The FAQ - Guide for Fire Pro Wrestling

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FINAL FIRE PROWRESTLING:
THE FAQ

FAQ version 1.0

authored by Michael 'Maikeru' Leal (maikutx at awesomenet dot net)

Author's Note: I NEED A GOOD ASCII ART!  If anyone is willing to make one
please e-mail me.

TABLE OF CONTENTS
0. WHAT'S NEW??
1. AN INTRODUCTION LIKE NONE OTHER
2. A SLIGHT INTERJECTION OF THE AUTHOR'S OPINION
3. MODES A GO GO (FFP's game modes)
  3.1 ONE NIGHT MATCH
    3.1.1 NORMAL
    3.1.2 DEATHMATCH
    3.1.3 GRUESOME
    3.1.4 BATTLE ROYAL
  3.2 MANAGEMENT OF THE RING
  3.3 PRACTICE MODE 
    3.3.1. WHY COMPLETE PRACTICE MODE?
    3.3.2. GOALS IN PRACTICE MODE
    3.3.3. WHAT HE SAYS 
  3.4 EDIT MODE
    3.4.1 EDIT WRESTLER
    3.4.2 EDIT ORGANIZATION
    3.4.3 RENAME
    3.4.4 MOVE WRESTLER
    3.4.5 TRADE WRESTLER
4. WINNERS MAY NOT DO DRUGS, BUT THEY DO CHEAT (cheat codes)
5. WTH? (things that I have no answer to.)
==============================================================================
0. WHAT'S NEW??
==============================================================================

version 0.1 - July 21, 2002: EVERYTHING is new!  I just got access to FFP last
                             night.
version 0.2 - July 22, 2002: I added more info on Management of Ring.
version 0.3 - July 22, 2002: More info on MoR, plus a *ton* of stuff on random
                             events and match modes.
version 1.0 - Aug. 07, 2002: Likely the only version covering the MoR mode.  
                             After FPW2 is released in America, that portion 
                             of the FAQ will become a seperate file.
version 1.1 - Aug. 09, 2002: Added some new information here and there, plus
                              many formatting errors have been fixed.
==============================================================================
1. INRODUCTION
==============================================================================

   This FAQ is property of Michael Leal ("the author"), with assistance from
others where noted.  Anyone that wishes to use the information in this FAQ--
whether in its entirety or a portion thereof-- must contact me or at least 
give credit where credit is due.

This FAQ is available at the following sites:
     http://www.cheatcc.com
     http://www.gamefaqs.com
     http://www.neoseeker.com

   If you want to use it on YOUR site, send me an email, or IM me in AIM
(nickname Maikeru1984) to ask.

==============================================================================
2. OPINION OF THE AUTHOR
==============================================================================

   BAM giveth and BAM taketh away.  More accurately, BAM giveth the second 
best Fire Pro *ever,* and BAM taketh the coolest mode in a wrestling game 
away.  Instead of the critically-acclaimed Management of Ring mode in FFP, the
US version will have "Ironman Mode," a story mode (as far as I can tell).  
Sure, it takes off the burden off of the battery backup to allow around 80 
wrestlers, but Management of the Ring was the best improvement in the game!
Unless Ironman Mode is really, really good, I'd have to say that it is 
best to get the import, and not the domestic, version.  I will, however, get
the American version, for the sake of argument.

My Rating for Final Fire Pro: 9.5
My Rating for Fire Pro 2: Not played.  It's coming out in a month or two.

==============================================================================
3. MODES A GO GO!!!!!
==============================================================================

   Final Fire Pro is lighter on modes than its predecessor.  However, the
new mode that now exists easily makes up for the lack of the elmination match
of old: Management of the Ring.  In this section of the FAQ, I will explain
each and every mode in surgical detail.

==============================================================================
3.1. ONE NIGHT MATCH
==============================================================================

- 1 Player
  - Normal
  - Deathmatch
  - Gruesome
  - Battle Royal	

- Multiplayer (Must have Link Cable)

==============================================================================
3.1.1. NORMAL
==============================================================================

- Type of Match: Single/Tag/[only in exhibition] Handicap
- Ring Second or Cornerman: On/Off (Only applicable without run-ins)
- Rules: Normal
       - Gruesome (Only Submissions, No Rope check, Lumberjack
                 Gruesome DQ Count, Freestyle and Stoic only
                 Audience Approval Modes)
       - Hardcore (Falls count anywhere, no DQ, no countout, only
                   Hardcore approval, Interferences Allowed.)
Method of Winning: Pinfall or Submission, 3 Count
                   Pinfall or Submission, 2 Count
                   Only Submissions
                   Only Pinfalls
Time Limit: 5/10/15/30/45/60/No Limit
Explosion Time: NOT APPLICABLE
Number of Falls: 1
- Audience Approval: OFF
 (Determines a    | Strong
  rating for a    | King's Road
  match under a   | Showman
  typical criteria| Stoic
  for a match in  | Lucha
  the selected    | Hardcore
  style.)         | Freestyle
- Ring: New Japan
       All Japan
       NOAH
       ZERO ONE
       UFO
       FMW
       Michinoku Pro
       Toryumon
       WWF
       WCW
       Three-A
       RINGS
       Pancrase
       PRIDE
       SWA
       Random
- Arena: Korakuen Hall
        Nihon Budokan
        SPIKE DOME
        Generic Japanese Gym
        RANDOM
- Difficulty: 1 (very easy) - 10 (very hard)
- COM SKIP [only on Management Mode]: HALF/FULL/OFF
- Referee: Panther Tottori (Strong)
           Joe Higuchi (King's Road)
           Mr. Mizutaka (Stoic)
           Lark Kestler (Showman)
- Rope Check: ON/OFF
- Lumberjack: ON/OFF
- [tag and handicap only] Tornado Tag: ON/OFF
- [tag and handicap only] Cut Play: ON/OFF
- Critical: ON/OFF
- Disqualification Count: Normal/Gruesome/None
- Ring Out Count: 20/10/OFF
- Interference: On/Off (Only applicable without seconds)

==============================================================================
3.1.2. EXPLODING BARBWIRE CAGE DEATHMATCH
==============================================================================

Type of Match: Single Only
Ring Second or Cornerman: N.A.
Method of Winning: 3 Count
                   2 Count
                   Only Submissions
                   Only Pinfall
Time Limit: 5/10/15/30/45/60/No Limit
Explosion Time: 1/5/10/15/30/45/60/off
Number of Falls: 1
Audience Approval: OFF
(Determines a    | Hardcore
 rating for a    | 
 match under a   | 
 typical criteria| 
 for a match in  | 
 the selected    | 
 style.)         | 
Ring: FMW Deathmatch Ring
Arena: Kawasaki Stadium
Difficulty: 1 (very easy) - 10 (very hard)
COM SKIP [only on Management Mode]: HALF/FULL/OFF
Referee: Panther Tottori (Strong)
         Joe Higuchi (King's Road)
         Mr. Mizutaka (Stoic)
         Lark Kestler (Showman)
Rope Check: NA
Lumberjack: NA
Tornado Tag: NA
Cut Play: NA
Critical: ON/OFF
Disqualification Count: Off
Ring Out Count: NA
Run-in: NA

==============================================================================
3.1.3. THE OCTAGON: GRUESOME FIGHTING
==============================================================================

Type of Match: Single Only
Ring Second or Cornerman: N.A.
Method of Winning: Only Submissions
Time Limit: 5/10/15/30/45/60/No Limit
Explosion Time: NA
Number of Falls: 1
Audience Approval: OFF
(Determines a    | Stoic
 rating for a    | Free
 match under a   | 
 typical criteria| 
 for a match in  | 
 the selected    | 
 style.)         | 
Ring: 'Sammy' Octagon Ring
Arena: Bayside Colosseum
Difficulty: 1 (very easy) - 10 (very hard)
COM SKIP [only on Management Mode]: HALF/FULL/OFF
Referee: Panther Tottori (Strong)
         Joe Higuchi (King's Road)
         Mr. Mizutaka (Stoic)
         Lark Kestler (Showman)
Rope Check: NA
Lumberjack: NA
Tornado Tag: NA
Cut Play: NA
Critical: ON/OFF
Disqualification Count: Gruesome
Ring Out Count: NA
Run-in: NA

==============================================================================
3.1.4. BATTLE ROYAL
==============================================================================

Three modes, here: Normal, Endless, Over the Top Rope.
NORMAL - Nothing special.  Just a regular up-to-4 person elimination match.
ENDLESS - Eliminated people stick around to make the match hell for others.
OVER THE TOP ROPE - Anytime a wrestler is forced out of the ring, they're 
                    eliminated.  Additionally, leaving the ring yourself
                    eliminates you.

