The Ultimate Walkthrough - Guide for The Legend Of Zelda: Ocarina Of Time
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "The Ultimate Walkthrough" for The Legend Of Zelda: Ocarina Of Time on Nintendo64 (N64), or click the above links for more cheats.
Kokiri Village The game starts out with Link asleep in bed dreaming. Navi drops by Links house with a message for him to go meet with the Great Deku Tree. Head out of Links house and climb down the ladder to meet with Saria. From here, youre ready to begin your quest through the land of Hyrule! The Kokiri sword is located in a small hole around the maze of fences. Crawl through the hole and pick up any rupees through the grass. Avoid the big rock and circle around the path until you find the big treasure chest in the upper left corner of the area. Equip the sword by selecting it on the equipment screen of your start menu. You can use your sword to cut grass in order to get more rupees. To get the shield, collect rupees from various houses and treasure chests and then purchase it from the Kokiri shop. The price of the shield is 40 rupees. You can hop the three platforms leading to the Kokiri shop for a blue rupee and there are other blue rupees lying around the town. Equip the shield by selecting it on the equipment screen of your start menu. Deku Tree Inside the Deku Tree In order to save the Great Deku Tree, you will need to break the curse that lies inside of him. Once inside, take note of the web in the center; it will be useful to you in the future. Climb the vines up to the next platform; you can then either go left for a heart on the edge of the log or right to the big treasure chest with a map in it. With the Skulltulas hanging from the vines above the treasure chest, you wont be able to reach the top without being knocked down. Instead, proceed to the right of the treasure chest until you reach a door and go through it. The door will lock behind you; defeat the Deku scrub by bouncing the nuts he shoots at you off your shield. Once you hit him, talk to him and the door ahead will unlock. In the next room, get to the other side and open the treasure chest with the slingshot in it. Equip the slingshot to one of your C-buttons and climb up the vine that is left of the treasure chest to get a heart from a smaller treasure chest. If you didnt jump on the platform on your way in, jump across it to go back to the other side. If you jumped on the platform, simply use your slingshot on the ladder hanging above the exit. (jump across the platform or shoot the ladder down) Climb up the ladder and go back through the doors to the vines where the Skulltulas are. Shoot each one with your slingshot and climb to the top-right. Once you reach the top, go right until you get to a door. In the next room is a switch, 3 platforms, a torch, and an unlit torch as well as various enemies and treasure chests. Hit the switch to raise the 3 platforms and cross directly to the opposite side and open the treasure chest to receive your compass. Go back to the switch and hit it again but go to the left side -- avoid the spider hanging above. Open the treasure chest for a heart. You can exit the room by lighting the unlit torch with the deku stick and the pre-lit torch nearby. If you dont have a deku stick on you, simply cross back to the opposite side and kill the deku baba. Once youre back to the ring of spiders, kill any one and look down the ledge. Aim at the spider web below and jump right in the center. If you dont hit the center or at least near it, you will have to climb back up and try again. The water that you land in is too deep to reach the high ledges around it. Find the shallow water and walk across to the side with the switch. The switch will light the torch and burn the web around it. Behind the torch is a chest with a heart in it. Light a deku stick and walk across the shallow water to the side with the spider web blocking the door. Light the web on fire with the stick and then go through the door. In the next room is a deku scrub that you should defeat to get a helpful tip. Shoot the slingshot at the silver eye above the locked door to unlock it. Hit the underwater switch by floating above it and hold down the "A" button to dive until you hit it. The switch is located next to the second cage on the left side from the previous room. Hitting the switch will lower the water; rush back to the other side and ride the floating platform to the opposite side. If the water rises back up before you make it, simply repeat the process. Kill the Skulltula hanging around the box and push or pull the box so that you can reach the ledge to the next room. Light the two torches in the next room to open the locked door. Avoid the deku baba plants and cut the grass to reveal hearts or other needed items. Once you walk through the door, watch the Skulltula hanging from above the ceiling. Get him out of the way and then kill the spiders that drop from the ceiling or you can avoid them beforehand and shoot the eggs that hang from the ceiling. Light a deku stick with your torch and burn the spider web on the right side. Crawl through the small hole into the next room. Push the block over the ledge and light the torch from the other side and jump back over and light the web on fire. Be sure to press the "R" button to lean over on the web or else it wont work. You will fall into a small room with hearts and three deku scrubs. Bounce nuts off each scrub in the proper order (2-3-1) to unlock the next door to the boss of the Deku Tree. Boss: Queen Ghoma Defeating the Queen is quite simple. Simply look above the ceiling until you see her eye in the sky. Once she comes down to fight, stun the Queen by either shooting the slingshot in her eye or throwing a deku nut. Once she is stunned, take a few swipes with your sword. She will retreat to the ceiling where you can either fight off the baby eggs she shoots down at you or take another shot in her eye with a slingshot to stun her again. Repeat these steps until the Queen is dead; collect the heart piece and walk through the portal that takes you back outside. Kokiri Forest Walk to the opposite side of the forest to the exit. On your way out, you will talk to Saria who gives you the Fairy Ocarina. Head to Hyrule Castle, where you will meet Princess Zelda. If it turns dark, fight off the re-appearing skeletons until the drawbridge lowers in the morning. Hyrule Castle Hyrule Castle Town Meet Malon in the town center; she is the short red head in the white dress. After you talk to her, walk straight ahead to the castle entrance and then exit back into the town. Re-enter to the castle entrance and talk to Malon again. She will give you a chicken egg. You wont be able to enter the castle through the gate so youll need to sneak past the guards. Climb the vines directly next to Malon and work your way across the cliff and either climb down the ladder and exit out of the door or simply jump and roll off the edge. Go up the path and take a left at the fork; in order to avoid the two guards in the way of the path and the other on top of the ledge above, you need to walk up the hill anywhere in the middle. Run across the open field directly to the opposite side. Theres a brick wall next to the opening of the castle; climb up the part that looks different from the rest and jump to the other side and swim through the water. Once you get to the opposite end of the castle, find the shallow water and climb up the cliff. Find the sleeping man on the ground. Let the egg hatch overnight to form a chicken. Select the chicken to one of your c-buttons. Stand next to Malons father and use the chicken; he will wake up and run away to Malon. With him out of the way, you can push the boxes to reach the small waterfall on the other side. Stack the boxes and jump to the other side. Crawl through the small hole to an area that is being heavily guarded. Note: you will only be able to enter the castle during the daytime. In order to get to Princess Zelda, you need to sneak past the guards. The guards wont start out at the same position everytime so theres no true pattern to memorize. Sneaking past the guards is very easy; theres no trick to it other than waiting for the guards to turn their backs. Never get too close though, or youll surely get caught! After you sneak past the last set of guards, go to the left and meet with the princess. Once you talk to her and get the letter from her, meet with Impa to learn Zeldas Lullaby on your Ocarina. Impa tells you to go to Kakariko Village; before doing that, go to the lost woods and follow the music to Saria. Once you arrive in the special maze area of the forest, first kill the wolf to open the gate and then walk through it to the other side using your map to guide you. Avoid getting hit by the Mad Scrubs. Saria will teach you a new melody that will be useful to you later on. Kakariko Village Give Zeldas letter to the guard at the gate and he will unlock the gate for you. Before going to the top of Death Mountain, follow the guards tip and get your Hylian shield from the Hyrule Castle Market. Dodongo's Cavern Death Mountain Trail / Goron City Walk up the mountain, killing any red Tektite spiders that get in your way. Turn the corners until you get to the red flag. Go to the right at the flag and watch out for the rolling Dodongo. Go straight past the circle of rocks (throw and break them for hearts and rupees) into Goron City. Walk across the wooden ledge and jump straight to the bottom. Stand on the rug and play Zeldas Lullaby to open the door to Darunias lair. Talk to Darunia and then play Sarias Song