Strategy Guide - Guide for Dungeon Boss
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Dungeon Boss Strategy Guide INTRO: ------ Dungeon Boss is a RPG-ish timer-based game where the goal is to collect Heroes and buff them to complete dungeons, PvP, and other tasks. The game uses Energy and timer mechanics as the limiting factor in what all you can do. However, the timer is well done in that there is lots of stuff to do every day unlike most of the building-games where the timers become longer and longer as you progress. Be aware that Dungeon Boss is a PAY TO WIN game. There are plentiful IAPs that can be bought to speed up progress and enable you to have a big advantage over other players. The good news is that the devs seem to be extremely greedy and have priced the IAPs quite high relative to the benefit gained. As such, it would take a HUGE amount of cash to really gain massive advantages. This tends to work out well in that you rarely feel totally outclassed relative to other players. For example, when you unlock a 3 star hero they make a special offer to pay 30 bucks to allow it to gain halfway to 4 star, and evolve to the 2nd tier, plus a bit of cash. So 30 bucks for ONE hero, to gain halfway to an 8% boost and one extra ability. Meh. There is an excellent wiki for the game, as well as a pretty good forum. As such, I am NOT going to go into extreme detail about gameplay items. The goal of this guide is to focus more on STRATEGY elements you can employ to improve your game. HERO TOKENS: ------------ The goal is to collect heroes which you use to do various tasks. Each hero must be UNLOCKED first, which generally requires you to collect enough hero tokens to do so. Tokens are gained from completing dungeons, PvP, the shops, events, quests, and the Portal which takes various currencies in the game and gives random rewards, including unlocking heroes. Once unlocked, you continue to collect tokens to increase the stats of a hero by means of a Star system. Each Star a hero has (6 max) adds about 8% to all their stats, relative to the baseline stats of a particular hero. Heroes start off with 1 to 3 stars, and the 3 stars will seem better due to better stats. However, in several cases the 1 star or 2 star heroes can be just as good once buffed to the same level. A 3 star hero takes 100 tokens to unlock. A 2 star takes 30. 1 star takes 10. Once you unlock it takes 20 to go from 1 star to 2 star and 70 from 2 to 3. Then 100 more to 4 star, 150 to 5 star, 250 to 6 star. So basically its the same total number of tokens for ANY hero to get to a certain star level. TOKEN SOURCES: -------------- There are a lot of different heroes, each having a certain number of ways to acquire tokens. Some heroes are extremely difficult to level up despite being very strong initially. Some are very easy to level because there are a lot of ways to do so. We will go over these. Here is a list of where to get tokens for a given champ: http://dungeonboss.wikia.com/wiki/Upgrading_Heroes 1. Dungeon - Complete a dungeon to get a hero token. Mostly the 1 star and 2 star heroes can be boosted in this manner. The capstone 7stamina dungeons can boost a few selected 3 star heroes: Brom the Reaper. Black Diamond the Rogue Ignus the Wall of Fire dude. 2. Daily Rewards - Periodically you receive hero tokens for certain heroes as part of the daily reward. Shadowblade the ninja Rocky the Mushroom are the primary ones, with others showing up only once per year pretty much, except for Nitpick who shows up early on twice. And Dagrund Blacksmoke. 3. Quest Rewards - Nimriel the Elf Archer is the main hero you get from doing quests...particularly the ones you get from advancing the game by doing dungeons and completing chapters. She otherwise cannot be gotten. Rocky the Shittake also shows up as quest rewards. 4. PvP Rewards - Several 2 and 3 star heroes are given as PvP tournament rewards. Every 2 days a tournament finishes and rewards are given based on your rank...which is based on how many trophies you own. 5. Treasure Room - Only Lupina the Werewolf can be found in treasure rooms within dungeons that randomly show up. If you get the "Awesome" chest you get ONE token...IF and only if you win that dungeon. Lupina is an oddball in that this is one of the only ways to boost her. 6. Portal Reward - There are 4 different portal summons available, each with its own list of hero tokens or unlocks that can be obtained. 7. Shops. There is the Gem shop that takes Gems with random hero tokens per day available..usually the 2 or 3 star champs, not available in dungeons. There is a PvP Honor Shop with 1 lower-star hero token available. There is also a Pwn Shop with a seperate hero token available every day. 8. Special Events - These create dungeons and quests which give hero tokens. EVOs and ASCENDING HEROES: -------------------------- The second way to buff heroes is to collect EVOs and ASCEND them. Each one can be ascended twice, gaining new abilities. Sometimes this is very good as a hero gets passive abilities or boosts existing abilities. But not always...sometimes an ascention only gives a new Active ability that will be only very rarely used. Thus it is important to ensure you use your EVOs wisely to boost the right heroes. LEVELING UP: ------------ You yourself start off as level 1 and gain player XP, seperate from your heroes. As you level, you can hold more stamina (the timer mechanic) and your heroes can also level up not to exceed your own level. Leveling up heroes boosts their stats and a level difference between battling heroes/creatures can cause the lower level to miss sometimes. You can also level up each hero's ABILITIES separately which increases their strength...in exchange for gold. As you get more and more heroes, you have to pick which abilities to boost as it gets really expensive. PAYING TO WIN: -------------- There is nothing wrong with supporting the developers of a game. However I do not believe you need to 'cheat' or pay2win. Hence, we look at the various IAPs available. I highly recommend getting the DAILY GEMS if you decide you like the game after playing a day or so. It costs 3 dollars which is reasonable and provides 100 gems immediately and 50 per day for 30 days = 1600 gems total. This is a HUGE number and also helps prevent you from wasting them by doing something stupid before you know what you are doing. Buying 1600 gems outright would cost 10 bucks I believe. It also gives you VIP1 which adds 2 extra free 10,000 gold summon every DAY as well as doubling or tripling some of the minor daily rewards such as gold or potions. The VIP status is PERMANENT. It also allows Full hero unlocks in the gold-summons which is helpful to have early on. Further VIP rewards are fairly weak to be honest, considering their cost. You gain them after wasting 8,22,50,100 bucks to get to VIP2,3,4,5 From there VIP6 is 170ish, then 300ish, 450ish, 750ish, and 1000 bucks. Seriously... 