Strategy Guide - Guide for Chocobo: Mysterious Dungeon

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Chocobo: Mysterious Dungeon FAQ
Version 1.0
by Scott Dilley

v 0.1
	first version
	added some game info
	hopefully fixed most spelling errors
	format and Japanese ASCII hopefully fixed
	added various comments
	added the updated items list thanks to Ignacio de Lucas

*Note:  There is Japanese ASCII in this file, and you will need to use a Japanese ASCII viewer to see and print this text. I've also noticed that if your viewer has the ability to auto detect Japanese and Chinese Kanji, you might have a problem with a couple of the Kanji, for example the Rock Kanji near the end.  It should be fixed by setting your viewer to Japanese only.(This is on Njstar.) This file is best formatted in New Courier, 10 point text, best viewed in WordPad.


	What can I say, Square just makes some of the best games around.  Chocobo is a fantastic game.  You run around an ever changing dungeon, collecting items and new weapons, basically trying to become more powerful, so you can defeat the increasingly powerful enemies.  All the characters and items are beautifully rendered sprites, and have that otaku look to them.  The gameplay is excellent, the sound effects are wonderful and the music is great.  The spells in the game are wonderfully done, some what reminiscent of Final Fantasy Tactics, however the summon stones and spell beads are where the graphics are unbelievable, you just have to see someof these to believe them.  And of course, there's the CG sequences.  Square keeps surprising me with how wonderful there CG is, and Chocobo's CG scenes are the best so far IMHO.  However I should warn everyone now, if you can't stand the super cute, super deformed otaku stuff, then you'll probably get sick watching this one.  On the other hand, if you like practically everything that comes out of Japan, especially the otaku SD stuff, then this is the game for you.


	In the opening movie, you come walking into town, your side kick moogle Atra riding on you back.  You pass another chocobo at work in his garden on your way into town, and after conversing with him for a moment you continue on your way.  After your past the chocobo continues his work in the garden, hitting a violet crystal in the ground.  He picks it up to examine it, and what do you know, his eyes start glowing an evil violet color.  Later, you stop by the Gardner chocobo's house, and he has something to show you.  When you get to the door though, he promptly kicks you in and you fall into the dungeon.  And the adventure begins. 


	The game uses the typical ATB system from previous Final Fantasy games, but with a bit of a twist.  Your character and the enemies have a Active Time Battle system bar that appears underneath when they are getting ready to attack.  The enemy can only attack when it's bar is full, while you can attack at any time, however it's at the expense of attack power.  Attack when the bar is full, and you get the strongest attack, but if your bar is only half full, then you only take off about half of what you would at you strongest.  Very helpful if your enemy is just about out of life, and you want to kill it before it can make it's attack.  The twist in the ATB system deals with movement and actions.  For each move or action you take,
your enemy gets to make a move or action.  So if the enemy your fighting has no ranged attack, you could sit several spaces away, wait for your bar to charge fully, then kick or cast a magic spell at it, then run away, keeping you distance from your enemy until it's dead.  However it should be noted that  if your enemy can throw a ranged attack, or cast a spell, it can do so when its ATB bar is full, regardless whether you make a move or not.  When not fighting enemies,you walk around, exploring the dungeon around you.  There are lots of traps, so it's wise to check ahead of you by tapping your foot forward every once in a while.

	Well that's the basics, so now we'll move on to the different aspects of the game that are important to play.

