Strategy Guide - Guide for Poporogue

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POPOROGUE
                 UPDATED  Version  1.5  UPDATED!!
                        By Bodi Anderson
                                RPG
        SCEI 11/26/98                   Memory card: 1 block
        Dual shock compatible           Pocket station: 6 blocks

!!WARNING!! WARNING!! WARNING!! WARNING!! WARNING!! WARNING!!
        When I tried to play Poporogue on my chip modified PSX I 
wasn't able to. I think that Sony has developed a new technology for 
stopping would-be import players.  Unlike most games this game boots 
up initially and then after the SCEI logo freezes with a giant red 
hand on the screen.  When I tried the game on a real Japanese 
playstaion everything went fine.  It may just be that my chip-mod PSX 
is old, but I think that Sony really ahs developed some new 
technology.  Oh well if they really have I'm sure it'll be all over 
the web by the time I finished with this FAQ
        .  In fact I recently read somewhere that many copies of 
Poporogue were recalled because of this problem. It seems as if Sony 
tried to make an import stopping technology but failed. As a result 
the game may not always load (you have to try to load it a few times 
which can be very annoying) on older model Japanese playstations. In 
any case this is something to consider before purchasing the game.
WARNING!! WARNING!! WARNING!! WARNING!! WARNING!! WARNING!!

UPDATE INFORMATION!  For version 1.5
The following has been added to this FAQ since its first run.
1. More information on the after game and how to get extra characters.
2. The optional characters list has been completed.
3. How to get Zennon and Musashi fixed.
4.  Added a useful world map.
5. Finished location for all the stamps.
6. "How Boss is Boss?" section added.
7. Secrets and Sub-plots heavily Modified (Locations of trophies 
given)
8. COMING SOON:  POPOLOCROIS THE FULL STORY IN DEPTH 
WALKTHROUGH!!!!!!!!!!!


TABLE OF CONTENTS
1) Introduction
2) Story
3) Game mechanics and menu translations
4) Battle system
5) Characters (Playable, Sub-characters, and Non-playable)
6) Walkthrough
7) Secrets and sub-plots
8) World Map
9) Pocket Station
10) How Boss is Boss?
11) Thanks



1) INTRODUCTION:   Poporogue is the sequel to SCEI's 1996 hit in Japan 
Popolocrois (also called Popolocrois monogatari).  I really enjoyed 
Popolocrois (and suggest playing it as a precursor to this), so I 
thought I'd write a walkthrough for the sequel.  The graphics in 
Poporogue, as with its predecessor are set in the 3/4 view semi-3d 
looking mode.  Not as showy as FFVII, but then again the spells aren't 
accompanied by half an hour of "cool the first few times, then a pain 
in the ass" graphics.  Poporogue has a number of cute innovations as 
well as some lame things, which I suggest you take into consideration 
before buying the game.
        First the bad stuff, namely the inability to control any 
character but the main character in battle for the first third of the 
game.  In battle you only can give direct orders to Pietoro, the 
protagonist. All other characters are controlled by general battle 
orders like "Fight full strength" or "Don't use magic".  This is a 
major pain in the ass and whoever thought it up never really played 
that many RPGs before.  Still, it adds a bit of challenge to the game 
(something definitely lacking in FFVII) since you have to base your 
tactics around the computer's AI.  Luckily the AI is pretty good, and 
you eventually get control of the characters so really it's not too 
bad (But, it
still sucks).
        On the other hand there are many cool things about Poporogue 
which balance this out and make it an all around cool game.  Firstly 
the battles are not random, you can see the monsters on the screen and 
avoid them.  What's more is that if you choose to escape from a 
battle, the monsters you ran from will chase you around the dungeon. 
Also when you encounter monsters which you easily beat they run away 
from you on the screen so you can avoid battles in previously explored 
areas.
        Another cool innovation is the "Mugen Field" (AKA the "Random 
field").  In which every time you enter a dungeon the pathways in the 
dungeon are randomly generated, though the landmarks remain in the 
same areas.  This is to say that a certain staircase or treasure will 
always be in the same place, but how you get there will be different 
each time you enter a dungeon. For this reason my walkthrough will 
focus on the plot and leave the dungeon exploring to you since it's 
hard to give
good directions.
        Finally Poporogue uses the "Mercenary System", in which all 
characters except the main are mercenaries and are hired out.  What's 
cool is that those not in your current party can be sent out on 
missions to get gold and experience.  Troops in your squad can also 
get too stressed out and need to be given tranquilizers or vacation 
time.
        Poporogue also introduces a really cool thing, which I think 
is my favorite thing about the game, this is the "Sub-Character 
System". Your party consists of Pietoro and two other mercenary 
characters.  A little bit into the game you gain access to a choice of 
4th characters. Each of these characters will not directly participate 
in battle (Though they run away if wounded), but instead offer cool 
services. One character, a merchant, allows you to buy, sell or 
identify items at anytime when he's in your party (Which is super 
useful since you can only carry 9 of any given item).
        All in all I like the game, mainly because it's challenging, 
and I think you will to.  I do however strongly recommend that you 
have the ability to READ, though not necessarily understand katakana 
and hiragana (Kanji is of course mochiron useful) if you want to play 
the game my FAQ/ walkthrough covers much of the game but doesn't 
translate every nitpicky thing. I'm also sorry about all the grammar 
and spelling mistakes in this, but I'm mainly typing it up between 
classes on a funky Japanese computer while teaching at a Japanese High 
school. 
Oh well enjoy your game.
        Sorry if the plot description trails off during the second 
half of the walkthrough.  I was getting more into playing the game and 
figured I'd translate the nitty gritty plot intricacies later, making 
use of the Pietoro's diary option.  But when I started playing 
Xenogears somehow all the other files on my memory card got erased, 
including my Poporogue files (sniffle, sniffle).  

2) STORY:
        It has been two years since Pietoro and company have defeated 
the evil Ice demon and his cronies, Pietoro has grown bored with every 
day life (Especially studying!), so he decides to escape from the 
castle.(For those of you who really care Poporogue takes place after 
the animation series. Thus the story can be followed by playing 
Popolocrois, watching all the anime, and then playing Poporogue. 
Whether you do this or not makes no difference as far as the story is 
concerned.  Still the game is cooler if you've played Popolocrois 
before.)  He sneaks out of the castle and explores the town, finally 
ending up dozing off in nearby grasslands. Everything is all La De Da 
until. A giant cloud covers Popolocrois and sucks half the continent 
into the sky!!         (Note that the opening movie may not be skipped 
past until you have Poporogue save data on your memory card)


3) GAME MECHANICS & MENU TRANSLATIONS
3.1) Basic Controls: CIRCLE= Action    X= Cancel
TRIANGLE= Options menu   SQUARE= Pietoro's Notebook

