Dead Or Alive 2: Hardcore

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Tag Teaming Guide

                  Loopy's PS2/DC DOA2 Guide To Tag Teaming
                  ----------------------------------------
                                Version 1.0
                              (Alpha Release)
                         (Release Date: April 2001)



Contents
--------
About this FAQ
Characters' Profiles
Tag Teams
Taunts
Tag Team Taunts
Tag Combos
Challenge



About this FAQ
--------------
This FAQ will provide a brief introduction to the characters in Dead or
Alive 2 for the PS2 and Dreamcast. It will tell you which Tag Team
Combinations can be matched up and which can't -- so you can _really_ show
off to your mates.



Characters' Profiles
--------------------
The characters on the PS2 version are laid out in the following order on the
selection screen (I'm not 100% sure about the DC):

+--------+------+----+--------+----+--------+-----+
|Kasumi  |Gen-Fu|Tina|(Bayman)|Zack|Jahn-Lee|Ayane|
+--------+------+----+--------+----+--------+-----+
|Hayabusa|Helena|Bass|(Tengu) |Leon|Lei Fang|Ein  |
+--------+------+----+--------+----+--------+-----+

Bayman and Tengu are hidden to begin with. Bayman will be released first,
Tengu after. Again, I'm not sure about the DC version.

All characters start off with either 2 or 3 (usually 2) costumes. The more
you play as them, the more costumes will be released.

Kasumi
Nationality: Japanese
Fighting Style: Ninjutsu
Age: N/A
Height: 5'2"
Weight: 106 lbs.
Occupation: Ninja
Reason For Participating: Looking for her brother, Hayate.

Gen Fu
Nationality: Chinese
Fighting Style: Xinyi Liuhe Quan
Age: 65
Height: 5'7"
Weight: 172 lbs.
Occupation: Bookstore Owner
Reason For Participating: For the money. His granddaughter is ill and he
needs the money to buy her the required treatment. As he says, "There is a
saying that the nose of the Tengu can cure any illness." At the end of the
first DOA tournament, he vowed to seal away the destructive power of his
"Iron Fist" stance but he has been forced to go back on his word. Just one
more fight...

Tina Armstrong
Nationality: American
Fighting Style: Professional Wrestling
Age: 22
Height: 5'9"
Weight: 115 lbs.
Occupation: Wrestler
Reason For Participating: Popularity. Plain and simple.

Bayman
Nationality: Russian
Fighting Style: Russian Martial Arts
Age: 31
Height: 6'0"
Weight: 231 lbs.
Occupation: Assassin
Reason For Participating: Not sure, but it's got something to do with him and
Leon -- that I'm sure of.

Zack
Nationality: American
Fighting Style: Self-Taught Thai-Style Boxing
Age: 25
Height: 5'11"
Weight: 172 lbs.
Occupation: DJ
Reason For Participating: MONEY!

Jahn-Lee
Nationality: Chinese
Fighting Style: Jeet Kune Do (Bruce Lee's Style)
Age: 20
Height: 5'8"
Weight: 165 lbs.
Occupation: Bouncer
Reason For Participating: Jahn-Lee claims that it is his destiny to win. I
guess he's here to prove it to himself and to everyone else.

Ayane
Nationality: Japanese
Fighting Style: Ninjutsu
Age: N/A
Height: 5'2"
Weight: 104 lbs.
Occupation: Ninja
Reason For Participating: To destroy Kasumi so that she can have Hayate (Ein)
to herself.

Ryu Hayabusa
Nationality: Japanese
Fighting Style: Ninjutsu
Age: 23
Height: 5'10"
Weight: 154 lbs.
Occupation: Curio Shop Owner
Reason For Participating: He promised "his friend" (Ein/Hayate I think it
was) that he would protect Kasumi and not let her die so he is here to watch
over her.

Helena
Nationality: French
Fighting Style: Pi Qua Quan
Age: 21
Height: 5'7"
Weight: 108 lbs.
Occupation: Opera Singer
Reason For Participating: To avenge her mother's assassination at the hands
of Ayane (Helena's mother took the bullet meant for Helena.)

Bass Armstrong
Nationality: American
Fighting Style: Professional Wrestling
Age: 46
Height: 6'5"
Weight: 346 lbs.
Occupation: Wrestler
Reason For Participating: Bass is the overprotective father of Tina. Not
wanting his favourite daughter to get hurt, he enters the tournament to
protect her.

