Strategy Guide - Guide for D2
Scroll down to read our guide named "Strategy Guide" for D2 on Dreamcast (DC), or click the above links for more cheats.
From: beng wah
Last updated on: 02/01/2000 Revision 1: Corrected the piano key sequence. D2 INTRODUCTION Welcome, I am a lover of Warp's cinematic horror games. Those who have played both 'D' and 'Enemy Zero' will get to see their favourite heroine again in this game, which is not a sequel to any. However, characters from 'Enemy Zero' do appear in this game, even though they were all killed off. The graphics are excellent. However, this is really a 'to and fro' game, you will know what I mean when you play the game. I do not know any Japanese, so please do not ask me to explain the complicated and bewildering storyline. Lastly, this walkthrough contains many spoilers, so, read it at your own risks. This is a relatively simple game and I believe that Warp is capable of making more difficult ones. Lastly, I will definitely have missed out some items (ammo and recovery) because they are scattered everywhere. There are several places on the maps that can be highlighted, but are not accessible. I also do not know whether there are any secrets or multiple endings and I would greatly appreciate it and will acknowledge those who can help me. Likewise, those who have questions can contact me at [email protected]'. DISCLAIMER/ COPYRIGHT INFORMATION This walkthrough is my original work, so please obtain my permission before posting it on any other sites. Do not use this walkthrough for any profiting purposes. This is my second walkthrough and the lesson I have learned is this: If you want to write a walkthrough, make it a thorough one (and not recollect it from memories) because someone else will want to write a better walkthrough, making you look and feel bad about it. If you want to write a walkthrough and use my idea, please give credit where it is due and not just rip it off. COVERS There are actually 4 different packaging covers for D2. They are 1) Hope: Hope Against Hope (white cover), 2) Bliss: Bliss for loving and being loved (silver cover), 3) Eclipse: Eclipsed by Anger (dark cover, 4) Laura 's face on the cover. The release date for this game is on 23/12/99 in Japan. CONTROLS X - LEFT (while fighting) B - RIGHT (while fighting) A - SHOOT/ EXAMINE/ TALK L1 - ITEMS Select R1 - WEAPONS Select CONTROLS FOR SNOW MOBILE L1 - BRAKE R1 - START/MOVE ANALOG - directional control for snow mobile Y - REVERSE HUNTING Throughout the game, you can and should hunt animals for food to regain your life. You can shoot at 1) Caribou, 2) Moose, 3) Hare and 4) Snow Grouse. The bigger the animal, the more meat you will get. Each meat will roughly recovers about 20 plus HP. Select the rifle and you will be in Sniper mode. Press R1 to zoom in and L1 to zoom out. To eat the meat, select the portable cooker twice. PHOTO TAKING Throughout the game, you can also take photos. You can name them and I think you can probably send them to friends via the modem. CAST 1) Laura Parton, 2) Kimberly Fox 3) David Brenner 4) Parker Jackson 5) Jannie 6) Larry (Terrorist) 7) Cliff (Terrorist) 8) Conjurer (Norex) 9) Stewardess 10) Jannie's grandpa ENEMIES/WEAPONS GUIDE - Shoot the enemies that are closest to you first. - Shoot the enemies that are approaching you and are about to inflict damage on you. You can tell when either the 'X' or 'B' buttons flashes red to indicate the direction of their approach. - Finally, take out those in the distance. - Using the submachine gun is good enough (even for bosses). When you get the submachine gun (+), switch to this because it is better. - The Shotgun is a powerful weapon and you can kill normal enemies with 1 to 3 rounds (depending on their proximity). - The grenade will kill all normal enemies, but is ineffective against some bosses. - The Handgun is above average. - Try not to use the shotgun and get as many shotgun bullets as you can because only this is really effective for the last boss during the initial part. RECOVERY GUIDE The number indicated in the flame at the bottom middle screen is Laura's HP. Green First-Aid Spray - 20 HP Yellow First-Aid Spray - 50 HP Red First-Aid Spray - 100 HP Meat - 30 HP Resting on the bed heals your HP completely. OPENING MOVIE The opening movie is actually in Disc 4. When you first load in Disc 1 and select the 'Opening Movie' a screen will tell you to insert Disc 4. See FMV of terrorist (Larry) walking in the snow dripping blood. Kimberly is sitting by the fireplace while Laura is sleeping. Change scene to space. A meteorite is falling towards Earth. The date is Dec 25, 2000. Flash back to the past. Laura is onboard a plane and dozes off in front of