Strategy Guide - Guide for Dave Mirra Freestyle BMX 3
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Dave Mirra Freestyle BMX 3 GameFAQ version 1.0 By Pacdude Content (c) 2003 Cory Anotado >>!) This FAQ IS LICENSED TO THE FOLLOWING WEBSITES. ANYONE ELSE IS LYING THROUGH ITS TEETH! >> Pacdude Games (pacdude.cjb.net) >> GameFAQs (www.gamefaqs.com) >> Cheats.de (www.cheats.de) >> CheatCodes.com (www.cheatcodes.com) >>!) table.of.contents >.5) updates >>1) introduction >>2) amature.levels >>skate.park >>building.site >>3) pro.levels >>skate.park >>building.site >>downtown >>airport >>4) hardcore.levels >>skate.park >>building.site >>downtown >>airport >>port >>tanker >>chinatown >>skyscraper >>5) codes (More soon! I promise!) >>6) trick.book >>7) high.scores >>8) contact.information >>updates >>version 1.0/june 24 OK, I've added all the level walkthroughs, and I'm in the process of beating the game over and over and over and over to get more codes, because there seems to be a lack of codage for this game around. Also, after I watched the credits, it seems they tell you the song names. So, now, I'm enlightened, and I figured that y'all might wanna know what it was, too. Enjoy! >>version .95/june 23 My first update! I've gone through all the levels up to the Skyscraper level, and I've added a trick book with not only all the tricks, but all the hidden freestyle trick combos you do when you grind or manual. As an added bonus, I've added a section which shows all my highest scores. I'm really hyped to go through this game, and I hope you enjoy my FAQ! >>introduction What the hell? Decade the bricks? WHAT BRICKS? Have you said that to yourself while playing Dave Mirra 3? I was with ya, man. This game is hard. HELLA hard. So, as a service to the GameFAQs community, whose stuff I've used countless times to beat crap, I've decided to write a spiffy FAQ to beat Dave Mirra Freestyle BMX 3 for Game Boy Advance. I'm going to assume you know how to move about, and use B to grind, A to bunny-hop and do easy tricks, L to spin, and R to do harder tricks. If there's a move you need to know, you can either look it up yourself under Trick Book as you play the game, or be a lazyass about things and I'll tell it to you. A bit of note about direction. Left is indicated by the left part of your screen, right is indicated as the right part of your screen. So, when I say "bottom right" I'm talking about making your biker go toward the bottom right part of the screen. That's how these levels are set up. A word of suggestion: Take a practice run of each level before you attempt it in the ProQuest mode. >>skate.park/amateur >>saliva/click.click.pull This, and the Building Site, are the only two levels open at the beginning of the game. Plenty of ramps, rails, and pools, as well as lines galore await you. >>high score - 5,000 50<< >>pro score - 10,000 150<< G>sick trick - 1,000 100
spraycan challenge 100 m-i-r-r-a challenge 100trash the 3 sponsor boards 50 transfer the roll-in gap 200 >grind the low basement rails 100<< >>superstar challenge 100<< High score, pro score, and sick trick scores are easy here. Land solid tricks, use spins, and use the bowls. That's how I get the points. The 5 Spray Cans: >>1) When you start off, there's a little platform with a quarter pipe, two long rails, and a ramp with a kinked rail. Start from the end of that kinked rail (near the bowl) and grind the rail. At the end, if you jump off, there's spray can number 1. >>2) After you get that spray can, keep going to the left of the screen until you hit the triple set of funboxes, the middle one being the tall DC Shoes box. Start at the one from the top, and grind the edge facing forward. Jump at the end, and there's can number 2. But don't quit the combo yet... >>3) Finish the grinding line there (small box to DC box to other small box) and you should get can number 3. >>4) Now, go right, past the spine, and you'll see two funboxes that sorta look like elongated Tetris T-blocks. You'll have to grind the top part of them and then finish the combo (leap to the other side) to get the 4th spray can. >>5) This one's a toughie, but nothing anyone can't do. The can is located at the most top right part of the level, where the pyramid thing is in the corner. The problem is, it's located high above the middle of the 2 V-Ramp Rails. The best way to get it is to go to the top of the Bottom V-Ramp rail on the left, grind, and then half-way down, bunnyhop off. You should get it. If not, try again and again. The M-I-R-R-A Letters: >>M) The M is in the middle of the bowl immediately to your right as you start the level. >>I) The I is to your slight left immediately as you start the level. >>R) One of the R's is located at the bowl at the top of the level. To get there, from the bottom of the starting ramp, go left, then go up the ramps that go up, then left, then down until you see a cut-out wall with a door. In that room is a bowl, and in the middle of the bowl, there's an R. >>R) After you get that first R, get down to the basement of the level. In the middle of the bowl in the basement, there's the 2nd R. >>A) On the bottom wall of the basement, there's a funbox with 2 rails in an obvious line. Grind one (and get one of the Low Basement Rails), and finish the combo to get the A (and the second Low Basement Rails.) Trash the 3 Sponsor Boards: >>1) As soon as you start the level, one of the boards is at the top of the Kinked Rail Platform in front of you. >>2) At the extreme right of the level, where the bowl is, there's another board. >>3) In the basement of the level, near where the Low Basement Rails (and the A in MIRRA is), there's a black Acclaim board. Transfer the Roll-In Gap: >> You know that large roll-in ramp where you started? Well, at the top of that, there's a platform, and on each side, a ramp with a rail. To transfer the roll-in gap, all you have to do is jump over that platform without touching it. If it helps, gain speed by using the ramp to the left of the left platform ramp, then do a nice, breezy trick. Grind the Low Basement Rails: >> In the basement, on the bottom wall, there's a funbox with 2 rails in an obvious line. Grind one (and get one of the MIRRA letters) to get one of the Low Basement Rails. Grind the other, and you got them both. Superstar Challenge: >> The Superstar is located above the top side of the bowl in the basement, right in the middle. You need to get at least 15 feet of air to get it. Congratulations! You've finished level 1 for now! You have $1,000, which should be plenty to power up whatever stats you want. Might I suggest speed and balance for now? >>building.site/amateur >>green.day/breadcase I think it's mandatory to have at least one Construction Site in a BMX game. Or maybe that's just me. >>high score - 5,000 50<< >>pro score - 15,000 150<< G>sick trick - 1,500 100 spraycan challenge 100 m-i-r-r-a challenge 100grind the high b.n.d. 50 jump the cabin gap 100 >find the tools 200<< >>superstar challenge 100<< The Building Site has very few ramps, although there are 2 bowls to play with. If I were you, I'd get some grinding and 180º practice to get the sick trick and high score goals. The 5 Spray Cans: >>1) Hold down the Down on the D-pad to not go anywhere at the beginning of this level. Turn 90º to the bottom, then head down-left till you see a rail under a platform with a lattice for a bottom. The rail is curved, and at one end, there's an A. Start grinding the rail from that end. Bunnyhop off at the end, and you've got one can. >>2) At the edge of the bowl nearest to the bottom of the level, you'll see a rail. Grind that rail, and you'll see a nice, neat combo just waiting to happen. Finish the first rail gap, and you have your 2nd can. BUT DON'T STOP! >>3) Finish the grinding line there (slanted rail to high curved rail over gap) and you'll get another can. How tidy. >>4) Go back down until you see a pile of bricks and ramps. One half will take you up to the B.N.D rail, and that's the top half. The bottom half is where you want to go. This will take some practice. Hop from the Starter Brick Pile's bottom half to the 2nd Brick Pile, and you'll bump into Can #4. >>5) The funny thing about this game is, you can unintentionally get one goal when going for another. To finish the cans, and get the High B.N.D. rail, go back to the Starter Brick Pile and start for the top half. When you begin your descent, if