Game Stuff

Status bar:  Up at the top of the screen you'll see a line of white numbers.  The 	first set is the floor your on, then your current level, then your current Hit 	Points/total Hit Points, and finally your stamina.  
Map Display:  In the bottom right hand corner is your small auto map, with the blue 	areas being where you have stepped, green where you have not stepped, red dots 	as enemies, white dots as items and yellow dots as stairs.  Springs, traps, 	chests, ovens, bins, and shelves are not displayed on the map.
ATB Bars:  These appear below your character and your enemies.  The longer the bar, 	the longer it takes to charge for an attack.  The bar appears red when there 	is a physical attack or kick/throw, and blue when a spell is being cast.
Status Bubble:  This is the little 'thought bubble' that appears above your head, 	indicating a special status, these are listed below.  These all have a limited 	duration.
		Green Skull:  Poison
		Arrows Point down:  ATB bar is longer
		Arrows Point up:  ATB bar is shorter
		Dots:  Silence (Can't read a book)
		Water Drops:  ATB bar is longer
	The following don't have symbols, but you can tell when they are in effect.
		Toad:  Chocobo is now a toad. (you can still read books)
		Stone:  Chocobo turns grey and can't move for a while
		Invisible:  All you see is Chocobo's shadow. (monsters can't see you)
		Sleep:  Your Chocobo sits down and takes a nap (replenishes stamina)
Traps:  There are traps lying on the floor all around the dungeon, and there are two 	ways to find them.  First, you can tap the floor ahead of you with your foot, 	or if you decide to just walk around without looking where your going, you'll 	run into the trap head on.
		Trap Door:  Steel trap door, a chance you'll fall to the next level.
		Poison Pit:  Run over this and you'll become poisoned.
		Mud Pit:  Run into this and you'll be stuck and use stanima to get out. 
		Spikes:  They pop up at you and cause damage.
		Fire mine:  Will explode if you walk over it.
		Forget mine:  You'll forget where you've been in the current level.
		Unequip mine:  Unequips everything equiped (useful if your cursed) 
		Slug slime:  ATB bar get's longer
		Invisible mine:  Turn invisible
Magic circles:  There are magical circles scattered around the dungeon, and they 	have many different effects, but the problem is, you never know which effect 	it will have on you.  So take your chances and step into a circle for these 	different effects.	
		Sleep: Your Chocobo sits down and takes a nap (will replenish stamina)
		Level Up:  Gain a Level
		Toad:  Turn into a toad (can be useful if you need to cross water)
		Item Level up:	All equiped items gain a level.
		Item Level down:  All equiped item lose a level.
		Teleport:  You get teleported some where else.
		Explosion:  You get caught in a fire based explosion.
		Invisible:   Turn invisible	
Treasure:  Treasure can be found in many places around the dungeon.  It can be lying 	on the gound, in a chest, bookcase, picture, table, and cabinets.  There are 	three different types of chests.  First is the unlocked kind, easy treasure 	here.  Next we have the Magically locked kind, and to open it you have to cast 	the correct spell. The spell you use depends on the spell you used the last 	time. Just use the next spell down the list, and it should open. Lastly there 	is the kind that uses a key, which are very difficult tofind. To open 	something, just run into it, if you need to cast a spell or use a key, you'll 	automaticly end up in the item menu. Remember, you can only investigate one of 	these places if you have a free slot in your inventory.
Buttons:  Buttons can be found on the wall, they are big, red, and can't be missed.  	If you press it, one of several things can happen.  You'll get your hit points 	and/or stamina replenished, you'll open a trap door, you'll set off the 	dissapering floor trap, or you'll turn on lights in the dungeon, which will 	also reveal traps.
Machines:  These are big boxes with little lights and gears, if you touch it, you'll 	be given an option to use a spell.  If you use a thunder spell on it, then it 	will activate, and the lights will come on, and all traps will be revealed in 	the dungeon.
Stairs:  Use these to go down to the next level.  This is one of the two places you 	can save your progress.
Springs:  There are little wells scattered around the dungeon, this is where you can 	refill your empty bottles and end up with a potion.  What you get is random, 	although most times it's a Healing Potion.
Bins:  These are large boxes you'll find scattered around the dungeon.  When you run 	into it, your inventory screen will pop up, and you can put any two items into 	the bin, where it will mix together and become something else.  What you get 	is random, so don't use any thing that's important to you.
Ovens:  These nifty things let you combine equipment, but you get to decide what you 	get.  You can only use this on Claws or Saddles.  So say you find a claw you 	want, but its cursed at -1.  What you do is take a claw you don't want that's 	+1 and combine it with the cursed one, and voila, you now have a normal claw 	of the type you want.  Or combine to regular claws of the same type, and you 	get one with a +1 rating.  The only things to remember here are, whatever type 	you put in first, is the type you will end up with, and you must have a fire 	book to heat the oven up.  As a note, if you combine an item it's name will 	appear green and a new menu choice will appear if you choose this item from 	the inventory.  By choosing this, you can rename an item you've made, and call 	it whatever you want. Way cool.