MATCH RULES: Normal/Hardcore/American
WINNING METHOD: 3-count/2-count/Only Submissions/Only Pinfalls/Falls Count 
Anywhere
RING: Same as normal mode.
ARENA: Same as normal mode.
COM LEVEL: 1-10.
REFEREE: Same as the other modes.
ROPE CHECK: ON/OFF
LUMBERJACK: OFF/ON
CRITICAL: ON/OFF
D.Q. COUNT: Normal/Gruesome/None
RINGOUT COUNT: 20/10/None

==============================================================================
3.2 MANAGEMENT OF THE RING
==============================================================================

Load Game
New Game

First you choose a federation to use, or you can start your own.
These are the stats on the right hand side.

    - Regional Popularity: How popular they are in Japan, USA, Mexico, and
                           Europe.
    - Amount of Wrestlers
    - Country of Origin
    - Money
    - Monthly Cost
    - How Long the Sim Lasts.  It ranges from 3 to 5 years.

The bar at the bottom represents the mix of styles.
Each style has its own color (eg. WCW has a mostly orange bar, orange being
Showman style)

Orange - Showman (Sports Entertainment)
White  - Stoic (Shoot)
Green  - Lucha (Mexican Luchadore Style)
Yellow - King's Road (Japanese Style eg. AJPW, NOAH, etc)
Blue   - Strong
Cyan   - Free
Red    - Hardcore 



NEW FED
-------
Left Column
 -Country of Origin (Japan, America, Mexico, Europe)
 -Length of Management
 -Starting Money
 -Ring Type
 -Fed Style (Goes to right column)

Right Column (What Style(s) will your fed be?)
 -Strong
 -King's Road
 -Showman
 -Stoic
 -Lucha
 -Hardcore
 -Free



MAIN MENU
---------
1. Match-making Menu
  - Book card:  This is fairly self-explanatory.  You can book the card here.
     - In the book card menu:
        - Edit Card: It edits the card, once you have made it.
        - New Card: Creates
        - Start Card from Scratch: Want to start over COMPLETELY?  Use this
          option.
  - Bring in an Outsider: Allows you to sign a 1 month contract with a 
    wrestler..  provided they are interested in working with your fed.
  - Talent Exchange (I think): Exchange a member of your federation for a
    member of another federation, for one card.
  - Promotion War: Hold a card themed after your federation vs. another. 
    Happens as random events as well, but you can attempt to initiate the
    cross-promotional card.
  - Return to Previous Menu
2. Production, Merchandising, and Facility Menu
  - Training Facilities: Add training supplements for your federation's
    workers.  This helps your ranking in the third catagory, 'facilities.'
    Try to get at least the first two very early on, so WWE doesn't have much
    of a lead.
        - Sparring Sandbag (2000 to buy, 200 MP/mo.)
        - Medicine Balls (2000 to buy, 200 MP/mo.)
        - Sparring Dummy (4000 to buy, 400 MP/mo.)
        - ? (nothing to buy, 800 MP/mo.)
        - ? (nothing to buy, 800 MP/mo.)
        - Balance Ball (1000 to buy, 100 MP/mo.)
        - Ring Doctor (nothing to buy, 1200 MP/mo.)
        - Medical Room (4000 to buy, 600 MP/mo.)
        - Refresh Room (3000 to buy, 400 MP/mo.)
        - Confirm
  - Goods: Bring out the wares to promote your fed.  It's a fool-proof way to
           get money, usually.
        - T Shirts (1000 MP/mo.)
        - Towels (2000 MP/mo.)
        - Videos (3000 MP/mo.)
        - Figurines (4000 MP/mo.)
        - Masks (5000 MP/mo.)
        - Don't Know Yet (5000 MP/mo.)
        - Confirm
  - Production: Select the level of TV production.  This helps generate press
                for your organization, and thus raise your popularity 
                worldwide!
        - None (0 MP/mo.): You start at this.  This doesn't help you at all.
          Move up in the production ranks, and fast, or you'll be slumming 
          around near the bottom of the ranks.
        - Regional (150 MP/mo.): Well, it's a start, but not much.  If you're 
          a new organization, this is a good starting point.  Otherwise, don't
          even bother.
        - Mostly National (500 MP/mo.): If you're starting out with a major
          organization, here's a good starting point.
        - Nation-wide (1500 MP/mo.): Once you've amassed some money, upgrade
          to this-- it'll raise your popularity in the nation significantly!
        - Global (3000 MP/mo.): You want popularity?  This is how you get it.
          You *must* get this in MoR mode to rank at #1, PERIOD.  Otherwise,
          WWE will still pound you into the ground!  This gives your
          popularity a *humongous* boost.  A company starting at D popularity
          in America, for example, can skyrocket to an A in a half of a year.
        - Confirm
        - Return to Previous Menu
3. Contract Menu
        - Scout: This is how you get many of the hidden characters in FFP.
          The vast majority of said hiddens *must* be unlocked here.
        - Scout of Choice:
            - ???? (600 MP/mo.)
            - Devil Masa, aka NJPW's Masa Saito (500 MP/mo.)
            - Richter Madness, aka ??? (400 MP/mo.)
            - Willy ??, aka AJPW's Wally Yamaguchi (500 MP/mo.)
            - Mr. Question, aka ??? (300 MP/mo.)
        - Style to Scout For:
            - Strong (NJPW)
            - King Road (AJPW and NOAH)
            - Showman (American-style)
            - Stoic (Shootfighting)
            - Lucha (High-flying, Mexican-style)
            - Hardcore (Garbage wrestling, some FMW/BJPW/ECW)
            - Freestyle (All about winning-- at least two people use this)
            - Anything (Anything.  Not very useful)
        - Area to Scout:
            - Japan
            - America
            - Mexico
            - Europe
            - Anywhere (Many wrestlers must be found with this)
        - Duration: 1 to 12 months
        - Hire
            - This brings up the selection screen.  If you hit the L shoulder
              button, you get information on the federation.  The translation
              for this information is seen in another area of the FAQ.
            - Brings up a dialogue: "The wrestler wants so-and-so MP to 
              negotiate a contract with you. Will you accept?  Yes/no"
            - The value fluctuates depending on the prominence of the
              wrestler.  If you're lucky enough to steal Kurt Angle from WWE,
              for example, it'll cost around 670 MP to negotiate with him.
              Of course, he also has to be unhappy with WWE...
            - And then...: "Select a wage for this wrestler."  There's 3
              different monthly wages you may pay.
            - If they agree, it'll play a bell-like noise.  If they disagree,
              it'll play a buzzer-like noise.
        - Talent Pool
            - Select a federation you wish to share talent with.  They'll
              either agree or disagree, depending on their relationship with
              you.
        - Learning Excursion
            - Sends a wrestler over to another federation to hone his skills,
              for 500 MP.
            - Area: Japan, America, Mexico, Europe, Anywhere
            - Duration: 1 to 12 months
        - Fire
            - Select a wrestler, and they're fired.  All there is to it.
            - Return to Previous Menu
4. Global Stats Menu
        - Federations
            - Brings up an analysis of each organization:
                - Regional Popularity: Japan/America/Mexico/Europe.  The
                  grades are on an S-D basis.
                - Wrestlers: Number of Wrestlers under contract.
                - Area of Origin: Japan, America, Mexico, Europe.
                - MP: How much they got-- cash, dough, money, skrilla,
                  greenbacks, D-notes, whatever.
                - Cost: How much it costs per month to run the fed.  If you're
                  looking at YOUR organization....  TRY TO BREAK EVEN OR
                  YOU'LL LOSE LOTS OF CASH.  THIS IS ESPECIALLY IMPORTANT FOR
                  PEOPLE RUNNING NEW FEDERATIONS AND NOT PRE-MADE ONES, OR
                  WITH SMALL FEDS LIKE TORYUMON.
                - Status: For your federation, this simply displays how much
                  time you have left before the end of the simulation.  With
                  other organizations, it varies from:
                        - Doesn't know you at all (see: most places when you
                          start off in MoR)
                        - Rivalry (see: WWE when WCW)
                        - On medium terms (see: NJ and NOAH with Zero-One)
                        - Willing to work with you (see: UFO with Zero-One)
                        - (if you have an agreement) agreement ends in X
                          months
                        - At the bottom of the screen is Style: Primary style.
                          Strong, King's Road, Showman, Stoic, Lucha,
                          Hardcore, Freestyle
        - Wrestlers
            - Brings up an analysis of a wrestler when you press the L button.
                - Picture at top left is their body condition: green, green-
                  yellow, yellow, orange, red, in order of good to awful.
            - Info at top right is...
                        - Style: Strong, King's Road, Showman, Stoic, Lucha,
                          Hardcore, Freestyle.
                        - Regional Popularity: Japan/America/Mexico/Europe.
                        - Status: Injured, on a learning excursion, etc.
                        - Morale: S-D
            - Box in middle: Name
            - Boxes at bottom..  Guesses here.  I need solid proof.
                        - Physical Condition(?): S-D
                        - Spiritual Condition(?): Same
                        - Willingness to work: High, Medium, Low, Unable to
                          work; will return in X months
                        - Monthly wage
        - Belts
            - Organization, how many times belt has been defended by the
              current champ, current champion.
            - There's three categories:
                        - Singles
                        - Tag
                        - King of [style name]
        - Ranking
            - Overall
            - Morale : The overall happiness of your workers.
            - Wrestler Quality : How well-balanced is your roster?
            - Facilities : How well-furnished is your training facility?
            - Wealth : How much money do you have?
            - Belt Value : How much value do your belts have?
        - Advice
            - Don't even bother unless you're good with Japanese.  Anyway,
              I'm trying to give you advice here. :)
        - Return to Previous Menu
5. System Menu
        - SAVE: Saves the game without quitting Management of Ring.
        - End Session
            - Asks if you wish to save the game-- do so.
        - Return to Previous Menu
6. End Turn: Starts your card, and processes the goings-on in the wrestling
             world.

