Strategy Guide - Guide for Spec Ops

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  S P E C   O P S :  S T E A L T H   P A T R O L

  Game Walkthrough by [email protected]
  rev 001  28 Aug 00


Table of Contents
-----------------
[A] Game Setup - Info and Tips
[B] Strategies - Info and Tips
[C] Weapons    - Info and Tips
[D] Weapons / Rounds Comparisons Table

Walkthroughs:

Forest in Siberia
[1-1] Mission 1 - Phase 1  Destroy Enemy Ops Radio
[1-2] Mission 1 - Phase 2  Recover Aircraft Data Module

Snowy Mountains in Bosnia
[2-1] Mission 2 - Phase 1  Secure Intel Report, Raid Militia Base
[2-2] Mission 2 - Phase 2  Capture the Serbian Commander
[2-3] Mission 2 - Phase 3  Recapture UN Outpost, Destroy Bridge

Desert in Iraq
[3-1] Mission 3 - Phase 1  Stop Biological Weapons Dispersal
[3-2] Mission 3 - Phase 2  Escort Truck Transferring Captured Weapons
[3-3] Mission 3 - Phase 3  Destoy Secret Chemical Storage Bunker

Snowy Mountains in North Korea
[4-1] Mission 4 - Phase 1  Destroy the Radar Antenna, Tank and Bridge
[4-2] Mission 4 - Phase 2  Raid Airbase and Destroy MIG Aircraft
[4-3] Mission 4 - Phase 3  Destroy Scud Missle Launchers
[4-4] Mission 4 - Phase 4  Destroy Radar Antenna and Pipeline Manifolds

Jungle in Vietnam
[5-1] Mission 5 - Phase 1  Destroy Enemy Weapons Caches
[5-2] Mission 5 - Phase 2  Destroy Mortor Launcher Emplacements
[5-3] Mission 5 - Phase 3  Locate and Rescue the Downed Pilot

Awards Ceremony (if you complete Mission 5 Phase 3)



[ A ] - Game Setup - Information and Tips
-----------------------------------------

I completed all 5 Missions without the aid of a Gameshark, and it wasn't
easy.  As of this date, there are no valid cheat codes on the net,
except for Gameshark codes.  There are usually several ways to complete
each phase, so I tried to find the easiest path possible.  The logic I
used to design the routes in this walkthrough are ranked in this order
of importance:  (1)Ranger safety and phase completion,  (2)reduce enemy
contact when possible,  (3)perform only the tasks or objectives
absolutely required for extraction.

Before you start, on the main menu page, go to Game Options and change
the difficulty level to PRIVATE.  Default is CORPORAL and it is harder.
You cannot change this after you start a game and you are stuck with it
forever.  I would also suggest you maximize the sound effects and stop
or minimize the music.  If you want to double check to see what
difficulty level you have been playing, load a saved game, then use the
triangle button to go all the way back to the main menu page and select
Game Options.  If you want to change the difficulty level, you have to
select the level from Game Options, start over at Mission 1 - Phase 1,
then complete the phase and make a save of it.  All missions played from
this new save will be of the same level.

When the game is first powered up, it checks for a Spec Ops save on
memory card 1.  If one is found, it reads the very first save on the
card and loads the volume and other option settings from that save.
Then when you load a saved game, the option settings are reset to the
new values, but they won't take effect until the mission starts.

When you have finished two or more missions, you can reach any completed
mission or phase lower than the one just loaded from a save.  To change
to another mission, use your triangle button to go to the SELECT MISSION
page.  Then use your left and right controls to change missions.  You
can then change phases on the next page displayed in the sequence.  When
a phase is started from the save of a completed mission, it will be
initially loaded with 5 fresh rangers.

The game booklet that came with your game is full of good tips.  After
you have played a while, reread it.  I tried not to repeat the basic
operations from the game booklet.


[ B ] - Strategies - Information and Tips
-----------------------------------------

The rangers seem to shoot all weapons equally well, regardless of their
individual specialties.  Also, the type or quantity of explosives you
choose, and the weight of the loadout, and the number of items picked up
during the game, does not seem to effect gameplay.  In other words,
there is no punishment for being greedy.

Reducing contact with the enemy leads to a higher percentage of phase
completions.  You do not have to clear the area of enemies even though
it is listed as an objective on nearly every phase.

Only one ranger has to board the helicopter for the phase to be
successful.  If one ranger boards and time expires before the second
ranger can board, as long as he is not killed, it dosen't count against
you.  Both rangers will still be available for future phases of the
mission.

The most valuable survival tip I can give you is this: Always at the
start of each phase and throughout the game, make sure your medkit is
ready to access.

Anytime you hear gunfire, check your radar for a red dot.  Lots of times
you can kill an enemy without ever seeing him.  Turn until the red dot
is exactly at the top point of your compass and fire.  You can even do
this while still running, as long as there are still rounds in your
current clip.  You must stop running to load a new clip.

Enemies only show up on the radar if they are firing at you.  So
grenadiers won't show up, and snipers using single shot rifles will only
show up for a couple of seconds at a time.

Enemies carry different weapons too.  You can determine the weapon being
fired at you by it's sound.  If you hear a loud single shot, that is the
most dangerous weapon, the sniper rifle.  Even with full life, two hits
from a sniper and you are dead.  If you have less than half a life, one
hit can kill you.  My advice is to charge toward the sniper while
strafing and hope you get him before he cocks his weapon again.  There
are usually one or two snipers in each phase.

