Strategy Guide - Guide for Trap Gunner

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A MASSACRED GUIDE TO TRAP GUNNER:  COUNTDOWN TO OBLIVION v1.1
By Massacred@aol.com
                            ____________  __________  _____      ________
                           /           /\/    _    /\/    |\    /  _    /\
      ____________________/____    ___/ /   / /   / /     ||___/  / /  / /_
     /                    \___/   /\__\/   /_/   / /      ||  /  /_/  / / /
    / A MASSACRED GUIDE TO   /   / /  /        _/ /  /|   || /   ____/ / /
   /________________________/   / /__/   /\   \ \/  / |   ||/   /\___\/_/
                           /___/ /  /___/ /___/ /__/ /|___|/___/ /
                           \___\/   \___\/\___\/\__\/  \__\\___\/
           _________  ___  ____  ___  ____  ___  ____  ________  _________
          /        /\/  /\/   /\/   \/   /\/   \/   /\/   ____/\/   __   /\
         /   _____/ /  / /   / /        / /        / /   /___ \/   / /  / /
        /   /\___ \/  / /   / /        / /        / /   ____/\/   /_/  / /
       /   /_/  /\/  /_/   / /        / /        / /   /___ \/       _/ /
      /        / /        / /        / /        / /       /\/   /\   \_/
     /________/ /________/ /___/\___/ /___/\___/ /_______/ /___/ /___/\
     \________\/\________\/\___\/\__\/\___\/\__\/\_______\/\___\/\___\/

   C  O  U  N  T  D  O  W  N          T  O          O  B  L  I  V  I  O  N

-------------------------------------------------------------------DISCLAIMER
All non-official information, strategies and ASCII artwork contained in this 
guide and all future versions of this guide regarding the game Trap Gunner 
and or Trap Gunner characters is copyright 1999 Massacred.  Note that much of 
the information contained in this guide is derived from the Trap Gunner 
instruction manual.  The Massacred Guide To Trap Gunner:  Countdown To 
Oblivion is intended to be distributed freely to the public only in its 
entirety.
Trap Gunner is copyright 1998 Atlus.  Trap Gunner is a trademark of Atlus.  
All rights reserved.

---------------------------------------------------------------------CONTENTS
SECTION  0 --- CONTROLLER CONFIGURATION
SECTION  1 --- GAME PLAY
SECTION  2 --- TUTORIAL MODE
SECTION  3 --- STORY MODE
SECTION  4 --- VS. COM MODE
SECTION  5 --- VS. MAN MODE
SECTION  6 --- RECORDS MODE
SECTION  7 --- OPTIONS MODE
SECTION  8 --- TRAPS
SECTION  9 --- FIELD TRAPS AND OBSTACLES
SECTION 10 --- ITEMS
SECTION 11 --- TRAP GUNNER STORY
SECTION 12 --- CHARACTER PROFILES
SECTION 13 --- MAP DATA
SECTION 14 --- STORY MODE DATA
SECTION 15 --- STORY MODE WINNER'S STORY
SECTION 16 --- TRAP COMBOS AND TACTICS
SECTION 17 --- SECRETS

=============================================================================
SECTION  0 --- CONTROLLER CONFIGURATION
=============================================================================

Move Cursor On Menus......................................DIRECTIONAL BUTTONS
Accept Menus.........................................................X BUTTON
Cancel Menus...................................................TIANGLE BUTTON
Move Character............................................DIRECTIONAL BUTTONS
Direct Attack...................................................CIRCLE BUTTON
Projectile Attack...............................................CIRCLE BUTTON
Set Traps.......................................................SQUARE BUTTON
View Trap Range...........................SQUARE BUTTON + DIRECTIONAL BUTTONS
Detonate Switch Detonator............................................X BUTTON
Scroll Left Through Traps...........................................L1 BUTTON
Scroll Right Through Traps..........................................R1 BUTTON
Caution Mode............................TRIANGLE BUTTON + DIRECTIONAL BUTTONS
Disarm Enemy Trap.............................................TRIANGLE BUTTON
Retrieve Traps................................................TRIANGLE BUTTON
Scroll Left On Map Selection Screen.................................L1 BUTTON
Scroll Right On Map Selection Screen................................R1 BUTTON
POV Change (3 Types)................................................L2 BUTTON
Costume Select..................................................SELECT BUTTON
Pause Game.......................................................START BUTTON

Reset
L1 BUTTON + L2 BUTTON + R2 BUTTON + R1 BUTTON + R2 BUTTON + SELECT BUTTON +
START BUTTON
Note that reseting the game will not clear a stage, and will activate Auto
Save if you have selected this option.

You can immerse yourself in the game by plugging in a Dual Shock Analog 
Controller.  However, it will not work with the Analog Mode.  If you are 
going to use an Analog Controller, be sure to turn of the Analog Mode Switch 
"OFF".

=============================================================================
SECTION  1 --- GAME PLAY
=============================================================================
The object of Trap Gunner is to defeat your opponent by setting up traps or 
using other weapons on a 3D arena.  Each player must attempt to place traps 
in strategic locations on this battlefield in order to reduce the enemy's 
Life Gauge to 0.  Damage to the Life Gauge also results from attacks such as 
kicks, punches, and projectiles.  Players may also collect powerups and extra 
traps that appear in the P.O.D.S. (Power Object Delivery System).

----------------------------------------------------------------SETTING TRAPS
The Square Button can set the trap which is highlighted in the trap selection 
box.  You can scroll through your available traps by using the L1 Button or 
R1 Button.  When you are holding down the Square Button while you are setting 
a bomb trap, the range of the explosion will be highlighted in red.  Once the 
trap is used, it will return to your trap inventory after a certain amount of 
time.

---------------------------------------------PLACES WHERE TRAPS CANNOT BE SET
1.  P.O.D.S. (Power Object Delivery System)
2.  Stairs
3.  Slopes
4.  Conveyer Belts
5.  An area occupied by a trap

-----------------------------------------------------------------CAUTION MODE
Hold down the Triangle Button to go into Caution Mode.  This is also known as 
the Trap Search Mode.  If an enemy's trap is within the range of the Caution 
Mode (the blocks highlighted in blue), a marker will appear where the enemy's 
trap is located.  If you want to move while in Caution Mode, keep the 
Triangle Button held down and use the Directional Buttons to move around.

---------------------------------------------------------DISARM AN ENEMY TRAP
In order to disarm and enemy's trap, you must first touch the trap while in 
Caution Mode.  This will neutralize the trap.  After doing this a screen will
pop up prompting you to enter a particular button sequence.  This is the 
Disarming Code.  If you exceed the disarm time limit (it will display 0 on 
the screen) or enter the wrong Disarming Code, the trap will detonate or 
activate.  Also, if you are hit with a Projectile Attack or Direct Attack, 
the trap will detonate or activate.
When you successfully disarm a trap, the enemy will lose the trap and your 
Life Gauge will slightly increase.

--------------------------------------------------------------RETRIEVE A TRAP
When you touch your own trap while in Caution Mode, you can retrieve it.  You 
will be prompted if you want to retrieve the trap or not.  Press the Circle 
Button to place the trap back in your stock.  If you want to cancel the 
command, press the X Button.

----------------------------------------------------------------------ATTACKS
1.  Projectile Attacks
When the enemy is at a distance, you will attack him/her by using the 
characters' projectile weapon.  When the ammo counter reaches 0, the 
character will need to reload their weapon.  Be careful, as you are 
vulnerable while you are reloading your weapon.  There is no limitation on 
how many times you can reload.

2.  Direct Attacks
When the enemy is in close proximity to your own character, you can attack 
your opponent by kicking, punching, etc.  A hit from any character will knock
down the enemy.  Meaning, if your opponent has a "Unit" in their possession
when you knock them down, you will break their "Unit".  Also, if you knock
the enemy down, you can use the "Unit" weapon to inflict massive damage to
your downed opponent.

When you press the Start Button at the Title Screen, you can select from 6 
different modes.  Use the Directional Buttons to scroll through the list and 
press the X Button or the Start Button to select it.

=============================================================================
SECTION  2 --- TUTORIAL MODE
=============================================================================
This is a Tutorial Demo which will tell you the game rules and controls.  If 
this is your first time playing the game, please go through this Tutorial 
Demo first.  The following topics are discussed in the Tutorial Movies:

1: BASIC ACTIONS/CONTROL
2: TRAPS (SETTING/RECOVERY)
3: TRAPS (TYPES/EFFECTS)
4: TRAPS (REMOVAL/RETRIEVE)
5: DIRECT ATTACK/SHOOTING
6: ITEMS (TYPES/EFFECTS)
7: UNIT (EFFECTS/EVASION)
8: FIELD TRAPS (TYPES/EFFECTS)
9: TYPES OF "TRAP COMBOS"

=============================================================================
SECTION  3 --- STORY MODE
=============================================================================
This is the mode where you will discover the fate of one of the 6 characters.  
You will go through each of the missions to eventually confront the leader of 
GAIN.  The missions do not always involve killing another opponent.  
Sometimes, your objective will be to disarm all the traps and obstacles on 
the stage.  Note that by entering the Options Mode, you can toggle between 
three difficulties settings available.

-------------------------------------------------------------CHARACTER SELECT
At the Character Select screen, you can choose which of the six characters 
you wish to play as.  The Directional Buttons scroll through characters and 
the X Button selects.

-----------------------------------------------------------------STAGE SELECT
If you have saved your current Trap Gunner data to a Memory Card, you can 
select the stage you wish to play with each character.  Note that this option 
will only be available after your chosen character has started or completed 
the stage you want to select.  The Directional Buttons scroll through the 
available stages and the X Button is used to select the desired stage.

------------------------------------------------------------------INFORMATION
Before you start a stage, you will be presented with an Information Screen 
that reveals details and information about each Map.  The Directional Buttons 
toggle between the four menus of information and the X Button selects the 
desired menu.  Pressing the Start Button instantly starts the stage.  The 
following menus are displayed on the Information Screen:

1.  MISSION
This menu displays mission requirements and the Time Limit.

2.  TARGET
This menu reveals details pertaining to the story and displays the Target of 
the stage.

3.  MAP
This menu displays the characteristics of the Map that the stage will take 
place on.

4.  START
This menu will start the game.

-----------------------------------------------------------COMPLETING A STAGE
By meeting the requirements presented on the Information Screen within the 
given Time Limit, the stage will be cleared.  The Victory Screen will display 
the time it took to complete to stage and a brief story.  Note that after 
completing a stage, the Best Time will always be displayed and can be viewed 
in the Record Mode.

--------------------------------------------------------------FAILING A STAGE
If you do not meet the requirements presented on the Information Screen or 
you exceed the Time Limit, you have failed the mission.  At the Continue 
Screen, if you press the X Button or the Start Button within the given 10 
seconds, you can instantly restart the previous mission.  If the Continue 
timer reaches 0, you will return to the title screen.  Note that if the 
Continue timer exhausts, the Auto Save function will activate.

