Thug Gaps - Guide for Tony Hawk's Underground
Scroll down to read our guide named "Thug Gaps" for Tony Hawk's Underground on Xbox (Xbox), or click the above links for more cheats.
Table of Contents: 1. Intro 2. Gaps list a) New Jersey b) Manhattan c) Tampa Bay d) San Diego e) Hawaii f) Vancouver g) Slam City h) Moscow i) Hotter Than Hell j) School 2 k) Venice Beach l) The Hanger 3. Final Notes, Stats, and Contact info. (*) denotes areas that are incomplete at this time. It may range from all but 1 goal to all goals. ============================ | 1. Introduction | ============================ I'm not going to rave on about how much I love this game. I just do. Gaps are one of the funniest things to do in this game. They are also essential, you may build a line around a particular gap. They add to your multiplier and raw score for a combo. Some of them are blatnatly obvious, others are "WHAT THE F*** WAS NEVERSOFT THINKING!
" I'm writing this list as I get these gaps, but as I write this, I'm about done with 9/12 levels. I'm also adding the THPS2 levels, despite there being a perfectly good FREE guide at IGN(!) for the 3 THPS2 levels that lists all the gaps. (Well except for one, but if you played 2, you know where it is) I'm going to list almost all of the ones for first 5 levels, Slam City and the last 3. I may not update this for a week, because of college admissions and a pesky project, but it should be complete quickly. ================================= | 2. GAPS LIST | ================================= Example: # on list. Instructions These are going in the order they appear on the in-game list If it has Manual, Lip, Grind, Air, Spine, transfer types will not be listed, since its obvious. R2R means ramp to ramp. Reverse means if you have to go "Rail 2 Ledge", then do the same thing as "Ledge 2 Rail" just in...well reverse. NEW JERSEY Secret Tape: Under the bridge on a walkway. Hidden level is in the train station, on hospital side. 1.On The Pipe Again (GRIND) Grind the long pipe on Elm Street 2. Factory Rail Lip By the train station, lip the rail over the furthest quarterpipe. 3. Hidden Factory Lip Cross the bridge, and climb the ladder thats on the left behind the metal barrier. Lip the pool that you climb to. 4. Hotfoot! (grind) On the ground levle of the factory, transfer b/t any 2 rails. 5. Low House Lip In the make shift halfpipe in the center, lip the lower roof of either house. 6. On The High Wire (grind) Use a kicker to get on a telephone line 7. Rail2Rail (grind) Transfer a grind b/t 2 rails. 8. Barrier (grind) Coming from the sewers, grind the last wall before the playground, jump, and grind the concrete barrier. 9. Bench Hop (grind) Grind on 2 benches in the train station 10. Clinic Hop (grind) Transfer a grind between the clinic's perimeter wall, and a wall accross the street. 11. Crazy Train Spine Must be done for "Jersey Spine Trickspot" goal 12. Grind Over Sewer Grind in the drainage area over the back wall, ollie over the sewer and continue to grind. 13. High House Lip Same as Low House Lip, just go higher an lip. 14. Low House Shuffle Grind the last porch on the left of Elm Street (heading to the burnt house) and transfer to the grind to the wall running perpendicular 15. On The Gutter (grind) Grind a gutter on the right side of Elm Street. 16. Playground Spine Spine between a quarter and the pool in the playground 17. Spine Over Sewer SHould be completed for "Eric's Challenge" goal. 18. TOMBSTONE (lip) Lip the top level of the open air structure by Headstone Harry's. 19. Tri-Level Transfer (Grind) Transfer between any of the three 3 ledges on the factory. Use the bumps to jump a level. 20. Vert Over Sewer Like Spine Over Sewer, except go ramp to ramp. 21. Get Around To It (grind) Complete a lap of the traffic circle closest to the bridge by the train station. 22. Spining Down The House Spine from the roof of the green house to the wodden qurter below. 23. Arson Investigation (lip) Lip the telephone wire above the burnt down house. Its difficult. 24. Conditioned Response (lip) Lip the air conditoner in the make-shift half pipe. 25. Crooked Factory Spine Spine to the factory form the "Hidden Factory Lip" bowl 26. Ridin' High On Hog (grind) Grind one arch jump and continue grinding on the other arch of the bridge. 27-30 Train Transfers (air) Air over a track on one side of the track level of that station. Repeat for all 4 gaps. 31. Transferring The House (air) Air bewteen the green house and the one next to it. 32. Raised The Roof (air) Jump from the make-shift halfpipe to the top of the green house. 