Tengu
Nationality: Unknown
Fighting Style: Tengu Do
Age: 1500 (@__@)
Height: 7'1" (!!@__@!!)
Weight: 500 lbs.
Occupation: Unknown
Reason For Participating: Dunno, to beat the crap out of everyone else??

Leon
Nationality: Italian
Fighting Style: Russian Martial Arts
Age: 42
Height: 6'4"
Weight: 282 lbs.
Occupation: Mercenary
Reason For Participating: Leon's love, Roland, was killed on their last trip
together. Before she died, she told Leon "The man Roland loves is the
strongest man in the world." Wanting to prove her right and to fulfill his
love's final request, he entered the tournament in an attempt to become the
strongest man in the world. Nothing else matters.

Lei Fang
Nationality: Chinese
Fighting Style: T'ai Chi Quan
Age: 19
Height: 5'4"
Weight: 110 lbs.
Occupation: College Student
Reason For Participating: Lei Fang has a strong rivalry with Jahn-Lee and is
therefore in the tournment to try to defeat him.

Ein (Hayate)
Home: Unidentified (Presumably Japanese)
Fighting Style: Karate (Possibly Ninjitsu as well)
Age: 23
Height: 5'11"
Weight: 165 lbs.
Occupation: Karate Instructor
Reason For Participating: Ein suffered amnesia after an unfortunate
accident in Germany. Ein as he is now known (Ein means "1" in German, by the
way) is participating in the DOA2 tournament to find out more about himself
and to try to recover the missing parts of his memory.



Tag Teams
---------
In this section I shall detail all the possible Tag Teams and show what
happens in each.

EVERY character (including Tengu) has a minimum of two Tag Throws. A few
characters (like Tina and Bass) have more than two Tag Throws, although this
depends on their team mate. One is the Basic Tag Throw and works on all
teams. The motion is Back + Tag (Free, Punch & Kick or any of the shoulder
buttons.) The second is the Variable Tag Throw and works only on certain Tag
Teams. The motion is Towards, Towards + Tag. If the team you chose is not
"Special" (i.e. they don't work together), then this motion will give you the
Basic Tag Throw animation. If the team _is_ Special, then you'll get a
different Double Team animation. As far as I know, Tengu will NOT make a
"Special" team with anyone else in the game.

An important note: Some Tag Teams only work one way. For example, Kasumi
will work with Bass (i.e. there's a "Variable" throw from Bass to Kasumi),
but Bass won't work with Kasumi and although you will get a different
animation for the Variable Throw from Kasumi to Bass, you'll get the _same_
animation for Bass to Kasumi's Variable Tag Throw as their Basic Tag Throw.
In other words, some teams work one way only and some teams have the same
animation for both the Variable and the Basic Tag Throws. Bearing mind that
some Teams _will_ work both ways (like Jahn-Lee to Lei Fang and Lei Fang to
Jahn-Lee.) Where teams don't work, I'll simply say "Basic" in the "Variable"
description, indicating that the Variable Tag Throw gives the same animation
as the Basic Tag Throw.

So, just to summarise, there are three categories of Tag Throws: Basic
(Back + Tag), Variable (Towards, Towards + Tag) and Extra (Varies.) For each
character on every tag team, I will tell you what happens if they are tagged
TO and tagged from FROM. Where relevant, I'll also tell you the motions of
the Extra Tag Team throws.

Just to make sure you understand this chart, the character in asterisks
(for example *Kasumi*) is the character _starting_ the Tag Throw. The
characters indented below this character are the characters _finishing_ the
Tag Throw. So:

*Kasumi*
	Gen-Fu

Means Kasumi is starting the throw and Gen-Fu is finishing it. If (WALL)
appears, this means that the animation is slightly different if you or the
opponent is/are near a wall. For example, Gen-Fu to Lei Fang's Variable
Throw usually sends the opponent crashing into the ground. If the opponent
gets knocked into the wall, Lei Fang will automatically follow up with a
Shoulder Barge/Iron Mountain. Obviously this doesn't happen if the throw is
executed in the middle of the arena. If the term *COMBO* appears, this means
that the Tag Throw can be comboed or followed up into something else.

