Super Mario 64

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Super Mario 64 "ULTIMATE FAQ GUIDE"

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                     -= S U P E R   M A R I O   6 4 =-

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|        FAQ/Walkthrough  || Version 1.81 || July 9, 2003              |
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|          )             
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Contents:
   1) Introduction
   2) Story
   3) Controls
   4) Walkthrough
         - Course 1: Bob-omb Battlefield
         - Course 2: Whomp's Fortress
         - Course 3: Jolly Roger Bay
         - Course 4: Cool Cool Mountain
         - Course 5: Big Boo's Haunt
         - Course 6: Hazy Maze Cave
         - Course 7: Lethal Lava Land
         - Course 8: Shifting Sand Land
         - Course 9: Dire Dire Docks
         - Course 10: Snowman's Land
         - Course 11: Wet-Dry World
         - Course 12: Tall Tall Mountain
         - Course 13: Tiny-Huge Island
         - Course 14: Tick Tock Clock
         - Course 15: Rainbow Ride
         - Castle Secret Stars
   5) Coin lists
   6) Enemies & Bosses
   7) Items
   8) Secrets
   9) Finding Luigi (fake Luigi codes)





,----------------------------------------------------------------------.
| 1) I N T R O D U C T I O N                                           |
'----------------------------------------------------------------------'


If you think of it, Super Mario 64 is the most important game of the
Nintendo 64. It's one of the system's two launch games, together with
Pilotwings 64. Without Super Mario 64, the Nintendo 64 would have been
nothing at launch but a powerful machine. Super Mario 64 transformed
the Nintendo 64 into the fun machine.

With this game, Mario makes his remarkable jump into the 3rd dimension.
Shigeru Miyamoto and company has managed to make this jump while still
producing a fun game. Next Generation Magazine itself called Super Mario
64 the "Greatest Video Game of All Time". That says a lot about one
game. Hearing that statement alone, I quickly made the decision to get
the N64 as soon as possible.

As with many Nintendo games, exploration is important to the gaming
experience. The entire game revolves around exploration. The world in
the game is so interactive that anything you see can be explored. For
example, you see a stump in the ground. You can do a butt-stomp on it to
flatten it into the ground, or you can run around it to make coins pop
out. Whenever you see something that looks like it "doesn't fit in" with
the environment around it, you know there's something you can do with
it. An average player can actually spend hours in a single level without
achieving anything in particular.

As far as graphics goes, it's decent. Not particularly amazing as some
recent N64 titles, but above average for a first generation N64 game.
The sound is very well done and it fits in perfectly with the
surrounding environment. The sound effects are nice, but Mario's squeaky
voice can get a little annoying at times. Overall, this is a videogame
masterpiece for any person. Buy it now.



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| 2) S T O R Y                                                         |
'----------------------------------------------------------------------'


[Believe it or not, Super Mario 64 has a story. And a pretty bland one
at that. Even the official version of the story found in the
instruction booklet is very bland. The impromtu story found below is
improvised from the one found in the instruction booklet. Just don't
get angry if Mario says some things that you wouldn't expect him to
say...]


One day, Princess Peach got bored and decided to bake herself a cake.
So she slaved away for hours in the kitchen baking the most beautiful
and delicious cake that anybody in the Mushroom Kingdom would ever see.
It really looked that great!

"Oh joy! My beautiful cake is complete!", said the Princess. But
unfortunately, she had nobody to share the cake with. "Aha! I know, I'll
call Mario to come and eat the cake with me! He'll surely enjoy this
cake...". And that's what the Princess did. She wrote a letter to Mario
inviting him to come to the castle for some tasty cake.

Three days later, Mario finally received the letter. He was overjoyed to
get the letter. He opened it up and read it out loud: "Dear Mario,
Please come to the castle. I baked a cake for you. Yours truly, Princess
Toadstool."

"Oh yummy, a cake!", thought Mario. He quickly put on his best outfit
and headed over to the Princess' castle. Unknowing of what's going on in
the mind of his archenemy, King Bowser.

Meanwhile in BOWSER'S Castle... Bowser got bored of simply lusting over
Princess Peach day and night and he decided to go to the Princess'
Castle and do something about it. He cast some evil spell on the castle.
This caused the Princess to disappear. Monsters were quick to take over
the castle, hiding in the paintings on the wall. Chaos reigns. Cats and
gods living together.

At that very moment, Mario was arriving at the castle. He knocked on the
door but got no response. Curious, he opened the door and let himself
into the castle. Then he heard a roaring voice that seemed to come from
everywhere: "BWA HA HA HA HA... I'VE TAKEN THE PRINCESS AND STOLEN THE
POWER OF THE STARS! NOW GO AWAY!"

Taken the Princess? Stolen the power of the stars? "What the heck was
that all about!?", thought Mario. Then, he heard a faint voice calling
from one of the paintings on the wall. Without any second thoughts, he
jumped into the painting and was drawn into another world...

Mario found a whole world of monsters! He asked a friendly bob-omb what
was happening. The bob-omb explained that Bowser stole the "Power Stars"
that protect the castle from danger. That's the reason why all the
monsters were taking over.

"So that's what Bowser's done to the castle!". Mario, overcome with fear
for the Princess' good dignity, could not simply sit on the sidelines as
Bowser subjected her to all sorts of strange and unusual punishment. "I
have to return the power of the stars to the castle, rescue Princess
Peach, and kick Bowser's ass!!! He shall feel my wrath yet!". And so
starts Mario's first 3-D adventure!


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| 3) C O N T R O L S                                                   |
'----------------------------------------------------------------------'


Since Super Mario 64 is the launch title of the Nintendo 64, this may be
your first game played in a 3-D environment. If you feel any dizziness,
I suggest you continue playing until you get used to it. But if your
dizziness persists... there must be something wrong with you. Stop
playing and check out a doctor (...seriously). In this game, Mario has
a lot of new moves that might overwhelm you if you try learning them all
at once... So just learn the basic moves and everything else will
follow naturally as you progress along in the game. Well, here are the
controls:


                          <-= MARIO'S MOVES =->


WALKING/RUNNING - This should be simple enough: Mario moves in the
direction that you move the control stick. The further you tilt the
control stick from the center, the faster Mario will move! But don't
always run fast... some situations require you to cross narrow bridges
or walk by sleeping enemies slowly.

READ SIGNS/TALK - In some places, you may find a sign with some useful
tips written on it. To read the sign, press the B button when you are
positioned in front of it. If the sign is long, press the A or B button
to continue reading. In order to talk to people, use the same procedure
as in reading a sign.

SWIMMING - There are actually two ways of swimming: (1) The Breast
Stroke. Press the A button repeatedly to swim. (2) Flutter Kick. Press
the A button and hold it. This method is slower than the breast stroke.
In using both methods of swimming, use the control stick to turn.
Remember that Mario loses health when under the water. To recover lost
power, return to the surface.

CROUCH - Crouching makes Mario squat down and put his hands covering his
ears as if he was a little baby. In order to crouch, simply press the Z
button. This is the equivalent of pressing the down button in the old
2-D Mario games.

CRAWL - This move makes Mario look even MORE like a baby! It's also very
easy to do: While crouching, move the control stick in the direction you
want Mario to crawl. This is a little bit useful because it allows you
to go up some steep slopes without sliding.

REGULAR JUMP - This is the most basic move in the game. To do a regular
jump, push the A button once. You can also jump while running to cross
holes and do stuff like that. There are some other ways of jumping
too...

DOUBLE JUMP - To do a double jump, press the A button to jump and press
the A button again as soon as your feet touches the ground. The second
jump will be higher that the first one! This is needed to reach some
higher platforms. This can be done while simply standing OR while
running

TRIPLE JUMP - In order to do a TRIPLE jump, run forward while doing a
double jump... and when you feet touch the ground after the double jump,
press the A button once more to do an even HIGHER jump together with a
forward somersault! The triple jump can only be done while running
because you need speed for this "amazing feat".

SIDE SOMERSAULT - This jump reaches as high as the triple jump. To do
it, run in any direction...then push the control stick in the opposite
direction and press the A button.

WALL KICK - This is quite a difficult move since it requires precise
timing. Here's how to do it: Jump towards a wall and jump again as you
hit it. To bounce further, control yourself with the control stick as
you bounce off the wall.

THE LONG JUMP - This jump goes really far! As you run, crouch with the Z
button and press the A button. The long jump is useful not only because
it allows you to cross wide gaps, but also because its even faster than
running!

BACKWARD SOMERSAULT - This is quite a high jump... Crouch down using the
Z button and tap A. I think this jump is higher than a double jump but
not as high as a triple jump. Useful for reaching high platforms.

LOOK AROUND - Looking around. It's pretty much self-explanatory. To do
this, press the C-up button to position the camera behind Mario's head.
Then use the control stick to look around the area.

PUNCH/KICK/JUMP KICK - Destroy enemies with a punch and a kick! It's
very easy to do: Press B once for a punch. Press B twice for a kick. And
press B three times for a jump kick. I personally enjoy stomping on
enemies much more...

PICK UP/THROW/SWING AROUND - Mario can pick up some blocks and enemies.
To pick something up, approach it and press the B button. If you just
picked up Bowser, you can swing him around by rotating the control
stick. To throw an object you picked up, simply press the B button
again.

TRIP - It's gotta be the most useless move in the game. To do a trip,
crouch with Z and tap the B button.

SLIDE ATTACK - The Slide Attack causes Mario to slide across the floor
on his fat belly. To do a slide attack, press the B button while running
at top speed. This is the ONLY way to defeat the Piranha Plants. Another
kind of slide attack is the Slide Kick. To do this move, press the Z
button while running, then press the B button while you are sliding.

POUND THE GROUND - Press the Z button while Mario is in the air to make
him pound the ground. Pounding the ground lets Mario squash enemies,
destroy some objects, or activate switches.


                         <-= OTHER CONTROLS =->


THE START BUTTON - Pressing the start button pauses the game and
displays the subscreen. You can view the name of the level you are on,
the title of the star you are getting, the total number of stars you
have, and the number of coins you got in the stage. In some places when
you view the subscreen, you can see an overview of the entire stage in
the background.

CAMERA CONTROL - Several scenarios in Super Mario 64 require you to
adjust the position of the camera. Most of the camera controls are done
by the four C buttons. Pressing the C-up button brings the camera behind
Mario's head and you can use the controls stick to look around. The
C-down button pulls the camera further away from Mario, allowing you to
see more of your surroundings. The C-left and C-right buttons make the
camera circle left or right around Mario, letting you peek around
corners and stuff like that.

THE STRETCHABLE MARIO HEAD - The first screen you see after turning on
your N64 is a screen of a huge Mario head. You can stretch parts of his
head to make him look different (read: strange). To do this, press the
A button to make a little hand appear. Then, position the hand cursor on
any of the stretchable parts of the head (the nose, hat, chin, mustache,
or ears). Press and hold the A button, then pull in any direction you
want. If you hold the R button, the changes on Mario's head would remain
there (until you release the R button, of course). Also, you can rotate
Mario's head by pressing any of the C-buttons or zoom in and out using
the B button.

Now that we're finished with this, let's go on to the bulk of this
guide: The Walkthrough.



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| 4) W A L K T H R O U G H                                             |
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        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< BOB-OMB BATTLEFIELD >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


To get to the Bob-omb Battlefield, enter the door on the leftmost side
at the ground floor of the castle. It's the one with a plain star on it.
Jump into the painting of Bob-ombs, and there you are! This is the only
area that you can access at the very beginning of the game because it
doesn't require any stars to enter.


#1 - BIG BOB-OMB ON THE SUMMIT

This is the first star that you can possibly get in the game. At the
beginning, talk to the pink Bob-ombs. They tell you that the King
Bob-omb at the top of the hill took the star! Now you'll need to go up
to the top of the hill: Follow the dirt path and cross the bridge, turn
right, avoid the Chain Chomp, and cross the unstable bridge there. Cross
the field of bob-ombs and enter the gate on the right side. Now avoid
the big bowling balls as you make your way up the spiral path to the top
of the hill. At the top you will meet the King Bob-omb. To defeat him,
jump to his back, pick him up (with the B button), and throw him (also
with the A button). Do this three times and he will be defeated and you
receive your first star!


#2 - FOOTRACE WITH KOOPA THE QUICK

Talk to the big Koopa (turtle) near the beginning of the stage. This is
Koopa the Quick and he wants to race you to the top of the hill! Accept
his challenge and take the path to the top of the hill. If you use the
warps found in the mountain then you'll be cheating and you lose. To go
a little faster, try doing a lot of long jumps. Reach the flag at the
top of the hill to finish the race (if you're good you can finish in
under a minute!).


#3 - SHOOT TO THE ISLAND IN THE SKY

At the beginning of the stage, talk to the pink Bob-omb. He says that
he's a peaceful kind of guy and doesn't use the cannons, but he'll open
them up for you to use! There are three cannons in this stage, go to the
one in the field past the first bridge. After dropping yourself into the
cannon, aim as high as possible and shoot (with the A button). You will
fly up high and land on the floating island. Hit the yellow "!" box
there and collect the star that pops out.


#4 - FIND THE 8 RED COINS

Yes, you will need to find the eight red coins:
 o At the top of the elevator lift near the beginning.
 o In the field after the first bridge.
 o On the stake that's holding down Chain Chomp.
 o Under the bridge with a gate.
 o On a tree in the floating island.
 o In a steep slope of the mountain.
 o In the field after the second bridge.
 o Right beside number 7.
The star appears between number 7 and 8.


