Strategy Guide - Guide for Syphon Filter
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D O .._| |__ ..| |..| |..| |.. / __ \../ __|.. ___ N .|_ __|..| |..| |..| |.. | |..| |..| |.... < ___|================================================================ M ...| |.....| |..| |..| |.. | ____/..| |... A ...| |.....| |..| |..| |.. | |.. _ ..| |... ERICH R A ...| |.....| |..| |..| |.. | |__| |..| |... RHOEMER A R ...| |.....|_|..|_|..|_|.. \______/..|_|... A ...| |..................... ............. M ...| | ... O ...| |... V ...|/... ANTON GIRDEUX ....... SYPHON FILTER FAQ v1.0 for the Sony PlayStation by Rudy Hendrawan Unpublished work Copyright 1999 Rudy Hendrawan This FAQ is for private and personal use. It can only be reproduced electronically. This FAQ is NOT to be used for PROFITABLE or PROMOTIONAL purposes. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. This FAQ was created and being maintained currently by Rudy Hendrawan (email@example.com or rudy- firstname.lastname@example.org) All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. I'll Make it Simple : this FAQ is MINE there is NO unauthorised use of this game FAQ ANYWHERE unless it is shown in its ENTIRETY...you MAY put this FAQ on your site but ONLY in its COMPLETE FORM. I do not write this walkthrough so some hack writers can sit back and get paid for it. And the most important thing : You cannot sell this walkthrough. Syphon Filter is (c) Sony Computer of Entertainment and (c) 989 Studios ***** Table of Content ****** 1. Version 2. Forewords 3. Characters' Profile 4. Logan's Moves List 5. Weapons And Items List 6. Battle Tips and Strategies 7. Tips For Non-Walkthrough Players 8. Complete Walkthrough 9. Gameshark Codes (from The Game Shark Code Creators Club) 10. Personal Credits ____________________________________ ########## 1. VERSION ########### ------------------------------------ Version 1.0 (24/02/99) : initial release. Already contains complete walkthrough. ______________________________________ ########## 2. FOREWORDS ########### -------------------------------------- Piece of conversation in the game to let you know what you're dealing with : "My God !! Syphon Filter! It's ...... " "Yes, it's quite remarkable. A virus genetically programmable to eliminate anyone or anything. Imagine a weapon that can target specific demographics, ethnic groups that can wipe out the whole continents, except for those chosen to survive....." Syphon Filter is a mission-based action game. You're Gabriel Logan, a covert operative agent, trying to chase Erich Rhoemer the terrorist who is threatening the world with the 'ultimate' syphon filter virus. In his mission, Gabriel is capable of using many weapons, including : silenced 9mm, M-16 machine gun, .45 gun, sniper rifle, night vision rifle, etc. Gabriel can sneak, climb ledges, go down ledges, contact your friend with radio, roll, and so much more. The animation is so fluid. Maybe this is the first game where your character is able to move his waist ^_^. The background is so interactive. Try to shoot the wall and you will see a hole on the wall. Shoot a window and the window will break and make ways. Run in the snow and you will see your footsteps. The action is very tense in this game. Terrorists are everywhere, and are equipped with different weapons. The terrorists seems to be smarter in later stages, thus makes them harder to kill. Kill them and you can get the weapons they left. There is a critical target point on the enemy's body, which is : Shoot him in the head for a sure kill. Furthermore, you will need your brain to survive. Sneak carefully in the darkness, crouch, equip your nightvision rifle, aim to the enemy's head, and...BOOM (get the picture ??). The enemy's AI is very good, for example : if you miss the shot, the enemy will try to find who shot him. If an enemy is dead near another enemy, this person will try to look for his friend's killer. Throw a grenade and the enemies will spread out and move away from the grenade. That's why you should not make many mistakes and be wise to choose which weapon to use. There are several types of mission, such as : stealth mission (where you should not be detected at all), infiltration (can be detected, but the enemy will sound the alarm to make the situation hairy), or timed mission (you have to finish the task on certain times). There are boss stages in this game, and they're quite good. Many people compare this game to Metal Gear Solid, as they have the same type of gameplay and similar stories. Lots of people call this game a MGS's clone. Personally, I DON'T think that this game is MGS clone, because it comes out only 4-5 months after MGS. It means that this game is made at the same time Konami made MGS. As you know, I wrote MGS FAQ, too - I played these two games A LOT. If you ask me which game is better, I say that each games has their own pros and cons - and my advice is : buy them both - you won't be sorry because these two games are the BEST action game that I ever played. And NO DOUBT ABOUT IT !! This is my third FAQ after Metal Gear Solid and Hard Edge:The Disaster Adventure (import). The first time I saw this game, I immediately fell in love. Played it all day and night, then I decided to make the FAQ for this wonderful game. Takes about one week to finish it. It is really a hard work because I want to make the FAQ as complete as possible. I will update this FAQ if there's something new. If you have any question, suggestion, or information, e-mail me on email@example.com or firstname.lastname@example.org. I'll try my best to help. ________________________________________________ ########## 3. CHARACTERS' PROFILE ########### ------------------------------------------------ ( the characters' profile is taken from 989 Studios site - www.989studios.com ) 1. GABRIEL LOGAN - Covert Operative Stats : Sex : Male Height: 6'3" Age : 35 Weight: 185 pounds Birthplace : Camden, NJ Eye Color : Brown Nationality : American Hair Color : Black Background : Recognized as the top operative in the Agency today. Agency Operative, 1993- Current. U.S. Army, Special Operations, 1987-1992. Gulf War, 1991. Presidential Citation, 1991. Silver Star, U.S. Army, awarded 1989. Commissioned as a 2nd Lieutenant in the U.S. Army, 1987. Training : M.A. Degree, Biochemistry, Magna Cum Laude, Rockefeller Institute, awarded 1994. B.S. Degree, Biology and Chemistry, MIT, awarded 1987. U.S. Army Reserve Officers Training Corps (ROTC), MIT, 1983-1987. 2. LIAN XING - Intelligence Communications Expert Stats : Sex : Female Height: 5'7" Age : 29 Weight: 120 pounds Birthplace : San Francisco, CA Eye Color : Brown Nationality : American Hair Color : Black Background : Operative for the Agency since recruitment after graduation in June 1996. Expert in the field of communications. Training : Ph.D., Computer Science, Magna Cum Laude, Stanford, 1996. M.S., Computer Science, Stanford, 1995. B.A., B.S. Languages and Computer Science, U.C. Berkeley, awarded 1993. 3. THOMAS MARKINSON - Director of the Agency Stats : Sex : Male Height: 6'0" Age : 52 Weight: 210 pounds Birthplace : Cambridge, MA Eye Color : Green Nationality : American Hair Color : Gray Background : Agency Director, 1997-Current. Defense Intelligence Staff, Washington D.C., 1986-96. Army Intelligence, Washington D.C., 1976-86. U.S. Army Special Forces, 1968-75. Purple Heart, Medal of Honor, both earned during tours in Vietnam. Training : B.A., International Relations, Georgetown, 1968. Officers Training School, U.S. Army, 1968 4. EDWARD BENTON - Deputy Director of the Agency Stats : Sex : Male Height: 6'0" Age : 47 Weight: 210 pounds Birthplace : Chicago, IL Eye Color : Brown Nationality : American Hair Color : Black and Gray Background : Deputy Director, Agency, 1999-Current. Division Chief, Agency, 1993-96. Intelligence Analyst, Balkan Region, Agency, 1984-92. Intelligence Analyst, South American Region, Agency, 1978-84. Training : M.A., International Relations, University of Maryland, awarded 1978. B.A., Political Science, Johns Hopkins, awarded 1975. 5. ERICH RHOEMER - International Terrorist Stats : Sex : Male Height: 6'2" Age : 35 Weight: 193 pounds Birthplace : Leipzig, Germany Eye Color : Brown Nationality : German Hair Color : Black Background : Responsible for the bombing of the Comm Parks building, London, U.K., 1997. Airplane hijacking, Gulf Airlines, Istanbul, Turkey, 1995. No records exist prior to 1994. Has ties with many terrorist organizations in South America, the Middle East, Europe and the former USSR. Training : No formal training records or certifications exist. 6. MARA ARAMOV - Expert Assassin Working for Rhoemer Stats : Sex : Female Height: 5'11" Age : 32 Weight: 137 pounds Birthplace : Novgorod, Russia Eye Color : Blue Nationality : Russian Hair Color : Auburn Background : Assassin for hire,1989-Current. Believed to be responsible for the deaths of at least 14 people, all contracted assignments. KGB Operative, 1986-1989. Believed to be a member of the Black Baton terrorist organization. Has links to organized crime in Moscow. Training : No formal training records or certifications exist. 7. JONATHAN PHAGAN - CEO and Founder of Pharcom Industries, Inc. Stats : Sex : Male Height: 6'5" Age : 65 Weight: 190 pounds Birthplace : Chicago, IL Eye Color : Hazel Nationality : American Hair Color : White Background : CEO and Founder of Pharcom, 1992-Current. Vice President, Wyn Industries, 1983-92. Director of Laboratories, Wyn Industries, 1972-83. Research Chemist, Zyzon Labs, 1965-72. Helped bring both Zyzon Labs and Wyn Industries to the forefront of the biotech industry. Chairman, Society for the Advancement of Biotechnological Materials. Training : M.D., Ph.D., University of Illinois, 1965. B.S., Biology and Chemistry, University of Illinois, awarded 1957. 8. ANTON GIRDEAUX - Munitions Expert Working for Rhoemer Stats : Sex : Male Height: 6'0" Age : 29 Weight: 200 pounds Birthplace : Toulouse, France Eye Color : Blue Nationality : French Hair Color : Blond Background : Mercenary for hire, 1992-Current. Machinist, 1988-1992. Girdeaux has no official records linking him to any significant criminal activity. Believed to have been recruited into the Black Baton ranks by Mara Aramov. Training : Certification by French Society of Machinists, 1988. ______________________________________________ ########## 4. LOGAN'S MOVES LIST ########### ---------------------------------------------- Gabe has lots of moves in this game. You have to master the control to survive the mission. +++ Basic Moves +++ Direction pad : move your character. Square : to shoot the equipped weapon X : to crouch O : to roll Triangle : to interact with the environment, such as : open doors, pull switches, etc. L1 : to aim the shot R1 : to target lock an enemy L2 : to strafe left R2 : to strafe right Start : to the character screen Select : to change weapons Select + DPad : to choose which weapon to use without stopping the game. Tap D, D : to turn your body 180 degrees. +++ While holding the Aim Button (L1 button) +++ Direction pad : move the crosshair. Square : to shoot Triangle : to zoom in (for sniper rifles) O : to zoom out (for sniper rifles) L2 : to sidestep a little bit to the left R2 : to sidestep a little bit to the right. +++ While in front of the ledge +++ Triangle : grab the ledge After grabbing, you can do this : DPad Up : to climb the ledge. DPad Down : to climb down the ledge. Dpad Left or right : to move left or right while hanging. +++ While on the ledge +++ Hold X, press up : climb down the ledge Looks easy, right ?? ...... NOT AT ALL !! Here's why : To kill enemies in later levels, you have to hold and press several buttons at once, such as : target locking the enemy, crouching, and side stepping and shooting at the same time (Hold R1, R2, X, and press Square to shoot), then do that to another enemy (Release R1 and R2, then hold R1 again without releasing X, then press R2 to side stepping again, then press Square).....Get the picture ?? Furthermore, there are enemies that you have to kill with the aim button (L1) and you have to do it fast before the enemy sees you. So all I can say is : Practice, Practice, and More Practice. ___________________________________________________ ########## 5. WEAPONS AND ITEMS LIST ########### --------------------------------------------------- There are few types of weapons in the game. They are : guns, shotguns, machine guns, rifles, grenades, and misc. Fire rate score ranges from 1 to 5, 1 is the slowest and 5 is the fastest. Damage score ranges from 1 to 5, 1 is the weakest and 5 is the strongest. +++ GUNS +++ 1. Silenced 9mm Handgun Stats : Fire Rate 3 Damage 2 Clip Size 15 Max Rounds 90 The 9mm handgun is the standard issue side-arm for NATO and all five branches of the U.S. Armed Forces since passing the 1979 MRBF (Mean Rounds Before operational Failure) performance test where it expended 35,000 rounds, six times the gun's service life. NOTE : this is one of your first primary weapons. Not suitable when fighting multiple enemies because it's not so powerful. The advantage of this weapon is that this weapon is equipped with silencer, so you can use this weapon in the stealth missions. The aim function of this gun is quite useful, although you cannot zoom in or out. 2. .45 Handgun Stats : Fire Rate 2 Damage 3 Clip Size 10 Max Rounds 60 This tough, durable gun has been in production for almost a century. It has tremendous stopping power, and in spite of its strong recoil and heavy slide and bolt, it is a deadly weapon in the hands of a seasoned professional. NOTE : This weapon is quite good, despite its fire rate. You can kill with just one body-shot if you do it right. +++ SHOTGUNS +++ 1. Shotgun Stats : Fire Rate 2 Damage 4 Clip Size N/A Max Rounds 25 The 12-gauge modified choke shotgun is standard issue for the DEA, FBI and USSS. In firing tests using tactical 00 shot with nine lead on an ISCP regulation target at 25 yards, the payload was delivered into the "A" kill zone with limited collateral damage. NOTE : Shotgun is really strong. Shoot them and you can see the enemy taking a heavy impact to the back. The problem is the reload time - it's very slow. You have to reload everytime you shoot. Suitable for close range and quick killing. Not suitable for multiple enemies with flak jackets. 2. Combat Shotgun Stats : Fire Rate 2 Damage 4 Clip Size N/A Max Rounds 30 The overly heavy recoil of this 12-gauge shotgun is more than compensated for by its unparalleled stopping power and its recoil-inertia operation which is significantly faster than the gas-operated system found in most auto-loading shotguns. NOTE : This is a better version of shotgun. It's more powerful, and a little bit faster, even though the stats look similar. +++ MACHINE GUNS +++ 1. HK-5 Pistol-Machine Gun Stats : Fire Rate 4 Damage 3 Clip Size 32 Max Rounds 192 The HK-5's modular design and small size make it very popular with both military special forces and terrorists. With more than 23 officially recognized variants, it is fast becoming the most widely used pistol-machine gun in the world. NOTE : Quite useful for dealing with multiple enemies. Running around and shooting is the best way to use this. 2. G-18 Pistol-Machine Gun Stats : Fire Rate 5 Damage 2 Clip Size 33 Max Rounds 198 With a rate of fire topping 60 rounds per second, the G-18 is perhaps the most deadly pistol-machine gun in the world. Its only weakness is its tendency to expend ammunition faster than most shooters are prepared for, leaving them defenseless during a reload. NOTE : Quite good, but the ammo runs out quickly. So I don't use it a lot. 3. BIZ-2 Pistol-Machine Gun Stats : Fire Rate 4 Damage 3 Clip Size 66 Max Rounds 396 This pistol-machine gun is designed to deliver sustained firepower in tight quarters. The unconventional design of its large-capacity magazine keeps the weapon compact but still provides a near bottomless source of ammunition. NOTE : Wow... this is an excellent weapon, but you can only find it on later stages (15+). The fire rate is fast, and the damage is really good. +++ ASSAULT RIFLES +++ 1. M-16 Assault Rifle Stats : Fire Rate 4 Damage 2 Clip Size 30 Max Rounds 180 This low-recoil weapon is lightweight and accurate. Developed by the U.S. Army in 1965, this assault rifle has since become a mainstay for armed forces, police and personal defense enthusiasts. NOTE : you will find this weapon in earlier level. Don't like it and rarely use it. 2. K3G4 Assault Rifle Stats : Fire Rate 4 Damage 2 Clip Size 20 Max Rounds 120 The deadly K3G4 is commonly armed with Teflon coated bullets capable of cutting through most standard-issue flak jackets like a hot knife through butter. NOTE : This is one of the best weapons in the game !! These bullets can go through the flak jacket. So you can kill the enemies as if they're not wearing any flak jacket. Furthermore, you can pick up the enemy's flak jacket when they're dead. 3. PK-102 Assault Rifle Stats : Fire Rate 4 Damage 2 Clip Size 30 Max Rounds 180 A variant of the popular Vokinhsilak system (one of the most widely used and modified designs in the world), the PK-102 is a compact, lightweight full assault rifle that is easy to conceal, making it a popular choice for terrorists. NOTE : you will get this weapon a lot in a few mission. In fact, all of the enemy in mission 8 use this, so you won't be afraid of the bullets. I rarely use this, but I find it very useful to face the chopper. +++ SNIPER RIFLES +++ 1. Sniper Rifle Stats : Fire Rate 2 Damage 2 Clip Size 10 Max Rounds 30 This high-caliber, silenced rifle comes equipped with a classified digital scope with basic optical character recognition, making it a highly accurate weapon capable of identifying and classifying human targets and impact points prior to firing. NOTE : As head-shot becomes my style in playing this game, sniper rifle is one of my most favourite weapons. The binoculars can zoom in to make an accurate head-shot. Good for sneaking mission. 