Torches and candles:  You'll find these on the walls of the dungeon, just run into 	them and read a fire book, and the room will light up so you can see your way.
Books:  Ok, spells work differently than previous FF games.  First, you have books. 	Each of the seven different books cast a spell.  You have a proficency level 	with each of the different spells, which levels up by casting the spells or by 	using a special item.  When you reach level 10, the spell you cast with a book 	becomes more powerful and looks different.  Each type of book is counted as 	one inventory slot, regardless of how many you currently have. As a note, when 	you look at your comprehension level (press start) you'll see your current 	level and ATB for your spells, if you look all the way to the right you'll see 	numbers for each spell, this is how many points you have to go before you 	level up in a spell area. There are 10 points to a level, and each time you 	use a book, it goes down by 1. An additional couple of random comments. First, 	spells change their appearance at level 10 and at level 30. You can choose to 	castlower-rank spells by just notletting the ATB fill up. Also, you can cast a 	spell on all enemies within range by just pressing the R1 button when 	selecting a target. This is very useful as the spell's attack power will not 	be lowered by a great deal.
Gems:  Next you have Gems.  When you choose to use these they are kicked like rocks 	or items, so make sure your pointed in the direction you want them to go.  	These are  more powerful spells, like Earthquake, Holy, Meteor, Tidal wave, 	and Ultima.  They are the hardest to find, so use them wisely (like on the 	bosses, which are very powerful.)
Spirit Stones:  These faceted rocks are the coolest looking spells.  These work like 	the summon spells from FF.  Although difficult to find, there easier to get 	than the beads.  These are the spells which will cause damage all creatures on 	the screen, as well as causing some serious damage.  Spells in this catagory 	include Iffrit, Ramuh, Unicorn, Shiva, and of course Bahmut.
Claws and Saddles:  Claws are your weapons, Saddles are your armour, and they come 	in a variety of flavors, including leather, wood, iron, steel, ice, fire, and 	thunder as well as others.
Rocks:  These are like arrows in other games.  You must equip the rocks first, than 	you'll be able to throw them.  They have a short Charge time on the ATB and do 	a decent amount of damage.
Cards:  These are one time use items that have a variety of effects.  There's a 	handy Identify item card, for those magical items your just not sure about 	(items that are magical that are unkown are displayed in yellow print, be 	careful equipping or using these, as you never know what could happen).  	There's a teleport card that you can use to get back to town, and a card you 	can use to turn into and back from a frog.
Potions:  These are your typical potions, use them to gain life, remove curses and 	gain 	stanima, but watch out for poison.  The empty bottles can be refilled at 	a spring. When you first find a potion in the dungeon, you won't know what it 	is, after you use it or use a card on it, you'll know what it is up untill you 	leave the dungeon, this is the same with cards and nuts.
Nuts:  Eat them, and stuff will happen, but you won't know what unless you eat them 	or use a card on them.  There is a nut that lowers your ATB time on books by 	one, and so far this is the only way I've found that will lower your book ATB.
Necklaces:  They have different abilities which take effect after they are equiped.
Telportation:  When you use a teleport card, after your done at town when you go 	back to the dungeon, you'll see a glowing post.  Walk over this and you'll be 	given a choice to go to the level you were last at or any one you've been to 	so far.
Death:  There is no Death.  When you HP reach zero you'll be returned to town and 	lose one level, after which you must start the dungeon from floor one again.
The Town:  This is where you can rest, buy stuff and find out things.  The town 	grows as you progress in the game.  So far I've found:
		Your house:  Jump into your nest to save a game, or file stuff for later 			use. (talk to Atra to begin with, later you'll just touch the file 			cabinets).
		Chipmunk's house:  He sleeps all the time.
		Raccon's house:  A little later in the game you'll be able to combine 			things here Just talk to the raccon, and he'll ask you if you want 			to combine two or three items.  Right now, you can only combine 			two items, I haven't found whatspecial items you can combine with 			the claws or saddles yet.		
		Fox's house:  Village elder, great for information.
			Here you can get a list of all items you have found in the game 			from the elders apprentice. After talking to him, he'll tell you 			about the list, then just go to the bookshelf behind him to access 			it later.  There is also whatlooks to be a training/game info 			shelf by the elder, but I haven't really gotten around to that 			part yet.
		White chocobo's house:  This is another storage facility, for each 2000 			gill you pay, you'll get another space of ten to store stuff you 			find, up to ten spaces.		
		Camilla's house:  The Girl chocobo behind the counter will sell you 			stuff, Camilla will give you info. Later you will get the plant 			pots, and after giving these to camilla, you can combine nuts with 			potions to make new nuts. I've found the combonation to make the 			Book ATB level up nut, and will give it here with the next update.
		Dungeon entrance:  This house you use to get into the dungeon.  So far 			there is three dungeons I know about;
				Dungeon 1: 30 levels
				Dungeon 2: 60 levels
				Dungeon 3: ??? levels


