Strategy Guide - Guide for Hogs of War

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Hogs of War Game Guide version 3.

Iain Noble ([email protected])

I don't care what you do with this guide. Post it on your web site, rip
it off, charge other people to use it. As long as it gets them playing
this fun game that is OK with me.

All comments, suggestions and additional hints and tips welcomed.
It is not really possible to write a step by step walk through for this
game as the strategy you use for each mission will depend on what type
of specialists you have in your team, what promotion level they have
reached and how good you are at using the various types of weapons. So I
will just try to give some additional information about the ranks, the
weapons, some hints on how to tackle the missions and some general tips
on how best to knock seven shades of swill out of the opposition.
Because I am a solitary games player I haven't covered the various
multiplayer options. If anyone wants to send me information on these
that would be great.

Career Paths and Ranks

As you play the missions you will be awarded promotion points which can
be used to advance your grunts through the ranks of 4 different
specialists. It is important to collect all the promotion points in each
level as the number of points required to advance to the next rank
increases and you will need a crack squad of top level swine for the
final levels. You get 1 PP for completing the level, 1 PP for keeping
all your squad alive and there are bonus PPS for completing special
tasks during a level.  At the end of each area on the map (5 missions)
you get extra PPS as well.

Grunt Basic rank with 50 HP and a limited range of weapons
Knife, Rifle, Grenade X3

Heavy Weapons Specialist
These guys are able to use long range weapons like bazookas and mortars.
Excellent for attacking from long range.
75 HP
Trotter, Pistol, Bazooka

90 HP
Trotter, Pistol, Mortar X3, Bazooka

120 HP
Trotter, Pistol, Flamethrower X3, Mortar X3, Bazooka, Airbusrt.

Close range explosives experts who can detect mine fields.

80 HP
Trotter, Shotgun, Mine X3, TNT

100 HP
Trotter, Shotgun, Shrapnel Grenade X3, Mine X3, TNT X2, Suicide

120 HP
Trotter, Super Shotgun, Shrapnel Grenade X3, Mine X3, TNT X3, Suicide

Not visible on the map and able to hide, they use stealth weapons such
as poison gas and sniper rifles. They can also hide disguised as crates
or trees.

75 HP
Knife, Rifle, Poison Gas, Pick Pocket, Hide

90 HP
Knife, Sniper Rifle, Poison Gas, Suicide, Pick Pocket X2, Hide

120 HP
Knife, Cattle Prod, Sniper Rifle, Poison Gas, TNT, Pick Pocket X3, Hide

They can cure and heal other pigs.  They only have a few standard

60 HP
Knife, Rifle, Grenade X3, Healing Hands X3

80 HP
Knife, Rifle, Medicine Dart X3, Grenade X3, Medicine Ball X3, Healing Hands X3

120 HP
Knife, Rifle, Rifle Burst X3, Medicine Dart X3, Tranquiliser X1, Grenade
X3, Medicine Ball X3, Healing Hands X3

All paths lead to the final two ranks

They can use jet packs to reach inaccessible areas and they can swim.
130 HP
Knife, Machine Gun, Sniper Rifle, Medicine Dart X3, Cluster Grenade,
Poison Gas, Bazooka, Airburst, TNT, Jetpack, Hide

The top rank.
They have the most health points and can call in powerful air attacks
and parachute into remote areas using special ops. They can also heal
150 HP
Sword, Heavy Machine Gun, Sniper Rifle, Medicine Dart, Cluster Grenade,
Poison Gas, Bazooka, Airburst, TNT, Jetpack, Self Heal, Hide, Special
Ops, Airstrike.


As with all war toys there is the potential for 'friendly fire.' Take
care that one of your own side is not on the receiving end of a badly
placed shot or explosion.

Close Range
Cattle Prod

Shoot To Kill
Rifle Burst X3
Sniper Rifle
Super Shotgun
Machine Gun
Heavy Machine Gun

Fire in the Hold!
Poison Gas
Cluster Grenade
Shrapnel Grenade
High Explosive Grenade

Long Range
Air Cluster
Homing Missile
Rocket Launcher
Guided Missile
Super Air burst

TNT Super
TNT (save this to demolish pill boxes and reinforced boxes)
Anti-P Mines

Call In Reinforcements
Air Strike (aim using the cross hairs and use the
R1 and R2 buttons to rotate the direction in which the airship arrives.)
Special Ops (parachute into remote areas.)
F-Rain Air Strike (napalm.)