2. Nightvision Rifle Stats : Fire Rate 2 Damage 2 Clip Size 10 Max Rounds 30 Often used by Russian Army snipers, this Russian rifle is capable of extreme accuracy. It excels in engaging fleeting, moving, open and masked single targets. This model comes standard equipped with an SVDN2 night sight and silencer. NOTE : This weapon is similar to the sniper rifle, but it has night vision bunocular on it. So you can see the enemies easily in the dark environment. Use it to shoot the terrorists, but it's not suitable for shooting lamps and other stuff, because you can hardly see the 'non-living' things in this binocular. I can't say which gun is better (NVR or Sniper Rifle) because they have their own advantages and I use them both. +++ GRENADES +++ 1. Grenade Stats : Fire Rate 1 Damage 5 Clip Size N/A Max Rounds 10 Upon detonation, this incendiary weapon spreads ammonium perchlorate three meters outwards from the blast point. It is instantly ignited by the explosion and quickly burns out, fatally burning anyone nearby but leaving little collateral damage. NOTE : Even though this weapon is an instant killing weapon, grenades are not good to use. Activating the grenade takes a long time, and it takes time for the grenade to explode. The enemy uses this time to spread out, thus the grenade can't hurt them. 2. Gas Grenade Stats : Fire Rate 1 Damage 5 Clip Size N/A Max Rounds 10 Primarily used as a stealth weapon against multiple targets, this grenade releases trace amounts of Soman nerve agent into the air. The gas quickly dissipates, but not before rendering victims unconscious. If no antidote is administered, death follows within 15 minutes. NOTE : This is one of the most useful weapons (and one of my favourite, too). With this grenade, you can kill enemies in group. As you know if you head-shot someone in a group, his friend will notice you and try to kill you. Imagine that happens on stealth mission. The good part is : this is a stealth weapon. The lowdown is that you cannot use this on confront mission because it's so slow. 3. M-79 Grenade Launcher Stats : Fire Rate 1 Damage 5 Clip Size N/A Max Rounds 10 This single-barreled, break-action grenade launcher was developed during the Vietnam War. Commonly referred to as the "Blooper", it fires 40mm HE grenades that contain enough explosives to produce more than 300 fragments with a lethal radius of up to five meters. NOTE : This is an excellent weapon. The grenade launcher is much faster than grenade and explodes upon impact. Great range of explosion make this weapon is one of the most useful weapon. But it is only suitable in long range and cannot use this on close range or you will caught the explosion yourself. +++ MISC. +++ 1. Taser Stats : Fire Rate 1 Damage 5 Clip Size N/A Max Rounds Infinite Using CO2 cartridges, this weapon fires a probe that lodges one inch deep in the victim's body. Then a charge of 500,000 volts is passed along a wire connecting the weapon to the probe. This charge can be sustained indefinitely until a victim catches fire. NOTE : This is my favourite weapons in the earlier stage. It has unlimited ammo and can be used in stealth mission. Don't underestimate this taser - this baby can zap a person from a long distance. Basically, if you can see the man, you can zap him ^_^. When other games uses knife as the standard equipment, taser adds a nice touch on this game. Oh yeah, be careful when you use this. If the enemy burns, you have to wait until the fire stops before you pick up his weapon or you will die. That's why don't zap a person when he's close. 2. C4 Explosives Stats : Fire Rate N/A Damage 5 Clip Size N/A Max Rounds N/A These incendiary blocks are made of a putty-like material which can be molded to the user's liking. The C4 explosive putty is then wired to a fuse and a friction igniter, allowing the user to detonate the explosive from a distant or protected position. NOTE : This is a special type kind of weapon. You are not able to get it from the enemy. You use this weapon on certain places. C4 is only for blowing things on the mission, and you cannot use this on the enemy. Lame. +++ NON-WEAPON ITEM +++ 1. Flashlight Stats : Fire Rate N/A Damage N/A Clip Size N/A Max Rounds N/A Standard equipment for all agency operatives, this flashlight is shockproof and charged by a 300 hours battery. NOTE : You cannot use it to hit behind enemies' neck or anything ^_^. This is an ordinary flashlight - you use it to see in the dark. 2. Keycard Stats : Fire Rate N/A Damage N/A Clip Size N/A Max Rounds N/A A standard magnetic-strip card key. NOTE : Use this to open locked doors. Get it from a killed enemy. 3. Antigen Stats : Fire Rate N/A Damage N/A Clip Size N/A Max Rounds N/A This device is used to subcutaneously inject a fine stream of fluid under high pressure without puncturing the skin, and is loaded with an experimental serum capable of counteracting the effects of the syphon filter virus. NOTE : Use this on the patients. 4. Viral Scanner Stats : Fire Rate N/A Damage N/A Clip Size N/A Max Rounds N/A Developed in secret by the viral research branch of PHARCOM Inc.. This device is capable of detecting trace particle of the syphon filter virus from up to 50 meters away. It can also scan through some solid objects and provide visual feedback of their contents. NOTE : This is a very useful device. Not only it will detect the syphon filter virus, it can detect boxes, enemies, barrels, switches, etc - it can see thru walls. This is very useful for a sniper to know where the targets are. _______________________________________________________ ########## 6. BATTLE TIPS AND STRATEGIES ########### ------------------------------------------------------- Here are some battle tips that might help you to sharpen your battle skills : 1. Always pick up enemies' weapon that they left, especially the powerful ones. You will need it a lot. Don't rely yourself on your taser especially when you're in the later stages because taser don't work on enemies' that wear flak jackets. Do not take the weapon if the enemy is caught in flame - you should wait first. 2. Do not get hit by explosion, caught up in flames, get struck by train, get a head-shot (even though it's rare), or get slammed by car debris when you're near. Unlike other games, you'll die instantly if you do that. 3. You have to make very little mistake if you're on stealth/infiltration mission. Miss your shot, and an enemy will be alerted. And once he's alert, he will always stay alert for the rest of the game. After that, it's just a matter of time before he notice you. 4. Save your powerful weapon and some stealth weapon (K3G4, M-79, nightvision rifle, gas grenades, etc) as much as you can. You will bring the weapons that you have to the next level when you save your game, unless you go to other countries (stage 6,8,12,15). Only use your powerful weapons when you face tough enemies, like bosses, grenade lobbers, and group of enemies with flak jacket. 5. Notice the danger bar on the top left of the screen? It's a very important bar. If the danger bar reaches max, that means the enemy has clear shot on you. Your health will only be depleted after the danger bar reaches max, so hide behind walls or run if that happens. 6. If you're surrounded by a lot of enemies and you don't equip the appropriate weapon, press start to go to the character screen and change your weapon there. Do not attempt to change the weapon by holding Select + L2/R2 because it takes a lot of time. But you should know that Gabe still does his weapon-changing animation so you have to evade until the weapon is ready to use. 7. If there's no enemy nearby, reload your weapon by pressing Triangle. Reloading takes some time and things will get hairy if you're reloading in the middle of the battle. 8. Use the appropriate weapon. For example : if the enemy is too far, snipe him by using sniper rifle. If the environment is dark, then use the nightvision rifle. If there's a group of enemies, use gas grenades or grenade launcher (M- 79). If the enemy is in short range, use the shotguns. These are some examples - experiment on your own to find the type of weapon that is suitable for you. Experiment on the aim function (L1 button), too. 9. Use the headshot on enemies if possible. One headshot will instantly kill the enemy. Headshot is effective against enemies with flak jackets. Furthermore, if you do the head-shot on enemies that wear flak jackets, you can keep his flak jacket for your own. 10. If there are barrels near the enemy, shot the barrel to make an explosion on the enemy. But beware that the enemies can do the same thing on you ^_^. On the labs, there are bottles on the table. Some bottle will produce gas (just like gas grenades) if you shoot it, so experiment. 11. You can use your sniping ability on dark environment if you have Nightvision rifle. Make the situation dark by shooting/tasering the lamps. At first, I don't think that it works, but with that tactic I manage to approach Marcos on stage for and snipe him on the head. 12. You don't always detect the enemy on your radar. You can only detect them only if you saw them previously. So be careful and don't blame the radar if an enemy suddenly appears behind you. 13. On later stages, you'll be given a viral scanner. This is a very useful device. You can use this to see through solid object. By using this, you can see an enemy inside the building, so you can make the appropriate approach on him. Take note that even if you see him on the viral scanner doesn't make the enemy appear as dot in your radar if you haven't seen him. 14. Learn to use all the buttons to move Gabriel. He can do lots of useful moves, such as : a. zig-zag : when approaching the enemy on frontal combat, press strafe button while moving forward. While doing that, press R1 button to target lock and shoot the enemy. Use roll if necessary. b. circling : by combining the strafe button and the opposite direction button, you can move in circle. Circle clockwise by pressing L2 and right on D- Pad. Circle counterclockwise by pressing R2 and left on D-Pad. Press sneak button (X) for a silent and better control. 15. This is my ultimate tactic. I called it : the Peek-a-Boo tactic. It is useful for killing multiple enemies that wear flak jackets and has already detected you. It will take some time, but it get the job done. Look at the picture below : # N G = Gabriel o # W+E o = enemies o o # S # = wall # ###### G From the picture above (sorry that I cannot draw better ^_^), you can see that there are three enemies on Logan's Northwest. Move Logan to the wall and make him face north. Position Logan as close as possible to the wall, yet the enemy cannot shoot him. Use your weapon (9mm, shotgun, sniper rifle,...). Aim by using L1 button. Hold it all the time (don't release it). By doing this, you'll be on the aim screen (with crosshair) and you're aiming at the wall. While still holding L1 button, push L2 button to side step to the left. If you're close enough to the wall, Logan will see the enemies. Position your crosshair to one of the enemies' head. The enemies should notice you right now and start shooting at you. Notice the danger bar, as you know that your health will not be depleted unless the danger bar is full - you have a few seconds to move your crosshair. If the danger bar max before you're able to move the crosshair to the enemy's head, don't worry - you have plenty of time later - just release the L2 button (STILL HOLD THE L1 BUTTON) and the enemies won't be able to see you. If you still hold the L1 button, your aim won't change. If you feel save, press the L2 again (while still holding the L1 button). Move the crosshair. Repeat until you point at the enemy's head. Head-shot him. Then repeat to the two other enemies. This tactic works everytime, even on the later stages, and even against the **PHARCOM ELITE GUARDS**. You should know that the enemies have 'boundaries', meaning that they won't be able to follow you. Use this advantage to do the Peek-a-Boo tactic. Believe me - it works really-really fine. _____________________________________________________________ ########## 7. TIPS FOR NON-WALKTHROUGH PLAYERS ########### ------------------------------------------------------------- If you want to play the game on your own without any help from the walkthrough, here are some tips that you should know : 1. Always remember where you saw locked door and you have no keycard. You will come there again if you have the keycard. 2. Always check boxes that forms some kind of stairs. You might be able to climb it. 3. Always search one area thoroughly, then move to the next area after you sure that you do not left anything there. This way you can save time, and you won't get back there to look for things that you haven't found. 4. You won't hold 2 keycards at once. Once you find a keycard, you won't find any keycard until you use the one you found on a door. With this knowledge, you should know that if you cannot find the keycard to the door, concentrate the search the areas from the door you just opened to the door you can't opened. 5. If you have a mission of collecting a keycard, kill all terrorists and scientists, then search their bodies to find them. You won't find a keycard in a box. 6. Improvise - that's the keyword. The stage design is very good in this game. So try everything that crosses into your mind, even when you thought it's not possible in a game. 7. Check your radar. Sometimes it shows the item needed to finish the game, like the viral bomb or etc. 8. If you can't accomplish a mission, try completing the other mission first. Sometimes it is needed to accomplish the mission you're stuck. (Hey, you cannot accomplish a mission at a particular place if you don't have a keycard to open the door leading to it ^_^) 9. Just remember that the stage designer of this game seems to give you hint about where to go. Such as : if you don't know where to go, sometimes an enemy will appear from a ledge. Maybe you should climb the ledge where the enemy was. 10. Use flashlight to find hidden boxes. Sometimes you feel that the place is bright enough, but use your flashlight to be sure. 11. Use the aim button (L1) to look around the area. Look up or down to find ledges, iron bars, or something. Use the viral scanner and flashlight to help you. 12. Before going down from a bridge or ledge, check with the aim button (L1) to see whether the ledge is too far. Climb down if it's too far, because if you jump, you'll die. 13. Use roll if you see a hole on the wall. 13. If anything fails, kill all enemies and search the place thoroughly with flashlight. 14. If Tips #13 doesn't work, walk to every place and press Triangle wherever you walk. 15. If all the tips fails, hey.... you can read the walkthrough ^_^ _________________________________________________ ########## 8. COMPLETE WALKTHROUGH ########### ------------------------------------------------- Note : I explained each level as detail as I could in the walkthrough. Most people may prefer shorter, point-to-point walkthrough - but some levels are really tough and you will need to be fully guided there. In the earlier stage, you will find ways on how to kill the enemies effectively in the walkthrough. I hope that you learn 'the art of killing' from that. I rarely put the 'how to kill' in the later stages, giving you a chance to improvise. ***** STAGE 1 : WASHINGTON DC - GEORGIA STREET ***** **************************************************** Agency Directive : Our FBI informant has pinpointed the terrorist viral attack in the DC subway system. Our contacts within US Defense and Interpol confiorm the identities of the terrorists. We will drop you in after CBDC (US Army Chemical and Biological Defense Command) Operations begin. Your targets are Rhoemer, Kravitch, Aramov, and Girdeux. SATCOM has intercepted coded Microwave Traffic. Rhoemer must have an uplink station in the area. Assist CBDC if needed. Avoid collateral casualties if possible. Check your objectives onsite for more information. NOTE : This is your first level. Use this level to get used with the controls. You will start with a police car burning in front of you and an CBDC officer (man with yellow suit) running to the right (north). Instead of going to the car, go to the alley to your right (to the north). Ignore the bar and the subway entrance on the map for the time being (you will go there eventually, but not now). On the end of the alley, be careful. There are 2 terorrists on the roof of the building. Shoot them, and grab the 2 M-16 that they left behind. Make your way to the Vacant Bank on the lower right side of the map (northeast). There are 2 terrorists in front of the Bank, one is equipped with 9mm and the other with M- 16. After you defeated those 2 guys, grab the ammo they left behind and enter the building. There is a box with flak jacket in front of the door. Enter the building further and you will get a call from Lian Xing. She asks you to protect CBDC bomb squad in the building. Proceed further in the building to find him (and try to rescue him, off course ^_^). There are 5 men equipped with 9 mm. Kill them all (don't use your tazer here, because it's too slow) and Lian Xing will tell you : ALL CLEAR, GABE. (#1st CHECKPOINT) Go further to the little room on the left side of the vacant bank. Get a M-16 bullets in the box. Proceed further into the dark room. Use your flashlight to find a box with grenades inside. After getting those grenades, proceed