1000 bucks spent for virtual currently on a video game!?! WTF? If you do this, you need help. I'm for real. You have addiction issues. There is no reason to waste money like that. When you unlock a hero, you will also be accosted with the chance to pay a small fortune (30 bucks) to boost that hero. However, you only gain enough tokens to HALF-WAY boost them to the next Star level. And enough for 1 ascension. This really is not worth 30 bucks at all. THIS IS THE END OF THE OVERVIEW AND MECHANICS SECTION: ------------------------------------------------------ Now, we will focus on actual strategies. I recommend going to the wiki and reading all the pages there for new Players. GOALS: ------ I am going to assume that you want to play all aspects of the game well, instead of focusing on PvP only or Campaign only, etc. This may not be the case of course and you can still use the info here to adapt to what you want to do. STARTING OUT: ------------- You start with Rognar the tanky dwarf and acquire Willow the archer and then Yasmin the healer. From there, which heroes get unlocked is somewhat random, depending on your luck and ability/desire to pay2win. Telling you that Igorok is awesome isn't all that helpful since there is no way to affect anything that would lead to you getting him. Well, other than paying for lots of gems and summons obviously, which we avoid. You will run the dungeons to 3 star them, but from there it is up to you to determine which ones you run regularly in order to acquire hero tokens. The more dungeons you unlock, you quickly much start prioritizing how you will spend your stamina to start focusing on certain heroes. HERE is a list of all the dungeons and which hero tokens they contain: http://dungeonboss.wikia.com/wiki/Dungeons You will quickly be able to get through several chapters. INITIAL HEROES TO GET: ---------------------- You will want to focus on running dungeons every day to acquire tokens for these heroes, early on. These are the champs that you have control over obtaining: 1) Willow Swift - She is a basic champ but is quite strong both for PvP and campaign. She gets 3 different offensive special attacks as you ascend. She also gets the ability to buff other Nature champions, as well as a useful dodge passive. Focusing on her early will let her hit 3 star/4 star before anyone else due to the head start you receive with her. NOTE: Her Sniper Shot AUTO-CRITS any Nature,Dark,or Light heroes. 2) Chief NubNub - This guy is amazing! His special not only heals up the whole team immediately but KEEPS HEALING for 2 more rounds...AND boosts the team's crit rate! AAAND recharges in 4 rounds!!! His first ascension is KEY as it adds a big team-heal for free every time he attacks and crits, and his rate is 14% crit...more when he Voodoos. He is also much tougher than crappy Yasmin and lives long enough to heal his team. Usable in PVP too, but absolutely KEY in Special Events and long dungeons. He is easier to get tokens for since he appears in Portal summons as well as the pvp honor shop, as well as quite a few dungeons. 3) Shadowblade - He starts off 2 star and you get tokens for him as early quest rewards. He is a solid offensive character and gets extra tokens due to being in the Great portal summons. He is also useful for being a Fast character for later PVP. NOTE: His Ultimate AUTO-CRITS any Nature,Water, or Fire heroes. 4) Tsume - He is a 2 star that is a tough melee fighter with an area effect attack. The trick is that he hits much much harder as he gets wounded making him strong in both pvp and campaign/dungeon. He only has 1 dungeon though until chapter 5, so advancement is slow at first. But he is worth unlocking and also gains tokens from Great Summons. He is a PVP monster potentially as his area effect damage dispels enemy buffs plus a good chunk of damage. If the enemy is unlucky and tries and fails to finish him off, his Ult will do up to 3.5x damage and kill their whole group pretty much. As such he really punishes area-effect damage, bad AI targeting in PvP and just plain bad luck due to misses, weak damage rolls, etc. You cant "pass" in this game, so playing around Tsume sometimes just isn't possible. 5) Yoko - He is a 2 star sumo dude and the first hero with a strong disable. His ultimate Dazes the entire enemy party and gives them near 40% miss rate for 6 turns. This is pretty nice in early PvP. 6) TORCHY - Honorable mention for PvP only. He has a 1 target attack and is fast. He is one of the very few counters to kill off a Bovus before it can stampede. (aka. Win). It doesn't hurt to do a few dungeons to get him to 2 stars or even 3. I would AVOID Rognar because he doesn't do anything particularly good. He has no taunt so he doesnt tank. His Ultimate has no other effect...its just damage. He is just meh. I would avoid Brom as well, even though he is a 3 star and thus tempting. I happened to Full Unlock him early in a summon and he was amazing. But unless you also do so, by the time you get 100 tokens to unlock him via the 1 early dungeon, you will have better options. Selwyn the Ice Mage also has a very strong disable (freeze) and is tempting. He was very disappointing though as his damage is pitiful and his health is awful. If you have extra stamina though and want to PvP right at level 10, he will give you a good advantage... a bit more reliable than Yoko, but expect to get 1 shotted by Willow...a lot! You probably dont want to boost him, but unlocking him is worthwhile. Avoid Ignus too for the same reason as Bron. He is mediocre at best and takes too long to unlock. Avoid all the other 1 star champions. You will eventually unlock them but there is no rush. Most likely you will wind up gaining other champions by various means and will use them instead. But boosting the champs above will never be a waste. HERO SYNERGY: ------------- Certain heroes have passives that buff other heroes in the party with certain tags. Hence the idea theoretically is to get a group that strongly buffs each other. This works very well in PvP defensively as you can bait people into attacking you and be deceptively strong. Note that many of these party-buffs require ascended heroes. The downside is that you may be including less powerful heroes into your party. I would MUCH rather have overpowered IGOROK in my team instead of someone who sucks but adds 15% to 1 stat to my other heroes. Here is my list of all known synergies: Ignus - 15% attk Fire nitpick - attack fire Bovus - 15% health warriors. Yoko Health 15 warrior Nub - 15/25% health goblin Bramble Atk AND Crit/Skill GOBLIN Julius - Attack/Crit Beast lupina - crit beast mangle - attack beast Pigmus - extra atk Beast Torchy Attack Beast Rocky - 15/25 crit Nature Tsume - 15% attack nature Willow Health 15% nature William Defense15% Water Yasmin Health 20 water Dagrund atk 15 caster Zomm Health 15/20 Undead Pontifex atk/def Undead BlkDia crit/skl15 light Here is the list of Heroes for each relevant tag: Warrior: Bovus, Stonecrusher, jabber, yorick, brom, lupina, Mangle, overlord, stonecrusher, takumi, sifu, squinch, tsuma, yoko, zurk Beast: Bovus, Jabber, Julius, Lupina, Mangle, Piggy, Torchy UndeaD: Ekko, Yorick, Brom, Zomm, Overlord Goblin: Nub, King, Squinch, Zurk CasteR: ignus, kobal, nitpick, pontifix, selwyn, therand EXAMPLE SYNERGY GROUPS: ----------------------- Here is a nature-synergy team: Rocky - buffs everyone's crit by 25% Tsume - buffs everyone's attack by 15% Willow - buffs everyone's Health by 15% Bovus - buffs TSUME only (a warrior) Attack AND crit unknown amount. In total this team has 10 synergy points, so to speak. And 3 of the heroes are pretty strong. Rocky is kind of dubious and needs 1 ascend to actually get his Aura...and his 1st ascend is EXPENSIVE! Esp for a 2 star hero. Beast Team: Julius - Attack AND Crit by some amount. Pigmus - Chance of extra basic attack for everyone. Extra burn dmg. Lupina - Add CRIT to everyone. Mangle - Add attack to everyone. Lupina and Mangle are pretty bad champs, but this team has CRAZY synergy with each one buffing each other member, for 12 synergy points. You can replace Mangle who really sucks with the bat (Torchy) who is more useful overall and more worth buffing. Bat ALSO buffs all beasts, but has less health. Bovus is also a beast and a good champ. However, he only buffs warriors and thus reduces the synergy. The good news is that MangleJaw IS a warrior as is Lupina. So he could replace Pigmus if you don't have him and only lose 1 synergy point. If you don't have Julius, you can replace with Bat, and keep Mangle. As