Strategy Guide - Guide for Donkey Kong Country

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Donkey Kong Country Walkthrough (Gameboy Color)
By Justin Ridenour aka Rolent X
Version 0.5
12/07/00
E-mail: [email protected]
Copyright 2000 by Justin Ridenour. This document may not be used 
elsewhere without the permission of the author.
*Fastest SNES DKC Time with 101% 58 Min. YEAH BABY!!*

Version 0.1: Up through Kongo Jungle.
Version 0.2: Up through the end of Monkey Mines. Added Candy's 
Challenges.
Version 0.3: Up through the end of Vine Valley.
Version 0.4: Up through Gorilla Glacier
Version 0.5: Up through Kremkroc Industries plus added bonus games. 

Table of Contents
1) Story
2) Moves
3) Items
4) Barrels
5) Kong Family
6) Animal Friends
7) Kremlings
8) Bonus Games
   Crosshair Cranky
   Funky's Fishing
9) Four Steps to getting 101% Percent
10) Walkthrough
   Kongo Jungle
   Monkey Mines
   Vine Valley
   Gorilla Glacier
   Kremcroc Industries


=======================================================================
1) Story
=======================================================================

Storms lashed the rugged terrain of Kong Island, and outside Donkey 
Kong's treehouse, Diddy shivered. DK had assigned him to guard duty on 
this awful night as part of his "hero training," and he was not happy 
about it... But a rustling in the undergrowth soon brought him out of 
his reverie. 

"W-w-who goes there?!?" Diddy called. There was no answer but the 
flashing of claws and teeth. Diddy somersaulted into the fray but was 
quickly overcome by the weight of many scaly assailants.

"It'sss the sssmall one...Ssseal him inssside thisss barrel and tosss 
it into the bussshesss... Donkey Kong'sss bananasss are oursss!" came a 
sinister voice. 

The next morning, Donkey Kong awoke to the familiar rasping voice of 
Cranky Kong. "Take a look inside your banana cave," Cranky cackled from 
outside his treehouse. "You're in for a big surprise!"

Donkey's mind raced as he vaulted to the cave and peered inside. 
Instead of the dull golden glow of thousands of bananas, there were 
only a few discarded peels. These had been trampled into the dirt by 
hundreds of reptilian feet, judging from the many three-toed footprints 
that covered the damp cavern floor. But what about...

"Diddy...gone...my little buddy..." DK murmured to himself. He was 
suddenly filled with conviction. "The Kremlings will pay!" he raged. 
"I'll hunt them down through every corner of my island, until I have 
every last banana from my hoard back!"

=======================================================================
2) Moves
=======================================================================

Jump: When you're on land or swinging from a vine, press the A button 
to jump. You can get rid of most baddies by bouncing on their heads. 
You can also use the Control Pad to move slightly while you're in 
midair.

Run: Press the B button while holding down a direction on the Control 
Pad to run. You'll get around faster this way, and you'll jump farther 
if you get a running start.

Swing: Simply jump onto a vine, and you'll automatically grab hold of 
it. Press the A button to jump off, but be careful where you land!

Swim: When underwater, press Left and Right on the Control Pad to swim 
left and right. Press the A button to swim up. Press Down on the 
Control Pad to dive faster.

Throw Barrels: Press the B button while standing beside a barrel to 
pick it up. Hold the B button to carry the barrel around with you, then 
release the button to throw it. If you would rather set the barrel 
down, press Down on the Control Pad when you release the B button.

Barrel Roll/Cartwheel Attack: Press the B button to perform either 
Donkey Kong or Diddy's signature attack. 

Hand Slap: When using Donkey Kong, press the B button and Down on the 
Control Pad at the same time for a powerful slap on the ground. Use 
this move to shake up most baddies and to break through weakened areas 
of scenery.

Tag Team: Break open a Buddy Barrel to have one Kong wait off-screen 
while you play with the other. When the Kong in action gets hit by an 
enemy, the other will immediately jump in to take his place. Press 
Select to switch between them manually during the game.

=======================================================================
3) Items
=======================================================================

Bananas: Grab 100 of these to earn an extra life. A banana bunch is 
worth 10 bananas. 

K-O-N-G Letters: Find all four letters on a single level to receive an 
extra life.

Balloons: Earn extra lives by collecting balloons. Red balloons are 
worth one extra life, green are worth two, and blue will give you 
three.

Animal Tokens: Collect three of a kind to play a bonus level and 
possibly win lots of extra lives.

DK Sticker Packs: Uncover these hidden items, found usually near green 
bananas, with stomps or hand slaps, then use the Game Boy Printer to 
print them out.

=======================================================================
4) Barrels
=======================================================================

Wooden Barrels: Use regular barrels to knock out enemies or to uncover 
secret bonus areas.

Steel Kegs: Roll steel kegs to take out several enemies at a time. You 
can also bounce one off a wall, then hop on it for a smooth ride.

TNT Barrels: Throw one of these powder kegs-the resulting explosion 
will harm any nearby baddies.

Buddy Barrels: Break one of these to keep the other Kong ready and 
waiting. He'll take over when your current Kong takes a hit, or you can 
press Select to swap them at any time.

Continue Barrels: Break open a star-spangled Continue Barrel to restart 
at that location the next time you lose a life.

Barrel Cannons: Leap into a barrel cannon to get launched into the air. 
Ones marked with an explosion symbol will fire automatically, while 
others will require that you press the A Button. You'll also find some 
barrel cannons that move, so be sure to time your shots carefully.

=======================================================================
5) Kong Family
=======================================================================

Donkey Kong: The king of swing...the thrilla gorilla...the prime 
primate...It's Donkey Kong!

Diddy Kong: Diddy's goal in life is to be a big-shot video game star, 
just like DK. With his speed and agility, he'll get there in no time!

Funky Kong: DK's surf-punk friend operates a Flight Barrel Service that 
can take our heroes back to any level they've already finished.

Candy Kong: Candy Kong is the banana of Donkey Kong's eye. She'll send 
DK and Diddy to bonus areas where they'll have the chance to find extra 
Multiplayer games.

Cranky Kong: Although most of Cranky's conversations are hot air, he'll 
occasionally drop a hint or two about the game.

=======================================================================
6) Animal Friends
=======================================================================

Jump into an animal crate to get their help.

Rambi the Rhino: Rambi can charge straight through any enemy in his 
path. Hold down the B button to make him run and press the A button to 
make him jump over pits and cliffs. He is also useful for breaking into 
some bonus levels...

Expresso the Ostrich: Though he can't really fly, if you press the A 
button, Expresso will make a long jump. Tap the A button to flap his 
wings in midair. He can also run faster than any other animal friend 
when you hold down the B button. Small enemies will pass right 
underneath his legs, but be warned that he isn't strong enough to jump 
on the larger ones.

Enguarde the Swordfish: Press the A button to charge into enemies with 
Enguarde's sword nose, taking out most underwater baddies.

Winky the Frog: If you press the A button, Winky can out-jump any other 
animal friend. Plus, his powerful legs can take out some of the 
toughest enemies.

Squawks the Parrot: You'll find this helpful bird in only one place-the 
deepest, darkest cave level. He'll help guide you through the level 
with his flashlight.

=======================================================================
7) Kremlings
=======================================================================

King K. Rool: This Kremling Kommander was the mastermind behind the 
great banana heist.

Kritter: You'll encounter this kommonplace Kremling quite frequently.

Krusha: This robust reptile is impervious to most attacks.

Klump: Klump's helmet protects him from attacks from above.

Klap Trap: Don't even bother with roll attacks, or you'll end up right 
in his klamp-like jaws.