Drugs and Cures
Healing Hands (close up cure)
Medicine Ball (a healing
Medicine Rifle (long distance first aid)
Tranquilliser (puts
the enemy to sleep so they miss a turn)
Self heal (only for heroes)

Pick Pocket (steal an opponent's weapon)
Hide (makes you
invisible to the enemy)

Jet Pack (remember to press X to eject the pack before you
parachute to the ground. The pack can damage anything on the ground so
it can be used as a weapon but can also destroy valuable crates you may
be trying to reach)

Last Resort
All pigs explode when they die, so beware but if all else
fails use the Suicide option to take them with you.

There are shelters where you can take refuge, tanks that
you can use to move around and attack the enemy, pill boxes and gun
turrets can be occupied if they are empty and used against the

Long Range Shell

Mine Shell. Fire the shell and detonate it to release a shower of mines.

Gas Shell. Fires a short range shell that's loaded with poison gas.

F-Rain Shell. 

Shock Shell. Stuns a pig for one round as well as damaging him.

1000LBS Shell. Guaranteed to knock off 90 HP.

Heavy Machine Gun


Hints and Tips

Early in the game water is harmful as the pigs can't
swim. Use TNT or mines to send pigs into the water so that they drown or
lose HP whilst swimming to safety.

If possible shoot or knife pigs next to minefields so that they are
pushed into the mines.

Cluster grenades can be deadly on a group of pigs. Press X to detonate
the grenade and X again to explode the cluster.

Plan of Action Make sure you have a plan before you start each pig off
on their turn, Time is limited and gets shorter in later missions.

To see all the FMV scenes on the game use the team name PRYING PIGS, use
the team name WATTA PORK to see an extra scene. Use MARDY PIGS to unlock
the secret Team Lard.


The Missions

Boot Camp Follow the instructions to get used to the basic controls and
use of weapons

Hogs Head

1. War Foundation
Just find and kill the 3 enemy pigs. Use grenades for
practice and try to blow them into the water.

2. Routine Patrol
Lots of stuff to pick up and if you have an engineer
you can practice using the TNT to blow up the enemy.

3. Trench Warfare
Keep away from the skull and crossbones signs as these
indicate a minefield.  Try using your engineer and his mines to blow
pigs up and onto the minefields. There are some cluster grenades in the

4. Morning Glory
There is only one way across the river to your right.
Try to blow pigs onto the mines using bazookas or grenades. Don't stand
close to the water or in a group as the enemy will do the same to you
(this is good general advice throughout the game.) There are mortars in
the crates.

5. Island Invasion
You can't reach the island so you will need to do
some accurate long range shooting. There is a spy hidden in a crate.


6. Under Siege
Use grenades to blow the pigs up on the hills into the
minefield. Use your engineer to negotiate the mine field to pick up the
crate. Watch out for the enemy snipers. Pick up all the health crates in
the camp.

7. Communications Breakdown
Use the high ground to bombard the pill
boxes or you can make a daring dash to grab the Super TNT in the crates
and blow them up. Keep well out of range of the pill box guns.

8. The Spying Game
Practice your jumping skills using the Square button
to get your squad over to the mainland. Watch out for spies hidden in
the foliage and use the MASH tent to heal yourself if necessary.

9. The Village People.
Use your engineer to get through the minefield to
pick up the PP and a jet pack that will get him to the island and an air
strike. Accurate use of the mortar is essential on this level.

10. Bangers 'N Mash
You need to take the long scenic route to get to the
gun turrets. Use super TNT to blow the crate with the extra PP and the
MASH tent if required.


11. Saving Private Rind
Use an Engineer to get the PP in the minefield
and the jet pack from the prison camp to get to the air strike on the
tall pillar.