you can see there is potential for an Undead team, Fire, Goblins, and Warriors. Along with potential for partial synergies such as a Water team with Tank/healer and 2 other water teammates. In my experience it is good to consider synergies and include when possible. However, you do not want to include junk heroes JUST to get synergy bonuses. HERO COUNTERS AND SUCH: ----------------------- ALL Heroes have an Element tag and usually one of several other tags such as Beast, Demon, Elf, armored, fast, etc. Some tags are basically meaningless currently whereas others have a lot of support. Try to remember that Fire burns Trees. This helps remember that Fire heroes do 30% bonus damage vs Nature heroes. Nature gets a bonus against Water. Water gets damage bonus against Fire. Light vs Dark and vice versa. Furthermore, there is a damage PENALTY for heroes attacking elements that gain bonuses vs them. i.e. Nature gets bonus vs water but water gets a 25% PENALTY vs nature. In addition, there are several heroes that have special abilities against other heroes of a particular tag. Here is my list: Lady Nimreal - 2x damage vs TANKS Pignius,Squinch - A skill deals extra damage vs DEBUFFED enemies. Rognar,Samurai - Never misses. Counters sneaky rogues,etc with dodge. Julius,Squinch - 2x damage vs TAUNTING foes. Bovus - Purges a buff from enemy. Jabber - 2x damage vs Dwarves Phemus - Ignores enemy TAUNT Phenol - Counters enemy melee with Taunt/Selfheal and Poison Skin. Willow - Sniper shot ignores armor. Crits vs Nature. Removes buff. Tsume - Removes buff with his area effect attack. Zurk - 2x damage vs CASTERS Yorick - takes less damage from ROGUES. Selwyn,StoneFist,Igorok,Icebloom,Archangel - Immune to freeze. William - 2x damage vs beasts. Therand - 2x damage vs Armored foes. Yasmin - 2.5x damage vs UNDEAD. (tho her damage is pathetic to begin with) Yoko - 2x damage vs ROGUES Brom - Ultimate reduces max health. (i.e. prevents healing) Lord Zomm - GAINS STATS when diseased instead of debuffed. Overlord - extra damage vs LIGHT Archangel - Immune to Lots of stuff, 2x damage vs DEMON. Paladin - 2x damage vs DEMON Ekko - immune to SPIRIT attacks. (which is kind of a dubious category) Masuta - 2.5x vs UNDEAD. Immune to critical hits. HEROES TO LOOK OUT FOR: ----------------------- While you have little control usually over what you get, heres some heros to prioritize if you can. IGOROK the Overpowered - Best hero in the game. He has huge health, high offensive and defense stats and his ultimate freezes enemies and does a ton of damage. He's in his own league and cannot really be countered effectively. However, getting tokens for him is extremely hard. JULIUS the monkey - Decent tanky champ with good combat stats. His Ultimate does area effect damage and a random debuff. The randomness is less desirable but it does put him above pure AoE damage champions. He also has better base combat stats than most heroes including Bovus. He also has beast synergy and Nature(which has the most element synergy possible) Getting tokens for him is extremely difficult, same as Igorok. BOVUS the Minotaur - Similar to Julius. His Area effect takes 1 energy from foes making him weaker in campaign but WAYYY better in PvP. Can ONLY get tokens from Great Summons, but can unlock him pretty fast. About 100 summons is what it takes typically to acquire him, which is only 1 million gold minus all your free summons per day. By 2 star he is still pretty good which you can expect to happen after another 200 great summons, give or take. He is also pretty reasonable to Ascend and gets strong abilities. MASUTA the light ninja - A better version of Black Diamond basically. She is important due to the synergy between the two...two FAST rogues with AoE Ults can be valuable in PvP for sure. You are guaranteed Shadowblade and Willow which completes the all-fast team without having to use relatively crappy Torchy (flying fire dude). AUGUSTUS the paladin - Good combat stats, almost to Julius level. His skills start off with 3 charges instead of 0 making them a lot more usable. His Aegis Wall is amazing to reduce a big boss attack to 0. Or used when its up to effectively provide healing in a long campaign dungeon. Armored makes him tougher. huge self heal plus small heal to others makes him very well rounded. YOUR CAMPAIGN TEAM: ------------------- In general there are 2 modes of campaign and/or special events: First is the easy-mode ones that you are re-running to get hero tokens. Second is when you are advancing doing new or hard dungeons. I have found that the tank/healer team isnt really necessary or useful: First, the true tanks do no real damage, nor do healers. So running a dungeon takes a long time and is boring. Secondly, the "tanks" are not THAT much tougher than anyone else so they tend to get killed. Thus its better to spread out the damage among the team and heal it all, vs concentrate it. Third, there aren't a lot of 1 target heals in the game... and the area effect ones are WAY better. Fourth, the bad guys use attacks that hit multiple targets or do area effect damage. So the tanks aren't even all that great at tanking. As such, I recommend guys that hit pretty hard and are tough enough to not get killed easily. It is also a good idea to get dudes that have strong ultimates...ideally some disables. In theory you would pick certain heroes depending on what the enemy has. i.e. If its a Water dungeon, you'd pick 4 nature to counter and have bonus damage. It is a good idea and works...BUT this is generally too much effort and work, and is not really necessary. I find it is much better to focus on a handful of GOOD heroes and buff them for all purpose work. Do not spread out your gold and resources with a lot of 1 star junk heros. LADY NIMREAL - You will unlock her through quests by level 20 or so. I think you can still complete a daily "do 2 pvp raids" quest to get tokens for her, UNTIL you hit level 25... then no more tokens from that daily!! Anyways, she is a very valuable addition to the team for PvP as well as campaign and should be included as soon as you can get her. My personal lineup is: Igorok first, then Julius, Lady Nimreal, NubNub. When doing lower level dungeons that use 4 dudes, I substitute Bovus for Nubnub for a bit more damage. (Bovus uses Julius's beast buff) BEING FRIENDLY: --------------- You can have a certain number of friends which you can use every day to help you in 1 particular fight by summoning their Main Hero who then uses their Ultimate. When you go to your Friends section it gives you a list of recommended buddies to invite. This is NOT how to do it. Instead, troll the chat and when you click Chat, you can click each person and see their Level and Hero. The idea is to invite mostly high level dudes to help you out with big Area Effect damage ultimates, preferably with disablers such as Igorok, Julius, etc that cause debufs on the enemy. You can also invite several really low level people asking questions as they are brand new and will be grateful for few friends...and will thus use your hero a lot and thus give free honor scrolls. You also want to ensure that you have a variety of UTILITY among your friends. This is best done by LOWER level heroes, since they arent much good for actual damage spells. The best heroes for this are: -- Archangel for resurrection of a fallen hero. -- NubNub - fat healing for whole party to prevent a death. -- Yorick - Death Mark on an enemy Boss to multiply all damage by 2.5! -- Abagail - Huge Attack buff for entire party, plus a big attack. -- Mushroom - haste for entire party. and so on. Friends are important because they make challenging boss battles easier but more importantly they make it POSSIBLE to complete certain events that are