Super Mario Sunshine Walkthrough - Guide for Super Mario Sunshine
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Super Mario Sunshine Walkthrough Version 0.41 Start - 9-1-02 Finish - ??/??/?? *Note - I currently have no intentions of including any information concerning the Blue Coins. I may decide to include Blue Coin locations at a later date. ============================== Table of Contents ============================== I. Introduction II. Version History III. Walkthrough A. Delfino Plaza Part 1 - Shine Sprites Available with NO Special Power-ups Part 2 - Shine Sprites Available with Rocket Nozzle Part 3 - Shine Sprites Available with Turbo Nozzle Part 4 - Shine Sprites Available after Unlocking Yoshi Part 5 - Shine Sprites Available after Defeating Final Boss B. Bianco Hills Episode 1 - Road to the Big Windmill Episode 2 - Down with Petey Piranha Episode 3 - The Hillside Cave Secret Episode 4 - Red Coins of Windmill Village Episode 5 - Petey Piranha Strikes Back Episode 6 - The Secret of the Dirty Lake Episode 7 - Shadow Mario on the Loose Episode 8 - The Red Coins of the Lake C. Ricco Harbor Episode 1 - Gooper Blooper Breaks Out Episode 2 - Blooper Surfing Safari Episode 3 - The Caged Shine Sprite Episode 4 - The Secret of Ricco Tower Episode 5 - Gooper Blooper Returns Episode 6 - Red Coins on the Water Episode 7 - Shadow Mario Revisited Episode 8 - Yoshi's Fruit Adventure D. Gelato Beach Episode 1 - Dune Bud Sand Castle Secrets Episode 2 - Mirror Madness! Tilt, Slam, Bam! Episode 3 - Wiggler Ahoy! Full Steam Ahead! Episode 4 - The Sand Bird is Born Episode 5 - Il Piantissimo's Sand Sprint Episode 6 - Red Coins in the Coral Reef Episode 7 - Its Shadow Mario! After Him! Episode 8 - The Watermelon Festival Additional Gelatro Beach Shine Sprite E. Pinna Park Episode 1 - Mecha Bowser Appears! Episode 2 - The Beach Cannon's Secret Episode 3 - Red Coins of the Pirate Ships Episode 4 - The Wilted Sunflowers Episode 5 - The Runaway Ferris Wheel Episode 6 - The Yoshi-Go-Round's Secret Episode 7 - Shadow Mario in the Park Episode 8 - Roller Coaster Balloons F. Sirena Beach Episode 1 - The Manta Storm Episode 2 - The Hotel Lobby's Secret Episode 3 - Mysterious Hotel Delfino Episode 4 - The Secret of Casino Delfino Episode 5 - King Boo Down Below Episode 6 - Scrubbing Sirena Beach Episode 7 - Shadow Mario Checks In Episode 8 - Red Coins in the Hotel G. Noki Bay Episode 1 - Uncork the Waterfall Episode 2 - The Boss of Tricky Ruins Episode 3 - Red Coins in a Bottle Episode 4 - Eely-Mouth's Dentist Episode 5 - Il Piantissimo's Surf Swim Episode 6 - The Shell's Secret Episode 7 - Hold It. Shadow Mario! Episode 8 - The Red Coin Fish Additional Noki Bay Shine Sprite H. Pianta Village Episode 1 - Chain Chomplets Unchained Episode 2 - Il Piantissimo's Crazy Climb Episode 3 - The Goopy Inferno Episode 4 - Chain Chomp's Bath Episode 5 - Secret of the Village Underside Episode 6 - Piantas in Need Episode 7 - Shadow Mario Runs Wild Episode 8 - Fluff Festival Coin Hunt Additional Pianta Village Shine Sprite I. Corona Mountain Episode 1 - Father and Sun Shine a.k.a End Battle J. Other Shine Sprites IV. My Tips V. Legalities ============================== I. Introduction ============================== This is going to be the longest FAQ/Guide/Walkthrough I will have ever written. I am only human, so there will be mistakes. This is also a new format for me. So, just go easy on me. Anyway, this guide is not a blue-coin guide. This is a Shine Sprite Guide. It contains detailed information on how to get the Shine Sprites. So don't be dissappointed. I may include a Blue-Coin section eventually, but it's not a priority. Also, I write this guide assuming you have a minimal knowledge and control over the game. Knowing a little bit about the landscape of a stage would also help. ============================== II. Version History ============================== 0.1 - 9-1-02 - Guide started. 0.1A - 9-2-02 - Guide redone. Table of Contents and Introduction complete. Half of Bianco Hills complete. 0.2 - 9-3-02 - Bianco Hills complete. Delfino Plaza complete. 0.3 - 9-8-02 - Outline complete. Gelato Beach complete. 0.3.75 - 9-11-02 - Most of Pinna Park complete. Ricco Harbor started. 0.4 - 9-15-02 - Pinna Park complete. 0.4.1 - 9-16-02 - Sirena beach started. My Tips section added. ============================== III. Walkthrough ============================== (A) Delfino Plaza---------------------------------------------------------------- In this section, I will explain, to the best of my abilities, how to get Shine Sprites in Delphino Plaza. Some are easy to get to, while others are hidden in Secret Stages. -----Part 1 - Shine Sprites Available with NO Special Power-Ups----- Two Shine Sprites can be gotten by busting crates in a certain amount of time. The shop that the crates are in is located on the side of the Harbor that the Pinna Park Cannon is on. There is a doorway on the patio-like area. Another Shine Sprite can be uncovered on the beach near the Lighthouse. Just wait for the Pianta who wanders down that way to stop, and right in front of him, when he turns around, is where you have to wash the sand off of a picture of a Shine Sprite. The Shine Sprite appears on one of the islands across from the Lighthouse. Grab a Yellow Coin and climb up to the roof of the building where you do the crate game. Give the Pianta there a coin and he will fling you into the air. If you position yourself right, you will be thrown through the window behind him to retrieve a Shine Sprite. After you have ten Shine Sprites, swim out to the large island, with the castaway on it, on the same side as the Lighthouse. There should be a yellow bird flying around. Spray the yellow bird a few times and it will turn into a Shine