Strategy Guide - Guide for Speed Punks
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Speed Freaks/Punks FAQ Platform: Playstation Genre: Kart Racer Version: 1. 10/09/00 Me: King Broccoli ******************************** ================= TABLE OF CONTENTS ================= 1.0 CONTROLS 2.0 THE CHARACTERS 3.0 GAME MODES 4.0 BONUS MODES 5.0 WEAPONS 6.0 NOW FOR THE IMPORTANT STUFF, THE TRACKS! 7.0 NOW THE GUIDE TO ALL THE TRACKS 8.0 SOME GOOD TIPS IF YOU WANNA BE A PRO 9.0 GAMESHARK CODES 10.0 CREDITS 11.0 LEGAL THINGY 12.0 UPDATES ============ 1.0 CONTROLS ============ D Pad - Controls the steering. (Who would have thought?) The left stick can also be used for the steering X Button - This is the accelerator (It makes the kart go forward) Square Button - This is the brake L1/R1 - The powerskid. Push these buttons whilst turning to take a sharp turn to the Left or Right L2 - Fires your current weapon R2 - Uses the speed boost if your Speed Bar is filled at all Triangle Button - Switches between the three camera angles Start Button - Pauses the game ================== 2.0 THE CHARACTERS ================== ********************************************* Montgomery "Monty" Carlo and his dog Cosworth ********************************************* What Monty doesn't know about racing isn't worth knowing; he knows all the jargon and he's got top-of-the-range racing leathers and a super- cool crash helmet. He's determined to be in pole position all the way, and he is the most dedicated of all the Speed Freaks/Punks. The only thing that can break his concentration is his pet dog, Cosworth. Cosworth loves nothing better than a long drive on a Sunday afternoon, the wind flapping his ears and waggling his floppy tongue. The only thing is, the dog insists on doing the driving! STATS Weight: Medium Top Speed: Average Acceleration: Average Collision Recovery: Good ******* TABATHA ******* The youngest of the characters, Tabatha wanted to join the Speed Freaks/Punks so much she sulked and held her breath until her face went red. She's a spoilt little madam who thinks that often the best way to get your own way is to throw a tantrum bigger louder than ever before. One day, her head will explode with the pressure. STATS Weight: Light Top Speed: Low Acceleration: High Collision Recovery: Excellent ***************** BUSTER AND WEDGIE ***************** Buster looks like a complete thug. He's been held back in school so many times he's older than some of the teachers and he takes his role of School Bully very seriously. Everyone thinks he joined the Speed Freaks/Punks so he could nudge all the others off the tracks, but it's really because he loves the ticklish feeling he gets in his stomach every time he soars over a jump point on the track. Despite the fact he's hated by the other kids, Buster's mother thinks he's her 'Little Angel'. A natural coward, Wedgie loves to help Buster pick on the other kids. He refuses to leave Buster's side, not because it makes him look tough but because, like all bullies, he knows that everyone would beat him up if he were on his own - even little Tabatha. STATS Weight: V. Heavy Top Speed: High Acceleration: Low Collision Recovery: Poor ****** MONICA ****** Monica has a strange effect on boys. For some reason, as soon as she drives by they lose control and become babbling idiots. They think she's so sophisticated and totally cool. She's organised, confident and loves speeding past a rival racer just to see the look of horror on his face at being beaten by a girl. Monica thinks boys are pathetic. STATS Weight: Medium Top Speed: Average Acceleration: Average Collision Recovery: Good ****** BRAINS ****** Brains is a scientific genius who loves computers, chemistry sets and the X-Files. He's not really that sociable, preferring to be left alone to his experiments, but secretly he wants to win the admiration of the other Speed Freaks/Punks so they won't think he's a complete geek. He's currently working on a brand new project - a robot racer (code-name BEEMER) which he plans to use to help him test his driving skills. STATS Weight: Light Top Speed: Low Acceleration: High Collision Recovery: Excellent ******* TEMPEST ******* Tempest is a maniac, over-excitable problem child - a pyromaniac, kleptomaniac, and natural rebel. He's the one that encourages all the others