Strategy Guide - Guide for Trap Gunner
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Strategy Guide" for Trap Gunner on PlayStation (PSX), or click the above links for more cheats.

A MASSACRED GUIDE TO TRAP GUNNER: COUNTDOWN TO OBLIVION v1.1 By [email protected] ____________ __________ _____ ________ / /\/ _ /\/ |\ / _ /\ ____________________/____ ___/ / / / / / ||___/ / / / /_ / \___/ /\__\/ /_/ / / || / /_/ / / / / A MASSACRED GUIDE TO / / / / _/ / /| || / ____/ / / /________________________/ / /__/ /\ \ \/ / | ||/ /\___\/_/ /___/ / /___/ /___/ /__/ /|___|/___/ / \___\/ \___\/\___\/\__\/ \__\\___\/ _________ ___ ____ ___ ____ ___ ____ ________ _________ / /\/ /\/ /\/ \/ /\/ \/ /\/ ____/\/ __ /\ / _____/ / / / / / / / / / /___ \/ / / / / / /\___ \/ / / / / / / / / ____/\/ /_/ / / / /_/ /\/ /_/ / / / / / / /___ \/ _/ / / / / / / / / / / /\/ /\ \_/ /________/ /________/ /___/\___/ /___/\___/ /_______/ /___/ /___/\ \________\/\________\/\___\/\__\/\___\/\__\/\_______\/\___\/\___\/ C O U N T D O W N T O O B L I V I O N -------------------------------------------------------------------DISCLAIMER All non-official information, strategies and ASCII artwork contained in this guide and all future versions of this guide regarding the game Trap Gunner and or Trap Gunner characters is copyright 1999 Massacred. Note that much of the information contained in this guide is derived from the Trap Gunner instruction manual. The Massacred Guide To Trap Gunner: Countdown To Oblivion is intended to be distributed freely to the public only in its entirety. Trap Gunner is copyright 1998 Atlus. Trap Gunner is a trademark of Atlus. All rights reserved. ---------------------------------------------------------------------CONTENTS SECTION 0 --- CONTROLLER CONFIGURATION SECTION 1 --- GAME PLAY SECTION 2 --- TUTORIAL MODE SECTION 3 --- STORY MODE SECTION 4 --- VS. COM MODE SECTION 5 --- VS. MAN MODE SECTION 6 --- RECORDS MODE SECTION 7 --- OPTIONS MODE SECTION 8 --- TRAPS SECTION 9 --- FIELD TRAPS AND OBSTACLES SECTION 10 --- ITEMS SECTION 11 --- TRAP GUNNER STORY SECTION 12 --- CHARACTER PROFILES SECTION 13 --- MAP DATA SECTION 14 --- STORY MODE DATA SECTION 15 --- STORY MODE WINNER'S STORY SECTION 16 --- TRAP COMBOS AND TACTICS SECTION 17 --- SECRETS ============================================================================= SECTION 0 --- CONTROLLER CONFIGURATION ============================================================================= Move Cursor On Menus......................................DIRECTIONAL BUTTONS Accept Menus.........................................................X BUTTON Cancel Menus...................................................TIANGLE BUTTON Move Character............................................DIRECTIONAL BUTTONS Direct Attack...................................................CIRCLE BUTTON Projectile Attack...............................................CIRCLE BUTTON Set Traps.......................................................SQUARE BUTTON View Trap Range...........................SQUARE BUTTON + DIRECTIONAL BUTTONS Detonate Switch Detonator............................................X BUTTON Scroll Left Through Traps...........................................L1 BUTTON Scroll Right Through Traps..........................................R1 BUTTON Caution Mode............................TRIANGLE BUTTON + DIRECTIONAL BUTTONS Disarm Enemy Trap.............................................TRIANGLE BUTTON Retrieve Traps................................................TRIANGLE BUTTON Scroll Left On Map Selection Screen.................................L1 BUTTON Scroll Right On Map Selection Screen................................R1 BUTTON POV Change (3 Types)................................................L2 BUTTON Costume Select..................................................SELECT BUTTON Pause Game.......................................................START BUTTON Reset L1 BUTTON + L2 BUTTON + R2 BUTTON + R1 BUTTON + R2 BUTTON + SELECT BUTTON + START BUTTON Note that reseting the game will not clear a stage, and will activate Auto Save if you have selected this option. You can immerse yourself in the game by plugging in a Dual Shock Analog Controller. However, it will not work with the Analog Mode. If you are going to use an Analog Controller, be sure to turn of the Analog Mode Switch "OFF". ============================================================================= SECTION 1 --- GAME PLAY ============================================================================= The object of Trap Gunner is to defeat your opponent by setting up traps or using other weapons on a 3D arena. Each player must attempt to place traps in strategic locations on this battlefield in order to reduce the enemy's Life Gauge to 0. Damage to the Life Gauge also results from attacks such as kicks, punches, and projectiles. Players may also collect powerups and extra traps that appear in the P.O.D.S. (Power Object Delivery System). ----------------------------------------------------------------SETTING TRAPS The Square Button can set the trap which is highlighted in the trap selection box. You can scroll through your available traps by using the L1 Button or R1 Button. When you are holding down the Square Button while you are setting a bomb trap, the range of the explosion will be highlighted in red. Once the trap is used, it will return to your trap inventory after a certain amount of time. ---------------------------------------------PLACES WHERE TRAPS CANNOT BE SET 1. P.O.D.S. (Power Object Delivery System) 2. Stairs 3. Slopes 4. Conveyer Belts 5. An area occupied by a trap -----------------------------------------------------------------CAUTION MODE Hold down the Triangle Button to go into Caution Mode. This is also known as the Trap Search Mode. If an enemy's trap is within the range of the Caution Mode (the blocks highlighted in blue), a marker will appear where the enemy's trap is located. If you want to move while in Caution Mode, keep the Triangle Button held down and use the Directional Buttons to move around. ---------------------------------------------------------DISARM AN ENEMY TRAP In order to disarm and enemy's trap, you must first touch the trap while in Caution Mode. This will neutralize the trap. After doing this a screen will pop up prompting you to enter a particular button sequence. This is the Disarming Code. If you exceed the disarm time limit (it will display 0 on the screen) or enter the wrong Disarming Code, the trap will detonate or activate. Also, if you are hit with a Projectile Attack or Direct Attack, the trap will detonate or activate. When you successfully disarm a trap, the enemy will lose the trap and your Life Gauge will slightly increase. --------------------------------------------------------------RETRIEVE A TRAP When you touch your own trap while in Caution Mode, you can retrieve it. You will be prompted if you want to retrieve the trap or not. Press the Circle Button to place the trap back in your stock. If you want to cancel the command, press the X Button. ----------------------------------------------------------------------ATTACKS 1. Projectile Attacks When the enemy is at a distance, you will attack him/her by using the characters' projectile weapon. When the ammo counter reaches 0, the character will need to reload their weapon. Be careful, as you are vulnerable while you are reloading your weapon. There is no limitation on how many times you can reload. 2. Direct Attacks When the enemy is in close proximity to your own character, you can attack your opponent by kicking, punching, etc. A hit from any character will knock down the enemy. Meaning, if your opponent has a "Unit" in their possession when you knock them down, you will break their "Unit". Also, if you knock the enemy down, you can use the "Unit" weapon to inflict massive damage to your downed opponent. When you press the Start Button at the Title Screen, you can select from 6 different modes. Use the Directional Buttons to scroll through the list and press the X Button or the Start Button to select it. ============================================================================= SECTION 2 --- TUTORIAL MODE ============================================================================= This is a Tutorial Demo which will tell you the game rules and controls. If this is your first time playing the game, please go through this Tutorial Demo first. The following topics are discussed in the Tutorial Movies: 1: BASIC ACTIONS/CONTROL 2: TRAPS (SETTING/RECOVERY) 3: TRAPS (TYPES/EFFECTS) 4: TRAPS (REMOVAL/RETRIEVE) 5: DIRECT ATTACK/SHOOTING 6: ITEMS (TYPES/EFFECTS) 7: UNIT (EFFECTS/EVASION) 8: FIELD TRAPS (TYPES/EFFECTS) 9: TYPES OF "TRAP COMBOS" ============================================================================= SECTION 3 --- STORY MODE ============================================================================= This is the mode where you will discover the fate of one of the 6 characters. You will go through each of the missions to eventually confront the leader of GAIN. The missions do not always involve killing another opponent. Sometimes, your objective will be to disarm all the traps and obstacles on the stage. Note that by entering the Options Mode, you can toggle between three difficulties settings available. -------------------------------------------------------------CHARACTER SELECT At the Character Select screen, you can choose which of the six characters you wish to play as. The Directional Buttons scroll through characters and the X Button selects. -----------------------------------------------------------------STAGE SELECT If you have saved your current Trap Gunner data to a Memory Card, you can select the stage you wish to play with each character. Note that this option will only be available after your chosen character has started or completed the stage you want to select. The Directional Buttons scroll through the available stages and the X Button is used to select the desired stage. ------------------------------------------------------------------INFORMATION Before you start a stage, you will be presented with an Information Screen that reveals details and information about each Map. The Directional Buttons toggle between the four menus of information and the X Button selects the desired menu. Pressing the Start Button instantly starts the stage. The following menus are displayed on the Information Screen: 1. MISSION This menu displays mission requirements and the Time Limit. 2. TARGET This menu reveals details pertaining to the story and displays the Target of the stage. 