Another sound to listen for is the click-----click-click of a grenade
pin being pulled.  Is also sounds like a pop can tab being pulled.  The
enemy throwing the grenade is usually behind a mound, bunker, or bush
and you can only see his head or feet.  The good news is that grenades
have a very short range.  If you have a scope then snipe him.  If you
don't have a scope, stay out of range, run to the side of the bunker and
target him.  If a grenade lands near you, run away before it explodes.
If he is behind a bush, shoot through the bush.  Remember grenadiers
don't show up on the radar.

If you ever lose track of where you are, where you are going, or what
you are supposed to be doing, there is some help.
(1) There is a satcom radio in the equipment list accessed by the circle
button.  The radio will tell you what the current objective is.
(2) The select button, to the left of the start button, shows a map.
With the map showing, hit the X button and it will give you the list of
objectives you saw before the mission started.
(3) The white dot on the radar is the objective nearest to you, but it
may or may not be the current objective.

When your lead ranger has used his medkit and has less than full life,
go ahead and let him follow.  If you find a medkit or flak jacket, you
can reactivate him to go pick it up.  The same goes for rounds of ammo.
Swap out the lead while he still has a couple of clips so he can protect
your flank.  Never let your life stay below 1/4 unless a medkit or flak
jacket is in sight.  One hit at 1/8th life will almost always kill you.
Always have your medkit ready to access.  When you are getting shot at
from three directions, you don't have time to fumble with a long
inventory list.

Every time you finish a mission, (5 total), you will be given 5 fresh
new rangers.  Try to limit casualties in the first phases of a mission
so you don't get stuck having to reuse the same ones at the end.
Rangers get tired, as shown by their fatigue indicators when you select
them in the helicopter.  After skipping a phase, they will be rested and
ready to use again.


[ C ] - Weapons - Information and Tips
--------------------------------------

Explosives:  The satchel charges are very powerful and relatively safe
and easy to use.  Using the L2 and R2 buttons you can change the
detonation time from 5 to 20 seconds.  The M203 grenade launcher shells
are necessary in some circumstances and are discussed below.

Be careful throwing grenades.  Remember the longer you hold the square
button, the farther you will throw.  There is a red indicator bar that
flashes on the screen the grows longer as you hold the square button.
If you just tap the square button, the grenade will fall at your feet
and may kill you if you don't run.  Throwing grenades to kill enemies
rarely works unless you are high above them.  Grenades have a very short
range.

You can blow up trucks with some rifles if you expend enough rounds.
You can detonate enemy landmines with an assault rifle with a scope, and
it is much more efficient than trying to hit one with a grenade.  Most
buildings require a satchel charge or a M203 grenade launcher shell. The
weaker the explosive, the more direct hits it requires to destroy a
target.  I usually delete all equipment and explosives, except for the
satchel charges I need, because it helps to speed up the list search for
an item or a medkit during the mission.


   Rank of Explosives' Power
   -------------------------
   1. Satchel Charge         - Destroys anything that can be destroyed
   2. M203 Grenade Shell     - Destroys anything, takes several hits
   3. High Explosives        - Destoys most things with several hits
   4. Claymore Mine          - Destroys some things, remote activation
   4. Phosphorus Grenade     - Destroys some things, starts fires
   5. Fragmentation Grenade  - A standard grenade, pretty weak
   6. Smoke Grenade          - To hide from the enemy



Weapons:  The number of rounds, caliber and firing range are factors to
consider in weapon selection.  Sniper rifles shoot the farthest but take
longer to site on a target.  You can easily target by strafing a general
area with a machine gun, but it's range is usually shorter.  The
exception to this is the M60.  It's large caliber makes easy kills by
even shooting near an enemy, and it has a range equal to the assault
rifles.  The two drawbacks are that there is no scope and the rounds are
really heavy, requiring you to forfeit most of your explosives.

When selecting M60 machine gun, delete all unneeded explosives, select
the number of satchel charges for the phase, then increase the ammo
count until you reach your max weight.  For example, with 3 satchel
charges, you will max out at 6/8 clips or 7/8 clips of ammo, depending
on which ranger you selected.

The H&K G11 is one of the better assault rifles.  It has good killing
power, good range, a scope and the most rounds in it's class.  If you
want to do a little snipering or carry more weight in explosives, this
is the weapon for you.

The M203 machine gun / grenade launcher is required for some phases.
The grenades for this launcher are given to you automatically and they
are not available in the loadout.  If you select the M203 you will be
given 30 'shells' at the start of the phase.  You must have 'shells'
selected on your inventory list, then when you hit the square button,
you will launch a grenade.  Hitting the X still activates the maching
gun, giving you lots of firepower at your fingertips.  This launcher has
a very good range and is the second most powerful explosive next to a
satchel charge.  Launched shells work well against all types of armored
vehicles.

I usually try to have both rangers outfitted with the same weapon.  This
gives you LOTS of rounds if your buddy buys the farm, and you are close
enough to pick up his weapon.  Another tactic is to set one up with a
M60 and the other with G11, then you can either strafe or snipe.  The
drawback is that you have to keep switching rangers back and forth.



