The Complete Guide! - Guide for Metal Gear Solid
Scroll down to read our guide named "The Complete Guide!" for Metal Gear Solid on PlayStation (PSX), or click the above links for more cheats.
Metal Gear Solid The Complete Guide! Written by: Hyuaki Hay Table of Contents: I. Contact and Copyright Information II. Prologue III. Controls IV. Codec Frequencies V. Cast of Characters VI. Walkthrough VII. Credits and Special Thanks ************************************************************************** I. Contact and Copyright Information Okay, short and not so sweet. Do not copy from this guide without my permission. Do not make people pay money to use it. Should you use a small portion of this guide in a work of your own, give me credit. Sorry, mind is wondering because I am watching Jeepers Creepers as I write this. Anyway, I wrote this for free so I want it to remain free. This guide is copyright January 31, 2002; and it is protected by intenrational copyright laws. Now say you have a question or something that you want to add to this guide. Email me at [email protected] and if it is not already covered I will put it into the guide giving you full credit for the find. As I said if your question or addition is already covered in here then I will ignore it. It may take a while for me to answer any questions that you have because I can only check my email 1-2 times per week. Thanks for reading. ************************************************************************** ************************************************************************** II. Prologue (Taken directly from instruction manual.) Outer Heaven Revolt (1995) A small, but powerfully armed nation called "Outer Heaven" emerges from deep within South Africa. NATO learns that they are designing a nuclear- equipped walking battle tank called "Metal Gear", and they send in one of their best agents, Gray Fox. But, he is taken hostage, and they are forced to send in the newest member of Fox Hound, Solid Snake. He rescues Gray Fox and forces the surrender of Outer Heaven. As Solid Snake escapes, he is confronted by one man. It's FOX-HOUND's commander, Big Boss! It seems that Outer Heaven was a mercenary company and Big Boss was the mastermind behind it. Big Boss had intentionally chosen his most inexperienced agent, Solid Snake, thinking he would fall, but he seriously miscalculated. After a fierce battle, Snake defeats Big Boss as Outer Heaven burns around him. Zanzibar Riot (1999) In 1999, Dr. Kio Marv, inventor of the oil refining microbe, OILIX, was taken hostage by Zanzibar, a heavily armed nation in central Asia ruled by a minority ethnic group. Zanzibar was planning to gain political and military hegemony over a wold suffering under the cruel weight of a worldwide energy crisis. Roy Campbell, commander of Fox Hound, called Solid Snake, now in retirement, back to active duty to infiltrate Zanzibar and recover Dr. Marv. Solid Snake made it past Zanzibar's impressive steel wall and penetrated deep into its interior. Once inside he destroyed Metal Gear, which had been completed after being transported from Outer Heaven, and defeated Gray Fox, former member of Fox Hound and now leader of the Zanzibar mercenary corps. He was also successful in tetrieving the OILIX manufacturing process. Finally, he would once again meet his destiny with the man who was pulling the strings in Zanzibar, Big Boss! He had survived Outer Heaven and created Zanzibar in order to make a world rife with conflict and war, a world in which soldires such as himself would always have a place. After defeating Big Boss for the second and final time, Snake gave up on war and retired to the peaceful Alaskan wilderness. From "Metal Gear 2: Solid Snake" The Dawn of the New Millenium the 21st Century... The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox Archipelago is attacked and captured by Next Generation Special Forces led by members of FOX-HOUND. The terrorists have secured hundreds of nuclear warheads and they're demanding that the government turn over the remains of Big Boss. they warn that if their demands are not met within 24 hours, they'll launch a nuclear weapon. Solid Snake is once again called back to duty in a top-secret mission to deal with the greatest terrorist threat the world has ever seen. First, he must single-handedly infiltrate the nuclear weapons disposal site and rescue two hostages, DARPA Chief Donald Anderson and the President of ArmsTech, Kennith Baker, and then eliminate the terrorist threat and prevent a nuclear launch. The clock is ticking. Once again, Snake heads into battle... alone. ************************************************************************** ************************************************************************** III. Controls L2 Button: Equip Item L1 Button: Item Quickchange Select Button: Activate Codec Start Button: Pause R2 Button: Equip Weapon R1 Button: Weapon Quickchange Directional Pad: Run/ Look (first person view only) Left Stick: (Analog on) Same as Directional Pad. Triangle Button: First Person View Square Button: Use Weapon Circle Button: Attack/Action X Button: Crawl Button If you want to know the more advanced techniques, look in the instruction booklet. ************************************************************************** ************************************************************************** IV. Codec Frequencies These are the different frequencies that you can use to obtain information from people throughout the game, or save your game. After you call someone for the first time their frequency will be in the memory of the codec. Some