#5 - MARIO WINGS TO THE SKY

This stage requires you to use the wing cap. If you don't have that yet,
check the "Castle Secret Stars" section below for instructions on how to
get it. Okay... go to the cannon in the field past the first bridge and
shoot to the island in the sky. When you're there, get the wing cap from
the red "!" block and drop into another cannon found there. Now, aim
directly at the middle coin in the ring of coins, then shoot. If you
don't press any buttons (and your wing cap is still functioning well)
you will fly through the five rings of coins. The star appears below.


#6 - BEHIND CHAIN CHOMP'S GATE

Go to the big Chain Chomp connected to the stake. Whenever Chain Chomp
isn't looking at you, run to that stake and do a butt-stomp on it
(A + Z). This WILL be hard since Chain Chomp will be attacking you every
few seconds. After pounding the stake completely in to the ground (three
butt-stomps), Chain Chomp will bounce around and destroy the gate behind
him, allowing you to get the star...


#7 - 100 COINS IN BOB-OMB BATTLEFIELD

Collect 100 coins Bob-omb Battlefield. Here's a list of EVERY coin:
 o The rings of coins in the sky...............................45
 o The coins from running around the 4 stumps..................20
 o The 8 red coins.............................................16
 o The 12 Bob-ombs in the stage................................12
 o The 11 Goombas in the stage.................................11
 o The two lines of coins on the mountain path.................10
 o The ring of coins in the 2nd field.......................... 8
 o The line of coins under the first bridge.................... 5
 o The blue coin from the Koopa in the 1st field............... 5
 o The coins from running around Chain Chomp's post............ 5
 o The big wooden block near the beginning..................... 3
 o The small wooden block near the beginning................... 3
 o The small wooden block in the 2nd field..................... 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< WHOMP'S FORTRESS >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Whomp's Fortress is the second stage. To get to Whomp's Fortress, enter
the second door to the right on the ground floor of the castle. It's the
one with a picture of a star that has a number 1 on it. That number 1
means that you must have gotten AT LEAST one star if you want to enter
there. Inside the room is a painting of some sort of flying castle. Jump
into the painting and you'll arrive in Whomp's Fortress.


#1 - CHIP OFF WHOMP'S BLOCK

Chip off Whomp's block. Whomp is the boss of this stage... and he is a
giant block. Yeah, so follow the path to the top of this castle
structure thing and defeat King Whomp. Beating King Whomp is just like
beating a regular Whomp: Stand in front of him to make him fall down
(and move out of the way before he crushes you!). When he's down, get
on his back a butt-stomp (A + Z) the X on his back.


#2 - TO THE TOP OF THE FORTRESS

The title of the star says it all... Make your way up to the top of the
fortress. But instead of finding King Whomp there, you'll find that he
has been replaced by a cute little tower. Jump on the moving platforms
to get to the top. And there's the star waiting for you.


#3 - SHOOT INTO THE WILD BLUE

First, go to the Pink Bob-omb near the place with shallow water. He will
activate the cannon nearby. Hop into the cannon. See the star over
there? Aim yourself so that you will hit one of the pillars and fall
onto the platform. Slide down the pole and get the star.


#4 - RED COINS ON THE FLOATING ISLE

Obviously, you will need to collect the eight red coins:
 o On top of one of those things that tries to push you off the ledge.
 o Ride on the 2nd Thwomp and he will bring you up to it.
 o Behind the Piranha Plant at the top of the stairs.
 o Near the Pink Bob-omb.
 o Ride on the spinning bridge to reach this one.
 o On the narrow ledge near the spinning platform.
 o On one of the floating islands.
 o On another floating island.
The star appears near the beginning of the stage.


#5 - FALL INTO THE CAGED ISLAND

There are two ways to do this: One is to hop onto the tree at the
beginning of the stage to make an owl pop out. Ride the owl and try to
control him to fly over the caged island with a star. Controlling him is
very hard and he runs out of power after a few seconds. The other way is
to use the cannon to shoot yourself to the caged island. This requires
precise aiming and a lot of patience. [NOTE: No matter how you try to get
this star, it WILL be difficult]


#6 - BLAST AWAY THE WALL

Go to the cannon and drop inside it. Observe that there are two brick
walls found here (they are both connected by the spinning bridge). Aim
yourself so that you will hit the corner of the second wall here. If
your aim is true, your impact will break of the corner and reveal a
star. Make your way up there are get it.


#7 - 100 COINS IN WHOMP'S FORTRESS

Get 100 coins in Whomp's Fortress. Here's a list of EVERY coin:
o The coins from the two Whomps...............................20
 o The 4 blue coins from the switch near the cannon............20
 o The 8 red coins.............................................16
 o The blue coins from the 3 piranha plants....................15
 o The ring of coins near the 1st piranha plant................ 8
 o The ring of coins in the shallow water...................... 8
 o The ring of coins in the "wild blue" (see star #3).......... 8
 o The coins on the floating island shaped like an arrow....... 8
 o The ring of coins on the floating island.................... 8
 o The line of coins near the 3rd piranha plant................ 5
 o The line of coins near the cannon........................... 5
 o The line of coins on the slope near the shallow water....... 5
 o The line of coins on the first slope........................ 5
 o The 4 yellow coins on the rotating bridge................... 4
 o The small wooden box near the 1st piranha plant............. 3
 o The small wooden box near the blue coin switch.............. 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< JOLLY ROGER BAY >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Jolly Roger Bay is a water stage... meaning it has a lot of water in it.
To get to the Jolly Roger Bay, enter the rightmost door on the ground
floor of the castle. It has a number 3 on it, meaning you must have AT
LEAST three stars to enter through the door. Jump into the painting
inside and you'll be in the Jolly Roger Bay.


#1 - PLUNDER IN THE SUNKEN SHIP

Go forward and swim into the deep part to find the sunken ship. Blocking
your entrance to the ship is a big orange eel. Don't touch him! Swim
back up to the surface and immediately swim back down to the sunken
ship. If you did everything correctly, the eel should be swimming around
somewhere else. Enter the window he used to be blocking. Now you're
inside the sunken ship. If you need some power, air is available at the
other end of the ship. You'll need to open the chests in the correct
order (it's really hard for me to explain). When that's all done, the
water will drain out of the ship. HURRY UP AND SWIM TO THE OTHER SIDE!
It's a lot easier if you get to the other side before the water drains
because it's hard to climb up the slippery floor. In the yellow "!" box
is the star. [NOTE: If you're stuck at the bottom and the water's all
gone, try crawling to the top.]


#2 - CAN THE EEL COME OUT TO PLAY?

Go back to the deep waters where the sunken ship used to be and look for
the orange eel on the walls at the side. Stay close to him for a few
seconds until he comes out of his hiding place. Hey, there's a star on
his tail! Touch the star and it will go to the place near the eel's
place... get the star.


#3 - TREASURE OF THE OCEAN CAVE

Again, go down to the deep waters where the sunken ship used to be. Near
the bottom there is a tunnel. Go through the little tunnel to discover a
secret (?) underground area. Pass by all the Goombas and falling pillars
and go to the treasure chests at the end. You need to open these in the
correct order...    1    ... the star comes out of the last one.
                  2   3
                    4


#4 - RED COINS ON THE SHIP AFLOAT

Once again, you need to collect the eight red coins:
 o In the clam near the start.
 o In the clam close to the one above.
 o In the clam found in the deep water.
 o In the clam near the island with the Pink Bob-omb.
 o At the top of the pole beside the Pink Bob-omb.
 o On the ship afloat.
 o On the high side of the ship.
 o Also on the high side of the ship.
The star appears on the ship.


#5 - BLAST TO THE STONE PILLAR

Talk to the Pink Bob-omb on the island to make him activate the cannon.
Then go back and hop into the cannon. Aim yourself so that you'll hit
(and grab onto) the leftmost stone pillar. From there, jump of in a way
that you'll land on the nearby ledge. Bust open the yellow "!" box and
claim your prize.


#6 - THROUGH THE JET STREAM

This star requires you to use the metal cap. If you haven't activated
the metal cap switch, check out the "Castle Secret Stars" section for
instruction on how to get it. Okay, there is a star in the deep part of
the water. But you can't get it because of the strong current! So get
the metal cap from any of the two green "!" boxes (one on the island,
another in the underground cave), and run towards the star. Your
increased weight will allow you to collect the star from the jet stream.


#7 - 100 COINS IN JOLLY ROGER BAY

Get 100 coins in Jolly Roger Bay. Here's a list of EVERY coin:
 o The 6 blue coins in the underwater cave.....................30
 o The 8 red coins.............................................16
 o The 15 coins on the bridge to the ship......................15
 o The ring of coins near the beginning........................ 8
 o The ring of coins around the stone pillar................... 8
 o The ring of coins near the underwater cave.................. 8
 o The ring of coins in the underwater cave.................... 8
 o The line of coins beside the little island.................. 5
 o The yellow block at the beginning........................... 3
 o The 3 Goombas in the underwater cave........................ 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< COOL COOL MOUNTAIN >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Cool Cool Mountain is a snow stage composed of a mountain. To reach Cool
Cool Mountain, enter the second door to the left on the ground floor of
the castle. It's the one with a number 3 on it, meaning you need to have
at least three stars to enter. The floor in this stage is too slippery to
stand so be careful.


#1 - SLIP SLIDIN' AWAY

First, drop down the chimney of the nearby cottage. Then go down the
slippery slide. Remember that this isn't a race and you're free to go as
slowly as you want. Along the way, you'll come to a line of coins that
leads straight into the wall. Follow this line of coins and you'll go
right through the wall and into a short cut. At the bottom, go out the
door and collect the star.


#2 - LI'L PENGUIN LOST

Climb up the cottage and up to the higher ledge. Pick up the crying baby
penguin and slide down the mountain, go past the bridge, and go to the
big penguin. This big penguin is the baby's mother and she gives a
reward for returning the baby: A star!


#3 - BIG PENGUIN RACE

Just like in #1, drop down the chimney of the little cottage. This time,
you meet a penguin who wants to challenge you to a race! Just go down
the slide like before... but this time, go fast! Don't use the shortcut
because the penguin will call you a cheater. When you beat him (IF you
beat him), he rewards you with a star.


#4 - FROSTY SLIDE FOR EIGHT RED COINS

Uh huh, collect the eight red coins:
 o On top of the tree at the beginning.
 o At the corner near the snowman head.
 o At the top of the ski lift thing.
 o On top of the tree beside the mother penguin.
 o On the broken bridge near the mother penguin.
 o Near the mother penguin.
 o At the very corner of the world near the mother penguin.
 o While sliding down the mountain, jump off at the part with a fence.
To get to the star, jump around the corner from the ledge where the
eighth red coin is.


#5 - SNOWMAN'S LOST HIS HEAD

Talk to the snowman body near the beginning of the stage. He will roll
down the mountain and you need to guide him! Slide down the mountain
ahead of the body until you get to the snowman's head. Then, hide behind
the head and wait for the body to come. The body bumps into the head and
the head and body will click perfectly into place. The now-complete
snowman gives you a star as his sign of thanks.


#6 - WALL KICKS WILL WORK

After the Pink Bob-omb (at the ski lift) activates the cannon, hop into
it and blast yourself to the tree at the other end of the wide gap. Then
continue along the narrow path, and do a long jump to cross the gap. Now
you need to do some wall kicks (check out the control section). Do a
wall kick on the right wall to reach the higher level. Then to a double
jump AND a wall kick to reach another level. Carefully cross the narrow
bridge and get the star.


#7 - 100 COINS IN COOL COOL MOUNTAIN

Get 100 coins in Cool Cool Mountain. Here's a list of EVERY coin:
 o The 72 yellow coins on the slide............................72
 o The 4 lines of coins on the slide down the mountain.........20
 o The 8 red coins.............................................16
 o The coins from the 5 spindrifts.............................15
 o The 2 blue coins from the switch............................10
 o The arrow of coins on the path to the wall-kick star........ 8
 o The line of coins on the chimney............................ 5
 o The blue coin on the slide.................................. 5
 o The coins from the 1 snowman................................ 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< BIG BOO'S HAUNT >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Big Boo's Haunt is a very mysterious and often scary stage. To find Big
Boo's Haunt, go to the courtyard at the back of the castle. One of the
ghosts here has something weird inside him. Kill the ghost with a punch
and enter the thing that pops out of him.


#1 - GO ON A GHOST HUNT

You'll need to kill all five ghosts in the stage. First, enter the big
house and enter through the furthest door on the left side. Watch out
for the bookends! Take the invisible cap from the box and go through
the ghost picture to kill the two ghosts there. Go back to the main
room. Continue to kill the ghosts in the rest of the house. When all the
ghosts are gone, the Big Boo will appear in the main room. Kill him with
three punches to his back. When he dies, he star appears on the second
floor and some stairs are formed too.


#2 - RIDE BIG BOO'S MERRY GO ROUND

Instead of entering the big "main" haunted house, go into the little
house at the left side. Take the elevator to the basement and continue
until you reach a spinning platform with some flames spurting out from
the sides. Now you need to kill all the little ghosts. After that's all
done, you need to fight Big Boo. Kill him with three punches to the
back... And get the star.


#3 - SECRET OF THE HAUNTED BOOKS

Go into the hallway in the second floor with a lot of books. Pass through
the hallway until you find a dead end with three books sticking out. Hit
the top one first, then the bottom one, then the middle one. The wall
move out of your way to reveal the way to the star.


#4 - SEEK THE 8 RED COINS

Get the eight red coins in Big Boo's Haunt:
 o Behind the piano of the leftmost room on the 1st floor.
 o On the bookcase in the second room to the left on the 1st floor.
 o On another bookcase in the same room as above.
 o In the rightmost room on the first floor.
 o In the room left to the of the stairs on the second floor.
 o Under a coffin in the room right of the stair on the second floor.
 o Under another coffin in the same room as above.
 o On the unstable floor in the rightmost room on the second floor.
The star appear in the second floor of the main room.


