Strategy Guide - Guide for Intelligent Qube
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/*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ __ ________ / / / ____ / / / / / / / / / / / / / / / __ / /___/ / __ /_/ /_/ /______ \ /_/ \__\ I N T E L L I G E N T Q U B E A.K.A _ _ / \ / \ | | | | _ _ _____ _ _ _____ _ _ _ | |_/ / / \ / \ / _ \ / \ / \ / ___| / \ / \ / \ | _ < | | | | | | \_/ | | | | | |___ | |_| | | | | | \ \ | | | | | | | | | | \___ \ | _ | | | | | | | | |_| | | | | |_| | ___| | | | | | | | \_/ \_/ \_____/ \_/ \_____/ |_____/ \_/ \_/ \_/ /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ TITLE: Intelligent Qube aka Kurushi - Cheat/Guide/FAQ VERSION: 1.5 DATE: 06 / 05 / 99 AUTHOR: Argonaut EMAIL: email@example.com WEBSITE: http://www.oddi7y.cjb.net /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ CONTENTS 1 ................ COPYRIGHT 2 ................ UPDATES 3 ................ GAME CONTROLS 4 ................ GAME RULES 5 ................ GAME TALK 6 ................ GUIDE 7 ................ CODES 8 ................ CONTACTING THE AUTHOR 9 ................ CREDITS AND THANKYOUS /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ COPYRIGHT This Walkthrough/FAQ may not in any form be reproduced without prior consent of the author. If you want to use this Walkthrough/FAQ on or in your webpage/magazine/book/disk/cd or any other means of distribution (other than for personal use only), please contact me first ( firstname.lastname@example.org ). The only places to find this Walkthrough/FAQ are listed below: http://www.oddi7y.cjb.net (Official) http://www.gamefaqs.com (Game FAQ site on the Web) http://vgstrategies.miningco.com/ (Game FAQ site on the Web) http://www.cheatcc.com (Cheat Website) If you obtained this file from any other place that is not listed here, please contact me and tell me the place where you found it, so I can track down who has got this file. /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ UPDATES 1.5 - Redone into .faq format. Released 03/05/99 1.4 - Added More codes and character. Released 30/03/99 1.3 - Added more rules and other stuff. Released 10/03/99 1.2 - Just added a few things to the FAQ. Released 06/03/99 1.1 - Added some codes and changed the title to suit all known version names across the world. Released 03/03/99 1.0 - First Version. Released 02/03/99 /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ GAME CONTROLS ______ ______ |__R1__| <--- Moves ---> |__L1__| ______ Camera Angles ______ |__R2__| |__L2__| Movement .- Trigger | Null Options | Advantage v | | v Cube _ v v _ _| |_ __ __ _ |_| _ |_ _| |__| |__> |_| _ |_| |_| ^ |_| <--- Mark Active | or Deactivate Accelerate -· Square Cubes /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ GAME RULES BASIC RULES: The concept of the game is to capture the cubes. A player can mark a spot on the stage by pressing the 'X' button. By pressing the 'X' button again, the player can de-activate the mark. The game is played be marking the spot and then successfuly de-activating the spot. How to capture a cube: First mark the spot where a cube should be captured. When the cube is about to land on the marked spot, press the 'X' button. The marked spot is then de-activated and the cube is captured. Repeat this to capture all the necessary cubes. If any cubes are left to fall off the stage, the number of fallen cubes will be calculated on the block scale. Every time the number of fallen cubes exceeds that of the block scale, the player loses the last row of the stage. The player must prevent the cubes from falling off the stage. When the player is avalanched by the cubes and falls of the stage, it's GAME OVER. I.Q. is measured against the players efficiency in capturing the cubes, as well as the total amount of cubes captured. FORBIDDEN CUBE: Not all of the cubes should be captured. The black cubes are called the 'Forbidden Cubes', the player must leave these cubes alone. For every forbidden cube captured, the player will lose the final row of the stage. Let the forbidden cubes pass by off the stage. The player can accelerate the speed of the cubes by pressing the square button. ADVANTAGE CUBE: The player can use the green cubes or the 'Advantage Cubes' to efficiently capture the cubes. When the player captures an advantage cube the