[ D ] - Weapons / Rounds Comparisons Table
------------------------------------------

This table compares weapons by rounds in each clip, total clips, total
rounds, rounds shot on each trigger pull, and total number of trigger
pulls for the rounds available.

     rounds x clips =  total  /  rptp  =  total tp's
     -----    -----    -----     ----     ----------
M60    90   x   8   =   720   /   3    =   240   machine guns
M249  200   x   5   =  1000   /   5    =   200
RPK    45   x  10   =   450   /   3    =   150
MP5    30   x  12   =   360   /   3    =   120   sub-machine gun
M203   30   x   8   =   240   /   3    =    80   also grenade launcher

G11    45   x  10   =   450   /   3    =   150   assault rifles (scopes)

M16    30   x  12   =   360   /   3    =   120
M4     30   x  10   =   300   /   3    =   100
AK74   30   x  10   =   300   /   3    =   100   <- no scope available

M82    10   x   8   =    80   /   1    =    80   sniper rifles (scopes)
SSG     5   x  10   =    50   /   1    =    50

I-37    8   x  12   =    96   /   1    =    96   shotgun

Note: Both the AK47 and the AK74 were developed by Mikhail Kalashnikov.




W A L K T H R O U G H S
-----------------------

Mission 1 - Forest in Siberia
-----------------------------

[1 - 1]  Mission 1 - Phase 1 :   Destroy Enemy Ops Radio
--------------------------------------------------------

Suggested Weapons:  M60 machine guns, and at least 1 sacthel charge per
man.

Go west, kill the first enemy on the road, then shoot the truck with
your M60 until it blows up.  If you are too slow getting to the road,
the truck will have already passed by.  Don't bother blowing up the
generator, it doesn't add any points.

The white dot (your next objective) on the radar screen will lead you
north on the road.  This route can be completed, but it is pretty
tough.  If you try it, be sure to pick up your first medkit behind the
next generator.

Detour to end of the phase:

Instead of following the road north, keep going west.  You'll have to
kill one man to the left and one to the right.  Continue west until you
reach the rock wall.  Run north along the rock wall (for a very long
time) until you reach the radio under the tent.  Stay close to the rocks
to avoid enemy contact, but not too close or your buddy will get stuck
and fall behind.

When you reach the radio area, strafe (shoot in a fan pattern) with the
M60 to clear out the bad guys.  Use a satchel charge to blow up the
radio.  Run back to the trees and wait on the helicopter for
extraction.  Strafe while you are running for the helicopter if needed.
You can only enter the helicopter from it's sides.

If you made it out with both rangers, then save your game.
Otherwise, do it again, it keeps getting easier.


[1 - 2]  Mission 1 - Phase 2 :  Recover Aircraft Data Module
-------------------------------------------------------------

Suggested Weapons:  M60 machine guns or H&K G11 assault rifles.  Each
ranger should have 3 satchel charges per man.

As soon as the phase starts, switch from the MODULE KEY to the MEDKIT,
because you'll need it first.

The phase starts with you facing east toward the road.  Turn the
opposite direction and go west.  As you near the hill, you will see a
grassy spot where you can run up.  Just before the top of the hill, turn
east to find some supplies, then you will see a road.  Run east between
the road and the edge of the clift.  Kill a few enemies.  When you reach
a rock wall, run down the clift to your left, and keep going east. Your
buddy likes to get stuck on the rocks, so watch him closely.  You will
come up to a canyon on your right that goes south.  That is where the
anti-aircraft guns are.  Don't go there yet, turn and run north.  You'll
pass a generator and come up to a road and lots of enemies.  Strafe them
with your weapon.  Check behind the generator for supplies on your way
to or from the cockpit.

The crashed aircraft is lying in pieces on the road.  Run up to the
cockpit and use your MODULE KEY to extract the DATA MODULE.  It will
make a sound and pop out somewhere nearby.  It is a dark colored box,
and it is very hard to see.  Run over it to pick it up.  Then be sure to
switch from your MODULE KEY back to your medkit, if you still have one.
IMPORTANT: Use a satchel charge to blow up the cockpit.  You must do
this to complete the phase.

After getting the DATA MODULE and destroying the cockpit, go due south.
After entering the canyon, strafe the next generator because it has an
enemy lying on the ground behind it.  Wait until the fire dies down and
go pick up the supplies behind it, if you need them.  Keep going south
to the 1st anti-aircraft gun.  Use a satchel charge to destroy it, then
turn east to find the 2nd A-A gun.  There is a medkit behind a tree
behind the 2nd gun.  Destroying this gun should cause the extraction
helicopter to appear.  Mission complete, save your game.


Mission 2 - Snowy Mountains in Bosnia
-------------------------------------

[2 - 1]  Mission 2 - Phase 1 :  Secure Intel Report, Raid Militia Base
----------------------------------------------------------------------

Suggested Weapons:  H&K G11 assualt rifles with 4x scope.  No explosives
are required for this phase.

The phase starts on a snowy mountain road.  Don't use the road, it just
runs in a huge circle.  Head west, straight up the hill.  The white dot
on the radar is your objective.  Kill four or five men, then you will
approach some broken down brick walls.  Don't approach too fast or you
will get killed by a grenade.  Use your scope (L1) to kill three or four
men around the walls.  If you hear gunfire, immediately take your scope
off (L1 again) and start shooting.  It is much faster to target without
the scope.

When the area is clear, enter the center building and get the Intel
Report from a table in the left (SE) corner and ammo and a medkit in the
right (NE) corner.

Exit the building and keep moving west, making sure your buddy made it
past the buildings.  If you see a road, don't take it.  Run west down
the hill, past the old truck.  Continue up the next hill.  At the top is
a bunker.  Use your scope on the man in the bunker.  Stop on the edge of
the hill, just past the bunker, and clear the area of the enemies.
Procede slowly because there are landmines between the bunker and the
fence.  They look like plate-sized, off-color circles in the snow.  You
can blow them up using your scope, but it's easier just to avoid them.
If you get within about 3 feet (to scale) of the mine, it will detonate
and kill you.