to cheer him up a bit. Darunia offers you the spiritual stone of fire in return for clearing Dodongos Cavern of monsters. He gives you Gorons Bracelet for picking up bomb flowers and other heavy rocks. Exit Goron City and walk past the circle of rocks. The entrance to Dodongos Cavern is blocked off so youll need a bomb flower. There is a bomb flower to the right of the circle of rocks, just outside of Goron City. Pick the bomb flower up and throw it off the ledge. If it doesnt blow the sealed entrance up the first time, try again. Jump down the cliff to the entrance to Dodongos Cavern. Dodongos Cavern Pick up a bomb flower from either side of the room and throw it at the cracked wall. Dodongos Cavern has a left side and a right side, 3 rising platforms around the center ring, and a Lizard mouth at the opposite end of the entrance. Unless you really need a map, dont go to the left side of the cavern just yet. If you do need the map for whatever reason, its behind the cracked wall. Jump over to the right side and use the bomb flower to get the beamos out of the way. Note the cracked wall, a switch in a room above that cant be reached, and another cracked wall on the right. The left wall only contains a gossip stone so skip over it and blow up the cracked wall on the right. Baby Dodongos will appear from the ground. With one swipe of your sword, these weak enemies become active time bombs. As you walk further down, take out each Dodongo as it appears. Once you get to the blue switch, push/pull one of the Armos statues on it to hold it down and unlock the door above. Pick the bats hanging on the walls off before they get the chance to annoy you. Smash the pots and walk across the hall and through the door. The door will lock behind you and the Lizalfos brothers attack. Not to worry though, they only attack one at a time so you dont have to worry about watching your back too much. Just make sure that you avoid the lava pits. The slingshot is the easiest way to defeat them, as you can keep your distance from their sword attacks. There are hearts in two of the pots if you need them and the other two pots contain blue rupees. Go through the unlocked door after they are taken care of. Theres a bomb flower at the end of the hall that you can use on the cracked wall. The Business Scrub behind the wall isnt of much use unless you are out of Deku sticks (which you will need for the next part). There are Dodongos in the next room that could cause problems if not taken care of. Dont get in front of their mouths and watch out for their long tails when the spin around. Its armored body is no match for your sword so you need to attack its tail. Do a strong sword attack on the tail and back off as it spins around. Walk back around to the tail and attack again. Once defeated, it will blow up so back out of the way. After you get all the Dodongo enemies out of the way, youre ready to unlock the door. Locate the three unlit torches and light your deku stick with the lit torch. Run down the hall and light all three torches to unlock the door. Run and hit the switch that will unlock the door on the other side. Jump down and cross over to the unlocked door. Pick up any bomb flower and blow up the cracked wall. There are three Armos statues guarding the treasure chest; one is alive. Throw a bomb flower at the center Armos and then dodge it when it comes at you. Pick up another bomb and throw it at him and then throw another one. The Armos will then become mad; stay as far away from it as possible until it blows up. Get the compass from the treasure chest and then go back out to the chain of bomb flowers. Place the bomb that is not in the long chain of flowers in the middle of the gap of the bombs. The stairs will lower down and the path at the top of the stairs will split to the left and right. Youll end up in the same place going either way. Go through the door at the top of the stairs. The door will lock behind you; theres circle of Armos statues. All of them are real Armos except for the one blocking the ladder. Kill the flaming bats and avoid the other Armos statues. Pull the statue in front of the ladder out of the way and climb up and hit the switch. Go through the unlocked door straight ahead and across the bridge. Watch out for the flame bats and jump the gap in the middle of the bridge. Dont climb down the ladder to the other side or else youll be run over by the sliding spikes below. Jump in between the two pillars directly in front of you. Cross over to the next set of pillars when the spike slowly moves back to the right side. Pull the box out if you need a heart; otherwise, climb the ladder and jump over to the short platform nearby. Throw or time the bomb flower so it hits the wall exactly when it blows up. Or you can throw it so it lands on the small ledge and then climb up the ladder to the next room. To get rid of the fire on the platform, shoot the eye above the door on the other side. If you dont have any slingshot nuts, slice the plant below until it gives them up. Kill the baby Dodongos as you walk through the hallway. Youre going to have to fight the Lizalfos brothers again so the door locks behind you. There are hearts on the last platform across from the door you just came through. This is also the best place to fight them so they can only approach from one direction. Just make sure you keep a safe distance from the edge or youll fall straight down to where you fought them the first time. They are a bit more aggressive than the first time you met up so you might want to throw a few deku nuts at them to hold them still. Through the door is more fire platforms to cross and more eyes to shoot. If you dont have deku nuts this time around, you have to go all the way back to the first fire platform where you got them before. Shoot the first eye across from where youre standing. Jump onto the platform where the fire was and turn to the left and shoot the other eye. Jump all the way across and jump across the bridge to the other side in the next room. Open the treasure chest and get the bomb bag and the 20 bombs inside. Dont waste your time blowing up the cracked wall below; youll only find a few business scrubs trying to rip you off. The switch will raise and lower a platform allowing you access to the lower level of Dodongos Cavern. Kill the flame bat and make your way over to the bridge on the right side. The cracked wall at the end of the bridge contains a blue rupee. The bridge itself has two holes in it; the lizard below has two eyes. Drop bombs down the holes into the Lizards eyes and its mouth will open up. Have your slingshot ready for a few fire bats that occupy the Lizard mouth. The switch in the middle of the room wont stay without something holding it down so climb up the small ledge and work your way down the hall. Jump off the ledge and climb up the ledge on the other side. Climb up the box on the ledge and then up the next ledge. Walk across the ledge until you get to the end at which point youll be able to jump down. Collect the items from the pots as you walk down the hall and push the box off the ledge and into the hole where the switch is. Go through the unlocked door and place a bomb on the different colored part of the ground and then open the treasure chest to restock your bombs. Jump down the hole and have your bombs ready for use. Boss: King Dodongo King Dodongo rolls around in a repetitive pattern. Stand off to the side somewhere and let him roll right past you. When he runs into the wall and turns around to shoot his fire breath at you, throw a bomb (or bomb flower) in his mouth. Repeat this until he is dead; collect your heart and exit back outside. Zora's Domain Zoras River Blow up the rocks that block the path to Zoras Domain. Jump over the gap to the other side and past the rock spitting Octorok. Jump over the gap in the river and go straight into the water. Swim over to the opposite side and head off to the right. Climb the ledge, cross the shallow part of the river up to the other ledge. Cross through the water again and climb up the hill. Follow the path across the bridge and go over the platforms until you get directly in front of the waterfall. Play Zeldas lullaby and jump over to the entrance of Zoras Domain. Zoras Domain Walk up the path to King Zoras Chamber. Go through the entrance to the left and talk to the Zoran at the edge of the waterfall. Hell ask you to play a diving game for 20 rupees- accept his offer and dive down the waterfall and collect every rupee before time is up. Once you collect the rupees, go back up and talk to the Zoran and get your silver scale. Dive down the waterfall and go into the underwater tunnel to Lake Hylia. Theres a bottle underwater nearby so grab it and show the letter inside to King Zora. Hell move out of the way to allow you to go rescue Princess Ruto from inside of Jabu-Jabus belly. Before you can enter, youll need to catch a fish in a bottle to get Jabu-Jabu to open his mouth. Inside Jabu-Jabu Inside Jabu-Jabus Belly You might want to equip your deku shield for Jabu-Jabus belly; it will be helpful to have to kill the Octorks. Kill all of the enemies inside the mouth of Jabu-Jabu. Hit the switch on the ceiling, just in front of the door, to unlock the door. Kill the Biri (jellyfish) and walk across to the next door. Youll find Princess Ruto on the right side of the room. Shell fall down the hole down below; follow her down and talk to her again. Talk to her one more time and then pick her up. Walk through the nearby door and put Ruto down to pop the bubbles if they get in the way. Jump down into the water and throw