people you won't need to talk to at all through the game. Roy Campbell: 140.85 Naomi Hunter: 140.85 Mei Ling: 140.96 Natasha Romanenko: 141.52 Master Miller: 141.80 Meryl Silverburgh: 140.15 Hal Emmerich/ Otacon: 141.12 Deepthroat: 140.48 ************************************************************************** V. Cast of Characters (Taken directly from instruction manual.) NOTE: These are most of the characters that you will encounter throughout the game. Some are not mentioned in the book so I will not mention them here either. Solid Snake Former member of FOX-HOUND and an expert at infiltration. He can accomplish his mission under any circumstances, in any location. Meryl Silverburgh Campbell's niece, she was caught in the middle of FOX-HOUND's revolt. She has excellent training as a soldier, but no actual battle experience. Roy Campbell Former Commander of FOX-HOUND. Although retired, he was called back to active duty as operation commander for this mission. Naomi Hunter Chief of FOX-HOUND's medical staff, she's in charge of gene therapy. She works along with campbell to provide support for Snake. Mei Ling Operator in charge of communication data processing for this operation. She invented the Codec communicator that Snake uses. Liquid Snake A man with the same face as Snake. As FOX-HOUND's squad leader, he's the mastermind behind the terrorist attack. Revolver Ocelot An expert with handguns and a sadist with a penchant for torture. Vulcan Raven He's a giant shaman with strong spiritual powers, blessed with a powerful body which is resistant to extreme cold. Sniper Wolf A brilliant shiper, she can wait in sniping position for hours, days, or even a week without moving a muscle. Psycho Mantis A former member of the KGB's Psychic Intelligence Unit. He has powerful telekenetic and mind-reading abilities. Decoy Octopus Very little is known about him/her...? Genome Soldires Members of the Next Generation Special Forces and reserve members of Unit Fox Hound. although they have virtually no battle experience, they have been rigorously trained in VR simulators and are therefore experienced soldires. Ninja Little is known about this "cyborg ninja". He uses stealth camouflage and wields a Japanese katana that can cut through steel like butter and even deflect bullets. Big Boss Former commander of FOX-HOUND, once known as the "Legendary Soldier". His remains have been preserved by the military. Hal Emmerich An employee of ArmsTech Inc. His nickname, Otacon, stands for Otaku Convention, a Japanese animation festival. Natasha Romanenko A freelance military analyst. She provides support to Snake as a specialist in nuclear technology. Master Miller FOX-HOUND's former survival teacher. He provides Snake support by Codec. Donald Anderson Director of Defense Advanced Research Projects Agency (DARPA). He's been taken hostage by the terrorists. Jim Houseman Secretary of Defense. He commands this counter-terrorist operation from his AWACS (Airborne Warning And Control System) plane. Kenneth Baker President of a huge arms conglomerate (ArmsTech Inc.). He's been taken hostage by the terrorists along with the DARPA Chief. ************************************************************************** ************************************************************************** VI. Walkthrough Okay a little bit to say here first. My guide will not be the oldest one on the internet, and it probably won't be the best (for that I highly recommend the one written by Nemesis). The main reason I wrote this guide is that I just wanted to write a guide for it. Now I will tend to give directions in the North, South, East, West, etc. The way to tell the directions is to go by the map on the screen. There will be times when the radar cannot be used, in that case just look at where the radar would be. I will cover how to obtain items, bosses, weapons, etc. I will not tell you where to get ammo, as that is all over the place, and it is up to you to maintain your ammo. This guide is written with the game on EASY setting so that you will get the basic feel for the game and can move up from there. The higher difficulties have more enemies and traps. Most importantly, have fun with this great game. ========================================================================== Dock ========================================================================== From your starting point, get back into the water and to the west of the stairs you will find a RATION. Now get back on land and go to the west wall. Crawl under the pipe and then hide up against the wall. Wait for the soldier to come close and then follow him back to the north end of the room. From the north end wait for the soldier to begin to walk south again, don't worry he won't see you if you are up against the north wall, and then make your way to the northeast corner where the forklift is. Get behind the forklift and wait there until a third soldier comes down in the elevator. You will also find a RATION by the forklift. Once the third soldier walks away from the elevator slip in and you will be taken to the helipad area. ========================================================================== Helipad ========================================================================== After an extremely long conversation time, you finally get control of Snake again. Walk north to the helipad and wait until the lights are moving inwards then run to the west exit to the helipad. Now wait until the lights are separating again and run forward in the center of the helipad and get the CHAFF GRENADES. Now from there head due west and you will