spot will be marked. By pressing the triangle button, the player can capture the surrounding cubes, all the cubes in the marked area will be captured. Using the 'advantage cube' the player should be able to efficiently capture multiply cubes. But at the same time the player must make sure that no forbidden cube is included in the marked area. /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ GAME TALK PERFECT: If you capture all the NORMAL and ADVANTAGE CUBES and allow all the FORBIDDEN CUBES to drop over the edge of the stage, you will get a PERFECT score. One section will then be added to the stage and you will recieve a PERFECT BONUS. The PERFECT BONUS is calculated according to the number of steps used to solve the puzzle. The ideal step number for each puzzle is decided by the computer and is displayed in the top right-hand corner of the screen. For example, if the ideal step number is 5, and if the player solves the puzzle in one step less than the ideal number (i.e., 4 steps), the bonus will be 10,000 points. If the player solves the puzzle in the ideal number of steps (ie., 5 steps), the bonus will be 5,000 points. And if the player solves the puzzle in one step or more than the ideal number of steps (i.e., 6 steps), the bonus will be 1,000 points. AGAIN!: If a player is crushed by a CUBE, the remaining CUBES in that puzzle move forward quickly and drop over the edge of the stage and AGAIN! is displayed on the screen. This means that the same puzzle will be repeated. However, if there are no CUBES left at the end of the stage (i.e., if the puzzle which crushed the player was the final puzzle), the puzzle is not repeated. GAME OVER If a player falls from the stage it's GAME OVER. /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ GUIDE The main thing to do in this game is not to use the correct quota of moves that the game gives you, but to beat it. (It is possible with abit of thought). I know that some of the puzzle can be done under the move quote but there are some hard ones to that you have to go over the quota. Now the main tip that I advise the players to do if they are not doing it already, is to watch the green blocks. These are the key to completing this game. If you use them and activate them in the correct order then you will either get equal or under the move quota. If you ever die and there is an active green square on the board, NEVER get rid of it. It sometimes is the key to getting under the quota. When your playing try and note down in your head the puzzle and how to solve it. This is because the game gives them back at you alot and if you know how to do each one then it makes your gameplay faster and more efficient. Below are some sample puzzles and there solutions. Key:  - Normal ## - Black ** - Green GG - Active Green ---------------------------------------------------------  0 Okay. Activate the green block on the right and **** - destroy it right away making the left green block ## 4 active (1). Let the Blocks come forward twice and  and on the second move forward detinate the ##**** active green block (2, 3). This should destroy the back right and left blocks, then let the blocks move forward once and then detinate them destroying the rest of the blocks (4).   **** GG GG ## ##  ##GG ## --------------------------------------------------------- ## 0 Destroy the front green block (1). Run over to  - the Normal block in the front row and destroy  5 that (2). Let the blocks move forward once and **** then detinate the first green activating the ##**## right green in the second row (3). Run back and destroy the left green in the second row (4). Now let the blocks move forward once then detinate the blocks destroying all the remaining Normal blocks. ## ## ## ##        GG **** ****GG **GG GG ##GG## ## ## ## ## ## ## --------------------------------------------------------- Ok as you get though the levels they gradually get harder and give you a wider set of blocks. This looks menacing but after a while you will think the first three levels are boring and dread going back though them. But watch them and when you can use the advance block function to get you out of trouble. I can't stress this point enough. You have to learn from this game not let the game learn from you (Yeah I know that it might not be able to learn from