        3.2) Menu Translation: The options are listed in the following 
order.
1. Magic: Magic which can be used during non-combat times (i.e. 
healing
spells)
2. Items:  On the top there are ordering icons.  If you "use" a spell
(Scrolls) or technique (Blue Books) on a character they will learn 
that
particular ability. Note that not all characters can use all abilities 
or spells.
3. Equip Weapons:  Also shows status screen
4. Status: Press CIRCLE once to view magic and again for special 
techniques
Also see status menu translation below
5. Formation: select from one of six variations
6. Tactics: Very important! See tactics translation below

3.3) Pietoro's Notebook: Choose from the following options. Not all
are available at the beginning of the game (Those marked with a "*")
1. Status: Basically the same as the menu option.
2. Monster Diary: All the info about your favorite foes.
3. *Item List: Info on all items encountered (Appears after talking to
fishing boy in Tonku)
4. *Stamp Card: Collect Bingo one, two or five times for various 
prizes
(Appears after talking to Stamp man in Tonku). Also see Secrets and
sub-plots section.
5. Diary: A day by day account of what's happened (Very useful if
you're writing a walkthrough)
6. *Magical Map: Press CIRCLE to alternate between locations and paths
(Appears after talking with Guilda)
7. *Mugen Field: Shows how much of each dungeon you've explored
(Appears after talking to fishing boy in Tonku)
8. Configuration: goes as follows.  1) Message speed (All at once,
fast, normal) 2)Sound (Mono, Stereo)    3) Map (Picture or scroll)
4)Controller (Analog or normal) 5) Window color

3.4) Status Screen Translation: Looks something like this.
        HP                      MP              TP
Attack Strength                         Experience
Defense Strength                                Experience to Next
Level
Magic Strength          Fire #          Ice #           Wind #
Magic Defense           Thunder #       Dark #          Holy #
Luck                    Earth #         ??? #           Status
change(?) #
Speed                   ??? #
Move (In squares)
                        Sorry about the "???" but the screen is hard 
to read

        3.5)Battle Menu Translation: The following is a translation of 
the battle menu options for controllable characters.  Characters are 
moved in battle by using the d-pad.  If you select attack the computer 
will factor in moving.  Press left or right on the d-pad to choose 
between enemies. It is often better to move the characters yourself in 
confined spaces so you can make sure everyone is able to get in a 
shot.
1.  Attack:
2.  Magic: you may not move and use magic in the same turn
3.  Special Techniques: you may not move and use some techniques in 
the
      same turn.
4.  Items:
5. Defend:  This also recovers a few TP.

3.6) Tactics Translation: Note that the first option is initially only 
available to Pietoro. Also if a character can not perform certain 
actions they will not appear on the screen.  For example; Zappa can't 
use magic so the commands "No magic", and "Help others" won't appear 
on his list of tactics options (If he learns healing magic he'll have 
access to both commands ).  True magic users (Those who can only equip 
staves never have the "Vanguard" command).  Commands always appear in 
the same order simply remove commands not available form the options 
list of whatever character you are dealing with.  This is one point in 
the game where kanji recognition is helpful.
1. Player Control
2. Do what you like: Characters will act according to what they think
is best factoring in   their personality.  Usually I keep characters 
on
this mode since the AI is pretty balanced here.
3. Full Strength: For when you're in over your head or want your
mercenaries to practice their magic.
4. Attack Enemies weak points: This also has good AI, and will usually
give you a clue as to which monsters to attack with what attacks.
5. Preserve Strength: Don't use too many Spells or Techniques, stay
out of harms way if possible.
6. No Techniques: Save TP
7. Vanguard:  Rush up to the front lines and stop monsters from 
getting
at weaker characters.
8. Help Others: Use healing or status boosting magic.
9. No Magic: Save MP
10.Use New Things: Try and repeat new techniques and spells.
11. Do Nothing: Drool. If your mercenaries try and do this it's a
good idea to give them a tranquilizer.


3.7) Inn translation: save and rest
1. Rest (Recover hp/tp)
2. Save
3. Quit

3.8) Shop Menu Translation: Use this at shops.
1. Buy
2. Sell
3. Identify: For 5 gold per try, you can identify items with a "?" in
their name.  Doesn't always work on the first try.
4. Quit

3.9) Mercenary Guild Translation: Note that the last command only
appears after you have six or more total troops.
1. Medical Remedy: Bring back seriously wounded troops for a hefty
price.
2. Employ:  There are two fees, a guarantee fee and one for wages.
3. Dismiss: You'll get some gold back.
4. Presents: Give mercenaries spells or techniques. The guidebook says
this is important to keep your troops happy.  But you can also do this
anytime with your current troops.  Good for troops whom you only send
to explore, but are rarely in your party.
5. Search: First choose who, then where (Depending on what your 
present
location is), and finally what (Basically the more expensive the
command the more stuff you'll get back, except for command #4 which is
"Relax".  What exactly "Relax" does I'm not sure , but it's
probably good to do if you're sending the same troops out again and
again.  It takes about ten minuets real time for your troops to 
return.
Go to the counter to check and get any gold and items they collected.
Next go into the barracks and talk to the troops who went out and
they'll tell you what happened (This isn't necessary, but you don't
want to hurt their feeling, right? ).




4) BATTLE SYSTEM:
        I'm sure you've all played many an RPG so I won't waste my 
time or
yours explaining lame details of the battle system. Still, there are a 
few things worthy of note.  First off as I mentioned before all the 
monsters appear on the screen and will actively chase or run away from 
you (Except for the mushrooms which can't move).  Furthermore, if you 
run from a monster it will chase you all over whatever screen you're 
on. On the other hand if a monster runs away from your party, you can 
chase it and when you encounter it, it will retain any previous wounds 
it suffered. Cool, huh.
        In the middle of battle press the X button to bring up the 
Tactics menu. It will appear before your next character's turn, so 
don't keep pressing it if there's no initial response.  Here you can 
change the tactics of troop mid-battle. After making any changes 
select the top option to continue the battle.  The bottom choice is 
run away.
        Occasionally in the middle of battle your troops might request 
to
change their tactics. Unless you can read the kanji fast enough it's 
probably good to say no (X button).  Press the CIRCLE button to agree 
with their suggestion.  I don't know if anything bad happens if you 
continually refuse the same character's request.  If they request to 
"Do nothing" you may want to give them a tranquilizer (Zappa on the 
other hand frequently does this not because of stress, but laziness). 
In general it's a good idea to give you troops tranquilizers if 
they've been with you for a long time.  Tranquilizers can be bought in 
Cormuck.  Still, I try and accept most of the suggestions then change 
them the next chance I get just in case.  I don't think that you'll 
receive any new suggestions after you get the option of manual 
control.
        Watch out for your optional characters in battle, if their HP 
becomes to low hey will flee the battle and you'll have to trek all 
the way back to where ever you found them to get them to join again.  
You can also never control the optional characters, even if you have 
the item that allows you to control your other characters.
            There are also some important facts you should know about 
the dungeons as well.  There are four types of doors in each dungeon.  
The first and most common type are the kind you simply press the 
CIRCLE button to open.  The second type are color-coded and require 
you to find a dragon statue with the same color and switch it on.  For 
example you need a red switch to open a red door.  Switches can be 
turned on and off, so always try a switch and see what happens.  (On a 
side note some dragon statues that look like switches will turn in to 
traps or treasure chests).  The third type of door is a "Monster 
door". These are gray with a monster face on them.  To open a Monster 
Door you must kill all the monsters on the current screen (all the red 
blips).
  	The final type of door are pink colored barriers which require 
some special action to open them.  Usually after you complete a 
certain event or gain a certain character they will open.  
Unfortunately all the hints for opening them are in Japanese and there 
are far to many of them for me to translate each one so try and make a 
point of returning to dungeons occasionally to see if any new doors 
are open.  On the other hand some pink doors are opened by means of a 
switch.  These switches look different from the ones for the colored 
doors.  They will always be glowing red, and after they're activates 
they'll send a red orb off.  See the "Sub-plots and Secrets" section 
for tips on opening the most common types of pink doors.
         A final point about dungeon exploring is that you should 
frequently check the various billboards around the world and read all 
new information (Highlighted in yellow).  You need not understand the 
Japanese here simply reading them will open new paths in the dungeons. 
The first of these billboards is found due south of the Castle Town. 
Make it a point to read these regularly, it's important!


