Aidyn Chronicles: The First Mage

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The-Almost-Perfect-Walkthrough

Oisin forest-Begin by opening the chest by Alaron for some Healing Potions.  Go 
stariht and turn left.  You'll have a short chat with a few friendly Mirai traders.  
You'll receive a Pouregol{ Thats Aidyn for Spice}.  Take another left and you should 
be on a muddy patch of land.  A giant rat is scurring around here.  Move up and 
you'll encounter a spirit.  It is friendly, but don't talk to him on the road until 
after the Barrow-Downs and at Port Saiids path.      
You'll get your first Journal entry.  Turn left and encounter another Rat.  After 
the fight, take another left, and open a chest for forty gold.  Leave the ''FORTY 
GOLD-CHEST'' groove and take a straight and you'll encounter a couple of Bats.  Pick 
up the 100 gold behind the Bats.  Go straight a take the path left.  Go straight and 
you'll eventually encounter some Mirari.  Go back top were the Bats were.  Go up 
that other path left of the Bats.  Go until you reach a large stone.  Go to a small 
corner next to it for a chest with some gold and occasional Herbs.  Circle back to 
the Chest that contained Potions. Go to the path on the right.  You'll come to a 
bat.  Not to far behind it is Kendal's Hat. It raises your Protction by one and 
decreases your Steath by one if you wear it.  Go back to the groove with chest of 40 
gold. Leave it and turn backwords.  Go towards the wall of stone.  Walk under the 
Portal for the affect.  It leads to Shamsuck later.  If you leave and go straight, 
you'll encounter Goblin Posieners.  This begins a game of Cat-Mouse.  You can't win, 
and will have to fight them sooner or later so don't whine.  Once you lose, you'll 
get some experience and wake up in Oriana'a Hut.
Reaching Gwernia-When you wake up from the creepy cutscene, talk to Oriana for 
experience.  Ask her to teach you spells and skills and learn Healer, AND Thrown.  
Rotate the  screen to learn some spells.  Since there is only 2 spells, learn em" 
both.  Leave the hut and follow the lights.  When you reach the clearing where the 
goblins attacked you, get close to the dead tree to fight the bat.  Then head for 
the dirt hill and fight a party of Rats.  Pick up the potion.  Head do the path and 
talk to the knight.  Then slay the other Giant Rats.  Go on the path until you see a 
large field of Herbs.  Open the chest for some herbs.  Head for the withered tree 
and save.  Go toward the dark corner and face a Giant Rat.  If it is more than one 
and you're on a beach, load again because if you fight that party of them without a 
party of the castle, A large pack of Darkenbats will spawn and kill you.  Go behind 
where the rat was for some spice.  Hug the wall and head for the beach.  Stay on the 
left.  Open the chest for 50 gold.  Go towards the hole in the wall and walk past 
the Bats that will turn to Darkenbats if you kill those two rats.  Keep going up the 
beach till you see a small bag on the large rock.  Open it for gold.  Cross the 
bridge and go right at the end and go to the chest containing 25 gold always.  Go 
left and go through the door on the house on the far right.   Save next to the 
barrels.   Keep trying again and again until you get at least 4 curing potions.  Go 
into the stable and go up the ladder.  Save in front of the box.  Keep opening it 
until you have atleast a Map 2, and a Longsword or Leather item.  Head for the large 
gate with the Guard walking past it.  This is Gwernia.  Go up the extened Bridge of 
Gwernia.  When the RED CARPET with the wolf rolls out, you'll be chewed out by 
Abrecan.  After the conversation, enter the castle.  But once you enter, you can't 
leave for a while, so do what you want to do before you go in.
Castle Gwernia-When you enter, the door locks on level 100 Theif skill, so don't try 
to open it.  Take a right turn and go to the door with the moon above it.  This is 
the Wizard's Keep.  Go straight, go down stairs, move though the lab door, talk to 
Godric, and go to the door that isn't locked.  Open the barrel for  Beast Hide and 
50 gold.  Now go down the ladder and activate the portal.  It leads to the Erroman 
Tunnels, when you reach them.  Go back up and save in front of the bag.  Keep 
opening it till your satisfied.  Now head back upstairs and go to the room with the 
moon above it.  Open the to bags in that room.  Go down to the room with the pool 
and go towards the double doors at the  end of the hall.  Turn left and open the the 
two darker barrels.  Go to the other room with double doors.  Turn right, go through 
the door, take a left, go through the door, and open the bag for a Dispel Necro 
scroll.  Go back to the main room and go to the one door that has a blue panel 
reading throne room.  Go to the Throne and recive a letter, a jornal entry, and a 
quest. Go towards the Roll of Knights {A golden sword and sheild on a stone} and 
talk to Abrecan.  Now this alters as your personalty does, so I'll give a biography 
of each and you can choose. 
ABRECAN-CAPTAIN OF THE GUARD, KNIGHT AND EXTRODINARY TALENTED FIGHTER, ABRECAN IS 
ALWAYS A WELCOME CHOICE TO ANY FORM OF GROUP.  EVEN THOUGH  HE STEPS AS LOUD AS AN 
ANVIL, CAN'T USE BOWS, OR MAGIC, HIS SKILL WITH WEAPONS AND HIGH STATS MAKE HIM A 
REALLY GOOD  ALTRNATIVE.  CONSIDER HIM GREATLY, BECAUSE YOU WOULN'T GET FAR WITHOUT 
HIS COMBAT VALOR.
BRENNA-THOUGH INTIANLLY WEAK, BRENNA IS LIKE A CAT BURGALOR.  ONCE YOU RAISE HER 
STATS, YOU'LL COMPLETLY RELY ON HER THEIF SKILL.  BUT DON'T ASK HER TO JOIN, PICK 
THE OTHER 2 AND LEAVE THE CASTLE.  SHE'LL STOP YOU AND TALK TO YOU. TELL HER 
THIS:"DID YOU FORGET SOMETHING?", ITS DANGEROUS;YOU'RE A GOOD THEIF AND ALL..."TO 
RECIVE SCALE ARMOR AND BATTLE AXE.  She'll always join you.
RHEDA-IS A WIZARD OF A NAMING SCHOOL AND ALSO POSSES SKILL WITH BLADES AND STAFFS.  
HER MAGIC IS MAINY BASED ON DEFENSIVE SPELLS.  THEY'RE POWERFULL, BUT DON''T EXPECT 
TO BLOW AWAY ENEMYS WITH WEAKNESS.  SNCE YOU HAVE TO HAVE BRENNA AND ABRECAN , YOU 
HAVE TO CHOOSE BETWEEN GODRIC OR RHEDA FOR YOUR FINAL MEMBER.
GODRIC-GODRIC IS A LAUGH TO HAVE, AS HE IS FILLED COMIC SAYINGS AND WEIRD 
OBSERVATIONS.  BUT HE'S A S VALUABLE AS HAIR WHEN IT COMES TO COMBAT.  THOUGH HIS 
MECHANICAL SKILLS AND SCIENCE IS USEFUL, HE RELIES ON THEM A LOT, AND THAT CAN BE 
ANNOYING.
Take a right and enter the dining room for knights.  Speak to Abrecan and use your 
swiftest words to get him to join.  Another reason you might want him is the 
valuable Javelin he will give.  It is powerful, and is worth a lot on the market, so 
seriously consider Abrecan.  When your done, head back  to the knight roll and head 
straight.  This is where Rheda is.  Keep insisting for her to go to get her to 
join.  Rheda is a level 4 Wizard, so teach her Dispel Necroromacy.  When you re-
enter the courtyard, if you've only taken 1 member, Brenna is runnning around here.  
Don't talk to her.  Go back up to the Wizard's Keep and head for the lab.  If you 
want "GOOD OLE' GODRIC,'' he's waiting here.  Keep telling him about the journey and 
tell him to leave the green stuff behind and he will join. Now heres a little side-
quest you just     can't pass up.  Go back towards the to staircase that leads to 
the lab and tower.  Go up and there should be catapults all around.  Run around 
until you find a door.  Bowdon should be here.  Talk to the old man and ask him 
about experiments.  Tell him you'd like a key.  Now go to that locked door in the 
lab.  Open the chest for an early sword that is very powerful.  It is called 
Trahern's Sword.  You can't give it to Trahern, so just talk to him for some items.  
Abrecan will recieve a Large Sheild, Brenna Throwing Knives, Rheda a Staff, Godric a 
Dagger, and Alaron some Potions.  Search around the castle for any items you can 
find.  Once you're ready leave the castle.  BY THE WAY, THE DARKEN BATS ARE NOT AS 
TOUGH AND GIVE LOTS OF EXPERIENCE, SO DON'T BE AFRAID TO FIGHT THEM.
ON THE ROAD-Once you start for Erroman, you'll encounter serveral monsters.  Another 
problem is not getting lost.  It is easy to get losT, so stick to the road.  Head 
{WEST?}if you get lost.  There are some exceptions, though.  I've listed some side 
quests to hard to pass up.  DRIVE THE INNKEEPER BATTY-
The local inn keeper has Bats in his cellar. they regenerate, so they are a good way 
to level up.  Once your done with them, Go through the crack in the wall to kill the 
goblin sending them out.  Once he's dead, though, the Bats stop coming, so don't 
kill him until you've used up the BATS you want to.  Talk to the inn keeper for 
gold.  
CAMPING LEFTOVERS-As you leave Gwernia Village, look to your left.  You'll see a 
small path leading to a cliff from the beach.  At the top is a campsite and a 
chest.  Save in front of the chest because if it explodes, it WILL NOT regenerate!  
Inside is a Powerful Chaos Sword.  You'll never be able to use it in time for it to 
not rust, and its accuracy sucks, so just sell it fo a lot of gold.  
HOMEWARD BOUND-When you reach the foot bride before you talked to that knight.  Turn 
right and you'll  end up in Alaron's village.  Search the reckage for Herbs, 
Gemstones, Spices, Gold, a Thief Rope, and a "Cursed" Naming Ring {Its Not Cursed}.  
A Witches Plight-Go back to Oriana and recive a Strengh spell.  Give it to Brenna.  
When your done, return to the castle and sell your unneeded euipment.  Fill up with 
the best armor you can find, using that rope to open those chest in the castle for 
gold and a tower shield, 99 healing potions, 99 of every Herb, and the best weapons 
you can find. Give Rheda a Shield Skill, Evrey one a Thief Skill, Learn all that 
gets useful!!!!!!!  When your done, go for Erroman.
Reaching Erroman- Differs;Just stay on the road and don't try to fight anything.  
BEST OF LUCK TO YOU, PUP!!!!!!!!: ]
ERROMAN-When you first reach Erroman, you'll get a journal entry.  The first 
building on the right is the motel.  At the top floor, plunder a pile of 555 gold.  
It regenerates, and Erroman is an exspensive city, so use it to buy expensive Dragon 
Leather, Boots, Mirari Cloaks, and Belts of Life.  Go straight and you'll see a 
shop.  Note: If you have a Merchant skill, and buy ANYTHING or talk to a merchant, 
that character with Merchant will lose Stamina.  Go straight again, and you'll see 
another shop. This contains Becan, a powerful warrior, but not very mandible.  He 
may be the only charater that cannot learn Sword!  But if you're fond of Veterans 
and not getting attacked while camping, Beacan will be in the Hotel after this and 
he can join you.  Go sraight, and there is two more shops.  Now  somewhere up these 
ladders is Gechina, and up a ladder around her is a rare form of chest.  It contains 
lots of gold, and its contents differs.  Save in front of it, and keep opening it 
until you get a Witch Ring.  There is only one in the game and it is here. But it 
takes several trys  to recive it but +2 wizard and 10 Spell Battery is worth it!  It 
could take forever for directons through Erroman, so I'll just give you directions 
to Txmoxin and Yerza.  Txmoxin is past the rock on the side with all the shops.  
Keep going and you'll see a sign next to a building.  Txmoxin is in here. NOW, 
Oriana also gave you a letter, no?  Read her directions for a path to Gotzone and 
Zerena.  They'll give you directions to Yerza.  She is a Mirari queen and she'll 
give you a Stormbreaker after the Goblins.  Once you have 99 curing and healing 
potion and some strong armory and weapons,  head for the mountains.
GOBLIN STRONGHOLD-Is pretty straight foreword. As you come to the real Goblin 
Mountains, you'll see a tent.  Take the first right you see after the tent and go up 
the mountains.  Bearleft when you come to a clifff and cross a narrow ledge.  You 
should see a very long bridge.  Cross the bridge, head down and left and look for a 
building with skull torches and ragged red flags.  If you go to Nintendo Power.com 
there is a quicktime video of said trip.  A chest behind that large Hobgoblin {don't 
talk to him yet} contains an ACID WAND.  Give it to any charater besides Brenna with 
15 or + Intelligence.  If you want, read the letter from Rabisat, but it doesn't do 
anything.  When you're are at level 8+, talk to KITARIK, and you're in for a true 
battle!
ERROMAN TUNNELS-Go back to the king, and you'l learn he is as good as his word....if 
that word is ''LIAR!!!!!''  Now, go into  the tunnels after another chat with 
Gotzone and Zurene, head for the tunnels and try to find Yerza.  You'll get A 
STORMBREAKER.  It has no combat value, but you need to equip it before you go to 
sea.  Go to the shop in the tunnels and sell all unneeded equipment and buy a Belt 
of Life  if you can afford  it.  
REACHING TALEVOK-
Go back to the Erroman Tunnels and go to the portal in the Northern area.  Take that 
portal and go back to Gwermia
.  Now, I'll warn you:A wave of monsters is on the path, both ways to Talevok.  
Towards the Gwernian path there is:Bandits, one pack of Chaos Warriors/Scouts, 
Ogres, and a large Goblin pack.  Talevok's path has Boars, bats, rats, many Goblins, 
and Bandit Bosses.  Just  follow the path. There isn't many things along the way you 
should be able to beat for the items.  Try side areas.  Along the road, don't talk 
to the Shadow, he'll be useful later.  
It will be better later!
1.Reaching Port Saiid Items around Port Saiid: Great Sword, Leather Boots, 1000 
gold, 2000 gold, 1000 gold, Teleportation Scroll,10,000 You'll come to three signs 
shortly after the bridge in Talewok. One points to Talewok, one to Terminor, and one 
to Port Saiid. Take the one to Port Saiid, obviously, and follow the road. You'll 
see some houses on the way, but they don't have anything except for a treasure chest 
with a few Healing Potions near one of them. The Shadow will also be around here. 
Don't bother trying to go to Terminor for Donovan or Baird. It'll still be closed 
for now. After a while, you'll find a man near a bridge.Go East of the man and look 
at the corner and you should see a chest.  It contains a whooping 5,000 gold 
pieces.  Talk to him to be informed of the situation. Go to the bridge, and you'll 
see Arturo and Keelin. Talk to Arturo, and he'll let you cross the bridge. If you 
want him in your party, ask him to join. Anyway, keep following the road until you 
come to three paths, two of which have a sign next to them. Take the one pointing to 
Port Saiid again, and you'll see the entrance. There'll be a Chaos Scout outside the 
town, so sneak by it if you can't defeat the group. Look for a treasure chest with 
1000 gold just to the west of it. Next, turn northeast from Port Saiid's entrance 
and you'll see a small pool of water. Go to it and explore it thoroughly to find a 
treasure chest with a Teleportation Scroll. Also, once you enter Port Saiid, a group 
of high-ranking Chaos minions will spawn at the bridge where you met Arturo, if you 
took him. So unless you sneak by them or kill them, you won't be able to go back. 
 
 2. Port Saiid Items: Tinker's Gloves, Lightning Wand, Shamsuk Amulet, Lighthouse 
Scroll Go straight and enter the first building you see. There's a merchant here, 
with:Shop Skills : Acid Flask Merchant 3 Sleep Gas Flask Thief 5 Dagger Wizard 3 
Hatchet Thrown 4 Poison Dart Stealthblade Throwing Knife Press A around here and you 
should go down a ladder to another room. You can find some Tinker's Gloves here, if 
you check all of the boxes and barrels. The merchant here that looks like a Bandit 
Boss has: ---- ------ Shop Skills ---- ------ Dexterity Potion Mechanic 5 Stealth 
Potion Merchant 8 Strength Potion Stealth 8 Bow of Shielding Thief 8 Dragon Fang 
Warrior 5 Great Bow Missle 5 Throwing Iron Sword 5 Phantom Cloak Thrown 5 Enchanted 
Hide Leather Armor I wouldn't buy anything, because it's a ripoff, but training is 
fine. Anyway, leave this building and keep going. The next two buildings have 
nothing, but the fourth one is the inn, which is where Keelin is. Go south of the 
inn to another building, which has nothing, so go east of it to the next one. Godric 
is here, and so is a merchant with: ---- ------ ------ Shop Skills Spells ---- ------
 ------ Brilliance Loremaster 5 3 Brilliance Endurance Merchant 1 3 Stupidity 
Stupidity Wizard 3 3 Endurance Weakness 3 Weakness Gemstone Herb Spice From here, 
head east and past the next building, and then enter the next one. There's a 
treasure chest here with a few Healing Potions. Leave the building and continue 
heading east until you reach a man walking around. Face south now, then go straight 
and into the first building you see. Talk to the man here and you'll recognize that 
he's the one that you met before the bridge going to Port Saiid. He'll give you 200 
gold and some information. Talk to the female now, who's a merchant with: ---- ------
 Shop Skills ---- ------ Stealth Potion Merchant 3 Troubadour 7 Leave the building, 
and continue heading south, past the next building, which has nothing. There will be 
a cutscene, and you'll meet a jester. After the cutscene, keep heading south until 
you reach the water, and then face west and go straight. The first building has 
nothing, but the next one has some treasure in it by the fireplace. Now, let's check 
the last set of buildings in the town, near the docks. Since all of the buildings 
look alike, it's kind of hard to give directions, so you'll probably end up 
exploring them on your own. Just make sure you don't save in the building with the 
Lightning wand. If you want to try and follow my directions, go back to where the 
jester is, and head north until you reach the man again, then go a bit northeast, 
and then northwest into the building. The merchant here has: ---- ------ Shop 
Skills ---- ------ Plate Gauntlets Mechanic 6 Merchant 5 The next building (a few 
steps northeast) has another merchant, with: ---- ------ Shop Skills ---- ------ 
Battle Axe Merchant 4 Broadsword Warrior 3 Great Bow Hafted 3 Great Sword Pole 3 
Heartseeker Bow Sword 5 Ironwood Staff Javelin Longsword Maul Pike Poleaxe Scythe 
Spear Staff The next two buildings on this side have a treasure chest, and the last 
one has a Lightning wand if you search the bed. DO NOT SAVE IN THIS BUILDING, 
BECAUSE A WRAITH WILL ATTACK YOU AS SOON AS YOU LEAVE, IF YOU TAKE THE WAND. You 
can't harm a Wraith without a magic weapon (like Trahern's Sword, Warfang, Chaos 
Sword, or Stealthblade). Spells can work, but they tend to resist them a lot. After 
you've defeated the Wraith, check the building behind the really large one next to 
the knight's list to find a merchant, with: ---- ------ Shop Skills ---- ------ 
Chainmail Merchant 3 Enchanted Hide Shield 5 Partial Platemail Scale Armor Talewok 
Mail Kite Shield Large Shield Small Shield Tower Shield Now, check the really large 
building with multiple doors, which is by the knight's list. Go inside the building, 
and look around to find the captain, Amann. Talk to him, and you'll find out that 
you need to get the Lighthouse working again so that you can get to Cradawgh's Isle. 
