The 100 Secrets - Guide for Blood Omen: Legacy of Kain
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BLOOD OMEN: LEGACY OF KAIN The 100 Secrets Version 1.0.1 June 18, 2000 By Shaftiel ([email protected]) About a week ago I dug up Blood Omen: Legacy of Kain and realized that I had never gotten all the secrets... in fact, I had never even tried. So I started playing again and went on the net, checking the FAQs and Lo! There wasn't a complete list anywhere! Worse yet, at the official site, (http://126.96.36.199/heritage/faq/faqtoc.htm) all of the links to the graphics explaining the walkthrough were gone! What to do? Well, here it is: all 100 secrets. 80% of the credit goes to Mr.Slam ([email protected]) for writing the 30+ page walkthrough that listed 88 of them. His is posted on GameFAQs.com, and everywhere else as well. Most of these are taken directly from him; they may be listed in a different order with slightly altered descriptions, but almost all are his. The last 20% goes to the (semi) defunct official homepage listed above; even without the graphics, the site helped quite a bit. Oh, and thanks to Silicon Knights and Crystal Dynamics for making a game that's still fun to play after five years. Using this Guide: The secrets are listed in the order that you will encounter them assuming that you go straight from the beginning of the game to the end, taking bat form only when forced to do so. This is very different from the order that you will (most likely) actually get them in. For example, from the start of the game, the first secret that you can get is Secret 6, as 1-5 require enhanced strength or wolf form. Similarly, Secret 15 is one of the last you can get, as the third strength fountain is near the end of the game. The order that I have listed them in makes them very easy to find, however. This FAQ only lists the secrets that the game registers as "Secrets" and show up on the Secrets: xx/100 on the Status menu. Lots of neat things, some of which can be a little tricky to find, are not included in this list because the game does not count them as "Secrets." Note that you need to get Secrets 1-97 before you return the doll to Willendorf. If you don't know why from the other FAQs, I won't give it away, but trust me on this. You CAN screw up and make some secrets difficult, if not impossible, to get. At least three of the people you need to possess repop as ghosts when you kill them, and you can't possess a ghost without Spirit Wrack, the last spell you get. Oops. So make sure that you are throwing the correct spell when you try to possess them. ALL OF THE SECRETS: Location Secret ------------------------------------------------------------------- 1. Mausoleum - In the first mausoleum you'll find two small boulders lying in two symbols of blood. Push the boulders off their switches (you'll need increased strength) and a secret door will open to your south/east. 2. Cemetery - East of the first mausoleum there can be found a flay. Use Lupine form to jump over the fence. 3. Cemetery - Same as secret 2, but walk south and take the vial of blood. 4. South-west crypt South of the first mausoleum is a crypt that you need wolf form to reach. It contains a teleporter that teleports you to the crypt located east of here. 5. Ziegstuhl - Behind the counter in the tavern where you started the game is a red glow; there's a button here. It opens a passage behind the bar to a backdoor leading to the Flay Forge. 6. Shrine of Light - From the entrance, go right and walk into the south-east corner. A wall will open giving you a Blood Vial. 7. Shrine of Light - Almost at the end of the dungeon, when you're heading south, you'll see a pillar with a red glow around it. It's a switch and opens the two doors at the sides of the room. 8. Spirit Forge - North-west of the Wolf Cave is a cave with the Flay Spirit Forge. 9. Brigand's Base - Follow the bridges east from Nachtholm, then jump up the ledges and enter the mooncave when the moon is full. 10. Cave north-east - Use mist form to walk over water and go into of Nachtholm the cave. It's a teleporter to a stonehenge location with lots of items. 11. South-east of - Cross the water and enter the moon cave Nachtholm during a full moon. It's a teleporter to another stonehenge area. 12. Big Horn Brothel - Enter the Big Horn Brothel in Steinchencroe. Walk north and go up the middle passage. There you'll see two chairs against the wall; push the left chair to the left. Doing this will reveal a secret door which is a backdoor to the Spirit Forge of Implode. 