3. MAP This menu displays the characteristics of the Map that the stage will take place on. 4. START This menu will start the game. -----------------------------------------------------------COMPLETING A STAGE By meeting the requirements presented on the Information Screen within the given Time Limit, the stage will be cleared. The Victory Screen will display the time it took to complete to stage and a brief story. Note that after completing a stage, the Best Time will always be displayed and can be viewed in the Record Mode. --------------------------------------------------------------FAILING A STAGE If you do not meet the requirements presented on the Information Screen or you exceed the Time Limit, you have failed the mission. At the Continue Screen, if you press the X Button or the Start Button within the given 10 seconds, you can instantly restart the previous mission. If the Continue timer reaches 0, you will return to the title screen. Note that if the Continue timer exhausts, the Auto Save function will activate. ------------------------------------------------------------------------PAUSE The game can be paused by pressing the Start Button. At the Pause Screen, you can access the following options: 1. CONTINUE This will exit the Pause screen and return you to the game. 2. ICON IS (ON/OFF) This option displays the Button Control Icon on-screen if turned ON. 3. RESTART This option will end the game and return you to the Character Select Screen. 4. TITLE This option will end the game and return you to the Title screen. ============================================================================= SECTION 4 --- VS. COM MODE ============================================================================= This is the mode where your enemy will be controlled by the computer. You can select your favorite character, Map, and set your Life Guage. You can also go into the Option mode and set up different rules other than the default ones. -------------------------------------------------------------CHARACTER SELECT On the Character Select Screen, you will select the character you will play with and the opponent that will be controlled by the CPU. Use the Right/Left Directional Buttons to toggle between the characters and the X Button to Select. To change the color and/or outfit of your character, press the Select Button. To let the CPU randomly select a character, press the Start Button. Use the Up/Down Directional Buttons to adjust the Life Guages displayed in the middle of the screen. The default of the Life Guage is 100% and can be adjusted from 50% to 150%. ----------------------------------------------------------MAP AND TYPE SELECT The Map and Type Selection Screen displays four different Maps onscreen at one time. To access more Maps, press the R1 Button to scroll right and the L1 Button to scroll left. To select a Map, press the X Button. After a Map has been selected, you will then be prompted to select a Map Type. There are three different Map Types for each Map. The different Map Types determine the locations of the P.O.D.S. and Field Traps. To select a Map Type, use the Right/Left Directional Buttons to toggle between the three different types and press the X Button to select. Note that by pressing the Start Button, the CPU you randomly select a Map and Map Type. --------------------------------------------------------------------MAIN GAME The loser of the VS. COM Mode is determined by the player whose Life Guage is depleted of energy, or the player with the least amount of energy when the Time Limit exceeds. After the battle is finished, a Victory Screen is presented that displays a victory speech, the amount of time required to defeat the opponent and the Finishing Stroke (The type of attack used to kill the opponent). The Finishing Strokes that may be displayed are MINE, BOMB, LIFE JUDGEMENT, GRAPPLE, SHOOTING, S.DETONATOR, The next screen will display the total number of wins, losses and draws. You will then be returned to the Character Selection screen. Note that the total number of wins, losses and draws can be saved and viewed in the Records Mode. ------------------------------------------------------------------------PAUSE The game can be paused by pressing the Start Button. At the Pause Screen, you can access all of the options available in Story Mode(See Section 3 --- STORY MODE for details.) ============================================================================= SECTION 5 --- VS. MAN MODE ============================================================================= This is the mode where you will fight against another player. Each player can choose their favorite character, Map, and Life Guage setting. As with VS. COM mode, you can also go into the Option mode and set up different rules other than the default ones. See SECTION 4 --- VS. COM MODE for details concerning VS. MAN Mode. Note that instead of Player 1 selecting a computer opponent, Player 2 will select his or her own opponent and adjust the Life Guage. ============================================================================= SECTION 6 --- RECORD MODE ============================================================================= The Record Mode displays each of the character's battle record. The left side of the screen displays each selected character's USE, WIN, LOSE, DRAW and W.AVE in both VS. COM and VS. MAN modes. USE shows the number of times a character has been used. WIN shows the total number of wins. LOSE shows the total number of losses. DRAW shows the total number of draw games, and W.AVE displays the win/loss ratio of that character. The right side of the screen displays the record Clear Times for ever stage in Story Mode. The X Button toggles between the three difficulty settings when viewing the Clear Times. ============================================================================= SECTION 7 --- OPTIONS MODE ============================================================================= There are many options in Trap Gunner that allow you to change the rules of the different game play modes. These options allow you to configure the game according to your preferences. There are five categories of options that you may change. You can scroll through the list presented on the Option Screen using the Directional Buttons and select them using the X Button, canceling with the Triangle Button. ------------------------------------------------------------------SYSTEM OPT. This set of options affect virtually all modes of Trap Gunner. Note that Difficulty and Screen Mode will not affect VS. MAN Mode. Use the Up/Down Directional Buttons to scroll through the list and use the Left/Right Directional Buttons or X Button to change toggle the settings. 1. DIFFICULTY This option affects STORY and VS. COM Modes. The selectable settings are EASY, NORMAL, or HARD and determine the difficulty of the AI of the computer. 2. TRANSLUCENCY This option makes the floors, bridges, and/or walls translucent. This option may be necessary to see obstacles or traps hidden from view. 3. DISPLAY ICON This option determines whether or not to display the Button Control icons. This option is handy for beginners and may best be turned off once the controls are mastered. 4. CAMERA ANGLE There are three types of default camera angle to choose from: NORMAL, QUARTER, and TOP. It is also possible to set this option on the fly during gameplay by pressing the L2 Button. 5. SCREEN MODE There are two types of Screen Modes: WIDE and SPLIT. SPLIT screen is available in all modes of play and displays your screen as well as your opponents on the screen at one time. WIDE screen displays only your character's screen, giving you a clearer view of the action. Note that WIDE screen is not available in VS. MAN Mode. 6. VIBRATION If you are using a controller with a vibration function, turning this option ON will cause the controller to vibrate during key actions during the game. If you do not have a vibration compatible controller, turning this option ON will have no effect. 7. SOUND This option allows you to choose from STEREO or MONO sound. 8. EXIT Selecting this ends the SYSTEM OPT. ------------------------------------------------------------------VERSUS OPT. This set of options apply to VS. COM and VS. MAN Modes. Note that these options will not affect STORY Mode. Use the Up/Down Directional Buttons to scroll through the list and use the Left/Right Directional Buttons or X Button to change toggle the settings. 1. TIME LIMIT This option allows you to select the time limit of the game. The times you can choose from are 3 MIN., 5 MIN., 7 MIN., 15 MIN. or 60 MIN. 2. TRAP SELECTION This option selects the type and quantities of traps the characters will use. The NORMAL setting offers the default traps used by each character in the game. The RANDOM setting randomly selects the type and quantities of traps for each selected character at the beginning of each battle. The EDIT setting allows you to select the types and quantities of traps for your selected character. To use this option, first select your character. You will then be prompted to select your traps. The Up/Down Directional Buttons toggle between the traps, the Left/Right Directional Buttons toggle the quantity of each trap, and the L1/R1 Buttons toggle between the three trap selection boxes. You can choose from 4 S.DETONATORs, 8 BOMBs, 6 MINEs, 4 GASes, 7 PITFALLs, 6 F.PANELs or (NO CARRY) which indicates that that the trap selection box will remain empty. Note that you must select a different trap for each trap selection box with the exception of (NO CARRY). 3. PRESET TRAP This option lets the CPU randomly set traps at the start of each level that affects both players. 4. UNIT SHOTS This option determines the number of Plasma Bombs contained within each Unit. The quantity of Plasma Bombs to choose from is ONE, THREE, FIVE or INFINITY. 5. TRAP SIGN This option displays the traps set by a player in his or her own screen. Note that by turning this option OFF, the trap appears on-screen for a brief moment then disappears, hiding its location from your opponent. 6. LIFE GAUGE This option determines if the Life Guages of both players display the current health status. 7. SPARK BIT When turned ON, Spark Bits will appear on the maps when the remaining time reaches 30 seconds. 8. EXIT Selecting this ends the VERSUS OPT. ------------------------------------------------------------------MEMORY CARD If you are using a Memory Card, you can save Trap Gunner game data. Use the Up/Down Directional Buttons to scroll through the list and use the Left/Right Directional Buttons or X Button to change toggle the settings. To activate the AUTO SAVE option, use the Left/Right Directional Buttons or the Circle Button. 1. LOAD FROM MEMORY CARD... This option loads data from the Memory Card if there is Trap Gunner data present. 