you have enough speed, you'll get a tool and start grinding a big-behind rail. If you want to be aligned correctly, grind the low rail right before the Starter Brick Pile, and then keep on going. Don't turn, or you'll become pissed. After you finish grinding the B.N.D. Rail, hop onto the next rail straight ahead. You'll hit the 5th can. Way to go! The M-I-R-R-A Letters: >>M) The M is in the middle of the top bowl to your left as you start the level. >>I) The I is the middle of the other bowl! >>R) To the right the Pit where you got the 3rd can, there's 2 sets of kickers. Between them is an R. >>R) At the top of the level, there's 2 flights of steps. At the top of the steps is the 2nd R. >>A) The A is at the curved rail under the latticed platform. Grind the High B.N.D.: >> If you really want to know, read up on how to get the 5th spray can. I explained it all there. Buttmunch. Jump the Cabin Gap: >> The Cabin Gap is a gap between 2 of those trailers on the right side of the level. One of them is solo; the only way to get to it is by grinding on top of the crane. The other 2 are the ones you want to go for. To get there, follow these directions. From your starting point, do a 180º and go straight. (You'll have to bunnyhop over a rail.) If you run into a quarterpipe, that's OK. Turn up. (God bless 3/4th view...) You'll see a U-shaped rail. You want to grind it so that you're grinding toward the bottom of the level (facing you). Near the end of the rail, after it kinks, you'll see a trailer. Bunnyhop on top of it, and then hop to the other one, and you have the Cabin Gap complete. And, as an added bonus, you'll have a tool! Find the Tools: >>1) A hammer is located in between the halfpipe at the top-left section of the level. >>2) Above that halfpipe, there's a rail, which turns into another nice, neat combo. Get there, preferably by the stairs, and do that combo. You'll grind that high rail, then a lower rail, then a brown support rail. At the end, there's a saw. >>3) On your way to the B.N.D. rail, you'll pick up a pickaxe. >>4) If you go back to the Starter Brick Pile and take the bottom half, you will have to jump to the 3rd Brick Pile and you'll get a wrench. >>5) A shovel is on the first trailer of the Cabin Gap. Superstar Challenge: >> You know where the 4th Spray Can, and then the Wrench was? The bottom half of the Bricks? Well, if you go one more gap, you'll get to the Superstar. When you take the B.N.D. Rail, you'll see where it is. Well, well, big shot. You've finished Amateur Ranks. Now, it's time to play with the big boys. Welcome to Pro Class. Back to the Skate Park! >>skate.park/pro >>saliva/click.click.boom You have $2,000 by now, minus anything you spent on stats, and I suggest that you blow it on a new bike. It should be worth it. >>high score - 10,000 50<< >>pro score - 20,000 150<< G>sick trick - 2,000 100 spraycan challenge 200 m-i-r-r-a challenge 200trash the 6 sponsor boards 150 cross the fun box 250 >tag all the skate ramp rails 150<< >>superstar challenge 150<< You're getting the hang of things now. Don't forget to use that R button! It's a valuable tool to get big points. If you're doing the objectives in order (like I am writing this stupid document :-)), all you have to do is the score objectives here to open up DownTown. The 5 Spray Cans: >>1) Above the Roll-In Transfer, in line with the rails, is one of the cans. >>2) After that, if you go to the right, there will be another can. One way is to try and grind-and-jump, but I find if you go up the ramp leading down (as opposed to the other one, leading right), and then wall-tap off the wall, that way is easier. >>3) After the DC Funbox set at the left side of the level, there's a long kinked rail heading down to the basement. Going down, after the bridge, there's a can. After you pass the overhead thingie, near the middle of the part of the rail heading downwards, bunnyhop to get it. >>4) While still going down this rail, there's a short straightway before it goes down another set of steps. Jump off while it's still straight to get the 4th can. >>5) The last can is where the Superstar was before, at the top part of the bowl in the basement. The M-I-R-R-A Letters: >>M) The M is on the platform above the bowl in the basement. Your best bet is to get there from the beginning of the long HighRoad kinked rail, jumping off before it curves. >>I) If you continue the grind from where you got the 4th Spray can, you'll get the I. >>R) One of the R's is right after the Right rail on the beginning quarterpipe platform dealie. Grind and jump. >>R) The other R is in that annoying room thing near the downflight of stairs in the middle right part of the stage. Annoying, yes. Impossible? No. >>A) The A is on the Pyramid in the Left Top Corner of the stage. Go up the ramp leading down (as opposed to leading left) and wall tap to get it. Trash the 6 Sponsor Boards: >>1) The first Sponsor Board is located on the Quarterpipe Platform right in front of you as you start off. >>2) The second Sponsor Board is on the edge of the Upstairs Pool. >>3) The third one is near the Triple DC Funbox Set. >>4) The fourth Board is on the funbox on the right part of the basement. >>5) The fifth Sponsor Board is to the left of that same funbox. >>6) The sixth and final one is in the bowl downstairs. Cross the Fun Box: >>1) You need to transfer over the Funbox in the right side of the basement twice. The first time is lengthways... >>2) ...and the other way is width-ways. There ya go! Tag All The Skate Ramp Rails: >> The Skate Ramp Rails are the rails on and surrounding the Roll-In Transfer "Pavilion," if you will. If you remember grinding on rails and getting a V-Ramp Rail bonus, those are the rails you have to grind. They are in a nice, neat line (again), so don't worry. Superstar Challenge: >> The Superstar this time is the upstairs bowl (the one next to where you started) on the top side. You'll need at least 15 feet to snag it this time. Look at that, you're becoming a Pro now. It's only a matter of time before you become somebody in the BMX circuit. Go use your newly-acquired money to power up. Try to go for air and hangtime, or balance. >>building.site/pro >>green.day/breadcase Here we go again to the mandatory construction site. Ya know, they need to secure their locks if they don't want trespasser punks like you... >>high score - 15,000 50<< >>pro score - 30,000 150<< G>sick trick - 2,500 100 spraycan challenge 200 m-i-r-r-a challenge 200decade the bricks 250 do the digger grind 150 >break the plates 150<< >>superstar challenge 150<< With this new playing of the level, you get a new section open: The Derelict Building. The entrance is marked by a blue spinning arrow, in the top-right part of the level. The 5 Spray Cans: >>1) One spray can is located in front of the bulldozer in the right part of the level. To get to it, grind from the rail to the bulldozer. You'll get the spray can, and most likely the Digger Grind. >>2) There's 2 ways to get to the rails on top of that incomplete building in the middle of the level. One of them is right next to where you start, and the other is next to the edge of the top pool. You'll want that one. Grind up that to the top of the incomplete building, then jump the gap. You'll get a can. >>3) Another can is located in between the 2 trailers that make up the Cabin Gap. >>4) Remember how I said there are 2 ways to get to the top rails of the incomplete building? Well, take the 2nd way (near where you start), and then jump off at the end. you'll get can number four. >>5) Do the B.N.D. Rail, then keep going forward and finish that next rail. At the end, bunnyhop off (but not too high), and you should get the 5th can. The M-I-R-R-A Letters: >>M) The M is on the 3rd Brick Platform in the bottom right part of the level. >>I) The I is on the way when you get the fourth spray can. Read up on how to get there. >>R) One of the Rs is on the trailer behind the bulldozer. To get up there, do the Digger Grind and then hop onto the trailer. The R is at your level; no jumping required. >>R) The other R is on the top of the latticed platform in the bottom left hand of the level. There's a couple ways to get there. The best way is, at the left of the level, there's a quarterpipe with a bunch of rails above it. Grind the lower rail going left to get on the platform with the Superstar on it, then drop down to get it. If, on the other