BTW: I'm not sure I've got all the Extra Tag Throws in the game. If you do
know of any I've missed, let me know at jjyooi@yahoo.com.

(I've left out Tengu in this list because he will never make a "Special"
team with anyone -- at least not that I found. His Tag Throw is the Tengu
Foot Stomp when he finishes the throw and Irish Whip when he starts it.)

*Kasumi*
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Basic
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
		Variable: Basic
		Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Spinning Face Drop Kick (Version 1)
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Uppercut Launcer *COMBO*
                Variable: Cross Slash Knife Hand Thrust
		Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Face Kick = Arm Throw = Spinning Knee Drop
		Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Reverse Roundhouse = Clothesline 
		Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Basic
                Extra: 
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Double Take Down
		Extra: N/A

*Gen-Fu*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Upwards Pushing Launcher = Mid-Air Drop Kick
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Push Off = German Suplex *COMBO*
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Sandwich Shoulder Charge
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Shoulder Pop = Flying Kick
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Upwards Pushing Launcher = Mid-Air Drop Kick
			  (Similar to Gen-Fu = Kasumi's Double Team.)
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher
                Variable: Irish Whip = Hayabusa Launcher = Double Taunt
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Push & Shove
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Basic
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Sandwich Shoulder Charge
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Shoulder Pop = Team Shoulder Throw (WALL)
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Tina*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Shoulder Lift = Reverse Frankensteiner
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Basic
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Double Take Down
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Shoulder Lift = Flying Body Scissors
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher (COMBO)
                Variable: Giant Swing = Tornado Driver (WALL)
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Armstrong Twin Suplex
                Extra: Down, Down-Towards, Towards + Tag: Double Clothesline
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Double Take Down
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Hurricarana = Spinning Banzai Drop
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Bayman*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Basic
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Windmill Throw = Iron Palm
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Dragon Sleeper Hold = Double Twisting Neck/Leg
			  Breaker
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Arm Lock = Double Head Butt = Knock Down
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Hayabusa Launcher *COMBO*
                Variable: Basic
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Reverse Arm Hyperextension = Arm Throw = Leg Drop
                Extra: D, DT, T + Tag: Oklahoma Stampede (WALL)
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Standing Reverse Arm Lock = Shoulder Charge
                          = Dual Arm & Leg Break
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Basic
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Zack*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Basic
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Basic
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Bear Hug = Drop Kick
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Swinging Bomb
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Hayabusa Launcher *COMBO*
                Variable: Basic
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Double Team: Reverse Samoan Drop
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Swinging Bomb
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Double Groin Smash = Cannon Ball
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Jahn-Lee*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Basic
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Reverse Knee Take Out = Face Plant
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Basic
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL) 
                Variable: Reverse Roundhouse Kick = Backbreaker = Camel
                          Clutch Hold
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Hayabusa Launcher *COMBO*
                Variable: Double 2-Step Roundhouse Kick
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Basic
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Reverse Roundhouse Kick = Back Breaker = Camel
                          Clutch Hold
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Double Dragon
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Double 2-Step Roundhouse Kick
                Extra: D, DT, T + Tag: Cranium Crush

*Ayane*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Spinning Face Drop Kick (Version 2)
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Basic
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Basic
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Reverse Body Launcher = Flying Kick
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Hayabusa Launcher *COMBO*
                Variable: Double Back Elbow = Twin Flip Toss
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Basic
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Toss (WALL)
                Variable: Basic
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Reverse Body Launcher = Powerhouse Kick
                Extra: N/A

*Hayabusa*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Hayabusa Launcher = Spinning Stomp Kick
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Hayabusa Launcher = Double Taunt
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Double Spinning Neck Breaker
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Double Choke Slam
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Drop
                Variable: Hayabusa Launcher = Sky Rising Kick
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Hayabusa Launcher = Mid-Air Drop Kick
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Hayabusa Launcher = Super Victory Bomb
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Double Choke Slam
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Basic
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Flip Toss = Flying Kick
                Extra: N/A

