Strategy Guide - Guide for Turok: Rage Wars
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Nintendo 64 Turok: Rage Wars v1.0 For the Nintendo 64 Videogame Console By: Jesse Soy (email@example.com) Decenber 10, 1999 ***Contents*** I. Version II. Controls III. Weapons IV. Strategies V. Secrets (charactrs, medals, weapons, etc.) VI. Copyright and Credits -NOTE- If you have anything that you don't see here that you know of, such as strategies, codes, secrets, medals, or anything else, please e-mail me the information at firstname.lastname@example.org. I will give you full credit for it if you are the first one to send it to me. Thank you. I. VERSION v1.0 - 12/10/99 Added controls, weapons, strategies, hidden characters, hidden weapons, 6 of the medals and copyright and credets. v1.1 - 12/14/99 added info on 3 medals (by Kevin London (15 kills and suicide) and Itra Darkblade (suicide medal), new skins and cheat menu(email@example.com), info on Energy absorb (michael mackinnon and Nathaniel "The Great One". v1.2 - 12/15/99 added fixed information for skins (TheWatcher7@aol.com), stratagies (Itra Darkblade), more medals info (Asmellyperson@aol.com), glitches (monkey tag two players). II. CONTROLS -Normal style- Joystick - Used to look around. Z - Used to fire. B - Switch between primary and secondary functions of weapon. A - Cycle through weapons. Left C - Move left. Down C - Move backwards. Right C - Move right. Up C - Move forward. Shoulder R - Jump. -Arcade style- Joystick - Up to move forward, Down to move backward. Z - Used to fire. B - Switch between primary and secondary functions of weapon. A - Cycle through weapons. Left C - Sidestep left. Down C - Look Down. Right C - Sidestep right. Up C - Look up. Shoulder R - Jump. III. WEAPONS -Tek bow- Ammo: Energy. Primary fire: Energy arrow. Secondary fire: Sniper scope. Personal thoughts: This is just like the plasma rifle, but in sniper view, the tek bow will usually kill in 2 or 3 shots. -Mag 60- Ammo: Bullet/Energy. Primary fire: Three shots. Secondary fire: Laser sight (locks on to enemies a short distance away). Personal Thoughts: The laser sighting is good because it can kill in 1 or 2 shots, but it has a real short range. -Assault rifle- Ammo: Bullet. Primary fire: Single shot. Secondary fire: Auto assualt (rapid fire). Personal thoughts: I belive that the single shot is more powerful then the rapid fire, but at close range with the auto fire, you can tear people up!. -Shotgun- Ammo: Bullet. Primary fire: Double barreled shot. Secondary fire: Street sweeper (four shots fired rapidly). Personal thoughts: The street sweeper will kill if most of the shot hits him. It is great for making crowded rooms not so crowded. -Minigun- Ammo: Bullet/Energy (energy used for shield). Primary fire: Rapid fire. Secondary fire: Shield (press for temporary shield, hold for continuous sheild, but you can't move). Personal thoughts: With the shield up, you litteraly becoume a turret. You have protection while you can dish out the pain with the minigun -Plasma rifle- Ammo: Energy. Primary fire: Energy shot. Secondary fire: Sniper scope. Personal thoughts: With the sniper scope up, you fire in rapid fire. Be carefull, you'll run out of ammo before you realize it. It's good, but you need good aim and a lot of ammo. -Grenade launcher- Ammo: Explosive rounds. Primary fire: Bounce grenade. Secondary fire: non-bounce grenade. Personal thoughts: I personaly prefere the non-bounce grenade more then the scorpion missle launcher because I think they do the same damage and the grenade launcher lets you see more of the screen. -Scorpion missle