her laptop, spilling her cup of drink and dropping her locket. She sees the little girl Jannie for the first time. David picks up Laura's locket and sees this inscription 'To Laura from your mother Lucy'. You can see that Parker and Kimberly are onboard too. Finally, you see the conjurer who is chanting into a glowing crystal ball. David tries to return the locket to Laura, only to be interrupted by the death of the air steward. Terrorists are onboard the plane. A man tries to overcome Cliff the terrorist, but is unfortunately shot dead. Larry approaches a crying Jannie. Before he can shoot her, David shoots Larry. Meanwhile, Cliff starts to act funny. David picks up the locket and sees the future (of the aeroplane crashing) and pulls Laura out of harm's way. Scene of aeroplane going down and resting on the snow. Disc 1 - Laura wakes and sees Kimberly prodding the fire. Kimberly introduces herself to Laura. - Larry stumbles into the mountain hut and transforms into a monster. Kimberly takes out a shotgun, but is gripped by the tentacle. The alien life form enters her mouth and this is the point where Kimberly is infected. - Laura takes the shotgun and you now face the tentacle around Kimberly. However, you cannot shoot yet. - Parker arrives and shoots the monster instead. The monster scrambles into the snow. - Parker introduces himself, while a suspicious Kimberly demands more clarifications from him. - After talking, Parker leaves the hut. Kimberly talks to Laura and mentions Jannie's name. - You can start to control Laura now. The gameplay is in first person mode. - Talk to Kimberly. - Open the cupboard to get a 'submachine gun'. - Head outside to see the vast expanse of snow. Kimberly comes out and teaches Laura how to hunt for food. You will see through the rifle's scope. - Kimberly begins to talk and appears to be telling Laura that it is necessary to do so. - Press 'R1' to zoom in and 'L1' to zoom out. Press 'A' button to shoot a hare. If you miss, Laura will simply reload and try again. - Kimberly praises Laura's shooting. Now, shoot 2 more hares and Kimberly will clap afterwards. - If you go back into the hut, you will see Kimberly resting on the bed. - Go out into the snow and explore around. Pick up a grenade (near the wooden fence next to the hut). - Go up the slope and pick up a green first-aid spray (near the snow-buried tractor). Continue going up the slope and enter the 'stone hut'. - Pick up a green first-aid spray. - The shelf is locked for now and you do not have the e-card key yet. - Pick up the phone. There's nothing though. Examine the photo frame and Laura sees a picture of Jannie with her grandfather. She is surprised by the voice gadget within the frame and drops it. She cuts herself accidentally. - Leave the hut and head back to the mountain hut to find Kimberly. Pick up a green first-aid spray on the table. - Kimberly wakes and talks to Laura. She gives Laura a 'shelf key' and goes back to sleep. - Go back to the stone hut and unlock the shelf with the 'shelf key'. Pick up 1) grenade, 2) magic stick. - Laura will automatically pick up the radio cassette recorder. - Head back to the mountain hut to find Kimberly again. Talk to her and Laura will show her the radio cassette recorder. - Kimberly produces a cassette and mentions the name of the song, which is 'Counting the Roses'. She talks to Laura. - Kimberly is standing by the window. Talk to her. - Go out into the snow. You will hear the recorder play. Head for the crashed plane at Bacon Farm Historic Park. - You can pick up a grenade on the roof of the stone hut as you pass by it. - Keep on going up the slope. You will see a signpost. Continue moving up until you see the billboard that says 'Kook Valley' on the mountain. - Take the left path down. Pick up a green first-aid spray down the slope. - You will see the crashed aeroplane's red blinking distress light. Head for it. If you had skipped some events and came earlier on, nothing will happen inside the plane. Save and heal before you enter. - Search around and one of air stewardess will stand up and transform into a spider-like monster. Boss fight. - Shoot at the butterfly that is hovering around her. When you are up close facing her, shoot at her head. - After the fight, her head splits into half and another monster emerges from it and goes for Laura. Kimberly arrives and saves Laura. - You will then see the butterfly lying on the ground. - Kimberly gives Laura her locket. - Laura faints. FMV of snow and male voice talking to Laura. - Laura wakes up to see Kimberly's face. They are still in the plane. Together, they ride the snow mobile back to the mountain hut. - CG of conjurer walking in the snow. - Laura