to the entrance of the Vacant Building. When you reach the place where you found the Flak Jacket, the window will be broken and there will be 3 enemies (with 9mm) shooting at you from the roof of the building in front of the bank. Use your tazer (Man, this Tazer is very handy ^_^). Proceed back to the alley where you came WITH CAUTION !! There are 6 terrorists on the roof of the building in the alley, all equipped with M-16. To kill them or not, it's up to you. Proceed through the alley to your starting point, then go to the street in front of the bar and the subway station. There will be some enemies on this place, all equipped with 9mm and they keep coming from the wall. If you haven't maxed out your 9mm pistol, then kill them with tazer. Proceed to the subway entrance and go downstairs. Use your flashlight to see in the dark. There's a box of flak jacket in there. Go towards the door to see that the subway gate is locked. Press Triangle to call Lian Xing and she will tell you what to do - new objective : turn off power to terminal. Go back upstairs and enter the bar - you can shoot the entrance door or just run to the glass. Go inside the bar until you reach a room blocked by a box to your left. Sneak and kill the enemy with M-16, then climb the box. Shoot the window, and climb thru the window. There's a gate with 'No Trespassing' sign nearby and a black box in front of it. Climb on the black box and face west. Press triangle and you will hang on the bridge above you. Go to the other side of the bridge and press triangle under the iron pole to hang on the iron pole. Move to the left to the bridge on the other side. There will be 2 enemies with 9mm appear when you're hanging, but keep going left. Taser them. Then get a box on the bridge - it's M- 79 Grenade Launcher (a very powerful weapon). Go back down to the front of the gate. The gate's door is locked. Shoot the lock - if you find it hard to shoot, use L1 button to aim your shot to the lock. Enter the gate and go to the elevator call switch on the left of the elevator hole. Push Triangle to call the elevator, step on the elevator, then press triangle again to go downstairs. Lian Xing will contact you again. After that, use your flashlight to find the power switch. Activate it by pressing Triangle. (#2nd CHECKPOINT). By activating that switch, the gate to the subway is now opened. But don't go there yet - instead, complete your other objective : eliminate Kravitch and destroy comm array. Go back to the elevator and go back upstair. An enemy will appear and shot you with his M-16. Go back to the window where you came from. Another enemy with M-16 waits for you from the other side of the box. Look at your map and go to the Kravitz place - Lian Xing will call you again, telling that you're near. Approach to Kravitch room and shoot Kravitch. One thing that you should know is that Kravitch wears a flak jacket so you cannot hurt him by using tazer. Use your M-16 to kill him fast. Go behind the desk where Kravitch was to find a box with shotgun. After you kill Kravitch, 3 men will appear - one with 9 mm and the 2 other with M-16. Before you leave the room, don't forget to shoot the Comm array - it looks like a computer on the corner of the room. (#3rd CHECKPOINT) Go back to the front of the bar towards the 'now opened' subway entrance. 4 enemies with 9 mm will show up again. Proceed downstairs and go through the opened subway terminal security door. While going through the door, Lian Xing will call you and give you new objective : tag bomb in terminal. Go downstairs to the door, and watch out - 5 or 6 persons will attack you with M-16. After that, go across the left subway track to reach the bomb place - watch out for the train. Approach the bomb, and tag it by using triangle button (#4th CHECKPOINT). Now the last mission is to eliminate Rhoemer. From your conversation with Lian Xing you know that Rhoemer is on LV B2. Instead of going to the end of the LVB1 (towards the stairs), go to the tunnel on the leftmost of the map. So go across two tracks, and find the door to the tunnel and go through there. You will face 4 person surrounding you, but don't worry because there's a box of flak jacket nearby. Proceed and climb the platform. Climb down the platform and use your flashlight. Press the elevator call switch to call the elevator by using Triangle button. Hop on the elevator and press triangle to use it. In the lower level, Lian Xing will call you and give you Rhoemer's position. A guard with shotgun is guarding the way to the lower level terminal, so sneak and taser him from behind. Approach the location on the map by crossing the subway track and go to the 'blinking spot' on the map. Use your sneaking mode because all enemies are equipped with shotguns. Beware of the last enemy near the bomb because he wears a flak jacket. Head-shot should finish him. Approach the bomb and ........ ***** STAGE 2 : WASHINGTON DC - DESTROYED SUBWAY ***** ****************************************************** Incoming from Benton : You're lucky to be alive. Ten square blocks of downtown D.C. just sank 20 feet into the ground. It looks like Rhoemer had the entire subway wired to explode as part of his escape plan. It's likely you've cut his time table short, and that he's still down there with you. Aramov and Girdeux also remain unaccounted for. Don't let Rhoemer escape that terminal. And be aware that you're now completely cut off from all reinforcements. Note : Stage 2 is actually a short stage, but this stage will make you frustrated... VERY FRUSTRATED (I just going round and round for more than 1.5 hour just looking for the way out). The main purpose of this stage is to get out from the lower level of the subway's terminal, and the stage emphasizes on the pathfinding. I will guide you through the map. Look that the map doesn't have any direction like the first stage map, so I will call upper part of the map = north, left = west, right = east, and lower part = south....OK ?? Go along the path to the south from where you start. You will find a box with flak jacket inside. Then cross the subway track to the east. After going up to the terminal again, go to the north. Beware of a burning enemy soldier come towards you - you cannot shoot him down, just move backward to avoid him and then wait until the fire stop burning. Then walk to the north, then to the east. There are 2 enemies with M-16. Cross the railroad track to the east, then climb the passanger car train. Walk on top of the train to the south and Lian Xing will call you to help the CBDC officer. Jump down from the train roof and then shoot two enemies with M-16 rifle. There's an annoying enemy who will lob a grenade towards you. He wears a flak jacket, too, which makes him super annoying ^_^. Remember that one explosion will kill you, so stay away from his grenade and shoot him with your M-16. Then use your flashlight on the railtrack - you will see a box with a C4 explosive inside ( #1st CHECKPOINT ) When you pick up the explosive, an enemy will shoot you from a ledge above the burning train. Remember this 'most important' ledge - this ledge is the ledge that will take you to the upper level of subway's terminal. So after taking the C4 explosives, go to the place where the grenade lobber stands then go south. You will come to a place where there's a red box surrounded by burning trains on the left and on the right. Climb the red box, then face east. Press Triangle and you will climb to the ledge where the enemy shot you before. Go across the 'Danger' letter, then face west. Press Triangle again to pull yourself up. Face east again and press triangle and up button to go to the ledge. Walk to the north and press triangle to hang on the pipe. Press Right to move Gabriel to the right until the pipe ends. Press Down to go to the ledge under him and...... You succeeded to go to the upper level ....FIUUHH (and that takes me more than 1.5 hours ^_^). After that, go to the north to reach the place where the map shows you to. On the way there, Lian Xing will call you. Go north again to see a bomb on the track on the right (east) side. Ignore the bomb cause you cannot do anything to that bomb. Go to the place where the map asked you to, and you'll come to a blocked passage. Use the C4 explosives on the blocked passage, then move out of the way. The bomb will explode, and the passageway will open. The CBDC officer will come to get the bomb. Go along with him and Lian Xing will asks you to protect this person. Two enemies with M-16 will come from the south and one enemy with M-16 will come from the north. Kill them to protect the CBDC officer, and ....(#2nd CHECKPOINT) Check the map to see where Rhoemer is, then try to go following her path. When you approach the path, Gabriel will call Lian Xing, telling that the path is blocked by fire from the ruptured pipe. She will tell Gabriel to find and shut the gas mains. Go south past the bomb's place and then go to the west. Cross the railroad. Use your flashlight, then go south again. You will reach a pole with a picture of a gas - it's the gas mains. Use triangle button to shut it. Go back to the place where Rhoemer went. Since the gas is closed, there's no fire blocking the path. Climb the box near the passanger car, and then climb the train. Go to the north and Lian Xing will contact you again. After that, jump down the train. Move north cautiously, and you will see a burning enemy is running towards you. Face back by tapping Down, Down on the controller pad, then run towards the train again. There's an enemy on the train, so you have to shoot him, then move aside so the burning enemy does not hit you. Wait until the fire is out, then go north again to another train. Approach this train, but don't climb on the box yet. Instead move back and you will see that there's an enemy with M-16 waiting for you on the top of the train. Shoot him, then climb the train. Go north, jump down the train, and ...... ***** STAGE 3 : WASHINGTON DC - MAIN SUBWAY LINE ***** ****************************************************** Incoming from Benton : Logan, Intel indicates Rhoemer has fled the scene. Jenkins is meeting heavy resistance in the Washington Park Area and OCPD reports fifteen officers down. We fear an agency leak has given his position away. Mara Aranov's identity has been confirmed by interpol. Do not let her escape. Caution : FEMA is using the east bound tracks to shuttle emergency personnel. Do not use explosives of any kind in the tunnel or you will cause a derailment. NOTE : This is the first boss level. You have to time your 'line changing' with the train. Messed up and you'll be struck by the train. +++ BOSS NO 1 : MARA ARAMOV +++ Your mission is to stop Mara Aramov. She is running on the railway track. There are 2 railway track, and she will keep changing tracks because of the trains. Chase her. Use your shotgun or M-16 to shoot her. There will be enemies waiting for your on the junction of the track. Use roll to avoid enemies' fire. One thing that you should know is that you CAN roll underneath the blue iron between the two track. After some time, you will get really close to her. Shoot as much as you can to defeat her. Oh yeah.... she wears a flak jacket, so you cannot hurt her with your taser. For easy winning, shoot her in the head. ***** STAGE 4 : WASHINGTON DC - WASHINGTON PARK ***** ***************************************************** Incoming from Benton : Mission Redirect : CDBC has requested direct intervention and assistance. Your new orders are to locate viral bombs, plant homing beacons, wait for the arrival of CBDC, and provide covering fire. The bombs are set to detonate within the hour. Terrorists resistance is heavy. Agency intel reports that Anton Girdeux is leading the park operation. Exercise caution. We have lost all communication from Jenkins' Team. NOTE : This is one of the coolest level in this game. A very big place, lots of enemies, and dark environment. Perfect to hone your skill on headshot. You start on a foggy and rainy night in Washington Park. Look above your radar on the lower left of the screen - there's a time counter - you have to disarm the 4 viral bombs in 20 minutes. There will be other missions given on the way to disarm the bombs, but make this objective (disarm 4 bombs) as the priority cause the timer will stop once you disarm all the bombs. As the area on this stage are big, look at the map frequently. On the first area, you will find 2 enemies. One is running around with shotgun, and the other one is standing on the wall with nightvision rifle. Just as you enter the gate, you will find an enemy heading towards you from the left with .45 gun. There are 4 square things on this area. The lower right contains a box with flak jacket and the upper left contains a bomb. The bomb looks like a grey square thing in your radar. Approach the bomb and press triangle to call the CBDC officer. The CBDC officer will come and try to disarm it. Protect him while he's disarming the bomb - failure in doing this will end the mission. 3 persons with .45 will come and try to shoot him. Kill them and collect the .45 bullets that they left. (#1st CHECKPOINT) Go to the north to reach the statue. On your way there you will get a call from Lian Xing, telling that there is a hostage situation on the tennis court - new objectives. Ignore this for now and go behind the statue. The second bomb is there. Tag the bomb, and the CBDC officer will come. Protect him - 6 men with .45 will come to kill him. Use your .45 to kill them because all of the enemies are carrying this weapon - you can get the bullets easily. Furthermore, .45 is a powerful weapon. Collect their weapons. (#2nd CHECKPOINT) There are 2 paths here : one leading to the left, and one leading to the right (tennis court). Take the one to the left. After reaching an alley, you will come to a square place with 4 bench in the middle. 3 men will appear and attack you - 2 men with shotgun, and 1 men with .45. There's a flak jacket here on the north side of the wall. Proceed north to receive a call from Lian Xing - new objective : to find the sattelite comm. Proceed to the north end of the left branch. There're enemies here, but ignore them and go straight to the north. Most enemies carries : shotgun, nightvision rifle, and .45. There are 2 small buildings in this area. The bomb is on the south building. Tag the bomb and cover the CBDC officer. There will be 7 men trying to kill him, all equipped with .45. Protect this person at all costs. (#3rd CHECKPOINT). There is a box with M-16 on the roof of the northern small building. Go back to the statue again, and this time take the right path towards the tennis court. On the square area (where there're 4 benches), 4 enemies with shotgun will attack you. Just defeat them and go straight towards the tennis court. Follow the path, and you will reach the last bomb in the path. Tag it and a CBDC officer will come to disarm it. 7 persons with .45 will come to kill him. (#4th CHECKPOINT). Now proceed to the tennis court. On your way to the tennis court (before the alley) you will find a box with a flak jacket in it. Proceed through the alley cautiously - 5 men will appear from the wall above to attack you with nightvision rifle and shotgun rifle. Proceed to the tennis court. There're 2 hostages in the tennis court, and 2 terrorists. One is near the hostages, and the other one is walking around. From outside the cage, use your taser to kill the guard who is walking around. Sneak towards the door (not entering the door !!) and when you see the terrorist from the distance, equip your night vision rifle. Take your time to zoom in and aim for the terrorist's head (I really like this part). Aim carefully, and....boom - One Shot One Kill. (#5 CHECKPOINT). Inside the tennis court, loot the bodies for shotgun shells and .45 bullets. There's another terrorist walking around in the tennis court. Shoot him to get a shotgun shell. Leave the tennis court and proceed to the square area on the south of the Hedge Maze. Approach this site and Lian Xing will tell you that the comm array is near. 2 persons, each equipped with shotgun and nightvision rifle are near the structure. Circling the structure, you will find 2 persons with shotgun and night vision rifle again - for the total of 4. The comm array is on the top (roof) of this structure. Climb the structure to find the Comm Array - do not shoot it like on the first mission. Instead, approach it and press Triangle button (#6th CHECKPOINT) . Lian Xing will tell you the position of the Trigger Man Marcos - new objective. He's in the Hedge Maze. One thing that you should know about Marcos : He wears a flak jacket. So snipe him if you can. This is the part I like. First, shoot all the lamps with sniper rifle/taser. The maze will be dark, so the enemy can't see you unless he's close enough. Sneak into the maze, point your night vision on your enemy's head, and...BOOM - STRIKE. If you're good enough, you can kill Marcos by sniping him on his head. By doing that, you can save lots of bullets, life, and get a flak jacket from him. (#7th CHECKPOINT) After that, go towards the Freedom Memorial. As you know, there are 4 enemies equipped with shotguns and flak jackets. Like in the maze, shoot all the lamps from the distance. Then sneak cautiously. If the enemy sees you, run back. You should know that NightVision rifle has better range than shotgun. So make some distance, and shoot the enemy in the head. Even though the enemies can see you, the shotgun cannot reach you ...... After all 4 persons are killed, proceed into Freedom Memorial. ***** STAGE 5 : WASHINGTON DC - FREEDOM MEMORIAL ***** ****************************************************** Forwarded from Agency Intel : Spysat has completed a detailed analysis of Girdeux's Body Armor; It is impervious to all conventional weapons. Our armor specialists are working on it, but your agent may have to improvise to find a weak point. Our demolition expert has noted that the use of any explosive device will trigger the Viral bomb. NOTE : This is the second boss level. Looks really-really cool (don't get much of these in any other games). +++ BOSS 2 : ANTON GIRDEAUX +++ This is one of the coolest boss level I've ever seen in any other games !! Anton wears full body armor and equips a flamethrower. Once the flame hits you, you're toasted. To make things worse, Lian Xing does not tell you where the weak point is !! Yikeess ...... Playing for more than half an hour, trying to figure out how to defeat this boss. And indeed, practice makes perfect !! There are things that you should know when fighting this guy : 1. He always aim his target when he fires his flamethrower. So whenever he fires it, do the plan B : RUN. 2. He needs to get a clear shot before he fires his flamethrower. He will not shoot if he can't see you or if there's an obstactle between you and him, such as : pillars and statue. 