that the second Hunter breaks out of. ------------------------------------------------------------------------------- == Lobby == Your team is now back in the Lab Lobby. Find all the collectibles in the area. Facing the doors that lead to the lab, there is a --LAPTOP-- on a crate on the right side of the room. Move into the right elevator shaft in the back of the room then climb the ladder on the right wall. ******************************************************************************* Security Camera 15/16 [ ] This camera is on the wall above the right door that leads to the B.O.W. Lab. Facing the door that that your team just came from when entering the lobby, this is off to the right. ******************************************************************************* Security Camera 16/16 [ ] This is on the wall above the left door that leads to the B.O.W. Lab from the lobby. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the set of controls in the middle of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 17 - On top of the controls in the middle of the room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Lying on the floor beside the crates near the laptop. ------------------------------------------------------------------------------- == Power Room Shaft (Middle) == Objective: Reach higher ground Two Hunters are in this area. There is really not too much reason to fight them. All your team has to do is to reach the ladder up the ramps in the back of this room and climb the ladder in order to exit the area. It's best just to run by the Hunters and climb the ladder at the top of the ramps. Your team will likely take damage either way. == Power Room Shaft (Top) == Objective: Escape the Underground Facility before it self destructs. Crimson Heads will attack very aggressively in this area. They will rush your team the moment they step into view. It's best to get to the destination in this room quickly. Blast through the Crimson Heads along the way. They do stop coming if your team kills enough. Fight your way to the lift directly ahead. Your team will have to move across the side catwalk to the left and go through a cargo area to reach the lift. A cutscene will play once your team steps in front of the lift. Objective: Survive the elevator ride to the surface Wolfpack will contact Command after the cutscene. Command will go off on them as usual then tell them to take the lift out of the area. Get on the lift and activate it via the controls in the back. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Beside the weapon crate in front of the elevator that is boarded to exit the area. This cannot be obtained until after the cutscene where your team reaches the top room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - In the center portion of the shaft, near the center pillar. ------------------------------------------------------------------------------- == Top Lift == Eventually, a cutscene will play! Objective: Knock the Super Tyrant off the elevator Boss: Super Tyrant The T-103 Tyrant (Mr. X) that Leon and Claire dealt with will cling onto the side of the elevator and attack Wolfpack. This Tyrant's power limiter has been melted away by the power room lava and this bad boy is pretty pissed overall. He's had it up to his forehead with smart-mouthing cops and wants to take out his anger on your team now. The main weak point of the Tyrant is pretty obvious - focus all fire on the exposed glowing heart on the right side of its chest (your left). The Tyrant will hold one of its claw arms over the heart while moving toward your team at times. Constantly stay away from the Tyrant and blast him while he walks toward your character. Blasting him while he covers his heart area does little damage, so wait until he uncovers his heart. The Tyrant will attack by swiping forward with its claw arms while walking. Sometimes it will swipe two times in a row. One hit will knock your character to the floor. Do not let your partners remain dead if the Tyrant kills one of them. Revive them soon after they die or the Super Tyrant will focus all attack on your character and likely trap you and kill your character. When the Tyrant roars, if a player stands near him, that player will be knocked to the ground. Eventually the Tyrant will take enough damage to where it will walk to one of the sides without railing and roar - this roar will knock down any character that is close to him, so back away from him. The hilarious part about his actions at this point is that he will turn toward your characters and roar at them with his back to a side of the lift that doesn't have railing - basically, he is saying "HIT ME". At this point, just laugh at his stupidity and take out a long range weapon then blast his exposed heart and he will fall off the side of the elevator! If he doesn't fall off, he will start attacking again then eventually step in front of a side without railing again and roar, so knock him off then! NOTE: The Super Tyrant cannot be knocked off the elevator with a shotgun blast. If you have a shotgun equipped, take out your handgun and blast him in his exposed heart while he roars in order to knock him off. A shotgun is good at damaging the Tyrant before he steps near the side though. It actually damages him a great deal and forces him to the side very quickly! After the Tyrant is knocked off the side, the lift will begin to rise once again. Soon the lift will stop and Lickers will crawl toward the lift from the walls above and attack your team. Take our your trusty long range weapon and fire at them. The Lickers will likely hop down onto the elevator. They are much easier when they get on the elevator actually. Flames will shoot out of the pipes up above the elevator as it starts to rise once again. Tilt the camera upwards and step to the side opposite of each set of flame currents as the elevator ascends to avoid them. There are three flame currents to dodge. NOTE: If you have any AI partners on your team, they will likely stand right in the path of the flame currents eventually and get burned. It's... really nothing you're not used to by now, I'm sure. Now, we are totally free, right? No nuclear warheads being dropped on the lift? Oh dear, here we go again... Objective: Force the Super Tyrant off the elevator to proceed Boss: Super Tyrant Yes, he is back. The Super Tyrant will make one more appearance to please all the RE2 fans out there. Are you not satisfied RE2 people!? The Super Tyrant will attack more aggressively this time. He will start performing a new leaping attack where he will jump toward a character then sink his claws into the floor. Step to the side as he jumps to avoid this. He will swipe his claws several times in a row after he moves forward this time. He will not only attack once, but several times in a row with claws swipes! The Super Tyrant will still roar in place and walk to a side without railing and face your team then roar some more eventually. When he walks to a side without railing, step away from him to avoid getting knocked down by his roar then blast his exposed heart. He will not be knocked off the first time your team starts to blast him this time. He will stand near the sides several times and roar, but your team will have to keep blasting him then eventually force him off with gunfire. He will eventually fall one of the times when he steps near the side after several gunshots to his exposed heart, but he will not fall off instantly this time. Like before, make sure that you fire at his exposed heart with a handgun once he steps near the side. A shotgun blast will not knock him off. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the side of the lift while fighting the Super Tyrant. ------------------------------------------------------------------------------- Once the Super Tyrant has been knocked off, the elevator will continue to rise. It will eventually reach the top and the mission will end! [WT07] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 7 - E N D O F T H E L I N E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: LONSDALE TRAIN YARDS Leon S. Kennedy is protecting Sherry Birkin who holds the key to the G-virus antigen. The government is sending reinforcements to help them. If Wolfpack can't secure the girl and kill Leon, Umbrella won't be so forgiving this time. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 130 | 110 | 90 | | # of Deaths | 2 | 3 | 4 | 5 | | Items Collected | 8 | 6 | 4 | 2 | | Clear Time | 30:00 | 35:00 | 40:00 | 45:00 | '-----------------------------------------------------------------------------' == Path to the Train Yard == Now Wolfpack needs to find and kill Leon and bring Sherry Birkin back to Umbrella headquarters. Your team will start out at the entrance to Lonsdale train yards. Leon and Claire are on the other side of the train yard and they are protecting Sherry. NOTE: This mission doesn't have any ammo box or crate pickups near the beginning, so be sure to grab any small ammo pickups that enemies drop to replenish your ammo. ******************************************************************************* Security Camera 1/18 [ ] At the start of the level, look to the left and this camera will be on the sidewall of the small building to the left. ******************************************************************************* Be sure to grab the first aid spray near the dumpster down the stairs to the right and then move on ahead. The weapon crate near the fallen outhouse up ahead has a precision rifle inside of it. Take it with your character if you don't have a rifle - make sure that someone on your team takes it. While moving ahead, take out your handgun and shoot any zombies that block the way as your character moves by the diesel truck. The zombie that is slumped over against the diesel truck will get up. NOTE: Move by the diesel truck kind of quickly. It's best for the freight up ahead to fall fast since it blocks off zombies. If your team moves too slow, the zombies will move under the freight and attack your team! A freight will fall to the side as a player steps near the end of the truck. Take out the precison rifle and find the two Spec Ops snipers past the fallen freight (off to your right). Look through the sniper scope then shoot each Spec Ops sniper. The first sniper can be shot while standing near the diesel truck. The second sniper will only appear in view once your character steps all the way back against the white pickup truck. Be sure to find them both and kill them - shoot them in the legs (few shots) or head (instant kill). This will save your team a bunch of headaches later. Return to the weapon crate and swap the rifle with your other weapon of choice that your character dropped earlier. If you don't have a weapon with some decent distance, keep the precision rifle for a while longer. There is one more sniper in the trainyard up ahead. Just remember to return to the weapon crate and get your other weapon back! