Strategy Guide - Guide for Megaman 64

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Mega Man 64 V2.1 (2/02/01)

Update Commentary:

2/02/01 V2.0

A lot of corrections made and small errors fixed. Tricks added as well.
I also did A LOT of re-modeling and the guide should be MUCH more
easier to read now (especial the Weapons section!). Enjoy. Im 3/4 done
with the "Clarifications" and "Speed walkthrough", expect them up
rather shortly!

Questions, Comments or otherwise go to [email protected]
If you have ANY corrections whatsoever (whether it be a spelling and
grammar mistake or an information mistake) don't hesitate to E-mail me.

Table Of Contents
   1) Information
   2) Story
   3) Weapons
   4) Movement
   5) Characters
   6) "Map Markers"
   7) Before You Read The Walkthrough
   8) Walkthrough
   9) Speed Walkthrough
  10) Maps
  11) Clarifications
  12) Buster Parts And Items
  13) Special Tricks
  14) Codes And Secrets
  15) Credits
  16) Special Thanks
  17) Copyright Information

| Section     |  Info                                                 |
|Spoilers     | A couple of things you should know. First of all, I   |
|             |have written this guide a specific order so that I will|
|             |not spoil storyline for anybody. The walkthrough has no|
|             |spoilers in it(Meaning I do NOT say "Walk into this    |
|             |room and then watch as Roll gets killed").             |
|Story        | The "story" section is what you should know BEFORE you|
|             | play, and contains no spoilers.                       |
|Weapons      | The Weapons section does contain spoilers about what  |
|             | weapons you can get, yes, so just don't read it if you|
|             | want to be surprised about each weapon ;). Each weapon|
|             | is listed, along with its Attack, Energy, Range,      |
|             | Rapid, Special and what parts you need, and where to  |
|             | get them.                                             |
|Movement     | "Movement" is a section describing the unique way the |
|             | movement works in Mega Man 64 (whoda thunk it).       |
|             | "Characters" describes the important characters in    |
|Characters   | little detail, just enough so that you understand who |
|             | they are when I refer to them in my walkthrough.      |
|             | "Map Markers" is VERY important, and should be read by|
|Map Markers  | beginners and experts alike. It describes an effective|
|             | and timesaving tactic to exploring dungeons.          |
|Before You   | "Before You Read The Walkthrough" explains itself (I  |
|Read the     | would hope). Highlights include where to look for     |
|Walkthrough  | treasures and what the terms used in the guide mean   |
|             | "Walkthrough" is a detailed guide in which I have laid|
|             | out a way to play through the entire game and get     |
|Walkthrough  | every single piece of equipment, every weapon and     |
|             | every part and not have to do any major backtracking. |
|             | It contains detailed information on how to beat each  |
|             | boss, where to go and how to accomplish every task.   |
|             | "Speed Walkthrough" is a guide divided into three     |
|             | sections. The first one (Highlighted Walkthrough)     |
|             | describes generally what you have to do to get a      |
|             | perfect game, without going into any detail. Go there |
|Speed        | if you just want to know what you have to do, but not |
|Walkthrough  | how to do it. The second section (8 Hour Mark)        |
|             | describes how to beat the game on hard mode in under  |
|             | eight hours, so you can get the new-game prizes. The  |
|             | last section (2 hour mark) describes how to quickly   |
|             | beat the game in times as low as 1hr and a half.      |
|             | "Clarification" is where I try to explain the entire  |
|Clarification| story of Mega Man 64, and the extended story that Mega|
|             | Man Legends Two offers.                               |
|             | "Buster Parts And Items" err... describes the buster  |
|Buster Parts | parts and items...                                    |
|And Items    |                                                       |
|             | "Special Tricks" are tricks that do not require you to|
|Special      | use codes or a game shark, but are special ways you   |
|Tricks       | can play that will give you a natural advantage.      |
|Codes And    | Where you find codes and secrets ^_~                  |
|Secrets      |                                                       |
|Credits      | Where I give credit to those who deserve it           |
|Special      | Where I credit those who played a MAJOR part in my    |
|Thanks       | guide                                                 |
|Copyright    | Blah Blah Yak Yak stuff. Boring, just don't steal ;)  |

|The Story So Far                                                     |
|This is definitely one of the most confusing story lines that one    |
|will ever come across, but I will explain it to the best of my       |
|ability. Note that this is only a look at what you should know BEFORE|
|you play. If you have beat the game and are confused over the story  |
|line, go down to "Clarifications" and I will try to clear you up. The|
|story takes place in a world similar to ours. The only main          |
|difference is that their money and power source come from little     |
|gem-crystal things called "Refractors" ("Refractors" used as money   |
|are called "Zenny"). There are people called "Diggers" who go into   |
|ancient ruins and try to find refractors and other treasures that    |
|will better human life. It is a very dangerous job, because in these |
|ruins are machines called "Reaverbots" that try to stop you at all   |
|costs. Nobody knows where the Reaverbots come from, why they are     |
|where they are or their purpose, they just bust your butt whenever   |
|you enter their ruins. That's really all the story you know when you |
|first turn your N64 on.                                              |

|1) Normal Arm                                                        |
|You start out with this arm, which is obvious because it is, yes,    |
|just your right arm. But it gets even more confusing. When using your|
|Normal Arm, you kick ;). So, this is actually your right foot, but we|
|will just ignore this minor flaw ^_^                                 |
|Attack | Ok, but, not exceptional in any way.                        |
|Energy | Infinite, it is not that hard to kick ;)                    |
|Range  | As long as Mega Man's leg.                                  |
|Rapid  | About a one second pause between kicks.                     |
|Special| If you use this on a vending machine, you get free soda. If |
|       | you use this on a trashcan and the lid doesn't fly that mean|
|       | that there is something in it, and if you get mad you can   |
|       | kick something ;)                                           |
|Parts  | You start out with both your foot AND your arm!!!!!         |

|2) Machine Buster                                                    |
|This gun is exactly like a machine gun (fancy that). It has very high|
|rate if fire and pretty darned good range, but it's power is super   |
|low. Not a very good weapon, but it can be useful in the first stages|
|of the game.                                                         |
|Attack | Low to medium- definitely not a power weapon                |
|Energy | High, it is hard to get drained when using this             |
|Range  | Not spectacular, but still very good                        |
|Rapid  | Very very. It is a machine gun after all                    |
|Special| The bullets spread so you can hit multiple enemies. The     |
|       | spread is lame, and this weapon is medium power only when   |
|       | you don't let it spread. When it does spread, you're        |
|       | basically dividing a weak   weapon into more pieces, so my  |
|       | advice is just not update the spread.                       |
|Parts  | Blumebear Parts: Found in Downtown in a trashcan after you  |
|       | have completed the city hall mission.                       |

|3) Powered Buster                                                    |
|This Weapon has VERY good power and AMAZING range. Great on bosses   |
|because you can stand back VERY far and blow them up to smithereens. |
|It isn't great if you're up close, but that's what your left-hand is |
|for, right?                                                          |
|Attack | VERY good, powerful enough to make a dent in a boss's       |
|       | confidence                                                  |
|Energy | Doesn't get too high, but high enough to get you through the|
|       | battles you use it in                                       |
|Range  | Best in the game. You can kill things that you can't even   |
|       | see                                                         |
|Rapid  | About one to two seconds between shots                      |
|Special| This gun's range is to be utilized if you want it to be     |
|       | effective. This gun cannot be used while moving, but after  |
|       | you fire your blast you regain motion. If you upgrade       |
|       | special, I believe the explosion and fire ball get bigger.  |
|Parts  | Cannon Kit: Found in ruins outside of the last sub-gate     |
|       | (outside of the area you fought the Bonnes in their digging |
|       | machine). It is in a chest, and you do not need the drill or|
|       | the high jump to get it.                                    |

|4) Drill Arm                                                         |
|This gun is unique to say the least. It probably has the best attack |
|in the game, (explained below) but I do not use it as a weapon. This |
|gun is mainly used to knock down the weak walls in dungeons, and that|
|is all I ever use it for ;)                                          |
|Attack | Second or First most powerful (see Rapid)                   |
|Energy | When fully upgraded, it has infinite energy.                |
|Range  | ZERO. You can only use this on something RIGHT UP TO YOUR   |
|       | FACE.                                                       |
|Rapid  | What makes this gun so powerful. It's a drill, meaning, it  |
|       | is CONSTANTLY active; if you hold the button you just stand |
|       | there drilling, and any enemy in front of you gets damaged  |
|       | EVERY SECOND IT'S ON. Only problem is the drill is tiny and |
|       | you need to look right up a reaverbot's nose before you can |
|       | hit them.                                                   |
|Special| There are orange walls in dungeons (on the map they are     |
|       | bluish greenish) and they can be drilled through to reach   |
|       | hidden areas. In these areas are essential weapon parts,    |
|       | buster parts, etc. This weapon is just used to get these    |
|       | things, it isn't really for combat.                         |
|Parts  | Blunted Drill: Found in Main Gate where the three lion-     |
|       | reaverbots are. It is in a chest (it is not hard to miss)   |

|5) Grenade Arm                                                       |
|This gun is a very rounded gun. Once fully upgraded it has average   |
|attack, energy and range with a little under average on rapid. It has|
|an area effect blast (meaning it will hurt many enemies at once) and |
|is a strong gun at the beginning of the game.                        |
|Attack | Average. More powerful then the machine buster but less then|
|       | the powered buster                                          |
|Energy | Average. Each individual bomb takes up near no energy- you  |
|       | could probably throw fifty bombs before running out.        |
|Range  | Average. The bombs bounce around for a bit before blowing up|
|       | and depending on how high your initial throw is determines  |
|       | the range                                                   |
|Rapid  |Average. One second pause between each throw.                |
|Special| This gun has three special features. One is that the        |
|       | grenades bounce off walls (woopdeedoo) and the second is the|
|       | explosion it leaves damages all enemies in it's area. The   |
|       | other is that these grenades are magical, and have been     |
|       | specially made so that Mega Man can run right through the   |
|       | explosions without taking damage! Yay!                      |
|Parts  | Grenade Kit: found in cardon sub-gate in a chest            |

|6) Spread Buster                                                     |
|This weapon will put a smile on your face :) This gun shoots out     |
|about ten grenades in a huge horizontal line. This gun is CRAZY.     |
|There are a couple of huge downsides. First of all, if you aim       |
|upwards the spread gets too much and you end up hitting your enemy   |
|with only one grenade. Second of all although this gun REALLY hurts  |
|like NUTS, you will find the spread of it kind of annoying. For      |
|example, if an enemy is charging at you they will charge through the |
|explosion without getting killed and hit you. Another downside is    |
|that this gun gets very little energy, and you use it up quickly. I  |
|can definitely see that if you master this gun you are invincible,   |
|but for me personally its rate of fire is too slow and the spread is |
|more bad then good.                                                  |
|Attack | Crazy to say the least, see special for a way for this gun  |
|       | to REALLY hurt.                                             |
|Energy | Low, it gets used quickly and updated fully still is small  |
|Range  | Very far. But, the farther you aim the wider the spread.    |
|Rapid  | Not at all. The rapid is amazingly low                      |
|Special| Although the power of this gun is skyrocketed, the rest of  |
|       | it's attributes are all low, making this a great power      |
|       | weapon but that's it. What's really fun is to use it like   |
|       | you would the drill; that is, go right up to an enemy and   |
|       | fire, causing all ten grenades to explode on them :) It's a |
|       |one-hit-KO most of the time.                                 |
|Parts  | Ancient Book: Found in ruins                                |
|       | Old Launcher: Found in ruins                                |
|       | Arm Supporter: Police side-quest two                        |

|7) Vacuum Arm                                                        |
|This gun is very useful. After the destruction of a reaverbot, using |
|this gun will suck up all the life and zenny it left behind. So if   |
|you are having trouble getting the money before it disappears, use   |
|this gun! It is not very expensive to upgrade either. The first time |
|I beat the game I used this gun for a long time, it made things go   |
|faster and ensured that I got lots of cash, but, I don't recommend   |
|any of you guys do the same because I learned later that although a  |
|vacuum may make things go faster, so does a super powered attack     |
|weapon ;).                                                           |
|Attack | Zero, this gun isn't for kapow, it is for money.            |
|Energy | Infinite! Yay! Update it to this ASAP                       |
|Range  | Seemingly infinite, I have never been out of range of the   |
|       | money I was trying to vacuum in.                            |
|Rapid  | Same as drill, as long as you hold the button, it is on     |
|Special| Nothing really. Use it if you are too lazy to pick up the   |
|       | zenny or if you just want to ensure none of it disappears,  |
|       | this gun seems useful but actually is not very.             |
|Parts  | Broken Propeller: Trashcan in front of hospital             |
|       | Broken Motor: Cell box in apple market                      |
|       | Broken Cleaner: Trashcan downtown                           |