#5 - BIG BOO'S BALCONY

Go to the rightmost door at the second floor of the big house. If you
look around with the C-up button, you will see that there's a secret
platform up there. Do a wall kick on the wall to reach there. Continue
and you will have to fight Big Boo again. Like before, kill him with
three hits to his back. Reaching the star might be hard: Do a long jump
to the level part of the roof on either the left or the right. Then
CRAWL to the star.


#6 - EYE TO EYE IN THE SECRET ROOM

Go to the rightmost door on the second floor of the house. Then get the
invisible cap from the blue block. Now do a wall kick on the wall to
reach the secret platform (like in star #5). Instead of going to Big
Boo's balcony, go through the picture of the Boo to reach a secret room
with a HUGE eye monster! Run around him to kill him for a star.


#7 - 100 COINS IN BIG BOO'S HAUNT

Get 100 coins in Big Boo's Haunt. Here's a list of EVERY coin:
 o The blue coins from the 11 boos.............................55
 o The blue coins from the switch..............................20
 o The 8 red coins.............................................16
 o The blue coins from the 3 Mr. I's...........................15
 o The blue coins from the 3 Bookends..........................15
 o The yellow block behind the house...........................10
 o The 3 yellow coins from each of the 3 spiders............... 9
 o The two big blocks beside the cottage....................... 6
 o The bouncing block near the cottage......................... 5


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<< HAZY MAZE CAVE >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Hazy Maze Cave is an underground stage which is often confusing because
of its many tunnels and rooms. Fortunately, several maps are located in
this stage pointing out your location and some points of interest. To
find the Hazy Maze Cave, enter the star door in the basement and jump
into the black pool of liquid thing inside it.


#1 - SWIMMING BEAST IN THE CAVERN

From the beginning, take the path on the left and do a long jump over
the wide gap. Enter the door. Continue past the place with giant rolling
boulders and enter another door. Take the elevator downstairs and you'll
meet a "swimming beast". Climb up on her and butt-stomp her back to make
her lower her head. Get on that head. Now the "swimming beast" will go
in the direction you're facing! Go to the island in the center and get
the star.


#2 - ELEVATE FOR 8 RED COINS

Take the right path and enter the door. Slide down the pole and climb
the giant stairs on your right. Get on the elevator. To control this
thing, step on the corresponding arrows to move in the direction you
want. Get three of the red coins hidden inside the brown boxes. Another
red coin is at the corner. Control the elevator so that you can jump to
a platform that you normally can't reach. Climb up and onto the
elevator (the yellow and green checkered block). Ride the elevator and
get the easy red coins. The star appear at the bottom.


#3 - METAL HEAD MARIO CAN MOVE

Take the path in star #1 to get to the swimming beast. When the elevator
brings you down, get the metal cap from the green box. Follow the path
underwater and to the switch. Step on the switch to make the gates open.
Enter the door, do some long jumps, and get the star.


#4 - NAVIGATING THE TOXIC MAZE

Take the right path to the work elevator place and go to the hazy maze
cave (look at the maps). The hazy maze cave is covered with a green
poisonous smoke that will slowly kill you if you stay in it for too
long. Go forward and turn right at the metal cap block. Continue and
turn left BEFORE you reach the blue coin switch. Go past the mole and do
a double jump to reach the little passage in the left wall. Follow the
path until you get to what seems o be a dead end. You can cling on to
the red wire thing on the ceiling. Swing on the red wire fence thing to
reach the star.


#5 - "A-MAZE-ING" EMERGENCY EXIT

Go to the Hazy Maze Cave (see instructions above). Take the same path
you took with the star above, but walk right past the first little cave
you see on the left wall. Soon you'll reach another little cave (also on
the right wall). Double jump to get there and follow the path, up the
elevator, and get the star.


#6 - WATCH FOR FALLING ROCKS

Take the path that leads to the first star (swimming beast). But before
you reach the room with the elevator (and after you pass all those giant
rolling boulders), stop in front of the door. Look up with the C-up
button and you'll see a passage up there. Use wall kicks to get there
with the star.


#7 - 100 COINS IN HAZY MAZE CAVE

Get 100 coins in Hazy Maze Cave. Here's a list of EVERY coin:
 o The 7 blue coins from the switch............................35
 o The coins from the 6 spiders................................18
 o The 8 red coins.............................................16
 o The coins from the swoops...................................11
 o The blue coins from the 2 Mr I's............................10
 o The ring of coins by the elevator........................... 8
 o The ring of coins around the "Swimming beast" star.......... 8
o The coins from the 4 Snifits................................ 8
 o The line of coins near the 5th star......................... 5
 o The line of coins near the 4th star......................... 5
 o The line of coins on the right path from the beginning...... 5
 o The line of coins near the giant rolling boulders........... 5
 o The line of coins leading to the Hazy Maze Cave............. 5



        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< LETHAL LAVA LAND >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Lethal Lava Land is a hot place. If you fall into the lava, try to move
yourself back to the land and TRY NOT TO PANIC. Beware of the fireballs
in this stage. To reach the Lethal Lava Land, jump into the painting
of a fireball located at the basement of the castle.


#1 - BOIL THE BIG BULLY

Make your way to the other side of the stage where you'll find a Big
Bully on his own island. When there, boil him! Push him off of the
island by punching him or jumping on him. It's gonna be hard since he
also has the ability to bounce you off. After that, the star appears on
a high platform. Go there and BE CAERFUL because the stairs collapse a
second after you step on them!


#2 - BULLY THE BULLIES

Go to the rectangular shaped island to the right side of the Big Bully's
island. There's three little bullies waiting for you there. Push all of
them off the island and into the lava. When they're all gone, another
Big Bully appears to fight you. Defeat him again and collect the star.


#3 - 8 COIN PUZZLE WITH 15 PIECES

Go to the left part of the stage where you'll find an old-fashion puzzle
that forms a picture of Bowser. The puzzle is always moving and under it
is hot lava so be careful not to fall in the hole. Simply get the eight
red coins from the puzzle and pick up the star. Whoa, that was easy.


#4 - RED HOT LOG ROLLING

In the corner of Lethal Lava Land, there is a big brown log. Go over to
that log and spin it so you'll ride to the other side of the lava. Go to
the star!


#5 - HOT FOOT IT IN THE VOLCANO

When its not shooting out fireballs, enter inside the volcano (the one
surrounded by a fast spinning platform). Once inside, go take the path
along the side of the inner volcano. Don't take the elevator (that's a
different star...). At the end of the path is what you're looking for.


#6 - ELEVATOR TOUR IN THE VOLCANO

Okay, go into the same volcano as the star above. Except this time, turn
around at the star and ride up the elevator. Soon you will need to
transfer to another elevator so be prepared. Then jump to a pole. After
a bunch of jumping between poles, you'll reach the star.


#7 - 100 COINS IN LETHAL LAVA LAND

Get 100 coins in Lethal Lava Land. Here's a list of EVERY coin:
 o The 20 coins on the path to star #6.........................20
 o The 8 red coins.............................................16
 o The coins from the 2 Mr. I's................................10
 o The coins from the 10 bullies...............................10
 o The ring of coins where the 3 bullies are................... 8
 o The ring of coins around the Mr. I.......................... 8
 o The ring of coins with some other bullies................... 8
 o The line of coins under the parting bridge.................. 5
 o The line of coins on the platform near the big bully........ 5
 o The line of coins on the hill at the corner................. 5
 o The line of coins on the platform near the volcano.......... 5
 o The 5 coins when the Bowser puzzle is solved................ 5
 o The coins from the bouncing block........................... 5
 o The platform in the main area............................... 5
 o The 4 coins on the path to star #5.......................... 4
 o The coins on the ramp near the volcano...................... 4
 o The coins on the BIG sinking platform....................... 4
 o The half-moon shaped ramp................................... 3
 o The 3 coins around the volcano.............................. 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< SHIFTING SAND LAND >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Shifting Sand Land is a level full of quicksand. Some quicksand will
pull you down very slowly and you can still escape by repeatedly
pressing the A button. However, some quicksand is very deadly and pulls
you down almost instantly, giving you no chance to escape. To find the
Shifting Sand Land, jump into a seemingly dead end wall in the basement
of the castle.


#1 - IN THE TALONS OF BIG BIRD

Oh boy, the title says it all for this star. The star is in the talons
(claws) of the big vulture that flies around the pyramid. So forward and
jump on top of the platform to get the wing cap. Use the wing cap to fly
to one of the tall pillars at the sides of the pyramid. Then wait for
the vulture to come by and jump to the star! Oh yeah, then go to the
star.


#2 - SHINING ATOP THE PYRAMID

Shining in a little space near the top of the pyramid is a star. One way
to get it is by taking the path that goes around the pyramid, but this
can be very dangerous. The easier way is to simply get the wing cap and
fly to the star.


#3 - INSIDE THE ANCIENT PYRAMID

Go inside the pyramid through the hole at the side. Now you will need to
take a long path up to the top of the pyramid. You'll find several
obstacles that you shouldn't have any trouble getting past. At the top
of the inside pyramid is the star.


#4 - STAND TALL ON THE FOUR PILLARS

The title once again gives away the solution. You need to first stand
on the four pillars that surround the pyramid. To do this, get the wing
cap and just fly to the pillars one by one. Once you have stood on all
four pillars, the top of the pyramid will break off. Enter through the
hole there. Inside you will need to fight the Eyeroks. Punch the open
eye whenever possible to kill this boss and get the star.


#5 - FREE FLYING FOR 8 RED COINS

Get the eight red coins in Shifting Sand Land:
 o In the corner behind the beginning of the stage.
 o Inside the block at the stone place.
 o In the pond of water near the Bob-omb buddy.
 o In a place where the live stone blocks are.
 o ...The rest are...
 o       ...in the air...
 o             ...around the...
 o                   ...pyramid...
The star appears on the stone platform thing.


#6 - PYRAMID PUZZLE

You need to find the five secrets inside the pyramid. First, go to the
star at the top (but don't get it, of course). Look down to the side,
notice the little platform with a single coin? Jump down there. Now look
down and check for another little platform with a single coin. Jump down
there, and jump again to a third secret coin. Now jump down to the sand
and get the two secret coins there. Behold, the star appears!


#7 - 100 COINS IN SHIFTING SAND LAND

Get 100 coins in Shifting Sand Land. Here's a list of EVERY coin:
o The four Pokeys outside of the pyramid......................20
 o The 8 red coins.............................................16
 o The blue coins from the switch in the pyramid...............15
 o The 12 Goombas inside and outside of the pyramid............12
 o The coins near the star at the top of the pyramid...........10
 o The ring of coins on the wire thing in the pyramid.......... 8
 o The bouncing box at the beginning........................... 5
 o The line of coins near the little pond...................... 5
 o The bounding box at the side of the pyramid................. 5
 o The line of coins on the pyramid............................ 5
 o The five "secrets" in the pyramid........................... 5
 o The line of coins on a wire thing in the pyramid............ 5
 o The coins on the four pillars............................... 4
 o The four coins on the steps in the pyramid.................. 4
 o The four coins on the *moving* steps in the pyramid......... 4
 o The two shy guys for two coins each......................... 4
 o The little block on the stone platform...................... 3
 o The two coins on the first floor in the pyramid............. 2
 o The two bob-ombs near the beginning......................... 2


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<< DIRE DIRE DOCKS >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Dire Dire Docks is a water stage... with a lot of water. To find the
Dire Dire Docks, enter the star door at the basement of the castle. It's
the one that usually has a Bowser stage inside it. Go into the liquid
wall and you will enter Dire Dire Docks.


#1 - BOARD BOWSER'S SUB

This is an easy one. First thing, swim down and go through the
underwater tunnel. You'll come to a much larger area with a bunch of
stuff in it. Climb onto the platform on the sides and step on the purple
switch. A bridge will appear right beside you. Climb the bridge on to
the submarine and get the star.


#2 - CHESTS IN THE CURRENT

Swim down to the area around the whirlpool. You need to open the four
chests here in the correct order. To make things really hard, the
whirlpool is constantly trying to suck you in, forcing you to always
struggle in swimming. Here's the correct order: First is beside a clam.
Second is near the underwater tunnel. Third is the one all by itself
away from the whirlpool. Last is beside the whirlpool. Get the star.


#3 - POLE JUMPING FOR RED COINS

You can only get this star after beating the second Bowser stage. Swim
to the big main area of the course. Notice that there's some poles
hanging from the ceiling? Activate the purple switch and climb up the
blocks that are NOT near the switch. Jump between the poles to get the
red coins. I think you can do this alone...


#4 - THROUGH THE JET STREAM

Go swim to the main area of the Dire Dire Docks. There's a jet stream in
the deep water and there seems to be some rings coming out of it.
Position yourself on top of the jet stream so that you will go through
the blue rings. After you go through five rings, the star appears.


#5 - THE MANTA RAY'S REWARD

In the first part of Dire Dire Docks there is a Manta Ray swimming
around. There are blue rings coming out of his tail! Swim through five
of those rings without missing any and the star appears. If you miss one
of the rings of skip any, you will need to start over.


#6 - COLLECT THE CAPS

Go swim to the main area of Dire Dire Docks. In the deep water you'll
notice that there's a star in a cage, the cage has no entrance. At the
surface there's an invisibility cap and a metal cap. Get both of them and
sink down to the cage for the star.