find a small room with a camera in it. Use a CHAFF GRENADE to disable the camera and then run into the room to get some STUN GRENADES. Now run up and go north avoiding the soldiers and enter the westmost truck via the back (press action to enter), inside you will find your best friend, the SOCOM. Now exit the truck and you can enter the Tank Hangar from 2 different ways. You can either find the vent on the ground level of the hangar, or you can go up the stairs to the second floor. I always go to the second floor. So as you are moving east, hug the wall especially as you near the camera. Now below every camera is a blind spot and it is directly below each camera. Get under the camera and wait for it to be pointing the opposite direction and then run up the stairs. Be careful of the soldier on the top floor and then head west on the top and you will find the vent. Press action to enter. ========================================================================== Tank Hangar Vent ========================================================================== There is nothing confusing about the vent here. Just crawl along to the exit. At the exit drop down into the top of the Tank Hangar. ========================================================================== Tank Hangar ========================================================================== As soon as you get down to the upper level, you will see a room to the east with a camera in the corner of the main area. Go past that for now because you can't get inside. However, do enter the room past that. In there you will get the THERMAL GOGGLES you have to avoid a camera to do it but it is worth it. Now back out into the main area, go to the west side of the room and you will notice a room over here as well, but you can't go in. Going past the room there is a camera on the wall. Go past the camera and then down the stairs to the main floor. If you took the ground entrance, this is the level you will enter at. If you have not gotten the THERMAL GOGGLES yet, go and get them now. You will not be able to get them later. Once you are on the ground floor, head to the center of the north wall and press the button beside the elevator. Get in and press the button for B1. ========================================================================== B1 Cell ========================================================================== Go to the southeast corner of the area and climb the stairs to get into the vent. There are no enemies, yet... ========================================================================== B1 Cell Vent ========================================================================== Very soon after you start you will see an opening to the left. Take it and at the end you will find some ammo. Now look into the grates below and you find a crappy joke below. Okay bad pun. Now back in the main vent area just continue to the end looking into the grates below you. Soon you will find the DARPA Chief. ========================================================================== B1 Cell ========================================================================== You start in the DARPA Chief's cell and you have to wait until the girl in the other cell lets you out. You also have CARD 1 now. Now you will be attacked by many enemies. After the first wave of them get into the north corner of the area and shoot them as they enter. This will benefit you especially when they toss in the bombs. When they are all dead you can go back to the elevator and B2. ========================================================================== B2 Armory ========================================================================== Activate your CARD 1 and enter what doors you can in here. You will soon find some C4 in the center north room. Now to use that C4. Find the 3 gray areas in the room. 1 is in the southwest corner, northeast side of the elevator, northwest side of the elevator. After it is all set, blow it all. The north rooms will have items in them. Now proceed through the south exit. ========================================================================== B2 Armory South ========================================================================== Along the east wall near the end you will find another C4 spot. Now enter this new area. At the end there are 2 C4 spots. The one to the east has some CHAFF GRENADES. Enter the one to the north and equip your SOCOM. ========================================================================== Boss Battle: Revolver Ocelot ========================================================================== This guy is cake. Make sure that you don't touch any of the trip wires surrounding the old guy and stay to one side of the arena. Keep running north and south with Ocelot and shoot him when you can. The best time to shoot him is when he is reloading his gun. After a few shots the battle is over. Once Ocelot is gone, Kenneth Baker is free and gives you a LEVEL 2 CARD. Your health also goes up. Now go back to the Armory. ========================================================================== Armory ========================================================================== Enter the southeast room in the Armory and equip your THERMAL GOGGLES and get the FA-MAS and ammo. Now head up to the main floor. ========================================================================== Tank Hangar ========================================================================== On the ground floor enter the room to the east and get the SOCOM SUPPRESSER. Now head up the stairs and enter the west room. Inside