Strategy Guide - Guide for Tokimeki Memorial Taisen Puzzledama

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Tokimeki Memorial Taisen Puzzledama (Konami, Puzzle Game, PSX)
Secrets FAQ (Frequently Asked Questios)
V1.0  12/14/98

Written by: Richard Uyeyama (ru e ama best.com)*

* Instances of the letter "y" and the "at" symbol have been removed
  (replaced with spaces) from the above e-mail address in order to prevent
  unscrupulous UCE (unsolicited commercial e-mail) bot processes from
  adding to the amount of e-mail I already get...

The latest version of this file can be found at:
  All Roads Lead to Kirameki High
  http://www.best.com/~ruyeyama/psx/arltkh.html


Document formatting, organization, and wording Copyright 1998 by Richard 
Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its 
entirety for non-profit purposes only.  All other rights reserved.  Author 
reserves the right to rescind specific or general permission, if he sees a 
reason (such as loophole abuse) to do so.

Taisen Puzzledama is a trademark of Konami Co., Ltd.  Tokimeki Memorial 
and Konami are registered trademarks of Konami Co., Ltd.  Tokimeki 
Memorial Taisen Puzzledama is Copyright 1995, 1996 by Konami, Co., Ltd.  
All rights reserved.



Table of Contents:

0. Document History
I. Basic Stuff
   1. What is this document?
   2. Can you help me with the character names?
   3. Can you help me with the Options Menu?
II. The Game
   1. Is there a way to continue without having to reselect my character?
   2. Is there anything special about Stage 9?
   3. What do I get for finishing the game?
   4. Is there a way to start the game at Stage 7?
   5. Can I play Cho-rensa Mode in a 1P game?
   6. Do continues affect my score?
III. Hidden Characters
   1. Can I play as Miharu, Yoshio, or Rei in 1P games?
   2. How about in 2P games?
IV. Entering Names and Passwords
   1. Can you help me with the name entry screen?
   2. Are there any passwords in name entry mode?
      A. Easy Mode
      B. Hard Mode
      C. Koala-damas
V. Voices and Stuff
   1. Is there any way to select which game-initial greeting I get?
   2. Is there a voice test option in the game?
VI. Miscellany
   1. Is there a game-internal reset code?
   2. Is there a playable CD track on the game CD?
   3. Is there anything else neat on the game CD?
   4. Is there any other neat stuff in the game?


-------------------
0. Document History
-------------------

V1.0: 12/14/98
      Launch version


--------------
I. Basic Stuff
--------------

I.1  What is this document?

     This document is an English language informational resource for 
Tokimeki Memorial Taisen Puzzledama, a puzzle game (available in Japan) 
based around the characters in Konami's immensely successful Tokimeki 
Memorial (abbr. TokiMemo) game, a (Japanese) high school life and dating 
simulation.  Puzzledama belongs to the "falling pieces" genre of puzzle 
game, probably best defined by Compile's PuyoPuyo series of puzzle 
games...
     In this document, I'll be covering codes and secrets and other such 
information which may be of interest to Puzzledama fans.  I'll also be 
including a bit of Japanese language help for a couple things which may 
(or may not, depending upon your language skills) warrant it...


I.2  Can you help me with the character names?

     Sure.  Here's the arrangement of characters (family name on bottom) 
in the standard character select screen:

   ------------------------------------------------------
   Shiori    Yumi     Nozomi    Saki    Megumi    Yukari
   Fujisaki  Saotome  Kiyokawa  Nijino  Mikihara  Koshiki

   Mio       Yuina    Yuko      Mira    Ayako
   Kisaragi  Himoo    Asahina   Kagami  Katagiri
   ------------------------------------------------------

     The extended character select screen (see the Hidden Characters 
section of this document) will add Yoshio, Rei, and Miharu, as follows:

  -----------------------------------------------------------------------
    Shiori    Yumi     Nozomi    Saki    Megumi   Yukari    Rei   Yoshio
   Fujisaki  Saotome  Kiyokawa  Nijino  Mikihara  Koshiki  Ijuin  Saotome

    Miharu       Mio     Yuina   Yuko     Mira    Ayako
  Tatebayashi  Kisaragi  Himoo  Asahina  Kagami  Katagiri
  -----------------------------------------------------------------------

     In referring to the characters in this document, I will generally use 
their personal (as opposed to family) names.


I.3  Can you help me with the Options Menu?