to bunk off school and go racing. The naughtiest thing Tempest has done recently is stealing the Kart of a rival driver, Tetsuo, a Japanese kid who's on exchange at Tempest's school. For a man of honour like Tetsuo, this is by far the worst thing he could ever imagine - but then he doesnt know Tempest!! STATS Weight: Heavy Top Speed: High Acceleration: Low Collision Recovery: Poor ============== 3.0 GAME MODES ============== Tournament: Choose the level of difficulty (That would be Easy, Medium or Hard) and race through the four tracks. Finishing in the top three will give you some points and let you progress to the next track. Finish in the top 3 of the Tournament and the next difficulty level will be unlocked. All the tracks you've unlocked are playable in the other modes. Single Race: Race against five opponents in all the tracks you've unlocked in tournament mode. This is pretty much a practice mode. Time Attack: Race against the clock and see if you can beat your own times. Also pretty much just a practice mode. VS: Compete against friends in a two-player split screen race. Multiplayer: Like VS. mode but with three or four players playing on a split screen. =============== 4.0 BONUS MODES =============== Bonus Vs. Mode - In this mode you can play against a friend on the twelve minimized multiplayer tracks. Unlock this mode by finishing EASY in the tournament. Bonus time attack - Race against the clock on the twelve Bonus Vs. Mode and try to beat your own times (does anyone ever actually do that?). Unlock this by finishing MEDIUM in the tournament. Viewer Mode - View all of the movies from the game. Unlock this by finishing HARD in the tournament. Wheel Mode - It lets you choose between Gold or Normal wheels. When Gold wheels are chosen the Speed of yourself and your opponents will increase by a fair bit. This helps make the game a lot more challenging (it also looks really cool) THE CHALLENGES COSWORTHS CHALLENGE - Win all of the races in the EASY tournament and you can have a race against Cosworth in Millenium Park. Beat him and he'll become a playable character. Best Advice: If you can take the shortcut on all three laps you should be able to win by half a lap. Look below to see where the shortcut is if you can't find it. TETSUOS CHALLENGE - If you manage to be victorious in all the races of the MEDIUM tournament this challenge will be unlocked. Race against Tetsuo in Silver City. Best Advice: If you hit all the speed pads, or at least as many as you can Tetsuo should not present too much of a problem. BEEMERS CHALLENGE - Winning all of the races on HARD will unlock a race against Beemer on the Grand Rapids track, he is VERY hard to beat. BEST ADVICE ON BEATING BEEMER: **NOTE** I've always found the best character to use is the dog, his turning and acceleration can put you over the top in a tight race. **END OF NOTE** This will take you a lot of time, effort and practice. At the start, make sure it's either a perfect or excellent start, then grab the speed boost tokens on the right to prolong the speed boost. Go down the straight, grab the speed boost tokens, and use them before and during the upcoming corner. Going through the section with the four turns without hitting the wall or falling in the water will take a lot of practice, but it can be done. When you get to the bridge use it to launch yourself through the gap between the two rocks, as it saves a lot of time. Then simply take the shortcut to finish the lap. Do this for the last two laps and if you're lucky you could win. It took me close to fifty tries. ******BEATING BEEMER 2***** This method was sent in by Juan Graciani - firstname.lastname@example.org (It only took him 25 tries so he obviously knows what he's talking about) 1.) To beat that robot just hold on the brake and gas (Square and X) while on the starting line then release the brake when the light turns green. You will be close to him for the first 2 or 3 seconds; the farthest you will be away from him is about 5 cart lengths. Sometimes you will actually take the lead if the timing is perfect. (I find this technique easier to use than trying to time the starting lights). 