Rock Kroc: He'll use his krafty Kremling kamouflage for sneak attacks.

=======================================================================
8) Bonus Games
=======================================================================

You can play either of the bonus games against the CPU or a friend. To 
play against the computer, choose Bonus on the Main Menu. To play 
against a friend, connect two Game Boy Color systems using a Game Link 
cable, then choose Link-Up on the Main Menu. 

=======================================================================
Crosshair Cranky
=======================================================================

Keep your finger on the trigger and your eyes on your target, 'cause 
the Kremlings are after your bananas! Work alone or with a friend to 
see who's the best of the simian snipers.

Controls           Control Pad    Aim
                   A Button       Fire a coconut
                   B Button       Reload

-----------------------------------------------------------------------
Kremlings and Kongs
-----------------------------------------------------------------------

In this stage, you must shoot all of the Kremlings, but make sure you 
don't hit the Kongs.

-----------------------------------------------------------------------
Barrel o' Kremlings
-----------------------------------------------------------------------

Watch for the Kremlings to pop out of their barrels and then shoot 
them. Miss to many and the level is over. 

-----------------------------------------------------------------------
Kremling Krackdown
-----------------------------------------------------------------------

Just shoot the Kremlings, it's that simple.

-----------------------------------------------------------------------
Buddies Beware
-----------------------------------------------------------------------

Gnawties chase Expresso, Rambi, and Winky around three levels. You have 
to shoot coconuts into the holes so your animal friends don't fall in 
them. Be warned, the more you save, the faster the animals move later 
in the stage. 

-----------------------------------------------------------------------
Wanted
-----------------------------------------------------------------------

The stage will go dark and then a Kremling will pop up. Remember the 
number of Kremlings and the color they are. You must only shoot the 
Kremlings that are shown to you. Miss too many and the stage will end. 


=======================================================================
Funky's Fishing
=======================================================================

Catch the fish, then flick them into your boat to keep it afloat-but be 
sure to avoid catching the junk! Catch special combinations of fish, 
then pass them to your friends boat to sink it. 

Controls           Control Pad        Shift your boat left or right/
                                      Raise and lower your hook
                   A Button           Flick your hook to catch a fish
                   B Button           Activate a Kombo attack

* Each fish you catch refills a small amount of your time meter

* The octopus fills up your meter the most

* Try to keep your hook low so you can pull in more fish at once

* The more fish you pull in at once, the better chance you have of 
  filling up your Kombo Meter faster

* Don't catch any junk. If you toss any in your boat, it severely 
  drops your time meter

* When in two player mode, hit the B Button when your Kombo Meter is 
  red to drop your opponents time meter. 

=======================================================================
9) Four Steps to Getting 101%
=======================================================================

1) Complete all levels.

2) Find every bonus level so each levels name turns red.

3) Finish the Lost World.

4) Finish the game with the DK and Star Barrels turned off. 

=======================================================================
10) Walkthrough
=======================================================================


=======================================================================
Kongo Jungle
=======================================================================

-----------------------------------------------------------------------
Jungle Hijinks  
-----------------------------------------------------------------------

Climb up to the treehouse at the start and enter. Bounce off of the 
tire to get an extra life. Climb up to it again and jump over to the 
treetops. When you see the banana arrow, jump to where it points and a 
steel barrel will appear. Throw it to the right to clear away any 
Gnawtys in the way. Throw the DK barrel to get Diddy and then jump up 
to the higher ground. Jump on the Kritter and get the K. Quickly jump 
up to the tree to your right and get the 1-up balloon before it flies 
away. Run to the right and deal with the Kritters and Klumps. Hit the 
Save Barrel and get the O. Grab a barrel and then jump up to get the 
Expresso token and deal with the Necky. To the right is a Rambi crate. 
Run right through the Gnawtys and jump over the pit to get the N. When 
you land run right through the wall into a Bonus Room. Collect all of 
the bananas inside and the 1-up balloon at the end. When you exit, jump 
up into the trees to get the G. Now drop down to the ground and run 
through the next wall to get to another Bonus Room. Inside you must 
match all three barrels to get an animal token. Towards the end, you 
can drop down and walk left where you will see a bunch of green 
bananas. Use Donkey Kong to slap the ground to find a Sticker Pack. Now 
run right to get to the exit.

-----------------------------------------------------------------------
Ropey Rampage 
-----------------------------------------------------------------------

Go to the right and then climb up to kill the Kritter. Jump to the 
right to get the K. Hop on the Army and climb the rope. At the top, hop 
on another Army. Go to the right and jump over the pit to the ground. 
Kill the two Kritters and jump onto the swinging rope. Jump up to the 
treetop to the left of the rope to get a Rambi token. Run to the right, 
hit the Army and jump to the swinging rope. On the other side, get the 
O. Drop to the right of the O and you will land in a Barrel Cannon that 
will shoot you into a Bonus Room. Jump across the ropes collecting all 
of the bananas, and at the end, you will find the N. When you exit, 
you'll land on a soft spot and a tire will appear. Push it to the right 
and kill the Army. Use the tire to jump to the high treetops and then 
jump from there onto the soft spot and a Winky token will appear. Now 
go right and swing across the ropes and avoid the Zingers. Jump on the 
Kritter and fall into the pit to the right to land in a Bonus Barrel. 
Watch the balloon carefully so when it stops moving, you can get the 
extra life. When you exit, head to the right to find the exit. 

-----------------------------------------------------------------------
Reptile Rumble 
-----------------------------------------------------------------------

Go to the right and jump on the snake. Deal with the hopping Kritters 
and still go right. When you get to the barrel, pick it up and run into 
the wall to the left to find a Bonus Room. Quickly go to the right so 
you can get the balloon and exit. When you land, bounce on the tire to 
the higher ground. Bounce off the next tire to get a DK Barrel if you 
need it. Jump to the left of the barrel to find a Bonus Stage barrel. 
Jump in the Barrel Cannon and it will do the bonus stage for you. Get 
the bunch of bananas on the other side and exit. You will land to the 
right of where the DK barrel is. Jump down and go to the right. Deal 
with the Kritters and then bounce on the tire and over the pit after 
them. Now you will come to a Zinger flying around the O. Time your jump 
to get the letter while avoiding the Zinger. Crawl under the low wall 
and jump on the snakes. Bounce off of the tire to get the Save Barrel. 
Drop back down and to the right you will see a Zinger in the middle of 
two tires with the N above its head. Just bounce off a tire to get it. 
Further right is another tire. Bounce up and you will find a DK barrel 
and a regular barrel. Drop down, jump on the snakes, and then get the 
barrel. Run into the wall to the right of the snakes to find another 
Bonus Room. Inside, bounce off of the tire to get the bananas and then 
exit. When you land, use the tire to bounce over the Zinger. On the 
other side, crawl under the low wall and bounce off of the Kritters to 
get the Enguarde token. Crawl under the next wall and get rid of the 
snakes. To the right is uphill ground with tires and Kritters hopping 
down. Deal with them and then bounce straight up on the last tire to 
get the G. Go right to exit the level.