5) CHARACTERS

                        Playable Characters (In order of appearance)

PIETORO (The kid with the green clothes and the brown pony-tail)
        The young prince of Popolocrois and protagonist of the story,
who just recently turned 12.

DAISON  (The axe wielding blond barbarian)
        You meet him in Takinen.  He lost his way and is trying to 
look
for good work.

MERU            (The kitty-cat witch)
        A lover of animals.  Always trying to help others.

ROBIN           (The elf looking guy with the bow, but no hood)
        Good hearted and a good shot.

LEOPARD 	(The white tiger with the spear)
        Boasts that he's stronger than Misha.

MISHA           (The Chinese Monkey)
        Boasts that he's stronger than Leopard.

DOGMA           (The snaggle-toothed old guy)
        He's just a dirty old man (As well as a kick-ass spell
caster)
     
ZAPPA           (The barrel shaped dragon man)
        Clumsy, sleepy, and strong (All the 7 dwarves rolled into one 
dragon).  Not related to Frank or Moon-unit (I think).

MILT            (The fairy in Blue)
        He's a prankster and jokester.

KULT            (The Fairy in Pink)
        Much like Milt, she uses more healing magic though.

VORIS           (The man in the blue turban)
        Mysterious and an all around well balanced character.  Uses 
powerful
thunder magic.  One of my personal favorites.

LAURA           (The sexy blond thief)
        A  sexy blond thief.  Her stealing ability (after she reaches 
level
27) comes in handy a lot!

YUKI            (The kimono clad cutie)
        She's after one thing. Musashi.  A well balanced 
healer/fighter 
and a good member for any party.

ZENON           (The Robot)
        Part Xevious and part Galaxian. Can't use any magic, but has 
cool
robot powers (Go! Go! Zenon arms!).

MUSASHI (The punk samurai)
        Stranded in the dream world far away from his homeland, he's 
looking to return home, and hopefully elude the grasp of the 
love
crazed-Yuki.

PAULO           (The guy who looks like Pietoro but isn't Pietoro)
        Pietoro's Father at a much younger age.

DON             (The blue soldier)
        Inseparable from Gon (Yes, they are the Vicks and Wedge of
Popolocrois).

GON             (The green soldier)
        Inseparable from Don (Yes, they are the Vicks and Wedge of
Popolocrois).

TAMOTAMO        (The shaman)
        Really cool can equip all magic. Only found in the after game.

                OPTIONAL CHARACTERS

IMUJI           (The hooded item selling fellow in Coromock)
You can choose from the following options (Acessed by using the magic 
command outside of battle). 1.  Identify Items, 2. Sell Items, 3. Buy 
Items. It costs 1 TP every time you select "Buy" what you can buy goes 
up as Imuji's level increases.  Great, but makes the game much less 
challenging.(Abilities level up at levels 5,28, and 39)

NORZ            (The Blond Inn-keeper in Coromock)
        Has healing abilities, accessed under the magic option. 
(Abilities level up at levels 18,28, and 35)

ZINNIE          (The dancer in Tonku)
        Performs various dances during battle, also has a healing 
ability. (Abilities level up at levels 18 and 20)

MIMI            (A gray Cat in Popolocrois village)
        Has the power to fully restore Pietoro's HP, MP, and TP and 
nothing
else. (Powers never level up.)

WATSUN  (Found in the item shop at Gabath)
        Increases the amount of treasure you get from monsters.  Also 
randomly steals items from monsters in battle. (Abilities level up at 
levels 20, 28, 39 and 50)

VOLUGU  (In front of the entrance of the "Maze of Gold & Death")
        Will occasionally give you "presents" when you sleep at inns. 
Keep him in your party long enough and he'll give you cool items 
(Dependant on Pietoro's level). Also slightly increases the money you 
get after battle (Abilities level up at levels 18, 28, 39 and 50)

IMELDA          (The lady doing laundry in Takinen)
        She will give you discounts when buying items and develops an 
attack
at level 20.  (Abilities level up at levels 20, 28, 39, and 50)

TOMO                    (A brown cat in Tonku)
        A mascot for your party. Changes the way your save data looks. 
 (Powers never level up.)

NEL                     (A Brown dog in Popolocrois village)
        Attacks the enemy in battle. (Abilities level up at levels 20, 
39, 
and 50)

MARCO                   (A kid with a blue hat in Popolocrois village)
        Has powers (?) similar to Tomo I think. Pretty much there 
strictly  for cute 
value.

                NON-PLAYABLE CHARACTERS

PAULO           (The King of Popolocrois)
        Pietoro's dad. Once a great warrior, now a cute old guy.

SANIRA          (The queen of Popolocrois)
        Pietoro's mom is actually a dragon in human form.  This is why
Pietoro is so cool. (For more information play Popolocrois 
Monogatari)

GUILDA  (The old witch)
        Narcia's loud-mouth older sister.  Very critical of others but 
useful in a
        tight spot.

NIGHTMARE       (The strange guy who visits you in your dreams)
        What is he up to?  Is he related to Jack?

STAMP MAN       (A real weirdo, always changing his costume)
        A man driven by one goal. to collect as many stamps as he can!

IDO             (Mysterious fellow)
        ??????????????????