2. SAVE TO MEMORY CARD... This option saves data to the Memory Card. Note that Trap Gunner requires one Memory Block to save. 3. AUTO SAVE This option will automatically save game data to a Memory Card at key points during the game. 4. ICON This will allow you to select from 9 Icons that will be displayed as Trap Gunner data on your Memory Card. Note that while the Icons are animated on this screen, they will not be animated when viewing your Memory Card data. 5. EXIT Selecting this will end the Memory Card Options. ------------------------------------------------------------------B.G.M. TEST To sample the many songs in Trap Gunner, scroll through the list using the Directional Buttons and select with the X Button. Note that each time you complete the Story Mode, you will earn that character's ending music to be displayed in this menu. The following songs are displayed: DEPOT/BASEMENT 4:51 PORT 4:15 MUSEUM/CLOCK-TOWER 4:47 SANCTUARY 3:39 CANAL-WAY 4:06 FACTORY/AIR-PORT 6:11 LOW-TOWN/NINJA-HOUSE 4:30 UBOAT-DOCK 4:52 MISSION(1) 4:30 MISSION(2) 5:24 BOSS(1) 3:01 BOSS(2) 6:22 STORY(JOHN BISHOUS 1) 2:19 STAFF-ROLL 2:49 OPENING 1:20 PLAYER-SELECT 1:39 INFORMATION 0:16 STAGE-CLEAR 0:04 GAME-OVER 0:06 STORY(VAN RAILY) 3:01 STORY(JOHN BISHOUS 2) 2:09 STORY(TICO) 3:00 STORY(LOU RICHE) 2:10 STORY(ABDOLL RERIN) 2:32 STORY(UGETSU TENROU) 2:50 ----------------------------------------------------------------------DEFAULT This option lets you INITIALIZE all of the options and/or Memory Card options in Trap Gunner to their Default settings. 1. ...SYSTEM OPTIONS Toggling this option ON or OFF determines whether or not to return the SYTEM OPT.s to their default settings. 2. ...VERSUS OPTIONS Toggling this option ON or OFF determines whether or not to return the VERSUS OPT.s to their default settings. 3. ...MEMORY CARD OPTIONS Toggling this option ON or OFF determines whether or not to return the MEMORY CARD options to their default settings. 4. EXIT Selecting this will end the Memory Card Options. ============================================================================= SECTION 8 --- TRAPS ============================================================================= There are 6 types of traps you can use in the game. The traps you don't possess can be obtained later as items found in P.O.D.S. -------------------------------------------------------------------------MINE EFFECT: Damage DETONATION TYPE: This trap detonates when an opponent steps on it. RANGE: Narrow POWER: Medium NOTE: You may suffer damage as a result of your own Mine if you are within range of the explosion. -------------------------------------------------------------SWITCH DETONATOR EFFECT: Damage + Blow up DETONATION TYPE: After this trap is set, it can be detonated by pressing the X Button. RANGE: Wide POWER: Low NOTE: The Detonator will explode a moment after you press the X Button. If more than one Switch Detonator is set, all Switch Detonators will explode when pressing the X Button. -------------------------------------------------------------------------BOMB EFFECT: Damage + Blow out DETONATION TYPE: This trap will only detonate from explosive contact from a Switch Detonator, Mine, or another Bomb. RANGE: Wide POWER: High NOTE: This trap will not detonate from the result of an enemy's explosion. ----------------------------------------------------------------------PITFALL EFFECT: Opponent is unable to move and act for several seconds. DETONATION TYPE: This trap activates when an opponent steps on it. RANGE: The panel that the Pitfall occupies. POWER: N/A NOTE: To escape from the Pitfall quicker, rapidly press the directional buttons. Also, note that after you successfully escape from the Pitfall, you will be invincible for a moment. ------------------------------------------------------------------FORCE PANEL EFFECT: This trap propels the enemy in the desired direction. DETONATION TYPE: This trap activates when an opponent steps on it. RANGE: The panel that the Force Panel occupies. POWER: Minimal NOTE: The trap will propel your opponent in the direction you were facing when the trap was set. To determine this direction, hold the Square Button and face the desired direction and release the Square Button when you wish. --------------------------------------------------------------------------GAS EFFECT: Damage + unable to move/act for a moment + reduces movement speed for several seconds. DETONATION TYPE: This trap automatically releases poisonous gas after several seconds. RANGE: Wide POWER: Medium NOTE: You may suffer damage from your own Gas Trap if you are within range of it's effect. ============================================================================= SECTION 9 --- FIELD TRAPS AND OBSTACLES ============================================================================= Some Maps present Field Traps that effect all players. Note that not every map in Trap Gunner harbors these types of traps. -----------------------------------------------------------------OBSTACLE BOX The Obstacle Boxes may at first look serve nothing more than obstructions. After these boxes are destroyed by means of Projectile Attacks or explosions they may contain Items. ---------------------------------------------------------------------BOMB BOX Like the Obstacle Boxes, these obstructions can be destroyed by Projectile Attacks or explosives. When Bomb Boxes are destroyed, they create a wide explosion delivering massive damage to all players within it's range. Note that these boxes will detonate all Bombs within its explosion range, and may serve as an extra punch in a trap. ---------------------------------------------------------------LASER LAUNCHER The Laser Launchers fire lasers in a fixed path that travel across the entire map until the strike a wall or other obstacle. The Laser Launchers inflict serious damage and can be destroyed by Projectile Attacks or explosives. --------------------------------------------------------------ROCKET LAUNCHER The Rocket Launchers launch rockets that slightly home in on you or your enemy's location. The range of the Rockets is slightly low but deliver massive damage with it's explosive impact. The Rocket Launchers can be destroyed by Projectile Attacks or explosives. --------------------------------------------------------------------SPARK BIT Spark Bits are living forms of electricity that were created for security purposes. Spark Bits will appear on any map when the remaining time limit reaches 30 seconds and will inflict medium damage on any opponent that touches it. Spark Bits can only be destroyed by explosives, and will regenerate after a period of time. ----------------------------------------------------------------CONVEYER BELT Conveyer Belts are moving paths that affect a player's movement speed. The belts move in a given direction for several seconds, then reverse the direction of movement. Conveyer Belts make great cover when reloading your weapon or charging a Unit. Note that you may not place traps on a Conveyer Belt and that they may not be destroyed. ============================================================================= SECTION 10 --- ITEMS ============================================================================= There are 5 different Items found in P.O.D.S. (Power Object Delivery System) or after certain Obstacle Boxes are destroyed. Items grant players powerups, traps or immunities depending on the type. -------------------------------------------------------------------TRAP ITEMS When you acquire this Item, you will gain an extra random trap that will be added to your stock. ---------------------------------------------------------------------SPEED UP This Item will double your character's movement speed and weapon reload speed for 20 seconds. ----------------------------------------------------------------------PROTECT This Item renders your character invulnerable for 8 seconds. Projectile Attacks and explosives will not harm you, however, the Unit will still inflict full damage. -----------------------------------------------------------------------HEALER The Healer increases your Life Gauge. Note that if your Life Gauge is full, the Healer will not have an effect. -------------------------------------------------------------------------UNIT The "Unit" is an experimental Plasma weapon developed by GAIN. It contains a semi-sentient form of Plasma that can home in on its intended target. The Plasma Launcher itself is very fragile and can be broken if the enemy knocks you down. The number of Plasma Bombs that can be launched is limited and takes quite a bit of time to charge it. The number of Plasma Bombs will be displayed on the Radar Map. The following table illustrates the four ways in which the Plasma Bomb can be avoided: 1. The Plasma Bomb travels relatively slow. It is possible to outrun the Plasma Bomb until it disappears after a period of time. Note that while you are running from the Plasma Bomb, you may wonder into an ambush of your opponents' Traps. 2. In general, most Maps contain catwalks or bridges. By occupying the area beneath the bridge you will be shielded from the Plasma Bomb's impact. After a Plasma Bomb strikes a bridge, the bridge will be destroyed. Note that the panel beneath a bridge has a different floor design or decoration indicating how to stand directly under the bridge. Also note that the area under bridges are highlighted in blue on the Radar Map. 3. While a player charges the Unit, he or she is vulnerable to attacks. If the player charging the Unit is shot or attacked, the charge will be interrupted and must be recharged. Note that an interrupted charge will not reduce the number of Plasma Bombs in your stock. 4. The Plasma Bomb will disappear after contact with an explosion. An enemy's Mine Trap inflicts less damage than a Plasma Bomb, and if the Mine is triggered at the right time, you will only suffer damage from the Mine and not the Plasma Bomb. ============================================================================= SECTION 11 --- TRAP GUNNER STORY ============================================================================= This is the story of six special agents... All specialists in assassination, counter-assassination, demolitions, and espionage... "GAIN", an evil organization suspected that these six agents would pose a problem for their plans for global domination... "GAIN" knew that they would never obey them... However, "GAIN" knew that they could manipulate each of them individually... Now, the tables have turned and "GAIN" has succeeded in pitting each of the special agents against each other... The fierce battle between these six special agents is about to begin... ============================================================================= SECTION 12 --- CHARACTER PROFILES ============================================================================= This section reveals insight on each of the 6 characters in Trap Gunner. Vital statistics, weapon and trap detail are provided here as well. Note that much of this information was extracted from the Trap Gunner Instruction Manual. --------------------------------------------------------------------VAN RAILY Sex: Male Vitality: Medium Age: 23 Speed: Medium Occupation: Freelance Spy Direct Attack: Roundhouse Background Story: When Van was a child he mysteriously contracted a fatal disease with no known cure. However, his sister Rem, successfully stole a prototype