Reaching the white building and clearing the area is your objective.
Continue to the west side of the building and stay still.  The
helicopter will be sent in five minutes.  If you move around, blow
anything up, or try to pick up supplies, the enemies will just keep
coming.  There is an enemy hiding behind the truck.  You can use your
scope to shoot him in the feet.  Do not leave the fenced area or the
mission will abort.  Just stay put and the helicopter will land right in
front of you between the building and the truck.


[2 - 2]  Mission 2 - Phase 2 :  Capture the Commander
-------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 4x scope or M60 machine
guns. No explosives are required for this phase.

Turn around and head eastward, staying next to the rock wall.  You will
pass a white building and then some brick walls.  When the rock wall
stops, you will come to a road with several enemies.  There is a flak
jacket (restores life) by the tree beside the road.  Move south toward
the bridge.  There will be a man standing on the left and a man crouched
on the right.  Command your buddy to hold up in a safe spot somewhere
off the road, (L2 X).  Stop while still on the bridge and take out the
grenadeir to the left and the enemy lying prone on the road.

Continue up the road until you see the truck that the commander is using
to attempt escape.  Approach it and it will start moving.  Let it pass
you, then follow it back past the bridge.  To save time, turn left
(west) after the bridge and cut across the field.  Command your buddy to
start following you again, (L2 square).  Be ready for the sniper out in
the field. Follow the rock wall all the way around, past the corn field,
to the brick walls where the commander's truck will stop.  Do not shoot
the commander even if he points his rifle at you.  He is the one wearing
the red beret.  Approach him and he will surrender, signified by the
text appearing at the top of the screen.  This should trigger the
extraction helicopter.

The objective of clearing the buildings for a base of operations is not
required for extraction.  If you want more of a challenge, head west at
the start, clear the buildings then follow the road to the bridge.


[2 - 3] Mission 2 - Phase 3  Recapture UN Outpost, Destroy Bridge
-----------------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 4x scope, and at least 2
satchel charges per man.

The white dot on the radar will lead you westward to some buildings.
Circle the buildings looking for supplies and bad guys.  One man hiding
in a corner nook will sometimes give up a flak jacket.  Head southeast
on the road.  Use your scope on the brick bunker on the right.

The road forks east or south. Take a left (east) and stick to the road.
When you get to the bridge, move to the left of the road so you can get
a clear shot at the grenadier.  He is the one closest to the bridge.
Follow the road to it's end.  Use a satchel charge to destroy the enemy
supplies under the tent.  Return the way you came.  Blow up the bridge
with a satchel charge after you cross it.  This should trigger the
extraction helicopter.  Save your game.  This completes mission 2.  But
what was at the end of the south fork of the road?


Mission 3 - Desert in Iraq
--------------------------

[3 - 1] Mission 3 - Phase 1  Stop Biological Weapons Dispersal
--------------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 4x scope, and at least 5
satchel charges per man.  Instead of using satchel charges, you can
loadout with 20 to 25 HE (High Explosive) grenades per man.

This is a tough phase.  There are 5 different clusters of dark green
boxes containing biological weapons materials.  Every time you destroy a
cluster, it adds time to the mission clock.  It will take about 12+
minutes to complete the phase.  The road runs in a big oval shape.  The
first cluster is in front of you, across the road and over to the
right.  The 2nd and 3rd clusters are down the road to your left and are
side by side.  The 4th and 5th clusters are farther around the oval and
are side by side.  After the 5th cluster, you will continue around the
oval to the extraction site.

Proceed slowly toward the road, checking with your scope.  Kill
approximately 2 due east, 2 due south, and 2 southeast.  Once they start
shooting back, take your scope off for faster targeting.  Move southeast
across the road toward the big dark green boxes.  To the right of them,
by a tree, is a flak jacket.  Destroy the boxes with a satchel charge or
HE grenade.

Do not attempt to follow the road.  There are too many mines and
enemies.  Head due north across the road and straight up the hill to the
rock wall.  Follow the wall to the east.  When you finally come to the
first chimney shaped rock, there is a tough enemy to fight.  He is lying
prone south of you on the other side of the road.  You can't snipe him,
you'll have to charge him.  You need to turn and run due south across
the road, shooting all the while.  Once you've got him, return to where
you came from and continue eastward along the wall.  You'll pass an
object that looks like a sandbox and them come to a second set of
chimney rocks.  This the site of the 2nd and 3rd box clusters and they
are well protected.  There are a few landmines scattered about, so watch
your step.  The trickiest mine is placed exactly in between the two
clusters of boxes.

Proceed slowly, sniping as many enemies as you can.  In between the box
clusters are also some empty wooden pallets.  Look here for a flak
jacket.  There is a medkit behind a tree, about 20 feet away from the
3rd cluster, on the side that is away from the road.  Blow up 2nd and
3rd box clusters.

Head southwest and cross the road.  This will put you on the inside of
the oval, with the road on your left.  Don't lose sight of the road
because it is easy to get lost here.  When you pass the next set of
chimney rocks, which will be on your right, spin around and shoot the
man hiding behind them.  Continue southwest until you see a big
buidling.  Snipe the area before proceeding. The building contains the
4th cluster, and the door is on the back side, away from the road.  The
5th cluster is right next door, under the canopy.  Blow up 4th and 5th
clusters.  Follow the rock wall heading west to the helicopter
extraction site.  Save your game.