13. Secret Feeding - East of Steinchencroe is a cave. Simply walk Area to the statue of the four-armed demon to get the secret. 14. Secret Feeding - From secret 13, break the statue with the Area spiked mace and continue through the dungeon. You will get the secret automatically when you walk far enough. 15. East of - Push the gray boulder and exit to the east Steinchencroe (you need all three strength fountains). 16. Spirit Forge - North of Steinchencroe is a mooncave in which is the Spirit Forge of Implode. 17. Vasserbunde - In this town there's a house that you cannot enter because of a menhir blocking the door. Simply smash it with the mace and go inside. Go to the west room and move Kain over a hidden floor switch in the north-west corner. Now go back to the main room, where you'll notice that the cage has moved to the left, revealing a door. Behind it is a backdoor to the Font of Putrescence Forge. 18. South-west of - Smash the stone south west of Vasserbunde Vasserbunde and obtain the items. 19. South/west of - Change to mist form and follow the river, Vasserbunde exiting the map to the south-west. You'll find a Symbol of Power and two other items. 20. Nupraptor's - After the four tests, at the first crossing, Retreat go south into the lower jaw and push the lever. This will open a door to your north- west. 21. North of - West of the magic cave is another menhir. Vasserbunde Smash it with the mace and get the items. 22. Spirit Forge - The putrescence Forge is located in the mooncave south of Coorhagen. 23. Inspire Hate - In order to get the Inspire Hate spell, go Dungeon to the area with the female ghosts. Open every door and then pull the chain (to open the first door) again. Now a secret door will open to the dungeon. 24. Malek's Bastion - When you first enter the Bastion, step on the grill directly above the teleporter on the right; this will open a secret door to your north-east. 25. Malek's Bastion - After going into the door of Secret 25, walk all the way (just keep going up without teleporting) until you come in a room with four levers. Pull the first and the last one down and a door will open to your west. Through that door is another lever: pull it and there will be no more ghost-guards in the Bastion. 26. Lost City - Okay, the Lost City is huge, with 28 secrets and literally hundreds of items. Every secret is either a button or switch. To get there head north-west across the water from the Mist Dungeon. There you will come to an island with a teleporter that will take you to the entrance, but the entrance is blocked by a huge gate that only opens when there is a full moon. When you get in you will first have to go into the building immediately to your east. In the big area with the ice walk there's a button in the north-east corner. 27. Lost City - Same as Secret 26, but in the north-west corner. Having completed both Secrets 26 and 27 opens the door in the same area. 28. Lost City - In the area behind the door of Secrets 26 and 27, there is a statue of a snake in the center of the hall. It is a switch that opens the gate south of where you entered the Lost City, allowing you access to the rest of the city. 29. Lost City - From where you entered the Lost City walk all the way south, then enter the first temple you come to. It should have flame guns inside. In that temple there's another statue in the first right corner. 30. Lost City - Same as secret 30, but further north in the same building. 31. Lost City - Same as Secret 29 and 30, but yet further into the building. Hitting the buttons of Secrets 29, 30 and 31 opens the door in the north wall. 32. Lost City - Go outside the temple of Secrets 29-31 and go into the temple directly north of it. Just inside the entrance there is a button to the left. 33. Lost City - After you push the button at secret 32, walk to the right and take control of the guard's mind. Now walk north and push the button to open the door to the teleporter. 34. Lost City - Still controlling the guard, walk into the teleporter. North of the teleporter exit is a button. 35. Lost City - Same as Secret 34, but push the next button on your way. 36. Lost City - Same as Secret 34. 37. Lost City - Same as Secret 34. 38. Lost City - Same as Secret 34. 39. Lost City - Same as Secret 34. 40. Lost City - Same as Secret 34. 41. Lost City - Go into the next temple to the east. Use the control mind spell to take control of the priest to the left. Now push the button to the north. 