Strategy Guide - Guide for Power Instinct 2

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                              Power Instinct 2

                 G O H K E T S U J I    I C H I Z O K U    2

            C H O T T O D A K E    S A I K Y O    D E N S E T S U
                    (The Slightly Ultimate Violent Legend)
			 FAQ version 1.03, 24 June, 1997
			    By Christopher Harback
------------------------------------------------------------------------------
Welcome to the initial version of the Power Instinct 2 faq. As far as I
know it's the only one of its kind, so I'll try to make it as complete as
possible. At present, it includes only a movelist and supermove
descriptions, but I hope to include character costume colors, storyline,
and endings in a future version. One final note: this faq is mainly
intended for use with the import Sony Playstation version of PI2, but
presumably the moves (except those listed as "team battle only") will work
in the arcade version a well. I'm not too sure because, like just about
everybody in the US, I've never seen the arcade game.

New to this version is a much better layout, actual motions for the supermoves, 
and a few move corrections, and some stats for the characters. Unfortunately I 
am hindered by my severe lack of skill in reading Kanji. Otherwise there would
be much more information in this faq. PI2 is apparently somewhat popular in 
Japan.

------------------------------------------------------------------------------
				Standard Moves
                               ----------------

Standard directional controls (a la SFII) apply here. In otherwords, hold
away from your opponent to block, up to jump, etc.

Double tapping toward or away from your opponent will cause your character
to dash, or roll, or hop in the appropriate direction. Most characters
have unique attacks while dashing.

All characters can double jump by tapping up, up left, or up right while
jumping.

A throw or grapple is performed by pressing forward and Hard Punch while
near your opponent. Some characters may also throw by using Hard Kick.

Square-- Light Punch
Triangle--Hard Punch
X--Light Kick
Circle--Hard Kick

L1 + R1--Supermove shortcut (when supermeter is fully charged)

A note on the layout: A "." listed in a move's motion denotes a charge time. 
For instance, the following,

		O- . -O + punch

would mean, charge back for a few seconds, then press forward and a punch 
button.

------------------------------------------------------------------------------
				   Special Moves



