Structures Guide - Guide for Command & Conquer 3: Kane's Wrath

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                                            Command & Conquer 3 : Kane's Wrath
                                                    Structures Guide
                                                      Version 1.01


Written By: Ratchet_Expert
Platform: PC - DVD
Genre: Real-Time Strategy (RTS)

================================================================
                  -----TABLE OF CONTENTS-----
================================================================
                       
1) - Introduction                                        (KW001)
    1.1) About the Author                                (KW002)
    1.2) Contact Information                             (KW003)
    1.3) Copyright Information                           (KW004)
    1.4) About the Game                                  (KW005)

2) - Structures                                          (KW006)
    2.1) Global Defense Initiative (GDI)                 (KW007)
    2.2) The Brotherhood of NOD                          (KW008)
    2.3) Scrin                                           (KW009)

3) - Version History                                     (KW010)

4) - Credits                                             (KW011)

Note - For quick access press Ctrl+F and type in the code for the desired 
section. For example, Ctrl+F and KW006 takes you directly to the Structures part.

==============================
(KW001) 1) - Introduction -
==============================

Welcome to my C&C3: Kane's Wrath Structures Guide.
This is a simple structures guide, which contains everything you can construct in
the game.
It will brief you with the basic knowledge you need, in order to understand them.

--------------------------------
(KW002) 1.1) About the Author
--------------------------------

Hello.
My name is Alex,and I live in East Europe.
I'm 13 years old, and this is my first guide.
I like RTS and FPS games the most. I have been playing C&C since I was 6 years old.
I was amazed when I first played this game, and I decided to write a guide for it. 
C&C games are my favorite. Truly amazing games.
On Cheat Happens, I am mostly known as Ratchet.

-----------------------------------
(KW003) 1.2) Contact Information
-----------------------------------

If you have any suggestions, ideas, complaints, or if you find some mistakes you
can contact me by:

1. Emailing me at [email protected]

OR

2. Sending me a Private Message(PM) on Cheat Happens.
http://www.cheathappens.com/show_user.asp?userID=394154 <-- Copy and Paste this
URL into your browser.

NOTE: You must be registered in order to send me a PM. Membership is FAST and FREE.

-------------------------------------
(KW004) 1.3) Copyright Information   
-------------------------------------

Ratchet_Expert © 2008 onwards, All Rights Reserved.
You cannot host this guide on other sites without my permission.
Hosting this guide on other sites is forbidden, unless I say otherwise.
If you use it against my permission, legal actions will be taken against you.
The only sites that have my permission to use this guide are:
www.cheathappens.com
www.chaptercheats.com
www.cheatcodes.com

------------------------------
(KW005) 1.4) About the Game
------------------------------

Kane's Wrath is an expansion for Tiberium Wars. The game features new units,
buildings, upgrades and a Global Conquest mode.
They also added new sub-factions for each side and every side has 2 new
sub-faction with different units and purpose. The GDI 
have Steel Talons and ZOCOM(Zone Operations Command);The Brotherhood of NOD has
Black Hand and Marked of Kane and the Scrin 
have Traveler-59 and Reaper-17. The campaign focuses on the NOD faction only,
featuring 12 missions. This time, the player 
cannot choose missions and factions freely. The plot of Kane's Wrath is stated to
be set in three different eras, beginning 
shortly after the Firestorm incident in the aftermath of Command & Conquer:
Tiberian Sun, followed by the portrayal of missions 
and events taking place in the background of the main storyline of Command &
Conquer 3: Tiberium Wars, and finally, beyond.

==============================
(KW006) 2) - Structures -
==============================

Structures are vital to all C&C games, and most of the RTS games, as they allow
you to recruit more units, upgrade them, build 
superweapons that will help you through out the game... RTS games wouldn't be
amazing without the structures. It would be boring 
to play with only a limited force. With them, you can make the most powerful force
anyone could ever build.

Structures in C&C are split into 2 parts:
- Production Structures
- Support Structures

Production Structures allow you to produce new units, upgrade them, expand your base.
Support Structures help you defend your base, build devastating superweapons,
store Tiberium and produce Outposts.

------------------------------------------------
(KW007) 2.1) Global Defense Initiative (GDI)
------------------------------------------------

The United Nations Global Defense Initiative, otherwise known as the Global
Defense Initiative or abbreviated 
as the UNGDI or simply known as the GDI, is the militarized branch of the United
Nations which has been one of 
the main combatants of the Tiberium Wars. Over the decades, GDI developed into a
global superpower, replacing the old UN.
However, GDI contiunes its role as the benevolent protectors of civilization.
Their official emblem is a golden motif of a diving bird of prey, set against a
silvery background.