hand, you miss the rail and crash on the platform that's lower than it, you can go to the narrow part of that platform and grind on the rail going left. You'll land right on it. >>A) The A is at the top of the first flight of steps at the top of the level. Decade the Bricks: >> Since I've named them so well, you have an inkling of an idea what to do. To Decade, you have to hit Down + R. So, practice a bit. Then, you have to Decade from the Third Brick Platform to the Final Brick Platform. You will have to use the bottom half of the platforms for this one. Watch out for the fence. The hardest part of this challenge is the alignment; you have to be lined up right. Damn 3/4th view. Do the Digger Grind: >> To do the Digger Grind, all you have to do is grind the bulldozer in the right part of the level. To get there, follow the directions of how to get the first spray can, but keep grinding. Break the Plates: >>!) All the plates are in the newly-unlocked Derelict Building. If I were you, I'd take a whole run first to learn the layout of the Derelict Building, and then after that, you can go ahead and try this challenge. >>1) Go up the stairs on the left side of the Derelict Building and into the room there. On the bottom part of this room, there's a little wood thingie with a plate on it. >>2) If you go up the quarterpipe (hold down Up on the D-pad), there's a dresser with another plate on it. >>3) If you exit the room, then go up the steps, turn right. At the top you'll see a quarterpipe with another plate on it. >>4) Jump down to the floor below. In the room with the large Persian rug, there's a long dresser and a plate. >>5) Keep going down until you run into a brick wall. Somewhere along that wall, there's the final plate. Superstar Challenge: >> The superstar is located on the platform that's higher than the latticed platform :-P To get there, try to grind on the lower rail directly above the quarterpipe that's near there. You'll have to go at an angle and at a good speed to grind the rail and not stall. It's in the middle of that high quarterpipe platform. This challenge will put a bald spot in your head, as is mine, because of the fact that if it's not one thing (getting to the rail), it's another (not stalling). You've gotten through 4 sets of challenges already. But oh, no. Don't think you're done yet. Now it's time for a night on the town. >>downtown/pro >>new.found.glory/my.friends.over.you Cop cars, subways... Every urban BMXers paradise. Plenty of rails to go around, now, aren't there? >>high score - 25,000 50<< >>pro score - 40,000 150<< G>sick trick - 3,000 100 spraycan challenge 200 m-i-r-r-a challenge 200pick up the trash 250 grind the bus shelters 150 >do the park transfers 150<< >>superstar challenge 150<< Mix up your grinds and air tricks to get the scores. Not that difficult, if you get the hang of things. Do the first three objectives (if you're going in order) and you open up the next level. The 5 Spray Cans: >>1) From where you start, go up the steps, then turn up. You'll see a sloped rail. That rail eventually leads you to a nice, long combo which not only encompasses the first can, but a Mirra letter and the Bus Shelters. Do the whole combo to kill 3 birds with one bike. >>2) Another can is located in the park (the fenced off area with grass and quarter pipes) on the funbox in the top part of the park. >>3) The third can is located in the bottom section (not all the way down) where all those quarterpipes are to form a sort of bowl. Since the can is at the bottom part of this pavilion, above the coping, between the rails, you'll have to grind the coping to combo onto a white rail. >>4) Back in the park, another can in poised teasingly above the gap between the bottom two quarterpipes. You'll have to transfer between the 2 pipes to get it (and one of the park transfers.) >>5) At the top part of the level, there's a bridge. The spray can is located above a gap in the side walls of that bridge. Grind and jump over that gap to get the last spray can. The M-I-R-R-A Letters: >>M) The M is on the way when you're getting both the first spray can, an R, and then the Bus Shelters. >>I) The I is in the middle of the Park, on top of the funbox. >>R) Read M. >>R) An R is poised high between two rails in the park. To get there you'll have to go up some more to the quarterpipe all the way in the bottom left part of the level. Go up the ramp at an angle and grind the first pole up. You should get it then. >>A) The A is above the quarterpipe at the far right of the level, in line with a Sky Rail. Pick Up the Trash: >>1) There's ten of these, so bear with me. The first piece of trash (a box) is located straight ahead as soon as you start the level. >>2) Another one is on the platform above the top left corner of the quasi-bowl in the quarterpipe pavilion. >>3) Past the subway stairs, to the left (relatively) is a flapping piece of paper. >>4) In the street, past a cop car, is a bottle (DRUNKARD!). >>5) Allll the way at the top of the level (where the street turns into nothingness) is a can. >>6) From the can, head to the bridge, and at the foot of the bridge, there's some more paper. >>7) On the top wall of the bridge, there's a milk carton. Grind to get it. >>8) A little further down, on the bottom wall of the bridge, there's a can. Grind to get that. >>9) At the other end of the bridge, there's another bottle (You're drinking during my FAQ?). >>10) And finally, between the two quarterpipes at the right side of the level is a milk carton (You can't wait to get messed up later... AA for you, I guess). Grind the Bus Shelters: >> The Bus Shelters are those green things that you grind when you get the M, and an R, and a spray can. AKA Acclaim is evil, because they're making you think that this game is easy... Do the Park Transfers: >> The Park Transfers is simply going from one quarterpipe in the park to the other. There's 2 sets, so this should be no problem. Superstar Challenge: >> Follow me carefully on this one. You know that quarterpipe you used to get one of the Rs? At the bottom left part of the level? Good. Grind the first rail THE OTHER WAY, toward that wall, but jump up so you get to the platform with the long straight rail on it. Get on that rail (a Sky Rail), but jump off and do a 180º. Get some speed, grind on the Sky Rail, then jump onto the upper rail. Grind that for most of the way, then when you're 4/5ths done, jump off and walltap. You should get the Superstar. If you're a sadist and want to make a FAQ that will test your visual thinking skills and literary prose, try to describe a 3/4th view BMX game. How's that for pain? >>airport/pro >>taking.back.sunday/cute.minus.e I like the song they used for this level. I can listen to it ad infinitum if I had to. Then again, making this FAQ, I actually HAVE to listen to it ad infinitum. >>high score - 35,000 50<< >>pro score - 50,000 150<< G>sick trick - 3,500 100 spraycan challenge 200 m-i-r-r-a challenge 200trigger the detectors 150 grind the signs 150 >find the lost luggage 250<< >>superstar challenge 100<< Again, mix up your grinds and R tricks to not only upgrade them, but to make the score challenges. The 5 Spray Cans: >>1) One of the spray cans is above the first quarterpipe that leads to the "Restaurants and Shops" sign. >>2) You can get another can by grinding the long curved rail from the right, going left, and jumping off at the straightaway before it curves. >>3) On the right side of the level, across from the phones, there is a kinked rail. Grind up the rail and hop off to get the 3rd can. >>4) After that, if you go left, you'll see a ramp with a piece of luggage on it. Get the luggage, then grind the lower rail to the right. Jump off before it kinks down to get the fourth can. >>5) Grind that same rail to the left and finish it, then hop off to get the last can. The M-I-R-R-A Letters: >>M) The M is next to the phones in the middle right edge of the level. >>I) The I is in the top left part of the level, where the weird 3/4th bowl is. >>R) Where the large Curved rail is is the 2nd floor of the Airport. Start up the last flight of stairs there, where the metal detectors are, but turn around and grind that kinked rail. At the end, it stops, letting you transition with the curved rail. Jump off to get the R. >>R) If you start at the left end of that large curved rail, and then jump off before it curves, you can get the