is CARDBOARD BOX A. Now it's time to head to the west room you couldn't enter earlier. Make sure to kill the soldier up here with the SOCOM now that you have the SUPPRESSER. In the room you will find the MINE DETECTOR that you will have to use in a couple of minutes. Now go back downstairs and into the small north corridor to the east of the elevator. Equip your THERMAL GOGGLES now! You will have to go past several laser beams without touching them. If you do, you are dead. At the northern end of that area equip your LEVEL 2 CARD and go outside. ========================================================================== Canyon ========================================================================== In the Canyon, equip the MINE DETECTOR and then crawl up to the green cones on the radar and get the CLAYMORES. Now go north some more and you will get into another boss battle. ========================================================================== Boss Battle: Tank ========================================================================== Use the CHAFF GRENADES to blind the tank for the most part and then run around it throwing GRENADES on the upper turret. After a few hits the battle is done and you get the LEVEL 3 CARD. ========================================================================== Armory ========================================================================== Yes, you read right. And on the way back into the Tank Hangar, be sure to equip your THERMAL GOGGLES again. Head back to the B2 Armory. Enter the eastern room in the upper row of them and you will get the NAKITA. Just do this now to save some time. ========================================================================== Nuke Building ========================================================================== You enter on the gound floor (duh!) so head up the small walkway on the west side of the room and get the RATION there. Now go down and crawl under the half open door to the north. On the other side of this door, avoid the patroling soldier and run up the stairs on the west wall. At the top of the stairs be wary of another soldier and enter the elevator. Go to B2 first. ========================================================================== Nuke Building B2 ========================================================================== Go into the south room with the electrified floor and gas and use the NAKITA to destroy the sentry guns to the west. Now go back up into the north room where the air is clear and look through the window to the west. See that generator? That is your target. Also the NAKITA MISSLES are much easier to control if you use first person view. So shoot a missile and pilot it through the western area and take out the generator to the electric floor. Now it is safe to walk on the floor here. Go back up to the open area for some more air now. After your O2 guage is back to full, go back into the large area. In the hallway ahead of you enter the third door down and to the right. Toss a CHAFF GRENADE and get the GAS MASK. Now head over and explore the west side of the area. Once you are done exploring over there, head completely east and then follow that north. At the far end of the north area you will enter your third boss battle. ========================================================================== Boss Battle: Ninja ========================================================================== Do not use any guns in this battle. Punch and kick him til he craps himself. Figuratively speaking of course. Just wait until he attacks and move out of the way and counterattack. After a while he will start jumping to completely different areas of the arena. Then after he takes more damage, he will start using his camoflauge. Use your THERMAL GOGGLES to counter that. Keep doing this until he dies. Just before he dies, he will start emitting electrical surges, be very careful. Some people say to use the FA-MAS when this begins to happen, it's your call chief. You get the LEVEL 4 CARD after the battle and meet a sidekick. Now go up to B1. ========================================================================== Nuke Building B1 ========================================================================== Enter the large room to the south and find Meryl. You can't miss her due to the way she shakes her butt. Let her see you and she will run off to the women's restroom to the east of the elevator. Inside talk to her and you are ready to continue, she will also give you the LEVEL 5 CARD. However I recommend exploring the small rooms in the south room first. In the southwest room you find some DIAZEPAM, and NIGHTVISION GOGGLES. You need the DIAZEPAM for later. In the northwest room you find CARDBOARD BOX B. That is pretty much all the new stuff you find in this area. Now head north with Meryl to the Commander's Room. ========================================================================== Commander's Room ========================================================================== This is a very nice looking room. Walk around and then another boss battle will begin. ========================================================================== Boss Battle: Psycho Mantis ========================================================================== First he will have Meryl attacking you. Do not shoot her! Just punch and kick her until she is knocked out. While this cutscene takes place, move your controller into the second controller port and press X. Now Mantis can't read your mind. Pull out the FA-MAS and shoot him as he flies around the room telekenetically