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CLIMAX LANDERS (Dreamcast Import) FAQ Version 0.7 Dated 10/17/99 Start Date of original FAQ: 9/27/99 by Thomas Schulze at TSCHULZE@aol.com Hello again! This is update #3. I may or may not continue on with further updates but if I do it will be much later. Enjoy the latest version of this FAQ. ************************************************************************* VERSION ADDITIONS/CHANGES FAQ Version 0.3 Controls and Screens FAQ Version 0.6 Changed menu (Intelligence/Charm were in the wrong order) Satiety not Sanity! Bonus Points considerations added Traps and Battle Conditions added L/R button in battle mode (usage????) Dungeon Concepts Shop Owners Rearranged some menus, other small changes General Questions Noiman Quest's Monster Registration Screen FAQ Version 0.7 VMU Mini-Games Money Trick (under VMU section) *****************************CONTROLS*********************************** Movement Screen (Town) Analog Controller - Movement Directional Pad - Select A button - Decide B button - Close Window X button - Change View Point Y button - Command Menu (L*R Trigger/Start Button are not used) Movement Screen (Dungeon) Analog Controller - Movement Directional Pad - Up: Change Map Directional Pad - Right: Map ON/OFF Directional Pad - Down: Change View Point A button - Check Mode -> Item Select or Choose a fight B button - Close Window X button - Investigate Y button - Command Menu L*R Trigger - Rotate View (Directional Pad Left and Start Button is not used) Fighting Screen (Dungeon) Analog Controller/Directional Pad - Selection A button - Decide B button - Cancel L*R Trigger - Party Select (Unable to verify usage in the manual) (X*Y Button/Start Button is not used) **************************COMMON SCREENS**************************** ---ATTRIBUTE SCREEN-- | Level | | Physical Strength | | Agility | | Constitution | | Mental Power | | Intelligence | | Charm/Curse | | Luck | ---------------------- ----NEXT DUNGEON SCREEN-- | Bonus Points | | Level | | Physical Strength | | Agility | | Constitution | | Mental Power | | Intelligence | | Charm/Curse | | Luck | | Verify Item | | Verify Skill | | Confirm Choice | ------------------------- Note on BONUS POINT DISTRIBUTION on NEXT DUNGEON SCREEN Below are some of the attributes to consider when distributing your bonus points from the NEXT DUNGEON SCREEN Physical Strength - Attack Strength Agility - Determines order in battle and hit/evasion % Constitution - Defense increases Mental Power - Magic Defense and Satiety meter decrease rate Intelligence - Effectiveness of Magic and Appraisal Rate Charm - Companion's monster defense and capture probability rate Luck - Chances in locating traps and finding items Use verify item/skills to check if you meet the conditions before assigning the bonus points. CP Screen ---CHARACTER PARAMETERS------ | Level | | HP | | MP | | VIT (Required for attacks)| | Satiety | | EXP | | BONUS | | # of Items one can carry | | Gold | ---------------------------- EID Screen --EQUIPMENT/ITEM DESCRIPTION- (Branches to PID/MIP screens) PID Screen --PARAMETER INCREASE/DECREASE SCREEN -------------- | Ability Parameter | | Attack Strength Magic Evasion % | | Pierce Magic Defense | | Evasion % | | Armor | | Body Defense | | Armor Defense | | | | Standard Parameter | | | | Equip Don't Equip Mastery (Go to MIP Screen)| --------------------------------------------------- MIP Screen -----MASTER ITEM PARAMETER SCREEN------------------ | Level | | Physical Strength Intelligence | | Agility Charm | | Constitution Luck | | Mental Power | | | | Happy Face (Abilities OK) | | Sad Face (Abilities too low) | | Equip Don't Equip Mastery (Go to PID Screen)| <--This bottom --------------------------------------------------- selection only appears when equipping items in the dungeon FAP Screen --FIGHTING ABILITY PARAMETER SCREEN------------- | Attack Strength Magic Evasion % | | Pierce Magic Defense | | Evasion % Condition Evasion % | | Armor Confusion % | | Body Defense Weaken % | | Armor Defense Restriction % | | Attack % | | Attribute Modification Value | | Flame % Ice % Lighting % | <--+% offers more protection ------------------------------------------------ -% weaken by this type SID Screen -SKILL ITEM DESCRIPTION SCREEN--------------- |Skill Summary - Only if item contains one | --------------------------------------------- Monster Registration Screen -MONSTER NAME---------- | (Enter name here) | ------------------------------------------------------- | Hiragana Katakana English Symbols Quit Decide | | | | (Character Set is displayed) | | | ------------------------------------------------------- Use A button to decide/B button to backspace ***********************************COMMAND MENUS********************* WHEN MOVING IN TOWN ---------------- A) | Item | B) | Skill | C) | Magic | D) | Status | E) | Picture Book | F) | Companion | ---------------- A) Item --> ---Item Description---- ---Equipment Summary-- | Item 1 | | Weapon: | | Item 2 | | Armor: | | Item 3 | | Shield: | | etc... | | Shoes: | ----------------------- | Ring: | | View Equipped Items | -----> | Ring: | ----------------------- | * | ------------------------------- | * | | Description of item | | Ring: (Up to 10) | ------------------------------- ---------------------- Choose any item and the following options open up For Armor/Weapons/Shoes/Rings/Shield For Other Items --> Remove --> Use --> Equip --> Throw Away --> Detail on Item (See FAP screen) B) Skill --> ---Skill Description-- -Attributes- | Skill 1 | | | Skill 2 | | | etc... | | ---------------------- | |Skill Record | | ---------------------- | | | ---------------------------------------- |Description (when pointer on skill) | ---------------------------------------- Select Skill Description box -->Remove -->LOCK Select Skill Record List of all skills Checked ones are currently used In Attributes box --> If attributes blue, can't use skills (use LOCK until bottom description is yellow) C) Magic -->---Magic Description-- | Magic 1 | | Magic 2 | | etc... | ---------------------- |Magic Record | ---------------------- ---------------------------------------- |Description (when pointer on magic) | ---------------------------------------- Select Magic Description box --> Remove Select Magic Record --> Descriptions of Skills List of all skills Checked are currently used Hit A to add magic spell while in the screen D) Status --> --Status------------------------ | Character Name Title | | Condition | -------------------------------- -Parameter----------- |Character | --> Opens up CP Screen |Basic Abilities | --> Opens up ATTRIBUTE Screen |Fighting Abilities | --> Opens up FAP Screen |Quest | --> Current quest from Noiman |Companion | --> Tells you to move the Key --------------------- left/right to see monster status E) Picture Book --> Monster Journal (73 Total) --> Item Journal (314 Total) F) Companion --> -----Monster Capsule------- | Monster 1 | | Monster 2 | | etc... | --------------------------- | Battle Array Formation | --------------------------- Select Monster --> Enter/Exit Capsule (X are in your party) Select Battle Array --> Choose FL,FR,BL,BR for battle formation WHEN MOVING IN THE DUNGEON Very similar to WHEN MOVING IN TOWN description with the following exceptions A) Item --> Choose any item and the following options open up For Armor/Weapon/Shoes/Ring/Shield For Other Items --> Remove/Equip --> Use --> Throw Away --> Throw Away --> Appraisal (Skill needed) --> Appraisal (Skill needed) --> Repair (Skill needed) --> Repair (Skill needed) --> Detail on Item (See FAP/MIP/SID screen) If you are Equipping an item the EQUIPMENT/ITEM DESCRIPTION (EID) Screen will appear. B) Skill C) Magic --> Same as WHEN MOVING IN TOWN but you do not have the ability to LOCK/UNLOCK Lower box is used to access character/monster skills or magic D) Status E) Picture book --> Same as WHEN MOVING IN TOWN F) Companion --> Same as WHEN MOVING IN TOWN but you do not have the ability to LOCK/UNLOCK FIGHT SCENE (DUNGEON) - Not all options will be available Technique --> Depends on Character and Weapon Magic --> Depends on Character/Skill/Weapon Defense --> Defend --> Parry --> Run Movement --> Choose movement/square Capture Item --> Use Item --> Remove Armor/Weapon/Shoes/Ring/Shield (Equip is not available during battle) SETUP