2.) Grab all the tokens on the left or right (do not use them yet), then collect the next set of tokens. Right when you see the speed boost powered up tap the boost button and use about 2 or 3 cells, then align yourself to get the set of tokens right before the curving cliff. Collect them but don't use them yet! 3.) Here's a tip you get you through the curves, it's L1, R1, L1, L1, R1, R1, L1, L1, L1. Speed boost until 2 or 3 cells are used. Tap L1 when you get to the beginning of the curves, then tap R1, press L1 twice really hard (because you should be entering the at such a speed, so pressing L1 once won't give you enough traction to complete the turn correctly and won't position you for the next one) then R1 twice quickly. Then press L1 three times quickly on the second and third turns (also use 2 or 3 cells of the speed booster). You have to save a good amount of the speed boost to get you through the next step. 4.) When you come to the bridge take the farthest right approach and have your kart facing the right side of the farthest palm tree on your right. Try to stay close to the tree without hitting it, then use the speed booster until you're across the island and water. (The other method is between the palm trees but this step is for people who have mastered the game). 5.) Try to get in the little patch of grass on the left just entering the tunnel, then press R1. You will have positioned yourself to enter the shortcut; (if done correctly you should enter the shortcut without losing any speed). You should run into Beemer, he will be slightly on your right because he ran into the wall. Pass him and go between the rocks (and press L1). Tap the speed booster using 1 or 2 cells then grab the set of tokens. 6.) It's back to the drawing board, start again with Step 2. But this time when you grab a set of tokens press the speed booster every time you're powered up and use about 2 or 3 cells just to keep you ahead of Beemer. This means you will consistently have your speed boost powered up. Keep this up and every time you are about to enter the short cut Beemer always seems to bump into the wall, just avoid doing the same thing because it's hard to get back to speed again. P.S. If you mess up just practice and/or keep doing the steps and you should catch up with no problem. If you mess up drastically just restart the race! =========== 5.0 WEAPONS =========== Missile: A single missile is fired, it travels in a straight line until it hits an object or character. Triple Missile: Fires three missiles in a wide burst, useful for taking out a group of opponents. Homing Missile: This will lock on to the nearest character when fired. It can only be avoided by a sharp turn at the last second or if you shoot it with a backwards firing weapon. Bomb: A bomb will drop out behind the player. It will explode on contact from a player or a weapon -If you keep the fire button held down after the bomb has been dropped it will turn red. Pressing the fire button again will detonate it if you choose to do this. Remote Bomb: This will drop in front of the player in first place and will detonate after one second. Slime: Pressing fire will drop the slime behind your kart, if an opponent drives over it he will momentarily lose speed and control of his kart. Shockwave: A pretty rainbow is fired and it speeds along the track. Any driver hit will lose his weapon and speed boost and be stopped in his path. The only way to avoid it is to stay right to the side of the track. Machine Gun: This will shoot out eight bullets. If four of them hit another driver he will spin out. A crosshair will appear on another driver if you're aiming at them. Stealth Mode: This makes the player invisible and invincible for a short period of time. If you bump into an opponent in stealth mode they will spin out. Tyre Pop: This weapon will inflate all of your opponents tyres until they pop. It can be stopped by quickly tapping the X button. Max Speed Boost: It completely fills up your speed bar. ============================================ 6.0 NOW FOR THE IMPORTANT STUFF, THE TRACKS! ============================================ There are twelve normal tracks which are accompanied by 12 shortened down tracks, which are the tracks for the multiplayer and bonus modes. /\/\ EASY \/\/ Shipwreck Shore - Wind power. You can sail round this track admiring the views of the windmills and the shipwreck. What with all the parasols, palm trees and beaches, this would make a relaxing holiday destination.....wasn't