Strategy Guide - Guide for Need For Speed 3: Hot Pursuit
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Need For Speed III: Hot Pursuit 5/8/98 Version 1.01 Will Vosti ======================================================================= Contents 1.0 - Introduction 2.0 - Gameplay 2.1 - Practice 2.2 - Single Race 2.3 - Tournament 2.4 - Knockout 2.5 - Hot Pursuit 2.6 - Arcade/Simulation 2.7 - Tracks 2.8 - Cars 2.9 - Opponents 3.0 - Tricks 3.1 - Shortcuts 3.2 - Username Cheats 3.3 - Other Codes 3.4 - Gameshark Codes 3.5 - Weird Things/Misc Q's 4.0 - Contact the Author 4.1 - Distribution 4.2 - Thanks 4.3 - Version History ====================================================================== 1.0 - Introduction This FAQ is meant to combine as much info on Need for Speed III: Hot Pursuit as I can find. This is my first ever FAQ. I recently bought the game and love it. It's all that NFS II should have been and more. I own the original NFS and this 2nd sequel does the first one justice. ====================================================================== 2.0 - Gameplay What NFS III is all about. The following contains info on game modes, cars, and tracks. === 2.1 - Practice Straightforward, this is where you can go to get use to the game. There is skidmarks to help you find your route, and a tutorial on each track. I haven't spent much time here, I like to do it myself =) === 2.2 - Single Race Race one race on any track (that you've unlocked). You can choose the amount of your opponents, and who they'll be. === 2.3 - Tournament Tournament is an 8-race tourney where you gain points for what you finish. To unlock the 4 later tracks race Tournament mode in beginner and make it to the 5th race, 6th race, etc. You have to stay in 3rd to continue on (3rd in the standings. You can finish 8th in a race but as long as you're 3rd in the overall standings, you continue.) Points are given as follows: 1st: 8 2nd: 7 3rd: 6 4th: 5 5th: 4 6th: 3 7th: 2 8th: 1 What you recieve for winning tournament mode: Beginner: Jaguar XJR-15 Expert: Mercedes CLK-GTR === 2.4 Knockout Knockout is a series of 7 races to narrow it down to one car left. The last place finisher in each race is eliminated. An interesting note on this mode in expert is the computer cars will all drive whatever car you are driving (excluding El Nino.) So I actually won the El Nino car with the Ferrari 550 Maranello, not the Jaguar XJR-15 (which was the best car I had won at the time.) What you recieve for winning Knockout mode: Beginner: Empire City Expert: El Nino === 2.5 - Hot Pursuit My favorite mode, and I'm sure alot of other people love it too. You race on any track (excluding the easter egg tracks) against one opponent. Cops will ram you, put up road blocks, lay tire spikes (hit them and your finished.) If you stop at the beginning of the race they'll give you a warning. After that and you fall below 40 mph they will give you a fine. After 5 fines you're done. If they have to use the tire spikes on you hit them you're automatically arrested. === 2.6 - Arcade/Simulation Arcade mode is, well, racing arcade style. Your car will turn better and handle better than in Simulation, which is a big pain in the ass if you ask me. It's really hard to set up a car good (which I can't.) Anyone know some good setups? === 2.7 - Tracks Tracks vary quite a bit. The main 4 tracks each have it's own variation which is unlocked in Tournament mode. Empire City (found in knockout mode) has no variations (though a few good shortcuts.) The easter egg tracks do not allow you to race with other computer cars or in hot pursuit mode =( Nearly every track also has some object moving around it. Hometown - 3.6 miles The easiest course in the game. It has wide roads making for fast races. The only difficult part is the sharp 90 degree turn that comes up pretty fast in the town. A classic blue warplane will fly around this level. Redrock Ridge - 5.4 miles This track is fairly easy once you learn the turns. A little practice will help here. A train will go by on rails above the ground near the finish in this one. Atlantica - 4.9 miles One of my favorite, this track takes place in a beautiful city. There are a couple of tough hairpins, but nothing too difficult. A huge blimp (you'll see and hear it) flies around this level. Rocky Pass - 5.5 miles A curvy, slow track. It will definetly take some practice to learn all the turns and rough spots. I don't believe there are any moving objects here. Country Woods - 5.2 miles A tough track when you first go to it. It's got plenty of 90 degree turns and you'll need some good power sliding skills also. A big large donut on top of a donut shop will be spinning around (never noticed any cops stop by here in