tossing objects at you. When he is nearly done he will have Meryl attack you some more. Just knock her out again and then shoot him some more and the battle will be over. ========================================================================== Commander's Room ========================================================================== After Mantis is dead, the exit for this room will be opened. Follow it to the entrance to the Cave through the door at the end. ========================================================================== Cave ========================================================================== Equip your NIGHTVISION GOGGLES and SOCOM and in the main room to the cave, after you crawl under the arch, and kill the wolves. Follow the path to the exit on the far east side. In the next room head north and into the Underground Passage. ========================================================================== Underground Passage ========================================================================== Meryl will show you the safe way through the mines here. When you get to her she is shot by Sniper Wolf. Now if Wolf gets a chance she will shoot you too. You need to go back to the Armory in the Tank Hangar. ========================================================================== Armory ========================================================================== Enter the regular northwest room out of the 6 and inside equip your THERMAL GOGGLES. Crawl through the laser beams and you will get the PSG1. Now you are ready for Sniper Wolf. ========================================================================== Underground Passage ========================================================================== Before you enter here make sure that you are carrying all of the DIAZEPAM that you can carry. As soon as you enter the boss battle begins. ========================================================================== Boss Battle: Sniper Wolf ========================================================================== This is a pretty easy battle (at least I think so). Use some of the DIAZEPAM and then use the PSG1 on Wolf. She will be on the building at the far end. Shoot her before she shoots you. If you can't see her, look at the support beams and look for her breath. If she shoots you, get up by de-equipping the PSG1 and move. Then re-equip it and begin again. Use more DIAZEPAM when you begin to get shaky once more. That's all there is to it really. ========================================================================== Underground Passage ========================================================================== Now go to the north end of the area and you will find ammo up there. When you are done, approach the door in the northeast corner and you will be captured by the baddies. Oops... ========================================================================== Torture Chamber ========================================================================== When you regain conciousness, you will be strapped into a torture device. Revolver Ocelot will run 3 electric charges through you, each longer than the last. Press O as fast as you can to maintain your stregnth. If you wish to end the torture, press select. Whether or not you press Select determines which ending you will get. ========================================================================== Jail Cell ========================================================================== In here there is very little to do. Call Otacon. That is pretty much all you have to do. Now you are just killing time. Have some fun with the soldier. Pound on the walls and craw under the bed. ========================================================================== Torture Chamber ========================================================================== The same as last time only the electric charges are longer. The same thing with the ending applies here as well. ========================================================================== Jail Cell ========================================================================== Wait until the soldier runs off to the bathroom and Otacon will come in. He will give you some KETSUP, LEVEL 6 CARD, and a HANDKERCHIEF. Lay down and use the KETSUP before the soldier comes back. Do not move, and when he comes in to check on you, hop up and break his neck. Leave and go into the Torture Chamber. ========================================================================== Torture Chamber ========================================================================== Go to the east side of the torture device and get your stuff. Immediately pull up your Item Meny and get rid of the bomb. Now use a CHAFF GRENADE on the sentry gun and then use your LEVEL 6 CARD to go through the door. ========================================================================== Comm Tower A ========================================================================== You have to make your way from B1 Jail of the Tank Hangar to Comm Tower A. Enter the door at the end of the Underground Passage that you tried to enter earlier after your battle with Sniper Wolf and proceed around the corner and into the next room. Do not bother to use any CHAFF GRENADES because they won't help you here. However, make sure that you grab the ROPE. After the alarm goes off, run into the large room with the never-ending stairway. Run to the very top of the building killing any soldier that you see. At the top climb up the ladder to the top of the building. Now take the door outside. Along the way to the top of the building