Strategy Guide - Guide for Tokimeki Memorial Taisen Puzzledama
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Tokimeki Memorial Taisen Puzzledama (Konami, Puzzle Game, PSX) Secrets FAQ (Frequently Asked Questios) V1.0 12/14/98 Written by: Richard Uyeyama (ru e ama best.com)* * Instances of the letter "y" and the "at" symbol have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... The latest version of this file can be found at: All Roads Lead to Kirameki High http://www.best.com/~ruyeyama/psx/arltkh.html Document formatting, organization, and wording Copyright 1998 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for non-profit purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. Taisen Puzzledama is a trademark of Konami Co., Ltd. Tokimeki Memorial and Konami are registered trademarks of Konami Co., Ltd. Tokimeki Memorial Taisen Puzzledama is Copyright 1995, 1996 by Konami, Co., Ltd. All rights reserved. Table of Contents: 0. Document History I. Basic Stuff 1. What is this document? 2. Can you help me with the character names? 3. Can you help me with the Options Menu? II. The Game 1. Is there a way to continue without having to reselect my character? 2. Is there anything special about Stage 9? 3. What do I get for finishing the game? 4. Is there a way to start the game at Stage 7? 5. Can I play Cho-rensa Mode in a 1P game? 6. Do continues affect my score? III. Hidden Characters 1. Can I play as Miharu, Yoshio, or Rei in 1P games? 2. How about in 2P games? IV. Entering Names and Passwords 1. Can you help me with the name entry screen? 2. Are there any passwords in name entry mode? A. Easy Mode B. Hard Mode C. Koala-damas V. Voices and Stuff 1. Is there any way to select which game-initial greeting I get? 2. Is there a voice test option in the game? VI. Miscellany 1. Is there a game-internal reset code? 2. Is there a playable CD track on the game CD? 3. Is there anything else neat on the game CD? 4. Is there any other neat stuff in the game? ------------------- 0. Document History ------------------- V1.0: 12/14/98 Launch version -------------- I. Basic Stuff -------------- I.1 What is this document? This document is an English language informational resource for Tokimeki Memorial Taisen Puzzledama, a puzzle game (available in Japan) based around the characters in Konami's immensely successful Tokimeki Memorial (abbr. TokiMemo) game, a (Japanese) high school life and dating simulation. Puzzledama belongs to the "falling pieces" genre of puzzle game, probably best defined by Compile's PuyoPuyo series of puzzle games... In this document, I'll be covering codes and secrets and other such information which may be of interest to Puzzledama fans. I'll also be including a bit of Japanese language help for a couple things which may (or may not, depending upon your language skills) warrant it... I.2 Can you help me with the character names? Sure. Here's the arrangement of characters (family name on bottom) in the standard character select screen: ------------------------------------------------------ Shiori Yumi Nozomi Saki Megumi Yukari Fujisaki Saotome Kiyokawa Nijino Mikihara Koshiki Mio Yuina Yuko Mira Ayako Kisaragi Himoo Asahina Kagami Katagiri ------------------------------------------------------ The extended character select screen (see the Hidden Characters section of this document) will add Yoshio, Rei, and Miharu, as follows: ----------------------------------------------------------------------- Shiori Yumi Nozomi Saki Megumi Yukari Rei Yoshio Fujisaki Saotome Kiyokawa Nijino Mikihara Koshiki Ijuin Saotome Miharu Mio Yuina Yuko Mira Ayako Tatebayashi Kisaragi Himoo Asahina Kagami Katagiri ----------------------------------------------------------------------- In referring to the characters in this document, I will generally use their personal (as opposed to family) names. I.3 Can you help me with the Options Menu? Sure. Here are the contents of the Options Menu: LEVEL - 1 (EASY), 2 (NORMAL), 3 (HARD). Sets CPU skill. CONTROLLER - (can assign: O,X,[triangle],[square],R1,R2,L1,L2) CANCEL - ZENDAMA, AKUDAMA, KUIDAMA SKIP - OFF, ON. Skip Mode