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Move down the stairs off to the right at the start of the level and this will be beside a dumpster off to the left while stepping down that path. [ ] Green Herb - On top of a stack of boards under a large orange metal structure after the area with the first sniper. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - On the ground in front of the open trashcan that is in front of the large diesel truck before getting to the area with the first sniper. [ ] Intel 2 - Lying on the back of a truck in the area with the green herb. This will be off to the right when your team reaches the area with the green herb after the area with the first sniper. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - At the start of the level, turn around and move behind the truck and this will be on the ground behind it. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 2/18 [ ] Look off to the left in the area where the first sniper can shoot your team and this will be on the left side of a small building off to the left. The building is just as small as the first building. ******************************************************************************* Security Camera 3/18 [ ] After reaching the area with the green herb, after evading or killing the first sniper, look on the wall of the building off to the right to see this camera. This camera is above a truck. ******************************************************************************* Move past the freights then run by the train cart to the right. Find the stairs then move up the stairs to get on the freights up above. While standing on the freights, by the stairs, there will be a sniper directly ahead. Take out a handgun or some other long range weapon and shoot him. A handgun should work well depending on its range. Crimson Head zombies will move around the freights to the right and attack while the sniper is in view. Your team might have to move back down the stairs and kill them off then take care of the sniper after they are all defeated. NOTE: If your team did not shoot both snipers at the start of the train yard, there will be another sniper to your left while stepping by the freights in a bit. == Area with Freights == Move along the side of the freights off to the right. Follow the freights to the stairs at the end. Kill the zombies that stand in your path. As your team moves down the stairs, there will be several zombies in the area below. Kill them all! You're likely running low on ammo right about now. There is an ammo box on the other side of the current freight area. It's right near the stairs on the opposite side and to the right. There is a grenade launcher in the weapon crate, but there is really no reason to pick it up. Keep your current weapon of choice and move up the stairs! ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a stack of pallets in the area with freights. [ ] Antivirus Spray - Inside the open freight closest to the weapon crate with the grenade launcher inside. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - After moving down the stairs and stepping into the first area with freights, this will be on a wooden crate inside the first open freight off to the right. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Grenade Launcher - Inside the weapon crate in the first area with the freights. [ ] Ammo Box - Across from the stairs leading to the second area with freights. ------------------------------------------------------------------------------- == Second Area with Freights == Your team will get on some freights once again. Follow them straight ahead then around the left corner. Blast any zombies along the way. As your team rounds the left corner, there will be a horde of several zombies in the corridor ahead. Kill all of them then move down the stairs. More zombies are down the stairs as well. There is an ammo box to the right as your character reaches the bottom of the stairs. Be sure to use it! Move to the other end of the freight area off to the left then make a right and step out into the portion of the train yard with the train. ------------------------------------------------------------------------- INTEL [ ] Intel 4 - Inside of the open freight in the second area with freights. Before reaching the path that leads to the train yard, this open freight will be off to the left and around the corner. The freight is nearly right up against another freight. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - To the side of the stairs that your team will step down to enter the second freight area. ------------------------------------------------------------------------------- == Path to Trainyard == Two Spec Ops soldiers will attack from the around the left and right corner down the right path in front of the train. There is really no reason to take cover. Just blast them fast and continue. There is a --LAPTOP-- on top of a crate near the open train at the end of the path. Fill up at the ammo crate then enter the open train via the ramp to the left. Drop to the other side of the train yard. Once your team falls to the other side, a cutscene will play. NOTE: There are several laser mines in the area on the other side of the train. While still in the train cart, shoot the laser mines on the other side to make the next part a bit easier - you won't have to shoot them after the cutscene. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Beside the crate with the laptop and the open train cart at the end of the path. [ ] First Aid Spray - On top of a stack of pallets off to the left in the train cart. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On the back portion of the truck right after stepping onto the path that leads to the trainyard. The truck is near a train cart. Spec Ops soldiers attack from the area across from the truck. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - In the area where the Spec Ops attack near an open train cart, move into the area to right of the flames near the tires, behind the nearby open freight and this will be on the ground behind the freight. [ ] Ammo Crate - Beside the open train cart at the end of the path. ------------------------------------------------------------------------------- == In Front of the Platform == Claire will hit your team with grenade rounds right after the cutscene. It will cause your team to bleed. Zombies will rush your team after Claire shoots. Toss a frag grenade at the zombie mob before they get too close. Claire will sprint further into the train yard. Take cover behind the crate up ahead and kill the Spec Ops soldiers that are on the platform. Blast them with with a long range weapon. Claire is in the back of the path to the right up ahead. She will stay there and try to fire grenades at your team until your team moves forward. She will run into the train down the right path once your team moves further ahead. ******************************************************************************* Security Camera 4/18 [ ] Facing the platform that Claire fires the grenades from, this camera is on the right pillar that holds up the platform. It can only be seen from the side that your team starts from. ******************************************************************************* Objective: Pursue Claire Redfield As your team moves under the platform a few Spec Ops soldiers will attack from off to the right. Shoot them and kill them then scope out the items in the area. Be sure to refill your weapons at the ammo crate off to the side while under the platform. There is a --LAPTOP-- on a stack of wooden boards on top of the platform that Claire and the Spec Ops soldiers were on. There are a few item pickups around the area. Move to the train cart that Claire ran off to in the back right portion of the train yard then move up the ramp to enter it. Drop to the other side of the train cart. ******************************************************************************* Security Camera 5/18 [ ] While moving toward the second open train cart, after dealing with the Spec Ops soldiers and while following Claire, this security camera is on the right side of the small building off to the left. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Inside the second train cart, this is on a cardboard box off to the left. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Behind a barricade and a few stacks of boards near the open train cart. [ ] Ammo Box - Behind a fence near the train carts on the left side of the area. [ ] Ammo Crate - Under the platform that Claire shoots the grenade launcher from. [ ] Frag Grenade - On top of a stack of boards under the platform that Claire shoots the grenade launcher from. [ ] Stun Grenade - Before moving through the open train cart to pursue Claire, this is on the ground off to the left near a train cart. ------------------------------------------------------------------------------- == In Between the Train Carts == Claire will dash down the corridor between the trains. She has rigged the area with laser mines. Zombies will move out from under the trains and approach your team. The zombies are as dumb as your AI partners and will simply run into the laser mines so allow them to. Shoot the other laser mines and zombies that block your path then move to the end of the path. One Spec Ops soldier will attack toward the end. Just shoot him and continue. NOTE: Some of the security cameras mentioned in the next area can be shot through the train carts in this area. It's in your best interest to shoot as many cameras as you can early so they will be saved via the upcoming checkpoint! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Inside of an open train cart off to the right while moving down the path with laser mines. Grab it while moving by the train cart. [ ] Antivirus Spray - On the ground to the left of the ammo crate at the end of the path with laser mines. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - On the ground beside a truck off to the right after stepping off the second train cart. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Off to the left while facing the path with laser mines. [ ] Ammo Crate - At the end of the path with laser mines. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 6/18 [ ] At the very end of the path with laser mines, look up on the framework that is suspended above the left train to see this camera on the right side of that framework. ******************************************************************************* == In Front of the Platform with Leon == Objective: Break through Spec Ops defenses and get to Leon Leon will step out into view once your team reaches the other end of the train path. Be sure to load up on ammo at the ammo crate. Leon is equipped with a rifle and he will use it to blast your team. He's got some very good aim too! Don't just step out in front of Leon without a plan. Your team needs to move toward the outside barricade below Leon and climb the ladder under the platform that he stands on. Spec Ops soldiers guard the wooden barricade and there is a whole wave of endless zombies in front of it. Eventually zombies will bust through the wooden barricade and attack the Spec Ops soldiers. It's best to wait for the zombies to group in front of the wooden barricade before trying to run toward it. They will not break through the barricade until a player gets near the barricade. The game wants players to cause a Spec Ops soldier to bleed to make the zombies attack the Spec Ops team more aggressively. That doesn't work very well though. The best way to get through is to simply toss a frag grenade toward the Spec Ops soldiers once the barricade is down then dash toward the ladder. Your character will most likely get damaged a bit. A cutscene will play once a player climbs the ladder. If you stay out in the open and try to fight the Spec Ops soldiers, Leon will hit your team a bunch and make them bleed often. Bleeding is very bad in this area! Bleeding will cause a whole horde of zombies to attack your character. NOTE: As shown below, there are SEVERAL hidden security cameras in the train yard near Leon. All of these cameras have to be shot and your team has to make it to the ladder in order to get credit for hitting each one since there is no checkpoint or saving. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Below some metal framework in front of the blockade with the Spec Ops. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade (x2) - Below a metal pillar right after the cutscene with Leon shooting. [ ] Ammo Box - Behind a set of oil drums near the frag grenade pickups. [ ] Ammo Box - Near a train cart across from the blockade with the Spec Ops. [ ] Ammo Crate - Across from the blockade with the Spec Ops, this is behind a metal object. [ ] Ammo Box - This is below the platform that Leon is on. Run behind the blockade that the Spec Ops guard then run behind the train cart below the platform that Leon snipes from and this will be near the mascot that is behind that train cart. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 7/18 [ ] While facing the platform that Leon is on, this camera is on the left side of the framework behind the right train in the back of the area. It's best to use Vector and his stealth camoflauge to get this to avoid being sniped by Leon. ******************************************************************************* Security Camera 8/18 [ ] Facing the platform that Leon is on, this camera is on the left side of the framework to the left of the platform. It can be shot while in the starting area where Leon first starts shooting. ******************************************************************************* Security Camera 9/18 [ ] Facing the platform that Leon is on, this camera is on the back side of the left framework that is closest to him. You'll have to move down the path to the left and fire at this from the back side of the framework over the railroad tracks. This is on the right side of the framework while looking at it from the back. ******************************************************************************* Security Camera 10/18 [ ] Run down the far left side of the area while Leon shoots and run in between the train carts. This camera is on the right side of some metal framework that stretches over a train to the left while moving down that path. ******************************************************************************* Security Camera 11/18 [ ] Run down the far left side of the area while Leon shoots and run in between the train carts. Run to very back of that area and this camera will be on the left side of the framework at the dead end in the back. ******************************************************************************* Security Camera 12/18 [ ] While beside Camera 11, this camera is on the other side of the train cart to the right. It's on a building. It's to the right of a locked set of double doors while facing the building. ******************************************************************************* Security Camera 13/18 [ ] This camera is off to the right of the area with camera 11, but further back in front of the blockades that the Spec Ops guard. This camera is on the right side of some metal framework near the entrance to the blockade area with the Spec Ops. The camera is actually on the right side of the framework - as in, sticking out of the side. ******************************************************************************* Security Camera 14/18 [ ] After passing the blockade that the Spec Ops soldiers guard, this will be on the right wall when moving to the left behind the blockade. It's right across from a set of outhouses and the camera is on a wall above a locked set of double doors. ******************************************************************************* Security Camera 15/18 [ ] Run past the blockade with the Spec Ops then run under the area below the platform that Leon is on. Run to the open area behind the very back train cart. This is the same area with the Raccoon Mascot. Find the large door across from the mascot and this camera will be high up on the wall to the right of that door. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raccoon City Mascot (7/7) In the area where Leon is on the platform shooting, wait for the zombies to bust through the blockade that the Spec Ops guard below Leon then run through the open hole in the blockade. Ignore the ladder that leads up to Leon and run behind the train cart off to the right of that ladder. This will lead you to a hidden area behind the train cart. The mascot is lying on a stack of boards in that dead end path. There is also an ammo box near it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Warehouse == Your team will be forced to make a decision for this part of the mission. In a coop game, players can make different decisions here and fight each other! Decision choices: [ ] Defend Leon S. Kennedy [ ] Kill Leon S. Kennedy -- Defend Leon S. Kennedy Objective: Defend Leon S. Kennedy and kill your former comrades. The players that choose to defend Leon S. Kennedy will start out on the warehouse side with Leon. Leon will be an ally at this point! Your mission is to kill the squad members that choose to kill him (traitors on the other side of the warehouse). The other team members will start out on the other side. All you have to do is kill both of your team members to finish the game! They can be a bit tough if they are CPU controlled (single player game). Don't try to melee kill them or they will likely melee kill your character. It's a good idea to grab the grenade launcher from the weapon crate in the middle of the area (while facing the ramp in the middle, it's off to the left). You can literally pin a traitor down with the grenade launcher and kill them. They have more health than the usual enemy soldier, but they don't have that much health overall. A shotgun can work very well in damaging them also. Just knock one down with a shotgun blast then keep blasting the grounded traitor. There will be a few zombies and Crimson Heads around the area, but not too many. Leon Kennedy will help out during the battle if the traitors of Wolfpack come to your warehouse