|-----------------------------------------------------------------------------
| Thin Nen
|----------
| Age: 35
| Blood Type: B
| Height: 183 cm Weight: 95 kg
|
|-----------------------------------------------------------------------------
|
| Striking Thunder Fist:   O- -O O- + punch
|
|-----------------------------------------------------------------------------
|
|Freeze Curse Card:        -O \  |  / O- + both punches
|                              O O O
|-----------------------------------------------------------------------------
|
|Oro ball wave:            O- / | \ -O + both punches (air also)
|                            O  O  O
|
|Note: Thin's Air Oro Ball is stationary, to be used as an air defense.
|-----------------------------------------------------------------------------
|                                       O
|Thunder kick:             O- / | \ -O / + kick
|                            O  O  O
|-----------------------------------------------------------------------------
|
|Supermove:    Turn of Fate
|
|                          Both punches + both kicks
|
|Thin Nen fires a flaming skeleton (using Oro Ball animation) that walks
|forward, hitting his opponent multiple times for damage.
|
|
|-----------------------------------------------------------------------------
|-----------------------------------------------------------------------------
| Keith Wayne
|-------------
| Age: 25
| Blood Type: AB
| Height: 183 cm Weight: 75 kg
|
|-----------------------------------------------------------------------------
|
|Knuckle Bomber:            O- . -O + punch
|
|-----------------------------------------------------------------------------
|
|Spiral Kick:               | \ -O + kick
|                           O  O
|
|-----------------------------------------------------------------------------
|
|Lightning Flash:           |  / O- + punch
|                           O O
|
|-----------------------------------------------------------------------------
|
|Rolling cannon:            -O \  | + kick
|                               O O
|
|-----------------------------------------------------------------------------
|
|Supermove:   Knuckle Bomb Flash
|
|                           O- . -O + both punches
|
|Keith fires a Lightning Flash, then charges forward with Knuckle Bomber,
|finishing with an uppercut with sets his opponent on fire.
|
|-----------------------------------------------------------------------------
|-----------------------------------------------------------------------------
| Hattori Saizo
|---------------
| Age: 24
| Blood Type: AB
| Height: 175 cm Weight: 72 kg
|
|-----------------------------------------------------------------------------
|
|Dragon Flash Bomb:        |  / O- + punch
|                          O O  
|
|-----------------------------------------------------------------------------
|
|Tsunami Slash:            (jump) 360 + punch
|
|-----------------------------------------------------------------------------
|
|Dragon Flame Flash:       |\ -O  + punch
|                          O O
|
|-----------------------------------------------------------------------------
|
|Blue Flame Slice:         O- /|\ -O + kick
|                            O O O
|
|-----------------------------------------------------------------------------
|Supermove:    Flaming Flash Wave
|
|                          |  / O- + both punch
|                          O O
|
|Saizo jumps upward and, while in midair, throws several Dragon Flash
|Bombs downward and toward his opponent.
|
|
|-----------------------------------------------------------------------------
|-----------------------------------------------------------------------------
| Annie Hamilton
|----------------
| Age: 26
| Blood Type: AB
| Height: 168 cm Weight: not telling
|
|-----------------------------------------------------------------------------
|
|Golden Swan:               O- /|\ -O + punch
|                             O O O
|
|-----------------------------------------------------------------------------
|
|Rainbow Sweep:             -O |\ -O + punch
|                              O O
|
|-----------------------------------------------------------------------------
|
|Annie Dynamic:             hold either kick for 4 sec, then release
|
|-----------------------------------------------------------------------------
|
|Photon Ball:               (jump) |\ -O  + punch
|                                  O O
|
|-----------------------------------------------------------------------------
|
|Supermove:    Psychedelic Throw
|
|                           -O + both punch (near opponent)
|
|Annie grabs her opponent and a flashing light show begins, with the 
|opponent's image flying downward across the screen multiple times.
|
|
|-----------------------------------------------------------------------------
|-----------------------------------------------------------------------------
| Reiji Oyama
|-------------
| Age: 25
| Blood Type: A
| Height: 178 cm Weight: 74 kg
|
|-----------------------------------------------------------------------------
|
|Thunder Globe:             |\ -O + punch
|                           O O
|
|-----------------------------------------------------------------------------
|
|Flying Dragon Punch:       -O |\ -O + punch
|                              O O
|
|-----------------------------------------------------------------------------
|
|Thunder kick:              kick (repeatedly)
|
|-----------------------------------------------------------------------------
|
|Super Spin Kick:           (jump) 360 + kick
|
|------------------------------------------------------------------------------
|
|Supermove:     Dragon Punch Rush
|
|                           -O |\ -O + both punch
|                              O O
|
|Reiji charges forward with a punch combo, finishing with a Flying Dragon
|Punch which sets his opponent on fire.
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
| Angela Belti
|--------------
| Age: 28
| Blood Type: O
| Height: 187 cm Weight: 77 kg
|
|-------------------------------------------------------------------------------
|
|Whip attack:               O- . -O + punch (lt-upward, hd-down)
|
|-------------------------------------------------------------------------------
|
|Thunder Wall:              both punch
|