disables dialogue sequences. POSITION - (-16 to +16) Vertical adjust. SOUND - STEREO, MONO OKINIIRI (Preference) - (choose voice for in-game system sounds) OMOIDE (Memories/remembrances/records) - (endings you've gotten) MEMORY CARD - SAVE (No,Yes), LOAD (No,Yes) Some notes: Defaults: Level NORMAL, Controller (X counterclockwise, O clockwise), Cancel (none), Skip OFF, Position +/-0, Sound STEREO, Okiniiri ALL. The LEVEL setting doesn't seem to make a difference in getting characters' omoide, so you can set it as easy (or hard) as you want. Using the CANCEL option, you can remove any or all of the special pieces from the game. Use the O button to deactivate a piece, or to reactivate a cancelled piece. The OKINIIRI option only affects a couple things in the game, but it's still kinda nice to have, if you like a particular girl's voice or manner of speaking for some reason... ^^ These are the things I've found that the Okiniiri option affects: game greeting, instructional demo, Level select ("easy/normal/hard") option, "Now saving/loading" message (and the "can't find your memory card" message), 1P Konjou story "Please enter your name" message, and of course, the actual Okiniiri selection (except for "All"). =) The "All" selection will make it so that a girl is randomly chosen each time... Here's the order of the name listings for the Okiniiri option. The names in the Omoide section will also show up in the same pattern (except there's no "All" in Omoide, and Miharu will appear in the lower right)... Names are given here in "Western" name order (given name first, family name second). ALL Shiori Fujisaki Yumi Saotome Nozomi Kiyokawa Saki Nijino Megumi Mikihara Yukari Koshiki Mio Kisaragi Yuina Himoo Yuko Asahina Mira Kagami Ayako Katagiri Lastly, note that TokiMemo Puzzledama does not have an auto-save feature (though it does auto-load at the beginning), so make sure to manually SAVE once in a while, lest you lose any newly made high scores or records or omoide! Oh yes, and in exiting the Options screen, press START to confirm any options changes you've made, and press SELECT if you wish to exit without changing anything... ------------ II. The Game ------------ II.1 Is there a way to continue without having to reselect my character? At the "Continue?" prompt, press SELECT to continue your game with the same character (pressing START will bring you back to the character select screen). In 2P mode, this will do a rematch with the same characters and conditions you just played with. II.2 Is there anything special about Stage 9? A couple things, actually. In this battle against Shiori (or Miharu, if you're playing as Shiori), you aren't allowed to continue. So if you lose, instead of the "Continue?" prompt, you'll get your character's "bad" ending... Also, regardless of what mode you're playing, the attack patterns for both characters will be the Cho-rensa Dai-kassen (Robo-saku Mode) patterns (all one color, from bottom)...! II.3 What do I get for finishing the game? Here's what you get for finishing the game (in any mode): Renshuu story - "easy" ending (no credits). Kokuhaku story - good ending, "good" credits. Konjou story - good ending, "good" credits, epilogue scene, and a fragment of the "start at level 7" code... (for Tokimeki Mode (Type A) and Susume! Mode (Type B) (but *not* for Robo-saku (Cho-rensa) Mode!), you'll also get the character's omoide!) Of course, losing against Shiori (or Miharu) on stage 9 will earn you the bad ending and "bad" credits for your character instead... The "bad" credits also include a "Try again" message from your character, just as the "good" credits include a "Congratulations" message. Once you've earned the omoide for all 11 standard characters, you'll also get a special congratulations message (an SD group photo (of all 14 characters), with your character at bottom center)! In case anybody's interested, here's how the characters stand in the group portrait (character you won with will switch places with Shiori): Miharu Megumi Yuina Ayako Yuko Mira Yoshio Rei Saki Mio Shiori Yumi Nozomi Yukari II.4 Is there a way to start the game at Stage 