[3 - 2] Mission 3 - Phase 2  Escort Truck Transferring Captured Weapons
-----------------------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 4x scope. No explosives
are required for this phase.

If you thought the last phase was too easy, you'll love this one.  This
phase will test everything you have learned about the ranger buddy
system.  The rangers have to escort a transport truck carrying captured
biological weapons to an extraction site.  There are lots of mines,
enemies and a couple of snipers.

The truck moves slowly and will run by itself.  It does not respond to
commands, but only to your physical location.  If the person closest to
it gets too much of a lead, it will stop.  If it gets ahead of you or
your buddy, it will continue to run as long as one of you stays close to
it.  It will not run over you, in fact, you have to stand in front of it
to stop it.  If it runs over two mines, it will abort the mission.  The
best way to move quickly is to put your buddy in front of the truck
bumper.  Get in front of him and position yourself  directly between the
tire tracks, then command him to follow.  Run 5 steps then stop, run 5
steps then stop. This cadence will keep the entire caravan moving.
Before you try this, you should take a solo run down the road just to
familiarize yourself with the terrain and the enemy positions.

Shooting the green barrels will cause a nice explosion, kill some
enemies and also detonate nearby landmines.  Don't run through the toxic
fire or let it touch you.  Note:  The green boxes in this phase can't be
destroyed.

Start the phase and immediately run in front of the truck to stop it.
Look southeast, and you'll see several barrels with an enemy standing to
the left.  Shoot the barrel next to him and he, the barrels, and the
mines will all blow up.  Use this trick everytime you see barrels
through your scope.

Set up your caravan and start rolling.  You can tell if the truck is
moving by the engine sound.  Turn the corner and pass by the burned up
barrels.  Turn south, then east again.  Right after the curve is your
first mine.  Use your scope to blow it up.  The optimal distance is
about 20 feet.  Farther to the east on the slope, is a man standing
behind some green boxes.  This is a good place to take him out.  Restart
the caravan and make the next turn.  There will be 2 men behind the
tower on the right.  Pick up the flak jacket behind the boxes on the
left.  Shoot the mine on the next curve.  Make the S-curve and you will
come to a mine that will not detonate.  Make sure your buddy's
positioned in front of the truck, and command him to hold up.  Run off
the road to the south (right).  Shoot the mine from in between the
trees.  Go back to the road and restart the caravan.  The next mine is
just after the next S-curve, and it is very hard to see.  On the
following curve, there is another mine.  Stop on the road, just past
where you blew it up.  Looking down the road southeast, there is a
medkit beside the road, and a man on the right side of the chimney rock,
above the little tree.  The next mine is near the medkit.  Dont' leave
the road to get the medkit and allow the truck to run over the mine.

The medkit is the halfway point of the phase.  Heading south after
taking out the next mine on the next curve, face southwest.  Use your
scope to explode the barrels on the right.  When you get to the 2
barrels on the left, there will be 2 mines on the S-curve.  Near the end
of the next S-curve, there is a very deadly, hard-to-see mine.  Stop by
the green boxes, and snipe the barrels on the right.  Move up until you
can see the barrels on the left, and shoot them.  Approach the
intersection slowly.  There will be a man due southwest and one farther
to the left.

When you reach the intersection, the phase is the about 3/4ths
complete.  The truck will not take the northwest road, so go south
(left).  About 30 feet past the intersection, on the right tire track,
is a very hard-to-see mine.  Continue for 2 curves.  Stop the caravan
when you get to the mine off the left side of the road.  Detonate the
mine.  Straight up the hill, due east, is an enemy.  Take him out and
run up the hill.  Follow the wall east to the line of 3 chimney rocks.
Use your map if you need to see the layout.  In the gap between the 2nd
and 3rd rocks will be an enemy.  He is easy to kill when you are behind
him.  From this position, shoot all the green barrels you can see.  Walk
a few steps toward the road, turn a little left, and shoot the grenadier
behind the little tree by the road.  Back toward the truck, near the
barrels on the east side of the road is a flak jacket.  Go back and
restart the caravan.

When you pass the burned barrels with the caravan, stop the caravan
again.  Work your way to the west and start shooting barrels.  At any
time, if you hear a loud, single-shot sniper rifle, run west.  The
sniper will be by a building, near the corner closest to the road.  Once
you get him, go shoot the last mine on the road by the tower, in front
of the building.  If you didn't shoot all the barrels, check the road
for mines as you return to the truck.  Restart the caravan.  When the
truck passes the building, it triggers the extraction helicopter.



[3 - 3] Mission 3 - Phase 3  Destoy Secret Chemical Storage Bunker
------------------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 4x scope, and at least 1
satchel charge per man.

Leave the road and turn southwest.  Run up the hill to the 5 chimney
rocks.  Command your buddy to hold up, and leave him here at the rocks.
Continue around the southern side of the rock wall.  Stick to it like
glue.  The hill is very steep, but it is easy to climb at an angle.  If
you get stuck and can't go up, try going down, then angle up.  You will
hear gun shots, but don't bother returning fire unless you are hit.
Follow the ledge to the southwest.  You will come upon 4 tall chimney
rocks.  Stay next to the rock wall and pass the rocks.  Run due
southwest, down the hill, and you will start to see the top of the
wooden tower.  Run west, past the tower, watching for landmines.  Look
north and you will see the secret bunker, which is in a tunnel that runs
all the way through the mountain.  Destroy the chemicals with a satchel
charge, and exit the way you came in.  Watch out for the landmine
between the 2 tall trees.  Head southeast to the helicopter.  Take
ranger #2 the same route, except at the 4 tall chimney rocks, head
straight south.  End of mission.  Save your game.