side. Leon is a damn good fighter too. He can literally take them on solo at times without your team even having to do a thing! NOTE: By getting killed during this battle, a player will receive the "Died Trying" trophy/achievement - literally just die! By completing this battle and saving Leon, a player will receive "A Hero Spared!" trophy/achievement. -- Kill Leon S. Kennedy Objective: Kill Leon S. Kennedy and the traitors The players that choose to kill Leon will have to fight the Wolfpack traitors and Leon! The team that chooses to kill Leon will start out on the opposite side of the warehouse. A few zombies and Crimson Heads will attack the team from the beginning and once they step over the ramp in the middle. Be sure to grab the first aid spray and an antiviral spray on your way to the ramp. After moving over the ramp, grab the grenade launcher from the weapon crate off to the right. This will work great in killing off the traitors. The two traitors of Wolpack will leave Leon in the warehouse area on their side and dash toward your team. Kill them off with the grenade launcher. A shotgun can work well for killing them also! Both weapons will knock them down, which is great! Boss: Leon Leon is in the warehouse on the other side and he will be taking cover behind a crate. He will toss frag grenades and fire his handgun at any player that tries to step into his side of the warehouse. Sniper Rifle Method: The best way to kill Leon is with the Precision Rifle. The Precison Rifle is inside the weapon crate off to the right while stepping toward the fence in front of the warehouse that Leon is in. It's best to take cover behind the small crates near the large crate right in front of the fence of the warehouse that Leon is in. Take cover in the area shown below: o_o <--- Leon \|/ ___________________ |___________________| -- ------------------- <---- fence _____ | | _______| | |_____________| <---- take cover here While taking cover behind the crate, Leon will toss frag grenades at your character. He will sometimes try to shoot your character as well. His frag grenades cannot hurt your character so long as your character takes cover behind the crates. Raise up and wait for Leon to move up from cover then blast him with the rifle. He will take a bunch of shots to kill! There is an ammo crate to the right in front of the crates that your character needs to take cover behind. You can get to the ammo crate safely without having to worry about Leon. There is also another ammo crate back on the ramp. Shotgun Method (works best during co-op play): Equip a shotgun (you have to bring one to the battle) and make a dash into the warehouse Leon is in whenever he tosses a grenade. Both players need to dash into the warehouse. Run to the area in the very back of the warehouse so Leon can't hit your team. Crimson Head zombies will attack your team and they will run to the back with your team. Kill them from the back area. Once the Crimson Heads are defeated, move back around to the side with Leon. Knock him down with a shotgun blast and continue to knock him down as he stands up. The other player should have a machine gun equipped. That player can blast Leon with the machine gun while the other player keeps him grounded with shotgun blasts. The battle can be over kind of quick with this method, but it will still take a while. NOTE: For the shotgun method, there is a Mob Special machine gun in the weapon crate off to the left just as your team exits your side of the warehouse across from Leon. This can help out a bunch for the player that chooses to shoot the machine gun since it is high powered and holds a lot of ammo at one time! Stairway Method: A player can stand on the stairway that leads to the overhead office on the warehouse side across from Leon and shoot him from the stairway or overhead catwalk beside the office. Equip the precision rifle and Leon can be seen in the distance. He will start to shoot back once he is hit however! Be forewarned that he has some VERY good aim with that handgun of his. Grenade Launcher Method: Even if a member from your team takes the grenade launcher from the weapon crate with the grenade launcher inside, it might respawn later in the battle. Run back to the weapon crate that holds the grenade launcher and check and see if it has respawned while fighting Leon with a sniper rifle. If it has respawned, then grab it! Leon can be shot with a grenade while standing behind the crates mentioned in the sniper rifle method. He will take major damage from a grenade. You'll have to shoot the grenade to where it fall down and hit him behind his cover area. After a few shots, you'll be able to judge the distance more carefully. NOTE: By killing Leon, a player will receive "The Loyalists" trophy/achievement. ******************************************************************************* Security Camera 16/18 [ ] While on the side that the opposing Wolfpack team starts on, look on the bottom side of the catwalk in the back of the area to see this camera on the bottom side. ******************************************************************************* Security Camera 17/18 [ ] This security camera is above the door with the exit sign on the catwalk above the area where the opposing Wolfpack team starts on. This is actually on the wall right above Camera 16. ******************************************************************************* Security Camera 18/18 [ ] On the side that Leon is on, this on the right wall above a locked door after moving behind the train cart in the back of him. Whether this is easy to get to or not is up to your decision. It's really not that hard to get past the enemy Leon if you run after he tosses a grenade though. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Typewriter (3/3) On the opposing Wolfpack team side, climb the ladder to get up to the high catwalk area and this will be on the desk near the PC inside the small office area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There is a --LAPTOP-- on a crate on the high catwalk above the opposing Wolfpack team side. Get to this by climbing the ladder on that side or by moving up the side stairs. ------------------------------------------------------------------------- ITEMS [ ] Green Herb (x2) - On the opposing USS side, there are two green herbs in the top middle office after getting up to the high walkway via the ladder or side stairs. [ ] Green Herb (x2) - On the opposing USS side, there are two green herbs near the laptop outside the office on the high catwalk area. [ ] First Aid Spray - This is right outside the open shutter on the USS side, to the right after exiting. [ ] Green Herb - Off to the left after exiting the USS side. A weapon crate is nearby. [ ] Antivirus Spray - Off to the left after exiting the USS side. A weapon crate is nearby. [ ] Antivirus Spray - Off to the right after stepping away from the USS side and heading toward the ramp. [ ] Green Herb - Off to the right near the first ramp on the USS side. [ ] Green Herb - After passing over the first ramp, this is on a forklift off to the right. [ ] Antivirus Spray - To the right of the second ramp near the USS side. [ ] Green Herb (x2) - These are on the right side of the area in the middle of the warehouse while facing Leon's side. There is a weapon crate near this. [ ] Antivirus Spray - This is on the right side of the area in the middle of the warehouse while facing Leon's side. There is a weapon crate near this. [ ] Antivirus Spray - While facing Leon's side this is behind a large crate off to the right near the area Leon defends. [ ] Green Herb - While facing Leon's side this is behind a small crate off to the right near the area Leon defends. **LEON'S SIDE** [ ] Antivirus Spray - On a crate near the shutters. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On the opposing USS side, climb up to the high catwalks and this will be on the desk with the PC and typewriter in the office area. [ ] Intel 8 - In the middle of the area, this is on a forklift with a green herb on top of it after passing over the first ramp on the USS side. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x3) - There are three of these outside the area that the USS starts out on. [ ] Ammo Box - After passing over the first ramp on the USS side, this is off to the right. [ ] Grenade Launcher - After passing over the first ramp on the USS side (middle of the area) this is in the weapon crate off to the right. [ ] Ammo Crate - Above the second ramp on the USS side. [ ] Ammo Crate - While facing Leon's side this is behind a large crate off to the right near the area Leon defends. [ ] Ammo Box - While facing Leon's side this is behind a small crate off to the right near the area Leon defends. [ ] Ammo Box - While facing Leon's side this is near a small crate off to the left near the area Leon defends. **LEON'S SIDE** [ ] Ammo Box - Beside a crate. [ ] Ammo Box - On top of a crate. ------------------------------------------------------------------------------- Once your team has won the battle, the ending cutscene will play and it will differ depending on your decision. Either way, I'm sure Command will bitch at Wolfpack some more and lock them back inside their cages once they get back to headquarters! [WE00] =============================================================================== __ __ / / /\ \ \ ___ __ _ _ __ ___ _ __ ___ \ \/ \/ // _ \ / _` || '_ \ / _ \ | '_ \ / __| \ /\ /| __/| (_| || |_) || (_) || | | |\__ \ \/ \/ \___| \__,_|| .