you passed a door that is frozen shut. You will be able to fix that outside. ========================================================================== Comm Tower A Roof ========================================================================== Go out onto the roof and Liquid Snake will be waiting in a helicopter. He will then proceed to blow things up. Equip the rope and run over to the Go to the northwest corner of the area and press action over near the railing. You now have to rappel down the side of the building. Just listen to the instructions and you will do find. ========================================================================== Walkway ========================================================================== When you get down to the walkway, equip the PSG1 and take out the 3 soldiers in the distance. Now use some C4 on the door behind you. Since the 3 soldiers are dead, run across the walkway and enter Comm Tower B at the end. ========================================================================== Comm Tower B ========================================================================== Once you are inside make sure to grab the STINGER LAUNCHER and ammo. Run down to the bottom of the tower and you will notice that the stairs at the bottom are out. Go back up and you will meet Otacon near the elevator entrance. Go past where he was to the top. Along the way near the top, you will have to use some CHAFF GRENADES to get past some sentry guns. At the top go to the roof just like on Tower A. ========================================================================== Comm Tower B Roof ========================================================================== Out here there is nothing to do but have a boss battle. Once you are done with the battle go back inside. ========================================================================== Boss Battle: Helicopter ========================================================================== This is a pretty easy fight. Use the STINGER LAUNCHER to fight this bird. Just track it with the launcher and when you have a chance to take a shot, do so. When you hear Liquid yell "Eat this!" or something like that, get between the door and the small structure in front of it so that the missiles will not hit you. Just follow this pattern and you will have no problems. ========================================================================== Comm Tower B ========================================================================== Go down to the elevator entrance where you met Otacon earlier and enter the elevator. Immediately equip the THERMAL GOGGLES and the FA-MAS. You will find 4 "guests" in the elevator with you. When they are dead the elevator will open at the bottom floor. Now take and make your way out into the hall beyond and toss a CHAFF GRENADE and make your way to the door at the far end, and go outside. ========================================================================== Snowfield ========================================================================== This is the arena for your next boss battle. After the fight explore the surrounding rooms. In the rooms you will need CHAFF GRENADES and the MINE DETECTOR. When you are done exploring enter the northwest room and proceed down the stairs in the back. You will also find CARDBOARD BOX C. Insert disc 2 please. ========================================================================== Boss Battle: Sniper Wolf II ========================================================================== This battle is extremely easy. Run to the small niche in the land to the east of the door. Now equip your NAKITA and fire at will at Wolf using First Person View. ========================================================================== Blast Furnace ========================================================================== Welcome to disc 2. It's a short one. Kill the first soldier in this area so that he can't annoy you. Now run over to the west wall where the machine is moving back and forth. Get up against the wall and carefully walk across hugging the wall. When the machine is getting close to you, crouch down and wait until it is passed. Then get up and continue your journey north. Now head east to the main floor. And you will find a large door on the north side. Now just south of the door, you will find another room that is reddish in color. I call this the Hot Spot. Remember it. ========================================================================== Cargo Elevator ========================================================================== Go into the first elevator and press the button on the control panel and you will go down. On the elevator you will be attacked by 4 soldiers. In the next room toss a CHAFF GRENADE and run to the other cargo elevator. Be careful of the CLAYMORES in the area. Again, press the button on the control panel to go down some more. ========================================================================== Warehouse ========================================================================== Remember this area, you will have to come back here soon. As it is you have a boss battle to attend to. ========================================================================== Boss Battle: Vulcan Raven ========================================================================== This is a pretty fun battle. Run around the arena and you can fight Raven many different ways. I like to set traps for him myself. I will set a CLAYMORE or 2 and lure him into them. You can use the NAKITA or STINGER LAUNCHERS if you wish. Or you can