------------------------------------------------------------------------PAUSE
The game can be paused by pressing the Start Button.  At the Pause Screen, 
you can access the following options:

1.  CONTINUE
This will exit the Pause screen and return you to the game.

2.  ICON IS (ON/OFF)
This option displays the Button Control Icon on-screen if turned ON.

3.  RESTART
This option will end the game and return you to the Character Select Screen.

4.  TITLE
This option will end the game and return you to the Title screen.

=============================================================================
SECTION  4 --- VS. COM MODE
=============================================================================
This is the mode where your enemy will be controlled by the computer.  You 
can select your favorite character, Map, and set your Life Guage.  You can 
also go into the Option mode and set up different rules other than the 
default ones.

-------------------------------------------------------------CHARACTER SELECT
On the Character Select Screen, you will select the character you will play 
with and the opponent that will be controlled by the CPU.  Use the Right/Left 
Directional Buttons to toggle between the characters and the X Button to 
Select.  To change the color and/or outfit of your character, press the 
Select Button.  To let the CPU randomly select a character, press the Start 
Button.  Use the Up/Down Directional Buttons to adjust the Life Guages 
displayed in the middle of the screen.  The default of the Life Guage is 100% 
and can be adjusted from 50% to 150%.

----------------------------------------------------------MAP AND TYPE SELECT
The Map and Type Selection Screen displays four different Maps onscreen at 
one time.  To access more Maps, press the R1 Button to scroll right and the 
L1 Button to scroll left.  To select a Map, press the X Button.  After a Map 
has been selected, you will then be prompted to select a Map Type.  There are 
three different Map Types for each Map.  The different Map Types determine 
the locations of the P.O.D.S. and Field Traps.  To select a Map Type, use the 
Right/Left Directional Buttons to toggle between the three different types 
and press the X Button to select.  Note that by pressing the Start Button, 
the CPU you randomly select a Map and Map Type.

--------------------------------------------------------------------MAIN GAME
The loser of the VS. COM Mode is determined by the player whose Life Guage is 
depleted of energy, or the player with the least amount of energy when the 
Time Limit exceeds.  After the battle is finished, a Victory Screen is 
presented that displays a victory speech, the amount of time required to 
defeat the opponent and the Finishing Stroke (The type of attack used to kill 
the opponent).  The Finishing Strokes that may be displayed are MINE, BOMB, 
LIFE JUDGEMENT, GRAPPLE, SHOOTING, S.DETONATOR,  The next screen will display 
the total number of wins, losses and draws.  You will then be returned to the 
Character Selection screen.  Note that the total number of wins, losses and 
draws can be saved and viewed in the Records Mode.

------------------------------------------------------------------------PAUSE
The game can be paused by pressing the Start Button.  At the Pause Screen, 
you can access all of the options available in Story Mode(See Section 3 --- 
STORY MODE for details.)

=============================================================================
SECTION  5 --- VS. MAN MODE
=============================================================================
This is the mode where you will fight against another player.  Each player 
can choose their favorite character, Map, and Life Guage setting.  As with 
VS. COM mode, you can also go into the Option mode and set up different rules 
other than the default ones.
See SECTION 4 --- VS. COM MODE for details concerning VS. MAN Mode.  Note 
that instead of Player 1 selecting a computer opponent, Player 2 will select 
his or her own opponent and adjust the Life Guage.

=============================================================================
SECTION  6 --- RECORD MODE
=============================================================================
The Record Mode displays each of the character's battle record.  The left 
side of the screen displays each selected character's USE, WIN, LOSE, DRAW 
and W.AVE in both VS. COM and VS. MAN modes.  USE shows the number of times a 
character has been used.  WIN shows the total number of wins.  LOSE shows the 
total number of losses.  DRAW shows the total number of draw games, and W.AVE 
displays the win/loss ratio of that character.  The right side of the screen 
displays the record Clear Times for ever stage in Story Mode.  The X Button 
toggles between the three difficulty settings when viewing the Clear Times.

=============================================================================
SECTION  7 --- OPTIONS MODE
=============================================================================
There are many options in Trap Gunner that allow you to change the rules of 
the different game play modes.  These options allow you to configure the game 
according to your preferences.
There are five categories of options that you may change.  You can scroll 
through the list presented on the Option Screen using the Directional Buttons 
and select them using the X Button, canceling with the Triangle Button.

------------------------------------------------------------------SYSTEM OPT.
This set of options affect virtually all modes of Trap Gunner.  Note that 
Difficulty and Screen Mode will not affect VS. MAN Mode.  Use the Up/Down 
Directional Buttons to scroll through the list and use the Left/Right 
Directional Buttons or X Button to change toggle the settings.

1.  DIFFICULTY
This option affects STORY and VS. COM Modes.  The selectable settings are 
EASY, NORMAL, or HARD and determine the difficulty of the AI of the computer.

2.  TRANSLUCENCY
This option makes the floors, bridges, and/or walls translucent.  This option 
may be necessary to see obstacles or traps hidden from view.

3.  DISPLAY ICON
This option determines whether or not to display the Button Control icons.  
This option is handy for beginners and may best be turned off once the 
controls are mastered.

4.  CAMERA ANGLE
There are three types of default camera angle to choose from:  NORMAL, 
QUARTER, and TOP.  It is also possible to set this option on the fly during 
gameplay by pressing the L2 Button.

5.  SCREEN MODE
There are two types of Screen Modes: WIDE and SPLIT.  SPLIT screen is 
available in all modes of play and displays your screen as well as your 
opponents on the screen at one time.  WIDE screen displays only your 
character's screen, giving you a clearer view of the action.  Note that WIDE 
screen is not available in VS. MAN Mode.

6.  VIBRATION
If you are using a controller with a vibration function, turning this option 
ON will cause the controller to vibrate during key actions during the game.  
If you do not have a vibration compatible controller, turning this option ON 
will have no effect.

7.  SOUND
This option allows you to choose from STEREO or MONO sound.

8.  EXIT
Selecting this ends the SYSTEM OPT.

------------------------------------------------------------------VERSUS OPT.
This set of options apply to VS. COM and VS. MAN Modes.  Note that these 
options will not affect STORY Mode.  Use the Up/Down Directional Buttons to 
scroll through the list and use the Left/Right Directional Buttons or X 
Button to change toggle the settings.

1.  TIME LIMIT
This option allows you to select the time limit of the game.  The times you 
can choose from are 3 MIN., 5 MIN., 7 MIN., 15 MIN. or 60 MIN.

2.  TRAP SELECTION
This option selects the type and quantities of traps the characters will use.  
The NORMAL setting offers the default traps used by each character in the 
game.  The RANDOM setting randomly selects the type and quantities of traps 
for each selected character at the beginning of each battle.
The EDIT setting allows you to select the types and quantities of traps for 
your selected character.  To use this option, first select your character.  
You will then be prompted to select your traps.  The Up/Down Directional 
Buttons toggle between the traps, the Left/Right Directional Buttons toggle 
the quantity of each trap, and the L1/R1 Buttons toggle between the three 
trap selection boxes.  You can choose from 4 S.DETONATORs, 8 BOMBs, 6 MINEs, 
4 GASes, 7 PITFALLs, 6 F.PANELs or (NO CARRY) which indicates that that the 
trap selection box will remain empty.  Note that you must select a different 
trap for each trap selection box with the exception of (NO CARRY).

3.  PRESET TRAP
This option lets the CPU randomly set traps at the start of each level that 
affects both players.

4.  UNIT SHOTS
This option determines the number of Plasma Bombs contained within each Unit.  
The quantity of Plasma Bombs to choose from is ONE, THREE, FIVE or INFINITY.

5.  TRAP SIGN
This option displays the traps set by a player in his or her own screen.  
Note that by turning this option OFF, the trap appears on-screen for a brief 
moment then disappears, hiding its location from your opponent.

6.  LIFE GAUGE
This option determines if the Life Guages of both players display the current 
health status.

7.  SPARK BIT
When turned ON, Spark Bits will appear on the maps when the remaining time 
reaches 30 seconds.

8.  EXIT
Selecting this ends the VERSUS OPT.

------------------------------------------------------------------MEMORY CARD
If you are using a Memory Card, you can save Trap Gunner game data.  Use the 
Up/Down Directional Buttons to scroll through the list and use the Left/Right 
Directional Buttons or X Button to change toggle the settings.  To activate 
the AUTO SAVE option, use the Left/Right Directional Buttons or the Circle 
Button.

1.  LOAD FROM MEMORY CARD...
This option loads data from the Memory Card if there is Trap Gunner data 
present.

2.  SAVE TO MEMORY CARD...
This option saves data to the Memory Card.  Note that Trap Gunner requires 
one Memory Block to save.

3.  AUTO SAVE
This option will automatically save game data to a Memory Card at key points 
during the game.

4.  ICON
This will allow you to select from 9 Icons that will be displayed as Trap 
Gunner data on your Memory Card.  Note that while the Icons are animated on 
this screen, they will not be animated when viewing your Memory Card data.

5.  EXIT
Selecting this will end the Memory Card Options.

------------------------------------------------------------------B.G.M. TEST
To sample the many songs in Trap Gunner, scroll through the list using the 
Directional Buttons and select with the X Button.  Note that each time you 
complete the Story Mode, you will earn that character's ending music to be 
displayed in this menu.  The following songs are displayed:

DEPOT/BASEMENT          4:51
PORT                    4:15
MUSEUM/CLOCK-TOWER      4:47
SANCTUARY               3:39
CANAL-WAY               4:06
FACTORY/AIR-PORT        6:11
LOW-TOWN/NINJA-HOUSE    4:30
UBOAT-DOCK              4:52
MISSION(1)              4:30
MISSION(2)              5:24
BOSS(1)                 3:01
BOSS(2)                 6:22
STORY(JOHN BISHOUS 1)   2:19
STAFF-ROLL              2:49
OPENING                 1:20
PLAYER-SELECT           1:39
INFORMATION             0:16
STAGE-CLEAR             0:04
GAME-OVER               0:06
STORY(VAN RAILY)        3:01
STORY(JOHN BISHOUS 2)   2:09
STORY(TICO)             3:00
STORY(LOU RICHE)        2:10
STORY(ABDOLL RERIN)     2:32
STORY(UGETSU TENROU)    2:50

----------------------------------------------------------------------DEFAULT
This option lets you INITIALIZE all of the options and/or Memory Card options 
in Trap Gunner to their Default settings.

1.  ...SYSTEM OPTIONS
Toggling this option ON or OFF determines whether or not to return the SYTEM 
OPT.s to their default settings.

2.  ...VERSUS OPTIONS
Toggling this option ON or OFF determines whether or not to return the VERSUS 
OPT.s to their default settings.

3.  ...MEMORY CARD OPTIONS
Toggling this option ON or OFF determines whether or not to return the MEMORY 
CARD options to their default settings.