__/ \___/ |_| |_||___/ |_| W E A P O N S & P A R T U P G R A D E S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-= - W E A P O N S - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section covers all weapons for all modes of play. Primary weapons = Assault rifles, machine guns, submachine guns, shotguns, sniper rifles, special weapons* Secondary weapons = Handguns Only one primary weapon and one secondary weapon can be carried on a character at a time. The secondary weapon may not be switched. Once a player dies, the player will respawn with the primary weapon that was chosen from the start of the mode. *Special weapons can only be picked up in stage. They take the place of the primary weapon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: I'll add more to this section at a later date (actual weapon descriptions, ammo, etc.). I'll probably add it around the time I get to the Echo Six (Spec Ops) campaign. [WE01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A S S A U L T R I F L E S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Assault Rifle The Assault Rifle is the basic weapon of most special operation units. This rapid fire rifle is most effective in medium range combat. Capacity: 30 bullets Carrying Amount: 150 bullets Cost: Free .----------------------. | Assault Rifle | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 3 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 5 | '----------------------' -- Burst Rifle The Burst Rifle is a classic semi-automatic assault rifle. Lightweight and accurate with a medium range scope - this weapon is a handy default for an reconnaissance mission. Capacity: 21 bullets Carrying Amount: 105 bullets Cost: 7000 XP .----------------------. | Burst Rifle | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 7 | |-----------------+----| | Range | 7 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' -- Militia Rifle A resilient and trustyworthy automatic assault rifle, the Militia Rifle has a medium range and average rate of fire. Capacity: 30 bullets Carrying Amount: 150 bullets Cost: 8000 XP .----------------------. | Militia Rifle | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 5 | '----------------------' -- Suppressed Rifle The Suppressed Rifle is a covert medium range assault rifle that allows you to avoid detection while rapidly firing bullets into the heads, hearts and outstretched hands of flesh hungry monsters. Capacity: 30 bullets Carrying Amount: 150 bullets Cost: 8000 XP .----------------------. | Suppressed Rifle | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 6 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 5 | '----------------------' -- Hammer The Hammer is a powerful assault rifle that has significant stopping power. Capacity: 20 bullets Carrying Amount: 100 bullets Cost: 8500 XP .----------------------. | Hammer | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' -- Ravager The Ravager is a widow maker. This heavy assault rifle deals a beautifully lethal burst of firepower that's worth writing home about. Capacity: 25 bullets Carrying Amount: 125 bullets Cost: 9000 XP .----------------------. | Ravager | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 6 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' [WE02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S U B M A C H I N E G U N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Submachine Gun The Submachine Gun with laser sight is a rapid fire, medium range weapon that's popular among Umbrella Security Service. Capacity: 30 bullets Carrying Amount: 210 bullets Cost: Free .----------------------. | Submachine Gun | |======================| | Damage | 3 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 7 | |-----------------+----| | Ammo | 6 | '----------------------' -- Tactical SMG The Tactical SMG with laser sight is one of the most popular submachine guns in the world. A rapid fire, close range weapon with great single shot accuracy - it's a dependable gun to have on your side. Capacity: 25 bullets Carrying Amount: 175 bullets Cost: 5000 XP .----------------------. | Tactical SMG | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 6 | |-----------------+----| | Ammo | 5 | '----------------------' -- Mini SMG The Mini SMG is an automatic, flash suppressed submachine gun with an overwhelming fire rate that's best controlled by short bursts at close range. If properly aimed, this unwieldy weapon offers a devastating barrage of bullets. Capacity: 32 bullets Carrying Amount: 224 bullets Cost: 4000 XP .----------------------. | Mini SMG | |======================| | Damage | 2 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 10 | |-----------------+----| | Ammo | 7 | '----------------------' -- Suppressed SMG The Suppressed SMG with laser sight is a covert submachine gun ideal for close to medium range combat. It should effectively conceal you while piercing any decayed or mutated flesh you come across. Capacity: 30 bullets Carrying Amount: 210 bullets Cost: 4500 XP .----------------------. | Suppressed SMG | |======================| | Damage | 3 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 8 | |-----------------+----| | Ammo | 6 | '----------------------' -- Advanced SMG The Advanced SMG with a laser sight is a deadly technological marvel. The weapon combines the deadly power of an assault rife with the fire rate of a submachine gun. Capacity: 30 bullets Carrying Amount: 245 bullets Cost: 5500 XP .----------------------. | Advanced SMG | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 8 | |-----------------+----| | Ammo | 7 | '----------------------' -- Machine Pistol The Machine Pistol with laser sight is a select-fire submachine gun that fires accurately in short bursts. Its light weight makes it ideal for covert operations. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Machine Pistol | |======================| | Damage | 1 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 1 | |-----------------+----| | Rate of Fire | 9 | |-----------------+----| | Ammo | 7 | '----------------------' -- Combat SMG The Combat SMG with laser sight is a unique and versatile weapon. It can be used effectively at both short and medium range and possesses deadly accuracy for a submachine gun. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Combat SMG | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 7 | |-----------------+----| | Ammo | 6 | '----------------------' [WE03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M A C H I N E G U N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Light Machine Gun The Light Machine Gun is a rapid fire weapon that's perfect for any slipshod hack who may quickly need an extra shot or ten to hit their target. Capacity: 50 bullets Carrying Amount: 250 bullets Cost: 7000 XP .----------------------. | Light Machine Gun | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 8 | '----------------------' -- Machine Gun The Machine Gun is an automatic heavy weapon that rapidly fires medium rounds. Its reputation for potent sustained rates of fire has made it one of the most commonly used squad support weapons in the military. Capacity: 100 bullets Carrying Amount: 300 bullets Cost: 8000 XP .----------------------. | Machine Gun | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 9 | '----------------------' -- Heavy Machine Gun The Heavy Machine Gun is a powerful weapon that allows you to lay down heavy suppressive fire on enemy targets for a sustained period of time. Capacity: 150 bullets Carrying Amount: 450 bullets Cost: 9000 XP .----------------------. | Heavy Machine Gun | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 1 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 10 | '----------------------' -- Mob Special The Mob Special is a fully automatic, close range submachine gun that made the 20s roar, much like the writhing monsters that will inevitably litter the floor after this rapid fire weapon goes off in a room. Capacity: 50 bullets Carrying Amount: 250 bullets Cost: 25000 XP .----------------------. | Mob Special | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 8 | |-----------------+----| | Ammo | 8 | '----------------------' [WE04] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S H O T G U N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Pump-Action Shotgun The Pump-Action Shotgun is one of the most popular weapon used by police and military forces. It's a classic and reliable weapon that's perfect for any zombie apocalypse. Capacity: 6 bullets Carrying Amount: 36 bullets Cost: Free .----------------------. | Pump-Action Shotgun | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 2 | '----------------------' -- Assault Shotgun The gas operated, semi-automatic Assault Shotgun is top of the line in terms of durability. Quick to fire and slightly erratic, it's most effective in close quarters, especially when aimed two inches from a zombie's slack-jawed mouth. Capacity: 9 bullets Carrying Amount: 54 bullets Cost: 7000 XP .----------------------. | Assault Shotgun | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 2 | |-----------------+----| | Ammo | 3 | '----------------------' -- Riot Gun The semi-automatic Riot Gun is a dependable close range weapon that will care anyone or anything that crosses you due to its improved firing rate. Capacity: 7 bullets Carrying Amount: 42 bullets Cost: 7500 XP .----------------------. | Riot Gun | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 2 | '----------------------' -- Juggernaut The Juggernaut is a an automatic shotgun worth worshipping for its omnipotent sustained firepower that's ideal for close range combat. Capacity: 10 bullets Carrying Amount: 60 bullets Cost: 8000 XP .----------------------. | Juggernaut | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 8 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 3 | '----------------------' -- Perforator The Perforator is an appropriate name for this pump-action shotgun due to its ability to leave your enemies full od holes. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Perforator | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 3 | '----------------------' -- Cowboy Shotgun Go back to the Wild West with this double-barreled shotgun. Squeezing the trigger rapidly ejects two rounds to ensurethat you enemy is left in the dust. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Cowboy Shotgun | |======================| | Damage | 8 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 1 | '----------------------' -- Combat Shotgun The Combat Shotgun is a devastating, revolver action shotgun used for riot control due to its ability to fire multiple rounds into enemies in rapid succession. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Combat Shotgun | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 1 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 3 | '----------------------' [WE05] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S N I P E R R I F L E S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Bolt-Action Rifle The Bolt-Action Rifle with its long range scope is a powerful and accurate weapon against oblivious enemies wandering in the distance. Capacity: 5 bullets Carrying Amount: 25 bullets Cost: Free .----------------------. | Bolt-Action Rifle | |======================| | Damage | 8 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 9 | |-----------------+----| | Range | 8 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 1 | '----------------------' -- Semi-Auto Rifle The Semi-Auto Rifle with medium range scope has a shorter range than other higher end sniper rifles, but it's still a very accurate weapon with a medium rate of fire. Capacity: 10 bullets Carrying Amount: 40 bullets Cost: 5000 XP .----------------------. | Semi-Auto Rifle | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 7 | |-----------------+----| | Range | 8 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 2 | '----------------------' -- Precision Rifle One of the most accurate sniper rifles in the world, the Precision Rifle with long range scope is perfect for precise long range shooting. Capacity: 5 bullets Carrying Amount: 25 bullets Cost: 6000 XP .----------------------. | Precision Rifle | |======================| | Damage | 9 | |-----------------+----| | Blood Frenzy | 8 | |-----------------+----| | Accuracy | 10 | |-----------------+----| | Range | 9 | |-----------------+----| | Rate of Fire | 2 | |-----------------+----| | Ammo | 1 | '----------------------' -- Arbiter The perfect way to take control of the battlefield, the Arbiter with long range scope is a fierce semu-automatic sniper rifle that'll strike fear into the hearts of your enemies. Capacity: 10 bullets Carrying Amount: 40 bullets Cost: 7000 XP .----------------------. | Arbiter | |======================| | Damage | 8 | |-----------------+----| | Blood Frenzy | 9 | |-----------------+----| | Accuracy | 9 | |-----------------+----| | Range | 9 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 2 | '----------------------' -- Anti-Material Rifle The Anti-Material Rifle fires massive, devastating rounds into your enemies. While it possesses a slow fire rate, there is not debating its sheer power. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Anti-Material Rifle | |======================| | Damage | 10 | |-----------------+----| | Blood Frenzy | 10 | |-----------------+----| | Accuracy | 8 | |-----------------+----| | Range | 10 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 1 | '----------------------' [WE06] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H A N D G U N S (S E C O N D A R Y W E A P O N S) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Handgun The standard sidearm for U.S. military officers. It is a versatile weapon that can be used in a variety of combat situations. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: Free (Spec Ops team only) .----------------------. | Handgun | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' -- UBCS Standard Issue The standard sidearm for the Umbrella U.B.C.S.. Known for its light weight, it is a handy weapon to have at your side. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: Free (U.S.S. team only) .----------------------. | UBCS Standard Issue | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' -- Handgun SP A suppressed variant of the standard sidearm used during covert operations where setal is of the utmost importance. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: 4000 XP (Spec Ops team only) .----------------------. | Handgun SP | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' -- UBCS Silenced Issue A suppressed variant of the Umbrella U.B.C.S. standard sidearm that provides its user with an increased level of stealth. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: 4000 XP (U.S.S. team only) .----------------------. | UBCS Silenced Issue | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' -- Handgun HP The Handgun HP is a close range weapon that's one of the most popular semi- automatic handguns in the world. Capacity: 13 bullets Carrying Amount: 104 bullets Cost: 4500 XP .----------------------. | Handgun HP | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 4 | '----------------------' -- Lightning Hawk The Lighning Hawk gas-operated, semi-automatic pistol is a close range weapon that's capable of shooting more powerful ammunition than most other pistols. Deadly and beautiful, it should be a privelage for your ill-fated enemies to get such a nice parting gift. Capacity: 7 bullets Carrying Amount: 70 bullets Cost: 27500 XP .----------------------. | Lightning Hawk | |======================| | Damage | 9 | |-----------------+----| | Blood Frenzy | 8 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 2 | |-----------------+----| | Ammo | 3 | '----------------------' -- Samurai Edge The Samurai Edge is a custom-made pistol for S.T.A.R.S. It was designed by Joseph Kendo and was sold in Kendo's Gun Shop. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: 25000 XP .----------------------. | Samurai Edge | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 6 | |-----------------+----| | Ammo | 4 | '----------------------' -- Matilda The Matilda is a unique pistol that supports a stock. It possesses three-round rapid-fire capability, although it uses up ammo rather quickly. Cost: Download Content .----------------------. | Matilda | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' [WE07] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S P E C I A L W E A P O N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Grenade Launcher Cost: N/A (found in weapon crates) .----------------------. | Grenade Launcher | |======================| | Damage | ? | |-----------------+----| | Blood Frenzy | ? | |-----------------+----| | Accuracy | ? | |-----------------+----| | Range | ? | |-----------------+----| | Rate of Fire | ? | |-----------------+----| | Ammo | ? | '----------------------' -- Classic Launcher The Classic Launcher is a single-shot vintage grenade launcher that fires explosive rounds. Cost: Download Content .----------------------. | Classic Launcher | |======================| | Damage | 10 | |-----------------+----| | Blood Frenzy | 9 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 1 | '----------------------' -- Flamethrower Cost: N/A (found in weapon crates) .----------------------. | Flamethrower | |======================| | Damage | ? | |-----------------+----| | Blood Frenzy | ? | |-----------------+----| | Accuracy | ? | |-----------------+----| | Range | ? | |-----------------+----| | Rate of Fire | ? | |-----------------+----| | Ammo | ? | '----------------------' [LI00] =============================================================================== __ _ _ / / (_) ___ | |_ ___ / / | |/ __|| __|/ __| / /___| |\__ \| |_ \__ \ \____/|_||___/ \__||___/ L I S T S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains all materials that can be listed in Resident Evil: Operation Raccoon City. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [LI01] ===================== TROPHIES/ACHIEVEMENTS ===================== The following is a list of all trophies/achievements for the main game of Operation Raccoon City. A few notes about trophies/achievements: - Accomplishments for enemies killed will add up for every killed enemy even if a player exits a game. Basically, you can start up one mission and kill a zombie then exit that game and the zombie that was killed will be added to your total enemies killed. - "Enemies killed" accomplishments can be received in any mode that the enemy is in. (USS campaign, Spec Ops DLC campaign, Versus) - Class specific accomplishments can be receive by leveling or using any character with that specific class. For instance, Lupo and Dee Ay both have incendiary rounds skills for the So Hot Right Now accomplishment. ------------------------------------------------------------------------------- -- A Gun by Any Other Name Trophy Type: Bronze Gamescore Points: 15 Details: Kill an enemy with each weapon type including special weapons. Extra Details: Kill an enemy with a assault rifle, submachine gun, machine gun, shotgun, sniper rifle, handgun, grenade and special weapon* * Special Weapons are the grenade launcher and flamethrower. The best flamethrower locations if in the first mission. Climb up to the top walkways in the B.O.W. Lab then run to the very back portion of the high walkway to find a weapon crate with a flamethrower in it. ------------------------------------------------------------------------------- -- A Hero Spared! Trophy Type: Bronze Gamerscore Points: 15 Details: Attempt "The