	While playing, if you press triangle, then you bring up a status screen and a command menu.  These are explained as follows.

¥¢¥¤¥Æ¥à		Item		After chosing this option you go into the inventory 					screen, from here if you choose an item, you'll be 					given a choice of the following.

	¤Ä¤«¤¦	Use		Use the selected item.
	¤±¤ë		Kick		Kick the selected item.
	¤ª¤¯		Drop		Drop the selected item.
	¤Ï¤º¤¹	Unequip	Unequip items.
	̾Á°		Rename	Rename an item you've combined.

¤¢¤·¤â¤È		?Abilities?
	Ä´¤Ù¤ë	Investigate	Look around the area your currently in. (find gill)	
	¤ä¤á¤Æ¤ª¤¯	Cancel	Cancel your selection, back to main menu.

ÀßÄê			Options 	Choose from a different options. (explanations later.)
ÆɲòLV		Book Level	This shows you the level of understanding for spell books.

	The screen at the bottom shows your current status, which are, starting at the top left to right.
		Name and points to next level up
		How deep you are in the dungeon, and how much gill you have (money).
		The next three lines are for your:
					Claw equiped and your attack power			
					Saddle equiped and your defensive power
					Neckalace and ? defense 
		And at the bottom is your ATB rating.

Items List

	The item explanations are in the following order : Japanese name, English translation, (Attack or Defense power if applicable), selling price, comments.

    The reason for listing their selling prices is that the buying ones depend on where you buy them. Also note that each +1 or -1 in claws and saddles add or detract a 3% of the original prices, and that oiling them adds another 2%.

 * Equipment List *


¿ê¼å¤Î¥Ä¥á         Weakness Claw     1    412  (Causes "Weakness" on enemies)
Èé¤Î¥Ä¥á           Leather Claw      3     80  -
ÌÚ¤Î¥Ä¥á           Wood Claw         6    120  -
Å´¤Î¥Ä¥á           Iron Claw         9    240  -
·Ú¤¤¥Ä¥á           Light Claw       11    640  Shortens ATB bar
¥Ï¥¬¥Í¤Î¥Ä¥á       Steel Claw       14    560  -
¥Õ¥ì¥¤¥à¥¯¥í¡¼     Flame Claw       14    480  Fire-elemental
¥¢¥¤¥¹¥¯¥í¡¼       Ice Claw         14    480  Ice-elemental
¥µ¥ó¥À¡¼¥¯¥í¡¼     Thunder Claw     14    480  Thunder-elemental 
¥¦¥¤¥ó¥É¥¯¥í¡¼     Wind Claw        14    480  Wind-elemental
¥È¡¼¥É¤Î¥Ä¥á       Toad Claw        14   1600  Keeps power when in "Toad" state
¥Ý¥¤¥º¥ó¥­¥é¡¼     Poison Killer    15    400  Strong against poison enemies
¥×¥é¥ó¥È¥­¥é¡¼     Plant Killer     15    400  Strong against plants
¥Õ¥í¡¼¥¿¡¼¥­¥é¡¼   Floater Killer   15    400  Strong against flying enemies
¥É¥é¥´¥ó¥­¥é¡¼     Dragon Killer    15    400  Strong against dragons 
¥¸¥ã¥¤¥¢¥ó¥È¥­¥é¡¼ Giant Killer     15    400  Strong against giants
ÆÇ¤Î¥Ä¥á           Poison Claw      15    640  Causes "Poison" on enemies
Àв½¤Î¥Ä¥á         Petrify Claw     15    640  Causes "Stone" on enemies
̲¤ê¤Î¥Ä¥á         Sleep Claw       15    640  Causes "Sleep" on enemies
ÈèÏ«¤Î¥Ä¥á         Fatigue Claw     15    640  Causes "Fatigue" on enemies
º®Íð¤Î¥Ä¥á         Chaos Claw       15    640  Causes "Confuse" on enemies
Â翶¤ê¤Î¥Ä¥á       Big Swing Claw   20    400  Lenghtens ATB bar
¥ì¥Ù¥ë£³¥Ç¥¹¤Î¥Ä¥á Level 3 Death C. 20    640  Kill enemies with level 3, 6...
¥À¥Ö¥ë¥Î¥Ã¥¯¥¯¥í¡¼ Double Knock C.  23   1270  Attacks twice 
¥ª¡¼¥À¡¼¥¯¥í¡¼     Oodaa? Claw      28   1060  ???
¥¢¡¼¥¯¥¯¥í¡¼       Arc Claw         29   1120  Three-way attack
¤è¤¯¤Ð¤ê¤Î¥Ä¥á     Avarice Claw     30    320  Power down if carring many items
¤â¤í¤Ï¤Î¥Ä¥á       Moroha Claw      30    720  Damages you as well
¥ß¥¹¥ê¥ë¥¯¥í¡¼     Mithril Claw     30    800  -
ÉÔÆ°¤Î¥Ä¥á         Paralyze Claw    30    720  Causes "Paralyze" on enemies
¤¬¤Þ¤ó¤Î¥Ä¥á       Endurance Claw   33    400  Attack power up as HP goes down
²¦¡©¤Î¥Ä¥á         King ??? Claw    50   1040  -
¤Ê¤é¤Ó¤Î¥Ä¥á       Rank Claw        52    480  HP Igualate ???
¥¯¥ê¥¹¥¿¥ë¤Î¥Ä¥á   Crystal Claw     65   1360  -