wakes up in the mountain hut and sees Kimberly's letter on the table. She has left apparently. - Go out and Laura sees the snow mobile outside. She retrieves a pair of keys from the snow mobile. You cannot ride it yet. - Head to the billboard sign again and choose the right path now. - Follow the path and round the bend to 'Tyrell Gold Mining Industry' until you see a truck. - You cannot enter the building yet, so enter the truck. - Examine the dashboard and pick up 1) shotgun bullet, 2) green first-aid spray. - Examine the steering wheel. Laura will use the 'Snow mobile key' and the truck will come to life and crash into the gates of the mining company, allowing for further access. - Save and heal before entering the building because there will be a boss fight when you come out. - Enter the mining building and pick up a shot gun bullet on top the crate. - Examine the lift. You need to input a passcode for the life to work. However, you do not know the code yet. (Note: even if you are playing it for the second time, the number which worked earlier will not work now. Perhaps and also logically, this is to force the player from skipping any events). - Go out and see Jannie's grandpa driving a truck towards Laura. Laura shoots at the windscreen and he falls out from it onto the snow. Laura approaches him and he transforms into a monster. Fight him. - Wait for his tentacle to open (it will give off some white snow-like substance) and shoot it. Grenades are not effective here. - Occasionally, a dove will fly by and attack him and carry him around. - After the fight, he inflates and literally bursts like a balloon and many doves fly out. - Laura picks up the photo that was hung around his neck and realises with horror that he was Jannie's grandpa. She will also obtain the 'e-card key' from him. - FMV of snow and male voice again. - Laura wakes up in the mountain hut and sees Kimberly. She sees that Kimberly has been popping pills (probably to suppress her transformation). - Kimberly mentions David's name and gives Laura a 'Flashlight'. She leaves then. - Go out and head for the Stone hut to use the 'e-card key'. - The safe opens and pick up 1) transceiver, 2) grenade, 3) shot gun. - Laura hears Jannie's voice on the transceiver and it goes dead. - Note the Gate Key Code on the piece of paper that is stuck on the side of the safe. (I've played this game twice and received different numbers: 6811 and 9530 on both occasions. This randomness is probably to prevent players from skipping the boss fight with Jannie's grandpa). - Before Laura goes out, she hears footsteps approaching and hides under the bed. She sees two pairs of feet and hears a male and female voice. - The male (looks like Cliff the terrorist) is subsequently killed by the female, who seems to be an alien. - Go out and head for the mining industry. - Input the code number that you noted in the safe earlier on. - The life opens and Laura gets in and descends. She arrives in the mines. - Enter the iron door. Laura will automatically use the flashlight. Here, you need to navigate your way out of the mines without the aid of a map (similar to the absolutely horribly difficult to navigate labyrinths in 'Enemy Zero'). - When you encounter enemies, the flashlight will go out, but the enemies can still be seen clearly. - I cannot describe the way I navigated through this mines, but watch out for the signs on the wooden shafts (indicating either the distance left to go or covered). The exit (another iron door) is located near the 150m sign. - Enter the iron door and Laura arrives at another platform. Go up the stairs and Laura will descend further. - Enter another iron door and Laura arrives at what seems to be the mining workers' store room. There are several toolboxes with names on it. These people are all from 'Enemy Zero'. - Examine Mercus's toolbox. An enemy will drop down. Kill it. There is nothing in this box and you cannot examine it any further. - Examine George's toolbox to obtain a green first-aid spray. - Examine Rony's toolbox to get shot gun bullet. - Examine the canned gases and helmets on the ground. - Laura hears Jannie's voice and runs out to see her at the bottom of a pit. She uses the 'magic stick' to pull Jannie up. A relieved Jannie hugs Laura. - Suddenly, there is rumbling and the mines collapse. - FMV of an eclipse and Laura in the snow. She picks herself up and walks on, until she sees a door appear in the middle of nowhere in the snow. - She opens it and sees flashbacks of dinosaurs and their extinction. - Laura wakes up in the mountain hut together with Jannie. - Kimberly talks to her and their laughter wakes Jannie up. They talk. - Together, all three ride away