Donkey Kong 64
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TABLE OF CONTENTS -INTRODUCTION -GAME BASICS -FREEING THE KONGS -BANANA OBJECTIVES -JUGLE JAPES -ANGRY AZTEC -FRANTIC FACTORY -GLOOMY GALLEON -FUNGI FOREST -CRYSTAL CAVES -CREEPY CASTLE -CENTRAL HUB -HIDEOUT HELM -BOSS STRATEGIES -SECRETS INTRODUCTION Donkey Kong is back, this time in the largest adventure ever seen on the Nintendo 64. Along with DK, you’ll join three other Kongs on a huge quest to restore DK's famous banana hort. Diddy and Tiny return from previous adventures, while Lanky and the super cool Chunky make their first appearances. Along the way you will familiar faces such as Rambi, Enguarde, Cranky, Funky, and even the ghost of Wrinkly Kong. You’ve probably already been exploring this massive game, so this guide won’t hold your hand every step of the way. What it will do, however, is tell you exactly what you need to do to get your paws on all 200 golden bananas in the game. GAME BASICS At the start of the game, you will only be able to control DK. As you progress through the levels, you will find and free the other four Kongs. Each Kong has unique abilities that need to be used to gather five golden bananas per level, per character. These are gathered in different ways in each level, but one of the five is always obtained by finding a blueprint and returning it to Snide’s shack. Shacks There are four different types of shacks in the game, but not all of them appear in every level. They are: Cranky - Cranky makes potions for the Kongs that give them special abilities. Funky - Funky is the source of weapons for the Kongs. Candy - Candy provides musical instruments. Snide - Snide collects blueprints from each Kong, and in exchange gives them a golden banana. Of course, the potions and weapons are not free. To get them, simply collect the coins that are scattered around the levels. It is a good idea to find each hut as early as possible whenever you start a new level. You never know when a new move will be offered. To complete a level 100% with each character you must do the following: 1. Collect 75 small bananas for a medallion. 2. Find a blueprint, and return it to Snide for a golden banana. 3. Collect four other bananas for a total of 5 each level. Fairies These are scattered all over the place. Whenever you hear one giggling, look around and you will probably find it. By taking pictures of them, secrets can be unlocked. These are described in the Secrets section at the end of this guide. Gold Crowns These are obtained by completing the battle arena levels. There is one per stage. Bonus Barrels These lead to a bonus round that will reward you a golden banana for completing it. Banana Objectives Each monkey needs to collect five bananas in each level, and five in the central hub. In the regular levels, turning a blueprint into Snide always collects the fifth banana. Blueprints are found on enemies with their hair the same color as that character’s small bananas, coins, etc. FREEING THE KONGS DONKEY KONG You start off the game with only Donkey Kong at your disposal. In order to use the other Kongs, you must first locate them, and then perform some sort of small task that will both free them from their prison as well as reward you a golden banana. In case you're having problems locating and freeing one of the characters, we have put together this quick list of pointers. DIDDY KONG Level: Jungle Japes Diddy is found in the first level, Jungle Japes. To find him, climb up the cliff side vine, then swing across the vines to the cannon. Rocket up to find Diddy. After you talk with him, three coconut switches will appear. The left and right ones are easy to shoot, but the middle one is a little trickier. You need to stand on either ledge with the swinging vines, look down, and shoot. Once all three are shot, you will free Diddy. TINY KONG Level: Angry Aztec Both Tiny and Lanky are in the Angry Aztec level. You will need to use both DK and Diddy to free both. For Tiny, use Diddy to enter the first temple. Stomp the Diddy switch and then climb up the platforms. Once at the top, look across and shoot the peanut switch. That will create a new platform that you will cross to a music pad. Use the pad to melt the ice down below and open your way to Tiny. Swim through the tunnels until you come to the room with Tiny in it. Dash the blocks in the correct order to spell out "K-O-N-G". LANKY KONG Level: Angry Aztec To free Lanky, you need to first free the llama as DK. Then, go to the llama temple, and shoot the switch to enter. Find the music pad inside, and use it to have the llama come and turn to lava into water. Swim through the water to the room where Lanky is held, then shoot the switch to free him. CHUNKY KONG Level: Frantic Factory The final Kong, Chunky, is held in the Frantic Factory level. You will need to use Lanky to free him. From the entrance, go through the left hall and down the long pole. Follow the halls through one room, then exit into another hallway. This will lead to the room where Chunky is held in a large cage near the ceiling (there is a stack of boxes at one side of the room, which is the one main landmark to know you are in the right place). Use Lanky to climb up the pipe in the corner and stomp on the Lanky switch to free Chunky. BANANA OBJECTIVES Each monkey needs to collect five bananas in each level, and five in the central hub. In every level, turning a blueprint into Snide always collects the