for the mayhem on the track. Thunder Trail - It's tropical and full of creepers, but don't creep..... SPEED. Thunder Trail has lava, tunnels, water traps and some lush grass sections. Millenium Park - Feel the ground move as you grip the tarmac and drift on the dirt sections. This track has some wicked bumps which you can use to power into the jumps and please the crowd with. Neon City - The Speed Freaks like their futuristic underground car parks, but with the number of on-track speed boosts on this track it's an effort to stop......not that you'd want to anyway. Neon City is ideal for fast, accurate cornering. Bouncing off the side is optional. /\/\/\ MEDIUM \/\/\/ Moonlight Cove - Find the shortcuts by the light of the moon as you cut through the sand in this beach 'n cliff bonanza. There are some tricky terraces that'll slow you down if you go off the edge. The landing is normally soft though. Don't forget to shoot the tree trunk. Silver City - Take the ultimate rollercoaster ride......and leave it behind as you try and blast your way round this hi-adrenaline track. This one's quite tactical - you have to hit the speed boosts if your going to get to the front. And you need to decide which route to take......high road or low road? Drift Arena - Fast and dirty, Drift Arena has beautiful, wide tracks with large runoff areas. Set it an awesome stadium with some impressive fairground features, this track is flat out, but the corners can be tight. Make sure you get those powerslides just right. Sun Valley Drive - Not for Sunday drivers, to go round this track quickly you need some tight cornering. Trouble is, just when you think you can open up on the straight, you're into the hairpin (or rather, shooting through into the sea). /\/\ HARD \/\/ Skate Park - The stunt driver's dream. Full of water jumps, hairpins, ramps and banked curves, Skate Park's star attraction is the half-pipe - take it fast, take it in style....do both. It beats a ride on the pirate ship any day. Grand Rapids - The problem with cliff-top chicanes is that they're normally at the top of cliffs. The Speed Freaks hate crash barriers which is why they took them out on the dangerous sections of Grand Rapids. Still, the sun's shining, why not go for a dip in the ocean? Other than that, this track is grand... and rapid. Gold City - A manic race through the streets of the Speed Freaks' favourite town. If you like throwing the wheel, you'll love this track. There's a narrow line between coming first and second that some Speed Freaks know very well. Can you find the way to the golden gate? Sunset Isle - Head for the coast via an intricate set of high-speed tunnels going deep into the ground. Sunset Isle is covered in hot lava flows and rock formations which are best avoided. Luckily there are handily placed signposts and rope bridges get you over the more deadly chasms. And the beaches are broad and sandy. =================================== 7.0 NOW THE GUIDE TO ALL THE TRACKS =================================== *************** EASY TOURNAMENT *************** SHIPWRECK SHORE – No one should have any trouble with this track unless they're just starting out. It's a good track to practice on before tackling the harder ones. WHERES THE SHORTCUT THEN? - It's only a small shortcut. After you take the second last turn of the track you should be able to see a pirate ship in front of you sticking up in the air. Simply drive up and over it. If you take aim off just to the left of the center then you should cut a few seconds off your time. ------- THUNDER TRAIL - No really tricky turns. Going over the bridges which span the lava pools can be dangerous, so be caution must be exercised when navigating these areas. There are many things that can slow you down here, it can be difficult keeping up a good speed, but if you can then you're home and hosed! WHERE'S THE SHORTCUT THEN? - During the last two laps you should notice that the left side of the big lava pool has been opened up. Just go along there for a BIG (nearly half the track) shortcut. ------- MILLENIUM PARK - Things start to get a bit tougher with this track. The tightest turn is at the end of the long straight. If you're not careful you can end up either in the water or crashing into the wall. Apart from this there are one or two reasonably sharp turns but nothing that