*-*-*-*-*-*-*-*-*-*-*-*-*-*
~- Production Structures -~
*-*-*-*-*-*-*-*-*-*-*-*-*-*

*-------------------*
|-Construction Yard-|
*-------------------*
The most important GDI and NOD structure. Without it, you cannot expand your base.
New Yard's can be deployed from the MCV's.
You start with one in every Skirmish match, and you get it in some campaign
missions. Can be re-deployed into an MCV. It also 
produces Outposts.

*-------------*
|-Power Plant-|
*-------------*
Cost: 800$
Time: 0:08 

Power Plant is a tech structure, which provides power to base defenses,
supwerweapons and some other structures.
It's responsible for the powering of the base.

Hints: Research the "Advanced Turbines" upgrade if you want the Power Plants to
generate more power.

*----------*
|-Refinery-|
*----------*
Cost: 2000$
Time: 0:06 
Power: 6

A refinery is a resource structure, that comes with a Harvester which gathers
Tiberium.

*----------*
|-Barracks-|
*----------*
Cost: 500$
Time: 0:05
Power: 5

Barracks trains/recruits GDI infantry such as Riflemen and Zone Troopers.

*-------------*
|-War Factory-|
*-------------*
Cost: 2000$
Time: 0:20
Power: 7
Abillity: Repairs nearby vehicles.

War Factory produces GDI tanks, harvesters, and the MCV(Moblie Construction Vehicle).

*--------------*
|-Command Post-|
*--------------*
Cost: 1500$
Time: 0:15
Power: 9
Researches Upgrades:
- AP Ammo
- Zone Trooper Scanner Packs
- Orca Sensor Pods

Command Post is also a tech structure which unlocks advanced units and structures.
It also provides additional Support Powers - Radar Scan and Sonic Repulsion Field.
And by constructing it you unlock an upgrade for the Power Plants - Advanced Turbines.

*----------*
|-Airfield-|
*----------*
Cost: 1000$
Time: 0:10
Power: 8
Researches Upgrades:
- Hardpoints
- Firehawk Stratofighter Boosters
Abillity: Repairs nearby aircrafts.

Deployed GDI aircrafts, such as Orca Fighter and Firehawks. By constructing it,
you unlock 
"Call For Transport" for GDI Ground Units. It will not work for Mammoth tanks,
Juggernauts 
and MARV's.

You gain 2 Support Powers as well:
- Bloodhounds
- Orca Strike

*--------*
|-Armory-|
*--------*
Cost: 1000$
Time: 0:10
Power: 7
Researches Upgrades:
- Infantry Composite Armor
- Greandier EMP Greandes
- Zone Trooper Power Packs

The Armory is an infantry support center. Contains valuable research upgrades for
your infantry.

It also provides a support power:
- GDI Airborne

*-------------*
|-Tech Center-|
*-------------*
Cost: 4000$
Time: 0:40
Power: 12
Researches Upgrades:
-Rail Guns
-Tungsten AA Shells
-Pitbull Mortars

Tech Center is a very important structure, if you wish to expand your base. It
unlocks high tech 
units and structures, such as Ion Cannon, Sonic Emmiter, Mammoth and Juggernaut
tanks...

Also provides you with a support power:
- Sharpshooter Team

*----------------------------*
|-Space Command Uplink [SCU]-|
*----------------------------*
Cost: 3000$
Time: 0:30
Power: 15

SCU is an advanced support structure. It's only purpose is to provide you with
additional support 
powers. SCU's support powers can be useful for ambushing, or for defending, but
not very good for 
attacking. It depends on the given situation.

Support Powers:
- Zone Trooper Drop Pod
- Shockwave Artilery
- Orbital Strike
- Supersonic Air Attack

*----------------*
|-Reclamator Hub-|
*----------------*
Cost: 3000$
Time: 0:30
Power: 10
Abillities:
- Repairs nearby vehicles

Deployes GDI vehicles just like the War Factory, but also allows you to construct
the MARV. The 
MARV can only be constructed in the Reclamator Hub, and is considered one of the
three "EPIC" units.

*-------*
|-Crane-|
*-------*
Cost: 1500$
Time: 0:15
Power: 10

Provides an extra structure production queue. It's useful if you want to build
more than one structure 
at once.