fifth banana. Blueprints are found on enemies with their hair the same color as that character’s small bananas, coins, etc. JUNGLE JAPES The first level is Jungle Japes. At first, you will only have DK, but you can find Diddy in this level. Later, you will want to return here with each character. DONKEY KONG Banana 1: Just talk to Diddy. Banana 2: Free Diddy be shooting the three coconut switches with your gun. Banana 3: Pound the DK switch near Cranky’s hut. The switch is under a hut that you need to use Rambi to destroy, and then it frees a banana near the first tunnel. Banana 4: Complete the first Barrel Blast level. Banana 5: Kill the yellow haired Krusha in the tunnel where there was the second coconut switch for the Blueprint. DIDDY KONG Banana 1: In the entrance tunnel there is a small cave. Shoot the peanut switches to get to the banana. Banana 2: Stomp the Diddy switch (again under a hut), and then use the #4 teleporter to get to the banana before the timer runs out. Banana 3: Enter the mountain (by shooting the peanut switch on the side), then shoot the peanut switch inside which will then extend a bridge. Walk across the bridge and pound a switch to make a banana appear on top of the mountain. Banana 4: Deeper in the mountain, ram the switch, then climb up to the large pipe. Enter the pipe, complete the mine cart bonus stage, and you will receive the fourth banana. Banana 5: Kill the red haired Krusha using the peanut gun for a Blueprint. TINY KONG Banana 1: Shoot the switches in the first cave to play a bonus stage for a banana. Banana 2: Just like Diddy, pound the Tiny switch and use the teleporter to get to the banana before time runs out. Banana 3: Shrink, and go into the shell. Open the doors, and then you will get the banana. Banana 4: Again, while shrunk jump off the mushroom and into the tree trunk. Banana 5: Find and defeat the purple haired Krusha in the tunnel and turn in the Blueprint. LANKEY KONG Banana 1: As with Tiny, enter the first cave and shoot the switches to get a bonus game for a banana. Banana 2: Again, stomp the switch near the Cranky Kong shack and race to the banana before time runs out. Banana 3: Use Lanky’s special handstand move to walk up the steep hills in the tunnel leading to Cranky. In there is a bonus round barrel that will score you a banana. Banana 4: Again, use the handstand move to climb up the steep hill where there was a peanut switch that Diddy shot. Inside, stomp on the two pegs to reveal the banana. Banana 5: In the tunnels near Cranky’s is the blue haired Krusha, which will score you the Blueprint. CHUNKY KONG Banana 1: Once again, you have to stomp a switch, but this one is hidden. It is behind the giant Rambi wall, which you need to use Rambi to break open. Then you have to throw the large rock there to find the switch. Once you stomp the switch, use the teleporter near Cranky’s to get to the water. Then climb up the vine and jump on top of Funky’s. From there, jump from the top of the banana to the next ledge and run as fast as you can to the banana before the timer reaches zero. Banana 2: The second banana is in the large rock on top of the large "X" panel near the entrance tunnel. Throw the rock to get the banana. Banana 3: After you toss the rock, stomp the "X" until it breaks, and you will drop down into a small cave. Walk to the end of the cave and shoot the two switches in the skull. Banana 4: Go into the same area where Tiny used her shrinking ability. On the center platform of the area Tiny can use his special ability to reach a bonus barrel. Banana 5: Chunky’s Blueprint waits for him in the tunnel under the “X” square. ANGRY AZTEC Both Tiny and Lanky are freed in this level. DONKEY KONG Banana 1: Explore the level until you find a building with a llama on the door. Use the DK pad to fly into the sky to free the caged llama, and a banana. Banana 2: Once you free the llama, you can enter the llama temple by shooting a switch. Inside, you can get a banana by freeing Lanky. Banana 3: Use DK’s new special ability to walk over the sand and into the cave (once the way is cleared). At the end of the cave is a bonus barrel. Banana 4: For the final banana, you must make your way through the other temple, get the banana, then get out before time runs out. Each character will need to do this for a banana. We’ll just refer to it as the "Temple run" Banana 5: In the first tunnel, use the DK barrel to cross the sand and fight the Krusha on the bridge. DIDDY KONG Banana 1: Temple run (see DK Banana 4). Banana 2: In the other temple, free Tiny by spelling "KONG" via pounding the switches. The first of the super challenging puzzles in the game. Banana 3: You need to use the jetpack and fly through the circle at the top of the statue. That will free the buzzard. Next, you need to follow the buzzard and fly through all the rings that he leaves behind him. Be sure to stay close to him. Banana 4: For the fourth banana, find a platform with four gongs on it. Charge each one, and a tower will rise up. Grab the jetpack and fly to the top for your banana. Banana 5: Fly to the top of the first temple and defeat the Krusha for the Blueprint. TINY KONG Banana 1: Temple run. (see DK Banana 4). Banana 2: In the first temple, if you shrink and dive into the pool, you will see an entrance that you can get into. Go through there to find a bonus barrel. Banana 3: In the llama temple, shrink to access a small puzzle. Stomp the Tiny switches to reveal the