Go back to the entrance of the town and head southwest, looking very closely at the 
wall in front of you. Before you reach the first building, there will be a concealed 
path you can take which leads to a beach. Look around here to find a cave entrance. 
There aren't any enemies in the cave, and it's very small, so just look around to 
find a Shamsuk Amulet and a Lighthouse Scroll. You can also read Shamsuk's journal 
here. The Lighthouse Scroll can be used regardless of what level Wizard is at, so 
don't worry. You're not supposed to use it, though, you'll just need it with you for 
later on. When you're ready, leave town. 	3.Reaching the Lighthouse Go back to 
the three paths and two signs. The path that doesn't have a sign is the one you want 
to take, which is the one not going back to Port Saiid, and the one not going back 
across the bridge to Talewok. Follow the road for a long time. By the way, there's 
an Ogre near a rock a few steps west of the signs. If you kill it and then go inside 
Port Saiid and leave, they'll be back, so you can use them to level up. Usually, 
there will also be some Ogre Bosses in this group, which makes it better. In 
addition, they give gold and items when defeated. Anyway, keep following the road 
and you'll cross a small bridge. There will be a part where it looks like the path 
splits just after this, but it doesn't, so just keep going, and you'll get there. 
There are two entrances to the Lighthouse - one is through the door, and another is 
by using a cave entrance which you can find as soon as you go past the part where it 
looked like the path split. Look around with the camera and you should see it. To 
reach it, just walk off and fall down to it, and climb up the vines to get back up 
if you need to. 	4. Lighthouse Items: Sun Shield The Lighthouse is very small 
(just four screens), and it doesn't really matter which entrance you use, but I'll 
start from the cave entrance. When you go inside, look around to find an exit. Take 
it, and follow the path to come to another cave entrance. In here is a Dracovern and 
two things of treasure on the ground, one of which is actually a Sun Shield, so be 
sure to pick it up. Continue on by pressing A at the vines in the room and you'll go 
up. There's a Wyvern here, and some Curing Potions on the ground. Go up the ladder. 
Now you'll be in a room with a Bandit Boss, but they're a stronger type from the 
ones you've seen so far. If you can't kill them, equip Dragon Leather or Darkenbat 
Hide and just sneak past them. If you came in from the cave, one of the doors here 
is the other Lighthouse entrance, while the other just goes to a room with nothing. 
Go up the stairs and through the door, and you'll reach the lamp thing for the 
Lighthouse. Walk up to it and press A. If you have the Lighthouse Scroll from Port 
Saiid, the Lighthouse will work again. Leave the Lighthouse using the door entrance, 
and return to Port Saiid. 	5.Port Saiid Approach the boat at the docks (where 
the jester is), and you'll find the captain. Now, before you talk to him and get on 
the boat, you need to realize that you won't be back for a while, and you're going 
to have some forced encounters, so you need to make sure you can handle them. First 
of all, MAKE A SECOND SAVE BEFORE LEAVING, and it would be a good idea if you met 
the following criteria: - Everyone is at least level 10, with decent equipment. 
Using only the stuff you find is fine, but make sure it's distributed well. If you 
want to level up or something, try the Spirit Wolf/Ogre tricks at Talewok and 
outside of Port Saiid. Fighting Chaos minions on the road would be a good idea too, 
because of the great equipment they have. - Everyone has a weapon skill, Warrior, 
Thief, and Shield at least at level 5. Of course, not everyone can learn Thief and 
Shield, so just get it that high for as many people that can use it. - Everyone has 
the Healer skill, preferably around level 4, but just having it is good enough. If 
you don't have it for everyone, don't even think about getting on that boat. - 
Alaron has a few good spells. Air Shield at around level 4 is one. Strength is good 
too, and so are some offensive spells like Fireball or Dragon Flames. Alaron can 
learn any spell in the game, so there shouldn't be any problems. - You've had at 
least a little experience with fighting Chaos minions, and can usually beat them 
without too much trouble. Try get a a small understanding of what each one does, and 
how to kill them. - You have around 10 Healing and Curing Potions. Alchemist at 
level 3 would be good too. - You have around 25 Herbs, Gemstones, and Spice. If you 
use spells a lot, you'll probably want more. - Make a second save before leaving. 
Well, when you're ready, talk to the captain. He'll be mean, and you'll have to pay 
him 400 gold to get on the boat. After you do, get near the boat and it should 
trigger a cutscene. You'll have to fight a pair of Gryphons. They hit a bit hard, 
but they're pretty fragile. Just cast Air Shield and it shouldn't be hard. If your 
characters are somewhat fast, you'll probably kill them before they get a turn. 
	6. Unknown Island Items: Wall of Bones Wand, Marquis' Amulet, Teleportation 
Scroll There isn't anywhere to go besides southeast, so do so and look around. Amann 
won't be done fixing the ship for a while. Chaos minions are all over the island, 
but make sure you fight them all, because you can get some of the best equipment in 
the game here. They aren't too hard, especially if you use Air Shield. It's really 
important that you fight everything because you won't get another opportunity like 
this, and the items you can get from them are better than anything you'll ever buy. 
Keep going southeast and exploring, and you'll eventually see a portal far off in 
the distance and a large staircase. Don't go up the stairs. If you keep looking 
southeast, you'll find a path to that portal and another one to a treasure chest 
with 200 gold. There are more Chaos minions around here, so fight them all. Activate 
the portal if you want, but it won't go anywhere. Go behind it and look around very 
closely at the water to find a hidden treasure chest. Inside is 2000 gold and a Wall 
of Bones wand, which you want to get for later. Make sure you've polished off all of 
the Chaos minions around here, and then go back to the staircase and take it, after 
you find the treasure chest near the lava at the base of the stairs. Take a look 
around, and you'll see a Marquis walking around here. Equip the Wall of Bones wand 
to someone, and then go kill him. When the fight starts, use it (press C-Up) and you 
win. Or, if you got the actual spell before coming here, use that instead. You'll 
get: 7500 experience points Marquis' Amulet 6000 gold Anyway, keep going up the 
flights of stairs and eventually you'll see a cutscene and reach a dungeon. You 
can't camp anywhere in there, and if you leave, all of the enemies in the dungeon 
will respawn. This is why I told you to have Healer for everyone before leaving Port 
Saiid, so that you won't have to camp, and so you'll be able to clean out this place 
and get all of the great items they're just dying to give you. Go inside, and don't 
avoid any fights. Look around to find a passage into the next room. In here, look 
very closely at the walls as you explore the room. It will seem like it goes in 
circles, but there's a somewhat hidden door near where there's a web on the wall in 
the middle of two torches. Just move the camera around and you'll find it. In the 
next room, there's a pair of Chaos Spellweavers guarding an altar with a 
Teleportation scroll. Once you have it, look around at where you entered the room 
from, and there will be another door on the other side of the wall. In this room, 
check the two paths the Chaos Warriors are guarding to find some Gemstones on the 
ground in each of them. Then go fight the Chaos Stormer. You've probably noticed the 
locked gate in the room behind it. To open it, approach the walls to the left and 
right of where the Chaos Stormer was standing. As you get close to them, they should 
slide away and reveal a lever. Press A to move it. Once you've done this with both 
walls, the gate will go down. Go to the next room after picking up the two groups of 
Spice on the ground. In here, you'll want to look for a downward path you can take 
in the middle of the room where the flags are. Press A when you go down to enter the 
next room. Also, you might have noticed the Hobgoblins around here have a different 
kind of shield than the ones from earlier in the game did, and that they seem more 
resilient this time. If you fight them, you might get some Full Platemail as random 
treasure, which I've never seen anywhere else in the game, unless these Hobgoblins 
can be found somewhere other than here. You'll be beside a portal, which is how you 
got here. Just run straight and keep going until you see water. The other paths 
don't go anywhere or have anything. When you reach the water, take a look around, 
but don't go to the portal just yet. Go to where the water is green in color, and 
you'll find a lever. It doesn't do anything when you pull it, though, except let you 
play with the other lever near the gate. I went back and looked in every room in the 
dungeon, and also checked every inch of the island, but nothing was different. 
Anyway, go in the portal now, and you'll end up back outside. Now, MAKE A THIRD 
SAVE, and then go back to Amann, and he'll be ready to leave. 	7. Cradawgh's Isle 
Items: Sense Aura Scroll, Brilliance Scroll, Charming Scroll There's not much to do 
here. Head east until you see a cobblestone path that you can follow. Do so, until 
it ends at a cave entrance. Look around to find two portals behind a locked gate. 
Don't worry about it for now. There are also three treasure chests here, which have 
some Curing Potions and a Sense Aura scroll. Leave the cave and head back to the 
boat. From here, head northwest. You should hear the steps of something walking 
around while you're exploring. If you take the high ground and look with the camera, 
you'll be able to see what it is, which is a Chaos Mauler. It will probably look 
like there isn't a way to get to it, but if you just check the wall on all sides, 
there'll be a space and a little path you can go up to reach it. Approach the Chaos 
Mauler and there will be a cutscene. You'll have to fight it, a Chaos Sorceror, a 
Chaos Stormer, and a Chaos Warrior. Cast Air Shield if you need to, and take out the 
Mauler first, then the Sorceror, the Stormer, and Warrior, in that order. If you use 
Air Shield, potions if needed, and other spells, it really shouldn't be that hard 
for you. But if you can't win, this is why I told you to make a second save before 
leaving Port Saiid, and a third one before leaving the unknown island, because you 
can't leave until you beat them. If you're having trouble, use your save on the 
unknown island that I told you to make before talking to Amann, and fight some more 
Chaos minions in the dungeon. Once you've won, go back to the cave. The gate will be 
unlocked and you'll be able to activate the two portals, but they aren't supposed to 
go anywhere yet. Open the treasure chest near them for a Brilliance and Charming 
scroll. Go back to Amann when you're ready. 	8.Port Saiid If you have any 
training to do or supplies to get, go ahead. Also, you'll be able to rest at the inn 
for free now. When you're ready, go back to the Wizards' School in Talewok. You can 
go to Terminor now, if you want to, but Donovan and Baird won't be there yet. 	
	9. Talewok Go to the Wizards' School and talk to Ardra in her room. She'll 
let you use the "library," which is just the books on the walls you see outside of 
her room and around the school. Also, if you go back to the locked passage on the 
first floor of the school near the entrance, it'll be unlocked and and will go to a 
portal, which links to one of the portals on Cradawgh's Isle. I don't really see 
what's so special about it, though, since there isn't anything on Cradawgh's Isle. 
There's not really anything else new to do in Talewok, so let's head to Terminor 
now. Leave town using the bridge. You can bury Cradawgh first, if you want, by 
approaching one of the buildings on the outskirts of town, but it doesn't seem to do 
anything.	10.Reaching Terminor Items around Terminor: Chaos Sword, vs. Naming 
Wand, Terminor Mail Go to where there were three signs, and take the one pointing to 
Terminor this time. Follow the road for a long time, and it'll eventually end at the 
entrance to the Darkling Bog. Look a bit north of here for a treasure chest with a 
Wall of Bones scroll, if you didn't get it already. Turn back now, and go straight 
until you hit the coast. From here, go southeast, but stay near the coast. You'll 
cross a stone bridge, and you'll find another sign pointing to Terminor and a road 
to follow just after it. Do so, and you'll get there soon. 	11. Terminor Items: 
Rabisat's Asp There are a lot of buildings and rooms in Terminor, but most of them 
have nothing, and I'll point out all of the ones that don't. Donovan and Baird can 
be found in this town after Shamsuk's Tower. Terminor also seems to be where most 
people go when kicked out of the party. First, go straight to the well as soon as 
you enter Terminor. You can see and talk to the only horse in the game here. Now, 
head south. The last building on this side is the inn, and Tamberlain the innkeeper 
should be outside - talk to him and choose "I'll pay double rates for the 
hospitality." Make sure you try all of the dialogue options, because you can get two 
side quests and find out a lot about what's been going on around the town. 
Tamberlain also sells items for a limited time: ---- Shop ---- Charisma Potion 
Defense Potion Fire Flask Strength Potion Pike Poleaxe Spear Spikes Ring of Healing 
Boots of Adamant Boots of Speed Jundar Shield Spirit Shield Gemstone If you see 
something you want, you should get it now, because his shop won't be available later 
in the game. The Spirit Shield he sells is an actual shield (if I remember 
correctly), not the spell, by the way. Also, DO NOT LEAVE TERMINOR WITHOUT TALKING 
TO HIM, or he'll disappear forever, and while it can't stop you from completing the 
game, it's nonetheless extremely frustrating. You won't have access to his shop, you 
won't be able to get rewards for either of the side quests, and you won't be able to 
enter Mago's house. From the inn, head southwest to a well. Talk to the evil woman 
here until you get to choose: "What warning?" "The gift." She'll give you Rabisat's 
Asp. You don't need it, if you don't want it, but you won't be able to get this 
later in the game. So you might want to while she's still around. I have no idea 
what it actually does. Now, go back to the inn, and just head north from it until 
you reach the last building on the other side of town, which is by the entrance to 
the next screen of it. At day, there is a merchant inside, with: ---- ------ Shop 
Skills ---- ------ Fire Flask Mechanic 7 Strength Potion Merchant 7 Great Sword 
Heartseeker Bow Scythe Amulet of Pork Phantom Cloak Plate Gauntlets Gemstone From 
here, head southwest and go up the steps to reach the second screen of the town. 
Move slowly and look around until you see the first building that has double doors, 
and a green roof. Go inside, and there should be two treasure chests that you can't 
check, and a fireplace. If you come here at night, there will be a merchant with: ---
- ------ Shop Skills ---- ------ Battle Axe Merchant 6 Chaos Sword Warrior 8 Dart of 
Distance Missle 6 Enchanted Blade Sword 10 Great Axe Javelin Longsword Maul 
Morningstar Pike Scythe Helm of Defense When you leave this building, the one you'll 
see straight ahead of you (also with a green roof) has a merchant with: ---- ------ 
Shop Skills ---- ------ Antidote Potion Alchemist 10 Curing Potion Healer 10 Healing 
Potion Merchant 3 Restore Potion Stamina Potion Gemstone Herb Sapphire Gem Spice 
DarkSoul offers a money trick you can use here, and most other towns: "if u have a 
good alchemist and merchant skill this is a sinch. go to the shop in the center of 
terminor the one where u can buy both gems and spice then make as may restore 
potions as u can sell them buy more gems and spices repeat. i have not gotten less 
then over $500 PROFIT for each potion." From this building, turn south and go 
straight. Take the next door you see, which should have a merchant with: ---- ------ 
Shop Skills ---- ------ Bow of Accuracy Mechanic 9 Dragon Fang Merchant 8 Great Bow 
Ranger 5 Heartseeker Bow Long Bow Tinker's Gloves Now, head southeast from this 
building into another with a green roof. The merchant here has: ---- ------ Shop 
Skills ---- ------ Charisma Potion Diplomat 7 Harp of Igone Loremaster 5 Merchant 4 
Troubadour 10 Continue along to find another door going to the third screen of town. 
Go northwest and into the building to find a merchant with: ---- ------ Shop Skills -
--- ------ Acid Flask Loremaster 10 Sleep Gas Flask Merchant 3 Sense Aura Also, this 
merchant moves to an adjacent room in the building at night, so if you have trouble 
finding her, look in the other room. Leave the building and continue to head north, 
and you'll come to the last building in the town, which is locked and has a woman 
standing by the door. This is Mago's house. Talk to the woman and tell her 
Tamberlain sent you, and that he says he's doing very well. If no one's there, you 
have to talk to Tamberlain and ask him if he's ever heard of a legend or prophecy. 
Go inside, and then downstairs and through the door to a merchant with: ---- ------ -
----- Shop Skills Spells ---- ------ ------ Aura of Death Merchant 5 9 Immolation 
Darkness Wizard 9 9 Control Elem Stamina 9 vs. Star vs. Necromancy Spice Again, go 
downstairs and through the door. Talk to Mago and the other person here, if you 
want, but it doesn't seem to do anything. That should be it for Terminor. When 
you're ready, go inside the inn and watch the cutscene. Niesen will talk to you and 
ask you if you want to go to Shamsuk's Tower - say yes, because this is the next 
part of the game, not an optional area. You can't refuse him anyway. Niesen will 
join you, but you'll have to leave someone behind to make room. Brenna and Rheda 
won't offer to leave, if you have either of them, but any other character will. If 
you don't want to use Niesen, then just kill him off and get your other party member 
back. You can still get into (and complete) Shamsuk's Tower without having him. 
Anyway, leave Terminor when you're ready. 	12. Reaching the Darkling Bog Go 
back to Talewok, and then take the sign pointing to Terminor when you get close to 
it. Follow the road until it ends, which will be at the entrance to a swampy forest. 
That's the Darkling Bog. You'll also run into the hiding man again, unless you've 
been here before. From here, just head straight to go into the Darkling Bog. 
	13.Darkling Bog Items: Wall of Bones Scroll, Sapphire Gem, Sapphire Gem, 
Helm of Wisdom, Helm of Defense, Heart of Elisheva, Elisheva's Scythe, vs. Star 
Wand, vs. Elemental Scroll The Shadow is walking around here somewhere, but he has 
nothing special to say so nevermind him. There's one side area here, which is 
Elisheva's Tomb, and lots of items hidden around the Darkling Bog itself and the 
beach area at the end of it. See "Side Areas" if you want to get them, because it's 
too much to explain here. Elisheva's Tomb consists of just two screens. In it, you 
can find the Heart of Elisheva, Elisheva's Scythe, and a vs. Star wand. To find it, 
all you have to do is head east from the Darkling Bog entrance, and you should see 
it eventually, because it stands out. Anyway, when you're ready to go to Shamsuk's 
Tower, go to Elisheva's Tomb and use it as a landmark. From the steps going into the 
tomb, face southwest and go straight until you hit a wall and can't go further. On 
the other side of this wall is the tower. Now, hug the wall and circle around it 
until you find a part where it isn't there, and you'll see the tower at the bottom 
of the hill. Simply walk down to it. However, before you go inside, please LISTEN. 