*-*-*-*-*-*-*-*-*-*-*-*-*-*
~- Support Structures -~
*-*-*-*-*-*-*-*-*-*-*-*-*-*

*------------*
|-Watchtower-|
*------------*
Cost: 600$
Time: 0:06
Power: 5
- Strong against infantry
- Weak vs. vehicles, aircraft

Watchtower is a basic defense only capable in eliminating infantry. It's strength
can be upgraded at the 
Command Post.

Hint: Don't even try to defend your base against vehicles with this. They will
crush it very easily.

*-----------------*
|-Guardian Cannon-|
*-----------------*
Cost: 800$
Time: 0:12
Power: 8
- Strong against vehicles
- Weak against infantry, aircraft

Another basic defense, only capable of eliminating vehicles. 

Hint: Construct a few AA's and Watchtowers to combine their powers and defend it
from infantry and aircarft.

*------------*
|-AA Battery-|
*------------*
Cost: 800$
Time: 0:08
Power: 5
- Strong against aircraft
- Weak against infantry, vehicles

Effective against Aircraft. Strength can be upgraded at the Command Post.

Hint: I recommend you construct a couple of Watchtowers and Guardian Cannons to
defend them against
infantry and vehicles.

*---------------*
|-Tiberium Silo-|
*---------------*
Cost: 500$
Time: 0:05

Stores Tiberium, allowing for a greater maximum reserve.

Hint: They are cheap, fast to build, so I recommend you construct a few, just in case.

*---------------*
|-Sonic Emitter-|
*---------------*
Cost: 2000$
Time: 0:20
Power: 15
- Strong against vehicles, infantry
- Weak against aircraft

Advanced Base Defense. A quite powerful one. It can easily eliminate infantry with
the sonic, 
but it's better at taking out vehicles.

Hint: Construct a few of these on each passage in order to block enemy forces,
defended by a few AA's, 
and you'll have a very powerful defense. 

*----------------------------------*
|-Ion Cannon Control Center [IOCC]-|
*----------------------------------*
Cost: 5000$
Time: 0:50
Power: 20

Charges the Ion Cannon Superweapon. Very powerful GDI superweapon.

*-------------------------------*
|-Combat Support Airfield [CSA]-|
*-------------------------------*
Cost: 500$
Time: 0:05
Power: 5
Abillity:
- Repairs and rearms, but cannot build GDI Aicraft.

CSA is a secondary airfield, only for repairing and re-arming.

Hint: Construct an airfield, then an CSA, build 4 aircrafts and move them to the CSA. 
This is a cheaper way to produce aircrafts.

Requirements: 1 Airfield, CSA (as many as you wish)

*----------*
|-Surveyor-|
*----------*
Cost: 1500$
Time: 0:15
Abillities:
- Unpacks into Outpost
- Outpost provides Ground Control to place structures
- Call for Transport

Surveyor is a light, weaponless vehicle than can be used for constructing forward
bases. Unpacking is 
slow, but better than producing an MCV then moving it to the location where you
want a forward base.

Hint: Bring a few vehicles and/or aircrafts to protect it while it unpacks, and
you finish constructing 
a secondary base there.

--------------------------------------
(KW008) 2.2) The Brotherhood of NOD
--------------------------------------

The Brotherhood of Nod, often known simply as NOD or The Brotherhood, is the
primary force currently 
opposing GDI. Ever since its first appearance in the late '90s, NOD has increased
its power and has come 
closer to achieving its goals. It has been once described as a "religious
movement, multi-national corporation 
and a nation-state, while actually being none of these in itself". Probably the
closest definition of the 
Brotherhood may be that it is a techno-religious military order.

It is led by a mysterious and charismatic man known only as Kane. Their insignia
is a black-rimmed red 
chamfered triangle enclosing a black curved scorpion's tail. 

NOD also employs a number of slogans, such as "Peace through Power" and
"Brotherhood. Unity. Peace". 

*-*-*-*-*-*-*-*-*-*-*-*-*-*
~- Production Structures -~
*-*-*-*-*-*-*-*-*-*-*-*-*-*

*-------------------*
|-Construction Yard-|
*-------------------*
The most important GDI and NOD structure. Without it, you cannot expand your base.
New Yard's can be deployed 
from the MCV's. You start with one in every Skirmish match, and you get it in some
campaign missions. 
Can be re-deployed into an MCV. It also produces Outposts.