banana. Banana 4: Go to the tower that Diddy raised, and shrink. Stand on the music pad and play your instrument to call a bird that will carry you to the top where you can enter the tower to get to a racing mini game. Slide down the slope, while collecting 50 coins, and come in first to get the banana. Banana 5: In the second tunnel fight the Krusha near the table in the middle. LANKEY KONG Banana 1: Temple run. (see DK Banana 4). Banana 2: In the llama temple, if you play Lanky’s instrument in the main room, two large heads will rise from the water. Use those to access a bonus barrel. Banana 3: Again in the same temple, solve the rotating head puzzle. You need to shoot a head, and then shoot another one of the same color and sound. It works just like the old game "Memory". Once all heads are rotating, you will get a banana. Banana 4: In the first temple stomp the Lanky switch, and a bird will appear carrying the banana. You need to shoot him until he drops it. Banana 5:In the temple use the teleporter to reach the Blueprint. CHUNKY KONG Banana 1: Temple run. (see DK Banana 4). Banana 2: In the tunnel, you will find an area where you need to shoot switches to get to. Once you do, you need to place the matching vase on the correct base. Once all of them are in place, you will get the banana. Banana 3: In the first temple play Chunky’s triangle on the pad to access a rotating room. Kill all the Klaptraps until the banana appears. Banana 4: In the other tunnel, use the barrel to get buff, and then pick up the giant boulder to place it on the table in the middle. That will raise the cage, giving you access to the bonus barrel and banana. Banana 5: Chunky’s Blueprint is also in the temple. FRANTIC FACTORY The final Kong, Chunky is freed here. DONKEY KONG Banana 1: Find the room with the large numbered blocks in the middle of the room. Pound the DK switch, and then you have to pound the numbers in ascending order in the time allowed. Banana 2: Once you find the High Voltage building, shoot the coconut switch to open it up. Once inside, pull the switch to activate the large machine in the middle of the level. Banana 3: Now that you have the machine activated, you can enter the doorway at floor level. Inside, use the barrel for DK’s special ability to safely make it to the banana waiting at the end of the area. Banana 4:When you find the classic Donkey Kong arcade machine, pull the switch to activate it. Clear level four with the one lift that they give you to receive the banana. Banana 5: Way up near the top of the giant machine is DK’s Blueprint. DIDDY KONG Banana 1: Pound the Diddy switch in the large machine room, and make your way up to the banana. The other four Kongs will need to do the same thing, but you can use the #4 teleporter to make the trip back up easier. Banana 2: Right in front of the high voltage room is a Diddy switch. If you pound that, you will gain access to a bonus game that will reward you with a banana. Banana 3: Find the room with a large stack of blocks in the middle of it. Use Diddy’s new special ability to reach the top where there is a bonus barrel waiting. Banana 4: Play Diddy’s guitar at the glass to enter the room. Ram the blocks in the order shown on the doors, and you will receive a banana after you solve the third one. Banana 5: Near the base of the giant machine is the red Krusha. TINY KONG Banana 1: Pound the Tiny switch and go to a bonus barrel for your banana. Banana 2: Shrink where you see a small race track, and come in first with the right amount of coins for a banana. Banana 3: In the room where the DK arcade machine is, shrink again to enter a small tunnel where a golden banana waits at the end. Banana 4: One last time, shrink in the block room to play a small dart mini game for a banana. Banana 5: In the room where there are purple coins around a pole, there is also a purple Krusha. Defeat it to get a Blueprint. LANKEY KONG Banana 1: Pound the Lanky switch. Banana 2: In the block room, use your new balloon special move to float to a bonus barrel. Banana 3: Find the room where Chunky’s cage is. Use your special handstand walk to reach a switch that will free him and a banana. Banana 4: Use Lanky’s instrument to open the glass and access the puzzle. Just memorize and repeat the tunes. Complete it for a banana. Banana 5: In the large room where there are the various puzzles for the Kongs is a blue Krusha who is holding the Blueprint. CHUNKY KONG Banana 1: Pound the Chunky switch. Banana 2: Locate a metal grate, and use your new punch move to smash through it. Inside is a bonus barrel. Banana 3: Once again smash a metal grate to enter a small room with three platforms. Pound the box in the corner to reveal a switch pound that switch to reveal the banana. Punch the button on the wall, then use the moving platforms to reach the banana. Banana 4: Use Chunky’s triangle to open the glass the small room (after you bash through the gate), and defeat all the enemies for a banana. The final enemy will require you to use Chunky’s special ability barrel to defeat. Banana 5: The room with the stack of blocks is where you will find Chunky’s Krusha. GLOOMY GALLEON This is the first level where you have all five Kongs right at the beginning, and it is massive. DONKEY KONG Banana 1: Near the lighthouse, there is a DK pad that will launch you into a Barrel Blast level. Complete that to free a seal and score a banana. Banana 2: After you free the seal, win a race against him (and collect 10 coins) for another banana. Banana 3: Near Funky’s shack, there is an island with music pads for each character. Play your instrument there, and a door in the sunken ship will open. Banana 4: Go inside the lighthouse (by pushing the "up" button on the base of the island) and climb to the top and stomp a DK switch that will light the fuse and give you a banana. Banana 5: After Diddy activates the fourth teleporter, DK can use it to get to his Blueprint. DIDDY KONG Banana 1: Just like DK, use the music pad to open a gate. You will need to lower the water first in order to reach the pad via the button on the lighthouse base, though. Banana 2: For the next banana, use the Diddy barrel near the lighthouse to get the jetpack, then rocket over to the ship circling it. Stomp the Diddy switch, then rocket to the top of the lighthouse for your banana. Banana 3: While on top of the lighthouse, play your guitar on the pad there to free a large mechanical fish from its cage in the other cove. Run over there as fast as possible, and swim into its mouth. Now inside, kill the annoying bee then get onto the driftwood. Shoot each vent on the large heart three times in the time allowed for your banana. Banana 4: The last banana requires you to use Lanky to turn into Enguarde to open up the way to a large room with towers of gold coins. Jumping through the DK star three times does this. Inside, it works just like the blocks in the last level. Bounce your way to the top. Banana 5: When the water level is low, you can access the small cave in the lighthouse cove to get Diddy’s Blueprint. TINY KONG Banana 1: Yet again, enter the sunken ship for a banana. Banana 2: Shrink and enter the giant shell and talk to the mermaid. Find her five missing pearls and return them for a banana. To find them, go to the treasure room, and enter the keyhole of the giant chest. The pearls are in the oysters. Banana 3: Pound the Tiny switch and go to the half sunken ship. Banana 4:Go to the large cove and find a small chunk of metal. If you shrink, you can enter the small opening for a banana. Banana 5: Use the cannon near Cranky’s to launch you up to the small plank walkways. Tiny’s Blueprint Krusha is in one of the small alcoves. LANKEY KONG Banana 1: Once again, enter the ship the same way the others did. Banana 2: Pound the Lanky switch and swim to the half-buried ship in the large cove. Banana 3: Use Enguarde to smash all the chests until you find the one with a banana in it. Banana 4: In the coin room, use the other tower and float your way to the top for a bonus barrel. Banana 5: When the water is high, Lanky can climb onto the docks near the entrance to get his Blueprint. CHUNKY KONG Banana 1: Before you get into the water, walk to the area where Cranky is. If you walk into one of the tunnels you will find three chests. Use your super punch to break open all three for a fairy, music refilling headphones, and a banana. Banana 2: Enter the sunken ship once again, as the others did. Banana 3: Near the main entrance, you can turn right and go into an area where you will find a cannon. If you have the water raised, you can reach the cannon, and carry the cannonball over to it to get a banana by shooting the targets in the time allowed. Banana 4: Get on the ship circling the lighthouse, then smash into the trap door until you get into the hold. Super punch through the mesh, then super punch the barrels until your face appears on them for a banana. Banana 5: Chunky’s Blueprint waits for him on the island with all the music pads. FUNGI FOREST In this level, you are able to change the environment back and forth from day to night using a large tree-clock. Some doors can be only opened at day, while others only open at night. Also, Cranky offers a potion that will allow you to stomp the blue switches. DONKEY KONG Banana 1: For the first banana, go to the giant mushroom. Inside are switches for each Kong. Use everyone to shoot the switches, then use DK to super stomp the switch. Use the cannon to get to the banana. Banana 2: On one of the walkways outside the giant mushroom is a DK pad that will send you into a barrel blast stage for a banana. Banana 3: In the large barn, stomp a box to reveal a DK switch. The switch opens a door to three levers. Find the lever combo on the wall above the banana then pull them in the correct order to reveal a banana. Banana 4: In the smaller barn, stomp another box to reveal another DK switch. This one brings a bonus barrel that you need to swing to in the time allowed. Banana 5: At night, defeat the Krusha behind the thorns near the barn. DIDDY KONG Banana 1: After you climb up the cable near the waterwheel house, stomp the switch on the roof to gain access to the winch room. Shoot the "ON" switch then dash at the up arrow to reveal a cage with a banana. Across the moat is a music pad that will release the banana. Banana 2:On one of the barns, there is a Diddy pad that you can use to get into a small door. Once inside, play your guitar to call a bird with a flashlight. Use that light to walk along the planks to the banana. Banana 3:Inside the big tree (Lanky will open the way) is a guitar pad. By playing it you will wake up an owl, fly through the rings and then do the bonus barrel. Banana 4:Use your jet pack to get to the top of the giant mushroom for a bonus barrel. Banana 5:Inside the giant mushroom, climb to the lower of the two vine platforms where the red Krusha is. TINY KONG Banana 