4.  EXIT
Selecting this will end the Memory Card Options.

=============================================================================
SECTION  8 --- TRAPS
=============================================================================
There are 6 types of traps you can use in the game.  The traps you don't 
possess can be obtained later as items found in P.O.D.S.

-------------------------------------------------------------------------MINE
EFFECT:           Damage
DETONATION TYPE:  This trap detonates when an opponent steps on it.
RANGE:            Narrow
POWER:            Medium
NOTE:             You may suffer damage as a result of your own Mine if you
                  are within range of the explosion.
-------------------------------------------------------------SWITCH DETONATOR
EFFECT:           Damage + Blow up
DETONATION TYPE:  After this trap is set, it can be detonated by pressing the
                  X Button.
RANGE:            Wide
POWER:            Low
NOTE:             The Detonator will explode a moment after you press the X
                  Button.  If more than one Switch Detonator is set, all
                  Switch Detonators will explode when pressing the X Button.
-------------------------------------------------------------------------BOMB
EFFECT:           Damage + Blow out
DETONATION TYPE:  This trap will only detonate from explosive contact from a
                  Switch Detonator, Mine, or another Bomb.
RANGE:            Wide
POWER:            High
NOTE:             This trap will not detonate from the result of an enemy's
                  explosion.
----------------------------------------------------------------------PITFALL
EFFECT:           Opponent is unable to move and act for several seconds.
DETONATION TYPE:  This trap activates when an opponent steps on it.
RANGE:            The panel that the Pitfall occupies.
POWER:            N/A
NOTE:             To escape from the Pitfall quicker, rapidly press the
                  directional buttons.  Also, note that after you 
                  successfully escape from the Pitfall, you will be 
                  invincible for a moment.
------------------------------------------------------------------FORCE PANEL
EFFECT:           This trap propels the enemy in the desired direction.
DETONATION TYPE:  This trap activates when an opponent steps on it.
RANGE:            The panel that the Force Panel occupies.
POWER:            Minimal
NOTE:             The trap will propel your opponent in the direction you 
                  were facing when the trap was set.  To determine this 
                  direction, hold the Square Button and face the desired 
                  direction and release the Square Button when you wish.
--------------------------------------------------------------------------GAS
EFFECT:           Damage + unable to move/act for a moment + reduces movement
                  speed for several seconds.
DETONATION TYPE:  This trap automatically releases poisonous gas after 
                  several seconds.
RANGE:            Wide
POWER:            Medium
NOTE:             You may suffer damage from your own Gas Trap if you are
                  within range of it's effect.

=============================================================================
SECTION  9 --- FIELD TRAPS AND OBSTACLES
=============================================================================
Some Maps present Field Traps that effect all players.  Note that not every 
map in Trap Gunner harbors these types of traps.

-----------------------------------------------------------------OBSTACLE BOX
The Obstacle Boxes may at first look serve nothing more than obstructions.  
After these boxes are destroyed by means of Projectile Attacks or explosions 
they may contain Items.
---------------------------------------------------------------------BOMB BOX
Like the Obstacle Boxes, these obstructions can be destroyed by Projectile 
Attacks or explosives.  When Bomb Boxes are destroyed, they create a wide 
explosion delivering massive damage to all players within it's range.  Note 
that these boxes will detonate all Bombs within its explosion range, and may 
serve as an extra punch in a trap.
---------------------------------------------------------------LASER LAUNCHER
The Laser Launchers fire lasers in a fixed path that travel across the entire 
map until the strike a wall or other obstacle.  The Laser Launchers inflict 
serious damage and can be destroyed by Projectile Attacks or explosives.
--------------------------------------------------------------ROCKET LAUNCHER
The Rocket Launchers launch rockets that slightly home in on you or your 
enemy's location.  The range of the Rockets is slightly low but deliver 
massive damage with it's explosive impact.  The Rocket Launchers can be 
destroyed by Projectile Attacks or explosives.
--------------------------------------------------------------------SPARK BIT
Spark Bits are living forms of electricity that were created for security 
purposes.  Spark Bits will appear on any map when the remaining time limit 
reaches 30 seconds and will inflict medium damage on any opponent that 
touches it.  Spark Bits can only be destroyed by explosives, and will 
regenerate after a period of time.
----------------------------------------------------------------CONVEYER BELT
Conveyer Belts are moving paths that affect a player's movement speed.  The 
belts move in a given direction for several seconds, then reverse the 
direction of movement.  Conveyer Belts make great cover when reloading your 
weapon or charging a Unit.  Note that you may not place traps on a Conveyer 
Belt and that they may not be destroyed.

=============================================================================
SECTION 10 --- ITEMS
=============================================================================
There are 5 different Items found in P.O.D.S. (Power Object Delivery System) 
or after certain Obstacle Boxes are destroyed.  Items grant players powerups, 
traps or immunities depending on the type.

-------------------------------------------------------------------TRAP ITEMS
When you acquire this Item, you will gain an extra random trap that will be 
added to your stock.
---------------------------------------------------------------------SPEED UP
This Item will double your character's movement speed and weapon reload speed 
for 20 seconds.
----------------------------------------------------------------------PROTECT
This Item renders your character invulnerable for 8 seconds.  Projectile 
Attacks and explosives will not harm you, however, the Unit will still 
inflict full damage.
-----------------------------------------------------------------------HEALER
The Healer increases your Life Gauge.  Note that if your Life Gauge is full, 
the Healer will not have an effect.
-------------------------------------------------------------------------UNIT
The "Unit" is an experimental Plasma weapon developed by GAIN.  It contains a 
semi-sentient form of Plasma that can home in on its intended target.  The 
Plasma Launcher itself is very fragile and can be broken if the enemy knocks 
you down.  The number of Plasma Bombs that can be launched is limited and 
takes quite a bit of time to charge it.  The number of Plasma Bombs will be 
displayed on the Radar Map.  The following table illustrates the four ways in 
which the Plasma Bomb can be avoided:

1.  The Plasma Bomb travels relatively slow.  It is possible to outrun the
    Plasma Bomb until it disappears after a period of time.  Note that while
    you are running from the Plasma Bomb, you may wonder into an ambush of
    your opponents' Traps.
2.  In general, most Maps contain catwalks or bridges.  By occupying the area
    beneath the bridge you will be shielded from the Plasma Bomb's impact.
    After a Plasma Bomb strikes a bridge, the bridge will be destroyed.  Note
    that the panel beneath a bridge has a different floor design or 
    decoration indicating how to stand directly under the bridge.  Also note 
    that the area under bridges are highlighted in blue on the Radar Map.
3.  While a player charges the Unit, he or she is vulnerable to attacks.  If
    the player charging the Unit is shot or attacked, the charge will be
    interrupted and must be recharged.  Note that an interrupted charge will
    not reduce the number of Plasma Bombs in your stock.
4.  The Plasma Bomb will disappear after contact with an explosion.  An
    enemy's Mine Trap inflicts less damage than a Plasma Bomb, and if the 
    Mine is triggered at the right time, you will only suffer damage from the 
    Mine and not the Plasma Bomb.

=============================================================================
SECTION 11 --- TRAP GUNNER STORY
=============================================================================
This is the story of six special agents...  All specialists in assassination, 
counter-assassination, demolitions, and espionage...

"GAIN", an evil organization suspected that these six agents would pose a 
problem for their plans for global domination...  "GAIN" knew that they would 
never obey them...

However, "GAIN" knew that they could manipulate each of them individually...  
Now, the tables have turned and "GAIN" has succeeded in pitting each of the 
special agents against each other...

The fierce battle between these six special agents is about to begin...

=============================================================================
SECTION 12 --- CHARACTER PROFILES
=============================================================================
This section reveals insight on each of the 6 characters in Trap Gunner.  
Vital statistics, weapon and trap detail are provided here as well.  Note 
that much of this information was extracted from the Trap Gunner Instruction 
Manual.

--------------------------------------------------------------------VAN RAILY
Sex:           Male                            Vitality:       Medium
Age:           23                              Speed:          Medium
Occupation:    Freelance Spy                   Direct Attack:  Roundhouse 

Background Story:
When Van was a child he mysteriously contracted a fatal disease with no known 
cure.  However, his sister Rem, successfully stole a prototype drug from the 
U.S. government called Cell-147.  By injecting him with this special drug, he
made a full recovery and gained immortality.  However, after his surgery, Rem
mysteriously disappeared.  After this, Van decided to become a special agent
in the hopes of finding his sister.  His experiences have made him a very
cold individual.

Weapon:        Automatic Pistol              Weapon Note:  Van Raily's
Power:         Medium                        Automatic Pistol is a standard
Fire Rate:     Medium                        projectile attack.
Magazine:      5 Shells

Traps:         Switch Detonator x 1
               Bomb x 4
               Land Mine x 4

-----------------------------------------------------------------JOHN BISHOUS
Age:           35                            Vitality:         High
Sex:           Male                          Speed:            Slow
Occupation:    Police Lieutenant             Direct Attack:    Uppercut

Background Story:
A middle-aged Police Lieutenant who will do everything in his power to solve 
any case.  He is a very distinguished cop but his temper has posed many 
problems for him.  During an investigation of the GAIN organization his 
partner Dyn, mysteriously disappeared.  He has heard rumors about a man who 
looks like his partner Dyn, working for GAIN.  Several days later, John 
disguised himself as an agent of GAIN to find the truth about his friend and 
partner...  Once he gets going on a case he is an unstoppable force.  His 
sense of justice makes him the most trusted cop among his peers.

Weapon:        Shot Gun                      Weapon Note:  The Shot Gun blast
Power:         High                          inflicts more damage depending 
Fire Rate:     Slow                          on the distance of the opponent.
Magazine:      3 Shells

Traps:         Switch Detonator x 2
               Bomb x 6
               Gas x 2

--------------------------------------------------------------------LOU RICHE
Age:           24                            Vitality:         Medium
Sex:           Female                        Speed:            Medium
Occupation:    Green Beret                   Direct Attack:    Roundhouse 

Background Story:
Her parents were killed by GAIN as a child.  To avenge the death of her 
family, she joined the army and eventually became a member of the Green 
Berets.  She was then assigned to spy on the secret organization, GAIN.  She 
later found out that the man responsible for the death of her parents, Elg, 
was an executive of GAIN.  The loss of her parents has turned her into one 
tough girl!

Weapon:        Automatic Handgun             Weapon Note:  Lou Riche's
Power:         Medium                        Automatic Handgun is a standard
Fire Rate:     Fast                          projectile attack that quickly
Magazine:      6 Shots                       reloads.