33. Cleared The Bridge (air) Clear the bridge to clear chapter 3 34. You earned that $5 Complete "Walk Charles" goal MANHATTAN: Secret Tape: Climb ladder by Metro Center Sign/Ticker 1. Morph Lip By the Banks, near Radio City, spine into a pooel on top of a building. Lip the billboard. 2. Bench Hop (grind) Transfer a grind b/t two benches @ 78 Waterstreet 3. Caught In The Act (grind) Lets put it this way. Grind these objects in order. anchor->lines above subway station->fire escape JCS points out to me that you don't need the anchor, just the power lines->fire escape. 4. Craven Moorhead (grind) In the cash building...look at diagram. e-elevator |e| | | ___/ \____ ^|__|^ Jump Here 5. Credit Check (lip) Lip the really high "CASH" sign that is a quarterpipe. 6. Hittin' The Pipe Use a quarter by the parked cars in the Banks, to grind on a wire, and well...grind the pipe...ahhhhh... Thanks to JCS for pointing out my lack of mentioning the quarter. 7. Ledge Hop Easy grind. Transfer grinds b/t two ledges in the memorial. 8. Light 'Em Up Grind a lightpost. Easiest done in 78 Waterst. grind the bench that angels up and grind the lightpost across. 9. Off Cars (grind) Grind on parked Banks to a grind on the ledge by the wall. 10. On Break Grind and grind two separate washer carts in a combo. Try getting this with "Alley Gap" 11. On Cars Reverse Off Cars. 12. Rail Hop Transfer from one rail grind to another. 13. Wire Hop This is a little hard. Grind the wire by Pyramid ledges, heading to Banks and ollie and grind the wire crossing the street. 14. Across The Street Grind The Metro Center's glass to a grind across the street in 78 Water 15. Alley Gap Ok. By the memorial, see the billboards? Remmber the Golden Arches one's position. Climb the ladder by the scaffolding, and find the ladder heading to the roof. Get to the upper level. Grind the billboard, and try to land ina grind on the window washer's cart. Do it and get the gap. 16. Around We Go Use the eleveator on the 3rd Floor of the Cash Building and get into the VIP lounge. Grind the "U" so you are angled to jump the kicker at the end. Land in a grind on the top loop, and hold it. 17-18. Bench 2 Ledge (or 2 Rail) Do I really need to explain these? 19. Can I Please Have Some Shoes (grind) Follow the fun grinding instructions! Bench->anchor->wires above subway 20. Chase Hop (grind) Get the "Wire 2 Ledge" and go Ledge 2 Awning. And if you didn't notice, the cash Logo bears resemblance to the Chase Banks logo. 21. For The Workers (grind) In the construction, use the kicker to jump into a grind on the blue walkway on the scaffolding. 22. Fountain Hop (grind) In 78 Water, come from the Docks. Follow the outside wall on the inside, and grind it. Make the jump over the water and into a grind. 23. Freeway Stall By the anchor, use the bowl to lip the freeway. 24. Get Me Outta Here! (lip) Hard one. In the banks, head for the B-Ball court. Lip the white wall using the quarter below. Now Jump and lip the wire above. It'll take several tries to find the right place. 25. Ghost Dog!! (air) On the roofs in "Alley Gap", R2R from low to high. 26. Human Fly This is fun. Starting by the Banks near the harbor, skitch a car heading to the end of the banks. Let go before it makes a turn, and using the concrete barrier by teh cops, launch and grind the window washer on Radio City Music Hall 27. Javits Gap At the Metro, grind the blue rail and then the glass to get this. 28. Junk In Da Trunk! Grind all the parked cars in the bank. 29-30. Ledge 2 Bench (or 2 Rail) 'nuff said. 31. Market Crash (Grind) Jump out the third floor of the Cash building into a grind on the Memorial Planter. 32. No Train For You! (Manual) Manual down and up a subway station. 33. Out The Window As Market Crash, but aim for the waterfall ledges in the litte park above the memorial. 34. Pyramid Jump (grind) Use the ledges as kickers to get up to te scaffolding or brick ledge. Use the streetside faces. 35-36. Rail 2 Bench (or 2 Ledge) mmm...Reverses... 37. Shall I Push The Button (grind) Grind all the ropes/chains from the anchor to the Chinese place. Grind on the flags to keep the it going. NO MANUALS! 38. Some Assembly Required (grind) In 78 Water, use the ledge by the construction as a kicker to grind on the orange and white POLES that lead to the barrier. Not the barrier itself, the sawhorse pieces. 39. Wire 2 Ledge By 78 Water, coming from the Science Institute, to Banks, use the kicker to get on the wires. Transfer to a grind on the Cash bulding ledge. 