If you want more of a challenge, follow the northern side of the rock
wall, and try to find the rear entrance to the bunker or you can always
try to follow one of the roads.


Mission 4 - Snowy Mountains in North Korea
------------------------------------------

[4 - 1] Mission 4 - Phase 1  Destroy the Radar Antenna, Tank and Bridge
-----------------------------------------------------------------------

Suggested Weapons:  M203 grenade launchers.  No other explosives are
required for this phase.

Run northward, following the road.  When it turns west, leave the road
and continue north, along the rock wall.  Stop on top of the hill when
you see the bridge and use the M203 shells to blow it up.  Run 5 steps
to the southwest and take out the tank.  Pick up the flak jacket by the
tank and continue down the road.  Go inside the fenced area and stop a
little past the road.  This should put you in range to take out the
radar antenna on the two-wheeled trailer that is parked in the center of
the camp.  The extraction helicopter will land right beside you.
Disabling the alarm on the other side of the camp is not required for
extraction.

If you want more of a challenge, take a H&K G11 and 4 satchel charges
and take this route.  Run northward, and follow the road around to the
fenced area.  Blow up the concrete structure to the east, which houses
the alarm generator.  Command your buddy to hold up somewhere safe
inside the fence.  Use a satchel charge to destroy the satcom antenna on
a 2-wheeled trailer positioned in the center of the fenced area.  Run
northwest and get the guy hiding behind the truck parked just outside
the fence.  Run in a zigzag pattern up to the tank.  Plant a satchel
charge on the back side, grab the flak jacket, and run north toward the
bridge.  Use a satchel charge on the bridge and follow the road back the
way you came.  The helicopter will pick you up inside the fenced area.



[4 - 2] Mission 4 - Phase 2  Raid Airbase and Destroy MIG Aircraft
------------------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 4x scope, and at least 4
satchel charges per man.  The M203 grenade launcher also kills aircraft.

Warning: While this phase is still loading, press both the X button to
fire and the forward button to run.  You buddy is under sniper attack
immediatley upon the start of the phase and if you don't respond
instantly, he will get killed.

There are two enemies directly in front of you.  The sniper is the one
on the left tire track, shoot him first.  The other enemy is a little to
the right by a small tree.  Stop running forward after you pass your
buddy.  Advancing down the road will trigger a bunch of enemies, which
will pop out on the left side.

When things calm down, make sure you have your medkit ready and if you
are using a M203, select your grenade shells.  Leave the road and head
south, then southeast.  Follow the rock wall eastward.  When the rock
wall starts to end, turn a little northeast.  You can run along the
mound, which curves right, or run along the legde just to the right of
the mound.  Running on the ledge greatly reduces enemy contact.  Either
way, when the curve ends or the ledge dead ends, you will be at the end
of the runway.  You will see an enemy standing on the far side of the
runway.  Take him out quickly, he is a sniper.  After that, pick up the
flak jacket between the end of the runway and the cliff edge.

Run east past the runway, then run northward along the wall.  You will
pass a couple of satchel charges about 20 feet apart.  Turn west and
you'll find a medkit by the tree closest to the MIG aircraft.

Head back south to the runway.  There are 4 MIG aircraft.  Use either
satchel charges or grenade launcher shells.  There are usually snipers
behind the 3 brown rectangle structures.  Using the grenade launcher
shells on the green barrels and wooden towers will save save you ammo
rounds and kill enemies at the same time.

There is another satchel charge at the opposite end of the runway behind
the control tower, if you need it.  When all 4 MIGs are blown up, the
helicopter lands at about the center point of the runway.


[4 - 3] Mission 4 - Phase 3  Destroy Scud Missle Launchers
----------------------------------------------------------

Suggested Weapons:  M203 grenade launchers.  No other explosives are
required for this phase.


You will need to destroy 4 scud missle launchers and 2 tanks.  I could
not get through this phase using an assault rifle and satchel charges.
The great advantage with using the M203 grenade launcher is that you can
kill the scuds from outside the fenced area, greatly reducing enemy
contact.  Be warned that if you launch a grenade over a landmine hidden
just inside the fence, it may detonate and blow you up.

Head northwest.  As you approach the fence, slow down.  There is a tent
to your left and a wooden tower to your right.  Destroy the tower along
with the sniper and other enemies hiding under it with a grenade
launcher shell.

Head back southwest, the way you came.  When you reach the cliff, turn
west (right) and run on the ledge.  Watching for landmines, turn north
around the corner of the fence.  Take out the green scud launcher #1.
Any armored vehicles will turn black when they are destroyed.  It will
require several direct hits.  Run up to the next fence corner, face east
and target scud launcher #2 in the distance.  Run east until you see
tank #1 sitting at the gate.  Take it out, then turn north and destroy
the 2nd tank on the road.

Run northeast between the tanks and across the road.  Cross a second
road, then turn west and run along the rock wall.  The rock wall will
lead you to the 2nd fenced area and the 3rd scud launcher.  Take out #3,
then follow the fence line to the west, but hide behind the trees.  You
are approaching another sniper hiding under a wooden tower.  When you
get close enough to see the wooden tower, grenade shell it along with
the sniper hiding under it.  The last scud launcher is beside this
tower.  Return the way you came.  The helicopter extraction site is back
on the road between the two tanks you destroyed.