Princess Ruto up to the other side. Hit the switch and join her on the other side of the water and watch out for the underwater Stingers. Watch out for the bubbles as you walk down the next tunnel and shoot the switch on the ceiling with your slingshot. Kill the Octorok and wait for the platform to lower down. Jump over to the platform with Princess Ruto and go up. Go back through the door into the room where you originally met Princess Ruto (take note of the blue tentacle in the floor). Cross to the other side, being careful not to fall through any of the holes on the ground. Kill all of the Tailpasarans in the next room and head to the right. The switch on the right needs your weight and the Princess weight to press it down. Dont leave the princess outside or you will have to back to her original spot to find her. Set the princess down at the inside of the door and kill the stingers to claim your boomerang. Pick her up and take her back through the door to the opposite side. Set the princess on the switch to hold it down and go through the door without her. Kill the tentacle above with your boomerang; keep circling around it to dodge its tail or it will swing at you and deliver a powerful blow. Get the map from the hall and go meet Princess Ruto back outside. Take the next left near the switch. The tentacle blocking the door is gone so carry the Princess through the door and set her down somewhere inside. Pop all of the bubbles using your boomerang within the given time limit. Get the compass from the treasure chest and take Princess Ruto down the hall to the opposite side where you got the boomerang. Kill the tentacle in the room the same way you killed the first and go to the right across the hall from where you originally came in. Kill all of the jellyfish and the tentacle. Go out to the room where all the holes are in the floor and jump down where the blue tentacle used to be (the small hole on the very right from where you just came in.) Take the Princess through the door and throw her on the platform to get the spirit stone. The platform will rise up and an Octopus (Bigocto) will come down in place of Princess Ruto. Boss: Bigocto Chase Bigocto around the circle being careful not to touch the spikes. Once you get close enough behind him, throw your boomerang at him to stun him. Swipe him with your sword until he is no longer stunned. Continue doing this until you kill him. He will switch directions sometimes so be prepared to run if he gets too close! Once you defeat him, take a ride up the elevator. There are two deku nuts in the pots as well as a fairy behind the elevator. Kill the jellyfish in the hall and go through the door. The unstable platforms will do more than just throw you around; they will electrocute you if you touch them. Throw your boomerang at them to stabilize them one at a time and cross over to the other side. Jump over to the platform to activate the elevator. You dont have princess Ruto to hold the switch down this time around so take a box from the other side of the ledge and place it on the switch. Kill all of the Biri floating around and climb the vines to the top. There is glass in front of the switch preventing you from being able to hit the switch. Face the glass and take 3-4 steps back and then throw your boomerang at it. This will unlock the door on the opposite side. Boss: Barinade Circle around Barinade in order to avoid electric shock from its tentacles. At the same time, lock onto him with "Z" targeting and throw your boomerang until it hits him. Once he is hit, you will normally lose the target so you have to lock on again. After a few hits with the boomerang, the jellyfish will swing out from his body; stun him and then take out the attached jellyfish using your boomerang. The jellyfish will grow back and you will have to repeat this all over again. Before you can take out the jellyfish, you have to stun the central part. Once he is stunned, slice the jellyfish off one by one. Once all of the jellyfish are gone, its just you versus the central part of the Barinade. Stun him and slice him with your sword. Repeat this until Barinade is no longer. Temple of Time Hyrule Field After you've defeated Barinade, walk up to the bridge of Hyrule Castle. Ganon is after the Princess and the Ocarina of Time. Zelda and Impa race out of the castle on a horse and Zelda throws the Ocarina of Time into the water. Ganon, the King of Thieves, realizes he has lost them and asks Link which way they went. Link draws his sword and Ganon sets him straight with a quick blast of magic. Ganon races off after Zelda and leaves Link behind with the Ocarina of Time nearby. Retrieve the Ocarina from the water where Zelda threw and take it, along with the three spirit stones, to the Temple of Time, which is accessible from the market square. Play the Song of Time in front of the altar at the Temple of Time to open the door to the Master Sword. All Grown Up Ganon has taken over Hyrule as the King of Evil. The Light Sage Rauru gives you the first medallion but its up to you to collect the other five medallions from five dungeons. Only then will the six sages be able to join together with the Hero of Time to overthrow Ganons evil reign. Graveyard Kakariko Graveyard The Graveyard is located in Kakariko Village, across from the chicken pen. Youre going to need the Hookshot before you go any further in the game. Pull the first tombstone on the very left side of the graveyard out to reveal a secret entrance. Jump down the hole and race the old man in the grave. The old man throws a trail of fire behind him so be careful and avoid it. All you have to do is keep up with him; you do not have to beat him so keep him in your sights at all times. As a reward for keeping up with him, the old man will give you the Hookshot. Go through the door to where the boxes with the Door of Time symbol on them. As one final obstacle, the door will lock behind you, leaving you trapped. To move the boxes out of the way, play the Song of Time and climb up the stairs back up to Kakariko Village. Talk to the guy playing the music box to learn the Song of Storms. Head off to the Sarias secret place in the Lost Woods to save her from the monsters of the Forest Temple. Play Sarias Song to get past Mido in the Lost Woods. Use your Hookshot to shoot yourself up to the limb and enter the Forest Temple. Forest Temple Climb up the vines on the right side to the tree ledge above. Cross over the branch to the other branch on the other side. Open the treasure chest and get the key and then go back down. Kill the two Wolfos and go through the door to the inside of the temple. Kill the Skulltula hanging above with one hit with the Hookshot. Three Poes steal the light from the torches in the room. This makes the elevator inactive; you must defeat the four Poes throughout the course of this level to light all of the torches. The temple is divided into many different rooms. Go to the room straight ahead and kill the Blue Bubble. Defeat the Stalfos in the next room to get the key; there is a heart and a fiary in the two pots. Play the Song of Time to move the blue box that is blocking the door. Kill the big deku baba plant that is blocking the way and walk over to the vines on the right. Kill all of the Skulltulas that hang on the wall with your Hookshot. You wont be able to hit the one at the very top so youll have to sneak by it instead. Make sure that the Skulltula has his back turned before you make any attempt to pass; otherwise, he will charge at you, sending you down to the ground. Kill the Blue Bubble to unlock the door ahead and get the map out of the treasure chest. Kill the deku baba and use your Hookshot to pull yourself across to the other balcony. Hit the switch to drain the well and climb down the vines next to the balcony. Get the key from the well and go up the other side into the door to the room where the Poes stole the flames from the torches. Unlock the door at the top of the stairs. Climb up the two ladders and note the arrows on the floor in the next room. Pull the box on the left out onto the arrows and then push it in the direction of the arrows until it hits the wall. Go through the tunnel where the box was and take a right at the end of it and locate the box again. Continue to push the down the path until it locks into the hole. Find the ladder in the hallway where you originally found the green box and climb up. Find the red box and push it to the wall. Go back and climb down the ladder and climb on the green box up to the next level. Push the red box down the hall until it locks into place and climb up. Take a right at the end of the hall and climb up the ladder. Unlock the door and walk down the twisted hallway. Watch out for the hand on the ceiling; jump on the floor and wait for the circle shadow to form around your own. Run around until the hand hits the floor and then slice him before he runs back up to the ceiling. Jump over the platforms and unlock the door on the other side. Walk down the stairs to the room with the hole in the middle of the floor. Kill the first Stalfos to lower the platform. Kill the two Stalfos and get your bow and arrow; if you dont kill the second one fast enough, the first one will piece back together and youll have to fight it again. Exit to the opposite side of where you entered and find the three paintings on the steps. Two of the paintings are black and the other has a picture of a Poe in it. Shoot the picture of the Poe with your bow and arrow. The picture will disappear and the Poe will move to another picture. Repeat this process until you shoot the Poe is