6) WALKTHROUGH
        1.The game begins with the king ordering the minister of 
state, "Momu", and some soldiers (including comedy duo Gon and Don) to 
investigate what exactly happened to the kingdom. Well you can see how 
the investigation goes.
        When you finally get control of Pietoro go to the meeting room 
(up the stairs in the throne room).  Here you'll have a conference 
when suddenly Narcia appears and explains to you that the village of 
Takinen as well as Narcia and Guilda's house were also transported 
into this strange new world.  Narcia says that in this new world her 
magic doesn't work since she's a forest witch.  She asks for Pietoro 
to come help her but to watch out since the path from Popolocrois 
castle to her tree house has become strange (I.e. the Mugen Field).  
With her last ounce of magical strength she pleads for Pietoro's help.  
The King responds to this by saying the Pietoro is to young to go and 
suggests sending Gon and Don.  The Queen, on the other hand brings up 
the fact that Pietoro saved the world two years ago so he'll probably 
be up to doing this.

        2. Explore the castle and pick up a few chests, do not, 
however open
the chest in the room behind Pietoro's room unless you happen to have 
a saved game of "Popolocrois" on your memory card.  If you do however, 
have a saved game on hand open the chest.  All the previous "Omiyage " 
(lit."gifts", in this case means keepsakes of your adventures) you 
earned in Popolocrois will show up in your trophy room. Not 
necessarily useful, but cool nonetheless.
        After looking around the castle go to Popolocrois Castle Town.  
Here you can shop and go to the inn and save.  Next leave the village 
and go to the upper right hand corner of the screen to enter your 
first dungeon. "The Labyrinthine Forest".

        3.  Good luck on your first dungeon, but the monsters are 
pretty  easy. Here's a good chance to get familiar with the battle 
system before you have to worry about other troops.  A good tip is to 
attack you enemies that are far away, but still within attacking 
range.  Here you'll have a chance of pulling off a "charge" maneuver, 
different from a critical, but equally as effective.  Be sure to get 
and equip the spell "Holy Map", just to the left of the exit.  This 
super useful spell will provide you with a map of whatever current 
dungeon you're in, including locations of monsters (red), treasures 
(green), signs/switches/doors (white), and exits (dark blue= you 
haven't been there yet, light blue= previously visited locations, 
yellow= dungeon exit/entrance).  You can not survive in the game 
without this spell. Get it, equip it, use it, love it!

5. You finally exit the dungeon in the town of Takinen.  Do the usual, 
collect treasure, explore and buy.  Go to the second floor of the 
bread shop to rest/save.  You'll also have a event where you meet 
Daison. He can't join your party yet so don't worry about it.  Head 
east of the village to Guilda's houses (The big tree). Here Guilda and 
Narcia will explain that they found someone from the exploration group 
(The bed-ridden wizard). Guilda says that she is unsure, but she 
thinks that you've been sucked into another world somehow. She's not 
quite sure who is responsible so she wants Pietoro to find out.
Guilda suggests that Pietoro goes to the Cave of Kings, and get the 
fabled dragon statues, as they might provide some clue as to what's 
going on.  She also mentions  Guilda and Narcia will also express 
their concern since they can't help Pietoro in his adventures this 
time. She also makes a crack about the budding romance between Pietoro 
and Narcia (A re-occurring theme in the game).  Gulida then gives you 
a Magical Map (Accessed on the Pietoro's notebook screen).  Use this 
to find where you are in the world.  Next exit north out of the 
village and go to the Cave of Kings.

6. Don't forget to get the "Holy Light " spell on the first floor.Use 
this spell to light your way in the dungeon.  You'll eventually run 
into a Pink light door, find a switch to open it.  Go to the bottomget 
the goods, and split.  Guilda meets you at the exit and takes partof 
the statue explaining that it can be used like a telportation device.  
Head back to the Castle. You meet Meru on the way back, she's a little 
to enthused about trying to find things to heal.  In any case,head 
back to the castle and set up the dragon statue.  The wizardteleports 
back and you have talk with your parents.Your dad asks how everything 
went.  You say that Guilda said something about the strange clouds 
weakening the magic in the world and causing the strange roads.  
Pietoro wants to explore further to find out what's going on, but the 
king simply wont stand for it.  You end up grounded! The king sneaks 
off to try and save the kingdom.  Everyone is in a panic because they 
don't know what happened to the king so low and behold Pietoro goes 
off to find his father.

7. After this long mess go out to the Castle town and see Meru and 
Daison.  You can now go to the mercenary guild and hire them (See 
above menu translation).  Next leave the castle town and go to the 
southwest corner of the map and enter the West Mountain Pass. If you 
want, before going to the West Mountain Pass, travel back to Guilda's 
tree to ask what happened to your father.  Guilda says that she 
doesn't know.  Narcia consoles you and there's a potential romantic 
scene which is interrupted by a whack from Guilda.  I believe this 
scene is optional.
        This dungeon is pretty simple. You must find a switch in a 
basement that clears the path up top.  You'll also run into a blue 
healing ball that restores all HP/MP.  There's a monster door here, 
clear it to get a new axe for Daison.  Exit the dungeon to go to the 
"New Gami Gami Castle"

8. Outside of the New Gami Gami Castle you'll meet Robin, who's 
chasing a boar.  After this little encounter Robin can be accessed 
anytime by going to the mercenary guild (As with all other playable 
characters you meet from here on).  Go into the Gami Gami Castle and 
search all around and talk to everyone.  You'll find a lost soldier 
(Part of the original exploration party) on the far right hand side of 
the base talk to him, and use the dragon statue to send him home. Be 
sure to buy a full supply of "Gami Gami drink G" from the shop as 
these will revive dead characters!
        Go up to the top floor and meet Gami Gami Devil. The first 
thing he does is ask where Narica is, but when he finds out that she's 
not around he gets annoyed.  He also says that he knows where your 
father is, but that he doubts that you alone have the ability to track 
him down.  So, in order to see if Pietoro is really a man or not he 
challenges you to try. the "Gami Gami Dungeon"!

9.When you finally reach the bottom of the Gami Gami Dungeon, get 
ready to fight your first boss, the giant Gami Gami robot.  Boing!  
Putter! Pop! After that's through you accuse the Gami Gami devil of 
being up to no good again since your dad really wasn't at the bottom 
of the dungeon. You threaten to come and get him.  The Gami Gami Devil 
gets offended at your hasty accusations and assures you that he is 
doing everything he can to help you find your dear old dad.  He tells 
you to go south of the Castle Village because you might find your dad 
there.  Gami Gami Devil used his robots to clear away the large 
boulder blocking the passage so the way to the south is now open.  
Don't worry about all the pink light doors on the way up Come back 
when Zenon is in your
party to get his special techniques here.

10. Go back through the West Mountain Pass.  There is now a shortcut 
via a basement, which will cut your commute time in half.  Watch out 
though, there are two new basements in the West Mountain pass, one is 
a shortcut and the other is filled with tough monsters which are 
better fought when you're level 16 or above.  Stop in Popolocrois 
Castle Town and pick up robin as a member of your team if you want and 
head south. The Popolo Plains dungeon isn't so tough.  There's also a 
basement here that is better explored when you reach a higher level.  
After you go through the Poporo Grasslands once there's a warp on the 
first screen of each entrance.  Use these to save time.