WINDOW (WHEN PROGRESSING TO THE NEXT LEVEL IN DUNGEON) First Screen is NEXT DUNGEON screen. After confirmation the following options are available Second Screen Save in Dungeon Skills --> LOCK/UNLOCK Skills (Seal/Unseal monster's skills by selecting bottom box) Companion --> Choose Companion Next Floor ********BATTLE CONDITIONS********************************************* Listed are all the possible conditions that can be inflicted in battle (p35 bottom section in manual) Name Lasts for Effect Confusion Group - Confusion One Floor Different Commands executed Charm One Floor Allies Change sides Weaken Group - Weaken Length of Dungeon Lower Parameters - Headache # of Turns Magic Consumption Increases - Strain # of Turns VIT Consumption Increases Restriction - Poison One Floor HP decreases Group - Fatigue One Floor VIT decreases - Silence # of Turns Unable to use Magic Attack Group - Absentmindedness Within Battle Lose turns - Paralysis Within Battle Unable to move *******TRAPS************************************************************** Listed are the traps that can be encountered. (p27 bottom section in manual) Trap Name Effect Bomber Fire Damage Ice Ice Damage Thunder Thunder Damage Slash & Spear Physical Damage Gas Geyser Inflict Condition Alarm Alert Monsters Ceiling Trap Physical Damage Magic Trap Parameters Lowered Human Trap Unable to use movement command (lasts for 1 floor) Clear Special Effect - Removes Conditions ***GENERAL QUESTIONS****************************************************** Q: What is a "Piece" A: Pieces are the floating continents through out the game Q: Where is Marion? A: Go to the Doll Castle. Search the dungeon for a Marion Doll. After getting the doll, bring it to Noiman's house. Go to a dungeon and exit the dungeon or switch characters and go back to Noiman's house. The Marion doll will grow and join your party! Just go back to Hitsuji and the companion choices should now have Marion. Q: How do I end the game? A: The opposite of how you started the game! What? You don't know? The game starts by having a magic book open. You must find the book to end the game (in other words, end the story). After closing the book, go to the characters "Piece" and the game will end there. See below in () for the character and the dungeon piece they are related to. Q: How many dungeons are there? A: 7 main dungeons (The first dungeon with the knight is only a mini-dungeon) Below is a list 0) Clock Tower (Sword) 1) Fire Mountain Cave 2) Forest Battle Field (Rao) 3) King's Tomb (Ryle) 4) Grand Labyrinth (Marlin) 5) Downtown (Lady) 6) Doll Castle (Marion) 7) Last Dungeon *****DUNGEON CONCEPTS********************************************************** There are many subtle things know when traveling about the dungeons. Q: What is the Investigate (X button) used for and what is satiety? A: The X button is important in uncovering traps and items within in the dungeon (the orange/grey sections in the game). But there is a cost. Your satiety (fullness) meter decreases. The satiety meter also reduces over time. If you satiety meter is reduced down to 0 you will start losing hit points over time. Think of this condition as starving. It will only increase again if you eat fruit. There a special fruit with the only purpose is to recover that meter (make you full again!). See the items section for more detail. Q: Why am I not allowed in the dungeon? A: All characters require you to have a set number of items when you enter the dungeon. For example Sword can only enter a dungeon with 4 items regardless of his rank. But Rao can enter a dungeon with 6 items. When in town, pull up the item menu and you will see that the menu has a transparent black bars near the button. Anything still in the tan/brown area is the character item limit for the dungeon. Q: What are the ways I can exit a dungeon? A: There are several ways to exit. Below is a list. 1) Finish off the boss in the dungeon and then exit 2) Use an escape item (or magic). 