42. Lost City - Same as Secret 41, but do the same thing to the priest to the right. 43. Lost City - Go north through the door that opened after you completed Secrets 41 and 42. Go left and take your first right. There should be a button. 44. Lost City - Same as Secret 43; backtrack, but now go right and take the first left. 45. Lost City - Behind the teleporter is a switch on the wall that unlocks the last building. 46. Lost City - All the way in the north-east corner of the Lost City is a building. This is it: the Spirit Forge clearing house!!! There are hallways to the right and the left, with four doors off of each One door is open. Go through it (eight doors... eight types of items... eight Spirit Forges.... nah, it couldn't be...) and hit the switch. It will open the next door. 47. Lost City - Same as secret 46 (OMG! It really is the Spirit Forge clearing house!!!). 48. Lost City - Same as secret 46. 49. Lost City - Same as secret 46. 50. Lost City - Same as secret 46. 51. Lost City - Same as secret 46. 52. Lost City - Same as secret 46. 53. Lost City - Same as secret 46. Now dance around, 'cause you have more items than you can lift and you're done with the Lost City! 54. Control Mind - When you enter the dungeon, head north. Walk Dungeon on until you get the control mind spell. Go back south until you see three guys on the left with maces. Use magic to kill two of them and then possess the remaining one. Walk west and pull the switch. Still controlling him, walk back and take the item. 55. Control Mind - Same as Secret 54, but do the same thing to Dungeon the guys on your right (three guys with swords). 56. Control Mind - Go to the location where the arrow-shooting Dungeon skulls are. Pass them. Now pull the switch and go back up. Turn right and take control of the guy who is standing there. Walk north, avoiding the axe, and take the Heart of Darkness. 57. Control Mind - Go back to the main room of the Mind Dungeon Dungeon. Note the guy in the north-eastern corner, the one with the switch. Flipping this switch will alternately open a secret door to the north and open the front door, so if you want to come back, you'll need to switch it before you leave. Enter the aforementioned secret door. As soon as you enter the new room, stand still and fire an Energy Bolt. You'll hear it hit a switch, opening the teleporter immediately above you; this is a backdoor to the Antitoxin Forge. 58. Control Mind - Now kill one of the two guys on the left and Dungeon take control of the other one's mind. Walk north and turn the switch. Now you'll have access to the backdoor to the Energy Bank Spirit Forge in the next room north. 59. Control Mind - Possess one of the guys to the right and go Dungeon due north. There you'll see another switch. Pull it to lower a bridge so you can walk to the teleporters (like you'd want to). 60. Spirit Forge - In the south-west corner of Termagant Forest (the area with the Control Mind & Flame Sword dungeons) you can find an Energy Bank: just turn to Wolf and jump up. But the Energy Bank Spirit Forge is in the same location. Change to Mist form and walk through the crack in the wall. 61. Spirit Forge - In the Termagant Forest, the cave north-east of the flame sword dungeon contains the Antitoxin Soul Forge. 62. Vorador's - At the second red triangle on the ground go Mansion east. Take control of the northern gypsy's body and pull the switch. Now go back to the triangle as Kain and the door to the left will be opened. 63. Vorador's - Having completed Secret 62, exit south Mansion through the newly-opened door. Take any items you want. Walk through the east door in mist form and take the symbol of Power to get the secret. 64. Vorador's - At the first area with lots of floor spikes Mansion and the two gypsies shooting at you from the north there is a secret button at the third pillar that opens a door back to the east (you can see the secret area on your overhead map). 65. Vorador's - From the button that triggered secret 64, Mansion walk north through the door. At the next door there is a secret button to the left. This button opens a secret door to the south-east of here (again, look on your map). 