drug from the U.S. government called Cell-147. By injecting him with this special drug, he made a full recovery and gained immortality. However, after his surgery, Rem mysteriously disappeared. After this, Van decided to become a special agent in the hopes of finding his sister. His experiences have made him a very cold individual. Weapon: Automatic Pistol Weapon Note: Van Raily's Power: Medium Automatic Pistol is a standard Fire Rate: Medium projectile attack. Magazine: 5 Shells Traps: Switch Detonator x 1 Bomb x 4 Land Mine x 4 -----------------------------------------------------------------JOHN BISHOUS Age: 35 Vitality: High Sex: Male Speed: Slow Occupation: Police Lieutenant Direct Attack: Uppercut Background Story: A middle-aged Police Lieutenant who will do everything in his power to solve any case. He is a very distinguished cop but his temper has posed many problems for him. During an investigation of the GAIN organization his partner Dyn, mysteriously disappeared. He has heard rumors about a man who looks like his partner Dyn, working for GAIN. Several days later, John disguised himself as an agent of GAIN to find the truth about his friend and partner... Once he gets going on a case he is an unstoppable force. His sense of justice makes him the most trusted cop among his peers. Weapon: Shot Gun Weapon Note: The Shot Gun blast Power: High inflicts more damage depending Fire Rate: Slow on the distance of the opponent. Magazine: 3 Shells Traps: Switch Detonator x 2 Bomb x 6 Gas x 2 --------------------------------------------------------------------LOU RICHE Age: 24 Vitality: Medium Sex: Female Speed: Medium Occupation: Green Beret Direct Attack: Roundhouse Background Story: Her parents were killed by GAIN as a child. To avenge the death of her family, she joined the army and eventually became a member of the Green Berets. She was then assigned to spy on the secret organization, GAIN. She later found out that the man responsible for the death of her parents, Elg, was an executive of GAIN. The loss of her parents has turned her into one tough girl! Weapon: Automatic Handgun Weapon Note: Lou Riche's Power: Medium Automatic Handgun is a standard Fire Rate: Fast projectile attack that quickly Magazine: 6 Shots reloads. Traps: Mine x 5 Gas x 1 Force Panel x 3 -------------------------------------------------------------------------TICO Age: 16 Vitality: Low Sex: Female Speed: Medium Occupation: Spy Droid Direct Attack: Kick Background Story: This is a Spy Droid developed by the CIA. Therefore, she doesn't have a past or future. She was programmed with very simple emotions and by doing this the CIA believed that she would not get any ideas on her own... Until one day... GAIN promised to provide her with her favorite ice cream. That was enough reward for her to follow and obey GAIN's orders. She is generally happy and positive. However, her logic circuits are very unstable which can sometimes cause erratic activity. Weapon: Butt Missile Weapon Note: Tico's Missles Power: Low possess a slight homing ability Fire Rate: Slow and knock the opponent down on Magazine: 4 Missiles contact. Traps: Switch Detonator x 3 Pitfall x 4 Force Panel x 4 -----------------------------------------------------------------ABDOLL RELIN Age: Unknown Vitality: Low Sex: Female Speed: Medium Occupation: Mutant created by GAIN Direct Attack: Punch Background Story: She is a mutant by-product of GAIN's bio-technology and the drug Cell-147. Her primary weapon is pretty powerful. However, her movement is very slow. She has a very crude personality and is not well suited for missions that require finesse and stealth. She may look friendly but she can be quite deadly when she wants to be. Weapon: Regenerating Rocket Punch Weapon Note: Abdoll's Rocket Power: Low Punches possess a slight homing Fire Rate: Slow ability and knock the opponent Magazine: 2 Shots down on contact. Traps: Mine x 3 Pitfall x 6 Gas x 2 ----------------------------------------------------------------TENROU UGETSU Age: 24 Vitality: Medium Sex: Male Speed: Fast Occupation: Ninja Direct Attack: Katana Slash Background Story: Tenrou's village was burned down to the ground by Elg. Tenrou was next in line to take over the leadership of the Ninja clan, but that all changed when his village was destroyed. Now, he only has one thing on his mind... Revenge... His speed and agility are second to none. He can get himself out of any dangerous situation. Weapon: Kunai Weapon Note: While Tenrou's Power: Low Kunai weapon is a standard rapid Fire Rate: Fast fire projectile, his direct Magazine: 7 Kunai attack is a fast, medium range sword slash. Traps: Mine x 2 Pitfall x 3 Force Panel x 2 --------------------------------------------------------------------------REM Age: 28 Vitality: Medium Sex: Female Speed: Medium Occupation: GAIN executive Direct Attack: Pistol Whip Background Story: Although she is the youngest of the executives, she is their leader. She is well-balanced in all aspects. Weapon: Automatic Pistol Weapon Note: Sharing the same Power: Medium properties as Van Raily's Fire Rate: Medium weapon, the Automatic Pistol is Magazine: 5 Shells a standard projectile attack. Traps: Switch Detonator x 1 Bomb x 4 Mine x 5 --------------------------------------------------------------------------DYN Age: 36 Vitality: High Sex: Male Speed: Slow Occupation: GAIN Executive Direct Attack: Clothes-line Background Story: This guinea pig of GAIN was injected with Cell-147 when he died. His physical power has been altered dramatically because of this. Weapon: Finger Cannons Weapon Note: The Finger Cannons Power: High inflict more damage depending on Fire Rate: Slow the distance of the opponent. Magazine: 3 Shots Dyn's Direct Attack is a step-in Clothes-line that provides a Traps: Switch Detonator x 1 fast and ranged attack. Bomb x 8 Gas x 2 --------------------------------------------------------------------------ELG Age: Unknown Vitality: Medium Sex: Male Speed: Fast Occupation: GAIN Executive Direct Attack: Katana Slash Background Story: He chose to get a mechanical body to obtain more power. The rumor is that Elg was once a Ninja. His movement is swift and quick. Weapon: Kunai Weapon Note: While Elg's Kunai Power: Low attack is a standard, rapid fire Fire Rate: Fast projectile, Elg's Direct Attack Magazine: is a fast, medium-range sword slash. Traps: Mine x 3 Pitfall x 3 Force Panel x 3 ------------------------------------------------------------------------STILB Age: Unknown Vitality: Very High Sex: Male Speed: Stationary Occupation: Leader of GAIN Direct Attack: Plasma Punch Background Story: He is the ultimate living being with unlimited power. Rumor has it that he is just a man that was injected with Cell-147. Weapon A: Plasma Shots Weapon Note: Stilb's Plasma Power: Low Shots have a slight homing Fire Rate: Medium ability. Magazine: 3 Shots Weapon B: Plasma Punch Weapon Note: The Plasma Punch Power: Medium is used by Stilb at close-range Fire Rate: Direct Attack only, and considered a direct Magazine: Direct Attack attack. Weapon C: Plasma Bombs Weapon Note: Stilb has an Power: High supply of Plasma Bombs, but Fire Rate: Slow require the standard charge time Magazine: 1 Plasma Bomb to execute. Traps: None ============================================================================= SECTION 13 --- MAP DATA ============================================================================= 1. DEPOT A warehouse in the industrial section of town. This is where GAIN stores its illegal products. A narrow and simple place to move around. The key to victory is to get to the P.O.D.S. which transfers items. TYPE 1: 3 P.O.D.S., 2 Conveyer Belts TYPE 2: 4 P.O.D.S., 2 Conveyer Belts TYPE 3: 4 P.O.D.S., 2 Conveyer Belts, 2 Obstacle Boxes, 1 Bomb Box 2. PORT A harbor area controlled by GAIN. This place is used to execute traitors. The place always stinks of death. There are many steps and slopes around the P.O.D.S. These are the perfect places to set traps. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S., 4 Obstacle Boxes TYPE 3: 4 P.O.D.S., 4 Obstacle Boxes 3. BASEMENT This plant provides electricity to the high class residential area. The plant is 100% automated. No human workers are used. With many slopes and stairs, this place is more complicated than it looks. You have to fully understand the geography of this location to succeed. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S., 2 Obstacle Boxes TYPE 3: 3 P.O.D.S. 4. MUSEUM This is an abandoned museum. It used to be full of people with a huge collection of rare and exotic items. The 9th block in the center will be isolated when the catwalk is destroyed by the Unit attack. You have been warned. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S., 1 Obstacle Box TYPE 3: 3 P.O.D.S., 7 Obstacle Boxes 5. SANCTUARY An Underground Shrine has been discovered in the ruins. The remains of an ancient religion. There was an attempt to preserve these ruins, but due to a lack of financial support, it was never completed. Now this place is used as a hideout for GAIN. Because there are few catwalks, you will need to prepare yourself from a Unit attack. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S. TYPE 3: 3 P.O.D.S., 2 Obstacle Boxes 6. CLOCK TOWER The Clock Tower is at the town square. It was once a peaceful place for the locals. Now it is desolate. The situation has gotten worse in a very short time. This place consists of three levels. This place requires a quick movements in order to succeed. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S. TYPE 3: 3 P.O.D.S. 7. FACTORY This is a secret factory which GAIN uses to produce illegal weapons. The products are exported to various regions using the P.O.D.S. This place is huge and intricate. You need to come up with a clever way to set your traps. When you are using moving floors, check which way it's moving. TYPE 1: 3 P.O.D.S., 2 Conveyer Belts TYPE 2: 3 P.O.D.S., 2 Conveyer Belts, 2 Rocket Launchers TYPE 3: 3 P.O.D.S., 2 Conveyer Belts, 2 Obstacle Boxes, 2 Rocket Launchers 8. LOW TOWN The residential area for the servants. It's established in an area where water flows through. Therefore, all the houses are built on hills. The area has a different design. You can't see far ahead, which makes it necessary to know where you stand at all times. Be aware that the water causes you to move slower. TYPE 1: 4 P.O.D.S., Water Surface TYPE 2: 4 P.O.D.S. TYPE 3: 4 P.O.D.S., Water Surface 9. AIRPORT Airport lobby. This place ceased production due to the cost. However, a big company supported by GAIN took over the project and completed its construction. The paths are wide, but there are many places to set traps. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S., 1 Rocket Launcher TYPE 3: 3 P.O.D.S., 1 Bomb Box, 2 Laser Launchers 10. CANAL WAY The abandoned canal was once a key to the economic growth of the town. At one time, the canal was used as a sewer system. Most of the battle will take place in sloped areas. This will require more power to move around. There are few catwalks. Be prepared to avoid the Unit attack. TYPE 1: 3 P.O.D.S. TYPE 2: 4 P.O.D.S., Water Surface TYPE 3: 3 P.O.D.S., 2 Obstacle Boxes, Water Surface 11. NINJA HOUSE A secret facility in a foreign town. Elg, an executive of GAIN, is using this place to organize his personal Ninja army. The area looks plain, but the route to reach the hub is limited. The key to success is that you find this route. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S., Stair/Slope Traps TYPE 3: 4 P.O.D.S., Stair/Slope Traps 12. U-BOAT DOCK In the basement of GAIN's headquarters, there is a submarine dock. The submarines are used to deploy their top spies. To avoid detection, several different paths are used. When the catwalk is destroyed, you may be isolated. TYPE 1: 3 P.O.D.S. TYPE 2: 3 P.O.D.S., 6 Obstacle Boxes TYPE 3: 3 P.O.D.S., 1 Obstacle Box, 2 Rocket Launchers EX1. SKY GARDEN Sky Garden is only available after completing Story Mode with any character. This large stage offers freedom of movement with multiple levels and many catwalks. Note that this stage is only available in VS. COM and VS. MAN Modes, and do not support 3 different types. EX2. RING Ring is only available after completing Story Mode with any character. The Ring is a very small, enclosed area surrounded by Mines. The Mines in this stage are always present and may not be removed in the OPTIONS Mode. Note that this stage is only available in VS. COM and VS. MAN Modes, and do not support 3 different types. EX3. MAZE Maze is only available after completing Story Mode with any character. The Maze is an average sized stage that contains many obstacles in a set pattern. Note that this stage is only available in VS. COM and VS. MAN Modes, and do not support 3 different types. EX4. GAIN A room where nobody is allowed to enter, except for Stilb. Life support, Corresponding systems, and other machines are here to protect the room. There are levels you can't access once certain catwalks are destroyed. You have to be very cautious when avoiding a Unit attack. GAIN is available in VS. COM and VS. MAN Modes only after completing Story Mode with any character. Note that this stage does not support 3 different types. ============================================================================= SECTION 14 --- STORY MODE DATA ============================================================================= The following information can be found in the story mode by selecting MISSION, TARGET and MAP before each stage. In this section, each of the six character's missions are listed. Note that the mission details are the same on all difficulty settings. To obtain more information on MAP DATA, see SECTION 13 --- MAP DATA. -------------------------------------------------COMPUTER OPPONENT STRATEGIES When combating a computer opponent, it is important to know that the computer will always run to P.O.D.S.s that contain items. The most effective way to defeat the computer is to place traps near as many P.O.D.S.s as possible. This tactic will work on every computer opponent regardless of the difficulty setting. Another strategy is to fire your Projectile Attack at the enemy as they attempt to scale a slope. Often, the computer opponent will relentlessly try over and over to climb the slope, only to be knocked back to the bottom by your attacks. It is possible to kill the enemy by doing this repeatedly. -------------------------------------------------------DISARM TRAP STRATEGIES Several stages require that you disarm all traps within a given time. Most stages will display all of the traps within the Radar on the right side of the screen. This allows you to safely run to each trap and enter Caution Mode to reduce time. Occasionally, your mission may require you to disarm traps that do not appear in your Radar. As soon as the stage begins, enter Caution Mode to view your immediate surroundings. If all is clear, run to the edge of the area you just search for traps in and enter Caution Mode again. Repeat as necessary. This technique will save a lot of time. In some stages, there may be several Force Panels that string together and end by slamming your character into a wall or other trap. It may be in your best interest to spring these traps, quickly detonating all Force Panels in the path. While you may suffer a bit of damage, it more than makes up for the time you save. Note that all Gas Traps detonate within the first few seconds of the stage, so be prepared to take cover when needed. --------------------------------------------------------------DEFEATING STILB When fighting Stilb, your inventory of traps will be empty. There are 2 P.O.D.S.s that harbor items, including traps, regardless of the character you are using. Reaching these 2 P.O.D.S.s may prove difficult, due to the unusual quantity of Field Traps. Also, Stilb has an infinite amount of Plasma Bombs, homing Plasma Shots and a powerful Direct Attack. All of these obstacles in the path of your victory may seem overwhelming, but there are a few tactics that will help you succeed. Traps and Projectile Attacks are practically ineffective on Stilb, inflicting minimal damage, making it virtually impossible to defeat Stilb within the 10 minute time limit. The Unit located in the Obstacle Box in the north-eastern corner of Gain can reduce Stilbs Life Guage by aproximately 1/3. Reaching the Unit and use it successfully is very challenging, due to Stilbs homing Plasma Shots that will knock you down on contact. To reach the Unit, run to the path that leads underneath the bridges and straight to the north-eastern Obstacle Box that is guarded by a Rocket Launcer. The Rocket Launcer will not fire until you scale to the top of the slope. After reaching the top of the slope and successfully dodging the Rocket and/or Stilb's Plasma Shots, fire at the Obstacle Box until it is destroyed, revealing a Unit. After taking the Unit, quickly run back down the slope and hug mid-way down the wall on your character's left. Remaining in this area will guard you from all af Stilb's Plasma Shots while you fire all three Plasma Bombs as they destroy the Rocket Launcher above you. Next, return back up the slope and stand against the southern balcony. You can now safely empty rounds and rounds of Projectile Attacks at Stilb until his Life Guage is depleted. Occasionaly, Stilb will fire Plasma Shots at you after you reload your weapon, and can be dodged easily be running to the left or right. Note that this method of killing Stilb is very time consuming, and may require almost the entire 10 minute Time Limit. ----------------------------------------------------------------------------- VAN RAILY JOHN BISHOUS ----------------------------------------------------------------------------- STAGE 1 STAGE 1 Mission: Terminate Mission: Dispose Target: Lou Riche Target: Abdoll Relin Location: Warehouse Location: Depot Time: 11:00 a.m. Time: 1:00 a.m. P.O.D.S.: 3 P.O.D.S.: 4 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 2 STAGE 2 Mission: Dispose Mission: Terminate Target: Abdoll Relin Target: Tenrou Ugetsu Location: Underground Shrine Location: Museum Time: 4:30 p.m. Time: 10:00 p.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 3 STAGE 3 Mission: Disarm Traps Mission: Disarm Traps Target: Traps Target: Traps Location: Dock Location: Clock Tower Time: 2:00 p.m. Time: 1:23 a.m. P.O.D.S.: None P.O.D.S.: None Time Limit: 2 min. 30 sec. Time Limit: 2 min. 30 sec. STAGE 4 STAGE 4 Mission: Terminate Mission: Terminate Target: Tenrou Ugetsu Target: Lou Riche Location: Basement Location: Basement Time: 5:00 a.m. Time: 10:00 p.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 5 STAGE 5 Mission: Terminate Mission: Terminate Target: John Bishous Target: Tico Location: Airport Location: Ninja House Time: 2:30 p.m. Time: 11:40 a.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 6 STAGE 6 Mission: Disarm Traps Mission: Destroy Defense Target: Traps Target: Cannon/Container Location: Ninja House Location: Factory Time: 12:00 p.m. Time: 0:00 a.m. P.O.D.S.: None P.O.D.S.: None Time Limit: 3 minutes Time Limit: 3 minutes STAGE 7 STAGE 7 Mission: Dispose Mission: Terminate Target: Android Target: Van Raily Location: Residential Area Location: U-Boat Dock Time: 4:30 p.m. Time: 9:00 a.m. P.O.D.S.: 4 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 8 STAGE 8 Mission: ----- Mission: ----- Target: Rem Target: Dyn Location: U-boat Dock Location: Airport Time: 11:00 p.m. Time: 3:30 a.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 9 STAGE 9 Mission: ----- Mission: ----- Target: Stilb Target: Stilb Location: GAIN Location: GAIN Time: 5:30 p.m. Time: 5:30 p.m. P.O.D.S.: 2 P.O.D.S.: 2 Time Limit: 10 minutes Time Limit: 10 minutes ----------------------------------------------------------------------------- TICO LOU RICHE ----------------------------------------------------------------------------- STAGE 1 STAGE 1 Mission: Terminate Mission: Terminate Target: Tenrou Target: Van Raily Location: Sanctuary Location: Depot Time: 8:00 p.m. Time: 2:00 p.m. P.O.D.S.: 3 P.O.D.S.: 4 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 2 STAGE 2 Mission: Terminate Mission: Dispose Target: Lou Riche Target: Tico Location: Port Location: Sanctuary Time: 10:45 p.m. Time: 6:00 a.m. P.O.D.S.: 4 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 3 STAGE 3 Mission: Disarm Traps Mission: Disarm Traps Target: Traps Target: Traps Location: Museum Location: Basement Time: 3:20 p.m. Time: 4:50 p.m. P.O.D.S.: None P.O.D.S.: None Time Limit: 2 min. 30 sec. Time Limit: 2 min. 30 sec. STAGE 4 STAGE 4 Mission: Terminate Mission: Dispose Target: John Bishous Target: Abdoll Relin Location: Basement Location: Clock Tower Time: 4:00 p.m. Time: 9:45 a.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 5 STAGE 5 Mission: Terminate Mission: Terminate Target: Van Raily Target: Tenrou Ugetsu Location: Airport Location: Low Town Time: 8:30 p.m. Time: 1:30 p.m. P.O.D.S.: 3 P.O.D.S.: 4 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 6 STAGE 6 Mission: Destroy Defense System Mission: Retrieve Cell-147 Target: Cannon/Container Target: Special Capsule Location: U-boat Dock Location: Airport Time: 10:00 p.m. Time: 10:00 p.m. P.O.D.S.: None P.O.D.S.: None Time Limit: 3 minutes Time Limit: 3 minutes STAGE 7 STAGE 7 Mission: Dispose Mission: Terminate Target: Abdoll Relin Target: John Bishous Location: Canal Way Location: Factory Time: 5:30 a.m. Time: 6:00 a.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 8 STAGE 8 Mission: ----- Mission: ----- Target: Rem Target: Elg Location: Low Town Location: Canal Way Time: 11:30 p.m. Time: 5:45 p.m. P.O.D.S.: 4 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 9 STAGE 9 Mission: ----- Mission: ----- Target: Stilb Target: Stilb Location: GAIN Location: GAIN Time: 5:30 p.m. Time: 5:30 p.m. P.O.D.S.: 2 P.O.D.S.: 2 Time Limit: 10 minutes Time Limit: 10 minutes ----------------------------------------------------------------------------- ABDOLL RELIN TENROU UGETSU ----------------------------------------------------------------------------- STAGE 1 STAGE 1 Mission: Terminate Mission: Terminate Target: Tico Target: John Bishous Location: Museum Location: Museum Time: 8:30 a.m. Time: 1:00 p.