R. >>A) The A is near the top right part of the level, where the ticket counter is. Well, further down. Trigger the Detectors: >> The detectors are those blocky grey things. Ride through each of them (there's 7 altogether) to get this goal. No big thing. Grind the Signs: >> The signs are those 2 blue signs on the 3rd level that say "Restaurant and Shops." Get from the quarterpipe to each of those signs and grind on them, and your objective is done. Find the Lost Luggage: >>1) The first piece of lost luggage is on top of the first metal detector. I can not tell you an easy way to get this... the best I can do is, get your bunnyhop stats up. I got it by wallriding, but only after 3 runs... >>2) A briefcase is hiding next to the quarterpipe under the first Shops sign. >>3) A skinnier briefcase is in the corner of the halfbowl next to the second Shops sign. >>4) On the top part of the level, there's a ramp where you previously got a couple of spray cans. In the middle of that ramp dealie is another piece of luggage. >>5) At the left part of the ticket counter, there's a backpack. (Looks like mine.) Superstar Challenge: >> Not a tough challenge per se. All the way at the top left part of the level is a weird pipe thingie. Where you got the I. Above it is a rail. Grind that rail going right, and wall tap off before it curves. You will get the Superstar. You know, this should've been BMX XXX for the GBA, but mini-boobies didn't quite cut it. So, here's your taste. Now, you're in the Hardcore class. >>skate.park/hardcore >>saliva/click.click.boom So, yeah, this will be your last trip back to the Skate Park for the rest of this game. You know, I think you get Frequent Biker Miles for coming here so many times... >>high score - 50,000 100<< >>pro score - 65,000 200<< G>sick trick - 4,000 150 spraycan challenge 250 m-i-r-r-a challenge 250trash the 9 sponsor boards 250 grind the basement-rail 200 >take the high road 300<< >>superstar challenge 150<< I will tell you now: some of the crap in this level is crap that will put more bald spots on top of your head out of anger. Have fun! The 5 Spray Cans: >>1) Listen to me carefully. Go to the spine at the top of the level. Start to grind its coping on the left side (the side facing away from the screen) about half-way. Then, before you hit the fence, hold Down on the D-Pad. If Lady Luck is on your side, you'll land on the platform and not fall. Go forward to claim your first spraycan. >>2) If, by some miracle by the grace of God, you happen to get on the platform and get the first spray can, you must be a deity. And, you can keep going straight to get the 2nd spray can (and the basement rail). >>3) On the pyramid at the top right side of the level is the third spray can. To get it, you should grind the rail going right (as opposed to up) then wall-tap off the wall. >>4) At the top left part of the level, grind the High Road rail up there and hop off at the end to get that elusive fourth can. >>5) The final can is at the end of the high slanted rail that you can only get to by hopping off the straightaway rail on the steps. The M-I-R-R-A Letters: >>M) The M is above the fence at the lower right part of the top level. To get there, you'll have to grind the low funbox there and hop over. Not as easy as it sounds, due to the 3/4 view. Grrrr... >>I) The I's on the platform above the bowl in the basement. I got there by grinding the rail toward the wall and then wall-tapping off. >>R) One R is on the quarterpipe platform in front of you as you start the level. Hop from one rail to another to get it. >>R) The other R is between the Low Basement Rails. >>A) After getting the I, grind the High Road on the platform, then hop off to that hovering curved rail. After that rail is the A. Trash the 9 Sponsor Boards: >>1) Hell yeah, there's 9 of them. As you start, go left, and there's an AKA board right before the downramp. >>2) Near the funbox at the bottom right side of the top part of the level, there's a black Acclaim board. >>3) On the right part of the spine, near the T-shaped funboxes, is an AKA board. >>4) Near the top side of the bowl is another black Acclaim board... >>5) ...and there's another one on the left side of the bowl. >>6) At the top of the steps where the straightaway part of the LONG rail is, there's an AKA sign. >>7) At the bottom right corner of the funbox is another AKA board. >>8) At the little platform thing under the Basement Rail is an Acclaim board. >>9) A little further up is another AKA board. Can't they have DC boards? Grind the Basement Rail: >> Read how you get the first spray can to learn how to get the Basement Rail. Take the High Road: >>1) Go to the top part of the level, where the upstairs bowl is. Grind that rail... >>2) ...jump off to the rail below it. Before it curves... >>3) ...jump off and grind that rail that's on the platform above the bowl... >>4) ...then hop off that and grind the suspended curved rail! There ya go! Superstar Challenge: >> The Superstar in this level is in the upstairs bowl, on the right side. You need about 25 feet or so to get it. You're done! Say goodbye to this level forever! Now, it's on to the Building Site for the last time. >>building.site/hardcore >>green.day/breadcase OK, it's been a while. When are they going to finish construction here? Besides, what the hell are they building, anyway? >>high score - 60,000 100<< >>pro score - 75,000 200<< G>sick trick - 6,000 150 spraycan challenge 250 m-i-r-r-a challenge 250suicide the structural wall 300 tailwhip over the studwall 200 >smash the electrics 250<< >>superstar challenge 150<< You will be needing the Derelict Building a bit more for this time around, but not for the cans, M-I-R-R-A, or the Superstar challenge. The 5 Spray Cans: >>1) One spray can is located by going up the kinked rail at the top right corner of the top bowl. >>2) Go up the steps, and then to that rail combo above the half-pipe. At the end of the first rail in that combo is one can. >>3) The rest of the cans are annoying placed at the whole place where the quarterpipe is at the left part of the level. Bear with me here. OK, if you go from the platform up top with the quarterpipe (and an M), grind the rail on the wall, then walltap off, you should get a spray can. >>4) OK, again from that platform is a rail peeking out that's perfectly level with the floor of the platform. Grind it, and before it curves a 2nd time, jump off. That will be the 4th can. >>5) The final can is at the middle of the lower ledge of the RIGHT part of that "hallway" to get to the pipe. The M-I-R-R-A Letters: >>M) At the quarterpipe platform above the latticed platform, there's an M. >>I) From this platform, grind the rail that's level with the floor there, then, when the high rail ends, jump off. You'll get an I and start grinding the lower rail. >>R) Between the 3rd and Final Brick Platforms (bottom half) is an R. >>R) Another R is on the rails that are above the stairs (as opposed to above the halfpipe). It's over the gap between the 2nd and 3rd ones. >>A) At the incomplete building, if you take the top route (where you got the spraycan), go over the gap, but jump off before the rail curves, you'll get the A. Suicide the Structural Wall: >> In this game, there's a lot of crap to Suicide, as we're going to learn. To Suicide, you'll have to hit DownLeft, DownLeft + R. Not that hard, just look it up in the trick book. Anywho, in the Derelict Building, if you enter, then go straight, you'll see a black couch. Go left to the halfpipe there. Do a Suicide over the wall, and you're done. Tail Whip the Studwall: >> To Tail Whip, you'll have to do DownLeft + R. Not so hard, either. Now, the stud wall is the complete opposite of the Structural Wall. Go straight, see the couch, but go right all the way to the quarterpipe. Tail Whip over the wall, and your job is done. Smash the Electrics: >>1) Once you enter the Derelict Building, go immediatly left. On the wall is a breaker switch. Jump on, near, or around it to smash it. >>2) In the room at the left part of the level, above the quarterpipe, where you got a plate before, on top of that table, is a light fixture. Jump all around there to get it. >>3) After that light, go up the steps. Now, on this platform, on its edge, there is a rail with a small gap at the end of it. If you go through this gap down, you'll smash another electric. >>4) Once you hit landing, go to the