Strategy Guide - Guide for Fighter's Impact
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Here's an update to the very, VERY poor FAQ for Taito's Fighter's Impact. This was written to shame all those great FAQ writers who haven't written one yet. This Document is a copy of the one Created by VanGriffin on August 30th, 1996. I'm too lazy to start from scratch so why not steal the format from the Soul Edge FAQ? I'm old. Really, really old, like pushing forty. I don't have the time to write a decent FAQ, partly because I've got 5 kids and a job and a mortgage but mostly because I'm a selfish bastard who'd rather leech off the efforts of others. Also, I'm not very good at these games. Unlike the guy who wrote the big Tekken 2 FAQ, my fingers move slower than light speed and I don't own an Arcade. But here it is. I. The Story The story is of deceit and betrayal, of weaponless masses of polygons, some with cute skirts. Actually, the story is that everything's in Japanese and we haven't a clue what the story is. So much for the story. The story's fine. II. The Characters Sansom Silene Hoi Hoi Sahara Sleepy Dopey and Doc III. Nomenclature (I was going to write "terminology" but this makes it seem so much more technical) "+" between two moves means that you hold them simultaneously "," between two moves means that you press them consecutively "!" between two moves means that you take games too seriously ________________________________________________ | | | Legend: | |p=(/\ on psx) Punch | |k=(o on psx) Kick | |s=( on psx) Special | | | | | | ub up uf | | \ | / | | \|/ | | b--+--f | | /|\ | | / | \ | | db d df | | | |ws=3DWhile Standing from crouch (down to neutral)| |However, because I don't know any moves that | |use this, don't hold your breath waiting to | |see any of these. | |lowercase letters mean ONLY tap direction (uf) | |uppercase letters mean HOLD the direction (DF) | | | | 3D Movement | |S+Down, Down - Move towards the camera | |S+Up, Up - Move away from the camera | | | ------------------------------------------------ New Ver.I info and common notes: In this version I steal the format from VanGriffen and start editing. In this version no codes were tested--they're all off the top of my head. In fact you should stop reading right now. (If my wife gets to a save spot in Wild Arms before I finish the FAQ I'll double check these.) III and 1/2. Fighting Style: 1. Main (in the middle) 2. The One to the Left of Main 3. The One to the Right of Main Here are styles to choose from. Each character has 3 styles, except for the 4 secret characters. Hika Karate Street Fighter Aiki Jiujitsu Taekwondo Pro Wrestling Martial Arts Synthetic Skill Beastly Attack Hakke Sho (Faraha's only. Very cool Asian-Indian moves.) IV. The Moves ____________Character Moves _____________ Name: The cute anime type girl, I forgot her name. NOT the blonde. Age: 22 Height: about 7 inches on our 19" Trinitron Weight: I could probably flip her around real good. Nationality-Japan or Millipitas Weapon-Fists only, sometimes feet. But she never uses her rear end like the French maid in Fighting Vipers. "The Wind & the Toaster" Fighting style: The one to the left, with the little skirt (aka Taekwondo) b Defend p High Punch (duh) k High Kick (alzo duh) s Special, which when combined with nothing does "nothing" f+k High face kick b+k Spinning face kick f,f,k Crashing forward flip head kick. (Like that darn forward cartwheel kick that Jun does in Tekken 2) b,b Flip back. Don't do this near the edge of the ring. f+p Mid punch. b+p Different punch, maybe it's harder, maybe it's not. In the grand scheme of things it's not that important. p,p Two punch combo d+p Knee punch df+k Spinning crouch kick s+p Throw, Prissy Takedown--looks like she's afraid she might break a fingernail. s+f Running mid double kick f+p+k Nothing special k+d (opponent on ground) She walks over and curtly steps on his face. A laugh riot. ____________Character Moves _____________ Name: The Blonde, Silene Age: 22 Height: Too tall for me. Weight: She could drop a few pounds. Nationality-Great Britain, or possibly the United Kingdom Weapon-Fists "Happy Feet dancin, with Fred Penner" Fighting style: The one with the red pillbox hat (Martial Arts) b Defend p High Punch k High Kick f+k Close in mid kick b+k Close in head kick f,f,k Crashing forward flip head kick. (Like that darn forward cartwheel kick that Jun does in Tekken 2) b,b Flip back. Don't do this near the edge of the ring. f+p Mid elbow punch b+p Crossing mid punch p,p,p 1, 2, Uppercut. d,f+p Uppercut d+p Knee punch d,f+k Jumping knee to face (Maybe its d,df, s+p Throw s+f Running mid kick d,b,k Spinning high kick (leaves your back to opponent) k (with back to opponent) Aerobic lift face kick k+d (opponent on ground) She grinds his midparts into the ground with her foot. Note: having played this for a while on Hard I gave my wife a turn and through sheer button mashing she turned up the following moves. I have no idea how to do these: ???? Grab opponents head and kick him in the groin. (I'm not making this up. She then says "I love you, honey.") ???? Forward flip over oppenents head, leaving you facing his back. V. General fighting tips Everything revolves around the p and k buttons. Combinations of p and k with s does neat stuff, but I can't remember what. P and k together does something nice too. Apparently you can do something by pressing p+k+s at the same time because it's listed as an option to configure button X. Anyone know what this does? In wrestling mode you can pounce the heck out of a fallen opponent by pressing u,p or u,k quickly. For a more strategy-oriented game set the # wins needed to 4 and the time limit to none. With this there's lots of stare-downs, a la Bushido blade. And a VERY nice thing is that when the opponent starts stringing combinations on them you can actually break them without having to learn some god-awful combo-breaker. If you don't want to get dizzy every time you repeat a move too frequently then you can turn that option off in the Configure Game menu in Options. (Does anyone know what the other toggle, "power" something, does?) VI. Special Tricks When you do a ring out on an opponent you can still move. Try doing b,b off the side of the ring. Give yourself points for style. [From Anime Playstation at http://www.aiai.com/~freddy/animepsx/. Thank you Freddy.] At the title/select screen (That's the one with arcade, options and combo de mambo...etc) -- Hit select ten times, then play a game, the fighters will be "deform." You will hear a bing if it is done right. -- Press right ten times, then the fighters will be "paper thin." Bing you did it right. -- Hit Left ten times, then the fighters will be "stick." Till you hear a bing. When your at Player's Select -- Hold down, x+o, then the fighters will be "small Fighters." -- Hold Square+o, then the fighters will be in "new outfit." -- Beat the game 4 times, then you get 4 new fighters. VII. Colophon This was contributed to rec.games.video.sony on 15 AUG 97 by email@example.com. It was written on a Compaq Presario 9642 P133 running Netscape Navigator under Win 95. The extra word "fighters" at the end of the subject line was included so that those punctuationally challenged persons who search for "fighters & impact" in Deja News instead of "fighter's & impact" will find this message. p.s. For some reason everyone in our family gets a real kick out of this game. If anyone has some clue as to the REAL moves, please respond. [end of FAQ]