     Sure.  Here are the contents of the Options Menu:

       LEVEL - 1 (EASY), 2 (NORMAL), 3 (HARD).  Sets CPU skill.
       CONTROLLER - (can assign: O,X,[triangle],[square],R1,R2,L1,L2)
       CANCEL - ZENDAMA, AKUDAMA, KUIDAMA
       SKIP - OFF, ON.  Skip Mode disables dialogue sequences.
       POSITION - (-16 to +16)  Vertical adjust.
       SOUND - STEREO, MONO
       OKINIIRI (Preference) - (choose voice for in-game system sounds)
       OMOIDE (Memories/remembrances/records) - (endings you've gotten)
       MEMORY CARD - SAVE (No,Yes), LOAD (No,Yes)

     Some notes:
     Defaults: Level NORMAL, Controller (X counterclockwise, O clockwise), 
Cancel (none), Skip OFF, Position +/-0, Sound STEREO, Okiniiri ALL.
     The LEVEL setting doesn't seem to make a difference in getting 
characters' omoide, so you can set it as easy (or hard) as you want.
     Using the CANCEL option, you can remove any or all of the special 
pieces from the game.  Use the O button to deactivate a piece, or to 
reactivate a cancelled piece.
     The OKINIIRI option only affects a couple things in the game, but 
it's still kinda nice to have, if you like a particular girl's voice or 
manner of speaking for some reason... ^^  These are the things I've found 
that the Okiniiri option affects: game greeting, instructional demo, Level 
select ("easy/normal/hard") option, "Now saving/loading" message (and the 
"can't find your memory card" message), 1P Konjou story "Please enter your 
name" message, and of course, the actual Okiniiri selection (except for 
"All").  =)  The "All" selection will make it so that a girl is randomly 
chosen each time...
     Here's the order of the name listings for the Okiniiri option.  The 
names in the Omoide section will also show up in the same pattern (except 
there's no "All" in Omoide, and Miharu will appear in the lower right)...  
Names are given here in "Western" name order (given name first, family 
name second).

                       ALL
       Shiori Fujisaki     Yumi Saotome
       Nozomi Kiyokawa     Saki Nijino
       Megumi Mikihara     Yukari Koshiki
       Mio Kisaragi        Yuina Himoo
       Yuko Asahina        Mira Kagami
       Ayako Katagiri

     Lastly, note that TokiMemo Puzzledama does not have an auto-save 
feature (though it does auto-load at the beginning), so make sure to 
manually SAVE once in a while, lest you lose any newly made high scores 
or records or omoide!
     Oh yes, and in exiting the Options screen, press START to confirm any 
options changes you've made, and press SELECT if you wish to exit without 
changing anything...


------------
II. The Game
------------

II.1  Is there a way to continue without having to reselect my character?

     At the "Continue?" prompt, press SELECT to continue your game with 
the same character (pressing START will bring you back to the character 
select screen).  In 2P mode, this will do a rematch with the same 
characters and conditions you just played with.


II.2  Is there anything special about Stage 9?

     A couple things, actually.  In this battle against Shiori (or Miharu, 
if you're playing as Shiori), you aren't allowed to continue.  So if you 
lose, instead of the "Continue?" prompt, you'll get your character's "bad" 
ending...
     Also, regardless of what mode you're playing, the attack patterns 
for both characters will be the Cho-rensa Dai-kassen (Robo-saku Mode) 
patterns (all one color, from bottom)...!


II.3  What do I get for finishing the game?

     Here's what you get for finishing the game (in any mode):

        Renshuu story - "easy" ending (no credits).
        Kokuhaku story - good ending, "good" credits.
        Konjou story - good ending, "good" credits, epilogue scene,
                       and a fragment of the "start at level 7" code...
                       (for Tokimeki Mode (Type A) and Susume! Mode
                       (Type B) (but *not* for Robo-saku (Cho-rensa)
                       Mode!), you'll also get the character's omoide!)

     Of course, losing against Shiori (or Miharu) on stage 9 will earn you 
the bad ending and "bad" credits for your character instead...
     The "bad" credits also include a "Try again" message from your 
character, just as the "good" credits include a "Congratulations" message.
     Once you've earned the omoide for all 11 standard characters, you'll 
also get a special congratulations message (an SD group photo (of all 14 
characters), with your character at bottom center)!  In case anybody's 
interested, here's how the characters stand in the group portrait 
(character you won with will switch places with Shiori):
         Miharu  Megumi  Yuina  Ayako   Yuko  Mira    Yoshio
         Rei     Saki    Mio    Shiori  Yumi  Nozomi  Yukari


II.4  Is there a way to start the game at Stage 7?