#7 - 100 COINS IN DIRE DIRE DOCKS

Get 100 coins in Dire Dire Docks. Here's a list of EVERY coin:
 o The 6 blue coins from the switch............................30
 o The 3 rings of coins on the path to the main area...........24
 o The 8 red coins.............................................16
 o The ring of coins on the bottom of the main area............ 8
 o The line of coins near the start............................ 5
 o The line of coins near the whirlpool........................ 5
 o The line of coins near a chest.............................. 5
 o The line of coins at the bottom of the main area............ 5
 o The line of coins on the wooden floor of the main area...... 5
 o The scattered coins around the whirlpool.................... 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<< SNOWMAN'S LAND >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Snowman's Land is a snow stage similar to the Cool Cool Mountain. This
stage has a giant landmark snowman in it. To get to the Snowman's Land
can be a little tricky: On the second floor of the castle, go to the
room with a mirror. You are supposed to find something that is in the
reflection of the room but not in the actual room! Jump into the left
wall.


#1 - SNOWMAN'S BIG HEAD

First, go to the place surrounded by ice water. Jump over the platforms
and go to the place where they come out from. Okay, now do a triple jump
over the place where the triangle thing come out (I think a double jump
will also work). Follow the path until you reach the snowman's "big"
head and a big penguin. To cross here, jump ON the penguin and jump off
at the other side. Continue to the top of the snowman and get the star.


#2 - CHILL WITH THE BULLY

In this stage, you'll find a bully. He's just like the one you fought in
Lethal Lava Land except for his different color. Beat him like you beat
the other one: By knocking him off the platform with punching or jumping
on him.


#3 - IN THE DEEP FREEZE

From the start of the stage, turn around and go to the ice structure.
This is a 3-D maze... how fun! I won't give you *detailed* instructions,
but just remember to do a backflip somewhere in there. You can always
look around you with C-up. Good luck!


#4 - WHIRL FROM THE FREEZING POND

Go again to the place where the triangles try to push you into the
water. In the water there's a spindrift. Jump on him and glide to
the other side of the hill. Bust open the yellow "!" box for the...star!


#5 - SHELL SHREDDIN' FOR RED COINS

Go back to the place where you got the last star (#4). This time, open
up the other yellow box for a turtle shell! Ride the turtle shell to
follow the red coins. Just follow the line and you should find the
others easily. Remember that the shell can go on the ice!


#6 - INTO THE IGLOO

This star is located inside the igloo. To get here, ride the turtle
shell behind the hill to go up the steep slope. Another way is to climb
the snowman and drop down after you cross to bridge with a penguin. When
you're inside, look around the place for the invisibility cap (you need
to jump through a passage on a high part of an ice wall). Get the
invisibility cap and get the star on top of the wood platform in front of
the igloo's entrance.


#7 - 100 COINS IN SNOWMAN'S LAND

Get 100 coins in Snowman's Land. Here's a list of EVERY coin:
 o The 14 spindrifts for 3 coins each..........................42
 o The wall of coins in the igloo..............................20
 o The 8 red coins.............................................16
 o The 2 money bags............................................10
 o The 4 snowmen for 3 coins each..............................12
 o The 8 coins on the slope beside the igloo................... 8
 o The 5 coins on the path to the snowman...................... 5
 o The single shy guy.......................................... 2
 o The 3 easy coins in the igloo............................... 3
 o The yellow block in the igloo............................... 3
 o The 3 Goombas in the igloo.................................. 3
 o The 2 coins near the 3-D ice maze........................... 2


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<<< WET-DRY WORLD >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Wet-Dry World is a very interesting stage. The water level will be at
it's highest if you jump into the top half of the painting...and it will
be at its lowers if you jump into the bottom half of the painting! This
painting is the big one found on the second floor of the castle. Another
interesting thing is that you can adjust the water level by switches.


#1 - SHOCKING ARROW LIFTS!

First, jump into the upper half of the painting so that the water is at
its highest point. Then, find the highest diamond and touch it to lower
the water a little bit. Now there is a yellow box that is right above
the water level. Bust open the box and get the star.


#2 - TOP O' THE TOWN

Make sure you jump into the upper half of the painting so that the water
is at its highest level. Now go up to the highest platform in the
stage... the one across the bridge with the amps. Open the yellow box
and get the star.


#3 - SECRETS IN THE SHALLOWS AND SKY

You need to get the five "secrets" in the stage. You can get the first
one by pushing the box at the bottom level into the wall. The second
secret is obtained by pushing another block on the second level into the
wall. The other secrets are in yellow "!" boxes that have coins in them.


#4 - EXPRESS ELEVATOR-- HURRY UP!

First, hit the diamond to make the water go to its lowest level. Then
smash the block beside the tall caged pillar thing. Now the entrance to
the pillar is open, but you can get up to the top where the star is!
Just make your way up on top of the caged pillar. But keep the water
level down! When you're on top of the pillar, step on the elevator to
make it start going down then hop of and go to the bottom ahead of the
elevator (that's also going down). Now enter the pillar and hop onto the
elevator when it gets down. Let the elevator bring you up to the star.


#5 - GO TO TOWN FOR RED COINS

Make sure you jump into the upper half of the painting to make the
water level at its highest point. Now swim to the little caged area at
the corner. If the water level is high, you will be able to jump in.
Swim through the tunnel and you will reach "the town". Lower the water
level. Most of the red coins here are located in the boxes on the
houses. You need to wall kick a lot to reach them... The star appears in
the structure that looks like a church.


#6 - QUICK RACE THROUGH DOWNTOWN!

Follow the instructions above to reach "the town". There is a corner of
the town that is completely surrounded by a fence. There doesn't seem to
be any way to get inside unless there's an invisibility cap... and there
is! The invisibility cap is at the other side of the town in a blue "!"
box. Get it and race to get inside the gate. Do a wall kick to reach the
star.


#7 - 100 COINS IN WET-DRY WORLD

Get 100 coins in Wet-Dry World. Here's a list of EVERY coin:
 o The 6 blue coins from the switch............................30
 o The 8 red coins in the town.................................16
 o The 4 brown blocks sitting at the bottom....................12
 o The coins from the four skimmers............................12
 o The 2 lines of coins on the buildings in the town...........10
 o The yellow box on a pillar with a sign on it................10
 o The yellow block near the bottom corner.....................10
 o The yellow box on the cage of star #4.......................10
 o The ring of coins around a pillar, same as above............ 8
 o The ring of coins at the center of the town................. 8
 o The line of coins on a white tower with a diamond........... 5
 o The line of coins on a bridge in the town................... 5
 o The line of coins beside a sign near the top................ 5
 o The coins from the chuck-ya................................. 5
 o The yellow box high up against the wall..................... 3
 o The yellow box on the wooden "dock"......................... 3


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<< TALL TALL MOUNTAIN >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


As the name suggests, Tall Tall mountain really is a tall tall mountain.
In this stage you will meet an annoying little monkey named Kiki. To get
to this stage, jump into the painting of mushrooms at the second floor
of the castle.


#1 - SCALE THE MOUNTAIN

Hmmm... the name gives it all away here. You'll need to get to the top
of the mountain for the star. It's quite a linear path so I won't need
to give a very detailed explanation. Along the path you'll find a large
gap. Do a long jump here to reach the other side. At the top of the
mountain is the star.


#2 - MYSTERY OF THE MONKEY CAGE

Near the top of the mountain is a cage floating in mid-air. And inside
the cage is a star! To get the star from inside the cage, take the path
to the top of the mountain where you'll find a monkey. Unlike the other
monkey in the stage, this monkey tries to get away from you. Catch him
and he will drop the cage. Drop down after the cage and the star awaits.


#3 - SCARY SHROOM, RED COINS

To get this star, you need to collect all eight red coins from the Tall
Tall Mountain. The first four are on the mushrooms near the beginning. I
suggest you adjust the camera a lot so you have a clear view of where
you're jumping. The other four red coins are on the platforms at the
wall with the vines growing on it. To get the star, do a long jump to
the mushroom.


#4 - MYSTERIOUS MOUNTAINSIDE

There is a part of the wall (after the long jump) that you can enter
like you enter the paintings. Go inside there and you'll find a slide
similar to the Princess' Secret Slide or the slide in Cool Cool
Mountain. Make sure you turn right near the beginning or else you will
come to a dead end. At the end of the long slide, enter the hole and get
the star.


#5 - BREATHTAKING VIEW FROM THE BRIDGE

Take the path and go to the narrow bridge near the summit of the
mountain. Look at the waterfall, there's a little cave with a star in
it! Before you go jumping in there, go back a bit and press the purple
switch to form a small temporary block platform in front of the star.
NOW you can jump there and get the star.


#6 - BLAST TO THE LONELY MUSHROOM

This took me a while to figure out the *easy* way. Take the path up to
the platform before the log (with the monkey). There's a Shy Guy there,
right? Jump on him and glide to the star on the lonely mushroom. The
harder way is to activate the cannon and shoot to the lonely mushroom
(and that would be very, very, very hard to do).


#7 - 100 COINS IN TALL TALL MOUNTAIN

Get 100 coins in Tall Tall Mountain. Here's a list of EVERY coin:
 o The yellow coins in the mysterious mountainside.............47
 o The 8 red coins.............................................16
 o The 3 blue coins in the mysterious mountainside.............15
 o The 9 Goombas............................................... 9
 o The ring of coins near the start............................ 8
o The single Chuckya.......................................... 5
 o The coins from the bouncing block near the start............ 5
 o The line of coins on the narrow wooden bridge............... 5
 o The line of coins on the vines near the moles................ 5
 o The line of coins near the mysterious mountainside.......... 5
 o The line of coins by the purple switch...................... 5
 o The line of coins on the bridge at the top.................. 5
 o The 5 bob-ombs.............................................. 5
 o The single shy guy.......................................... 2


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< TINY-HUGE ISLAND >>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


There are two versions of the Tiny-Huge Island: The tiny one, and the
huge one. To get to this stage, go to a hallway room on the opposite
side of the mirror room at the second floor of the castle. Now you will
find three paintings of Goombas. The one at the left is the tiny island,
the one at the right is the huge island, the one straight ahead contains
nothing (you bump right into the wall).


#1 - PLUCK THE PIRANHA FLOWERS

Make sure that you enter the painting on the LEFT side so you will be in
a small world with a big Mario. Okay, now cross the water to the place
with a pipe. Enter the pipe and you go to the big world. Now, kill all
of the giant piranha plants on the platform you are on now. The final
piranha plant gives a star when he's done.


#2 - THE TIP TOP OF THE HUGE ISLAND

Enter the world through the RIGHT painting so you'll be in a big world
with a small Mario. Go through the hole in the wall, across the water,
and long jump to the platform. Then, jump to the space *beside* the high
platform so that the wind can carry you up. Continue past the narrow
path, across the wooden bridge, up the giant steps, across another
wooden bridge, and bust open the yellow "!" box for the star.


#3 - REMATCH WITH KOOPA THE QUICK

Enter the world through the RIGHT painting so you'll be in a big world
with a small Mario. Go to the place past where the giant bowling balls
come out to find Koopa the Quick. He's back and this time he's go new
shoes (meaning he's much harder to beat than last time). Do long jumps
to be faster. He gives you the star... if you beat him, of course.


#4 - FIVE ITTY BITTY SECRETS

Okay, now you have to find the five "secrets" in Tiny-Huge Island. All
of these "secrets" are places where small Mario can enter but big Mario
can't. So make sure you enter through the left painting. The first
secret is the little tunnel beside the entrance on the other side. The
second secret is in the water at the top of the mountain. The third one
is at the place where the bowling balls come out. The fourth is at the
cannon. And the fifth secret is in the little hole on the back wall of
the beach (at the end of the little bridge thing). To get the star, you
need to activate the purple switch and cross the bridge to the floating
island.


#5 - WIGGLER'S RED COINS

Be sure to enter the stage though the right painting. Go to the beach
and take the turtle shell from the Koopa there. With the turtle shell,
ride up the mountain to the ledge with a giant Goomba and a tiny bridge.
Bump into a wall to get rid of the turtle shell and *carefully* cross
the bridge to enter the cave at the end. Inside the cave there are
several platforms that contain the eight red coins. Use your jumping
abilities to get them. Remember that you can hold on the wall!


#6 - MAKE WIGGLER SQUIRM

In the TINY island, go up to the top where there is a pond of water. Do
a butt-stomp on the water to create a hole and drain the water out. Go
into a pipe to transform to small Mario and enter the hole that you just
created. Now you gotta fight Mr. Wiggler. He is very easy: Just jump on
his head three times and he gives you the star!


#7 - 100 COINS IN TINY-HUGE ISLAND

Get 100 coins in Tiny-Huge Island. Here's a list of EVERY coin:
[NOTE: S = small Mario | B = big Mario | A = Both Marios]
 o (S) The 11 huge Goombas (stomp them)........................55
 o (S) The 8 red coins.........................................16
 o (S) The coins from running around the 2 stumps..............10
 o (S) The 10 coins in wiggler's place.........................10
o (A) The two Koopas..........................................10
 o (B) The 10 tiny Goombas.....................................10
 o (S) The 5 huge piranha plants...............................10
 o (S) The blue coins from the switch by the red coins.........10
 o (A) The two shy guys........................................ 6
 o (S) The line of coins on the narrow ledge................... 5
 o (S) The line of coins on the place with bowling balls....... 5
 o (S) The line of coins on the bridge near the top............ 5
 o (S) The line of coins on bridge to the red coins............ 5
 o (B) The line of coins on the bridge near the top............ 5
 o (S) The Chuckya for 5 yellow coins.......................... 5
o (S) The Lakitu for 5 yellow coins........................... 5
 o (S) The 4 coins where the bowling balls come out............ 4
 o (S) The yellow "!" box on the little platforms.............. 3
 o (S) The 2 coins on the beach................................ 2
 o (B) The 2 coins on the place with the bowling balls......... 2
 o (B) The 2 coins on the beach................................ 2
 o (B) The 2 coins near Koopa the Quick's normal place......... 2
 o (H) The tiny piranha plant.................................. 1
 o (B) The coin on the floating island......................... 1
 o (B) The coin on the narrow bridge........................... 1



        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<< TICK TOCK CLOCK >>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


The Tick Tock Clock is the big clock on the third floor. The gears and
stuff inside the clock can move fast or slow or can even stand still
depending on the position of the long hand when you enter the clock. If
the long hand was pointing at 12, then the gears in the clock will not
move.


