Strategy Guide - Guide for Strider 2
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S T R I D E R H I Y R U 1 & 2 _____ *********************** / / ____ / ******************* __ ___ /___ / / __/ /_____ / ***************** /_//__//\ ///\ /_ /\ \ \__ / / **************** \\ // / //// //- / // /\ / / / *************** /_/// //\///_//__//\\_____\ / /_____ **************** / / / / ***************** /__/ /__________/ ******************* *********************** Strider Hiryu 1&2 a mini-faq for the Japanese Sony Playstation game set ver.0.01 written by J.T.Kauffman February 25, 2000 0 . 0 . 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.0: contents - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / 0.0.0: contents 0.0.1: intro 0.0.2: strider history 0.0.3: characters S2 general controls / Hiryu / Hien 0.0.4: secrets Strider 1 / Strider 2 / Strider 1&2 0.0.5: misc. merchandising / release info 0.0.6: outro 0 . 0 . 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.1: intro - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / Strider Hiryu 1&2 is a game collection that brings Capcom's classic and soon-to-be-classic arcade games to the Sony Playstation. Included on the 2-disc set is the original 1989 Strider Hiryu arcade game, better known in the Western World simply as Strider, and it's true sequel, the 1999 arcade game Strider Hiryu 2 (aka. Strider 2). Both games contain features not found on the arcade releases, and are pixel-perfect translations of the original games. Unfortunately, the NES' excellent pseudo-sequel, simply titled Strider, is not found on the discs. Strider Hiryu 1&2 is a perfect game set for Strider fans, as well as those who have not played the games before. Adjustable difficulty levels and infinite continues make both games easily playable by beginners, and the kinetic, fast-paced action makes for very exciting games. This faq is a brief look at the games Strider 1&2, and is by no means meant to be complete and thourough. The games themselves are easy enough to beat in a single sitting, so I have focused on the moves, secrets, and history of the games. Also, this faq is the result of a free day at work after playing the games for a few hours the night before, so it may contain some very minor errors; I do not have the games to work off of, and in some cases, my memory may be off. If I do choose to update this (although this may very well be the only release), I'll correct any errors that may lie within. Finally, although the games are actually named Strider Hiryu and Strider Hiryu 2, I will also refer to them as Strider 1 and Strider 2 to clear up any confusion about what I'm talking about. Also, Strider Returns and the NES version of Strider will be called Strider Returns and NES Strider, respectively. 0 . 0 . 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.2: strider history - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / The Capcom game series known simply as Strider began its life in the arcades in the year 1989. A unique sword-swinging platformer, Strider Hiryu (Strider in the Western world) combined a high-tech setting with killer design and acrobatic gameplay to win over the hearts of fans around the world. Unfortunately, the arcade release found only cult success, and proved to be quite rare, even a few scant years after its release. Luckily, the game was to be brought to home consoles. With early home translations by U.S. Gold, Strider spread to home computers including the Amiga, the PC (DOS), and the Commodore 64. Unfortunately, the conversions were shoddy at best. Late in 1989, Capcom took the Strider world & theme and combined them with more of an adventure feel, creating a brand new game for the Nintendo Entertainment System (NES). One of the most loved games for the system, it was also one of the more popular, and gave many fans (including myself) their first look at the series. The NES Strider featured a level select, which provided the ability to return to previous areas. This was an integral part of the game, as many sections of levels were inaccessable the first time through due to items that were not yet available. While the game has a horrible translation, and is not true to the arcade feel of the original game, the NES Strider was successful in many different ways. It remains, in my opinion, one of the two best games in the series. In 1990, Sega chose to bring the game to their home consoles, including their