otherwise basically impossible. Example: There was an Igorok event marked as Hard. I fought a long hard fight to get to the boss. He literally ONE SHOTTED my entire party. I quit. That was stupid in retrospect as it WAS winnable if I had good friends. And Pay2Win... Here is what I should have done: Have friend use YORICK to put Death Mark on enemy Igorok boss. Now he eats 275% normal damage from anything. Then, I use my own Nimriel to Get over here and Daze him. Then Julius barrel to random-debuff him. THEN, I pay2win 10 gems to let Friend #2 use his level 60 Pignus cheap shot. It does QUADRUPLE damage due to have 3 debuffs on em... all that multiplied by Death Marks 275ish%. Instead of 3000ish, he would eat 34,000 give or take! Sure it costs me gems, but I would have gotten 2 quests and the chest out of it. So Yorick+Pig practically kills anything with 6x damage roughly. Plus whatever you can add to the mix. I could also have gone with fat disable. Void Blade to debuff his stats then a high level plague dude to Disease him down to 1/2 damage. The problem with that is that once the debuffs wear off, you still lose... Its good for most reasonable fights tho. LEVELING UP HEROES AND ABILITIES: --------------------------------- Your heroes max level is your player level. You mine as well keep all heroes levels maxed ..there is no reason not to. You just use your supply of XP potions and do a lot of clicking/tapping when you get a level. You should never need to buy XP pots ever. However, as you get more heroes and level up, you will quickly find that it gets expensive fast in order to level up their ABILITIES. As such, I recommend you do NOT level up abilities for every new hero you find. There is not much reason to do so. Only level up abilities for heroes you are currently USING, either in PvP or campaign. Eventually you will want to level up some abilities to have additional heroes for the Tower of Pwnage at level 28+. But by then you will have a better grasp on the game. Instead, you want to use your gold for lots of Heroic Summons to get hero unlocks and more useful goodies. (i.e. getting Bovus the Minotaur) CONTROLLING YOUR PLAYER LEVELING UP: ------------------------------------ Ok, so this is kind of an odd subject but important. Boosting your player level gives the following benefits: a) unlocks certain dungeons and things to do. b) Lets you hold more stamina. c) Higher max level for your heroes. Thus, it seems like a good idea to level up as much as possible. This overlooks a key point though: Leveling up actually DECREASES your overall power level in many ways. It is possible for the player level to outpace the rest of your progress. You do NOT get tokens or gems or gold or anything else for leveling up. Many events SCALE based on your player level. PvP effectively scales on your level, as does Tower of Pwnage. It mostly hurts you in PvP since you get put in higher and higher brackets while gaining player levels does not intrinsicly add any power to your heroes, in and of itself. Therefore, you want to MINIMIZE your Player XP gained at some point. This thus allows you to do things that actually make you stronger overall and be more powerful at a lower level, relative to everyone else. Furthermore, there is a daily quest that buffs Lady Nimreal for winning 2 pvp raids. At level 25 however it STOPS GIVING NIMREAL TOKENS!!!! I would recommend leveling up as fast as possible so you can hit level 10 quickly. I would then moderately level to 20. Then apply the brakes. This is because you can PvP at 10 and get free gold/honor. At 20 you can do the EVO island. 28 is the Tower of Pwnage, but you need to have a good complement of heroes do to well there anyways. Going from 20 to 30 stamina is a big boost, but from 50 to 60 isn't as significant. This is really one of the biggest reasons to level up. Here are some tips on doing so: 1) AVOID all quests that give Player XP. These quests give you XP equal to doing 5 to 10 dungeons EACH which is a very large amount. Yet the rest of the reward is pretty weak...10 gems and some gold maybe. You don't miss out much by avoiding these. Except that you are forced to skip some guild quests which may or may not be a problem for you. This is the easiest way to slow down leveling. You don't lose much at all by doing so, and it is very minimal effort. The only exception is the Nimreal quest... You will likely want to go ahead and eat the 25XP for 2 PvP wins to get her 3 tokens per day. This stops at level 25 by the way as tokens are not given anymore. 2) When doing a dungeon, RETREAT after winning if there is only a woooden chest present. The wooden chest of course means you won't get a Hero Token and only get a bit of random crap. This saves you 5XP per retreat. Exceptions: --If you got AWESOME on a treasure room as you do not want to skip the Lupina token reward, which only sticks if you WIN that dungeon! --If you are doing special event quests that require you to COMPLETE X dungeon Y number of times. Note the Kill So-and-so X number of times can still be done without completing the dungeon. Just kill the boss then run. --If you are doing the 15 stamina EVO Island run. You gain 5XP but always get a useful EVO in the chest. 3) Related to above, do NOT complete any dungeon that you already have the token for. The only reason you would start such a dungeon of course is for Events and Kill X number of Y critter quests. Make sure to take it off of AUTO MODE so it does not autocomplete for you. 4) Avoid QUICK LOOTING. This one takes more dedication to the cause, but is worthwhile since you can NOT retreat from the wooden chest in quickloot. So you eat the XP for nothing. I typically quickloot the long,hard dungeons on the most recent 2 chapters for example, but then just run the previous chapter's dungeons since I can do so on AUTO mode easily. This is a good compromise for me. You can decide for yourself how hardcore you want to be in this. 5) Note that PVP raids give 2XP per win, and usually reward you about 5000 gold on average, and ~40 honor scrolls. Plus about 12 wins every 2 days gets you 6 to 8 hero tokens and another 1500 honor scrolls if in the top 10. As such, PvP raids are more cost-effective for the XP gained than dungeons. 6) The Tower of Pwnage is VERY efficient. It gives ZERO XP right now, but has huge rewards. A truly hardcore SlowRoller would prioritize Tower of Pwnage, and only do the Kill X quests and such that one can do WITHOUT completing a single dungeon. I am not quite that hardcore and this would be boring for me. But I want to point out the advantages so you can decide for yourself. Basically you need to change your mindset like this: Think of Player XP as a COST. It costs you 5 XP to do this dungeon complete. 