1:Just like DK, smash the switch in the mushroom, and the banana will be revealed. It is in a bonus barrel that you will need to climb to. Banana 2: Go to the large tree area and walk behind the giant stump. Shrink, then use the music pad to call your bird friend. Drop down into the hole and kill all the klaptraps inside to get a banana, and a magic bean. Banana 3: Take the magic bean to the area near Funky’s to get another banana. Banana 4: Find a giant spider by shrinking the barn near the #1 teleporter. You need to do this at night, so during the day have Chunky smash through the wall and break the boxes inside that are blocking the small hole for Tiny. First defeat the small spiders, then shoot the large one in the eyes three times for the banana. Banana 5: The purple Krusha is on a deck of the third level of the giant mushroom. LANKEY KONG Banana 1: The switch on top of the mushroom opens two doors for a short period of time. In one, it's very easy to get the banana. All you have to do is bounce off the mushrooms to reach it. Banana 2: In the other room, use the picture of the Kongs that is on the wall and stomp the color-coded mushrooms in that order. Banana 3: In the barn where Diddy pulled up the cage, there is a small doorway that Lanky can enter. Inside you need to stomp the switch, and then shoot down all the bats. Banana 4: The fourth banana can only be received after going to the next level (Crystal Caves), and getting a new potion from Cranky. Once you do, wake up the rabbit by using the music pad, and beat him in a race twice. Banana 5: Lanky’s Blueprint Krushea is under the giant tree (in the small tunnel). CHUNKY KONG Banana 1:The first banana is actually pretty easy to get. There is a well near the clock that if you stomp the grate, you will be thrown into a new mine cart bonus level. Once again, collect 50 coins for your banana. Banana 2:Go to the barn where DK did the level puzzle, and enter once again by breaking down the large door. Play your little triangle (which will then turn on the machine), then place three barrels onto the belt to get the banana. Banana 3:On the top floor of the mushroom, there is a door with a Chunky switch in front of it. Stomp the switch, then solve the puzzle inside by shooting the squares until an image of Chunky is formed. Banana 4:For the final banana, goto the area near Funky's and use the Cranky barrel to get all buff. Squash the killer tomatos then pick up the worm's home and carry it to the patch of dirt with an apple on it (its near the clock). Banana 5:At night, near the middle interior of the giant mushroom, swing on the vines to reach a outside deck where the green Krusha is. CRYSTAL CAVES DONKEY KONG Banana 1:There is a DK pad near Cranky's that will take you to a barrel blast level that ends with a bonus barrel. Banana 2: The next banana is both tricky and frustrating to get. You will first need to get Diddy to fly through the DK star above the igloo. Then, you need to play your bongos to enter it. Inside, prepare to pull your hair out. There is a rotating ice maze with a banana inside. The trick is, even touching the maze walls once will take off an entire melon of life. What you need to do, is make as much progress as possible when the maze is moving away from you, and continue walking when it is moving toward you. Banana 3: Near Candy's are two cabins. One of those can only be entered by DK. Inside, stomp the blue switches to rotate the room, and play a little matching game using the four-square boxes on each wall. Banana 4: The other cabin is easy for DK. Just shoot down all the bees in the room. Banana 5: DK’s blueprint is on a small ledge near the castle. You need to carefully walk on the small plank to get to it. DIDDY KONG Banana 1: Diddy will also have to go in the igloo, but his task is easier than DK's. What you need to do, is remove the barrels from their bases in the correct order. The bases are numbered, but you can only see the numbers after picking up a barrel. So, pick up a barrel, and if it is not the right number, put it down and check another. Banana 2: Right next to Funky's is a bonus barrel floating in mid air. Use your jetpack to reach it. Banana 3: There are two doors for Diddy to enter on the large cabin. The first one is hard. You need to burst in, and kill all the enemies in the time allowed. Use your jetpack and peanuts for the two weaker ones, then use oranges for the others. Banana 4: Compared to the last banana, this one is very easy. Strap on your jetpack and light the candles. Banana 5: After Tiny activates the fourth teleporter, Diddy can use the one of the stalagmite to reach the red Krusha. TINY KONG Banana 1: As with the others, Tiny must enter the igloo. Defeat the enemy inside, then stomp the switch. Then you will need to stomp the switch that is circling the room three times. Banana 2: Nearby the igloo is a wall of ice with a small hole in it. Shrink down to get to a bonus barrel. Banana 3: Near Funky's is a path leading to another wall of ice with another small hole in it. Glide over to the small ledge to shrink, then glide back and enter the tiny cave. Then use the Tiny pad to teleport inside one of the ice domes over near the igloo. Banana 4: Finally, Tiny needs to go into the cabin. Defeat the enemies using oranges, then glide to get the banana. Banana 5: Tiny’s purple Krusha can be found near the cabins. LANKEY KONG Banana 1: Surprise! Lanky also has to go through the igloo. By defeating