|8) Active Buster                                                     |
|This gun packs quite a punch. You shoot out homing missiles, one at a|
|time, each one seeking it's enemies and blowing up on impact. This   |
|gun is by far the second best gun in the game. It gets infinite      |
|energy (for a draining 990,000 ;_;) and amazingly high of each other |
|stat too. What makes this gun great is that you can stand far away,  |
|fire 5 missiles a second, and have each one hit and kill the enemy.  |
|Although this gun is amazing, the cost is just too damn much.        |
|Attack | Yeeeouch! Amazing! It is strong enough to beat every and any|
|       | boss and enemy with little to no effort                     |
|Energy | Infinite, but you gotta be REALLY rich.                     |
|Range  | Far won't ever be having range problems        |
|Rapid  | As heck                                                     |
|Special| It homes onto the enemies. This weapon is the best          |
|       | all-around weapon, and if it were not for the Shining Laser,|
|       | this weapon would be the best by a very large margin.       |
|Parts  | Guidance Unit: Found in Clozer Woods Sub-gate               |

|9) Blade Arm                                                         |
|If any of you have played Mega Man Legends Two, you would know that  |
|the blade arm kicks butt. Well, guess what? In Mega Man Legends/64 it|
|is horrible. Although the attack is super high, and each other stat  |
|is satisfactory, the range factor is horrible. And, what is worst of |
|all, is that with each slice of the blade, you take a step forward.  |
|Eventually, you just end up smacking into your target.               |
|Attack | Very very high. It hurts and kills even final enemies in    |
|       | three hits.                                                 |
|Energy | Doesn't get too high, but, each slice of the blade doesn't  |
|       | use up that much either                                     |
|Range  | Not very far, which would be withstandable if you didn't    |
|       | take a step forward every slice...                          |
|Rapid  | Not high, the low rapid really makes this gun unreliable    |
|Special| Whenever you slice and do not hit the target, an energy     |
|       | blade flies through the air in the direction you sliced     |
|       | (kinda like Jambela in DBZ and Fierce Deity in Zelda 2). I  |
|       | really wish this blade was more like the one is MML2, but,  |
|       | oh well. This weapon is pretty horrible, do not even bother.|
|Parts  | Zetsabre: Won for beating beast hunter                      |
|       | Pen Light: Found in ruins (need high jump boots)            |

|10) Grand Grenade                                                    |
|This gun is much better then most people give it credit for. Much    |
|more powerful then the Spread Buster, this gun shoots one mega-ultra |
|grenade. The spread of this weapon is wide enough to consume a group |
|of enemies, but each of them gets the same crazy damage, instead of  |
|the split damage that the Spread Buster offered. Killing even the    |
|toughest enemies in three hits (the same as the Blade Arm amazingly),|
|this gun is very lethal. There are major downsides though.           |
|Attack | No comment- too high for it's own health                    |
|Energy | The biggest problem. It does not get high, and each grenade |
|       | uses up a lot. But, if you bring along a hyper cartridge you|
|       | should be fine                                              |
|Range  | Far enough to do the job                                    |
|Rapid  | Fast enough to do the job                                   |
|Special| Well, this gun is definitely my personal favorite grenade-  |
|       | based weapon. It hurts like nuts, has great overall stats   |
|       | and you can move in-between shots (unlike, say, the Active  |
|       | Buster). A very great weapon, you should try it out some    |
|       | time ;). The only other use it has is blowing up one        |
|       | particular ceiling panel in one particular dungeon...       |
|Parts  | Bomb Schematic: Found in flutter, in Barrel's room in a     |
|       | treasure chest                                              |

|11) Splash Mines                                                     |
|*Yawn* Do not even bother with this one. This is THE worst weapon in |
|the game, except on the first few bosses (and hard mode believe it or|
|not)                                                                 |
|Attack | The equivalent of nothing                                   |
|Energy | Gets pretty high, but who cares?                            |
|Range  | Zero, you drop the mine straight down                       |
|Rapid- | Very, too bad each mine does nothing                        |
|Special| This gun may have high energy and rapid, but it gives near  |
|       | no damage. Especialy to end-of-game enemies. Just use it in |
|       | the first Bonne battles, and the never use it again. On the |
|       | upside, it costs near nothing to upgrade! Yay!              |
|Parts  | Mine Parts Kit: Once you save the junk shop man, talk to    |
|       | Roll and you will automatically get the gun.                |

|12) Shield Arm                                                       |
|This gun could be REALY good if it had infinite energy. But since it |
|doesn't I would have to call this weapon the second worst, unless    |
|used PERFECTLY (see special)                                         |
|Attack | Zero, it is a shield                                        |
|Energy | Pretty high, but drops fast                                 |
|Range  | Right in front of you                                       |
|Rapid  | Same as drill- constant rapid                               |
|Special| The arm is used to protect yourself. It will protect you    |
|       | from charging enemies, bullets and almost any projectile. I |
|       | do not know if it works against boss attacks, but you do not|
|       | get it until later. If you use this arm you are forced to   |
|       | attack enemies with your buster gun. Now, although this     |
|       | could work well, it takes too long to stop firing your      |
|       | buster and put up your shield. Also, you cannot move while  |
|       | using your shield (sorry to you all who came from MML2).    |
|       | Basically, I would rather throw my Grand Grenade and blow up|
|       | the guy instead of sit there firing a million buster shots, |
|       | then stopping to shield.                                    |
|Parts  | Mystic Orb: Gotten from winning Balloon Fantasy             |
|       | Marlwolf Shell: Gotten after giving the gangsters a saw     |

|13) Shining Laser                                                    |
|No ifs, ands or buts, this gun is the best. No intro paragraph needed|
|just read on                                                         |
|Attack | Highest                                                     |
|Energy | Infinite!!!!                                                |
|Range  | Looooooooong                                                |
|Rapid  | SAME AS DRILL!!!!!                                          |
|Special| Read Rapid and Attack and you should already see the point. |
|       | The Shining Laser is a long-range drill. Meaning, constant  |
|       | damage, highest damage. Energy is no problem, nor is range. |
|       | Bosses are pathetic if you max this weapon out, no sarcasm, |
|       | p-a-t-h-e-t-i-c. The ONLY thing that makes this weapon bad  |
|       | is that you cannot move and use it at the same time :(. But,|
|       | when the boss dies in six seconds, who really cares?        |
|Parts  | X buster: Gotten from gangsters in exchange for the comic   |
|       | Weapons Plan: Ruins                                         |
|       | Prism Crystal: Gotten from girl in green in the museum      |

|Settings                                                             |
|When pressing options from the start menu, the top option asks you   |
|whether you want Z/R to be your turning or the control stick. I      |
|personally recommend you do Z/R and I will write this guide in       |
|assumption that that is the setting you have. Why do I prefer this?  |
|Because you cant side step if you choose control stick instead of    |
|Z/R! And side stepping is very important, especially for a certain   |
|trick >:) Press "R" to rotate right and "Z" to rotate the camera     |
|left, it's hard at first but you'll get used to it. Press left or    |
|right to side step, and forward or back to move in that direction.   |
|"Quick Rotate"                                                       |
|Note that you can only shoot what is in FRONT of Mega Man, so if your|
|enemy is behind you, you have to change the camera by rotating. The  |
|other thing you can do, is "quick rotate", which is to press the     |
|direction you want to go in (like down) on the joystick then tap "C- |
|Down". You should auto-change directions.                            |
|Other Notes                                                          |
|The reason I gave movement it's own section is because it is unique  |
|to any other N64 game (that I have played anyways) and it needs to be|
|clarified. There is a very big trick you can do with camera changing |
|that will make nearly every| |boss easy- if you want to simplify the |
|bosses (you loser ;) go down to "Special tricks".                    |


This is NOT a full character list, only the ones I refer to in this

|Mega Man                                                             |
| Who you play as, you are referred to as "blue boy" a lot too (and   |
| also "hippopotamus" if you do things right). Mega Man is a digger   |
| (see story) with unkown origin. He was found in a ruins by Barrel   |
|Roll                                                                 |
| An amazing scientist, she creates and enhances all your weapons. She|
| is 14 years of age, and seemingly has a crush on Mega Man.          |
|Barell                                                               |
| The old half-metal head weird guy. He is Roll's grandparent,  and is|
| not too terribly important in this game, but is referred to a lot,  |
| so that is why he is listed here. He found and adopted Mega Man, and|
| was once was a world-famous digger (when he was younger).           |
|Tron                                                                 |
| The opposite of Roll, she is also a technician/scientist who        |
| develops weapons and vehicles. The only difference is she has evil  |
| tendencies and is generally up to no good. She also has a crush on  |
| Mega Man (good grief).                                              |
|Teasel                                                               |
| The weird green guy with the white hair. This guy is always trying  |
| to stop you (Mega Man) and is a constant annoyance. He is Tron's    |
| brother, and acts like the leader of the company                    |
|Bomb                                                                 |
| The big fat guy that says "faboo". He is not important at all, but  |
| he reappears with Teasel and Tron, he is their brother.             |
|The Mayor                                                            |
| Yes, I know she has a name but so we don't get mixed up I will      |
| always refer to the mayor as.. The Mayor!                           |
|Servebots                                                            |
| Weird yellow lego men that have high-pitched squeaky voices. They   |
| are constant mini-bosses, and according to the instruction manual   |
| there are 40 of them.                                               |

|Explanation                                                          |
|When exploring the dungeons in Mega Man 64, it is best to follow the |
|strategy that I have named "Map marking". When you enter a dungeon,  |
|your map starts out completely blank. As you walk around, walls and  |
|ground appear on your map. You always want the entire room you are   |
|currently in to appear on your map. Why? Because if, by chance, you  |
|missed an item and are back-tracking through dungeons, it is best to |
|know what rooms you have explored.                                   |

|Example                                                              |
|                                                                     |
|                           |----   ------|                           |
|                           |             |                           |
|                           |                                         |
|                           |-----|=|-----|                           |
|                                                                     |
|The drawing above represents a room on your map. The (~) is a door,  |
|and all other lines represent walls. If you were to enter the dungeon|
|which contains this room, and were to look at your map, you would see|
|that the top and bottom right of the room were not explored. This    |
|could mean that you missed a door, or it could mean that the room is |
|a dead end. You really have no way to tell unless you enter the room |
|again and look. So to avoid this un-needed exploring, make sure each |
|wall and floor panel of each room you have explored is marked on your|
|map. To mark the walls you see onto the map, you simply have to walk |
|up and touch them. Get it? Got it? Good.                             |

|Terms                                                                |
|A "Zone Door" means that when you open the door, you're screen blacks|
|out and you appear in a new area with a new map                      |
|A "Normal Door" simply opens and closes; there is no area change     |
|An "Area" is the current map your on                                 |
|Treasures                                                            |
|When exploring a dungeon, it is VERY important you look for holes in |
|the walls!!! MOST treasures are NOT in chests!!! They are in little  |
|black holes in walls, and most of the best stuff are in them.        |

---------------------------< Walkthrough>------------------------------


After watching the intro, you will appear in a tower dungeon. This
dungeon is definitely the easiest and most self-explanatory of them
all. You really do not need to explore this dungeon to any extent, but
you can if you are rusty or if you just want some early zenny. But, if
you are new to game, I recommend you start to get used to Map Marking,
because this is the easiest dungeon to do it in. Listen to Rolls
advice, and go through each door you see (there is door per area, so,
it is not that hard to figure out which door to enter). If you are
curious, the only things you can find by fully exploring each area are
a trap and reaverbots. Eventually, you will find a room with three
pillars and three reaverbots. Blow up the reaverbots and collect the
zenny they leave behind. This is a good place to practice the Circle
Strafing technique (see special tricks). Continue on and you will reach
an opening blocked by a blue force field. Just ignore and continue on,
and you will find another opening which leads to a room with two
electric pillars. Figure out what to do with them, and you will
deactivate the force field (this is pretty obvious, if you cant figure
this out, turn off your N64 and return this game). In this same room,
continue going north and you will find two chests; one with zenny, the
other with a buster part, "Power Raiser". Equip Power Raiser, and go
out of this room, and back to the area where there was a force field
(marked with a blue square on your map). Enter the room and get ready
for the first boss.

Boss 1- Weird One-armed robot man

Attacks- Only has two. In one he slowly walks up to you and then slams
his arm on the ground. The second one only happens if you are far away
from him. If you are, he will charge at you with his arm.

Damage- Both attacks do not hurt terribly much, but, both let loose
explosions upon impact to the ground (or your head).

Strategy- Circle Strafing works perfectly on this boss. He never can
hit you once. But, it is just as easy to shoot at him, wait until he
draws back his arm, and then move to the side. Don't do any jumping
rolling or any fancy on this guy, he is a piece of cake.