3. He needs an 'undisturbed' few seconds to aim. So if you are seen by him then you're not for a split second and appears again in front of him, he will not shoot you because the 'few seconds' is reset. 4. Since there's a weak point, you should have guessed that you MUST use the aim shot (using L1 button). 5. The enemy requires a few shot before he died. Unlike you who will die with just one shot. 6. The fire that he shot will stay on the place until you or he died. Now, for the big question : Where should I shoot him ?? Where is his weak point ?? (Come on ...You should have guessed it). ............The weak point is : the big flamethrower cannister behind him. This is how to defeat him : 1. Lure him near one of the pillars by standing still behind the pillar. You have to position yourself so Girdeux cannot see you, and you cannot see him - the pillar is between you and him. Closer is better because you can aim much easier and faster. 2. Use strafe button (L2 or R2). Then use aim button (L1). Just remember that Girdeux has a good reaction, so there's a posibility that he will face you immediately when you come out from your hideout even though you're on his back when you strafe. Aim to the cannister behind his body (or if he faces you, aim to the canister - slightly over his left shoulder) and shoot. If you cannot aim the shot to his cannister in a short time, just strafe back behind the pillar - he will not shoot you even though he saw you before (look rule #3). Go circling around the pillar and repeat. 3. If something goes wrong on the timing and he manages to fire the flamethrower, just run behind another pillar with a hope that he misses his shot and repeat the tactic on this new pillar. ***** STAGE 6 : NEW YORK CITY - EXPO CENTER RECEPTION ***** *********************************************************** Incoming from Markinson : I've approved your request for access to the FBI files on Jonathan Phagan. I think your suspicious maybe correct. The PHARCOM reception maybe a cover for a meeting between Phagan and Rhoemer. Follow Phagan closely. Obviously, you must not be seen or captured. You are authorized to eliminate any of Phagan's security, but use silenced weapons only. Once you're observed the meeting, use whatever means necessary to capture Phagan alive. Officially, the agency knows nothing about this. NOTE : This is your first stealth mission. You cannot be detected by the enemy, not even once. If the enemy sees you, the mission is over. You are only equipped with silenced weapon : Sniper rifle, silenced 9mm, and taser. Use sneak almost all the time, except when you know the enemies' location. You see Phagan is walking to the door. Instead of following him to the same path, climb the ledge on the left. Climb again on the next ledge so you're one ledge below the pillar. You should see 2 green dots in your radar, because there're two guards on the door. If you only see one green dot, position yourself behind the pillar ledge near the path so you can see both guards. Move back a little bit, and crouch. Wait for the guard to come down the path. Shoot him with tazer when you see him. After one guard is down, his friend will come to him. Shoot him before he detects you. Then take the HK-5 that they left. Go into the door. There's a junction ahead. Hide behind the left wall to see an enemy walking to the north. Follow him and use your taser on him. Proceed north to a room with a formation of rocks in there. There's a guard guarding the door to the north. Sneak behind and taser him. Enter the door that leads to the statue room (Pharaoh room ??). Sneak to the wall to the left, and you will see a guard is walking to the north in the Pharaoh room. Taser him from a distance. Grab the HK-5 he left behind, and hide behind the statue that is not attached to the wall. If you sneak near the north path, a guard will come to your way. Move away by circling the statue. The guard is heading outside. I don't know if there's something wrong about this guard, because everytime I taser him, the mission failed. So instead of taser-ing him, equip your silenced 9mm, aim (easy...you got a lot of time) to the head, and shoot him - or just let him go. After that, there is still one guard left - he's the most cautious guard. Instead of heading to the next room, try run to the west wall and back hiding to lure him out. This guy will make a quick walking around, making it hard for you to kill. This guy is weird, too. I always fail the mission when I taser him or when I shoot him in the body (with R1+Square button). So I think the only way is to use the aim-to-the-head shot (L1 button). It is hard to aim on him because he turns his back very quickly. So the tip is : aim while standing, not crouching. Because you and your enemy are in the same level (elevation), you will only aim to the left or right and not worrying to aim up or down. If you crouch, you will have to aim a little bit higher. This takes a lot of practice and patience. (I tried over 20 times in this place, and it makes me frustrated). After you defeat him, go into the room and ..... (#1st CHECKPOINT) After the animation, you will find out who's the traitor among you. You will face Benton here. He wears a flak jacket, and a machine gun (G-18). Move to the west wall. Benton maybe shoot you, but he will miss if you're fast. From here, equip your sniper rifle, aim carefully (don't worry, Benton will not be able to shoot you) and bang...he's down. You won't lose any health if you do it right, furthermore you will get a flak jacket ^_^. You will call Lian after Benton's down. Search his body to get G-18 and his card key (#2nd CHECKPOINT). Lian Xing will ask you to find the another security cardkeys. Go to the gate to the west and press the gate control panel to open the gate. An enemy will appear and surprise you (It surprised me ^_^). Get HK-5 bullets from him. Go to the door behind him (reads Museum Staffs Only). Open it (or kicking it exactly) by using Triangle button and you will get a 'welcome party' from the 3 enemies (all equipped with HK-5). Run around to kill the enemy on the floor, and hide behind (to the south of) the blue face statue. Use the Peek-a-Boo tactic here. Position yourself so you are line up with the line between the box and the statue. The enemies cannot shoot you. Equip your sniper rifle, aim by using L1, and while still holding L1, press R2 to move right a little bit. Move the crosshair (dot) on the enemy. If the enemy shoots you, release the R2 button so you are covered by the statue. Repeat until you aim him on the head and shoot him. Repeat the procedure with the other guy. This way, you will not lose your health. Climb to the box near the face statue, and climb again to the ledge. Proceed to the dead body that you just shot, get everything from him, and climb the box. Climb to the higher ledge over the box to the north. Shot the lock on the door and proceed to the only way. Get the HK5 bullets in the box near the fan, and shoot the lock on the door. Go outside and use your taser to zap the enemy. Go down and kill the enemy with the flak jacket - he holds the Card Security key (#3rd CHECKPOINT) You should notice that there're 2 gate : one is on the south and one is on the west. Go back up again to the door near the fan. Near the door you will find a gate switch. Activate, then go down quickly and run to the west gate - it will not stay open for long. After the tunnel, you will come to the west Ancient World Exhibits on the map. There're 2 enemies here - one of them is wearing flak jacket, and one of them is upstairs - all equipped with HK-5. Get a cardkey from him. (#4th CHECKPOINT) After that, activate the gate opener switch to the south, leading to the Aerospace exhibits. 3 enemies will appear and shoot you. After you defeat them, go to the end of the path to activate the elevator. More enemies (3) will show up again. Go down with the elevator, and go through the blue door to the east. Kill 2 enemies here. Go to the east door with 'Museum Staff Only' label on it. You will come to the 'Planet Mars' room. There will be 4 enemies waiting for you on the ledge in front of you. Kill them and climb the ledge. Go to the south of the ledge to find a switch. You cannot activate the switch because you don't have the key. (This is the part that is annoying - I'm stuck at this place and finally knew how to do it after trying more than half an hour). Go back to the place where there's a rocket. Use the elevator to the second level. You have to go to the third level, but how ?? See the broken elevator call switch on the third floor - the one that keeps sparking ?? Shoot it while you're in the elevator by using the aim button (L1 button). The elevator will go to the third floor. Face 2 guys with a HK5 guns. You should recognize this place, because you can see the pyramids to your left. That means you're in front of the pyramids. Go to the end of of the room to get a keycard. Apparently, you have killed this man while you're on the pyramid.(#5th CHECKPOINT) Go back to the elevator, take the elevator to the lowest level and go to the mars room. On your way back to the Mars room, some enemies will come to shoot you. Use the keycard to open the door. Proceed, and two men will try to kill you from the space shuttle room below. They are equipped with HK5 and G-18. Go to the end of the room to get the K3G4 in the box near the gate. Then go down to the space shuttle place. 3 persons will try to kill you from the bridge above. They all wear flak jackets and HK5. Climb the space shuttle, then press Triangle on top of the space shuttle to hang on the bridge. Climb up the bridge and head south. You will meet a terrorist with HK5 and flak jackets. Open the blue door, and see an animation. ***** STAGE 7 : NEW YORK CITY - EXPO CENTER DINORAMA ***** ********************************************************** Incoming from Lian : Aramov is interrogating Phagan near the Dinosaur exhibit. I'm losing the audio feeds, but she keeps saying something about Syphon Filter. Both Aramov and Phagan have information we need... You must stop Aramov from killing Phagan, but without killing her. NOTE : This is the first mission that requires your skill of head-shot. All of the guards are wearing a flak jacket, so head-shot is a must in this level. This level will prove whether your good or not ^_^ Go towards the door to the south. By the time you're reading this, 3 enemies should have come and kick the door to eliminate you, plus one enemy from the other side of the gate on the west. They are equipped with HK5 and they all wear flak jackets. Run past them to the corner, then stop by the wall. Don't worry, they won't after you. Use the Peek-a-Boo head aim tactic : position yourself near the corner, then face the wall. Equip your silenced 9mm. Aim using L1 button (you should now aiming for the wall), then press L2 to move a little bit to the left while still holding the aim button. Aim the crosshair to the head. You will have a few seconds to do that. If the enemy sees you, release the L2 button (but still holding the L1 button), and press L2 again to move a little bit to the left after the enemy stop shooting. Shoot them in the head. This should take care of 2 enemies. Walk towards the door to repeat the Peek-a-Boo tactic to finish the two remaining enemies. But watch out, because the enemy is on the left side (behind the gate) and on the right side of the door, so if you aim at one, the other will try to shoot you from behind. After looting their equipment (and their flak jacket off course ^_^), go back into the room to check the lockers for a K3G4 (3th locker from the left) and a flak jacket (3th locker from the right). Then go to the path with a door leading to a circular room with glass dome beneath it. After reaching there, Gabriel will call Lian Xing and she will tell you that the enemies are in the lower level and there's no way down. You've got to improvise your way down. Walk to the right side or the left side of the bridge. See iron bars on the ceiling ?? Use Triangle button to hang on it. Move to the center of the glass dome, then press down. You will see an awesome animation (wow...so cool ^_^). Down here, the enemies will swarm you like a meal. 5 terrorists are here. Use the Peek-a-Boo tactic to hunt them one by one. But beware, the enemies on the roof are equipped with sniper rifle, and it means they have greater chance of hitting you. One of the enemy is equipped with G-18, like the one you get from Benton - so this is going to be a tough fight. Your objective is to kill the enemy with flak jacket and combat shotgun on the ledge, and then grab the keycard (#1st CHECKPOINT) Open the door to the south (the red door) leading to a place with T-REX statue. You will see a switch at the south junction, and there are 2 guards guarding it - all equipped with flak jacket and HK5. Hide (crouch) on the left side of T-REX base and shoot them in the head. When you reach the switch, a guard (with HK5) will appear from behind the right gate, and a guard (with combat shotgun and flak jacket) will appear from the room the lobby that you just left. Activate the switch will open the right gate - run through it quickly and kill an enemy (equipped with HK5 and flak jacket) on the end of the path. Shoot another enemy (equipped with G-18 and flak jacket) on the other side of the glass (kinda like an aquarium). Shoot the 2 guards from the other side of the gate that you just enter. Equip yourself with sniper rifle and climb the ledges on the aquarium and climb down on the other side - shoot the fish if they're getting in the way. Carefully head south to the path after you hear a conversation between Aramov and Phagan. Remember that the objective is to keep them alive, so you cannot shot Phagan or Aramov. You will have limited time, because Aramov is about to kill Phagan and she will do that if you don't act fast. I can find 2 ways to stop Aramov : 1. Aim (by using L1 button) with your sniper rifle and move the crosshair to Aramov's machine gun (HK5) that she aimed on him - you have to zoom in on the binoculars. Shoot the HK5. 