-----------------------------------------------------------------------
Coral Capers 
-----------------------------------------------------------------------

Start by swimming to the right on the bottom so you will avoid the 
Piranha. s. When the level goes up, go all the way up to get the K. Now 
go back down and to the right to see an Croctopus swimming in circles. 
Follow it until you see the banana. Swim into the wall below it to find 
a lot of them. Leave and continue right. You should see a banana arrow 
pointing down. Go down to get Enguarde. Go up and you will see another 
Croctopus. Follow it around and you will see a 1-up balloon to the 
right. Get it and continue to the left. Deal with the Piranha. s and 
when you see the banana arrow pointing down, go up, but watch out for 
the Piranha. . Get the O and bananas and then go down. If you lost 
Enguarde, follow the Croctopus around and you will get him back. If not 
go left and kill the Piranha. . Go up to the left of the DK barrel and 
kill the shark. Go into the wall to the right to find an Expresso 
token. Now go left and kill another shark. Go all the way up to find 
the N. Now head down and to the right past the Piranha. s. Towards the 
end you will see a clam. Watch out, because it shoots pearls at you. 
Past it is another Croctopus. Follow it to get the G and exit to the 
right. 

-----------------------------------------------------------------------
Barrel Cannon Canyon 
-----------------------------------------------------------------------

From the start, jump on top of the cave to the left and into the Cannon 
Barrel. It will shoot you to the K. Jump into the next one and it will 
shoot you a little bit across the level and into a DK barrel. Go to the 
right, jump on the Kritters and blast your way right using the barrels. 
When you get the chance to blast into the barrel floating up and down 
next to the wall, don't. Instead, wait till it's out of the way and 
blast into the wall to find a Bonus Room. Use the barrels in the room 
to blast to the right and get the 1-up balloon. Exit and tag the Save 
Barrel. Jump on the Kritter and grab the DK barrel. Run under the next 
Kritter and fall to the ground. Use the barrel to run into the wall to 
your right to find another Bonus Room. When you exit, deal with the 
Kritter and grab the TNT barrel. Use it on the next Kritter and go 
right. You will see a barrel to the right of another Kritter. Jump into 
it and shoot up into a Barrel Cannon. It will shoot you to the right 
and to the ground to make the N appear. Now go to the right and use the 
Barrel Cannons to blast your way across the rest of the level. When you 
land in the treetops, roll to the right and jump to get the G. 

-----------------------------------------------------------------------
Candy's Challenge
-----------------------------------------------------------------------

Do win this challenge, you must jump off of the tire and onto one of 
the soft spots to find the Coin. I found it in the center spot.

-----------------------------------------------------------------------
Very Gnawty's Lair
-----------------------------------------------------------------------

This will be your first boss encounter. Gnawty just jumps back and 
forth across the screen, speeding up after each time you jump on his 
head. Just watch his pattern and jump on his head five times to defeat 
him. You now are awarded with your first large banana.

=======================================================================
Monkey Mines
=======================================================================

-----------------------------------------------------------------------
Winky's Walkway
-----------------------------------------------------------------------

Walk up the ramp, bounce the Kritter and then bounce on the Necky to 
get the K. Bust open the DK barrel if you need it and continue to the 
right bouncing the rest of the Kritters. When you get to the pit, 
bounce on the Necky to get across it. Further on you will see two 
Neckys flying up and down. Bounce up on them to find Winky's crate. Get 
in and then jump down on the Kritter. Jump across the platforms coming 
up and then watch out for the barrel, Gnawtys come constantly out of 
it. Jump to the next platform watching out for the Necky. Jump up to 
the Bonus Barrel. Inside the Bonus Room, use Winky to get all of the 
bananas and the O. Exit and continue on. Later, bounce on another Necky 
to get the N. Avoid the next Gnawty barrel and continue to find the 
Save Barrel. Next is a DK Barrel if you need it. When you see the Necky 
after the one next to the DK Barrel, wait until it's flying at its 
highest and bounce off of its head to get an Expresso token. Keep going 
to the right watching out for the Gnawty barrels and the Neckys. When 
you see the banana line going down and the Necky flying back and forth, 
bounce on it to the right to get the G. Further right, you'll see a 
Zinger in the air. If you have Winky still, bounce off of it to get a 
1-up balloon. To the right is the exit.

-----------------------------------------------------------------------
Mine Cart Carnage
-----------------------------------------------------------------------

Get the DK Barrel if you need it, and then jump into the Barrel Cannon 
to be launched into a cart. This level is straightforward and 
everything is pretty much in the open. You mainly just have to jump 
pits in the first half, but after the Save Barrel you must jump 
blockades and Kremling Karts. When you see the two pieces of track one 
above the other, try to hit the bottom one to get a 1-up balloon. Watch 
out towards the end, because a single Kremling Kart comes out of 
nowhere.

-----------------------------------------------------------------------
Bouncy Bonanza
-----------------------------------------------------------------------

Go right and bounce on the Kritter. You then will see a barrel. Grab 
it, continue right, and knock out the Zinger with it. Push the tire 
down and to the right. When you see the two Kritters hopping back and 
forth, bounce on them and then use the tire to bounce up to the K. 
Next, go past the Zinger by jumping on the tire it flies over. Grab the 
next barrel and hop down to the low level. Hop on the tires to get a DK 
Barrel and then up to the high level. You will see two Zingers flying 
up and down. Drop under them and use the barrel to break through the 
right wall to a Bonus Room. You must match all three barrels to win. 
After this, you drop on top of a Kritter. Avoid the Zinger to the right 
and get the O it flies over. Push the tire after that under the low 
wall and use it to bounce up to the Save Barrel. Push it under the next 
wall and onto the floating platform. Hop on it and bounce up to the 
high ground. Get the N and avoid the Zinger. Hop across the tires and 
get the DK barrel if you need it. On the other side, bounce on the 
Kritter. Jump and hold right to land at a door. Go inside to get a 
Winky crate. Exit and then go to the right. Bounce the Kritter and go 
right to find tires floating above a pit. After the first one, Zingers 
will fly around the tires. If you have Winky, just bounce on them. 
Later, you will see a tire below a DK Barrel. Watch out because a 
Zinger flies around it, just time your jump right to get it. Keep on 
and bounce the Kritters later in the level. Below the second one is the 
G. When you get to the tire, push it to the right and carefully onto 
the floating platform. Bounce up on it where you see the bananas going 
to find a Bonus Room. (It's easier if you have Winky, just forget the 
tire and jump up.) Use the Cannon Barrel to blast up and then bounce on 
the tires to get goodies. You will land right next to the exit.

-----------------------------------------------------------------------
Stop and Go Station
-----------------------------------------------------------------------

Jump on the Klap Trap and then hit the Go/Stop Barrel to make the Rock 
Kroc stop. Quickly jump over him and to safety. Get the DK Barrel if 
you need it. Hit the next G/S Barrel and run past the two Rock Krocs to 
safety. Bounce the Klap Trap and then jump to the K. Wait for the Rock 
Kroc to be offscreen and then hit the G/S Barrel and jump over it. Jump 
across the pit and bounce the Klap Trap. Hit the G/S Barrel, hop on the 
platform with the Rock Kroc and over to safety. Bounce the two Klap 
Traps and then hit the G/S Barrel to the left. Run as fast as you can, 
jump the pit, run past the Rock Krocs, and jump to the other side 
hitting the G/S Barrel at the same time. Keep running and jump to the 
floating platform with the Rock Kroc on it and then to the other side. 
Hit the DK Barrel if you need it and continue on. Hit the G/S Barrel, 
run past the Rock Kroc's, and bounce the Klap Trap. Roll into the pit 
to get the O and quickly jump to make it to the other side. Hit the 
Save Barrel and grab the regular Barrel. Time a jump to hit the G/S 
Barrel while the Rock Kroc isn't near it and run past it. Use the 
barrel to run through the wall to the right and into a Bonus Room. When 
you land, bounce the Klap Traps, and go right to find the tire. Push it 
to the left and jump on it where the bananas go up into the air to find 
another Bonus Room. Inside, shoot out of the Barrel Cannon to get 
goodies. When you exit, go to the tire again and push it to the right. 
Hop on the Klap Trap that's on the ledge and then bounce on the tire to 
hit the G/S Barrel. Quickly hop across the three platforms to the other 
side. Hit the Klap Trap, and bounce off of it to get the N above. You 
will see a bunch of Green Bananas below. Jump into the hole to the 
right and smack the ground to find another Sticker Pack. Go to the 
right and time your jump to hit the G/S Barrel and land on the floating 
platform.  Hop to the next platform, and then to solid land. Drop down, 
hit the G/S Barrel, and run. Jump up to the next G/S Barrel, and then 
bounce off of the tire up to the next one. Quickly then push the loose 
tire to the right and then quickly hop on it up to the last G/S Barrel. 
Then run, get the G, and exit the level. 