40. Back And Fourth (grind) doa slow grind on the anchor, so you just keep going back and forth without jumping off. 41. Bling Bling!! Market Crash, 'cept your heading for the rail in front of the Cash building on the entire McDonald's-Pyramid-science street. 42. Look Out Below Like Alley Gap, but try to drop on the Memorial ledges. 43. To The Banks! Grind the guardrail by the memorial (concrete barrier with the rail on top) and land in a grind on the Banks barrier. 44. Extreme Stall (lip) Ready? Get Set...GO! Skitch a car heading from Banks to Metro along Docks. Before the turn by Metro, release, go down ramp and lip the window washer's cart. its a B*itch. 45. High Lip Lip the ledge bythe Science Insitute. 46. Mike Valley (air) Air off a bank, over walkway, and land by the subway. 47. Waterfront Grind Grind the wire that goes from the bowl by the anchor to the bowl on the other side of the level. 48. Who's Your Daddy? Skitch a car heading to the construction site. Use the kicker to launch onto the steet by the docks. 49. Bust'N Out (air) Jumpout a window in the Cash Building. 50. Going The Distance (grind) Grind the freeway from the anchor to the Banks. TAMPA BAY SPoT= Skate Park of Tampa Hidden tape: Climb the wire heading to the glass buildings from the drycleaners. Drop into the little gap between pools. 1. Bench Hop Transfer grind between 2 benches. 2. Ledge Hop Transfer grind between 2 ledges. 3. Picnic Pop Transfer grind b/t the picnic tables by Bro Bowl. 4. Pipe 2 Pipe Transfer a grind b/t two pipes in SPoT. 5. Pipe 2 Rail In the SPoT Comp area, grind a pipe and transfer grind to a railing leading down. 6. Planter Pop Transfer a grind b/t two planters. 7. Rack Up (grind) Heading to Strip Club by SPoT, Grind the nike racks to land on the higher pipe. 8. Rail 2 Pipe Revers Pipe 2 Rail 9. Rail Hop Transfer a grind b/t two rails. 10. Rail Up By the parking grage, use the kicker to wallride and then grind a higher edge. 11. Wet Beaver (air) Air over the rollin by the boat shack 12+13. Bank Break-In(and Out) Spine the quarterpipes in front of the bank, and then go back out the same way. 14. Bart's Chili (Air) Spine over the boat shack, when the boat is docked behind it. 15. Bart's Sausage Melt (Air) Air over the strip club lower entrance 16. Blue 10 Grind the blue rail by the drawbridge. 17. Chapin Gap Olly over the hill that leads down to the boat shack. 18. Cheese'N Eggs (air) In the outdoor area of SPoT, spine over the fence. (Its behind the halfpipe) 19. D'Amato Lip Lip the D'Amoto building. Its the one that says "D'Amoto" on it. >_O 20. Fine Art Appreciation (grind) Grind that yellow thing by D'Amoto's. 21. Inspector Ledge Grind the ledge below the drycleaners. 22. Ledge 2 Rail Grind the ledges in the park leading to the water. Jump onto the rail. 23. Over The Bank In SPoT Comp street, Olly over the banked area. 24. Pipe Lip Gap Lip a pipe on the ceiling of SPoT 25. Porterhouse T-Bone and Eggs (air) Use the mound on the sidewalk to acid drop into the Bro Bowl. 26+27. Power Down (and Up) Using the fence by SPoT going to the Strip Club, use the kink to get on the powerlines. Then, using the powerlines, drop onto the same fence. 28. Rail 2 Ledge Now grind the rail (which drops off by the boat shack) the other direction back to the ledges. 29. Ride 2 Pipe Wallride and grind the redpipe on the side with the sign grind. 30. Ride 2 Rail Wallride to a grind on SPoT by the parking garage. 31. Rob's Patty Melt Plate (air) Ollie over the giant stair case by the west parking garage. 32. SPoT Bowl Transfer In non-comp SPoT transfer from a quarter to the bowl. 33. SPoT Channel In SPoT Comp, same side as Over The Bank, R2R over the little channel. 34. SPoT Sign Grind Ride 2 Pipe 2 Sign 35. Waterway Grind Ok, b/t the Secret Tape building, and Tower, there's a quarter. Caveman out on top of it. Grind the white rail. 36. Waterway Manual Now manual this passage. 37. Wilt's Soup Of The Day (air) Go ramp 2 ramp over the parking garage entrance. 38. Wire 2 Wire (grind) On the power lines, jump from one wire to the other wire. 39. Alex's Iced Tea (BIG AIR) Get used to this one. Spine from the buildings you got the Secret Tape from, to the street. 40. Big SPoT Channel Ok back in SPoT Comp opp. side of SPoT Lil' Channel. Launch from the big quarter to the one parallel that forms a mini vert with the one by hte bleachers. 41. Bro Bowl Grind Complete "Bowl Grind" Goal 42. Cheesesteak Omlette (Grind) Back to the bowls near the secret tape. Now grind the wire that leads behind to the circular tower. Grind it baby. 43. Chopsteak Dinner (air) On top of the skybridge, spine back into the bank's second level. 