2. Equip your taser and aim the taser on her. Don't worry about the glass, the taser has the ability to break it. ( #2nd CHECKPOINT ). OK, now the mission is to reach Aramov. You have to go upstairs, but you will find no stairs in this place. Once again, you have to improvise (AGAIN ??). Go to the dinosaur's tail and climb on it by using triangle button and Up. Walk towards the shoulder. When you reach the neck section, three enemies will come and shoot you - all equipped with flak jacket (Oh boy, almost all of the enemies are wearing flak jacket). You may have to go back down to finish them. When you're done, climb again to the dinosaur's shoulder. Jump and hang on the iron bar on the ceiling, and move to the right towards Aramov's place. Let go of your hands and reach her to get HK5 bullets and finish the mission. ***** STAGE 8 : ROZOVKA, KAZAHKSTAN - RHOEMER'S BASE ***** ********************************************************** Incoming from Markinson : I know that this type of military operation is usually carried out by our agents within the army rangers, but for obvious reasons I am assigning it to you : find and inventory the base's missile arsenal, plant C4 charges at key locations, and eliminate Gabrek, the base CO. You will also have to disable the base's anti aircraft radar dish before Lian can initiate evac. Once your explosives are set, you will only have a limited amount of time for pickup. NOTE : I really like this level. This is a semi-stealth mission, I think. You can kill the enemy with any guns, but the alarms will ring. The mission will not be failed, but it's like a suicide mission, because the enemies will keep coming and swarm you all the way, giving you hard time to finish the mission. so whatever you do ...DON'T SOUND THE ALARM. All of the guards here are equipped with PK-102. When you start the level, you will see a guard walking around the truck in front of you. This guard will meet his friend on the left side of the truck. If he does, then you will not be able to head-shot him - because if you do, his friend will notice you and the alarm will ring. So as soon as the game starts, follow this guy quickly and give him a head shot before he reaches his friend. Enter the guard's place on the right side of the truck and search the cabinet for gas grenades. Then sneak behind the truck and kill the first enemy's friend on the left side of the truck by giving him a head shot. Or if you don't have the time to kill the first guard, wait until those two meet, then lob a gas grenade near them. From those two guards, you will get PK-102. (All the guards here are equipped with PK-102). See the guy walking around in the distance ? Give him a head shot. Shoot the big lamp too because it can detect you if you walk into the light. Move under the bridge. When you are under the bridge, 2 persons will come and check. I myself prefer going back near the truck and snipe them from a distance. Shoot the guy on the top of the right wall, along with 2 big lamps on the left and right wall. In this place, you will see a fuel tank. Approach a fuel tank from the right side, look east, and youwill see a man walking around in distance. Head shot will do him fine. Smash the street light, then plant the C4 explosives in front of the fuel tank. (#1st CHECKPOINT) When you move towards east, Lian Xing will give you another mission objectives : disable power to motion sensors. After this, move back because an guard will come across in front of you. Snipe him from a distance. Move to the east to see a switch. You cannot use the switch because the lock code is required. After this, you will see 2 enemies on the other side of the gate. Snipe them. Move south and then east. Snipe the enemy from a distance. Move forward until you see an antena. Snipe an enemy from behind the gate to your left. Then place the explosive on the east wall (#2nd CHECKPOINT) Shoot the lock to open the gate, then an enemy will appear guarding the Power Plant. Snipe him, then activate the motion sensor switch on the power plant (#3rd CHECKPOINT) Go back near the place where you put the first bomb, then head north to climb on the bridge. After you cross the bridge, sneak. There will be 2 enemies walking to your right downstairs and 1 enemy standing in front of a buiding near the stairs. Snipe the person in front of the building on your left downstairs before he sees you. Then go down the stairs and get night vision rifle and gas grenades in the box. Then sneak to the place where those two guys walking. You will see that those 2 guards are always together - you cannot head-shot one of them because the other will hear and will sound the alarm. Instead, lob a gas grenade between them. Approach to the dead bodies, and you will see 2 guards walking on the ledge over the truck. You have to snipe them when they are apart, or you will make the other guard alerted. After killing them, shoot the big light. Walk towards the truck while keep looking at your radar. You will see a blinking dot from your left - there's an enemy inside the building to your left (to your south) and you can hardly see him. Snipe him from a distance, then go to the south. There are three ways to the southern part of this place : 1. the west path is blocked by a fence that you can't open, but you can see that there's a fuel tank on the other side of the fence. 2. the middle path. 3. the east path, where you can see a gas tank in the corner. Walk to the gas tank in front of the east path, then plant a C4 explosives. (#4th CHECKPOINT) Even though the east path is blocked by a fence, approach the fence and snipe a guard there. Push yourself to the fence and you can see a big light to your front-right. Snipe it. Then go back and take the middle path. Go inside the groove in the ground, so you're protected by it. At the end of the groove, you will see two guards standing near each other behind the barrel to your left (east). Use your gas grenade on them. Then head to your right (west) to reach the fuel tank that you saw behind the fence. Use your C4 explosive. (#5th CHECKPOINT) Then move back to the east path (to the right of those two guards behind the barrels). In the end of the path, you will see the last fuel tank on your left. If you reach to the right turn, be careful. Gabrek will come with his 2 soldier. Hide to the house on your right. Wait there and Gabrek and the 2 soldiers will past you, leaving you unnoticed. Aim a gas grenade to them - they are moving, so you have to throw slightly in front of them. They will all die if you do it right. Grab the cardkey and flak jacket that Gabrek brought (#6th CHECKPOINT). Plant the last explosives on the fuel tank, then go to the path where Gabrek from. Be careful, there's a guard on the outside of the house on your right. You will not be able to see him, because he's hidden by the walls. Snipe him if you can, but gas grenade is better. Then go along the path to see a switch. Activate it to open the gate - Does the place looks familiar to you ?? It should be, because you're on the path leading to the second fuel tank - this is kinda shortcut. Go to the place where you cannot use the switch before. Activate the switch by using Gabrek card, and the gate leading to the bunker will be opened. Once you got across the gate, snipe the big light in front of you. Then go past the truck to the east. Beware of a guard coming from the bunker's entrance. Enter the bunker carefully. There's no map for this bunker, so be careful. Snipe the person walking around on the lower level in front of you. After that, go to the barrels to see two guards talking on the right path. Gas grenade them. Take their machine gun and take the left path (the right path is a dead end) to go to the base bunker. ***** STAGE 9 : ROZOVKA, KAZAHKSTAN - BASE BUNKER ***** ******************************************************* Incoming from Lian : Gabe, all the explosive charges you set are primed and ready for detonation. All you have to do now is catalog the SS-23s and get to the roof. As you check each one, I'll be transmitting the firing codes to HQ. So keep your channel open. Entering the bunker triggered a silent alarm. The base is on alert now, so you're not going to be able to get back to the surface the way you came. Sattelite photos indicate that there's a freight elevator on the roof, and it's likely connected to the bunker. That's your exit strategy. Note : Come on ... triggered a silent alarm ?? It's so hard to get unnoticed on LV8, and I trigger the silent alarm ...mumble..mumble...mumble... ^_^. You should know that this is a combat mission, not a stealth mission. So do your best !! Oh yeah, I almost forgot - don't touch the red electric fence because you will be killed instantly. And no maps for this level ...oh boy. I try to map the place, and here it is : #S # # # # : wall #F # || and = : door ###### ###### F : Flak jacket # b a # S : Start # #######d # E : Elevator #### # # 1-1 # # a,b,... : points of interests # F# # || || # # # # # # # ###### ###### # ####### # What you should know : # i # # # Room 1-1 : contains 2 missiles # ######## # ###### ###### Room 2-1 : contains 4 missiles # # 2-1 # # # e # Room 1-2 : contains 4 missiles # || j# ######### # and you cannot open room 1-3 # # #h f # # ######## ######### # # # # # ############## ###### ###### # g k# # ####### # # # 1-2 # # # ||m || # # # # # # ####### # # n # ###### ###### # o # # # ########### # E # ######==### # # # ||1-3 # p # # ########### In the enemy bunker, you will see a box with flak jacket(F). Head to the junction (a), and you will see that electric fences have blocked your way to the left and to the right. There are 2 enemies on the left path, each equipped with combat shotgun and PK-102. Kill them, but you won't be able to take their weapons, because the path is blocked by the electric fence. Look to the wall behind the RIGHT fence (b). See a blinking lamp ?? It's the electric switch for the fence. Aim and shoot it. Go there, then turn left. You should see a 1-1 door(c). Open it by activating the switch on the right and fight a person with combat shotgun. There are 2 red missiles in the room. Check the panel and you will contact Lian Xing. Check the other panel in front of the other missile, then open the gate on the other side from where you came from by activating the switch. An enemy with combat shotgun will wait in front of the door. Shoot him, and loot the 2 persons that you shot on the first time. Oh yeah, you can shut the left electric fence by shooting the panel (d) on the wall near the gate, but it does nothing. Proceed, and shoot the panel to open the fence. If you shoot from the left, then you will disable the right electric fence, so to get through you must go back past the room with the missiles. Anyway, go to the open path (e). Going to the path will make 2 enemies (with combat shotgun and PK-102) appear. There is a path to the right (f) and there is a junction on the end (g), leading to the left and the right. Take the right path (f) because you will go to the (g) junction after that. At the end of the (f) path, you will come to a junction (h). 2 enemies with PK-102 will be waiting for you here. Reaching the junction will make an enemy on each side (right and left) to attack you with PK-102. Take the left path (i), and an enemy will appear again. You can take the flak jacket (F) in the box if you want - then go to the place where the person just shot you. You will see a 2-1 door to your left. Kill one guard with PK102 and open the 2-1 door by clicking the switch. Equip your silenced 9mm and head-shot 2 persons there with Combat shotgun and PK-102. Go to the missile access control (j) on the wall and activate it. The 4 missiles will come out one by one. Catalog them by pressing Triangle after the missiles has come out. 6 down, 4 missiles to go. Go back to the main path and take the (g) junction this time. On the junction, 3 guards will appear, 1 equipped with combat shotgun and 2 equipped with PK-102. Shoot the switch on your left and take the left path (k). Open the 1-2 door on your right by activating the switch beside the door. Enter the room by walking backward, because an enemy with PK-102 will appear from behind. Activate 4 missile panels to catalog the missiles. (#1st CHECKPOINT). Now the job has been completed. The mission now is to find the elevator to the roof. Open the (m) door by clicking the switch - 2 enemies with PK-102 and combat shotgun will wait from the other side of the door. Go right to the (n) point and shoot the panel on the junction. Go across the 1-2 room to enter the (o) path. Blow the switch to open the electric fence. As soon as you do that, run to the elevator (E) by going through the o path and take the right turn , because 2 enemies equipped with flak jackets and PK-102 will appear from behind. Just go to the elevator door and activate the switch on your right. The switch will open the elevator door. Hop on it and press Triangle to go to the roof. If you do it right, you won't take any damage. By the way, you cannot open the 1-3 door and you will find nothing in the computer room (p). ***** STAGE 10 : ROZOVKA, KAZAHKSTAN - BASE TOWER ***** ******************************************************* Incoming From Lian : Rhoemer's patrols have discovered my location and I'm coming under heavy fire. You better disable that radar soon or I won't be able to dust off. It's control panel should be somewhere at it's base. I'm having Markinson's team stand by in case something happens. Hurry Gabe. NOTE : The third boss stage. Quite cool, and the most important thing : non-stop action. After going up on the elevator, you will arrive at the roof. Circling the place, you will see 4 boxes. Two boxes contain flak jacket, and two boxes contain PK- 102. Go to the stairs leading to the radar dish. Ascend the stairs, and go to the panel on the radar. It's the Radar Tracking Override switch. Activate it and you will hear a conversation, added objectives, and updated briefing (#1st CHECKPOINT). +++ BOSS 3 : CHOPPER +++ Use your PK-102. This is your best weapon against the chopper, and you can find the ammo in the boxes. I think the target is the whole body of the helicopter, so you can shoot it anywhere. After you activate the switch, go downstairs and wait for the chopper to come out in front of the radar dish. Even before the choper comes out, the radar will show you where the chopper is so you can target lock the chopper (using R1 button). If the lights from the chopper hits you, RUN. The chopper will use its machine gun to gun you down and if you don't move, you'll die in no time. Start shooting from the moment the chopper appear (even before he lit the lights), then still shoots while evading the bullets. If you do it right, the chopper will smoke and go below the roof. If not, the chopper will fly above you while shooting at you make a turn then flying and shooting above you. There are 2 patterns that the helicopter uses to shoot you : 1. If the helicopter appear from below the roof and use its light on you, the bullets will try to chase you. So to evade the bullets, you must run in circle. Don't make back and forth straight line, such as : strafing left, then strafing right. If you do this, you will be hit by the bullets. In other words, while strafing, also press the direction button . Just be sure that you don't get blocked by the box or by the radar base when you evade or the bullets will finish you there. 2. If the helicopter fly in a straight line and shoots you - the bullets will make a straight line. so to evade the bullets, use the strafe button - use roll if necesarry. After the chooper goes below the roof (after it smokes), the chopper will appear much like the first time, but the location is random. While flying on the roof top, the chopper will drop guards to attack you. Beware, and shoot them before he shoots you. Just remember that your main target is the chopper, so shoot the chopper again until it burns. ***** STAGE 11 : ROZOVKA, KAZAHKSTAN - BASE ESCAPE ***** ******************************************************** Incoming from Markinson : The timers on the explosives you planted have been triggered. When they go off, it will leave a crater a mile wide. Our chopper will pick you up at the main gate, if you get here in time. Our window for escaping ground zero is short, so you had better hurry. I have sent a team to Lian's rendezvous point. They found nothing but a burning pile of debris. Rhoemer will pay dearly, soon enough. NOTE : Escaping from the base sequence. In other games, this type of mission ussually lies in the last level, but not in this game. All I can say is : Run..Run....and RUN Basically, the mission is to leave the base as quickly as possible. The action is so fast here, because you only have 3 minutes to leave the base. Use your combat shotgun to kill the enemy quickly. The path that you have to take is the path where you kill Gabrek. Kill if you have to, but running is a better option. I won't tell you where the enemies are because you won't care (Come on, you'll be busy running ^_^). I won't tell you the way out, because you should have known that. Just remember this tips : 1. don't shoot enemies while you are near the barrels. If the enemy shoots the barrels, it'll explode and you're dead. 2. R1 button (target lock) will change your running direction, so be careful. 3. Use strafing and rolling for the best evasion method. 4. run in the groove to evade enemies. One thing that you should know is that there's a flak jacket on the right side of the first groove. Get it if you want. The most difficult enemy in this stage is the last enemy guarding the gate. He wears a flak jacket and throws grenades. Shoot him with combat shotgun multiple times and hopefully you kill him before you exit through the gate. Sometimes the enemy can kill you even if you have exited the place (you can hear Gabriel's dead while the screen is fading black). That's why you should kill the last enemy. ***** STAGE 12 : UZHHOROD, UKRAINE - RHOEMER'S STRONGHOLD ***** **************************************************************** Incoming from Markinson : You have to find your way down to the catacombs, where Phagan is being held. Eliminate all PHARCOM scientists you find on the way; I want to shut down this entire operation. Our labs have prepared an antigen which fights the effects of the virus. You must stop and administer it to any human test subjects you find. The agency needs these subjects alive, so do everything in your power to insure their safety. Note : new location, so they give you your standard equipment (9mm, sniper rifle, taser and stuffs). This is not a stealth mission, so just let it all out. Remember that the right side of the map is north, not east. You arrive at the roof. Do not fall, or you will die. Face to your right (east). Move forward a tiny little bit and you will spot an enemy below you. Use your sniper rifle on him. After that, go north on the roof and use your look button to your right (east) to find a ledge under you. Go to that ledge. Move east when suddenly the right window on the building in front of you is broken and someone comes out and shoot you. Snipe him - and head to his place (behind the window) by going through the ledges and climb the window. You will find the man's PK-102 and flak jacket in the box. Go to the path to the east to see an unarmed scientist with a flak jacket. Kill him, as killing the scientists is one of your mission. Take the south turn to go into the room with patients. You will contact Markinson there. Approach the 2 patients (test subjects) and inject them with antigen. Then go back to the path and go east. Head south on the path full of boxes. To your left (east) you will see a guard with PK-102 in front of the door. You cannot open the door because it is electronically locked and you need a keycard. Head further so see a path to the south (dark room) and to the west. You will find a flak jacket in the dark room (use flashlight to see the box). Sneak to the west path to see a guard with PK-102 and a scientist. Kill them. After that you will find a junction to the south (lab) and to the west (path with boxes). As you go to the lab, an enemy with PK-102 will attack you from the west path. Head to the lab, break the window, and use the antigen on the patients. Now go back and take the west path. Go to the southwest lab (look at the map) and kill a guard with shotgun. Break the window and inject the standing patient with antigen - the patient on the bed is dead. Go back to the path and head west again to reach the west lab. You will find 3 scientists, a dead patient, and 2 boxes that contain PK102 and flak jacket. Kill the scientists and inspect them to find a key card in one of their bodies. (#1st CHECKPOINT) Now that you have the keycard you can now open the locked door. Head back to the path with boxes, and 5 enemies will swarm you there (that's why they put boxes in the path ^_^). They are equipped with PK102, shotgun and .45. Then open the locked door by using the card on the door lock switch. You will see boxes in the room. Climb the boxes, and an enemy will break the window in front of you and shoot you. Snipe him. Descend the boxes, and climb the window. Climb down to the balcony. 