11.The Popolo Grasslands dungeon isn't so tough.  There's also a 
basement here that is better explored when you reach a higher level. 
Finally you'll reach the city of Tonku.  Tonku is one of the bigger 
video game cities to date with many many things to do, so get ready! 
First off you'll meet your dad who quickly rushes off when he catches 
sight of you.  Go to the inn and you'll see him again, He promises to 
return home and apologizes for running away. You sleep at the inn and 
wake up the next day to find him gone.  His feels his duty is to save 
the kingdom as he did when he was younger.  Sleep again at the inn and 
see your first "Nightmare" in which the character bearing the same 
name appears and says that Tonku is the entrance to dreams.  What does 
this mean? Hmm.  in any case wake up and get ready for lots of stuff, 
which can really be done in any order.
        Talk to the little boy fishing in the upper right hand of the 
city to gain access to the "Mugen field" and "Items" command in 
Pietoro's diary.
        Talk to the man in the stamp shop to get a bingo card and the 
"Stamp Card " option in Pietoro's diary.  Whenever you see a stamp 
counter go up to it and get a stamp.  You get prizes at one, two, and 
five Bingo.  Once the card is full take it back for another one.  See 
the Secrets and Sub-Plots section for the location of the stamps.
        Go into a house in the center of town to meet Leopard and 
Misha, who are then available as members of your party.  Talk to the 
man in the back of this house for a strange boat ride.
        Go to the bar and talk to people to see a live song (If you're 
Into annoying J-Pop songs).
        Go to the basement to find Dogma oogling the young ladies.  
After being thrown out for his lecherous behavior he'll be available 
as a member of your party.
        Talk to a man in a hut who has a broken robot.  He needs robot 
parts to fix his broken robot.  The robot says, "My name is Zeno. Ze." 
Hmm. Who could this be?
        There is a lot of cool stuff to buy so really search the town. 

There are also more than a few items around, so do a good search 
before you start buying things that can be found.  There is also a 
cool sub-plot you can do to get some nifty items.  See the Secrets and 
Sub-Plots section for this. Also remember that the "Explore" option 
will now appear at the mercenary guild, use it! Finally leave through 
the top right exit of the city as your search for your father 
continues.

        12.On the way there you'll meet the ever-wacky "Stamp Man", 
who is obsessed with seeking stamps and giving you weird advice.  
After this enter "The Strange Cave", yet another dungeon.  Exit onto 
the "Grand Cross" save and heal and talk to the guy, but items, etc. 
head south into "The Sun Baked Cave " since the bridge going north is 
broken. You can optionally go to your right as well, through the "Maze 
of Paved Stone", a rather easy dungeon that, for the time being, has 
too many secrets too really explore.  Exit from here and search the 
lost village if it pleases you.  There's also another nightmare event 
here, wherein Nightmare tells you to "Get lost"! (I.e. come back later 
on into the game)  In any case you should go south through the " Sun 
Baked Cave", meeting Milt along the way (Note Milt won't be available 
in your party quite yet). Be sure to get the Robot parts in the cave 
on the B2F (I think). Exit the cave into Coromock.

13. In Coromock you'll meet Zappa, after which he'll become a playable 
character. Go into the large basement complex till you meet a man with 
an eye patch in an arena room.  He'll talk to you and suggest that 
your father may be at the pyramid.  He also asks that you bring him 
back some of the Pharaoh's water for him. He says that you can't get 
the Pharaoh's water without help, and suggests that you look around 
the village. Next go outside and talk to an old guy (Not the hooded 
type) standing somewhere by the second of the two large skeletons.  He 
introduces himself as Soshimu.  Soshimu says he can help you find the 
Pharaoh's water and joins your party.  Now head off to the Pyramid via 
the Kara Kara Desert.  Oh yeah, there's a lost soldier somewhere 
around Cormuck.  Talk to him, and send him home.

14. The desert and pyramid are pretty easy dungeons.  Somewhere in the 
desert you've got to hit a switch and come back to a previously closed 
door.  In any case go all the way to the 7F of the pyramid and then 
run down the stairs into the basement.  Here you must fight an easy 
boss by the name of Minos and get the Pharaoh's water in the room 
behind him.
          After defeating Minos Guilda appears and explains that your 
father was sucked into the Dream world and that you must find a way of 
entering it by collecting four dreams.  You get the "hatred dream" 
from Minos. You'll also have both Milt and Kult as playable 
characters. After collecting the Pharaoh's water take the instant warp 
back to Coromock.

        15. Upon returning to Coromock you'll have access to two new 
things. Firstly you can now add a fourth character to your party.  I 
suggest getting Imuji (He's by far the best in the game since you can 
buy and identify items with him).  To dismiss a fourth member simply 
select the command listed under their tactics assignment during non-
combat times. You will also have access to the bank at the Mercenary 
guild.  When your total deposit reaches certain limits you get 
presents.
        Go find the eye-patch fellow and give him the water. He pours 
it down the well and presto, the desert is saved.  He gives you the 
bottle and tells you that you can trap monsters inside of it.  Select 
it during battle (it's called "Bin" under the bag items) to try and 
capture monsters.  You can get up to two or three at a time.  These 
monsters can later be turned into food at the gourmet palace in 
Gabath.
        There is also a new dungeon, called the "Submarine Gallery" 
which has opened in the basement next to the inn.  It links Cormuck 
and the Gami Gami Castle.  It is for the most part un-exploreable for 
now (I think you have to enter it from the Gami Gami side). There are 
more of those important robot parts located in this dungeon (As well 
as some of Zenon's special abilities, which can be accessed if he's in 
you party).  There's also a guy on the B1F who'll tell you about your 
character's personalities, probably not much fun unless you read 
Japanese well. Next go back to the crossroads via the "Sun Baked cave"

        16. Any time from this point on you'll have the option of 
getting Voris in your party.  Simply head to Popolocrois castle town 
and go into the room with all the cats.  I highly suggest it since 
Voris kicks ass both as a fighter and spellcaster. His "shock wave" 
spell is the best in the game (except for Pietoro's "Dragon Fire").
        In any case rush into the Great Iced Cave and plunge down into 
the B4F to kill a minor boss and get.  TA DA!!!  The best item in the 
whole game! The item, which lets you, control other characters in 
battle!!! After obtaining this item you'll notice that characters now 
have the manual control option in their tactics command list.  Take 
some time to enjoy your newfound control and exit the Great Iced Cave 
to go to Gabath.

        17. In Gabath you'll meet Laura who steals Pietoro's diary.  
She now becomes a playable character. Once inside the tower you'll 
meet Musashi and Yuki. Yuki has captured Musashi and plans to do who 
knows what with him. Go to sleep outside and wake up in the middle of 
the night and run into Musashi who escaped.  He claims that he's 
trying to find his way back to his home since he and Yuki were somehow 
trapped in this dream world.  He complains that the love crazed Yuki 
is always chasing him around instead of focusing on going back home.
        There are two more lost soldiers to save (well one is a 
wizard).   The wizard is on the 4th floor playing a slot machine.  The 
soldier is on the roof.  After saving the soldier you can do a sub-
plot event (again, see the section below).  Now you should have saved 
all 5 lost members of the Popolocrois expedition.  This will open up 
many previously un-openable pink doors in the various dungeons. You 
can also find Watsun in the item shop on the 4th floor. The gourmet 
palace is on the 5th floor.
        Go to the left rear room on the 4th floor and meet all the 
Demios worshipers and see the all mighty (at least until you fight 
him) Demios.  Follow him out the back when you are ready and go into 
the"Dead Gallery".