Sprite. SECRET STAGE - Super Slide - Over by the Lighthouse, on the farthest island out to sea, is a warp pipe. Jump inside to go to the Super Slide. SECRET STAGE - Pachinko Game - Eventually, a boat will start sailing in and out of Delfino Plaza Harbor. Hop onto this boat, and when it goes under the arch, leaving Delfino Plaza, jump and hover into the Yellow Coin to warp to the Pachinko Game. -----Part 2 - Shine Sprites Available with Rocket Nozzle----- The two bells in Delfino Plaza need cleaning. Strap on the Rocket Nozzle and blast up to them. The Shine Sprite of the West Bell appears under the bell, within the tower. To get it, you must enter the sewer on the roof of the building directly north of the bell. Just come back under it and get it. The East Bell's Shine Sprite appears directly above the tower. Grab the Rocket Nozzle and head over to the Lighthouse. Rocket up to the roof onto the slab. If you Ground Pound it, it won't bust. You've got to get really high first. Rocket up, and as you begin to fall back down, Ground Pound. Bam! You've got another Shine Sprite. If you've noticed, the Shine Gate's large Shine Sprite is filthy. Rocket up there and clean it. Then get on the roof to get the Shine Sprite. SECRET STAGE - Red Coin Field - You need the Rocket Nozzle. Head to the western side of Delfino Plaza. Jump in the water and swim along the coast. Rocket yourself up until you see a warp pipe on a ledge. Rocket up to that ledge and jump in the warp pipe. The Red Coin Field is a field of tall grass in which you must get eight Red Coins. One is under the in a hole in the northwest corner. Another is carried by a bird. -----Part 3 - Shine Sprites Available with Turbo Nozzle----- Get the Turbo Nozzle and charge into the doors of the building that the West Bell Tower is on. There is a Shine Sprite within. SECRET STAGE - Turbo Track - Charge up the Turbo Nozzle and run through the doors of the Police Station. The Police Station is to the east of the Shine Gate. The Turbo Track is a series of platforms in a straight line that you must jump from while using the Turbo Nozzle. It is extremely easy. -----Part 4 - Shine Sprites Available after Unlocking Yoshi----- SECRET STAGE - Lily Pad Ride - This is really complicated as far as getting there. And in doing as well. The warp pipe that transports you there is out on the island with the castaway. And the warp pipe is blocked by some yellow gunk that can only be dissolved by Yoshi juice. But Yoshis cannot swim. To get out there, grab a Yoshi and hop on the boat that goes out of the Harbor to the western island. From there, get on the boat that circles that island. Ride the boat to the tower with the banana on it. Hop onto the tower and eat the banana. Wait for the next boat to come by and hop on it. Then ride it to the island and spray the warp pipe. Now you must use FLUDD to ride a lily pad into Red Coins. Like I said, this is hard. And it will make you angry, if you're the type that gets angry at games. -----Part 5 - Shine Sprites Available after Defeating the Final Boss----- After you win the final boss battle, a Pianta will appear on the dock. Pay him ten Yellow Coins and you can ride back out ot the Airstrip. Collect the Red Coins there to get another Shine Sprite. (B) Bianco Hills----------------------------------------------------------------- The entrance to Bianco Hills is on the statue in front of you whenever you start. -----Ep. 1 - Road to the Big Windmill----- This Shine Sprite is one of the easiest in the game to get. From the start, go forward until you pass the large hill built into the wall. Then, once your on the other side of the hill, jump onto the wall using a side somersault or whatever works best for you. Run along the wall and before you reach the end of this wall segment, tap B several times to do a fast hopping slide and just before you reach the end press A to flip onto the other wall segment. A triple jump would also work here with good timing. Then just jump down from the wall. Try to avoid the Mess Monsters that come from the grafitti. Now, just make your way through the area toward where the big rolling grafitti covered Piranha Plant heads are coming from. Again be wary of the Mess Monsters. Once you make your way to the mound of grafitti, from which comes the Piranha Plant heads, simply squirt the mound until a Piranha Plant emerges. You should know the drill for defeating these little annoyances. If you don't, I'll tell you, only once. As its head wiggles back and forth, it will open its mouth. When it does, squirt it. Do this three times. Once you've defeated it, a walkway will rise and on it will be the Shine Sprite. -----Ep. 2 - Down with Petey Piranha----- From the start, continue down the path and across the stream to a door that was previously closed. Through the door you will notice that the ooze is back; This time, however, you'll have to climb up to the windmill. On the slope that was uncovered in the last episode, there is a lot of slippery goop, too slippery to walk on. Just wash it away. But be careful. Upon the top of the windmill sits Petey Piranha, hurling balls of goop your way. Switch to the Hover Nozzle and hover over the gap in the grate bridge. Continue up the path washing away the goop and avoiding the balls of goop. You don't really have to wash away the goop, but it is slippery, so watch your step. On up the trail, goop balls will start rolling down at you. Avoid them, and wash away a path to continue. Once you reach a little water sprout, refill FLUDD and continue on up the path. Next you'll come to portions of the path that have been cut away by spotted roots. Just switch to the Hover Nozzle and hover over them. The third gap requires you to hover out away from the path to avoid a barbed root, but its still just as simple as the others. Now that your at the end of the path, what are you supposed to do? Just hitch a ride on a platform of the windmill. Once you get to the top of the windmill, hover over Petey's head. The windmill's roof will cave in. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Bianco Hills Boss - Petey Piranha !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is an easy fight. Too easy. Petey's main attack is what I call Sludge Spew. He simply pukes up a little sludge and from the sludge come the Mess Monsters. You can prevent him from spewing sludge entirely by just spraying into his mouth as he inhales. This is also the method you must use to defeat him. But don't get to close, because his secondary attack is a head roll in which he just rolls his head around, low to the ground, in an attempt to hit you. Once you squirt him in his mouth enough,* he will swoon and fall onto his back, at which point you must jump onto his stomach and Ground Pound his bloated belly button. Repeat this process three times to earn the Shine Sprite. *The number of times you must squirt him in his mouth varies. -----Ep. 3 - The Hillside Cave Secret----- From the start, go as if you were going back to the windmill. But as you reach the grate bridge, stop near the purple Pianta. Switch to the Hover Nozzle and hover down to the platform the has a rope attached to it running from under the bridge. Just hover from platform to platform until you reach the other side. Just run along the side of the hill and side somersault onto the rope and in the direction opposite the lake. Enter the cave for your first Secret Stage. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Bianco Hills Secret Stage #1 - The Hillside Cave Secret Stage !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! From the start, you're facing a field of large wooden blocks moving from left to right. This is simple enough: just jump from block to block and avoid falling off, because you will lose a life. Now you must navigate through a field of small square blocks moving left-right, up-down, or just sitting still. Just move with caution until you can get to the next block. Now this is the tricky part. You're facing a narrow walkway with very large blocks moving around the walkway. The key to this portion is waiting for the first two blocks to move under the walkway and the next blocks to be on the sides moving downward. This isn't the only way to do it, but its the safest. This part is easy enough. Just jump toward the middle of the first star, position yourself and jump toward the middle of the next one. Easy as pie. Now get your Shine Sprite. -----Ep. 4 - Red Coins of Windmill Village----- 1. The first Red Coin is on an outer rooftop of the village. To get it, just hop on the rope above the stream, bounce onto the next rope above it, get on the platform. The rooftop is right next to the platform. 2. The second Red Coin is on the wall above the doorway just past the stream. Just hop back over to the platform from the rooftop and get over to the wall and get it. 3. To get the third coin, just run along the wall, and in a little arch sets the coin. 4. Backtrack to the rooftop where Red Coin #1 was. Before you drop down to get this coin, go over to the roof with red box on it and get the Rocket Nozzle, if you have it unlocked that is. Now just jump down and in between the ropes floats a coin. 5. With the Rocket Nozzle now in possession, rocket up to the roof of the large building next to the rooftop where you got the Rocket Nozzle. There is a coin right there. 6. For Red Coin #6, jump down from the roof and head over to where you picked up Red Coin #3 and rocket up above the arch and snag the coin. 7. Now head over toward the windmills, if you can call them a windmills, that is just what they look like to me, not the big main windmill, but the smaller ones on this side of the wall. Anyway, one of them is surrounded by pavement. The pavement branches off into a peninsula-like section. Rocket yourself up from the middle of the peninsula to get the coin. 8. The eighth and final coin is on the rooftop of one of the spire-like upper rooms of the building in the Northwest corner of the map, or in the opposite direction of the stream from the point at which you get the seventh coin. Got that? Hopefully. Just rocket up to it. To reach the Shine Sprite, just press Y button from the rooftop where the eighth coin was, and look back over toward the windmills. It is on the only high platform in that direction. Watch out for the WindGust; it will knock you off. -----Ep. 5 - Petey Piranha Strikes Back----- From the start, go down the path and into Windmill Village, the place where you just picked up the Red Coins, and get the Rocket Nozzle. If you feel you might want to, clean the whole area of grafitti, because it will make defeating Petey a lot easier. If you choose not to clean the area, jump down from the roof and go in the direction of the Pianta running around in a circle. I'm just using the Pianta as a reference point to point you in the right direction. Now, just get through the grafitti, over to the high ledge. Rocket up to the first enbankment, and from therre, just hop your way up to the top level. Here you'll want to clean off the grafitti to prevent a Mess Monster from sneaking up from behind you and knocking you off the fence. If you do fall over the fence or get knocked from it, you'll die. Make your way over to the fence and allow one of the water balloon things to get on FLUDD. The little broken part of the fence is supposed to be where you shoot Petey from, but I can't seem to get high enough. Jump slightly and hang from the fence, then climb up it. Now, to fire these things, hold R to fill them up, then let go of R. But don't fill it up to full or it won't go anywhere. Once you hit Petey, he will awaken. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Bianco Hills Boss Revisited - Petey Piranha !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! As before, this is a fairly easy fight. The only difference: Petey now has an entire stage to move around in. But he will mainly stick to the Windmill Village area. As a matter of fact, I think that is the only place he'll be. Anyway, Here is where cleaning up Windmill Village comes in handy. Jump down the hill into the village. Go into Hindview Mode and find Petey. He will most likely be near the hill you were just on. Move a slight distance away form where he starts to descend, at an angle that you can spray him, and let 'em have it. Once you spray him, he will fall to the ground. Be careful not to fall victim to his new attack: a spinning gust of air, which will sweep you high into the air. When you knock him out of the air, this battle will become much like the first. He will stand there and breathe in, in an attempt to spew sludge, but spray into his mouth. When he falls, Ground Pound his belly button. He will then take flight once more. However, sometimes he doesn't take flight immediately. He'll stick around to chunk a few tornadoes at you. Just repeat this 3 to 4 times to get the Shine Sprite. -----Ep. 6 - The Secret of the Dirty Lake----- From the start, head over to the Big Windmill on the other side of the wall. Head on up the trail, over the grate bridge, and about half of the way around the first loop. You should notice, that cut into the wall of the cliff aross the lake, there is a cave entrance. But also notice this: the lake is too filthy to swim in. Switch to the Hover Nozzle and jump out over the lake, but do not use the hover until you just about hit the water. Hover over to the logs and hop on into the cave. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Bianco Hills Secret Stage #2 - Secret of the Dirty Lake Stage !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! From the start, you are facing a field of red- and blue-colored platforms. Each color turns alternately, that is obvious. There is no visible pattern to the movement, either that or it is too complex, but there is no sure-fire way for me to tell you what to do and when. You should be able to do that on your own anyway. In this portion, jump up onto the star and grab the 1-Up Mushroom, you'll need it. Now you have to put your acrobatic skills to work. If this were Super Mario 64, this would be an easy jump, just run, press Z, then jump, but this isn't Super Mario 64, and that jump isn't available. So what you need to do is stand at an angle to the blue wall. Side somersault onto the blue wall and wall-kick onto the floating cube. Don't worry if you miss, because there is a green platform below for you to land on. Just use the little yellow platform at the side of the blue block to bounce back up and try again. This block you jumped on will start moving, oddly. DO NOT jump, just run on the block to stay on the top side. Here you have to run past the moving triangles to get to the other side. It is fairly easy. Just wait for the triangles to appear, and move as soon as it passes you. Just dont run off the other side. This next moving block is much like the first, except for one thing: it moves diagonally. It is easy enoiugh though. Just don't be fooled when you try to get the 1-Up Mushroom. Look at this next part. What does it remind you of? Good. You've been paying attention. Now, as I said before, there isn't much I can tell you. Just keep on trying and you'll get it. -----Ep. 7 - Shadow Mario on the Loose----- This is much like the first time you chased Shadow Mario, and it won't be the last. Just run after him, spraying. Once you spray him to the ground, you'll get a Shine Sprite. Simple, huh? -----Ep. 8 - The Red Coins of the Lake----- 1. From the start, get on the rope above the stream and bounce up to the next. From the platform connected to that rope go over the wall and hop onto the trees. Navigate your way through the trees, avoiding the spinning, whistling things, over to where you see two platforms connected by a rope with a Red Coin on the rope. Get the coin. That's Red Coin #1. 2. From there, jump down onto the path leading to the Big Windmill. When you reach the bridge, jump and hover down to the platforms you used to get to the Hillside Cave Secret. There is a Red Coin on the rope. 3. There is a coin floating above the water to your right, but don't worry about it yet. Make your way to the next platform, as if you were continuing toward the Hillside Cave Secret. Follow the hillside. Side somersault up onto the rope and walk to the platform. Jump and hover down to the lower platform. Walk out onto the rope to get the third Red Coin. 4. Now for the coin in the water. Move back over the platform with the Rocket Nozzle box on it. Press B twice to drop onto the platform easily and snag the Rocket Nozzle. Jump out into the lake, and swim under the Red Coin. Be careful though, because of the WaterBug enemies. Charge up the Rocket and, just before it blasts off, jump out of the water. And you have Red Coin #4. 