There are three things you want to know about Shamsuk's Tower before going inside: - 
ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. FOR THIS REASON, MAKE SURE 
YOU MAKE A SECOND SAVE BEFORE GOING INSIDE. - YOU CAN'T CAMP IN THE TOWER AT ALL, IN 
ANY ROOM, SO YOU'LL NEED AN ALTERNATE MEANS OF HEALING. ONE WAY IS TO USE THE HEALER 
SKILL. - YOU WILL ONLY VISIT THE TOWER ONCE, AND YOU'LL NEVER BE ABLE TO GO BACK, SO 
MAKE SURE YOU GET ALL OF THE TREASURE. A LOT OF IT CAN'T BE FOUND ANYWHERE ELSE IN 
THE GAME. You really don't want to get yourself into an impossible situation that 
can't be remedied short of restarting from the beginning of the game. In addition to 
making a second save, make sure you meet this criteria: - Everyone is at least level 
15, and with at least moderate equipment and some useful spells like Air/Spirit 
Shield at around level 5. Make sure everyone has a Helm of Defense, if they don't 
already. They don't cost much. You can buy them in Terminor. - At least two party 
members know the Healer skill at level 6. Niesen already comes with it at level 8, 
if you're going to use him. - Everyone has a magic weapon. The tower contains 
Wraiths and other enemies that can only be harmed by magic weapons, or spells. If 
you're not sure what one is, see the weapon list. - One party member has the Thief 
and Mechanic skills at level 8. You can train in them at Port Saiid, or after a 
battle. Items like the Rope and Tinker's Gloves can also boost these skills. If you 
want to get all of the treasure in the tower, you'll need both at high levels, 
because a few of the treasure chests are very hard to open. None of the tower keys 
are in locked treasure chests, however. - You have a plethora of Herbs, Gemstones, 
and Spice, preferably 99, but 75 or so each is a safe bet. You also want some 
Healing and Curing Potions, and level 3 Alchemist, so you can make them. - If you 
don't want Niesen, kill him off and get someone else. - Make a second save outside 
of the tower. The idea is that you're prepared and won't have any trouble with this 
place - that's why I keep doing this stuff. In case you end up not being able to 
defeat the enemies inside, or something else, you can just load your save outside of 
the tower and save a lot of frustration. Well, when you're ready, approach the tower 
and climb up the wall on one of the sides to enter it. Just press A all over until 
it works, in other words. You don't go in through the door. 	14. Shamsuk's Tower 
Items: Etherial Ring, Black Key, Blood Key, Bone Key, Helm of Charisma, Breklor's 
Firestaff, Revival Wand, Control Elem Scroll, Haste Scroll, Tap Stamina Wand It's 
very easy to get lost in here, so I've tried to do the walkthrough for this area 
differently. The rooms have been labeled with numbers to make it easier, and their 
descriptions are right next to them, so that you know which room I'm talking about. 
Below that are points of interest in the current room, and the solution to get to 
the next room. In some rooms, the exit to the next is either not apparent, or there 
are several, which can get you lost pretty fast. ------------------------------------
----------------------------------- Room 1 - Just after climbing up the wall, still 
outside of the ,,tower. Look around with the camera to find two things of treasure 
on the ground - an Etherial Ring, and the Black Key, which you'll need to open a 
door later on. After you get them, look for a staircase going down into the next 
room. ----------------------------------------------------------------------- Room 
2 - Moon-shaped hallway with two doors, and a Stone Golem. There's nothing here 
except the two doors, both of which take you to the next room, so use either one. ---
-------------------------------------------------------------------- Room 3 - Sky 
blue room with a Dust Devil. In this room, it will probably look like it's 
impossible to go on, because the other door just goes back to room 2. Look closely 
at the wall on both sides of the room, and you should be able to make out the shape 
of a door on one side. Just try to walk off of the floor at every possible spot in 
the room, and you'll eventually find an invisible bridge that goes to the door. It's 
around the middle, specifically. Then, just press A once you reach the door to move 
on. ----------------------------------------------------------------------- Room 4 - 
Water is on the floor, and there are several large paintings. There is a Lizard Man 
Sgt is walking around. To move on here, just press A at one of the paintings. Ignore 
the door that seems impossible to get to. The painting will be locked, though, 
unless you have the Black Key from the first room. ----------------------------------
------------------------------------- Room 5 - A Hellhound is right next to you, and 
there is a wave of fire in the middle of the room. There are two paths to take. In 
here, don't go down the staircase near the fire. Go the other way, which should be 
through a hallway past a Wight. The screen will change right after you go past it. --
--------------------------------------------------------------------- Room 6 - 
There's a staircase going down to a purple torch on the wall, and it looks like a 
dead end. You have to press A all over the wall near the purple torch to go on to 
the next room. It's another invisible door. -----------------------------------------
------------------------------ Room 7 - Nothing but red symbols on the walls. Press 
A at the red symbol to go to the next room. -----------------------------------------
------------------------------ Room 8 - Circular room with several purple and yellow 
torches, and a firey pit in the middle of the room. There is a Fire Elemental at the 
pit, as well as a pair of Wraiths running circles around the room. There are two 
ways to go from here. If you want to go back to the previous room, you have to press 
A all over the wall near the purple torches, since the door is invisible. Anyway, to 
move on, go into both of the new doors to see which one matches the description for 
the next room. ----------------------------------------------------------------------
- Room 9 - Bright, yellowish hallway with nothing except a door to the next room, 
and one going back to the previous room. Go to the end and take the door. -----------
------------------------------------------------------------ Room 10 - Twisted 
hallway with two new doors to take, and a Plague Zombie guarding one of them. There 
are several paintings of a woman on the walls, and multiple colors of lighting. 
Remember this room, because the lopsided door at the end of the hallway leads to the 
exit of the tower, but it's locked and you'll need the Blood Key to open it. For 
now, just go in the other door, which is right next to the one you entered the room 
from. ----------------------------------------------------------------------- Room 
11 - A maze with walls that have bones on the bottom of them, and red torches on the 
walls. There is a Tomb Rat running around. The Blood Key is here, coincidentally. 
Look around the room to find a Minotaur Lord, and defeat him for it. Don't worry - 
he's alone, and not very hard, especially if you use Air/Spirit Shield. Continue to 
look around to find a thing of treasure on the ground, which has random things. 
There's also a treasure chest, which (surprise) also has random contents. Finally, 
there is a Wall of Bones scroll somewhere in this room, but it's kind of hard to 
find. Now, if you just want to get out of the tower as soon as possible, then go 
back to the previous room and unlock the door at the end of the hallway with the 
Blood Key, then skip down to room 31. If you want to get all of the treasure first, 
look for another door (not the one you entered the room from) to the next room. -----
------------------------------------------------------------------ Room 12 - There 
is a purple torch on the wall and a staircase going up. Although it looks similar, 
don't mistake this for room 6. Just go up the stairs to the next room. --------------
--------------------------------------------------------- Room 13 - A room with a 
Stone Golem and some strange equipment. Look for a pouch on the ground around here 
for a Revival wand, then search the walls near where you entered the room. Press A 
all over to find another invisible door to the next room. ---------------------------
-------------------------------------------- Room 14 - Looks a bit similar to the 
room with the Blood Key, and there are many paths to take, with different looking 
doors. A Giant Skeleton is walking around here. If you want to go back to the 
previous room, you have to press A where there's something on the wall, and it'll 
tell you that you found a secret door. Anyway, go into both of the normal looking 
doors near the Giant Skeleton to see which one matches the description of the next 
room. ----------------------------------------------------------------------- Room 
15 - There are many doors and a large statue of a woman in the middle of the room, 
with a treasure chest right next to it. Open the treasure chest for a Helm of 
Charisma. If you have at least level 8 Thief and Mechanic, you can do it. Mechanic 
can be a little less than level 8, but you'll probably have to reload a few times 
before it opens without exploding. After you have the helm, check all of the doors 
until you find the one that matches the description of the next room. ---------------
-------------------------------------------------------- Room 16 - There are three 
doors and a large statue of an old man in the middle of the room, with a treasure 
chest right next to it. Open the treasure chest for Breklor's Firestaff. One of the 
three doors here goes back to room 15, while another goes back to room 14. Take the 
other one, which matches the description of the next room, again. -------------------
---------------------------------------------------- Room 17 - The room is dimly 
lit, and there is a Wight standing near a large statue. It looks somewhat like an 
auditorium. Go in the door that looks different here, like the ones in room 14. Or, 
just check all of the doors until you find the one that matches the description for 
the next room. ----------------------------------------------------------------------
- Room 18 - An odd looking room with a few tables with candles on them. There is a 
Plague Zombie in here. Go to the passage with the eye symbol above it. --------------
--------------------------------------------------------- Room 19 - Another room 
with strange equipment, and some books. A Wraith is here. Look around the room and 
you'll be able to make out the shape of a door near the books on the wall. There are 
two - take the one that matches the description for the next room. ------------------
----------------------------------------------------- Room 20 - There's a fire in 
the middle of the room, three paintings, and a crate and treasure chest next to each 
other. An Earth Elemental is walking around. Search the crate for a Control Elem 
scroll and the treasure chest for some Stealth Potions. Next, press A at the 
painting of the old man. ------------------------------------------------------------
----------- Room 21 - More strange equipment, and a crate. Search the crate for some 
random treasure, and then go in the door. -------------------------------------------
---------------------------- Room 22 - There are a lot of crates stacked on top of 
each other, and two doors. Go in the door closest to the crates. --------------------
--------------------------------------------------- Room 23 - There is a Zombie 
walking around, and two grey torches. Just go through the door again. ---------------
-------------------------------------------------------- Room 24 - There are 
multiple colors of lighting here, and two doors. If you walk along the carpet here, 
you'll fall through it near the middle of the room, which goes to a passage leading 
back to room 18. Don't do that, though, just check all of the doors until you find 
the one that matches the description for the next room. -----------------------------
------------------------------------------ Room 25 - There are three crystals here 
on seperate pedestals, and two treasure chests. You can only go back to the previous 
room. Open the treasure chests for a Haste scroll and Tap Stamina wand, then go back 
to the previous room and take the other door. ---------------------------------------
-------------------------------- Room 26 - There are two other doors here, one of 
which is secret and has a thing on the wall. There's also another eye passage. Go to 
the passage with the eye above it. --------------------------------------------------
--------------------- Room 27 - Light is shining and there is a painting of a woman, 
as well as a hidden door where the ground looks different. There's also another door 
near the painting. The door on the ground is just a shortcut to one of the other 
rooms, and you'll need the Bone Key to open it. You don't need the Bone Key to get 
out of the tower, but since we're getting everything, take the door near the 
painting to the next room. ----------------------------------------------------------
------------- Room 28 - Light is shining at a painting of a woman here. Press A at 
the painting. -----------------------------------------------------------------------
 Room 29 - A very greenish room with three paintings, a bed, fish tank, and a purple 
flame in the middle of the room at the table. A Zombie is here, and so is a Skeleton 
guarding the Bone Key. Go to the thing that looks like a door near the painting of 
the woman, and try to walk through it. You'll go to an unlocked treasure chest with 
the Bone Key. Now, press A at the painting of the old man. --------------------------
--------------------------------------------- Room 30 - There is a painting of an 
old man, and a hidden door where the ground looks different. There's also another 
passage with an eye above it. The hidden door on the ground connects to the one in 
room 27, but it's locked with the Bone Key. Press A at the passage with the eye 
above it, and you'll end up all the way back in room 5. Go back to room 10 and 
unlock the lopsided door at the end of the hallway with the Blood Key. If you 
followed this, you have all of the treasure in the tower now, so it's okay to go on 
to the end. The other rooms just have enemies. --------------------------------------
--------------------------------- Room 31 - Half of the room is colored green, while 
the other half colored white. There are grey torches on the walls as well as several 
paintings of a woman. There is a Wraith here. Just go to the end of the room and 
take the door. ----------------------------------------------------------------------
- Room 32 - There is a purple torch on the wall, and stairs going down. Just take 
the staircase. ----------------------------------------------------------------------
- Room 33 - There are two doors to take, and a purple torch between them. One of the 
doors here goes to a rainbow section, and the other goes to another twisted hallway 
that goes nowhere, so take the other one. -------------------------------------------
---------------------------- Room 34 - There is a strange rainbow door ahead. Just 
take the door. ----------------------------------------------------------------------
- Room 35 - There are roman numerals on the ground here, which are I, II, III, and 
V. There's also a teleporter which just takes you to the other side of the room, and 
is labeled XVII. If you look closely at the floor here, you'll notice roman numerals 
on the ground at some points. There are four in this room, which are I, II, III, and 
V. If you walk up to the teleporter here, it just takes you to the other side of the 
room near numeral V. Also, notice how the wall near V looks a lot different... 
that's for later. For now, press A at the inner part of the wall near any of the 
numerals to find a secret door, but kill the enemy in this room first. Unless your 
Stealth is high, it probably attacked you already, though. --------------------------
--------------------------------------------- Room 36 - There are roman numerals on 
the ground here. They are V, XIII, VIII, XII, VII, XI, VI, and X. A Wraith is 
running circles around the room. There are a total of eight roman numerals here. The 
four with the blue tiles all go to the next room, while the four with the gold tiles 
either go back to the previous room or do nothing. Press A at any of the roman 
numerals with the blue tiles to move on to the next room. However, it won't work 
until you kill the Wraith. ----------------------------------------------------------
------------- Room 37 - A Wight is standing near a blue-green wave of light. DO NOT 
SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT, BECAUSE YOU WON'T BE 
ABLE TO LEAVE UNTIL YOU DO. Once it's dead, go back to room 35, the one with the I, 
II, III, and V numerals. Go to where V is, and look at the walls near it. You'll 
notice that one part looks a lot different from the rest of the room, and out of 
place. Press A there, and it should tell you that you've found a secret door. If it 
doesn't work, you have to kill all of the enemies in the rainbow section of the 
tower, which are the Wraith, the Wight, and the Skeleton Archer that attacks you as 
soon as you enter the first rainbow room. However, unless your Stealth is high 
enough that it didn't notice you, it probably attacked you already and you ended up 
killing it. ----------------------------------------------------------------------- 
Room 38 - There is an inanimate hand near a torch. Go to the hand and get on it, 
then press A. If it doesn't work, just move around and keep trying. -----------------
------------------------------------------------------ Room 39 - There are two 
portals ahead. Farris will join you here, as you approach the portals. Try them 
both, because only one of them will work. That's the end of the this place. ---------
-------------------------------------------------------------- Oisin Forest Watch 
the cutscene where Alaron and Farris talk about Oriana, and then one of two things 
will happen: - You'll gain control of Alaron, and then you'll have to walk back to 
Oriana's hut so you can fight the boss. - Another cutscene will follow this one 
immediately, and you'll fight the boss after it ends. Accompanying the boss are two 
Wraiths, a Giant Skeleton, and another Giant Skeleton and a pair of Plague Zombies 
as the reinforcements. The boss itself always follows a specific pattern: first it 
casts Haste on itself and it's allies, then casts Weakness on your party members, 
and then tries to cast Wall of Bones on all of your party members. However, 
sometimes it'll just attack with his staff if someone is next to it. Anyway, Wall of 
Bones is a very annoying spell, so you want to take down the boss first. That should 
be easy enough to do, if you just rush at it with everyone as soon as the fight 
starts. Once the boss is dead, it should be fairly easy, just make sure everyone 
stays healed with Healing/Curing Potions. After the battle, you'll get: 20857 
experience points Maul Banishing Ctrl Zombie Haste Spirit Shield Shield Amulet 
Enchanted Plate 25 of a random reagent Sapphire Gem 10308 gold Now, depending on 
what happened before, you'll either gain control of Alaron again, or Farris will 
leave your party in a cutscene, although you'll get to keep anything you had 
equipped to him, which includes the Jester's Mace he had. If you gain control of 
Alaron, leave the forest by going west and walk back to the Darkling Bog. You'll get 
to keep Farris, through a glitch, but if you go east instead, he leaves. The portal 
in the forest will work from now on, but if Farris stayed, it probably won't be safe 
to use it. If he left, however, feel free to use it to go to the Darkling Bog. 
Whatever happens, you'll need to go back there for the next part of the game. -------
---------------------------------------------------------------- 	15.Darkling 
Bog If you took the Oisin Forest portal to get here and saw the cutscene, you'll 
probably be wondering exactly what you're supposed to do now. Well, you have to go 
to Ugarit, which is the Jundar town, and the only town on the map you haven't been 
to. If you want Donovan or Baird in your party, though, go back to Terminor first, 
because they'll finally be available at the inn. If you want Sholeh, don't get 
anyone, just go to Ugarit now. You also might want to stock up on reagents or do 
some training. Actually, you really want to make sure that you have enough reagents 
before you go anywhere, because they are NOT sold in Ugarit. When you're ready, come 
back to the Darkling Bog, and just head east through it until you end up at a beach 
at the end of it. The beach here has a path you can take to get there. 	
	16.Reaching Ugarit Items around Ugarit: Banishing Wand, Belt of Teleport 
Assuming you are at the beach, head due south. Eventually, you'll run into a 
mountain wall and won't be able to go anywhere except back in the direction of the 
Darkling Bog, or up the steep path nearby. Go up that path. There should be 
different music playing when you do. The path will eventually stop, and you'll be 
high up on a mountain next to a treasure chest. Now, you want to try going down the 
mountain, then heading generally south for a while. You should eventually see a 
magical gate (called the Jundar Gate), which means you're almost there. Approach it 
and press A, and you'll have to answer a riddle to move on. The correct answer 
is: "Then say your riddle." "I need some time to think, great Jundar 
spirit..." "There is one gift that's yours and yours alone..." "Something 
else..." "I know my greatest gift." However, you could answer it wrong on purpose, 
because each time you do you'll get to fight some Elementals for decent experience. 
Whether or not you do is up to you. Once you've answered the riddle, just walk 
through the gate to pass. From here, head due east. It'll take a while. The Shadow 
is somewhere around here, but doesn't have anything special to say, so don't worry 
about him. You'll eventually come to a large structure with a sort of gateway as an 
entrance. This is Ugarit. 	 17.Ugarit Items: Web of Starlight Scroll, Phantom 
Cloak Go straight a few steps when you enter the town, then head north and go in the 
last building on this side. The merchant here (only at day) has: ---- ------ Shop 
Skills ---- ------ Fire Flask Merchant 9 Stealth Potion Stealth 5 Poison Dart Thief 
10 Tanto Cloth Armor Leather Armor If you press A at the box in this room, it'll 
reveal a passage to a small cave with a Web of Starlight scroll and a Phantom Cloak, 
and a path leading back outside of Ugarit. Anyway, from here, head to the last 
building on the other side. This is the inn, and you can find Sholeh here. She will 
never join you unless you have three or less in your party the first time you talk 
to her. You also need to tell her to join you instead of asking for advice, which 
will only appear as an option if you have three or less, again. If you have four in 
your party and talk to her, you will never be able to get her. If you have four, but 
want her, then get someone killed off using the monsters in the desert, and then 
talk to her. If you have three or less in your party and have already spoken to her 
once with a full party, but then try to get her anyway, something strange will 
happen. The dialog will make you think she's going to join your party (as she even 
says she will), yet she doesn't actually. Once you have Sholeh (or not), continue 
looking around the town. Leave the inn and look at the two buildings closest to it. 