*-------------*
|-Power Plant-|
*-------------*
Cost: 800$
Time: 0:08
Upgrades: 
- Liquid Tiberium Core (generates more power) 

Power Plant is a tech structure, which provides power to base defenses,
supewerweapons and some other structures.
It's responsible for the powering of the base.

*----------*
|-Refinery-|
*----------*
Cost: 2000$
Time: 0:06 
Power: 6

A refinery is a resource structure, that comes with a Harvester which gathers
Tiberium.

*-------------*
|-Hand of Nod-|
*-------------*
Cost: 500$
Time: 0:05
Power: 5

The Hand of Nod trains/recruits Nod infantry such as Militiant and Black Hand.

*-------------*
|-War Factory-|
*-------------*
Cost: 2000$
Time: 0:20
Power: 7
Abillity: Repairs nearby vehicles.

War Factory produces NOD tanks, harvesters, and the MCV (Moblie Construction Vehicle).

*-------------------*
|-Operations Center-|
*-------------------*
Cost: 1500$
Time: 0:15
Power: 10
Researches Upgrades:
- Quad Turrets
- Dozer Blades

Unlocks advanced units and structures.
Provides 4 Suport Powers:
- Decoy Army
- Radar Jamming Missile
- Cloaking Field
- Laser Fencing

Unlocks:
- Power Plant Liquid Tiberium Core

*-----------*
|-Air Tower-|
*-----------*
Cost: 1000$
Time: 0:10
Power: 5

Cost: 1000$
Time: 0:10
Power: 8
Researches Upgrades:
- Signature Generator
- Disruption Pods

Abillity: Repairs nearby aircrafts.

Deployed GDI aircrafts, such as Vertigo Bombers and Venoms.By constructing it, you
unlock "Call For 
Transport" for NOD Ground Units. It will not work for Avatars, Purifier and Redeemers.

You gain a Support Power:
- Mine Drop

*---------------*
|-Secret Shrine-|
*---------------*
Cost: 1500$
Time: 0:12
Power: 8
Researches Upgrades:
- Infantry Confessors
- Infantry Tiberium Infusion

Secret Shrine is an infantry tech center.

Provides you with a Support Power:
- Shadow Strike Team

*----------*
|-Tech Lab-|
*----------*
Cost: 4000$
Time: 0:40
Power: 15
Researches Upgrades:
- Raider Buggy EMP Coils
- Tiberium Core Missiles
- Laser Capacitors

*-------------------------------*
|-Tiberium Chemical Plant [TCP]-|
*-------------------------------*
Cost: 3000$
Time: 0:30
Power: 15

TCP is an advanced science structure that researches Tiberium.

Provides 4 Support Powers:
- Tiberium Vapor Bomb
- Seed Tiberium
- Catalyst Missile
- Tiberium Vein Detonation

*-------*
|-Crane-|
*-------*
Cost: 1500$
Time: 0:15
Power: 10

Provides an extra structure production queue. It's useful if you want to build
more than one structure at once.

*-------------------------------------*
|-Redeemer Engineering Facility [REF]-|
*-------------------------------------*
Cost: 3000$
Time: 0:30
Power: 10

Abillities:
- Repairs nearby vehicles

Deploys NOD vehicles just like the War Factory, but also allows you to construct
the Redeemer.
The Redeemer can only be constructed in the REF, and is considered one of the
three "EPIC" units.

*-*-*-*-*-*-*-*-*-*-*-*-*-*
~- Support Structures -~
*-*-*-*-*-*-*-*-*-*-*-*-*-*

*-----------------*
|-Shredder Turret-|
*-----------------*
Cost: 600$
Time: 0:06
Power: 6
- Strong against infantry
- Weak against vehicles, aircraft

Place hub and then 3 surrounding turrets. If hub is lost, all turrets are destroyed.

Hint: Don't even try to defend your base against vehicles with this. They will
crush it very easily. 
Make sure you research the "Quad Turrets" ugrade. 

The turrets will kill infantry easier when having 4 turrets instead of 3.

*--------------*
|-Laser Turret-|
*--------------*
Cost: 1200$
Time: 0:12
Power: 10
- Strong against vehicles
- Weak against infantry, aircraft

Place hub and then 3 surrounding turrets. If hub is lost, all turrets are destroyed.

Hint: Make sure you research the "Laser Capacitor" upgrade to increase its attack
damage.