top left part of that floor. Go up the quarterpipe and you'll see another electric. >>5) The last one's in a sort of odd spot. If you go to the Structural Wall, you'll see it. Just go in the general direction and jump toward the wall. You should get it. Superstar Challenge: >> To get the Superstar, you'll have to go back to that wretched quarterpipe on the left side of the level. Grind the pole above it, but not toward the other quarterpiped platform, but the other way, toward the rail that's higher than it. Get onto the higher rail, then grind it the whole way and jump off at the very last second! You'll have yourself a Supa-sta! Construction is finished. Now, we head back downtown for a good time! >>downtown/hardcore >>new.found.glory/my.friends.over.you With this new incarnation, you'll be able to go where you've never been before! Yeah, I know, these kicker lines are getting weak. Bear with me. >>high score - 75,000 100<< >>pro score - 90,000 250<< G>sick trick - 8,000 200 spraycan challenge 350 m-i-r-r-a challenge 350crack the clock 350 suicide the sidewalk gap 400 >grind the sky rails 500<< >>superstar challenge 250<< Transit time for you! This time, the Subway is unlocked. Head toward the blue arrow above the Subway steps to get there. The 5 Spray Cans: >>1) All the spray cans are located at the extreme top right part of the level. This may be a little difficult, but it can be done. First, you'll have to get up there. If you go to the quarterpipe at the top right part of the level, go up through the middle, and hit B. If you're lucky, you can grind on the rail and get up there. Once you're up there, go right, then up to get the first can. >>2) After that, if you go up the steps, you'll see a halfpipe below where you are. Above the middle of the right side of the pipe is the 2nd can. Be careful that you don't fall. >>3) If you go up the steps, you'll see a strangely kinked rail. Grind that rail going right, and you'll see it goes up. At the end, jump off and you'll have a can. >>4) Go back up the quarterpipe and grind that great long Sky Rail. Once you're over there, come back and jump off. You'll have can 4. >>5) You'll have to rush big time for this one. At the end of the Super LONG Sky Rail at the left side of the level is the final can. The M-I-R-R-A Letters: >>M) Remember that ridiculous combo to get the bus shelters? Well, do it again this time, but you're only going to get an M. >>I) From this platform, grind the rail that's level with the floor there, then, when the high rail ends, jump off. You'll get an I and start grinding the lower rail. >>R) One of the Rs is on the LONGASS Sky Rail on the left side of the level. It's in a blind spot, so you'll have to remember where it is the first time you mistakenly pass it :-) >>R) Another R is on the rails that are above the stairs (as opposed to above the halfpipe). It's over the gap between the 2nd and 3rd ones. >>A) At the Quarterpipe Pavilion's entrance, poised above the gap between the rail and the quarterpipe is the A. Crack the Clock: >> We're going to the subway! Go down the steps marked "Subway" to head down. There's not much here except a halfpipe. As soon as you enter, go straight, then start to get as much air as possible. When you can get like 25 feet of air, launch from the halfpipe to above where you entered. You should hit the wall, and most likely crack the clock. Suicide the Sidewalk Gap: >> At the top right part of the level, as you know, there are 2 quarterpipes. One of which you've used frequently to get to the rooftops. Well, if you Suicide between the two (DownLeft, DownLeft + R), you'll finish this objective. Grind the Sky Rails: >> If you follow my directions to get the spray cans, you will have 2 Sky Rails already. One is the rail above the quarterpipe, the other is the long one suspended behind the bridge. The last one is the really long in the left side of the level. Superstar Challenge: >> To get here is a bit tricky, but once you're on the rail, you're set to go. First, go to the Super-Duper SkyRail at the Left part of the level. Grind it all the way till you get to a white slanted rooftop. Stop on there (CAREFULLY!) and then go up to the white rail. Grind it, then jump off and grind the beige ledge, then go on to grind the long white rail. At the end is the superstar. All this downtown and no cops busting you? I'm impressed. Let's fly away! >>airport/hardcore >>taking.back.sunday/cute.minus.e Okei dokie! Now, we've opened up the Travelator. I don't know what quite the hell it is, but it seems to be a long hallway with TVs at the end. >>high score - 85,000 150<< >>pro score - 120,000 250<< G>sick trick - 10,000 200 spraycan challenge 350 m-i-r-r-a challenge 350smash the monitors 350 find the travel documents 500 >suicide the triple 400<< >>superstar challenge 250<< OK, now, the scores are heading into 6 digits. If you can't get 90,000 within 100 seconds, I suggest you practice a bit before starting. The 5 Spray Cans: >>1) As you start, there's a spray can in transition from one yellow rail to another... >>2) ...and if you finish the combo, there will be another one. >>3) Above the 2nd set of metal detectors is another spray can. Wall tap off the wall facing the darkness (OMG! There's a wall?) to get it. >>4) Above the middle of the second Shops sign is a can. >>5) At the left end of the long curved rail is another can. What does this mean? Start grinding from the right side and jump off to get it! The M-I-R-R-A Letters: >>M) Near the R on the 3rd level is the M. Grind the right part of the long curved rail and jump off before it curves to get it. >>I) To get this deceivingly difficult letter, just grind on the rail at the right side of the level that's level with the metal detectors, then actually go on top of the level detectors, then hop off for a big jump and an I. >>R) One R is located off the coping of the halfbowl on the 3rd level of the Airport. Grind and bunnyhop to get it. >>R) On the rails at the right side of the level, if you start to grind them up and then walltap off before it curves, you'll get the A, and after the A, going down, walltap off the sign and go back and bunnyhop to get the R. >>A) See the 2nd R. Smash the Monitors: >> There are 5 Monitors to smash, but they're not really spaced apart. If you enter the Travelator (what kind of name is that?), go all the way to end of this large, filled-with-obvious-lines hallway. You'll see 2 large quarterpipes. Go up them and you'll see the monitors. Hit all of them, and you're done with this weird hallway forever. Find the Travel Documents: >>!) This is a lengthy, time-consuming challenge. If I were you, I'd set aside a separate run to do this. And, if I screw up, I'd just start over. Also, the key to all of these is speed: Don't have too much, but don't be crawling. >>1) It's time to test your grinding skills. Go to the right side of the level and do what you would do to get the R. Instead of walltapping, keep going until you see 2 parallel rails. Quickly, now, hop from the bottom one to the top one and grind. If you can't, get your bunnyhop stats up! After you get to the top parallel rail, quickly jump to the ledge in front of you and grind it. At the end of all this, you'll have your tickets. >>2) Well, since you're already at the odd bowl thingie, go up and grind the rail above the ramp. Keep going, and when you get to the parallel rails, go up again. Keep on grinding up, and you'll get your passport. >>3) Keep going around the bend, and then grind the window ledges. The gap from the first one to the 2nd one is long, so wait till the very last moment to hop off. Grind the 2nd ledge, and you're good to go. Suicide the Triple: >> A relatively easy task given what you've had to do already. Next to where you start is a set of 3 spines. Do Suicides (DownLeft, DownLeft + R) over 2 of them, and you're done. Why they make you do two instead of three is not my business. Superstar Challenge: >> This will feel vaguely reminiscent of getting the third travel document. Do exactly the same thing, except try to get speed. More speed than the Document challenge. You'll need it. The best way to get it is, on the rail above the quarterpipe dealie, wall tap on each end 5 or so times then continue. Go through the whole deal of the rails, then the ledge, and if you have enough speed, you should get your Superstar. I think there's enough time for you to do it