launcher- Ammo: Explosive/Energy. Primary fire: Missle. Secondary fire: Rocket magnet/repulsor. Personal thoughts: Powerful. I haven't found a use for the repulsar mark. It cuases it to curve, but since the levels have square corners, it usually hits the walls. -Napalm gel- Ammo: Explosive. Primary fire: Napalm canister (up to three), (will stick to walls, cielings, people, etc.) Secondary fire: Detonate canisters Personal thoughts: Useful for setting up traps to ambush and weaken an opponent. -Warhammer- Ammo: none. Primary fire: Swing. Secondary fire: Charge (makes next swing more powerful). Personal thoughts: What can I say about a weapon that has no distance? This weapon sucks. -Boomerang- Ammo: None/energy. Primary fire: Throw (will follow for a short distance). Secondary fire: Throw and slow (when hit, enemy will be slowed). Personal thoughts: The throw and slow is useful, but by the time you get the boomerang back and switch to a weapon that can do some real damage, the enemy is already back to normal speed. -Emaciator- Ammo: Energy Primary fire: Wither shot (causes enemy to thin). Secondary fire: Charged whither (will kill with one shot. If it hits a wall instead, will shoot out wisps of energy that harm people). Personal thoughts: The rapid fire is not very useful because it does little damage and makes the target thinner, making them harder to hit. The charged is useful in a crowded room because if you don't hit someone, the blast will usually deal moderate damage to everyone close by. -Inflator- Ammo: Energy. Primary fire: Oxygen dart (will cause enemy to inflate. After so many shots will cause enemy to "pop". Secondary fire: Chraged oxygen dart. Personal thoughts: The cheapest gun in the game. If you want to rack up kills in multiplayer, this is the gun of choice. -Chest burster- (must be unlocked first in 1 Player Trial mode) Ammo: Energy Primary fire: Talon shot. Secondary fire: Embryo shot (if enemy is hit, they are injected with an embryo. After short period of time, if you are not killed and they do not find a power core, the thing from "Aliens" will burst out of thier chest.) Personal thoughts: I really like this gun, if only for the humor of watching the alien burst out of the person's chest -Flare gun- Ammo: Energy. Primary fire: radioactive flare. Secondary fire: Radioactive meltdown (more powerful and last longer). Personal thoughts: A great way to be cheap in Tag. Just shot the flare in the path of the chicken or monkey, and they will usually die. -Freeze gun- Ammo: Energy. Primary fire: nitrogen shot (will slow enemy down). Secondary fire: Nitrogen frost (will freeze enemy). Personal thoughts: The most useless gun in the game. You must shoot them constantly to keep them slow, and they can still fire at you while you are doing this. Does very little damage. PICK UPS -PFM mine- Use: A proximity mine. -Sentry turret- Use: A turret that will fire a rapid fire gun at enemies that come to close. -Cerebral bore- Use: One shot weapon that will seek out enemy for large amount of damage. -Monkey retaliation- Use: Turns all other players into monkeys/chickens, but you will later turn back into a chicken/monkey. Can only be picked up by the "tagged" person. POWER CORE POWERS -Energy vampire- You gain life equal to the amount of damage that you deal. --Regeneration- You regain back life at about 2 per second. -Bullet shield- Immune to bullet weapons . -Blast shield- Immune to blasts (I think this means grenades, rockets, etc.). -Invisability- You can't be seen. -Invulnerability- You can't be hurt (not sure if this includes lava damage). -Slow time- Slows