500XP till next level means 250 Raids or 100 dungeon completes, or 10 guild xp quests completes. Or some combo of them. So you want to get as much advancement as you can for what it costs you XP-wise to do so. PLAYER VS PLAYER RAIDS: ----------------------- The first thing to know about PvP is that the balance is fairly poor. This is mostly because the game is too offensively-minded and the Ultimates are too powerful relative to normal and secondary attacks. As such, the game generally comes down to whoever can land the first overpowered ultimate wins. Since the defender gets to go first, there are several combinations that are basically unwinnable for the attacker. Also, there is little strategy options available in many cases. Also, you CAN NOT TANK the damage and try to heal later. Two big AoE Ults will pretty much wipe out most of your party. As such, PvP basically consists of looking for victims/scrubs/idiots who did not set up their defense properly while mostly avoiding good teams. Every 2 days is a tournament that ends and another begins. Try to hit top 10, as it gives you 1500 scrolls, and a good number of tokens..like 8 for some random champion...usually Pontificus the undead guy, who is mediocre. #1 gets gem bonuses and up to 2500 scrolls. But #11 drops from 1500 to 500 scrolls which is quite a big drop. Trying to be #1 is too costly and not realistic, since the Pay2Win crowd has several advantages. First of all, a higher VIP rank allows for extra raid tickets per day. Secondly, VIP allows a discount for using gems to buy more tickets. Yes you can spend 25 gems to refresh and get 4 more tickets. (If VIP it might even refresh and give you 6 or 8 or whatever. I am not sure). In general you do not want to spend gems in this way. However, if you are around rank 8-15ish and a tourney is closing soon, you might spend the 25 gems to get Raid tickets to push you to the top 10. It will get you 1000 honor scrolls extra, 2+ extra hero tokens, 40 more honor scrolls and a 10,000 gold summon from the daily "Spend 20 gems" quest. In other words, you get quite a bit for your 25 gems invested...AS LONG as doing so propels you from rank 11 to rank 10+. Otherwise it is not worth it most likely. So, Top 10 is a realistic goal and well worth competing for since the big drop-off rewards-wise happens at rank 11. Doing well in PvP requires 3 things: Understanding the turn order, using proper champions in the right order , and knowing how to pick victims. It also helps to: Have good champs. Understand counters/elements. -- TURN ORDER: There are 3 speed categories in the game. Fast, normal, slow. We start with fast heroes and the defender's LEFTMOST Fast hero goes first. Then YOUR LEFTMOST fast hero goes next. Then their next-to-leftmost goes and so on until all fast heroes have gone. THEN, same thing happens with normal heroes. Then slow heroes. Hero order is determined by the order which you add them to the team. The first one added is at the furthest leftmost box. Next one gets put to the right of that first one. And so on. Note that the order only matters if you have multiple heroes of the same speed category. Say you have Stonefist(slow),Willow(fast),Yasmin(medium),Bovus(medium). Since willow is your ONLY fast champ she will always go after their first fast champ. It doesnt matter where she is placed. In this case, only Yasmin and Bovus order actually does anything, where Yasmin will go right after their 1st normal speed hero goes. Then their 2nd normal, then Bovus. A lot of people use this quirk to throw off enemy calculations...and this can definitely trick newbies into not quite understanding the turn order getting baited into attacking a team where they will lose. The reason turn order is SO vital is due to the immense power of certain hero ultimates. If their IGOROK goes first, he freezes your whole team most likely and takes em down to 1/4th health, or kills them if he crits. And that is just their FIRST dude. The rest of their team gets an entire round to beat up your frozen heroes. You lose. But if they stupidly put their healer first, then their healer goes first and basically does nothing but an autoattack and your BOVUS does a stampede and takes 1 energy from all of them and their Igorok can only do a normal attack, instead of killing your team. Your Nimreal murders him. You win. Oh...and Turn order is SET IN STONE AT THE BEGINNING OF THE GAME AND NEVER EVER CHANGES! This means if you KILL their leftmost normalspeed champ before it gets a chance to go, it will still take up that "turn slot", and then your first leftmost normal will then go. So even if they have 4 awesome disablers, but you had 3 fast champs and 1 disabler...if your 3 ninjas kill their leftmost normal speed, then it would SKIP THEIR TURN and YOUR first leftmost would get to go before any of their normals! Your disabler disables their disablers and your 3 fast clean up next round. -- DISABLER CHAMPIONS: Whoever gets the first ultimate ability off with a disabler champion usually wins because they are so strong. As such, the defender should pretty much always win. BUT, due to stupidity, and the fact that YOU get to pick a victim, the reverse is true. Love is NOT the most powerful force in the universe...its stupidity and it is hugely potent in this game's PvP. Heres the list of disablers: BOVUS - Stampede disables their entire team's ultimate for 1 round. Fights tend to be decided after 1 round. You can do the math... Bovus stampede ALWAYS hits everyone (assuming no daze,etc) and it ALWAYS takes energy. This makes him incredibly reliable. He is also pretty much guaranteed to get unlocked fairly quickly by the great summons portal. Note that the -1 energy affects the defender's secondary abilities too, so they cannot even use those actives. You will see a LOT of Bovus, so get used to him. You will also use him as your #1 attacking hero most of the time. IGOROK - Polar Pounding freezes MOST of their team...usually. Does retarded damage too. Oh, and hes practically unkillable on round 1 before he can go off. Willow can only half-injure him even if she crits with sniper shot and she even gets a damage bonus for being Nature vs Water! Stacking immune-to-freeze heroes doesn't really help since they still eat damage to bring em to 1/4th health... YOKO - Does NO damage on Ultimate but Super-Dazes entire enemy team for 6 freaking rounds. His daze causes miss chance that increases as he levels. By level 30ish, his daze is 40% miss. It goes UP as you level. The main problem is that he is unreliable. If you are unlucky their Igorok will STILL kill your whole freaking team even though the odds are against it. The no-damage thing is kind of a bummer too... He isnt all that good statwise either, though he does get double damage vs rogues who are common. JULIUS - Semi-disabler. Big AoE damage with a random debuff. Not a huge threat, but a step up from a typical party. If he dazes or freezes your Bovus you probably lose. Oddly he also seems to the Designated Decoy vs Nimriel who usually targets (and 1 shots) HIM, instead of your Bovus...which is actually a good thing. ROCKY the Mushroom - Kinda wierd but his Spore Cloud ultimate gives his team haste...which gives 50% dodge rate!! Its basically a uberdaze on the enemy team effectively. Plus an extra basic attack from each team member. Even better for Defense since teammates can Ult AND use a secondary power. Note that the dodge ONLY lasts until each hero gets to move twice then wears off. So it basically works against most of the enemy 1st turn Ultimates. SELWYN the mage - A really BAD version of Igorok. Which means pretty good! His ult does pathetic damage but does FREEZE most of the enemy team fairly reliably. However, everyone plays Willow and she does bonus dmg vs him and will 1 shot him before he can do anything. Keep that in mind. ICEBLOOM - Wierd caster that freezes EVERYONE, including your own dudes. But she HEALS your dudes that got frozen. Typically used with a freeze-immune team, but then why bother to even use her? Just use Selwyn or Igorok? The good news is that she can NEVER EVER get 1-shotted due to her Unbreakable Heart buff. I guess in theory she could use her freeze on round 2 to heal her party while freezing everyone. Meh. THERAND dwarf caster - Has a big area effect attack that Uber-Dazes everyone just like Yoko, except with even MORE miss-effect. 