Traps:         Mine x 5
               Gas x 1
               Force Panel x 3

-------------------------------------------------------------------------TICO
Age:           16                            Vitality:         Low
Sex:           Female                        Speed:            Medium
Occupation:    Spy Droid                     Direct Attack:    Kick

Background Story:
This is a Spy Droid developed by the CIA.  Therefore, she doesn't have a past 
or future.  She was programmed with very simple emotions and by doing this 
the CIA believed that she would not get any ideas on her own...  Until one 
day...  GAIN promised to provide her with her favorite ice cream.  That was 
enough reward for her to follow and obey GAIN's orders.  She is generally 
happy and positive.  However, her logic circuits are very unstable which can 
sometimes cause erratic activity.

Weapon:        Butt Missile                  Weapon Note:  Tico's Missles
Power:         Low                           possess a slight homing ability
Fire Rate:     Slow                          and knock the opponent down on
Magazine:      4 Missiles                    contact.

Traps:         Switch Detonator x 3
               Pitfall x 4
               Force Panel x 4

-----------------------------------------------------------------ABDOLL RELIN
Age:           Unknown                       Vitality:         Low
Sex:           Female                        Speed:            Medium
Occupation:    Mutant created by GAIN        Direct Attack:    Punch

Background Story:
She is a mutant by-product of GAIN's bio-technology and the drug Cell-147.  
Her primary weapon is pretty powerful.  However, her movement is very slow.  
She has a very crude personality and is not well suited for missions that 
require finesse and stealth.
She may look friendly but she can be quite deadly when she wants to be.

Weapon:        Regenerating Rocket Punch     Weapon Note:  Abdoll's Rocket
Power:         Low                           Punches possess a slight homing
Fire Rate:     Slow                          ability and knock the opponent
Magazine:      2 Shots                       down on contact.

Traps:         Mine x 3
               Pitfall x 6
               Gas x 2

----------------------------------------------------------------TENROU UGETSU
Age:           24                            Vitality:         Medium
Sex:           Male                          Speed:            Fast
Occupation:    Ninja                         Direct Attack:    Katana Slash

Background Story:
Tenrou's village was burned down to the ground by Elg.  Tenrou was next in 
line to take over the leadership of the Ninja clan, but that all changed when 
his village was destroyed.  Now, he only has one thing on his mind...  
Revenge...
His speed and agility are second to none.  He can get himself out of any 
dangerous situation.

Weapon:        Kunai                         Weapon Note:  While Tenrou's
Power:         Low                           Kunai weapon is a standard rapid
Fire Rate:     Fast                          fire projectile, his direct
Magazine:      7 Kunai                       attack is a fast, medium range
                                             sword slash.
Traps:         Mine x 2
               Pitfall x 3
               Force Panel x 2

--------------------------------------------------------------------------REM
Age:           28                            Vitality:         Medium
Sex:           Female                        Speed:            Medium
Occupation:    GAIN executive                Direct Attack:    Pistol Whip

Background Story:
Although she is the youngest of the executives, she is their leader.  She is 
well-balanced in all aspects.

Weapon:        Automatic Pistol              Weapon Note:  Sharing the same
Power:         Medium                        properties as Van Raily's 
Fire Rate:     Medium                        weapon, the Automatic Pistol is
Magazine:      5 Shells                      a standard projectile attack.

Traps:         Switch Detonator x 1
               Bomb x 4
               Mine x 5

--------------------------------------------------------------------------DYN
Age:           36                            Vitality:         High
Sex:           Male                          Speed:            Slow
Occupation:    GAIN Executive                Direct Attack:    Clothes-line

Background Story:
This guinea pig of GAIN was injected with Cell-147 when he died.  His 
physical power has been altered dramatically because of this.

Weapon:        Finger Cannons                Weapon Note:  The Finger Cannons
Power:         High                          inflict more damage depending on
Fire Rate:     Slow                          the distance of the opponent.
Magazine:      3 Shots                       Dyn's Direct Attack is a step-in
                                             Clothes-line that provides a 
Traps:         Switch Detonator x 1          fast and ranged attack.
               Bomb x 8
               Gas x 2

--------------------------------------------------------------------------ELG
Age:           Unknown                       Vitality:         Medium
Sex:           Male                          Speed:            Fast
Occupation:    GAIN Executive                Direct Attack:    Katana Slash

Background Story:
He chose to get a mechanical body to obtain more power.  The rumor is that 
Elg was once a Ninja.  His movement is swift and quick.

Weapon:        Kunai                         Weapon Note:  While Elg's Kunai
Power:         Low                           attack is a standard, rapid fire
Fire Rate:     Fast                          projectile, Elg's Direct Attack
Magazine:                                    is a fast, medium-range sword
                                             slash.
Traps:         Mine x 3
               Pitfall x 3
               Force Panel x 3

------------------------------------------------------------------------STILB
Age:           Unknown                       Vitality:         Very High
Sex:           Male                          Speed:            Stationary
Occupation:    Leader of GAIN                Direct Attack:    Plasma Punch

Background Story:
He is the ultimate living being with unlimited power.  Rumor has it that he 
is just a man that was injected with Cell-147.

Weapon A:      Plasma Shots                  Weapon Note:  Stilb's Plasma
Power:         Low                           Shots have a slight homing
Fire Rate:     Medium                        ability.
Magazine:      3 Shots

Weapon B:      Plasma Punch                  Weapon Note:  The Plasma Punch 
Power:         Medium                        is used by Stilb at close-range
Fire Rate:     Direct Attack                 only, and considered a direct
Magazine:      Direct Attack                 attack.

Weapon C:      Plasma Bombs                  Weapon Note:  Stilb has an
Power:         High                          supply of Plasma Bombs, but
Fire Rate:     Slow                          require the standard charge time
Magazine:      1 Plasma Bomb                 to execute.

Traps:         None

=============================================================================
SECTION 13 --- MAP DATA
=============================================================================
1.  DEPOT
A warehouse in the industrial section of town.  This is where GAIN stores its 
illegal products.  A narrow and simple place to move around.  The key to 
victory is to get to the P.O.D.S. which transfers items.
TYPE 1:  3 P.O.D.S., 2 Conveyer Belts
TYPE 2:  4 P.O.D.S., 2 Conveyer Belts
TYPE 3:  4 P.O.D.S., 2 Conveyer Belts, 2 Obstacle Boxes, 1 Bomb Box

  2.  PORT
A harbor area controlled by GAIN.  This place is used to execute traitors.  
The place always stinks of death.  There are many steps and slopes around the 
P.O.D.S.  These are the perfect places to set traps.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S., 4 Obstacle Boxes
TYPE 3:  4 P.O.D.S., 4 Obstacle Boxes

  3.  BASEMENT
This plant provides electricity to the high class residential area.  The 
plant is 100% automated.  No human workers are used.  With many slopes and 
stairs, this place is more complicated than it looks.  You have to fully 
understand the geography of this location to succeed.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S., 2 Obstacle Boxes
TYPE 3:  3 P.O.D.S.

  4.  MUSEUM
This is an abandoned museum.  It used to be full of people with a huge 
collection of rare and exotic items.  The 9th block in the center will be 
isolated when the catwalk is destroyed by the Unit attack.  You have been 
warned.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S., 1 Obstacle Box
TYPE 3:  3 P.O.D.S., 7 Obstacle Boxes

  5.  SANCTUARY
An Underground Shrine has been discovered in the ruins.  The remains of an 
ancient religion.  There was an attempt to preserve these ruins, but due to a 
lack of financial support, it was never completed.  Now this place is used as 
a hideout for GAIN.  Because there are few catwalks, you will need to prepare 
yourself from a Unit attack.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S.
TYPE 3:  3 P.O.D.S., 2 Obstacle Boxes

  6.  CLOCK TOWER
The Clock Tower is at the town square.  It was once a peaceful place for the 
locals.  Now it is desolate.  The situation has gotten worse in a very short 
time.  This place consists of three levels.  This place requires a quick 
movements in order to succeed.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S.
TYPE 3:  3 P.O.D.S.

  7.  FACTORY
This is a secret factory which GAIN uses to produce illegal weapons.  The 
products are exported to various regions using the P.O.D.S.  This place is 
huge and intricate.  You need to come up with a clever way to set your traps.  
When you are using moving floors, check which way it's moving.
TYPE 1:  3 P.O.D.S., 2 Conveyer Belts
TYPE 2:  3 P.O.D.S., 2 Conveyer Belts, 2 Rocket Launchers
TYPE 3:  3 P.O.D.S., 2 Conveyer Belts, 2 Obstacle Boxes, 2 Rocket Launchers

  8.  LOW TOWN
The residential area for the servants.  It's established in an area where 
water flows through.  Therefore, all the houses are built on hills.  The area 
has a different design.  You can't see far ahead, which makes it necessary to 
know where you stand at all times.  Be aware that the water causes you to 
move slower.
TYPE 1:  4 P.O.D.S., Water Surface
TYPE 2:  4 P.O.D.S.
TYPE 3:  4 P.O.D.S., Water Surface

  9.  AIRPORT
Airport lobby.  This place ceased production due to the cost.  However, a big 
company supported by GAIN took over the project and completed its 
construction.  The paths are wide, but there are many places to set traps.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S., 1 Rocket Launcher
TYPE 3:  3 P.O.D.S., 1 Bomb Box, 2 Laser Launchers

 10.  CANAL WAY
The abandoned canal was once a key to the economic growth of the town.  At 
one time, the canal was used as a sewer system.  Most of the battle will take 
place in sloped areas.  This will require more power to move around.  There 
are few catwalks.  Be prepared to avoid the Unit attack.
TYPE 1:  3 P.O.D.S.
TYPE 2:  4 P.O.D.S., Water Surface
TYPE 3:  3 P.O.D.S., 2 Obstacle Boxes, Water Surface

 11.  NINJA HOUSE
A secret facility in a foreign town.  Elg, an executive of GAIN, is using 
this place to organize his personal Ninja army.  The area looks plain, but 
the route to reach the hub is limited.  The key to success is that you find 
this route.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S., Stair/Slope Traps
TYPE 3:  4 P.O.D.S., Stair/Slope Traps

 12.  U-BOAT DOCK
In the basement of GAIN's headquarters, there is a submarine dock.  The 
submarines are used to deploy their top spies.  To avoid detection, several 
different paths are used.  When the catwalk is destroyed, you may be 
isolated.
TYPE 1:  3 P.O.D.S.
TYPE 2:  3 P.O.D.S., 6 Obstacle Boxes
TYPE 3:  3 P.O.D.S., 1 Obstacle Box, 2 Rocket Launchers

EX1.  SKY GARDEN
Sky Garden is only available after completing Story Mode with any character.  
This large stage offers freedom of movement with multiple levels and many 
catwalks.  Note that this stage is only available in VS. COM and VS. MAN 
Modes, and do not support 3 different types.

EX2.  RING
Ring is only available after completing Story Mode with any character.  The 
Ring is a very small, enclosed area surrounded by Mines.  The Mines in this 
stage are always present and may not be removed in the OPTIONS Mode.  Note 
that this stage is only available in VS. COM and VS. MAN Modes, and do not 
support 3 different types.