*Helena*
	Kasumi
                Basic: Irish Whip = Knife Hand Throw
                Variable: Double Face Kick = Double Take Down
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Double Crank Turn
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Basic
                Extra: N/a
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher *COMBO*
                Variable: Double Leg Sweep = Double Crescent Heel Drop
                Extra: 
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Basic
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Toss (WALL)
                Variable: Double Palm Combination
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Bass*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Basic
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Spinning Take Down = Jumping Body Bomb
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Suplex/Piledriver Combination Attack
                Extra: D, DT, T + Tag: Choke Slam = Neck Stomp/Spiral Body
                       Bomb Combination Attack
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Pancake Slam (WALL)
                Extra: D, DT, T + Tag: Power Fist = Knee Drop
	Zack
                Basic: Irish Whip = Spinning Back Fist
                Variable: Irish Whip = Double Axe Handle
                Extra: D, DT, T + Tag: Karate Chop = Human Torpedo
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Power Bomb Launcher = Back Breaker Kick
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Shoulder Lift = Tornado DDT
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher *COMBO*
                Variable: Basic
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock.
                Variable: Pancake Slam (WALL)
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Basic
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Leon*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Basic
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Windmill Throw = Iron Palm
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Dragon Sleeper = Dual Neck/Leg Breaker
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Standing Reverse Arm Lock = Shoulder Charge
                          = Dual Arm & Leg Break
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Fist
                Variable: Arm Lock = Double Head Butt = Knock Down
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Basic
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher *COMBO*
                Variable: Leg Take Out = Ninja Stomp
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Reverse Arm Hyperextension = Arm Throw = Leg Drop
                Extra: D, DT, T + Tag: Oklahoma Stampede (WALL)
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Basic
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Basic
                Extra: N/A

*Lei Fang*
	Kasumi
                Basic: Irish Whip = Knife Hand Strike 
                Variable: Basic
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Basic
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Reverse Arm Lock = Double Bulldog
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Skyscraper Launcher Kick = Flying Kick
                Extra: D, DT, T + Tag: Reverse Arm Takedown = Dragon Drop
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Basic
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher *COMBO*
                Variable: Basic
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Double Palm Combination
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Basic
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Ein
                Basic: Irish Whip = Reverse Knife Hand Strike
                Variable: Crescent Kick Launcher = Crescent Heel Drop
                Extra: N/A

*Ein*
	Kasumi
                Basic: Irish Whip = Knife Hand Thrust
                Variable: Uppercut = Knife Hand Thrust
                Extra: N/A
	Gen-Fu
                Basic: Irish Whip = Upwards Pushing Launcher
                Variable: Basic
                Extra: N/A
	Tina
                Basic: Irish Whip = Arm Take Down
                Variable: Basic
                Extra: N/A
	Bayman
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Zack
                Basic: Irish Whip = Spinning Back Elbow
                Variable: Basic
                Extra: N/A
	Jahn-Lee
                Basic: Irish Whip = Dragon Stomp
                Variable: Uppercut = Double Sky Rising Kick
                Extra: N/A
	Ayane
                Basic: Irish Whip = Twirling Arm Take Down
                Variable: Half Irish Whip = Double Face Crusher
                Extra: N/A
	Hayabusa
                Basic: Irish Whip = Leg Launcher *COMBO*
                Variable: Double 2-Step Roundhouse Kick
                Extra: N/A
	Helena
                Basic: Irish Whip = Arm Lock Take Down
                Variable: Basic
                Extra: N/A
	Bass
                Basic: Irish Whip = Power Slam *COMBO*
                Variable: Sleeper Hold = Punch Flurry = Uppercut = German
                          Suplex
                Extra: N/A
	Leon
                Basic: Irish Whip = Chicken Wing Face Lock (WALL)
                Variable: Basic
                Extra: N/A
	Lei Fang
                Basic: Irish Whip = Shoulder Tip (WALL)
                Variable: Basic
                Extra: N/A


Taunts (*Under Construction*)
-----------------------------
There are three main types of taunts: pre-battle, during battle and
post-battle. Here I'll tell you what each individual taunts has and, in the
case of the during battle taunts, tell you what they look like.