|-------------------------------------------------------------------------------
|
|Angela Body Attack:        O- . -O + kick
|
|-------------------------------------------------------------------------------
|
|Smash Kick:                (jump) O |  + kick
|                                  | O
|
|-------------------------------------------------------------------------------
|
|Supermove:       Angela Special
|
|                           O- . -O + both kick
|
|Angela rushes forward. If she makes contact, she will grab her opponent,
|perform two headbutts, slam him into the ground twice, throw him in the
|air, and perform a jumpkick.
|
|
|-------------------------------------------------------------------------------
|-------------------------------------------------------------------------------
| White Buffalo
|---------------
| Age: 30
| Blood Type: A
| Height: 190 cm Weight: 108 kg
|
|------------------------------------------------------------------------------
|
|Arrow Shot:                |\ -O + punch
|                           O O
|
|------------------------------------------------------------------------------
|
|Flying Elbow Blow:         (jump) 360 + punch
|
|------------------------------------------------------------------------------
|
|Charging buffalo:          | . O + kick
|                           O   |
|
|-------------------------------------------------------------------------------
|
|Smash tackle:              O- . -O + punch
|
|------------------------------------------------------------------------------
|
|Supermove:       Grand Tomahawk
|
|                           O- / | \ -O + both punch
|                             O  O  O
|
|A glowing, two handed axe appears in White Buffalo's hands, and he moves
|forward, chopping downward with it.
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
| Goketsuji Oume
|----------------
| Age: 79
| Blood Type: ?
| Height: 150 cm Weight: 45 kg
|
|------------------------------------------------------------------------------
|
|Flying Face Attack:         | . O + punch
|                            O   |
|
|------------------------------------------------------------------------------
|
|Teeth throw:                O- . -O + punch
|
|------------------------------------------------------------------------------
|
|Comet Attack:               -O + punch (repeatedly)
|
|------------------------------------------------------------------------------
|
|Air Wave Kick:              (jump) O | + kick
|                                   | O
|
|------------------------------------------------------------------------------
|
|Transform:                  -O + hard punch (near)
|
|------------------------------------------------------------------------------
|
|Supermove:       Super Face Flash
|
|                            | . O
|                            O   |
|
|Oume puts her face to the ground and multiple glowing heads shoot upward in a
|wave.
|
|------------------------------------------------------------------------------
| Goketsuji Oume (young)
|------------------------
| Height: 161 cm Weight: 48 kg
|
|------------------------------------------------------------------------------
|
|Heart toss:                |\ -O + punch (air)
|                           O O
|
|------------------------------------------------------------------------------
|
|Sweeping Rainbow:             O- . -O + punch
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
|
| Goketsuji Otane
|-----------------
| Age: 79
| Blood Type: ?
| Height: 150 cm Weight: 44 kg
|
|------------------------------------------------------------------------------
|
|Teeth Throw:              O- . -O + punch
|
|------------------------------------------------------------------------------
|
|Comet Attack:             -O + punch (repeatedly)
|
|------------------------------------------------------------------------------
|
|Wave Kick:                (jump) O | + kick
|                                 | O
|
|------------------------------------------------------------------------------
|
|Flying Face Attack:       | . O + punch
|                          O   |
|
|------------------------------------------------------------------------------
|
|Spirit charge:            |\ -O + both punch
|                          O O
|
|------------------------------------------------------------------------------
|
|Transform:                -O + hard punch (near)
|
|------------------------------------------------------------------------------
|
|Supermove:      Super Face Flash
|
|                          | . O + both punch
|                          O   |
|
|Otane puts her face to the ground and multiple glowing heads shoot upward in a
|wave.
|
|------------------------------------------------------------------------------
|
| Goketsuji Otane (young)
|-------------------------
| Height: 161 cm Weight: 47 kg
|
|------------------------------------------------------------------------------
|
|Heart Toss:               |\ -O + punch (air)
|                          O O
|
|------------------------------------------------------------------------------
|
|Sweeping Rainbow:         O- . -O + punch
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
|
| Kanji Kokuin
|--------------
| Age: 83
| Blood Type: O
| Height: 174 cm Weight: 70 kg
|
|------------------------------------------------------------------------------
|
|Energy fist:             |\ -O + punch
|                         O O
|
|------------------------------------------------------------------------------
|
|Energy foot lunge:       O- . -O + kick
|
|------------------------------------------------------------------------------
|
|Breath Spin:             | . O + punch
|                         O   |
|
|------------------------------------------------------------------------------
|
|Loincloth Snap:          O- / | \ -O  + both kick
|                           O  O  O
|
|------------------------------------------------------------------------------
|
|Supermove:      Kanji Combo Rush
|
|                         O- . -O + both kick
|
|Kanji runs forward and performs a multihit combo, ending in a big green,
|um, fart. Whether he hits or not, he will turn into a short, fragile,
|cane-using version of himself. He is easily injured and has a new set of
|special moves, including one that will make him strong again, listed