One of them is a staircase going to the second screen of the town. Take it, and 
enter the building straight ahead of you. There's a merchant here, but only at 
night, with: ---- ------ Shop Skills ---- ------ Acid Flask Alchemist 10 Defense 
Potion Merchant 7 Dexterity Potion Fire Flask Inferno Flask Sleep Gas Flask Strength 
Potion Now, check the two buildings just to the left and right of the stairs you 
came down from. The one on the right has a merchant (at day) with: ---- ------ Shop 
Skills ---- ------ Bow of Accuracy Merchant 6 Dragon Fang Warrior 10 Great Bow 
Missle 10 Heartseeker Bow Hunter's Bow Long Bow Short Bow The one to the left of the 
stairs has another merchant that only appears at day, with: ---- ------ Shop Skills -
--- ------ Battle Axe Merchant 8 Broadsword Hafted 10 Enchanted Blade Pole 10 Great 
Axe Sword 10 Great Sword Shield 7 Ice Stiletto Mace Maul Poleaxe Sabre Scythe Staff 
Sword of Might From here, head northwest and across the small bridge. One of the 
next two buildings you'll pass by is a staircase going to the third screen of the 
town, but don't take it yet. Go inside the other building, which has a merchant 
(only at night) with: ---- ------ Shop Skills ---- ------ Charming Loremaster 8 
Dexterity Merchant 6 Teleportation Troubadour 10 Bardic Gloves Go north now, and 
enter the next building you'll see. Another merchant is here, but only at night, 
with: ---- ------ Shop Skills ---- ------ Darkness Mechanic 8 Haste Merchant 10 Wind 
Leather Cloak Belt of Teleport Chaos Robes Sapphire Gem Continue going north, and 
enter the next building to find another merchant (this one only at day) with: ---- --
---- Shop Skills ---- ------ Leather Cloak Diplomat 10 Jundar Gauntlets Merchant 8 
Plate Gauntlets Ranger 8 Boots of Adamant Leather Boots Woodsman's Boots Mercenary 
Belt Cloth Armor Jundar Leather Leather Armor Beast Hide Hellhound Hide Now, 
continue on to to the last building on this side. You have to press A at any of the 
waves of light here to move on. They all go to some books you can read. However, the 
purple one has a merchant (at either time of day) too, with: ---- ------ Shop 
Skills ---- ------ Acid Bolt Loremaster 10 Brilliance Merchant 8 Ctrl Zombie Wizard 
3 Solar Wrath Helm of Wisdom Go back to the staircase that leads to the third screen 
of town. Take it and go into the building right next to you. Look for some more 
passages around here, until you end up on a thin, five-sided platform. The merchant 
here (only at day) has: ---- ------ ------ Shop Skills Spells ---- ------ ------ Web 
of Starlight Merchant 7 10 vs. Elemental Dispel Elem Wizard 10 10 Dispel Elemental 
Frozen Doom 10 Web of Starlight Stellar Grav 10 Stellar Gravity Web of Starlight 10 
Frozen Doom vs. Elemental Leave here and head to the large building across the 
bridge. This is where Zaratas is. Go up the long staircase to find him. Speak to 
him, and he'll tell you to go to the Barrow Downs, which are far to the west of 
Ugarit. He'll tell you to avoid a place called Maxxen, but don't listen to him. You 
actually want to go there before you head for the Barrow Downs. So, when you're 
ready, leave Ugarit. ----------------------------------------------------------------
------- Reaching Maxxen You may have seen the bones of a dragon-like creature near 
Ugarit. If you didn't, go northwest for a little bit outside of town. Now, go to 
where the face of the creature is, turn exactly north, and go straight. Follow this 
path for a long time. If you go under a bridge on the way, you should be on the 
right track. A little bit after the bridge the path should split - go south, and you 
should eventually be able to take a sharp path down to a large structure. If you 
didn't talk to Zaratas, you won't be able to go through the door. Also, just before 
you take the sharp, downward path, you can find an old blind man in a blue robe 
around here. If you talk to him, he'll offer to teach you Merchant up to level 7, 
and Shield up to level 10. Once you finish Maxxen, though, he disappears. 	 
18.Maxxen Items: Lodin's Key, Lodin's Sword This place is pretty straightforward. Go 
down the hallway and take one of  the doors on the left and right, ignoring that 
middle one for now.  Keep exploring all the chests until you get Lodin's Key.  Take 
that door you ignored before and watch the cutscene.  You'll recive Lodin's Sword, 
the best sword in the game, yet.  Equip it to a chracter with 30 Strengh, 10 
Warrior, 10 Thief, and 10 Sword stats.  Once you'r ready, high tale it to the Barrow.
----------------------------------------------------------------------- Ugarit 
Desert Once you're back outside of Maxxen, you'll need to to find and enter the 
Barrow Downs. If you head due west (for a long time) from Ugarit, you should find 
them pretty easily. You want to look for a scorched, rocky area with large rocks 
everywhere. When you get there, the music will change and you'll see a cutscene 
telling you that you found them. If you remember where the Jundar Gate is, they are 
just west of it. To enter the Barrow Downs, press A at any of the holes in the 
ground near the seven large rocks. By the way, keep in mind that the Barrow Downs 
only consist of three rooms and that you can enter them from any room, depending on 
which hole you use. The walkthrough will start from the room with the seven coffins 
and red symbols, so find that one	19. Barrow Downs Items: Cheat Death Scroll, 
Spellbreaker Axe, Bow of Thunder, Ctrl Zombie Scroll, Sapphire Gem, Horn of Kynon 
What you have to do here is awaken the seven guardians, defeat them all for their 
drake equipment, put all of the drake equipment back in the room with seven dragon 
heads lining a wall, and then confront Lugash. Each guardian has one piece of the 
puzzle: Behrooz - Spiritdrake Helm (helm) Nasim - Stormdrake Claws (gloves) Golnar - 
Firedrake Fang (sword) Mehrdad - Stardrake Aegis (shield) Shatrevar - Magedrake Ring 
(ring) Ksathra - Nightdrake Mantle (cloak) Assim - Irondrake Plate (armor) They're 
all in seperate coffins in the first room, but you can't open any of them until 
you've "activated" them. To do this, go back outside and press A at all of the red 
symbols on the ground. One of them should trigger a rock to fly up. Now, go back to 
the coffins and press A at all of the red symbols. One of the seven should work, and 
then you'll fight that guardian for their item. Whenever you get one of those, 
you'll be able to activate the next guardian's coffin, so go back outside and repeat 
the above. Once you have all seven of the items, you'll need to find a room with 
seven dragon heads lining a wall. Also, look for a Cheat Death scroll in the room 
with the bridge and the closed gates. In the room with the seven dragon heads, 
you're supposed to press A at all of the red symbols (again), so that Alaron gives 
back the items. However, don't do that yet, because Xiahou Dun would like to share a 
way to keep some of them: "When I was doing the the quest for the horn and 
collecting the Drake items I got to keep the Magedrake ring. This is what I did. 
First I collected all 7 items from Lugash's buddies and equipped them all. I then 
went to put all the items in their proper place, like normal. Except this time when 
I was done, I was still wearing the ring in the equipment picture but it was not 
listed. I checked and I was getting the +3 to my wizard skill. I was also wearing 
the Etherial Ring and it also was not listed in my inventory although it was in the 
picture. I checked and Lugash was out of his room waiting for me to kill him. I then 
saved and restarted the game, I still had the ring and it was listed in the equip 
list. I have repeated this in a new game, try it out." You can actually keep more 
than just the Magedrake Ring, though, but your results may vary somewhat if you try 
this. Anyway, once you've "given back" all seven items, Lugash will spawn in the 
room with the bridge and two closed gates, which are now open. Make sure someone has 
Lodin's Sword equipped, and then go fight him. I don't think he can be defeated 
without Lodin's Sword. If you came here without it, Lugash will comment on it, and 
you'll have the option to flee during the fight, because your attacks will either do 
little to no damage, or simply miss all the time. Lugash himself isn't too hard, and 
he's alone, but he'll start casting Wall of Bones early in the fight, so be prepared 
for it. It only takes a few hits from Lodin's Sword to take him down, however. When 
you win, you'll get: 8257 experience points Restore Potion Staff of Lugash Royal 
Platemail 20 of a random reagent Sapphire Gem 20000 gold After the battle, go into 
the room he was standing in front of to find three treasure chests with some items, 
including a Spellbreaker Axe, Bow of Thunder, Ctrl Zombie scroll, and Sapphire Gem. 
Leave the room and immediately turn the camera to your right - you should notice a 
small space in the wall that you can go through, which leads to the Horn of Kynon. 
You need this to move on with the game. Watch the cutscene and pick it up, then head 
back to Zaratas in Ugarit. Also, when you take it, Alaron will get 225000 experience 
points. 	19.Ugarit After speaking with Zaratas again, you'll have to go back 
to Erromon. Use the Darkling Bog's portal (the only thing left of Shamsuk's Tower) 
to go back to Oisin Forest, and then either go to Gwernia and use the portal there 
to get to Erromon, or just walk back from the forest. If you use the portal in 
Gwernia, it's somewhat faster. If you look far behind Ugarit (generally, to the 
east), you should also see the Shadow again, and you'll finally be able to merge 
with him, which adds a new cutscene called "Shadow Self Merge" to the Theater, adds 
an entry to the journal about it, and makes Alaron more powerful. To merge, 
choose "I don't know what you mean." Get Alaron as close as you can to him, and he 
should do the rest. You don't actually have to do anything for it to work, though. 
If you can't find him, however, just go back to the Jundar Gate, and he'll be 
waiting for you there. Talk to him and choose "I'm sure." It isn't necessary, 
though, because you can't refuse him. You'll also see him again at the beach near 
the Darkling Bog if you didn't talk to him around Ugarit or at the Jundar Gate. 
Basically, he'll be everywhere you've ever seen him, all at once, unless you 
attempted to merge with him earlier at a particular place, or were mean to him at 
that place. Then, in that case, he won't be at wherever that was, but if you try to 
merge anywhere now, it'll work. I haven't looked at exactly what merging does yet, 
but I know that it gives you all of the vs. spells at level 10, Spirit Shield at 
level 10, increases Alaron's hp by about 10, and gives him some level 10 skills. 
Also, if you go back to Terminor and check the inn, you can find Dougal and have him 
join your party, if you want. If you want to keep him, DO NOT GET HIM YET. You'll 
see why later. Let him stay here and come get him AFTER you see the dragon. While at 
the inn, you can also have Tamberlain "call in your friends," but it doesn't seem to 
do anything. There should be several cutscenes as you're working your way back to 
the Darkling Bog, and one when you're getting close to Erromon. Don't bother 
entering Erromon if you haven't merged yet, though. 	20.Erromon Items: Dragon 
Key, Spellbreaker Axe, Gloves of Healing, Whitefire Scroll, Starfire Wand, Crushing 
Death Wand, Reflection Belt When you get back to Erromon, go into the tunnels and 
run around until you find Yeraza at a large door. However, if you haven't merged 
with the Shadow yet, she won't be there, so make sure you've done that. Anyway, a 
cutscene should play when you approach Yeraza. Go in the door she was standing at, 
and you'll be in some sort of cave. Red Dragon's Lair ----------------- Look around 
carefully for a door into the next section. I would try to give you directions, but 
the compass doesn't work here, and the camera barely does itself. Once you've found 
the door, enter it and you'll be in the next part of this place. However, if you 
brought Dougal to this door, you'll watch a cutscene where he refuses to give you 
back the Horn of Kynon. Then you'll have to fight him in battle, as well as some 
Chaos minions. Specifically, a Chaos Mauler, Chaos Slayer, Chaos Sorceror, and two 
Chaos Spellweavers. Once you beat him, he'll be dead, and gone from the game 
permanently. So if you want to keep Dougal, this is why I said don't bring him here. 
Wait until AFTER we're done here, then go get him at Terminor's inn. As long as you 
don't ever come back here he's yours for the game. You can even take him to kill the 
final boss and he won't betray you. Anyway, go in that door and you'll end up in the 
next section. You should hear something in the distance. What you want to do now is 
search all around until you find a very narrow path going to an unlocked treasure 
chest with a Dragon Key. Next, look for another narrow path (make sure to use the 
camera) going to a volcanic area. There's a "Firelord" guarding a bridge here, but 
you can sneak by it, if you want. Cross the bridge and keep going until you come to 
a larger room with another one ahead, and around seven small passages off to the 
side with treasure. Take a bit of time to explore the small passages around here, 
because you can get a lot of items, such as another Spellbreaker Axe, Gloves of 
Healing, a Whitefire scroll, a Starfire and Crushing Death wand, a Reflection Belt, 
and lots of gold. When you reach the room with the wooden platform, get on it and 
press A to go to where the dragon is. If you don't have the Dragon Key from before 
the bridge in the volcanic area, it won't work, so go back and get it if you need 
to. Walk up to the dragon and press A, then choose "I am the child of a man and a 
woman." This adds the "Rooughah Naming" cutscene to the Theater. You're done here, 
so head back to the tunnels in Erromon. 	21.Erromon Tunnels Yeraza will stop 
you and ask you where you intend to go. You can either stay in Erromon for a while, 
or head back to Gwernia, but both choices seem to have the same result. If you 
choose to stay in Erromon, nothing happens, and it's just as if you chose to go to 
Gwernia instead. So just choose either one, and make preparations to go back to 
Gwernia. In particular, try to make sure you meet the following criteria: - At least 
one character has level 10 Thief, Sword, and Warrior. Also, make sure that the same 
character can use Lodin's Sword. Level 10 Strength (the spell) would also be nice, 
but isn't necessary. - At least one character has Cheat Death (or the Revival wand 
from Shamsuk's Tower) and Wall of Bones. - At least two characters have Mirror. - 
You have four sets of Hellhound Hide. They can be bought at Ugarit if you don't have 
any, but you'll have to make them into armor yourself. - You have around 20 Curing 
Potions. When you're ready, look in the tunnels again until you find the portal. 
Walk up to the portal and press A. If you activated this portal and the Gwernia 
portal before, it'll take you back to Gwernia. If you didn't, unfortunately, you're 
going to have to walk back. 	22. Gwernia When you get back to the castle, speak 
to Gabrion (at the entrance) to be informed of the situation. Around the castle, 
there are high-ranking Chaos minions to fight, like Majors and Slayers. If you want 
to take some time out to build up your characters, you might also get some Chaos 
Armor after fights if you're lucky, which seems to be the best armor in the game. 
You can also get some more Royal Platemail from the Chaos Slayers, but you don't 
need either, if you don't want to. When you're ready to move on, go up the flight of 
stairs next to Gabrion, up the next one, and then up the third one to reach the 
battlements. Equip everyone with Hellhound Hide, and equip Lodin's Sword to whoever 
has level 10 in Thief, Sword, and Warrior, and then run around here to find 
Sherdian, the so called prince that is your brother. Watch the cutscene, and then 
you'll have to fight, but your opponent is really easy. Just attack for a few turns 
(if you want, you can use Air/Spirit Shield so the boss will do pitiful damage), or 
cast Frozen Doom/Wall of Bones/Web of Starlight to put it away. Once you've won, 
you'll get the boss' weapon, one or two Curing Potions, and: 7500 experience points 
10000 gold Now you'll fight Pochragat, the top minion of Rabisat. This one will use 
Fireball and Frozen Doom all the time after casting Mirror on the first turn. For 
some reason, vs. Elemental/Star doesn't seem to do anything. I casted them both at 
level 10 (as well as having max Willpower) and the spells still always worked, not 
to mention the Fireball still did over 90 damage. However, if you're using Hellhound 
Hide, it'll only do about 50. When the fight starts, cast level 10 Strength (if you 
have it) on the person with Lodin's Sword, and then get them behind the boss and 
attack it to death. You should be doing around 60 damage per hit, so the 160 hp it 
has will go down in a few turns. You don't have to have Strength, but it helps. 