budding Sega Genesis (Mega Drive) 16-bit system. Although the 8- bit Master System (Mark III) conversion wasn't the best, the Genesis version was practically arcade perfect. The first 8-meg cart on the market, Strider continued in the tradition of excellent arcade-to-home ports by Sega, and fans yearning for the original arcade version could now be happy. After the Genesis/SMS releases, not much was heard of Strider for a few years. A PC-Engine Super CD (TurboGrafx-16/TurboDuo in North America) version was released in Japan at some point along the line, although the release is incredibly hard to come by (and very expensive when it is found), even in Akihabara, Tokyo's notorious electronics mecca. It can be assumed that, like the Genesis/MD version before it, PCE Strider is arcade perfect, or very near. U.S. Gold, the company that originally ported the game to home computer, still having some sort of license for the series hacked together a 'sequel' called Strider Returns: Journey into Darkness. Released for the Sega Genesis and Game Gear, as well as the Amiga home computer, the game is laughable at best, and is by far the worst game in the series. Needless to say, this was the last that was heard of Strider for many years... Fast forward to 1998, and Capcom has all but forsaken platformers for a plethora of versus fighting games. After their successful Marvel vs. Street Fighter game (the sequel to their successful X-Men vs. Street Fighter game), Capcom one-ups the roster to include not only Street Fighter characters, but characters from the entire Capcom line-up. Amongst other almost forgotten faces (including Captain Commando), Strider Hiryu appeared, and quickly became one of the most popular characters in the game (not to mention one of the most powerful). After re-discovering Hiryu, and then re-discovering his previous games, fans clamoured for a new Strider game. Luckily, Capcom acknowledged this, and Strider 2 was shown for the first time as a System 12 (Playstation compatible board) arcade title at Capcom's 1999 E3 booth. Although only part of one level was playable (the beginning of level that turned out to be Mission 02), the game was incredibly impressive, featuring a much faster, and kinetic, pace than the original. Using 3D backgrounds in a 2D world (basically a 2D game with fancy backgrounds) and anime-styled characters, the game was a sleeper hit at the show. After many delays, Capcom unleashed Strider Hiryu 2 in Japanese arcades on December 24, 1999. Soon after, it was announced that the game would be ported to the Sony Playstation, and as a bonus would include the original game on a second disc. Eventually titled Strider Hiryu 1&2, the double disc set hit Japanese stores on February 24, 2000 for 6800 yen (suggested retail). Although no formal announcement has been made, the game is expected to be released in North America at some point in 2000. While I am unaware of N.American arcade version of Strider 2, the Asian arcade version is totally in English, so the port would be a relatively painless one. Also, as the release of Strider Hiryu 1&2 has stirred more interest in both print and online sources, Capcom would be rather daft not to release the title in other regions. 0 . 0 . 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.3: characters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / - - - general controls: Strider 2 - - - - - - - While the original Strider was limited in moves, Strider 2 has a great deal of them, making for very fast paced and exciting gameplay. As the game features buttong remapping, the buttons will be referred to as they are labeled in the options screen: Attack, Jump, Slide (nee Sliding), and Boost. This section is by no means complete, but should give you an idea of what the Striders are capable of. As mentioned before, this is done by memory, so mistakes may be contained within. - Move techniques: Pressing left or right twice quickly in succession will cause Strider to dash in the direction pressed. Continue holding the button to keep Strider running. As you run, you are able to attack with the cipher without slowing down. Jumping is also possible. Holding down will make Strider crouch. Attacking is possible from this lower position. Pressing the Jump button while crouched will cause Strider to Slide. - Attack techniques: The options menue contains an option called Rapid. Turning rapid on will allow Strider to attack continuously by