12. Just Deserts
Try to cause as much damage to the enemy tanks using
air bursts when they are all grouped together. Once they are all gone
you can use an engineer to get the PP from the minefield. Try to grab
the air strike that drops down as a crate on the left of the battlefield
before they do.

13. Glacier Guns
You need to get rid of all the gun turrets (anti-p
mines are good for this.) Use a jet pack to reach the extra PP on the
ledge and collect the goodies that are dropped each time you destroy a

14. Battle Stations
It is relatively easy to mortar the enemy bases but
before you destroy them completely use an engineer to negotiate the
minefield to get to the extra PP and the homing missiles on the very top
of the hill.

15. Fortified Swine
Don't destroy the wine store by accidentally detonating the barrels next
to it. Use a commando with a jet pack to get to the island to destroy
the stolen hardware. However you can use it for protection or even as a
runabout before you do so. Watch out for mines as you sneak over the


16. Over the Top
You need to destroy the guns to get your extra PPS but
before you do you can jet pack up there and occupy them.

17. Geneva Convention
You must destroy all the MASH tents to get your
extra PP (NOTE there is a bug in this level which means you can only
ever get 1 bonus PP even though 2 are shown.)

18. I Spy
Use the super TNT to blow up the container with the extra PPS
in it. Time is short and there are lots of spies hidden in the area.

19. Chemical Compound
Take out the chemical transporters (hitting the
barrels next to them helps in their destruction.) Use jet packs to reach
the air strike in the crate in the minefield and the rocket launcher on
the hill top. Make sure you save at least 1 jet pack to reach the final
extra PP up on the mountain ledge.

20. Achilles Heal
Just the one MASH tent to destroy but loads of
surgeons who can heal each other and are deadly with grenades. Keep one
pig back at base to pick up the stuff that drops down and the extra PPS.
If some brave soul reaches the drop zone near the tent he will be
rewarded with HE grenades.


21. High and Dry
Destroy all the outhouses (including the one on your
side of the area) and you will get 3 extra PPS. Blow the door of the
storage shed early on with some TNT so you can collect the guided
missiles that get dropped. Hide in the shelters if injured.

22. Assassination
You need to blow the gates or use a jet pack to get
out of the fortress. Try to hi-jack the gun turret when its occupant
leaves. Make sure you pick up the air strikes in the far left of the
area. Keep some jet packs or special ops in reserve to collect the extra
PPS when they arrive.

23. Hero Worship
Get away from your landing zone as soon as possible as
they enemy are all heroes and can call in air strikes. Swim and hide.
Long range attacks and air strikes should destroy their base and the
enemy themselves. Use jet packs and special ops to reach the extra PPS
at the far end of the level and on the hilltop when they get dropped.

24. Hamburger Hill
Loads of enemies.  As you get rid of them extra PPS

Isle of Swill

25. Well, Well, Well

You are up against Legends here who can call up Air Strikes and F-Rain
Air Strikes. You can grab the health crates near the wells if necessary,
if you manage to destroy a well you will get some extra supplies. Watch
out for the green pools which are poisonous (use this to your advantage
if you blow an enemy pig into them.)

There are lots of different strategies for completing this challenging

If you have the patience you can use poison gas grenades on each of the
legends and then hide your pigs and wait for the opposition to pop their
trotters. This takes a LOOOOOOONG time!

Or you can go for a quick strike and complete the mission even before
the legends arrive. To do this use a jet pack to put a pig on top of the
pill box. The gunner inside will pop out and shoot him. Next turn call
in an air strike to knock the gunner off the pill box into a convenient
pool of swill. Most times he will sustain enough damage to die. Mission

After you complete the game for the first time you get to save the game
and then you get to take control of the Mardy pigs. Their mission: To
take back the land that you just took off them with your last hogs. The
difficulty is now notched up and it makes for a really good challenge.

After you complete it a second time you can save it then you get to
choose the Watto Hogs. Once chosen you get to see an amusing piece of
FMV: The story of a hog that goes to war. The game then goes to the
start menu and you have to start all over again.

Many thanks to all the kind people who sent me email messages with
suggestions on how to complete the last mission.

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