everyone but you and teammates. -Reverse damage- Damage dealt to you is likewise dealt to enemy. -Energy absorb- By michael mackinnon and nathaniel "the great one": Makes you immune to energy weapons by absorbing the energy and adding to your own health. By michael mackinnon and nathaniel "the great one -Massive damage- You do a whole lot 'o damage. -Petrify- When you shot someone, they are frozen. IV. STRATEGIES -Stratagies for bosses- -Bastille- Try to wear him down when he comes around the corner leading to the 50 health. -Syra and Warclubs- Try to kill Syra first, since she is harder to kill then kill Warclubs. If you don't kill one and then the other fast enough, the one killed will come back to life. By Itra Darkblade: I find it easier to kill Warclubs ASAP, and then reduce Syra (by far the harder of the two) to low health. By this time Warclubs will have returned, so I kill him a second time and then deal the killing blow to Syra. -Symbiont- I found that the inflator or explosive weapons helped me hurt them the most. -Tal Set- No real strategies yet. When you see him start to disappear, stop shoting. It might look like you are hurting him, but you are not. -Character strategies- -Mantid mites or Raptor- If you are the Mantid mites, keep moving. Just because you are small, doesn't mean people can't hit you. If you stop, they can get an aimed shot at you. Likewise, to get kill the mites, use an explosive weapon or one that will effect an area. For both the Mantid mites and Raptor, look for the power cores. Because you don't have any other weapons beside the two that you start with, you will need the bonuses to help you out. If you can get the massive damage, you can rack up a lot of kills because of how fast you are. V. CODES/SECRETS -Cheat menu- By firstname.lastname@example.org: To access the cheat menu you either hold one of the top buttons or the Z button in the first menu (I forgot which button,) at first you can only see the credits, you have to earn the rest. -Hidden Characters- Raptor - Beat 1 Player trial with Turok. Mantid drone - Beat 1 Player trial with Adon. Lord of the dead - Beat 1 Player trial with Mantid drone. Guardian - Beat 1 Player trial with Elite guard. Juggernaut - Beat 1 Player trial with Guardian. Oblivian spawn - Beat 1 Player trial with Juggernaut. Campaigner - Beat 1 Player trial with Raptor. Fireborn - Beat game with Mantid mites - Beat game with Campaigner (I think, but I can't remember. Campaigner unlocks either the mites or Fireborn). Mantid Soldier - Beat 1 Player trial with Fireborn. Tal Set, Syra, Bastille, Symbiont - I am not really sure. I got Basttial first, then Syra, then Symbiont, then Tal Set after I beat 1 Player trial mode four different times. -Skins- I'm not sure how to unlike other skins. I have 2 skins for Turok, Adon, and Mantid Drone, but I don't know how I got them. If anyone knows, let me know. To unlock the skins, you must go up in a rank to unlock a skin. You go up in rank for each 2 medals that you have. -Weapons- Chest burster - I unlocked this when I recieved it as an item from Mantid soldier's 1 Player trial mode. -Medals- These are directions to get the different medals. - Beat Bastille. - Beat Syra and Warclubs. - Beat Symbiont. - Beat Tal Set. - Attain 25 frags in 10 minutes. - There is a medal for the Amphitheater, but I don't know how I got it. I was playing multi with a friend with 1 bot. There was no frag limit and it was set for 10 minutes. If any one has any information, please let me know. - by Keven London: Another medal i got is 15 frags in 5 mins and one for killing youself 5 times, but i