all the enemies inside, a Lanky pad will appear. Then you need to use that to reach the banana. Banana 2: Go near the cabin that can only be entered by DK, and there will be another cabin to the right that can be entered only by Lanky. On the roof is the pad which allows Lanky to enter. Inside, you need to float to the Lanky barrel, drop down and run at full speed to the switch in order to grab the banana in time. Banana 3: The next two bananas are in the large ice castle. For the first one, stomp the switch and you will gain access to a race against the bug from the Angry Aztec level. Be sure to have collected Lanky's speed walk power from Cranky before you race here. Banana 4:The next banana requires you to solve a small puzzle inside the castle. Simply turn over more squares than the monster, and you will win. Banana 5:Use the Lanky pads to float up to the high ledge near Funky’s to find the blue Krusha. CHUNKY KONG Banana 1: Inside the igloo, punch the flames to save the rabbit. Banana 2: Find the small room with the giant rock. You need to turn into Hunky Chunky and carry it to the revolving switch. That will allow you access to the banana in the other ice dome near the igloo. Banana 3: Goto Cranky and get your new potion. Then go to the entrance and smash through the wall to the Cranky pad inside. Use it and a banana will be revealed. Banana 4: The final banana waits for you in the cabin. Stomp the bull's-eyes and a Chunky pad will appear. Use that to access a bonus barrel. Banana 5: Chunky can find his Krusha on top of the igloo. CREEPY CASTLE This is the final level where you will have to gather golden bananas. By now, all the puzzles here are easy as you have done most of them before. Cranky offers a new potion to allow you to stomp the red switches in this level. DONKEY KONG Banana 1: Near the entrance, there is a large tree. If you go to Funky and get the cool sniper gun, you can get a banana inside the tree. You need to zoom in with the gun to hit the targets to raise the water for the banana. Banana 2: Inside the castle is a puzzle in a small way similar to the lever puzzle in Fungi Forest, and if you solve it you will need to complete another mine cart level. As in Fungi forest, the puzzle solution is on the wall. Banana 3: Remember that Chunky puzzle in Fungi Forest where you had to form an image of your face? Well inside the castle DK has to do the same thing, but you need to stomp the tiles, not shoot them. Banana 4: Inside the library, you need to first stomp the red switch, then use the DK barrel to run invincible to the banana. Banana 5: Inside the big tree is a barrel blast, complete it to get to the yellow Krusha. DIDDY KONG Banana 1: Now, Diddy must face the toughest puzzle in the game (yes, even harder than spelling "KONG"). In the catacombs you will find a large coffin where you must rack your brain and pound the switches in order. They are numbered 1 to 4, so try your best to bash them in order. Banana 2: When you find the gold banana that disappears when you get close to it, simply snipe the peanut switch and swing to it. Banana 3: Light the candles in the ballroom with your jetpack to get to a bonus barrel. Banana 4: Fly to the top of the castle for another bonus barrel. Banana 5: The red Krusha can be found in the middle of the crypt area. TINY KONG Banana 1: Jump and glide from each skeleton hand under the castle to reach the banana. Banana 2: Again, under the castle, glide to the bonus barrel. Banana 3: Inside the ballroom, use the Tiny pad to teleport to the top, then shrink down to complete another racing mini-game. Banana 4: Find the silo outside the castle and shrink down. Then, bouce inside and shoot down all the enemies. Banana 5: There is a ledge in the crypt area where the purple Krusha waits for Tiny. LANKEY KONG Banana 1: In the catacombs, shoot the grape switch, then use the Lanky barrel to run as fast as you can to the gate. Then use the music pad to get to the banana. Banana 2: While under the castle, stomp the Lanky switch, then use the music pad. Finally, use the Lanky pads to float to a bonus barrel. Banana 3: On the way to the top of the castle is a Lanky switch that will give you access to a hedge maze. Use the barrel to speed your way through it. Banana 4: At the top of the castle stomp the Lanky switch. Then snipe the switches and float to the bonus barrel. Banana 5: The blue Krusha can be found just beyond the drawbridge. CHUNKY KONG Banana 1: Inside the tree, Chunky can snipe a switch for a bonus barrel. Banana 2: Under the castle, break open the coffins for a bonus barrel. Banana 3: Find the small shack near the greenhouse, then break open the crate to find the Chunky pad. Turn invisible, then play your triangle to kill the bats and get your banana. Banana 4: In the museum, super punch the three gongs, then place the boulder on the table. Banana 5: Chunky’s Blueprint is easy to find. Simply follow the trail of bananas from the dungeon entrance. CENTRAL HUB By now you are powerful enough to get all the central hub bananas at once. Some you may already have found just by exploring, but all are listed below. As with the normal levels, there are also blue prints to gather. You will want to be sure to find them all before heading to the final level. DONKEY KONG Banana 1: This is actually the first banana in the game. You get it after talking with K. Lumsy for the first time. Banana 2:There is a banana on the way up to Frantic Factory. Shoot