on the snow mobile. - Disc 1 ends. Disc 2 - CG of conjurer. - Laura, Kimberly and Jannie arrive at the 'Forest Hut'. Kimberly talks to Laura and she leaves with Jannie on the snow mobile, leaving Laura behind alone. - Go up the stairs. Turn right to pick up a green first-aid spray. Turn left and examine the chair to pick up 1) grenade, 2) shot gun bullet. Go down to original position again. - Examine the drawer in the shelf (with a vase on top of it) to pick up 1) Map B, 2) green first-aid spray. Go back to original position again. - Turn left and go down the stairs. Enter the door and you can see a bed. Rest now and save. - Go back to exit again and turn right to enter the door. Laura comes to another door which says 'Restroom'. Go forward and Laura will drop out. There is nothing on the other side. Laura climbs back and hears a scream. - She sees a scientist pointing a gun at Kimberly who is wrapped around in a towel. The scientist pops some pills into his mouth and we know that he is infected too. - Laura tries to switch on the light and trips over some boxes and knocks them down. She is discovered and is subsequently tied up with Kimberly. - The scientist threatens to shoot them. He vomits and pops more pills. - He shoots Kimberly in the leg and she bleeds green blood. Before he is to shoot again, a tentacle springs out from Kimberly and snaps off his head. Kimberly stands in front of Laura and just before she is about to kill Laura, the real Kimberly arrives and shoots at her clone. - Kimberly coughs and we know that she is sick too. - Talk to Kimberly and she will untie Laura. - The Kimberly clone sneaks up behind Kimberly. Fight her. - Shoot at the green patch on her stomach and her head. After the battle, she falls dead to the ground. - Kimberly talks to Laura and spits blood. Jannie is at the door. - All three sit on the sofa. Kimberly talks again and shows Laura the pills that she is taking. Kimberly gives another long talk. - Talk to Kimberly. - Talk to Jannie (she is sleeping). - Talk to Kimberly again and she will rest on the sofa. - Rest up now. - Try going out of the room and Kimberly will wake and give you a 'Small key' and go back to sleep. - Go out of the room and examine Kimberly's clone's dead body. Laura will close her eyes. You can also see the dead scientist lying further back. - Go out of the Forest hut and pick up a green first-aid spray by the side of the hut. - Ride the snow mobile to Brenner (!) Pharmaceuticals Inc. Investigate the building first and pick up a shot gun bullet (next to gates). - Go inside the building. - Examine the device next to the door and Laura will turn it on with the 'Small key'. There are two switches (left and right) and a round 'enter' button. You need to on the switch to number 2. Simply turn on the left switch once and the door will open. - Laura will step inside and see a trail of green blood. It is another dead Kimberly clone. Examine it. - Enter the doorway. - Examine the shelf to pick up 1) shot gun bullet, 2) green first-aid spray. - Examine the valve and Laura will find it hard to turn. Examine the lock/entry device. This time, you need to switch on to number 7. - There are 4 switches from left to right. If you switch them on, they will give you 8,4,2,1 respectively. Simply switch on 4,2,1 to add up to 7. The door opens. - Enter it and examine it. There is a 'Set' button and Laura's hand will be resting on it. It will generate 6 random numbers every time you press it. - Simply decide on one set of numbers and note it down. You will need to input this code later on (e.g. 767458). - The screen will show you the numbers one more time when you leave. - Leave the building and head for Yoho Basin to Kenny's Observatory. (If you go back to the Forest Hut, Kimberly and Jannie will still be sleeping). - You will come to a building at Yoho Basin. Go inside. Input the number code for the 'Sugam Security'. This is the number that you had set earlier on in the Pharmaceutical building. - Laura goes up the escalator leading to Kenny's Observatory and a huge door opens. - Follow the stairs until you see the giant telescope. Examine it. - There is an old man talking to the computer. He is infected and seems to be asking Laura to kill him. - Examine the glass cabinet. It is locked, but Laura smashes the glass. She picks up a flame-thrower (sorry, but it will not be in your weapons list) and burns the old man and sets the observatory aflame. - He mentions David's name and thanks Laura. - FMV of snow and male voice. - Laura is now outside the building. Head back to Brenner Pharmaceutical Inc. - This part is optional. It is to pick up several items. Before you reach the building, you will pass