STATS
-----
	Statistics for your federation's stars fluctuates considerably through the
game.
        - A series of wins raises the wrestler's popularity in the area in
          which they won.
        - Losing brings down popularity, naturally.
        - Willingness to work coincides with the condition of the wrestler.
          After a particularly grueling match, it's a very bad idea to put
          them in another match that they don't want to be in.  Moreover, it's
          risking injury to the wrestler!!  Give them a month or two off to 
          recuperate.
        - The ring doctor, medical room, and refresh room work to lower the
          time it takes for a wrestler to reach peak condition once again.
        - Popularity around the world can be influenced by all of the
          following:
            - World-wide broadcasting
            - Stars working overseas as part of an agreement
            - Promotional wars
            - Sending stars to friendly promotions
        - Morale drops in many ways.  Some of such ways are:
            - Not booking wrestlers that want to be booked
            - Booking wrestlers that don't want to be booked
            - Refusing to give them a bonus
            - Overworking wrestlers who are in bad shape.

RANDOM EVENTS
--------------

	Random events happen at the beginning of each new month, and range from
good fortune to very BAD fortune.  Listed here are the various events that
happen.

        - (nurses with a wrestler, outside of a building) "WRESTLER NAME has
           returned from his injuries."
        - (wrestlers shown in shirts in-ring) "FEDERATION NAME does a
           SINGLES/TAG tournament."
        - (You, at your desk) "Unfortunately, SCOUT NAME wasn't able to find
          any wrestlers in his scouting expedition.  As such, he has no 
          suggestions for you."
        - (Wrestler, doing a guts pose, ring lights shining above) "FEDERATION
           NAME'S WRESTLER NAME won the FEDERATION NAME world title!"
        - (Wrestler with a microphone) "WRESTLER 1 and WRESTLER 2 exchanged 
          harsh words after the event last month.  Their rivalry is coming to
          a boiling point..."
            - PUT A MATCH WITH THESE TWO ON YOUR NEXT CARD!  It increases
              attendence, and thus revenue.
        - (Two men at their desk, no cue sound) "A representative of the 
          wrestlers and staff has come to you to ask for a bonus.  They feel 
          they deserve it for their hard work.  Will you give them an MP XXXXX
          bonus? Yes/No"
            - (if yes) "I see.  The wrestlers and staff will be getting a 
               raise in payroll."
            - (if no)  "I see.  I will not transfer any money to the 
               federation's employees."
                        - Doing this raises your wrestlers' morale
                          considerably.
        - (Two men at their desk, buzzer sound) "WRESTLER NAME is unhappy with
          his position in the promotion.  Will you negotiate with him to
          placate him?" (Yes/no)
            - (if yes) "Select a form of reimbursement:
                        - 1.) ??? 
                        - 2.) A bonus
                        - 3.) ???"
            - This may or may not be successful.  a successful attempt to make
              the wrestler happy will get a positive sound, and a failed
              attempt plays a buzzer.
            - (if no) "WRESTLER NAME is angered by this, will quit the promotion
                       for this disrespect."
        - (Wrestlers with a bunch of kids)  "Your wrestlers attend a charity 
          event for sick youngsters.  This event increased fan appreciation 
          for your federation."
        - (Again, wrestlers with children) "Wasshoi!  Wasshoi! (I guess this is
          like 'kakkoii,' or 'cool') They're so wasshoi!  Your wrestlers get
          in touch with younger fans between shows, giving them an 
          'image-up.'"
        - (Man at desk, no cue) "FEDERATION NAME wishes to use WRESTLER NAME as
           a guest worker, and will pay you X AMOUNT OF MP.  Accept? Yes/No"
            - Doing this will, of course, give you money, plus raise the 
              popularity of your wrestler.
        - (Three wrestlers, in a locker room) "WRESTLERS 1 2 and 3 have
          unexpectedly quit your organization and joined the competition, FED
          NAME!"
        - (A microphone, and two faceless people at a table #1) "FED NAME has
           stolen WRESTLER NAME from OTHER FED NAME."
        - (A microphone, and two faceless people at a table #2) "Oh no!  FED
          NAME has stolen WRESTLER NAME from you!"
        - (Dejected wrestlers) "Your wrestlers did not fare well in the
           promotional war and are left in a dejected state."
            - If your fed loses in the promo war or gets bad ratings in the
              old vs. new series, their morale drops.
        - (An excited wrestler in-ring) "Your victory over the other promotion
           has left your wrestlers much happier than before!"
            - If your fed WINS in a promo war or puts on good matches with the
              old-timers, your morale rises.
        - (Party-goers, in suits) "A group of promoters is setting up a party, 
          and would like your help to make it a success.  All they require is
          XXXXX MP to do so.  Accept?  Yes/no"
             - (if yes) "Your donation helped make the party a big success.
             - (if no) "The party never gets off the ground."
             - This raises your relations with a promotion.
        - (Your desk, after going into the red) "You're out of money!  You
          need to get out of debt in 3 months, or you'll be fired!"
        - (A man clutching his head in agony, as a building falls down behind
          him #1) "FEDERATION NAME has gone out of business!"
        - (A man clutching his head in agony, as a building falls down behind
          him #2) "You've gone completely bankrupt.  Your federation is out of
          business!!  Your dream of running a pro wrestling organization is
          left in ruins.... GAME OVER"
        - (A group of wrestlers in a ring, red slashing into the space 
          between them) "Your refusal to go through with the cross-promotional
          card has angered the other federation deeply, not to mention it has
          drained you of XXXXX MP!!"
            - This is why you don't try to back outta a cross-promotional war,
              ever.  It's a drain of money and a relationship killer.