the coconut switch to get it. Banana 3:In the Frantic Factory lobby, pull the lever to access the upper level where there is a music pad. Banana 4: In the lobby of Crystal Caves, have Chunky break down the ice wall, then use the DK barrel to walk across the lava to the banana. Banana 5: After Creepy Castle, and after you activate all the teleporters, use the teleporter near the Hideout Helm entrance then shoot the switch to reveal the Krusha. DIDDY KONG Banana 1: Once you have accessed the Diddy barrel in front of Fungi Forest, you can rocket over to the banana on top of the waterfall. To get the barrel have Chunky throw away the boulders near Angry Aztec, then use Lanky on the pad. Banana 2: There is a bonus barrel high up on the top of the mountain that you will need to rocket to. Banana 3: Right next to Snide’s (Snide is found on the island that Frantic Factory is), there is a Diddy pad to access a bonus barrel. Banana 4: As with DK in the Frantic Factory lobby, Diddy has a banana in the Crystal Caves lobby. Use the Diddy barrel to fly as high as you can to find a music pad. Banana 5: On the small island in the lobby to Creepy Castle there is a Krusha behind a cage. Use DK to open the cage, then defeat the enemy with Diddy. TINY KONG Banana 1: Tiny’s first banana is on the fairy island where you need to shoot a switch to get it. Banana 2: In the lobby of Gloomy Galleon, Chunky can stomp a switch to open a small passageway for Tiny to enter. That will lead you to the banana. Banana 3: If you hit the two gongs in the Angry Aztec lobby, a bonus barrel will appear that Tiny can glide to. Banana 4: Use the Tiny pad on the island where Frantic Factory is to reach a music pad that will give you a banana. Banana 5: With Chunky, punch the box in the lobby of Frantic Factory to reveal Tiny’s Krusha. LANKEY KONG Banana 1: In the very first level lobby, Jungle Japes, there is a music pad under a boulder that will give you a banana. Banana 2: On the back on K. Lumsy’s island you’ll find a banana behind bars. Banana 3 :Inside that same island is a Lanky barrel and switch. Use the barrel, then run over the switch. Banana 4: Inside the Creepy Castle lobby, use the Lanky pad to float to the top of the small island for a bonus barrel. Banana 5: Lanky’s Krusha can be found in the lobby of Crystal Caves near the DK barrel. CHUNKY KONG Banana 1: On the main island, just find banana behind bars and shoot the switch. Banana 2: Near Angry Aztec throw the boulder then use the music pad. Banana 3: After getting Tiny’s banana on the island where Frantic Factory is, a Chunky barrel will appear on the island where you found the fairy earlier. Use that and go to the large "X" platform. Then stomp the "X". Banana 4: Make yourself invisible in the Hideout Helm lobby to reveal the way to a bonus barrel. Banana 5: In the entrance lobby to Gloomy Galleon you will find Chunky’s Krusha. The 201st Banana!: You may have thought that you have found all the bananas once you collect number 200. But, you still have one more to get. After you take pictures of all the fairies in the game, return to the fairy island with Tiny. Inside the great fairy will reward you for your hard work with the final banana in the game. HIDEOUT HELM There are no bananas in the final level. But, you still need to work hard. The first part of the level is timed, but if you managed to collect all of Snide’s blueprints you will have plenty of time to complete it. Each Kong must use the same moves they have been using for the majority of the game to get to the machine room, and then stand on a music pad. Once they all do that, each must go through mini-games. Once you complete that, K. Rool will depart leaving behind the final boss key you need to free K. Lumsy. The problem is, you need both the Nintendo and the Rare coin to get in to the key. For the Nintendo Coin: You must first beat the original Donkey Kong game. It is located in the Frantic Factory area, and you will need to use a Gorilla-Grab to operate the lever. Once you beat all four stages, play once more and finish it again to win the coin. For the Rare Coin: Collect at least fifteen Banana Medals, then go see Cranky. He will let you play the classic Jetpac game, and if you score 5,000 points, the Rareware coin will fall from the sky. Once you have the key, you can free K. Lumsy and go on to the final battle against K. Rool. BOSS STRATEGIES Are you having a problem beating a certain boss? No problem. Here are some quick pointers at how to get rid of the oversized troublemakers. Army Dillo The first boss is very simple. As DK, simply move left and right to dodge the fireballs, then run away from him when he rolls around the arena. When he pops his head out of his shell, toss the TNT barrel at him. Dogadon Dogadon needs the same strategy to defeat as Army Dillo, but you use Diddy, and you don’t need to worry about him rolling after you. Whenever he lands, toss the TNT barrel at him. Mad Jack This jack-in-the-box is probably the most annoying and frustrating boss in the game. You need to use Tiny to glide from platform to platform as he chases around. When he lands you need to find a platform that is the same color as the one that he is sitting on, that also has a switch. Stomp the switch then repeat the process. Puftoss For this easy boss, simply use Lanky and drive the boat through the five DK stars multiple times. Dogadon 2 Now, Chunky has to face Dogadon. Use the same strategy as before, but