don't know how i got it and it disappeared from my medal window shortly after (odd?). - by Itra Darkblade: There is a suicide medal- yes it seems stupid but it is funny. It's text says "Fragged yourself 5 times", and it looks like a circular wooden shield with an arrow through it. Me, my brother and 2 Bots were in the Pits level, 10 minutes, 10 frags, and he managed to fall in lots of times, 8 as he had 3 kills and -11 score. Hehehe. As information, I enterred the level, 1 minute limit, and just walked into the pit 11 times: no medal. - by Asmellyperson@aol.com: ten medals in the two player maps with my brother playing the bots on expert If anyone knows how to get any of the other medals, please e-mail me. -Modes of play- Time trial - Get 18 minigame icons. Frag fest - Get 36 minigame icons. -Glitches- From email@example.com: I played bastille in story mode (I only did this in 2 player co-op mode so i dont know if this is true in single player) when I fought bastille I got all screwed up, when his shield went down and he went crippled so did I, and when my friend shot either me or him his power/shield would go down. I couldnt move or turn but I could still fire. The game froze up twice on me now, sucks, but don't know why. From multiple people and me: You cannot complete the two-player trial mode as thier is a glitch that makes you lose in the tag levels. I have absolutly no idea why it is, but it obviously makes a whole lot of people mad because I have recieved a lot of e-mail asking me how to pass this glitch. As of now, I have no clue how to pass thes levels. I will post it within minutes of when I learn how. -Gameshark codes- 1E Enable Code (Must Be On) (GS 3.20 Or Higher Needed!) EE000000 0000 1M Master Bryan's Activator 1 P1 D01451E4 00?? 2M Master Bryan's Activator 2 P1 D01451E5 00?? 1D Master Bryan's Dual Activator P1 D11451E4 00?? Player 1 Codes 1 Infinite Health 81336526 6400 2 Infinite Ammo (Bullet Rounds) 80336535 0063 3 Infinite Ammo (Energy Rounds) 80336537 0063 4 Infinite Ammo (Explosive Rounds) 80336539 0063 5 Warhammer Slot Modifier 80336543 00?? 6 Boomerang Slot Modifier 80336545 00?? 7 Tek Crossbow Slot Modifier 80336547 00?? 8 Mag 60 Slot Modifier 80336549 00?? 9 Shotgun Slot Modifier 8033654B 00?? 10 Assault Rifle Slot Modifier 8033654D 00?? 11 Minigun Slot Modifier 8033654F 00?? 12 Plasma Rifle Slot Modifier 80336551 00?? 13 Freez Gun Slot Modifier 80336553 00?? 14 Flare Gun Slot Modifier 80336555 00?? 15 Grenades Slot Modifier 80336557 00?? 16 Scorpion Slot Modifier 80336559 00?? 17 Napalm Cell Slot Modifier 8033655B 00?? 18 Emaciator Slot Modifier 8033655D 00?? 19 Inflator Slot Modifier 8033655F 00?? 20 Chest Burster Slot Modifier 80336561 00?? 21 Cerebral Bore Slot Modifier 80336567 00?? 22 PFM Mine Slot Modifier 80336569 00?? 23 Iron Claw Slot Modifier 8033656B 00?? 24 Sentry Turret Slot Modifier 8033656D 00?? Player 2 Codes 25 Infinite Health 81337C0E 6400 26 Infinite Ammo (Bullet Rounds) 80337C1D 0063 27 Infinite Ammo (Energy Rounds) 80337C1F 0063 28 Infinite Ammo (Explosive Rounds) 80337C21 0063 29 Warhammer Slot Modifier 80337C2B 00?? 30 Boomerang Slot Modifier 80337C2D 00?? 31 Tek Crossbow Slot Modifier 80337C2F 00?? 32 Mag 60 Slot Modifier 80337C31 00?? 33 Shotgun Slot Modifier 80337C33 00?? 34 Assault Rifle Slot Modifier 80337C35 00?? 35 Minigun Slot Modifier 80337C37 00?? 36 Plasma Rifle Slot Modifier 80337C39 00?? 37 Freez Gun Slot Modifier 80337C3B 00?? 38 Flare Gun Slot Modifier 80337C3D 00?? 39 Grenades Slot Modifier 80337C3F 00?? 40 Scorpion Slot Modifier 80337C41 00?? 41 Napalm Cell Slot Modifier 80337C43 00?? 