44. Gaping Wallride In SpoT comp. Get up to the pipe ring on the ceiling. Make sure your grind is heading so you can make the transfer by the wall that has the doors to outside. When you get to the entrance, ollie wallride wallie back into a grind on the other ring. You can't grind the straight one in the middle for it to count. 45. Johnny's Chicken Melt (Grind) Get to the top of SPot, cross to the second bulding, and then use the gray ledge to get into the bank. Continue to get on the skybridge. 46. Pecan Waffle (Grind) Get on the D'Amoto building, Caveman grind the traffic light on the other side of the road. 47. SPoT Wire Bridge (grind) Grind a wire that runs from both the SPoT buildings. Very simple. 48. Wallplant Combo Gotten by doing the "Wallplant Combo" goal. SAN DIEGO Most of these are mirrors. Do it one way, then go back the other way to get another gap. R2R= Ramp 2 Ramp. High/Big-Going from high to low. Low/Lil'-Going from low to high. Secret Tape: Wait for the demo. Go up the rollin on the left side onto the upper level, and collect it. 1. Bank to High Bar (grind) Must be done to complete Chapter 13. 2. Channel Planter R2R High In the area you start in, skate to the street. Look left. You gotta R2R over the water, from the high side. 3. Lofty Grind! Grind a high ledge by launching from a quarter. 4. 9 1/2 point landing (grind) Hey...Nice Spear! -> grind on curb by purple statue 5. Balcony Hopping! (grind) Transfer a grin b/t two balconies. They should be near the Bell Tower. 6. Lip The Lights! Lip the light ring when the demo is set up. 7. Lofty Lip Don't grind. Lip a ledge instead. 8. Rail 2 Rail Transfer a grind b/t 2 rails. 9. Concrete VS. Metal (grind) From the tunnel, grind the metal rail and jump to the concrete planter on the other side. 10. Hey...Nice Spear! (grind) Grind The Horseman's spear 11. 10 Point Landing! Ok. Spine up to the atruium (* below) t-towers, q-quarter, H-Horseman, b-Bell building | b | t|q |H| q*| | Grind the high ledge heading towards the Horseman. You'll got to a wire. Now land on the purple statue. 12. Big Ledge Hop (grind) Transfer a grind b/t the two ledges in front of the museum. 13. Big Rail 2 Rail Transfer a grind b/t 2 green rails that are high up. Look at the Atrium. 14. Channel Planter R2R Low Reverse of of Channel Planter R2R High 15. East Exit R2R R2R over the doors you see as you skate outta the Museum area. 16. Flag Flyin' (grind) Powerlines->line of flags 17. Founder's R2R East Lil' 18. Founder's R2R West Lil' This is the area that is the one that you did the East Exit on, just the courtyard inside. Do the transfers from the higher ledges. 19. High Wire Act Grind the wire for 10 Point landing, getting on by using the Horseman's quarter. 20. North Side Bell R2R The Bell Building. On the museum side of it, R2R over the wall by the fountain. 21. Over The Horse! (Air) Spine over the Horseman 22. Sawhorse Gap! Complete "Rooftop Technician" Goal 23. South Side Bell R2R Same side, but R2R the wall by the Horseman 24. Theatre Arm R2R West High Ok non-secret tape arm of the theater. Skate away from the main building, and R2R the lower one in the theatre proper. 25. West Exit R2R Skate staright through the tunnel. Go straight to the R2R setup. R2R over the magic enter this and die level boundary. 26. Theatre Stairs East R2R 27. Theatre Stairs West R2R R2R over the stairs that lead up to the ampitheater. They're near the Horseman. 28. Big Organ Side Stage R2R High Non-secret Tape arm of Theater. Skate to the big building, and air to the bottom left quarter. 29. Down The Horse's Spine!(air) Acid Drop the statue from the second story of the building facing it. You gotta do it to get the special trick slot for this level. 30. Founders' R2R East Big 31. Founders' R2R West Big Reverse of Founders Lil'. Start low, go high. 32. Over The 20 Set (air) Ollie the Museum's stair set w/o touching any of them. 33. Rooftop Arch Manual Manual b/t the bell building's arches. 34. Steeple Lip! In the theater area, you gotta lip the little pointed edges on the top of the second level of the theater. 35. Theatre Arm R2R West Low 36. Tower Jump Acid Drop from one of the two towers near the Horseman. There's a ladder going up top. 37. West Exit R2R Loose Instead of West Exit R2R go off the one by the Skateshop to the further one. 38. Atrium Gap! Air over the upper levels of the atrium. You need to do this to complete "Air Over The Atrium" Goal. 39. Big Organ Side Stage R2R Low Reverse Big Organ Side Stage R2R. This one is hard. HAWAII Hidden Level: Jump in the Tiki on the far side of the level. Secret Tape. Grind down one of the wires from the Big Surf hotel. 