CHALLENGES
-------------

        - (You, at your desk) "FIGHTER NAME has challenged your organization
          to bring out your best wrestler at a show, to prove that his
          fighting style is #1.  Do you accept?  Yes/no"
            - (if yes) "Good!  The match will take place as the main event of
              your next card.  Go into match make mode to set up the card."
            - (if no) "The fans don't agree with your refusal."
                     - This is how you get those weird looking hiddens.
        - (You at your desk, again) "The Gracie clan has challenged your
          promotion's top wrestlers to a match.  They have sent in [Renzo,
          Royce, Rickson/"The 500 Victory King"] to fight.  Do you accept?
          Yes/no"
            - Yes and no bring up similar messages to the other challenges you
              get.
            - As far as I know, this is the only way to get the Gracies.
        - (You, at your desk *again*) "Five of the greatest wrestlers in the
          history of pro wrestling have challenged your federation to a 
          showcase of styles.  Accept?  Yes/no"
            - (if yes) "Awesome!  Set up the matches in match make, and the
              card will happen."
            - (if no) "The fans don't agree with your refusal."
            - This is the ONLY way to get Andre, Brody, Thesz,
              Gotch, and Rikidozan.
        - (Wrestler with a microphone #2) "WRESTLER from FEDERATION NAME
          challenges any of your stars to a match at your next show.  Accept?
          Yes/no"
            - It's worth it to do so in some cases, as it increases popularity
              and your relations with a federation.  If you're a small federa-
              tion, this is also a major form of assistance.  With Zero One
              this happens with fair frequency every month.

==============================================================================
3.3. PRACTICE MODE
==============================================================================

   Even if you know Fire Pro like the back of your hand, finish this mode.
You get a hidden via this.  Read Kilroy's FAQ for the goals.

   Yamamoto -- the gym coach -- indicates what you are doing wrong in 
Japanese, especially in grapples.  He usually says one of three things when
you make a mistake 
      "Osoi!" - You are too late with your timing.
      "Hayai!" - You are too early with your timing.
      "Dame da." - You can't do that move, as seen by how you got reversed.

==============================================================================
3.4 EDIT MODE
==============================================================================

3.4.1 EDIT WRESTLER!!
	As most of you Fire Pro fans know, Fire Pro is known for having an in
depth wrestler edit mode.  Little has changed since FFP's predecessor --
literally, there's very little changed from FPA to FFP [I'll note what is new
as it comes along].  This isn't necessarily a bad thing, as it is hard to 
improve on Fire Pro's wrestler edit significantly.  When you enter wrestler 
edit, you may either start from scratch, or select the top-left option,
wrestler model.  This allows you to base your edit off of an existing default,
a godsend to those that want to fix the color-swapped American wrestlers.

WRESTLER MAKE
----------------
	Edits the appearance of the wrestler.