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 2 STAGE 2 Mission: Annihilate Mission: Dispose Target: Van Raily Target: Tico Location: Port Location: Port Time: 11:30 a.m. Time: 5:30 a.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 3 STAGE 3 Mission: Disarm Traps Mission: Disarm Traps Target: Traps Target: Traps Location: Sanctuary Location: Depot Time: 9:40 a.m. Time: 5:00 a.m. P.O.D.S.: None P.O.D.S.: None Time Limit: 2 min. 30 sec. Time Limit: 2 min. 30 sec. STAGE 4 STAGE 4 Mission: Exterminate Mission: Terminate Target: John Bishous Target: Van Raily Location: Clock Tower Location: Clock Tower Time: 5:30 p.m. Time: 0:00 p.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 5 STAGE 5 Mission: Terminate Mission: Dispose Target: Lou Riche Target: Abdoll Relin Location: U-boat Dock Location: Canal Way Time: 2:00 p.m. Time: 11:30 a.m. P.O.D.S.: 3 P.O.D.S.: 4 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 6 STAGE 6 Mission: Disarm Traps Mission: Retrieve Cell-147 Target: Traps Target: Special Capsule Location: Canal Way Location: Low Town Time: 10:00 p.m. Time: 2:00 a.m. P.O.D.S.: None P.O.D.S.: None Time Limit: 3 minutes Time Limit: 3 minutes STAGE 7 STAGE 7 Mission: Capture Mission: Terminate Target: Tenrou Ugetsu Target: Lou Riche Location: Ninja House Location: Factory Time: 7:30 p.m. Time: 1:00 p.m. P.O.D.S.: 3 P.O.D.S.: 3 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 8 STAGE 8 Mission: ----- Mission: ----- Target: Dyn Target: Elg Location: Factory Location: Ninja House Time: 6:00 p.m. Time: 3:30 p.m. P.O.D.S.: 3 P.O.D.S.: 4 Time Limit: 7 minutes Time Limit: 7 minutes STAGE 9 STAGE 9 Mission: ----- Mission: ----- Target: Stilb Target: Stilb Location: GAIN Location: GAIN Time: 5:30 p.m. Time: 5:30 p.m. P.O.D.S.: 2 P.O.D.S.: 2 Time Limit: 10 minutes Time Limit: 10 minutes ============================================================================= SECTION 15 --- STORY MODE WINNER'S STORY ============================================================================= This section covers all of the Winner's Story text displayed after each stage is cleared. Note that Japanese to English translation is a touch-and-go process, and that the following Winner's Story text has been revised for grammar errors and/or spelling. --------------------------------------------------------------------VAN RAILY STAGE 1: VAN RAILY VS. LOU RICHE "You should have known better. A human should never oppose GAIN..." The beautiful face of the deceased reminded him of his sister's smile... STAGE 2: VAN RAILY VS. ABDOLL RELIN Melting... The enemy he just killed is melting. It is changing into a lady with a beautiful figure. "What is this..? What are they planning to use Cell-147 for?" STAGE 3: DISARM TRAPS "Who the hell did this? How can anyone set this many traps in GAIN's territory?" STAGE 4: VAN RAILY VS. TENROU UGETSU "This must have been fate..." The Ninja whispers as he coughs up blood. However, he never showed any sign of pain. "...I hope...somebody will...get him..." Van gave the Ninja a cold look. Then there was silence. STAGE 5: VAN RAILY VS. JOHN BISHOUS Van didn't panic when the guy who he though was dead, grabbed his foot. Van kicked him in the face and quickly stepped back. "GAIN...give my...friend back...to me!" Van cocked the gun and shot him in the head. STAGE 6: DISARM TRAPS "...I don't like this." Van murmurs. "Are they testing me with this stupid set-up?" STAGE 7: VAN RAILY VS. TICO Just before the Android broke down, she mentioned one word. She said Rem. His sister's name... "Rem..." He remembered that day... When he was very young, he had a fatal disease which his sister saved him from. He has not seen her since... STAGE 8: VAN RAILY VS. REM "........." Van looked at his sister, who collapsed on the floor. But his eyes were cold. The same eyes one would look at an enemy with. The woman there was nothing but an enemy to him now. Rem said, "...The way you look at me...I love it...If you were not my brother, I would be attracted to you... Because you are looking at me with hatred, it is easier for me to die. I feel like I was defeated by a stronger enemy and not by my brother..." Rem closed her eyes and said, "...What irony...I wanted to save you from the disease and implanted the cell... I never thought that things would end up this way..." "Good-bye..." Van said. "I'll see you in Hell." Rem said. STAGE 9: VAN RAILY VS. STILB "...Fool...you can't get the Cell-147 if you kill me..." "......" "...Think hard. If you don't get the cell...your life will be..." Van answered him by shooting him in the head. A huge explosion engulfed the GAIN headquarters as fire rises up into the air. The blazing fire swallowed the Cell-147, as well as Rem's body. Unless he implants the Cell-147, his life will only last several more years. Although he knew of this, he looked calm. "Life controlled by humans..." Van Raily continued to work as a Free Agent. He was a perfectionist. He never failed any of his missions. All of his clients trust him, as the dark side of the world feared him. He is determined to work until his life expires. He has now become the most dangerous Agent in the world. "All I can say is..." -----------------------------------------------------------------JOHN BISHOUS STAGE 1: JOHN BISHOUS VS. ABDOLL RELIN "What's this!?" Abdoll's body is melting into the ground. John frowns as the horrid smell of her remains fill the air. "I guess I can't interrogate her." STAGE 2: JOHN BISHOUS VS. TENROU UGETSU "Where's Dyn!? Tell me!" John grabs the Ninja by his chest. But the Ninja was silent. "Crunch!" The Ninja's blood then started to flow down from his mouth. "Where's Dyn!?" As John's voice echoed through the night. STAGE 3: DISARM TRAPS "I hate working for GAIN, but at least no one was hurt." STAGE 4: JOHN BISHOUS VS. LOU RICHE The spy fell on her face. John, with his feet, turns her over. "Dad...Mom..." The spy is shedding tears. "I'm sorry...I couldn't avenge...I'll...be there..." John realized that she was just another victim of GAIN. STAGE 5: JOHN BISHOUS VS. TICO "Tico likes ice cream. Tico likes ice cream. Tico likes ice..." The broken Android kept repeating itself. Her figure reminds John of a long lost friend of his. "Aagh!" His scream echoes through the air. STAGE 6: DISARM DEFENSE "Dyn...where are you now?" Once he realized that Dyn, who was supposedly dead, is now an executive of GAIN, a new battle began. STAGE 7: JOHN BISHOUS VS. VAN RAILY "Where's Dyn!? Tell me if you want to live!" While John is talking to the fallen agent...Van's right hand rises...two shots ring out. "That was close..." STAGE 8: JOHN BISHOUS VS. DYN "Dyn!!" "Dyn, it's me, John. Don't you recognize me!?" John holds his former partner to wake him up. "Dyn, wake up! You hated evil more than anybody! You were a fine lieutenant! Please remember your true self. You cannot die like this. You should die as an elite lieutenant!" However...John's voice was not heard by Dyn. "This feels nice..." Dyn said. "Damn! Damn you, GAIN!......" John gave a loud cry. There was only silence. STAGE 9: JOHN BISHOUS VS. STILB "No way...how can I lose..." "Go to Hell!!" John kept on pulling the trigger until Stilb was nothing more than a pile of steaming flesh. "Burn! Burn!" John started to shout yet he was not satisfied. GAIN is destroyed. But like Dyn, the victims of GAIN will not come back. "Had I destroyed GAIN earlier, many people wouldn't have suffered!" He is shouting out of frustration for he is disappointed with himself. "Damn it!" As GAIN burns to the ground, John kept on howling. "It's been a while since I drank like this..." An old jazz riff filled the room... The man behind the bar doesn't talk much. He is polishing one of his glasses. To John, this was normal. This was where John and Dyn used to hang out. Every time they finished a mission, they would come here and celebrate their victory. "Dyn...I finally got the stuff we've been asking for." Two glasses were on the counter... -------------------------------------------------------------------------TICO STAGE 1: TICO VS. TENROU UGETSU "I finished! I finished!" Tico is delighted for accomplishing the mission. When she returns to headquarters, she can have her ice cream as a reward. However, the last thing the Ninja said to her has been lingering in her mind. "What does Damn it mean?" He said that with a weird look on his face. I guess it's something really yucky. STAGE 2: TICO VS. LOU RICHE "...Dad...Mom...I'm sorry..." She was crying. "Why are you crying? Why?" But she doesn't answer. "Oh, well. Never mind. I think I'll go home." Tico left the area. STAGE 3: DISARM TRAPS "I did it! I did it!" Tico is happy. "When I go back, I'll get more ice cream!" STAGE 4: TICO VS. JOHN BISHOUS "Damn it!" The loser cursed. "You don't look good. Maybe you ate something bad." "You're also their puppet... Just like the other..." Tico felt something when she saw his sad face. STAGE 5: TICO VS. VAN RAILY "Lately, I've been feeling weird..." Tico whispers as she stands in front of the dead body. "I mean, I haven't enjoyed the ice cream... And I feel like someone is calling me..." STAGE 6: DESTROY DEFENSE SYSTEM "What do you mean test? Do I have to kill somebody again?" STAGE 7: TICO VS. ABDOLL RELIN "...Poor thing..." The mutant melted away in front of her. Tico was standing there in silence. Then she looks up with determination. "I'm not going to listen to GAIN anymore!" STAGE 8: TICO VS. REM "I'm sorry I hurt you, but I don't want to do bad things anymore." Rem was lifeless on the ground as Tico spoke to her. "You can't make me do bad things anymore..." Tico said. "I lost..." Rem murmured. Rem collapsed. She is heavily wounded. Yet, she was slightly smiling. Then she told the secret to Tico. Tico was originally developed by the CIA. But GAIN stole Tico and changed her program... "GAIN is planning to mass-produce your type and send them to all the world leaders to kill them." No one would notice. It is easier to have the Tico type get into another country. "Mass-produced Tico types are already made at the underground factory... But in order to get there, you have to go through the room of Stilb." "Why are you telling me all this?" Tico asked. "Because you beat me. Consider my information as a reward for beating me..." "My future..." Murmurs Tico. "...That's all I have to say. Now I need some rest..." Rem closed her eyes. STAGE 9: TICO VS. STILB "How can you...beat me...you're only a puppet!" "........." As Stilb moans in pain, Tico just looks at him with a sad look in her eyes. "I came to help you guys!" Tico said. Tico discovered the clones in the underground factory. Then they all left the headquarters. Then...Tico