7? Why... yes, there is. As mentioned above, each time you finish the Konjou story, you get a fragment of the code. If you line the keys up in the order the characters appear on the character select screen (left to right), you'll get the complete code: O O T T O O X T O T T (T = [triangle] button, in case you're not familiar with that notation...) Simply input the above code (on either controller) at the title screen (the one that prompts you to choose between "START" and "OPTION"), and for all Konjou story games, you'll start at Stage 7 (Yoshio). If you did it correctly, there will be a tone (same as when you look at a character's omoide). Once inputted, the code should last for your entire gaming session (though a game-internal system reset will negate the code, as it turns out...). II.5 Can I play Cho-rensa Mode in a 1P game? Actually, yes. However, note that you can't get any omoide out of Cho-rensa (Robo-saku) Mode... At the Konami logo (either when you first load the game, or after doing a game-internal "soft" reset), input the following command (on either controller): u,u,d,d,l,r,l,r,X,O There isn't that much time to input the code, so try to do it quickly. If you entered it correctly, you'll get a tone (same as when you look at a character's omoide). Once inputted, the code should last for your entire gaming session (though a game-internal system reset will negate the code, as it turns out...). In addition to allowing Cho-rensa Mode for 1P games, this code will also allow katakana and roman character entry for Konjou story games (see the Name Entry section, later in this document, for more details...). II.6 Do continues affect my score? Yes, in Konjou story games, but only after your game is over. Once your game is over, your total score (including any score bonuses you get) will be divided by the number of "credits" you've used. So if you haven't continued at all, your score will be divided by 1, if you've continued once, your score will be divided by 2, and so on... Note that high scores will be recorded only from Konjou story games... ---------------------- III. Hidden Characters ---------------------- III.1 Can I play as Miharu, Yoshio, or Rei in 1P games? Yep. Once you've gotten omoide for all 11 standard characters, go to the Options Menu and turn SKIP mode ON. Now if you start a 1P game, you'll find that Miharu, Yoshio, and Rei have been added to the character select screen. I guess since these characters have no "story" in this game, you can only play them when SKIP mode is ON... Since Miharu's attack patterns aren't listed in the manual, here they are. Well, actually, she has the same attack pattern for all three modes: g g g g g g g g g g g g (from bottom) Interestingly, you can actually earn omoide for Miharu... III.2 How about in 2P games? Of course. =) After selecting a 2P game, do the following: 1) select game mode while P1 holds d-pad left, and P2 holds d-pad right. 2) select number of rounds while P1 holds d-pad up, and P2 holds d-pad down. If you've done this correctly, you should find that Miharu, Yoshio, and Rei have been added to the character select screen. They will remain available in 2P mode for your entire game session (i.e. so long as you do not turn off or reset your system), even if you exit 2P mode, or do a "soft" reset, or even Load a game from your memory card(!), it seems... -------------------------------- IV. Entering Names and Passwords -------------------------------- IV.1 Can you help me with the name entry screen? Here is the standard name entry screen. The characters are given in hiragana: A I U E O MA MI MU ME MO GA GI GU GE GO KA KI KU KE KO YA YU YO ZA JI ZU ZE ZO SA SHI SU SE SO RA RI RU RE RO DA DJI DZU DE DO TA CHI TSU TE TO WA (W)O -N BA BI BU BE BO NA NI NU NE NO a i u e o PA PI PU PE PO HA HI FU HE HO tsu ya yu yo wa - ~ . ! ? [SWITCH] {- -} E N D The "Switch" option can be made available by, at the Konami logo, entering the code: u,u,d,d,l,r,l,r,X,O. See the 1P Cho-rensa mode section, earlier in this document, for more details... The "Switch" option will allow you to switch from the standard name entry screen (above) to an alternate name entry screen (and back again, if you wish). The alternate name entry screen is basically the same as the standard one, except that the first two (left and middle) sections are in katakana, and the third (right) section gives you roman characters instead, as follows: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z + - , . At the entry entry screen, you can enter a name of up to five characters long. If you just select "END" without inputting anything, the game will default to whatever name was used last. If no name has ever been entered before (for example, if it's your first time playing a Konjou story), the default will be "Bancho-" [BA -N CHI yo -]. IV.2 Are there any passwords in name entry mode? There sure are. Here are the ones I know about: A. Easy Mode ------------ In katakana, enter: "Konamiman" [KO NA MI MA -N] If you entered this correctly, you'll get the standard tone, and the message "kantan!" ("easy!"). CPU skill will go down. Note: If you enter "Konamiman" in hiragana instead of katakana, you'll get the message "zannen!" ("sorry!"), and no special benefits... B. Hard Mode ------------ In hiragana, enter: "tsugi no tama" ("next piece") [TSU GI NO TA MA] If you entered this correctly, you'll get the standard tone, and the message "muzukashii" ("difficult"). The next piece for neither player will be shown. C. Koala-damas -------------- Tokimeki Memorial Taisen Koala-dama! =) In hiragana, enter: "Shiritsu Kirameki Koukou" [SHI RI TSU KI RA ME KI KO U KO U] If you entered this correctly, you'll get the standard tone, and the message "arigatou" ("thank you"). All normal pieces in the game will become koala-shaped(!). Note: Yes, I know the above is more than five characters long, but if you enter it correctly (make sure to hit "END" after the final character), the game will continue to allow input of the above "name" even after five characters... Note2: Since "Shiritsu Kirameki Koukou" (that's the name of the high school, btw) is too long to easily fit in the high scores list, any koala-dama game will get you listed there as "Arigatou" instead... Note3: Unlike the Easy and Hard Mode name-passwords, the Koala-dama password, probably because of its length, cannot become a "default" name (if you select "END" without inputting anything, the game normally uses the last name that was inputted); you'll instead be assigned the name "Arigatou", with no special benefits. So in other words, every time you want to play with Koala-damas, you'll have to enter the Kaoala-dama code anew... ------------------- V. Voices and Stuff ------------------- V.1 Is there any way to select which game-initial greeting I get? Yes. Most of the characters have four greetings (Nozomi, Yuko, and Mira have only three), corresponding roughly to: Morning greeting, afternoon greeting (general greeting), evening greeting, and late evening greeting. By holding down one of the shoulder buttons (on the P1 controller) while the game loads, you can select one of these greetings, as follows (buttons listed in order of decreasing priority, for cases where more than one is held down...): L1 - morning L2 - afternoon/general R1 - evening R2 - late evening If you don't hold down any of these, one will be chosen at random. By setting the Okiniiri option in the Options Menu to a particular girl (and saving to your memory card), you can get her to greet you the next time you load up the game. If you set Okiniiri to "ALL", a girl will be randomly chosen for the greeting (exception: the first time you load the game (i.e. if the game doesn't detect a TokiMemo Puzzledama save file on your memory card), Shiori will always be the one to greet you, and will default to her L1 (morning) greeting, unless you specify something else). Finally, in case anybody's interested, since I've actually compiled all of the greetings, I figured I might as well include them here, for those of you who know Japanese... So: Shiori: L1 Ohayou! Kyou mo ichi nichi gambatte ne! L2 Konnichi wa! Sore ja gambatte ne! R1 Konban wa! Sore ja gambatte ne! R2 Osoku made gambaru no ne. Gambatte ne! Yumi: L1 