-----------------------------------------------------------------------
Millstone Mayhem
-----------------------------------------------------------------------

Bounce off of the tire at the start and up to the left to find a Bonus 
Barrel. Shoot out of the Barrel Cannon to get goodies. At the top of 
the right row of bananas is the K. Avoid the Wheel Gnawty and then jump 
into the Cannon Barrel in the pit. When you blast up, land on the soft 
ground on the right to get a tire. Push it to the right and under the 
next Wheel Gnawty. Deal with the Kritters and push the tire to the low 
ground. Bounce on it to get the O. Push it further on to the left of 
the next Wheel Gnawty and bounce up into the air to find another Bonus 
Barrel. Inside, you must jump up and tag the letter that is red without 
touching the Kremling faces. Spell RARE and you will get an Enguarde 
token. Use Diddy to grab the TNT Barrel and then carefully jump over 
the two Krushas. Run under the Wheel Gnawty and use the Barrel on the 
right wall to find a Bonus Room. Inside, watch the green balloon and 
find it when it stops. When you exit, jump across the pit on the other 
side of where the Krushas were to reach the Save Barrel. Keep on going 
until you can jump on a soft piece of ground to make a loose tire 
appear. Push it to the right bouncing any snakes on the way. Push it to 
the edge and when the Wheel Gnawty is low, bounce up to a high platform 
above its head. Jump up to the right and you will find a Winky crate. 
Get Winky and then drop right off of the ledge to get the N. Go right, 
avoid the Wheel Gnawty and drop down. Quickly deal with the Necky 
throwing nuts and then go right some more. Dodge the Wheel Gnawty by 
hiding in the pits. Kill the snakes as you go in them. On the other 
side, time a jump off of the next Necky to get the G. Continue on by 
rolling and jumping under a Wheel Gnawty to the higher ground and then 
jumping over another to find the exit. 

-----------------------------------------------------------------------
Candy's Challenge
-----------------------------------------------------------------------

The barrels in this room flash between the Coin and a Zinger. Match all 
of them to be Coins and you win the Coin.

-----------------------------------------------------------------------
Necky's Nuts
-----------------------------------------------------------------------

To defeat Necky, wait until it shoots a nut out of its mouth, and then 
bounce off of the tire in the center of the room onto its head. Do this 
five times to defeat Necky and to claim another large banana.

=======================================================================
Vine Valley
=======================================================================

-----------------------------------------------------------------------
Vulture Culture
-----------------------------------------------------------------------

Start by going to the right and knocking out the Necky. Jump into the 
barrel cannon and fire it to bounce off of the Necky and into a DK 
Barrel. Jump into the next Cannon Barrel and it will autofire you into 
another one. Time this one to bounce off of the Necky and into the 
bananas. You should now see a Necky standing over a tire dropping nuts. 
Run under him, jump up next to him and bounce on his head. You should 
see a soft spot of ground to the left. Bounce off of the tire and onto 
it to get the K. Now push the tire to the ground and to the right. You 
should see a line of bananas going into the air. Use the tire to bounce 
up into them and into a Bonus Barrel. In this room, you must jump at 
the letter that is flashing red until you spell KONG. If you succeed, 
you get an Expresso token. When you reappear, head to the right and 
bounce the Necky. Jump into the Cannon Barrel and fire. You will bounce 
off a Necky, but you must manually bounce off of the next one onto 
solid ground. Now jump into another Cannon Barrel and fire. You will 
bounce off of two flying Neckys and one of the nut spitting ones. When 
you walk to the ledge, you will see a soft spot on the ground. Jump 
using Donkey Kong to make a barrel appear. Throw it at the wall to your 
left to find a Bonus Room. In the bonus room, just keep jumping on the 
Klap Traps. When its over, you'll land in a Cannon Barrel. Fire to 
bounce off of two Neckys and bounce onto solid ground. Jump into the 
Cannon Barrel to the right. Shoot it straight up to get the Save 
Barrel. Now shoot it to the right to hit ground. Run to the right and 
watch out for the nuts that fall from the air. Jump into the Cannon 
Barrel and shoot right, and repeat when you land in another one. When 
you hit ground again, jump up and bounce the Necky. Jump to the 
platform to the right to get the O. Jump in the Cannon Barrel and shoot 
it to the right. Bounce off of the Neckys and you will land next to a 
barrel. Pick it up and toss it to the right to take out the Neckys. Now 
jump into the next Cannon Barrel and you will see a Necky circling a 
Zinger. Fire it when its facing to the right to hit the Necky. Jump 
into more Cannon Barrels and fire to the right, but watch out for the 
Zinger. You will blast into a DK Barrel if you need it before you hit 
ground. When you go to the right, watch for flying nuts. Jump up after 
the one that goes to the right goes by and then bounce the Necky. Jump 
down to the left to open a soft spot in the ground and get a Barrel. 
Jump back up where the right nut hits and throw the Barrel at the wall 
to find a Bonus Room. Inside, use the Cannon Barrels to head to the 
right. At the end you'll get the N. You'll land on top of a Necky when 
you exit. Jump into the Cannon Barrel and keep firing to the right 
while avoiding the Zingers. Time one of them to get the G. Fire the 
last one to land on a Necky, and then walk to the right to find the 
exit.

-----------------------------------------------------------------------
Tree Top Town
-----------------------------------------------------------------------

There is a Bonus Barrel right at the start of this level. Walk to the 
right until you see a Necky flying at you. Walk back to the start and 
bounce off of the Necky to get to it. Inside, you have to hit the right 
letters on the barrels to spell KONG. If you do it right, you'll be 
rewarded with a Red Balloon. You'll land in a Cannon Barrel. Fire it at 
the DK Barrel to hit the ground and then bounce on the Gnawty. Now use 
the Cannon Barrels to fire to the right and then bounce the Gnawties. 
Use more Cannon Barrels to head to the right. Roll and jump to get the 
K, and then bounce more Gnawties. Now use the diagonal Cannon Barrels 
to go right again and then fire into the Save Barrel. Grab the Barrel 
and use it on the Kritter to the right. Use the auto Cannon Barrel to 
fire up into another Cannon Barrel so you can get the O. Watch out for 
the Kritter to the right, get the DK Barrel if you need it, and then 
jump into the Cannon Barrel. They'll all autofire so you don't have to 
worry about this part. Jump into more Cannon Barrels, and when you get 
into the one that shoots to the right, look for the single banana. Fire 
at it to find a Bonus Room. You get to use a Cannon Barrel to fire 
around a room and collect bananas. The N is in the middle of the top. 
When you exit, this part is kinda tricky. You'll have to fire into an 
auto Cannon Barrel that fires you into a moving auto Barrel. You will 
have to time your fires right to make it. When you get on solid ground, 
grab the Barrel and throw it to the right to take care of the Kritters. 
When your jump into the next auto Cannon Barrels, don't worry if you 
miss the second one, you'll land on ground anyways. Now jump into more 
Cannon Barrels and go to the right. Bounce off of the Necky and then 
fly just right to get the G. If you miss, use the tire to get it. Now 
use the tire to bounce to the right and if you're good, roll down to 
get the Expresso token and jump before you hit the Zinger to hit 
ground. To the right is the exit. 