through the underpass. Slightly after it, watch out for an opening in the fence. Ride your snow mobile through it (You can see a stretch of white path on the map). - Do not ride your snow mobile on the frozen ice as it is very difficult to control your snow mobile. Park it on the snow and run across the stretch of ice to the island-like area in the middle of the lake to pick up a grenade. - Run back to your snow mobile and ride it towards the mouth of the river as much as you can without skidding on the ice. If necessary, reach there by foot. At the mouth of the river (there is a wall), pick up 2 shot gun bullets and a grenade. Head back to Pharm. Inc. - Enter the building and examine the valve. Laura will use the flame-thrower and loosen the valve. She can turn it now to reveal a flight of stairs. Go down. - She is in a sort of laboratory. Examine the plant in the glass tank. - Examine the white board and she sees both the dead scientist's and David's photo. - Someone is outside and closes the hatch. - The temperature falls and Laura faints, clutching David's photo. - FMV of Laura in the snow and female voice. Laura has some mystical powers and her hands start to glow. Flashback to the past to see civilizations and wars. - Disc 2 ends. Disc 3 - Parker is driving in his truck. He hits something and sees a glowing light on his truck's bonnet. - It is Laura! They push the truck together. Kimberly and Jannie come along in the snow mobile. All go back to the 'Musician's House'. - CG of Parker, Kimberly and Laura eating. - Talk to Kimberly. - Talk to Parker. - Turn right and enter room to see Jannie sleeping. - Examine drawer, obtain 1) Map C, 2) first-aid spray. - Come out to the living room, pick up grenades on top of the shelf. (You cannot go out yet). - Go up the stairs, turn the door to hear someone playing the piano in the room. Laura knocks the door, but it does not open. - Go down, talk to Kimberly. Sleep with Jannie. - See scene of Conjurer walking in the snow. - Laura wakes, hears glass breaking. Parker seems to disapprove of Kimberly taking the pills and subsequently slaps her. - Talk to Kimberly, exit the house. - Explore around (still not out of the gates yet) and pick up 1) red first-aid spray (near hedges), 2) grenade (near dried fountain), 3) shotgun bullet (near wall). - Go out the gates and explore round the house's wall to pick up 1) green first-aid spray (near wall). - Path to the left leads to Parker's abandoned truck. - Go down the path that slopes down to reach a y-shaped fork. Choose the left path to reach a broken down pillar-like structure. - Explore the mountain fringes to pick up 1) shotgun bullet (under a pine tree). - Enter the pillar-like building to see a red parrot and another mystic with a robotic hand. After he finishes his speech, talk to him twice. Go out and up the slop to see the meteorite's landing spot. - Go back to the house to see a panicky Jannie. - Go up the stairs and enter the door. Examine the bookself and pick up 1) first-aid spray, 2) shotgun bullet. - Examine the piano. Pay attention to the tune that is being played, you are to repeat it. There are five playable keys. Number them 1 to 5 from left to right. Play in this sequence: 42125 and a door will open. Go in and see a room full of pinned up butterflies. Open the frame to obtain 1) submachine gun (+), 2) music note key. - Go back and talk to the mystic with the parrot (this might not be necessary). - Go to the house with the music note on the door. You will use the music note key and see a middle-aged woman. She is infected with the disease. - Examine the tray and she treats Laura to a cup of drink. Leave the house. It's getting dark soon. Go back to the main house, Kimberly will talk to you. - Go up the stairs and into the room. A record is playing. Enter the door to the pinned up butterflies. A dead body will drop out. Parker comes to comfort Laura. - Talk to Parker. Go to the mystic's house. He is dead already. Obtain the 'silver key' from his hand. Go past him and open the closet on the right to obtain a 'Hand gun'. Open the closet on the left to obtain a 'time bomb'. - Go back to the main house and you will show Parker the time bomb. - Go to the music note house. Before you enter, save and heal up first. There's nobody there and you will come out to see an infected guy. He will transform and you will have to fight him. Shoot at the flying insects (when they appear) and at him as well. After the battle, he will be lying on the snow. Do not do anything yet. - Go inside the music note house. Pick up 1) a first aid spray, 2) hand gun bullet, 3) grenade (inside cupboard). - Go outside and use the machine gun on him as the exit is blocked. He