Don't forget to have someone cast Cheat Death on Alaron and whoever has Lodin's 
Sword. Also, keep Mirror on everyone constantly so that you won't be affected by the 
boss' spells. It should be pretty easy if you do this. It won't take more than a few 
rounds to kill the boss, regardless of your level. Oh, and by the way, if you wait 
until the boss' Mirror wears off (or you can get to it before the first turn), it's 
possible to land a Frozen Doom/Wall of Bones/, which means instant death III: 
Reference Characters Note: Characters sometimes leave forever or go to different 
locations if they're not picked up, or are kicked out of the party. Solar characters 
fight better at day, while worse at night, and the reverse applies for Lunar 
characters. In addition, certain items can only be used by characters with the same 
aspect as the item. Anyone that can cast spells can use all of the Neutral spells. --
---- Alaron (Solar, Nameless} ------ Starting Equipment Starting Stats Starting 
Skills Short Sword Level 1 Stealth 1 Leather Armor Hit Points 46/46 Troubadour 1 
Small Shield Intelligence 18 Warrior 3 Willpower 12 Wizard 1 Dexterity 15 (-3) 
Hafted 1 Endurance 15 Missle 3 Strength 15 Sword 3 Stamina 30 Shield 3 XP Remaining: 
0 Total XP: 500 Next Level: 2000 - If he's killed, the game is over. - Alaron can 
learn and cast any spell, and learn any skill. - A headstrong young squire, Alaron 
was orphaned when he was still an infant. Taken in by the King, he's in training to 
become a knight - if he can stay out of trouble, that is. Unbeknownst to him, events 
are soon going to sweep him into an adventure that will change his life forever. ----
-- Brenna (Solar, Elemental) ------ Starting Equipment Starting Stats Dagger Level 1 
Leather Armor Hit Points 31/31 Intelligence 14 Starting Skills Willpower 10 
Dexterity 22 (-1) Mechanic 1 Endurance 10 Stealth 3 Strength 8 Thief 3 Stamina 20 
Sword 1 XP Remaining: 0 Thrown 2 Total XP: 500 Next Level: 2000 - She has to be 
killed to be kicked out. I'd say that that's a pretty mean thing to do to your best 
friend, though. - To get her, just talk to her at Gwernia, but she'll join anyway if 
you don't. If you need directions, see the walkthrough. - Brenna cannot learn 
Hafted, Missle, and Shield. - Also orphaned when she was very young, Brenna had to 
learn to make her own way in the world before the King brought her under his 
protective wing. An accomplished thief (though don't call her that to her face), 
Brenna is Alaron's closest companion and truest friend - even if they do fight 
constantly! ------- Abrecan (Solar) ------- Starting Equipment Starting Stats 
Broadsword Level 8 Iden Scale Hit Points 68/68 Kite Shield Intelligence 10 Willpower 
8 Starting Skills Dexterity 25 (-6) Endurance 20 Stealth 1 (-1) Strength 20 Warrior 
4 Stamina 40 Sword 4 XP Remaining: 0 Thrown 2 Total XP: 102000 Shield 2 Next Level: 
40500 - If kicked out, he goes to the knight's list in Talewok. - To get him, just 
talk to him at Gwernia. If you need directions, see the walkthrough. - Abrecan 
cannot learn Alchemist, Thief, Wizard, and Missle. - The very essence of a knight, 
Abrecan is the captain of the guard, sworn to the defense of the King. Devotion to 
honor and duty is his life. His gruff exterior belies his concern that Alaron's 
promise as a knight will go unfulfilled. Abrecan's strength and skill with weapons 
is unsurpassed. ----- Rheda (Solar, Naming) ----- Starting Equipment Starting Stats 
Starting Skills Staff Level 3 Loremaster 1 Leather Armor Hit Points 50/50 Merchant 1 
Intelligence 22 Wizard 4 Starting Spells Willpower 16 Pole 3 Dexterity 20 (-1) Sword 
3 1 vs. Necromancy Endurance 16 4 Endurance Strength 10 1 Sense Aura Stamina 31 4 
Weakness XP Remaining: 0 Total XP: 7000 Next Level: 8000 - If kicked out, she goes 
to Terminor's inn. After Shamsuk's Tower, she'll offer to leave the party. You 
cannot kick Rheda out of the party before then. - To get her, just talk to her at 
Gwernia. If you need directions, see the walkthrough. - Rheda cannot learn Missle 
and Thrown. - One of the youngest wizards in the kingdom, Rheda's passion sometimes 
gets the better of her. She's obsessed with curing her friend Niesen, who was cursed 
by a necromancer. As Alaron's instructor in the arts of magic, Rheda has great 
knowledge of spells and magic - useful abilities when danger strikes. ------ Godric 
(Lunar, Elemental) ------ Starting Equipment Starting Stats Starting Skills Dagger 
Level 2 Alchemist 3 Cloth Armor Hit Points 37/37 Loremaster 2 Intelligence 22 
Mechanic 2 Starting Spells Willpower 18 Wizard 2 Dexterity 15 Sword 1 2 Dragon 
Flames Endurance 15 Thrown 1 Strength 10 Stamina 20 XP Remaining: 0 Total XP: 2500 
Next Level: 4500 - If kicked out, he goes to the Wizards' School in Talewok. - If 
you didn't take him in the beginning of the game, he'll move to the Wizards' School 
in Talewok, and then to Port Saiid. But he only goes to Port Saiid temporarily, and 
just to give you advice. - To get him, talk to him once, leave the room, and then 
come back and talk to him again. If you need directions, see the walkthrough. - 
Godric cannot learn Hafted, Missle, and Shield. - The castle alchemist, Godric is a 
few beakers short of a flask. He's brilliant, but more than a little erratic, as 
anyone who's been unfortunate enough to be near one of his more incendiary 
experiments has discovered. Still, no one in the castle knows more about herbs and 
potions, making him extremely useful to the kingdom. ----- Becan (Lunar) ----- 
Starting Equipment Starting Stats Starting Skills Battle Axe Level 4 Ranger 4 
Chainmail Hit Points 64/64 Stealth 3 (-3) Large Shield Intelligence 15 Warrior 5 
Willpower 15 Hafted 5 Dexterity 18 (-5) Missle 3 Endurance 20 Shield 3 Strength 25 
Stamina 40 XP Remaining: 0 Total XP: 15000 Next Level: 12500 - Journal entry: We met 
Becan today. I asked him to join the group. - If kicked out, he goes to his shop in 
Erromon, supposedly, but he always disappears forever for me. Kick him out only if 
you don't care if you never see him again. - If you let Becan join you, his shop 
closes down forever. - To get him, go to his shop, and then to the inn after the 
cutscene. You'll find him there, and you can ask him to join. - Becan cannot learn 
Alchemist, Wizard, Sword, and Thrown. - Once a heroic knight, Becan saved the life 
of the King in battle. But now he rejects the horror of war and lives a life of 
peace and solitude. An expert tracker and skilled woodsman, Becan wants to help 
Alaron on his quest, but struggles with his principles and returns to the field of 
battle. ------ Arturo (Solar) ------ Starting Equipment Starting Stats Great Sword 
Level 12 Improved Plate Hit Points 102/102 Tower Shield Intelligence 6 Willpower 11 
Starting Skills Dexterity 14 (-9) Endurance 30 Stealth 1 (-1) Strength 30 Warrior 6 
Stamina 60 Pole 6 XP Remaining: 0 Sword 6 Total XP: 325000 Shield 4 Next Level: 
84500 - Journal entry: We met a squire named Arturo: I asked him to join the group. -
 If kicked out, he goes to Terminor's inn. - To get him, ask him to join you at the 
bridge to Port Saiid. The earliest point you can do this is as soon as you arrive in 
Talewok. - If you don't let Arturo join you, he'll move to Terminor's inn. - Arturo 
cannot learn Alchemist, Loremaster, Thief, Troubadour, Wizard, Missle, and Thrown. - 
Built like a siege engine, this armored mass of muscle is none too bright. But if 
there's one thing you can say about Arturo, it's that he'll do anything to become a 
knight. His single-minded pursuit of his goal makes him an ideal companion for 
Alaron, although his idea of battle tactics leaves a bit to be desired.If he is put 
inn yor pary, Chaos Minions spawn at the bride he guarded until after  Chaos 
Island. ------ Keelin (Lunar, Elemental) ------ Starting Equipment Starting Stats 
Starting Skills Short Sword Level 12 Healer 1 Dragon Leather Hit Points 72/72 
Merchant 4 Intelligence 15 Stealth 5 (+10) Starting Spells Willpower 10 Thief 8 
Dexterity 30 Wizard 4 2 vs. Elemental Endurance 20 Missle 7 3 Remove Poison Strength 
15 Pole 2 3 Wind Stamina 40 Sword 7 XP Remaining: 0 Total XP: 325000 Next Level: 
84500 - Journal entry: We met Keelin today. I like her. I asked her to join our 
group. - If kicked out, she goes to Terminor's inn. You'll find her in one of the 
rooms in the back. - To get her, go to Port Saiid's inn and talk to her. She'll 
either move to Terminor or disappear forever if you don't get her. - Keelin cannot 
learn Hafted, Thrown, and Shield. - This beautiful and unscrupulous thief is an 
expert in getting what others want, for a price. But now she wants something for 
herself - Alaron! An invaluable asset to the party, Keelin may nonetheless be more 
trouble than she's worth sometimes. ------ Niesen (Solar, Elemental) ------ Starting 
Equipment Starting Stats Starting Skills Archmage's Staff Level 20 Alchemist 7 
Enchanted Plate Hit Points 88/88 Healer 8 Intelligence 30 Loremaster 9 Starting 
Spells Willpower 30 Mechanic 6 Dexterity 20 (-2) Stealth 5 (-5) 8 vs. Star Endurance 
18 Wizard 10 10 vs. Necromancy Strength 8 Pole 8 8 Fireball Stamina 50 Thrown 8 8 
Mirror XP Remaining: 0 10 Dispel Necro Total XP: 1435000 Next Level: 220500 - 
Journal entry: A wizard named Niesen will lead us to Shamsuk's tower. - Niesen is 
part of the story, so don't worry about him joining you. However, if you really 
don't want him, just get him killed off and then get your other party member back. 
You can still get into Shamsuk's Tower without him, contrary to what he says. You 
can complete it, also. - Niesen and Rheda became friends at the Wizards' School in 
Talewok, where both were studying to become wizards. Now cursed by a necromancer and 
doomed to slowly turn undead, Niesen's search for a cure leads him to join Alaron in 
his quest. Seemingly unconnected, the two will find their destinies more intertwined 
than either could have imagined. ------- Donovan (Solar, Naming) ------- Starting 
Equipment Starting Stats Starting Skills Sabre Level 18 Diplomat 8 Dragon Leather 
Hit Points 108/108 Warrior 7 Intelligence 30 Wizard 7 Starting Spells Willpower 30 
Hafted 5 Dexterity 25 Pole 5 7 vs. Star Endurance 30 Sword 7 7 Banishing Strength 20 
7 Sense Aura Stamina 60 7 Teleportation XP Remaining: 0 Total XP: 1054500 Next 
Level: 180500 - Journal entry: A fine fellow named Donovan joined us today. - If 
kicked out, he goes to Terminor's inn, at the same room where you found him, but 
sometimes he'll leave forever. You have to check his room to find out, because he 
usually says you'll never see him again. - To get him, go to Terminor's inn after 
Shamsuk's Tower is destroyed. You'll find him in one of the rooms in the back. - 
Donovan cannot learn Missle, Thrown, and Shield. - This swashbuckling dueliest 
doesn't understand the meaning of the word surrender - or the meaning of the 
word "caution", for that matter. Supremely confident, his prowess in combat just 
might equal his boasting - but there are greater dangers ahead than can be dealt 
with sword alone. ----- Baird (Lunar) ----- Starting Equipment Starting Stats 
Starting Skills Great Axe Level 18 Healer 4 Scale Armor Hit Points 108/108 
Loremaster 6 Hoplite Shield Intelligence 30 Troubadour 7 Willpower 25 Warrior 9 
Dexterity 23 (-10) Hafted 8 Endurance 30 Pole 8 Strength 25 Sword 5 Stamina 60 
Thrown 8 XP Remaining: 0 Shield 9 Total XP: 1054500 Next Level: 180500 - Journal 
entry: We met a mighty warrior-poet named Baird. I asked him to join us. - If kicked 
out, he goes to Terminor's inn. - To get him, go to Terminor's inn after Shamsuk's 
Tower is destroyed. Look around the corners to find him. - Baird cannot learn 
Alchemist, Wizard, and Missle. - Part poet, part barbarian warrior, Baird sees 
himself as the lead character in a great heroic epic. While he's often a little too 
concerned with how history will see his actions (and has an unfortunate habit of 
reciting dramatic verse at inopportune moments), he's a good person to have at your 
side when trouble starts. ------ Dougal (Lunar, Elemental) ------ Starting Equipment 
Starting Stats Starting Skills Enchanted Blade Level 22 Alchemist 5 Enchanted Hide 
Hit Points 122/122 Diplomat 10 Moon Shield Intelligence 25 Loremaster 5 Willpower 25 
Merchant 5 Starting Spells Dexterity 30 (-4) Ranger 5 Endurance 25 Stealth 5 (+10) 6 
Fireball Strength 25 Thief 5 9 Air Shield Stamina 75 Troubadour 10 9 Strength XP 
Remaining: 0 Warrior 10 9 Debilitation Total XP: 1897500 Wizard 10 9 Mirror Next 
Level: 264500 Hafted 10 Pole 10 Sword 10 Thrown 10 Shield 10 - Journal entry: A 
troubadour named Dougal joined the party today. - You can't kick Dougal out of the 
party, so you'll have to get him killed if you don't want him. - To get him, go to 
Terminor's inn after the Barrow Downs. If you listen to his song, he'll give you 
some gold. However, he will leave your party later on unless you wait until you've 
seen the dragon to pick him up at Terminor. If you want to keep him, DO NOT GET HIM 
UNTIL YOU HAVE BEEN NAMED. And never take him to where the dragon is. See the 
walkthrough for that part if you want to know why. It's okay to take him anywhere 
else but there, though. You can even kill the final boss with him in your party. 
Kind of ironic... - Dougal cannot learn Missle. - A master troubadour, Dougal can 
fight and cast spells with skill equal to his abilities with song and verse. 
Friendly and gregarious with others, Dougal is surprisingly closemouthed about his 
past. But is he truly hiding something? And if so, what is his secret? ------ Sholeh 
(Lunar, Star) ------ Starting Equipment Starting Stats Starting Skills Sabre Level 
20 Healer 10 Jundar Leather Hit Points 110/110 Ranger 6 Intelligence 30 Stealth 6 
(+9) Starting Spells Willpower 25 Warrior 10 Dexterity 30 Wizard 8 8 Web of 
Starlight Endurance 30 Hafted 5 8 Dispel Star Strength 20 Missle 7 8 Stellar Gravity 
Stamina 60 Sword 10 8 Dispel Naming XP Remaining: 0 8 Solar Wrath Total XP: 1435000 
Next Level: 220500 - Journal entry: A jundar named Sholeh joined the party today. - 
To get her, you must talk to her at Ugarit's inn for the first time with only three 
party members. Then choose "Then join." If you've already talked to Sholeh, she 
won't join. If you have a full party but haven't talked to her yet, then just kill 
someone off before talking to her. See the initial Ugarit walkthrough for more on 
this. - Sholeh cannot learn Thrown and Shield. - Sholeh's Intelligence unfortunately 
goes down to 3 once you reload with her in your party, and it must be raised back 
through training. - One of the mysterious race known as the Jundar, Sholeh is 
something of an enigma. Sharing the typical Jundar contempt for humankind, Sholeh 
nonetheless finds them fascinating in a strange way. An expert in Star magic and a 
seasoned warrior, Sholeh's loyalty may be somewhat questionable. ------ Farris 
(Lunar, Naming) ------ Starting Equipment Starting Stats Starting Skills Jester's 
Mace Level 25 Alchemist 10 Jundar Leather Hit Points 130/130 Diplomat 10 
Intelligence 30 Loremaster 10 Willpower 30 Merchant 10 Dexterity 30 (+5) Ranger 10 
Endurance 25 Stealth 10 (+5) Strength 15 Thief 10 Stamina 80 Troubadour 10 XP 
Remaining: 0 Warrior 10 Total XP: 2762500 Hafted 10 Next Level: 338000 Sword 10 - 
Journal entry: That insane jester, Farris, has joined our party for the trip to find 
Shamsuk. I'm not sure we can trust him, but right now we need all the help we can 
get. - Farris will join you when you reach the last room of Shamsuk's Tower, but 
usually leaves after you win the following fight in Oisin Forest. You can keep him 
for the rest of the game, depending on who you have in your party. If you have 
certain party members, you'll have to walk back to Oriana's hut to fight the boss 
when you take the portal at the end of Shamsuk's Tower (after the cutscene where 
Farris talks to you about her), instead of immediately having to fight. When you get 
back to Oriana's hut and defeat the boss, you must leave the forest by going west, 
and walk back to the Darkling Bog. If you go east, the cutscene where Farris leaves 
will play, and you'll lose him. I'm not sure yet, but you also might lose him if you 
use the portal to go back to the Darkling Bog. Xiahou Dun says that he was only able 
to do this when he had Becan and Godric in his party. Between the two of us, we've 
tried every other party member available at this point in the game (Brenna, Abrecan, 
Rheda, Arturo, and Keelin), and it only worked with Becan and Godric. In conclusion, 
you have to either have Becan, Godric, or both for this to happen. I'll check this 
out further as I get time. - Farris cannot learn Wizard, even though he IS a wizard 
in the game, and has a Naming symbol.  Side Areas Note: This is an attempt to point 
out all of the hidden caves and the like you can find, rare items, and other points 
of interest. Cutscenes, treasure chests with little or nothing, and so on are not 
included here. Gwernia Note: The Trahern's Sword and inn cellar side quests are 
gotten and completed in Gwernia itself, in the beginning of the game. The rest are 
found by exploring the road from Gwernia to Erromon. Trahern's Sword --------------- 
When you talk to Trahern in the beginning of the game, he'll ask you to look for his 
sword. If you find it and take it back to him, he'll let you keep it, although you 
don't necessarily have to return it at all. If you need help with this, see the 
walkthrough. Once you leave for Erromon, you won't be able to go back for it. The 
Inn Cellar -------------- Go to the inn and talk to the innkeeper after you've 
chosen a party and are about to leave Gwernia. Ask him about the cellar, and you'll 
get assigned a side quest. Find the Goblin and kill him, then talk to the innekeeper 
again to get a reward of 200 gold and 1500 experience points for Alaron. If you need 
help with this, see the walkthrough. Chaos Sword ----------- From right outside of 
Gwernia, head southeast to the beach and look around until you find a path that 
takes you upward. There should be a new journal entry as you go up. Look around with 
the camera here and you'll see a treasure chest, and although it's locked and 
trapped, Brenna can open it with her starting skills. 1000 gold --------- Proceed 
west from the camp with the Chaos Sword until you come to a sign pointing back to 
Gwernia and a road to follow. Look around the dirt mound here to find a treasure 
chest. Boots of Adamant ---------------- From the treasure chest with 1000 gold, 
head west and follow the road past the sign pointing to Gwernia until it pauses at 
water. You'll be able to hear a waterfall in the background, and if you take a close 
look to your north, you'll be able to find a somewhat steep upward path you can take 
that lets you explore behind it. Do so, and it will lead to a dead end with an Ogre 
guarding a treasure chest that has the boots. There are also some Gemstones on the 
ground around here, and another 1000 gold in the same treasure chest. Yorwood -------
 Follow the road outside of Gwernia until you reach a bridge, and then cross it and 
head northeast along the water for a while. You'll come to a deserted village. The 
Rope and Namer's Ring are found here. See the beginning walkthrough after Gwernia 
for more. Oriana's Letter/Scroll ---------------------- If you return to her hut in 
Oisin Forest on the way to Erromon, she'll give you Oriana's Letter and Oriana's 
Scroll. Oriana's Letter has directions to Gotzone and Zurene's house in Erromon, 
while Oriana's Scroll gives you the Strength spell when used. -----------------------
------------------------------------------------ Erromon ----------------------------
------------------------------------------- Note: The Giant Axe isn't found in 
Erromon, but around it. Giant Axe --------- While you're following the road to 
Erromon after seeing the hiding man, head northwest when you come to a small lake. 
Take the path going upward near it, and you'll find a treasure chest in a corner. 
However, you'll need level 6 Thief to open it. Special Treasure Chest ---------------
------- From Erromon's inn, follow the road to the west and cross the bridge near 
the obelisk. After you cross the bridge, go southwest from the building with the 
purple roof and windows. You'll find a ladder going up, so take it and follow the 
path to another one. When you go up this ladder, you'll be next to a cave entrance, 
which goes to the tunnels in the town, but don't go there yet. Keep following the 
path to the south until you come to another ladder, which goes to a treasure chest 
with random contents. The contents, however, aren't pitiful items. You'll randomly 
get a Witch Ring, Wizard Hat, or Sapphire Gem from this treasure chest. I'd suggest 
reloading until you get what you want. ----------------------------------------------
------------------------- Talewok ---------------------------------------------------
-------------------- Note: The items listed here are found by exploring the road 
from Erromon to Talewok, not in Talewok itself. Wizard Hat/Sapphire Gem -------------
---------- After you take the second set of three signs, you'll come to a river 
while on the way to Talewok. At this point, stop following the road and just head 
straight to find a path with an Ogre and a hole in the ground, which is a cave 
entrance. Enter it and open the treasure chest for a Wizard Hat and Sapphire Gem. 
Mirror Scroll ------------- You should cross a small bridge on the way to Talewok. 