¿ê¼å¤Î¥¯¥é         Weakness Saddle   1    400  Level up ???
Èé¤Î¥¯¥é           Leather Saddle    3     80  -
ÌڤΥ¯¥é           Wood Saddle       6    120  -
Å´¤Î¥¯¥é           Iron Saddle       9    240  -
±ê¤Î¥¯¥é           Fire Saddle      14    480  Strong against Fire
ɹ¤Î¥¯¥é           Ice Saddle       14    480  Strong against Ice
Íë¤Î¥¯¥é           Thunder Saddle   14    480  Strong against Thunder
É÷¤Î¥¯¥é           Wind Saddle      14    480  Strong against Wind
¥Ï¥¬¥Í¤Î¥¯¥é       Steel Saddle     14    560  -
̲¤ê¤è¤±¤Î¥¯¥é     Anti-Sleep S.    14    640  Protection from sleep?
º®Íð¤è¤±¤Î¥¯¥é     Anti-Chaos S.    14    640  Protection from confusion?
¥¹¥í¥¦¤è¤±¤Î¥¯¥é   Anti-Slow S.     14    640  Protection from slow?
¥é¥Õ¥á¥¤¥ë         Love Mail        14    720  Big Monsters ???
Ì¿¤Î¥¯¥é           Life Saddle      14   1520  HP Max up
ÄÀÌۤ褱¤Î¥¯¥é     Anti-Silence S.  16    640  Protection from silence? (no)
¥ª¥Ë¥ª¥ó¤Î¥¯¥é     Onion Saddle     18    800  ???
¤è¤¯¤Ð¤ê¤Î¥¯¥é     Avarice Saddle   18    320  Def. down if carring many items
¥Ü¥à¤Î¥¯¥é         Bomb Saddle      20    640  Damage ???
¤·¤ó¤­¤í¤¦¤Î¥¯¥é   Mirage Saddle    20    800  Evade rate up?
¡©¤À¤á¤·¤Î¥¯¥é     ??? Saddle       21    400  Damage ???
¾Ã½­¤Î¥¯¥é         Deodorant Saddle 24    640  Bad breath ???
¥é¥¤¥È¥á¥¤¥ë       Light Mail       24    960  Stamina use down
¥ß¥¹¥ê¥ë¥á¥¤¥ë     Mithril Mail     26    800  -
²¦¡©¤Î¥¯¥é         King ??? Saddle  36   1040  -
¥¢¥ß¥å¥ì¥Ã¥È¥á¥¤¥ë Amulet Mail      40    960  Curse ???
¥¯¥ê¥¹¥¿¥ë¥á¥¤¥ë   Crystal Mail     52   1360  -
¸»»á¤Î¥¯¥é         Genji Saddle     66 -5 800  -


¥¬¥é¥¹¤Î¼óÎØ       Glass Necklace         100  Sell for money
¥ë¥Ó¡¼¤Î¼óÎØ       Ruby Necklace          200  Sell for money
¥À¥¤¥¢¤Î¼óÎØ       Diamond Necklace       800  Sell for money
˺¤ì¤Ê¤¤¼óÎØ       Forget Necklace        500  Map ???
¥¬¡¼¥É¤Î¼óÎØ       Guard Necklace         800  Raises defense
¤Á¤Ã¤Á¤ã¤Ê¼óÎØ     Tiny Necklace         1800  Protects against Minimum?
¥È¡¼¥É¤Î¼óÎØ       Toad Necklace         2000  Protects against Toad?
·î¤¢¤«¤ê¤Î¼óÎØ     Moonlight Necklace     900  Related to Firefly ???
¥Û¥¿¥ë²Ð¤Î¼óÎØ     Firefly Necklace       600  Related to Moonlight ???
¤«¤é¤Ö¤ê¤Î¼óÎØ     Karaburi Necklace      150  Evade Rate Up ?
ÉÔ¹¬¤Î¼óÎØ         Unhappiness Necklace  1000  Slower HP recovery
²óÉü¤Î¼óÎØ         Recovery Necklace     1200  Faster HP recovery
¸ª¤³¤ê¤Î¼óÎØ       Stiff Shoulders N.     200  Use stamina faster
¥¹¥¿¡¼¥ß¥é¤Î¼óÎØ   Stamina Necklace       800  Use stamina slower
¤æ¤Ã¤¯¤êÆɤà¤Î¼óÎØ Slow Reading Necklace  300  Read spells slower
ÆɤߤȤê¤Î¼óÎØ     Reading Necklace       300  Read spells faster
ÁáÆɤߤμóÎØ       Fast Reading Necklace  600  Read spells even faster
¤Î¤ó¤Ó¤ê¤Î¼óÎØ     Nonbiri Necklace       300  Kick ATB +3
¤¹¤Ð¤ä¤µ¤Î¼óÎØ     Agility Necklace       300  Kick ATB -2
¥¹¥Ô¡¼¥É¤Î¼óÎØ     Speed Necklace         600  Kick ATB -4