Figure out where town is (not too difficult; there is a sign that
specifically tells you "To Town") and watch the cut scene. Go talk to
Barrel, and then head back towards town. Enter the north gate, and
behold Apple Market! This place is a great source for money (see
Special Tricks) and is also the easiest place to go to for your
battling needs. This place also teaches you early on to explore
EVERYTHING. There are trashcans and boxes scattered randomly around
this hallway. Both trashcans and all the boxes contain zenny, except
for one trashcan that contains the "Broken Cleaner". Get that, and then
enter the only shop here that matters, the junk shop! Talk to the lady,
and then it is on to the first ruins!
It is very important that you Map Mark here, because you will
definitely regret later if you forget to. Explore every nook and
cranny, and mark everything down. You will find one door too high to
reach, one ledge too high to reach (both towards the beginning) and one
huge orange wall that is mysteriously blocking another path. Ignore all
three of these things, because you can't do anything with any of them.
Once you have explored the dungeon to it's fullest, and have checked
every wall and chest, you should end up with zenny and Rapid Fire. Exit
the dungeon and go talk to the junk store owner. After much dialogue,
you can choose between two names. Pick either one, it does not matter,
and then go talk to Roll. You will receive your first (and worst)
weapon, the Splash Mines! Simply press C-Left and you will drop a
pitifully weak mine right in front of you. If an reaverbot is stupid
enough to step on it, it will damage (not kill) it! Go back to the
Apple Market and sneak up on the kids (punks). Once you have heard
their ploy, head into the junk shop. Buy a shield repair, then go and
buy Power Raiser (both) and turbo charger (both) *WARNING*, DO NOT BUY
RANGE BOOSTER!!! ALPHA OR NORMAL!!! With your left over money, I
suggest you buy two energy canteens, and use the rest of your money on
life gauges. Actually, it is best to kick that can until you have all
of your Life Gauge upgrades, because then you will have the maximum
health for the entire rest of the game. It will get pretty expensive,
but you will thank me later ;). Go in the "N" door when you are done,
watch your cut-scene, then off to downtown!


In downtown, the first thing you want to do is go trashcan searching.
In one of them (across the street from the library) is a trashcan with
the Broken Motor! Don't bother exploring the rest of downtown, there is
nothing of any interest, importance or anything else for that matter.
Head towards the door with an "N" and talk to the guard in front of the
mayors building (the big 'ole building in the northern part of this
map).  Watch the cut scene, then leave the building. Watch the next
(semi-humorous) cut scene and chase after Tron to downtown. Talk to
her, then to the dog and watch the cut scene. Once you have finished
this, head south, through apple market, and to Roll. Watch the cut
scene. Talk to her then watch another cut scene. Now head back to
downtown, watch one final cinema and it is boss time!

Boss Preparations: It is best to have high attack and energy for this

Mini-Boss- The Three Weird Machines

Special Notes- There are three bosses here, but all three are easy as
heck. The Red machine is the strongest, the Blue machine is the
fastest, and the Yellow machine has the most life. There are also two
flying ships above your head. One of the three ground machines has a
key, and you do not know which one. They also pass the key amongst each
other as well, so it is hard to tell who has it. Each time I have
played this boss I have beat all three of them anyways, for the money
and the fun, but if you are in a hurry I believe the blue one starts
with it. Also, all five of these vehicles can blow up surrounding
buildings, light posts and other scenery so try to keep them from doing
that! How? Just basically don't be in front of one, because that would
mean that the bullets or bombs would fly past you and hit the building.

Attacks: Only three. They can run you over, shoot you with a machine
gun or throw a bomb at you.

Damage: Being run over hurts the most (about a square), the machine gun
bullets don't even phase you and the bombs are so easy to avoid that
you wont have to worry about it ;)

Strategy: Start off by running up to the blue machine and keep laying
down Splash Mines. He will die before the battle has barely started.
Once this has happened, all the other vehicles will start moving
around. You should first blow up the flying vehicles, because they are
the most annoying and easiest to kill. After they are down, head off
for the first ground- vehicle you find. If it is yellow he will be hard
to keep up with, but by cutting corners you should be fine. Once he is
dead, blow up red and gather his zenny. If you are low on health, you
may want to go kick a vending machine and get full health ^_^ Right
after you pick up the Bonne Family Key, you go straight to...

Boss 2: Squid-headed, four-legged red machine

Special: You have to keep something in mind the entire time you are
fighting this boss; if you are in front of a building and you dodge an
attack, the attack WILL hit the building behind you, and it WILL blow
up! So, you must stay on the street and right in front of him the
entire time! Besides that this boss is nothing special

Attacks: He has many.
Bullet Spiral- he spins around and shoots a circle of bullets
Bullet Stream- He shoots a semi-straight stream of bullets
Bomb Spiral- He spins around and shoots a circle of bombs
Bomb Stream- He shoots a semi-straight stream of bombs
Missile Shock- He slams his legs together and a missile fires at you
Charge- He charges at you


Bullet spiral- A square, not too bad but not too good either
Bullet stream- Ouch. Three squares at the most
Bomb Spiral- Depends. At the most two squares
Bomb Stream- do NOT get hit by this! You will get hit by many bombs
over and over, and this can lower your health A lot
Missile Shock- Hurts like nuts, dodge this at all costs!
Charge- Not much, usually just breaks your shield


Bullet Spiral- Err, just jump over the spiral ^_~
Bullet Stream- move to the side, that's it ~_~
Bomb Spiral- Run away! Don't try jumping or you will land on the
Bomb Stream- Same as Spiral except run towards him and to the side
Missile Shock- Easiest to dodge, just roll or move to the side
Charge- Stand between his head and his leg and he will miss you


Stand in the middle of the street and fire at him. If he shoots an
attack refer above to how to dodge it, and then continue firing. This
is a very easy boss as long as you dodge each of his attacks (not very
hard). If you get in trouble, kick a vending machine! If you just
cannot seem to avoid his attacks, you can try circle strafing. The only
reason I do not recommend it is because the buildings are GOING to be

Once the boss has been destroyed, go to the north gate and talk to
Data. Select "Tell Me..." "What should I do now?" then when he asks if
you have any range-increasing buster parts, say NO. You will get a free
Range Booster Alpha! He will then ask if he has been a good boy. If you
say no, he will take back the range booster, so just say yes ;). Go
back to the junk shop and buy your buster parts, life gauges and extra
packs (you only really need 11 energy packs in total by the end of the
game and you will be fine). Head north, and head north again for
another boss fight!

Mini-Boss: Tractors and Flying Arms

Mini-Boss Preparations: Although the game recommends you use range, I
found power and energy to be the most useful attributes here. If you
need range, pick range and energy.

Special: There are three different kinds of units here. Red ground
units attack city hall and have weak armor. Yellow ground units have
stronger armor and attack the first thing they see (including city
hall). The third units are flying arms (no joke) and they drop off the
yellow and red units. The goal is to protect city hall, but in reality
the only building that you would want to save for future purposes is
the Police Station. Whatever is destroyed you can pay to re-build, so
concentrate on protecting the police station and city hall. You can
also blow up the news blimp hovering over city hall to become Dark Mega
Man real quick (see Special Tricks).

Attacks: The ground units do not attack you, and the air units drop
bombs on you

Damage: The bombs do near nothing

Strategy: The best way to go about this mission is to kill the flying
things FIRST. Since they drop off more units, killing them would stop
the unit flow. To make them appear, destroy a unit. When a fly guy
appears to drop off a new one, blow him out of the sky. Repeat. You
will most likely lose SOME buildings in the process.

After you defeat every enemy, you will watch a cut scene and then have
to fight

Boss: Baby In A Can

Missile Launch: He launches a missile out of each of his fingers and
they home onto you
Long Lick: He shoots his tongue out at you
Slap-Clap: He reaches out his arms, flies to you and then claps his
Beat-up: Not done to you; he does this to buildings.

Missile Launch: Right before they hit you, roll to a side. You might
still get hit by one missile
Long Lick: Move to the side, really easy.
Slap-Clap: run away from his hands

This boss is kind of hard, mainly because he does his attacks quickly.
The worst combo he has is two missile launches, followed by a long lick
followed by a slap-clap. The best way to beat him is to circle-strafe
around him until he shoots his missiles. Roll, the continue circle
strafing. If he does a slap-clap, jump while circle strafing and you
should make it over his hands. If you have a lot of trouble, you can
lead him to a light post and have him beat it up while you nail him
from behind. He will not turn around to hit you until the pole is gone.


Once the boss has been defeated, watch the cut scene and then go
towards the front of city hall and into the truck. Talk to Roll and get
the walkie-talkie (use this to all Roll to pick you up and take you
places; only works in certain places). Go downtown and head towards the
West door (but don't go in it!). Between a blue and yellow building is
a trashcan, check it to get the Blumebear Parts! With that said and
done, go north to city hall, then north again and watch the cinema. You
will notice that you cannot make it up to the hill where there are
watch-towers on top and a building as well. Well, go around the walls
of the hill and you will eventually find a point where you can jump and
cling on to the ledge. Do that and head towards that building (it is
actually the second and only other junk shop). Outside of the shop is a
Cell box, check it and get the Safety Helmet. In the junk shop are two
new parts, the Blast Unit and the Sniper Unit. But, more importantly
armor is now available! You can buy it now or later, but either way
buying the jackets (Flak, Kevlar) is your TOP-most priority, for they
will GREATLY decrease the amount of damage you take. Go outside the
shop and head north east, into a meadow-like place. Head north (stop
and recharge at Data, but don't go into the door next to him!) and head
into the ruins. There is only one path you can take, and once you are
done you should end up with zenny and a Cannon Kit. Once you have
finished head out, re-charge at Data and enter the door behind him.
Watch the cut scene then blast through the enemies. Jump down and get
ready for...

Boss: Teasel Tries to Dig With a huge Yellow Vacuum Cleaner

Boss Preparations: Full out attack. You wont need range or energy for
this one. Rapid and attack is fine. Also have Splash Mines on (this is
your last time you will ever use them)

Bombs: Bombs are dropped out of the hatch
Missiles: Five missiles are shot out of the hatch into the air, and
drop down on your head (if your unlucky)
Green Energy: Homing energy balls
Slap: Slaps his hand at you
Run over: Runs you over

Bombs: Trust me- you will never get hit by a bomb
Missiles: Trust me- you will never get hit by the missiles
Green Energy: This one is tough. You have to wait until the energy
balls are just a little bit away, then roll to the right or the left.
Slap: Impossible to dodge (that I know of). Read strategies to see how
you will never be in the position to have to dodge it.
Run Over: Very hard to dodge, just run away and try to get away fast

This boss is easy simply because his attacks are all very easy to
dodge, and the ones that are hard to dodge give little to no damage.
First you need to blow up his treads (the conveyer belts at the bottom
of the machine; his feet). It will take a while, but after you do he
will be dramatically slowed down. Next, blow up all the surrounding
tanks, then jump up the ledges so that you are at a ledge above him.
Once you are there, jump aboard his back and wait for the hatch to
open. If he shoots a green energy ball, turn the camera so that the
boss's back is across the screen horizontally and roll into the boss:

| /______

When he opens the hatch, start dropping splash mines like crazy. Once
the hatch closes, jump back to the ledge. Dodge his attacks, then jump
on his back again and drop more splash mines. That should be it, if
not, just repeat one more time. Watch the cinema. Start to leave, and
you will get a transmition from Roll. At some point you will get the
option of Yes or No. Say yes or you have a long walk ahead of you. You
will end up back at City Hall, and you now have the option to donate
money to re-build the destroyed buildings. I would re-build them all,
but if you want to only re-build the essential ones, they are the
library, police station and the residential buildings. Once you have
done that, go into the truck, and go to item development. You should
get the Helmet, the Powered Buster and the Machine Buster. Head back to
downtown, and go West, and you will be in Uptown. Go to the huge TV
building and talk to the lady behind the counter. You will have the
option of playing one of two games:

Beast Hunter:

How to play: You want to kick the ball and hit the dog, not the man.
Each time you hit the man you lose a point, and each time you hit the
dog you get a point. If you kick a dog and hit the dog you get two
points, if you kick a dog and hit the person you lose two points. If
you kick a ball and hit a gold dog (which will at two points run by
quickly) you will get two points. If you kick a dog and hit the golden
dog you get three. The object is to get as many points as it says to
pass each rank. You need to pass C, B, then A and you will get a prize
for beating A.

If you just want to win: Don't move in any direction, and press "B" to
kick the ball or dog. Hit the dog whenever it is in front of you, and
hit the golden dog when it runs by. You should be able to easily beat
all the ranks

To be a pro: My record is 28. Here are my tips on how to get a very
high score. Hold C-Down so that you can slowly move sideways. Once you
kick the dog when he is in front of you, scoot to the side and hit "B"
to kick the ball diagonal left, or scoot to the other side and hit "C-
left" to kick the ball diagonal right. Using this strategy you can hit
the dog five times in one rotation. I have never been able to get 28
again, my average is 24.

Your prize: A zetsabre!

Balloon Fantasy:

How to play: Shoot and pop all the red balloons within the given time.
If you hit a blue balloon a second is added to your time. Beat C, B,
then A to get a prize.

Just To Win: Don't move at all, just press Z or R to move the camera
left or right, and shoot at the red balloons. You should be able to win
just fine just by doing this. It will help to max out your rapid and
energy to the highest you can.

To Be A Pro: My record is exactly five seconds. Max out your rapid and
energy before you get enter the game. Say you want to play balloon
fantasy, then when you appear in the arena, DO NOT PRESS ANYTHING! The
balloons will be bouncing around. Press "A" when the balloons seem like
they are in a perfect arrangement, and then fire like crazy. Hold Z AND
R so that you can turn faster, and also shoot over (and under) the blue

Your prize: A Mystic Orb!