        18. The Dead Gallery is simple.  If you come to a point where 
it looks like you're doing the same screens over and over again take 
the center path and you'll find the exit. Once you exit the graveyard 
dungeon you'll find a save/heal point right before the "Haunted 
Castle" dungeon.
        The Haunted Castle has a few tricks that are worthy of 
mention.  First do not light the blue switch on the first floor! (Or, 
light it collect all the treasures and turn it back off.)  It's also a 
good idea to have Laura steal the "Magic snatcher" spell from the 
ghost hats around the dungeon.  On the 4F you'll encounter a room with 
many switches.  Turn them on one at a time.  First turn on the blue 
switch and go into the new room and light the green switch.  Now go 
back and light the other switches to get the other treasures (Make 
sure you turn off the blue switch).  I think you have to light both 
the red and turquoise switches at the same time in order for a new 
path (and exit) to appear to the south.  On the 10F you'll fight 
Demios and get the Horror dream from him.  Also a new dungeon, the 
"Great Tree Dungeon" has opened up between the road leading up to the 
Haunted castle and the village of Takinen.  There are doors here, 
which can only be opened if Laura or Voirs are in your party.  The 
entrance on the Takinen side is to the east of the village.

        18.  Next exit down past the item shop in the 4th floor of the 
Gabath tower.  Down here you'll run into the pocket station robot that 
isn't worth talking to unless you have a pocket station.  Go out the 
bottom and into the "Queer Swamp" (No I'm not homophobic that's just 
how it translates) here take the first exit screen to your right and 
then exit one screen up and meet Yuki who you can now add to your 
party. In any case exit the dungeon to a save/heal point and go into 
the next dungeon, which is called "The Maze of Gold and Death".  Here 
make sure you collect the final Zenon parts on the B4F.  Fight the 
dragon boss, get the Greed dream and high tail it out of there!

 19. Your next stop on this little tour de' dungeon without much plot 
bit is back in Coromock.  Here you'll find that a giant beanstalk has 
grown out of the ground.  Go up the Pea Plant dungeon to find a goofy 
candy castle in the sky (Holy hybrid fairy tales Batman!).  The Air 
Castle dungeon involves using a number of frustrating warps to reach 
the end of it.  Be patient and you'll make it out eventually!  At the 
top you'll meet a giant cat boss (Yes that is a cat, look at the 
graphics carefully), kill it to get the dream of Gluttony and collect 
the trophy in the room behind it.

20. Next head to the Lost Town (via the Sun baked cave to the 
crossroads. Then exit to the top right through the Maze of Paved Stone 
dungeon.).  At the lost town go to the inn and place all 4 of the 
dreams on the bedposts of the lower left bed.  Before doing this you 
may want to talk to the stamp man just outside the inn and collect a 
trophy from him.  In any case after placing the dreams on the bed 
choose to rest. 
You wake up in a strange dream world in a town called Moon 
Star.  When everyone first sees you they think that you are a ghost 
and freak out. The townspeople also talk about Ido, the king of the 
dream world a lot. Collect various goods in the Moon Star town and 
exit into the Dream Popolo Grasslands. You may notice that all the 
monsters are tiny here. Cute, huh. In any case you'll end up in the 
Dream Popolcrois town where everyone keeps on referring to you as 
Paroum (Your father's name). You are brought in front of the king 
(Your grandpa) and he yells at you for not getting the Crown of Wisdom 
as he asked.  This goes on for a bit and nobody can figure out that 
you're really not your father.  Explore a bit if you wish and then 
head to Takinen (Or at least where Takinen is supposed to be).

21. In pre-Takinen Takinen you'll run into a kid who looks awfully 
familiar (At least if you played Popolocrois Monogatari). Go to the 
Cave of Kings where you meet your dad who's nervously contemplating 
what to do about fetching the crown.  He finally decides that you can 
help him get the crown.  Go through the super easy dungeon.  Be sure 
and collect the slug with angel wings and the giant slug monster I 
your bin, as they will boost your statistics a lot at the gourmet 
palace.  In any case you reach the bottom, after which your dad gives 
you a key to open the basement door that'll work in the real world. 
You will also find a weird box, which your dad said he was told not to 
touch. but you end up opening it any ways and let out Ido to wreak 
havoc on the world. Oops!

 22. After you wake up head to Guilda's Tree and explain what 
happened. She suggests that you go to the King's cave to collect a 
mirror that will allow you to enter the lair of Ido, "The Phantom 
Castle".  So. go to the bottom of the King's Cave dungeon and get the 
mirror and return to Guilda's tree house. She needs a while to fix the 
mirror so it might be a good time to explore the rest of the lost 
forest since all the doors are open there now (This is of course 
optional).  Sleep at the inn (again, on the 2nd story of the bread 
shop) in Takinen and meet Narcia the next day.  She tells you to take 
care and gives you the mirror.  She also tells you the location of 
Ido's lair.  It is in the lake by Tonku.

 23. To get to the lake go to the same house you found Misha and 
Leopard in.  In the back is a guy who offers you a boat ride.  Take 
the boat and enter the final few dungeons. This is the last chance 
you'll have to collect things and characters in the main world so be 
prepared! Since the end dungeons require little explanation I'll leave 
the exploring to you.  It would be wise to bring Imuji along though, 
since he can identify all of the "?" items you'll find.  Needless to 
say when I beat the game my party consisted of Pietoro Level 45, Yuki 
Level 46, and Voris Level 50.  I found the boss a little to easy to 
beat (I think he's level 40), so if you want a challenging final fight 
try not to have your levels to high (The last challenging final boss 
battle I remember is from FF 2, or 4 or whatever.).

24. In order to end the game for real simply talk to your father in 
the palace and agree with him twice.  The ending is a bit of a let 
down, but maybe they're looking for a sequel so. But fret not! The 
game still goes on! (See the secrets and sub-plots section). Well take 
time to enjoy your virtual victory and thanks for using my 
walkthrough!
                        END OF WALKTHROUGH

7) SECRETS AND SUB-PLOTS

1.The End??: After beating the game you'll have the option of 
continuing in a new mysterious world.  You'll also be given a new 
option at the title screen.  This world consists of Popolocrois castle 
and town and one big dungeon that looks like the King's cave.  This 
dungeon is where you can get Gon, Don and Tamotamo as playable 
characters. Legend states that it goes as far as the B49th floor. 
Whether or not this is true is up to you to find out. Perhaps you may 
even uncover another ending!