5. Red Coin #5, as well as the rest, are all on ropes up above the grate bridge. The easiest one to get is next. Go up the hill, as if you were going to the Big Windmill. As you approach the S-curve, you'll notice some Yellow Coins floating in the air. Notice that there is a small, round shadow on the ground. Get on the shadow, and blast upward. You should wind up on a rope. Now bounce up to the third rope. This next step may seem hard, but it is possible. Look toward the Bid Windmill, and you see a rope, with a Red Coin above it. From your position on the rope, go to your right onto the platform. Watch out the Wind Gust that pops up. Now, rocket over to the next platform. It is possible. Get the coin on the rope. 6-8. These Red Coins are all on the ropes high above the grate bridge. Use your Rocket Nozzle to reach each one. Good luck! Oh, and the Shine Sprite appears in a little alcove on the Big Windmill. Just rocket up to it. It's behind the wheel. (C) Ricco Harbor----------------------------------------------------------------- The entrance to Ricco Harbor is on the side of the boathouse where you buy the Shine Sprites from the raccoon. -----Ep.1 - Gooper Blooper Breaks Out----- From the start, go up the ramp, hover to the cage, then get to the top of the smokestack. From there, Side Somersault and hover over to the narrow platform. Go straight down this walkway and when you reach the end, jump off onto the sidewalk. Continue on down the sidewalk headed for a bunch of boxes with a tentacle sticking out of them. Pull on the tentacle until it snaps. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ricco Harbor Boss - Gooper Blooper !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is an easy battle. Gooper's only attacks are a tentacle slam and a sludge spurt. Just stand there and wait for him to draw back his tentacles. Time a Side Somersault to coincide with the slam of his tentacles. Ground Pound the tentacles. Now grab one and pull until it snaps. Do this for the remaining front tentacle. To break the other two tentacles, just run around to a tentacle and grab it and pull it. Once you have all the tentacles off, squirt him in the face and run up and pull on the cork. Snap the cork twice to win. -----Ep.2 - Blooper Surfing Safari----- -----Ep. 3 - The Caged Shine Sprite----- -----Ep. 4 - The Secret of Ricco Tower----- -----Ep.5 - Gooper Blooper Returns----- -----Ep.6 - Red Coins on the Water----- -----Ep. 7 - Shadow Mario Revisited----- -----Ep. 8 - Yoshi's Fruit Adventure----- (D) Gelato Beach---------------------------------------------------------------- The entrance to Gelato Beach is on the Lighthouse. -----Ep. 1 - Dune Bud Sand Castle Secrets----- From the start, go onto the beach. Notice the little sprigs of what looks to be grass. They're called Dune Buds. Now head to the left of the island that you start, onto another island connected to the beach by an isthmus. Looking from the island onto the beach, you see a Dune Bud. Water it and a castle-like stucture will appear. Go through the doorway. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! Gelato Beach Secret Stage #1 - The Dune Bud Sand Castle Secret Stage !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! There isn't much to say about this one. Anyway, when you first step off the green block onto a tan block, you will discover that the tan blocks are sand. They fall away. Keep on the move, only stopping on the green and orange blocks if necessary. On the Sand Block Castle hovers the Shine Sprite. Climb the castle carefully and quickly. It isn't really that hard if you have a good handle on the controls. -----Ep. 2 - Mirror Madness! Tilt, Slam, Bam!----- From the start, a Pianta will speak to you. A cut-scene will follow. After the cut-scene, head over to where the first mirror is, the closest one to you. It only has one Beakless Quacker . Once you get on top of the mirror, spray the Quacker with water until it is teetering on the edge. Get on the opposite side of the mirror and Ground Pound to send it flying. For the second mirror, the one with two Quackers on it, use the trees to get over to a platform with coins on it. Grab some coins if you need the health then jump on over to the mirror. You need to do the same thing to these two, but of course it will be a little harder. For the third and final mirror, jump onto the big central tower, the one with the Wiggler on it, and walk over to the mirror. Here you have three to deal with. Use the same technique to defeat these. Once all three mirrors are tilted at the Wiggler, it will crumble off of the tower and you will have another Shine Sprite. -----Ep. 3 - Wiggler Ahoy! Full Steam Ahead!----- From the start, you have a battle. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Gelato Beach Boss - Wiggler !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Remember those Dune Buds? You must employ them once more in this episode. Watch Wiggler's movement until you notice which bud he comes close to. Water the bud and when Wiggler runs over it, he will flip over. Once he has flipped, you must Ground Pound a certain section of his body that an arrow will be pointing to. After you have done this two times, he will change his course. Stay out of his way while you find another bud to use. Flip him over and Ground Pound him one more time to get the Shine Sprite. -----Ep. 4 - The Sand Bird is Born----- From the start, go to the other side of the tower. In a small alcove is a Dune Bud that you can water to form stairs. Go up the trail to the right, then turn left to go on up the hill. Remember this place for Episode 8. Anyway, once you reach the top, you will notice a trail of coins going down the hillside. Slide down the trail and jump over onto the peach colored platform and bounce on over into the hole in the roof of the tower. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Gelato Beach Secret Stage #2 - The Sand Bird !