65% by level 32. AND it does actual damage. AND he doesn't miss, which means an enemy daze effect before he can go would have ZERO effect! He also does double damage to armored guys and ignores their armor. He would seem to warrant more use, but has the same problem as Yoko. Daze is UNRELIABLE, and you want reliable PvP wins. You do NOT want to waste a ticket and lose rank because their dazed Igorok STILL wiped your team... Also, he can get 1 shotted by Willow, which is kind of a common theme... KOBOL - Another oddball that is never used. He has an AoE that inflicts disease which reduces attack by half. Its a reliable version of Daze pretty much which seems awesome. Hozes their heal and gives them 0% crit! However Kobol is squishy and killed by Fast enemies. Also, a diseased Igorok STILL freezes the whole team...he just drops everyone to 60% health instead of 20% health. Basically his "disable" doesn't stop THEIR disables...just the damage part. ALEXANDROS - His damage reflection stops half the damage from enemies. And it always works. The problem being that it doesn't stop their disable effects which like Kobol above is a lethal failing. Noob Trap - Paladin dude. His Aegis Wall stops ALL damage from the next attack and puts it on the whole party. Awesome counter right? WRONG! The wall is NOT HIS ULT and therefore is NOT charged up when attacking. On defense, the AI will always use SMITE. Noob Trap#2 TAUNT. Using a taunt on defense does not work. AI will STILL use their ULT first and not their taunt. THEN, once they taunt the AI will REFUSE TO USE any other team member's specials!!! -- PICKING A VICTIM: So you hit Raid and 3 dudes come up. Each one showing a single hero portrait. This portrait is NOT THEIR LEFTMOST DUDE NECESSARILY!!! Its just someone in the party. It basically is just a distraction/decoy for noobs. ALWAYS SCOUT. Next it shows their Power Level where each hero has some arbitrary number associated with it that somehow conveys their overall "goodness" or something. Its basically a bunch of crap as it tends to include factors that don't really matter all that much (such as ascentions). The number of stars is what you really care about as this impacts stats. The leftmode potential victim is deemed to be the weakest, with the worst reward in Trophies which affect rank. However they can sometimes have tons of gold or give a high number of Pvp scrolls, moreso than harder ones. So, youve scouted and seen their heroes. As long as it is not something stupid like 6 star heroes or whatever, you look at their LEFTMOST NORMAL SPEED HERO. Thats it. Fast heroes cannot disable...just do damage. Slow heroes...we dont care about. By the time they go, the battle is likely won or lost. IF they have a strong disabler as their leftmost NORMAL SPEED champ, then fight someone else. (i.e. high-star Bovus, any Igorok, high star Yoko are strong disablers). IF they have a so-so disabler as their leftmost normalspeed champ, consider countering. (i.e. Selwyn, Icebloom, Kobol, a 1 star Bovus at level 30, etc) See below second on countering. IF they have a bunch of fast dudes, then it mostly comes down to hero stats. They definitely go first but your slower heroes will be stronger overall. Subbing in NubNub can destroy this team with aoe heal. OTHERWISE, attack and kill them with BOVUS, and 3 other dudes. Bovus stampedes and you win. If you cant find any of the 3 potential victims that look tasty, then Reroll and try again. It costs a bit of gold but not too bad. This is fairly rare though, especially at lower levels. There are SO MANY SCRUBS that do the order wrong or think their high AoE damage hero is going to win for them. You really don't want to take risks in PvP due to the limited tickets. It puts you behind compared to others. Better to take guaranteed lesser win, vs a risky big win. Remember also that ALL the defender's abilities start off charged and ready, whereas yours do not. This is ANOTHER reason why a defensive or tanky attacking strategy does not really pay off... After everyone Ults, they still have their secondary attacks for rounds 2 and 3, whereas you are stuck with autoattacks pretty much. -- YOUR LINEUP: Well if it is not obvious by now.... BOVUS is your leftmost champ almost always. He stampedes and takes out the enemy ultimates for 1 turn. You win. My personal lineup at level 34 now is BOVUS(3 star), IGOROK (3 star still), JULIUS(3 star still), and Lady Nim (4 star). With 4 star NubNum substitution as needed. My secondary team is Torchy,Shadowblade,Willow or BlackDiamond, and Igorok or Bovus or NubNub, specifically meant to take out enemy Bovus teams, as discussed below in the Countering section. In addition to Bovus, your team comp will vary depending on what you've got. But since Bovus is a Beast, Nature, and Warrior, there is likely some synergy that you can work with. Lady Nimreal is probably a shoo in, but you might go with Willow instead if you took my advice and got her boosted up. She is certainly easier to boost relative to Nimreal, is FAST, and she has NATURE synergy which works with Bovus. If you go that route, Tsume looks promising. Added last to the lineup, vs the stupid AI, you can get some legendary 350% Soul Shreds when hes 90% dead... And more synergy since he also boosts Nature allies. Adding Torchy as a Beast would give you 2 fasts, to take out a weak bovus, and you'd have Synergy buffs: Willow buffs Tsume,Bovus (nature) Torchy buffs Bovus. (beast) Tsume buffs Willow,Bovus. (nature) Bovus buffs Tsume. (warrior) Thats 6 points of synergy. Not bad. And does NOT RELY ON LUCK AT ALL insofar as all these champs are easily available thru dungeons or cheap great summons. The problem is that only 2 fasts might not kill their bovus, so watch out for that. I usually use 3 fasts vs an enemy bovus. But it depends on the star-levels of each hero. Anyways I hope you get the idea. -- COUNTERING CHEESE: It is possible to adjust your lineup to counter certain others. Here are a few examples: 0) Don't forget the basic countering system that we have already talked about earlier. Fire -> Nature -> Water -> Fire. Light <-> Dark. And don't forget various 2x damage modifiers. If you are playing the paladin KNOW who the Demons are! Use William? Know your beasts. Make sure Nimriel targets actual Tanks vs just armored tanky dudes, all other factors being equal. 1) They have a low star Bovus as their disable. Use TORCHY as your leftmost fast champ. He is FIRE and does high bonus damage vs a single Nature target like Bovus or Julius. Torchy kind of sucks but the first enemy fast if any should have little chance of killing him before he goes off, even if the AI is smart enough to target him. However, unless you have been adding stars to Torchy, he is unlikely to KILL the enemy. Ive found that my 2 star Torchy 1-hits 1 star Bovus, does 75% dmg to 2 star bovus, and about 50% to 3 star bovus. So you will need Shadowblade/Willow as a backup to finish the job. Note that Willow AUTO-CRITS Nature foes with her sniper shot making her damage reliable. And so does Shadowblade with his ult. Your 2 or 3 fast guys kill Bovus. Instead of their Bovus going, it then skips to YOUR 1st normal speed hero. Which is your Bovus. Or Igorok. Now, YOUR Bovus goes first instead and stampedes for the win. Thats the idea. You can also have Igorok who freezes for the win. Or rarely, NubNub who heals everyone up after their 3 heroes have gone. You go with the healing route when their lineup includes a lot of defensive heroes or area effect ones that are unlikely to be able to actually kill anyone on your team. then you drop the heal over time effect and wear them down. 2) They have a Water caster like Selwyn, Icebloom,Yoko, Therand. Yoko is likely too hard to kill, but Willow's sniper shot can usually 1-shot Selwyn. Note that Icebloom has a "dont die yet" shield so cannot be 1shotted. But she isn't really a proper disabler anyways cuz she freezes EVERYONE. 3) They have IGOROK as their first champ. Um... click the Back button. He is just too hard to kill reliably. It is doable but you need luck and 3 or even 4 fast champions to do it unless you have him out-statted (i.e. 4 star fast heroes). 