Strategy Guide For Last Story And Secrets - Guide for Sonic Adventure 2 Battle
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SS OOO N N I CCC S O O NN N I C S O O N NN I C SS OOO N N I CCC A D V E N T U R E 2 : B A T T L E Strategy Guide Last Story and Secrets By email@example.com __________________________________________________________________________________ __ Last Story Cannon's Core: 1st Mission To get Rank A in the first mission, get over 29,000 points. To get Rank A in the second mission, get 100 rings in under 3 minutes 30 seconds. To get Rank A in the third mission, find the lost Chao in under 7 minutes and 30 seconds. To get Rank A in the fourth mission, get over 29,000 points. The limit is 7 minutes. To get Rank A in the last mission, get over 29,000 points. Get to the Core of the Colony After finishing both the Hero and Dark stories, it's time to tackle the Cannon's Core. This unique final stage has you play as five different characters, starting with Tails. Once you complete one character's section, you immediately move on to the next, with all points, rings, lives, and time expired carried over. TAILS' SECTION The key to getting past almost all of the traps in this stage is to blast these time switches. They freeze all motion in the room (except yours) for a limited time, allowing you to get by lasers, spiked balls, etc. EGGMAN'S SECTION There is a room with big black moving blocks in it. To get past this room, shoot the time switch just as the block to your near right is emerging. Jump on top of it and hover forward from block to block until you get to one with an `X` on it. This takes you to the door out of here. In the last room, begin by shooting the time switch when the blocks to your left are lined up to give you stepping stones to the lower platform beyond. From there, face the switch, and shoot it when the two blocks straight ahead are lined up as steps for you to reach the higher platform. ROUGE'S SECTION Rather than hunt for treasure in this stage, it's Rouge's job to find the large red button that drains the core. Begin by climing up these pillars, gliding from one to another as you reach the blocks. Once atop the highest pillar, hit the time switch, and then glide toward the bottom of the waterfall and through the door behind it. In the room with all the green sludge, cling to the wall next to the time switch, and hit it as soon as a block has cleared the tunnel above. Climb into the tunnel and proceed forward. The switch in the next room reveals the large red button. Hit it and work your way back. KNUCKLES' SECTION Begin Knuckles' section by swimming down, hitting the time switch, and then running back past where the lasers used to be. Smash the iron containers beneath you to reveal a spring that will help you reach the pulley above. After taking the pulley, hit the switch and then smash the iron containers beyond it to get back down to the room below. Dive back into the water and swim to the tunnel with the green pulsing lights (not the same one you were in with Rouge). In the next room, you'll find a switch that opens another tunnel straight ahead. To get through, however, you need to hit the Time Switch above the door behind you. Once you get through, you come to a room filled with lasers and smelly green sludge. Carefully swim down, grab the Barrier halfway through, and hit the Time Switch at the bottom to open access to a nearby tunnel. About halfway through the tunnel, you come across another time switch. Hit it to prevent the current from starting up again. Get through here, and the large red button is in the next room. SONIC'S SECTION There's no floor underneath an Artificial Chaos, but you must destroy him to open the door behind you. The trick is to perform a Homing Attack, and as you bounce off his head, push down on the Control Stick and press the A button. Doing so will land you safely on the ledge from which you jumped. Use Sonic's Bounce Attack to move across the first rushing water you find and climb onto a ledge. Hit the time switch on it, and then somersault under the gate below. The rest is pretty simple. Cannon's Core: 2nd Mission Collect 100 rings By picking up every ring along the main path, it's possible to have 100 by the end of Dr. Eggman's section. Just keep firing with both him and Tails to avoid getting hit and losing your rings. Cannon's Core: 3rd Mission Find the lost Chao Finding the lost Chao in this stage is fairly difficult process. EGGMAN'S SECTION Complete Tails' section as normal, and proceed with Eggman until you come to a gap immediately after the first checkpoint. Rather than jumping onto the floating platform and falling down the shaft as usual, hop up onto the guard rail of the ledge you're on, and hover across to the door on the other side. Blow up the iron containers behind it, and you'll see an ancient shrine straight ahead. Play the Mystic Melody near the shrine, then leave the room and finish the rest of Dr. Eggman's section as usual. ROUGE'S SECTION In Rouge's section, a new tunnel in the main chamber has opened as a result of Eggman playing the Mystic Melody. Run to