#1 - ROLL INTO THE CAGE

To make things easy on yourself, jump into the clock when the long hand
is pointing at 12. This will cause the gears and stuff inside the clock
to stop moving. For the star, follow the path and you should see the star
clearly. This could have been a lot harder if you didn't stop the clock.


#2 - THE PIT AND THE PENDULUMS

Just like last time, enter the clock hen the long hand is pointing at 12
to stop the gears from moving. Simply follow the path like last time.
When you reach the star that you already got, to a jump OVER the cage
and continue on your way. Watch out for the heave-ho and do a long jump
when you get to the part with a triangle platform. Now you can see the
star, right? Yeah, just go to it.


#3 - GET A HAND

Don't stop the clock this time! Enter with the long hand pointing at 3
so the clock moves slowly, making it easier than if it was fast. Go
along the path until you reach a giant hand of the clock slowly going
around. Ride on the hand to the other side where the star is. You might
need to adjust the camera to see where you should jump clearly...


#4 - STOMP ON THE THWOMP

Take the normal path (with the clock moving slowly) until you get to the
part after you climb the pole. Now do a jump to reach the platform
behind you. Climb through all these different obstacles until you get to
a moving platform that leads to a Thwomp. Be VERY CAREFUL and jump onto
the Thwomp when you can. This will take a lot of patience so... be
patient. From there you can backflip to the star. Yehey!


#5 - TIMED JUMPS ON MOVING BARS

Don't stop the clock for this star. Take the normal path to star #4.
When you reach the part where you need to jump from the elevator, look
around for bars that go in and pop out of the wall (whew, confusing
description). Now jump on these bars to reach a cage with the star
inside. [TIP: You can backflip to the second bar]


#6 - STOP TIME FOR RED COINS

For this star, you absolutely MUST stop the clock. From the start, turn
around and go to the brown platforms. If you didn't stop the clock, all
these platforms would be spinning around like crazy (get my point?).
Climb the platforms and collect the eight red coins.


#7 - 100 COINS IN TICK TOCK CLOCK

Get 100 coins in Tick Tock Clock. Here's a list of EVERY coin:
 o The 7 blue coins from the switch............................35
 o The 8 red coins.............................................16
 o The two yellow boxes on the path to the Thwomp..............13
 o The yellow box near the 8 red coins.........................10
 o The yellow box in a cage on the way to the Thwomp...........10
 o The yellow box on a platform in the top center..............10
 o The yellow box underneath the Thwomp at the top.............10
 o The 2 yellow boxes near the heave-ho........................ 6
 o The line of coins at the bottom of the pole................. 5
 o The yellow box behind the first pendulum.................... 3
 o The yellow box on the platform with the fire spitter........ 3
 o The yellow box on top of the cage of star #5................ 3
 o The yellow coins on the first rotating yellow block......... 2
 o The 2 bob-ombs.............................................. 2


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<<< RAINBOW RIDE >>>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


The Rainbow Ride stage is located in the hole in the wall at the right
side of the third floor. Jump into the hole there to enter the stage.
For most of this stage, Mario will be riding a magic carpet. You will
need to avoid the many obstacles because... if you fall off, you're
dead.


#1 - CRUISER CROSSING THE RAINBOW

Hop onto the carpet and ride it to some spinning platforms. From here,
jump to the platform on Mario's right to find another carpet. Ride this
one to yet another two carpets. Jump on the carpet on Mario's left side.
Ride this one and watch out for the obstacles that might knock you off.
Eventually you will reach the ship. At the end of the ship with all the
wind is the star.


#2 - THE BIG HOUSE IN THE SKY

Take the same path as the one above (star #1) to the two carpets that
you need to chose from. This time, take the carpet on Mario's right
side. The carpet will go inside the "big house in the sky". Watch out
here for the flames (I get hurt a lot at this part). Eventually, the
carpet will bring you to the roof where the star is waiting for you.


#3 - COINS AMASSED IN A MAZE

When you reach the spinning platforms from the first carpet, take the
path directly in front of Mario. This leads to a big maze. I suggest
you keep the camera pulled back (with C-down) so that you can see more
of the maze. You need to use almost every jump you know to reach the red
coins! When this is all done, the star appears at the bottom.


#4 - SWINGIN' IN THE BREEZE

When you get to the spinning platforms, go to Mario's left this time.
Follow the path with a whole bunch of obstacles. You find see-saw
platforms, dropping platforms, and some other stuff too. Some time along
the path, you'll get to a brown path at the side. Go up this path and
get the star! Woo hoo!


#5 - TRICKY TRIANGLES

Take the same path as before. But instead of taking the path up to the
star (star #4), continue straight to the purple switch. Stepping on this
switch makes the pyramids turn upside-down so that you can step on them
and reach the star high up. The switch doesn't last for a long time at
all so you need to really move fast. If the time is about to run out and
you're still on a platform, jump off because you'll slide down if it
turns back into a pyramid. But that's just my advice...


#6 - SOMEWHERE OVER THE RAINBOW

First off all, you need to activate the cannon: Go to the place with the
huge 2D maze (where you go your red coins). At the end of this place,
notice that there is a big tunnel upwards that leads to the Bob-omb
Buddy. To get up to him, do several wall jumps up the tunnel. Then you
can talk to the Bob-omb Buddy and tell him to turn on the cannon...
Where is the cannon you ask? Well, it's on the ship! Go back to the
spinning platforms and take the path to the ship. Jump into the cannon
at the end of the ship and aim yourself to shoot "over the rainbow" and
cling on to the pole. When you get there, don't jump down right away
because a Chuckya is waiting for you. When he's not looking, jump down
and get the star.


#7 - 100 COINS IN RAINBOW RIDE

Get 100 coins in Rainbow Ride. Here's a list of EVERY coin:
 o The 6 blue coins at the maze................................30
 o The 8 red coins at the maze.................................16
 o The 2 rings of coins on the spinning island.................16
 o The coins from the 2 Lakitus................................10
 o The ring of coins on the cruiser............................ 8
 o The ring of coins on the island near the start.............. 8
 o The line of coins near the fly guy.......................... 5
 o The vertical line of coins on a swinging platform........... 5
 o The line of coins near star #4.............................. 5
 o The 5 coins on the hill near the tricky triangles........... 5
 o The line of coins on the final ride to the big house........ 5
 o The line of coins inside the big house...................... 5
 o The line of coins on a platform beside the big house........ 5
 o The line of coins at a window of the big house.............. 5
 o The Chuckya guarding the 6th star........................... 5
 o The 4 coins on the brown platforms that fall down........... 4
 o The coins from the 4 bob-ombs............................... 4
 o The 2 lone coins on the carpet ride to the two carpets...... 2
 o The fly guy for 2 coins..................................... 2
 o The Goomba for 1 coin....................................... 1


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< CASTLE SECRET STARS >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


#1 - EIGHT COINS IN THE FIRST BOWSER STAGE

Get the eight red coins in the first Bowser stage (Bowser in the Dark
World). To get here, go up the stairs on the ground floor and enter the
left door. As you walk towards to picture at the opposite end of the
hallway, a trap door will open and you'll fall into the stage.
 o Near the beginning, activate a switch and go back to the BEGINNING of
   the stage to get the coin on some brown blocks.
 o Activate the same switch as above. But this time, the red coin is at
   the end of the fire thing.
 o Along the path you'll find a lot of spinning electric things. Behind
   one of them is the red coin.
 o Soon you'll come to a yellow bridge which goes back and forth. On the
   other side of the platform, the red coin awaits.
 o This is very hard not to see as you pass through the platforms that
   go around.
 o Before you cross the unstable bridges, turn around and take the path
   to a few Goombas and the red coin.
 o Right before taking the stairs to the Bowser pipe, jump on the
   platforms ABOVE the unstable bridges. Long jump is needed for this.
 o Also near the end of the stage, *carefully* jump to the narrow space
   beside the last bridge.
The star appears beside the pipe to Bowser.


#2 - EIGHT COINS IN THE SECOND BOWSER STAGE

Get the eight red coins in the second Bowser stage (Bowser in the Fire
Sea). To get here, enter that star door in the basement and fall into
the hole (after getting one star from Dire Dire Docks).
 o After crossing the sinking platforms, go up the grating and jump over
   the hole to get the red coin.
 o On the platform that can tilt to the left and to the right, the red
   coin awaits you at the side.
 o When you climb a pole and reach a fenced up colorful room, jump at
   the back corner to get it.
 o When you reach an elevator platform, get on and quickly get off. The
   platform will leave without you and you get the red coin. 
 o Before crossing the place where you hang from the ceiling, go up the
   steep slope and follow the path to the red coin.
 o As you cross the path that moves up and down, look for a small shadow
   on one of the level platforms. Wait for the path to go up and get it.
 o On the platform bridge that goes up and down in the lava, the coin is
   in front of the fire spurting thing.
 o On the pole that goes up and down (right before Bowser's pipe). The
   red coin awaits at the top.
Use the long jump to cross the gap and jump to the platform with the
star.


#3 - EIGHT COINS IN THE THIRD BOWSER STAGE

Get the eight red coins in the third Bowser stage (Bowser in the sky).
To get here, enter the star door on the third floor when you have at
least 70 stars. Go up the staircase and drop into the hole.
 o Near the beginning you'll come to a big box. Push the box backwards,
   climb it, and jump to the red coin.
 o Beside the first piranha plant that you encounter. If you missed this
   one, I suggest visiting an eye doctor.
 o At the part with an unstable bridge, drop down and follow the line of
   coins to a super-secret platform with the red coin.
 o At the top of a steep gray slope with flames on it, you find
   the red coin *very* close to the edge.
 o At the part where you ride the moving platform while jumping over
   some obstacles. Up on the thing is the red coin.
 o On the spinning platform near the thing that spits out fireballs.
   There's the red coin.
 o At the part where there are two orange bridges that go left and
   right, the red coin is at the top of the pole.
 o When you get to Bowser's pipe, turn around and look at the ledge.
   Under there is the final red coin.
The star appears beside Bowser's pipe.


#4 - TOAD IN THE BASEMENT

In the basement, beside the entrance to the Hazy Maze Cave, is Toad.
He's waiting for nothing in particular and he just happens to have a
star with him. How convenient! Talk to him and he'll hand over a star.
It seems almost to good to be true...


#5 - TOAD ON THE SECOND FLOOR

Guess what? On the second floor, there's ANOTHER Toad who just HAPPENS
to have an extra star with him! How does that bastard do it?! Well, talk
to him and he'll give you the star he's been saving for you.


#6 - TOAD ON THE THIRD FLOOR

Once again, Toad is waiting on the third floor on the right side of the
Tick Tock Clock. It's actually quite scary how he appears in all these
different part of the castle at once, AND always seems to have a star
with him. Anyway, talk to him as usual and humbly accept the star.


#7 - THE WING CAP STAGE

After getting 10 stars, a light will shine down (from the ceiling) onto
the sun symbol at the ground floor of the castle. Stand on the sun and
look up by using the C-up button. Then you will be transported to the
Wing Cap stage. The red coins are located in pairs at the sides of the
central tower. Fly to each one to make the star appear. But before
getting the star, make sure you hit the big red switch. THEN get the
star.


#8 - THE INVISIBLE CAP STAGE

In the basement of the castle, you should see a plain door with no star
symbol on it. Enter that room and butt-stomp (A + Z) on each of the
little pillars. This will cause the water to drain out of the room.
Enter the door at the bottom. Now look around for a hole and drop down
into it to transport to the invisible cap stage. You will find the first
four red coins on the steep slope at the beginning, the other coins you
will find along the way. Hit the switch at the end and get the cap from
the blue "!" block. Now you're invisible! Go through the gates to get
the FINAL red coin. The star appears nearby.


#9 - THE METAL CAP STAGE

In the Hazy Maze Cave, take the path to the sea monster. Ride her to the
door on a high ledge. Go through the door, follow the path, and jump
into the pool of "liquid metal". Now you're in the metal cap stage. If
you get carried away by the current, you'll be brought to the lake
outside of the castle. You'll find four of the red coins underwater, the
rest can easily be found on the land. The star will appear underwater.


#10 - CATCH THE BASEMENT BUNNY

Basement bunny? Actually, I heard from Nintendo Power that his name is
MIPS, named after some technical thing in the N64. He appears hopping
around the basement when you have 30 stars. Catch him by doing a slide
attack (A + B) on him. This little sonofabitch takes quite a while to
beat if you're as bad as me in catching him...


#11 - CATCH THE BASEMENT BUNNY AGAIN

Chapter II: Basement Bunny Strikes Back. Yeah, he's back and equally as
annoying as before. I don't think he gains any new super powers so you
can catch him just like you did the last time.