    *** General Item List ***

Green Potions

¥Ý¡¼¥·¥ç¥ó         Potion                  50  Recover 50 HP
¥Ï¥¤¥Ý¡¼¥·¥ç¥ó     Hi-Potion              200  Recover 100 HP
¥¨¥ê¥¯¥µ           Elixir                      Recover full HP
¥À¥á¡¼¥¸Ìô         Damage Drink                Halves HP
ÇúȯÌô             Explosion Drink         50  Causes damage
¡©ÆÇ¡©             Poison ??               50  Cures "Poison"
Æ©ÌÀÌô             Transparent Drink      100  Causes "Transparent"
ËüǽÌô             Almighty Medicine      300  Heal all status ailments

Blue Potions

¥À¥¹¥Ú¥ê¤ÎÌô       Dispel                 150  Unequips all cursed items
Ìܤˤ¤¤¤Ìô         Eye???                 100  ???
­¤«¤»¤ÎÌô         Leg potion?                 Can charge only half bar
¼ê½õ¤±¤ÎÌô         Hand Help Potion      1000  ???
˺¤ì¤ó¤Ü¤¦¤ÎÌô     Forget Drink           100  Forget all identified items

Red Potions

¥Ü¥à»ß¤á¤ÎÌô       Bomb Stop Potion?       50  ???
¡©¿å               ?? Water                25  ???
ÆÇÌô               Poison Drink           100  Causes "Poison"
¥¹¥í¥¦¤ÎÌô         Slow Drink              50  Causes "Slow"
¥Ø¥¤¥¹¥È¤ÎÌô       Haste Drink             50  Causes "Haste
Àв½ºÞ             Petrification Chemical      Causes "Stone"


¼±Ê̤Υ«¡¼¥É       Identification Card    300  Identifies one item
³Î¿®¤Î¥«¡¼¥É       Confidence Card        900  Identify all items
¥¹¥ê¥×¥ë¥«¡¼¥É     Sleep Card             300  Causes "Sleep"
¥È¡¼¥É¥«¡¼¥É       Toad Card              600  Causes "Toad"
¥ß¥Ë¥Þ¥à¥«¡¼¥É     Minimum Card           600  Causes "Minimum"
¥³¥ó¥Õ¥å¥«¡¼¥É     Confu Card             300  Causes "Confusion"
¥Þ¥Ã¥×¥«¡¼¥É       Map Card               300  Reveals map for entire level
¤ï¤­¿å¥«¡¼¥É       Side Water Card?       600  ???
¥Æ¥ì¥Ý¥«¡¼¥É       Telepo Card            450  Teleport out of dungeon
̽³¦¤Î¥«¡¼¥É       Dark World Card        450  Warp to next floor
¥ª¥¤¥ë¥«¡¼¥É       Oil Card               600  Preserve equipment from rust
¥Ö¥ê¥ó¥¯¥«¡¼¥É     Blink Card             300  Creates a distracting decoy

Fruits that should be eaten

¥Ê¥Ã¥È             Nut                    150  Recover 50 Stamina
¥é¥µ¥ó¤Î¼Â         Lasan Fruit            300  Recover 100 Stamina
¤Ä¤«¤ì¤ë¼Â         Fatigue Fruit          150  Lose 30 Stamina
¸µµ¤¤Î¼Â           Health Fruit           300  Max Stamina + 10
¸µµ¤¤Î̵¤¤¼Â       Health Down Fruit      150  Max Stamina - 10
¤ª¤¤¤·¤¤¼Â         Delicious Fruit        180  Recover HP. HP Max up if full
¤´¤Á¤½¤¦¤Î¼Â       Feast Fruit            330  Recover HP. HP Max up if full
¤¯¤µ¤Ã¤¿¼Â         Rotten Fruit            30  Lose 10 HP
¤¤¤Î¤Á¤Î¼Â         Life Fruit             450  HP Max up
¼ºÇԤμ           Failure Fruit          150  HP Max down
¥ì¥Ù¥ë¥À¥¦¥ó¤Î¼Â   Level Down Fruit       150  One level down
¤¹¤Ð¤ä¤µ¤Î¼Â       Agility Fruit         1200  Kick ATB -1
Ãηäμ           Wisdom Fruit          1200  Selected spell's ATB -1