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is a tricky stage, be careful. Do not jump very high, just tap the A button to do a small jump. You must collect Red Coins to get a Shine Sprite. Seven of the eight Red Coins are on the bird itself. Just walk to the tips of each wing, it's head, and it's tail. At some point, hopefully after you've collected all seven coins, the Sand Bird will roll over to it's side. To prevent falling off, get to the middle block and walk with the roll. You will be standing on the side of the bird. Walk back whenever it flips back straight. Now the final Red Coin and the Shine Sprite is on the tower to the left of the Sand Bird. Just hop on over to the tower, get the coin, and claim the Shine Sprite. -----Ep. 5 - Il Piantissimo's Sand Sprint----- What is Il Piantissimo? Who cares. He thinks he is fast, but he really isn't all that much to see. Anyway, from the start, go over to Il, as I call him, and he will challenge you to a race. From your current position, side somersault your way up to the level where the Dune Bud is in the alcove. Wall jump to the top of the alcove. Instead of going on the path, jump and dive up the hill to the goal. -----Ep. 6 - Red Coins in the Coral Reef----- This is an easy Red Coin Quest. All of the Red Coins are hidden in a coral reef out in the water. Head to the island connected to the beach by an isthmus and look out to sea toward Pinna Park. You should see a coral reef. This is too simple to do a detailed analysis of each coin's location, so I won't do that. Six of the coins are hidden within the reef itself. The other two follow schools of fish. -----Ep. 7 - Its Shadow Mario! After Him!----- This couldn't be any easier. Just follow him around, spraying him whenever you get the chance. But watch out, he has learned a few new jumps. -----Ep. 8 - The Watermelon Festival----- From the start, take note of the gazebo over on the left side of the beach. Now you must go up to the very top of the hill, where you race Il to, and push the watermelon to the gazebo. Start by gentle pushing it down the trail going toward the gazebo. At some point the watermelon will roll down the hill. But it will not bust unless a Quacker runs into it. Slide down the hill and push the watermelon carefully up the dock until the Pianta says something to you. The Shine Sprite will come up out of the grinder and will rest on the roof of the gazebo. -----Additional Gelato Beach Shine Sprite----- Up on the level behind the mirrors is a Dune Bud. If you find the right one, water it, and there should be a Shine Sprite in the structure. (E) Pinna Park------------------------------------------------------------------- The entrance to Pinna Park is in the far north-west corner of Delfino Plaza, within the cannon. -----Ep. 1 - Mecha-Bowser Appears----- From the start, you see Shadow Mario in the park. Run on into the park and follow him to the pool. A cut-scene follows. When the cut-scene ends, a Noki will speak to you concerning the magnificent performance you are putting on. Nice job, eh? !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Pinna Park Boss - Mecha-Bowser !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You get to ride a roller-coaster on this one. Mecha-Bowser stays in one place during the whole battle, but you have more to worry about than his fiery breath. You also have Bullet Bills to contend with. Just douse them with a little water and they're toast. To defeat Mecha-Bowser you must fire missiles at his head when you pass by. The missiles are just floating on the track and when you run into one, you pick it up. Press R to fire. When you have a missile and there is a Bullet Bill on your butt, you have to waste the missile, but there are plenty others. Also, when you pass Mecha-Bowser by, you've got to whet his appetite, so to speak. Spray into his mouth to extinguish the flames, however, it is not important to do so. Just hit him three times and you'll have quite an interesting cut-scene to watch. Pay attention. Oh, and notice the logo on "Shadow Mario's" Paint Brush? If you don't, it doesn't matter. I just thought I would point it out. You might recognize it. -----Ep. 2 - The Beach Cannon's Secret----- From the start, head right. Avoid the Bullet Bills being shot out of the cannon and the Mario-Seeking Bullet Bills that follow them. Once you get too close for the mole to shoot Bullet Bills at you, he will chunk Bob-ombs your way. Douse one, pick it up and chunk it back. Do it three times and you will have access to the Beach Cannon's Secret Stage. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! Pinna Park Secret Stage #1 - The Beach Cannon's Secret Stage !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! From the start, jump on over to the Yoshi block. Obviously, the green blocks disappear. I prefer to go to the left here. Wait for the first square block to appear. Run out on it and when the L-shaped block appears, get on it. If you time it right, the rectanglular block should be there just long enough to make it to the Yoshi block. Now, when the up-side-down L block appears, get on it and run forward to whatever rectangular block is there and hop on over to the gray. Use the orange platforms to bounce on up to the next gray block. Here the red platforms dissappear in a row. Just quickly wet the first block when it appears and run and press B to wet-slide to the next gray block. Now you have to get over red blocks in an L-shape. You have to time a jump onto the first block while it still isn't there. Wait for the entire line to disappear, and when the last block disappears, start counting until it reappears. Use that time to time a jump and get to running. Once you turn the corner, bounce on your stomach with B to go faster. -----Ep. 3 - Red Coins of the Pirate Ships----- 1. From the start, head on into the park. Go up the flight of stairs to easily grab the first coin. 2. Now hop onto the first boat. Toward the back is the coin. Wait for it to swing high enough for you to get it. 3. Hop down from the first boat and look to the front of the second boat. The