the end of the tunnel to find another ancient shrine. Play the Mystic Melody again, and then complete this section as normal. KNUCKLE'S SECTION At the beginning of Knuckles' section, a few new platforms will have appeared if you played Mystic Melody with Rouge. Follow the platforms up to a pulley, and you'll be taken to yet another ancient shrine. Play the Mystic Melody here, and finish the section. SONIC'S SECTION Finally, proceed through Sonic's section as usual until you reach the mountain- like waterway. When you get to the peak, you see that a row of rings has appeared. Light Dash across them while pushing up on the control stick, and you'll land on a platform with two enemies and a door. When you destroy the enemies, the door opens, and the lost Chao is waiting on the other side. Cannon's Core: 4th Mission Reach the goal within 7:00 If you don't waste any time messing around with enemies or unnecessary rings, completion of this stage is possible in less than six minutes. To score an A, blast lots of enemies wile you're moving with Tails and Dr. Eggman. Cannon's Core: Last Mission Clear Hard Mode Aside from the typical increase in enemies, you'll notice that almost every single trap has been slightly modified. Often, time switches have moved or even disapeared. Keep your eyes open, and by this point in the game you should be able to handle anything. Boss: The Biolizard Not to be left out, Shadow takes it upon himself to do battle with the Biolizard. This huge reptile begins by trying to bite you. Run across the circular path ahead of his mouth, but don't run too fast, or he'll switch directions and strike you with his tail. Also, be sure to jump when you see the wood divider to prevent being swept into the water. After giving chase for a while, the Biolizard stops to catch his breath, and the pipe running alongside his neck begins to sparkle. Jump onto that pipe and grind up it. Just before you get to the top, jump up and perform a homing attack on his red life-support system. One hit down, five to go. For the next round, things change a bit. He begins by chasing you again, but after he stops moving, he spits energy balls at you. Jump over the low ones and somersalt under the high ones. If you get hit, pick up at least one ring so that you can sustain another attack without dying. Once this barrage ceases, the pipe alongside his neck sparkles again. Grind up and nail his life-support system with another homing attack. This pattern repeats once more. Upon scoring your third hit, the Biolizard throws another surprise into the mix. After he's done chasing you and spitting energy balls, he'll spawn dozens of floating pink eggs. These eggs attack you, so quickly use your homing attack to bounce across them to the top of the Biolizard. You'll have to use your Control Stick to navigate your way up there. Once in range, go after the life-support system again. This pattern also repeats once more. When you score your fifth hit, the Biolizard immediately spawns more eggs and levitates Shadow into the air. All you have to do is steer Shadow clear of the eggs, and move him into the life-support system. Once there, hit the A or B button, and the Biolizard is done for. Last Boss: The Final Hazard Or not. For the final conflict, you alternate between Super Sonic and Hyper Shadow. Use the Control Stick to direct them, press the A buton to make them quickly burst foreward and up, and press the B button to make them quickly burst foreward and down. To damage the Final Hazard, you must slam into his pink swollen areas. Before the first hit, he puts up a defense perimeter of eggs. After that, before the second hit, he fires at you with a sweeping beam, then, before three hits, two beams, four hits, two beams and eggs. Every time you get hit, you lose rings (you start off with 30-50), and if your ring count drops to zero, you lose your super form, and lose a life. Rings are also depleted simply by Super Sonic and Hyper Shadow moving. If your ring supply should become dangerously low, switch characters by flying under or over the Final Hazard. Utilize some creative maneuvering, and victory will be yours in no time. __________________________________________________________________________________ _ Game Secrets The story may be over, but there's still plenty to unlock in Sonic Adventure 2: Battle. These hidden features include: Hidden Costumes Each character has a second costume that's only accesible once you achieve an A rank in all of his or her missions. Can you master them all? Hidden Karts You can open a hidden kart for each character by collecting emblems for all of his or her missions. The karts are also accesible in 2P Mode. Hidden Stage - Greeen Hill Zone Only the insanely persistent will unlock this 3-D rendition of Sonic's first ever stage. Stock up on food, drink, and toilet paper - it's going to be a long haul. To get Green Hill, collect every single emblem in the game. There are a total of 180 emblems. __________________________________________________________________________________ _ Copyright 2002 Adam Comix Inc. E-Mail: firstname.lastname@example.org