Fruits that should be fused with weapons and saddles

¥ì¥Ù¥ë¤Î¼Â         Level Fruit            600  Doubles equipment level
²Ð¤Î¥¿¥Í           Fire Seed              450  Makes Fire-elemental
ɹ¤Î¥¿¥Í           Ice Seed               450  Makes Ice-elemental
Íë¤Î¥¿¥Í           Thunder Seed           450  Makes Thunder-elemental
É÷¤Î¥¿¥Í           Wind Seed              450  Makes Wind-elemental
¹çÂΤμ           Unite Fruit           1350  Fuses both equip. abilities
¡©¹ç¤Î¼Â           ??? Unite Fruit       1350  Fuses both equip. abilities
¾Ãµî¤Î¼Â           Erasing fruit          750  Erases secondary ability


¥Õ¥¡¥¤¥¢¤ÎËÜ       Fire Book              200  Fire Damage
¥Ö¥ê¥¶¥É¤ÎËÜ       Blizzard Book          200  Ice Damage
¥µ¥ó¡¼¥À¤ÎËÜ       Thunder Book           200  Thunder Damage
¥¨¥¢¥í¤ÎËÜ         Aero Book              200  Air Damage
¥Ç¥£¥à¤ÎËÜ         Dim Book               200  Dark Damage
¥·¥ã¥¤¥ó¤ÎËÜ       Shine Book             200  Holy Damage
¥É¥ì¥¤¥ó¤ÎËÜ       Drain Book             200  Drain HP from enemy

Summon Stones

¥æ¥Ë¥³¡¼¥ó¤ÎËâÀÐ   Unicorn Spirit Stone   100  Recover full HP and status
¥¤¥Õ¥ê¡¼¥È¤ÎËâÀÐ   Ifrit Spirit Stone     150  Fire-elemental damage
¥·¥ô¥¡¤ÎËâÀÐ       Shiva Spirit Stone     200  Ice-elemental damage
¥é¥à¥¦¤ÎËâÀÐ       Ramuh Spirit Stone     280  Thunder-elemental damage
¥«¡¼¥Ð¥ó¥¯¥ë¤ÎËâÀÐ Carbuncle Spirit Stone 360  Magic defense up
¥¿¥¤¥¿¥ó¤ÎËâÀÐ     Titan Spirit Stone     400  Earth-elemental damage
¥Õ¥§¥Ë¥Ã¥¯¤ÎËâÀÐ   Phoenix Spirit Stone   400  Fire-elemental damage / revive
¥ª¡¼¥Ç¥£¡¼¥ó¤ÎËâÀÐ Odin Spirit Stone      600  Instant death attack
¥ê¥ô¥¡¥¤¥¢¥µ¥óËâÀÐ Leviathan Spirit Stone 700  Water-elemental damage
¥Ð¥Ï¥à¡¼¥È¤ÎËâÀÐ   Bahamut Spirit Stone   800  Non-elemental damage
¥Á¥å¥Ý¡¼¥ó¤ÎËâÀÐ   Chupon Spirit Stone    700  Multiple-elemental damage


¥¯¥¨¥¤¥¯¤Î¼î       Quake Gem             1000  Earth-elemental damage (all)
¥×¥Á¥á¥Æ¥ª¤Î¼î     PuchiMeteo Gem         800  Non-elemental damage (one)
¥á¥Æ¥ª¤Î¼î         Meteo Gem             1500  Non-elemental damage (all)
¥Ð¥¤¥ª¤Î¼î         Bio Gem                500  Poison-elemental damage (one)
¥Ð¥¤¥ª¥Ð¡¼¥¹¥È¤Î¼î Bio Burst Gem         1000  Poison-elemental damage (all)
¥Ç¥¹¤Î¼î           Death Gem             1000  Instant death (one)
¥Ç¥¸¥ç¥ó¤Î¼î       Degeon Gem            1000  Instant death (one)
¥Ç¥¸¥ç¥ó¥º¤Î¼î     DegeonZu Gem          1200  Instant death (all)
¥°¥é¥Ó¥¬¤Î¼î       GraviGa Gem            800  Gravity damage (one)
¥Õ¥ì¥¢¤Î¼î         Flare Gem             1000  Non-elemental damage (one)
¥®¥¬¥Õ¥ì¥¢¤Î¼î     Gigaflare Gem         1200  Non-elemental damage (all)
¥Û¡¼¥ê¡¼¤Î¼î       Holy Gem              1200  Holy-elemental damage (one)
¥Õ¥£¥é¥Í¥¹¤Î¼î     Phiranes Gem          1500  ???-elemental damage