1. Bench Hop Transfer a grind b/t 2 benches 2. Bowl Transfer Spine transfer between the pools at the Big Surf 3. Breakwater Hop Grind around all the break waters in the ocean. 4. Chainlink Transfer In the mini-skatepark by the freeway, somehow spine over it. 5. Ledge Hop Grind transfer b/t 2 ledges. Try the entrance of the Big Surf 6. Planter Pop Grind transfer b/t two planters. Try near Off The Walls 7. Rail Hop Transfer a grind b/t two rails. 8. 88 Bowl Third Wallows Gap 9. Air Bowl First Wallows Gap 10. Awning Hop Transfer grind the awnings of the Pink Palace 11. Banyan Tree Grind Grind the branch of the tree in the cage by the Pink Palace. 12. Bench 2 Rail O_O O_o O_O O_o Nothing to see here. Its GODDAMN SIMPLE! 13. Big Tree Transfer Spine over the Tree in the Trinket Palace 14. Branch 2 Branch Transfer two grinds b/t branches of the damned Banyan tree in the Trinket Palace. 15. Grab a Branch Lip a branch. Try the one above the quarter next to hte gypsey. 16. Kayak Hop (grind) Grind the volleyball net and jump onto the kayaks and complete the grind. 17. Park and Ride Pop Grind the rail above the wavy roof hotel, and transfer it to one of the bus huts on the playground. 18. Rail 2 Bench o_O O_O o_O O_O !ELPMIS NMADDOG stI .ereh ees ot gnihtoN 19. Surf's Up Grind both sets of surfboards on the beach in one combo. 20. Tube Bowl Second Wallows Gap 21. Wavy Roof Gap Grind the ledge by the bus hut and use the kink to get a grind on the way roof. 22. Welcome To Wallows (Air) Where the pickup truck is, spine the halfpipe in the deadend to get to Wallows 23. Big Surf Suicide! On the Big Surf Rooof, spine down to the ground by the Pink Palace 24. High Lip Lip the high non-roof ledge on the Big Surf. 25. Kalakaua Ave Gap (air) Get some speed, and use the kicker to get to the roof of the wavy-roof building 26. Nuthin' But Net Start a grind on the ledge on the Big Surf and transfer the grind onto the volleyball net. 27. Off The Walls Manual Manual one length of the Off The Walls area. 28. Off The Walls Manual Rewind Go one length, ge thte gap, then go back in the same combo. 29. Off The Walls Transfer R2R the concrete barrier to an Off The Walls quarter. 30. Pink Pad Manual Manual the Pink Palace's walkway to the right of the entrance. 31. Pink Place Entrance (air) R2R over the PP entrance. 32. Pink Roof Transfer R2R to the roof of the entrance. 33. Planter Grind Hold a grind around the yellow planter in front of the Big Surf. 34. Pool Drop Acid Drop from the roof of the Big Surf into the pool below 35-38. Ludicrous Spine Transfers. These are done in the "Hawaii Huge Spine Transfer" goal 39. High Wire From the bowl in the Pink Palace roof, find the wire that runs to the street. Grind it. You need to grind it for the "High Lines" goal. 40. Holy Hotel Gap! Launch from the Big Surf Roof to the Pink Place roof 41. Wallows 3 Bowl Combo Get all 3 wallows bowl in 1 combo. VANCOUVER Secret Tape: Over one of the glass domes. Skitch, and use the pagoda to gain the neccessary height and speed to get it. Note on pools. Directions from facing Court from Hotel. These ones are on the highest level of the court. 1. 1500 Georgia Banks Rail This is the building on the opposite side of Slam City. Grind the rail locate in the waterfall. 2. Golden Rail Grind "The Goodmount" sign that goes to the 1500 GA 3. Slam City Wire Get to the second highest ledge on the hotel heading to Slam City and grind the wire that goes around it. 4. Top Loop Grind around the second level of the hotel. DO NOT use the kickers. Instead dring out the other way w/ the tables. When you enter a new room, ollie right and catch the tables again. 5. Offwire Grind The Slam City Wire and jump to the handrail that goes around the second level. 6-9. SJ 2 (something) Grind the handrail and ollie and grind on whichever object it calls for on the street. 10. SJ Rail 2 Rail Grind the curb next to the building on the second floor. Jump to the handrail. 