released from the last picture. Go downstairs and fight the Poe. Lock onto her and shoot her with your bow and arrow. Dont get too close or she will spin like crazy. She will disappear after every shot with the bow and arrow; take the opportunity to shoot her every time she appears. Open the treasure chest and get the compass. Go to the opposite side where another three paintings are with a red Poe. Do the same thing to the red Poe as you did to the blue one. Get the small key from the treasure chest. Go back upstairs and untwist the hallway by shooting the eye above the entrance with your bow an arrow. Go through it and open the Gold colored treasure chest to get the boss key. Jump down the nearby hole and kill the two blue bubbles to unlock the door. Kill the big deku baba open the door on the right side, just before the door ahead. Kill the Floormaster and its babies before they grow into big Floormasters. Open the treasure chest and take the key. Go through the door and then to the door on the right. Climb back up the ladders and boxes to the room before the untwisted hallway. Shoot the eye again to twist the hallway back. Go back up the stairs where the blue Poe was and unlock the door at the top. Jump down below to kill the hand hanging from the ceiling when he drops down. Climb up the ladder to the other side and walk down the hallway. Kill the two green bubbles and unlock the door. Jump across the spinning platforms to use Dins Fire on the frozen eye. If you dont have Dins Fire, circle around the platform and line your arrow up with the flame and the ice. For more info on how to get Dins Fire, see the Great Fairy section of the guide. Shoot the eye to twist the hallway and jump down the hole. Youll land in a room with a tiled floor. The ceiling above is collapsing and you wont be able to cross over to the other side in one setting. Look at the ceiling and note the holes in it. Let the ceiling drop once and then immediately run to the tile with the switch on it. Let the ceiling drop again and then immediately run to the tile with the treasure chest on it. Open the treasure chest and get the arrows. Let the ceiling drop one more time and then run to the door. Shoot the painting with the green Poe in it. Blocks will fall from the sky and youll have to piece them together. One of the blocks will not be used so either ignore it or push it off to the side somewhere if its in the way. Youll have a minute to piece the blocks together; if you run out of time, the blocks will scramble and you will get another chance with more time added to the clock until you piece them together properly. After you piece the blocks together, the Poe will come out to fight. Defeat it the same way you defeated the others and go through the door. Shoot down the Skulltula on the ceiling and go through the door. Jump off the balcony to battle the final Poe. This Poe fights a little more differently than the others do. She will split into four different Poes and you have to figure out which one is real. Shoot the Poes with your bow and arrow and figure out which one is real by elimination. Repeat this until the Poe is dead. The elevator will rise back up taking you down to the boss. Before you can fight the boss, you have to go through one more puzzle. The room is divided up in a series of pillars, cages, and switches. Push the pillar around in either direction. Depending on which way you push it, you might reveal an entrance to a switch, an enemy, a cage, or a room with nothing in it at all. Push the walls until you hit two switches. Once two switches have been hit, reset the room to its original position and hit the last switch to open the gate blocking the boss door. Boss: Phantom Ganon Walk in the room; nothing happens? When you attempt to walk out, the gate will close in front of you. Link turns around to a very big surprise: Phantom Ganon. Ganon jumps into one of the paintings. Stand in the very center of the room with your bow and arrow drawn. Two Ganons run down from two different paintings; one is real, the other is not. Choose your target to shoot; when one pops out of the painting, shoot it. If its not the right one, turn around as fast as you can and shoot the other one before it hits you! After doing this for a few times, Ganon will give up on the paintings and dismount from his horse. Ganon will then float around high above where you cant reach him. When he shoots magic at you, shoot it back at him. If he hits it back, you hit it back; hit it as many times as it takes to hit him. Once hes on one knee, cut him up with your sword! Repeat this until Phantom Ganon is defeated. Fire Temple To get to the Fire Temple, you're going to need to head over to Goron City again, this time as adult Link. On the third level is a rolling Goron that you want to place a bomb in front of to stop it. As a present for stopping him, you'll receive the Goron Tunic, which will allow you to enter extremely hot places. Go ahead and equip the clothing now, and then head down to the Goron King's room. Go to the back of the room and pull on a statue that just obviously wants to be pulled; the entrance leads to the inside of Death Mountain. Make sure you've got your hookshot handy, and cross the broken bridge with its help. Once again, you'll meet Sheik, who will now teach you the Bolero of Fire. Now you can enter the Fire Temple. Go up the set of stairs before you, and then take a left through that door and meet the King of the Gorons! Here, you're going to want to jump from platform to platform, making your way to a cage on the left with a trapped Goron inside. To free him, just step on the switch and make sure to open the treasure chest that's in the cage (it contains a small key). On the other side are some pots with bombs and fairies. Now backtrack and exit this section from the way you came out. As you walk out, you'll see a locked door in front of you. Walk straight and enter the door, which leads to a great hall. Using the platforms and bridges, your objective now is to make your way to the left side of the hall, where there is a small hallway and a door there with a blue block above it. Going through this door and the subsequent hall will lead you to another trapped Goron. Set him free, make sure to grab the key that's in the treasure chest, and go back to the great hall. Now, make your way to the right side of the hall, where you will want to place a bomb by a place on the wall that looks discolored to get to another Goron and key. Go back to the large chamber and go through the locked door on the opposite wall of where you first came in. Here, you'll want to make your way down the wooden plank and up the fence (right by the entrance, to the left if you're facing the door). There, you'll kill two bats; then, drop to the platform below, where you'll push the large, movable block off the edge. Fall down onto the block, and you'll shoot to the next room. Go through the locked door and enter a dingy greenish room. Here on the left, you'll want to climb up the platforms and kill the fire slugs. Move towards the torch on your right where you see a switch and another large, movable block. Jump to that ledge and push it off the edge, then drop down and pull it until you can use it to make your way to on top of the Goron's cave and up the shorter fence. From this upper level, toss a bomb down to the switch. This will make fire blocking a pathway disappear, allowing you to climb up to another door, but hurry before the fire reappears! Go through this door, which leads you into a room with boulders. Avoiding the boulders, make your way to your right until you see another trapped Goron. Same deal, don't forget the key! Exit his cage and follow the left wall, past a locked door, and towards another trapped Goron in a small tunnel after a door. Now turn around, and go through that locked door you passed earlier. To the right, unlock the door with an arrow on the eye switch, and you'll find a Dungeon Map. Turn around, and now go to the locked door of the room. Run to the other end of the room and be careful for the wall of fire following you. Enter the door above you, and jump onto the ledge in front of you (be careful for the little flame slug), and place a bomb on the crack you see. Drop down the opening, free another Goron, and grab another key. Go back up from the hole you came through, get to the platform with a switch on it, and push the switch. This opens another cell with a Goron and a key on the right side of the room (facing away from the door you entered). Now go back to the end of the room where you came, and enter the door to the left. Now go across the platform, and be sure that, instead of going back to the end of this hall, you jump halfway through onto a ledge to your right, and enter that door. Go through another door. Eventually you'll come to a fire maze (careful for the false doors). On the right of the room is a Compass, while the left side has a locked door you'll want to go through. Pass the Goron in this room, and go through the door to get to the other half of the room. Get to the switch, hit it, and hurry across the fire curtain that just disappeared. Remember to be careful for the fire walls. You'll want to place a bomb by this false door, and then enter the real door after the bomb explodes. In the next room you'll face a mini boss who you'll want to defeat with Z-targeted bombs, and hacking at the little bomb man that appears. Now, climb onto the platform and you'll be going to the fourth floor. In this room, climb up the fence and hit the switch below with the bomb, and climb the other fence, climb