-----------------------------------------------------------------------
Forest Frenzy
-----------------------------------------------------------------------

Bounce on the Kritter and then jump onto the moving rope. When you get 
all the way to the right, jump to the ground and bounce the two 
Kritters. Get the DK Barrel if you need it and then jump to another 
rope. Climb to the bottom of it so you can get the K. When you get off 
of it, watch out for the two Kritters. Jump to another rope and quickly 
climb up or down to avoid the Zinger. Jump to the next one and then 
when you jump off, try to hit the soft spot on the ground to get a DK 
Barrel. Deal with the Kritter and then jump to the next rope. The O is 
behind the Zinger, so climb fast to get it. Jump off and then slap the 
ground to get a Sticker Pack. Now deal with another Kritter. Grab the 
next rope (try using Diddy) and you will have to avoid a bunch of 
Zingers. When you get through them all, jump off and then tag the Save 
Barrel. Jump onto another rope and climb to the top to get a DK Barrel 
and to avoid the Zinger. Jump off, bounce the Zingers and jump onto 
another rope. You will need to climb up and down to avoid the Zingers. 
Bounce the Kritter when you jump off and then jump on the Necky to 
cross the pit. On the other side, jump on the Kritter and then jump 
onto the next rope. You will need to climb up and down to avoid more 
Zingers. Climb down at the start to get the N. Keep avoiding them and 
then watch for the two flying parallel to one another. Go between them 
to get the G. Avoid the Neckys and watch for the very top of a barrel 
off the bottom of the screen. Inside the Bonuse Room, watch the Rambi 
token carefully and then choose the barrel its in. When you leave, 
you'll land on a Kritter. Grab the Barrel and then carry it with you. 
When you see another Kritter, set the Barrel down and then jump on the 
Kritter. When you get all of the way over and back to the ground, throw 
the Barrel at the wall to your left to find another Bonus Room. Inside, 
jump on the rope and ride it back and forth to get all of the bananas. 
Exit and then go to the right to find the level exit. 

-----------------------------------------------------------------------
Temple Tempest
-----------------------------------------------------------------------

Bounce off of the Gnawties and jump on the rope. Grab the K while 
you're on it and then jump off. Grab the DK Barrel and carry it with 
you. Run past the Wheel Gnawty and it will chase you. Jump over the two 
Gnawties and then over the pit. Throw the Barrel at the wall to find a 
Bonus Room. Bounce across the Neckies in the room to get Expresso. 
Leave and use Expresso to fly over the first two pits. When you get to 
the third one, drop him because its too difficult (but possible) to fly 
over. Swing across and get the O. On the other side, quickly roll 
through the Gnawties and climb the rope to the Save Barrel. Trigger the 
next Wheel Gnawty and keep going right. Jump over the Zingers and climb 
across the ropes. When you see the banana arrow pointing down, drop 
there to find a Bonus Barrel. You just have to deal with a Klap Trap 
here. When you exit, you'll land on a tire. Bounce on it up to the 
higher level. Jump onto the soft spot on the ground to get the N. Now 
head right and deal with all of the Kritters. Use the tire to get some 
bananas and to cross the pit. On the other side of it, use another tire 
to bounce over the Wheel Gnawty. Run from it and use the tires to 
bounce across the pits and over the Zingers. Roll over the big pit, or 
if you fall in, use the tire to get out. Jump over another Wheel 
Gnawty, grab the moving rope and climb to the bottom quickly to get the 
G. Jump off and head for the exit. 

-----------------------------------------------------------------------
Candy's Challenge
-----------------------------------------------------------------------

Watch the coin carefully and jump at the Barrel that it stops in. It's 
that simple.

-----------------------------------------------------------------------
Orang-utan Gang
-----------------------------------------------------------------------

Head to the left and grab the Steel Keg. Throw it to the right and run 
after it to get rid of the Kritters. Jump to the right and jump on the 
Klap Traps. Get the DK Barrel if you need it and then jump to the 
right. Deal with more of those pesky Kritters and at the end, you'll 
see the K. Avoid the Zinger and grab it. Head to the right and deal 
with......you guessed it.....more Kritters! Head to the low ground and 
roll, then jump to get the O. When you get to where you can climb up 
several levels, go to the top and get Expresso. Go back to where the DK 
Barrel was, run, jump, and fly to the left to find the first Bonus 
Room. Inside, jump at the letters to spell all of the animals names, 
and get an token for each. When you exit, walk to the right until you 
see a Barrel. Grab it and drop down until your next to the tire. Break 
the wall to the left of it for one Bonus Area. Just bounce off of the 
tire to get the bananas in the soft spots. Leave and then grab the 
Barrel again. Go to the right and throw it at the first wall to get 
another Bonus Room. Just bounce off of the tire in it onto the soft 
spot to get the G. Now, go up and jump on the Manky Kong. Go back and 
grab the Barrel a third time. Run up and throw it at the wall under the 
Kritter. Get Expresso and fly at the banana arrows and get a Red 
Balloon at the end. Exit and head right to find the exit. Now you must 
reenter to get the other Bonus Room. Go back to get Expresso and head 
to the right. There is a spot where you can either take the treetops, 
or go low. Go low and you will find the N. Now use Expresso to fly to 
the right and you will eventually find a Barrel. Now use one of the 
Kongs to throw it at the wall for the final Bonus Room. Now exit the 
level normally or the name will not turn red. 

-----------------------------------------------------------------------
Clam City
-----------------------------------------------------------------------

Swim to the right and avoid the clams pearls. Swim up and against the 
left wall to find a hidden hole. Inside is the K and Enguarde. Get 
Enguarde and exit the hole. Get the DK Barrel if you need it and then 
go to the right. Go down and deal with the Piranha. . Go further down 
and avoid the Clams pearls. Go right and get rid of all of the 
Piranhas. Now go straight up above where they were to get the O. Go up 
now and avoid the Clams again. At the top, deal with the little fish, 
get the DK Barrel if you need it and go left.  Get rid of more 
Piranhas. and swim to the left to find the Save Barrel. Now swim up and 
around avoiding the Clams pearls. Swim back down and get the DK Barrel 
if you need it. Go left and then up. Avoid the Sharkies and swim all of 
the way up to get the N. Now go right and get the Winky token to the 
left of the Clam. Swim over the Clam and avoid the Piranhas. To the 
right are two Croctopuses. Avoid them and then avoid the clam while 
getting the G under it. Now exit the level. 

-----------------------------------------------------------------------
Bumble B Rumble
-----------------------------------------------------------------------

To defeat the boss here, just grab a Barrel and wait for it to come 
down and then throw it at him. He then will turn red and fly around the 
screen. Avoid him until he turns back to yellow and repeat until he is 
defeated. As usual, five hits is all it takes.  