Skating Game: (NOTE: You will not be able to do this mini game quite
yet. You need to jet skates which you will get later on. When you have
them, talk to the man to the right of the counter to start this one up)

How To play: Pick a course, then skate through the cones. Hitting a
yellow cone stops the time for one second. The goal is to clear all the
cones and reach the finish before time runs out.

General Tips: Before attempting this mini-game, you may want to
practice outside a little bit. Get used to sharp turns (R/Z), as well
as breaking (holding down) speeding up (holding up) and combing these
both. When you are a pro at all of these, head to the...

Straight Course: This is a breeze. Just skate through the cones, take a
sharp right turn to hit the first yellow cone, head straight for the
second yellow cone, make a sharp right turn and clear the last three
sets of cones. Practice here until you get the top new record before
going on to the...

Left Turn Course: This one is trickier. Utilize you sharp turn, and
remember to always hold up. On the left turn itself, stop holding up,
and hold Left/Z. After that, continue holding up and sharp turn your
way to the finish. Definitely practice here a while, perfecting your
sharp turns, and when to hold up. When you feel you are good enough (or
you made the number one record) move on to the...

Technical Coarse: The hardest of them all. I have no tips on this
because your own reflexes will determine how well you place on this.
You will need to use a combination of Down/R's, Down/Z's, Up/Z's,
Up/R's, R's, Z's and non-sharp turns. I am attempting to write exactly
how I do it, but it is very hard to describe. If you can master the
previous two courses you should be fine.

Straight: Music Box
Left Turn: Omni-Unit
Technical: Giant Horn


Go to Cardon forest and go south (away from town). You will find a cave
entrance and a lady in front of it. Once you get close enough, you will
watch a cinema. Go into the cave entrance, and you will end up not in a
cave, but a huge meadow. Blow up all the tanks blocking Roll's way,
then enter the ruins. Remember, scroll down to the "Maps" section and
print out the map of this sub-gate to make your life a whole bunch
easier. First things first. Go right and check out the control panel.
After you do that, enter the door on the right to enter the main room
of the dungeon. Now, in this room are weird beehive thingys on top of
the platforms, and green charging men on the floor. If you have a
powered buster out, use it on the beehives and the beehives AND the
bees will die all at once! A WHOLE mess of zenny will fly out, you can
do this a couple of times to make some cash. As for the green men, you
will encounter their kind (in a variety of colors) throughout the game.
To kill them, shoot them until they charge at you, then right before
they hit you jump to the side/roll to the side. Jump from platform to
platform, and on the uppermost platform (next to the entrance platform)
there will be a starter key! After getting it, continue your platform
hopping until you get to the bottom-center platform, which will have a
door on it. You will zone, and then be in a room with a conveyer belt
running across it and alot of golden sun things in the air. The golden
sun things explode upon contact, be careful. Ignore everything and go
strait across the room. You will be in a weird blueish place. Take a
small left and open the chest, containing a "Grenade Kit". Turn flat
around and go up the slope. You will be in a room with icy platforms.
Careful, they break upon being walked on! Make your way across (ignore
the chest) and enter the door on the other side. You will now be (very)
high up, in the main room again. Open the chest to your immediate
right, and you will get a "Spring Set". Keep going along the path, and
you will find a hole in the wall (next to the door you haven't been in
yet) and it contains a "Old Bone" Enter the door and you will be in a
room with three force fields and three weird pillar thingys with
buttons in front of them. The goal is to step on all three buttons,
then run past the place where the force field is. If you are too slow,
the force field will re-activate and you will have to press the buttons
all over again. The easiest way to do this is to keep the camera strait
forward (towards the switches) and run from side to side, then after
the third switch, jet to the force field. This should not be too
terribly difficult. Keep walking, and you will find another key! Enter
the nearby door and you will be back again in the main room. Go back to
the lower-center door again (where there were all those golden suns),
and back up to the room with the icy platforms that shattered when you
walked on them. Go walk on the platform with the chest on it, and have
both you and the chest drop. Next, follow the conveyer belt up to the
wall and you will find a switch. Press it. Go down the conveyer belt
and you will be in the previous room. Quickly take a right and get the
hole in the wall. It will contain an "Old Doll". Continue down the
conveyer belt and you will be in a new room with even MORE golden suns.
Blow up real quick, then watch as the chest gets crushed by the spiked
roller. Pick up the key that flew out of the chest. Before you leave
this room, check the nearby hole in the wall to get 300 zenny. Leave
this room via a nearby door. Take a left, and in the hole is 2300
zenny. Leave and go back to the refractor room. Check the control
panel, and lower the shield. Watch the cut scene. Then, jump into the
truck. You should item develop for the grenade arm, and most
importantly, the jump springs. Now that you have the jump springs, it
would be a good idea to start exploring the ruins more thoroughly. This
will give you better weapons, buster parts etc. You can get almost
everything, the only things you cannot get are the things behind those
orange walls (drill walls). If you would like to just go on with the
game, skip the next (very long) section. If you would like to reap in
the treasures, then on to...


I am not going to write a walkthrough for this part because there are
no bosses (but one) and no puzzles either. You simply have to refer
down to the "Maps" section and decide how you will go through them. You
should come out with a zetsabre and a machine gun buster part, along
with a buster unit, triple access and a whole buncha cash. You will
also end up with a Rollerboard, old shield and a shiny object, which
have no immediate use. But, since there IS a boss, here it is...

Boss: One-armed robot's revenge

Remember the boss in the intro dungeon? Well, he is back but now, with
TWO arms (ooooh!). He runs around in a square smacking the ground. Just
follow him from behind shooting him like crazy. Eventualy, he will stop
and turn around. If he charges at you while smacking the ground, RUN!
If he shoots his arms at you, stay!

I hate the ground: He hits the ground and explosions erupt everywhere
I hate my arms: He shoots his arms out at you ^_~
I hate Mega Man: He walks up to you, raises his arms, and smacks them
down on you (if he is lucky). Explosions erupt

I hate the ground: Just stay behind him ;)
I hate my arms: Just stand between his two arms ;)
I hate Mega Man: Jump right before his hands hit the ground/you.

All you gotta do, is dodge everything he does (see above) and shoot. It
will take about a minute. This is not a real challenge, don't worry ^_^

Once you have finished, continue on to...


The first thing you want to do is go north of city hall. East of the
junkshop is a house (looks exactly like the junkshop) with the three
gangsters in it. Talk to the big yellow one, join, and he will tell you
to get a pickax. Go back to city hall, and near the bank is a
construction worker. Talk to him and he will give you a pick. Go back
to the gangsters and give it to them. Then, head towards the police
station. Talk to the inspector twice and you will get a mission. Head
downtown. There are three bombs. The first one blows up upon entering
downtown. The second one is on the roof of a green house in front of
the east gate, and the third is right in front of a green house (I
think it randomizes, but for me, it was in front of the east gate). The
bombs are called "Bomb" and "Plastique" and are used to make the buster
parts "Power Blaster L" and "Power Blaster R". After you have done
this, go to uptown. On the ledge over looking the museum, is a lady in
front of a canvas. Talk to her, and when you get an option, pick "red"
(pick talent though if you're looking for a good laugh, don't worry, it
will not affect anything >:). Go down to downtown and then head to
Apple Market. Go to "The Hipbone" and talk to the lady behind the
counter (that has the hots for you...). Get her lipstick, and then go
on back to Uptown. Give your lipstick away to the painter (yeah, sorry,
it is not used to make the Lipstick arm), and watch the cut scene. Ok,
with that said and done, go back to the gangsters' hideout. The hideout
SHOULD look slightly different (the roof it blue and there is an
attic). If the hideout is not changed, go kill things for five minutes
and then return. Talk to the big yellow gangster again, and you are
sent off again to fetch a saw. Go back to City Hall, and talk to the
construction worker by the bank again. He will tell you he threw it out
while working on something (A disposable saw...interesting). Head to
downtown, and it is in a trashcan north of the library. Go back to the
gangsters and give them their saw (nope, no Saw Arm either), and it's
off to...


"Aqua Trouble" was a nice way of putting "Hardest mini-battle in the
game". I recommend you get a whole bunch of energy and rapid, power is
NOT very important. The best combination I think is Machine Gun and
Triple Access. Weapon wise, It does not really matter. Powered buster
is good, and there is a cool trick you can do with the Splash Mines,
but, just pick something strong and accurate. When your ready, head to
Uptown and go into the boat house (western most building). Go to the
boat and talk to the construction worker. Call Roll, watch the cut
scene, then SAVE!!! If you are on hard mode, prepare for the time of
your life. It WILL take you MANY tries to beat this on hard mode. If
you are skilled, you may be able to beat this on normal mode your first
try, but, don't get your hopes up. Ok, take a deep breath, and get
ready for the

Mini-quest: Submarine Battle

I will divide this into two sections: Hard mode and Normal mode

Hard Mode

Strategy: Ok, this is going to take a while. The way I did this was by
using the above mentioned buster parts and splash mines. Now, why
splash mines? Because they stick to the water! If the red ships shoot a
torpedo at you, the splash mine will detonate and blow it up! It isn't
TOO useful, but, anything helps in this mission. DO NOT aim to kill
water crafts! ONLY aim at the torpedoes! Also, completely ignore the
yellow ships. Their missiles near never hit, and they have no other
means of attacking. ALL shots should be focused on the red ships'
torpedoes. Then, when the flying crafts come in, try to take them out
with you buster gun between volleys of water ships. If you are lucky
you will be able to kill them all, but don't get your hopes up. This
will take MANY tries, but just keep going at those torpedoes and ignore
EVERYTHING else! Once the boss appears, focus with all your mind on the
missiles that shoot out of his head!! Just keep them from hitting you
for about four volleys, and you will get the option to retreat. DO IT!
Retreat, save, and then re-enter and your boat will have full health
and you will be straight at the boss! (Note that you WILL NOT do this
on your first try! You WILL have to spend a lot of time on this

Yellow Missiles- Near nothing
Red Missiles- 1/12 of your life PER ONE
Fly guys' machine guns- Near nothing, but a bit more then the Missiles

Normal Mode

Strategy: Focus on killing the torpedoes that the red guys launch and
killing the red guys themselves. Completely ignore the yellow guys and
the missiles they launch. You SHOULD be fine just by doing that. When
the air guys appear, take them out real quick (not that hard) and then
go back to killing red guys. If there are still ships in the air, kill
them in your spare time. You should be able to win this mission within
a couple tries. The Powered buster also helps in this mission to kill
red guys too far away to shoot. When the boss appears, shoot the
missiles that get launched from his head, and then retreat and save.

Same as Hard mode, except the Red Missiles give (about) 1/24 instead.

Boss: Floating Frog with Claws

Preperations: You want ESPECIALY high range and energy. Next would be
attack. I recommend using the buster parts "Sniper Unit" and "Power
Blaster R". The powered buster is a great companion here too.

Phase 1: Missile Launcher- Shoots missiles from his head.
Phase 2: Missile Launcher- same as above
Phase 3 (final):
Slash - He sticks out his arms and you automatically get hurt
Missile Launcher- same old, same old
Cannons - Two cannons on his back shoot bombs at you
Energy Beam - Same as always, a huge green energy ball

Phase 1: Not much
Phase 2: Not much
Phase 3:
Slash - Not TOO much, but don't let it be used on you to any great
Missile Launcher - Same as above
Cannons - Pretty powerful, don't get hit by these!
Energy Beam - OUCH! Unless you wanna go deep sea diving, don't get hit
by this!!

Phase 1: Just shoot them ;)
Phase 2: ...just shoot them ;)
Phase 3:
Slash - Shoot the arms (sensing a pattern?)
Missile launcher - Take a guess (shoot the missiles)
Cannons - shoot the bombs and the cannons (get it?)
Energy Ball - this one is tricky. The cannon will charge up, and then
when it is fully charged it will let loose the energy ball. The way to
avoid it is to shoot the cannon as many times as you can before it
fires. If you are successful, it will malfunction and not shoot the
blast. Just make every shot count!

Strategy: In stage one the boss is invincible, just blow up his
missiles. Same thing in stage two. In stage three, the boss is finally
vulnerable. Shoot his arms and the two cannons on his back. Once they
are all gone, shoot the mega cannon on his back as many times as you
can! (see dodging energy ball). This won't be too difficult (MUCH
easier then the previous battle).

Watch the cut scene and you will be on a little island. Open the sub-
gate, and welcome to Lake Jyun! Take the only path available until you
reach a big room. Take the right path and get your "Old Hoverjets".
Turn around and go in the door. Take your first left and go strait down
the hallway. You will get a starter key. Turn around, and take your
first left. In a hole in a wall is a gattling part. With that done, go
back to the door where you entered this area. Go forward and take your
first (and only) right. Continue accross the path, and to your right
will be a hole with a "ring" in it. Continue on and you will find a
door. Go in it, and welcome to water world! Be careful, don't fall and
follow the wall next to you. You will enter a room with a chest, open
it and get your starter key. Turn around. Jump down and climb up the
first left platform short enough for you to jump on. There will be a
door a the top, but ignore it and take the passage to the right. At the
end of the passage, jump onto the platform, then jump to the left into
a room with your third and last starter key. Behind the chest is a hole
with money. Turn around and go back into the big water room. Careful,
all along the ground are invisible enemies. Make your way to the middle
platform, and open the chest on top of it to get the "Joint Plug". Now
go in the northern most door and RUN. The enemies here are IMPOSSIBLY
STRONG and HURT WAY TOO MUCH. Sprint forward, don't shoot or turn back,
and take the left turn. Get your "Rapid Striker", then go back to the
impossible room and take a left. Go into the door and you will be in a
room with a weird pillar thingy in the middle. Ignore it and go into
the next room. Lower the shield, and get your Red Refractor! After the
cut scene, get ready, because it is boss time!