the fence now available to you and enter the door. Step on the switch and run up the stairs for the Megaton Hammer! Equip the hammer, and go down the stairs. Use the hammer on the small platform and you'll go down the hole. Break the statue with a hammer, hit the statue on the head, and you'll see a set of stairs come down. Now pick up a box and set it on top of the switch, then enter the door to the next room. Now, hammer the platform to descend onto the floor. Above you, hit the rusty switch, go through the door and jump the gap to reach the blue block. Get your Ocarina out and play the Song of Time to move the block and allow a switch to appear. Hit the switch, go into the pit, and you'll free another Goron and key. Climb up blue block to go back to the other side. Jump to the platform and hammer it to fall a couple of levels. Go through the door that leads to the entrance of the temple and go down the stairs to a statue. Hammer the statue and enter the next room. Kill a few enemies there and enter the next room. Go through the door and defeat a shield eater, then a mini-boss (you can use the hammer this time), then enter the next door. Activate the switch and you'll be able to free the last Goron and grab the Boss Key. Leave the room, go up the stairs again and enter the left door. Open the Boss Door and you'll meet Volvagia. Boss: Volvagia Volvagia will peek out of the floor and swing a large whip of fire. Just make sure to dodge the attack, and hit him on the head with the hammer a couple of times. Now, he's going to throw fire and rocks at you. All you can do is dodge that attack as well. He'll then revert back to the original attack, and you should just use the hammer on him again. Repeat the cycle until he is defeated. Ice Cavern In order to get to the water temple, you're going to need the Zora Tunic and the Iron Boots. Go to Zora's Domain and pass the frozen King Zora to the area where Jabu- Jabu used to be. Cross over the series of unstable ice platforms to an entrance on the left side. Break the icicles on the floor and watch for falling ice above. Kill the enemies in the room with the spinning spike to open the door ahead. Watch for falling icicles as you walk down the next hallway. In the room with the iceberg with two bladelike extensions, collect all the crystals to open the gate above the two small ledges. Cross down the next hall, avoiding falling icicles and spikes. When the Freezzard spits its freezing breath at you, wait for it to stop and slice it up before it can recover. Go down the steps and watch out for the flying ice bats above. Climb the ledge on the right and kill the Freezzard on top. Get the hearts if you need them and jump over the ledge to the blue flame. Capture the blue flame in a bottle to use on the 'red ice' covering various things in the level. The pot further down the way has a purple rupee in it and the treasure chest contains the map. Have all of your bottles filled with the blue flame and go to the room with the spinning iceberg. To the room on the left is a hallway with a compass and a heart piece along with another blue flame to refill your bottles. Watch out for incoming bats, though. Go back out and find the second wall covered with 'red ice.' Walk through this hallway to the room with the big block sitting on the floor. Kill all of the bats that are flying around first and then push the block so that it doesn't fall off the side. Make sure you have your bottles filled with the blue flame and push the block to the entrance on the left side where you just entered. Cross the hall and kill the two ice statues while dodging falling icicles. Once you get to the small red icebergs, pour the flame on them and enter the door. Fight off the Ice Wolfos the same way you'd fight off a normal one. Get the Iron boots from the treasure chest and go through the hole behind the chest for a short exit to the level. Make sure you have one bottle of blue fire before leaving. Pour the fire over King Zora and he will give you the Zora Tunic in return. Using the Serenade of Water melody that Sheika just taught you, warp to the Water Temple. Water Temple Lake Hylia's Water Temple From the get-go, drop into the water and swim along the right wall to a ledge. When you get there, equip your Iron Boots and drop down to the floor. Go to the tunnel lighted by the torches, and you'll see Ruto swimming upwards. Go to the spot where she started swimming upwards, and take off your boots. Eventually, you'll see a triforce symbol on the wall, and that's your cue to play Zelda's Lullaby to force the water level lower. Go through the door and grab the Dungeon Map from this room. Go back and drop down and you'll be in a room with two unlit torches and a lit one. Light the other two torches with your magic or with arrows. Go through the now unblocked door, and kill the clams in there. Now go back into the main room. Hug the wall to your left, bypass the tunnel and go to the next tunnel with a block in your way. Push the block forward until it drops, then jump down and go through the tunnel and on to the other side. Activate the little diamond switch, and use the geyser to boost yourself to the other side of the room (if you fall, use your hookshot to get back up). In this next room, you'll see a very large whirlpool. Put on your Iron Boots again, and stand on the pipe facing the stone head. You'll see a gem switch in the large mouth, so use your hookshot to activate it. Then turn and aim your hookshot to the underwater tunnel. Go to that tunnel, take off your boots and go up to grab a key. Use your hookshot and equip your Iron Boots to allow yourself to get out of the tunnel, then take off your boots and get out of the pool. Now, get back to the main room. Use your hookshot and get out of the hole, and make your way back to where the block you pushed is still on the floor. You can use your hookshot from here to get out. Now go through the locked door that leads into the tower of the main room. Hookshot your way to the Triforce symbol, and play Zelda's Lullaby again to change the water level. Equip your Iron Boots, and now you'll see a block that was on the floor, now floating above a passageway. Go through this tunnel and hit the switch you'll find in the room with a hookshot symbol. Be careful, as enemies start to fall from the ceiling. Kill them all to open another gate in the ceiling. Float to the surface by taking off your iron boots, then collect the key from the chest. Equip your Iron Boots, and go back to the Triforce symbol near the place you met Ruto. Use a bomb and open the crack that's on the wall to get another key. Now go back up the water level in the main room, and go through the next locked door. Here, you'll need to stand on a geyser and shoot another switch with your bow and arrow. Go through this door, and play Zelda's Lullaby again in front of the Triforce symbol you see in the next room. Go into the water and go through the next locked room you see. Here, you'll want to hop down a couple of times and onto a moving block. Wait until you're pretty low on the block, and use your hookshot to aim for the targets you see as you make your way up the next side. Hookshot the switch in the middle of this room to raise the water, then hookshot the statue close to you. Shoot the switch again, and the water level will change. Walk to the corner of this platform and hookshot the target on the wall to proceed to the next platform. You can just climb the statue, and shoot the switch again, raising the water level. Hookshot the next statue to move on, and hit the switch again, lowering the water. Get yourself on top of the statue, and hit the switch again to allow you to move on. Killing various enemies, you're going to want to hookshot the target placed on the ceiling, and then you'll go through a door taking you to one of the more breathtaking scenes of the game. I don't think I should spoil this part of the game for you, because this is a great part of the level. The enemy you'll encounter is tough, though, and you'll need a combination of your hammer and sword for a stun/attack combo. If you get the chance, you should also try and unleash some Din's Fire. When the enemy is defeated, you'll now see the illusion disappear, revealing a door that contains the Longshot. Equip your Ocarina now, and look behind the Longshot treasure chest. The Song of Time song should make that block evaporate, allowing you to drop down a hole. Now you're at a river. Equip your Iron Boots to get through the river, making sure not to get sucked in to the pool. On your left, you'll find another platform you can get on by shooting yourself up with the longshot. Equip your arrows, and shoot the switch you see on the other side of the room so you can access a treasure chest soon. Hookshot the chest and open it to get a key. Go down the tunnel and you'll be able to get yourself back to the main room. Equip the Iron Boots again, and go back to the Triforce symbol near where you met Ruto to change the water level again using Zelda's Lullaby. Now, get yourself back to the main room. Get into the tower and make your way to that particular Triforce symbol, and play Zelda's lullaby once again. Now get out of the tower, and make your way to the last side of the room you haven't been to yet. Hookshot your way over there after using an arrow on the eye switch. Go down the tunnel until you get to another mobile block. Push it forward and the key on your right. Now go the other way and Hookshot up the ceiling and go down the hall and into the main room again. Equip the Iron Boots and go to the bottom level. Go