3) Main character's hit points are reduced to 0. Q: What happens when I die in a dungeon? A: Here's the list 1) You will lose all items that are not equipped 2) Equipped items may get broken 3) You will lose all unregistered monsters 4) Any monsters that died in battle need to be revived by Dr. Anna 5) Penalty is applied if you have a quest (some quests do not have penalties) Q: Where do I buy escape items? A: You must trade your money in at the VMU Device in the monster house for tokens. Use the barter option and buy the escape item there. It is the first item on the barter list. It's best used to finish up quests without having to fight the end boss. Q: Why is my level always reduced down to 1 when I re-enter a dungeon? A: This keeps the dungeon a challenge by putting restrictions on what you can bring in to a dungeon. But your Rank/Title and skills/magic will stay the same. Q: Why LOCK/UNLOCK skills/magic before a dungeon/floor and why unequip items in battle? A: This is an important concept. If you don't do this then certain commands will not be available. For example, if an item/skill causes your agility to be blue (review your status!) you may not be able to use the movement command during battle. This also applies to skills. If all your skills are unlocked when going into a dungeon (which causes some status to be blue) you may not be able to use any skills for the length of the floor until your attributes meet the required level. The same reason goes for unequipping in battle. For example, if you get inflicted with a parameter down condition, you may want to unequip an item to open up some your option again, but you can usually survive battle without having to do so. Hopefully you can use your monsters as back up! Q: How do you save in a dungeon? A: You can only save in a dungeon when you get to the next floor. This is the First option in the second NEXT DUNGEON SCREEN. As a word of warning, if you start a game and you reset the game, you will lose that save. The dungeon saves are temporary. Q: How will I know if I've maxed out my Rank/Title? A: It will turn yellow. Remember this also applies to monsters in your party. ***SHOP INTRODUCTION********************************************************** There are a total of 10 "Shop Owners" in the world. Here is the generic menu for most Shops. Menu --> Buy --> Sell --> Items with character --> Items from warehouse --> Speak Reference page 22 (going from left to right) Top row 1) Hero's/Sword's House - Hitsugi (Sheep) This is where you can manage your equipment/party/saves Menu --> Item Warehouse --> Storage --> Take Out --> Collection (can be purchased from Eliza) --> Save --> Companion --> Character Change --> Transfer Item --> Receive Item --> Option 2) Item Shop - Bangeru Uses generic menu 3) Noiman's House - Noriman Noiman is where to go for Quests! Rewards are money, skills or items Menu --> Work (Noiman will assign you with a quest) See Quest section for more details --> Sell item - Blackmarket (Sell legendary items here) --> Picked up/Escavated items --> Speak Bottom row 4) Church - Dr. Anna Menu --> Revive Monster --> Speak to Dr. Anna 5) Monster House - Dr. Anna's Hologram Menu --> Grazing Grounds (Send monster to the Monster House) --> Bring Out (Monster will fight for you) --> Registration (Name your monster. Can't use mini game without) See Monster Registration Screen for naming monsters --> Goodbye (Get rid of monsters) Reference page 23 (going from left to right) Note: These "Shops" are available later in the game Top row 6) Blacksmith - Blacksmith brothers The Blacksmith brothers will fix broken items and change attributes on legendary item. Here are the options available... --> Repair --> Strengthen Item - This will increase the strength level of a legendary item but it will require a higher parameters to use it. --> Improve - This will lower the needed parameters need to use the legendary item. --> Mix - Append addition skills to the legendary item from other items. --> Speak The following is a list of the current known legendary items Title Distinctive Feature Skill (special ability) Steel Sword High Attack Strength - Emperor's Broad Sword High Attack Strength - Fool's Spear High Attack Strength - Mania Wand Equip to use magic Additional Magic High powered Bowgun High Attack Strength - Ice Boomerang Additional Critical Ice Attack Ice Attack