Boss: When Pillars Come Alive

Preperations: All ya need is attack and rapid, I suggest using Power
Blaster L and Power Blaster R

Walk - He walks, and if you crash into him, it hurts!
Dive - He jumps and dives at you (this one really hurts)
Shock Wave - He jumps into the middle, and a shock wave goes across the
Kick - He kicks you

Walk - ...don't crash into him...
Dive - Run and jump to the side
Shock Wave - Don't be in the middle of the arena, and jump over the
Kick - Don't go right next to him.

This guy is annoying because of his height. Powered buster, yet again,
is a great weapon because (using C-right) you can aim the fire ball at
his head and it will hurt him like nuts. But, it is safer just to use
your buster. Circle strafe around him while jumping and shooting
(jumping because he is too tall to hit without doing it).  When he
dives at you, jump away. When he jumps into the center, jump over the
shockwave while firing at him. This boss is very repetitive, but it is
not a very long match.

After he is dead, run out of the ruins and jump into the boat. Watch
the cut scene, and go to Roll. Watch the cut scene, then talk to Roll
again. She will tell you to talk to Gramps. Go to talk to Barrel, and
tell him yes or no, it does not matter. Once you have done this, go
into the green door. In this room is a (lot of junk) treasure chest.
Inside is a Bomb Schematic. Now, go back and talk to Roll. Go to the
R&D room and item develop. You should get the "Grand Grenade", the "Jet
Skates" and the "Adapter Plug". Equip the jet skates right away, along
with another buster part!


Go back to the gangsters' hideout. Wow, it is amazing what one can do
with a pick and a disposable saw. Talk to big and yellow again (after
admiring the pretty lady on the poster behind him). Then, check the
pile of junk next to him. You will get a "Marlwolf shell". Next, go to
the junk shop in this area and right next to it is a comic book (well,
actually, a pornography book by the looks of it). After Mega Man does
his victory pose, enter the junkshop to buy some much needed buster
parts. A REALY good combination at this point is "Power Blaster R",
"Laser" and "Machine Gun". Now, go towards the digging site (where you
fought that huge digging machine). Don't actually go TO the digging
site, walk past it and towards the Ruins entrance. On a hill near it
(and under a tree) is a "Stag Beetle". Now, go to the area south of the
Flutter (between the Cardon Ruins and the Cardon Forest). Again on a
hill and under a tree is a "Beetle". Head back to uptown and talk to
the girl in the wheel chair. Tell her "yes". Then, talk to the nurse
behind the counter. Enter the door to your right, and talk to the nurse
in this room. Go outside and skate for a while until you have perfected
your skills. Then, go and finish all the skating games (see section D
for tips). Next go to city hall. Talk to the mayor "about the
hospital's equipment". Pay for it (if you can't, kill things and make
money). Now, go back to gangsters' hideout. Give the big yellow guy the
comic (porn) book, the stag beetle and the beetle, then get three items
from the pile to the right; "Broken Circuits", "Old Heater" and "X-
Buster".  No, you don't get your X-buster from all the other Mega Man
games, it kills you as much as it kills me. Head to Roll, and go to
Uptown. Go to the hospital and talk to the lady behind the counter. Go
into Ira's room again. Watch the cut scene. You will get a "Flower
Pearl". Go back to Roll and item develop. You will get a "Gatling gun"
and "Shield Arm". Oh, by the way, in the R&D room, "Talk to Roll" to
give her three gifts (the flower, the ring and the music box). Now with
all that said and done, it is time to go on to the last sub-gate...


Equip the grand grenade special weapon (it is ESSENTIAL in completing
this dungeon) and I recommend equipping the buster parts "Power Blaster
R", "Laser" and "Gatling Gun". Talk to Roll in the Flutter, and select
"Go to the sub-gate". Now leave the Flutter, and you will be in the
Clozer Woods sub-gate. Go into the next room, then down and into the
control room. Check the control panel, the go across the room into the
door. First take a left and get the treasures in the two holes in the
walls. Then, go to the rightmost door, get the chest with the "Guidance
Unit" and jump down from the platform you are on. In this room are four
pillars. Each pillar has one hole in it. Check all four holes in all
four pillars. Then, jump up onto the platform opposite the one with the
Guidance Unit, to get an ID card. Enter the middle structure in the
room you are in. First take a left and get "Target Sensor". Then go
onward and take your first left. You will be in the ruins, get the
"Ancient Book". Continue along, and you will enter a huge room with a
weird blue wall in the middle. Check the front of it and start up the
elevator. Then, go straight behind you and open the chest for a ID
card! Go back to the big room, and enter the room on the northern most
side. Watch out, there are spider-reaverbots on the ceilings! Hope you
brought your Grand Grenade, because look up and there will be a weak
ceiling tile! Shoot it with your Grand Grenade, and jump up! Get ready
for the easiest (or hardest) mini-boss in the game.

Three Mad Fire-Breathing Wolves

Dash - They dash, if you touch them, you get hurt
Bite - They jump an bite at you
Flame - They spit fire out at you


This is the easiest battle you've ever fought or your worst nightmare,
it all depends on if you can circle strafe. Just shoot and run around
in circles, and the dashes, the bites AND the flames will ALL miss!
Sounds too easy? Well, it is! As for you circle-strafe impaired, good
luck to ya! Run away, fire, run away, fire. What I am trying to say is
you are neck-deep in trouble ~_~ Go out the door, DONT FALL OFF, and
follow the path to the last chest, containing the last Key Card. Go all
the way back to the control panel, insert the ID cards, watch the cut
scene, and go back to the Flutter.


First things first- go to Roll and item-develop. You will get the
"Active Buster" and the "Sniper Scope".  The next battle will be VERY
hard if you are on Hard mode, but otherwise it should be pretty easy.
Tell Roll you want to go back to the forest, and you will go straight
into the boss (part one).

A Ship Gone Wrong

Use the same buster parts, except change "Power Blaster R" to "Power
Blaster L", and equip the Grand Grenade (UPGRADE POWER IF YOU CAN). You
NEED the Grand Grenade if this is hard mode!!!!

Part 1: Little Midget Ships

These guys just fly around shooting the ship and you, but there is one
trick you can do that will ensure they do little to no damage on both
easy and hard modes... don't move an inch, just shoot strait forward
the entire time. Don't even move the camera. Watch how well it works!

Part 2: The Frog Ship Itself

Cannons - The sides Shoot Bombs At You
Space Bombs - The front shoots floating bombs at you
Energy Ball - Same as always; big green ball flies at you from the

Damage: (all of these don't do much on normal, the below is only in
reference to Hard mode)
Cannons - ALOT OF DAMAGE! You DEFFINITELY do NOT want to get hit!
Space Bombs - Not much
Energy Ball - Less then the cannons surprisingly ^_~

Cannons - shoot the bombs in mid air (harder then it sounds). If you
are on Normal, you could also try blowing up the cannons themselves.
Space Bombs - Just shoot them when you see them
Energy Ball - There is NO dodging it! It doesn't matter on normal, but
for hard mode GO RIGHT UP TO THE BLAST AND TAKE IT! That way, Mega Man
gets hurt, NOT Roll!

Strategy: (applies to both normal and hard difficulties)
The battle starts off with the ship above you. Shoot it's underside as
much as you can. Next comes space bombs. Shoot them, then you will be
under the ship again. Shoot and destroy the underside of the ship. You
will start to rise under the left wing. Shoot TWO grand grenades if you
did not upgrade it's energy. If you did, then shoot them till the wing
blows up. You will either face the cannons (in which case you hit the
bombs as best you can) or go to the other side of the ship. If you go
to the other wing, you will notice you are too high above the wing to
shoot it. BUT, you can throw a grand grenade down, through the clouds,
and hit the wing! Aim at the cannons, and your grand grenade will miss
them, fall down, and hit the wing! Do this until the wing blows up.
Lastly, you will be put in front of the ship overlooking a huge scull.
Shoot it as much as you can with your grand grenade. If this is hard
mode, go ALL THE WAY up to the skull so that the green energy hits YOU,
not the ship. After you beat this, it's off to the next boss! (NOTE: if
this is hard mode, you want to have AT LEAST half life by this point!)

Part 3: Bird Minus Brain

Fly-by rockets: He flies by and shoots homing rockets
Machine Soar: He soars over the flutter shooting bullets
Machine Spurt: He hovers over the flutter, shooting bullets directly at

Fly-by rockets: Half the time you can't, jump left and right and hope
for luck
Machine Soar: You can't
Machine Spurt: You can't

Strategy: (Hard Mode)
This is a tough battle on Hard mode. You need to take him out before he
blows up the flutter, and two of his moves are un-dodgeable. When he
soars to the side of the fluttter jump and shoot and him, and when he
launches his missiles, continue jump/shooting, but now at the missiles.
Once this has happened, he will soar or spurt, it is random. Shoot him
as he does it, that is all you can do. With a couple tries and a little
luck, you will have him!

Strategy: (Normal Mode)
Just shoot him, LOL, as long as you are hitting him whenever possible
you will win. Use the same strategy as in Hard Mode, but it is not as
serious if something hits you.

Once you've won, watch the cut scene and you are back in the flutter!


Go try and save with Data, to have an um...interesting...interaction
with Roll! Now, head down to Apple Market and talk to the grocer. Now,
head back to the flutter, and a little south of it is a meadow of some
sort. Find a pregnant lady here (she's not too hard to miss) and you
will automatically go to the hospital. After the cut scene, leave the
hospital and go back in and talk to the grocer. He will give you the
"Sun-light". Now, go to City Hall and talk to the inspector. Next, go
to the main part of the Police station. Talk to the right-most grocer
and he will tell you he lost it when he was going to the electronics
shop. Head down to apple market, into the electronics shop, and talk to
the man behind the counter. He will say he went to get a bite to eat
(after telling you how he wanted him to buy something). Go to the
jetlag bakery and talk to the lady behind the counter. She will direct
you to the library. Go to the library and talk to the (girl? boy?)
behind the counter. She/He will direct you to go to a soda machine. Go
to a near by soda machine where a girl in green is walking near. Talk
to her, and she will say that she didn't see him holding it. In
downtown still, go to a trash can with a kid wearing red next to it.
Talk to him three times. Then, look in the trash can next to him to get
a "Bag". Take it back to the police station. As a reward, you will
receive "Arm Supporter".


Don't worry, you will not be getting into a mega-boss battle. Go to
Roll and have her take you to the main gate. Enter it and take the one
and only route. You will go down in a spiral. You will find a hole in
the wall with money, then a door with a buster part in it, and then a
second door. There is a third door further down, but you can't open it.
So enter the second door and talk to the nearby computer. Tell it to
unlock to sub-cities, and Mega Man will tell you to go back. Don't
listen to him and keep going. There will be an old boss (the mad fire-
breathing wolf). Circle strafe him to death. After that enter the RIGHT
most door, open the chest to get a "generator part". Head back the way
you came, kill the mad fire-breathing lion again and then take a right
(the way you have not been yet, but do NOT ENTER THE OTHER ZONE DOOR!).
There will be two other mad fire-breathing lions, Holes containing 2170
Zenny, a "shiny red stone", an "auto-fire barrel" and a chest
containing a blunted drill. After you have gotten all these things,
leave the main gate. Head off to the sub-cities. There is one in
downtown, one in uptown, and one in the old city. To complete a sub-
city, all you have to do is kill the enemies in the city and then enter
the large structure and grab the key. The best way to do this is to
stand back and fire. They are not too difficult to kill, just don't get
ambushed by more then one or you will be in trouble. First do the sub-
city downtown because there is no trick to it at all (by the way, now
is the best time to make money. The downtown sub-cities give you quite
a bit of money, and so do the mad fire-breathing lions). Just kill the
enemies and get the key. Next go to uptown. Upon entering you will

Boss: A walking rear-end

(Im not kidding with that description, this boss consists of one big,
long rear-end...)

NO range needed, just ATTACK and RAPID. A powerful special weapon is
always good of coarse. Laser, Rapid striker and an energy/attack mix
buster part are a great mix.

Stomp – If you touch him you get hurt
Enemie Creation – He umm... shoots enemies out of his rear end

This has always worked for me, but I have been told it doesn't always.
Immediately at the start of the battle, go strait up to the boss and go
to the very end of his rear. He takes above ten steps, stops, opens up
his rear end and shoots out an enemy (noooo comments). What you want to
do is look up and fire up his rear-end. If you do, he won't shoot out
an enemy. As long as you stand fairly close to the boss, outside
enemies wont harm you. Just continue the pattern of follow boss, shoot
up rear and eventually part of his rear end will blow up (o_O).
Although his rear has gotten shorter, the same strategy applies. After
he blows up, kill the enemies in the area, and go into the main
structure and grab key number two.