#12 - THE PRINCESS' SECRET SLIDE

To get to the Princess' Secret Slide, go up the stairs of the ground
floor and enter the door on the left. Here you find three picture of the
Princess. Enter the one at the right. Inside you find a super happy
slide. Go down the slide without falling to your doom and you'll reach a
yellow "!" box. Open it for the star.


#13 - THE PRINCESS' SECRET SLIDE AGAIN

Up, you're back in the Princess' Secret Slide. Except this time, you'll
need to finish with a time of less than 21'00. You don't get anything
if your time is exactly 21 seconds (thank you to Im Chaudery
) Just keep the controls stick turned forwards all
the time (except for turns) and you'll do it fine. And try to take the
inner track... if you know what I mean by that. Star appears at the end.


#14 - EIGHT RED COINS IN THE SECRET AQUARIUM

The secret aquarium is located in one of the holes in the wall of the
room where Jolly Roger Bay is. The secret aquarium is ALL water and
there's no place where you can gasp for air. Luckily, there's a
sufficient supply of coins to keep you alive. Just collect the eight red
coins to make the star appear in the middle of the floor. Four red coins
are near the ground, the other floor are in the rings of yellow coins at
the middle part. Easy enough.


#15 - EIGHT RED COINS IN THE SKY

To get to the sky course, jump into the hole in the left wall of the
third floor and fall into the hole you find there. Welcome to the sky!
This is a stage where you collect the eight red coins by flying from
platform to platform by using the wing cap. There's really no way I can
give directions to where the eight red coins really are since there's no
actual landmarks in this place. I'm sure you can manage on your own...
And try not to fall down since you'll reappear outside of the castle.



,----------------------------------------------------------------------.
| 5) C O I N S                                                         |
'----------------------------------------------------------------------'


You must be thinking that I'm crazy, listing down the location of every
single coin in the game. But I just wanted to do something that nobody's
ever done before (or even attempted). This guide won't be perfect
without these lists. And I must strive to be PERFECT!

As far as I am concerned, the coin lists are complete. I'm sure that
there's a coin or two I missed somewhere around here, but I personally
don't care anymore. But feel free to give any additions or corrections.
Sorry if these descriptions are pretty vague, I tried to make it
concise as possible. Many many many big thanks to Bears374@aol.com for
his amazing help in completing the lists. So here they are:


BOB-OMB BATTLEFIELD:
 o The rings of coins in the sky...............................45
 o The coins from running around the 4 stumps..................20
 o The 8 red coins.............................................16
 o The 12 Bob-ombs in the stage................................12
 o The 11 Goombas in the stage.................................11
 o The two lines of coins on the mountain path.................10
 o The ring of coins in the 2nd field.......................... 8
 o The line of coins under the first bridge.................... 5
 o The blue coin from the Koopa in the 1st field............... 5
 o The coins from running around Chain Chomp's post............ 5
 o The big wooden block near the beginning..................... 3
 o The small wooden block near the beginning................... 3
 o The small wooden block in the 2nd field..................... 3
                                                       ----------
                                                       TOTAL: 146

WHOMP'S FORTRESS:
 o The coins from the two Whomps...............................20
 o The 4 blue coins from the switch near the cannon............20
 o The 8 red coins.............................................16
 o The blue coins from the 3 piranha plants....................15
 o The ring of coins near the 1st piranha plant................ 8
 o The ring of coins in the shallow water...................... 8
 o The ring of coins in the "wild blue" (see star #3).......... 8
 o The coins on the floating island shaped like an arrow....... 8
 o The ring of coins on the floating island.................... 8
 o The line of coins near the 3rd piranha plant................ 5
 o The line of coins near the cannon........................... 5
 o The line of coins on the slope near the shallow water....... 5
 o The line of coins on the first slope........................ 5
 o The 4 yellow coins on the rotating bridge................... 4
 o The small wooden box near the 1st piranha plant............. 3
 o The small wooden box near the blue coin switch.............. 3
                                                       ----------
                                                       TOTAL: 141

JOLLY ROGER BAY:
 o The 6 blue coins in the underwater cave.....................30
 o The 8 red coins.............................................16
 o The 15 coins on the bridge to the ship......................15
 o The ring of coins near the beginning........................ 8
 o The ring of coins around the stone pillar................... 8
 o The ring of coins near the underwater cave.................. 8
 o The ring of coins in the underwater cave.................... 8
 o The line of coins beside the little island.................. 5
 o The yellow block at the beginning........................... 3
 o The 3 Goombas in the underwater cave........................ 3
                                                       ----------
                                                       TOTAL: 104

COOL COOL MOUNTAIN:
 o The 72 yellow coins on the slide............................72
 o The 4 lines of coins on the slide down the mountain.........20
 o The 8 red coins.............................................16
 o The coins from the 5 spindrifts.............................15
 o The 2 blue coins from the switch............................10
 o The arrow of coins on the path to the wall-kick star........ 8
 o The line of coins on the chimney............................ 5
 o The blue coin on the slide.................................. 5
 o The coins from the 1 snowman................................ 3
                                                       ----------
                                                       TOTAL: 154

BIG BOO'S HAUNT:
 o The blue coins from the 11 boos.............................55
 o The blue coins from the switch..............................20
 o The 8 red coins.............................................16
 o The blue coins from the 3 Mr. I's...........................15
 o The blue coins from the 3 Bookends..........................15
 o The yellow block behind the house...........................10
 o The 3 yellow coins from each of the 3 spiders............... 9
 o The two big blocks beside the cottage....................... 6
 o The bouncing block near the cottage......................... 5
                                                       ----------
                                                       TOTAL: 151

HAZY MAZE CAVE:
 o The 7 blue coins from the switch............................35
 o The coins from the 6 spiders................................18
 o The 8 red coins.............................................16
 o The coins from the swoops...................................11
 o The blue coins from the 2 Mr I's............................10
 o The ring of coins by the elevator........................... 8
 o The ring of coins around the "Swimming beast" star.......... 8
 o The coins from the 4 Snifits................................ 8
 o The line of coins near the 5th star......................... 5
 o The line of coins near the 4th star......................... 5
 o The line of coins on the right path from the beginning...... 5
 o The line of coins near the giant rolling boulders........... 5
 o The line of coins leading to the Hazy Maze Cave............. 5
                                                       ----------
                                                       TOTAL: 139

LETHAL LAVA LAND:
 o The 20 coins on the path to star #6.........................20
 o The 8 red coins.............................................16
 o The coins from the 2 Mr. I's................................10
 o The coins from the 10 bullies...............................10
 o The ring of coins where the 3 bullies are................... 8
 o The ring of coins around the Mr. I.......................... 8
 o The ring of coins with some other bullies................... 8
 o The line of coins under the parting bridge.................. 5
 o The line of coins on the platform near the big bully........ 5
 o The line of coins on the hill at the corner................. 5
 o The line of coins on the platform near the volcano.......... 5
 o The 5 coins when the Bowser puzzle is solved................ 5
 o The coins from the bouncing block........................... 5
 o The platform in the main area............................... 5
 o The 4 coins on the path to star #5.......................... 4
 o The coins on the ramp near the volcano...................... 4
 o The coins on the BIG sinking platform....................... 4
 o The half-moon shaped ramp................................... 3
 o The 3 coins around the volcano.............................. 3
                                                       ----------
                                                       TOTAL: 133

SHIFTING SAND LAND:
 o The four Pokeys outside of the pyramid......................20
 o The 8 red coins.............................................16
 o The blue coins from the switch in the pyramid...............15
 o The 12 Goombas inside and outside of the pyramid............12
 o The coins near the star at the top of the pyramid...........10
 o The ring of coins on the wire thing in the pyramid.......... 8
 o The three shy guys for two coins each....................... 6
 o The bouncing box at the beginning........................... 5
 o The line of coins near the little pond...................... 5
 o The bounding box at the side of the pyramid................. 5
 o The line of coins on the pyramid............................ 5
 o The five "secrets" in the pyramid........................... 5
 o The line of coins on a wire thing in the pyramid............ 5
 o The coins on the four pillars............................... 4
 o The four coins on the steps in the pyramid.................. 4
 o The four coins on the *moving* steps in the pyramid......... 4
 o The little block on the stone platform...................... 3
 o The two coins on the first floor in the pyramid............. 2
 o The two bob-ombs near the beginning......................... 2
                                                       ----------
                                                       TOTAL: 136

DIRE DIRE DOCKS:
 o The 6 blue coins from the switch............................30
 o The 3 rings of coins on the path to the main area...........24
 o The 8 red coins.............................................16
 o The ring of coins on the bottom of the main area............ 8
 o The line of coins near the start............................ 5
 o The line of coins near the whirlpool........................ 5
 o The line of coins near a chest.............................. 5
 o The line of coins at the bottom of the main area............ 5
 o The line of coins on the wooden floor of the main area...... 5
 o The scattered coins around the whirlpool.................... 3
                                                       ----------
                                                       TOTAL: 106

SNOWMAN'S LAND:
 o The 14 spindrifts for 3 coins each..........................42
 o The wall of coins in the igloo..............................20
 o The 8 red coins.............................................16
 o The 2 money bags............................................10
 o The 4 snowmen for 3 coins each..............................12
 o The 8 coins on the slope beside the igloo................... 8
 o The 5 coins on the path to the snowman...................... 5
 o The single shy guy.......................................... 2
 o The 3 easy coins in the igloo............................... 3
 o The yellow block in the igloo............................... 3
 o The 3 Goombas in the igloo.................................. 3
 o The 2 coins near the 3-D ice maze........................... 2
                                                       ----------
                                                       TOTAL: 126

WET-DRY WORLD:
 o The 6 blue coins from the switch............................30
 o The 8 red coins in the town.................................16
 o The 4 brown blocks sitting at the bottom....................12
 o The coins from the four skimmers............................12
 o The 2 lines of coins on the buildings in the town...........10
 o The yellow box on a pillar with a sign on it................10
 o The yellow block near the bottom corner.....................10
 o The yellow box on the cage of star #4.......................10
 o The ring of coins around a pillar, same as above............ 8
 o The ring of coins at the center of the town................. 8
 o The line of coins on a white tower with a diamond........... 5
 o The line of coins on a bridge in the town................... 5
 o The line of coins beside a sign near the top................ 5
 o The coins from the chuck-ya................................. 5
 o The yellow box high up against the wall..................... 3
 o The yellow box on the wooden "dock"......................... 3
                                                       ----------
                                                       TOTAL: 152

TALL TALL MOUNTAIN:
 o The yellow coins in the mysterious mountainside.............47
 o The 8 red coins.............................................16
 o The 3 blue coins in the mysterious mountainside.............15
 o The 9 Goombas............................................... 9
 o The ring of coins near the start............................ 8
 o The single Chuckya.......................................... 5
 o The coins from the bouncing block near the start............ 5
 o The line of coins on the narrow wooden bridge............... 5
 o The line of coins on the vines near the moles................ 5
 o The line of coins near the mysterious mountainside.......... 5
 o The line of coins by the purple switch...................... 5
 o The line of coins on the bridge at the top.................. 5
 o The 5 bob-ombs.............................................. 5
 o The single shy guy.......................................... 2
                                                       ----------
                                                       TOTAL: 137

TINY-HUGE ISLAND:
[NOTE: S = small Mario | B = big Mario | A = Both Marios]
 o (S) The 11 huge Goombas (stomp them)........................55
 o (S) The 8 red coins.........................................16
 o (S) The 10 coins in wiggler's place.........................10
 o (A) The two Koopas..........................................10
 o (B) The 10 tiny Goombas.....................................10
 o (S) The 5 huge piranha plants...............................10
 o (S) The blue coins from the switch by the red coins.........10
 o (A) The two shy guys........................................ 6
 o (S) The coins from running around the stump................. 5
 o (S) The line of coins on the narrow ledge................... 5
 o (S) The line of coins on the place with bowling balls....... 5
 o (S) The line of coins on the bridge near the top............ 5
 o (S) The line of coins on bridge to the red coins............ 5
 o (B) The line of coins on the bridge near the top............ 5
 o (S) The Chuckya for 5 yellow coins.......................... 5
 o (S) The Lakitu for 5 yellow coins........................... 5
 o (S) The 4 coins where the bowling balls come out............ 4*
 o (B) The yellow "!" box on the little platforms.............. 3
 o (S) The 2 coins on the beach................................ 2
 o (B) The 2 coins on the place with the bowling balls......... 2
 o (B) The 2 coins on the beach................................ 2
 o (B) The 2 coins near Koopa the Quick's normal place......... 2
 o (H) The tiny piranha plant.................................. 1
 o (B) The coin on the floating island......................... 1
 o (B) The coin on the narrow bridge........................... 1
                                                       ----------
                                                       TOTAL: 186

* Some info from Thomas Diehl: When you are small, there is a line of
four coins near where the bowling balls come out.  If you go to that
same spot when you are big, there is no coin there.  BUT--if you step in
that spot, you will pick up a coin.  It's between the coin that you can
see and the opening where the balls come out. I think the idea is that
it's a tiny "fifth" coin from the line when you are little.