HEIGHT: S/M/L

HEAD:
000 = Tatsumi Fujinami 
001 = Kensuke Sasaki
002 = Shin'ya Hashimoto
003 = Keiji Mutoh
004 = Manabu Nakanishi
005 = Yuji Nagata
006 = Shiro Koshinaka
007 = Takashi Iizuka
008 = Osamu Nishimura
009 = Yutake Yoshie
010 = Tadao Yasuda
011 = Super Strong Machine
012 = Kengo Kimura
013 = Osamu Kido
014 = Akitoshi Saito
015 = Jyushin Thunder Lyger
016 = Kohji Kanemoto
017 = Shinjiro Ohtani
018 = Kendo Ka Shin
019 = El Samurai
020 = Tatsuhito Takaiwa
021 = Dr. Wagner Jr.
022 = Antonio Inoki
023 = Riki Chosyu
024 = Masa Saito
025 = Kazuo Yamazaki
026 = Jim Steele
027 = Tiger Mask 
028 = Kotetsu Yamamoto
029 = Dynamite Kid
030 = Masahiro Chono
031 = Hiroyoshi Tenzan
032 = Satoshi Kojima
033 = Hiro Saito
034 = AKIRA
035 = Don Frye
036 = Scott Norton
037 = Super J
038 = Tatsutoshi Goto
039 = Michiyoshi Ohara
040 = Toshiaki Kawada
041 = Genichiro Tenryu 
042 = Hiroshi Hase 
043 = Nobutaka Araya
044 = Masanobu Fuchi
045 = Stan Hansen
046 = Steve Williams
047 = Mike Barton
048 = Taiyo Kea
049 = Johnny Smith
050 = Giant Baba
051 = Jumbo Tsuruta
052 = Hiroshi Wajima
053 = Terry Gordy
054 = Johnny Ace
055 = Dory Funk Jr.
056 = Mitsuharu Misawa
057 = Kenta Kobashi
058 = Akira Taue
059 = Jun Akiyama
060 = Takao Omori
061 = Yoshihiro Takayama
062 = Yoshinari Ogawa
063 = Tamon Honda
064 = Jun Izumida
065 = Masao Inoue
066 = Kentaro Shiga
067 = Daisuke Ikeda
068 = Takeshi Rikio
069 = Tsuyoshi Kikuchi
070 = Yoshinobu Kanemaru
071 = Vader
072 = Hayabusa
073 = Hiromichi Fuyuki
074 = Masato Tanaka
075 = Mr. Gannosuke
076 = Tetsuhiro Kuroda
077 = Hisakatsu Ohya
078 = Kintaro W*ING Kanemura
079 = GOEMON
080 = Jado
081 = Gedo
082 = Ricky Fuji
083 = Giant Kimala
084 = Koji Kitao
085 = Great Sasuke
086 = Tiger Mask IV
087 = Jinsei Shinzaki
088 = Gran Hamada
089 = Gran Naniwa
090 = Leatherface
091 = Curry Man
092 = Super Delfin
093 = Dick Togo
094 = Dos Caras
095=  Mil Mascaras
096 = Magnum TOKYO
097 = Dragon Kid
098 = CIMA
099 = SUWA
100 = Ultimo Dragon
101 = Steve Austin
102 = The Rock
103 = Undertaker (current look)
104 = HHH
105 = Kane
106 = Big Show
107 = Ken Shamrock
108 = Chris Benoit
109 = Chris Jericho
110 = X-Pac
111 = Davey Boy Smith
112 = Eddy Guererro
113 = TAKA Michinoku
114 = Shawn Michaels
115 = Mankind
116 = Vince McMahon
117 = Bill Goldberg
118 = Hulk Hogan
119 = Sting (crow look)
120 = Great Muta
121 = Kevin Nash
122 = Bret Hart 
123 = Rick Steiner
124 = Scott Steiner
125 = DDP
126 = Mike Awesome
127 = Bam Bam Biggelow
128 = Terry Funk
129 = Rey Mysterio Jr. (unmasked)
130 = Freddy Krueger
131 = Ric Flair
132 = Randy Savage
133 = Kiyoshi Tamura
134 = Norihisa Yamamoto
135 = Tsuyoshi Kosaka
136 = Hiromitsu Kanehara
137 = Bitsadze Tariel
138 = Volk Han
139 = Scott Hall
140 = Andrei Kopelov
141 = Akira Maeda
142 = Yuki Kondo
143 = Minoru Suzuki
144 = Yoshiki Takahashi
145 = Bas Rutten
146 = Semmy Schilt
147 = Masakatsu Funaki (old)
148 = Yuki Ishikawa
149 = Alexander Otsuka
150 = Mitsuya Nagai
151 = Mohammed Yone
152 = Minoru Tanaka
153 = Kazushi Sakuraba
154 = Kazuyuki Fujita
155 = Nobuhiko Takada
156 = Ernesto Hoost
157 = El Hijo Del Santo
158 = Mark Kerr
159 = Igor Vovchanchyn
160 = Rickson Gracie
161 = Royce Gracie
162 = Renzo Gracie
163 = Gerard Gordeau
164 = Peter Aerts
165 = Aleksandr Karelin
166 = Kenzo Suzuki
167 = Hiroshi Tanahashi
168 = Naoya Ogawa
169 = Atsushi Onita (Onita Pro look)
170 = Yoshiaki Fujiwara
171 = Yoshiaki Yatsu
172 = Yoji Anjoh
173 = Kazunari Murakami
174 = Masahito Kakihara
175 = Mitsuhiro Matsunaga
176 = Tarzan Goto
177 = Mr. Pogo
178 = Shoji Nakamaki
179 = Takuma Sano
180 = Masao Orihara
181 = Animal
182 = Hawk
183 = Sabu
184 = Rob Van Dam
185 = Negro Casas
186 = Great Kabuki
187 = Abdullah The Butcher
188 = Tiger Jeet Singh
189 = Rikidozan
190 = Karl Gotch
191 = Lou Thesz
192 = Bruiser Brody
193 = Gary Albright
194 = Andre The Giant
195 = Dick Murdoch
196 = Bob Backlund
197 = Roland Block
198 = Salman Hashimikov
199 = Killer Khan
200 = Masayuki Naruse
201 = Giant Silva
202 = Giant Singh
203 = The Sheik
204 = Takeshi Morishima
205 = Takashi Suguira
206 = Naomichi Marufuji
207 = Michael Modest
208 = Tom Howard
209 = Mammoth Sasaki
210 = Masaaki Mochizuki
211 = Don Fuji
212 = Kurt Angle
213 = Booker T.
214 = William Regal (makes a perfect Shane Douglas!)
215 = Bubba Ray Dudley
216 = D-Von Dudley
217 = Tajiri 
218 = Shane McMahon
219 = Stacy Keebler
220 = Trish Stratus
221 = Juventud Guerrera
222 = Dos Caras Jr.
223 = 3rd Black Tiger (Silver King)
224 = Sanae Kikuta
225 = Ikusa Minowa
226 = Antonito Rodrigo Nogueira
227 = Mark Coleman
228 = Gary Goodridge
229 = Wanderlei Silva
230 = Osamu Tachihikari
231 = Takehiro Murahama
232 = Jerome LeBanner
233 = Francisco Filho
234 = Mirko "CroCop" Filipovic
235 = Chuck Norris
236 = ?
237 = Some sort of Judo fighter, female.
238 = Piston Horiguchi
239 = ?
240 = Sumo
241 = Wilhelm Ruska
242 = Bruce Lee
243 = Street Clothes wearing guy
244 = Kensuke Sasaki (Mullet look)
245 = Shin'ya Hashimoto (4/7/00 vs Ogawa version)
246 = Keiji Mutoh (With Hair look)
247 = Tadao Yasuda(Original)
248 = Lyger (Black costume)
249 = Heavyweight Lyger
250 = Tokimitsu Ishizawa (old)
251 = El Samurai (old)
252 = Patriot
253 = Wolf Hawkfield (Jim Steele)
254 = Jim Steele (Long hair)
255 = Don Frye (Long hair)
256 = Hiroshi Hase (old)
257 = Tamon Honda (old)
258 = H (Hayabusa, no mask)
259 = Giant Kimala 2 without facepaint (Bad News Allen?)
260 = Undertaker (old)
261 = Undertaker (old biker)
262 = Cactus Jack
263 = Sting (old)
264 = Scott Steiner (old mullet)
265 = The Gladiator 
266 = Rey Mysterio Jr. (AAA look)
267 = Yoshinobu Takahashi
268 = Masakatsu Funaki (pre-retirement)
269 = Atsushi Onita (old)
270 = Kazunari Murakami (old)
271 = Sasuke the Great
272 = Giant Machine
273 = Power Warrior
274 = Lyger (original) 
275 = Lyger (original 2)
276 = Vs. Heavyweight Lyger
277 = Animal Hamaguchi
278 = Original Black Tiger
279 = Norio Honaga
280 = Kuniaki Kobayashi
281 = Brian Johnston
282 = Balls Mahoney
283 = Rusher Kimura
284 = Haruka Eigen
285 = The Great Nita
286 = Darkside Hayabusa
287 = Kendo Nagasaki
288 = Great Kojima
289 = Great Zebra
290 = Ryuma Go
291 = Mobile Suit Gundam Style Delfin
292 = MEN's Teioh
293 = Naohiro Hoshikawa
294 = Masato Yakushiji
295 = Shiryu (old style)
296 = Shiryu (Kaientai DX version)
297 = GEKKO
298 = Yone Genjin
299 = Shoichi Funaki
300 = Takeshi Ono
301 = Tatsuo Nakano (UWFI)
302 = Super Tiger
303 = The Destroyer
304 = Harley Race
305 = Dusty Rhodes
306 = Rick Rude
307 = Ted Dibiase
308 = Ultimate Warrior
309 = Big Show
310 = Dean Malenko
311 = Flying Wazuma(2 Cold AJPW masked)
312 = Goldust
313 = Goldust w/ wig
314 = Konnan
315 = Big Titan
316 = Tommy Dreamer
317 = Sandman
318 = Psicosis
319 = Damien 666
320 = Jason the Terrible
321 = Dirk Vrij
322 = Hans Nyman
323 = Andy Hug
324 = Willie Williams
325 = Kyoko Inoue
326 = Manami Toyota
327 = Shinobu Kandori (old)
328 = Grizzly Bear (real kuma)      

UPPER TORSO: S/M/L/D (0-12 only)
0 - Nothing
1 - Body Paint
2 - Amateur Singlet 1
3 - Amateur Singlet 2
4 - One-shoulder Singlet
5 - T-shirt
6 - V-neck T-shirt
7 - Lyger Suit
8 - Black Lyger Suit
9 - Martial Arts Do-Gi
10 - Ninja Do-Gi
11 - Fire Suit
12 - Ultimo Dragon chestplate
13 - Bear
14 - Woman's One-piece 1
15 - Woman's One-piece 2
16 - Woman's One-piece 3
17 - Woman's Turtleneck 1
18 - Woman's Turtleneck 2
19 - Woman's T-shirt
20 - Woman's T-shirt 1
21 - Woman's Bikini