to the section located on the top part of your map. Hookshot yourself over the spikes and unlock the door. Here, kill the spiders using any means necessary, though I find the arrows work the best. Equip the Iron Boots to go to the other side of the room, and go through that door. Go down to the ledge next to you, on your right, and use a bomb to blow up the crack in the wall. Before you go through the newly opened wall, you'll want to swim across to the left platform and blow up the off-color bricks. Go through this passage, and push the big block in front of you, and then pull the block by going to the other side of the passage. Go to the other side of the passage again, and push the block until it falls on a switch, which will rise the level of water. Swim up and go through the door with steps in front of it. Step on the switch, and geysers will pop up. Jump to each of these geysers to make your way onto the other side, though you can usually make the jump from the second geyser if you're running out of time. Be careful for the boulder here and head against the current and drop down (using the Iron Boots) the small opening below where the boulder usually lands. Go through this tunnel, and, at the end, swim up and go through a locked door, which is where you'll get a Boss Key. There are two fairies in the pots behind the boss key treasure chest. Make your way back to the main room again. Now, go through the door that has a red block in front of it. You'll now see a target to which you could use your Hookshot. Go through the door in the back, and you're close to the boss. Just try to make your way past a few moving spikes on an incline (time your run appropriate to the movement of the spikes, you'll get it soon). Go through the Boss Door. Boss: Morpha Morpha is the boss in this level, and it's not as tough as others you've already met. With this boss, just avoid the tentacle that will try to grab you by using your hookshot to get back to the outer edge of the room. When you do that, and when the tentacle is retreating, use your hookshot and target its heart (the red pulsing thing). When you do that, you'll be able to hack at it with your sword. Repeat the cycle, and you'll soon be done. Bottom of the Well Lens of Truth After completing the Water Temple, go through Hyrule Field to Kakariko Village. After learning the Nocturne of Shadow from Sheika, go back to the Temple of Time and change into young Link. Make sure you have learned the song of storms from the guy inside the windmill before going back. Go inside the windmill of Kakariko village and play the song of storms to the guy. This will cause the well to drain, allowing you to enter. Go through the small entrance and kill the Giant Skulltula. Walk through the fake wall ahead and go to the right along the water. Once you come to the big head with the Triforce symbol on the floor, stand on it and play Zelda Lullaby. Go back to the beginning of the level and go down the hole where the water used to be. To the left of the cage is another small hole that you can crawl through. Go through it and defeat the boss and the four hands. Stay away from the four hands and swipe the boss when it gets close. If the boss disappears, you might need to let one of the hands grab you to make it reappear. Get the lens of truth from the treasure chest and go to the shadow temple. Shadow Temple Make sure you have enough Magic to use your Lens of Truth in this level. Walk through the hall, make the corner, and Hookshot across the pit. Walk through the wall in front of you, make a left, follow that wall past two face tiles and you'll notice another place you can walk through. Go down the hall and through the door, and go through another false wall. In this room, go to your right and follow the wall until you get to another false wall. Enter the door, get out your Ocarina, and then play the Song of the Sun to stun the zombie and allow you to kill it, and be careful and kill the bats in that room. Now you'll get the Dungeon Map. Go back outside and head right, hugging the wall, through a false wall, and to an opening (pots should be in either side). Go through the tunnel and you'll come to another room. Here, you'll want to head to the corner on your right (another pot is by it). Go through the door and you'll face a familiar enemy who'll give you the Hover Boots after you defeat it. Now go back to the room with the large statue in it, and smaller statues in a circle around it. Now use your lens to see the real skull on the set of statues before you. Push the handle of the statue until it is facing the correct skull. If you stop, though, you'll fall through the floor, so keep pushing until it gets to that statue. Equip the Hover Boots and now you'll be able to make the jump/walk across the pit and to the door. Go through the door, down the ramp, and make sure to kill the Eye Laser enemy with a couple of bombs (Z-target it). If you want a Big Fairy to replenish all of your energy, go to where the Eye Laser was and play the Song of Storms. Now go to your right and through the false wall. Kill the zombies and you'll get the compass. Exit back to the room you came from (get the Fairy again if you want) and go straight, through another wall on the other side. Be careful for the large blades, and maneuver your way to all silver gems in the room. They're pretty easy to get, with the only tricky one necessitating a Hookshot on the ceiling. Go through the now opened passageway and grab a key. Go back to the room that had the Fairy in it and use a bomb on the other wall. Here you'll go through a locked door that will lead you down a long passage that is littered with Skulltulas waiting to drop down on you. Just watch for shadows. Drop to the ledge after this hall, and be careful for the blades and another Skulltula. Finally, you'll get to a huge room. Jump the pit in front of you, avoid the blade, jump another pit, avoid another blade, jump another pit, avoid yet another blade, avoid a Fire Skull, and avoid another blade. Now, you're going to face a Stalfos; defeat him and play the song of storms to get a big fairy. Equip your Hover Boots and use the Lens to see the hidden platform to the left. Go to it, then the next platform, and go through the door. Be sure and watch out for the invisible blades spinning around the room. Kill the large slug and three bats to open the door. Open a treasure chest with some Rupees in it, and use your Lens to find arrows in a chest. Go back to where you killed that Stalfos, grab the Big Fairy again, and hover forward as far as you can go to land on the moving platform. Wait until it's at its peak and hover to the next big platform. Grab all the silver Rupees and go through the door that opens up. Now you'll eventually be in a room with falling sets of spikes. Using the Lens, move the big block you see on top of the marked tile so the spikes will hit the blocks and not the floor. Grab the arrows in the small cage, and keep using the block to allow you to allow you to climb to the upper level on the left. Now use the spikes to get to the other side of the room, and grab the treasure. Hit the switch and grab the key from the treasure chest that just appeared. Now go back to the large room. Look to the left corner of the platform you're on now, and you'll see a ramp that will lead you to a platform with a falling blade. Equip the Lens and you'll see more platforms behind the blade, which you'll want to maneuver through to get to the locked door in the distance. Using your Lens in this room, you'll see hidden spikes on the floor. Make sure to defeat the zombies that are in here for a chest, and get the silver Rupees. Make sure you remember to use the Lens to find hidden targets to Hookshot. A door will now open, and it'll close behind you. Kill all the enemies in this room to reopen the door. For now, climb the stairs, pick up a bomb plant, and toss it into the giant skull to grab a key. Go back to the room you came from, and use your Lens and check out the hidden target. Hookshot it and go through the locked door before you. Be careful about the fans in the next room. To avoid falling down, you're going to have to equip your Iron Boots. Walk until you get to a small pit, be patient and wait for the fan to stop blowing, and use your Hover Boots to get across, equipping you Iron Boots after you get through the pit. Go to the ledge, cross the bridge, and enter the door. Kill the eye that's shooting fire at you with your bow, and you'll soon come across zombies. In that same spot, you can uncover yet another Big Fairy. You'll also find an invisible chest with arrows in it. Now leave the room, and use your Lens to see an opening in the wall to your right. Equip your hover boots, and run towards that opening, using the fan to blow you towards that gap. There should be a door there to go through. Look to your right, and blow up the pile of dirt you see with a bomb. Using the Lens, look for a chest in there containing a key. Kill the zombies and go through the locked door. Pull the block onto the marked tile under the ladder or use the hookshot to pull yourself up the ladder. Go to the ship and play Zelda's Lullaby on the Triforce marker. Careful, there are two Stalfos you'll face as you sail. When the boat stops, it'll start sinking, so quickly jump off the left side onto a platform, and go through that door. Using the Lens, navigate this invisible maze. There are three other doors in this room. The one to your left contains a key that appears when you kill the enemies there. The one further to the right contains a lot of rupees after you