can't be handled with a bit of slowing down or power sliding. WHERE'S THE SHORTCUT THEN? - After the first turn and heading down the straight you should see a jump. Use the jump to launch yourself up onto the left side. Then simply drive through the waterfall in front of you. This shortcut comes in handy when you're racing against Cosworth. ------- NEON CITY - There are a few tight turns on this track. Some of them you can't see until you're very close to them. They will appear at the ends of the long straights so you should slow down marginally to accommodate them. Once you've memorized their position it should be a piece of cake. WHERE'S THE SHORTCUT THEN? - Near the start of the track there is a roundabout. On the last lap the gate on the roundabout's left will open up. Drive through it to find the shortcut for this track. ***************** MEDIUM TOURNAMENT ***************** MOONLIGHT COVE - Quite a few tricky turns and S - Bends on this track. The thin ledge may also present a few problems for some people, as falling off will slow your time down considerably, taking your time along this ledge is always better than speeding along it and falling off. WHERE'S THE SHORTCUT THEN? - Before the aforementioned ledge around the cliff face there are two long signs with arrows on them. Drive through the gap in between them to find this cleverly hidden shortcut. -------- SILVER CITY - Only one turn to worry about here, right near the end. It takes an experienced driver to take this turn without slamming into the wall. There are very few tokens to give you turbo so you have to make good use of those lovely arrows that speed you up that appear everywhere. Hit most of these and you can take pretty much anyone. WHERE'S THE SHORTCUT THEN? - Hug the right side of the long tunnel. Once you exit from the tunnel you should see some bushes in front of you. Just drive right through them. -------- DRIFT ARENA - There are two sharp turns, one after the other, near the start. Some brake turning or super tight power sliding will be required, they're some of the toughest turns in the game and you can lose a lot of time should you crash and burn. Apart from these there isn't too much to worry about, just stay near the center of the track and take all the jumps! WHERE'S THE SHORTCUT THEN? – It's located on the right when you make one of your left turns, it's a ramp that sets you up on a ledge to avoid all of those nasty bumps on the track. However it takes too much time so it's better to just keep going and forget all about it. -------- SUN VALLEY DRIVE - Some really tight turns here. The hairpin at the start is probably the tighest corner in the whole game, make sure you're not travelling too fast when you take on this one. There's also another hairpin closer to the end, start turning early and it should be no problem. WHERE'S THE SHORTCUT THEN? - After you take the first hairpin there is a waterfall with a rainbow in front of it to your left. Drive through it to get the shortcut. *************** HARD TOURNAMENT *************** SKATE PARK - The actual half-pipe can be tough. Try to stay in the middle of it and you should be fine. Another one or two tight turns but by now you should be good enough to powerslide them with ease. WHERE'S THE SHORTCUT THEN? - That's what i'd like to know! I dunno if there actually is one. If anyone knows then e-mail me. -------- GRAND RAPIDS - A tough track this one. The spot you really have to look out for is the four turns in quick succession. If you can't take these you'll quickly find yourself in the water down below, and a long way behind the leaders. Also a couple of S - Bends and hairpins to worry about. Try and get a lot of practice in here so you'll have a much larger chance of knocking off Beemer. WHERE'S THE SHORTCUT THEN? - After you pass the spot with all the waterfalls and go through a quick tunnel there is a big tree to your right. Next to the tree there is a hole you can go through. -------- GOLD CITY - A couple of tight turns but this is probably the easiest track of the tournament. Not too much to worry about here. WHERE'S THE SHORTCUT THEN? - Stay along the right side of the long tunnel, as you come out there is a hill and a sharp right. If you manage to stay on during the turn then you'll find yourself in the shortcut. Going too fast will see you