LOWER TORSO: S/M/L/D (0-26 only)
0 - Short Tights
1 - Belt and Tights 1
2 - Belt and Tights 2
3 - Flag Design
4 - One Point
5 - Shiima Stripes
6 - Side Line
7 - Tiger Mask Tights
8 - Symbol Tights
9 - Fire Pattern Tights
10 - Body Paint
11 - Amateur Singlet 1
12 - Amateur Singlet 2
13 - Belt and Singlet
14 - One-shoulder Singlet
15 - Lyger Suit
16 - Black Lyger Suit
17 - Ninja Do-Gi
18 - Martial Arts Do-Gi
19 - Fire Suit
20 - T-Shirt and jeans
21 - Jeans
22 - Shirt and Shiima Stripes
23 - Shirt and Tights
24 - Trunks
25 - Sumo sash
26 - Jersey
27 - Bear
28 - Woman's One-piece 1
29 - Woman's One-Piece 2
30 - Woman's One-Piece 3
31 - Woman's T-Shirt and Jeans
32 - Woman's Panties and T-Shirt
33 - Woman's Bikini
34 - Woman's T-Shirt and Skirt
35 - Woman's bare tummy and Skirt

UPPER ARMS S/M/L/D (0-11 only)
0 - Nothing
1 - Arm Band
2 - Supporter
3 - Short Sleeve
4 - Fire Suit
5 - Torn Sleeves
6 - Long Sleeves
7 - Lyger Suit
8 - Black Lyger Suit
9 - Ninja Do-Gi
10 - Shoulder Pads
11 - Tattoo
12 - Bear
13 - Woman's Bare Arm
14 - Woman's Supporter
15 - Woman's Long-Sleeve
16 - Woman's Seperated Sleeve
17 - Woman's Short Sleeve
18 - Woman's Short Sleeve 2

LOWER ARMS S/M/L/D (0-8 only)
0 - Nothing
1 - Small Wristband
2 - Large Wristband
3 - Supporter
4 - Supporter and Wristband
5 - Sleeve
6 - Lyger Suit
7 - Black Lyger Suit
8 - Ninja Do-Gi
9 - Bear
10 - Woman's Bare Arm
11 - Woman's Small Wristband
12 - Woman's Large Wristband
13 - Woman's Supporter
14 - Woman's Supporter + Wristband
15 - Woman's Sleeve

HANDS
0 - Bare
1 - Open-Fingered Gloves
2 - Finger Tape
3 - Boxing Gloves
4 - Woman's Hand Cover

THIGHS S/M/L/D (0-20 only)
0 - Normal
1 - Knee Supporter
2 - Long Tights 1 (costume 2 color)
3 - Long Tights 2 (costume 1 color)
4 - Long Tights 3 (costume 3 color)
5 - Lyger Tights
6 - Line Tights
7 - Fire Tights
8 - Arrow Tights
9 - Tiger Mask Tights
10 - Striped Tights
11 - Thunder Tights
12 - Misawa Tights
13 - Kawada Tights
14 - Spats (biking shorts)
15 - Short Spats 1 (REALLY short biking shorts)
16 - Short Spats 2 (REALLY short biking shorts with side line designs)
17 - Do-Gi
18 - Jeans
19 - Trunks
20 - Warmup Pants
21 - Bear
22 - Woman's Bare Thigh
23 - Woman's Spats
24 - Woman's Short Spats 1
25 - Woman's Short Spats 2
26 - Woman's Knee Supporter
27 - Woman's Long Tights 1 (costume 2 color)
28 - Woman's Long Tights 2 (costume 1 color)
29 - Woman's Long Tights 3 (costume 3 color)
30 - Woman's Line Tights
31 - Woman's Jeans
32 - Woman's Mini-Skirt

CALVES
0 - Bare
1 - Kneepad and Bare Feet
2 - Normal Wrestling Boots
3 - Short Wrestling Boots
4 - Kneepad + Boots 1
5 - Kneepad + Boots 2
6 - Kneepad + Boots 3
7 - Kneepad + Boots 4
8 - Long Tights
9 - Long Tights + Boots
10 - Mexican Tights 1
11 - Mexican Tights 2 (Tiger Mask)
12 - Dou-Gi
13 - Bellbottoms (^_^)
14 - Jeans
15 - Jeans + Cowboy Boots
16 - Jeans + Kneepad
17 - Ninja Do-Gi 1
18 - Ninja Do-Gi 2
19 - Striped Tights
20 - Striped Tights + Kneepad
21 - Kickpadded Boots
22 - Amateur Wrestling Shoes
23 - Amateur Wrestling Shoes + Kneepad
24 - Cowboy Boots
25 - Leg Warmer (Bruiser Brody)
26 - Warmup Pants
27 - Bear
28 - Woman Bare Calf
29 - Woman Kneepad + Bare Calf
30 - Woman Normal Wrestling Boots
31 - Woman Kneepad + Boots 1
32 - Woman Kneepad + Boots 2
33 - Woman Kneepad + Boots 3
34 - Woman Kneepad + Boots 4
35 - Woman Long Tights + Boots
36 - Woman Jeans
37 - Woman Jeans + Kneepad
38 - Woman Kickpadded Boots
39 - Woman Amateur Wrestling Shoes
40 - Woman Amateur Wrestling Shoes + Kneepad
41 - Woman's Socks 
42 - Woman's Long Tights
43 - Woman's Socks + Kneepad

FEET
0 - Bare
1 - Ankle Taping
2 - Boots 1
3 - Boots 2
4 - Boots 3
5 - Boots 4
6 - Boots 5
7 - Tiger Mask Boots
8 - Kung Fu Shoes
9 - Amateur Wrestling Shoes
10 - Kickpadded Boots
11 - Arabian Shoes
12 - Cowboy Boots
13 - Socks
14 - Bear

NOTE: Holding B while selecting heads changes the whole body to that of the
default wrestler whose head it is.

COLOR EDIT
------------

SKIN: 0 - 35                         MANUAL EDIT:
COSTUME 1: 0 - 179                   ------------
COSTUME 2: 0 - 207                   R
COSTUME 3: 0 - 288                   G
KNEEPAD: 0 - 223                     B
SHOES 1: 0 - 178                     COPY-AND-PASTE COLOR
SHOES 2: 0 - 192                     (L to Copy, R to Paste)
MASK AND GLOVE 1: 0 - 103
MASK AND GLOVE 2: 0 - 105
HAIR: 0 - 130

SKILL EDIT
-----------
ORGANIZATION: Any of the organizations in game or that you made.  Default is
              FREE.

FIGHTING STYLE: Orthodox (No Advantage)
                Technician (Balanced but more reliant on technical moves, ie
                            victory rolls)
                Wrestling (Tends to favor Amateur-style techniques)
                Ground (Focuses on takedown-like moves)
                Power (Powerful. Favors Powerbombs, Lariats, etc.)
                American (High-Risk + Heel)
                Junior (Balanced but less reliant on power moves)
                Luchador (Focuses on Technical Pins)
                Heel (Focuses on Cheating, but can use power moves well)
                Mysterious (Focuses on Cheating, but can use technical moves
                            well)
                Shooter (Balanced shoot-style)
                Fighter (Best At Strikes)
                Grappler (Best at submissions)
                Panther (Tiger Mask style; Fighter + Junior)
                Giant (VERY limited power arsenal)
                Vicious (Inoki Style)

DEFENSE STYLE:  Orthodox 
                Technician
                Power
                Junior
                Luchador
                Heel
                Mysterious
                All Rounder (Junior + Technician)
                Shooter
                Fighter (CHEAP return style, use only with shootfighters)
                Grappler (CHEAP return style, use only with shootfighters)
                Giant (Immovable, virtually)
                Vicious

CRITICAL TYPE:  Finisher
                Strike (+30)
                Suplex (+20)
                Submission (+30)
                Power (+20)
                Technical (+25)

SPECIAL SKILL:  None
                Stardom (+15)
                   EFFECT: Taunts and performances strengthen you.
                Quick Return (+15)
                   EFFECT: Speeds up recovery time.
                One-Hit Reversal (+15)
                   EFFECT: More likely to get submission criticals.
                Start Dash (+20)
                   EFFECT: More likely to finish a match in under 5 minutes.
                Fortitude (+20)
                   EFFECT: Makes it harder to make the wrestler submit.
                Counter-Attack (+20)
                   EFFECT: Moves become stronger when you and your opponent
                           are fatigued.
                One-Hit Finisher (+25)
                   EFFECT: Finisher's damage raises considerably.
                Blood (+15)
                   EFFECT: Bleeding increases your attack power.
                Tough (+20)
                   EFFECT: Harder to defeat; defenses raised.
                ? (+20)
                   EFFECT: Unsure.
                Defensive Crush (+25)
                   EFFECT: Increases the capability of counter-attacks.
                Quick Assault (+30)
                   EFFECT: The wrestler's moves are very powerful early on.