Scissors Knuckle High Attack Strength - Gaia Shield High Defense - Blessed Shoes Agility and Luck Increased - 7) Present Shop - Present Shop Owner Buy mini-games here Uses generic menu options 8) Carpenter's House - Master Carpenter Special Menu --> Remodel --> Speak Here is where you can build extra "levels" to the Monster/Sword's house. It is unknown what the max level is at this moment. As a side note, Sword's house looks rather nice after the carpenter's fixes it up! When you remodel, you must enter a dungeon in order for the changes to take place. Sword's House LV2 enables a total of 32 items to be stored in the warehouse. Sword's House LV3 enables a total of 96 items to be stored in the warehouse. Sword's House LV4 enables a total of 224 items to be stored in the warehouse. Monster house LV2 enables a total of 16 monsters to be registered. Monster house LV3 enables a total of 24 monsters to be registered. Bottom row 9) Convenience Store - Tanaka Buy mini-games here Uses generic menu 10) Fashion Shop - Eliza Uses generic menu options Buy Collection items from this shop. All items are designated with a STAR in front of the item listed. These are display only items and can be added to the Collection warehouse (the door on the right of Sword's house). There seems to be a total of 14 possible items that can be placed in the collection warehouse (1 being the picture from the Yutakana Jinsei Pakku game). As far as I know, this is only for show and serves no purpose. ***NOIMAN'S QUESTS************************************************************* Noiman is where you go on quests to get rare items. It's true that you may acquire them on you own but you may find it quick to take a quest to get the item/skill. For example, you could find the Yogurt Ring in the dungeon or you could take a quest and receive one for all your hard work. Noiman has 6 types of quests. Boss Attack - Fight the boss in the dungeon specified Item Search - Collect the items Monster Search - Fight a certain number of specific monsters (picture of monster appears in the hint box) Monster Capture and Raise - Capture a monster and raise the creature above the level specified Monster Attack - Attack a large number of monsters Search Dungeon Completely - Search the level specified completely (Level should be full explored - all green) ---Quest Description Screen ---------------------------------------------------- | Work Details <Short Description> | | <picture of quest type> Participation Fee | | | | Description | | | | Reward <Clear> | | Item/Skill | | | | [Hint] [picture of monster] | | Escape Topography/Species/ | | Annihilation Appearance Estimate (Appearance % or Number in Dungeon) | | Failure Penalty Lowest/Highest Floor (of Dungeon) | -------------------------------------------------------------------------------- It easier to see the summary of the quests via the quest summary. ---------------- | Item | | Skill | | Magic | | Status |--> --Status------------------------ | Picture Book | | Character Name Title | | Companion | | Condition | ----------------- -------------------------------- -Parameter----------- -------------------------- |() | <Quest Description Summary> | |() | | |() | Type of Quest: <1 of the 6 types> | Go here ---> |Quest | Location is described on the 2nd line | but don't |() | 3rd line contains other details | hit A button ------------------------------------------------ (hitting A gives you the Quest Screen) **********************VMU MINI-GAMES******************************************** There are a total of 6 mini-games in Climax Landers which are accessed via the first room to the right in the monster house. There are S versions of certain games, as well as other VMU called the Great Game. I was unable to get the "Great Game" and I don't know the difference between the S versions of the games other then the expensive price. I may update later if I came across these games again. MONEY CHEAT There is also a money cheat you can do to increase your money. First, sell everything you got. If you have lengendary items, sell them to Noiman. Next, Download a game that requires you to transmit tokens. Then transmit your tokens to your