Afterwards, go northwest and then take the high ground. Stay up here and head east 
while looking closely at the mountain wall. Eventually there will be a cave 
entrance. In the cave you can find a Mirror scroll and some Boots of Adamant. -------
---------------------------------------------------------------- Port Saiid ---------
-------------------------------------------------------------- Note: The items here 
are found right outside of Port Saiid, not in Port Saiid itself. 1000 gold --------- 
From the entrance to Port Saiid, simply head west a few steps to find a treasure 
chest. Teleportation Scroll -------------------- From the entrance to Port Saiid, 
turn northeast and you'll see a small pool of water. Go to it and explore it 
thoroughly to find a treasure chest with the scroll. --------------------------------
--------------------------------------- Terminor ------------------------------------
----------------------------------- Note: The items and side areas listed here are 
found at various parts around Terminor, not in Terminor itself. Ring of Healing -----
---------- Under the stone bridge on the way to Terminor is a long path and a river 
leading to a treasure chest with the ring and 120 gold. So go to the stone bridge 
and look around with the camera to find the path going under it. Follow it until you 
come to several rocks in the water. Keep going for a bit to find a treasure chest 
with 300 gold at a dead end, then head the other way. Empty Cave ---------- From the 
treasure chest with the Ring of Healing, go in the water and head south. You'll come 
to what looks like a dead end, but the darkness is actually a cave entrance, which 
is where the water is coming from. Press A to enter the cave. Unfortunately, there 
doesn't seem to be anything special here except for some Gemstones on the ground, 
and a Harpy that you can fight. Sapphire Gem ------------ Look directly behind 
Terminor to find a treasure chest with it. Chaos Sword ----------- From the entrance 
to Terminor, go southeast until you see a cave entrance with a beach going to the 
south. This cave has two Chaos minions you can fight, some Gemstones on the ground, 
and a Chaos Sword. When you end up outside, look very closely at the ground to find 
it. vs. Naming Wand --------------- From the entrance to Terminor, just go southeast 
for a few seconds and you'll be able to take a downward path to a beach with some 
boats, crates, and barrels all over. The wand is in the larger box. Empty Cave ------
---- Go either southeast from the sign pointing to Terminor just after the stone 
bridge, east from the jundar ruins next to the sign, or northeast from Terminor to 
reach it after climbing up some steps. You can't find anything here except one of 
the stronger Hobgoblin. However, if you need some Full Platemail, you will probably 
want to fight it repeatedly until it drops one. Troll Cave ---------- From the 
entrance to Terminor, go southeast past the beach with the vs. Naming wand to find 
another beach. The cave entrance here is hidden, so make sure you look closely at 
the walls. If you stay right at the water and head east, you'll see it. The cave 
with the Chaos Sword is also just a few steps north of here. There's nothing in the 
cave but two Trolls and a little bit of gold on the ground, though. Terminor Mail ---
---------- From the entrance to Terminor, go southeast until you reach a rocky area 
at the coast near a waterfall, which is just east of the cave with the Chaos Sword. 
Go to the bottom, and right at the water you'll find a Gryphon guarding a corpse 
with the armor. Giant Axe --------- Continue east past the area with the Terminor 
Mail and you'll go up a steep, grassy hill, and eventually come to a wooden bridge 
with a Troll standing there. From this bridge, go down the spiraling path on the 
other side until you get to the bottom of it. Look around with the camera and open 
the treasure chest next to you for a Giant Axe and four Stealth Potions. Fight A 
Troll ------------- Talk to Tamberlain the innkeeper at Terminor and ask him about 
Trolls to get assigned this quest. Then, continue east past the area with the 
Terminor Mail and you'll go up a steep, grassy hill, and eventually come to a wooden 
bridge with a Troll standing there. Approach it and there'll be a cutscene. Refuse 
to pay gold to go by, and you'll have to fight four of them. If you go past the 
bridge and down the path, it goes to to the path to Ugarit, and ends up leading you 
right to the Jundar Gate. You don't have to talk to Tamberlain to trigger this 
event. If you want you can just go straight to the bridge and fight the troll. Fight 
A Zombie -------------- Talk to Tamberlain the innkeeper at Terminor and ask him 
about Zombies to get assigned this quest. They're in a swampy pit far off the normal 
path in the Darkling Bog. To find it, head southeast and try to get to the high 
ground, and explore around there. The event seems to serve no purpose. I haven't 
been able to get any kind of reward from Tamberlain, either. ------------------------
----------------------------------------------- Darkling Bog ------------------------
----------------------------------------------- Note: The items and side areas 
listed here are found in the swampy forest called the Darkling Bog and the beach 
area at the end. The last few, however, are near the Jundar Gate to Ugarit, yet the 
directions start from the Darkling Bog. They are very hard to follow the whole way, 
though, so do so at your discretion. Sapphire Gem ------------ Find Elisheva's Tomb, 
then go behind it. Turn west and head straight for a while, keeping an eye out for a 
pouch on the ground. Wall of Bones Scroll -------------------- At the exact point 
where the road to Terminor ends at the entrance, turn northwest and you'll see a 
small hill. The scroll is in a treasure chest up there. You can get this as early as 
when you go to Talewok after fighting Kitarak. Elisheva's Tomb --------------- In 
plain sight. All you have to do is head generally east. The tomb has a vs. Star 
wand, two Sapphire Gems, 12000 gold, the Heart of Elisheva, and Elisheva's Scythe. 
To find all of this, simply search everything around the area where the Wraith is. 
Helm of Defense --------------- While still in the Darkling Bog, head east until you 
end up at a beach. Then, stop and look to your west. Notice the high ground over 
there. What you want to do is explore the beach until you can find a point where you 
can climb up that high ground path. Once you get up there, head back in the 
direction of the Darkling Bog and explore this path while staying on the high 
ground. You'll pass by several waterfalls, one of which will have a treasure chest 
next to it with a Helm of Defense, some Curing Potions, and some Stealth Potions. 
Helm of Wisdom -------------- While still in the Darkling Bog, head east until you 
end up at a beach. Then, go north instead of south and you'll come to a Gorgon 
guarding a treasure chest with it, who is hiding in a small enclosure. Another way 
to get here would be to just head due east from the entrance of Elisheva's Tomb. 
Sword of Might -------------- While still in the Darkling Bog, head east until you 
end up at a beach. When you're at the water at can't go any further, head due south 
and stay close to the water. Look for a treasure chest. If you continue to go south 
from where the sword is, you'll eventually find the item listed below as well. vs. 
Elemental Scroll -------------------- While still in the Darkling Bog, head east 
until you end up at a beach. When you're at the water at can't go any further, head 
due south and stay close to the water. Eventually, you'll run into a mountain wall 
near some palm trees. Search the box by the water. Special Treasure Chest -----------
----------- While still in the Darkling Bog, head east until you end up at a beach. 
From here, head south and you'll come to a mountain with a path going upward at the 
end of the beach. Take it, and the music should change. The path will take you to 
the top of the mountain. When you get there, you should be able to see far below 
you. There should also be a treasure chest next to you. This isn't the one, but use 
it as a landmark anyway. From this point, go down slightly and head northwest. Stay 
on top of the mountain, and keep as close to the mountain wall as you can while 
going west. You'll come to another treasure chest, which is the right one. Like the 
one in Erromon, it will randomly give you a Wizard Hat or Witch Ring. You'll also 
get a Sapphire Gem every time. As always, reload until you get what you want. 
Strange Place ------------- While still in the Darkling Bog, head east until you end 
up at a beach. From here, head south and you'll come to a mountain with a path going 
upward at the end of the beach. Take it, and the music should change. The path will 
take you to the top of the mountain. When you get there, head due south and go down 
the mountain. You should eventually find a magical barrier that can't be passed, 
called the Jundar Gate. Look for a Human Bandit guarding a cave entrance just to the 
north of here, but it's high up on the mountain, so make sure you're looking at the 
appropriate height. In other words, go east from the Jundar Gate and scale the 
mountain until you're as high as you can go, then head north while watching for the 
cave entrance to appear on the mountain wall. There are a lot of treasure chests in 
here, although most of them just have random contents. However, be sure to reload 
the game once you locate the one with a Dexterity Potion. The reason why is, it's 
another one of those special treasure chests, and will randomly give you a Witch 
Ring, Wizard Hat, or even both. As always, reload until you get what you want from 
it. Also, one of the other treasure chests in here has a Banishing wand. ------------
----------------------------------------------------------- Ugarit ------------------
----------------------------------------------------- Note: The items and side 
events listed here are found in the desert area outside of Ugarit. So don't go back 
through the Jundar Gate or otherwise leave the desert while looking for anything 
here. Jundar Leather -------------- From right outside of Ugarit, go straight to the 
west. You'll see a thing of treasure that looks like a pile of gold on the ground. 
It's very easy to miss, though. Belt of Teleport ---------------- While exploring 
the desert around Ugarit, you'll come across a different looking area with a 
Hellhound running around, which looks like some ruins. Enter the cave to fight two 
more Hellhounds and you'll find the belt on the ground. Terminor Mail ------------- 
Look to the east far behind Ugarit, and you'll find it on the ground near three 
Salamanders, by a river. Alternatively, go northeast from the face of the dragon-
like creature until you hit a wall, then east down the path between the two walls, 
and explore the small hill right by the river. Fyrsil ------ At the point just 
before you take the sharp, downward path to Maxxen, look for an old blind man in a 
blue robe in one of the corners. If you talk to him, he'll offer to teach you 
Merchant up to level 7, and Shield up to level 10. After you get Lodin's Sword, he 
disappears. Fight A Chaos Lieutenant ------------------------ Look a bit north of 
the entrance to Ugarit to find the bones of a dragon-like creature. To the east of 
the face is a hidden Chaos Lieutenant with a full party of twelve. You can get some 
good experience (and maybe some Chaos gear) from this fight. It won't attack you 
until you talk to it and choose "Are you so deadly?" He's hidden very well, so make 
sure you check all sides of that little bump in the sand east of the dragon bones. 
Fight A Chaos Major ------------------- Once you have fought and defeated the Chaos 
Lieutenant, go a few steps northeast and you'll see Sholeh running around. Try to 
talk to her, and you'll suddenly find yourself in a fight with a group of Chaos 
minions, led by a Chaos Major this time. You won't see Sholeh unless you already 
fought and killed the Chaos Lieutenant. Sholeh will be fighting on your side, and 
her portrait and life bar can be seen under your party's. After you defeat them, 
she'll be gone without a word. The whole event seems to have no purpose, although 
it's another chance for you to get some Chaos items. --------------------------------
--------------------------------------- Tricks Note: This section is split into two 
parts, covering several topics. -----------------------------------------------------
------------------ Leveling Up ------------------------------------------------------
----------------- Erromon Mountains ----------------- The two Cave Bears near the 
first tent on the main path respawn every time you enter and leave the tent. There 
never seems to be more than a couple of them in each group, so this is very useful 
if you're having trouble defeating some of the other enemies in the mountains. 
Talewok ------- The Spirit Wolf patrolling the entrance to the Dryad Forest right 
next to the Wizards' School in town will respawn every time you enter and exit the 
school. This group always has a large number of wolves, and is a mix of Dire and 
Spirit. Sometimes, you'll fight the full group of twelve wolves. Although you won't 
get any gold or items, they give around 15000 experience points each time you fight 
them. Port Saiid ---------- Go to where the two signs are past the bridge Arturo was 
guarding, and look for a large rock and an Ogre next to it. Usually, there will also 
be some Ogre Bosses in this group, which makes it better. In addition, they give 
gold and items when defeated, and they'll respawn when you enter and leave Port 
Saiid. Jundar Gate ----------- Answer the riddle incorrectly and you'll get to fight 
a group of Elementals for somewhere around 15000 experience points each time. 
They're very easy, also. You can only do this while you're going to Ugarit for the 
first time, because once you answer the riddle correctly you won't be able to talk 
to the gate. So, make sure you're ready. --------------------------------------------
--------------------------- Earning Gold --------------------------------------------
--------------------------- Restore Potion -------------- In any town that sells 
Gemstones and Spice in the same shop, simply buy 99 of both, use them to make 
Restore Potions, and then sell them back for a tremendous profit. If your Alchemist 
and Merchant skills are at decent levels, you'll quickly have enough gold to buy 
anything you want from towns. Keep in mind that you need an Alchemist level of at 
least 3 to make Restore Potions. Erromon ------- From Erromon's inn, follow the road 
to the west and cross the bridge near the obelisk. As soon as you cross the bridge, 
look southwest and enter the building with the purple roof and windows. If you look 
in the small room here behind the male merchant, you can find 444 gold. Also, if you 
leave this building and come back in several times (usually takes three to five 
tries), it'll regenerate and you can use it as a source of infinite money. An easy 
way to see if it's there or not is to look at the wall to Alaron's left as soon you 
enter the building. If you see something gold in color sticking through it, then 
it's there. Also, the inn's 555 gold on the second floor regenerates as well, so you 
could go back and forth between the two buildings. ----------------------------------
------------------------------------- Portals Note: To use a portal to travel 
between two matching ones, you must first "activate" them both by touching the 
colored beam. However, there isn't a sound, animation, or anything that indicates 
you did it correctly, so you need to be thorough. You want to run through the beam, 
and press A at it just to be sure. When you find the match for a portal, press A at 
the beam and you should be transported to the other matching portal. You can use 
most portals to travel between two places as much as you like, but some are only 
used once in the game, because not every portal has a match. Oisin Forest Match: 
Darkling Bog ------------------- The first portal is hidden at a stone wall in a 
part of the forest. It's activated by itself as the game progresses - you don't need 
to do anything in particular. When used, this portal will take you right to where 
Shamsuk's Tower used to be. Gwernia Match: Erromon (Tunnels) ------------------------
 From the castle entrance, follow the carpet to the door with the moon, and go 
inside. Go through the next door at the end of this room to reach the library. Take 
the stairs going down, and then go through the next door to find the laboratory. In 
one of the rooms around here, you'll find a ladder going down. The portal is there, 
and it goes to the tunnel network in Erromon. Erromon Match: Gwernia (Castle 
Basement) -------------------------------- The portal here is in the tunnels. From 
the inn, follow the road to the west and cross the bridge near the obelisk. Then, 
check the houses and numerous ladders on this side of the town. There is an entrance 
to the tunnels in almost every house, in the form of stairs going down. In fact, one 
of the two buildings right in front of you after you cross the bridge has an 
entrance to the tunnels. Anyway, once you're there, look at the area map, and make 
your way to the very northernmost part. The portal is at the end of a very long 
passage around there, which has some crystals scattered along the wall. It will take 
you to the castle in Gwernia, specifically the basement in the laboratory area. 
Talewok Match: Cradawgh's Isle ---------------------- In the Wizards' School, there 
is a locked passage on the first floor, which can't be opened until later. After 
you're back in Port Saiid from the boat trip, it will unlock by itself. However, the 
portal in there won't do anything if you didn't activate the matching one on 
Cradawgh's Isle. If you didn't do it while you were still there, you're out of luck. 
Unknown Island Match: Unknown Island (Temple Dungeon) -------------------------------
------- The portal on the outside part of the unknown island doesn't go anywhere 
until you've reached the last room in the dungeon and found the matching portal. 
Once you have, you can travel quickly between the last room of the dungeon and the 
outside. You probably won't need to go back inside once you've found it though. 
Unknown Island (2) ------------------ Unknown Island (3) Match: Unknown Island 
(Outside) ------------------------------- In the dungeon's last room, you'll find 
this portal in a watery area, which serves as the exit.  You know, if you step off 
the bridge at the path to the Chaos Temple past Marquis, it will take you to that 
portal.  You can walk right past the rails. You'll be placed back outside. 
Cradawgh's Isle Match: Talewok (Wizards' School) -------------------------------- 
From Amann's boat, head east until you see a cobblestone path that you can follow. 
Do so, until it ends at a cave entrance. In here, you'll find two portals behind a 
locked gate, which will unlock by itself after you defeat the Chaos minions on the 
island. When you activate one of the portals, you'll be able to use the one in 
Talewok to travel between this room and the Wizards' School. Cradawgh's Isle (2) ----
--------------- From Amann's boat, head east until you see a cobblestone path that 
you can follow. Do so, until it ends at a cave entrance. In here, you'll find two 
portals behind a locked gate, which will unlock by itself after you defeat the Chaos 
minions on the island. I don't know where this other portal goes, or if it even has 
a match. Shamsuk's Tower Match: N/A --------------- You'll find this portal when you 
reach the end, because you have to use it to move on. The portal will take you to 
Oisin Forest, but won't be able to be accessed again. Shamsuk's Tower (2) -----------
-------- You'll find this portal when you reach the end, because it's right next to 
the above portal. However, it apparently goes nowhere. Darkling Bog Match: Oisin 
Forest ------------------- After Shamsuk's Tower, you'll find this portal among the 
ruins of it. Using this portal will take you to the one in Oisin Forest. 
	Spell List Note: - Keep in mind that, if you're looking for something and 
it's listed as available in a town, that the shop that has it may only be available 
at a certain time of day. The walkthrough has more details on this. - The third 
trainer in the Talewok Wizards' School that teaches Brilliance, Stupidity, 
Teleportation, Endurance, and Weakness up to level 8 only appears after the Dryad 
Forest. - The scrolls of Charming, Darkness, Dexterity, Haste, Teleportation, and 
Wind in Ugarit can only be bought at night. - Alaron gets Spirit Shield, vs. 