STAMINA LEVELS: Low (+0)
                Medium (+10)
                High (+20)

STAMINA LEVELS: Low (+0)
(while bloody)  Medium (+5)
                High (+10)

RESPIRATION LV: Low (+0)
                Medium (+10)
                High (+20)

RESPIRATION LV: Low (+0)
(while bloody)  Medium (+5)
                High (+10)

AWARENESS LVLS: Low (+0)
                Medium (+10)
                High (+20)

AWARENESS LVLS: Low (+0)
(while bloody)  Medium (+5)
                High (+10)

NECK        :  Low (+0)
ARM         :  Medium (+2)
WAIST and   :  High (+5)
FOOT STAMINA:  Very Weak (-10)

MOVING SPEED: Slow (+0)
              Medium-Slow (+2)
              Medium (+6)
              Medium-Fast (+14)
              Fast (+24)

CLIMBING SPEED: Slow (+0)
                Medium-Slow (+2)
                Medium (+4)
                Medium-Fast (+6)
                Fast (+8)

CLIMBING SKILL: Unable to climb (+0)
                Climb (+4)
                Jump Up while Running (+12)

RING OUT MAX COUNT: 0-20

CHECK WORK: Slow
            Medium
            Fast

PRIMARY STYLE &: Strong
SECONDARY STYLE: King's Road
                 Showman
                 Stoic
                 Lucha
                 Hardcore
                 Free

COST LEVEL: 0 - 255

CHARISMA,         : 0 (+0)
AMBITION,         : 1 (+2)
AND HOTBLOODEDNESS: 2 (+4)
                    3 (+6)
                    4 (+8)
                    5 (+10)
                    6 (+12)
                    7 (+14)

THEME: Choose from one of the several, several 'themes' in FFP.

Brave-Heart ("We Are No Fear" clone)
Viper (clone of Steve Austin's theme)
Traditional (a song much like Goldberg's theme)
Too-Hot (Unsure what it's supposed to be)
Nyumaku (Unsure what it's supposed to be)
Assault (Generic theme)
Before Dark (A generic 'heel' theme, used by Vader and others)
Chase Away (I'm unsure what it's supposed to be.)
Confinement (It sounds much like Chono's theme, "CRASH.")
Conquest ("SPARTAN-X" clone.  Misawa's theme)
Count-Down (Generic)
Critical (Clone of "Integral Hard", one of the Michinoku Pro songs)
Escape (Generic)
Geisha ("MUTA" clone.  Great Muta's theme.)
Hazard-Lamp (Generic)
Heroism ("Ikari no Jyushin" clone.  Jyushin Lyger's theme.)
Kill You (Generic)
Mysterious (Generic)
Nice Body (Generic)
Onuta (Generic)
Overcrowded (Generic)
Pathos ("TRIUMPH" clone.  Keiji Mutoh's 1996 theme.)
Reflection (Generic)
Shabu Shabu (Generic)
Skyscraper (Generic)
Syndrome (Generic)
Tornado (Generic)
Vibration (Generic)
Villain (I'm guessing it's Super Delfin's theme.)
King's Road (Giant Baba's theme!)
Night-Nare (Generic 'evil' theme)
CONFIRM

PARAMETER EDIT
-----------------
OFFENSE                        DEFENSE
Punch                          Punch
Kick                           Kick
Suplex                         Suplex
Submission                     Submission
Stretch                        Stretch
Power                          Vs. Flying
Instant-P                      Vs. Crush
Arm Power                      Vs. Lariat
Technician                     Technician
Rough                          Rough 

MOVE EDIT
---------------

	Listen, I'm not putting down all the moves here.  It would make this
FAQ bigger than it is already.

STANDING B
STANDING A
STANDING AB
RUNNING B
RUNNING A
VS. RUNNING B
VS. RUNNING A
CROSS-CORNER MOVE
RUNNING DIVE
STANDING DIVE
DIVE FROM APRON
TOP ROPE B
TOP ROPE A
TOP ROPE AB
FRONT GRAPPLE B
FRONT GRAPPLE UP+B
FRONT GRAPPLE LEFT OR RIGHT+B
FRONT GRAPPLE DOWN+B
FRONT GRAPPLE A
FRONT GRAPPLE UP+A
FRONT GRAPPLE LEFT OR RIGHT+A
FRONT GRAPPLE DOWN+A
FRONT GRAPPLE AB
FRONT GRAPPLE UP+AB
FRONT GRAPPLE LEFT OR RIGHT+AB
FRONT GRAPPLE DOWN+AB
BACK GRAPPLE B
BACK GRAPPLE A
BACK GRAPPLE AB
BACK GRAPPLE UP OR DOWN+AB
BACK GRAPPLE LEFT OR RIGHT+AB
BACK COUNTER B
BACK COUNTER A
DOWN, FACE UP, AT HEAD AB
DOWN, FACE UP, AT LEGS AB
DOWN, FACE DOWN, AT HEAD AB
DOWN, FACE DOWN, AT LEGS AB
DOWN, FACE UP, AT HEAD A
DOWN, FACE UP, AT LEGS A
DOWN, FACE DOWN, AT HEAD A
DOWN, FACE DOWN, AT LEGS A
RUNNING MOVE WHILE OPPONENT IS DOWN AB
CORNER MOVE UP+AB
CORNER MOVE LEFT OR RIGHT+AB
CORNER MOVE DOWN+AB
APPEAL BEFORE MATCH
APPEAL DURING MATCH
APPEAL AFTER MATCH
DOUBLE TEAM FRONT
TRIPLE TEAM FRONT
DOUBLE TEAM BACK
TRIPLE TEAM BACK
DOUBLE TEAM IN CORNER
TRIPLE TEAM IN CORNER
CONFIRM

NOTE: To set a move as specialty or finisher, hit L.  If there's a specialty
and finisher available, it'll select the specialty first, then the finisher.
ANOTHER NOTE: To preview a move, hit R.