11-12. Out Of Hotel Across Street 2 Truck Grind the pagoda's right side. Jump into the hotel, and ollie right onto the curved rail. Land in a grind, ollie out window and grind on the truck by Slam City. 13. Beak Rail Grind the statue's beack near the hockey rink 14. Claw Rail Grind the statue base. 15. Court Pool (grind) Grind the middle pool by the courthouse 16. Hawkbowl Rail Grind the blue rail behind the Hawk Statue 17. Hawkbowl Transfer Use the diagram below. || is the statue. are the planters. Use the quarters to Hip transfer into the bowl. _______ / \ | | || 18. Hawkwing Transfer (air) By the Hawk statue, use the quarters that border it and land in a grind on the wings. Use the left or right and transfer to the middle (and grind) 19. Hotel Goodmount Front. Grind the big awning. Easiest to get up, then Caveman grind the sign. 20. IN (grind) Grind the dome from the outer-most ledge. Ollie thorugh the doors into grind on the black ledge. 21. Judge Pool Leftmost pool 22. Ledge Hop (grind) Grind jump and grind both ledges on the Museum. 23. Museum Drop (air) Get to the roof of the hotel. Head to the front, and spine the quarter to the ground. 24. OUT Reverse "IN" 25. Over The Dome (air) Useing the concrete kickers and air over the dome to the otherside. 26. Pagoda Transfer (air) Spine the glass pagodas, and jump off the higher level. 27. Plaza Pool Grind the lowest level pool. 28. Rail Hop (grind) On the pedestrian bridge byt the court, grind one rail and jump to the other. 29. Round Fountain (air) Jump over the fountain by hawkbowl. 30. Superior Pool Rightmost pool 31. Superior Small Rail Grind the court pool, ollie, grind the small edge of the planter. 32. Superior Staircase rail As above, but aim for the longer edge. 33. Then Up To Slam City (grind) This is continued from "Out Of Hotel Accross Street 2 Truck" Simply ollie off the truck onto the handrail. 34. Triple Transfer Behind the Hawkbowl, there are 3 quarters. R2R over the middle one. 35. Walkway Rail Grind the entire ledge from the courthouse to Slam City. It goes under the purple flags. 36. Wing Rail Grind the wings of the Hawk Staute 37-39. BC Transfers Gotta get done for the "Vnacouver Spine Transfer Challenge" Goal 40. Front Desk Manual Jump into the Goodmount by the front desk, manual, and jump out the window on the other side of the lobby. 41. High Hotel Drop (grind) Using the kickers in the second floor, grind out the windows, and land in a grind on the dome. 42. Hotel 2 Dome 43. Hotel 2 Superior Court These both involve transferring from grinds from the hotel to other places. You must do the first by starting a top loop grind. As you exit the window, you have to jump from where the ledge curls, into a grind on the dome. It's a b*tch. For the second, you gotta go back to the second floor, and use the quarter to get on the roof part. Grind the railing so you catch the black pole (don't worry it'll catch automatically.) Now cath a grind in the bank by the pedestrian bridge near the courthouse. 44-46. Superior Spines Spine between all the bowls. Also, if you want Adio shoe deal, you gotta do these 47. THROUGH If you do "IN" and "OUT" on the same combo, you'll get THROUGH. 48. Through Hotel High (grind) Like "Out The Hotel" excecpt hold the grind and jump on the ohter pagoda. 49. 2nd Floor Spine In one of the second floor rooms, using the quarter, jump out the roof and spine to the ground. 50. Garden Spine Spien one of the planters near the courthouse to the hill below. 51. Goodmount Transfer(air) R2R over the Goodmount box sign. 52. High Lip Lip the qurterpipes you needed to hawkwing transfer 53. Plaza Spine Reverse of Garden Spine 54. Ramp Transfer "Triple Transfer" but you only need to R2R adjacent ones. 55-56. Hockey Scores Knock the puck into a goal and grind while it says "GOAL!" Do it for both goals. SLAM CITY Secret Tape: Grind the light rig and break through the monitor. 1. Billboard Hip Hip Transfer by the Slam City Billboard 2. Brick Wall Grind the brick wall in street. 3. Ho Brah! Dass DJ Qbert!! Grind the DJ's table. He's by the street judges. It also changes the track you play. 4. Ledge Hop In street, grind ollie and grind the blue boxes. 5. Rail Hop If you sakte from the Billboard, there is a rail on a funbox. Grind it and the one right ahead of it. (ollie) 6-10. Sections A-E (grind) Grind down the rails after you go through the doors leading upstairs. 11. Section F (grind) You gotta hop off in th right place, b/c no door leads here. Its two sections to the right of D. 12. Side Jump'n (grind) Grind one of the funboxes that has a few ledges and transfer b/t the ledges once. 13. Sponsored Grind the rail behind the bllboard and ollie and grind on the green fence 14. Tall Hip Hip the Quarter that has the "VANS" logo. The really tall one (duh). 