again if you don't have enough speed the first time, twice if you screw up somewhere in the middle. Amidst all the overpriced food and smelly bathrooms, you've finished the Airport level. Now, we go to a new level, the Port. >>port/hardcore >>ten.foot.pole/plastic This song is extremely annoying. I hope it never comes up in another level ever again. ;-) >>high score - 130,000 200<< >>pro score - 150,000 300<< G>sick trick - 15,000 250 spraycan challenge 400 m-i-r-r-a challenge 400no-hand the port transfers 450 do the crane ride 400 >smash the sirens 550<< >>superstar challenge 300<< By this time, get a new bike or 2 or get your stats up. I surely hope you know how to get 6 digit scores. The 5 Spray Cans: >>1) At the right middle bottom side of the level is a set of two medium-high rails, and between them is a spray can. Grind it from the top going down, because... >>2) ...if you then grind on the cargo box thing to the end from there, you'll get another spray can. >>3) At the quarterpipe below the flat cargo box with a rail on it in the middle of the level, at about 15 feet up, is another can. >>4) For the last two cans, you'll have to go up the steps. Go up by grinding the rail. By grinding the rail, you assure yourself alignment. Go over the first gap by using the kicker, but for the 2nd kicker, go in the middle of the kicker. Hop over, and you have number 4. >>5) After you land, immediately stop and then grind the rail going back. The rail kinks up, then you'll jump off. You're done! The M-I-R-R-A Letters: >>M) As you begin, the M is in the gap between the 2 slanted rail dealies. >>I) The I is on the opposite quarterpipe from where you got the 3rd spray can. >>R) At the little spot near the first floor top of the level, where all those sirens are, between the 2nd and 3rd quarterpipe is an R. >>R) The last R should be the last letter you get, because once you know where the first four are, you can get them all in less than a minute. Now, go all the way upstairs, jump both gaps until you're at a straightaway. Grind on the rail going toward the bottom of the level all the way, then hop off and grind the rail on the crane (the first rail in the Crane Ride). Jump off, and you have the last R. Finish the grind to get the Crane Ride. >>A) At the bottom of the level, there's a three-set of cargo boxes (green-red- green), a gap, and then another red cargo box. Grind the edge of the three-set, then jump over the gap to get the A. No-Hand the Port Transfers: >> You've probably done a No-Hander without knowing the button combination. It's really as simple as it can be. It's Up+A. Now, knowing this, go to the extreme bottom right part of the level. If you see a protruding pattern of red and green cargo boxes, hop on top of that and keep going. All the way down is a group of quarterpipes, fancifully set up with Dave Mirra graffiti. Now, you'll see 2 gaps, close to one another. No-Hand them and you're done. Do the Crane ride: >> The best way to do this is to read how you get the second R in this level. Smash the Sirens: >>1) If you go to the top left hand part of the level, you'll see 3 quarterpipes. The one at the top left part has a siren on top of it... >>2) ...as does the one in the middle... >>3) ...as does the one on the right. >>4) In this same part of the level, you'll see a set of kickers facing a quarterpipe. On top of the quarterpipe is the 4th siren. >>5) In the running for Most Randomly Placed Object to Smash in an Extreme Sports game, the fifth siren is all the way on the crane. Get there as you would to get the R, but instead of grinding, stay on the straightaway, near the fence. Jump off and go on the crane to get the 5th siren. Superstar Challenge: >> After examining all the options, I've figured that this method should get you the Star. Take the Crane Ride, but before the 2nd rail curves, jump off. Don't wall tap. You will be on this tiny little platform. Go up a bit, and you've got your star. You've just earned a one-way ticket into a tanker for some biking and potato- peeling. >>tanker/hardcore >>instrumental This level is easy. Plain and simple. No real challenges here, except for one goal. >>high score - 140,000 200<< >>pro score - 200,000 300<< G>sick trick - 30,000 250 spraycan challenge 400 m-i-r-r-a challenge 400nothing the vert transfers 450 grind the engine room rails 400 >break the crates 550<< >>superstar challenge 250<< If you want to do the score challenges, might I suggest taking a run to shred the bowls near the top of the level? The 5 Spray Cans: >>1) At the first bowl you come to near the top of the level, on the bottom side about 25 feet up is the first can. >>2) From there, if you go to the right side, you'll see a medium-high rail that combos into a steel looking funbox. Grind the funbox, jump the gap, and you'll get another can. >>3) At the right edge of the first bowl you came to, there's a rail that kinks up. Grind it, then hop off to get one of the Engine Rails. Finish the rail and jump off to get can number 3. >>4) In the middle left side of the level, you'll see 2 quarterpipes separated by a protruding platform. Above the right quarterpipe is a rail. Grind the rail going left and jump off to get number 4. >>5) If you grind the same rail you grinded (ground?) to get can number 4 the other way, you'll see a nice, neat rail set. Grind it all the way (around the corner) to get the last can. The M-I-R-R-A Letters: >>M) As you begin, the M is in the gap between the 2 slanted rail dealies. (Does that sound familiar? Same instruction as the Port. Still applies.) >>I) From where you started, at the bottom of the level, if you go to your left, you'll go down a ramp. But, look closer, and you'll see that you can get to a higher level. Get up to that platform on the left. Turn around, then go up the ramp there. Grind the rail so you can get alignment, and then go up the quarterpipe to get the I. (While you're there, get that crate.) >>R) Make it easy for yourself. While you're up on this platform to get the I, turn around and grind the obvious rail combo. At the end, there's one R. You can also get it by going up the quarterpipe below it and grinding on the rail. But, like I said, make it easy for yourself. >>R) At the left edge of the first bowl you come to, there's a up-kinked rail. Grind it, then grind the Engine Rail, then hop off to get the R. >>A) At the top left side of the level, before the ramp with the rail, is a pair of funboxes. Grind the left side of the top funbox, then jump off and finish the combo to get the A. Nothing the Vert Transfers: >> There's 2 sets of 2 quarterpipes in this level. One of them is on the left side of the level, separated by a protruding platform. The other is at the top of the level. All you have to do is transfer from one quarterpipe to the other while doing a Nothing (Down, Up + R). I suggest you do the ones at the top first because I think there's a glitch where it won't recognize that you did the top quarterpipes if you've done the ones on the left first. Grind The Engine Room Rails: >> There are 5 rails in the middle of the level. 4 of them are on either side of the long black kinked rail. Grind those 4, then the long black kinked rail, to get this objective. Break the Crates: >>1) As you start the level, go right. You'll see crate number 1. >>2) Do what you did to get the I in this level to get the 2nd crate. >>3) At the foot of the ramps you started on, on the left, is another crate. >>4) Directly across from it, on the right, is the 4th crate. >>5) If you go straight from that crate, near the right edge of the first bowl is another crate. >>6) Again, almost directly across from the 5th crate, on the left side of the level is the 6th crate. >>7) On the protruding platform between the quarterpipes to your left is the 7th crate. To get it, I would grind the coping then stop (hold Down on the D-Pad quickly!) then manoeuvre to get the crate. >>8) On the right side of the 2nd bowl, between the 2 kicker sets, is the 8th crate. >>9) In the platform between the 2 bowls is the 9th crate. >>10) Competing with the 5th siren in the port for Most Randomly Placed Item to Smash in an Extreme Sports Game, here's how you get the 10th crate. You'll need speed for this one. Grind the rail above the 2nd quarterpipe next to the protruding platform to the right. Then, get your speed up, as fast as you can, then hop on the tiny rail, then the curved