VMU. Reset the game again and you will notice that you didn't lose any money and the tokens are still in your VMU. Transfer the tokens back and you've increased your money by 50%! Repeat as often as you like. You can also just keep converting money and transfering the tokens to the VMU after each reset until you're ready to transfer them back. Remember to save after the final transfer back to the main game or all your work will be wasted. Now can go to the blacksmith brothers, strengthen the lengendary items and reduce the parameter requirements to 0! You can also buy three lengendary items from the barter method from the VMU Menu. Time to put that money to good use! VISUAL MEMORY DEVICE MENU (MONSTER HOUSE) Transmit Game Delete Game Token --> Barter/Exchange (A very costly way to get items) --> Transmit Income (Transfer tokens back from the VMU) --> Take Out (Transfer tokens to VMU for use) --> Buy (Tokens) --> Turn into money (Tokens) Transmit Monster (used for Tobbarai DE Shokunai mini-game) --> Send Out --> Welcome Back Climax Edit (used with Yutakana Jinsei Pakku mini-game) --> Picture Frame --> Icon *************Tsuyu Dark IV - 123 Blocks needed A typical 3D dungeon game. Requires 3 tokens to play. The game ends when your life goes to 0. Your score will then be transformed into additional tokens. Random Events - When entering the next floor, you will sometimes come across a random event. Below are the 4 types of events. Healing - Full life restored Item Map - All item will now appear on item map for the current level Monster Map - All monsters will now appear on monster map for the current level Drop - You will be force to drop one item to go to the next dungeon. CONTROLS Movement Control A Button - Select/Command Menu B Button - Monster Map -> Item Map -> Exit/Cancel Directional Pad - Up: Forward, Down: Backward, Left/Right: Turn 90 degrees During Battle A Button - Guard B Button - Attack Directional Pad - Down: Run Away The Battle concept is very easy. Guard with A and wait for your power gauge to build up and then attack with the B button. Sword and Armor will slow down your attacks but offer you more attack power and defense. VMU Command Menu Status Eat Equip Throw Away ITEMS Delicious Fruit - 20 HP recovered (must use it in the same place found) Ikeike Fruit - 100 HP recovered Sword - Attack Increases Armor - Defense Increases Shield - Guard Up *************Tobbarai DE Shokunai - 54 Blocks needed Kind of like a virtual monster pet. Make your monster work for you to get tokens. As a side note the money trick also works for monsters also. So you can make multiple monsters if you feel like it. Use the 4th option in the monster house to transfer the monster. Transmit Monster --> Send Out --> Welcome Back TASKS/JOBS Handout Tissuepaper (This is a very common in Japan during humid season) Put up Parasols/Umbrellas Interpreter Sales Nurse Construction Work Body Guard Once a task is choosen then you have 4 more options Work Sleep Status (see STATUS MENU) Stop Working STATUS MENU (4 pages total) p1 P2 p3 p4 Current Task Loyality Progress Achievements TK: Tokens Time Belligerency Blood Type Mistakes ABOUT BLOOD TYPES Here a little bit about each of the blood type for the monsters Blood Type A - Deligent and Punctual Blood Type B - Moody and Euthusiasm Blood Type AB - Double Personality Blood Type O - Forgiving and Works at own pace CONDITIONS Reward/Penalty - For work done you will receive tokens. Truant - When VIT decreases monster may leave work. Recovery - Sleep to recover VIT. Down - When VIT is 0, monster will pass out. Will recover over time. Fatigue - Loyality will decrease and monster parameters will change. Profit/No Profit - Preventing unwanted conditions will yield a bigger reward. *************Hitsubishi Pack (Waste of Time Games) - 103 Blocks needed 4 mini games total. See below for a description of each. **** Chicken Catch (Niwatori Tsukami Tori) **** Concept of the game is to catch chickens and throw them back into the fenced area located at the top of the screen within 30 seconds. Controls A button - pick up/throw the chicken B button - jump Directional Pad - Movement **** Super Exotic Slot Machine **** Must have tokens to play this game. Below is the Third Option in the VMU DEVICE MENU and what you will need before you get started. The game itself is self explainatory. Token --> Barter/Exchange --> Transmit Income (Transfer tokens back from the VMU) --> *Take Out (Transfer tokens to VMU) --> *Buy (Tokens) - Cost is 100 --> Turn into money (Tokens) - You get 50 in exchange for your token (*) marked is what you need to play the game. First choose Buy, then Take Out to transfer tokens to the game. Use Transmit Income to transfer your winnings or what's left if you lost back into the game. Then turn your tokens back into money for a very bad exchange rate. But you can win very big from the slot machine regardless of the exchange rate. Your best bet is to get a Yogurt in the 1st position to break even. A second one will get you 3 times your bet and a third will get you 10 times your bet! Your max bet is 3. So are you ready to gamble? **** Extreme Rock, Scissor, Paper (Mottomo Kikenna Jaken) **** Simple game of rock, paper, scissor. You first have 10 choices. With more wins, this will increase by 10 for each level up. VMU MAIN MENU Assemble Tatic (choose rock, paper, scissor) Entrust Fight (let computer choose for you) Victory/Defeat Table Start Battle (once you have picked a selection this option will appear) **** Wacka Mole (Mogura Gakuru!!) **** The first option you get is to play the game forever. Moving to the left you will get the option of playing for 1 minute. Moving one more time to the left, there is an option for 20 seconds. You can earn tokens from this game. Controls A button - Hit the mole B button - Menu used only in Eternity mode --> Score --> Continue --> Stop --> Sound -> On -> Off Directional Pad - Move Cursor over mole *************Yutakana Jinsei Pack (The Rich Life Collection) - 112 Blocks needed This contains some nice little programs to personalize your VMU. There are 3 programs contained in the "Pack". **** Climax Edit **** This little program allows you to create animation (with 8 frames) and personize your VMU with the creation of your own icon. The image can also be displayed in your game as a picture in your collection warehouse. Check the fifth option in the VMU menu to transmit the pictures. Note that the first save file will the one that is saved as your Picture Frame/Icon. (check the main VMU section for the full menu. Located in the main game.) Climax Edit (used with Yutakana Jinsei Pakku mini-game) --> Picture Frame --> Icon (2 blocks needed) Main VMU Menu Edit (A button to draw a point. B to erase a point. You can also hold down a button and use the directional pad. This is the only place you will need to hit the mode button to exit the program.) File -> Load (limit of 8 files) - This is so you can edit the image Save - Select a file location and save current image. Copy - Pick a file to copy and then pick a location to save. Sound -> On -> Off Transform -> Clear -> General -> Icon Frame -> Flip image horizontal (invert each horizontal line) -> Flip image vertically (invert each vertical line) Animation -> Slow Normal Fast Step (use A button to step through animation) **** Blazing Phone Directory (Honou No Denwachou) **** This is basically your own personal phone directory. When you first use the program, it will ask to enter your profile. This is used to transfer your information to other friends VMU. The data entry is different from the save in the Climax Edit. On the first row, second entry to the right is where you select the text type. Keep hitting the A button to cycle through the choices. It will always display the next set of characters to choose from. Next choose a character. You will notice that not all the character will be available. To get access to other characters, you must keep hitting the A button. For example, if you are using the English character set, move your cursor to the "D" and hit the A button to get "E", and again to get "F". Hit the A button one more time will get "d", then "e" and then "f". If directional pad is hit, the cursor will automatically increment a space. Hitting B will backspace or erase current character entry if not yet accepted. You will