15. Turntable Hip Hip over DJ Qbert 16. Double Side Jump Do "Side Jump'n" and do it one more time. Best to be going slow. 17. Drop Manual Grindone of the red rails, drop and manual over the big funbox that leads by sections A and B. 18. Glass Hop (grind) Carry a grind on the glass barrier, and hop over any gaps in it. (try by Section C) 19. Glass On The Side (grind) When the glass makes a sharp turn, ollie the way you need to continue it. 20. Into The Big Halfpipe Reverse of Outta the Halfpipe 21. Jesse's Grind Grind the Stretchers behind the rollin for the Vert Pipe. 22. Light Rig Lip Lip the light rig. Best done in half pipe 23. Outta Big Halfpipe Build up some speed, and SPine out of the Vert Pipe. If you're in the right place you'll transfer to a quarter in the street area. 24. Across The Floor Manual Manual down the bumpy floor, all the way to the white rails on the other side of the street area. 25. Impressn' The Judges Transfer (air) R2R over the bumpy/wavy floor that you go down for #24 26. Impress'n The Judges Manual Manual in front of the street judges table 27. Speaker Lip Lip one of the speakers over the Vert Pipe MOSCOW Glad I'm a nice guy. This level has the most gaps and the most vaguely named. Hidden Level: Near Lenin's Tomb, jump through the left-center window of the building near the dome. (Where it bulges out. Jump through the one just left of center.) Its the 5th formthe left. Secret Tape: Its floating around St. Basil's (The Pointy thing.) Jump around for a little while. You'll get it. GUM Building-This is the building you start near (the one with the security cameras) 1. Elisey's Tour Lenin's Statue, grind the U-shaped bench onto the planter. 2. Arch Transfer Spine over the arch b/t the GUM building and Statue Plaza. 3. Ledge Hop Grind transfer between 2 ledges. 4. Middle Level Lip Grind the second level lip of the GUM. 5. Necropolis Grind Grind the black ledge behind Lenin's tomb. 6. Over The Stairs R2R over the steps by Lenin's tomb. 7. Planter 2 Stairs In the Statue plaza, grind from a Planter 2 stairs. 8. Rail Hop Transfer a grind b/t 2 rails. 9. Andrew's Photo Op Lip the pipe by the armory. 10. Anton's Transfer Transfer over the staircase leading down to the armory. 11. Basil 2 Stairs Transfer a grind from St. Basil to the semi circle steps around the spire. 12. Big Red Lip Lip the big red wall. 13. Bleachers to Lenin Transfer a grind b/t the bleachers to Lenin's tomb. Doing this on the highest level yields "Gettin' High On Lenin" 14. Blind Drop Spine transfer b/t the dome on the roofs to the alleyway near the Statue. Use the statue as a guide to line yourself up. 15. Blocked Alley R2R over the alley that is blocked by barriers. Its by the GUM building. 16. Break On Through Get ready? Get set go. Break the window by Lenin's tomb that leads by the Secret Level. Next thing to do is simple. Wallride Lenin's tomb, jump into a grind on the ledge, and grind down the staircase out of the building. 17. Bridge Cross Over Transfer b/t the 2 edges of the bridge by Statue plaza. 18. Cannon Air R2R over a cannon. 19. Catherine The Grind I need to do a diagram. w=walkway, h=halfpipe, x=transfer grind here. |w| | _ |w| | / \ |w| |_| | |w| x |w|_| |hhh|| |hhh|| |hhh|| Grind from the left 'pipe's left lip, and transfer a grind to the roof, and then hop onto the ledge right in front of you. 20. Christ's Air Yay. Christ Air this one for kudos. Grind from the graysih hotel, w/o gold spires and Launch to the roof of the other church. Take theRight rail if you want to initiate NO F&%ING WAY! 21. Church 2 Church Where the craxked bell is. Use the ledge above to transfer to the other church. In grind of course. 22. Church Lip Lip the church that is in the center of the plaza with the churches, communications and Parliament buildings. 23. Communication Lip Lip the communications building. 24. Confounded Bridge R2R over the bridge near the armory. 25. Control The Media Control The Minds Spine over the booth on the communications building. 26. Crazy Ivan Instead of hopping to a grind right in front of you in Catherine the grind, aim for the part of Basil's that looks like this: |_| ^aim for that, the horizontal part, not vertical. 27. Criss-Cross Crash Get "Towering" and as you come around, jump over the gap in b/t the roofs on that church. Land in a grind on the rails. 28. Domed Spine into the Parliament dome. 29. Double Drainage By the GUM building, transfer a grind between the two pipes over the arch. 30. F&%KING After NO, grind the next set of scaffolding on the adjacent building. 31. For The Mother Land Grind the 3 tanks near Lenin's tomb in a combo. 