hot pursuit mode =) Lost Canyons - 6.3 miles A very, very tough track. You'll go through an ancient temple and through a multileveled, wide, 3 route stretch where alot could go wrong. Practice is worth it here. As in Redrock Ridge, there will be a train up above you near the finish. Aquatica - 5.3 miles Another one of my favorites. You'll race at the evening on a coastline which is curvy and tough. Powersliding skills come in handy here. A Titanic replica will tout it's horn as you'll drive by it. The Summit - 6.4 miles This track is tough. The longest of all the tracks, you'll need some practice for this king of all tracks. The snow makes for slippery turns, and the fast slalom section is a favorite place for me to crash. Empire City - 4.6 miles My favorite track, Empire City is, as the game describes "a metropolis gone bad." Shortcuts and columns sticking in the middle of the road are everywhere, and tight 90 degree turns are also littered throughout. A helicopter will fly above you in this track. Easter Egg Tracks *** All easter egg tracks cannot be run in hot pursuit or single race mode *** Check below to see how to get these tracks. Caverns - A race with obstacles all around. The Room - Race in a kid's room on one of those racing toy track things (where you hold down a button and the cars go racing around.) Autocross - A track in the dirt in a huge forest. Some big air in here. Space Race - Race in a space station. Some cool rooms in here. Check out the docking bay with the space ships. Scorpio-7 - Take the aquarium in Aquatica and expand it through the whole track and you get Scorpio-7. === 2.8 - Cars The heart of NFS III, of course, is the fast and powerful sports cars that we all can not afford but can dream about driving. Below is the statistics for each (1-15 scale. In the compare option in the game there are a max amount of 15 dots.) Key: Acc= Acceleration - Spd= Top Speed - Brk= Braking - Hnd= Handling - Ovr= Overall Ferrari 355 F1 * Acc 8 | Spd 9 | Brk 9 | Hnd 9 | Ovr 9 A good car for the beginner tournament before you can unlock some better ones. Doesn't excel in any one category but is well balanced. Chevy Corvette * Acc 7 | Spd 7 | Brk 11 | Hnd 8 | Ovr 8 The slowest and worst car in the game. It has good braking but overall is not a good choice. Of course, it is the only car in the game without an insane price =) Lamborghini Countach * Acc 8 | Spd 9 | Brk 7 | Hnd 8 | Ovr 8 Along with the Corvette, it's the worst car in the game. A balanced car, but not a great choice. Italdesign Nazca C2 * Acc 9 | Spd 11 | Brk 11 | Hnd 8 | Ovr 10 A fast car, the Nazca C2 is a good choice for a fast, good braking car. It's a prototype car that could use some better handling. Ferrari 550 Maranello * Acc 9 | Spd 12 | Brk 10 | Hnd 10 | Ovr 10 A favorite of mine. A good car overall, and fast, I beat the beginner tournament with it and the expert knockout tournament. Lamborghini Diablo SV * Acc 11 | Spd 15 | Brk 9 | Hnd 8 | Ovr 11 One word to describe this car: FAST. It's pure speed in this car, which can go up to 209. The handling and braking are weak, though, but if you can control the car, it's for you. Jaguar XJR-15 * Acc 13 | Spd 10 | Brk 15 | Hnd 15 | Ovr 13 A very nice car. It's handles and breaks like a dream. It's only downfall is it's slow top speed. Mercedes CLK-GTR * Acc 15 | Spd 12 | Brk 13 | Hnd 12 | Ovr 13 A pure racing car, the CLK-GTR is a fast, well balanced car. It's got a huge rear wing to stabilize the fast beast. El Nino * Acc 15 | Spd 15 | Brk 15 | Hnd 15 | Ovr 15 An awesome car with the tops in every category. Combine the handling and braking of the Jaguar, Acceleration of the Mercedes, and a speed even faster of the Diablo and you get the El Nino. === 2.9 - Opponents In the game you will always have the same seven opponents. They are usually the same skill level as they were before. Below is some descriptions on how they will usually do: Ice: Usually the toughest opponent. You'll also always race him in hot pursuit mode. Bullit: He'll come after Ice. Sometimes it seems like he's slower, though. Blazin: Blazin seems to be fast one time, slow the next. He can challenge for the lead but usually will fall into 3rd or 4th. Swerve: Can be challenging for the lead, but can also be in dead last. Terror: Like the 2 previous ones, he seems to vary, but is usually in the middle of the pack. Tad: Always one of the also rans. Karkas: Rarely will he finish higher than last. ======================================================================= 3.0 - Tricks The following is all the tricks/cheats/codes that I know for this game. Any new cheats, shortcuts, or gameshark codes are appreciated. 