3 persons will attack you with PK-102. Face north from where you came. There will be 3 windows to your left leading to a room. Enter the southernmost window to see an unarmed scientist - kill him. Go back to the balcony and enter the northernmost window. Find a K3G4 rifle there. Then go back to the balcony and enter the middle window. Take the right turn to see a guard with .45 and a scientist in the corner for you to kill. Then take the first path to the right (west) and you will find a patient. Entering the room will cause 2 guards with PK-102 comes. Use the antigen on the patient and take the flak jacket in the box. Go back to the path and take the path to the right (west). Go to the path to see 2 guards with and shotgun and PK102 and a scientist with .45. All wear flak jackets. Search the guard with PK102 body's to find a keycard. (#2nd CHECKPOINT) At this moment, there should be 2 scientists left to kill and 1 patient to be cured. Use the keycard to the doorlock and the door will open. The door leads to the library. There are 3 guards in the lower level, equipped with G18, .45, PK- 102 and they all wear a flak jacket. Climb to the north east box to the 2nd level. Kill 3 guards with PK-102(2 persons) and .45 (1 person)and flak jackets on them. Circling your way to the northwest corner of the 2nd level of the library. Climb the box there, and climb the bookcase. Shoot the window on the wall, and climb through that window. Cross the bridge and fight 2 men with shotguns. Climb the window on the other side of the bridge, shoot it, and climb down to another room. Fight 2 persons there with .45, flak jacket and PK102. Pick the shotgun in the box near the stair. Enter the lab and cure the last patient. (#3rd CHECKPOINT). Take the east path from the lab. Shoot a man with G-18 machine guns on the corner. Proceed to the south to see a junction. A scientist will run across you. Shoot him, but beware of the guard with PK 102 on the east side. Behind the boxes on the east end (near the guard), you will find a box that contains a flak jacket. Loot the scientist for a .45, flak jacket, and a cardkey (#4th CHECKPOINT). Climb the boxes to the west. You will be swarmed by 3 guards with shotguns and PK-102. One of them is wearing a flak jacket. Climb down the boxes, run to the south to another boxes. Climb it and you will be attacked by a person with flakjacket and a shotgun. Climb another boxes to go west. There is a junction to the north (dark room with boxes) and to the south and a box containing a flak jacket. A scientist will come from the south path. Kill him (#5th CHECKPOINT). By now, the only mission left is to find the entrance to the catacombs. Go to the dark room. You will be welcomed by a person with PK102 from the top of the box and a person with shotgun from the path where you came. Climb the box to find a K3G4 rifle. Climb down the box, and go to the south path. Climb to the attic and 3 persons, all equipped with PK102 and flak jackets, will attack you. Go south to see a stair leading down. Follow the path and you will see a door lock. Use the card on the door and open the door. Kill a man with .45 gun, then climb the window. Climb down, then climb the ledge to your left. Go straight to the east at the junction, and you will fall to a lower ledge that will connect to a window in the end. Break the glass and kill 2 men with PK-102. Get a gas grenade in the box nearby, and climb the box. Take the elevator to your right to the lower level. ***** STAGE 13 : UZHHOROD, UKRAINE - STRONGHOLD LOWER LEVEL ***** ****************************************************************** Incoming from Markinson : The Kazakhstan incident is blowing up at the state department, and the UN council is furious. The agency is shifting blame towards NATO command, of course. You are now at the mid-point of Rhoemer's sronghold. Interpol schematics suggest that the catacomb's entrance is probably in thr rose chapel. Find your way there. All mission objectives remain in force; eliminate PHARCOM scientists, administer the antigen to test subjects, and find Phagan. NOTE : the north is the right side of the map, so watch it. Oh yeah, save at least one gas grenade for the next stage. It's very important to do this. Get the flak jacket right next to you, then descend. An enemy with PK-102 will attack you from the left side behind the boxes. Move to the left path to reach a room with a patient. As you enter this room, an enemy with shotgun will appear from the window above you and another with PK102 will appear behind you. Administer the patient with the antigen. Take the shotgun in the box. Leave the room and head east. Descend to the south, and shoot the enemy with PK102 in front of you. Approach where the guard is to find a lab in the left. A scientist will leave from the lab. Kill him. There's nothing in the lab, but if you search it, an enemy will come from your behind with PK102. Go back and descent the stairs to west. You could go up to the other side of the balcony by climbing the boxes. You can find a flak jacket there. When you're on your way down, and enemy will attack you from the balcony. After you reach downstairs, go to the lab on the south to meet a scientist. Kill him, then go to the left path before you reach the lab. You will find a patient there. Use the antigen on him. Then face 2 enemies with flack jacket and G18 and PK102. Kill the scientist in the lab. Then climb the boxes to reach the middle lab. You should see that there are three labs here, but you can enter the middle lab only by climbing the boxes. In the middle lab you will see a patient. Cure him with antigen. By now, there should be 6 scientists left and one patient left. Go back near the stairs and take the path to the west. Go along the alley and face the guy with flak jacket and .45. You will reach a room in the end of the alley. Fight 3 man with flak jacket and G-18 from upstairs, and pick the flak jacket in this room. Climb a set of boxes to the north east corner of this room, and climb down. There's a passage behind the boxes. You will find the last patient (#1st CHECKPOINT) here and you will contact Markinson. Proceed to the open area (front gate area) and kill a man with G-18 gun. Find a box with PK102. Go to the west and to the north again to reach the west path from the front gate. Fight 2 persons with shotgun and G-18 from above the wall. Climb the boxes there to reach a balcony. Fight a man with machine gun from the other side of the balcony. Then fight a man with a shotgun from a balcony nearby. Climb that balcony and take the flak jacket in the box. Break the glass and go to the room. You will find a scientist there and a locked door. You cannot open it right now, so go back to the lower balcony and take the passage there. After going through the passage, you will come to the place where you came, but you're in the upper floor now. Fight 2 person with PK102 and shotgun and flak jacket there. Then cross the bridge to the other balcony. While you crossing, kill a guy below you. In the other side of the balcony, find a box with flak jacket. Enter the lab and you will find a scientist with a .45, flak jacket, and keycard (#2nd CHECKPOINT). Go back cross the bridge again and went to the upper balcony. Use the keycard to open the locked door. There's a junction here and two men are waiting from the right path, each equipped with G-18 and PK102. Go to the left path. You will see a scientist coming out of the left path. Kill him and proceed to the lab. Find another scientist at the end of the lab to get a cardkey (#3rd CHECKPOINT). Get a PK102 from the box near the scientist. Beware of an enemy coming from behind, because he's equipped with grenades. Go back to the junction and you will meet 2 guys with G-18s. Take the right junction now (to the east). You will arrive at a balcony. Kill a man with machine guns from the other side of the balcony. Walk to the end of the balcony and use the keycard on the door. Open the door, and fight 4 persons and 1 scientist here. They are eauipped with flak jackets, G-18, and PK102. Exit through the north west to reach the cemetary balcony. Run through the balcony and Logan will call Markinson. Go to the end of the balcony and see a ledge on your left. Climb the fence and go to the ledge. It's a tiny ledge, so you have to be careful. You will find a flak jacket at the end of the ledge. Go to the west ledge approaching the rose glass, and you will see an animation (#4th CHECKPOINT). On the balcony, you will be attacked by 2 men. Go down the balcony and find a K3G4 bullets in abox. After getting it, a man will appear and attack you with PK102. Go to the alley on the north west and face an enemy with .45 and flak jacket. Go to the open area and 2 men with flak jackets and .45 and PK102 will attack you. Go to the only way and kill a man with flak jacket and G-18. You should now arrive at the cemetary. Kill lots of guys here with PK102 and G-18. But beware of the grenade lobber above the wall. Go to the 'green' path and you will see the last scientist and a man with G-18. Kill the scientist (#5th CHECKPOINT) Proceed and you will face 2 person with shotgun and PK102 and flak jackets. Proceed again and you will face 3 persons with G-18, Shotgun, and PK102. Find a box with flak jacket in this room. Proceed to the west path. 2 persons with PK102 and flak jackets will appear from behind the pillar. Keep going until you reach the place where there is a stairs leading to the lower level. There are 5 persons here, each one equipped with shotguns, G-18, and PK102. Go descent the stairs to reach the catacombs. ***** STAGE 14 : UZHHOROD, UKRAINE - STRONGHOLD CATACOMBS ***** **************************************************************** Incoming from Markinson : If these catacombs are like the ones we shut down beneath Paris, then Rhoemer is using a palm print activation system for security. You will have to follow one of Rhoemer's guards or lab workers to Phagan's cell. And wait for them to open the cell door. Remember, I need Phagan alive. The agency has broken off contract with the state department. Do not acknowledge any communications you might receive from other agency members. We are running out of time. NOTE : First part of this stage is a stealth mission. After reaching Phagan, the mission change to a cover-and-follow mission. There's no map for this place, and you won't need one. Just follow Phagan and Lian. When you first arrive to the catacombs, you will see a guard downstairs in front of you. Snipe him. Follow him to the left and downstairs. Before the stairs end, you will see a guard. He will stop for a while before going to the stairs. Take the chance to snipe him. If you want, you can get a flak jacket near the stairs. Move forward again, and you will see a box with shotgun on your left. Sneak forward a little bit more and you will see 2 persons there. Now this is a nasty situation if you don't have a gas grenade. Use your gas grenade on them. Keep following the scientist to the left of the stairs. Go follow him close and you will hear a click where he enters the cell. Approach him quickly, and you will see and animation. (#1st CHECKPOINT) Phagan will tell you something that will surprise you (...won't spoil the fun ^_^). Now you have to follow Phagan. I think I don't need to show you the way, and all I can say is that protect Phagan at all costs. Manouver around Phagan all the time and use your favourite weapon to kill the enemies (preferably assault rifle or shotgun). You can take several items along the way. Follow him until you reach the checkpoint (#2nd CHECKPOINT) You will come to a place where there is a stairs leading down. An enemy on your left is waiting, so shoot. Then there will be 2 enemies downstairs. Jump down (without using the stairs - you won't die and it's much faster) and kill those two to get a shotgun. Phagan will go downstairs anyway. Follow him again like the second part until you reach Lian Xing's cell. You'll see an animation. (#3rd CHECKPOINT). Now follow Lian to the exit. Just follow and protect her, like you did with Phagan. You will come across one more checkpoint before you reach the exit. (#4th CHECKPOINT). Follow her again, but this time there are more enemies ahead of you. Protect and follow her to the exit and you will see an animation where you meet Mara. ***** STAGE 15 : ALMATY, KAZAKHSTAN - PHARCOM WAREHOUSES ***** ************************************************************** Incoming from Lian : Rhoemer's men are attacking Phagan's warehouse district in force. You have to get the silo's mainframe computers before they do. The agency's satellites are down, but Aramov assures me the silo can only be accessed via service elevators in warehouse 76. Erikson has the computer's access codes, so you'll need to find him first. This warehouse was PHARCOM's clearing house for the bodies they were using to transport the virus. You have to plant beacons on any bodies you find so the agency can retrieve them fordisposal at a level 5 cointainment facility. NOTE : I really hate this level !! This level is the worst level design in the game. So much place looks similar, yet the mission is so difficult. You will find hard times in this level. Oh yeah... you cannot see the bodies you're looking for. The bodies are stored in boxes, so you have to use the viral scanner to look for them. Once you see it, plant the beacon by walking on top of the box and press triangle. One more bit of advice : the enemies on this level is unlimited. They keep coming, so I won't list all the enemies in this level. So don't stand still and waste enemy one by one - it's no use. Since there's no direction in this map, consider up = north, left = west, right = east, and down = south on the map. You'll arrive in the alley. Go to the end of the alley. Then go north east to see a buiding with two windows on it's side. You should be able to find it, because it's so near - but if you can't, the building is infront of Warehouse #7. Shoot the windows, climb the windows to see an animation of Logan meeting Erikson.