42 Emaciator Slot Modifier 80337C45 00?? 43 Inflator Slot Modifier 80337C47 00?? 44 Chest Burster Slot Modifier 80337C49 00?? 45 Cerebral Bore Slot Modifier 80337C4F 00?? 46 PFM Mine Slot Modifier 80337C51 00?? 47 Iron Claw Slot Modifier 80337C53 00?? 48 Sentry Turret Slot Modifier 80337C55 00?? Player 3 Codes 49 Infinite Health 813392F6 6400 50 Infinite Ammo (Bullet Rounds) 80339305 0063 51 Infinite Ammo (Energy Rounds) 80339307 0063 52 Infinite Ammo (Explosive Rounds) 80339309 0063 53 Warhammer Slot Modifier 80339313 00?? 54 Boomerang Slot Modifier 80339315 00?? 55 Tek Crossbow Slot Modifier 80339317 00?? 56 Mag 60 Slot Modifier 80339319 00?? 57 Shotgun Slot Modifier 8033931B 00?? 58 Assault Rifle Slot Modifier 8033931D 00?? 59 Minigun Slot Modifier 8033931F 00?? 60 Plasma Rifle Slot Modifier 80339321 00?? 61 Freez Gun Slot Modifier 80339323 00?? 62 Flare Gun Slot Modifier 80339325 00?? 63 Grenades Slot Modifier 80339327 00?? 64 Scorpion Slot Modifier 80339329 00?? 65 Napalm Cell Slot Modifier 8033932B 00?? 66 Emaciator Slot Modifier 8033932D 00?? 67 Inflator Slot Modifier 8033932F 00?? 68 Chest Burster Slot Modifier 80339331 00?? 69 Cerebral Bore Slot Modifier 80339337 00?? 70 PFM Mine Slot Modifier 80339339 00?? 71 Iron Claw Slot Modifier 8033933B 00?? 72 Sentry Turret Slot Modifier 8033933D 00?? Player 4 Codes 73 Infinite Health 8133A9DE 6400 74 Infinite Ammo (Bullet Rounds) 8033A9ED 0063 75 Infinite Ammo (Energy Rounds) 8033A9EF 0063 76 Infinite Ammo (Explosive Rounds) 8033A9F1 0063 77 Warhammer Slot Modifier 8033A9FB 00?? 78 Boomerang Slot Modifier 8033A9FD 00?? 79 Tek Crossbow Slot Modifier 8033A9FF 00?? 80 Mag 60 Slot Modifier 8033AA01 00?? 81 Shotgun Slot Modifier 8033AA03 00?? 82 Assault Rifle Slot Modifier 8033AA05 00?? 83 Minigun Slot Modifier 8033AA07 00?? 84 Plasma Rifle Slot Modifier 8033AA09 00?? 85 Freez Gun Slot Modifier 8033AA0B 00?? 86 Flare Gun Slot Modifier 8033AA0D 00?? 87 Grenades Slot Modifier 8033AA0F 00?? 88 Scorpion Slot Modifier 8033AA11 00?? 89 Napalm Cell Slot Modifier 8033AA13 00?? 90 Emaciator Slot Modifier 8033AA15 00?? 91 Inflator Slot Modifier 8033AA17 00?? 92 Chest Burster Slot Modifier 8033AA19 00?? 93 Cerebral Bore Slot Modifier 8033AA1F 00?? 94 PFM Mine Slot Modifier 8033AA23 00?? 95 Iron Claw Slot Modifier 8033AA25 00?? 96 Sentry Turret Slot Modifier 8033AA27 00?? Quantity Digits to Accompany Slot Modifier Codes 00 - Slot 1 01 - Slot 2 02 - Slot 3 03 - Slot 4 04 - Slot 5 05 - Slot 6 06 - Slot 7 07 - Slot 8 (43 codes total) Note 1: With this code, hold down the R Button to keep going up, once you let go, you will fall back down to the ground. If you fall a long way down, you will not lose energy as well. VI. COPYRIGHT AND CREDITS This FAQ: The Nintendo 64 Turok: Rage Wars, was written by Jesse Soy. It is intended for personal use and may not be sold or widely distributed. You may be able to put this FAQ on your site ONLY if you get MY permission by e-mail: shinji_ikari@@prontomail.com. But, you may only put it on your site with my permission. Please feel free to send any comments or any corrections to me: firstname.lastname@example.org FAQ author - Jesse Soy (email@example.com) I would like to give a huge thanks to these people who have helped this FAQ grow. medal info - Kevin London (firstname.lastname@example.org), Itra Darkblade (email@example.com), Asmellyperson@aol.com Skin and cheats information - (firstname.lastname@example.org) Power core information - michael mackinnon (email@example.com), nathaniel "the great one" (firstname.lastname@example.org) Gameshark codes - Gameshark Code Creators Club Turak: Rage Wars is property of Acclaim.