[4 - 4] Mission 4 - Phase 4  Destroy Radar Unit and Pipeline Manifolds
----------------------------------------------------------------------

Suggested Weapons:  M203 grenade launchers or H&K G11 assault rifles
with 4x scope, and 4 satchel charges per man.

You are required to destroy 2 pipeline manifolds, a radar antenna, then
a 3rd pipeline manifold.

Head southeast.  The pipeline manifold is the tall brown structure.
Destroy manifold #1, then turn northeast and follow the pipeline.  The
pipeline is the upside down U shaped objects.  The pipeline shows up as
a dashed line on the map.  Run between the big grey storage tanks to
find a medkit.  On the other side to the south is the 2nd manifold.

Head north and you should see a flak jacket about 15 feet off the side
of the zig-zag road.  Follow this road to the next cluster of buildings
and strorage tanks.  Take out the radar antenna on the two-wheeled
trailer, which is parked behind the buildings to the north.

Keep circling around the back side until you are heading south.  You
should see a short straight road.  Check your map if you get
disoriented.  Follow the road south until it dead-ends at a building.
Turn a little southeast (left) and the 3rd manifold is all the way in
the back by the wall.  If you are using the M203, you must climb all the
way up the hill to get a level shot at it.

Head due northwest to the extraction site, or follow the white dot.  The
helicopter lands near the big round building, back by the radar antenna
you destroyed.



Mission 5 - Jungle in Vietnam
-----------------------------

Notes for all phases of Mission 5:

During each phase when the new objectives are being typed on the screen,
pay particular attention to the map that flashes briefly in the upper
right-hand corner of the screen.  All three phases use different maps.
The shapes of the maps are exact, although the target and drop sites
positions shown seem a little off sometimes.  The things to pay the most
attention to are the yellow-green areas.  These represent the grassy
patches where most of the phase objectives are completed.

Up until now, I recommended the 4x scope.  Because the terrain is so
flat in this mission, the 6x scope seems to work better.  You can't see
farther with it, but what you can see is noticeably larger.


[5 - 1] Mission 5 - Phase 1  Destroy Enemy Weapons Caches
---------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 6x scope, and at least 3
satchel charges per man.  Also load 5 fragmentation grenades per man.

You are required to find and destroy 3 weapons caches.  A cache consists
of a stack of small grey boxes.  The jungle trails lead to open areas
containing square shaped grassy patches, that may have several bamboo
huts.  The caches are usually placed between the huts and are always
protected by landmines and snipers.

There are landmines placed on trails, at intersections, in open areas,
and near supplies or caches.  Always run between the tree line and the
jungle wall to avoid mines, and be cautious at trail intersections.  The
mines in the open grassy areas are almost impossible to see.

Head northeast and at the intersection, turn east and slow down.  Moving
east, use your scope and take out a couple of enemies.  Stop when you
can see the hut built on stilts over toward the east.  Behind the hut,
in between the wall and the tree, is a sniper.  Take him out as soon a
possible.  As you continue around the wall, there is a man behind the
first bush.  Turn north and the 1st cache is between the huts.

Destroy the cache and run due west, jog south, then due west again.
There is a landmine near the very center of the intersection.  When you
finally reach the big grassy area, slow down and try to keep moving due
west while scoping the horizon for enemies that will pop up.  If you
repeat the same path, they will pop up in the same spot.  When you reach
the ditch, turn and head north beside the top of the ditch to the
bridge.  Get the flak jacket in the ditch on the north side of the
bridge and cross the ditch going west.

Turn northwest to the rice patties, which appear as a cluster of
rectangles on the map.  Towards the northwest corner of the patties is a
medkit, protected by a landmine.  Stop in a nearby rectangle and throw
grenades at the medkit.  When you see 2 explosions at the same time, the
mine has been detonated.  Pick up the medkit an head northwest to the
flak jacket.  Past the flak jacket is the 2nd cache.  As you approach,
there is a landmine near a tree, about 20 feet from the cache.  Use your
scope to detonate the mine.  After destroying cache #2, head due south
to cache #3.  There is a landmine directly in your path, about 10 feet
away from cache #3.

Destroying the 3rd cache should deploy the helicopter, which will land
in the rice pattie.



[5 - 2] Mission 5 - Phase 2  Destroy Mortor Launcher Emplacements
-----------------------------------------------------------------

Suggested Weapons:  H&K G11 assault rifles with 6x scope.  Loadout with
at least 20 HE (High Explosive) grenades per man.

You are required to destroy 3 mortor launcher emplacements.  An
emplacement shows up on the map as a circular barricade.  The 3rd
emplacement is in a large open area, and actually has two circular
barricades apart from each other, that count as one emplacement.  The
emplacements can be destroyed with satchel charges, M203 grenade shells,
or high explosive (HE) grenades.  There is a sniper inside each
emplacement.

There are an unlimited number of routes to the targets using the jungle
paths.  The route in this walkthrough is not the most direct, but it
makes the best use of the flak jackets available.

Head northeast straight to the bush and stop.  Face north and snipe the
man behind the barricade.  Run to the tree beside the barricade and
stop.  Walk very slowly due north, stopping with the palm tree on the
left and the black tree on your right.  Turn facing northwest and you
should see a corridor leading you downhill with trees on the right and
bushes on the left.  You can't see it yet but the first emplacement is
straight in your path.