Sempai, ohayou gozaimasu! L2 Sempai, konnichi wa! R1 Sempai, konban wa! R2 Sempai, osoku made gambarun desu ne. Nozomi: L1 Ohayou! L2 Yaa! R1 (same as L1) R2 Osoku made gambarun da na. Saki: L1 Ohayou! L2 Konnichi wa! R1 Konban wa! R2 Osoku made gambaru no ne. Megumi: L1 Ano... ohayou gozaimasu. L2 Ano... konnichi wa. R1 Ano... konban wa. R2 Ano... osoku made taihen desu ne. Yukari: L1 Ohayou gozaimasu. L2 Konnichi wa. R1 Konban wa. R2 Osoku made gambaru no desu ne. Mio: L1 Ohayou gozaimasu. L2 Konnichi wa. R1 Konban wa. R2 Osoku made taihen desu ne. Yuina: L1 Ohayou. L2 Anata mo hima ne. R1 (same as L1) R2 Zuibun osoi no ne. Yuko: L1 Ohhayo-! L2 Nee nee. Kore kara nanda. R1 Naninani? Kore kara yo-asobi? R2 (same as L1) Mira: L1 Ohayou. L2 Ara. Guuzen ne. R1 Ara. Osoi no ne. R2 (same as L1) Ayako: L1 Good morning! Ohayou! L2 Hi! Konnichi wa! R1 Good evening! Konban wa! R2 Wow! Mada okiteta no? V.2 Is there a voice test option in the game? Well... sort of. After you've earned a character's omoide, if you select that character's omoide in the Options menu, in the "epilogue" section of the omoide (the letter from afar), you can listen to various lines your character says in the game, as follows: (P1 side only) While holding down L1, L2, R1, or R2, press u, d, l, or r on the d-pad. (shoulder buttons listed in order of decreasing priority, for cases where more than one is held down...) There are sixteen combinations possible, but I don't know if every character has sixteen different lines you can listen to (no, I didn't compile all of these... =) ). -------------- VI. Miscellany -------------- VI.1 Is there a game-internal reset code? On either controller, hold L1+L2+R1+R2+SELECT+START for a second or two, and the game will "soft" reset back to the Konami logo. This will reset the Level 7 code and the Cho-rensa code (you'll have to re-input them), but will leave pretty much everything else alone (you won't have to reload from your memory card). VI.2 Is there a playable CD track on the game CD? First off, let's get the CD warning out of the way: ** WARNING - Do not play CD ROM data tracks on regular CD players! You risk damage to your system, your speakers, and your hearing! ** Playing CD tracks from a game CD via the CD Player on your game system is usually safe, though, since it's programmed to filter the data tracks out, and so it shouldn't send them to the audio output... And just for the record, track 1 on the Tokimeki Memorial Taisen Puzzledama game CD is a data track, so DO NOT play track 1 on a CD player! Track 2, on the other hand, is a playable CD track. It runs about 2:59, and contains: a) Miharu "legend of the tree" intro b) Miharu "Kyaaa! Dareka nozoiteru!!" c) Yoshio "legend of the tree" intro d) the epilogue (vacation) music from the good endings VI.3 Is there anything else neat on the game CD? Actually... yes. There are some .bmp files on it! If you examine the game CD on your computer, you should find a subdirectory called "Himitu" (note: "himitsu" = "secret"). Inside there, you should find eight .bmp files, named "Ps_0.bmp" through "Ps_7.bmp". VI.4 Is there any other neat stuff in the game? Instructional demo - At the game title screen, if you press the SELECT button, the game will jump directly to the instructional demo. During the instructional demo, if you hit the SELECT button, the speech text will disappear (i.e. the demo will be voice only). End credits SD character order - During the "good" credits, you'll see SD versions of various characters walk across the screen (enter, stage left; brief performance; exit, stage right). There will be a total of 9 SD characters, selected from the following order, so as to end with the character you won with: Shiori Mira Yumi Saki Yukari Nozomi Yuina Ayako Megumi Yuko Mio So if you won with Yumi, for example, the order would be: Nozomi, Yuina, Ayako, Megumi, Yuko, Mio, Shiori, Mira, Yumi. ---------------------------------------------------- The latest version of this file can be found at: All Roads Lead to Kirameki High http://www.best.com/~ruyeyama/psx/arltkh.html ----------------------------------------------------