holding the Attack button. Attacking is possible while jumping, running, climbing, hanging, falling, walking, and standing still. Attacking while the boost is activated will give Strider not only a more powerful attack, but will allow him to make cipher slashes into projectile attacks. Boosts are activated by pressing the Boost button. You must have a 'B' symbol under the Strider's name to do this. Boosts last for a limited amount of time. - Jump techniques: Jumping towards a wall or ceiling will cause Strider to take out his scythe and grab ahold of the wall/ceiling with it. This causes you to hang onto surfaces. Moving left/right/up/down is possible while hanging/climbing, as is attacking. Jumping while hanging allows you to climb a wall more quickly. If you are hanging on a wall and jump while pressing away from the wall, Strider will use his legs to boost away from the wall, making for a very fast jump that covers a large distance. While hanging on certain surfaces, pressing up on the d-pad will allow Strider to vault himself up and onto whatever he was hanging on. Pressing the Jump button while jumping/falling will allow Strider to do a double jump, giving him more distance. This also allows you to change directions in the air. Jumping while dashing covers more distance than a normal jump. - - - Strider Hiryu - - - - - - - - - - The main charcter of the game, Strider Hiryu brandishes a cipher named Falchion as his main weapon. The Falchion boasts three levels of attack, each covering a greater range than the previous level. Falchion is very very fast, although it is not as powerful as other ciphers. Being a sword, Falchion can be used as much and as quickly as the player can press the buttons. - - - Strider Hien - - - - - - - - - - Available after completing the game once (see the below secrets section for more details) Hien is a physically stronger character than Hiryu, although he does have his down points. Instead of using a single cipher like Hiryu, Hien uses twin ciphers. Unlike Hiryu's Falchion, Hien's ciphers are thrown like boomerangs, and automatically return to him after slicing through the air. However, since he only has two ciphers, this leaves him defenseless after both have been thrown. The increased attack power over Falchion makes up for this, however. Hien's moves the same as Hiryu, and their speed is evenly matched. 0 . 0 . 4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.4: secrets - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / As per the norm with home video games these days, Strider Hiryu 1&2 contains a few secrets to boost replay value. While not as extensive in the secrets department as other home ports, Strider Hiryu 1&2 has enough to keep the Strider fan happy. One secret that I have not figured out yet is the Secret section of the score: I have never gotten any points in this section on any of the six Missions. This includes when I've found many hidden items, so I'm assuming that deals with secret areas of the stages. - - - disc 1: Strider 1 - - - - - - - - - - Clear the entire game once to open up Stage Select & Player Set Up in options screen. Player Set Up Color: TYPE 1 - Blue/Red & Silver Highlights (normal) TYPE 2 - Red/Blue & Orange Highlights TYPE 3 - Yellow/Lt. Green & White Highlights TYPE 4 - Green/Blue & Purple Highlights TYPE 5 - Purple/Lt. Purple & Pink Highlights TYPE 6 - White/Lt. Blue & Blue Highlights TYPE 7 - Black/Grey & Aqua Highlights Highlights include [gauntlets, belt, stripes on boots, end of cipher]: first color, ['HI' kanji on chest, sash]: second color Life: 3, 4, or 5 blocks Cipher: Normal or Power Up Stage Select - ON / OFF - - - disc 2: Strider 2 - - - - - - - - - - Clear the game once with Hiryu to gain Strider Hien as a playable character. At title screen, press start and select Start Game - you'll then be able to pick from Strider Hiryu (left option) or Strider Hien (right option). Hien has a range cipher and is more powerful, but as he can only throw two ciphers at a time, he is at a disadvantage when both are in the air. With Strider Hien, you cannot select your stage, but must play through the stages in order. The only real difference in Strider Hiryu's and Hien's games is that on Mission 05 with Hien, you fight a 'dark' version of Hien instead of the normal one. Clear the game once with Hien to open the infinite boost option on the option screen. Boost: [infinite] / OFF - - - Strider 1&2 - - - - - - - - - - - - - Clear both Stider 1 and Strider 2 at least once to gain access to stage 00 (Waterfall stage) in Strider 2. After clearing both games once and saving both games to the same memory card, boot up Strider 2. Instead of the normal title screen, you'll get some Japanese writing that is of the same sort as when you save/load a game. From there, select the left option ('hai', or yes) twice to save the new stage under your current memory card file. Once that is done, you will be able to select Mission 00 from the beginning of Strider Hiryu's game (instead of Missions 01-03 being available, Missions 00-03 will be). 