4) They have the two Area Effect fast champs, black diamond and Masuki. Rest of the team is either fast or no disable. In this case, I substitute NubNub in for Bovus. He is hard to kill. Even Torchy cant 1-shot him, especially if you listened to me and have been advancing NubNub. Since Bovus stampede doesnt help if 3+ enemy gets to go before he does, subbing him out makes sense. The enemy AI will use their ults for area damage which dilutes the damage over the whole team. nubNub uses Voodoo and near-full-heals the entire team with his insane heal over time effect. Ninjas just cannot overcome that ridiculous healing power once their Ults are used up. Enemy AI will always use their aoe ults which dilutes their damage over your whole team. 5) They have Tsume. You want to do one of two things when facing him. Either, let him Ultimate without damaging him (so that it does weak damage), OR, you want to Disable him and finish him off before he can Ult. Either approach works, but you need to make sure to have enough damage to do the trick. Say you Bovus and Stampede. You need to check the turn order and KNOW when Tsume gets to go next turn and how many heroes you have to attack him and how much damage they can do. Last thing you want is to not QUITE kill him then he Ults for 350% damage and wipes your team. -- BAITING NOOBS: I have just started trying this approach. In the past I have attacked certain teams and have gotten UTTERLY WRECKED. Like WT actual F happened? I had no clue how I managed to lose so bad. Enemies heroes didnt have many stars. But they did massive damage. Or were tougher than expected. This was probably due to SYNERGY TEAMS that use oddball configs that look weak, but are much stronger than expected. There is also a HIDDEN-ish buff that sometimes comes around. Like say it is Day of the Beast...All beasts will get some bonus. 10% to something. So, the idea behind this section is to make a team that uses synergy to be a lot tougher than you might think. But it uses oddball or junk heroes to bait the enemy into attacking you. Like using Yoko first, then Bovus, ZURK, and Tsume. They don't realize that all 4 are warriors and have a 30% health buff applied to Zurk/Tsume, with the other 2 having a 15% health boost. And Tsume buffs 15% attack on 3 of them. Surprise! Not to mention Yoko's disable and Tsume's ability to utterly wreck their entire team if the attacker underestimates just how much damage it will take to kill Tsume. By going last he will have eaten some AOE damage for sure and they might have even focused him. Bad mistake... The point of doing this is to get free PVP Trophies WITHOUT having to RAID for them, which saves XP and/or gets you a higher rank. You will want to pick some point between having a team that provides max baiting and thus free trophies and satisfaction of watching your team crush theirs... vs using a team that is capable of usually winning. For example, I tried the above team for a week and removed Zurk because I kept losing and he is SO BAD. I added Brom who has WAY better combat stats and is a warrior too. This loses 1 synergy point but is overall stronger and I still seem to get attacked about the same, but I almost always win. Even when their Power is like 6700 vs my 5200 in 1 case. Even then though, it still loses peroidically. Given, its vs enemies with Power levels way above mine. But when I used Bovus/Igorok/Julius/ Nimriel, I hardly ever got attacked and almost always won...except for truly ridiculous overkill attacks by Pay2Win Whales with 6 star heroes at level 30. If you don't want to take risks, just add Bovus as your first champ then followed up with several good AOE champs and/or disablers. I was lucky to get Igorok/Julius. You will probably use whoever your main PVP team is. TOWER OF PWNAGE: ---------------- At 28, this becomes unlocked. It is a great way to advance in the game, as completion awards 300 gems, 100k gold, and 2k Pwnage Points. Plus you get a lot of Stamina bonuses and a few hero tokens along the way. The problem is that you have been relying on a handful of heroes so far. This does NOT WORK anymore. Thus at 28, you need to do the following: a) Use Great Summons...A LOT! You ought to have a freaking TON of gold by level 28. Like 3 million or more. This is because you should have been only maxing abilities on a handful of heroes and its cheaper at lower levels. Thus you should either have gold or a lot of summons. This will allow you to get a whole bunch of the junk heroes unlocked, and stars added to them. It also boosts Willow/Shadowblade, Bovus, etc. b) Use XP potions and do a lot of clicking to get EVERY HERO YOU OWN to max level. This boosts their stats so they can be effective decoys and not get killed by the very first attack that comes their way. c) Max out the hero abilities of your strongest secondary heroes. You need a few actual fighters that can do damage after all. d) Boost some ULTs of key heroes...not maxed but maybe 10-15 levels. e) Figure out which Ults are highly effective but do NOT need leveling up. I have a list one few page down to learn. Ok good. The main thing you need to learn to Pwn the tower is how to soak damage by figuring out which sacrifical lambs to utilize for each floor. Ultimates are so powerful in this game that NO one team can win on their own. Something will eventually happen...usually a Lady Nimriel will Ult and 1 shot one of your key heros. Or NubNub simply won't be able to cycle his heal fast enough. As such, you usually send in your garbage champs to soak their ultimates then send in a real team to cleanup. You also generally want to save your A-Team for the higher floors because the enemy will be 4-6 levels higher than you potentially! In these battles, throwing scrubs at them will not accomplish much. You also have to save your BOSS KILLER team for the last floor. Occasionally their leftmost hero will be wimpy (like a healer) and you can eat their first attack then use a Stampede, Igorok Pounding, or whatever and win a straight up fight, with a healer to restore health. But its relatively rare and its kind of a 1-shot deal since they have to fight a while to restore their ultimates. -- SOAK 101 First you analyze their champions. The goal is to force most if not all of their heroes to use their ultimate. If they have multiple AOE effects that go first, you can send 1 dude. If they have single target abilities first, then you send in 2 or 3 wounded champions. If they have a strong single target like Nimriel AND an AOE following, you sometimes have to just fight with a Dummy Team and duke it out as throwing away 2 dudes to do 0 damage isn't worthwhile if you can use 4 to make a fight of it. Make sure to watch your elements and weaknesses. For example, you see Masuri the light ninja. DO NOT send an undead to eat the damage!! She will go first, do TRIPLE VS UNDEAD and 1 shot them. You lose a hero just for 1 ability pull. Same way with the elements... no Nature hero to tank a fire hero who goes first, etc. Also remember damage penalties vs element. If they have Bovus,Julius and Nimriel, then you really want a Fire hero to eat the two AoE effects since they will resist the damage, then they will die to Nimreal but soak 3 big attacks. -- DUMMY TEAMS I like to start with 4 Fast heroes. They are pretty good for the first 3 floors typically. Being useful in PVP you likely already have them leveled up and with some increased stars. A key to dummy teams is to use someone with a strong but cheap ULTIMATE that has a big impact. Once they use it, you can use them as Fodder for the next floor. The first champ should be a BOOSTER/DISABLER. For example, I put ABAGAIL first. Her Ult boosts attack of your whole