=======================================================================
Gorilla Glacier
=======================================================================

-----------------------------------------------------------------------
Snow Barrel Blast
-----------------------------------------------------------------------

Jump on top of the igloo at the start and wait for the Necky to fly 
near you. Now bounce on the Necky to find a Bonus Barrel above the 
igloo. Inside, just watch the Winky token and pick the barrel where it 
stops. When its over, you'll land in a Cannon Barrel. Shoot diagonally 
at the line of bananas and then bounce off of the Neckies go get a Red 
Balloon. When you land on the ground, quickly bounce on the Klap Traps. 
Jump over to the DK Barrel and use it on the Zinger. Use the next 
Cannon Barrel to shoot up to the higher ground but watch out for the 
Zinger. When you land, deal with the Necky and then watch out for the 
Klap Traps as you head downhill. At the bottom, jump to get the K and 
into a Cannon Barrel. Shoot your way to the right and when you land, 
jump on the Klap Traps. Use the Cannon Barrels to shoot further to the 
right but watch out for the Zingers. When you land, jump on the Klap 
Trap and grab the Steel Keg. Throw it to the right to knock out the 
Gnawties and the Necky. Jump into the auto Cannon Barrel and you will 
be shot on top of a Necky and onto land. Use the next Cannon Barrels 
and you will be shot next to the Save Barrel. Now use Donkey Kong and 
go left. Stomp the Krusha and fall off of the ledge to the left to find 
the Bonus Barrel. Inside, use the Cannon Barrel to shoot straight up in 
the middle to find the O. When you exit, go to the right and jump into 
the Cannon Barrel and use it to shoot to the right. You'll fly into a 
DK Barrel if you need it. Go to the right and jump across the platforms 
dealing with the Neckies on the way. Now use the next Cannon Barrels 
and when you get in the manual one, shoot straight down to find another 
Bonus Barrel. When you exit, you'll be back on land. If you're feeling 
lucky, jump into the Cannon Barrel and shoot straight up between the 
Zingers to get the Rambi token. Now jump into more Barrel Cannons. When 
you get into the third one, shoot straight down to find an auto Cannon 
Barrel and to skip the rest of them. You will also find the G this way. 
When you finally get shot up in the air, stomp the Klap Trap and run to 
the right to find the exit. 

-----------------------------------------------------------------------
Slipslide Ride
-----------------------------------------------------------------------

The first bonus room is right at the beginning. You should see the 
bottom of a rope at the top of the screen. Get one of the Kritters to 
come close and then bounce off of him to grab the rope. Climb up, jump 
to the left, grab the Barrel, and throw it at the wall to your left. 
Inside, just spell KONG to get a Red Balloon. When you exit, go to the 
right and jump on the Kritters. Grab the rope and get the DK Barrel at 
the top if you need it. Bounce on the Army and go to the right. Grab 
the rope and go all of the way up. Jump to the right to get the K. Grab 
the rope and slide down. When you see the Barrel to the right, quickly 
jump over to it and pick it up. Now jump over the Zinger to the left 
and fall to the floor. Break the wall to the left with the Barrel to 
find a Bonus Room. Inside you must spell NINTENDO. If you do, you get a 
Red Balloon. Now go to the right, jump over the Army and Zinger, and 
grab the rope. At the top, jump to the left over the Zinger. Climb the 
two ropes jumping back and forth to avoid the Zingers. When you reach 
the top, get the DK Barrel to the right if you need it and then head 
left. Bounce on the Necky and go down. Head left and jump on the Army. 
Now quickly grab the rope and jump over the Zinger. Now jump across 
more ropes quickly to avoid the Zingers and then tag the Save Barrel. 
Hop on the Klap Trap and then grab the rope. Get the DK Barrel to your 
right and then jump on another Klap Trap. At the top, you'll see the 
bottom of a rope. Get a Kritter to come close and then jump on it and 
grab the rope. At the top is the O. Now jump down onto the soft spot to 
get an Enguarde token. Now go to the right an bounce on the Klap Traps. 
Now you will have to go across more ropes. Avoid the Zinger and climb 
all the way up the third rope to find a Bonus Barrel. Just climb up and 
down the ropes collecting bananas and get the Expresso token on the 
other side of the room. When you exit, you have the choice of two 
ropes. Take the one to the right and avoid the Zingers on the way up. 
When you reach the top, get the N and the DK Barrel. Jump to the left 
and use the DK Barrel to knock out one of the Zingers. Now jump to the 
left and onto the Klap Traps. Now avoid the Zinger and climb the rope. 
Jump across the ropes to your left, but don't go too low or you'll hit 
some Zingers. Now jump across another rope and then you will see two 
ropes. You will need to constantly jump back and forth across these 
until you get to the top, and then jump over the Zinger. At the top, 
you should see a single rope. You will need to make a tricky jump to 
get the G at the top. To the right is the exit. 

-----------------------------------------------------------------------
Ice Age Alley
-----------------------------------------------------------------------

Go left from the start and jump on the Necky. Jump to the left to find 
the K and Expresso. Head right until you get to a Cannon Barrel. Shoot 
it and then when you land, fly to the left to find a Bonus Barrel. 
Inside, just use the Cannon Barrels to collect the bananas and the 
Expresso token. Keep heading right until you see the O. Get off 
Expresso and roll into it and jump. Now grab the rope and jump into the 
Save Barrel. Drop into the auto Cannon Barrel and you will be shot to 
land. Head to the right and jump across the pits. When you get to Manky 
Kong, jump on him and then grab the rope. Jump to the tire and then 
bounce off of it, jump on the Necky, and jump to solid ground. Drop 
down to where the Barrel is and throw it at the Klap Trap. You should 
see a Bonus Barrel on top of a higher platform. Since you shouldn't 
have Expresso now, just do a tricky roll and jump into it. All you have 
to do here is match three Balloons. When you land, watch out for the 
Barrels while you go uphill and then bounce on Manky Kong. Jump to the 
next platform, then roll and jump to get the G. When you see the Green 
Bananas, stand on the platform to the left of them and smack the ground 
to get a Sticker Pack. Bounce on the Manky Kong and the Klap Trap, and 
head right to find the exit. 

-----------------------------------------------------------------------
Croctopus Chase
-----------------------------------------------------------------------

Dodge the Squidge and swim up until you see the Croctopus. Swim past it 
and it will chase you. Get the DK Barrel if you need it and keep 
swimming from them. When you get past the third one, grab the K. Now 
dodge the Sharkey and get the DK Barrel if you need it. Swim from the 
next one, but watch out for the Squidge. Now get in the Cannon Barrel 
and let it blast you down. When you stop, swim through the wall to your 
right and up. Now swim to the left to get the O. Go back out where you 
came in. Dodge the Sharkey and swim from another Croctopus. Keep going 
up and after the spot where this Croctopus stops is the Save Barrel. 
When you get a choice to go up or down, go down to get a Winky token, 
but quickly swim out or the Croctopus will get you. Swim past the 
Sharkey and into another Cannon Barrel. When it stops, swim past more 
Sharkies and then swim from another Croctopus. Keep swimming down and 
then to the left. The rest of the level is pretty straightforward. Just 
keep swimming from the Croctopusses and get the N. When you get to the 
open area with all of the Squidges, just swim past them, get the G, and 
go into the exit. 

-----------------------------------------------------------------------
Torchlight Trouble
-----------------------------------------------------------------------

Get the DK Barrel if you need it, and then open the crate to get 
Squawks. Jump on the Klump and then jump over the Oil Barrel. Jump on 
the next Klump and then roll to the left to get the K and then jump 
back. Roll and jump across the pit and hit another Klump. Jump on the 
moving platform, and then jump up to get the O. Jump over the Oil, 
bounce the Klump, and then jump over another Oil onto a moving 
platform. Now roll into the bananas and over the Oil. Jump on the Klump 
and then jump over the Oil and onto another moving platform. Jump 
between two Oils and then over onto the ground. Crawl under the wall 
and then jump on the Krusha. Grab the Barrel, get back down on the 
ground, and throw it at the wall to find a Bonus Room. Match the three 
Barrels to get a prize. When you exit, open the Squawks crate again. 
Now jump over the Mincer and jump on the Krusha. Jump over another one 
and deal with two more Krushas. Keep going right until you get to a 
pit. On the other side is a Mincer hopping back and forth. Time your 
jump so you don't hit it and then roll and jump off the other side. Hop 
on the Krusha and hop over the Mincer onto the moving platform. Roll 
into the N and jump to the higher ground. Hop over the Mincers and hop 
on the Krusha. Keep going until you see the Barrel. Grab it and jump 
over the Mincer to the ground. Throw the Barrel at the wall to your 
left to find a Bonus Room. Inside you can get the G. Now go to the 
exit. 