     Why... yes, there is.  As mentioned above, each time you finish the 
Konjou story, you get a fragment of the code.  If you line the keys up in 
the order the characters appear on the character select screen (left to 
right), you'll get the complete code:

       O O T T O O X T O T T
       (T = [triangle] button, in case you're not familiar with that
       notation...)

     Simply input the above code (on either controller) at the title 
screen (the one that prompts you to choose between "START" and "OPTION"), 
and for all Konjou story games, you'll start at Stage 7 (Yoshio).  If you 
did it correctly, there will be a tone (same as when you look at a 
character's omoide).  Once inputted, the code should last for your entire 
gaming session (though a game-internal system reset will negate the code, 
as it turns out...).


II.5  Can I play Cho-rensa Mode in a 1P game?

     Actually, yes.  However, note that you can't get any omoide out of 
Cho-rensa (Robo-saku) Mode...
     At the Konami logo (either when you first load the game, or after 
doing a game-internal "soft" reset), input the following command (on 
either controller):

         u,u,d,d,l,r,l,r,X,O

     There isn't that much time to input the code, so try to do it 
quickly.  If you entered it correctly, you'll get a tone (same as when 
you look at a character's omoide).  Once inputted, the code should last 
for your entire gaming session (though a game-internal system reset will 
negate the code, as it turns out...).
     In addition to allowing Cho-rensa Mode for 1P games, this code will 
also allow katakana and roman character entry for Konjou story games (see 
the Name Entry section, later in this document, for more details...).


II.6  Do continues affect my score?

     Yes, in Konjou story games, but only after your game is over.  Once 
your game is over, your total score (including any score bonuses you get) 
will be divided by the number of "credits" you've used.  So if you haven't 
continued at all, your score will be divided by 1, if you've continued 
once, your score will be divided by 2, and so on...
     Note that high scores will be recorded only from Konjou story 
games...


----------------------
III. Hidden Characters
----------------------

III.1  Can I play as Miharu, Yoshio, or Rei in 1P games?

     Yep.  Once you've gotten omoide for all 11 standard characters, go to 
the Options Menu and turn SKIP mode ON.  Now if you start a 1P game, 
you'll find that Miharu, Yoshio, and Rei have been added to the character 
select screen.  I guess since these characters have no "story" in this 
game, you can only play them when SKIP mode is ON...

     Since Miharu's attack patterns aren't listed in the manual, here they 
are.  Well, actually, she has the same attack pattern for all three modes:

         g g g g g g
         g g g g g g
        (from bottom)

     Interestingly, you can actually earn omoide for Miharu...


III.2  How about in 2P games?

     Of course.  =)
     After selecting a 2P game, do the following:

         1) select game mode while P1 holds d-pad left,
                               and P2 holds d-pad right.
         2) select number of rounds while P1 holds d-pad up,
                                      and P2 holds d-pad down.

     If you've done this correctly, you should find that Miharu, Yoshio, 
and Rei have been added to the character select screen.  They will remain 
available in 2P mode for your entire game session (i.e. so long as you do 
not turn off or reset your system), even if you exit 2P mode, or do a 
"soft" reset, or even Load a game from your memory card(!), it seems...


--------------------------------
IV. Entering Names and Passwords
--------------------------------

IV.1  Can you help me with the name entry screen?

     Here is the standard name entry screen.  The characters are given in 
hiragana:

    A   I   U   E   O      MA  MI  MU  ME  MO     GA  GI  GU  GE  GO
    KA  KI  KU  KE  KO     YA      YU      YO     ZA  JI  ZU  ZE  ZO
    SA  SHI SU  SE  SO     RA  RI  RU  RE  RO     DA  DJI DZU DE  DO
    TA  CHI TSU TE  TO     WA     (W)O     -N     BA  BI  BU  BE  BO
    NA  NI  NU  NE  NO     a   i   u   e   o      PA  PI  PU  PE  PO
    HA  HI  FU  HE  HO     tsu ya  yu  yo  wa     -   ~   .   !   ? 
                                      [SWITCH]    {-  -}     E N D  

     The "Switch" option can be made available by, at the Konami logo, 
entering the code: u,u,d,d,l,r,l,r,X,O.  See the 1P Cho-rensa mode 
section, earlier in this document, for more details...
     The "Switch" option will allow you to switch from the standard name 
entry screen (above) to an alternate name entry screen (and back again, if 
you wish).  The alternate name entry screen is basically the same as the 
standard one, except that the first two (left and middle) sections are in 
katakana, and the third (right) section gives you roman characters 
instead, as follows:

        A  B  C  D  E
        F  G  H  I  J
        K  L  M  N  O
        P  Q  R  S  T
        U  V  W  X  Y
        Z  +  -  ,  .