next Red Coin is waiting there. Climb up the tree next to the coin, jump to the boat, and get the coin. 4. Climb back up the tree, switch to the Hover Nozzle, and Side Somersault toward the green grating. Hover the rest of the distance. Once you are on the grating, Ground Pound the Electro-Koopas on the bottom and then Ground Pound the panel. Get the coin. 5. Head back to the panel and press A to get back on top. Side Somersault and hover up to the next green grating and get that coin. 6. Proceed onward to the cage. Flip up into it and hit the wall panel to get on the outside. Climb up and get the coin. 7. Go back and flip the first panel you came to and go into the cage beyond. Get out of the cage and jump up to the next grating. Go up the under-side of the ramp to get the next coin. While you're there, you'll want to kick off the Electro-Koopas with A. 8. Go back and jump up to the top-side of the ramp and get the coin at the end. -----Ep. 4 - The Wilted Sunflowers----- From the start head over to the cannon. You will notice several Yoshi eggs counting 2's. Actually, they are turtles sleeping. The 2's are Z's. Get it? They are eating the sunflowers' roots. Anyway, squirt a turtle to awaken it. Once it is awakened, bait it into to coming to you, which it will most likely do anyway. It will back up quickly and attempt to crush you with its shell. Move out of the way and Ground Pound its soft under-belly. Do each one this way to get the Shine Sprite. -----Ep. 5 - The Runaway Ferris Wheel----- From the start head on into the park. Go around the left side of the Yoshi-Go- Round and on to the back of the Ferris Wheel. Jump on the grating. The green grating must be sprayed for it to lay flat, and it will quickly return to it's original position. Switch to the Hover Nozzle and jump and hover over the green grating. Quickly make your way to the next segment of blue grating. Climb to the top and spray the green grating. Run across the green grating and get on top of the cage. Climb onto the grating in front of you and punch of the Electro- Koopa. Go back to the cage, Ground Pound into it, and get on the otherside to knock off the other Electro-Koopa. Continue on to the end of this section of blue grating. You should be on the side with your back to the camera. Spray the green grating so that it runs parallel to what you are currently on. Climb over to the green grating and wait for it to return to it's original position. Climb up the ledge and get on the grating. Knock off all of the Electro-Koopas. Here you will probably need to just go ahead and fall down to the bottom and climb back up. When you get back to the last green grating you were on, spray it and quickly climb up to the next section of blue grating. Continue on to the end and kick up on top of the grating. Bounce on the rope and kick the large koopa off the grating. Now that you have done that part, you must get to the Shine Sprite. Jump and hover your way onto one of the Ferris Wheel gondolas and ride it up top. This may be very hard to do, but just keep trying, and watch your health meter. If you do run low, spray an Electro-Koopa whenever it throws it's shell at you to get four coins. -----Ep. 6 - The Yoshi-Go-Round's Secret----- From the start make your way on into the park. You need Yoshi on this one so you'll have to find him. He is behind the big Pianta-shaped tree. You'll need a fruit, right? Coconut (green ball) - in palm trees surrounding the Pirate Ship pond. Pineapple - under a gazabo on the Ferris Wheel mountain. Banana - small green trail on the opposite side of the Pirate Ship pond from where you start. Papaya (yellow, pear-shaped thing) - on the Pianta-shaped tree or on the far-side of the large shallow pool. After you have hatched the egg, you'll need Yoshi to be orange, so give him a papaya. Once you have him oranged, head over to the Yoshi-Go-Round and walk into the spot where the missing Yoshi should be. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! Pinna Park Secret Stage #2 - The Yoshi-Go-Round Secret Stage !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! Ha! Look at this. Dread this. Wish you never have to do anything like this again. Just kidding. It isn't that hard. From the start, just run out onto the blocks. Some require you to jump to get over it. Just try to stay on top and make your way to the orange block. Widen your camera angle out. You need to keep moving here. Don't stay on any block, other than a blue ones for long, because you can't stay on them when they go under the arches. Only the blue blocks have enough space for that. Keep running and jump from block to block to get to the other side. Like I said, only take a break on a blue block. Once you make it to the orange block, ride the next block over to the others. This block will disappear, so be quick to get off of it. Forget Side Somersaults for now. Just wait for the moving orange block to get close, run and jump for it. Jump on over to the next stationary blocks. Here, you'll have to see how well you can wall-jump. This next moving block can be a pain. You have to time a run and a jump with the block's movement. Don't jump until it reaches it's lowest point. Again, you must time a jump with the block's movement into it's highest point. Once you've done this, grab the Shine Sprite. -----Ep. 7 - Shadow Mario in the Park----- Once again, this is a simple chase around the park for an easy little Shine Sprite. -----Ep. 8 - Roller Coaster Balloons----- From the start, into the park, and up the trail next to the Pianta-shaped tree you must go. Find the bridge. Cross it, and speak with the Noki with the green inner-tube around it's neck. He will say that the roller coaster is now operating and that you can compete in a balloon