66. Vorador's - When you get the Chaos Armor, walk north. Mansion There's a secret button near the pillar. Then take control of the gypsy's mind and walk through the secret door. 67. Vorador's - Two rooms north of the Blood Shower spell, Mansion in the room with the two gypsies, there there is a secret button on the wall to the north. This opens a door to the west. 68. Vorador's - After Secret 67, exit through the door to Mansion the west. You'll enter a room with two ghouls and four meals (chained victims). Again there's a button on the north wall. This opens a door next to the button from Secret 67. 69. Vorador's - Continuing forward through the mansion, Mansion you'll next find an ancient chronicle of Vorador. To the right of it is a secret button. This opens a door to the south. 70. Vorador's - After secret 69, take control of the gypsy, Mansion walk all the way south and finally exit. There's a button in the NW corner of the room you'll enter; this reveals a door to the left of the chronicle (by Secret 69). 71. Vorador's - In Vorador's dining room, after meeting Mansion him, walk to the north-west corner. Walk through the wall in mist form (there's a part you can pass through). 72. Vorador's - Still in his dining room, walk through the Mansion door to the east. You'll see a green glow next to the pillar to the north. That's because there is a secret button here. 73. Janos' House - In the middle of Uschtenheim you will find a house with three rooms, but the doorway to the east is closed. To open it go AAALLL the way back to the first crypt and push all three buttons (the ones where you originally only pushed two to get past some spikes). Now go back to Uschtenhei'm and the door will be opened. There, you'll find a backdoor to the Heart of Darkness Forge. 74. West of - Here you can find one Implode. It's not Uschtenheim much, but it's a secret. 75. North-west of - From Secret 74, continue north and then east Uschtenheim using lupine form. There are should be 2 Pentalich's of Tarot. Take the first one for Secret 75. 76. North-west of - Take the second Pentalich of Tarot from Uschtenheim Secret 75, take get another secret. 77. Lava Cave - Halfway between Uschtenheim and Dark Eden is a cave filled with lava. Pull the switch in the NW corner. 78. Spirit Forge - Also between Uschtenheim and Dark Eden is a huge boulder, beyond which is a gate that only opens under a full moon (the gate shows up on the map), beyond which is a cave containing the Heart of Darkness Forge. 79. Lightning Cave - Between Dark Eden and Abernus, near a beacon, is another huge gate that only opens during the full moon. Behind it is the dungeon where you can get the Lightning spell. 80. Town of Abernus - In the area where you encounter a gray demon for the first time there is a house with the door is half smashed (north of where the demon stands. Enter the house in mist form. There are two gray demons and a slow time inside the house; the slow time is the secret. 81. Town of Abernus - From Secret 80, walk east through a crack in the wall next to the door. Use mist form. Exit south from the small room you enter. Now you're in a big sewer. There is another stairway in the NW corner; this leads to another small room with a crack. Again walk through the crack in mist form and take the items. The energy bank is the secret. 82. Town of Abernus Go back into the big sewer from Secret 81. In the SW corner of the sewer system is a heart of darkness, which is a secret. 83. Town of Abernus From secret 82, exit through the door to the south in mist form. In the second sewer area there is a secret slow time to the east. 84. Town of Abernus - In the second sewer area of secret 83, exit by taking the other stairs. Walk through the crack (I think you know how by now). The slow time in the chamber to the north is the secret. Also, this is a great place to exit the sewer, as you are in front of the cathedral. 85. Abernus' - At the northern end of the first section of Cathedral the cathedral (before you get soul reaver), at the last room you teleport into, there's a passage to the south out of the room. This is one of the coolest secrets in the game. 86. South-east of - When travelling from Abernus to Willendorf exit from Abernus you pass two huge boulders to the south blocking a passage to the lake to your south. There are four Hearts of Darkness there, one of which is the secret. 87. Gypsy Cave - This is the cave directly east of Secret 86. When you enter the cave walk until you see two gypsies throwing knives, one to the right and one to the left. Control the mind of the one to the right and lead him to a floor panel; this opens a door in the north end of the cave. 88. East of Willendorf- Push the large brown boulders, then walk on and push the large gray boulder. At the end are a few Pentalich's of Tarot. 