EX3.  MAZE
Maze is only available after completing Story Mode with any character.  The 
Maze is an average sized stage that contains many obstacles in a set pattern.  
Note that this stage is only available in VS. COM and VS. MAN Modes, and do 
not support 3 different types.

EX4.  GAIN
A room where nobody is allowed to enter, except for Stilb.  Life support, 
Corresponding systems, and other machines are here to protect the room.  
There are levels you can't access once certain catwalks are destroyed.  You 
have to be very cautious when avoiding a Unit attack.
GAIN is available in VS. COM and VS. MAN Modes only after completing Story 
Mode with any character.  Note that this stage does not support 3 different 
types.

=============================================================================
SECTION 14 --- STORY MODE DATA
=============================================================================
The following information can be found in the story mode by selecting 
MISSION, TARGET and MAP before each stage.
In this section, each of the six character's missions are listed.  Note that 
the mission details are the same on all difficulty settings.  To obtain more 
information on MAP DATA, see SECTION 13 --- MAP DATA.

-------------------------------------------------COMPUTER OPPONENT STRATEGIES
When combating a computer opponent, it is important to know that the computer 
will always run to P.O.D.S.s that contain items.  The most effective way to 
defeat the computer is to place traps near as many P.O.D.S.s as possible.  
This tactic will work on every computer opponent regardless of the difficulty 
setting.
Another strategy is to fire your Projectile Attack at the enemy as they 
attempt to scale a slope.  Often, the computer opponent will relentlessly try 
over and over to climb the slope, only to be knocked back to the bottom by 
your attacks.  It is possible to kill the enemy by doing this repeatedly.

-------------------------------------------------------DISARM TRAP STRATEGIES
Several stages require that you disarm all traps within a given time.  Most 
stages will display all of the traps within the Radar on the right side of 
the screen.  This allows you to safely run to each trap and enter Caution 
Mode to reduce time.  Occasionally, your mission may require you to disarm 
traps that do not appear in your Radar.  As soon as the stage begins, enter 
Caution Mode to view your immediate surroundings.  If all is clear, run to 
the edge of the area you just search for traps in and enter Caution Mode 
again.  Repeat as necessary.  This technique will save a lot of time.
In some stages, there may be several Force Panels that string together and 
end by slamming your character into a wall or other trap.  It may be in your 
best interest to spring these traps, quickly detonating all Force Panels in 
the path.  While you may suffer a bit of damage, it more than makes up for 
the time you save.
Note that all Gas Traps detonate within the first few seconds of the stage, 
so be prepared to take cover when needed.

--------------------------------------------------------------DEFEATING STILB
When fighting Stilb, your inventory of traps will be empty.  There are 2 
P.O.D.S.s that harbor items, including traps, regardless of the character you 
are using.  Reaching these 2 P.O.D.S.s may prove difficult, due to the 
unusual quantity of Field Traps.  Also, Stilb has an infinite amount of 
Plasma Bombs, homing Plasma Shots and a powerful Direct Attack.  All of these 
obstacles in the path of your victory may seem overwhelming, but there are a 
few tactics that will help you succeed.
Traps and Projectile Attacks are practically ineffective on Stilb, inflicting 
minimal damage, making it virtually impossible to defeat Stilb within the 10 
minute time limit.  The Unit located in the Obstacle Box in the north-eastern 
corner of Gain can reduce Stilbs Life Guage by aproximately 1/3.  Reaching 
the Unit and use it successfully is very challenging, due to Stilbs homing 
Plasma Shots that will knock you down on contact.
To reach the Unit, run to the path that leads underneath the bridges and 
straight to the north-eastern Obstacle Box that is guarded by a Rocket 
Launcer.  The Rocket Launcer will not fire until you scale to the top of the 
slope.  After reaching the top of the slope and successfully dodging the 
Rocket and/or Stilb's Plasma Shots, fire at the Obstacle Box until it is 
destroyed, revealing a Unit.  After taking the Unit, quickly run back down 
the slope and hug mid-way down the wall on your character's left.  Remaining 
in this area will guard you from all af Stilb's Plasma Shots while you fire 
all three Plasma Bombs as they destroy the Rocket Launcher above you.  Next, 
return back up the slope and stand against the southern balcony.  You can now 
safely empty rounds and rounds of Projectile Attacks at Stilb until his Life 
Guage is depleted.  Occasionaly, Stilb will fire Plasma Shots at you after 
you reload your weapon, and can be dodged easily be running to the left or 
right.  Note that this method of killing Stilb is very time consuming, and 
may require almost the entire 10 minute Time Limit.

-----------------------------------------------------------------------------
VAN RAILY                                    JOHN BISHOUS
-----------------------------------------------------------------------------
STAGE 1                                      STAGE 1
Mission:       Terminate                     Mission:       Dispose
Target:        Lou Riche                     Target:        Abdoll Relin
Location:      Warehouse                     Location:      Depot
Time:          11:00 a.m.                    Time:          1:00 a.m.
P.O.D.S.:      3                             P.O.D.S.:      4
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 2                                      STAGE 2
Mission:       Dispose                       Mission:       Terminate
Target:        Abdoll Relin                  Target:        Tenrou Ugetsu
Location:      Underground Shrine            Location:      Museum
Time:          4:30 p.m.                     Time:          10:00 p.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 3                                      STAGE 3
Mission:       Disarm Traps                  Mission:       Disarm Traps
Target:        Traps                         Target:        Traps
Location:      Dock                          Location:      Clock Tower
Time:          2:00 p.m.                     Time:          1:23 a.m.
P.O.D.S.:      None                          P.O.D.S.:      None
Time Limit:    2 min. 30 sec.                Time Limit:    2 min. 30 sec.

STAGE 4                                      STAGE 4
Mission:       Terminate                     Mission:       Terminate
Target:        Tenrou Ugetsu                 Target:        Lou Riche
Location:      Basement                      Location:      Basement
Time:          5:00 a.m.                     Time:          10:00 p.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 5                                      STAGE 5
Mission:       Terminate                     Mission:       Terminate
Target:        John Bishous                  Target:        Tico
Location:      Airport                       Location:      Ninja House
Time:          2:30 p.m.                     Time:          11:40 a.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 6                                      STAGE 6
Mission:       Disarm Traps                  Mission:       Destroy Defense
Target:        Traps                         Target:        Cannon/Container
Location:      Ninja House                   Location:      Factory
Time:          12:00 p.m.                    Time:          0:00 a.m.
P.O.D.S.:      None                          P.O.D.S.:      None
Time Limit:    3 minutes                     Time Limit:    3 minutes

STAGE 7                                      STAGE 7
Mission:       Dispose                       Mission:       Terminate
Target:        Android                       Target:        Van Raily
Location:      Residential Area              Location:      U-Boat Dock
Time:          4:30 p.m.                     Time:          9:00 a.m.
P.O.D.S.:      4                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 8                                      STAGE 8
Mission:       -----                         Mission:       -----
Target:        Rem                           Target:        Dyn
Location:      U-boat Dock                   Location:      Airport
Time:          11:00 p.m.                    Time:          3:30 a.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 9                                      STAGE 9
Mission:       -----                         Mission:       -----
Target:        Stilb                         Target:        Stilb
Location:      GAIN                          Location:      GAIN
Time:          5:30 p.m.                     Time:          5:30 p.m.
P.O.D.S.:      2                             P.O.D.S.:      2
Time Limit:    10 minutes                    Time Limit:    10 minutes
-----------------------------------------------------------------------------
TICO                                         LOU RICHE
-----------------------------------------------------------------------------
STAGE 1                                      STAGE 1
Mission:       Terminate                     Mission:       Terminate
Target:        Tenrou                        Target:        Van Raily
Location:      Sanctuary                     Location:      Depot
Time:          8:00 p.m.                     Time:          2:00 p.m.
P.O.D.S.:      3                             P.O.D.S.:      4
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 2                                      STAGE 2
Mission:       Terminate                     Mission:       Dispose
Target:        Lou Riche                     Target:        Tico
Location:      Port                          Location:      Sanctuary
Time:          10:45 p.m.                    Time:          6:00 a.m.
P.O.D.S.:      4                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 3                                      STAGE 3
Mission:       Disarm Traps                  Mission:       Disarm Traps
Target:        Traps                         Target:        Traps
Location:      Museum                        Location:      Basement
Time:          3:20 p.m.                     Time:          4:50 p.m.
P.O.D.S.:      None                          P.O.D.S.:      None
Time Limit:    2 min. 30 sec.                Time Limit:    2 min. 30 sec.

STAGE 4                                      STAGE 4
Mission:       Terminate                     Mission:       Dispose
Target:        John Bishous                  Target:        Abdoll Relin
Location:      Basement                      Location:      Clock Tower
Time:          4:00 p.m.                     Time:          9:45 a.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 5                                      STAGE 5
Mission:       Terminate                     Mission:       Terminate
Target:        Van Raily                     Target:        Tenrou Ugetsu
Location:      Airport                       Location:      Low Town
Time:          8:30 p.m.                     Time:          1:30 p.m.
P.O.D.S.:      3                             P.O.D.S.:      4
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 6                                      STAGE 6
Mission:       Destroy Defense System        Mission:       Retrieve Cell-147
Target:        Cannon/Container              Target:        Special Capsule
Location:      U-boat Dock                   Location:      Airport
Time:          10:00 p.m.                    Time:          10:00 p.m.
P.O.D.S.:      None                          P.O.D.S.:      None
Time Limit:    3 minutes                     Time Limit:    3 minutes

STAGE 7                                      STAGE 7
Mission:       Dispose                       Mission:       Terminate
Target:        Abdoll Relin                  Target:        John Bishous
Location:      Canal Way                     Location:      Factory
Time:          5:30 a.m.                     Time:          6:00 a.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 8                                      STAGE 8
Mission:       -----                         Mission:       -----
Target:        Rem                           Target:        Elg
Location:      Low Town                      Location:      Canal Way
Time:          11:30 p.m.                    Time:          5:45 p.m.
P.O.D.S.:      4                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 9                                      STAGE 9
Mission:       -----                         Mission:       -----
Target:        Stilb                         Target:        Stilb
Location:      GAIN                          Location:      GAIN
Time:          5:30 p.m.                     Time:          5:30 p.m.
P.O.D.S.:      2                             P.O.D.S.:      2
Time Limit:    10 minutes                    Time Limit:    10 minutes
-----------------------------------------------------------------------------
ABDOLL RELIN                                 TENROU UGETSU
-----------------------------------------------------------------------------
STAGE 1                                      STAGE 1
Mission:       Terminate                     Mission:       Terminate
Target:        Tico                          Target:        John Bishous
Location:      Museum                        Location:      Museum
Time:          8:30 a.m.                     Time:          1:00 p.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 2                                      STAGE 2
Mission:       Annihilate                    Mission:       Dispose
Target:        Van Raily                     Target:        Tico
Location:      Port                          Location:      Port
Time:          11:30 a.m.                    Time:          5:30 a.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 3                                      STAGE 3
Mission:       Disarm Traps                  Mission:       Disarm Traps
Target:        Traps                         Target:        Traps
Location:      Sanctuary                     Location:      Depot
Time:          9:40 a.m.                     Time:          5:00 a.m.
P.O.D.S.:      None                          P.O.D.S.:      None
Time Limit:    2 min. 30 sec.                Time Limit:    2 min. 30 sec.