(#1st CHECKPOINT) Go to the corner of this room to find a box with viral scanner in it. This is a very important item. The viral scanner is a scanner that can scan a body that is contaminated with syphon filter virus. Furthermore, it can see through solid objects (kinda like an X-ray). After getting the viral scanner, go back through the window and go to the warehouse #13 (it's on the map). Climb thru the window to get in, then go to the other room. Climb the black boxe, shoot the window and climb thru it. Get a grenade launcer (M-79) from a box. Go back thru the windows. Go to the warehouse #23 (it's on the map, too). On the way there, you should see a building in the center. Break the window to enter it to get grenades in the box. Then open the Warehouse #23 door. Get a machine gun BIZ-2 from the box. Leave Warehouse #23 and head east past the building in the center. Then look for a big poster on the north side. (Actually, it's to the north of warehouse #13). Climb the ledge to the left of the poster and enter the window. Head east into a room. See the boxes near the window in this room ? Use the viral scanner. You will find a body in the box near the window. Hop on the box, and press triangle. Gabe will put the beacon on the top of the box and contact Lian (#2nd CHECKPOINT). Break the only window in this room to the east. Climb down to the outside area. Head to warehouse #38, which is the northwest of Warehouse #36 (Warehouse #38 is the big square on the north west of the map). You cannot open the warehouse's door, so you have to climb from the left and enter from the window. Use your viral scanner in this room. You will find a body in the north white container. Go on top of the container and press Triangle to place the beacon. (#3rd CHECKPOINT) Go outside the building by blowing the barrels in front of the door. Go outside to warehouse #36. There's a building that looks like a warehouse to the west of warehouse #36, but there's no number. This building leads to warehouse#36. Kick the door, enter the building and go to the side path on the left (north). Go to the east to reach warehouse #36. Look with your viral scanner beneath the barrels in the northeast of Warehouse #36 and you will see a structure underground. Blast the barrels. After the explosion, check the floor and you will find a hole leading to a tunnel underground. Jump into the tunnel. Go out from the room by climbing the boxes. Head right on the junction. Go through the path and take the first right path to get a box with K3G4 inside. Go back to the path and proceed right. Go until you reach back to the upperground. Look to your west to see a container. Look up and you will see a rope across above the container. Climb the container and hang on the rope. Move to your right (south). Then let go of your hand on the upper ledge to the right. Inspect near the rope to see a power switch. Activate it. (#4th CHECKPOINT) Go to the other end of the ledge and climb down to the other side of the fence. Head to the warehouse#69. You cannot open the front door, so you have to find another way in. There's a pile of box to the left of the door. Climb the box and enter the building thru the window. Becareful of the 3 enemies here, because one of them is a grenade lobber and they all wear flak jackets. KIll them and use your viral scanner in the building. You will find a body in the container in the corner. This time you don't have to climb the container, just approach it and press Triangle to put the beacon. (#5th CHECKPOINT) Go outside the building by blowing the barrels in front of the door. Then go to the west to the electric fence. Since you have turn the electric power off, you can now open the gate. Proceed to the underground tunnel again. Just go straight until you reach an 'previously electrified' gate. Open the gate, then go straight and to the right gate. Open the gate and run until you reach a set of barrel in the way and 3 people shooting you. Blow the barrel and kill the person. Take the right path to the upperground. Go to the only path to reach a building with 2 windows. Climb the windows, and... ***** STAGE 16 : ALMATY, KAZAKHSTAN - PHARCOM ELITE GUARDS ***** **************************************************************** Incoming from Lian : I still can't contact Markinson but I've hacked into the agency's European computer system. Bad news. You've probably going up against PHARCOM's elite guards. Extremely well trained and armed. Even Rhoemer's men haven't broken through their perimeter yet. Avoid any direct fire fights if you can. Warehouse 76 should be south of your present position. Where the hell is our agency back-up ? NATO thinks a civil war is breaking out, but we're getting no support. NOTE : This mission is similar to Stage 15. You have to find 3 dead bodies (again) and find the way to the next stage (again). But it's much better now. The enemies don't come back if you kill them. But this time the enemies are the **PHARCOM ELITE GUARDS**, meaning they have a very good aim, are equipped with deadly weapons, and all wears a flak jacket. Wow......... And since there's no direction in this map, consider up = north, left = west, right = east, and down = south on the map. You're inside the building that has an underground tunnel leading to Warehouse 76. Search the room for a box of flak jacket in the corner. Then jump down to the door below you to reach the underground path. You'll find an open place at the end of the path. As you go into the open area, two guards with PK102 will shoot you from the building's roof. Walk a tiny little bit to the east and you will meet 2 enemies with PK102 again. Go into Warehouse #87 (it's on the north) - fight an enemy with PK102, then open a box of sniper rifle in it. Exit the warehouse and enter Warehouse #85 on the east. Go behind the white container to find a passage leading to an open area. This passage is guarded with a guard holding a PK102. In the passage you will find a set of box forming a stairs on your right. Climb on them to reach a window. You can see 2 guards with a combat shotgun and a BIZ-2. After that, climb the window to enter Warehouse #82 from behind. Use your viral scanner in the building to find the first body. It's on the box that the two enemies were. Get on top of the box and plant the beacon by pressing Triangle. (#1st CHECKPOINT) Go outside the Warehouse. Look a white container in front of you ? Walk to the west side of the container (near the slopes), and sneak slowly to the south. You will see 2 guards with PK-102s on the south near a warehouse with no number. Walk towards the guards, loot their weapons, and go straight forward until you reach a green container. Approach the green container from the south side, and look west - you will find a guard behind the fence. Go south again until you reach a fence. You will find Warehouse #74 on your right (west). Use your viral scanner in the warehouse to find the second body. The body is in the northwest boxes. Approach it and put the beacon on the box (#2nd CHECKPOINT) After you plant the beacon, 2 person will come at you with PK102 and combat shotgun. Go out of Warehouse #74 and head back to the green container. See the building with 2 windows on the north of the green container ? It's the warehouse with no number on the south of Warehouse #82. Approach from the window, and snipe the only guard with PK-102 there. Climb the window down to enter the warehouse. Climb to the ledge above (where the guard was), climb the boxes, then climb up to the roof. Two person with BIZ-2 with shoot you from the building nearby. Go slightly to the west to see a wooden pole that bent across the two building. Hang to that pole and go to the roof where those 2 enemies were. Take the grenades out of the box near the pole, and then go east to jump down to a lower roof. Climb down to the south, and you'll be welcomed by 2 guards with PK102 and combat shotgun. Then inspect the boxes with viral scanner near the place you jump down (near the fence), and you will find the last body. Approach the box and put a beacon on it. (#3rd CHECKPOINT) Go to the tunnel leading underground. There's no map for this place. Proceed and you'll welcomed by 2 guards with PK-102. Go left and you'll meet a man with PK102 near the box. Move slightly forward to the junction and you'll be welcomed by 5 enemies with PK 102. If you don't want to be instantly killed, shoot the barrels first before the enemy uses it to kill you. Go left at the junction. Run to the end of this path and you'll meet 5 persons with PK102 along the way. Take the left turn again at the end of the path and you'll be greeted by a man with PK102. There's a path leading to the upperground to your left. Beware that if you enter this place, you'll be swarmed by bullets and grenades from lots of guards on the roof. So just run and reach the building to your right. It's the Warehouse #76. (About the guards, I tried many times to kill them off the roof, but I failed each time. It's not the shooter that I'm worried about, it's the grenade lobber. You can not evade the grenades easily because there're lots of fuel tanks blocking your way. So instead of shooting them, I prefer running straight to the door) ***** STAGE 17 : ALMATY, KAZAKHSTAN - WAREHOUSE 76 ***** ******************************************************** Incoming from Lian : The entire warehouse district is going up in flames. You have to find the freight elevator before Warehouse 76 collapses around you. It's located in the south east corner of the building. You don't have much time. I've done a spot analysis of the serum that Markinson was having you to administer to the test subjects in Rhoemer's Stronghold. Gabe, it wasn't a vaccine. It was some form of concentrated Potassium Chloride, used in lethal injections. Markinson was having you to kill those men. NOTE : This is much like Stage 2 combined with Stage 11, where the objective of this mission is to reach the Silo Access Tunnel within a short period of time. There're fires everywhere, so you got to find your ways. There are enemies in the fire, so you got to watch out too. The enemies are still the PHARCOM Elite Guards, so all enemies are wearing flak jackets. And since there's no direction in this map, consider up = north, left = west, right = east, and down = south on the map. You start in front of Warehouse #76. Check your timer - you got only 15 minutes to reach the elevator. Climb the slope ledge and get the flak jacket in the box to your south. Then make your way to Warehouse #76 on your Southeast. Enter the warehouse, then enter the door on your right (southwest) by going thru the left side of the door. An enemy with PK102 will appear in front of you. Note the ledge where he stands, because you will go there eventually. After killing him, you will see a room to your left (east). A man with flak jacket and PK102 is waiting for you there. Shoot the barrels for easy killing. Go into the room and take a sniper rifle in a box on the corner. Go out of that room and climb the ledge where your first enemy stands. You will see a tiny hole on the lower side of the wall. Enter the hole by rolling (O button). Go straight to the wall, then jump down to the east. Climb the highest container to the east, then face south. You will see a bridge above you. Press triangle to hang on the bridge and press up to be on the bridge. Run straight to the south across the bridge. Don't stop, because the bridge is collapsing. You will find an enemy with PK102 is blocking you. Shoot him fast while running and then reach the end of the bridge. Don't worry, the last segment of the bridge won't fall. Face north, then climb down the bridge to the lower level (Don't jump down without hanging on the bridge first !! It's too high. You will die instantly). In this place there are 2 rooms, to the west and to the east. The west room contains an enemy with combat shotgun, and a box with BIZ-2 . The east room contains an enemy with BIZ-2 and a box with flak jacket. Proceed south to meet 2 enemies with PK102 and 1 enemy with BIZ-2. Go to the west path and you will contact Lian there. Proceed to the next room to the west. (#1st CHECKPOINT) There's a set of box in front of you. Climb the boxes, then climb the ledge on your right (north). Then proceed west, and wait (you will know why ^_^). Jump down from the ledge, and go west. In the next room, you will see a set of boxes on your left (south) and a set of boxes on your right (north). Climb the boxes on the left side, then climb the ledges on your left. Proceed west until you reach the wall. An enemy with combat shotgun will appear from below. After killing him, jump down and go west to the next room. There are 2 path here : to the right (north) room or to the left (south). The north room seems blocked, but you can enter it by climbing the boxes on your west. Then go south, and climb the bridge. Cross the bridge to the north room. After you kill a person with PK102, jump to the white container. Climb down the white container to the lower level to get 2 boxes of M-79 Grenade Launcher. Go back by climbing on the white container, and crossing the bridge again. This time, take the south path. Three enemies will jump from the container. Kill them quickly by shooting the barrels - the explosion will kill them instantly. Loot their weapons : Combat shotgun, BIZ-2, and PK102. Walk to their bodies and an enemy with PK102 will appear from the west. Go behind the white container to find a tiny hole under the Russian letter. Go into the south room by rolling through that hole. Head west, then climb the boxes. Climb the white container and you'll be attacked by a man with BIZ-2 from the bridge. Head to the south east corner of the container, and climb to the bridge. Get a M-79 from the box. Don't walk to the west end of the bridge because it will collapse. Back to the container (where you blow 3 persons by shooting the barrels) by rolling thru the hole again. Go south to find a pile of boxes. Climb it, then climb to the container to your right (south). You will find a hole again at the east wall. Roll thru it and you'll come to another room. An enemy will 'welcome' you with his combat shotgun on the floor and another enemy with PK-102 from the bridge above. Climb the boxes on the south, then climb to the bridge on the south. Go to the east to another room. Beware that the bridge is collapsing when you run on top of it, so run fast. On the end of the bridge, climb down (don't jump or you'll die). Still standing on the boxes where you jump down, look south with viral scanner. You'll find a white panel behind the fire on the left wall (It is hard to see but it IS there, so keep looking ). It is the elevator call panel. Shoot the panel, then go to the elevator. Just be careful, because the switch is a time switch - if you don't go on the elevator, the elevator will go down again. ***** STAGE 18 : ALMATY, KAZAKHSTAN - SILO ACCESS TUNNELS ***** *************************************************************** Incoming from Lian : According to Aramov, the silo's entrance is down there somewhere. She says to follow the main tunnel. It dead ends at the silo elevator, but because of the fire above, some elevators may be off-line. I'm picking up frantic radio traffic from NATO command, but I still can't contact anyone within the agency. NOTE : This is the kind of stage that I hate, just like Stage 15. I don't like the cave environment. It makes me dizzy trying to find the right way. You should use your flash light a lot. There's no map for this place either.... oh boy. I'm trying to describe the way out as detailed as I could. Hopefully, you can escape this level. All the enemies are stil the ** PHARCOM ELITE GUARDS ** - they all wear flak jackets. And they attack in groups on this level. So be very careful. You will see paths that are blocked by the laser fence. You can not pass the fence in this level, so find another way. After the elevator scene on the previous stage, you arrive at the tunnels below. Get a flak jacket in front of you. 3 enemies will try to kill you there. They are equipped with 2 PK102s and 1 BIZ-2. Ignore the right path that is blocked by red laser fence and go straight forward until you reach a bridge. There are 2 guards with PK102s guarding the bridge. Cross the bridge and you will be contacted by Lian. Go to the right path by climbing the ledge. The place is a little dark and you might want to use your flashlight. Go straight forward and you will find an enemy with BIZ-2. Proceed a little farther and you'll come to a bridge. Take note of this bridge because it is very important. Go straight until you come to the place which is blocked by a laser fence - a guard will try to stop you along the way and you have to cross 2 bridges. You can find a box with K3G4 there. Go to the 'very important' bridge (the first bridge after you take the right turn). Go to the side of the bridge and use your flashlight to the bottom of the bridge. You will see a set of boxes under the bridge. Go to the side of the bridge and climb down to the boxes by pressing sneak (X) button and U on the side of the bridge. Go to the mesh platform near the box that does not have a steel bar, then climb down this platform to reach the box below. Jump down the box and you'll arrive on another tunnel below. Proceed to this tunnel and you'll see a man with BIZ-2. Move a little bit farther to see another man with BIZ-2. Proceed forward, and you'll meet a man with PK102 - he's a grenade lobber, too. Move again past the pile of box and you'll meet a man on the brige with BIZ-2 (he's a grenade lobber, too). Go back to the pile of boxes and climb it. Then climb to the ledge above you : you'll arrive at the side of the bridge. You can see a box with a flak jacket in it to your right. Go across the next bridge and you'll find a man with PK102. Go forward and you'll come to a place with a panel on the left. Go to the panel (it's the elevator control panel) and you'll call Lian. Check one of the bridges and you'll get a box with a flak jacket. Now go to the middle set of boxes (near the 'not working' elevator). Climb the box, and then hang on to the red bar. Move to the ledge on the end of the bar, climb the bar, and climb the ledge. You'll find a box with a M-79 grenade launcher there. You'll find 3 persons on your way down, each is equipped with : BIZ-2, Combat shotgun, and a grenade with BIZ-2. After that, go to the set of box near the bridge that is closest to the elevator control panel. Climb the boxes and climb to the ledge above. You'll come to a tunnel with red lights. Go along the tunnel and you'll find the power relay on the end of the tunnel. Activate the power relay. (#1st CHECKPOINT). Go back across the tunnel to the elevator control panel. But you'll face a lot of enemies down there, including a grenade lobber that will lob a grenade to the tunnel. So when you reach the end of the tunnel, press X to sneak and climb down to the box as soon as you can and then kill the grenade lobber (with BIZ-2). Kill 3 other persons with BIZ-2. Then activate the elevator control panel and ride the elevator on the center of this room. Activate the elevator by pressing Triangle and you'll go to a lower level. Go to the only path and you'll meet a group of 3 terrorists, 2 with shotguns and 1 with PK-102. Proceed again until the end of the path and turn right there. You'll meet 3 persons with Combat shotgun, PK-102, and BIZ-2 around the corner. Climb the ledge and go straight again until you reach the elevator call switch on the wall. Activate the switch to call the elevator, then ride the elevator to the upper level. At this place you'll see another elevator leading down, but I don't find anything down there. Take the other path to see a bridge in front of you leading to the right. Go to the left to see an earthquake (you have to run back ^_^). Go to the bridge and take the right path. Go across one more bridge. Go straight along the path and you will see a group with 3 terrorists coming along your way with 2 PK102s and 1 BIZ-2. Proceed further and you will come to the POWER ROOM. There are 3 control panel here. Activate all 3 control panel (one on your right, one on