use C4. It doesn't matter as long as it is explosive. Just don't let him draw a bead on you. Then after he is dead you get the LEVEL 7 CARD. Use the card to proceed out the door to the north. ========================================================================== Warehouse North ========================================================================== In the room beyond Vulcan Raven toss a CHAFF GRENADE and run through the room avoiding the sentry guns. About mid way through the room you may want to toss another CHAFF GRENADE. In this large warehouse you will find Metal Gear Rex in the far room. Go around to the east of MGR and climb up the ladders to the top and across MGR. Make your way to the small room on the opposite side of the room. When you go up to the room, you will hear Revolver Ocelot and Liquid Snake talking. Then you will lose the PAL CARD into the water below. Go down to the bottom and track it down. Use the THERMAL GOGGLES to find the rat that ate it. When you go into the water, be quick because the water takes your health away. In the water you may also come across a BOMB or 2. Dispose of these the way you did the one you got earlier. Now make your way back up to the small room at the top. When you get ready to enter the room, toss a CHAFF GRENADE and then enter. Go to the first of the 3 laptop computers. If you have the PAL CARD equipped, it will accept the card. Now head to the Warehouse. ========================================================================== Warehouse ========================================================================== Inside the Warehouse wait around until the PAL CARD turns blue in color. Once this happens you can go back into the Warehouse North. It will take a couple of minutes for this to happen. ========================================================================== Warehouse North ========================================================================== Go to the small room on the top of the area and again toss a CHAFF GRENADE then enter the room. Go up to the middle computer with the PAL CARD equipped and it will accept the card. Now go to the Hot Spot I mentioned earlier in the Blast Furnace and wait until the PAL CARD turns red. Then come back to the small room and toss another CHAFF GRENADE and then enter. Approach the last computer with the PAL CARD and then you are done with that. Immediately equip your GAS MASK and call Otacon. When he opens the door, go outside and go in front of MGR. ========================================================================== Boss Battle: Metal Gear Rex ========================================================================== For the first round toss a CHAFF GRENADE and then hit the radar dish on MGR's left shoulder with as many STINGER MISSILES as you can before the CHAFF GRENADE wears off. Wash, rinse, repeat until the battle is won. Now the second round is a little tougher. The cockpit where Liquid is is exposed and you have a clear shot at him. However, MGR is quicker this round also. The best stragegy for this is to run between MGR's legs and get behind it and then shoot at the cockpit with the STINGER LAUNCHER. If you get too close in the front you will be toasted a little with a laser. But just repeat this process until MGR crashes down. ========================================================================== Boss Battle: Liquid Snake ========================================================================== This battle is very much like the battle with the Ninja. It is hand to hand. You are on the top of MGR and you are going against Liquid Snake. Wait until he attacks and move out of the way then counterattack him. Do this until he falls off of MGR then the battle is over. And you have 3 minutes to complete this battle or everyone is dead. It's not really very tough. ========================================================================== Escape ========================================================================== Remember in the Torture Chamber you were able to determine what ending you would get? Well if you went through all of the torture, you will have Meryl here, if you gave up, you will have Otacon. Anyway, just follow whoever you chose to save into the rooms beyond. Get into the back of the jeep with the gun. Blow up any and all roadblocks you come to. It is much easier to aim the gun if you use First Person View. After you get into the tunnel Liquid will come back in another jeep. Constantly shoot at him so that he can't shoot you. Just concentrate your fire on him and this level will be over in no time. When you come out of the tunnel, the game is over. NOTE: If you chose to save Meryl, Otacon will still live. However, when you start a new game with this file, you will have the BANDANA item. It gives you infinite ammo when it is equipped. If you saved Otacon, you will have the STEALTH CAMOFLAUGE. I don't need to say what that is. Good job! ************************************************************************** ************************************************************************** VII. Credits and Special Thanks I want to thank the people who made this game. I want to thank the CJayC at www.gamefaqs.com and the people at www.cheatcodes.com for hosting my guides. The Dillon family (they know who they are) deserve a huge thanks for letting me use their internet. Who loves ya? I'd like to thank myself for writing this and you the reader for using it. I hope you found it useful. I'd also like to hear your questions/comments (as long as the questions are not already answered in this guide). Have a nice day!