Go to the flutter and in the main room check out the TV. The reporter
will talk about a robbery. Head towards downtown and you will see a car
and a police car. Your job is to fire your buster gun at the bank
robbers. There is a very easy way to do this. Stand directly in front
of the robbers' car, and let them hit you. You will bounce up onto
their car! Now just fire strait forward and every shot will be a hit.
After about ten shots, the car will smoke, you will roll off, and the
police car will crash into it. Now it is decision time. A case
containing 200,000 zenny flies out of the robbers' car. You can do one
of two things; take the case and walk out with the money, or return the
money to the inspector. If you keep it, you don't miss out on anything
(actually, you get a much better prize then just turning it in) and
there is no downsides to it at all. On the other hand, you turn jet
black right away (Evil Mega Man). If you turn it in, the only thing you
get from this whole thing is 20,000 zenny. You can pick either one, I
recommend stealing the money ^_^. The "Drilling Expedition" is not a
mission or a side-quest, it is completely optional, but you get the
best items in the game from this, namely, the Shining Laser and a
buster part that maxes out your energy. Remember all those huge orange
walls in the dungeons? Well, those walls break upon being drilled into.
Refer to the "Maps" section and go back and blow up all those walls,
getting all the treasures you can. You will end up with a "Generator
Part", "Main Core Shard", "Old Launcher", "Blaster Unit R", "Weapon
Plans" and 7180 Zenny total. Go make your spread buster, omni-unit
omega and auto battery.
It is time you get the most powerful weapon there is-the shining laser.
You should already have the weapon plans and the X-buster, all that is
left is the prism crystal. Remember the girl you gave lipstick? Well,
she opened up a museum exhibit in Uptown. Go to the museum and up the
spiral staircase. Talk to her multiple times, giving her all the items
she asks for. Once she has taken everything she will, go down the
stairs and right back up. There will be people everywhere and items on
display. One person there is a girl with a green dress, talk to her and
she will ask if you want a statue. Get it, and you have got the prism
crystal! Now go to Roll and develop hell on earth. Update the attack
FIRST (if you can), then energy SECOND. If you upgrade this weapon
fully, the game will be too easy, so I recommend you stop there ;).
Equip this weapon, and prepare for the hardest battle in the game.
Refill your energy canteens, equip your shining laser and head off back
to the main gate. Go down the spiral and back to the first mad fire-
breathing wolf. Take the left turn this time, and go up the ladder. You
will be in the old city. Check out the big grated building next to you,
and watch the cut scene. Take a VERY deep breathe, and hope this is
your lucky day...

Boss: Death Itself

If you don't have the shining laser you are in deep trouble. I am going
to this boss in two sections; Normal mode and Hard mode.

Dual Energy Balls – Same as always, two huge green energy balls fly at
Homing Missiles – Homing missiles shoot out at you
Bombs – He shoots bombs out of his feet
Stomp – Destroys buildings, and also hurts you if your caught under him
Machine Gun – If you are high up, he will shoots two machine guns at

Dual Energy Balls – Same as always, roll aside. Or, be behind a
Homing Missiles – Shoot them in mid-air or roll
Bombs – There is no dodging these, but he only shoots them if you are
close to him
Machine Gun – Don't go high up ;)

NOTE: On easy or normal mode, if you have a fully upgraded shining
laser you can EASILY kill the boss before he takes a step. DO NOT!
Shoot him until he has very little health, but do NOT actually kill him
until he breaks a section of the surrounding fence. If you do not do
this, you will need to go through the main gate each time you want to
come to the sub-city.


Normal Mode:
If you have the shining laser with any upgrades at all, there is no
strategy needed. Just shoot his mid-section until he dies, you will get
hurt and may need to use an energy canteen, but you WILL win.
If you don't have the shining laser, or don't have it upgraded. Shoot
his mid-section with your buster gun, run away when he turns to shoot
and at you and roll out of the way of his green blasts. You may need to
take a couple tries before you beat him, but you will. If you are
really having a lot of trouble, refer to the hard mode strategy.

Hard Mode:
If you follow the strategy I laid out in "Speed Walkthrough" you will
NOT have the shining laser. This means that the boss will take about
ten minutes to kill. If you have the shining laser and managed to get
it upgraded, you MAY be able to kill this boss easily, but I doubt it.
You need to keep moving while fighting this boss, so even the shining
laser won't save you (unless you upgraded it to max or just about max).
This is what you need to do: Get good range, attack and energy (all of
these stats are equally important). Stay AWAY FROM HIS FEET! If you get
close to him he will shoot out bombs and you will be in deep trouble.
This is a hit and run boss. Have him travel off killing buildings, then
while he is doing it, go up and shoot a rally of blasts into his mid-
section. He will turn around and blast away. Run like mad, seek shelter
behind a building if you can. Then, turn around, and blast him all over
again. This match is all about patience, eventually you will win, but
if you try to just quickly get it over with you will—you will lose
though. That is really all the strategy I can offer, just keep dodging
and firing when you can.
After beating the boss, SAVE, then enter the last sub-city (it is where
that building with the boss once was). Kill the enemies (they are a lot
easier here) and get your last key.


Now there is nothing left but the main gate. Go down the spiral, all
the way down to the last door. Open it and the three doors the follow
and watch the cut scene. You are now probably very confused, but shake
it off and go on with the game. Turn left and get the chest right in
front of you, containing the buster part "Power Stream". Power Stream,
Auto Battery, and Rapid Striker are my favorite three buster parts to
use at this point. Follow the path, and eventually you will end up at
Data. Energy charge and save, then open the door and get ready for the
final boss...

Boss: Mega Man Juno

Preparations: Shining laser is good to have, but not much of a help on
hard mode. Eleven energy canteens is perfect, full life, at least a
flak jacket, and the three above-mentioned buster parts. This will be
divided into Normal and Hard. If you are playing on hard mode, MAKE

Stage 1

Charge - He bends over and charges at you
Super Stomp – He jumps up and stomps the ground. An explosion erupts
and a shock wave flies across the arena
Laser Shots – Juno's right arm fires off a laser, followed by his left
Laser Spin – Juno spins around in a circle while both of his arms are
constantly shooting a laser
Desperation Move – When Juno is low on health, he disappears and an
explosion appears in the middle of the room. Juno then appears in it,
his arms fly downwards and hit the ground, creating a shock wave.

Charge – move to the side
Super Stomp – jump over the shockwave
Laser Shots – Once a laser fires, move to the side
Laser Spin – VERY hard to dodge. Once he starts to fire, try to resist
the urge to jump. Wait about two second, THEN jump over the beam
closest to you
Desperation Move – Jump over the shockwave

Normal Mode Strategy:

This boss is a lot easier then you may think. Circle strafe and fire at
him. If he disappears, stop, find him, and continue to circle strafe.
Just by doing this you dodge his Laser Shots and his Charge. If while
you are strafing he does a super stomp or his desperation move,
continue to fire and just jump over the shock wave. If he does his
laser spin, hope you dodge it and do what I say to do in "dodging". You
will probably get hit only once or twice before he dies.

Hard Mode Strategy:

Do exactly what I say in the Normal Mode strategy. The main difference
is, one charge will basically kill you, the laser spin takes away a
fourth of your life, and your shield brakes nearly every time your hit.
Try your best to avoid the laser spin, and you should NOT get hit by
any other attacks.

Mega Man Juno: Phase two


Charge – He charges at you and explosions erupt where he ran from
Ultra Stomp – He jumps up and tries to land on you
Energy Ball – NOT the green one that is you roll to dodge! Nope, this
one is a red one that does not home in. When it is shot the screen
ripples, and when it hits the ground explosions fly in a whole bunch of
Explosion Wave – He waves his hand and explosions erupt where he waved
Desperation Move (normal mode)– When he hits half-life he starts doing
this move. He scrunches into a ball, gathers a whole bunch of energy
and then a shock wave goes through the arena. About two seconds later
he starts shooting rainbow laser beams down at you, about ten of them
in all
Desperation Move (hard mode)- When he hits half-life he starts doing
this move. He scrunches into a ball, gathers a whole bunch of energy
and then two shock waves go through the arena. About a second later he
shoots about fifteen rainbow laser beams down at you

Normal Mode Strategy:

Circle strafe him to death. Believe it or not it works. You will dodge
the Charge, Stomp and energy ball this way. To avoid the explosion
wave, jump. To avoid the Desperation move, just jump over the
shockwave, then KEEP MOVING and NEVER go in the exact opposite
direction then the one you are going in. Just keep moving and making
circle-like patterns (or keep circle strafing) and Mega Man Juno will
be dead.

Hard Mode Strategy:

Same strategy as Normal mode for half of his life. Then comes his
desperation move. I have yet to find a way to dodge it. As for as I
hit by one of the first three, and every other one after that. It
HURTS! You can only survive two of them, MAYBE three if you have a
Kevlar jacket and 11 energy canteens (Which is all you have if you
following my "Speed Walkthrough"). So you face the facts. Shoot him as
much as you can while he is doing his desperation attack, and get hit
by the first volley of lasers. HIT HIM AS MUCH AS POSSIBLE BETWEEN THIS
DESPERATION ATTACK AND THE NEXT! When he does this attack (your energy
canteen has now been used) shoot him as much as possible, then get
smacked down by the lasers. Use any remaining energy  and hit him AS
MUCH AS POSSIBLE! When he does his desperation attack again, use a
defense shield AFTER the shockwaves, and shoot him in-between getting
thrown around by the lasers. Shoot him AS MUCH AS POSSIBLE and hope he
dies. If he gets around to using another desperation move, hope your
defense shield is still alive and running. Usually if he uses his
desperation move a second time your shield will still be intact. If you
have been shooting him as much as possible, he will die before he does
it this second time. If he isn't dead by then, make sure he is before
the rainbow volley. If not, pray to your defense shield or its lights
out. This WILL take a couple tries. After you win, laugh as Mega Man
Juno explodes and watch the looooong ending sequence.

9) Under Construction

10) Maps

These are maps of each dungeon. In the walkthrough I will refer to

|Mark              |What it means              |
|S                 |Entry to gate/ruins        |
|=                 |Door                       |
|~                 |Zone Door                  |
|A number          |Chest/Hole                 |
|A lowercase letter|Connects two maps together |
|H                 |You need high-jump boots   |
|#                 |Unique Ground              |
|X                 |Drill Wall                 |
|0                 |Switch, button, pillar etc.|
|@                 |Force field                |
|$                 |Huge Refractor             |
|^                 |Elevated Ground            |
|K                 |Key Card                   |
|(K)               |Key Card with conditions   |
|B                 |Boss                       |

Map 1- Sub-gate one (Clozer Sub-gate), South of Clozer Woods.
|      @@@  |   (To Map II.)
|     |   | |   | |
|  0  |   | |   |~|
|     |   | |   | |
|  0  |   | |   | |
|     |   | |   | |
|  0  |   | |   | |________     _______
|     |   | |   |    H     |___|       \
|_   _|   | |   |_   H   S  ___      0$|
  |~|     |K|     |__H_____|   |  _____/
          |~|                  |~|

  |~|                          |~|
  | |     | |       ___________| |
  |~|     |~|      / ^^^  |   |  |
 _| |____/   \____/_K_____|   |  |
|3    |                       |  |
|      \         ________     |  |
|       |  ___  | ^^^    \    |  |_
|      /  /^^^|  \________|   | ^^^|
|     |   |  /                 \___|
| ^^^ |   | |             _    _   |
|      \  | |            |^|  /^|  |
|      2| | |      _     | |_| /   |
|      /  \_|     /^\    |     |   |
|     |          _|^|    |^^^  |  _|
|     |         /   |____|____|6 |
|     |________|_  |           | |
|___|~|          |~|           |~|

 ___|~|_____    _|~|_     _____|~|_
|    ^^^    |  |     |   |         |
|___________|  |     |   |         |
|           |  |     |   |         |
|  ^        |  |     |   |         |
|          0|__|    0|___|5       0|
|           |  |    4|   |      (K)|
|      ^    |  |     |   |         |
|           |  |     |   |         |
|           |  |     |   |         |
|   ^       |  |     |   |         |
|        ^  |  |_   _|   |_________|
|           |    | |
|           |____| |_

1 is a grenade kit
2 is a spring set
3 is an old bone
4 is an old doll
5 is 300 Zenny
6 is 2300 Zenny

Map 2- Lake Jyun sub-gate
                                                / $ \
                                               /  0  \
                                               |     |
                                               |     |
                                               |     |
                                               |     |
                                               |     |
                                               |_   _|
                                                 | |
                                               /     \
                                              /       \
                                             /         \
                                            /           \
                                           |             |
                                           |      B      |
                                           |             |
                                            \           /
                                             \         /
                                              \       /
                                               \_   _/

                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                               ________________|   |________________
           (To Rapid Striker)  ________________     ________________
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |   |
                                               |_  |