shoot over the edge and miss it completely, so go slower when approaching it! -------- SUNSET ISLE - Lot's of twisting turns to be found here. The most worrying spot is towards the ends of the lap. It looks like a square without a bottom on the map, three ninety degree turns. If you don't take them tight enough then in the lava is where you will soon be. All the turns can jump out of nowhere so you'll have to watch the map closely and exercise your reflexes to their fullest. WHERE'S THE SHORTCUT THEN? - As soon as you pass the last of the three ridiculously tight turns there is a tunnel on the right. It's hidden in darkness but it is there. Also, instead of going through the section of track with the spikes jutting out of the ground and roof there is a bridge across the lave which you can take for a shorter route. ======================================== 8.0 SOME GOOD TIPS IF YOU WANNA BE A PRO ======================================== - Pressing down on the accelerator between the second last and last beep will give you a speed boost if timed correctly. -Holding down the brake and the accelerator for a short period time when stopped will give you a speed boost. Holding these buttons down and spinning two times before letting go will give you a huge speed boost. - Learn to power slide well, once you can do this nearly every turn can be taken with ease. - Try to keep some energy on your speed bar to recover quicker if your kart is stopped. - Fill up the speed bar as much as possible for using it, the fuller it is the bigger speed boost you will receive. =================== 9.0 GAMESHARK CODES =================== Reverse Joker Command D00C6104 ???? Brains Character Codes Tournament-League 1-Track 1 Have Item Modifier 801505C0 00?? Infinite Boost 801505B8 1000 8015153C 1000 Start On Last Lap 80150594 0005 Tournament-League 1-Track 2 Infinite Boost 80155798 1000 8015671C 1000 Start On Last Lap 80155774 0005 Tournament-League 1-Track 3 Infinite Boost 8015B278 1000 8015C1FC 1000 Start On Last Lap 8015B254 0005 Tournament-League 1-Track 4 Infinite Boost 80160A44 1000 801619C8 1000 Start On Last Lap 80160A20 0005 Tournament-League 2-Track 1 Infinite Boost 8016E71C 1000 8016F6A0 1000 Start On Last Lap 8016E6F8 0005 Have Item Modifier 8016E724 00?? Tetsuo Character Codes Time Trial-League 1-Track 1 Time Modifier 80150CF8 ???? 80150CFA ???? Infinite Boost 80150D74 1000 80151CF8 1000 Time Trial-League 1-Track 2 Time Modifier 80155ED8 ???? 80155EDA ???? Infinite Boost 80155F54 1000 80156ED8 1000 Time Trial-League 1-Track 3 Time Modifier 8015B9B8 ???? 8015B9BA ???? Infinite Boost 8015BA34 1000 8015C9B8 1000 Time Trial-League 1-Track 4 Time Modifier 80161184 ???? 80161186 ???? Infinite Boost 80161200 1000 80162184 1000 Time Trial-League 2-Track 1 Time Modifier 8016EE5C ???? 8016EE5E ???? Infinite Boost 8016EED8 1000 8016FE5C 1000 Time Trial-League 2-Track 2 Infinite Boost 80155C68 1000 80156BEC 1000 Time Trial-League 2-Track 3 Time Modifier 80155BEC ???? 80155BEE ???? Infinite Boost 80159360 1000 8015A2E4 1000 Quantity Digits to Accompany Item Modifier Codes 00 - Nothing, 01 - Fireball, 02 - Missile, 03 - Rainbow Blast, 04 - 3x Fireballs, 05 - Green Splat, 06 - Atomic Blast, 07 - POP, 08 - Blow Up Tire Item, 09 - Invisibility, 0A - Boost Refill 0B - Machine Gun ============ 10.0 CREDITS ============ Juan Graciani – His tips to beating Beemer and info on the short cut to Drift Arena! The game manual - The story and one or two of the bios Funcoms Speed Freaks website - For the track descriptions SCEE - For working out how bad we Playstation owners wanted a decent karting game. ================= 11.0 LEGAL THINGY ================= Copyright 2000 "KingBroccoli" This cant be stolen, used for profit, or changed. It can be used for personal PRIVATE uses. If you want to put this FAQ on your site or something like that just e-mail me at Kingbroccoli@hotmail.com **NOTE** BEFORE E-MAILING AND ASKING FOR HELP PLEASE TAKE A GOOD LOOK AT THE FAQ AND MAKE SURE THE ANSWER ISN'T LOCATED IN HERE BEFORE ASKING A QUESTION ============ 12.0 UPDATES ============ 1.0 Everything you see here! 1.1 Added more to Beemers challenge and how to beat the tricky little robot. Added wheel mode. 1.3 Added even more to Beemers challenge, added in the short cut for Drift Arena. Just inserted bits and pieces here and there!