STAGE 4                                      STAGE 4
Mission:       Exterminate                   Mission:       Terminate
Target:        John Bishous                  Target:        Van Raily
Location:      Clock Tower                   Location:      Clock Tower
Time:          5:30 p.m.                     Time:          0:00 p.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 5                                      STAGE 5
Mission:       Terminate                     Mission:       Dispose
Target:        Lou Riche                     Target:        Abdoll Relin
Location:      U-boat Dock                   Location:      Canal Way
Time:          2:00 p.m.                     Time:          11:30 a.m.
P.O.D.S.:      3                             P.O.D.S.:      4
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 6                                      STAGE 6
Mission:       Disarm Traps                  Mission:       Retrieve Cell-147
Target:        Traps                         Target:        Special Capsule
Location:      Canal Way                     Location:      Low Town
Time:          10:00 p.m.                    Time:          2:00 a.m.
P.O.D.S.:      None                          P.O.D.S.:      None
Time Limit:    3 minutes                     Time Limit:    3 minutes

STAGE 7                                      STAGE 7
Mission:       Capture                       Mission:       Terminate
Target:        Tenrou Ugetsu                 Target:        Lou Riche
Location:      Ninja House                   Location:      Factory
Time:          7:30 p.m.                     Time:          1:00 p.m.
P.O.D.S.:      3                             P.O.D.S.:      3
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 8                                      STAGE 8
Mission:       -----                         Mission:       -----
Target:        Dyn                           Target:        Elg
Location:      Factory                       Location:      Ninja House
Time:          6:00 p.m.                     Time:          3:30 p.m.
P.O.D.S.:      3                             P.O.D.S.:      4
Time Limit:    7 minutes                     Time Limit:    7 minutes

STAGE 9                                      STAGE 9
Mission:       -----                         Mission:       -----
Target:        Stilb                         Target:        Stilb
Location:      GAIN                          Location:      GAIN
Time:          5:30 p.m.                     Time:          5:30 p.m.
P.O.D.S.:      2                             P.O.D.S.:      2
Time Limit:    10 minutes                    Time Limit:    10 minutes

=============================================================================
SECTION 15 --- STORY MODE WINNER'S STORY
=============================================================================
This section covers all of the Winner's Story text displayed after each stage 
is cleared.  Note that Japanese to English translation is a touch-and-go 
process, and that the following Winner's Story text has been revised for 
grammar errors and/or spelling.

--------------------------------------------------------------------VAN RAILY
STAGE 1:  VAN RAILY VS. LOU RICHE
"You should have known better.  A human should never oppose GAIN..."
The beautiful face of the deceased reminded him of his sister's smile...

STAGE 2:  VAN RAILY VS. ABDOLL RELIN
Melting...  The enemy he just killed is melting.  It is changing into a lady 
with a beautiful figure.
"What is this..?  What are they planning to use Cell-147 for?"

STAGE 3:  DISARM TRAPS
"Who the hell did this?  How can anyone set this many traps in GAIN's 
territory?"

STAGE 4:  VAN RAILY VS. TENROU UGETSU
"This must have been fate..."
The Ninja whispers as he coughs up blood.  However, he never showed any sign 
of pain.
"...I hope...somebody will...get him..."
Van gave the Ninja a cold look.  Then there was silence.

STAGE 5:  VAN RAILY VS. JOHN BISHOUS
Van didn't panic when the guy who he though was dead, grabbed his foot.  Van 
kicked him in the face and quickly stepped back.
"GAIN...give my...friend back...to me!"
Van cocked the gun and shot him in the head.

STAGE 6:  DISARM TRAPS
"...I don't like this."
Van murmurs.
"Are they testing me with this stupid set-up?"

STAGE 7:  VAN RAILY VS. TICO
Just before the Android broke down, she mentioned one word.  She said Rem.  
His sister's name...
"Rem..."
He remembered that day...  When he was very young, he had a fatal disease 
which his sister saved him from.  He has not seen her since...

STAGE 8:  VAN RAILY VS. REM
"........."
Van looked at his sister, who collapsed on the floor.  But his eyes were 
cold.  The same eyes one would look at an enemy with.  The woman there was 
nothing but an enemy to him now.
Rem said, "...The way you look at me...I love it...If you were not my 
brother, I would be attracted to you...  Because you are looking at me with 
hatred, it is easier for me to die.  I feel like I was defeated by a stronger 
enemy and not by my brother..."
Rem closed her eyes and said, "...What irony...I wanted to save you from the 
disease and implanted the cell...  I never thought that things would end up 
this way..."
"Good-bye..." Van said.
"I'll see you in Hell."  Rem said.

STAGE 9:  VAN RAILY VS. STILB
"...Fool...you can't get the Cell-147 if you kill me..."
"......"
"...Think hard.  If you don't get the cell...your life will be..."
Van answered him by shooting him in the head.
A huge explosion engulfed the GAIN headquarters as fire rises up into the 
air.  The blazing fire swallowed the Cell-147, as well as Rem's body.  Unless 
he implants the Cell-147, his life will only last several more years.  
Although he knew of this, he looked calm.
"Life controlled by humans..."
Van Raily continued to work as a Free Agent.  He was a perfectionist.  He 
never failed any of his missions.  All of his clients trust him, as the dark 
side of the world feared him.  He is determined to work until his life 
expires.  He has now become the most dangerous Agent in the world.
"All I can say is..."

-----------------------------------------------------------------JOHN BISHOUS
STAGE 1:  JOHN BISHOUS VS. ABDOLL RELIN
"What's this!?"
Abdoll's body is melting into the ground.  John frowns as the horrid smell of 
her remains fill the air.
"I guess I can't interrogate her."

STAGE 2:  JOHN BISHOUS VS. TENROU UGETSU
"Where's Dyn!?  Tell me!"
John grabs the Ninja by his chest.  But the Ninja was silent.
"Crunch!"
The Ninja's blood then started to flow down from his mouth.
"Where's Dyn!?"
As John's voice echoed through the night.

STAGE 3:  DISARM TRAPS
"I hate working for GAIN, but at least no one was hurt."

STAGE 4:  JOHN BISHOUS VS. LOU RICHE
The spy fell on her face.  John, with his feet, turns her over.
"Dad...Mom..."
The spy is shedding tears.
"I'm sorry...I couldn't avenge...I'll...be there..."
John realized that she was just another victim of GAIN.

STAGE 5:  JOHN BISHOUS VS. TICO
"Tico likes ice cream.  Tico likes ice cream.  Tico likes ice..."
The broken Android kept repeating itself.  Her figure reminds John of a long 
lost friend of his.
"Aagh!"
His scream echoes through the air.

STAGE 6:  DISARM DEFENSE
"Dyn...where are you now?"
Once he realized that Dyn, who was supposedly dead, is now an executive of 
GAIN, a new battle began.

STAGE 7:  JOHN BISHOUS VS. VAN RAILY
"Where's Dyn!?  Tell me if you want to live!"
While John is talking to the fallen agent...Van's right hand rises...two 
shots ring out.
"That was close..."

STAGE 8:  JOHN BISHOUS VS. DYN
"Dyn!!"
"Dyn, it's me, John.  Don't you recognize me!?"
John holds his former partner to wake him up.
"Dyn, wake up!  You hated evil more than anybody!  You were a fine 
lieutenant!  Please remember your true self.  You cannot die like this.  You 
should die as an elite lieutenant!"
However...John's voice was not heard by Dyn.
"This feels nice..."  Dyn said.
"Damn!  Damn you, GAIN!......"
John gave a loud cry.  There was only silence.

STAGE 9:  JOHN BISHOUS VS. STILB
"No way...how can I lose..."
"Go to Hell!!"
John kept on pulling the trigger until Stilb was nothing more than a pile of 
steaming flesh.
"Burn!  Burn!"
John started to shout yet he was not satisfied.  GAIN is destroyed.  But like 
Dyn, the victims of GAIN will not come back.
"Had I destroyed GAIN earlier, many people wouldn't have suffered!"
He is shouting out of frustration for he is disappointed with himself.
"Damn it!"
As GAIN burns to the ground, John kept on howling.
"It's been a while since I drank like this..."
An old jazz riff filled the room...  The man behind the bar doesn't talk 
much.  He is polishing one of his glasses.  To John, this was normal.  This 
was where John and Dyn used to hang out.  Every time they finished a mission, 
they would come here and celebrate their victory.
"Dyn...I finally got the stuff we've been asking for."
Two glasses were on the counter...

-------------------------------------------------------------------------TICO
STAGE 1:  TICO VS. TENROU UGETSU
"I finished!  I finished!"
Tico is delighted for accomplishing the mission.  When she returns to 
headquarters, she can have her ice cream as a reward.  However, the last 
thing the Ninja said to her has been lingering in her mind.
"What does Damn it mean?"
He said that with a weird look on his face.  I guess it's something really 
yucky.

STAGE 2:  TICO VS. LOU RICHE
"...Dad...Mom...I'm sorry..."
She was crying.
"Why are you crying?  Why?"
But she doesn't answer.
"Oh, well.  Never mind.  I think I'll go home."
Tico left the area.

STAGE 3:  DISARM TRAPS
"I did it!  I did it!"
Tico is happy.
"When I go back, I'll get more ice cream!"

STAGE 4:  TICO VS. JOHN BISHOUS
"Damn it!"
The loser cursed.
"You don't look good.  Maybe you ate something bad."
"You're also their puppet...  Just like the other..."
Tico felt something when she saw his sad face.

STAGE 5:  TICO VS. VAN RAILY
"Lately, I've been feeling weird..."
Tico whispers as she stands in front of the dead body.
"I mean, I haven't enjoyed the ice cream...  And I feel like someone is 
calling me..."

STAGE 6:  DESTROY DEFENSE SYSTEM
"What do you mean test?  Do I have to kill somebody again?"

STAGE 7:  TICO VS. ABDOLL RELIN
"...Poor thing..."
The mutant melted away in front of her.  Tico was standing there in silence.  
Then she looks up with determination.
"I'm not going to listen to GAIN anymore!"