                                   |                           |
                                   |   __               __     |
                                   |  |^ |             |^ |    |
                                   |  |_^|             |_^|    |
                                   |                           |
                                   |          ____             |
                                   |    _    |    |            |
                                   |   |^|   |^7 ^|   ___      |
                                   |         |____|  |   |     |
                                   |                 | ^ |     |
                                   |                 |___|     |
                              __   |                           |   __
                             /  \__|_  __                     _|__/  \
                            |6 K __ ^||^ |                   |^ __ K  |
                             \__/  |^||_^|                  _|^|  \__/
                                   |_|___   ____ ^^^^ _____|^^_|
                                         | |____|    |     | |
                                          \_____     |     | |
                                                \   /      | |
                                                 |~|       |~|

                                                 |~|       |~|
                                                /   \      | |
                                               |     |     | |
                                               |     |     | |___
                                               |     |____  \__  \
                                               |      __  \    | |
                                  __      _____|     |  | |    | |
                                 / 5|    / ____      |  | |____| |
                                |   |   | |    |     |   \__   __/
                           __   |   |   | |    |     |      |4|
                          /  \__|   |___| |____|     |
                         | K  __    ___________      |
                          \__/  |__/           |     |
                                               |     |
                                               |     |
                                                \   /

                                                _| |_
                                      _________/     \
                                     /                |
                                    |   _______       |
                                    |  /       \_   _/
                                    | |          | |  __
                                    | |     __   | |_/  \
                                    | |____/1 \  \___ 3  |
                                     \____   2|      \__/
                                          |  /
                                          | |
                                          | |
                                          | |__
                                           \_  |
                                             | |
                                             | |
                                            /   \
                                           |  S  |

1: 220 Zenny
2: 1240 Zenny
3: Old Hoverjets
4: Ring
5: Gattling Part
6: 5130 Zenny
7: Joint Plug

Map 3- Clozer Woods sub-gate

                               /       \
  1st floor                   /    S    \
                             |____   ____|
                                  |~| ___
                                     / 0 \
                                    |     |
                                    |_   _|
                            \             /
                             \     0     /
                              \___   ___/

2nd floor

                    _|c|_   __           __   ___
                   |     |_|  \         /  |_| 1 |
                   |      =    \       /    =   2|
                    \____| |    \_|a|_/    | |__/
                            \             /
                             \           /
                              \         /
                               \_   ___/

                                 |     |
                                 |  0  |

3rd floor

          |         #   |
          |_____   _____|

         /               \
        /                 \
 ______/ _      |d|      _ \_______
|       |^|    /   \    |^|        |
|7       4    |     |    5        K|
|_   __    _  |     |    _   ______|
  |c|  \  |^|  \___/    |^| /
        \  3             6 /
         \                /
          \_________   __/

4th floor (inside middle of map)
              |         |_____________ ^|
         __   |                       |^|   ___
        /  \__|                       |^|__/   \
       | K  __                  0     |  __   K |
        \__/  |                       |^|  \___/
              |           ____________|^|
              |_   ______|  ____________|
                |~|      |~|

                |~|      |~|
                | |     /   \
                | |    /     \
                | |   /       \
                | |  /         \
                | | |     B     |
                | |  \         /
               /   \  \       /
              |     |  \     /
               \   /    \   /    ___
                | |      |0|    / 8 \
                | |      |e|   |     |
               /   \            \   /
              |    |_____|d|_____| |
              |     _______________|
               \   /

1: Tele-lens
2: 450 Zenny
3: 1840 Zenny
4: 1200 Zenny
5: Antique Bell
6: 920 Zenny
7: Guidance Unit
8: Target Sensor

Map 4- The rest of the ruins.

(Entrance is the ruins right outside Apple Market)

                   _         _
                 _| |_     _| |_
               _|     |___|     |_
              |_       ___       _|
                |_   _|   |_   _|
                  |1|       | |
                            | |
                            | |_
                            \ _  \
                _    _____     | |_
               | |__|     |_   |   |
               |  __       _|  |   |
               | |  |_   _|    |   |
               | |    | |      |   |
         _     | |   _| |__    |   |
        |2|____| |  |      |___|   |
        | |______|  |      =_=_____|
        | |         |______|
       _| |_
       |    |
       |    |
       |    |
  ___  |  __|
 / S \_| |
|     ___|
 \   /
  | |

1: Rapid Fire
2: Zenny

(Entrance is the Cardon Forest, right behind the flutter)

                                         /   \
                                        |  6  |
                                         \   /
 ______                                   | |
|     #|____|a|___________________________| |__
|     # =_=        X  ________________________~ (To Main Gate)
|     #|   |_______X_|                _
|     #|                   ___       | |
|     #|       _   _      / S \    _/   \_
|____ #|     _| |_| |___ |     |  |_  5  _|
     |=|    |1         _| \   /     \   /
     | |____|         |_   |=|       | |
     \__=___     O     _|  | |       | |
            |         |____| |  _____| |__
            |         _=_____/ |4#########|
            |    O   |         | #########|
          __|        |_________| #########|
          _b     O    _________  #########|
            |        |         |__########|
            |2___   3|               | |
                 | |                 | |
      ___________| |                 | |
     |  ___________/                 |~|
     | |                            (To Map 1)
     | |
     | |
     | |
     | |
     | |____________

1 is a buster unit
2 is a trap
3 is 1180 zenny
4 is 9240 zenny and 820 zenny
5 is a Rollerboard
6 is a generator part

    ________                           _______
   |  _____~ (To Map 2)     (To Map 2) ~____  |
   | |                                      | |
 __| |__                                    | |
|       |                                   |X|
| 0   0 |                 ___      _____    | |
|__   __|  ___           /   \    |     |___| |
   | |    /   \         |  4  |   |      ___  |
   | |   |     |         \   /    |_   _|   | |
  _| |_   \   /           | |       | |     | |
 |     |   | |            | |       |X|     |X|
 |     |   | |           _| |_     _| |_    |X|
 |     |___| |         _|     |___|     |_  | |
 |      _____|        |_       _X_       _| | |
 |     |                |_   _|   |_____|   | |
 |1XXXX|    ___           | |               | |
 |     |   /   \          |X|            ___| |
 |     |  |     |        _| |_          |  ___|
 |X    |   \   /       _|     |_        | |
 |2X   |    | |       |_       _|      _| |_
 |X    |    | |         |_   _|      _|     |_
 |     |____| |_          | |       |_   6   _|
 |        3     |         | |         |7___5|
 |       XXX    |_________| |
 |________X______=_=___   __|

1: Main Core Shard
2: 660
3: 920
4: Old Launcher
5: Trap
6: 5600
7: Trap

 _____|c| (Leads to chest 4)
|  _____|
| |
| |
| |  ______
| | |  __  |
| | | |  | |
| | | |  | |
| | | |  | |
| |_| | _| |______
|_____||3_____   _|
              | |
  |2        ____|
  |        |
  |        |
  |        |
  |        |__________
  |        =_=_______b
  |        |
  |        |
  |       1|
  |        |
  |        |
  |        |
  |        |
  |        |
  |        |
  |        |
  |        |
  |___   __|

1: old shield
2: 1620 Zenny
3: Shiny Object
4: Pen Light

                                           / _  \
                                        __| | | |
                                       |   #| | |
                                     __|   #| | |
                                     _e    #|_| |
                                       |   #   _/
  ____|d|___                           |__ # _|
 |         1|                             |=|
 |          |                             | |
 |          |     ___      _______________|=|__
 |          |    / _ \    |  =_=_   _________  |
 |          |   | | | |   | |    | |         | |
 |          |  / /   \ \  | |    | |         | |
 |          | | |    | |  | |    | |         | |
 |          | \  \   | |  | |    | |         | |
 |          |  | |   | |__| |    | |         | |
 |          |  | |   \______|    | |_________| |
 |          |__/ |               |      B      |
 |           ___/                |_____________|
 |2___   ___|
      | |
   ___| |___
  |         |
  |         |
  |         |
  |         |
  |         |
  |         |
  |         |
  |         |
  |         |
  |         |
  |4_   ___3|
     | |         ______________________
     | |________|  ___________________f

1: 2280 Zenny
2: 2840 Zenny
3: 780 Zenny
4: 4520 Zenny

Map 4- Ruins
                                                  /  _____  \
                                                  | |     | |
                   ____________                 __| |_____| |
                  |6           |                |   #  #####|
                  |            |                | 3 #       |
                  |            |                |   #       |
                  |            |                |   #       |
                  |            |                |   #       |
                  |            |                |   #       |
                  |            |   _______      |   #       |
                  |           9|  |  H    |     |   #       |
                  |            |__|  H    |_____|   #  #####|
                  |             __   H     _=_=_           #|
                  |            |  |  H    |     |          #|
                  |7__________8|  |5_H____|     |          #|
                                                |_________ #|

                                     ___                  |~|
                                    /11 \                 | |
                         (To Map 3)| 10  |                | |
                 ___     ___   |~|  \   /                 | |_________
                /   \   /   \  | |   | |      ___         |______  2/4|
               | 13  | | 12  | | |   | |     / S \           | |
                \   /   \   /  | |   | |    |     |          | |
                 | |     | |   | |   | |     \   /           | |
                 | |     | |   |=|   | |      | |            |=|
                 | |     | |   | |   | |      | |            | |
               __| |_____| |___|=|___| |______| |____________|=|_____
             _|       X           X        X                        1|
             f        X           X        X                         |
1: 1780 Zenny
2: Fake Chest
3: Cannon Kit
4: 1510 Zenny
5: 1960 Zenny
6: Triple Access
7: Trap
8: Trap
9: Trap
10: Blaster Unit R
11: Weapon Plans
12: Ancient Book
13: Rapidfire Barrel
S = To outside of digging site

Map 5- Main Gate

(NOTE: This map goes in a spiral, so I have to divide it into the seven
layers of the spiral)

1st Layer
   /   S  \
  /        \
 /          \
|  __________|
| |
| |
| |
| |
| |        |a|
| |        | |
| |        | |
| |________| |

Second layer

|  ________  |
| |        | |
| |        | |
|b|        | |
Third Layer

|b|        |c|
| |        | |
| |        | |
| |________| |
Fourth Layer
|     |
|  2  |
|     |
|     |
|     |
|_   _|
  | |
  |  ________  |
  | |        | |
  | |        | |
  |d|        | |
Fifth Layer

   |d|        |e|
   | |        | |
   | |        | |
___| |________| |

              |         |
              |   ___   |
              |  |   |  |        (To Old City)
              |  |__ |  |         ___
              |   _z |  |        / S \
              |__|   |==|       |     |
                     |  |        \   /
               ______|  |         | |
            __|         |__   ____| |
             _~           ~_  ~_____|
              |    B    |
              |         |
              |         |
              |___    __|
                  |  |
            ______|  |
  _____    |  _______|
 |2 _  |   | |               _
 | | | |___| |_______       |4|
 |B|_|  1________    |    __| |_
 |_____|         |   |___|  ___3|
                 |    ___  |
                 | B |   |_|
Sixth Layer
|  ________  |
| |        | |
| |        | |
|f|        | |
Seventh Layer
                                                  ____|   |
                                                 |  ______|
                                                 | |         _____
                                                 | |   __   |  _  |
                                                 | |__|  |__| | | |
                                                 |  __    __  | | |
                                                 | |  |  |  | | | |
                                                 | |  |__|  |_| | |
                                                 | |            | |
   ________|a|                                   | |            | |
  |  ________|                                   | |            | |
  | |                               _|a|_        | |            | |
  | |                              |     |       | |   __       | |
  | |______                        |     |_______| |  |  |______| |
  |______  |                       |      =_=______|  |   =_=___  |
         | |                       |  $  |            |  |      |_|
       __| |________                \___/             |  |
      |1________    |                                 |~~|
                |   |                               (To Boss)
                |   |
                |   |
                |   |
                |   |
                |   |
               _|   |_
              |       |
              |       |
              |       |
              |       |
              |_     _|
                |===|__  ____
                |_____~  ~_  |
                           | |
                           | |
                           | |
                |f|        | |
                | |        | |
                | |        | |
                | |________| |