be requested to enter you name, then phone number, your birthday (YY/MM/DD), your blood type and then a memo. You will then get an options menu. MAIN VMU MENU List - Use A button to select entry. Once select, push down on pad for memo. Data Entry (See above info) Correct (Same as Data Entry) Delete Information - Lists number of entries (256 possible) & Total Exchanged Data (EX) Transmit - You will get the message waiting to connect **** Fortune teller (Uranai no Yukata) **** Not much to this program. Just enter into each option to view your present, predication, lucky number and color. MAIN VMU MENU Present and Prediction Prediction List Lucky Number Lucky Color *************Yogurt no DaiBouKen (Yogurt's Great Adventure) - 108 Blocks needed This is an odd little game. You must wait until your friendship meter increases and then you can control Yogurt....sort of. At the start you have two choices, What's Yogurt and Yogurt's Mansion. What's Yogurt has two choices "Going on an Errand" and "Treasure Hunt" You need to get Yogurt to go into the 4 buildings in "Going on an Errand" and in "Treasure Hunt" you need Yogurt to find the treasure from one of the 10 locations. You will either get a bone or a treasure. If you find a treasure the games ends. Yogurt on the map is a / or \ and the "goals" are _| or |-. The max the friendship meter can reach is 30 and once you have control over Yogurt, you can only hope that he will go in the building or dig up a treasure. Once your friendship meter goes to 0 you will lose control over Yogurt. Also, once your action meter (located on the bottom left hand side of the screen) reaches 0 your game will be over. Yogurt's Mansion contains a 10 room mansion. Each door has a Yogurt in a room doing different things. Only the 1st room is available. Later, other rooms will have Yogurts after you play the quest part of the game. Normal Mode Control Pad - Not Used A Button - To use Friendship Mode B Button - Action History (Last 8 actions) -> Map -> Exit Friendship Mode (To the left of friendship meter an "M" should appear) Control Pad - Move Yogurt A Button - Action (Yogurt will do random things with the press of the button) B Button - Action History (Last 8 actions) -> Map -> Exit *************Nanwaka Densetsu (Nanwaka Lengend) - 128 Blocks needed For those want a classic 2D RPG, this game is for you. Below are the menus and some of the available spells and items. Controls A - Confirm/Choose B - Cancel Control Pad- Movement/Menu Naviagation MAIN MENU Item --> Use --> Throw Away --> Equip Magic Status --> p. 1 --> p. 2 --> p. 3 --> p.4 --> p.5 --> p.6 Level Exp HP Attack Nimbleness Manliness Gold Next Level MP Defense Sensitivity Arrogance Investigate Album Sound BATTLE MENU Attack Item Magic Run Away Take Monster's Picture (It's for the monster album. Option available on the 1st encounter) HOTEL MENU Rest (Cost is 5g, 10g or 20g) Save Leave Hotel ITEM SHOP MENU Buy --> Items will be shown page at a time --> Your Total Gold Sell (Sword/Armor/Shield icons) Item Name Leave Shop Cost For Sword +/- Attack For Armor/Shield +/- Defense ITEMS EkeEke Nomi - Restore hit points Return Nomi - Return to town Bokutou - Weapon Furugi - Armor Itakire - Shield Strange Stone - 400 gold at the shop Strange Medal - 2000 gold at the shop MAGIC Available in battle Fire - 30 points of fire damage Heal - Heal up to 50 hit points Attack Up - Increase Attack Strength by 1.5 Blizzard - Ice Spell Escape - Escape from dungeon Defense Down - To be used on creatures Defense Up - Increase Defense by 1.5 Giga Fire - Stronger Fire Spell Cure - Remove all conditions Giga Blizzard - Stronger Ice Spell Giga Heal - Recover Max Hit points Available out side of battle Stealth - Avoid weak creatures for 365 steps Return - Return to your last save point CONDITIONS (appears in the upper left hand corner of the screen) Poison- For every 10 steps you lose 1 hit point YowaYowa (weaken) - Attack Strength Down FuniFuni (bareness) - Defense Down Paralysis - Unable to do anything for 1 to 5 turns See page 61 in the manual for the World Map **************************************************************************** Copyright 1999 Thomas Schulze