blow the three pots up. The room to your right contains the Boss Key after you use Din's Fire to burn the walls. After you're done, go back through the door you came from (with the boat) and to your right will be a platform. Use the Scarecrow song to get up there, or just toss a bomb plant at the statue creating a bridge to the other side. Go through the locked door, and use the Hover Boots and Lens to get to the Boss Door. Boss: Bongo Bongo Get away from the hands and use your bow to shoot one of them. Then do the same to the other hand. Use the lens, take out your sword, and hack the eye! Just repeat the process until you're done. Gerudo Valley Using Epona, make your way to Gerudo Valley and jump the bridge to get to the fortress. If you talk to the head carpenter there, you'll find out that his workers have been imprisoned in the fortress. Continue on to the fortress, and walk towards one of the guards. They'll throw you in a cell. Use your hookshot on the opening the left for you at the top of the cell. Now you'll be back outside. Look to your left, and go through that door. Go through that hall until you get to a cell. Talk to him, and you'll face a guard you'll have to defeat. Z-target and block and slash attacks are optimal. You can use your own style, though, as this is more of a fun fight than anything (as long as you win!), but she does have the ability to throw you back to jail. Grab the key she leaves behind, and free the first carpenter. Continue on the original way, and go outside. Go through the door on your left. Turn right at the corner, and use an arrow to shoot the guard down (if you don't see her, wait a little, she'll come). Continue by where you shot her, and look down the next hall into a room with two guards you'll want to shoot. Grab a Big Fairy with the Song of Storms in this room, and go up the ramp on the far side of the room. Now you're outside, so turn right, drop down to the next level, and go through the door. Be patient with your arrow ready, because a guard will pass by the doorway soon. Now go to your right, turn left at the corner, and go right towards another cell (with another guard to fight). Two down, two to go. Go back from where you came, and drop another level. Go left, and you'll notice some vines you'll want to climb up. Go to the door right in front of you, and there will be the third carpenter (and guard). Go back from where you came. Now, aiming for the ground floor, shoot the three guards keeping watch. Go to your left and go through the door furthest from you on your left. You don't have to worry about that one guard by the fence, she won't bother you. Go down the hall and go to the last carpenter (and last guard). Now you'll get a Gerudo membership card, which will let you roam the grounds without the guards bothering you. There's a very cool horse archery game too you should check out. Also, the carpenters will finish the bridgework, making it easy to move among that area! By the way, the Training Ground shouldn't be taken on until after you get the Silver Gauntlets at the Spirit Temple. Spirit Temple The Desert Colossus As adult Link, when you're done with Gerudo Valley, go to the large gate and climb the ladder to get the gate open. Walk into the desert and follow the flags. You could ignore the sign pointing you to the Bombchu seller, since it's more expensive than normal. Eventually, you'll get to a stone structure. Walk up to it and read the sign there. Use your Lens to see the ghost you have to follow. Then you'll get to the Desert Colossus. Look for some Fairies by the small pit if you play the Song of Storms. Walk into the temple and then walk back out. You'll meet Sheik and you'll learn a new song, the Nocturne of Shadow. Use the Prelude to Light song to get back to the Temple of Time, turn into Young Link, and then go back to the Spirit Temple using the song. Take the stairs and head left. Talk to the person there and say "Nothing," "Really," and "No," to get asked to grab a treasure. Crawl through the hole and kill the bats and the Armos to unlock the door on the right. Light a deku stick with the torch, and light the torches on the inside of the door on your right. Go back into the other room and light the door on the other side, defeat the enemies (a Stalfos and skull), and hit the switch with your boomerang. The fence will now fall to make a bridge. Cross the bridge, watch out for the pots, and go through the door. Walk along the bridge and use Din's Fire to defeat the enemy in this room. Now go through the door, get the key, and grab all the silver Rupees to make a bridge. Go the first room and through the small hole between the two torches. Go through the locked door, kill the Skulltula, and climb the wall. Go forward into the room and fight two Lizalfos. Boomerang the switch above you and open up the treasure chests. Use a Bombchu to hit the boulder above you. Go through the way and push the statue on your left off the edge and onto a switch. Go up the steps, light a deku stick with the torch, and light the two torches in front of the big statue on the lower level to get the Dungeon Map. Go back to the place you lit your deku stick, and go through that door. Go to the next door, kill all the enemies in the room, and collect the silver Rupees. Use the newly-lit torch to light all the others, and grab the key inside the chest. Move the blocks in the middle of the room around so the one with the sun on it is below the light coming from the window. Go through the door that unlocks, go up the stairs, and go to the next room. Slash at the metal figure sitting at the throne, and be ready for a battle. Just Z-target and slash after he attacks. If you need any hearts, lure him next to one of the brick pillars, and let him smash it open for a few hearts. Keep doing that several times until he dies. Now open the door and you'll be outside, where you'll get the Silver Gauntlets. Now it's time to go back to the Temple of Time (play the song) and become adult Link. Get back to the temple by playing the Requiem of Spirit song on your Ocarina. Get inside the temple, and push the large gray block to your right. Go through the passage, kill the Laser Eye and activate the switch on the ceiling with your bow. Enter the door to your left, kill the Wolfos, and go to the Triforce symbol and play Zelda's Lullaby to make a chest visible. Hookshot the chest, grab the Dungeon Compass, and go back and through the door to your right. Here, collect all the silver Rupees, using the Hover Boots when appropriate. Now go through the newly opened door, and grab the key from the chest. Go back to the room where you killed the Laser Eye and hit the switch, and go through the locked door. Careful about the fake pots and the enemy that'll fall from the ceiling. Now climb the ledge, and kill the invisible monster (use your Lens). Now use a handle on the statue to rotate it around the third sun symbol from the left. Go through the passage it opens, and be careful about the small statue next to you when you enter, it's alive! Swing over to the ledge with the treasure chest on it and hit the switch you find with your hammer and a door will open in the lower level. Go through the newly opened door, maneuver the blocks around, and hit the switch with your Hammer to help you navigate through the main room. Go to the main room (with the big statue) again, and Hookshot the target above the door you had first come through so you can climb up the stairs and jump onto the big hand of the statue that has the Triforce symbol on it. Here, you'll want to play Zelda's Lullaby to make a chest appear, and you'll want to Hookshot over to it to get a key. Now climb up the stairs above the door you came through and to through the locked door. Now, kill the Laser Eye with a Bombchu, and kill the other enemies by shooting them with fire arrows or by burning them with Dins Fire. Go through the open door, and go next to the door on your right. With your bow and arrow, shoot one at the statue far away from you. When it hits the door switch, quickly go through that door, go up the stairs, and use your Lens to look for invisible chests. Go through the next door, and you'll be against another one of those iron guys in the throne room. Killing him with the same method will work, and it should be easier with Link as an adult. After you kill it, go through the door and grab the Mirror Shield! Now go back and to the room with the four statues in it, and you'll want to stand in the sunlight with your shield out, and hit the sun symbol on the wall. Go through the newly opened door and grab a key. Go back to the room with the floating enemies you had to kill with the fire arrows or the fire pit. Go through the locked door in that room. Kill the Laser Eyes, and Hookshot to the top of the wall so you can skip past climbing the wall. Be careful of the two more Laser Eyes, and go through the door. Take out the Ocarina by the Triforce symbol, and play Zelda's Lullaby to open a door. In here, all the doors are fake, and you'll want to blow up the one to the left of the treasure chest to reveal a gold eye, which you'll want to shoot with an arrow. Hookshot the target on the ceiling, get up on top of the block, and use it to jump onto the switch, which will allow you to grab the Boss Key. Get out of the room, and go into the door to your right. Dodge the pots, and hit the switch through the cage. Go through the next door, kill the enemies, and use your Mirror Shield to reflect light onto a sun symbol. Blow up the wall next to the statue, and now rotate the statue so light fills up the newly made