wakes and a tentacle will grab Laura and she will have one of her flashbacks. She will then be transported to the main house next to Parker. You can rest now. - Talk to Parker twice. Go up the staircase. The piano room is locked again. Go out of the house. - Go to the bridge. Kimberly is there. Welcome back to the main house again. You got about 4 minutes to get to the bridge before the time bomb detonates. Ride that snowmobile! - After the bomb detonates, you will be back at the house again. - Parker will give you a necklace. It will not appear in your inventory. - Talk to Kimberly who is resting on the bed. Parker cuts himself with a knife and you can see that he's infected as well from his green blood. - Kimberly and Laura will take the snow mobile to the bridge after Parker, who is nowhere to be seen. The bridge's gate has been destroyed and it is assumed that Parker sacrificed himself. - Take the snow mobile back to the main house. Save and heal before going in. - You will see a scared Jannie and the middle-aged woman from the music note house. You will have to fight her. Always kill the twin tentacles first (they will regenerate) and then aim for her head. - After the battle, Jannie runs to one corner while Kimberly appears. Rest up. - Talk to Jannie. - Go out of the house. See FMV of conjurer walking to the meteorite. Jannie comes out too and leaves with Laura on the snow mobile to the bridge. Parker is not dead yet! (as expected). In an embrace, he impales Kimberly with a tentacle and Kimberly shoots him with a shotgun. Both end up dead. Jannie picks up Kimberly's letter. FMV of Laura in the snow again. Jannie shakes Laura out of her trance and they go across the bridge on the snow mobile. Finally! - Disc 3 ends. Disc 4 - FMV of conjurer. Laura and Jannie arrive at Lucy Parton (Laura's mother!) Laboratory. The surveillance camera asks for an identification and Laura identifies herself. They enter. Laura enters another room alone. - Laura is greeted and can choose to know more about the following: 1) About this Lab, 2) About L.P.L Corp, 3) About Ph.D. Lucy Parton, 4) about Clone Technology. - Laura enters a lift. She goes to level B5 (Xilo). All is dark and Laura's locket starts to glow. It drops to the ground. The lights come on and Laura sees clones in gyro tanks. Fight another boss now. - Shoot the machinery's lighted yellow plates and side arms. Shoot the clones in the gyro tanks too. - See conjurer scene. FMV of Laura in the snow. Laura falls into a chasm. Flashback to scenes of atomic bombs fallout. - Laura wakes up in a small hut and sees Jannie. - Map D is automatically in your inventory. Basically, it's still the same map. - Talk to Jannie and she will wake up. There's an explosion outside. Laura runs out to see. She hears Jannie's scream and runs back inside. Jannie literally melts, leaving her brooch behind. Laura gathers herself and you can leave the hut now. However, watch Laura's HP as the enemies here are tough and seldom alone. - Outside the hut, pick up 1) shot gun bullet, 2) grenade, 3) red first-aid spray, 4) yellow first-aid spray (on the path). - If you go back to the hut and rest and come out again, all these items will be lying on the snow again. You can do this over and over again. If you are short of ammo or first-aid sprays, it is a good idea to stock up on this items before proceeding ahead to the final confrontation. Besides, you can also gain experience points and level up. - When you are ready, follow the single path and head out for Death Mountain. Near the igloo-like structure, pick up 1) shot gun bullet, 2) yellow first-aid spray, 3) grenade, 4) another yellow first-aid spray, 5) grenade (near grass). - Follow the path until you come to an open patch of flowers. There are scattered items of 1) grenade, 2) green first-aid spray, 3) yellow first-aid spray, 4) red first-aid spray, 5) shot gun bullet. - Pick up 1) first-aid spray, 2) shot gun bullet outside the hole made by the meteorite. Save before you enter! - FMV of Laura in the snow again. She comes upon a single flower. Flashback scenes again. - Laura faces the alien life-form from the meteorite and she sees the conjurer encased under it. Fight it. Watch your life at all times. Although this final boss is easy, there will be a time when your HP is reduced to 1 only. - Use a shot gun and shoot the middle part (just below the center eye). Any other weapons are not effective or simply useless. - It pauses for a while and you continue the battle again, but this time in darkness! Keep on shooting the middle of the screen. - The alien is slowly taking out Laura's senses. Now, she cannot hear. FMV of the alien weakening Laura again. - David's voice talks