Rescue" and survive. Extra Details: In the final mission (mission 7), choose to defend Leon and successfully kill off the two traitors of Wolfpack. ------------------------------------------------------------------------------- -- Baker's Dozen Trophy Type: Bronze Gamescore Points: 30 Details: Kill 13 zombified teammates. Extra Details: Kill 13 zombiefied teammates after they fully mutate into a zombie. Just allow a teammate to get infected then kill off the zombie. ------------------------------------------------------------------------------- -- Betrayal Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the fifth mission of the U.S.S. campaign. Extra Details: Finish the fifth mission (Expendable) of the USS campaign. ------------------------------------------------------------------------------- -- Bloody Good Time Trophy Type: Bronze Gamerscore Points: 20 Details: Kill 5 enemies with Blood Frenzy in a single campaign game or multiplayer match. Extra Details: Make five enemy soldiers bleed in single player campaign. Aim for the arms, legs or chest and shoot for a better chance at making them bleed. ------------------------------------------------------------------------------- -- By Trail Of Dead Trophy Type: Bronze Gamerscore Points: 10 Details: Kill 50 opponents in Versus. (lifetime) Extra Details: Kill 50 other players in any Versus mode. ------------------------------------------------------------------------------- -- Chaos Averted Trophy Type: Bronze Gamerscore Points: 5 Details: Kill an infected teammate with a headshot before they become a zombie in any mode. Extra Details: When a teammate is in infected status, aim for their head with a handgun then kill them. This is before they turn into an actual zombie. This can be done with an AI teammate in the campaign mode. "Just put the gun to their head... BANG!" ------------------------------------------------------------------------------- -- Choices Aplenty Trophy Type: Bronze Gamerscore Points: 15 Details: Purchase 15 weapons. Extra Details: Buy 15 weapons. Any weapon will do. ------------------------------------------------------------------------------- -- Clingy Trophy Type: Bronze Gamerscore Points: 10 13 Parasite Zombies killed (lifetime) Extra Details: Kill 13 Parasite zombies. Parasite zombies are found in stage 4 (Gone Rogue) for the most part. They are in the lab area. Kill the zombie and the parasite while the parasite is attached to the zombie's head. These can also be found in great number in mission 4 of the Spec Ops campaign (download content campaign). ------------------------------------------------------------------------------- -- Corrupted Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the second mission of the U.S.S. campaign. Extra Details: Finish the second mission (Corruption) of the USS campaign. ------------------------------------------------------------------------------- -- Danger, High Voltage! Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the third mission of the U.S.S. campaign. Extra Details: Finish the third mission (Light's Out) oc the USS campaign. ------------------------------------------------------------------------------- -- Died Trying Trophy Type: Bronze Gamerscore Points: 15 Details: Attempt "The Rescue" and fail Extra Details: In the final mission (mission 7), choose to defend Leon and die to the two traitors of Wolfpack. Get the "Game Over" screen. ------------------------------------------------------------------------------- -- Down Boy Trophy Type: Bronze Gamerscore Points: 15 Details: Kill 13 zombie dogs (lifetime) Extra Details: Kill off 13 zombie dogs. There are only three zombie dogs in the USS campaign. Mission 5 has the earliest zombie dog in a mission, so you can start mission 5 (Expendable) and kill the zombie dog down the street near the R.P.D. building then exit that game and restart the mission and kill him again until you get this. ------------------------------------------------------------------------------- -- Down in the Labs Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the sixth mission of the U.S.S. campaign. Extra Details: Finish the sixth mission (Redemption) of the USS campaign. ------------------------------------------------------------------------------- -- Epic Standards Trophy Type: Silver Gamerscore Points: 40 Details: Upgrade all abilities for all characters to its maximum level. Extra Details: Upgrade all characters' abilities to the maximum level in the USS campaign. ------------------------------------------------------------------------------- -- Fallen Idols Trophy Type: Silver Gamerscore Points: 30 Details: In Heroes mode, eliminate 4 Heroes in one game. ------------------------------------------------------------------------------- -- Feelin' Stronger Every Day Trophy Type: Bronze Gamerscore Points: 15 Details: Fully upgrade an ability. Extra Info: Upgrade one ability to the maximum level with any character in the USS campaign. ------------------------------------------------------------------------------- -- Great Success Trophy Type: Gold Gamerscore Points: 45 Details: Gain S+ on all U.S.S. missions on Veteran or Professional difficulty Extra Info: S+ ranks can only be gained in Veteran or Professional difficulty. Get an S+ rank on all stages to get this in one of those difficulties to get this. ------------------------------------------------------------------------------- -- Green Thumb Trophy Type: Bronze Gamerscore Points: 25 Details: Heal with 101 Green Herbs (lifetime) Extra Info: Use 101 total Green Herbs. Green Herbs are found in the environments thoughout missions. ------------------------------------------------------------------------------- -- Hat Trick Trophy Type: Bronze Gamerscore Points: 15 Details: 3 Tyrants Killed (lifetime) Extra Info: Kill off three total T-103 (Mr. X) type Tyrants. Remember that your character has to be the one to deliver the finish blow. This can also be done in Versus Team Attack mode. ------------------------------------------------------------------------------- -- Like a Bee Trophy Type: Silver Gamerscore Points: 20 Details: Kill 10 enemy players in one multiplayer game with CQC. Extra Info: Finish off 10 enemy players with melee attack in a Versus mode. ------------------------------------------------------------------------------- -- Like a Butterfly Trophy Type: Bronze Gamerscore Points: 15 Details: Kill 100 zombies with CQC (lifetime) Extra Info: Finish off 100 zombies with melee attacks in any mode. ------------------------------------------------------------------------------- -- Look What I Can Do Trophy Type: Bronze Gamerscore Points: 20 Details: Purchase all abilities for one character class. Extra Info: Buy all the abilities for one character in the USS campaign (or character class in other modes). ------------------------------------------------------------------------------- -- Mr. Death Trophy Type: Platinum Gamerscore Points: N/A Details: Get all Trophies. Extra Info: Gain all other trophies. This is only on PS3. ------------------------------------------------------------------------------- -- No Sample For You Trophy Type: Bronze Gamerscore Points: 30 Details: Force 25 enemies to drop G-Virus Samples in Biohazard (lifetime). Extra Info: In the Biohazard Versus mode, kill off 25 G-virus carriers once they steal a sample to take back to their side. ------------------------------------------------------------------------------- -- Now That's G Trophy Type: Bronze Gamerscore Points: 15 Details: Collect 3 G-Virus Samples in one match. Extra Info: In the Biohazard Versus mode, collect the G-Virus and take it back to collector on your team's side three times to get this. This all has to be done in one match. ------------------------------------------------------------------------------- -- On A Roll Trophy Type: Bronze Gamerscore Points: 15 Details: Achieve a 5 kill streak in a Versus match. Extra Details: Get a 5 player kill streak in any Versus mode during a match. ------------------------------------------------------------------------------- -- One Trick Pony Trophy Type: Bronze Gamerscore Points: 10 Details: Purchase an ability. Extra Details: Buy one ability out of the available characters in the USS campaign. ------------------------------------------------------------------------------- -- Only Hurts For A While Trophy Type: Bronze Gamerscore Points: 10 Details: Infected 13 times (lifetime) Extra Details: Get infected by a virus carrying enemy a total of 13 times while playing. ------------------------------------------------------------------------------- -- Organic Shield Trophy Type: Silver Gamerscore Points: 20 Details: Kill 5 enemies while using a zombie as a shield. Extra Details: Grab a zombie by pressing and holding the melee button while standing next to one then shoot and kill 5 enemies while holding that same zombie. This can easily be done in the USS campaign mode. ------------------------------------------------------------------------------- -- Outbreak Survivalist Trophy Type: Silver Gamerscore Points: 25 Details: Complete all U.S.S. missions on Veteran. Extra Details: Finish all 7 missions in the USS campaign mode on Veteran difficulty. ------------------------------------------------------------------------------- -- Quite The Collection Trophy Type: Silver Gamerscore Points: 30 Details: Purchase all available weapons. Extra Details: Use XP to buy all weapons in the weapon menu while selecting a weapon. ------------------------------------------------------------------------------- -- Raccoon City Cleanser Trophy Type: Gold) Gamerscore Points: 35 Details: Complete all U.S.S. missions on Professional. Extra Details: Finish all 7 missions in the USS campaign mode on Professional