3.1 - Shortcuts Hometown No real shortcuts here, but before the first wooden shack the sharp turn before it you can cut it fairly close to the fence. Redrock Ridge At the tight hairpin, right before it is a shorter turn. Slide into here and cut a couple seconds off. Atlantica When the road splits into two for awhile, look to the right for a wooden, alternate route. Head down here and end up at the ship port area to cut off some time. Country Woods There are two shortcuts. The first is at the long hairpin where you will see a "gap" that seems to have less trees than the rest of the area. Head into here (you'll need to avoid some trees. You may get stuck.) If you do it correctly you'll get tons of time. The 2nd can only be done going backwards. When you get to the very tight hairpin, after you pass the small fence, you can go off the edge onto the lower part. Press L1 to get set straight after you land and you'll gain some good time. Lost Canyons This isn't much of a shortcut, in fact it might take longer, but in the temple area go up the stairs of the temple and jump across it. Look out for the columns when you land. Aquatica The first shortcut is really an "alternate route" because it costs alot more time than the normal route. When you go by the huge white wall you'll see a gap. Slow down and go in here to come out a little further than you came in. This is a good choice to take to lose the cops however. A little down the road from here is the 2nd shortcut, which has a few signs in front of it and leads to a tunnel (the normal route leads down a winding road.) Empire City There are three shortcuts here. The first is right after the start. Before the crane you'll see a little opening that cuts off a little time. Right after this, slightly to the left is another shortcut with blinking barracades in front. Head into here for another small shortcut. The next is after the 2nd set of columns that stick right in the middle of the road. You'll notice a wall not like the ones around it with flyers all over it to your right. Go into here to come out the other end and a drop off point (you can't do this going backwards.) === 3.2 - Username Cheats Enter these codes as your username. spoilt - All cars and tracks except the easter egg ones. seeall - All camera angles can be selected from the options menu (the new camera angles are from replays.) rocket - El Nino amgmrc - Mercedes Benz CLK-GTR 1jagx - Jaguar XJR-15 mcityz - Empire City playtm - The Room easter egg track mnbeam - Space Race easter egg track gldfsh - Scorpio-7 easter egg track xcntry - Autocross easter egg track xcav8 - Caverns easter egg track === 3.3 - Other Codes All the following codes are entered after you select a race but before the loading screen. Hold down the buttons and let go once the loading screen appears. Super Horn: Start + select + R1 + L2 Increase Car Weight: Select + square + X Slow Motion: Up + X + triangle Cops Accent: Up + R1 + L2 Cops Spanish: Down + R2 + L1 Cops Italian: Left + R2 + L1 Cops French: Right + R2 + L1 Cops German: Up + R2 + L1 === 3.4 - Gameshark Codes All Gameshark codes from www.nfs3.com 800fa9e0003d Empire City and El Nino 800439320101 Jaguar XJR-15 and Mercedes CLK-GTR 800439300101 F550 & Diablo SV 8004392e0101 Italdesign Nazca C2 8011dd300001 Start on lap 2 in Knockout mode 8011dd300003 Start on lap 4 in Tournament mode 80125f1001ff Race as the cop cars! The car you choose determines the type of cop car. === 3.5 - Weird Things/Misc Q's While racing at rocky pass in sim mode backwards, I crashed at the point where there is an arc you can go under or stay on the highway and avoid. I crashed, and proceeded to flip over and over down the "cliff", which vanished and I was sorta flipping down nothing. It then placed me back up on the track. I suppose this was a glitch. Has anyone had this happen to them too? I have done everything in the game except beat knockout mode on expert in sim mode. Do you recieve anything for this? ======================================================================= 4.0 - Contact the author My e-mail is email@example.com (stuck with AOL for awhile now =(. Please send me any additional shortcuts, cheats, etc, etc. Questions and comments are also welcomed. 4.1 - Distribution You can distribute this FAQ freely as long as it is not changed. 4.2 - Thanks Thanks to www.segasages.com for most of the username codes and the 500 mph code. Thanks to www.nfs3.com for the gameshark codes. 4.3 - Version History 1.00 - Initial Release (5/2/98) 1.01 - Added opponents, removed bad codes, added loading screen codes (5/8/98) ======================================================================= This FAQ is done by Will Vosti. E-mail at firstname.lastname@example.org. =======================================================================