hallway. Go through that hall, and maneuver the statue so light will shine through the other room. Now, stand in the light of the room the light is in, and use your Mirror Shield to shine light on the wall to be transported to the main room. Now, use the Mirror Shield to direct the light onto the face of the statue. Hookshot over there, and enter the Boss Door. You'll face a large Iron Man now, and he's a little tougher, but you're experienced enough to deal with this one in the same manner you dealt with the others. After he's dead, go through the door, and stand on the platform to face the boss. Boss: Twinrova Jump onto a side platform, and keep your eye at both the witches at the same time. When one attacks, use your shield to direct her beam to the other witch. You may have to move to a different platform or the middle platform at times, but just continue attacking like that. Soon, they'll combine into a larger enemy. This larger enemy will shoot either a fire or an ice attack. What you have to do is absorb one or the other three times to fire it at her. Just remember that you have to absorb three of the same attack to get her dodge any of the opposite attacks. Soon, you'll finish off this lengthy boss. Congratulations, youve collected all six spiritual stones! Head back to the Temple of Time to save Hyrule and to reveal the answer to a question Link has long been seeking the answer to. Ganon's Castle Walk up the stairs to the broken bridge of Ganons Castle. The six sages will use their powers to build a new bridge so that you can walk across to the entrance of the castle. Walk down the stairs and kill the two beamos at the bottom. In the next room, you will notice six light barriers preventing you from entering protect the main tower. Forest Barrier Defeat the Wolfos that appears in the center of the room to reveal a treasure chest. Light the main torches on the floor and shoot the final one above the door with a fire arrow. There are four fans in the next room with a beamos in the middle. Hover over to each platform when the fans stop and collect each rupee. When the fans start spinning again, put on your iron boots so you dont fall off the ledge. The switch will make a pillar rise up from the ground so you can hookshot to the last silver jewel that was previously unreachable. Shadow Barrier If you can, take out the green flame skull in the middle and the slimy thing on the other side. If you need a little bit of money, there is a blue rupee in the treasure chest to the left. The unlit torch on the right can be lit by shooting a fire arrow at it. Jump over the platforms to the other side; if you didnt kill the skull, he might become a slight problem for you. Once you get to the other platform in the middle of the room, jump over the next platform to the next big platform. If youre short on time, dont risk it and turn around and shoot the torch again. Youre definitely going to want to wait on this platform before jumping down the blocks to the switch. From the corner of the big platform, shoot the torch again and work your way down the blocks to the switch. Stay on the platform and grab on to the big treasure chest that just appeared with your hook shot. Open the treasure chest to get your Golden Gauntlets. Using the Lens of Truth, walk across the ledge to the rusted switch and hit it with your hammer. Work your way back across to the now unlocked door still using your lens of truth to cross the invisible ledge. Fire Barrier Once again, youll need to collect silver rupees to open up the door. Put on your Goron Tunic and jump across the platforms. Make sure you dont stay on any one platform for too long or it will begin to sink into the lava. Watch out for the flaming head jumping out of the lava and the slug at the opposite end of the entrance. The only really tricky ones to get are the one behind the spinning flame and the other that is far in the distance and cant be reached from any of the platforms. For the one behind the spinning flame, simply jump over to that particular platform in and jump up in between the gaps of the flame. Follow one of the flames, being careful not to get hit by the other, and grab the jewel. In order to get the one far in the distance, get the Golden Gauntlets from the shadow barrier if you havent already and lift the huge pillar to throw it in the lava to get the jewel underneath and the jewel across the way. In order to reach the unlocked door, stand on the huge platform and shoot your hookshot over before the platform sinks into the lava. Water Barrier Break the icicles around the blue flame and capture the blue flame in a bottle. Defeat the two frozen statues to unlock the door. Theres a heart in the treasure chest on the right but the one on the left is a trap. Make sure you have a bottle of fire before going into the next room. In the next room, there are two blocks. Push the further one into the square hole and maneuver the second one to the area with the blue fire. Hit the rusted switch with your hammer and crawl up the small cliff to the Water Sage. Spirit Barrier Bomb the Beamos in the center of the room to get him out of the way. The rest of the room is filled with spikes and Armos statues. The spikes block the path to the rupees so pull the statues out further away from the wall to give the spikes more room to travel. This way, youll have more time to get the rupees in the spikes path. All of the rupees can be collected this way, except one, which is above the Beamos head. Kill the slugs in the next room and hit the switch near the cage to reveal a chest with Bombchus in it. Take note of the hole at the top of the cage. Aim a bombchu through this hole so that it will hit the switch in between the two torches. Using your fire arrows, burn the spider web above to allow light to enter. There are four suns on the ceiling; aim your shield at the first one on the left to unlock the door. Light Barrier Using the Golden Gloves, lift the pillar that blocks the entrance to the Light Barrier. In the next room, use the lens of truth to find the Skulltula in the middle of the room and the bats scattered throughout. Theres a ring of treasure chests, some with prizes, others without from left to right: blue rupee, freezing ice trap, heart, freezing ice trap, bundle of arrows, and freezing ice trap. Stand on the triforce symbol in the next room to reveal a treasure chest with a key in it. In the next room are two boulders spinning around in a circle. Go around the circle with the boulders and collect silver rupees around the central part of the room. There are rupees located both inside and outside of the circle, some in small caves. The final rupee is on top and can be accessed by standing inside one of the outer caves and shooting your hookshot at it. In the next room where it appears there should be the Light Barrier, its nowhere to be found. Use your lens of truth and enter the fake wall to the real light barrier. The Tower Kill the flame bats or simply ignore them altogether. Climb up the stairs and defeat what looks like Lizalfos cousins, Dinolfos. Kill them in the same manner that you would kill the Lizalfos and go into the door that unlocks. Climb up the stairs and go into the next room. In here, defeat the two Stalfos while avoiding the fire in the middle. Get the boss key from the treasure chest and go into the unlocked door. Climb up another set of stairs to a room with two Iron Knuckle knights to defeat. Defeat them the same way you defeated the others in the Spirit Temple and go through the unlocked door. Walk up to the stairs to your final challenge: Ganon. Or so you thought. Dont get to pot crazy and destroy all of the pots because you might need them later on. Enter the door to the right of where you just came in up to the final set of stairs. The Final Battle Boss: Ganondorf Navie cant help you with this battle so youre on your own as far as targeting is concerned. Stand on one of the outer blocks and Ganon will start to shoot electricity at you like his phantom did in the Forest Temple. Shoot his electricity back just like in the Forest Temple and shoot him with a light arrow once he is stunned. After you hit him with the light arrow, jump over to him and swipe him with your sword. If you need health, jump down to the bottom where the pots are and get the hearts from them. Escaping the Castle Follow Zelda down the castle tower to safety. Your main obstacle is falling rocks and time. You only have a few minutes to hightail it out of the castle so hurry as fast as you can. Youll reach a point where Zelda will be surrounded by fire and youll have to fight off two Stalfos to free her. If you dont beat the second one fast enough, the first one will reappear and youll have to defeat it again. Once Zelda is free, hurry out of the castle. Boss: Ganon Give Ganon a blow in between the eyes with your light arrows. When he is stunned walk around him and slice his tail up (you can also use the hammer if you don't have the Biggoron Sword). If you dont have magic, get it by walking behind any of the remaining walls of the castle and let Ganon slice right through them until you get some magic. Once you beat Ganon once, get your master sword back and swing at him a few times. He will get up again, upon which time youll be able to repeat the same process as the first time using the master sword instead of your Biggoron Sword. If at this point you dont have magic and theres no place to get it, slip through Ganons leg to his tail swipe him a few times with the master sword. Once the king is down, deliver the final blow to him while Zelda holds him still.