difficulty. ------------------------------------------------------------------------------- -- Raccoon City Mascot Trophy Type: Bronze Gamerscore Points: 15 Details: Collect all 7 Raccoons Extra Details: Find and interact with all 7 Raccoon City Mascots in the USS campaign mode. You do not have to finish a stage to keep the credit for finding a Raccoon City Mascot - so long as you find the mascot and interact with it then die or exit the game and the save icon appears, you will get credit for that raccoon. ------------------------------------------------------------------------------- -- Ready To Dominate Trophy Type: Bronze Gamerscore Points: 20 Details: Fully upgrade all abilities for one character class. Extra Details: In the USS campaign mode, fully upgrade all of one character's abilities. ------------------------------------------------------------------------------- -- Revival Trophy Type: Silver Gamerscore Points: 20 Details: Revive 31 teammates (lifetime) Extra Details: In the campaign mode, revive a total of 31 teammates over the course of all your playthroughs. ------------------------------------------------------------------------------- -- Rogue's Gallery Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the fourth mission of the U.S.S. campaign. Extra Details: Finish the fourth mission (Gone Rogue) of the USS campaign. ------------------------------------------------------------------------------- -- Sampler Trophy Type: Bronze Gamerscore Points: 20 Details: Play at least one match in every game mode type. Extra Details: Play one match from all of the Versus modes (Team Attack, Biohazard, Heroes, Survivor). ------------------------------------------------------------------------------- -- Skill... Or Luck? Trophy Type: Silver Gamerscore Points: 25 Details: Achieve a 10 kill streak in a Versus match. Extra Details: Get a 10 player kill streak in any Versus mode during a match. ------------------------------------------------------------------------------- -- So Hot Right Now Trophy Type: Bronze Gamerscore Points: 15 Details: Kill 103 enemies with incendiary rounds (lifetime). Extra Details: Kill 103 enemies with the Assault class' incendiary rounds ability. Choose Lupo in the USS campaign or Dee Ay in the Spec Ops campaign and use their incendiary rounds ability to kill enemies. ------------------------------------------------------------------------------- -- So Many Choices Trophy Type: Silver Gamerscore Points: 30 Details: Purchase all abilities for all character classes. Extra Details: Buy all abilities for all class types in the game. ------------------------------------------------------------------------------- -- Stop Squirming Trophy Type: Bronze Gamerscore Points: 10 Details: 17 Hunters Killed (lifetime) Extra Details: Defeat a total of 17 Hunters throughout the course of all your playthroughs. ------------------------------------------------------------------------------- -- Success Trophy Type: Silver Gamerscore Points: 30 Details: Complete all U.S.S. missions with an S Rank. Extra Details: Finish all 7 missions in the USS campaign mode with an S-rank on any difficulty. ------------------------------------------------------------------------------- -- Supreme Survivors Trophy Type: Bronze Gamerscore Points: 20 Details: In Survivors mode, have all 4 players on your team Survive the game. Extra Details: Have your entire team make it the helicopter and get extracted during a game of Survivor in Versus mode. All players on your team must run up to the helicopter and successfully hold the interact button until they climb aboard. ------------------------------------------------------------------------------- -- The Loyalists Trophy Type: Bronze Gamerscore Points: 15 Details: Follow orders and defeat all liabilities. Extra Details: In the final mission (mission 7), choose to kill Leon then defeat him and the two traitors of Wolfpack. ------------------------------------------------------------------------------- -- These Will Do Trophy Type: Bronze Gamerscore Points: 10 Details: Purchase 5 weapons. Extra Details: Use XP to buy any 5 weapons in the game. ------------------------------------------------------------------------------- -- This Place Crawls Trophy Type: Bronze Gamerscore Points: 15 Details: 31 Parasites killed (lifetime) Extra Details: Kill 13 Parasites. Parasite are found in stage 4 (Gone Rogue) for the most part. They are in the lab area. These can also be found in great number in mission 4 of the Spec Ops campaign (download content campaign). ------------------------------------------------------------------------------- -- Tongue Tied Trophy Type: Bronze Gamerscore Points: 10 Details: Free teammate from Licker grapple. Extra Details: While a teammate is tongue impaled by a licker, attack the Licker to make it stop. You can shoot it with a gun or use your melee attack button to slash its tongue. ------------------------------------------------------------------------------- -- Up Close and Personal Trophy Type: Bronze Gamerscore Points: 10 Details: Kill 5 players in one multiplayer game with CQC Kills. Extra Details: Kill 5 players with melee attacks in one match in any of the Versus modes. ------------------------------------------------------------------------------- -- Witness Trophy Type: Bronze Gamerscore Points: 20 Details: Witness the beginning of the Raccoon City outbreak. Extra Details: Finish the first mission (Containment) of the USS campaign. ------------------------------------------------------------------------------- -- You Love to Hate My 98 Trophy Type: Silver Gamerscore Points: 50 Details: Complete 98 versus games Extra Details: Finish 98 Versus game (any mode, win or lose). ------------------------------------------------------------------------------- [EE00] =============================================================================== __ _ /__\| |_ ___ /_\ | __|/ __| //__ | |_| (__ _ \__/ \__|\___|(_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* UPDATES ******************************************************************************* 4/27/12 - Walkthrough is finished and in posting form. I'll add more to this guide at a later date. Just busy with other stuff at the moment. ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. You can contact me through Xbox or PSN. I'm online nearly all the time. Don't send a friend request though. Xbox LIVE Gamertag: Berserker Kev PSN: Berserker_Kev I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated. It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) If you have a youtube account, you could also give me a subscription on youtube. I promise to keep you entertained with plenty of Chris Redfield action! www.youtube.com/BerserkerSTARS ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 32 years old and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. "My Chris will FAQ you up!" I have been deeply involved in the Resident Evil Mercenaries community ever since the release of Resident Evil 5 in March 2009. The Mercs portion of RE5 hit me like no other mini game has before and I've spent the past few years fully dedicated to it for the most part. I'm pretty well known for using only Chris Redfield in RE5 Mercs and continue to do so in other games. Why? Chris Redfield has always been my favorite RE character and I'm biased when it comes to my selected character! My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and I've also gained the nickname "Kevo" from the Mercs community. ------------------------------------------------------------------------------- --> My Youtube page: Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other games that I have worked on can be found on my youtube page. www.youtube.com/BerserkerSTARS ------------------------------------------------------------------------------- --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com ------------------------------------------------------------------------------- --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html ------------------------------------------------------------------------------- --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* DONATIONS [DO00] ******************************************************************************* Paypal Address: [email protected] I'm not going to bore you with a huge sermon or provide tons of reasons why you should donate, but I would like to mention that I do take donations now. If you go to my site at http://berserkersblog.blogspot.com there is a Paypal donation link on the right column if you look down the page that you can use as well. All donations will be used to help make my future guides better as I am able to afford better equipment. A donation will never go toward personal gain items such as a new game or any other personal commodity for myself. Here's more of an explanation: http://berserkersblog.blogspot.com/2008/12/donations.html Be sure to email me if you donate, so I can thank you personally! Big thanks to the readers that have donated so far. You know who you are and you're some very generous people. If you don't have a Paypal account, then check out my items on Half.com and see if you can find anything that might interest you: http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf I post up items on Half.com regularly and am constantly rolling back prices. My father and I share an account on eBay, hence the username. ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2012 Kevin Hall (Berserker) Resident Evil: The Mercenaries 3D Copyright 2012 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - My parents. - All of the friends that I've gained from the RE5 Mercs community. Truly too many to list! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/