and the others went to the CIA, who originally developed them. But the CIA told them that they never came up with their kind and therefore they have no responsibility to take care of the Tico types. Tico and the others didn't know where to go. Then a small factory owner decided to take care of them. He took out Tico's missile launcher and the other weapons out of her body. Afterwards, they began working at his factory and lived together. Tico's normal, but happy life is about to begin... Tico is now living happily at the town factory. Tico's sisters were programmed to be Helper Androids to help common people. Now there are Nanny type, Maid type, Secretary type and other types of Androids. Tico's clones are widely used in the world, helping people. "Yeah! We're all doing good!" --------------------------------------------------------------------LOU RICHE STAGE 1: LOU RICHE VS. VAN RAILY "You won. Go ahead, kill me." The man murmured. "I have no intention of killing you." Lou then turned her back to him. --This man is a freelance spy, and not a member of GAIN. I'll have to contact GAIN regarding this. STAGE 2: LOU RICHE VS. TICO Lou looked down at Tico's dismembered body. "She looks like my Mom and Dad... Just like before..." And now, I'm doing the same thing as that man did... Lou held on to her locket tightly... STAGE 3: DISARM TRAPS "How odd... This area should be under GAIN's control..." How could anyone set so many traps? Does this mean that GAIN has a powerful new enemy? Is this the work of the Special Federal Organization? Or... STAGE 4: LOU RICHE VS. ABDOLL RELIN The air filled with smoke as the flesh sizzled off the body. Lou looks at the burning corpse in awe. "What the!? -I got it. This must be the mutant made from Cell-147..." STAGE 5: LOU RICHE VS. TENROU UGETSU "No!" The Ninja was barely breathing while she stood over him. "I was supposed to kill Elg..." "Where is he!? Where is Elg!?" However, the Ninja was already dead... STAGE 6: RETRIEVE CELL-147 "I see..." Lou is starting to realize the real intentions of the order. "I know you're testing me... Come out and face me, Elg!" STAGE 7: LOU RICHE VS. JOHN BISHOUS "I never thought I would be defeated by some broad..." John curses as his face distorts in pain. "Go ahead and kill me, you GAIN scum!" "......" Lou doesn't respond. She just leaves him behind. STAGE 8: LOU RICHE VS. ELG "Elg!" Lou kept on firing into his lifeless corpse until she realized that she was out of ammo. "I guess I got what I deserved..." This is the last of GAIN's executive Elg. Lou said, "You lived too long. Your life ended the moment you abandoned your body for power." "Dad...Mom...I finally avenged you." As she remembers the day Elg slaughter her parents, Lou pulls out her locket. She now sees when she was adopted by her uncle... The day she volunteered herself into the army and the tough training she went through. By the age of 20, she was a Green Beret. This was her 4th year... Her determination to avenge her parents was what got her through. Now she has done that. But--- She knew that there was more for her to do. "My mission was to get information on GAIN... I will never have anyone go through what I've been through! Never!" STAGE 9: LOU RICHE VS. STILB "I can't believe...I'm GAIN's boss...How can I be killed by...a female..." "........." Lou silently detonates the remains as she walks away. "It's finally over. Now, I'm free..." It's finally over... GAIN headquarters was destroyed. As she turned her back toward the fire, she felt relief for the first time. "Mom...Dad...I'm finally free. I can go on with my life..." She held her locket above her head. "It was my guardian that watched over me through everything. Whenever things looked grim, this reminded me that I can't give up until I avenged them. However, things will be different from now on. I have to be stronger in a sense. Anger and hatred is not going to be the force behind me anymore. I have to be capable of handling my life on my own... -----------------------------------------------------------------ABDOLL RELIN STAGE 1: ABDOLL RELIN VS. TICO The female Android is destroyed. Her shoulders are broken and her head is completely destroyed. However, Abdoll continues her attack and wonders why there is no blood coming out of her body. STAGE 2: ABDOLL RELIN VS. VAN RAILY "I never thought I would be defeated by a mutant...my days are over..." Van leans against the wall and sighs deeply... Abdoll then stomps on his face. "Crack!" Blood splatters everywhere as Van's head is crushed under the weight of Abdoll's foot. STAGE 3: DISARM TRAPS The mission is accomplished, but Abdoll is not satisfied. "I hate missions that don't end with brain fragments on my boots!" STAGE 4: ABDOLL RELIN VS. JOHN BISHOUS "Hee, hee, hee!" Abdoll laughs maniacally as she stomps on the blood-soaked corpse of her victim. His disfigured body is unrecognizable. Abdoll grins with a satisfied look. "Blood and guts, what a beautiful sight!" STAGE 5: ABDOLL RELIN VS. LOU RICHE "Abdoll! Return at once!" She quickly throws the receiver away. The order from GAIN falls upon her deaf ears... "Hey, Abdoll! Are you listening to me!? This is an order!" However, Abdoll ignores them and continues mutilating Lou Riche's body. STAGE 6: DISARM TRAPS "Urghhhh!" Abdoll is extremely unhappy. There is no one else to kill. "This is boring! I wanna kill someone!" Abdoll then disappears into the shadows, ignoring the orders of GAIN. STAGE 7: ABDOLL RELIN VS. TENROU UGETSU There is a reddish-black smear on the wall. It looks like someone threw a piece of raw flesh on it. No one would suspect that it was the remains of the Ninja. "Hee, hee, hee!" "Capture him, don't kill him." The order from GAIN never sunk into Abdoll's mind. STAGE 8: ABDOLL RELIN VS. DYN "Hee, hee, hee!" Abdoll's laugh echoes through the place. Dyn, the strongest agent in GAIN, could not stop Abdoll. "Hee, hee, hee! You're too weak!" Abdoll laughed. "You monster!" Dyn murmured. Abdoll's cruelty and power were beyond everyone's expectations. "Hee, hee, hee! If you get in my way, I will kill you all!" STAGE 9: ABDOLL RELIN VS. STILB "This can't be... The leader of GAIN...killed by this scum!?" "Heh!" Abdoll delivers one last fatal blow to Stilb's head. When Abdoll injected the Cell-147 from Stilb into herself, she lost weight. "I'm thin now!" But she likes it that way. It is easy for her to move around. It has made it easier to "hunt". A lonely alley at midnight. The "catch" for the day is coming close. Nobody can stop her "hunt". "Hee, hee, hee!" Again, we hear her joyful voice echoing through the dark sky with the smell of death... Each time Abdoll hunts, she gets hungry. No matter how much she eats, she doesn't get full. And when she gets full, she gets the urge to hunt. "Hee, hee, hee! When I exercise, I get hungry!" Each time she hunts, she eats like a maniac. She's been repeating this bizarre "ritual" until... "What? I'm fat again?" ----------------------------------------------------------------TENROU UGETSU STAGE 1: TENROU UGETSU VS. JOHN BISHOUS "I have nothing against you but...this is fate..." Tenrou looked at the guy dying on the ground. "How can I... I can't die like this... You dog of GAIN!" The guy is dead. STAGE 2: TENROU UGETSU VS. TICO "G...gg..Tico...likes ice cream..." Tico's cute face starts to shake unnaturally. "An Android...poor thing..." "Self destruct mode. 3, 2..." "What!?" He ran from the violent explosion. STAGE 3: DISARM TRAPS "Elg, I will follow you to hell to get you!" Tenrou reminded his vow to himself. STAGE 4: TENROU UGETSU VS. VAN RAILY "Do you know where GAIN's executive Elg is?" Tenrou asked the guy in the trenchcoat. "h......" The man slowly looks up to Tenrou with a grin and dies. STAGE 5: TENROU UGETSU VS. ABDOLL RELIN "What the.!?" Tenrou is awed. The enemy he killed is melting. "So, this is how GAIN's Mutant ends..." After the Mutant completely melted, he proceeded to the next battle... STAGE 6: RETRIEVE CELL-147 "Elg...It is my destiny to kill you! Face me!" STAGE 7: TENROU UGETSU VS. LOU RICHE She was crying. "Mom...Dad...I am sorry...I couldn't avenge..." Then all was silent. "I am sorry..." Tenrou shut her eyes with his hand. "I shall avenge the death of your parents!" STAGE 8: TENROU UGETSU VS. ELG "Father..!" "Even if you were the head of the village, you had no right to set a fire...I cannot forgive you even if you are my father...Rather, I have to kill you because I am your son...!" "You don't know anything..." Elg moans in pain. His father, Tengen Ugetsu is suffering in pain. "People...in the village...they all...betrayed me...I realized then...power... Power is everything... Whoever has the power wins...!" "......" Tenrou turned his back against his father. He can't bare the sight of his father in this condition. "How can you betray your own father..." Elg said. It was almost a divine technique. Tenrou turned around and avoided his father's attack. For he knew it was coming. Then... "Hyaa!" With one stroke of his katana, he finished his father. "My father died long ago..." Tenrou said. "How did... How did you become so strong..?" Those were the last words of Elg. STAGE 9: TENROU UGETSU VS. STILB "I should've completely wiped out your Ninja bloodline..." "Die!" Tenrou's katana made a slicing sound as it decapitated Stilb. ============================================================================= SECTION 16 --- TRAP COMBOS AND TACTICS ============================================================================= This section deals with the various strategies and combinations that can be stringed together to inflict more damage on an opponent. With a little imagination, the number of Trap combinations is limitless. ------------------------------------------------------------MINE + BOMB COMBO This trap combination uses a single Mine as the trigger, surrounded on all four sides on adjacent floor panels by Bombs. While this trap may look simple, it is very deadly as it may kill an opponent with a full Life Gauge. This trap may not be very practical on small stages due to the ease of disarming it. This dilemma can easily be solved by setting a Switch Detonator next to a Bomb. ------------------------------------------------SWITCH DETONATOR + BOMB COMBO If you choose a character such as John Bishous or Dyn, it is possible to set up a string of Bombs across an entire level that detonate from a single Switch Detonator. By placing a Switch Detonator at a key place on the map and laying a string of Bombs at two panel intervals you can snake a path that can span most of the stage. Note that the explosions will only detonate Bombs on the same height, so if an opponent flees up a staircase or slope, the trap will be avoided. -----------------------------------------------------FORCE PANEL + MINE COMBO This trap works by placing a series of Force Panels that either link to one another that ultimately converge into a Mine, or simply a single Force Panel that sends an opponent