Elemental, vs. Naming, vs. Necromancy, and vs. Star at level 10 only after merging. -
 If the name of a monster is listed next to something, that means that they randomly 
drop that version of the spell when you kill them. For example, you can sometimes 
get a wand of Frozen Doom when you kill a Gorgon. -----------------------------------
------------------------------------ Elemental --------------------------------------
--------------------------------- Air Shield Min. Rank: 1 Spell - Oriana (4), 
Erromon (5) Component: Spice Scroll - Erromon ST Cost: 6 Wand - Aspect: Solar 
Character - Dougal (9) Used By - Bow of Shielding -----------------------------------
------------------------------------ Control Elementals Min. Rank: 4 Spell - Mago's 
house in Terminor (9) Component: Spice Scroll - Shamsuk's Tower ST Cost: 10 Wand - 
Aspect: Solar Character - -----------------------------------------------------------
------------ Debilitation Min. Rank: 2 Spell - Dryad Forest (10) Component: Herb 
Scroll - Erromon ST Cost: 6 Wand - Aspect: Solar Character - Dougal (9) -------------
---------------------------------------------------------- Dragon Flames Min. Rank: 
2 Spell - Talewok Wizards' School (10) Component: Spice Scroll - ST Cost: 10 Wand - 
Aspect: Solar Character - Godric (2) Item - Firedrake Fang, Breklor's Firestaff Used 
By - Breklor's Firestaff ------------------------------------------------------------
----------- Earth Smite Min. Rank: 6 Spell - Talewok Wizards' School (10) Component: 
Gemstone Scroll - Talewok ST Cost: 10 Wand - Aspect: Solar Character - --------------
--------------------------------------------------------- Fireball Min. Rank: 5 
Spell - Erromon Tunnels (8) Component: Spice Scroll - Hellhound/Lava Hound ST Cost: 
15 Wand - random Hellhound/Lava Hound drop Aspect: Solar Character - Niesen (8), 
Dougal (6) ----------------------------------------------------------------------- 
Immolation Min. Rank: 4 Spell - Talewok Wizards' School (10) Component: Spice Mago's 
house in Terminor (9) ST Cost: 8 Scroll - Aspect: Solar Wand - Fire Elemental 
Character - ----------------------------------------------------------------------- 
Lightning Min. Rank: 3 Spell - Talewok Wizards' School (10) Component: Gemstone 
Dryad Forest (10) ST Cost: 3 Scroll - Aspect: Lunar Wand - Port Saiid Character - 
Item - Mace of Glory Helm of Tempests Stormdrake Claws Used By - Bow of Thunder -----
------------------------------------------------------------------ Neutralize Poison 
Min. Rank: 2 Spell - Erromon (5) Component: Herb Scroll - Erromon, Talewok ST Cost: 
4 Wand - Aspect: Solar Character - Keelin (3) ---------------------------------------
-------------------------------- Strength Min. Rank: 1 Spell - Oriana (4), Erromon 
Tunnels (8) Component: Herb Scroll - Gift from Oriana ST Cost: 7 Wand - Aspect: 
Solar Character - Dougal (9) --------------------------------------------------------
--------------- Wind Min. Rank: 4 Spell - Erromon (5) Component: Herb Talewok 
Wizards' School (10) ST Cost: 7 Dryad Forest (10) Aspect: Solar Scroll - Erromon, 
Tomb Rat, Ugarit Wand - Character - Keelin (3) --------------------------------------
--------------------------------- Naming --------------------------------------------
--------------------------- Banishing Elementals Min. Rank: 4 Spell - Component: 
Gemstone Scroll - Shamsuk ST Cost: 15 Wand - Bandit Stronghold Aspect: Neutral 
Character - Donovan (7) -------------------------------------------------------------
---------- Brilliance Min. Rank: 2 Spell - Talewok Wizards' School (8) Component: 
Gemstone Port Saiid (3) ST Cost: 6 Scroll - Port Saiid, Cradawgh's Isle, Ugarit 
Aspect: Lunar Wand - Character - ----------------------------------------------------
------------------- Charming Min. Rank: 3 Spell - Component: Gemstone Scroll - 
Cradawgh's Isle, Ugarit ST Cost: 6 Wand - Gwernia (Castle) Aspect: Solar Character - 
Item - Helm of Charisma -------------------------------------------------------------
---------- Control Marquis Min. Rank: 3 Spell - Component: Gemstone Scroll - ST 
Cost: 10 Wand - Aspect: Lunar Character - Item - Marquis' Amulet --------------------
--------------------------------------------------- Endurance Min. Rank: 2 Spell - 
Talewok Wizards' School (8) Component: Spice Port Saiid (3) ST Cost: 6 Scroll - Port 
Saiid Aspect: Solar Wand - Character - Rheda (4) Item - Gloves of Healing -----------
------------------------------------------------------------ Sense Aura Min. Rank: 3 
Spell - Component: Herb Scroll - Erromon Tunnels ST Cost: 7 Cradawgh's Isle Aspect: 
Lunar Terminor Wand - Erromon, Erromon Mountains Character - Rheda (1), Donovan (7) 
Item - Gem of Sensing, Moon Gem -----------------------------------------------------
------------------ Stupidity Min. Rank: 2 Spell - Talewok Wizards' School (8) 
Component: Herb Port Saiid (3) ST Cost: 6 Scroll - Erromon, Port Saiid Aspect: Lunar 
Wand - Character - Used By - Jester's Mace ------------------------------------------
----------------------------- Teleportation Min. Rank: 8 Spell - Talewok Wizards' 
School (8) Component: Gemstone Scroll - Treasure chest near Port Saiid ST Cost: 10 
Unknown Island Aspect: Neutral Ugarit Wand - Character - Donovan (7) Item - Belt of 
Teleport ----------------------------------------------------------------------- 
Weakness Min. Rank: 3 Spell - Talewok Wizards' School (8) Component: Herb Scroll - 
Erromon Tunnels ST Cost: 7 Cradawgh's Isle Aspect: Lunar Terminor Wand - Character - 
Rheda (4) ----------------------------------------------------------------------- 
Necromancy ----------------------------------------------------------------------- 
Acid Bolt Min. Rank: 4 Spell - Component: Spice Scroll - Erromon Tunnels, Ugarit ST 
Cost: 8 Wand - Erromon Mountains (Kitarak's house) Aspect: Lunar Character - --------
--------------------------------------------------------------- Aura of Death Min. 
Rank: 4 Spell - Component: Spice Scroll - Mago's house in Terminor ST Cost: 5 Wand - 
Aspect: Lunar Character Used By - Elisheva's Scythe ---------------------------------
-------------------------------------- Cheat Death Min. Rank: 6 Spell - Component: 
Gemstone Scroll - Barrow Downs ST Cost: 10 Wand - Shamsuk's Tower Aspect: Solar 
Character - Item - Belt of Life -----------------------------------------------------
------------------ Control Zombies Min. Rank: 3 Spell - Component: Herb Scroll - 
Shamsuk, Ugarit, Barrow Downs ST Cost: 10 Wand - Aspect: Lunar Character - ----------
------------------------------------------------------------- Crushing Death Min. 
Rank: 7 Spell - Component: Spice Scroll - ST Cost: 15 Wand - Erromon (Red Dragon's 
Lair) Aspect: Neutral Character - Item - Heart of Elisheva --------------------------
--------------------------------------------- Darkness Min. Rank: 2 Spell - 
Component: Gemstone Scroll - Erromon Tunnels ST Cost: 6 Mago's house in Terminor 
Aspect: Lunar Ugarit Wand - Character - Item - Warfang, Stealthblade, Nightdrake 
Mantle ----------------------------------------------------------------------- 
Exhaustion Min. Rank: 2 Spell - Component: Gemstone Scroll - Talewok ST Cost: 6 
Wand - Aspect: Solar Character - ----------------------------------------------------
------------------- Haste Min. Rank: 4 Spell - Component: Spice Scroll - Shamsuk's 
Tower, Shamsuk, Ugarit ST Cost: 5 Wand - Aspect: Neutral Character - ----------------
------------------------------------------------------- Spirit Shield Min. Rank: 3 
Spell - Component: Herb Scroll - Erromon Tunnels, Shamsuk ST Cost: 6 Wand - Aspect: 
Lunar Character - Alaron (10) Item - Stardrake Aegis --------------------------------
--------------------------------------- Stamina Min. Rank: 2 Spell - Component: 
Gemstone Scroll - Erromon Tunnels ST Cost: 6 Mago's house in Terminor Aspect: Lunar 
Wand - Character - ------------------------------------------------------------------
----- Tap Stamina Min. Rank: 3 Spell - Component: Spice Scroll - ST Cost: 5 Wand - 
Shamsuk's Tower Aspect: Lunar Character - Used By - Warfang -------------------------
---------------------------------------------- Wall of Bones Min. Rank: 5 Spell - 
Component: Herb Scroll - Darkling Bog entrance, Shamsuk's Tower ST Cost: 15 Wand - 
Unknown Island Aspect: Lunar Character - --------------------------------------------
--------------------------- Wraith Touch Min. Rank: 8 Spell - Component: Gemstone 
Scroll - ST Cost: 2 Wand - Aspect: Lunar Character - --------------------------------
--------------------------------------- Neutral -------------------------------------
---------------------------------- Dispel Elemental Min. Rank: 1 Spell - Erromon 
Tunnels (8), Ugarit (10) Component: Herb Scroll - Ugarit ST Cost: 7 Wand - Aspect: 
Neutral Character - -----------------------------------------------------------------
------ Dispel Naming Min. Rank: 2 Spell - Component: Spice Scroll - Erromon ST Cost: 
6 Wand - Aspect: Neutral Character - Sholeh (8) -------------------------------------
---------------------------------- Dispel Necromancy Min. Rank: 2 Spell - Component: 
Gemstone Scroll - Gwernia (Castle) ST Cost: 6 Wand - Aspect: Neutral Character - 
Niesen (10) ----------------------------------------------------------------------- 
Dispel Star Min. Rank: 2 Spell - Component: Herb Scroll - ST Cost: 6 Wand - Aspect: 
Neutral Character - Sholeh (8) ------------------------------------------------------
----------------- Mirror Min. Rank: 6 Spell - Talewok Wizards' School (8) Component: 
Gemstone Scroll - Cave near Talewok, Talewok ST Cost: 10 Wand - Aspect: Neutral 
Character - Niesen (8), Dougal (9) Item - Spellbreaker Axe, Reflection Belt ---------
-------------------------------------------------------------- vs. Elemental Min. 
Rank: 1 Spell - Erromon Tunnels (8) Component: Gemstone Talewok Wizards' School (8) 
ST Cost: 5 Ugarit (10) Aspect: Neutral Scroll - Beach east of the Darkling Bog, 
Ugarit Wand - Character - Alaron (10), Keelin (2) -----------------------------------
------------------------------------ vs. Naming Min. Rank: 1 Spell - Talewok 
Wizards' School (8) Component: Spice Scroll - ST Cost: 5 Wand - Beach southeast of 
Terminor Aspect: Neutral Character - Alaron (10) ------------------------------------
----------------------------------- vs. Necromancy Min. Rank: 1 Spell - Talewok 
Wizards' School (8) Component: Herb Scroll - Mago's house in Terminor ST Cost: 3 
Wand - Aspect: Neutral Character - Alaron (10), Rheda (1), Niesen (10) --------------
--------------------------------------------------------- vs. Star Min. Rank: 1 
Spell - Talewok Wizards' School (8) Component: Gemstone Mago's house in Terminor (9) 
ST Cost: 5 Scroll - Aspect: Neutral Wand - Elisheva's Tomb Character - Alaron (10), 
Niesen (8), Donovan (7) -------------------------------------------------------------
---------- Star ---------------------------------------------------------------------
-- Aura of Solar Wrath Min. Rank: 4 Spell - Component: Gemstone Scroll - Ugarit ST 
Cost: 5 Wand - Aspect: Solar Character - Sholeh (8) ---------------------------------
-------------------------------------- Clumsiness Min. Rank: 2 Spell - Component: 
Spice Scroll - ST Cost: 6 Wand - Aspect: Lunar Character - --------------------------
--------------------------------------------- Dexterity Min. Rank: 2 Spell - 
Component: Herb Scroll - Ugarit ST Cost: 7 Wand - Aspect: Neutral Character - -------
---------------------------------------------------------------- Frozen Doom Min. 
Rank: 6 Spell - Ugarit (10) Component: Herb Scroll - Ugarit ST Cost: 10 Wand - 
Gorgon Aspect: Lunar Character - Used By - Ice Stiletto -----------------------------
------------------------------------------ Light Min. Rank: 2 Spell - Component: 
Spice Scroll - ST Cost: 5 Wand - Erromon Tunnels Aspect: Solar Character - Used By - 
Mace of Glory -----------------------------------------------------------------------
 Photosynthesis Min. Rank: 3 Spell - Component: Herb Scroll - ST Cost: 8 Wand - 
Aspect: Solar Character - Used By - Ring of Healing ---------------------------------
-------------------------------------- Shield of Starlight Min. Rank: 3 Spell - 
Component: Gemstone Scroll - ST Cost: 8 Wand - Erromon Tunnels Aspect: Solar 
Character - ----------------------------------------------------------------------- 
Stellar Gravity Min. Rank: 2 Spell - Ugarit (10) Component: Spice Scroll - Ugarit ST 
Cost: 6 Wand - Aspect: Lunar Character - Sholeh (8) Used By - Staff of Lugash -------
---------------------------------------------------------------- Web of Starlight 
Min. Rank: 3 Spell - Ugarit (10) Component: Gemstone Scroll - Ugarit ST Cost: 10 
Wand - Ugarit Aspect: Lunar Character - Sholeh (8) Item - Staff of Lugash -----------
------------------------------------------------------------ Whitefire Min. Rank: 6 
Spell - Component: Spice Scroll - Erromon (Red Dragon's Lair) ST Cost: 15 Wand - 
Erromon (Red Dragon's Lair) Aspect: Solar Character - Item - Lodin's Sword ----------
------------------------------------------------------------- Bestiary Note: - There 
may be a few slight errors concerning drops, for now. It's hard to tell exactly who 
drops what when you're fighting something like four different enemies in the same 
group. - A number next to an enemy's name indicates that there is more than one type 
of that particular enemy, even though they usually look identical and share the same 
portrait. Level - The enemy's level. Hit Points - The enemy's total hit points, or 
how much damage they can take before dying, presented in a numeric fashion. Total 
Armor Protection - The enemy's total protection sum, without bonuses from Air 
Shield, Spirit Shield, or Shield of Starlight. Attacks - All the possible attacks 
the enemy can perform, in order of the enemy's preference. Melee and long range 
physical attacks are always listed last. Resistant - The enemy is resistant to 
physical attacks or a particular school of magic, element, or aspect. It will be 
harder to hit and/or damage them with what they're strong against. Immune - The 
enemy cannot be harmed by whatever stated. For example, Lava Hounds will always 
resist fire-based attacks, since they're immune to fire. However, keep in mind that 
while the game says some enemies are immune to physical attacks, it just means that 
you need a magic weapon to harm them. Vulnerable - The enemy is highly susceptible 
to whatever stated. It will be easier to hit and/or damage the enemy with what 
they're weak against. Drop - The item(s) that the enemy randomly drops. -------------
---------------------------------------------------------- 
================================[A]==================================== -------------
---------------------------------------------------------- Air Elemental Level: Hit 
Points: Total Armor Protection: Attacks: Melee Drop: --------------------------------
--------------------------------------- Assim Level: Hit Points: Total Armor 
Protection: Attacks: Frozen Doom, Melee Drop: N/A -----------------------------------
------------------------------------ ================================[B]
=================================== -------------------------------------------------
---------------------- Bandit Boss Level: 8 Hit Points: 68 Total Armor Protection: 9 
Attacks: Spirit Shield, Tap Stamina, Melee, Long Range Drop: Broadsword, Long Bow, 
Chainmail ----------------------------------------------------------------------- 
Bandit Boss (2) Level: 15 Hit Points: 89 Total Armor Protection: 19 Attacks: Haste, 
Spirit Shield, Tap Stamina, Melee, Long Range Drop: Longsword, Great Bow, Kite 
Shield, Partial Platemail -----------------------------------------------------------
------------ Bandit Boss (3) Level: 20 Hit Points: 108 Total Armor Protection: 
Attacks: Haste, Spirit Shield, Tap Stamina, Wall of Bones, Melee, Long Range Drop: 
Enchanted Blade, Heartseeker Bow (?), Tower Shield (?) ------------------------------
----------------------------------------- Bandit Woodsman Level: 5 Hit Points: 44 
Total Armor Protection: 2 Attacks: Melee, Long Range Drop: Long Bow, Leather Cloak, 
Cloth Armor ----------------------------------------------------------------------- 
Bandit Woodsman (2) Level: 9 Hit Points: 62 Total Armor Protection: 9 Attacks: 
Melee, Long Range Drop: Longsword, Leather Boots, Scale Armor -----------------------
------------------------------------------------ Bandit Woodsman (3) Level: 13 Hit 
Points: 80 Total Armor Protection: 10 Attacks: Melee, Long Range Drop: Longsword, 
Heartseeker Bow, Enchanted Hide -----------------------------------------------------
------------------ Bear Level: 10 Hit Points: 85 Total Armor Protection: 10 Attacks: 
Melee Drop: Beast Hide --------------------------------------------------------------
--------- Behrooz Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: 
N/A ----------------------------------------------------------------------- Boar 
Level: 3 Hit Points: 54 Total Armor Protection: 10 Attacks: Melee Drop: Beast Hide --
--------------------------------------------------------------------- 
================================[C]==================================== -------------
---------------------------------------------------------- Cave Bear Level: 6 Hit 
Points: 89 Total Armor Protection: 16 Attacks: Melee Drop: Beast Hide ---------------
-------------------------------------------------------- Chaos Lieutenant Level: 25 
Hit Points: 155 Total Armor Protection: 33 Attacks: vs. Elemental, Debilitation, 
Wall of Bones, Melee Resistant: Physical, Magic Drop: Chaos Armor -------------------
---------------------------------------------------- Chaos Major Level: 30 Hit 
Points: 160 Total Armor Protection: 33 Attacks: vs. Naming, Fireball, Stellar 
Gravity, Melee Resistant: Solar Drop: Chaos Armor -----------------------------------
------------------------------------ Chaos Mauler Level: 20 Hit Points: 130 Total 
Armor Protection: 18 Attacks: vs. Elemental, Darkness, Frozen Doom, Melee Resistant: 
Physical Drop: ? --------------------------------------------------------------------
--- Chaos Scout Level: 5 Hit Points: 55 Total Armor Protection: 10 Attacks: Haste, 
Melee, Long Range Drop: N/A ---------------------------------------------------------
-------------- Chaos Slayer Level: 20 Hit Points: 120 Total Armor Protection: 15 
Attacks: Haste, Starlight Shield, Debilitation, Earth Smite, Melee Resistant: 
Physical Drop: Royal Platemail (?) --------------------------------------------------
--------------------- Chaos Sorceror Level: 12 Hit Points: 100 Total Armor 
Protection: 20 Attacks: Starlight Shield, Mirror, Web of Starlight, Lightning, Melee 
Resistant: Magic Drop: Helm of Defense, Chaos Robes ---------------------------------
-------------------------------------- Chaos Spellweaver Level: 12 Hit Points: 85 
Total Armor Protection: 20 Attacks: Mirror, Clumsiness, Wall of Bones, Melee 
Resistant: Magic Drop: Helm of Defense, Chaos Robes ---------------------------------
-------------------------------------- Chaos Stormer Level: 12 Hit Points: 87 Total 
Armor Protection: 16 Attacks: Lightning, Melee Drop: Chaos Maul ---------------------
-------------------------------------------------- Chaos Trooper Level: 12 Hit 
Points: 87 Total Armor Protection: 16 Attacks: Earth Smite, Melee Drop: Blood Axe ---
-------------------------------------------------------------------- Chaos Warrior 
Level: 10 Hit Points: 90 Total Armor Protection: 18 Attacks: Melee Drop: Chaos 
Shield, Chainmail -------------------------------------------------------------------
---- Cyclops Level: 12 Hit Points: 87 Total Armor Protection: 9 Attacks: Melee, Long 
Range Resistant: Lunar Drop: Cyclops Hurlstar, Leather Armor ------------------------
----------------------------------------------- ================================[D]
==================================== ------------------------------------------------
----------------------- Darkenbat Level: 8 Hit Points: 68 Total Armor Protection: 9 
Attacks: Melee Resistant: Solar Drop: Darkenbat Hide --------------------------------
--------------------------------------- Dire Wolf Level: 10 Hit Points: 75 Total 
Armor Protection: 11 Attacks: Melee Resistant: Lunar Drop: Beast Hide ---------------