|below.
|
|------------------------------------------------------------------------------
|
| Kanji Kokuin (frail)
|----------------------
| Height: 165 cm Weight: 57 kg
|
|------------------------------------------------------------------------------
|
|Libido attack:            -O \  |  / O- + punch
|                              O O O
|
|------------------------------------------------------------------------------
|
|Headbutt Launch:          O- . -O + kick
|
|------------------------------------------------------------------------------
|
|Transform:                O- . -O + punch
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
|
| Kurara Hanakouji
|------------------
| Age: 13
| Blood Type: B
| Height: 153 cm Weight: not telling
|
|------------------------------------------------------------------------------
|
|Baton throw:                   |\ -O + punch
|                               O O
|
|------------------------------------------------------------------------------
|
|Vacuum spin:                   |  / O- + kick
|                               O O
|
|------------------------------------------------------------------------------
|
|Hammer Blow:                   |  / O- + both punch 
|                               O O
|
|------------------------------------------------------------------------------
|
|Doll Hurricane (TB only):      -O |\ -O + punch
|                                  O O
|
|------------------------------------------------------------------------------
|
|Transform (VS, Arcade only):   -O O- / | + both punch
|                                    O  O
|
|------------------------------------------------------------------------------
|
|Supermove:    Starlight Transformation
|
|                               |\ -O + both punch
|                               O O
|
|Kurara spins and shoots some stars from her Heart Rod. If successful, the 
|enemy will be transformed into a duck or pig.
|
|------------------------------------------------------------------------------
| Super Kurara
|--------------
| Height: 168 cm Weight: secret
|
|------------------------------------------------------------------------------
|
|Wave Fist:                    |\ -O + punch (lt=forward, hd=upward)
|                              O O
|
|------------------------------------------------------------------------------
|
|Sweep Wave:                   |  / O- + kick
|                              O O
|
|------------------------------------------------------------------------------
|
|NOTE: The Team Battle version of Kurara can't transform. She has the Doll
|Hurricane instead.
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
| Kintaro Kokuin
|----------------
| Age: 6
| Blood Type: A
| Height: 109.6 cm Weight: 18 kg
|
|------------------------------------------------------------------------------
|
|Rising Fish:                      | . O + punch
|                                  O   |
|
|------------------------------------------------------------------------------
|
|Bear Run (small):                 O- -O O- + kick
|
|------------------------------------------------------------------------------
|
|Tantrum Storm:                    (jump) |\ -O + punch
|                                         O O
|
|------------------------------------------------------------------------------
|
|Axe Swing:                        O- / | \ -O + punch
|                                    O  O  O
|
|------------------------------------------------------------------------------
|
|Jump Bear (TB only):              |  / O- O  + hard kick
|                                  O O      \
|
|------------------------------------------------------------------------------
|
|Transform (Arcade and VS only):   -O + strong punch (near)
|
|------------------------------------------------------------------------------
|
|Supermove:    Great Bear Charge
|
|                                both punch + both kick
|
|Kintaro yells and hops forward a little. A HUGE bear wearing a striped shirt
|bounds onto the screen from behind him, hitting the opponent for damage. Whether 
|it hits or not, it turns around and walks off the screen.
|
|------------------------------------------------------------------------------
| Pochi
|-------
| Height: 178 cm Weight: 75 kg
|
|------------------------------------------------------------------------------
|
|Bone throw:                   |  / O- + kick
|                              O O
|
|------------------------------------------------------------------------------
|
|Doggy Dive:                   (jump) 360 + punch
|
|------------------------------------------------------------------------------
|
|NOTE: The Team Battle Kintaro transforms into a Devil instead of Pochi.
|While transformed, all buttons cause the Devil to jab forward with a
|flaming spear.
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
|
| Sahad Asran Ryuto
|-------------------
| Age: 24
| Blood Type: AB
| Height: 182 cm Weight: 79 kg
|
|-------------------------------------------------------------------------------
|
|Dagger Throw:             |\ -O + light punch
|                          O O
|
|-------------------------------------------------------------------------------
|
|Saber Throw:              |\ -O + hard punch
|                          O O
|
|-------------------------------------------------------------------------------
|
|Djinn Lift:               | . O + punch
|                          O   |
|
|-------------------------------------------------------------------------------
|
|Flame Breath:             -O |\ -O + punch
|                             O O
|
|-------------------------------------------------------------------------------
|
|Arabian Attack:           O- . -O + punch
|
|-------------------------------------------------------------------------------
|
|Supermove:        Saber Chop
|
|                            |\ -O + both punch
|                            O O
|
|Sahad jumps remains in midair for a second, and launched a scimitar which
|homes in on its opponent and hits multiple times for flame damage.
|
|
|-------------------------------------------------------------------------------
|-------------------------------------------------------------------------------
| Goketsuji Osima
|-----------------