Other Items

ÀÐ                 Stone                    2  Damages enemy
¥ï¡¼¥×¥¹¥È¡¼¥ó     Warp Stone             250  Teleports enemy
¥Ï¥à¥Û¥¤¥Ã¥¹¥ë     Whistle                500  Recover first item from house
È­¿¢¤¨             Potted plant             ?  Give to Camilla
¥Æ¥ì¥Ý¥Ü¥Ã¥¯¥¹     Teleport Box          1000  Teleport item to house
ÉԻ׵Ĥʤ·¤ª¤ê     Wonder's Guidebook    1000  Gain a level on selected magic
¥Ä¥ä½Ð¤·¥¯¥ê¡¼¥à   Polishing Cream        500  Gives +1 to claw/saddle
¥Ä¥ä¾Ã¤·¥¯¥ê¡¼¥à   Unpolishing Cream      500  Gives -1 to claw/saddle
¥É¥¯¥í             Dokuro? (it's a Skull) 250  Lose 50 HP
¶õ¤Î¥Ü¥È¥ë         Empty Bottle            10  Fill it at fountains

Additional comments, hints, and tips

	The whistle's usefulness comes when paired with the telepo boxes.The idea is to teleport five objects out of the dungeon, then usingthe whistle to recover the telepo boxes, since (if you had an empty drawer at your house) the telepo boxes will be the first item in the list. You can then teleport four more items to the drawer (remember six spaces will be taken by the former five items and the telepo boxes), or (as I do) teleport three of them, then using the fourth telepo box to teleport the fifth. This way you won't stick with the fifth telepo box all the time you're in the dungeon (I'd rather have a sellable item).

One of the combinations that generate the Wisdom Fruit (lowers a spells' ATB by one) 
is Rasan Nut + Silence Potion. This is a pretty useful combination as the Rasan fruit can be bougth in the store by a mere 600 gil, and the silence potion is relatively common (and not very useful). I'm sure there are more combinations, though.

 *** Fusion Fruits ***

    Some of the fruits don't have an effect when eaten. Instead, they must be fused with two claws or saddles at either the cooker's or at a fireplace. I think the effects of these fruits deserve some more explanation:

    The fuse fruits (there are two kind but I've not been able to tell the difference) are probably the most useful. They allow you to keep the abilities of both equipment pieces when they are fused. Let's say you have an Arc Claw (three-way attack) and a Double Knock Claw (attacks twice). You fuse them with the unite friut and voila, you have a three-way, twice attacking claw. The claw you selected first will be the "base" claw (the resulting one will keep its attack power, speed, description and aspect). The claw's current properties will be listed in green font below its description.

    There are some subtleties to this (I will use the word claw but all of these are also applicable to saddles).
    First, a claw can only hold two different abilities.    
    Second, you CAN'T normally erase the added abilities of a claw, so fusing a two-abilities claw with another one and a unite fruit will have no additional effect. There's a special fruit that allows you to erase the second ability of a claw.
    Third, and most interesting, it IS possible to fuse a claw with no abilities (a Mithril claw, for example) with another two claws,(via two unite fruits), and keep the characteristics of the first claw with the abilities of the other two. Remember the rule is that a claw can't have more than two abilities, so if it hadn't any to start with... Claws with no abilities have a - in their description.
    Other fusing fruits include elemental fruits, which will make the equipment piece elemental (claws will cause elemental damage, saddles will halve that damage done to you). They work exactly as if you fused the claw with the Flame Claw, Ice Claw, etc... Remember that it will use up one of the two spaces a claw has for abilities.

    The last and rarest fusion fruit is the level fruit. It instantly doubles the level of the equipment piece! (after adding both pieces levels). Say, you fuse a +15 and a +8 claws, and you will get a +46 ( (15+18)*2 ) claw. The maximum level for an equipment piece is 99.

The Third Dungeon

	Ok, I've received alot of mail about the third dungeon, and how far it goes down, and I honestly don't know, I've only gotten to 99 on the third dungeon, and haven't had time to get any further.  I will eventually get farther, when the new releases start to slow down.  However, to give you an idea, I've heard of some one going past level 1000, and there is some speculation on whether there is actually and ending to the third dungeon.  Square might have made the Third dungeon never ending, so you could go back and play the game over and over without and end.  Now I'm not poitive on this point, so if anyone out there has actually finished the game, I would be happy to hear from you.


	Thanks to Ignacio De Lucas for Updating and Completing the Items List, as well as some other various information.

	This faq or any of it's parts are not to be used for monetary gain, or submittal to any form of magazine or publication, without proper credit given to it's author, and any contributors.  You may print or electronicaly duplicate this faq only in its entirety.

	If you would like to make any contributions, please E-mail me at [email protected] Any contributions to this faq would be appreciated, and of course will recieve full credit for any such contributions.


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