1: Power Stream

12) Buster Parts And Items

Below is a list of all buster parts, special items and items

Buster Parts:
|Name               |Attack|Energy|Range|Rapid| Where/What/How        |
|Buster Max         | Max  | Max  | Max | Max |Beat Hard quickly      |
|Power Raiser       | +1   |      |     |     |Intro Dungeon          |
|Power Raiser Alpha | +2   |      |     |     |Bought                 |
|Power Raiser Omega | +3   |      |     |     |Bought                 |
|Laser              | +4   |      |     |     |Bought                 |
|Power Stream       | Max  |      |     |     |Main Gate              |
|Turbo Charger      |      | +1   |     |     |Bought                 |
|Turbo Charger Alpha|      | +2   |     |     |Bought                 |
|Turbo Charger Omega|      | +3   |     |     |Bought                 |
|Turbo Battery      |      | +4   |     |     |Bought                 |
|Auto Battery       |      | Max  |     |     |Autofire barr./gen.part|
|Range Booster      |      |      | +1  |     |Bought                 |
|Range Booster Alpha|      |      | +2  |     |Bought/given by Data   |
|Range Booster Omega|      |      | +3  |     |Bought                 |
|Sniper Range       |      |      | +4  |     |Bought                 |
|Rapid Fire         |      |      |     | +1  |Found in Ruins (I)     |
|Rapid Striker      |      |      |     | +2  |Found in Ruins         |
|Sniper Unit        |      | +1   | +2  |     |Bought                 |
|Sniper Unit Omega  |      | +2   | +3  |     |Bought                 |
|Sniper Scope       | +1   |      | +5  |     |Target sensor/tele-lens|
|Blast Unit         | +1   | +2   |     |     |Bought                 |
|Blaster Unit R     | +2   | +2   |     | +2  |Ruins                  |
|Blaster Unit Omega | +2   | +3   |     |     |Bought                 |
|Buster Unit        | +1   |      | +2  |     |Found in Ruins (II)    |
|Buster Unit Omega  | +3   |      | +3  |     |Chest in Main Gate     |
|Power Blaster L    | +2   |      | +1  |     |Bomb threat side quest |
|Power Blaster R    | +2   |      |     | +1  |Bomb threat side quest |
|Omni Unit          | +1   | +1   | +1  | +1  |Won in left turn course|
|Omni Unit Omega    | +2   | +2   | +2  | +1  |S.light/core/B.circuit |
|Triple Access      |      | +1   | +1  | +1  |Found in Ruins (2)     |
|Gattling Gun       | +1   | +4   | +1  |     |Gatt. part/flower pearl|
|Machine Gun        |      | +3   |     | +1  |Rapidfire barrel       |

Special Items:
|Name               |Where you get it                               |
|Blue Refractor     | Found in intro dungeon                        |
|Yellow Refractor   | Found in cardon forest sub-gate               |
|Red Refractor      | Found in lake jyun sub-gate                   |
|Helmet             | Found outside second junkshop in a cell box   |
|Jump Springs       | Made from item found in cardon forest sub-gate|
|Jet Skates         | Made from an item found in lake jyun sub-gate |
|Flak Jacket        | Bought in stores after the city hall mission  |
|Kevlar Jacket      | Bought in stores after buying the flak jacket |
|Kevlar Jacket Omega| Bought in stores after buying Kevlar jacket   |
|Energy Canteen     | Bought in stores                              |
|Adapter Plug       | Made from an item found in lake jyun sub-gate |
|Citizens Card      | Given to you after you save the junk shop guy |
|Class B License    | Given to you after beating city hall          |
|Class A License    | Given to you after beating the digging boss   |
|Walkie-Talkie      | Given to you by roll after the city hall quest|
|Bonne Family Key   | Gotten by destroying a mini-boss downtown     |
|Cardon Forest Keys | Gotten in the cardon forest sub-gate          |
|Lake Jyun Keys     | Gotten in the lake jyun sub-gate              |
|Clozer Woods Keys  | Gotten in the clozer woods sub-gate           |
|Sub-city keys      | Found in the sub-cities                       |

|Name            | What it does/Used in  |  Where/when you get it     |
|Hyper Cartridge | Energizes weapon      | bought in junk shops       |
|Shield Repair   | Repairs shield        | bought in junk shops       |
|Chameleon Net   | Partial camouflage    | bought in junk shops       |
|Defense Shield  | Partial invincibility | bought in junk shops       |
|Life gauge      | Increases max. life   | bought in junk shops       |
|Mine Parts Kit  | Used in splash arm    | after saving junk shop man |
|Extra Pack      | Restores Life         | bought in junk shops       |
|Broken Cleaner  | Used in vacuum arm    | apple market cell box      |
|Broken Motor    | Used in vacuum arm    | downtown in trash can      |
|Broken propeller| Used in vacuum arm    | uptown in trash can        |
|Blumebear parts | Used in machine buster| downtown in trash can      |
|Zetsabre        | Used in blade arm     | beating beast hunter       |
|Mystic Orb      | Used in shield arm    | beating balloon fantasy    |
|Flower          | Give to Roll          | found outside of dig site  |
|Flower Pearl    | Used in gattling gun  | for helping Ira (cripple)  |
|Safety Helmet   | Used in Helmet        | outside 2nd junk shop (box)|
|Pick            | Given to gangsters    | Construction worker by bank|
|Lipstick        | Given to painter      | Hipbone                    |
|Saw             | Given to gangsters    | Trash can downtown         |
|Bomb Schematic  | Used in Grand Grenade | Flutter                    |
|Comic Book      | Give to gangsters     | Outside second junk shop   |
|Stag Beetle     | Give to gangsters     | Outside dig site           |
|Beetle          | Give to gangsters     | Area south of Flutter      |
|Prism Crystal   | Used in Shining Laser | Museum (from girl in green)|
|Sun-light       | Used in omniunit omega| Pregnancy sub-quest        |
|Music Box       | Give to Roll          | Winning Straight Course    |
|Giant Horn      | Museum Exhibit        | Winning Technical Course   |
|Broken Circuits | Used in omniunit omega| Got from gangsters         |
|Marlwolf Shell  | Used in Shield Arm    | Got from gangsters         |
|X-buster        | Used in shining laser | Got from gangsters         |
|Old Heater      | Museum Exhibit        | Got from gangsters         |
|Bomb            | Used in PowerBlasterR | Police side-quest one      |
|Plastique       | Used in PowerBlasterL | Police side-quest two      |
|Bag             | Given to victim       | Police side-quest two      |
|Arm Supporter   | Used in spread buster | Police side-guest two      |
|Trunk           | Given to Detective    | Police side-quest three    |
|Old Bone        | Museum Exhibit        | Cardon sub-gate            |
|Old Doll        | Museum Exhibit        | Cardon sub-gate            |
|Spring Set      | Used in jump springs  | Cardon sub-gate            |
|Grenade Kit     | Used in grenade arm   | Cardon sub-gate            |
|Old Hoverjets   | Used in jet skates    | Lake Jyun sub-gate         |
|Ring            | Give to Roll          | Lake Jyun sub-gate         |
|Gattling Part   | Used in Gattling gun  | Lake Jyun sub-gate         |
|Joint Plug      | Used in Adapter Plug  | Lake Jyun sub-gate         |
|Tele-lens       | Used in Sniper Scope  | Clozer Woods sub-gate      |
|Antique Bell    | Museum Exhibit        | Clozer Woods sub-gate      |
|Guidance Unit   | Used in Active Buster | Clozer Woods sub-gate      |
|Target Sensor   | Used in Sniper Scope  | Clozer Woods sub-gate      |
|Autofire Barrel | Used in Auto Battery  | Main Gate                  |
|Blunted Drill   | Used in Drill Arm     | Main Gate                  |
|Generator Part  | Used in Auto Battery  | Ruins                      |
|Main Core Shard | Used in OmniUnit Omega| Ruins                      |
|Rollerboard     | Used in jet skates    | Ruins                      |
|Rapidfire Barrel| Used in machine gun   | Ruins                      |
|Pen Light       | Used in Blade Arm     | Ruins                      |
|Ancient Book    | Used in Spread Buster | Ruins                      |
|Old Launcher    | Used in Spread Buster | Ruins                      |
|Cannon Kit      | Used in Powered Buster| Ruins (see map 2)          |
|Weapon Plans    | Used in Shining Laser | Ruins                      |
|Shiny Red Stone | Museum Exhibit        | Ruins                      |
|Shiny Object    | Museum Exhibit        | Ruins                      |
|Old Shield      | Museum Exhibit        | Ruins                      |
|EMPTY           | Gameshark code*       | Nothing?                   |
|JUNK-ITEM 25    | Gameshark code*       | Nothing?                   |
|JUNK-ITEM 26    | Gameshark code*       | Nothing?                   |
|JUNK-ITEM 27    | Gameshark code*       | Nothing?                   |

*Gameshark code is:
81205650 FFFF
81205652 FFFF
81205654 FFFF
81205656 FFFF

13) Special Tricks

Circle Strafing- This is a trick that makes all boss fights (that are
not Bonne fights) easy as heck, and also simplifies almost every enemy.
Hold "R" and Left on the analog/D-pad or "Z" and right on the analog/D-
pad. You will be running around a fixed point. Hold be and you will be
constantly firing into the middle of the circle you are making. Now, go
up to an enemy and do this. They will stand there shooting aimlessly
while you circle them and blast them away. Practice and perfect this
technique and you will be able to easily beat every boss, even the boss
of the game!
|Circle Strafing                                                      |
| This is a trick that makes all boss fights

Kick The Can!- The best money making trick for those of you not skilled
enough in the mini-games in Uptown, and a great source of money in the
beginning of the game. In apple market there is a can lying near the
south gate. Kick it to the Bakery (next to the junkshop). This part is
tricky; kick it behind the counter. Mega man will make a victory pose,
you will receive 1,000 zenny, and you will be told to "Throw trash in
it's proper place!". If you do this enough you will notice that your
armor is turning black. This leads to...

Dark Mega Man- By doing evil things (Kicking the can, stealing money,
etc.) your armor will slowly (or in some cases very quickly) start to
turn black. You will never become pitch black, but pretty darn close.
There are (I believe) three shades of darker color. Once you are dark,
the only way to become light is to do nice things. So far as I can tell
there is NO disadvantages to being Dark. Prices do NOT go up, people
say the EXACT same lines and no cinemas change (except that Mega Man is
dark). I personally think he looks cooler dark (all evil look'n and
all), but, there is really no reason to or not to do this.

Blow Up News Blimp/ Dark Mega Man 2- Hehehe, this is fun. Before the
City Hall battle, equip buster parts so that your range is +3. Now, aim
at the news blimp that is hovering above city hall. It will blow up,
and you will turn jet black right away >:) However, by the end of it
(after saving city hall) you become lighter again ;(

Dark Mega Man 3- In the third police side-quest, don't give back the
money. Instead, just steal it ;). You will immediately become black,
and will get 200,000 zenny!

Kick the Vending Machines! – Kick the vending machines instead of
paying 100 Zenny and you will either get a free can, or it will blow
up! If you get the free can, it fully restores your life.

Blow up the "Cell" boxes (submitted by Max "Catman" Preston) - If you
use an explosive on a "Cell" box it blows up... (LOL this has no use
but hey, it is kinda neat, kinda... hey it is!)

BLow up the trash cans (submitted by Max "Catman" Preston again) - If
you use an explosive on a trash can it blows up... (same comment as

Kick the Servebots! – If you blow up a servebot (the yellow lego men)
and then kick them, you will get life back! You can only do this three

Beehive Cash – This will give you about 15,000 to 25,000 cash, but with
one catch. In the Cardon Sub-gate, in the second room there are three
beehives. Max out your vacuum arm, and max out your buster's attack.
Blow up the hive and the bees that come out of the hive and suck up the
money. There will be three beehives. Also kill the ground enemies if
you wish. Although this DOES give you a lot of money, the only way to
re-spawn the beehives is to leave the dungeon and come back. It is very
repetitive and annoying, but the cash is worth it!

Lion Money – You know those stupid lions at the main gate (the big,
fire breathing ones?) Well, they give you almost as much as the
beehives. The upside? There is a quick and convenient zone door that
you can enter and the return in and the lions will re-appear, making it
slightly faster then the beehive cash. I would take the active buster
or shining laser, because the money doesn't fly very far and the
quicker the better! (Submitted by Max "Catman" Preston)

14) Codes And Secrets

If you have any, submit them to me because I have none as of yet ^_^
Except that...

Difficulty Changes- If you beat the game, you unlock "Hard" difficulty.
The bosses are harder, and so are the enemies. A LOT harder. Upon
beating hard mode, you unlock "Easy" mode. Money seems to come in
faster, enemies and bosses are very weak and the game is generally a
piece of cake.

New Game Prizes- If you beat hard mode in under eight hours, you can
start a new game with jet skates and the buster max. Also, when you
start Easy mode you will always have the buster max. As for as I know,
those are the only two prizes you can get. I beat the game in 1 hr, 40
min and those were all I got. Yes, I did say 1hr, 40 minutes ;). To
find out how to beat it that fast, go to "Speed Walkthrough".

Game Shark Codes- Can be found at, I won't bother listing them.

15) Credits
Thank you...
[email protected] for help in all areas (especially picky stuff)
[email protected] for spelling mistakes and grammar mistakes
[email protected] for the help, even if I did already know about
that trick ;)
[email protected] for a helpful weapons-section suggestion
MarkKoziel for detailed information on Hard mode, Easy mode and new
game prizes!
GameSage4 for detailed information on the modes and prizes as well
Xx Cyrax xX for the gameshark codes web page

16) Special Thanks

Max "Catman" Preston for the TONS of help you've lent me. Thank you for
your time, patience, electronics, spelling checks, grammar checks,
consistency checks, error sighting, and ways to improve my guide.

NTRentals for the VERY large quantities of information and scattered
improvement. You wrote about a fifth of this entire guide, and that's
over ten pages, so thanks A LOT.

17) Copyright Information

This document Copyright 2001 David Laufer.
If you want to use this guide, just ask me first and I will say yes
9/10 times. Easy hu?
My email is [email protected], email with corrections, questions and

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