rail, then the long rail. If you're going fast enough, wall tap off and hit B. You should make it to the higher rail and start grinding it. Land on the platform to get the tenth crate. If there's time, grind that higher rail the other way to get the Superstar. Superstar Challenge: >> I just explained this. Read how to get the tenth crate to get this. After this level, I'm sort of hungry. Anyone for Chinese? >>chinatown/hardcore >>sludgefeast/cut.me.loose Now the antes are upped. Harder stuff, more vague challenges... interesting stuff. Then again, you ARE hardcore. This should be no problem. >>high score - 210,000 300<< >>pro score - 350,000 400<< G>sick trick - 65,000 350 spraycan challenge 600 m-i-r-r-a challenge 600enter the dragon 550 way of the dragon 450 >find your fortune 900<< >>superstar challenge 450<< If you find yourself frustrated, here's the cheater's way to 350,000. If you have a big combo off a vert ramp, before you hit the coping, hit B. You'll start a stall. Then, keep hitting L rapidly. You'll get nice, neat multipliers. The 5 Spray Cans: >>1) At the extreme bottom left of the level (street level), you'll see 2 quarterpipes. Next to those, in front of a building, is a kicker. Go on that kicker to the rail above it. At the end of the rail is the first can. >>2) Back to those quarterpipes. Above them is a rail. Get on that rail and grind it. At the end is a kicker. Go off the kicker and you'll get the 2nd can and a rail. >>3) At the top of the level is a bowl. On the left side of the bowl is a up-kinked rail and 2 parallel rails. Get on that top parallel rail, and at the end is another spray can. >>4) The rails on the near-bottom right side of the level lead to the front of the pagoda where you started. In the middle rail, above it, is a spray can. You'll need some quick reflexes, but you can do it! Keep this combo going, though... >>5) ...because a little further on is the last spray can. >>!) Go in this order. Because of the immense size of this level, you'll need to get everything PERFECT to get it all in one run. The M-I-R-R-A Letters: >>M) Do what you did when you got the 4th spray can, because you'll get the M, too... >>I) ...and, if you jump off of the rail after you get the M before it kinks, you can get the I, too. >>R) In the Dragon Plaza, on the left side is a quarterpipe with a rail above it. Grind that rail. At the end is an R. >>R) At the top right part of the level, before the pagoda, there's a medium- high rail that transfers to a high curved rail. Take that rail to get the 2nd R. >>A) At the top left part of the level, there's a long, curved rail. Take that rail and go on top of the pagoda to get the A. Enter the Dragon: >> The difficulty of this is finding out what the hell "Enter the Dragon" means. Grind the dragon in the Dragon Plaza. Plain and simple. Way of the Dragon: >> Another hard challenge because you have to find out where the hell the Way of the Dragon is. Well, there's 2 sets of kickers on each side of the dragon in the Dragon Plaza. Transfer from one to the other, and you're done. Find your Fortune: >>!) Another deceptively difficult objective. It's basically just getting the 10 fortune cookies scattered throughout the level. >>1) On the right side of the dragon is one cookie. >>2) Inside the bowl in the middle of the level is the 2nd cookie. >>3) On street level to the left of the bowl, there's a rail, then a kicker, then a rail with some Chinese Lanterns hanging on it, then another kicker, then a curved rail. Take that combo to get one fortune cookie after the first kicker... >>4) ...and after the 2nd kicker... >>5) ...and at the end of the curved rail. >>6) On the right side of the front of the Pagoda at the top of the level is yet another cookie. >>7) In the pagoda up here, on the floor in the right side is a cookie. >>8) At the top of the Pagoda Pavilion here, there are 2 rails. Between them is cookie number 8. >>9) In the bowl itself is cookie 9... >>10) Then, if you take the medium rail on the right side to the high curved rail in front of the top Pagoda, between that rail and the high rail in the middle is the last cookie. Superstar Challenge: >> After you get the 2nd spray can, finish the combo, hopping on the higher red rail on the wall. If you have enough speed, you should be able to wall-tap off the fence and get the superstar. PHEW! We are done with Chinatown. This was not a hard level, now, was it? Now, it looks like we've opened up the elegant-looking Sky Scraper level! Save your game, 'cause this is the home stretch! Up your stats, buy the best bike you can, cause it's GO TIME! >>sky.scraper.construction/hardcore >>ten.foot.pole/plastic WHAT THE BLOODY HELL? ANOTHER DAMN CONSTRUCTION SITE? WITH THIS STUPID SONG? AARGH! >>high score - 450,000 300<< >>pro score - 500,000 400<< G>sick trick - 125,000 350 spraycan challenge 600 m-i-r-r-a challenge 600lookdown the vert transfers 550 find the hard hats 900 >13th floor elevator 450<< >>superstar challenge 450<< This is the expert level. You need to do everything in this level FLAWLESS to get anything here. You need to do manic tricks with no bailing. Go! Now! The first objective you need to do, besides the scores, is the 13th Floor Elevator challenge, because once you master it, you're good to go. The 5 Spray Cans: >>!) Do the cans in this order. It will save you a lot of trouble. >>1) At the left top corner of the bottom of the ground floor, past the dozers, is a quarterpipe with a rail above it. Go on that rail, because at the end is a gap to another rail, and between them, a can. It's a low can, so you'll have to jump early and not grind on the rail that ends the combo. >>2) The first rail you grind to get up to the 13th Floor Elevator rails, above the quarterpipe is the next rail you'd use. Grind that, but don't jump off, because at the end of the rail is another can. >>3) After the long beam you grind on to get up to the 13th Floor rails, there's another can. But keep going up! >>4) Now, once you get up past the curve in the last rail before the roof, you will have to hop up to the rail above it and grind it (your stats are up... right?), then grind the rail after it, then wall tap before it curves, and go back, then, about a second before the rail ends, jump off. You'll make it to the next rooftop. Stop immediately, hit L to turn around, then speed up and jump to get the 4th spraycan, then hit grind, in hopes that you land on a beam. >>5) If lady luck is your whore, then you'll be on a rail. Go back up to where you just were, and at the top left side is, there's a quarterpipe with a rail above it. Grind it going right, and it'll curve. At the end of the rail is the last can. Jump, and you're done. If you were like me, you'll have about 15 to 10 seconds to spare. The M-I-R-R-A Letters: >>M) As soon as you start, go up right, and between the two quarterpipes is the M. >>I) On the 2nd Rooftop, right near the rail at the top of the level is the I. >>R) Get up the scraper via the 13th Floor rails. At the last slanted rail, it curves and becomes parallel with rails above it. Immediately jump onto the rail above it, then hop the gap to get the R. Walltap off and come back to get to the other rooftop. >>R) At the bottom right part of the 2nd rooftop is a curved rail. Careful not to overjump it. Grind it, and if you hop a second before the ledge, you should get the R. If you don't, finish the rail, then stop, 180, and come back to get it. >>A) On the ground level, grind the coping of the quarterpipe to the right of where you got the M. Hop off at the end to get the A. >>!) You should get the letters in this order: M, A, 1st R, I, 2nd R. Look-Down the Vert Transfers: >> This should be a no-brainer by now. There are 3 Vert Transfers on the ground floor of this level. Find them and do a Look-Down (Left + R) on each. Find the Hard Hats: >>!) Here's the one that will slowly curl your spine. First thing you need to do is know this: the bulldozers are actually cleverly masked platforms and rails. The bottom one, especially. You should find where these platforms are, and then perfect getting to them. If you jump on them, hit B to grind, and if you stall, then hop and stop. You should keep experimenting like this to find out the best way to get there. I will not tell you how to get the hats; that's too sadistic, even for me. I can tell you, however, in what order to get them to make your life