89. South-east of - If you go south until you can't anymore, you Willendorf come to an area where the map shows a beacon and three caves. One of the caves contains those jesters that summon zombies, as well as some items, and is a secret. 90. Spirit Forge - South of Secret 89 is a mooncave. This contains the Slow Time Spirit Forge. 91. Willendorf - There is a house on the western edge of the Village town, overlooking the lake and separated from the rest of Willendorf by a cliff. There you'll find the backdoor to the Slow Time Spirit Forge. 92. South of - Walk to the island in mist form. There are Willendorf four Hearts of Darkness and a magic orb. 93. Island south of - South of Elzevir's Mansion is a small island Elzevir's Mansion covered with ice. There you will find a few items, one of which is a secret. 94. South/west of - From the Secret 93, walk west, then follow Elzevir's Mansion the coast south. You'll see a magic orb and some items. 95. South of - From Secret 94 continue to follow the coast Elzevir's Mansion counter-clockwise and you'll find another magic orb and a heart of darkness. 96. South of - From Secret 95 continue to follow the coast Elzevir's Mansion and you'll find a blood vial with yet another magic orb. 97. Spirit Forge - To the west of William the Just's Stronghold you can see two caves, one of which is a mooncave. You get there by heading north- west from just outside his stronghold. This contains the Pentalich of Tarot Forge. Note that there is no backdoor to the cave. -Return the Doll- 98. Spirit Forge - Go to the Pentalich of Tarot Forge again. Yes, it counts as more than one secret. 99. Stronghold of - As you journey through the stronghold you may William the Just witness a conversation between Mobius and William. This is the room with the secret. To get it, continue on until you come to a room with three hallways running north to south and four switches along the north wall, two in the center hall and one in each side hall. Flip the switch to the immediate left of the door and exit the room through the now-open door in the south-east corner. The switch that is the secret is to the east of the door in the room you enter. -Fight William the Just- 100. Spirit Forge - Wait a while (it's good to have a book), then go back into the Pentalich of Tarot Forge. Congratulations! You got all 100 secrets! Some final notes: Some of the secrets are described as backdoors, a phrase used by Mr.Slam. These are teleporters that lead directly into the Spirit Forges. These are the fastest ways to get into the Forges; much faster than, for example, waiting for a full moon. In his FAQ he covers this; what he misses, however, is that the cool thing about the backdoors is that they allow you to possess and send normal peasants to the Forges. Try it, it's pretty cool. The moongates open only on full moons. A full moon occurs once every two hours of real time, so keep track of them. Luckily, there are only five moongates that don't have backdoors: Secrets 9, 10, 26-53 (the Lost City), 79 (the gate to the Lightning spell) and 97, 98, 100 (all three are the Pentalich Spirit Forge). Sadly, one of them, that is the Pentalich Forge, must be revisited three times, and you end up waiting for a couple of hours the last time. Other than that you should be able to hit more than one moongate with each full moon. Something to note is that having a list with all the secrets makes the game very, very easy, and it isn't terribly hard to begin with. If you get all the secrets you will spend most of the game with between 60 and 99 of each item, even using them as fast as you can. The Lost City alone has about 50 of each item; the last building there is essentially a Spirit Forge K-Mart. So goof around a little, try to use the axes a lot, or see just how long 99 Spirit Batteries last if you use them non-stop. One final thought: as you get these secrets, if you're going for all 100, MARK THE ONES YOU GET. There's nothing more frustrating than having 96 and not knowing which one you missed... trust me on this. Have fun. -Shaftiel Version 1.0.1 (6/28/00): Corrected the Conditions of Use statement This document copyright 2000, Matthew Barker. Blood Omen: Legacy of Kain copyright 1996, Crystal Dynamics. This document is not meant to be used in a for-profit manner, and nobody, other than gamefaqs.com, has permission to reprint/reproduce/distribute/post it without first obtaining my express permission.