-------------------------------------------------------- Dougal Level: 22 Hit 
Points: 122 Total Armor Protection: 9 Attacks: Air Shield, Strength, Mirror, 
Fireball, Melee Resistant: Physical Drop: N/A ---------------------------------------
-------------------------------- Dracovern Level: 17 Hit Points: 107 Total Armor 
Protection: 13 Attacks: Melee Resistant: Lunar Drop: Beast Hide ---------------------
-------------------------------------------------- Dryad Level: Hit Points: Total 
Armor Protection: Attacks: Melee Drop: ----------------------------------------------
------------------------- Dust Devil Level: 20 Hit Points: 65 Total Armor 
Protection: 12 Attacks: Debilitation, Wind, Lightning Resistant: Physical Immune: 
Air Drop: N/A -----------------------------------------------------------------------
 ================================[E]==================================== ------------
----------------------------------------------------------- Earth Elemental Level: 
20 Hit Points: 140 Total Armor Protection: 30 Attacks: Melee Immune: Earth, Physical 
Drop: ----------------------------------------------------------------------- 
================================[F]==================================== -------------
---------------------------------------------------------- Fire Elemental Level: 22 
Hit Points: 112 Total Armor Protection: 25 Attacks: Melee Immune: Physical, Fire 
Drop: Immolation Wand ---------------------------------------------------------------
-------- Firelord Level: 25 Hit Points: 145 Total Armor Protection: 32 Attacks: 
Fireball, Melee Resistant: Magic Immune: Physical Drop: -----------------------------
------------------------------------------ ================================[G]
==================================== ------------------------------------------------
----------------------- Giant Bat Level: 2 Hit Points: 17 Total Armor Protection: 2 
Attacks: Melee Resistant: Solar Drop: Beast Hide ------------------------------------
----------------------------------- Giant Boar Level: 8 Hit Points: 81 Total Armor 
Protection: 17 Attacks: Melee Drop: Beast Hide --------------------------------------
--------------------------------- Giant Golem Level: Hit Points: Total Armor 
Protection: Attacks: Melee Drop: ----------------------------------------------------
------------------- Giant Rat Level: 1 Hit Points: 31 Total Armor Protection: 3 
Attacks: Melee Drop: Beast Hide -----------------------------------------------------
------------------ Giant Scorpion Level: 15 Hit Points: 100 Total Armor Protection: 
21 Attacks: Melee Drop: Chitin Plates -----------------------------------------------
------------------------ Giant Skeleton Level: 15 Hit Points: 105 Total Armor 
Protection: 6 Attacks: Melee Resistant: Smashing, Cutting Drop: Maul ----------------
------------------------------------------------------- Goblin Level: 1 Hit Points: 
43 Total Armor Protection: 4 Attacks: Melee Drop: Sabre, Small Shield, Iden Scale ---
-------------------------------------------------------------------- Goblin (2) 
Level: 6 Hit Points: 64 Total Armor Protection: 9 Attacks: Melee, Long Range Drop: 
Broadsword, Long Bow, Kite Shield, Chainmail ----------------------------------------
------------------------------- Goblin Poisoner Level: 5 Hit Points: 50 Total Armor 
Protection: 7 Attacks: Melee, Long Range Drop: Sabre, Poison Dart, Large Shield -----
------------------------------------------------------------------ Goblin Poisoner 
(2) Level: 9 Hit Points: 71 Total Armor Protection: 19 Attacks: Melee, Long Range 
Drop: Sabre, Poison Dart, Kite Shield -----------------------------------------------
------------------------ Goblin Scout Level: 3 Hit Points: 33 Total Armor 
Protection: 1 Attacks: Melee, Long Range Drop: Short Bow, Cloth Armor ---------------
-------------------------------------------------------- Goblin Scout (2) Level: 6 
Hit Points: 61 Total Armor Protection: 6 Attacks: Melee, Long Range Drop: Longsword, 
Dragon Leather ----------------------------------------------------------------------
- Goblin Sergeant Level: 3 Hit Points: 48 Total Armor Protection: 9 Attacks: Melee, 
Long Range Drop: --------------------------------------------------------------------
--- Goblin Sergeant (2) Level: 10 Hit Points: 85 Total Armor Protection: 14 Attacks: 
Melee, Long Range Drop: Tower Shield ------------------------------------------------
----------------------- Golnar Level: Hit Points: Total Armor Protection: Attacks: 
Dragon Flames, Frozen Doom, Melee Drop: N/A -----------------------------------------
------------------------------ Gorgon Level: 10 Hit Points: 70 Total Armor 
Protection: 0 Attacks: Frozen Doom, Melee Resistant: Physical Drop: Enchanted Blade, 
Frozen Doom Wand, Sapphire Gem ------------------------------------------------------
----------------- Gryphon Level: 15 Hit Points: 90 Total Armor Protection: 19 
Attacks: Melee Drop: ----------------------------------------------------------------
------- ================================[H]==================================== -----
------------------------------------------------------------------ Harpy Level: 10 
Hit Points: 66 Total Armor Protection: 11 Attacks: Tap Stamina, Melee Drop: ---------
-------------------------------------------------------------- Hellhound Level: 18 
Hit Points: 78 Total Armor Protection: 15 Attacks: Dragon Flames, Melee Resistant: 
Physical Immune: Fire Drop: Hellhound Hide ------------------------------------------
----------------------------- Hobgoblin Level: 5 Hit Points: 65 Total Armor 
Protection: 13 Attacks: Spirit Shield, Tap Stamina, Melee Resistant: Naming Drop: 
Great Axe, Large Shield, Partial Platemail ------------------------------------------
----------------------------- Hobgoblin (2) Level: Hit Points: Total Armor 
Protection: Attacks: Spirit Shield, Tap Stamina, Melee Drop: Tower Shield, Full 
Platemail ----------------------------------------------------------------------- 
Human Bandit Level: 4 Hit Points: 52 Total Armor Protection: 5 Attacks: Melee Drop: 
Sabre, Small Shield, Leather Armor --------------------------------------------------
--------------------- Human Bandit (2) Level: 12 Hit Points: 74 Total Armor 
Protection: 11 Attacks: Melee, Long Range Drop: Throwing Iron, Large Shield, 
Chainmail ----------------------------------------------------------------------- 
Human Bandit (3) Level: 17 Hit Points: 93 Total Armor Protection: 18 Attacks: Melee, 
Long Range Drop: Longsword, Dragon Fang, Kite Shield, Leather Armor -----------------
------------------------------------------------------ 
================================[K]==================================== -------------
---------------------------------------------------------- Kitarak Level: 10 Hit 
Points: 91 Total Armor Protection: 10 Attacks: Spirit Shield, Tap Stamina, Crushing 
Death, Melee Resistant: Naming Drop: N/A --------------------------------------------
--------------------------- Ksathra Level: Hit Points: Total Armor Protection: 
Attacks: Darkness, Melee Drop: N/A --------------------------------------------------
--------------------- ================================[L]
==================================== ------------------------------------------------
----------------------- Large Scorpion Level: 4 Hit Points: 39 Total Armor 
Protection: 15 Attacks: Melee Drop: Chitin Plates -----------------------------------
------------------------------------ Lava Hound Level: 12 Hit Points: 97 Total Armor 
Protection: 27 Attacks: Immolation, Melee Immune: Fire Vulnerable: Water Drop: 
Fireball Scroll (?), Fireball Wand (?) ----------------------------------------------
------------------------- Lizard Man Level: 14 Hit Points: 79 Total Armor 
Protection: 18 Attacks: Melee Resistant: Water Drop: Poleaxe, Turtleshell Shield, 
Scale Armor ----------------------------------------------------------------------- 
Lizard Man Sgt Level: 17 Hit Points: 96 Total Armor Protection: 21 Attacks: Melee, 
Long Range Resistant: Water Drop: Poleaxe, Javelin, Turtleshell Shield, Chainmail ---
-------------------------------------------------------------------- Lugash Level: 
Hit Points: Total Armor Protection: Attacks: Clumsiness, Wall of Bones, Web of 
Starlight, Melee Drop: N/A ----------------------------------------------------------
------------- ================================[M]
==================================== ------------------------------------------------
----------------------- Manticore Level: 16 Hit Points: 91 Total Armor Protection: 
20 Attacks: Melee, Long Range Drop: Beast Hide --------------------------------------
--------------------------------- Marquis Level: Hit Points: Total Armor Protection: 
Attacks: Melee Drop: Marquis' Amulet 6000 gold --------------------------------------
--------------------------------- Mehrdad Level: Hit Points: Total Armor Protection: 
Attacks: Starlight Shield, Frozen Doom, Melee Drop: N/A -----------------------------
------------------------------------------ Minotaur Level: 5 Hit Points: 50 Total 
Armor Protection: 5 Attacks: Melee Drop: Beast Hide ---------------------------------
-------------------------------------- Minotaur Lord Level: 15 Hit Points: 135 Total 
Armor Protection: 21 Attacks: Melee Drop: -------------------------------------------
---------------------------- ================================[N]
==================================== ------------------------------------------------
----------------------- Nasim Level: Hit Points: Total Armor Protection: Attacks: 
Melee Drop: N/A ---------------------------------------------------------------------
-- ================================[O]==================================== ----------
------------------------------------------------------------- Ogre Level: 8 Hit 
Points: 74 Total Armor Protection: 11 Attacks: Melee Drop: Giant Axe, Leather Armor -
---------------------------------------------------------------------- Ogre Boss 
Level: 12 Hit Points: 102 Total Armor Protection: 21 Attacks: Melee, Long Range 
Drop: Hatchet, Scale Armor ----------------------------------------------------------
------------- ================================[P]
==================================== ------------------------------------------------
----------------------- Plague Zombie Level: 20 Hit Points: 150 Total Armor 
Protection: 25 Attacks: Melee Resistant: Physical, Magic Drop: N/A ------------------
----------------------------------------------------- Pochanargat Level: 30 Hit 
Points: 160 Total Armor Protection: 44 Attacks: Mirror, Fireball, Frozen Doom, Melee 
Resistant: Physical, Magic Drop: Chaos Armor,Dyrad Sheild, Cursed Ring --------------
--------------------------------------------------------- 
================================[S]==================================== -------------
---------------------------------------------------------- Salamander Level: 17 Hit 
Points: 77 Total Armor Protection: 21 Attacks: Melee Immune: Fire Drop: Beast Hide --
--------------------------------------------------------------------- Sand Worm 
Level: 20 Hit Points: 150 Total Armor Protection: 31 Attacks: Melee, Long Range 
Resistant: Fire, Earth Drop: Beast Hide ---------------------------------------------
-------------------------- Shamsuk Level: Hit Points: Total Armor Protection: 
Attacks: Haste, Weakness, Wall of Bones, Acid Bolt, Melee Drop: 20857 experience 
points Maul Banishing Ctrl Zombie Haste Spirit Shield Shield Amulet Enchanted Plate 
25 of a random reagent Sapphire Gem 10308 gold --------------------------------------
--------------------------------- Shatrevar Level: Hit Points: Total Armor 
Protection: Attacks: Frozen Doom, Melee Drop: N/A -----------------------------------
------------------------------------ Sheridan Level: 20 Hit Points: 140 Total Armor 
Protection: 36 Attacks: Melee Resistant: Physical, Magic Drop: SherdianÂ’s Sword, 12 
Curing Potions ----------------------------------------------------------------------
- Skeleton Level: 12 Hit Points: 77 Total Armor Protection: 9 Attacks: Melee 
Resistant: Cutting, Smashing Drop: Longsword, Scorpion Shield -----------------------
------------------------------------------------ Skeleton Archer Level: 12 Hit 
Points: 77 Total Armor Protection: 5 Attacks: Melee, Long Range Resistant: Cutting, 
Smashing Drop: Short Sword, Hunter's Bow --------------------------------------------
--------------------------- Spirit Wolf Level: 12 Hit Points: 72 Total Armor 
Protection: 6 Attacks: Darkness, Exhaustion, Melee Immune: Physical Resistant: Lunar 
Drop: N/A ----------------------------------------------------------------------- 
Stone Golem Level: 15 Hit Points: 105 Total Armor Protection: 21 Attacks: Melee 
Resistant: Physical, Magic Drop: N/A ------------------------------------------------
----------------------- ================================[T]
==================================== ------------------------------------------------
----------------------- Tomb Rat Level: 4 Hit Points: 44 Total Armor Protection: 3 
Attacks: Melee Resistant: Fire Drop: Beast Hide, Wind Scroll ------------------------
----------------------------------------------- Troll Level: 15 Hit Points: 135 
Total Armor Protection: 20 Attacks: Melee Resistant: Fire Drop: N/A -----------------
------------------------------------------------------ 
================================[W]==================================== -------------
---------------------------------------------------------- Water Elemental Level: 20 
Hit Points: 125 Total Armor Protection: 25 Attacks: Melee Immune: Physical, Water 
Drop: ----------------------------------------------------------------------- Wight 
Level: Hit Points: Total Armor Protection: Attacks: Frozen Doom, Whitefire, Melee 
Drop: ----------------------------------------------------------------------- Wolf 
Level: 2 Hit Points: 56 Total Armor Protection: 7 Attacks: Melee Resistant: Lunar 
Drop: Beast Hide --------------------------------------------------------------------
--- Wraith Level: 20 Hit Points: 80 Total Armor Protection: 16 Attacks: Darkness, 
Wraith Touch, Melee Immune: Physical Resistant: Magic Drop: ? -----------------------
------------------------------------------------ Wyvern Level: 11 Hit Points: 51 
Total Armor Protection: 10 Attacks: Mirror, Web of Starlight, Melee Resistant: Air, 
Magic Drop: Beast Hide --------------------------------------------------------------
--------- ================================[Z]==================================== ---
-------------------------------------------------------------------- Zombie Level: 
15 Hit Points: 105 Total Armor Protection: 15 Attacks: Melee Resistant: Physical, 
Magic Drop: N/A ---------------------------------------------------------------------
-- IV: Frequently Asked Questions Q: When will the Bestiary be done? A: It's done 
now, pretty much. I'll add any minor revisions to it as they're found but I won't 
mention it. It's been finished for two and a half months or so, I've just been busy. 
Typical excuse I know. Q: What are some of the things you're working on? A: I'm 
hoping that I'll be able to somehow get time for adding all known locations for 
every item to the lists. They are already in the walkthrough itself, but still. 
Additionally, I have my own shop list which has also been done for two and a half 
months, but I'm still checking the directions to see that they aren't too confusing. 
There are a few other things, but I won't be able to update at the same pace I used 
to. That, and the simple fact that the FAQ seems like it's almost complete. Q: How 
do I make a second save? A: Move the control stick to the right when you go to save 
your game. It'll go over to a new slot, and if you have enough pages free, you'll be 
able to save. You can make up to four saves on one Controller Pak. Q: Can I revive 
someone that dies? A: Unfortunately, no. You used to be able to, with a Life Gem, 
but they were taken out before the game was released due to some problems, and I 
have a feeling that the remnants are Sapphire Gems. Q: What do the two symbols under 
a character's portrait mean? A: The one on the left is their aspect (Solar or 
Lunar), while the other is a symbol representing their school of magic. An hourglass 
means Elemental, while a blood drop is Necromancy, a purple ball represents Naming, 
and a star is, well, Star. The skull is special. A character (except Alaron) can 
only learn spells from their school, and all of the Neutral spells. If a character 
only has one symbol under their portrait, that means they can't learn any magic, 
although they can still use spells from items and wands. Q: Do you know how hit 
points work? It's very confusing. A: Your total hit points are the sum of your 
Endurance and Stamina, plus whatever your level is. For example, if Alaron is level 
10 and has 20 in both Endurance and Stamina, then it's 50. Q: I can't cast a spell 
in battle. Why doesn't it show up in the menu? A: You need the component/reagent it 
uses, or else it isn't there. Q: My game crashes a lot! Why? A: It's the game, not 
you. I think it helps to use a Nintendo brand Controller Pak, though. Q: Are there 
any codes at all for this game? A: Not that I know of. Q: Are there multiple 
endings? A: No, but the king will say a little more if you have anyone from the 
beginning in your party when you kill the last boss. That means, if you have Brenna, 
Abrecan, Rheda, or Godric. Q: When I use Fireball, why does it harm my party 
members? A: You have to aim the spell when the red circle showing the range of it 
comes up. Use the Control Stick and get as many of the enemies within the circle as 
you can, and try to have none of your party members in it, unless Fireball wouldn't 
bother them much. The way you can tell who is currently within the range of the 
Fireball is by looking at the portraits of your party members and the enemies. If 
there is a red tint outlining any of them, that means they would be hit by the 
Fireball if you casted it there. Once you get used to it, it's actually pretty easy 
to do. Q: I can't activate the Lighthouse. A: You need the Lighthouse Scroll from 
the cave in Port Saiid. See the walkthrough for more. Q: Do I have to use Niesen? A: 
No. Just kill him off if you don't want him, then get your other party member back. 
You can still get into (and complete) Shamsuk's Tower without him. Q: I'm having 
trouble finding Shamsuk's Tower - can you help? A: Go to the entrance of Elisheva's 
Tomb (right at the steps, it's very easy to find), then face southwest, and go 
straight until you hit a wall and can't go any further - the tower is on the other 
side. Circle around the wall until you find a part where it isn't there, and that's 
where the tower is. Q: Hey, I can't get inside! There's a locked door I can't open. 
A: You're supposed to enter by climbing up the wall. Just press A all over until it 
works. Don't forget to make that second save before climbing up, too. Q: Your 
Bestiary doesn't have the Shadow listed. A: That is because you can't do anything to 
him, including using Sense Aura to reveal his stats. Q: Can you help me with 
something? A: Sure, just try to see if it's covered somewhere in the FAQ first. Q: 
Will you answer my question even if it's found in the FAQ? A: Yes, I do all the 
time. Most of the questions I get are something that can be found, but I realize 
that it might not always be easy to find everything. So, you can still expect a 
reply back, but it would really help if you could check the FAQ first. I've been 
extremely busy lately though, so I didn't ignore you if it takes a while.-
*NOTE*Magic pertains to specific uses:
Elemental-Mainly the art of offense through natual forces. 
Necromany-The art of raising and controlling the dead.  
Star-The art of weakning, strengthening, freezing, and just down right  massacring 
through the stars.
Naming-The art of Improving and Decreasing skills.  Also used to give True Names.
Neutral-The art of protecting and dispeling spells. 
This was written by a friend of mine, in some areas, anyway.  I'll leave him 
annomynos, and give him some credit.  I've never been much with walkthroughs.  
Neither is my other friend, Lonesoldier.  


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