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That Was Easy! Walkthrough and Shafted Walkt
That Was Easy! Walkthrough and Shafted Walkthrough Go back to the Hunter room. Here, you'll meet a couple of cloaked Elite. These guys can be tricky, but be patient and remember to use cover. Try to toss a grenade to light their shields up so that you can charge in with the Pistol to finish them. When the Elite go down, get up and out of the structure and grab another Overshield near the entrance. Then head back to the structure where you met the first batch of Hunters. There are a whole mess of Jackals here. Pick them off from afar, or go in close and melee these suckers to death. Then move back to your waiting Warthog. Move down the beach in your ride. There is a dropship parked nearby with all kinds of goodies, including a Rocket Launcher. Grab it. There are also two health packs. When you get all of your goods, hop back in your ride and continue down the beach. You'll meet up with another contingent of marines just past the structure here. Pick some up if you need extra riders in your rig, then continue back to the original stronghold. There will be two Hunters waiting as you drive up. Keep the Warthog well hidden from their powerful guns, then hop out and use the Rocket Launcher to drop them. Or, you can use the Pistol if you still have it. At any rate, continue forward into the building and move down to the door that was previously locked. Shafted Move through the door and take a right, triggering a cutscene. Once it triggers, head back to the tunnel and take a left through the second side door here. You'll see an Elite with his back to you in the next chamber. Lob a Plasma Grenade at him and wait for him to pop. Then clear out the rest of the room. Then move to the next one, using grenades and Assault fire to take down the pair of Elites. Stay in the room you're in and duck for cover, then move forward and blast. Or, if you want a height advantage, move up the ramp on the right side of the room and attack the Elite from above. Either way, when they drop, move through the room and exit through the green glowing door. You will encounter two Jackals immediately. Drop a grenade on them. Then follow the long, winding path down deeper into the compund. At the bottom, open the green door to enter an area with a lowered section in the middle. The path around it is cordoned off from the central depression, but there is a Hunter on the prowl there. Focus on taking down the Jackals in the outer areas before moving on to tackling the Hunter. There is some ammo and a couple of health packs stashed near the entrance. Once you kill the Hunters, go to the far end of the room and continue down the ramp here. Keep following the path down until you reach an area next to the huge abyss. Here, take a right and follow the corridors until you see entrances marked by dulled purple light. Move through one of these into a large room with some pretty odd architecture. This chamber has two doors in it. Go through the one to the left to find some Active Camouflage. This will cloak you. Hop off of the edge of this ledge and follow the path to a room full of baddies. There are tons of nooks any crannies to use for cover in this room, but you should go around and take down as many enemies as you can before your cloaking runs out. When it does, clean up the scraps and then fins the path that leads to a ledge around the abyss (on the opposite side of the room from where you came in). There is a ramp to the right that leads down one level, but take out the Elite and Grunts on the lower tier before you move down. If the Elite is near enough the edge, toss a Plasma Grenade at his feet and he'll jump to his death. There is an Overshield hidden next to the purple canister here. Be sure to grab it. Continue around the corner to the right to find what you're looking for--the control room. The panel is on a steel podium in the center of a glass floor. Don't charge across and activate the controls right away, though. Instead, eliminate the Elite on the other side of the room. Then move around to the opposite side of the room and activate the Silent Cartographer. Once you do, you'll hear Cortana on the comm link talking about Keyes. Move back through the complex to the large room that you fought your cloaked battle in. Climb the central ramp, then hang a right and blast your way up the ramps. You'll encounter a lot of Jackals, so the Pistol is the weapon to use. When you reach the room with a pair of green doors, duck out the side exit and start working your way up the ramps next to the abyss. In fact, just keep going up. Whenever you see a ramp, go up it. You're looking to get to the surface. As always, be careful so you don't fall off these narrow inclines as you battle Jackals and Grunts. The room where you encountered the Hunters is crawling with Covenant. If you don't want to deal with them, exit through the green door and continue your ascent on the long, twisting ramp above the abyss. As you move through the dimly-lit hallways on your way to the surface, there is one more Elite you need to be worried about. He's carrying a laser sword. Just be cautious when you're in the hallways with the white- lit floors (the ones that look like they're straight out of Empire). If you're sneaking, you see him before he sees you. Just throw a Plasma Grenade and fall back. He'll have no choice but to die. At the top of the stairs, you have to endure one more Mexican stand-off. Except there ain't no Mexicans. Instead, there are three cloaked Elite bent on your destruction. Use a combination of the Pistol and Plasma Grenades to drop them, falling back to the ramp if you take any damage. Then exit the building and move to the Pelican. Move to the back nd press X to get on. The level is over. Walk the pretty cutscene and bask in the wonder of the storyline.