your mistakes, but it is good to always be one step infront of a AI, it really helps). There will be more examples and hints as I get to them, as I have not played this game in a long time and I have to get back into how to play it before I can actually give you some good advice. /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ CODES ACCESS STAGE 5 To access Stage 5 of level 1 go to 'OPTIONS', then into 'GAME MODE' and set the game mode to 1. Exit this and go to the 'RULE SECTION' whilst holding down R1 + R2 + L1 + L2 (don't let go) and select 'DEMO 1. The game will load and you will be able to play on Stage 5 of level 1. ((Code by Unknown)) GAMEPLAY HOLES These four tricks work on the Playstation Demo, I haven't tried them on the full version. 1. If the unfired trigger is left in an area that is destroyed by a green-cube blast, the cube above the trigger is protected. This will effectively sheild black cubes from green blasts. 2. There is enough time in one cube flip to destroy multiple squares, and all the blasts will count. 3. You can walk between cube rows while they're flipping, and put triggers down. This is exceedingly dangerous, but highly effective. 4. About half the time when you hold the speed-up button while the last cubes are falling on red blasts, the counter will not go over and the blocks will be destroyed without costing you a move. ((Code by Chris Canfield email@example.com)) HIDDEN PLAYERS 1. CYNTHIA - To play as Cynthia you must first clear the game's Final Stage and save it to a memory card. Cynthia is fast than Eliot and thus easier to win with. ((Code by FF7.SephK@aol.com)) 2. SPIKE - To play as Spike, beat the game with Cynthia and have an IQ over 400. ((Code by Greg Steele HolyMakrel@aol.com)) 3. ELIOT - Remain in survival mode for 10 minutes. 4. CHERRY - Remain in survival mode with Eliot for 15 minutes. 5. APRIL - Beat the game with an IQ score of over 100. 6. DICKSON - Finish with April with an IQ score of over 150. 7. MORGAN - Finish with Dickson with an IQ score of over 200. 8. KIMTI - Beat the game with Morgan with an IQ score of over 300. 9. ATLAS - Beat the game with Morgan with an IQ score of over 400. MAKE YOUR OWN PUZZLES First, clear the Final Stage and save it to memory card. (If you do not have a card, you will lose this when you turn the system off.) Now go into Options and select Game Mode, Choose SYSTEM and press RIGHT to turn Original Mode on. Exit Options and select the 1P game. You can now make your own puzzles! NOTE: You cannot view the rules, get an IQ, or play a 2P game in Original Mode, but you can always switch it back to Normal mode by pressing LEFT at the game mode option. ((Code by FF7.SephK@aol.com)) GAMESHARK CODES Two Rows of Blocks Move Forward at a Time 8006C4B4 0002 Takes Zero Moves to Get rid of Blocks* 8006C804 0000 * This code gives you a higher score. This keeps the fraction thing in the top right hand corner at zero, which makes you a genius when you get rid of the blocks. /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ CONTACTING THE AUTHOR Any type of feedback (other than abusive) is welcomed. Although I can't promise that I will reply to every email I get I will try to. Any email that asks for specific help will not be read. All that I know about the stages in this game I have put here. If you are writing to me please put in the topic in caps 'IQ-KURUSHI FAQ REPLY:' then what ever topic you want after it. This will help me moderate what mail is coming in from where. You can contact me at this address: - firstname.lastname@example.org Anyone found abusing me will be automatically put onto a SPAM list that will be sent for NO profit to many spam outfits across the net. Yes I hate SPAM, but this is the only way to deal with people who just email me to abuse me. Thank you for reading this FAQ. /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ CREDITS AND THANKYOUS ARGÖNAUT (a.k.a Scott A. Moss) for writing this FAQ. CODES USED Chris Canfield - (email@example.com) Contacted Greg Steele - (HolyMakrel@aol.com) Can't be contacted.... ? - (FF7.SephK@aol.com) Can't be contacted.... /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ Made With FAQEdit - Get it at: http://www.oddi7y.cjb.net /*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*'._.'*\ COPYRIGHT ARGÖNAUT 1999