*------------*
|-SAM Turret-|
*------------*
Cost: 1200$
Time: 0:12
Power:10
- Strong against aircraft
- Weak against ground units [infantry, vehicles]

Place hub and then 3 surrounding turrets. If hub is lost, all turrets are destroyed.

Hint: Construct some Shredder/Laser Turrets and/or Obelisks around it, otherwise
ground units will crush your AA defenses.

*---------------*
|-Tiberium Silo-|
*---------------*
Cost: 500$
Time: 0:05

Stores Tiberium, allowing for a greater maximum reserve.

Hint: They are cheap, fast to build, so I recommend you construct a few, just in case.

*------------------*
|-Disruption Tower-|
*------------------*
Cost: 1000$
Time: 0:10
Power: 10

The Disruption Tower is an advanced base defense capable of cloaking nearby units
and structures.

Hint: Construct enough of these to cloak your whole base, and you'll be invisible
to the opponent's eye.

*---------------*
|-Voice of Kane-|
*---------------*
Cost: 1000$
Time: 0:15
Power: 5
Abilities:
- Affects all Infantry units within it's Area of Influence
- Increases units combat effectiveness
- Supresses enemy Infantry

*------------------*
|-Obelisk of Light-|
*------------------*
Cost: 1800$
Time: 0:18
Power: 15
- Strong against vehicles
- Weak against infantry, aircraft

Very powerful base defense.

Hint: Construct a few Obelisk and SAM's on each passage that leads directly to
your base and your 
opponents won't be able to penetrate them. Also, use Beam Cannon's to power up
range and attack 
damage for the Obelisk.

*---------------*
|-Temple of NOD-|
*---------------*

Cost: 5000$
Time: 0:50
Power: 20
Abilities:
- Master Computer Countermeasures

Launches the devastating Nuclear Missile Superweapon.

*------------------------*
|-Air Support Tower[AST]-|
*------------------------*
Cost: 500$
Time: 0:05
Power: 5
Abillity:
- Repairs and rearms, but cannot build NOD Aicraft.

AST is a secondary airfield, only for repairing and rearming.

Hint: Construct an airfield, then an AST, produce 4 bombers and move them to the AST. 
This is a cheaper way to produce aircrafts.

Requirements: 1 Air Tower, AST (as many as you wish)

*----------*
|-Emissary-|
*----------*
Cost: 1500$
Time: 0:15
Abillities:
- Unpacks into Outpost
- Outpost provides Ground Control to place structures
- Call for Transport

Emissary is a weaponless, utility vehicle than can be used for constructing
forward bases. Unpacking is slow, 
but better than producing an MCV then moving it to the location where you want a
forward base.

Hint: Bring a few vehicles and/or aircrafts to protect it while it unpacks, and
you finish constructing a secondary 
base there.

----------------------
(KW009) 2.3) Scrin
----------------------

The Scrin are a powerful and technologically advanced alien race that invaded
Earth during the Third Tiberium War.
Their techonology is based on Tiberium. They came to Earth in order to harvest
Tiberium, and their awakening was 
caused by both GDI and NOD.

*-*-*-*-*-*-*-*-*-*-*-*-*-*
~- Production Structures -~
*-*-*-*-*-*-*-*-*-*-*-*-*-*

*----------------*
|-Drone Platform-|
*----------------*

The Drone Platform is the Scrin version of the Construction Yard. The only
difference is that the Drone Platform 
can be deployed from the Drone Ship.

*---------*
|-Reactor-|
*---------*
Cost: 600$
Time: 0:06

Reactor is a tech structure, which provides power to base defenses, supwerweapon
and some other structures.
It's responsible for the powering of the base.

*-----------*
|-Extractor-|
*-----------*
Cost: 2000$
Time: 0:20
Power: 6

The Extractor is a resource structure, that comes with a Harvester which gathers
Tiberium.

*--------*
|-Portal-|
*--------*
Cost: 600$
Time: 0:06
Power: 5

Produces Scrin Infantry.

*-------------*
|-Warp Sphere-|
*-------------*
Cost: 2000$
Time: 0:20
Power: 6
Abillity: 
- Repairs nearby vehicles

Deploys Scrin Vehicles.
Provides a Support Power:
- Reconstruction Drones

*--------------*
|-Nerve Center-|
*--------------*
Cost: 1500$
Time: 0:15
Power: 8

Unlocks advanced units and structures.
Provides 5 Support Powers:
- The Swarm
- Lightning Spike
- Tiberium Vibration Scan
- Ichor Seed
- Infestation

Unlocks:
- Reactor Fusion Core

*--------------------*
|-Gravity Stabilizer-|
*--------------------*
Cost: 1000$
Time: 0:10
Power: 2

Deploys and repairs Scrin Aircraft.