Do not leave this corridor and do not run.  Taking 2 or three steps at a
time, stop and run your scope along the grey horizon, killing all
enemies before they see you.  When you make it halfway to the grass, you
should be see the sniper's head in the emplacement.  Take him out as
soon as possible.  Don't get in a hurry, you'll snipe 7 or 8 men before
you get to the grass.

Walk a couple of steps onto the grass and re-scope the horizon.  From
this position, you should be in range to grenade the emplacement.  Be
sure to select your HE grenades, and press and hold the square button
for maximum distance.  If you have destroyed the emplacement it will
burst into flames and you will see yellow text at the top of the screen.

Snipe the man at the small barricade slightly to the right of the
emplacement.  Run halfway to the emplacement and clear the horizon
again.  Run northwest and stop just past the emplacement, turn right and
snipe another man at the small barricade.

Run northwest all the way to the wall, then continue northwest with the
wall on your left side.  Stay between the wall and the tree/bush line.
At the next intersection is a flak jacket and an enemy standing to the
northeast.  Zig-zag northeast and stop at the barricade to snipe the man
on the horizon.  Stay close to the wall on your right side.  Head north,
stopping every 5 steps to scope.  When the wall suddenly ends, there
will be enemies due north and due east, then a flak jacket due east by
the barricade.  Command your buddy to hold up and head due northwest to
the 2nd emplacement.  Take out the sniper, then grenade the emplacement
from the maximum possible distance.  Go in a straight southeast line
back to your buddy.  Repeating the same path will lessen your chances of
stepping on a mine.  Since you will be returning to this area later,
detonate any landmines you see.

Rejoin your buddy and follow the wall north, then turn east to find
another flak jacket.  Follow the light brown colored trail east until it
dead ends.  Turn east and follow the wall eastward until you pass a
bamboo hut.  It shows up as a small square on the map.  As you continue
east, you will quickly come into a very large open area with 3 grassy
patches.  Two of the patches have emplacements.  Do not enter the open
area yet or you will be killed.  Face north to orient yourself, then
look at the map.  The bamboo hut should be on your left, and a grassy
patch on the right.  Exit the map, turn around and go south along the
wall until you are a little south of the grassy patch.

This position is the best possible angle for attack.  Looking northeast
is a man by a little barricade and behind them is the next emplacement.
Scope the sniper inside the emplacement as soon as possible.  You can
hit the emplacement with a grenade when you get just past the small
barricade.  There is a landmine halfway between the barricade and the
emplacement.  Use your scope on the mine.  Moving forward, pick up the
flak jacket and continue northeast past the emplacement.  From here you
can scope the sniper in the last emplacement.  Grenade the last
emplacement from the trees.  This should deploy the evacuation
helicopter.

The extraction site is back on the grassy patch where you took out
emplacement #2.  Turn to the west and the white dot on the radar will
lead you back the way you came, past the bamboo hut.  Stay close to the
wall on your return trip.

After you complete this phase, be sure to save your game.  Even though
there is one more phase to complete, there are no more save points.
>From this save you will be able to replay any phase of any mission.




[5 - 3] Mission 5 - Phase 3  Locate and Rescue the Downed Pilot
---------------------------------------------------------------

Suggested Weapons:  M60 machine guns.  No explosives are required for
this phase.

When doing the loadout this time, be sure to delete your explosives and
maximize your ammo clips to 8/8.  Then you can restock explosives until
you reach max weight.

Let's go find the pilot.  Turn and run south.  You will be forced to
curve to the east.  Follow the wall on your right side and turn back to
the south as soon a possible.  If you swing too wide around the corner
you may hit the landmine.  When you are heading south again, put the
wall on your left side.  Follow the long curve southward then southwest
the finally west.  Always run between the wall and the tree line to
avoid mines.

Behind the very first tree on the grass is a flak jacket.  Very slowly,
about 5 steps at a time, approach the bushes to the west while shooting
at bushes in a fan pattern.  You have lots of rounds so light up those
bushes.  As you appraoch the bushes a sniper will appear running at you
on top of the ridge.  As you pass the bushes, several enemies will pop
in all directions.  Since you don't have a scope, just keep strafing
with your M60.  Continue moving west along the top of the ridge.  If you
have stayed on the ridge, you will come to a flak jacket.  Continue west
a little farther and a stone tower will come into view on your right.
On the north side of the tower is a flak jacket.

Now face north and check your map.  When you get past the blue patch you
are standing on, the next building to the north is a pyramid with a ramp
on the southeast conner.  Wind your way to the very top of the pyramid
to find the pilot.  As you approach him, he will run in front of you all
the way back down to the ground.  Once the helicopter is deployed you
don't really need him.  You can even exit straight down the side of the
pyramid to save time.  You are only allowed 3 minutes to make it to the
extraction site.

Southwest back towards the ridge is another flak jacket near the jungle
wall.  Follow the white dot radar northwest to the extraction site.
When you turn the last corner and see the helicopter, there will be 5 or
more enemies to your right.  Light them up with your M60 as you run up
the hill, then board the helicopter.

The objective of finding the UH helicopter crash site is not required
for extraction, but it gives you a good reason to replay the mission.

If your mission was successful, after the statistics page is displayed,
you will see a 15 second video clip of still photos of an awards
ceremony hosted by President Bill Clinton. ---  The End.

-----------
end rev 001
-----------

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