-----------------------------------------------------------------------
Candy's Challenge
-----------------------------------------------------------------------

First spell CANDY to get a Red Balloon. Then spell FUNKY to get a Green 
Balloon. Now finally, spell CRANKY to get the Coin. Be warned though, 
that each word moves faster than the one before. 

-----------------------------------------------------------------------
Rope Bridge Rumble
-----------------------------------------------------------------------

Grab the Barrel and carry it to the right. Bounce on the tire and use 
the Barrel on the Kritter. Bounce off of the next tire down to another 
one. Now jump down to the left to find a Bonus Barrel. Bounce across 
the tires inside to find Winky. When you reappear, jump down on the 
tire to get the K and bounce back up before the Zinger gets you. Bounce 
on the tire to the right and try not to hit the Zinger. Now use the 
next tire to bounce over a Zinger. Jump on the Kritter and use the tire 
to bounce up to the higher platform. Bounce across two tire avoiding 
the Zinger and you'll land next to a DK Barrel. Bounce across three 
tires but watch out for the Zinger flying around the middle one. Jump 
to the right to get the Save Barrel. Hop on the Kritter bouncing over 
the pit and then roll in and jump to get the O. Hop on the tire and 
then onto the floating tire to get some bananas. Now go right and jump 
on the two Kritters hopping over the pit. Hop over and then deal with 
another Kritter. You will see a tire moving back and forth. Hop on and 
then use it to get the N. On the other side, use the next moving tire 
to hop over a Zinger and onto a platform with a DK Barrel. Hop onto 
another tire and over another Zinger. When you get to the other side, 
get rid of the two Kritters hopping across the pit and then roll in and 
jump to get the G. Jump on the moving tires and bounce into the Bonus 
Barrel in the air. Match three animal tokens to get it. When you 
reappear, use the tire to bounce over two Zingers and then run to the 
exit. 

-----------------------------------------------------------------------
Really Gnawty Rampage
-----------------------------------------------------------------------

To defeat this big Gnawty, deal with it the same as the first one. The 
only difference is that now when you jump on its head, it then jumps 
really high times the number of times you have hopped on its head, and 
then it jumps further after each hit. As usual, five hits is all it 
takes. 

=======================================================================
Kremkroc Industries
=======================================================================

-----------------------------------------------------------------------
Oil Drum Alley
-----------------------------------------------------------------------

Jump up to the rope at the start and ride it to the left. Jump down on 
the metal grate to make a TNT Barrel appear. Carry it to the right 
until you get to the Oil Drum in the floor. Toss the TNT at it to make 
it explode. Drop into the hole to find a Bonus Barrel. Shoot the Cannon 
Barrel inside straight up to get a Red Balloon. When you exit, head 
right and knock out the Kritters. Jump over the pit and get the K. 
Climb up and knock out the Gnawties. When you reach the top, jump down 
on the metal grate to get a TNT Barrel. Throw it at the wall to your 
left to find a Bonus Room. Just match three regular bananas to make a 
Barrel appear. Throw it at the right wall of the Bonus Room to find yet 
another Bonus Room. Spell DONKEY to get a Red Balloon, then spell KONG 
to get a Green Balloon, and then finally, spell COUNTRY to get a Blue 
Balloon. When you exit, use the tires to bounce over the oil drums. Hop 
over the oil drums and onto the Gnawties on the other side. When you 
reach the bottom, bounce off of a Kritter and onto the metal grate to 
get a DK Barrel if you need it. Jump into the Cannon Barrel and then at 
the top, bounce off of a Kritter and onto the metal grate to get a 
tire. Push it to the right and deal with the Kritters when they attack. 
Use the tire to get the O and then hop up to the Save Barrel. Go to the 
right and then past the Oil Drum that goes on and off. Drop into the 
pit to the right to get Rambi. Run to the right and knock out all of 
the Manky Kongs and the Kritters until you get to a Oil Drum that is in 
the air that you can use as a stepping stone. Instead of jumping across 
on it, drop down and run through the wall (or throw a barrel at it) to 
find a bonus room. Use the Cannon Barrels to blast to the right and get 
the N. Leave and use the Oil Drum to jump across the pit and then 
immediately knock out the Kritter. Keep jumping across the Oil Drums 
until you get to the arrow sign. Watch out for these Oil Drums because 
the flicker on and off quickly and then go out for a second. Wait until 
the go out and then quickly jump across the first two onto a tire. Do 
this two more times and then when you get across the pit, jump on the 
metal grate to get the G. Jump on top of the exit and slap the ground 
to get a Sticker Pack. Now exit the level. 

=======================================================================
Trick Track Trek
=======================================================================

Avoid the nuts at the start and jump on the conveyer. Just ride it and 
hop on the Neckies until you see the K. Avoid the nuts and jump to it. 
Keep going and bouncing on Neckies. Later you'll need to bounce off of 
two of them to get the O. Now ride it until it gets ready to fall off 
and then roll and jump into the Bonus Barrel. Inside, just ride the 
conveyer around and collect bananas. When you exit, tag the Save Barrel 
and jump on another conveyer. This time, Gnawties will fall from above. 
Deal with them and then the Necky. After you jump over the Zinger and 
the conveyer gets ready to go down, roll and jump to a platform. Now 
jump into a Bonus Barrel. When you exit, you are back where you got on 
the conveyer. Just do as you did before, but this time, go down with 
the conveyer. Keep going and you won't have to worry about the Gnawties 
falling on you now.........YOU HAVE TO WORRY ABOUT KLUMPS!!
Soon you will see the N. Avoid the Necky and grab it. Avoid another nut 
attack and then get the G from the Zinger. Now avoid another nut attack 
and a barrel attack from a Manky Kong. Jump to the wooden platforms at 
the end and then knock out the Manky Kong. Drop down to the right of 
where he was to get a Winky token. Now walk to the left of there and 
drop into a Bonus Barrel. All you have to do here is match three 
Balloons. When its over, head for the exit. 