*----------------*
|-Stasis Chamber-|
*----------------*
Cost: 1200$
Time: 0:12
Power: 8

Advanced Infantry Support.
Researches Upgrades:
- Plasma Disc Launchers
- Advanced Articulators

*----------------------*
|-Technology Assembler-|
*----------------------*
Cost: 4000$
Time: 0:40
Power: 0:10
Researches Upgrades:
- Shard Launchers
- Traveler Engines

Unlocks high tech units and structures.

Provides 2 Support Powers:
- Phase Field
- Temporal Wormhole

*--------------------*
|-Signal Transmitter-|
*--------------------*
Cost: 3000$
Time: 0:30
Power: 10

The Signal Transmitter allows you to access high technology.

Provides 3 Support Powers:
- Mothership
- Wormhole
- Overlord's Wrath

*---------*
|-Foundry-|
*---------*
Cost: 1500$
Time: 0:15
Power: 10

Provides an extra structure production queue. It's useful if you want to build
more than one structure at once.

*------------*
|-Warp Chasm-|
*------------*
COst: 3000$
Time: 0:30
Power: 10

Deploys Scrin vehicles just like the Warp Sphere. In addition, allows you to
deploy the Eradicator Hexapod.

*-*-*-*-*-*-*-*-*-*-*-*-*-*
~- Support Structures -~
*-*-*-*-*-*-*-*-*-*-*-*-*-*

*-------------*
|-Buzzer Hive-|
*-------------*
Cost: 600$
Time: 0:06
Power: 7
Strong vs. Infantry

Deploys a squad of Buzzers around the Hive that can only defeat Infantry. When the
squad is killed, it deploys another one.

Hint: Never leave it alone without some Photon Cannons, PMBs and/or Storm Columns.

*---------------*
|-Photon Cannon-|
*---------------*
Cost: 1200$
Time: 0:12
Power: 8
- Strong against vehicles

Fires disc rays at enemy units. It's attack power can be upgraded by researching
the "Shard Launchers" upgrade.

Hint: Construct PMBs and/or Storm Columns to guard it against Aircraft.

*------------------------------*
|-Plasma Missile Battery [PMB]-|
*------------------------------*
Cost: 800$
Time: 0:08
Power: 7
- Strong against aircraft

Only powerful against aircraft. Research the "Shard Launchers" upgrade in order to
increase it's attack damage.

Hint: DO NOT defend your base only with this. Basic support would be to constuct
Photon Cannons around it.

*--------------*
|-Storm Column-|
*--------------*
Cost: 3000$
Time: 0:30
Power: 12
- Strong against vehicles, aircarft

Very powerful advanced base defense. It has a greater attack damage than both PMB
and Photon Cannon. Creates Ion 
Storms above it. 

*----------------*
|-Rift Generator-|
*----------------*
Cost: 5000$
Time: 0:50
Power: 15

Charges the Rift Superweapon. The Rift Generator is capable of opening a wormhole
and ejecting everything in a 
large radius into deep space.

*----------*
|-Explorer-|
*----------*
Cost: 1500$
Time: 0:15

Abillities:
- Unpacks into Outpost
- Outpost provides Ground Control to place structures

Explorer is a weaponless, utility vehicle than can be used for constructing
forward bases. Unpacking is slow, but 
better than producing an MCV then moving it to the location where you want a
forward base.

Hint: Bring a few vehicles and/or aircrafts to protect it while it unpacks, and
you finish constructing a secondary 
base there.

-----------------------------
(KW010) 3) Version History
-----------------------------

Version 1.00 - Finished the guide, with basic information on the structures and on
the main factions.
Version 1.01 - Added 2 more allowed sites.

-----------------------
(KW011) 4) Credits
-----------------------
I would like to thank:

Pwizard and Nevermore for hosting this guide on Cheat Happens;

Raha and LoopDaLoop for their support;

Chingy42007 for correcting my mistakes, and his great FAQ's as a reference;

And You, for taking your time to read this.

Sources:

Command & Conquer Wiki


 =---------------------=
| Ratchet_Expert © 2008 |
 =---------------------=

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