STAGE 8:  TICO VS. REM
"I'm sorry I hurt you, but I don't want to do bad things anymore."
Rem was lifeless on the ground as Tico spoke to her.
"You can't make me do bad things anymore..."  Tico said.
"I lost..."  Rem murmured.
Rem collapsed.  She is heavily wounded.  Yet, she was slightly smiling.  Then 
she told the secret to Tico.
Tico was originally developed by the CIA.  But GAIN stole Tico and changed 
her program...
"GAIN is planning to mass-produce your type and send them to all the world 
leaders to kill them."
No one would notice.  It is easier to have the Tico type get into another 
country.
"Mass-produced Tico types are already made at the underground factory...  But 
in order to get there, you have to go through the room of Stilb."
"Why are you telling me all this?"  Tico asked.
"Because you beat me.  Consider my information as a reward for beating me..."
"My future..."  Murmurs Tico.
"...That's all I have to say.  Now I need some rest..."
Rem closed her eyes.

STAGE 9:  TICO VS. STILB
"How can you...beat me...you're only a puppet!"
"........."
As Stilb moans in pain, Tico just looks at him with a sad look in her eyes.
"I came to help you guys!"  Tico said.
Tico discovered the clones in the underground factory.  Then they all left 
the headquarters.  Then...Tico and the others went to the CIA, who originally 
developed them.  But the CIA told them that they never came up with their 
kind and therefore they have no responsibility to take care of the Tico 
types.  Tico and the others didn't know where to go.  Then a small factory 
owner decided to take care of them.  He took out Tico's missile launcher and 
the other weapons out of her body.  Afterwards, they began working at his 
factory and lived together.  Tico's normal, but happy life is about to 
begin...
Tico is now living happily at the town factory.  Tico's sisters were 
programmed to be Helper Androids to help common people.  Now there are Nanny 
type, Maid type, Secretary type and other types of Androids.  Tico's clones 
are widely used in the world, helping people.
"Yeah!  We're all doing good!"

--------------------------------------------------------------------LOU RICHE
STAGE 1:  LOU RICHE VS. VAN RAILY
"You won.  Go ahead, kill me."
The man murmured.
"I have no intention of killing you."
Lou then turned her back to him.  --This man is a freelance spy, and not a 
member of GAIN.  I'll have to contact GAIN regarding this.

STAGE 2:  LOU RICHE VS. TICO
Lou looked down at Tico's dismembered body.
"She looks like my Mom and Dad...  Just like before..."
And now, I'm doing the same thing as that man did...  Lou held on to her 
locket tightly...

STAGE 3:  DISARM TRAPS
"How odd...  This area should be under GAIN's control..."
How could anyone set so many traps?  Does this mean that GAIN has a powerful 
new enemy?  Is this the work of the Special Federal Organization?  Or...

STAGE 4:  LOU RICHE VS. ABDOLL RELIN
The air filled with smoke as the flesh sizzled off the body.  Lou looks at 
the burning corpse in awe.
"What the!?  -I got it.  This must be the mutant made from Cell-147..."

STAGE 5:  LOU RICHE VS. TENROU UGETSU
"No!"
The Ninja was barely breathing while she stood over him.
"I was supposed to kill Elg..."
"Where is he!?  Where is Elg!?"
However, the Ninja was already dead...

STAGE 6:  RETRIEVE CELL-147
"I see..."
Lou is starting to realize the real intentions of the order.
"I know you're testing me...  Come out and face me, Elg!"

STAGE 7:  LOU RICHE VS. JOHN BISHOUS
"I never thought I would be defeated by some broad..."
John curses as his face distorts in pain.
"Go ahead and kill me, you GAIN scum!"
"......"
Lou doesn't respond.  She just leaves him behind.

STAGE 8:  LOU RICHE VS. ELG
"Elg!"
Lou kept on firing into his lifeless corpse until she realized that she was 
out of ammo.
"I guess I got what I deserved..."
This is the last of GAIN's executive Elg.
Lou said, "You lived too long.  Your life ended the moment you abandoned your 
body for power."
"Dad...Mom...I finally avenged you."
As she remembers the day Elg slaughter her parents, Lou pulls out her locket.  
She now sees when she was adopted by her uncle...  The day she volunteered 
herself into the army and the tough training she went through.  By the age of 
20, she was a Green Beret.  This was her 4th year...  Her determination to 
avenge her parents was what got her through.  Now she has done that.  But---  
She knew that there was more for her to do.
"My mission was to get information on GAIN...  I will never have anyone go 
through what I've been through!  Never!"

STAGE 9:  LOU RICHE VS. STILB
"I can't believe...I'm GAIN's boss...How can I be killed by...a female..."
"........."
Lou silently detonates the remains as she walks away.
"It's finally over.  Now, I'm free..."
It's finally over...  GAIN headquarters was destroyed.  As she turned her 
back toward the fire, she felt relief for the first time.
"Mom...Dad...I'm finally free.  I can go on with my life..."
She held her locket above her head.
"It was my guardian that watched over me through everything.  Whenever things 
looked grim, this reminded me that I can't give up until I avenged them.  
However, things will be different from now on.  I have to be stronger in a 
sense.  Anger and hatred is not going to be the force behind me anymore.  I 
have to be capable of handling my life on my own...

-----------------------------------------------------------------ABDOLL RELIN
STAGE 1:  ABDOLL RELIN VS. TICO
The female Android is destroyed.  Her shoulders are broken and her head is 
completely destroyed.  However, Abdoll continues her attack and wonders why 
there is no blood coming out of her body.

STAGE 2:  ABDOLL RELIN VS. VAN RAILY
"I never thought I would be defeated by a mutant...my days are over..."
Van leans against the wall and sighs deeply...  Abdoll then stomps on his 
face.
"Crack!"
Blood splatters everywhere as Van's head is crushed under the weight of 
Abdoll's foot.

STAGE 3:  DISARM TRAPS
The mission is accomplished, but Abdoll is not satisfied.
"I hate missions that don't end with brain fragments on my boots!"

STAGE 4:  ABDOLL RELIN VS. JOHN BISHOUS
"Hee, hee, hee!"
Abdoll laughs maniacally as she stomps on the blood-soaked corpse of her 
victim.  His disfigured body is unrecognizable.  Abdoll grins with a 
satisfied look.
"Blood and guts, what a beautiful sight!"

STAGE 5:  ABDOLL RELIN VS. LOU RICHE
"Abdoll!  Return at once!"
She quickly throws the receiver away.  The order from GAIN falls upon her 
deaf ears...
"Hey, Abdoll!  Are you listening to me!?  This is an order!"
However, Abdoll ignores them and continues mutilating Lou Riche's body.

STAGE 6:  DISARM TRAPS
"Urghhhh!"
Abdoll is extremely unhappy.  There is no one else to kill.
"This is boring!  I wanna kill someone!"
Abdoll then disappears into the shadows, ignoring the orders of GAIN.

STAGE 7:  ABDOLL RELIN VS. TENROU UGETSU
There is a reddish-black smear on the wall.  It looks like someone threw a 
piece of raw flesh on it.  No one would suspect that it was the remains of 
the Ninja.
"Hee, hee, hee!"
"Capture him, don't kill him."
The order from GAIN never sunk into Abdoll's mind.

STAGE 8:  ABDOLL RELIN VS. DYN
"Hee, hee, hee!"
Abdoll's laugh echoes through the place.  Dyn, the strongest agent in GAIN, 
could not stop Abdoll.
"Hee, hee, hee!  You're too weak!"  Abdoll laughed.
"You monster!"  Dyn murmured.
Abdoll's cruelty and power were beyond everyone's expectations.
"Hee, hee, hee!  If you get in my way, I will kill you all!"

STAGE 9:  ABDOLL RELIN VS. STILB
"This can't be...  The leader of GAIN...killed by this scum!?"
"Heh!"
Abdoll delivers one last fatal blow to Stilb's head.  When Abdoll injected 
the Cell-147 from Stilb into herself, she lost weight.
"I'm thin now!"
But she likes it that way.  It is easy for her to move around.  It has made 
it easier to "hunt".  A lonely alley at midnight.  The "catch" for the day is 
coming close.  Nobody can stop her "hunt".
"Hee, hee, hee!"
Again, we hear her joyful voice echoing through the dark sky with the smell 
of death...  Each time Abdoll hunts, she gets hungry.  No matter how much she 
eats, she doesn't get full.  And when she gets full, she gets the urge to 
hunt.
"Hee, hee, hee!  When I exercise, I get hungry!"
Each time she hunts, she eats like a maniac.  She's been repeating this 
bizarre "ritual" until...
"What?  I'm fat again?"

----------------------------------------------------------------TENROU UGETSU
STAGE 1:  TENROU UGETSU VS. JOHN BISHOUS
"I have nothing against you but...this is fate..."
Tenrou looked at the guy dying on the ground.
"How can I...  I can't die like this...  You dog of GAIN!"
The guy is dead.

STAGE 2:  TENROU UGETSU VS. TICO
"G...gg..Tico...likes ice cream..."
Tico's cute face starts to shake unnaturally.
"An Android...poor thing..."
"Self destruct mode.  3, 2..."
"What!?"
He ran from the violent explosion.

STAGE 3:  DISARM TRAPS
"Elg, I will follow you to hell to get you!"
Tenrou reminded his vow to himself.

STAGE 4:  TENROU UGETSU VS. VAN RAILY
"Do you know where GAIN's executive Elg is?"
Tenrou asked the guy in the trenchcoat.
"h......"
The man slowly looks up to Tenrou with a grin and dies.

STAGE 5:  TENROU UGETSU VS. ABDOLL RELIN
"What the.!?"
Tenrou is awed.  The enemy he killed is melting.
"So, this is how GAIN's Mutant ends..."
After the Mutant completely melted, he proceeded to the next battle...

STAGE 6:  RETRIEVE CELL-147
"Elg...It is my destiny to kill you!  Face me!"

STAGE 7:  TENROU UGETSU VS. LOU RICHE
She was crying.
"Mom...Dad...I am sorry...I couldn't avenge..."
Then all was silent.
"I am sorry..."
Tenrou shut her eyes with his hand.
"I shall avenge the death of your parents!"

STAGE 8:  TENROU UGETSU VS. ELG
"Father..!"
"Even if you were the head of the village, you had no right to set a fire...I 
cannot forgive you even if you are my father...Rather, I have to kill you 
because I am your son...!"
"You don't know anything..."
Elg moans in pain.  His father, Tengen Ugetsu is suffering in pain.
"People...in the village...they all...betrayed me...I realized 
then...power...  Power is everything...  Whoever has the power wins...!"
"......"
Tenrou turned his back against his father.  He can't bare the sight of his 
father in this condition.
"How can you betray your own father..."  Elg said.
It was almost a divine technique.  Tenrou turned around and avoided his 
father's attack.  For he knew it was coming.  Then...
"Hyaa!"
With one stroke of his katana, he finished his father.
"My father died long ago..."  Tenrou said.
"How did...  How did you become so strong..?"
Those were the last words of Elg.

STAGE 9:  TENROU UGETSU VS. STILB
"I should've completely wiped out your Ninja bloodline..."
"Die!"
Tenrou's katana made a slicing sound as it decapitated Stilb.