2. Romeo and Juliet: This is a little sub-plot that can be done in 
Takinen at any time.  Go to the basement of the Tiger department store 
and receive a package from a guy (Ryan), who's in love with the 
daughter of the owner of the Dragon department store (Meg). Next go to 
a mansion in the center of town and go upstairs and deliver the 
package to Meg.  Downstairs you let it slip that there is something 
going on between Meg and Ryan (Ha ha ha, In case you didn't get it by 
now). And Meg's mom makes you go find them. They're hiding in the top 
of the blue lookout tower in the south of town.  Go back to the 
mansion and the families argue until Guilda shows up to yell at you 
for getting sidetracked on your quest.  You explain the situation to 
Guilda who clears things up because they think she's a death goddess.  
You get a nifty sword and a meteo bomb spell in return for your good 
deeds.

3. STAMP MANIA: After clearing the first card you can gain a second 
card from the stamp shop in Tonku.  The prizes for the second are only 
trophies for your room, so unless you're bored don't bother. The 
following gives the locations of all the stamps. To help keep the game 
fun I'll only give you the general locations for most of the stamps 
(except for the "pain in the butt" ones)
#1 At the Great Iced Cave
#2 At Cormuck
#3 Behind the bread shop in Takinen.
#4 Between the great ice cave and Gabbath (Not in the dungeon, I 
think..)
#5 Grand Cross
#6 Pea Plant
#7 Dead Gallery
#8 Tonku
#9 Cave of Kings B2
#10 Lost Town
#11 Popolocrois Castle (Main entrance room, hidden under left 
staircase)
#12 To the right of Guilda's tree, covered by foliage
#13 Gabath
#14 Queer MaMarsh#15 Kara Kara desert/plains (B1F)#16 West Mountains 
(B1F)
#17 The Sunbaked Cave B3F (Between Coromock and Grand Cross)
#18 Hidden in trees, exit straight out the left gate in 
Popolocroistown.
#19 Phantom Maze (in the 4 part Phantom Castle dungeon, 4F)
#20 New Gami Gami Castle#21 Poporo Grasslands (B1F)
#22 The Maze of Stone Pavement 4F (Between Lost City and Grand Cross)
#23 The Strange Cave B1F (Between Tonku and Grand Cross)
#24 The Sun baked Cave B2F (Between Coromock and Grand Cross)
#25 Gami Gami Dungeon (1F)#26 Submarine Gallery (B1F, on the Coromock 
side)
#27 Grand Tree (B1F)#28 The Strange Cave (B2F)
#29 Maze Of Stone Pavement (By entrance to Grand Cross)
#30 In the Labyrinthine Forest, towards the north

4.Save Luis in Gabath: This can be done anytime after arriving in 
Gabath, but before defeating Demios.  First off talk to the lost 
soldier on the balcony, he'll give you a pass. Now go up to the top 
floor and save the casino owner from Demios.  After saving him he'll 
give you a ring.  Next go to the basement, and using your pass, go to 
the bottom floor.  Here talk to Luis on the treadmill (Top right, I 
think) and agree to give him the ring.  Now watch the events unfold 
and go back to the top and get the gold armor set from Luis.

5.Hans the blacksmith: Firstly go to the blacksmith shop in Tonku and 
see Hans leave (He's a blond guy with no shirt).  Next go to Gabath, 
now go back to the blacksmith shop and get a bird by talking to the 
blacksmith in the smithing room (Or maybe just get the bird on the 3rd 
floor).  Now go back to Gabath on the 3rd floor you'll run into Hans 
and give him the bird.  Now go back to Tonku and talk to the 
blacksmiths.  They will tell you about mysterious weapons and metal 
which, if you bring to them they can upgrade for you.  Go to the 
Strange Cave Dungeon and find a sword behind a previously unopenable 
door.  Bring the sword back to the blacksmiths and they will upgrade 
it for a price
        .  Now whenever you find this metal you can bring the sword(or 
other weapons) back to the smiths, and eventually make it the best 
weapon in the game.  There are also other weapons that can be modified 
that are found in scattered dungeons around the world, as well as 
upgrade stones.  The best thing to do is to send all 5 lost soldiers 
home and play out the Hans event and then re-explore all the dungeons 
since these two events open many new doors.  After beating the game 
once you can buy the upgrade stones at the shop outside the castle for 
a hefty 15,000 gold each!!

 6.Gourmet palace: The gourmet palace is located on the 5F of Gabath. 
After collecting monsters in your "bin" go here to turn them into 
food.  Each monster will modify temporary and/or permanent statistics. 
You must choose from one of three chefs, each cooking certain monsters 
with different results.  There are 210 monsters in Poporogue and 3 
chefs so I don't really feel like typing out the list.  If you really 
really want the list e-mail me and I'll send it to you.  The best 
thing to do is to buy the guidebook since it lists everything and has 
complete maps for all the dungeons.  But given the time it takes to 
upgrade your characters via the gourmet method, it's probably better 
to go out and gain levels by fighting monsters instead.

7.How to get Musashi: First you must get Yuki (see the walkthrough 
above).  Next go to the Graveyard dungeon (AKA "The Dead Gallery"), 
and you'll discover a new exit(remember that the exits are marked with 
a yellow arrow on the map) half-way through.  Go out here and meet 
Musashi.  After he leaves collect the chest.  Next go to the Ice cave 
find a new exit and do the same thing as before.  After this go to the 
Subaked cave and in the lowest basement find another exit and again 
talk and collect.  Finally after you've collected the 4 dreams go to 
the Paved maze and find a new exit.  Here Musashi will finally join 
you.  Important Note: You can not have Yuki in your party at any of 
the times you meet Musashi, or he will not appear. 

8.Get Zenon: First be sure to talk to the guy in Tonku who has the 
broken robot. After collecting all the parts (Sun baked cave B2F, 
Submarine Gallery B5F, and Maze of Gold and Death B4F) go to the small 
shack in Tonku where you met the guy with the robot, close to the 
place where you met Leopard and Misha, and deliver him the parts. 
Walla,
Zenon is yours to control.

9. Gon, Don, and Tamotamo: These three characters can be found in the 
dungeon after you complete the game.  Gon and Don can be found on the 
first 5 floors and Tamotamo on the 20th.  Both Gon and Don can equip 
all weapons and use most special techniques.  TamoTamo can use all 
spells and generally kicks but.  All the above mentioned characters 
start at level 1.  Thanks to Eugene Chow for the information about 
Tamotamo.