CPU LOGIC
--------
STANDING
    Small Damage
    Large Damage
FRONT GRAPPLE
    Small Damage
    Medium Damage
    Large Damage
BACK GRAPPLE
    Small Damage
    Large Damage
VS. RUNNING
    Small Damage
    Large Damage
OPPONENT IN CORNER
    Small Damage
    Large Damage
OPPONENT DOWN IN CORNER
    Small Damage
    Near Death
OPPONENT DOWN IN CENTER
    Small Damage
    Near Death
OPPONENT DOWN, FACE UP
    Small Damage
    Large Damage
    Near Death
OPPONENT DOWN, FACE DOWN
    Small Damage
    Large Damage
    Near Death
OPPONENT DAZED IN CORNER
    Large Damage
    Near Death
OPPONENT DAZED IN CENTER
    Large Damage
    Near Death
OPPONENT DAZED
    Small Damage
    Large Damage
    Near Death
BACK GRAPPLE COUNER
    Any time
OPPONENT OUTSIDE OF RING
    Any time
APPEAL
    While Opponent is Dazed
    While Opponent is Down
    While Opponent is Outside of Ring
    While on Top Rope
SPECIFICS
    Entertainment (How focused they are on entertaining the crowd)
    Serious Time (How focused they are on ending a match when an opponent is
                 in bad shape)
    Adaptability (How close they stick to their style)
    Teamwork (How often they work with a tag team partner during a tag team
              matchup)
CONFIRM

NOTE: I'll add the specific parameters in the next version or so.

DATA SAVE
---------
LOAD
SAVE
DELETE
CONFIRM

3.4.2. CREATE A FEDERATION
==============================

Mostly, this just allows you to choose a logo and name for a new fed.

EDIT - Edit the logo and name.

LOGOS:
VIEW JAPAN (NJPW)
TEAM BLACK (Team 2000)
OLIVE JAPAN (AJPW)
SUPER NOVA (NOAH)
NEO ONE (ZERO ONE)
UNO (UFO)
INDEPENDENT WORLD (FMW)
YUKIGUNI PURORESU (Michinoku Pro)
AZTECA DRAGON TEAM (Toryumon)
WPA (WWE)
AWG (WCW)
THREE A (AAA AND CMLL)
GONGS (RINGS)
HIGH CLASS (Pancrase)
BLADE (PRIDE)
Gruesome Fighting (UFC)
Freelancers
Legendary Wrestlers
BATTLERATION (Battlarts)
Original Logo 1 (Reminds me of Lady Godiva for some reason)
Original Logo 2 (A cartoon dog with a gun-- Huh?)
Original Logo 3 (3 kanji and a spiral)
Original Logo 4 (JPS?)
Original Logo 5 (Perfect Wrestlers???)
RYU (Wrestle Association R)
S-1 (K-1)
Unsure
UWH INTEGRAL (UWF International)
ZIP JAPAN (Big Japan)
Osaka Pro Wrestling
WOMAN'S (Women's Wrestlers)
Original Logo 6 (A Fist!!)
Original Logo 7 (A flexing wrestler with a ring in the background)
Original Logo 8 (A dinosaur-- Huh?)
Original Logo 9 (Looks like a mock-tribal symbol to me)
Original Logo 10 (WWW?)

LOAD
SAVE
CONFIRM

3.4.3. RENAME
=======================

Hit A on a wrestler or the organization name to rename.  I won't list the 
names, for now, as I don't have *every* wrestler yet.

3.4.5. WRESTLER MOVE
=======================

This just updates rosters.  Hit right to choose from the right column,
organizations.  Hit A to confirm a wrestler move.  You can remove defaults
this way, too.

3.4.6. WRESTLER TRADE
=======================

Just allows you to trade wrestlers with a buddy.

==============================================================================
4. WINNERS MAY NOT DO DRUGS, BUT THEY *DO* CHEAT! (cheat codes)
==============================================================================

   As of this time, there are *no* cheat codes.  Don't bother looking.  I'll
let you know when there are codes, ya big cheaters.

   There ARE, however, hidden things in-game.  You can unlock organizations by
beating the game with other organizations...

NEW JAPAN PRO WRESTLING: Beat the game with ZERO ONE at #1
PRO-WRESTLING NOAH: Beat the game with AJPW at #1
WORLD WRESTLING ENTERTAINMENT: Beat the game with WCW at #1
AAA: Beat the game with Michinoku Pro and/or Toryumon at #1
PRIDE: Beat the game with Pancrase, RINGS, and/or UFO at #1... I think

I could be wrong about UFO and PRIDE, though.

   The Gracies' Challenge:  When you hit #1 with an organization, the Gracie
family will challenge your organization by sending in a member of its family
randomly.  The members, in order, are Renzo, Royce, and Rickson.  Defeating
them-- no matter how low a rating you get-- will unlock each one for use in
your organization, and in One Night Match mode.

   The Old Guard vs. The New Generation:  When you hit #1 with an organization,
there is a chance that you will receive a challenge from five wrestling legends
to hold a 5-match 'promotional war' style card.  The wrestlers are Lou Thesz,
Bruiser Brody, Andre the Giant, and Rikidouzan.  Defeating them with an overall
rating of 80% for all matches unlocks them for use in Management of Ring and
One Night Match.  This is by far the *toughest* set of hiddens to obtain,
simply because getting 80% ratings against them *and* winning is a trying task.
If you think you can do it, try beating them with yourself at the controls
of a wrestler, and not the computer.  The rewards for this are nice, though, as
you get 5 new characters of the 77 hiddens.

   My Fighting Style is the Greatest!:  When you hit #1 with an organization,
there is a chance a martial arts expert will challenge your organization to a
match to prove that wrestling is weaker than their fighting style.  Defeating
this person-- no matter how low a rating you get-- will unlock him or her for
use in Management of Ring and One Night Match.

   A Legend Comes Out of Retirement: At the end of the year you first hit #1
with an organization, you get a hidden great to join your ranks.  Among the
hiddens unlocked this way is Ric Flair (WCW.)  NJPW, AJPW, RINGS, Pancrase,
and AAA all unlock wrestlers in this fashion.

==============================================================================
5. Uh? (Things I can't answer)
==============================================================================

   How come that fat insert-expletive-here Kouji Kitao is back?  Has he
even wrestled a match since 1996?

   Great Muta in Mexico?  Uh?  Has he even wrestled in Mexico before??
Admittedly, it's not as if there's many hiddens in Mexico, but...  Come on!
That makes no sense whatsoever!
   
==============================================================================
THE END
==============================================================================

	I hope this FAQ answered some of your questions on Final Fire 
Prowrestling.  Comments, constructive criticism, and other questions can be
Forwarded to me via e-mail (maikutx at awesomenet dot net) and AOL Instant
Messenger (Maikeru1984).  I love to hear from people!  Any flames or other
forms of hate mail will be promptly deleted, but not before being laughed at.

SPECIAL THANKS TO:
----

Spike: For making this great game.
BAM!: For releasing it in America (and probably making this FAQ moot ^^;)
Mom: Because I love her.  Yes, I'm a mama's boy.
PuroThemeHunter, aka Deadpool: For making the first rename list for FFP.
Were it not for him, I wouldn't know even half of these shootfighter people!
Frank "IceMaster" Chan: For being the leading source of Fire Pro info for the
longest time-- were it not for his contributions, I wouldn't know about Fire
Pro, much less be able to comprehend every nuance of the game.  Hope you had
a good time training with the Harts in Calgary; that's something most of us
could just dream about.
MaDHat: For adding in information to the FAQ as I rattled it off on IRC, as
well as helping me with the MoR FAQ.  Kudos, man, kudos.
The Locust and The Mysterious Kagura: For letting me use their edit wrestler
list in this FAQ.
BioHazardAndTsukino: For making the first edit FAQ for FFP.  It's definately
worth a look, it covers a good chunk of edit wrestler mode on its own.
Bandai Video of America: Releasing Cowboy Bebop and Vision of Escaflowne for
me to watch. ^_^
#Firepro: For convincing me NOT to quit this FAQ after BAM decided to take
out MOR.
CJayC: Making gamefaqs.com exist!

YOU: For reading this FAQ, and loving it! (or, at least, I hope....)

Fire Prowrestling is copyright 2002, Spike Software of Japan and BAM!
Entertainment.  All rights are reserved.


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