easy. >>1) On the spine at the top of the bottom part of the ground level is one. >>2) On top of the bottom bulldozer is another one. >>3) On the top of the other bulldozer is one. >>4) On top of the corner quarterpipe on the right side, just up from where you are is the 4th hat. >>5) On the way up via the 13th Floor Rails is another hat. >>6) In the bowl on the first rooftop is another hat. >>7) On the hoisted cube of beams just off the bottom of the rooftop is another hat. >>8) On the 2nd rooftop, on the bottom, there's a beam with another hat on it. >>9) Drop down from the rooftop, and you'll most likely miss where you want to go, but deal, and underneath the steps is another hat. >>10) HOME STRETCH! You have about 20 seconds, if it's a good run. Crank it. Go up the rail and hop off, and if you have enough speed, you'll hit the rail on the steps. As soon as you're up, turn left, and the last hat is there. Manual if you can't get there in time to keep your chances up! 13th Floor Elevator: >> Follow the directions exactly to get this objective. First, there's a rail above the quarterpipe to the right of where the M is. Grind that, then hop off before it curves. Then, you'll see another rail that curves left. Grind that, and it will give you a prime location to combo onto the beam. Grind the beam, then combo to the long beam (stop grinding for a sec to get some speed), then grind the shorter beam above it, then the curved rail. That will curve up to a large cube made of beams. Wall tap the cube, then grind on the rail below you. It'll curve, and you'll see another rail. Grind that rail, but hop quick and grind the flat rail at the end. See, this rail is slanted, and it's more than likely that you won't have enough speed if you don't jump. After this, quickly jump to the last slanted, then curved rail, and you are done, and you are on the rooftops. Do what I did first time I got up here: Practice, practice, practice. You should be able to get up here PERFECTLY if you want to do this level. I tell you what. Superstar Challenge: >> Relatively simple challenge. The only thing you need, is speed. You can only attempt this twice in a run, due to the time, but I suggest if you miss, just retry. OK, head over to the 2nd Rooftop. At the top left corner of the rooftop is a quarterpipe with a rail above it. Get a LOT of speed and grind that rail, then combo to the next, then make a giant leap of faith to get the star. You'll need a lot of speed. Lot of speed. Lots o' speed. Speed-a-plenty. Get the idea? Congratulations! You have just completed Dave Mirra Freestyle BMX 3! "You are the new world champion! Thanks for playing!" You will be treated to a wonderful little ending cinema of some killer runs, and credits, and, if it's your first time beating the game, a code! Each subsequent time, you'll get more witty things. I've beaten it thrice already, and I got a "Roxors" in there. I figure it pays to watch each time you beat the game, because there might be some codes in there. I'm not sure quite yet. Well, keep reading for the Trick Book, my high scores, and contact information. >>codes Do these at the title screen. >> R, R, L, L, B, B, L, R - Unlocks Metal and Flash, 2 Create-a-Player slots with full stats! >> Down, Up, Down, Up, Left, Right, B, R - Tiny Riders mode! >>trick.book I believe that all the tricks, sans the signatures, are the same for every rider. If I am incorrect, e-mail me, and I'll change. I promise. >>single.face.button.tricks >>multi.face.button.tricks No Hander (Up + A) TableTop No Hander (Up, Up + A) No Footer (Down + A) TableTop Seat Grab (Up, UpRight + A) Bar Spin (Right + A) Superman Seat Grab (UpRight, UpRight + A) Kick Out (DownRight + A) Superman BarTurn (UpRight, Right + A) Rocket Air (DownRight + A) Superman Foot Grab (UpRight, DownRight + A) Cross Up (Left + A) Can Can Bar Turn (Right, Right + A) Seat Grab (UpRight + A) Candy Bar No Hanger (DownLeft, Up + A) Front Peg Grab (UpLeft + A) Candy Bar Seat Grab (DownLeft, UpRight + A) Superman (UpRight + R) Look Down Seat Grab (Left, UpRight + A) Toboggan (UpLeft + R) Look Down No Footer (Left, Down + A) Candy Bar (DownLeft + R) Look Down No Hanger (Left, Up + A) Tail Whip (DownRight + R) One Foot Seat Grab (Down, UpRight + A) Can-Can (Right + R) One Foot Cross Up (Down, Left + A) Decade (Down + R) One Foot No Hander (Down, Up + A) Look Down (Left + R) One Foot Bar Spin (Down, Right + A) Table Top (Up + R) Rocket Air Seat Grab (DownRight, Upright + A) One Hand No Footer (UpLeft, Up + A) >>grinds One Hand Seat Grab (UpLeft, UpRight + A) 50-50 (B) Pendulum Air (Up, Up + R) Tooth Pick (Up + B) Heel Kick (DownRight, Left + R) Ice Pick (Down + B) Suicide (DownRight, DownRight + R) Big Wednesday (UpLeft, Up + R) >>manuals Superman Indian (UpRight, Right + R) Front Manual (Bunnyhop, Down, Up)Superman Decade (UpRight, Down + R) Rear Manual (Bunnyhop, Up, Down) Can-Can Table Top (Right, Up + R) Can-Can Look Down (Right, Left + R) Nothing (Down, Up + R) Candy Bar Table Top (DownLeft, Up + R) Candy Bar Look Down (DownLeft, Left + R) Christmas Tree (Left, Up + R) Superman Table Top (UpRight, Up + R) Superman Tailwhip (UpRight, DownRight + R) >>special.moves Dave Mirra (UpRight, Left, DownRight + R) Ryan Nyquist (Right, DownLeft, Up + R) Colin Mackay (DownRight, UpLeft, Down + R) Mike Laird (DownRight, DownRight, Up + R) John Englebert (Right, UpLeft, UpRight + R) >>hidden.combos >>!) All the hidden combos are in order from a starting grind or manual. >>50-50 50-50 No Footer (Up or Down, B after 50-50) Hang Five (Up or Down, B after 50-50 No Footer) Gut Lever (Up or Down, B after Hang Five) Bar Hop (Up or Down, B after Gut Lever) Standing Bar Ride (Up or Down, B after Bar Hop) Reverse Bar Ride (Up or Down, B after Standing Bar Ride) >>tooth.pick Tooth Pick Peg Stand (Up or Down, B after Tooth Pick) Suicide (Up or Down, B after Tooth Pick Peg Stand) Tooth Pick Seat Grab (Up or Down, B after Suicide) Funky Chicken (Up or Down, B after Tooth Pick Seat Grab) Elbow Glide (Up or Down, B after Funky Chicken) Hitch Hiker (Up or Down, B after Elbow Glide) >>ice.pick Ice Pick Bar Spin (Up or Down, B after Ice Pick) Ice Pick No Footer (Up or Down, B after Ice Pick Bar Spin) Reverse Bar Ride (Up or Down, B after Ice Pick No Footer) Cherry Picker (Up or Down, B after Reverse Bar Ride) Side Squeaks (Up or Down, B after Cherry Picker) Naughty but Nice (Up or Down, B after Side Squeaks) >>rear.manual Dork Wheelie (Up or Down, B after Rear Manual) Cow Manoeuvre (Up or Down, B after Dork Wheelie) Elbow Glide (Up or Down, B after Cow Manoeuvre) E-Squeek (Up or Down, B after Elbow Glide) Forward Rope-a-Roni (Up or Down, B after E-Squeek) Lawnmower (Up or Down, B after Forward Rope-a-Roni) Reverse Bar Ride (Up or Down, B after Lawnmower) >>front.manual Front Manual Peg Stand (Up or Down, B after Front Manual) Gut Lever (Up or Down, B after Front Manual Peg Stand) Junkyard (Up or Down, B after Gut Lever) Karl Cruiser (Up or Down, B after Junkyard) Steam Roller (Up or Down, B after Karl Cruiser) Half Cab Pinky Squeek (Up or Down, B after Steam Roller) Flail Boomerang (Up or Down, B after Half Cab Pinky Squeek) Miami Hopper (Up or Down, B after Flail Boomerang) If I've missed anything, it's because I have no sense of balance. >>high.scores >>skate.park [139,191] Yeah, I haven't played this level much, so my high score isn't all that high. >>building.site [279,478] Not bad, but it could be better. >>downtown [294,755] It's a decent score, and decently can be improved upon. >>airport [225,879] Not a good score, seeings as how the Airport is, hands down, my most favorite level. >>port [772,796] I'm proud of that score. Manic, rushed conditions from when I was playing prompted that high score. >>tanker [229,938] Seeings as I only used the bowl for that score, it's OK. >>chinatown [361,643] Bowls and quarterpipes are your friend. >>sky.scraper [542,912] That score was out of complete necessity for achieving the goal. If you have a high score, e-mail me the level, the score, and I'll start up a Reader's Scores section. >>contact.information Tell me to get off my lazy ass, or give me some codes, or whatever... AIM: ParanoiaCleanMix YahooIM: pacdude_dot_com MSNM: firstname.lastname@example.org MECA: pacdude e-mail: email@example.com Website: http://pacdude.cjb.net Don't IM me stuff like "WHAZZUP?" or "L33T" because I will first laugh at you, then promptly block you. Tanka.