0 . 0 . 5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.5: misc. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / - - - merchandising - - - - - - - - - - - - As per the norm with Japanese games, Strider 1&2 has merchandising to go along with it. Upon purchasing the game as selected retailers, a Strider Hiryu (1) poster was given away. There are also at least 2 different promotional posters, with one being the cover image and the other being a full-body shot of Hiryu looking cool. Also worth mentioning was the thin arcade poster that was available to arcade operators upon purchasing the Strider 2 arcade game; this poster features the Strider 2 logo with Hiryu perched on top of a thin rock. The Strider 2 Original Soundtrack (OST) is currently available on single CD, with a retail price of approx. 2100 Japanese yen. Although not formally announced, a Strider 1&2 guidebook is sure to be released in the coming months. - - - release info - - - - - - - - - - - - this is not meant to be a complete Strider release list, but only a Strider 1&2/Strider 2 release list. Title: Strider Hiryu 1&2 System: Sony Playstation CD-ROM Company: Capcom Co., Ltd. Released: February 24, 2000 Format: 2 CD-ROMs Region: NTSC-J Price: 6800 Japanese yen (suggested retail) Prod.Num: SLPS 02620~02621 Includes: 2 game discs, 1 double-sided instruction manual, spine card, warrantee card, & spine card, all in a normal Playstation 2- CD jewel case. Title: Strider Hiryu 2 System: System 12 arcade board Company: Capcom Co., Ltd. Released: December 24, 1999 Format: double PCB Region: Japan Price: 168,800 Japanese yen (approx.) Includes: 2 PCBs, manual (System 12 board sold separately) Title: Strider Hiryu 2 Secret File System: System 12 arcade board/Strider Hiryu 2 PCB Company: Capcom Co., Ltd. Format: (mini-)PCB Region: Japan Price: 4,000 yen (approx.) Includes: (mini-)PCB, manual Notes: unknown function. a small plug-in PCB that need the original board to function. Manual is very, very cool, featuring a Strider 2 Lego theme. Title: Strider 2 System: System 12 arcade board Company: Capcom Released: early 2000? Format: double PCB Region: Asia Price: ~US$1500? Includes: 2 PCBs, manual (System 12 board sold separately) 0 . 0 . 6 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / section 0.0.6: outro - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / - - - version - - - - - - - - - - - ver.0.01 25feb00 First version. Written (for the most part) in one sitting. Possibly the only version. Includes Secrets, History, Controls. - - - credits - - - - - - - - - - - Various Strider fan pages on the internet for pieces of the history of Strider, including: - Strider Heaven (http://www.angelfire.com/ny/striderheaven/index.html) - The Blue Dragon: Strider HQ (http://geocities.com/TimesSquare/Portal/7091/) - Strider Otaku (http://users.ticnet.com/strider/) - Moralos Island (http://www.geocities.com/Tokyo/Flats/8274/) The Strider (Strider 1 arcade) FAQ by Zr-RIfle (Rigel Di Scala) as something to check my own work to. Capcom Co., Ltd., including the Capcom Japan (www.capcom.co.jp) and Capcom Asia web sites. - - - legal - - - - - - - - - - - - Strider, Strider Hiryu, Strider Hien, Falchion, and all other related names/trademarks are copyright/trademarked Capcom Co., Ltd. Strider Returns: Journey into Darkness is copyright U.S.Gold. Playstation is copyright Sony Computer Entertainment Inc. This document is copyright J.T.Kauffman 1999 and cannot be reproduced for profit in any form. It can be freely distributed over the internet as long as it is unaltered and is only distributed on free (i.e. non- subscription) sites. If you do choose to post this document on your site, please email me to let me know. - - - contact - - - - - - - - - - - jt.kauffman [email protected] .. since 24feb00, shibata, miyagi, japan