Kasumi
        Pre-Battle:
		"You can't stand in my way!"
                "Why?"
        During Battle:
		Twirling Petal Dance (no dialogue)
        Post-Battle:
		"This is 'Mugen-Tenshin' style!"
                "I must move on. Good-bye!"
		"I'm sorry. Are you alright?"
                "You can't defeat me!"
Gen-Fu
        Pre-Battle:
		"Shall I start?"
                "This is getting a little tiring for me..."
        During Battle:
		"Yoshi!" (Cross-Legged Taunt)
        Post-Battle:
		"Look at my Iron Fist!"
		"I may or may not win, but to lose is The Way of The Fool!"
                "It is youth that makes you weak."
                "Lazybones!"
                "This old man is not that easy..."
                "'Tanden' is weak!"
Tina
        Pre-Battle:
		"No-one can stop me now!"
                "Here I come!"
                "It's just the beginning!"
        During Battle:
                "Come on(!)" {Gestures seductively}
                "Let's go!"
        Post-Battle:
		"Nice try, this is for you..."
                "Good, I can sleep well tonight."
Bayman
        Pre-Battle:
		"Are you ready to die?"
                "I was waiting for you, Leon." (To Leon)
        During Battle:
        Post-Battle:
		"You're not as strong as you look."
		{Laughs}
                {Cracks his neck twice}
Zack
        Pre-Battle:
		"Did ya wait long?"
        During Battle:
        Post-Battle:
		"Aw, man! That wasn't nothin'!"
                "There ain't no enemies in human kind!" (To Bass)
                "Who the Hell are you, anyway?" (To Leon)
                "Easy!" (With Leon)
Jahn-Lee
        Pre-Battle:
		"I am the winner!"
                "Make the first move!"
        During Battle:
                {Shouts like Bruce Lee}
        Post-Battle:
		"My fist never betrays me!"
		"You haven't progressed at all!"
                "You lose!"
		"This isn't the place for you." (To Lei Fang)
                "Now do you see the difference between you an me?"
                "_This_ is martial arts."
Ayane
        Pre-Battle:
                "Get out of my way!"
                "Sorry, I'm not sweet!"
        During Battle:
        Post-Battle:
                "You scum!"
                "You're annoying me again!"
                "I'll let you go this time."
                "Hey! You didn't have time to sing!" (To Helena)
                {Walks Away}
                "You're through!" (With Ein)
Hayabusa
        Pre-Battle:
                "'Nin'"
		"Make up your mind!"
                "For my friend's sake, I cannot lose!"
        During Battle:
                "Farewell" (Kneeling taunt)
                "Rin"
        Post-Battle:
		"It's a pity..."
		"Farewell."
                "Fare-thee-well!"
                "The storm is about to rage!"
                "If your soul is imperfect, life if difficult."
Helena
        Pre-Battle:
		"This is going to be a good match."
                "I cannot lose."
                "You are not my concern."
		"The curtain has just risen."
        During Battle:
        Post-Battle:
                "It isn't you."
                "You are not the one."
                "Did you think that you could defeat me."
                "Only victory can bring me to the truth."
                "This is perfect harmony."
Bass
        Pre-Battle:
		"I won't have any mercy, even for a beginner!"
		"I won't have any mercy, even for a woman!"
		"WRESTLING IS THE BADDEST!!"
		"Enough! When are you going to wake up?"
                "C'mon, focus!"
		"I won't give up my Championship Belt!"
        During Battle (All involve Bass stamping his feet):
                "Yeah!"
                "Alright!"
                "TINA!"
                "It's SHOW TIME!!"        
        Post-Battle:
                "You're too immature!"
		"I won't give Tina to _you_!" (to Zack)
                "I'm the champion!"
                "I will accept any challenge, any time, any where!"
                "In the ring, you won't be spared." (to Tina)
                "Follow me, start from the beginning!"
Tengu
        Pre-Battle:
		"You brat!"
        During Battle:
        Post-Battle:
		"You make me laugh!"
		"You are pathetic!"
                "You're ridiculous!"
		"This is the Art of Tengu!"
Leon
        Pre-Battle:
                "Do you want to die?"
                "I am a professional."
        During Battle:
        Post-Battle:
                "It's like the desert."
                "Huh. Death."
                {Laughs}
Lei Fang
        Pre-Battle:
		"Hello!"
		"More! Not enough!"
        During Battle:
                "No, no, no!" (Jumps up and down)
                "No, no, no, no!" (Jumps up and down)
                "Got it!" (Waves her arms around)
        Post-Battle:
		"Sorry(!)"
                "It's not a matter of power."
                "Useless! Don't you understand?"
Ein
        Pre-Battle:
                "I'm coming."
		"When will my memory return?"
                "Nothing can get in my way!"
                "Don't come near me!"
        During Battle:
        Post-Battle:
                "Oh, my head."
                "It was a good fight!"
                "This feeling... It's coming back!"
                "Victory excites me!"