10. Hey, where's my last trophy!?!  For all you completeists who are 
wondering, there is a trophy in the game that is impossible to get. 
It's the second from the bottom on the list (#27). This trophy is a 
portrait of Pietoro ("nikaoe" in Japanese).  The only way to get this 
trophy is by buying the Popolocrois fan book or a Japanese Magazine 
that has a Popolocrois preview disc.  The disc lets you download the 
missing trophy.
        Trophy #28 (Robot Doll) can only be gotten by means of 
thepocket station. Trophies #13-26 are found in Poporogue's Prequel, 
Popolocrois Monogatari. The other trophies can be found at the 
followinglocations.
NUMBER            TROPHY          LOCATION
1               Gami Gami Robo          Gami Gami's room in his castle
2               Cat Ghost Balloon       Warp point outside of 
AirCastle
3               Slot Machine            Gabath (Only obtained during 
the Musashi
                                        and Yuki bit in the middle of 
the night. I'm 
not sure exactly where it is.)
4               White Guitar            Maze of Gold and Death.
5               Clock of Remembrance    Lost Town (In the house you 
fall asleep in.)
6               Blind Man's Glasses    Lost town from the Stamp man.
7               Tapestry                Moon Star in the house you 
wakeup in.
8               Sovereign Book          Cave of Kings in the 
dreamworld B3F
9               Tonku Bicycle           After finishing part of the 2nd 
stamp card
10              Cute Cactus             After finishing part of the 2nd 
stamp card
11 Ornamental Treasure Box  After finishing part of the 2nd 
stamp card
12               Nightmare Doll          After defeating 
Ido  






8) WORLD MAP:  Here is a rough world map showing kinda where 
everything is in case you get confused and can't find things.  The 
names of places may be a little different than in the walkthrough for 
reasons to annoying to change but they should be easy to figure out. 
The key goes as follows. Numbers indicate towns, letters indicate 
dungeons, a two unit figure indicates a mugen field between the 
locations. My map was made based off of the picture of the one on the 
map screen so cross reference it with that for easiest use.
1. Popolocrois Castle           A. Cave of Kings
2. Popolocrois Village          B. Gami Gami Dungeon
3. Takinen Town                 C. Pyramid
4. Guilda's House              D. Haunted Castle
5. New Gamigami Castle          E. Maze of Gold and Death
6. Tonku                                F. Air Castle
7. Grand Cross                  G. Phantom Palace
8. Coromock
9. Gabbath
10. The Lost Town

1-3. Labyrinthine Forest                5-C. Submarine Gallery
1-5. West Mountains             7-9. Great Iced Cave
1-6. Popolo Grasslands          9-D. The Dead Gallery
6-7. Strange Cave               9-E. Queer Marsh
7-8. Sunbaked Cave              8-F. Pea Plant
8-C. Karakara Desert            3-D Grand Tree
7-10. the Maze of Stone Pavement        6-G. The Phantom cave

                        THE MAP (Roughly)
                                TOP
                                                                A

                 B                         (1-3)          3           
4

               5       (1-5)          1

                                     2


(3-D)
                                               (1-6)



            (5-C)                                                     
D
      E
                               G        (6-G)                 6


(9-D)   (9-E)
                                                            (6-7)


(7-9)    9
                                 F                               7

          C

              (8-C)         (8-F)                (7-8)

                     8
(7-10)



    10
                                BOTTOM

9) POCKET STATION       Err. sorry I have yet to purchase a pocket 
station
so I'll do this later.  All I know is that the Pocket Station game 
revolves around a little robot collecting items.  If you can submit 
anything here I'd be grateful.

10) HOW BOSS IS BOSS?  This section lists the levels of respective 
bosses. I thought about listing all their stats, But who really pays 
attention to that during a battle.  The main reason for doing this is 
so that you can gauge your level to that of a particular boss's in 
order to make the game more (or less for you wimps), of a challenge. 
Granted that if you track down all the secrets in the game your final 
level will make the last boss a sinch. But hey, why not have a few 
grueling battles with some of the lesser bosses it makes for a better 
game. In Popolocrois Monogatari the hardest boss in the whole game was 
the monkey king. A boss met in the first quarter of the game.  Even if 
the boss fights are all easy the nice thing about Poporogue is that 
you can explore places way above your level early in the game 
(something lacking in recent Final Fantasy Titles). Well enough of my 
rambling on here's the goods.

Boss Name       Location                        Level          
Comments
Minos           Pyramid                 18              Killer eye 
beam!
Orekkus         Maze of Gold & Death    30              Fire Breath!
Deimos          Haunted Castle          26              Status 
changing attacks
Argos           Air Castle              32              Heals, Cake 
attack!
Lil' Argos     Air Castle              26              Cute Cat Heads.
Nightmare       Phantom Castle          34              More like a 
daydream.
Ido             Phantom Castle          38              Ido and easy 
kinda rhyme
Ido Catastrophe Phantom Castle          40              ooh scary!
Ido's Hands    Phantom Castle          38              Left and right!


11) THANKS.
        First off a disgruntled "Better hope you don't meet me in a 
dark alley"(Not that Japan has many) to whoever invented the new 
import stopping technology.  Also to whomever thought it would be a 
good idea to make the battle system such, that you can't control the 
characters for the first third of the game.
        Thanks to Sugar and Rockets for making a cool sequel. Thanks 
to whoever wrote the Poporogue guide book.  Thanks to whomever 
designed the quirky characters.  Thanks to Michelle Gun Elephant, UA, 
Freebo, the Beach Boys, and Hideki Kadji for helping me out when video 
game music got to be too much for me (which is quite often).  Thanks 
to Donna for hanging out with me while I played video games.  Thanks 
to my girlfriend for the occasional quick kanji translations and for 
letting me play with the playstation instead of her. Thanks to the guy 
who wrote the Popolocrois FAQ. And most of all thanks to my kanji 
dictionary! Also thanks to you for reading my probably meaningless to 
you thanks list and using my walkthrough.
        Also, an added super "thank you" to Eugene Chow who helped
contribute information about the after game dungeon.
	I am also greatly indebted to Daniel Park for e-mailing me my 
FAQ after my computer crashed. Without him the update would have never 
been put up.

        If you really went crazy for Poporogue there's a number of 
Popolocrois and Poporogue products available like an art book and 
interactive data disk which allows you to upload all the trophies from 
Popolocrois Monogatari as well as get cool pocket station items.  Also 
there are Popolocrois anime video's and collectors cards available. 
Also Popolocrois was voted the most popular RPG amongst female players 
in Japan (Just thought I'd throw that in cause I read it in both a 
video game mag. And an issue of Non No).
        Poporogue and Popolocrois are copyrighted by Sugar & Rockets, 
as well
as S.C.E.I. as well as all the names and images of the characters 
therein.
        PLEASE feel more than free to copy and distribute this FAQ to 
anyone as long as you don't charge them anything.  Also, be kind, and 
give me credit for writing it. Since I slaved my but off writing this, 
I want the credit. Those of you who do not follow the above 
instructions will feel the wrath of my Bombast!- This is my happening 
and it freaks me out!
        PLEASE e-mail me with any comments, questions or complaints 
you have about either Popolocrois or Poporogue.  I'll give due credit 
to anyone who helps me out!
You can reach me at: pietoro@email.com
        And remember; you're not wasting your time playing video 
games, you're practicing your Japanese!



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