into a Mine. Like the following combo, the more Force Panels you use that link together into a single Mine allows you to conserve your Mines and raises the chance that your opponent will step onto a Force Panel. The damage can be raised by placing Bombs around the Mine. ------------------------------------------------------FORCE PANEL + GAS COMBO This trap relies primarily on proper timing and judgment. By linking several Force Panels together, it is possible to send an opponent into detonated Gas traps. While this trap may rarely be effective, it favors Lou Riche and can be used in conjuction with the previous Force Panel, Mine Combo. ----------------------------------------------------------PITFALL + GAS COMBO This is a time based trap, and relies on the opponent activating a Pitfall Trap as a Gas Trap detonates. However, this trap may prove ineffective but Abdoll Relin benefits from this combo due to the high volume of Pitfall Traps she possesses. -------------------------------FORCE PANEL + PITFALL + SWITCH DETONATOR COMBO By placing Force Panels in strategic locations that link to one another on a stage, you can force an opponent into a Pitfall while you detonate an adjacent Switch Detonator. This combo is popular with characters such as Tico and other characters who have obtained Switch Detonators like Tenrou and Elg. The more Force Panels that you can string together into a single Pitfall, the higher the chance that the opponent will detonate the trap. Note that if you can obtain any Bombs from P.O.D.S.s, its possible to inflict more damage by placing them next to the Switch Detonator and Pitfall. -------------------------------------------FORCE PANEL + PITFALL + MINE COMBO While this Trap combo is not a guaranteed way to damage your opponent, characters such as Elg and Tenrou may rely on this tactic. First, set a single Pitfall and surround it on three adjacent sides with Mines. Next, string several Force Panels into a trail that leads to the side of the Pitfall absent of a Mine. Once your opponent successfully falls into your Force Panels and/or Pitfall, they will immediately try to flee, and there is a 75% chance that he or she will walk into one of the three Mines located next to the Pitfall. You can increase the chances of your opponent walking into a Mine by aggressively firing at him/her, making the enemy retreat in the direction of the Mines. ------------------------------------------------DIRECT ATTACK INTO TRAP COMBO It is possible to perform a Direct Attack on your opponent to knock him or her into Traps such as Mines, Pitfalls or Force Panels. Note that all characters can perform Direct Attacks that knock enemies down. ------------------------------------------------TENROU UGETSU/ELG KUNAI COMBO Since Tenrou and Elg possess a medium-range direct attack, it is possible to link it together with projectile attacks. After attacking your opponent at semi-close range with a series of projectile attacks, move in quickly to perform a direct attack that will inflict more damage. Note that this combo may also work with Dyn. -------------------------------------------------------------GAS TRAP TACTICS Gas Traps can be used as means to force an opponent out of a favorable position and into your traps. Also, if your opponent is within the area of a Gas Trap and is trying to flee before it detonates, you can hold him or her within range of the Gas by firing a series of projectile attacks. Note that this tactic may not apply to John Bishous and Dyn. -----------------------------------------------------------------UNIT TACTICS Placing Pitfall Traps on panels just beyond the safety of catwalks/bridges may catch your opponent off guard. When running from the Plasma Bomb, the opponent will generally attempt to hide beneath the nearest catwalk/bridge and may not have time to search for traps before proceeding. By setting Mines directly underneath catwalks/bridges, your opponents may retreat to a bridge for protection from a Plasma Bomb, only to detonate a Mine. Force Panels are also a great combination with Units. When running from the Plasma Bomb, an opponent may step onto one of your Force Panels, sending him or her directly into the path of the Plasma Bomb, or into a wall leaving them vulnerable. After deploying a Plasma Bomb, you can knock your opponent down with a Direct Attack rendering them helpless from the Unit. However, use this tactic with discression, keeping in mind that if you are knocked down by an attack, the Unit will shatter negating the Plasma Bomb. Remember, if your opponent is hiding under a catwalk/bridge that you are standing on as the Plasma Bomb strikes, the bridge will be destoyed causing you to fall and shatter the Unit, canceling the Plasma Bomb. -----------------------------------------------------------------PROTECT ITEM When you acquire a Protect Item from a P.O.D.S., you will be invincible to all of your opponent's attacks except for the Unit. Use this to your advantage by disarming as many traps as possible within the 8 seconds of protection. --------------------------------------------------------FIELD TRAP ADVANTAGES Knowing where the Field Traps are located is very important to your survival, but knowing how to implement these Traps to your advantage may determine your success. (For information on Field Traps, see SECTION 9 --- FIELD TRAPS AND OBSTACLES.) Obstacle Boxes are just that; obstacles. While Obstacle Boxes may seem worthless, they should be regarded as P.O.D.S.s, because they may randomly harbor valuable Items. Try settting several Traps around these boxes such as Mines and/or Switch Detonators in wait for your opponent. Bomb Boxes produce powerful explosions when induced. Using these in conjunction with your own Mines, Switch Detonators and/or Bombs can produce deadly combinations. Laser Launchers and Rocket Launcers inflict serious damage when absorbed by a character. Experiment by placing Pitfalls and Force Panels within the path of the Laser or Rocket. Spark Bits can decide the fate of a stalemate match. While Spark Bits do not inflict a lot of damage, a carless player may wander into one and lose by Life Judgement. Conveyer Belts, when used correctly, can give a player a tremendous advantage. For example, slow characters such as Abdoll Relin and John Bishous can quickly span an entire level when running with the flow of a Conveyer Belt. This method allows you to make quick retreats as well as fearsome offense. Also, by setting Mines or Switch Detonators at the ends of a Conveyer Belt, your opponent may unintentionally wander into your trap. -------------------------------------------------------------SLOPES AND STEPS When running up a slope, you are very vulnerable to your opponents Projectile and Direct Attacks. If you are hit with either of these, you will slide back down the slope in the direction you started. Slopes can also work to your advantage while charging a Unit and standing on a slope. The Unit will continue charging while you slide downwards, making it harder for your opponents attacks to track you. Steps provide a quick method of moving to a higher elevation. When confronted with the choice of taking stairs or a slope to go upwards, it is best to take the steps. When confronted with the same choice to go downwards, you may find it quicker to take the slope. ============================================================================= SECTION 17 --- SECRETS ============================================================================= The following secrets are available after meeting the requirements indicated for each secret. ------------------------------------------------------------------PLAY AS ELG To play as Elg in VS. COM and VS. MAN Modes, complete the game on any difficulty setting with Lou Riche or Tenrou Ugetsu. Or, access Elg by inputing the following at the title screen: L2, L1, Up, Left, Down, Right, Square, X, Circle, Triangle, R1, R2 ------------------------------------------------------------------PLAY AS DYN To play as Dyn in VS. COM and VS. MAN Modes, complete the game on any difficulty setting with Abdoll Relin or John Bishous. Or, access Dyn by inputting the following at the title screen: L2, L1, Up, Left, Down, Right, Square, X, Circle, Triangle, R1, R2 ------------------------------------------------------------------PLAY AS REM To play as Rem in VS. COM and VS. MAN Modes, complete the game on any difficulty setting with Tico or Van Raily. Or, access Rem by inputting the following at the title screen: L2, L1, Up, Left, Down, Right, Square, X, Circle, Triangle, R1, R2 ------------------------------------------------------------------EDIT OPTION The Edit Option is available when the game has been completed with all 6 characters on any difficulty setting. For more information on this option, see SECTION 7 --- OPTION MODE. Or, access the Edit Option by inputting the following at the title screen: L2, L1, R2, R1, Up, Triangle, Left, Right, Square, Circle, Down, X ------------------------------------------------------------------EXTRA MUSIC By completing the game on any difficulty setting, you will earn that character's ending music. This music can be listened to from the B.G.M. Test. Or, access extra music by inputting the following at the title screen: Square, R2, R1, Triangle, X, Square, Right, L2, L1, Up, Down, Left ------------------------------------------------------------------EXTRA ICONS By completing the game on any difficulty setting, you will earn that character's icon that may be displayed on your Memory Card that indicates Trap Gunner data. Or, access extra icons by inputting the following at the title screen: Left, L2, L1, Up, Down, Right, Square, R2, R1, Triangle, X, Circle -----------------------------------------------------EXTRA CHARACTER COSTUMES By completing the game on any difficulty setting with Tico, Lou Riche or Abdoll Relin, you will earn an extra costume for that character. To select the different costumes, press the Select Button on the character selection screen. The color of that character's name will change colors, indicating a different costume. The bonus costumes will be displayed green. Or, access extra character costumes by inputting the following at the title screen: R2, R1, Triangle, Circle, X, Square, Right, Down, Left, Up, L1, L2 -----------------------------------------------------------------EXTRA STAGES By completing the game on any difficulty setting, you will earn 4 extra stages that can be selected in VS. COM or VS. MAN Modes only. For more information on these stages, see SECTION 13 --- MAP DATA. Or, access extra stages by inputting the following at the title screen: Select x 12 --- END OF DOCUMENT COMPLETED: 03/29/99 v1.1 Update: Condensed and revised Visit the The Unofficial Trap Gunner Web Site at Alternative Games: http://members.aol.com/Massacred/index2.html Send your Record Times to be featured on Alternative Games to: [email protected] Please mark the Subject of the letter: TG RECORDS