Strategy Guide - Guide for Welcome House 2
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Welcome House 2 Keaton and his Uncle by Mike Coates firstname.lastname@example.org Episode 2: Independence Day Cast of Characters: Uncle Parkinson Keaton Paxman Napolean: the dog Allegro Adagio: music teacher Escargo Aperitif: the chef Jack Smith: handy man Controls: Start: brings up map, pressing twice brings up save menu. Save Game: once in save game menu ( pressing start twice) move directional up or down to select file press start to confirm. If you already have a game saved in that file it will ask you if you want to overwrite. When finished press X to get back to game. L1,L2,R1,R2,TRIANGLE: are not used. X: Cancels selection. Open doors: push forward when in front of door. Run: hold down "square" then in the direction you want to go. O: inventory select menu press again to select chosen item, press X to cancel and exit to game Tip of the day: follow the underlined words it is a verbal map. Now let's Play. Iam not going to tell you about all the surprises I want you to find them yourself, I am going to tell you which is the best way to go, but feel free to explore on your own and when you get stuck check back here. You start the game in Keaton's room a little groggy, or maybe his eyes allways look like that. In this room as well as others in the mansion you will see a radio, go to it if you would like to change the BGM or turn it or any other sounds of the game off. Take the present your Uncle has left for you, answer the phone/ I believe no Im guessing but I think your Uncle invites you to come out because he is throwing the biggest 4Th of July bash or should I say "BANG". Now leave the room there are no more items in here. Go down the hall and through the door into the Foyer across the room to the first door. Sitting Room follow the white line to the radio in the center of the room use it, go to the dresser and inspect it, answer the phone. Once again its your uncle he tels you to meet him in the Downstairs Hallway. He has something for you. ( Im making this up of course) Now leave and go to the center of the Foyer and stand on the red circle and read the sign. Go to the Downstairs Bathroom now throw open that curtain and let's see what's behind curtain #2 Monty. Now your locked in, while you figure out how to get out take a load off by having a seat on the toilet (walk Keaton backwards to sit down). The Vegas Room Let's play the slots, the trick here is to play the machines in a certain order to win, try playing the machime on the left a couple of times then the one in the center. Go through the hole on the wall. Bowling Alley play a few games try both lanes. Theatre Room grab some popcorn its show time, sit in each row then inspect the door without the lit exit sign, go through it. Bowling Alley play another game go through the one with the arrow on it. Pull the lever and back up until you are on the red danger circle. Inspect your uncles car. OOPS! stand on the danger circle and pull the lever, go over to the table inspect it to find the key. Step back on to the red circle pull lever to go back to the other side. Now go through the door which leads you to the downstairs hallway, go back to the Foyer and go to the door in the back corner use the key on it. Dining Room. Once in the room go through the other door into the Kitchen now go through the next door to the Bar. Look behind the counter and find money and a bottle of Saki. Answer the phone, its your uncle again I think he tells you to watch out for Napolean because he has been drinking all the Saki. Go through the door with the Welcome House 2 poster next to it. Pool talk to Jack Smith, I have no idea what he is trying to tell you. Retrace you steps till you get back to the Dining Room and inspect the fire place, pull the lever to lower the staircase. Bowling Alley bowl with the red ball go through the door with arrow next to it climb on top of the car and press the button. You just turned off the escalator function of the stairs. Go in to the Theatre Room use the exit with the lit sign Record Shop give captain hook your dollar. Go back to the other exit door (unlit exit sign) Vegas Room go through the hole to the Bowling Alley use stairs in corner Dining Room go through Kitchen to the Bar play the record on the juke box. Happy Days are here again. Inspect door next to juke box to unlock it now you can open it. Foyer go upstairs you are in Upstairs Hallway #1 go through door to left Upstairs Hallway #2 follow hallway to first door you come to and enter. Jack's Room take a load off by sitting on his bed, climb up ladder take statue of liberty statue. Answer phone, examine glass doors to open them. Go to hallway back the way you came, go through the blue door. TV Room answer phone, turn on tv. Go downstairs to Kitchen , talk to chef Escargo go to Dining Room answer phone, leave room through white door to Foyer here's mud in your eye. Go back to Kitchen once again talk to chef Escargo he will give you a platter and instruct you to put it on the table in the Dining Room but not to look at it. go back to Kitchen talk to Escargo then go to Dining Room and look at the platter. Leave dining room go Upstairs there's that weasel Napolean head him off at the pass. Go into the room down the hall Closet Room look in one of the closets there's Napolean again head him off at the pass. Not this time leave and go to the TV Room have a seat in the chair against the wall to ponder how to catch that darn dog. Go back to the Closet Room take a peak inside any of the closets. Go back through the blue door, Upstairs Hallway #2 go to the closet against the wall and open it. Take the axe go back through blue door to Upstairs Hallway #1 walk around to the white door and open it Outside Staircase Hey the new diving board is in let's go try it out. Pool walk on diving board to the edge and give the axe to the Water Princess, talk to her she will offer you three different axes take the yellow axe from her. Go back to the Outside Staircase climb up and use the yellow axe on the stone face statue on the wall to break his chains. Inspect the face to open the wall. Go through opening in wall. Library take a book from each of the bookcases against the walls, the room will move and the door will unlock. Go through the door and follow the hallway around to the stairs climb them. Upstairs Hallway #3 follow the danger signs to the first room go inside. Music Room play the piano, talk to Alegro she lectures you on the finer points of music. Go back to Upstairs Hallway #3 go in to the room at the end of the hall. Crate Room open the chest take the bomb, press the switch on the wall to open the french doors, go downstairs where the giant ball squished you and go in to the room there, Allegro's Room put the green book in the bookcase, answer the phone twice, place the bomb on table against the wall with the bandages on the wallpaper. Go through the hole you created. Chef Escargo's Room put the right colored book in the bookcase, inspect the door to unlock it. Upstairs Hallway #2 go to Jack's Room there's that dog again, leave and go to the Bathroom #2 one door over. Leave the bathroom go down the hall follow those footprints to the TV Room have a seat and watch some tv. Follow Napolean in to the next room and try to catch him. Go to the Kitchen talk to chef Escargo he will give you a heart to give to Allegro, go upstairs to the white door, ( cool short cut huh ) Go to Ms Allegro's Room she will lecture you about the hole you made in her wall, give her the heart. She will then begin to tell you her life story giving you more information about her personal affairs than you care to hear about. She gives you an apple, go to the Kitchen via the hole in the wall. Talk to chef Escargo give him the apple, take the scale off of the counter, follow the chef through the opening in the wall. Boiler Room take the bottle of Saki from him go to the Dining Room place the bottle on the dining table. Leave and go to the Sitting Room and put a book in to the bookcase, go to Keaton's Room put the last book in to the bookcase there and go back to the Dining Room check out Napolean take the key from him. Go back through the white door upstairs go to the Crate Room look for the crate that is a different color than the rest and push it. Go to the Music Room look in the trash can take the heart. Go through the french doors walk along the ledge to the Crate Room climb the crates in to the Independence Room go to each of the floormats and set an item on the table when the correct order is done the door will unlock. go through this door in to Uncle Parkinsons nap room push the button on the wall ot open the elevator doors push the button again. Go to the first door and use the key to unlock it then go inside. Game Over Thank You for Playing