| Age: 101
| Blood Type: ?
| Height: 153 cm Weight: 43 kg
|
|-------------------------------------------------------------------------------
|
|Energy Globe (multi):       |\ -O + light punch (hold to charge)
|                            O O
|
|-------------------------------------------------------------------------------
|
|Energy Globe (large):       |\ -O + hard puch (hold to charge)
|                            O O
|
|-------------------------------------------------------------------------------
|
|Screw Kick Upper:           -O \  |  / O- + kick
|                                O O O
|
|-------------------------------------------------------------------------------
|
|Shouha (forward):           (jump) 360 + light punch
|
|-------------------------------------------------------------------------------
|
|Shouha (downward):          (jump) 360 + hard punch
|
|-------------------------------------------------------------------------------
|
|Ponytail Snap:              O- . -O + punch
|
|-------------------------------------------------------------------------------
|
|Supermove:       Aura Charge
|
|                            O- / | \ -O + both punch
|                              O  O  O
|
|Osima rolls into a ball, surrounds herself with a purple ball of energy,
|and rolls forward to hit the enemy for damage.
|
|
|-------------------------------------------------------------------------------
|
|----------------------
|Team Battle Characters
|----------------------
|
|The characters listed below are usable in Team Battle mode only. Pochi and 
|Super Kurara are significantly different from their Arcade mode equivalents. 
|In addition, Kintaro and Kurara can not transform in Team Battle Mode. To
|compensate, they have each been given additional powers, listed above in 
|their individual entries.
|
|
| Chuck
|-------
|
|Chuck, the final boss from the Japanese arcade sequel to PI2, Goketsuji
|Ichizoku 2: Chottodate Saikyu Retsuden, is only usable in Team Battle mode
|through the use of a code. At the Player select screen, enter the
|following:
|
|        left, right, down, up, down, left, right, left, up
|
|Chuck should appear in the lower left of the character portraits. He is a
|rather broad parody of the fireball/ dragon punch/ hurricane kick fighter
|type: a little bit of Ken/Ryu with a generous helping of Ryo Sakazaki.
|
|----------------------------------------------------------------------------
|
|Low Laser:                 |\ -O + light punch
|                           O O
|
|----------------------------------------------------------------------------
|
|High Laser:                |\ -O + hard punch
|                           O O
|
|----------------------------------------------------------------------------
|
|Circle Kick Cutter:        -O |\ -O + kick
|                              O O
|
|----------------------------------------------------------------------------
|
|Hienshippukyaku:           |  / O- + kick
|                           O O
|
|----------------------------------------------------------------------------
|
|Ki Charge:                 |  / O- + hard punch (charges super meter)
|                           O O
|
|----------------------------------------------------------------------------
|
|Supermove:     Chuck Ranbuu
|
|
|
|
|Chuck runs forward to perform a Ryukoranbuu-style combo, finishing with a
|Circle Kick Cutter.
|
|
|----------------------------------------------------------------------------
|----------------------------------------------------------------------------
| Kuroko
|--------
|
|Kuroko is the attendant who stands in the background during matches.
|
|------------------------------------------------------------------------------
|
|Fan Throw:                  |\ -O + punch (lt=forward, hd=high)
|                            O O
|
|------------------------------------------------------------------------------
|
|Fan Uppercut:               -O |\ -O + punch
|                               O O
|
|------------------------------------------------------------------------------
|
|Iron Ball Smash:            -O \  |  / O- + punch
|                                O O O
|
|------------------------------------------------------------------------------
|
|Rolling Fan Dive:           -O \  |  / O- + kick
|                                O O O
|
|------------------------------------------------------------------------------
|
|Supermove:       Mega Launcher
|
|                              |\ -O + both punch
|                              O O
|
|Kuroko Pulls out a wooden cannon which fires a literal stream of duplicates of
|himself at his opponent, hitting for damage.
|
|
|------------------------------------------------------------------------------
|------------------------------------------------------------------------------
| Pochi
|-------
|
|------------------------------------------------------------------------------
|
|Bone Dig:                    |  / O- + kick
|                             O O
|
|------------------------------------------------------------------------------
|
|Poop Dig:                    -O \  |  / O- + kick
|                                 O O O
|
|------------------------------------------------------------------------------
|
|Ear Slap:                    |  / O- + punch
|                             O O
|
|------------------------------------------------------------------------------
|
|Doggy Dive:                  (jump) 360 + punch
|
|------------------------------------------------------------------------------
|
|Doggy Dash:                  O- . -O + punch
|
|------------------------------------------------------------------------------
|
|Swan Dive:                   -O |\ -O + punch
|                                O O
|
|------------------------------------------------------------------------------
|
|Supermove:       Doghouse Smash
|
|                            |\ -O + both punch
|                            O O
|
|Pochi jumps onto his opponent, pinning them to the ground. He then jumps out of
|his dog suit, and, clad only in his mask and boxer shorts, clubs his opponent
|with a tetsu-bo, a large iron bat.
|
|                                                                               
|-------------------------------------------------------------------------------|