     At the entry entry screen, you can enter a name of up to five 
characters long.  If you just select "END" without inputting anything, the 
game will default to whatever name was used last.  If no name has ever 
been entered before (for example, if it's your first time playing a Konjou 
story), the default will be "Bancho-" [BA -N CHI yo -].


IV.2  Are there any passwords in name entry mode?

     There sure are.  Here are the ones I know about:

  A. Easy Mode
  ------------
     In katakana, enter: "Konamiman" [KO NA MI MA -N]
     If you entered this correctly, you'll get the standard tone, and the 
message "kantan!" ("easy!").  CPU skill will go down.
     Note: If you enter "Konamiman" in hiragana instead of katakana, 
you'll get the message "zannen!" ("sorry!"), and no special benefits...

  B. Hard Mode
  ------------
     In hiragana, enter: "tsugi no tama" ("next piece") [TSU GI NO TA MA]
     If you entered this correctly, you'll get the standard tone, and the 
message "muzukashii" ("difficult").  The next piece for neither player 
will be shown.

  C. Koala-damas
  --------------
     Tokimeki Memorial Taisen Koala-dama!  =)
     In hiragana, enter:
        "Shiritsu Kirameki Koukou" [SHI RI TSU KI RA ME KI KO U KO U]
     If you entered this correctly, you'll get the standard tone, and the 
message "arigatou" ("thank you").  All normal pieces in the game will 
become koala-shaped(!).
     Note: Yes, I know the above is more than five characters long, but if 
you enter it correctly (make sure to hit "END" after the final character), 
the game will continue to allow input of the above "name" even after five 
characters...
     Note2: Since "Shiritsu Kirameki Koukou" (that's the name of the high 
school, btw) is too long to easily fit in the high scores list, any 
koala-dama game will get you listed there as "Arigatou" instead...
     Note3: Unlike the Easy and Hard Mode name-passwords, the Koala-dama 
password, probably because of its length, cannot become a "default" name 
(if you select "END" without inputting anything, the game normally uses 
the last name that was inputted); you'll instead be assigned the name 
"Arigatou", with no special benefits.  So in other words, every time you 
want to play with Koala-damas, you'll have to enter the Kaoala-dama code 
anew...


-------------------
V. Voices and Stuff
-------------------

V.1  Is there any way to select which game-initial greeting I get?

     Yes.  Most of the characters have four greetings (Nozomi, Yuko, and 
Mira have only three), corresponding roughly to: Morning greeting, 
afternoon greeting (general greeting), evening greeting, and late evening 
greeting.  By holding down one of the shoulder buttons (on the P1 
controller) while the game loads, you can select one of these greetings, 
as follows (buttons listed in order of decreasing priority, for cases 
where more than one is held down...):

       L1 - morning
       L2 - afternoon/general
       R1 - evening
       R2 - late evening

     If you don't hold down any of these, one will be chosen at random.
     By setting the Okiniiri option in the Options Menu to a particular 
girl (and saving to your memory card), you can get her to greet you the 
next time you load up the game.  If you set Okiniiri to "ALL", a girl will 
be randomly chosen for the greeting (exception: the first time you load 
the game (i.e. if the game doesn't detect a TokiMemo Puzzledama save file 
on your memory card), Shiori will always be the one to greet you, and will 
default to her L1 (morning) greeting, unless you specify something else).

     Finally, in case anybody's interested, since I've actually compiled 
all of the greetings, I figured I might as well include them here, for 
those of you who know Japanese...  So:

       Shiori:
       L1  Ohayou!  Kyou mo ichi nichi gambatte ne!
       L2  Konnichi wa!  Sore ja gambatte ne!
       R1  Konban wa!  Sore ja gambatte ne!
       R2  Osoku made gambaru no ne.  Gambatte ne!

       Yumi:
       L1  Sempai, ohayou gozaimasu!
       L2  Sempai, konnichi wa!
       R1  Sempai, konban wa!
       R2  Sempai, osoku made gambarun desu ne.

       Nozomi:
       L1  Ohayou!
       L2  Yaa!
       R1  (same as L1)
       R2  Osoku made gambarun da na.

       Saki:
       L1  Ohayou!
       L2  Konnichi wa!
       R1  Konban wa!
       R2  Osoku made gambaru no ne.