busting contest. You have three laps to bust all twenty balloons. I don't have much advice to give you other than to try to hit multiple targets with one missile. When two balloons are stacked vertically, aim between them to hit them both. Some balloons will be in rows of three. Try to hit all of these when you are on line with them. It may take a few tries, but you'll get it. The most annoying part about this is every time you fail, you lose a life and have to jump back into the cannon and all of that other bull. Press start and exit the area before you complete your last lap, that is if you fail. But don't get discouraged. Good luck! (F) Sirena Beach----------------------------------------------------------------- -----Ep. 1 - The Manta Storm----- From the start, cleaning the area would be a wise idea. After you've cleared up most of the mess, speak with the inn-keeper standing near the empty square with a moat around it. Then the Electric-Light Manta will come. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sirena Beach Sub-Boss - The Electric-Light Manta !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Everywhere the manta moves, it will leave a trail of electric goop. Once you spray it, it will split in two. Each of these halves will then split, and so on, and so forth. Once you split every piece down to a very small size, you will be required to spray each small manta to destroy it. If you feel that you need a breather, get under one of the umbrellas. The manta will be forced to move on top of it. -----Ep. 2 - The Hotel Lobby's Secret----- -----Ep. 3 - Mysterious Hotel Delfino----- -----Ep. 4 - The Secret of Casino Delfino----- -----Ep. 5 - King Boo Down Below----- -----Ep. 6 - Scrubbing Sirena Beach----- -----Ep. 7 - Shadow Mario Checks In----- -----Ep. 8 - Red Coins in the Hotel----- (G) Noki Bay--------------------------------------------------------------------- -----Ep. 1 - Uncork the Waterfall----- -----Ep. 2 - The Boss of Tricky Ruins----- -----Ep. 3 - Red Coins in a Bottle----- -----Ep. 4 - Eely-Mouth's Dentist----- -----Ep. 5 - Il Piantissimo's Surf Swim----- -----Ep. 6 - The Shell's Secret----- -----Ep. 7 - Hold It, Shadow Mario!----- -----Ep. 8 - The Red Coin Fish----- -----Additional Noki Bay Shine Sprite----- (H) Pianta Village--------------------------------------------------------------- -----Ep. 1 - Chain Chomplets Unchained----- -----Ep. 2 - Il Piantissimo's Crazy Climb----- -----Ep. 3 - The Goopy Inferno----- -----Ep. 4 - Chain Chomp's Bath----- -----Ep. 5 - Secret of the Village Underside----- -----Ep. 6 - Piantas in Need----- -----Ep. 7 - Shadow Mario Runs Wild----- -----Ep. 8 - Fluff Festival Coin Hunt----- -----Additional Pianta Village Shine Sprite----- (I) Corona Mountain-------------------------------------------------------------- -----Father and Son Shine----- (J) Other Shine Sprites---------------------------------------------------------- Within each stage, including Delfino Plaza, there is an extra Shine Sprite you can get by collecting 100 coins. Within each Secret Stage there is a secondary Shine Sprite you can get by collecting eight Red Coins within a given time limit. ============================== IV. My Tips ============================== The following tips can be found on CheatCodes.com @ http://www.cheatcodes.com/gc/4339/hints.html. These are included in the guide for your well-being. :) They may cover things not included in the walkthrough itself. Sunny Shine Sprite - Go into Pianta Village Episode 8 and climb up to the top of the wooden platform on the tall tree in the middle of the village. Look p to the sun and spray it to reveal a Shine Sprite. Faster Belly Slide - To do a faster belly slide, squirt the ground in front of you, then press B to slide over it and you will continue to lide until you choose to stop. 100-Coin Shine Sprites - In each level, including Delphino Plaza, you can get a Shine Sprite by collecting 100 yelloe coins within the stage. Travel Quicker - In some cases, you must travel quicker to reach a place or item within a time limit. To do this, just press B to hop along the ground, which is much faster than just running. Dune Buds - In Gelato Beach, the small sprigs in the sand are Dune Buds. Water them and a sand structure will appear, possibly revealing coins or other secrets. Extra Red Coin Shine Sprites - In each stage there are secret stages that you must enter to complete an Episode, such as in Bianco Hills, the Hillside Cave Secret. After you complete the Episode, you can reenter the secret stage to find eight Red Coins in a certain time limit. Plaza/Airstrip 100-Coin Shine Sprite - You can collect the 100 coins needed for a Delfino Plaza's Shine Sprite on the Airstrip. It counts either way, and is also easier to collect at the Airstrip. Blue Coin Signs - Hidden in each level are different signs with another corresponding sign. Spray the sign and a Blue Coin will appear out of its corresponding sign. The Blue Coin will only stay for a short time, so be quick. Tip for Getting 100-Coin Shine Sprites - If you are having trouble finding 100 coins to get the Shine Sprite, spray the ground all over the stage to uncover coins. Wiggling Yellow Gunk - In Delfino Plaza, a Blue Coin is trapped in a small cubby hole by wiggling yellow gunk that hurts Mario when he touches it. To dispel the substance, squirt it with Yoshi juice. ============================== V. Legalities ============================== This guide is Copyright © 2002 Steven Ballard. All rights reserverd. Nintendo, Mario, and all other Nintendo-related names and likenesses are Copyright © 2002 Nintendo of America, Inc. All rights reserved. CheatCodes.com web-site design and layout are Copyright © 1996-2002 CheatCodes.com LLC. All rights reserved.