after the platform starts to sink, throw the TNT barrel at him, use the Chunky barrel, and super punch him three times every chance you get. Army Dillo 2 Again, DK must face Army Dillo. Use the same strategy as before, and then run in very tight circles to shake the new homing missile that he will fire at you. King Kut Out The final "regular" boss is a cardboard cut-out of K. Rool. Use each Kong and blast them to the giant piece of paper. K. Rool To defeat K Rool you will need to use all the Kongs and their own special abilities: DK: Immediately jump to the turnbuckles, and eventually barrels will appear over each one. Wait until K Rool plays it up for the crowd, and then blast yourself at him. Diddy: Dodge the gloves until the Diddy barrel appears. Then, fly up to the top of the arena and shoot the targets on the lights so that they will fall on K Rool. Lanky: Use Lanky’s long reach to hit the switches outside of the ring. Then throw the barrel onto the mat. Tiny: Hover over the shock waves, then use the Tiny barrel to shrink and enter K Rool’s shoe. Shoot the first toe once, the second twice, the third three times, and the fourth four times. Chunky: Dodge the shadow of the invisible K Rool, then use the Chunky pads to cloak yourself, and then use the Chunky barrel to become super buff Chunky. You can then lay the final smackdown on K Rool. SECRETS As if all the small bananas, coins, large bananas, ammo, and other items that you need to collect weren’t enough, there are even more objects that can be used to open up secrets. These include some well-hidden fairies, Nintendo and Rare coins, and blueprints for every character. The Fairies The fairies are the main key used to unlock secrets. These are usually hidden very well, and you need to use the camera to snap a picture of them. Before you can take pictures, you need to get the camera in the fairy-shaped stone building located in the main hub. Simply use Tiny and shrink yourself to get into the building. Now you're ready to go fairy hunting. Once captured on film, they will unlock secrets in the "Mystery Menu". Some things only require a few fairies, while others will require you to search out every single one in the game. DK Theater Requirements: 2 Fairies Once you locate and photograph two fairies, you can access the DK Theater. As the name implies, it allows you to view any of the cut-scenes in the game (including the opening rap) over and over until you get sick of them. DK Bonus Stages Requirements: 6 Fairies Once you locate both Rambi the rhino, and Enguarde the swordfish, you can access bonus levels starring them with six fairy pictures. The Original Donkey Kong in Mystery Menu Requirements: 6 Fairies and the Nintendo Coin To get the Nintendo coin that is required for unlimited play, you must first beat the original Donkey Kong game. It is located in the Frantic Factory area, and you will need to use a Gorilla-Grab to operate the lever. Once you beat all four stages, play once more and finish it again to win the coin. When you shoot six fairy photos, you will then be able to play the original Donkey Kong game from 1981 at any time via the Mystery Menu. Jetpac in Mystery Menu Requirements: 6 Fairies and the Rareware Coin To access the 1983 Rare game Jetpac in the Mystery Menu, you need six fairies and the Rareware coin. You get the Rare coin in a similar way in which you got the Nintendo coin. Collect at least fifteen Banana Medals, then go see Cranky. He will let you play the game, and if you score 5,000 points the Rareware coin will fall from the sky. Collect the coin to unlock the game in the Mystery Menu. Boss Battle Requirements: 10 Fairies Collect ten fairy pictures to unlock a mode where you can fight any boss that you have already defeated in the game Krusha in Multi-Player Requirements: 15 Fairies The big bad gator from previous DK games makes a cameo appearance in the multi- player modes if you hunt down fifteen fairies. Cheat Mode Requirements: 20 Fairies If you work hard and manage to collect every fairy hiding in this gargantuan game you will be able to unlock the cheat mode. This allows you to have an infinite supply off all the items that you collect in the game. That means, you will never have to worry about running out of ammo again! The Blueprints The blueprints aren't as crucial to collect (for secrets) as the fairies, but if you collect all 40 and return them to Snide, you will gain access to eight bonus levels. Kremling Kosh: Kremling Kosh is basically Whack-a-Mole, but instead of moles you are whacking Kremlings. The same rules apply, just shoot a melon when the Kremling pops up. Batty Barrel Bash: Although it has an unusual name, this is an easy game. It’s a slot machine. Use A to spin the wheels, and then press A each time you wish to stop one. Beaver Bother: In this game, you must heard all the beavers into the hole in the center of the barrel. Searchlight Seek: Use your searchlight to spot a Klaptrap, then shoot it with a melon. Krazy Kong Klamor: In this shooting gallery, aim and shoot at the large banana. Be sure to not hit the Kongs! Peril Path Panic: This is another shooting gallery where you must shoot melons into the mouths of the crocs so that they will not eat the fairies. Big Bug Bash: This is a simple bonus level where you just have to swat the fly in the barrel. Teetering Turtle Trouble: This is yet another shooting gallery. This time, you must shoot the snakes so that they will not drop the turtles.