=============================================================================
SECTION 16 --- TRAP COMBOS AND TACTICS
=============================================================================
This section deals with the various strategies and combinations that can be 
stringed together to inflict more damage on an opponent.  With a little 
imagination, the number of Trap combinations is limitless.

------------------------------------------------------------MINE + BOMB COMBO
This trap combination uses a single Mine as the trigger, surrounded on all 
four sides on adjacent floor panels by Bombs.  While this trap may look 
simple, it is very deadly as it may kill an opponent with a full Life Gauge.
This trap may not be very practical on small stages due to the ease of 
disarming it.  This dilemma can easily be solved by setting a Switch 
Detonator next to a Bomb.

------------------------------------------------SWITCH DETONATOR + BOMB COMBO
If you choose a character such as John Bishous or Dyn, it is possible to set 
up a string of Bombs across an entire level that detonate from a single 
Switch Detonator.  By placing a Switch Detonator at a key place on the map 
and laying a string of Bombs at two panel intervals you can snake a path that 
can span most of the stage.  Note that the explosions will only detonate 
Bombs on the same height, so if an opponent flees up a staircase or slope, 
the trap will be avoided.

-----------------------------------------------------FORCE PANEL + MINE COMBO
This trap works by placing a series of Force Panels that either link to one 
another that ultimately converge into a Mine, or simply a single Force Panel 
that sends an opponent into a Mine.  Like the following combo, the more Force 
Panels you use that link together into a single Mine allows you to conserve 
your Mines and raises the chance that your opponent will step onto a Force 
Panel.  The damage can be raised by placing Bombs around the Mine.

------------------------------------------------------FORCE PANEL + GAS COMBO
This trap relies primarily on proper timing and judgment.  By linking several 
Force Panels together, it is possible to send an opponent into detonated Gas 
traps.  While this trap may rarely be effective, it favors Lou Riche and can 
be used in conjuction with the previous Force Panel, Mine Combo.

----------------------------------------------------------PITFALL + GAS COMBO
This is a time based trap, and relies on the opponent activating a Pitfall 
Trap as a Gas Trap detonates.  However, this trap may prove ineffective but 
Abdoll Relin benefits from this combo due to the high volume of Pitfall Traps 
she possesses.

-------------------------------FORCE PANEL + PITFALL + SWITCH DETONATOR COMBO
By placing Force Panels in strategic locations that link to one another on a 
stage, you can force an opponent into a Pitfall while you detonate an 
adjacent Switch Detonator.  This combo is popular with characters such as 
Tico and other characters who have obtained Switch Detonators like Tenrou and 
Elg.  The more Force Panels that you can string together into a single 
Pitfall, the higher the chance that the opponent will detonate the trap.  
Note that if you can obtain any Bombs from P.O.D.S.s, its possible to inflict 
more damage by placing them next to the Switch Detonator and Pitfall.

-------------------------------------------FORCE PANEL + PITFALL + MINE COMBO
While this Trap combo is not a guaranteed way to damage your opponent, 
characters such as Elg and Tenrou may rely on this tactic.  First, set a 
single Pitfall and surround it on three adjacent sides with Mines.  Next, 
string several Force Panels into a trail that leads to the side of the 
Pitfall absent of a Mine.  Once your opponent successfully falls into your 
Force Panels and/or Pitfall, they will immediately try to flee, and there is 
a 75% chance that he or she will walk into one of the three Mines located 
next to the Pitfall.  You can increase the chances of your opponent walking 
into a Mine by aggressively firing at him/her, making the enemy retreat in 
the direction of the Mines.

------------------------------------------------DIRECT ATTACK INTO TRAP COMBO
It is possible to perform a Direct Attack on your opponent to knock him or 
her into Traps such as Mines, Pitfalls or Force Panels.  Note that all 
characters can perform Direct Attacks that knock enemies down.

------------------------------------------------TENROU UGETSU/ELG KUNAI COMBO
Since Tenrou and Elg possess a medium-range direct attack, it is possible to 
link it together with projectile attacks.  After attacking your opponent at 
semi-close range with a series of projectile attacks, move in quickly to 
perform a direct attack that will inflict more damage.  Note that this combo 
may also work with Dyn.

-------------------------------------------------------------GAS TRAP TACTICS
Gas Traps can be used as means to force an opponent out of a favorable 
position and into your traps.  Also, if your opponent is within the area of a 
Gas Trap and is trying to flee before it detonates, you can hold him or her 
within range of the Gas by firing a series of projectile attacks.  Note that 
this tactic may not apply to John Bishous and Dyn.

-----------------------------------------------------------------UNIT TACTICS
Placing Pitfall Traps on panels just beyond the safety of catwalks/bridges 
may catch your opponent off guard.  When running from the Plasma Bomb, the 
opponent will generally attempt to hide beneath the nearest catwalk/bridge 
and may not have time to search for traps before proceeding.
By setting Mines directly underneath catwalks/bridges, your opponents may 
retreat to a bridge for protection from a Plasma Bomb, only to detonate a 
Mine.
Force Panels are also a great combination with Units.  When running from the 
Plasma Bomb, an opponent may step onto one of your Force Panels, sending him 
or her directly into the path of the Plasma Bomb, or into a wall leaving them 
vulnerable.
After deploying a Plasma Bomb, you can knock your opponent down with a Direct 
Attack rendering them helpless from the Unit.  However, use this tactic with 
discression, keeping in mind that if you are knocked down by an attack, the 
Unit will shatter negating the Plasma Bomb.
Remember, if your opponent is hiding under a catwalk/bridge that you are 
standing on as the Plasma Bomb strikes, the bridge will be destoyed causing 
you to fall and shatter the Unit, canceling the Plasma Bomb.

-----------------------------------------------------------------PROTECT ITEM
When you acquire a Protect Item from a P.O.D.S., you will be invincible to
all of your opponent's attacks except for the Unit.  Use this to your
advantage by disarming as many traps as possible within the 8 seconds of
protection.

--------------------------------------------------------FIELD TRAP ADVANTAGES
Knowing where the Field Traps are located is very important to your survival, 
but knowing how to implement these Traps to your advantage may determine your 
success.  (For information on Field Traps, see SECTION 9 --- FIELD TRAPS AND 
OBSTACLES.)
Obstacle Boxes are just that; obstacles.  While Obstacle Boxes may seem 
worthless, they should be regarded as P.O.D.S.s, because they may randomly 
harbor valuable Items.  Try settting several Traps around these boxes such as 
Mines and/or Switch Detonators in wait for your opponent.
Bomb Boxes produce powerful explosions when induced.  Using these in 
conjunction with your own Mines, Switch Detonators and/or Bombs can produce 
deadly combinations.
Laser Launchers and Rocket Launcers inflict serious damage when absorbed by a 
character.  Experiment by placing Pitfalls and Force Panels within the path 
of the Laser or Rocket.
Spark Bits can decide the fate of a stalemate match.  While Spark Bits do not 
inflict a lot of damage, a carless player may wander into one and lose by 
Life Judgement.
Conveyer Belts, when used correctly, can give a player a tremendous 
advantage.  For example, slow characters such as Abdoll Relin and John 
Bishous can quickly span an entire level when running with the flow of a 
Conveyer Belt.  This method allows you to make quick retreats as well as 
fearsome offense.  Also, by setting Mines or Switch Detonators at the ends of 
a Conveyer Belt, your opponent may unintentionally wander into your trap.

-------------------------------------------------------------SLOPES AND STEPS
When running up a slope, you are very vulnerable to your opponents Projectile 
and Direct Attacks.  If you are hit with either of these, you will slide back 
down the slope in the direction you started.  Slopes can also work to your 
advantage while charging a Unit and standing on a slope.  The Unit will 
continue charging while you slide downwards, making it harder for your 
opponents attacks to track you.
Steps provide a quick method of moving to a higher elevation.  When 
confronted with the choice of taking stairs or a slope to go upwards, it is 
best to take the steps.  When confronted with the same choice to go 
downwards, you may find it quicker to take the slope.

=============================================================================
SECTION 17 --- SECRETS
=============================================================================
The following secrets are available after meeting the requirements indicated 
for each secret.

------------------------------------------------------------------PLAY AS ELG
To play as Elg in VS. COM and VS. MAN Modes, complete the game on any 
difficulty setting with Lou Riche or Tenrou Ugetsu.
Or, access Elg by inputing the following at the title screen:
L2, L1, Up, Left, Down, Right, Square, X, Circle, Triangle, R1, R2

------------------------------------------------------------------PLAY AS DYN
To play as Dyn in VS. COM and VS. MAN Modes, complete the game on any 
difficulty setting with Abdoll Relin or John Bishous.
Or, access Dyn by inputting the following at the title screen:
L2, L1, Up, Left, Down, Right, Square, X, Circle, Triangle, R1, R2

------------------------------------------------------------------PLAY AS REM
To play as Rem in VS. COM and VS. MAN Modes, complete the game on any 
difficulty setting with Tico or Van Raily.
Or, access Rem by inputting the following at the title screen:
L2, L1, Up, Left, Down, Right, Square, X, Circle, Triangle, R1, R2

------------------------------------------------------------------EDIT OPTION
The Edit Option is available when the game has been completed with all 6 
characters on any difficulty setting.  For more information on this option, 
see SECTION 7 --- OPTION MODE.
Or, access the Edit Option by inputting the following at the title screen:
L2, L1, R2, R1, Up, Triangle, Left, Right, Square, Circle, Down, X

------------------------------------------------------------------EXTRA MUSIC
By completing the game on any difficulty setting, you will earn that 
character's ending music.  This music can be listened to from the B.G.M. 
Test.
Or, access extra music by inputting the following at the title screen:
Square, R2, R1, Triangle, X, Square, Right, L2, L1, Up, Down, Left

------------------------------------------------------------------EXTRA ICONS
By completing the game on any difficulty setting, you will earn that 
character's icon that may be displayed on your Memory Card that indicates 
Trap Gunner data.
Or, access extra icons by inputting the following at the title screen:
Left, L2, L1, Up, Down, Right, Square, R2, R1, Triangle, X, Circle

-----------------------------------------------------EXTRA CHARACTER COSTUMES
By completing the game on any difficulty setting with Tico, Lou Riche or 
Abdoll Relin, you will earn an extra costume for that character.  To select 
the different costumes, press the Select Button on the character selection 
screen.  The color of that character's name will change colors, indicating a 
different costume.  The bonus costumes will be displayed green.
Or, access extra character costumes by inputting the following at the title
screen:
R2, R1, Triangle, Circle, X, Square, Right, Down, Left, Up, L1, L2

-----------------------------------------------------------------EXTRA STAGES
By completing the game on any difficulty setting, you will earn 4 extra 
stages that can be selected in VS. COM or VS. MAN Modes only.  For more 
information on these stages, see SECTION 13 --- MAP DATA.
Or, access extra stages by inputting the following at the title screen:
Select x 12

---
END OF DOCUMENT 

COMPLETED:    03/29/99
v1.1 Update:  Condensed and revised 

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