 Super Kurara
--------------

 -------------------------------------------------------------------------------
|                                                                               |
|Wave Punch (forward):       |\ -O + punch                                      |
|                            O O                                                |
|                                                                               |
|-------------------------------------------------------------------------------|
|                                                                               |
|Wave Blast (upward):        |  / O- + punch                                    |
|                            O O                                                |
|                                                                               |
|-------------------------------------------------------------------------------|
|                                                                               |
|Sweep Wave:                 |  / O- + kick                                     |
|                            O O                                                |
|                                                                               |
|-------------------------------------------------------------------------------|
|                                                                               |
|Starlight Kick Flash:       -O |\ -O + kick                                    |
|                               O O                                             |
|                                                                               |
|-------------------------------------------------------------------------------|
|                                                                               |
|Supermove:     Super Gut Punch Combo                                           |
|                                                                               |
|                            O- . -O + both punch                               |
|                                                                               |
|S. Kurara runs forward to grab her opponent. She then performs a series of     |
|gut punches, finishing with an uppercut that punches her opponent into the     |
|air and sets him on fire.                                                      |
|                                                                               |
|-------------------------------------------------------------------------------|

                           Storyline
                          -----------

The Gohketsuji clan is the third richest family in Japan, with vast holdings
worldwide. An unusual method is used to determine who of the vast number of
family members will lead the family: every ten years, a tournament is held. 
To win, the goal is to defeat the entire family, including the current clan 
leader.
In 1992, Gohketsuji Oume, leader of the clan for 50 years, was defeated by her 
sister Otane, who had run away from home years ago. Otane then replaced her 
sister as head of the clan.
However, in 1995, Otane went missing. As a result, a new tournament is being
held. All of the previous tournament's competitors have returned, along with
five others.

As it turns out, Otane was kidnapped by her older sister Osima, who bribed the
Kurokos to throw Otane into the ocean. Osima then opened the new tournament,
figuring that she could easily defeat all comers.
Otane survived though, and returns to challenge you after you have defeated
Osima.



|-------------------------------------------------------------------------------|
|So concludes the Power Instinct 2 faq, for now. Like I said, future versions   |
|will include color selections, endings, and, hopefully, some more              |
|storyline. If you have anything I've missed, or I'm just plain wrong, which    |
|is definitely possible, feel free to e-mail me at:                             |
|                                                                               |
|[email protected]                                                     |
|                                                                               |
|All contributions will be credited, and very much appreciated.                 |
|-------------------------------------------------------------------------------|
|                                  Thanks To:                                   |
|                                 ------------                                  |
|                                                                               |
|www.gamefaqs.com                                                               |
|	for posting my faq.                                                     |
|                                                                               |
|Galen Komatsu                                                                  |
|	for his help in tracking down the Gamest issue with all the moves, as   |
|	well as being my faq-writing role model ^_^                             |
|                                                                               |
|John T. Carr III                                                               |
|	For finding me a mint condition copy of PI2.                            |
|-------------------------------------------------------------------------------|

                                  Version History
                                 -----------------

A quick note on the faq and its updates:
	I'll continue to post major updatates to the faq at 
	http://www.gamefaqs.com, but an absolutely current version may be found 
	at my homepage: http://www.bcpl.lib.md.us/~karasu/pi2.txt


Version 0.01 - March 21, 1997
	Due to a glaring lack of a faq for PI2, I resolved to write one. The 
        first version was rough and served mainly as a means to help me keep
        track of the moves.
Version 0.9b - May 1, 1997
	I decided to loose my faq on an unsuspecting world. Still very rough,
	but pretty much complete, moves wise.
Version 0.95b - May 9, 1997
	An updated version including all confirmed moves and codes. Still has 
	bad old style layout. Posted to www.gamefaqs.com.
Version 1.01 - May 19, 1997
	Lots of additions. First "official" release. A snappy new layout, all
	confirmed moves, as per the official player's manual, including actual 
	supermove motions. 
Version 1.03 - May 24, 1997
	Assorted tweaking has resulted in a mini-update. Not much new, just some
	corrected typos and layout fixes.

|-------------------------------------------------------------------------------|
|Power Instinct 2, Gouketsuji Ichizoku 2, and all character names are (c)       |
|1993, 94, 95 by Atlus of Japan.                                                |
|                                                                               |
|This faq is (c) 1997 by Christopher Harback. It may be reproduced in its       |
|entirety as long as the author is credited.                                    |
|-------------------------------------------------------------------------------|

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