to her in the darkness and bids her goodbye. - Go to items. Select the 'compass' and use the 'flower'. - Laura hears David doing something to the monster. Laura regains her sense of sight and hearing again. - In its final form (you can tell by the swirling background and images of Kimberly and others), shoot the eyes with the submachine gun (+) to defeat it quickly. - The monster 'explodes' and a prismatic sphere envelops Laura. - Press 'A' button when the whole screen is white. - Laura teleports back to the past to Dec 31, 1999, in a library. She picks up Kimberly's book and her locket drops to the ground. It is picked up by David (again). They see each other for the first time and they talk. They leave and Laura gives David a hug while the countdown to year 2000 is flashed on a timer. This is a touching scene where she knows that David will die (?) in the future. - Now you can see a replay of all the flashback FMVs (of dinosaurs, civilization and wars etc) clearly without those interrupting flashes. These are thought-provoking scenes for they portray the senselessness of violence, wars, destitute and racism etc. Finally you see where these are taking place, a picture of our planet Earth. - What you are going to see next are brief descriptions, data and statistics regarding: planet earth, global human population and its expected increase, aids and its increase, death rates, malnutrition, life's expectancy, earth's increasing temperature, endangered species etc. - Credits roll. Song 'Counting the roses' by Arto Lindsay. - After everything is over, the screen will show a date (based on your dreamcast's internal clock setting) and show the time counting (time left to year 2001 if your setting is the current time) or time after 2001 (if you deliberately set your system's internal clock to after 2001 to see what happens like what I did). THE END A LITTLE BIT MORE INFORMATION ABOUT 'D'. 'D' is available on both Playstation and Saturn. The protagonist is of course Laura and she goes in search of her missing father. This is also where the infamous locket appears. Whenever you are stuck and do not know what to do next, simply look into the locket and it will let you gaze into the future (where to go). However, you can only use it a few times before it cracks. You will need to complete this game within 3 hours or you will lose. Towards the end, Laura comes upon her father and discovers that he is a vampire of some sort. What you do next will result in different endings. A LITTLE BIT MORE INFORMATION ABOUT 'ENEMY ZERO'. For those who have not played 'Enemy Zero' on the late Saturn, here's a bit of info about this game. This game revolves around several space crew members who are on their way back to Earth. They are transporting some aliens back to Earth. The aliens break loose and kill off the members one by one. These aliens are INVISIBLE and Laura and only detect them with the aid of a hearing device. An alien who approaches Laura form different sides will cause the device to give out different noise signals. Parker is Kimberly's husband/lover (I cannot remember) while David is Laura's lover. Both David and Laura are actually robots. While Parker was killed by an alien, Kimberly killed herself next to him to join him in death. David was also killed by an alien, but his robotic brainwaves live on in the spaceship's computers and guides Laura out of the maze towards the last part of the game. Cinematically, it is a great game. However, gameplay is greatly marred by the fact that 1) you do not have maps for some labyrinths (they can really make you go round and round in circles without realising it), 2) saving relies on batteries, which is limited, making you think twice before saving, 3) you have limited ammo (usually 3 shots before the gun runs flat and you need to recharge it again for another pathetic 3 shots, 4) the enemies are invisible. I salute those who completed this game without any game shark codes. Despite all these real tough challenges, there are still people (I am one of them) who love WARP's games. As WARP has mentioned that we will see the last of Laura in D2, who knows who we might see in their future games. A grown up Jannie perhaps? OTHER WALKTHROUGHS THAT I HAVE WRITTEN Juggernaut (Playstation). CREDITS - GameFaq for posting this walkthrough. - Video Game Strategies for posting this walkthrough. - WARP for making this game. We need more of this! All Characters and D2 are copyright of WARP. - You for reading this walkthrough. - My girl J for helping me with the piano sequence. Learning the piano pays. - 'Saffanet @aol.com' for pointing out the wrong piano key sequence. Sorry everybody, I missed out a number in my excitement.