Tag Team Taunts
---------------
Usually, when facing off against another tag team, both your characters will
do their individual "get ready" animations. However, if you have a "Special"
tag team (i.e. one that has a different "Variable" tag throw), then chances
are that they will have a different opening and closing animation. For
example, at the start of the match, Jahn-Lee and Lei-Fang start of
back-to-back with Lei-Fang facing away from the camera. Lei-Fang moves from
behind Jahn-Lee and they both get ready. Lei-Fang says her "Hello(!)" taunt.
At the end, both do a Swan Kick (Karate Kid) and Lei-Fang mirrors Jahn-Lee's
taunt pose. Jahn-Lee says "_This_ is Martial Arts." The pose? Well, it's like
Helena's low-crouching pose.

In general, you only get different tag-team "get ready" poses if there is a
Variable throw in _both_ directions. So, even though Gen-Fu has a Variable
tag throw to Lei-Fang, Lei-Fang doesn't have one back to Gen-Fu, so they
don't have a different "get ready" animation.

Some of the animations can be quite funny. Tina and Bass for example are
cuddling each other and when Tina and Zack win, they try to play pat-a-cake
wrestler style and Zack flunks, saying "That ain't right..." Bass and
Leon/Bayman do it properly when they win. Also, when Leon and Zack win, Zack
taps Leon on the shoulder, grabs his hand and does a funny wavy motion with
his arms. Leon pulls his arm away and holds his head in disbelief.

Others are quite flashy. For example, Lei-Fang and Helena both bow together
and when Ayane/Kasumi and Hayabusa win, they both teleport away.


Tag Combos (*To be completed*)
------------------------------
Unlike Tekken Tag or Capcom's Vs. series, you can tag in and out in the
middle of a combo. This can lead to insanely high combo hit strings. My
record so far was 11 hits is Hayabusa and Kasumi and I fluked that -- I
haven't been able to recreate it! :-(

Basically, tag combos have simple rules:
1. The starting character must not send the opponent flying across the ring.
2. The starting character must hit the opponent at least once before tagging
   out.
3. The tagging character must also hit the opponent at least once.
4. If the starting character only hits the opponent once, that hit must be a
   "stun" (leaves the opponent reeling for a brief moment) or a "critical"
   hit.
5. Provided you can keep the opponent airbourne, you should (theoretically)
   be able to keep a combo going forever.

An example combo would be:
Kasumi: Back+Punch x4, Tag, Zack: Punch x2, Kick = 7 Hits.
Another would be:
Kasumi: Back+Punch x4, Tag, Hayabusa: Punch x2, Kick x3 = 9 Hits.
Or, how about this:
Tina: Punch x2, Tag, Zack: Punch x2, Tag, Tina: Punch x3 = 7 Hits.

Pick and mix your teams and combos and experiment with the moves. Some can
be tagged out, some can't. For example, Ein's Punch x3 finishes off with a
power punch. You can tag out after the second hit (they stagger between hits
two and three anyway, so they can't counter during the tag.)

If you've got some flashy or devastating combos, let me know so I can put
them up here. My e-mail address is jjyooi@yahoo.com


Challenge
---------
My sister brought this up when I pressed START too early when I lost against
Tengu and it seemed like he said "This is the Art of You Brat."

So, the challenge here, it to take all of the quotes from either pre, during
or post battles -- one from each character, and try to make a small paragraph
that makes reasonable sense. Here's my first attempt:

"Hello, you brat, I'm coming, no-one can stop me now. Did ya wait long? Make
up your mind. Shall I start? Make the first move. This is going to be a good
match, you can't stand in my way. Do you want to die? I've been waiting for
you, Leon. WRESTLING IS THE BADDEST! Sorry, I'm not sweet.

If you've got other ones, let me know (see earlier for my e-mail address),
it'll be a laugh to see what you can come up with. :)

*****************************************************************************
              FAQ (C) Loopy 2001, DOA2 & DOA2:Hardcore (C) Tecmo
*****************************************************************************
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