       Megumi:
       L1  Ano... ohayou gozaimasu.
       L2  Ano... konnichi wa.
       R1  Ano... konban wa.
       R2  Ano... osoku made taihen desu ne.

       Yukari:
       L1  Ohayou gozaimasu.
       L2  Konnichi wa.
       R1  Konban wa.
       R2  Osoku made gambaru no desu ne.

       Mio:
       L1  Ohayou gozaimasu.
       L2  Konnichi wa.
       R1  Konban wa.
       R2  Osoku made taihen desu ne.

       Yuina:
       L1  Ohayou.
       L2  Anata mo hima ne.
       R1  (same as L1)
       R2  Zuibun osoi no ne.

       Yuko:
       L1  Ohhayo-!
       L2  Nee nee.  Kore kara nanda.
       R1  Naninani?  Kore kara yo-asobi?
       R2  (same as L1)

       Mira:
       L1  Ohayou.
       L2  Ara.  Guuzen ne.
       R1  Ara.  Osoi no ne.
       R2  (same as L1)

       Ayako:
       L1  Good morning!  Ohayou!
       L2  Hi!  Konnichi wa!
       R1  Good evening!  Konban wa!
       R2  Wow!  Mada okiteta no?


V.2  Is there a voice test option in the game?

     Well... sort of.  After you've earned a character's omoide, if you 
select that character's omoide in the Options menu, in the "epilogue" 
section of the omoide (the letter from afar), you can listen to various 
lines your character says in the game, as follows:
     (P1 side only) While holding down L1, L2, R1, or R2, press u, d, l, 
or r on the d-pad.  (shoulder buttons listed in order of decreasing 
priority, for cases where more than one is held down...)
     There are sixteen combinations possible, but I don't know if every 
character has sixteen different lines you can listen to (no, I didn't 
compile all of these... =) ).


--------------
VI. Miscellany
--------------

VI.1  Is there a game-internal reset code?

     On either controller, hold L1+L2+R1+R2+SELECT+START for a second or 
two, and the game will "soft" reset back to the Konami logo.  This will 
reset the Level 7 code and the Cho-rensa code (you'll have to re-input 
them), but will leave pretty much everything else alone (you won't have to 
reload from your memory card).


VI.2  Is there a playable CD track on the game CD?

     First off, let's get the CD warning out of the way: ** WARNING - Do 
not play CD ROM data tracks on regular CD players!  You risk damage to 
your system, your speakers, and your hearing! **   Playing CD tracks from 
a game CD via the CD Player on your game system is usually safe, though, 
since it's programmed to filter the data tracks out, and so it shouldn't 
send them to the audio output...
     And just for the record, track 1 on the Tokimeki Memorial Taisen 
Puzzledama game CD is a data track, so DO NOT play track 1 on a CD player!

     Track 2, on the other hand, is a playable CD track.  It runs about 
2:59, and contains:
        a) Miharu "legend of the tree" intro
        b) Miharu "Kyaaa!  Dareka nozoiteru!!"
        c) Yoshio "legend of the tree" intro
        d) the epilogue (vacation) music from the good endings


VI.3  Is there anything else neat on the game CD?

     Actually... yes.  There are some .bmp files on it!  If you examine 
the game CD on your computer, you should find a subdirectory called 
"Himitu" (note: "himitsu" = "secret").  Inside there, you should find 
eight .bmp files, named "Ps_0.bmp" through "Ps_7.bmp".


VI.4  Is there any other neat stuff in the game?

     Instructional demo - At the game title screen, if you press the 
SELECT button, the game will jump directly to the instructional demo.  
During the instructional demo, if you hit the SELECT button, the speech 
text will disappear (i.e. the demo will be voice only).

     End credits SD character order - During the "good" credits, you'll 
see SD versions of various characters walk across the screen (enter, stage 
left; brief performance; exit, stage right).  There will be a total of 9 
SD characters, selected from the following order, so as to end with the 
character you won with:
         Shiori  Mira   Yumi    Saki  Yukari  Nozomi
         Yuina   Ayako  Megumi  Yuko  Mio
     So if you won with Yumi, for example, the order would be: Nozomi, 
Yuina, Ayako, Megumi, Yuko, Mio, Shiori, Mira, Yumi.



----------------------------------------------------
  The latest version of this file can be found at:
    All Roads Lead to Kirameki High
    http://www.best.com/~ruyeyama/psx/arltkh.html
----------------------------------------------------

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