your left near the laser fence, and one on the bridge), and you'll see an animation. ***** STAGE 19 : ALMATY, KAZAKHSTAN - TUNNEL BLACKOUT ***** *********************************************************** Incoming from Lian : The entire power grid to the tunnels is now off-line so the laser fields should be gone. The silo has it's own power supply so you should still be able to access the mainframe computers and download PHARCOM's DNA sequencing data. You should have a clear line to the silo from there, if you can find a way out of that power room. And Gabe, you're still outnumbered by Rhoemer's men. Maybe you can use the blackout to your advantage. NOTE : Just like the name, this is a total blackout mission. This environment of this stage is the darkest compared to of all other stages. There's no light in the tunnel, and you'll find lots of **PHARCOM ELITE GUARDS** in the tunnel. You have to use your flashlight at the right time because sometimes there's a ledge and if you don't see it, you'll fall and die. But if you use your flashlight when there's an enemy nearby, the enemy will notice you and start shooting. So hard. You are trapped in the power room. You have to make your way to the lower level tunnel. Do this by going to the red iron bars in ront of you. Hang on to the right bar, then move to the left. Drop to the lower ledges. Climb down, move yourself to a lower ledges, and let go of your hands. Repeat until you reach the bottom. If you don't know how to do it, you can watch the game's demo by waiting on the game title for some time. If you have reached the bottom tunnel. move forward to the boxes (#1st CHECKPOINT). You will find a flak jacket and a nightvision rifle from the boxes. I will say this again : Only use your flashlight in the appropriate time. Use your flashlight only to look where the ledges are, so you won't fall. That's why in the dark tunnel, don't light your flashlight unless I say so. This level is just straight forward - there's only one path in the tunnel.I will tell you the enemies that you will encounter. Proceed the tunnel and see a man with PK102. Move forward again and you will meet a man with BIZ-2. The path will slope higher right now. You will meet a man with a combat shotgun. After that, a man with PK102. Then the path will slope to a lower level now - you will descent. After that, you'll meet two men. They carry combat shotgun and BIZ-2. Use your flashlight now. You will see that you're in the ledge. Climb down to the lower level. An enemy with combat shotgun will wait for you here. Go to your right (where the enemy with combat shotgun was). The path here is sloping higher. You will see an enemy with a BIZ-2 on a high place. Use your flashlight again to see the elevator's frame. Since you turn the electricity off, the elevator will not work now. Use your flashlight to light your way and make your way to the upper level by climbing the elevator's frame. After you're on the upper level, 2 enemies with Combat Shotgun and PK-102 will attack you. Grab a nightvision rifle from a box nearby. Use your flashlight after you fought those guys. You will come to a ledge near the bridge and an enemy will attack you from the bridge. After hanging on the ledge, move your character to the right so you will come to the side of the bridge. Cross the bridge and move forward. Cross another bridge and you'll meet a man with Combat shotgun on the other side of the bridge. Move a little forward to see a bridge and a lot of people (about 4 or 5 persons) on the the other side of the bridge. Kill them with a grenade launcher to wipe them out, because one of them is a grenade lobber. After that, make your way to the white door - it's the missile silo entrance elevator. ***** STAGE 20 : ALMATY, KAZAKHSTAN - MISSILE SILO ***** ******************************************************** Incoming from Lian : You were right. The Devyatka's launch sequence has already begun and we have no way of stopping it. You'll have to find the missile's self destruct codes somewhere on the fuselage itself and enter them into the main launch computer. We can then detonate it in the upper atmosphere. The command computer mainframe is also where you'll find the genetic codes for the syphon filter virus. NOTE : This is a really tight timed mission. You have to be real fast in this stage. You have to try this stage over and over. Speed is the key here. You arrive near the missile. There's a box with flak jacket near your starting place. If you think that this section is not a timed mission, then you're wrong. Even though there's no timer, this is a timed mission. If you're not hurry, there will be a countdown. If the countdown ends, the mission will fail. So run towards the other side of the rocket. You will see a guard with PK-102 there. Activate the elevator call switch, and ride the elevator to Level 3. After you reach this place, 2 enemies with BIZ-2 and PK-102 will try to shoot you. See a bridge that bent from the wall to the rocket ?? You have to climb to the upper bridge, and then activate the panel on the rocket. You will see an animation (#1st CHECKPOINT) After that, there will be a timer on your radar. You only got three minutes. And the rocket is about to launch in about 10 seconds. You have to move fast to the place where the elevator to LV3 is (where you came from, not where Rhoemer was). The gate will be closed, and you have to get in before the gate closed. So run as fast as you can, then roll before the gate closed. You may have to repeat this a few times before you get it right. After that, the gate will be opened again. Make your way to the elevator where Rhoemer was. Activate the elevator call switch, then ride the elevator to LV2. Go through the path and Lian will call you on your radio. You will meet a man with PK102. Proceed again, and you will meet a man with combat shotgun. Go to the mission control room. You will find 3 guards (with 2 BIZ-2 and 1 PK-102) and 2 scientists. One of the scientists carries a keycard that is needed to open the door to the mainframe room. Go to the mainframe room after you use the card on the switch. A man will appear with combat shotgun on the entrance of the mainframe room. There will be 4 persons attacking you from the ledge with a window. The 2 guards on the left ledge are equipped with BZ-2 and combat shotgun and there's a box of K3G4 there. The 2 guards on the right ledge are equipped with PK102 and BIZ-2 and there's a box of gas grenades there. Ignore them all if you got no time - but if you do, kill the two people on the right ledge cause it will help you to fight Rhoemer. There are lots of computers here, so you have to know which one. Use the map to know which of the computer is the right one. You have to face south (right of the map) on the computer. If you're on the right computer, there will be words that say : computer controller. Activate it (#2nd CHECKPOINT) Now is the final showdown with Rhoemer. +++ FINAL BOSS : RHOEMER +++ He's equipped with grenade launcher (At first, I think he planted mines or something ^_^). Man, this guy is tough when I first fought him. I equip my grenade launcher, and he doesn't move a muscle. He fires back, and I'm through. Then I'm starting to move around, and Rhoemer is faster than I thought. With his Grenade launcher, he can finish me anytime. Tried all weapons in my inventory, and nothing could stop him. Then I found the solution : the gas grenades !! It can only be found on the right ledge of this place. As soon as the game start, climb the computer controller in front of you. Then move straight forward to the right ledge where those two people shot you. Climb the ledge, then stay in the center of the place. Rhoemer will not be able to shoot you, because he cannot climb ledges and his shots will hit the ledge everytime. By crouching, take the gas grenades from the box there. Look at your radar and wait until Rhoemer is close. Face yourself to Rhoemer so the Rhoemer's dot on the radar is in front of you (or use viral scanner if you haven't spot him or if the dot doesn't appear on the radar). Then throw a gas grenade without aiming (L1 button). Just one hit and he's down....HAH !! So easy that it makes me feel so stupid for taking lots of time trying every weapon. (At first I thought I was lucky, but I repeated it over 3 times and it worked fine everytime - he is really lame after all !!) Sit back and enjoy the ending........ PS : Oh yeah, Don't miss the animation after the credits for a surprise. (Possible sequel ??? Certainly hope so !!) ____________________________________________ ########## 9. GAMESHARK CODES ########### -------------------------------------------- These gameshark codes are taken from The Game Shark Code Creators Club site (http://www.cmgsccc.com/) and are used with permission on Feb , 1999. ------------------------------------------------------------------ | NO | NAME | CODE | ================================================================== | 1 | Infinite Armor Everyone [Note 1] | 80068BEE 2400 | | 2 | Infinite Ammo on Pickup All | 800467C6 2400 | | 3 | Infinite Timer All Levels | 80116690 FFFF | | | | | | 4 | Mostly Weapons Only! Modifiers | 80115FB8 0001 | | | | 80115FBC ???? | | | | 80115FBE 0020 | | | | | | 5 | Mostly Items Only! Modifiers | 80115FB8 0001 | | | | 80115FBC 6002 | | | | 80115FBE 0??? | | | | | | 6 | Mostly Weapons and 13th Item Modifier! | 80115FB8 00?? | | | | 80115FBC 6FFF | | | | 80115FBE 0020 | | | | | | 7 | Have All Levels in Level Select Screen | 801462AA 0B14 | | | | | | | | | | | ============ LEVEL CODES ============= | | | | **1. Georgia Street** | | | 8 | Infinite Armor | 801A8BDA 0258 | | 9 | Infinite Health | 801A8BDC 0096 | | | | | | | **2. Destroyed Subway** | | | 10 | Infinite Armor | 801A2EE2 0258 | | 11 | Infinite Health | 801A2EE4 0096 | | | | | | | **3. Main Subway Line** | | | 12 | Infinite Armor | 801C6CCA 0258 | | 13 | Infinite Health | 801C6CCC 0096 | | | | | | | **4. Washington Park** | | | 14 | Infinite Armor | 801AA442 0258 | | 15 | Infinite Health | 801AA444 0096 | | | | | | | **5. Freedom Memorial** | | | 16 | Infinite Armor | 801C0496 0258 | | 17 | Infinite Health | 801C0498 0096 | | | | | | | **6. Expo Center Reception** | | | 18 | Infinite Armor | 801AC26E 0258 | | 19 | Infinite Health | 801AC270 0096 | | | | | | | **7. Expo Center Dinorama** | | | 20 | Infinite Armor | 801A9ABA 0258 | | 21 | Infinite Health | 801A9ABC 0096 | | | | | | | **8. Rhoemer's Base** | | | 22 | Infinite Armor | 801A9292 0258 | | 23 | Infinite Health | 801A9294 0096 | | | | | | | **9. Base Bunker** | | | 24 | Infinite Armor | 801B381E 0258 | | 25 | Infinite Health | 801B3820 0096 | | | | | | | **10. Base Tower** | | | 26 | Infinite Armor | 801C5A5A 0258 | | 27 | Infinite Health | 801C5A5C 0096 | | | | | | | **11. Base Escape** | | | 28 | Infinite Armor | 801AE44E 0258 | | 29 | Infinite Health | 801AE450 0096 | | | | | | | **12. Rhoemer's Stronghold** | | | 30 | Infinite Armor | 801AD592 0258 | | 31 | Infinite Health | 801AD594 0096 | | | | | | | **13. Stronghold Lower Level** | | | 32 | Infinite Armor | 801AB066 0258 | | 33 | Infinite Health | 801AB068 0096 | | | | | | | **14. Stronghold Catacombs** | | | 34 | Infinite Armor | 801ACE96 0258 | | 35 | Infinite Health | 801ACE98 0096 | | | | | | | **15. PHARCOM Warehouses** | | | 36 | Infinite Armor | 801AACF2 0258 | | 37 | Infinite Health | 801AACF4 0096 | | | | | | | **16. PHARCOM Elite Guards** | | | 38 | Infinite Armor | 801A4566 0258 | | 39 | Infinite Health | 801A4568 0096 | | | | | | | **17. Warehouse 76** | | | 40 | Infinite Armor | 801B725E 0258 | | 41 | Infinite Health | 801B7260 0096 | | | | | | | **18. Silo Access Tunnels** | | | 42 | Infinite Armor | 801A2092 0258 | | 43 | Infinite Health | 801A2094 0096 | | | | | | | **19. Tunnel Blackout** | | | 44 | Infinite Armor | 801B0A62 0258 | | 45 | Infinite Health | 801B0A64 0096 | | | | | | | **20. Missile Silo** | | | 46 | Infinite Armor | 801AD5D2 0258 | | 47 | Infinite Health | 801AD5D4 0096 | | 48 | Stop Countdown Timer | 80116BAC 008A | | | | | | | ============ Weapon Codes ============= | | | 49 | Maxed Ammo Reload Silenced 9mm | 8012F0B4 03E7 | | 50 | Infinite Ammo Silenced 9mm | 8012F0B6 0063 | | 51 | Maxed Ammo Reload .45 | 8012F0C0 03E7 | | 52 | Infinite Ammo .45 | 8012F0C2 0063 | | 53 | Maxed Ammo Reload G-18 | 8012F0C4 03E7 | | 54 | Infinite Ammo G-18 | 8012F0C6 0063 | | 55 | Maxed Ammo Reload Combat Shotgun | 8012F0C8 03E7 | | 56 | Infinite Ammo Combat Shotgun | 8012F0CA 0063 | | 57 | Maxed Ammo Reload Shotgun | 8012F0CC 03E7 | | 58 | Infinite Ammo Shotgun | 8012F0CE 0063 | | 59 | Maxed Ammo Reload PK-102 | 8012F0D0 03E7 | | 60 | Infinite Ammo PK-102 | 8012F0D2 0063 | | 61 | Maxed Ammo Reload M-16 | 8012F0D4 03E7 | | 62 | Infinite Ammo M-16 | 8012F0D6 0063 | | 63 | Maxed Ammo Reload EIZ-2 | 8012F0D8 03E7 | | 64 | Infinite Ammo EIZ-2 | 8012F0DA 0063 | | 65 | Maxed Ammo Reload HK-5 | 8012F0DC 03E7 | | 66 | Infinite Ammo HK-5 | 8012F0DE 0063 | | 67 | Maxed Ammo Reload NightVision Rifle | 8012F0E0 03E7 | | 68 | Infinite Ammo NightVision Rifle | 8012F0E2 0063 | | 69 | Maxed Ammo Reload Sniper Rifle | 8012F0E4 03E7 | | 70 | Infinite Ammo Sniper Rifle | 8012F0E6 0063 | | 71 | Maxed Ammo Reload M-79 | 8012F0F0 03E7 | | 72 | Infinite Ammo M-79 | 8012F0F2 0063 | | 73 | Maxed Ammo Reload K3G4 | 8012F0F4 03E7 | | 74 | Infinite Ammo K3G4 | 8012F0F6 0063 | | 75 | Maxed Ammo Reload Grenade | 8012F0FC 03E7 | | 76 | Infinite Ammo Grenade | 8012F0FE 0063 | | 77 | Maxed Ammo Reload Gas Grenade | 8012F100 03E7 | | 78 | Infinite Ammo Gas Grenade | 8012F102 0063 | ---------------------------------------------------------------- Note 1: With this code, it gives the enemies infinite as well. The only way you can die, or kill enemies, is to get shot in the head or hurt by an explosion. ------------------------------------------------- | Quantity Digits to Accompany Mostly Weapons | | and 13th Item Modifier Code (look code 6) | ================================================= | 04 - .45 | | 05 - G-18 | | 06 - Combat Shotgun | | 07 - Shotgun | | 08 - PK-102 | | 09 - M-16 | | 0A - EIZ-2 | | 0B - HK-5 | | 0C - NightVision Rifle | | 10 - M-79 | | 11 - K3G4 | | 12 - Viral Scanner | | 13 - Grenade | | 14 - Gas Grenade | | 17 - Card Key | | 18 - C4 Explosives | | 19 - Antigen | ----------------------------------------------- --------------------------------------------------- | Quantity Digits to Accompany Mostly Weapons | | Only! Modifier Code (look code 4) | =================================================== | 607F - .45 + Combat Shotgun + G-18 | | 60FF - .45 + Combat Shotgun + G-18 + Shotgun | | 61FF - .45 + Combat Shotgun + G-18 + Shotgun + | | PK-102 | | 63FF - .45 + Combat Shotgun + G-18 + Shotgun + | | PK-102 + M-16 | | 67FF - .45 + Combat Shotgun + G-18 + Shotgun + | | PK-102 + M-16 + EIZ-2 | | 6FFF - .45 + Combat Shotgun + G-18 + Shotgun + | | PK-102 + M-16 + EIZ-2 + HK-5 | | 7FFF - .45 + Combat Shotgun + G-18 + Shotgun + | | PK-102 + M-16 + EIZ-2 + HK-5 + | | NightVision Rifle | ------------------------------------------------- ------------------------------------------------------------ | Quantity Digits to Accompany Mostly Items Only! | | Modifier Code (look code 5) | ============================================================ | 05 - Viral Scanner + M-79 | | 08 - Viral Scanner + M-79 + K3G4 | | 0F - Viral Scanner + M-79 + K3G4 + Grenade | | 1F - Viral Scanner + M-79 + K3G4 + Grenade + Gas | | Grenade | | 3F - Viral Scanner + M-79 + K3G4 + Grenade + Gas | | Grenade + FlashLight | | BF - Viral Scanner + M-79 + K3G4 + Grenade + Gas | | Grenade + FlashLight + Cardkey | | 1BF - Viral Scanner + M-79 + K3G4 + Grenade + Gas | | Grenade + FlashLight + Cardkey + C4 Explosives | | 3BF - Viral Scanner + M-79 + K3G4 + Grenade + Gas | | Grenade + FlashLight + Cardkey + C4 Explosives + | | Antigen | ---------------------------------------------------------- ____________________________________________ ########## 10. PERSONAL CREDITS ########### -------------------------------------------- I'd like to extend my thanks and appreciation to the following: 1. Thanks to God, for everything. 2. Thanks to my family ( Pa, Ma, Cik J, Ko T, Freddy, and Shienny). Love Always. God Bless You All. And Happy B-day (Feb 22nd) for my dearest little sister with her lovely voice ^_^. 3. Thanks to 989 Studios & Eidetic, for making one of the BEST action game EVER on any system. This game has already become a 'Classic' for me. Please there be a sequel...please...PLEASE !! 4. Thanks to TSar63 boys (Ical "Boyz II Men", Wildan "Time Crisis Master, who keeps on breaking his own record", Chairul "VCD", Senna "Izul", Didit "Swimmer", Abdi "Otong", Krisna "Keriting", Denny "Kacamata", Thoriq "Sepakbola", Imam "TK", and Dilla "Legenda Naga"). You are the reasons I'm writing this FAQ. Thanks. 5. Thanks to my friends at Dynamic labs (Sekti 'Penyok', Andi, 2 Arifs, Baso, SiB, Santoso, Poer, Islahul, Darwin, Agus, Richard, James, Anas, dll ) and at Sion. You are great. Thanks !! And congratulation for those who graduates this Saturday. May God Bless you all in your life. 6. Thanks to The Game Shark Code Creators Club site (http://www.cmgsccc.com/) for giving me the permission to put the Gameshark codes in my FAQ. Your site is frequently updated and I often rely on your site for the GS codes. Keep up your excellent site, guys !! 7. Thanks to VEGA store & its group in Bandung, who sold me this game. Please do not copy, alter, or sell this walkthrough without my permission. I have tried so hard to write this FAQ. BTW, I am one of your members. Thanks !! This FAQ is dedicated to someone that I really-really adore (CM). You're my inspiration - always. God Bless You. PS : Thanks for the seminar last Saturday ^_^.