TICK TOCK CLOCK:
 o The 7 blue coins from the switch............................35
 o The 8 red coins.............................................16
 o The two yellow boxes on the path to the Thwomp..............13
 o The yellow box near the 8 red coins.........................10
 o The yellow box in a cage on the way to the Thwomp...........10
 o The yellow box on a platform in the top center..............10
 o The yellow box underneath the Thwomp at the top.............10
 o The 2 yellow boxes near the heave-ho........................ 6
 o The line of coins at the bottom of the pole................. 5
 o The yellow box behind the first pendulum.................... 3
 o The yellow box on the platform with the fire spitter........ 3
 o The yellow box on top of the cage of star #5................ 3
 o The yellow coins on the first rotating yellow block......... 2
 o The 2 bob-ombs.............................................. 2
                                                       ----------
                                                       TOTAL: 128

RAINBOW RIDE:
 o The 6 blue coins at the maze................................30
 o The 8 red coins at the maze.................................16
 o The 2 rings of coins on the spinning island.................16
 o The coins from the 2 Lakitus................................10
 o The ring of coins on the cruiser............................ 8
 o The ring of coins on the island near the start.............. 8
 o The line of coins near the fly guy.......................... 5
 o The vertical line of coins on a swinging platform........... 5
 o The line of coins near star #4.............................. 5
 o The 5 coins on the hill near the tricky triangles........... 5
 o The line of coins on the final ride to the big house........ 5
 o The line of coins inside the big house...................... 5
 o The line of coins on a platform beside the big house........ 5
 o The line of coins at a window of the big house.............. 5
 o The Chuckya guarding the 6th star........................... 5
 o The 4 coins on the brown platforms that fall down........... 4
 o The coins from the 4 bob-ombs............................... 4
 o The 2 lone coins on the carpet ride to the two carpets...... 2
 o The fly guy for 2 coins..................................... 2
 o The Goomba for 1 coin....................................... 1
                                                       ----------
                                                       TOTAL: 146


,----------------------------------------------------------------------.
| 6) E N E M I E S   &    B O S S E S                                  |
'----------------------------------------------------------------------'


Super Mario 64 has less enemies than previous games because the gameplay
is focused more on platform jumping and puzzle solving than actual enemy
stomping. Special thanks to Josh Gelman  for giving
me the real names of these. So here's the list, arranged in alphabetical
order...


AMP:
Amp are commonly found in the three Bowser stages. They go around in a
circle an are electric (if you touch them, you get electrocuted). They
can't be defeated, so just avoid them. They shouldn't cause too much
trouble anyway. They can also be found in Tick Tock Clock and Wet-Dry
World.

BIG BOB-OMB:
This is the boss found at the top of the Bob-omb Battlefield. He's VERY
slow and can't outrun a half-dead snail trying to swim up a waterfall.
However, he CAN pick you up and throw you off the hill, which can be
very painful. To kill him, pick him up from his back and throw him down
three times.

BIG BOO:
The boss of Big Boo's Haunt who you'll have to fight two times. Defeat
him like you would defeat a regular Boo: Go to his back and punch. It
takes three punches to bring him down for the star.

BIG BULLY:
The boss of Lethal Lava Land. To kill him, push him over the edge and
into the lava with punches and jumps. You'll need to face another
version of him again in Snowman's Land.

BOB-OMB:
Also a traditional Mario enemy. Bob-ombs are the second most common
monster in the game. If they see you, they'll chase you around and blow
up. They'll also blow up a few seconds after you hold them.

BOO:
If you look at a Boo's face, he gets shy and becomes semi-transparent.
However, if you look at his back, he won't notice you and he'll continue
with his normal business. This is the time to give him a punch in the
back. A blue coin pops out. Found in Big Boo's Haunt and in the
courtyard of the castle.

BOOKENDS:
A very rare kind of monster only found in Big Boo's Haunt. Hit them from
below with your head and he gives you... a blue coin! A good source of
money!

BOWSER:
The big boss of the game. You ill encounter Bowser three different times
in the game. He gets harder to beat each time! But on each Bowser
battle, you will need to defeat him the same way: Get around to his tail,
grab it, spin Bowser around, and toss him to any of the bombs at the
sides of the arena. Bowser does different trick each time you meet him.

BUB:
I just found this in marshmallow's guide, but I never really knew they
existed! They can be found at the beginning of Dire Dire Docks, with the
sharks I guess. Stay away from them... invincible.

BUBBA:
Found once in the Tiny-Huge Island. He's very dangerous since he can
swallow you whole without giving you a chance to get away. He a super-
unbeatable fish... don't even think about trying to swallow HIM.

BULLET BILL:
Of course, these are the bullets fired from the cannon at the top of
Whomp's Fortress. It really doesn't disturb you unless you're asking for
trouble. He more like a decoration :)

BULLIES:
Bullies are little bomb-like creature found in Lethal Lava Land. They
are very dangerous when they try to push you into the lava... especially
in groups. To kill them, push THEM into the lava! Do this by jumping on
one side of them or by punching them. They give one yellow coin.

CHAIN CHOMP:
Chain Chomp is the giant black ball in Bob-omb Battlefield. He can't be
beaten OR easily avoided. Be very careful around him and watch out for
his bite. You can free him by butt-stomping his post three times.

CHAIR:
The chair looks like its just for decoration until if floats up in the
air and charges at you. It's only found in Big Boo's Haunt. You can't
kill it... you can only avoid it.

CHUCKYA:
These are purple enemies that grab you and *usually* try to throw you
off a ledge of cliff. They can be found in Rainbow Ride, Wet-Dry World,
and Tall Tall Mountain. To defeat them, grab them from the back and
throw for a lot of yellow coins.

CLAMS:
Are these really enemies? They can be found underwater in Jolly Roger
Bay and Dire Dire Docks. Sometimes the clams contain treasure inside
such as red coins or turtle shells. They can only be considered as
enemies since they can hurt you when they open and you're standing close
by.

EYEROK:
The boss of Shifting Sand Land. He's composed of two big hands that have
an eye on each one. Kill him by punching the open eye whenever you have
a clear chance. Watch out for the other hand, it'll try to do a lot of
things to hurt you!

FLY GUY:
Revived from Super Mario Bros. 2 (which wasn't even a Mario game in
Japan). They fly around and spit fire at you. Kill them by jumping on
them, which will cause you to jump and go into a helicopter glide.

GOOMBA:
A survivor of the original Mario games, the Goomba is the most common
enemy in the game. He usually appears in small groups but they're not
much of a threat since all they do it walk around and hop in place. Kill
them with a stomp or punch.

GRINDEL:
The Grindel is basically a Twomp wearing a mummy costume. You find him
inside the pyramid of the Shifting Sand Land. Just like the Thwomp, you
cannot beat him.

HEAVE-HO:
Heave-ho is more like a robot than an enemy. He doesn't hurt you
directly, he only throws you high up into the air. It's the impact of
the fall that hurts you (quite badly). He follows you around and throws
you when you are positioned. He can be found in Wet-Dry World and Tick
Tock Clock.

KLEPTO:
The big bird who flies aimlessly around the Shifting Sand Land. If you
want to get the star from him, simply touch it. If you want to hurt him,
get close to him and punch. He won't die but he'll just stop bothering
you. Don't let him take your hat.

KOOPA TROOPA:
The Koopa Troopas used to be the dominant enemy in Super Mario World,
but they have been degraded enough to be found only twice in SM64: In
Bob-omb Battlefield, and in Tiny-Huge Island. Jump on him to take him
out of his shell and finish his body for a blue coin.

LAKITU:
Whoa... besides being your cameraman, he's also an enemy! Found in
Tiny-Huge Island. He drops down spineys at you but doesn't attack much.
Stomp him for five yellow coins.

MAD PIANO:
In Big Boo's Haunt. Get close to it and it'll show off his sharp teeth
and scare you. Really, it's very scary the first time you find him! I
could tell you stories... Oh yeah, you can't beat him.

MONEYBAG:
I don't know the *real* name of this one since I haven't seen him in any
other guide. He can only be found in Snowman's Land and he looks like a
coin from far away. When you get close to him, he transforms into a bag
of money and starts hopping around. Jump on him to receive 5 coins.

MONTY MOLES:
The Monty Moles can e found in Hazy Maze Cave and Tall Tall Mountain.
They pop out of these holes in the ground and throw rocks at you
(Ouch!). You can stomp their head but they'll just come back up. Very
annoying in Tall Tall Mountain when they push you off the cliff :(

MR. BLIZZARD:
This is just a Mr. I in a snowman's clothing. He can be found in Cool
Cool Mountain and in Snowman's Land (naturally...). To kill the most of
the snowmen, run around them fast until they fall over. Some snowmen hop
on a pre-determined path and cannot be defeated.

MR. I:
Mr. I is a big eyeball that is about the same size as Mario. They can
be found in Big Boo's Haunt, Lethal Laval Land, and Hazy Maze Cave. He
shoots at you if he looks at you in place for a few seconds. To kill
him, run around him fast until he gets dizzy. A blue coin spurts forth.

PIRANHA PLANTS:
The Piranha Plants are quite common and can be found in many places.
Some of them can be found sleeping and you can walk by them quietly so
they won't wake up. Other Piranha Plants pop out of the ground without
any previous warning. Kill them with a punch or jump on them.

POKEY:
Found four times in the Shifting Sand Land. They are made up of several
segments that can be destroyed one-by-one... but Pokey only truly dies
when his head is defeated. He gives one blue coin.

SCUTTLE BUGS:
Scuttle Bugs are spiders. You'll encounter them outside of Big Boo's
Haunt and in Hazy Maze Cave. Just like the rest of the enemies, you kill
them by jumping on their head.

SKEETERS:
These are the water skimmers found in Wet-Dry World. They... umm... skim
on the water. Yeah, that's right...

SNUFITS:
This is a monster that looks almost like a Shy Guy. He can be found in
the Hazy Maze Cave at the Hazy Maze part (the place with the toxic gas).
Defeat him by jumping on their head or by hitting them from below.

SPINDEL:
This is the large stone thing you find rolling near the top of the
inside of the pyramid in Shifting Sand Land. He rolls around and tries
to crush you. To get by him, stand in the little cave in the wall... or
you can just jump over him :)

SPINDRIFT:
Found in Cool Cool Mountain and Snowman's Land. They also make you do
that helicopter gliding thing like the Shy Guys. If you don't want to
do the glide, simply do a butt-stomp on them.

SUSHI:
I don't know about this one. You can find them at the beginning of Dire
Dire Docks. Maybe they can be dangerous when you're trying to open the
treasure chests in the current. You can't kill the sharks so just get
out of their way.

SWOOP:
Whoa, there's bats in this game? You might not have noticed them, but
yeah there's some bats. They are small, blue, and almost unnoticeable.
Found in the Hazy Maze Cave. They can be killed with a stomp.

THWOMP:
A Thwomp is the big blue rock with a face on it. They go up and down in
a rhythmic sort of manner. Try not to get crushed by them. I only
remember seeing the Thwomp in Whomp's Fortress and Tick Tock Clock.
Thwomp is invincible so forget trying to stomp him back...

TOX BOX:
This is the big metal box you see in the maze of Shifting Sand Land.
Notice that one side of them is hollow? You can stand in the correct
place and the box will go over you-- without crushing you! Usually I
just try not to get in their way.

UNAGI:
The big orange thing at the deep water of Jolly Roger Bay. He's
unbeatable, unhurtable, and very painful. Avoid him whenever possible.
But you'll need to get close to him to get a star...

WHOMP:
Found twice only in Whomp's Fortress. Stand directly in front of their
feet to make them fall down without causing you injury. Then repeatedly
jump on their backs for 5 yellow coins. When that's done, to a
butt-stomp on their back for another 5 yellow coins.

WHOMP KING:
This is the boss of Whomp's Fortress. Kill him just like you would a
regular Whomp: With butt-stomps to the back. His only method of attack
is back falling flat on his face and smashing you. That can sound very
silly but it hurts if you get squashed.

WIGGLER:
The boss of Tiny-Huge Island. This guy is easy... just jump on his back
a lot of times until he dies. He gets faster as you jump more...
therefore becoming more dangerous...



,----------------------------------------------------------------------.
| 7) I T E M S                                                         |
'----------------------------------------------------------------------'


STARS:
Unlike the stars in 2-D Mario games, these stars do not give you
temporary invincibility. These stars protect the castle from danger and
harm. You need to collect them to open certain doors and reach Bowser.
There are 120 stars in all.

COINS:
Coins are found everywhere in the world. Collect 50 of them and beat the
stage to receive an extra life! There are three kinds of coins: Yellow
coins restore 1 point of health and are worth 1 coin. Red coins are
worth 2 yellow coins and if you collect 8 of them, you get a star! Blue
coins are very rare and they are worth FIVE yellow coins.

CAPS:
Mario's regular cap has no special power but if he loses it, he take in
more damage than normal. There are three types of special caps: The wing
cap is found in red "!" boxes and they give Mario the ability to fly.
The invisible cap is found in blue "!" boxes and they let Mario go
through some walls and be invincible. Metal caps are found in green "!"
boxes and they make Mario invincible and let him sink in water.

GREEN MUSHROOMS:
Green mushrooms are the "1-up mushrooms". Getting a green mushroom gives
Mario an extra life. These kind of mushrooms are *very rare*. I think
it's strange that there isn't a single red mushroom except for those
stupid toads...

"!" BOXES
The exclamation mark boxes are the cheap replacements of the old-school
question mark boxes. Blue ones hold an invisibility cap, green ones hold
a metal cap, and red ones have a wing cap inside them. There are also
yellow "!" boxes that can hold almost anything. Stars, coins, green
mushrooms...

CANNONS:
Cannons can be found in many places. But in order to use them, they must
first be activated by a pink Bob-omb that is somewhere in the stage.
When you're inside the cannon, you can aim yourself all around and
shoot! Sometimes, cannon travel is the only way to gain access to an
area.

SPINNING HEARTS:
These hearts restore your life depending on how fast you hit them. If
you go through them fast, they restore more of you life. Go through them
slowly and they'll just give you one or two pieces of power.