team which is HUGE. And she does a ton of damage, even with a modestly boosted Ult...like 10 levels put into it, which is fairly cheap. * Therand is another good one. His Detonator uber-dazes the enemy team. * Yoko also uberdazes and is a goodish fighter. * Mushroom gives everyone dodge and haste and rank 1 ult works fine. * Selwyn the ice mage Ult is very good. * Lupina's fear boosts everyones damage. * Yoricks Death mark at rank 1 makes 1 hero take 250% damage. * Squinch sets everyone on fire and gives allies 150% damage. * Phenol poisions everyone. * Bramble buffs everyone with dance. Basically any of the DISABLERS in the PVP section work well. Then, anyone with pretty good AOE damage like Pontifex the undead guy, Rognar, etc. Use em once, then dispose of as cannon fodder. I also use the FREEZE team which is Igorok/Icebloom/Selwyn/Stonefist, which is awesome against an enemy team that starts with Icebloom/Selwyn. (not igorok tho, he does too much damage to ignore and not bait). This team allows Icebloom to use her freeze effectively (since your team is all immune to it). You'd then cycle out and use Selwyn first next fight, then Igorok. -- BEATING BOSS: Boss resurrects himself like 6 times, changing element each time and becoming harder. Fortunately, he is easy to kill. You need a TANK. I prefer William. Stone fist works well too. Anyone with a taunt. Speed is irrelevant since BOSS is FAST and always gets 1st attack. This is pretty much the ONLY time using a tank is particularly effective. Next, you need Lady Nimriel for Sweet Deeps (DPS). Her tank hunter and Ult are key to winning fast-ish. Then you need a healer. NubNub or Yasmin with 1 ascend work fine. The 4th dude can be a redundant tank, healer, or a DPSer. The boss DOES have a "dispel" ability but its very very rarely used. Boss cant really 1-shot anyone either, so the 1 non-taunt round isn't usually a problem. William can buff the team defense before his taunt wears off to avoid a death. Nubs heal over 3 rounds, and Yasmins 2 heals should be plenty...you dont need both of them. So some ideas are: IGNUS - wall of fire stays up and lets him fry every turn, while Ignus gains 150% damage due to pyromancy. BROM/SHADOWBLADE/etc - Plain ole high attack stats. THERAND - armor-piercing/armor-hunt does high damage if you max his basic attack, especially with 1 ascension to get dynamite. Willow - 2 single target Ults. and so forth. just remember...DO NOT get your 3 key heros KILLED or injured in lower levels!!! USING YOUR CURRENCIES EFFECTIVELY: ---------------------------------- The currencies in the game are: GOLD - Buy Great Summons. Level up hero abilities, Refresh PVP foes. HONOR SCROLLS - Buy Honor Summons. Honor Store. PWNAGE PTS - Pwnage Store only. STAMINA - Used to enter dungeons RAID TICKETS - Raiding other player's dungeons. HAMMERS - Upgrading your dungeon. Potions - Upgrading a hero level, Heal, Energy, Resurrect. and GEMS - Lots of other stuff... While it is difficult to compare 1 currency to another, here is my best guess. 1 gem = 2000 gold. Based on the Gem Store's going rate. This does not seem like a particularly good deal, so you really don't want to convert gems to gold. Mostly because gems have so many other uses. Still, this makes a Great Summon cost 5 gems effectively, vs 300 gems for the Heroic Summons which is a lot better but 80x more expensive. Managing GOLD is best done by severely limiting which hero abilities you level up. Max ONLY your most active heroes. Do not use PVP selection rerolls often. 1 gem ~= 5 honor scrolls. This is based on Honor store vs Gem store comparisons. For 700 scrolls you get 3 tokens of some weaker hero. Vs 250 gems for 3 tokens of a stronger hero. I would pay 1500-2500 scrolls for 3 stronger hero tokens. Also, 5 honor scrolls buys 2500 gold, compared to 1 gem=2000 above. 1 gem = 1/6th of a raid ticket, Based on paying 25 gems to buy 4 tickets. In general this is not a great idea, but does have its uses. Lets say you are rank 12 and a tourney is about to end. You invest 25 gems to get 4 more tickets. You then do 4 more raids. Assuming you win and hit Rank 10 instead, this will get you: -- Around 160ish honor scrolls from winning 4 raids. -- 20,000 gold from 4 raids. -- 1000 honor scrolls. Rank 10 is worth 1500...rank 12 worth 500. -- 2 hero tokens from improved rank. -- 8 Player XP. Personally I believe this is one of the more worthwhile uses of gems when done in exactly this manner. 20 Gems = Refresh a dungeon's rewards. This is usually a lousy idea since you still have to play the dungeon, pay stamina, and gain XP. You can typically pay nothing and get a token from another dungeon. However, this option becomes viable when doing EVENTS. Many events say you must COMPLETE X dungeon Y times. After the first complete, the hero token is done. Since you will be completing ANYWAYS for quest rewards, you are effectively paying 20 gems for 1 token. Considering its 250 gems for 3 tokens in the Store, this is a bargain! You can do this twice before it goes up to 50 gems. Even then, if the Hero Token cannot be obtained normally (Igorok, Julius, etc) then it has a lot more value than a dungeon-hero token. 25 Gems = 25 Stamina. This is a horrible idea. All it is doing is fast-forwarding the clock by 2 hours effectively. 1 Gem = 12 Pwnage Points. Based on comparing the store costs. 10,000 for rare EVO vs 800 gems. There is no way to buy Pwnage with gems or vice versa tho. Gems to buy XP potions - AVOID AT ALL COSTS. You should get tons of potions naturally. Gems to Refresh available stuff in the Shop -- Another lousy move. It literally just makes all new items appear, including a new EVO and a new HERO token. Waiting 1 day does the same thing basically. There are so few worthwhile hero/evo to buy that it is not worth refreshing. Consider using your HONOR Scrolls to buy Gold. One honor summons costs 500 scrolls. OR you can buy 250,000 gold with it and get 25 Great Summons instead, which is a lot more worthwhile. This works because the Honor Shop purchaces are fairly rare to find anyting good (Ive only seen 1: NubNub). And honor summons arent all that amazing, compared to 25 greats. RANDOM OTHER TIPS: ------------------ 1. Remember when doing Kill X Creatures quests... you do NOT have to COMPLETE the dungeon. Kill all the critters then retreat if the hero token is gone or is one you don't care about. Ditto with the "find 25 shineys", etc. 2. Memorize the best locations for each Creature Type. -- Dark/Light: you hardly need a specific dungeon. You likely complete just by doing your usual dungeons or other quest. -- Minotaur - The Abyss has mostly minotaur foes. -- Imps - Bottomless Pit I think has 2 groups of imps. -- Monks - Theres 1 dungeon that has 2 groups of monks. -- Samurai - Shogunate Fortress has ALL samurai! 3. EVO Island Schedule: Monday: Dark Tuesday: Water Wednesday: Fire Thursday: Nature Friday: Light 4. XP Island - Even though it seems fairly useless, definitely run it once to get the 1 time GEM reward. If you run out of other stuff to do, you can run it for free to get a Phenox Thoxian token with some luck...it does NOT appear in the chest, but as a random drop. You can also use secondary heroes for lower ranks and give them a LOT of hero-XP for completion. (279XP). Note the PLAYER XP is standard 5XP for completion. 5. Gold Island - Gives Therand Fiddle token occasionally, plus a large amount of gold. It gives you 1 additional thing you can do if you run out of playtime. 6. Have a list of the Celestial EVOs you need for ascending your desired heroes. That way you can check the SHOPs daily and be ready to grab one that you need. In the shop they don't let you look closer at the EVO for sale and thus it is not obvious what good any given one is.