-----------------------------------------------------------------------
Elevator Antics
-----------------------------------------------------------------------

Roll off the ledge at the start and jump to find a rope that goes to a 
Bonus Room. Just spell KONG inside. When you exit, go to the right and 
stomp the snakes. Climb the rope and jump over to two more and get the 
K. Jump off and onto the Necky. Jump across a pit and stomp the snake. 
Now crawl under the low wall and watch the snake by the next low wall. 
Wait until he goes right and then crawl under. Quickly stomp the snakes 
and then grab the rope. There is a Barrel to the right that constantly 
spits snakes out. Climb the rope, watch out for the nuts and then stomp 
the Necky. Go to the right and jump over the Snake Barrel. Jump and 
grab the rope, wait until the Zinger goes down, and then finish 
crossing them. When you get the last one, jump to the right and stomp 
the snake. Crawl under the low wall, wait until the Zinger is flying 
high, and run under it. Crawl under another low wall, and this time you 
have to do it with two Zingers. When you get to the other side, you 
must cross three ropes with Zingers on each one. Climb to the middle of 
the second rope and wait for the Zinger on the third to go up. Quickly 
jump onto it and to the right to enter a Bonus Barrel. Use the Cannon 
Barrels to shoot all of the way across to get the O, an Expresso token, 
and a Green Balloon. You'll land on a Necky when you exit. Tag the Save 
Barrel to the right, knock out the Klump, and cross the elevators. 
Don't pick up the keg on the other side yet. Go to the right and knock 
out the Necky and then go back for it. Now fall off the ledge next to 
where the Necky was to find the N. Jump across the elevators and then 
use the keg to knock out the Klumps and a Zinger. Cross three more 
elevators, but if you're using Diddy, wait until the third gets to the 
top and then roll to the right to KO the Klump. Knock out another Klump 
and cross three more elevators while avoiding the Zinger. Cross another 
elevator (avoiding the Zinger) to get the G. Jump on the Necky and then 
jump on the elevator. When you see the bottom of the part of the cave, 
quickly roll and jump to land on the next elevator. Ride it up, jump 
over the Zinger onto another elevator. When you get to the bottom. roll 
and jump onto another one. When you get to the top, bounce off of the 
tire and onto the Necky. Jump on the next elevator and ride it all the 
way down until you see an opening to the right. Jump to it to find the 
last Bonus Room. Just collect bananas inside, leave, and then exit the 
level. 

-----------------------------------------------------------------------
Candy's Challenge
-----------------------------------------------------------------------

All you have to do here is cross the ropes while avoiding the Zingers, 
and grab the Coin from the top of the fourth/fifth? rope. 

-----------------------------------------------------------------------
Poison Pond
-----------------------------------------------------------------------

Swim left from the start and through the wall to find Enguarde. Go back 
out and then straight up to get the K. Head to the right and attack the 
Piranhas. If you go further right, knock out the Sharkey and get a 
bunch of bananas. Go back to the left and all the way up. Go left again 
and knock out another Sharkey to get some bananas. Now head to the 
right. Go all of the way to the right while avoiding the Mincers, 
Pirahnas, and Squidges until you can go up. Avoid the Mincers going up 
and then go left at the top. Avoid the Squidges and you'll see a Mincer 
moving back and forth over two stationary Mincers. Wait until the 
moving one goes left and then drop between the two non-moving ones. 
When it goes right, get out of there and swim to the left. Avoid the 
Piranhas and Mincers, and then go up to get the O. Avoid the Squidges 
and wait for the Mincer to go right. Follow it and then swim down so 
you don't get hit. Now tag the Save Barrel. Head further right until 
you see the Sharkey. Swim down to the left of him, avoid the Mincers 
while swimming right, an then swim back up to find Enguarde if you lost 
him. Attack the Sharkey and then go to the left until you see the 
bananas going up. Follow them up and avoid the Mincer. Follow it to the 
right and quickly get over it when you get to the open. Deal with the 
Piranhas and get the DK Barrel in the lower right if you need it. Swim 
up to the room where three Mincers are circling the room. If you go 
through the ceiling, you can find a Rambi token. Swim to the left and 
avoid the Mincer. When you get by, swim up into the hole to get the N. 
Wait for the next one to go to the left and then duck into the hole. 
When it goes right, make a run for it. You'll now enter another room 
with Mincers going in circles. Go down to the bottom and head south. 
Avoid the Piranha, and then the Mincers. Go to the left and you'll see 
a Mincer circling another Mincer. Get the DK Barrel if you need it and 
then head left. You'll see another one doing the same thing. Go to the 
left and then up avoiding all of the Mincers until you can go to the 
right. Swim through the Piranhas and you will find the G and the exit. 

-----------------------------------------------------------------------
Mine Cart Madness
-----------------------------------------------------------------------

Go to the right and knock out the Gnawties. Get the DK Barrel if you 
need it and then jump in the Mine Cart. Just jump over the Neckies on 
the first cart. After you jump into the second one, make sure you jump 
over the Necky to get the K. After you jump over the next one, quickly 
jump to the rope and into another Mine Cart. When you see a hole in the 
line of bananas on the track, jump to find a Bonus Barrel. Use the 
Cannon Barrels to blast across the room and get a Rambi token and a Red 
Balloon. When you exit, you'll land in another Mine Cart. Jump on the 
Necky and then bounce off of the next two Neckies to get the O. Jump 
into the next Mine Cart. Hop over a Zinger into the next Mine Cart. 
Keep jumping across Mine Carts until you get to the Save Barrel. Drop 
and avoid the Neckies. Jump across two more Carts and you'll see the N. 
Fall into it and then jump to the next cart. The cart will start to go 
uphill. When it reaches the top, you'll see a tire. Jump to it and 
bounce into the Bonus Barrel. Just match three animal tokens. You'll 
land on a tire when you exit. Jump in the Mine Cart and then jump 
between the two Zingers. Jump onto the platform with the tire and 
bounce up to get the G. Quickly bounce into the Mine Cart before the 
Zinger gets you. Keep bouncing across the tires until you see a Mine 
Cart with a Kremling in it. Jump on him and steal his Cart. Keep going 
and steal another Kremlings Mine Cart, go uphill and avoid the Zingers. 
Keep going and follow the line of bananas down when you get to it. At 
the end of this track, jump to the platform, then roll and jump to the 
left to land on a tire. Jump to the left onto a couple more tires and 
then into a Bonus Barrel. Just bounce on the tire to get bananas here. 
When you exit, head right to leave the level. 

-----------------------------------------------------------------------
Blackout Basement
-----------------------------------------------------------------------

When it goes dark, stop so you don't run into an enemy or die. Run down 
the stairs, pick up the DK Barrel, and knock out the Kritter with it. 
Jump over the pit and knock out the Kritter to the right. Jump over the 
next pit to get the K. Knock out the next Kritter and keep jump over 
another pit. Knock out two Kritters, and take two small hops over the 
next pit. Collect some bananas and then jump across three small 
platforms. If you want it, roll off the first, and jump to the third 
one so you can get the Enguarde token. Knock out a couple Kritters and 
jump to a tire. Bounce to the other side and knock out three more 
Kritters. Get the DK Barrel if you need it and bounce across some 
tires. Bounce high off of the last one and land on the metal grate to 
get the O. Jump to the Save Barrel. Jump across a tire and KO the 
Klump. Now jump on the rope and then bash the Klump on the other side. 
Jump on the moving platform and ride it across the pit. Jump off and 
get on another platform and then jump to the right. Bounce on two 
Klumps, then jump on the rope and into the DK Barrel if you need it. 
Jump across three vertical platforms and then two horizontal ones. Jump 
across a falling platform and knock out three Klap Traps. Jump across a 
few more falling platforms, and when you get to the last one with the 
banana under it, fall with it into a Bonus Barrel. When you enter, use 
the Cannon Barrels to shoot diagonally to get the N. You find a Steel 
Keg when you exit. Drop down and wait until the lights are on. Throw it 
to the left and jump on. Stay on it and it will smash into a Bonus 
Room. Find the Red Balloon and then exit. Get the G to your left, go 
right and smash the Klap Trap, and then exit the level. 

-----------------------------------------------------------------------
Boss Dumb Drum
-----------------------------------------------------------------------

First Boss Dumb Drum will try to smash on you once and then drop a 
couple Kritters. KO them and then the Drum will drop twice. Now it 
drops two snakes. Jump on them and then avoid the boss three times. 
Knock out the Klap Traps and avoid him four times. Hit the two Klumps 
and then avoid the Drum five times. Now jump on the two Armys and 
victory is yours. 



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