TURTLE SHELLS:
Turtle shells (also known as Koopa shells) are found in Bob-omb
Battlefield, Jolly Roger Bay, Shifting Sand Land, Lethal Lava Land, Dire
Dire Docks, Snowman's Land, and Tiny-Huge Island. They are made out of
the shell of the Koopa Troopa although they can usually be found in
yellow "!" boxes. When you ride on a turtle shell, you can go over
water, lava, quicksand, ice... but be sure not to bump into a wall.



,----------------------------------------------------------------------.
| 8) S E C R E T S                                                     |
'----------------------------------------------------------------------'


This is a special section of the guide. Here you'll find a list of
things to do in the game that do not give you any rewards, or affect the
outcome of the game. It here to make you appreciate the game more.


YOSHI ON THE CASTLE:
- After getting all 120 stars, jump into the cannon place near the lake
outside the castle. From here, shoot yourself to the top of the castle.
Here you'll find a few 1-up mushrooms, a wing cap, and Yoshi! Talk to
Yoshi and he will give you 100 lives... then he'll jump into the
waterfall.

REALLY REALLY BIG PENGUIN RACE:
- After getting all 120 stars, go to Cool Cool Mountain and jump into
the chimney. Here you will meet the penguin that you raced before... but
this time, he's super-fat! He also got much better at sliding down. Try
beating him for a challenge.

BOWSER SAYS SOMETHING DIFFERENT:
- After getting all 120 stars, go face the final Bowser again. His text
changes a little bit. You probably won't even notice it, but it's still
a secret! It's not much, really...

CAMERA CONTROL IN THE ENDING:
- Beat the final Bowser (with or without all 120 stars). During the
ending you can use the second controller to move the camera around with
the analog control stick. You still don't have too much control over the
camera, but it's still a secret!

MARIO TAKES A LEAK:
- If you have a good imagination, you can try doing this. Go to Cool
Cool Mountain or Snowman's Land and make Mario face a tree. Position the
camera behind Mario. After about a minute, Mario will crouch down...
and it looks like he's peeing!

SHORTCUT IN THE PENGUIN RACE:
- This is one of the most *basic* secrets. In Cool Cool Mountain, go
down the chimney and down the slide. Soon you will reach a part with a
line of coins that lead right into the wall. Follow this line and you
will go right THROUGH the wall. This is just a shortcut. It's much
easier than going the normal way.

L IS REAL 2041:
- Go to the courtyard of the castle (where all the Boos are). There is
a statue of a star in the middle of a small pool. Use C-up to look
closely at the sign. It says "L is real 2041". This is one of the most
mysterious mysteries in Super Mario 64. Does it have something to do
with Luigi? We may never know. And according to my coin lists, there are
2045 coins in the game. 2045 is pretty close to 2041! What could this
mean...

1-UP FROM THE BUTTERFLIES:
- Here's a secret involving butterflies. Do you notice the butterflies
hanging around the front yard of the castle? Try doing a wall kick on
them (jump at them and jump again when you hit them). You will get a
1-up from this!

ALTERNATIVE PENGUIN:
- In Cool Cool Mountain, there are actually TWO penguins. The first one
in on the ledge near the beginning. The second one is in the slope above
the house where the exit of the slide is (he's a little fatter than the
first one). If you take the second one to the mother penguin, she will
say something different.

MARIO IN SHADES:
- This isn't really a secret, but it's cool anyway! In the starting
screen where you can stretch Mario's face, you can pull both ends of his
mustache over his eyes... and they'll look like sunglasses! Like I told
you, it's not a secret, but it looks kinda nice.

THE HATLESS MARIO:
- There are 3 places in the game where Mario can lose his hat. The first
place is in the Shifting Sand Land, the vulture can come and steal your
hat (solution: fly to him to get it back). The second place is in
Snowman's Land, the snowman can blow away your hat (solution: look for
it on the ground). The third place is in Tall Tall Mountain, the monkey
steals it from you if you if you pick him up (solution: steal it back
from him).

THE ETERNALLY HATLESS MARIO:
- Thanks to Mike Middling for telling me about this. There's a way to
lose your hat so that you will NEVER GET IT BACK! In the Snowman's Land,
the snowman can blow your hat off. But if the snowman blows your hat
into the 3D maze, it can be stuck under the star. You can't get it back
since you'll automatically get the star when you go into the maze. And
you will never get your hat back again :(

THE REVERSE 1-UP TRICK:
- You need to have the Japanese version of the game to do this trick. In
the final battle with Bowser, don't kill Bowser but just try to collect
the coins. Keep on doing this until you have 1000 coins. Then each time
you die your lives will *increase* by 1 and you will *lose* a life each
time you get a 1-up mushroom. Remember, this only works with the
Japanese version of the game.



,----------------------------------------------------------------------.
| 9) F I N D I N G   L U I G I                                         |
'----------------------------------------------------------------------'


IMPORTANT NOTE: I'm very sorry but Luigi is NOT in the game. You can
search all over the world but I swear that Luigi is NOT in this game.
The infamous elusive Luigi code is one of the longest running video game
myths there is...so I'm putting these codes here for fun. Just try doing
them to prove to yourself there is no Luigi ;P

Keep in mind that all of these are FAKE and will lead you nowhere. I got
all of these from the Unofficial World of Nintendo
(http://www.world-of-nintendo.com). Many thanks to Wayatt Smith
(wyatt24@dcsi.com) for telling me the site where I got these from.
Thanks!


*FAKE* FINDING LUIGI #1

First get 120 stars. If you drained the water only the fish pond will be
there. Go into the fish pond and die. This might take a couple tries. If
it's true Luigi will be waiting for you at Tick Tock Clock.


*FAKE* FINDING LUIGI #2

First get 120 stars then go to the cannon, after you talk to Yoshi and
get the wing cap. Shoot to the top of the castle (to get to the top of
the castle you must shoot to the 2nd highest part of the castle and you
can walk up one of the walls). From the top of the castle fly straight
over the cannon and there is a small crack in the invisible wall. If you
fly strait you can go to the islands out there each island is different.
There is Luigi, Wario, Princess, Toad and Yoshi. Once you've done it all
invisible walls are gone!


*FAKE* FINDING LUIGI #3

To find Luigi in Mario 64 you have to have 120 stars. Then enter the
castle and run up the stairs and into the door. THEN STOP!!!! Turn
around and go back down the stairs and into the first snow level. To
make sure you did it right go against the right side of the wall and
you should hear Boo's voice. Go in the picture and go to the 6th star.
Beat the Fat penguin 7 times and then give the Mama penguin her baby.
She will tell you to go to Big Boo's Haunt. Go there and kill all the
ghosts and eye balls. Then go to the canon out side and shoot up to the
top of the castle and get the 100 lives from Yoshi, get the wing cap.
Then go back to the canon shoot up to the pointy part of the castle.
This takes awhile and kill you, but when you get it go back to the canon
and shoot back up there. (The roof should be gone.) Shoot up there, fall
threw there and slam where the sun is. Then you should here a voice say
"It's a Luigi time!" A star will pop up an you will have 121 stars. Go
back outside, get in the cannon (with wing cap or not) and shoot at the
waterfall. You will see a door saying 120 stars. Go in and you will have
1 star left. Here you will FIGHT A HAMMER BROTHER. Hit him and kill him
like Bowser. When he's dead he will give you another key. Go to the top
of the castle. Here you can go in the clock base. When you go in you
will see you are in the first water level. BUT IT'S BACKWARDS!!!! Go to
the Boat and watch the box go by 64 times. After that slam on it and a
hat with a L on it, a hat with a W on it, a crown, and a toad head will
pop out. Pick them up and you will hear It's me Luigi, Wario, toad, and
Peach. You will appear out side the castle. It will say a message then
say save or don't save. Save and it will say chose your player. You may
even get Yoshi. You have to find out. Oh yeah. Buy the way each player
has a different cap!!


*FAKE* FINDING LUIGI #4

First of all, do not save the game! Start the game with Mario's nose
sticking out. Then start a new game. Then at the beginning go and swim
around the whole perimeter of the out side pond. Then go and get ten
stars without going down into the basement. Then go and get the winged
cap. Then go and get all the stars on Bobomb Battlefield, Whomps, and
Jolly Roger Bay. Then go into the basement and get the rabbit and boil
the big bully. Then go to the Princesses Secret Slide and beat it 2
times. The second time must be in exactly 23.6 seconds then Luigi will
pop up and give you a star. Then you may save. Then at the beginning of
the game you will then have the option of either picking Mario or Luigi!


*FAKE* FINDING LUIGI #5

The way to get Wario and Luigi is to get 120 stars and shoot up to the
castle. Than get the wings and fly down. This next part takes forever.
Shoot up from the cannon to the pointed part of the roof. Doing this
will kill you, but the roof will be gone. In one spot, jump in and pound
the ground where the sun is. You should get a star which makes 121. Than
get into the cannon out side and shoot onto the waterfall. There should
be a star door saying 120. Go in, it takes your stars so you should have
one left. Than you will fight a Hammer Brother. Than if you beat him by
hitting him on the bombs like Bowser 15 times, than you should get
Luigi. In one of the stages is Wario.


*FAKE* FINDING LUIGI #6

Get 120 stars and get Yoshi, then go in the castle go up the stairs in
the middle and through the door but don't go any further. Turn around
and go down the stairs. Enter Cool, Cool Mountain, and go to the right
wall. If you hear Boo's voice, you did it right. Then enter Cool, Cool
Mountain and go down the chimney and beat the Fat Penguin. Then repeat
it again until you beat him 7 times in a row. Return the Baby Penguin to
its mom. Get the star. Run to the basement. Ignore the phony and look
for Luigi.


*FAKE* FINDING LUIGI #7

Beat Princess Daisy's secret slide in under 20 seconds, not under 15,
that's impossible. Then go to the outside area where the entrance to Big
Boos Haunt is. Climb to the top of the silver star, and do a but slam on
it, Luigi will appear in the water, give you a short message and give
you a gift from the Mario staff of 100 lives (like Yoshi does, but 100
rather than 50), and he will ask you if you want to continue the game as
Luigi or Mario, and gives you the option to save. 


*FAKE* FINDING LUIGI #8

Get all 120 of the stars in the correct order as in the SM64 player's
guide. Go to Jolly Roger Bay go into the sunken ship, drain it and run
around each chests individually 64 times clockwise, then runaround each
chests individually 64 times counterclockwise, then butt-stomp the chest
that is closest to you and a hat with a L will pop out. Put it on and go
for the star with the eel. The star will be blue and hard to see so try
to grab the eel's tail. This will save the cap and you will be in the
front yard and talk with Luigi. 


*FAKE* FINDING LUIGI #9

Go in the Lava Land and go in the volcano. Now there are 2 ways to get
him. Dive into the Lava Fall at just the right angle, and you will fall
into a secret room with a painting of Luigi. Or go on one of the poles
and keep bouncing up the Lava Fall, you will see a ledge, if you go on
it and look around, Luigi will be there!


*FAKE* FINDING LUIGI #10

Go in the Rainbow World where you get the 8 red coins. Go in the cannon,
aim as far right if the screen as you can, and blast. Near the end of
your blast, you will go through a series of clouds, on the last cloud
you will see Luigi standing. He will be glad you found him and then you
will be Luigi in Bob-omb Battlefield.


*FAKE* FINDING LUIGI #11 (LONGEST!)

You have to do these steps with out saving!! Plug your
controller into the 2nd Controller port. Before you turn on the N64,
hold the joystick up to where that will be the neutral position. Turn on
the N64 and go to file B.

Go to the castle door and go in. As soon as you enter the door, press L,
R, & Start simultaneously to set the neutral position back to normal. Go
to Bob-omb Battlefield & get the 1st, 3rd, & 7th stars. Then go to
Whomp's Fortress and get the 1st, 6th & 7th stars. Now go to Jolly Roger
Bay & get the 1st, 5th, & 7th stars. This will give you nine stars.

Go to Bowser in the Dark world now. Get the 8 red coins & get the star.
(Don't fight Bowser yet.) Now go to Cool Cool Mountain and get the 6th
star. Now go into the wing cap stage get all the 8 red coins. Don't jump
on the red switch!!!!!!! Now go back to Bowser in the Dark World. Get to
Bowser, but don't kill him yet. Let him keep spitting fire & keep
collecting the coins until you have 164 coins.

Now beat Bowser. Go to the basement & unlock the door. Walk to your left
to where you see the ramp with the blue glass covering it. Dive up the
ramp & then go through the door. Walk down to your right & then jump
into the pool of water. Swim forward until you get to the other side.
Jump onto one of the poles & do the butt slam. Then jump on the other
pole & do the butt slam to drain the water. Go out the metal door at the
bottom. Now go into the vanish cap stage. Go into the stage and work
your way to the blue switch. Once you have jumped on it, just jump off
the side to exit the stage.

Now go back to Jolly Roger Bay. Go to star 2 & goto the ship. You will
see the box with a poison symbol on it. Let the box go left 64 times &
go right 64 times. After it has gone back & fourth 64 times, butt slam
it. Instead of hurting you, the box will burst and a green hat will come
out of it. Pick it up and Mario will spin around and say "It's a Luigi
time!" You will be sent out of the stage.

Now you can go upstairs without beating Bowser in the Fire Sea. Go to
the hall of mirrors. When you walk in there, jump on top of the 1st pole
you come to. Do the butt slam on the pole 6 times. Then go to the pole
in front of the Goomba painting & jump onto it. Do the butt slam 4 times
on it. All of a sudden Luigi will appear in the mirror in front of the
Goomba painting. Punch him and he will come out. Now he will follow you
wherever you go & you can switch between who plays by pushing L. When
you find Luigi, he will give you a star, the 121st star.












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