32. Govt. Bomb Grind the Parliament building's roof so you head for the center church, and use the kink at the end to land a grind on the planter next to the stairs. 33. GUM Dropped Get to the top of the GUM building, grinding toward the statue plaza. Ollie off at the end and grind the highest planter. This is a toughie. 34. GUMed Up Use the little arches on the ledges of the GUM building to go up a level. 35. Illumination Grind Grind the Christmas lights starting on the wall and heading towards Lenin's tomb. 36. Kick Me 2 Church Transfer a grind between the rails of one of the L churches to the one in the center. Get to the roof and hopefully you're in a combo by now. Use the kinks to air up. 37. Ledge 2 Rail Transfer a grind b/t a ledge and a rail. 38. Lenin 2 Bleachers Reverse Bleachers 2 Lenin. 39. NO Do Christ's Air and jump to grind on the scaffolding on the nearby tower. 40. Oktober High Use the bikeracks as a kink to grind the base of Lenin's statue. 41. Oktober Shuffle Transfer a grind sideways b/t the 2 ledges near Lenin's statue. 42. Oleg's Transfer R2R over the subway by the Armory. 43. Parliment Pole Vault Boneless over the flagpole above the Parliament flag. It's the building where you do the doubles session with Eric. You do not have to air completely over. You can grind on the flagpole too. (Credit to Chocoburger for pointing that out) 44. Peter The Gap Catherine The Grind, but on the other side of St. Basil. 45. Pipe Stall Lip a pipe. 46. Rail 2 Ledge Transfer a grind b/t a rail and a ledge. 47. Rasputin Returns Crazy Ivan "Peter The Gap" 48. Rep Spired Lip Behind Lenin's Tomb there is a set of quarters. Use them to lip on the Red Building. It'll take a try or two to find the right spot. 49. Stairs 2 Planter Transfer a grind from stairs to a planter. 50. Threading Basil Grind the middle ledge of the GUM Building towards St. Basil's, use the final kink to land in a grind so the grind snakes through Basil. 51. To The Other Side Continuing the song by The Doors, after "Break On Through" grind the rail surrounding the dome in the statue plaza. 52. Top Level Lip Lip the top level of the GUM. 53. Towering On The gray church with all the domes, get on the roof. Locate the end of the rail that aims for a cross. Now Follow the rail as it snakes through, and start a grind on its end. There's a wire behind that cross, that wraps around the tower. Grind the wire. 54. WAY! Finish "NO F&%ING" by grinding on the railing on St. Basil's. Holding this grind will let you get the Secret Tape. 55. WWWEEEEEEEE! (grind) In the plaza where Lenin's statue is, grind the railing around the dome. 56. Eternal Propaganda Lip the higher satellite dish on the Communications building. 57. Gettin' High On Lenin Bleachers 2 Lenin, except go from the highest bleacher. 58. High Lip Using the quarters by the cannon, lip the Parliament building. 59. MiG27 Bombing Run This is fun. Ok climb up the tower, like you had to go ring the bell. Instead, grind the right ledge so you head back towards the GUM building/Lenin/St. Basil. After doing so acid drop into the halfpipe. 60. Over The Wall Spine over the wall. You gotta go it for chapter 1 of Russia. 61. Parapet Stall Lip one of the parapets (vertical extensions to the wall) HOTTER THAN HELL Secret Tape: Its floating above one of the catwalks. 1. Lethargic Grind the counters of the closed concession stnads. 2. Speaker Gap Backstage, transfer a grind b/t the 2 sets of speakers. 3. Bench Hop Grind transfer b/t 2 picnic tables 4. High Line Grind the wire going through the rings of fire backstage. Use the funbox below as a kicker. 5. Ledge Hop Grind b/t the curved quarters backstage to get this. 6. Pyro Break all 4 glass windows on the elevated pipe in the beginning. 7. Rail Hop Grind from where you got Lethargic and grind the fence. Hop the rail where it breaks to get this. 8. Raise Up Grind the tracks that run under the stage. This unlocks the catwalks doors. Use a catwalk door to get this gap. 9. What's That Smell? Transfer a grind onto the Port-A-Johns. 10. Banner Lip Lip one of the banners by the K or I. 11. Catwalk Lip Where Pyro is, use one of the lower quarters to lip the catwalk. A higher one won't count. 12. Don't Turn on Lethargic->Fence. Grind the blade of the first helicopter. 13. Freak Hop High Line->Metal bar above Freak show. 14. Freak! Lip the metal bar above freak show. 15. Get To The Copter! Rail Hop, then grind on the busted copter. 16. Going Up! Continue the "Get TO The Copter" and nail the grind on the freak show. 17. Light Stall Lip the light rig to the left of the Freak Show. 18. Over Peter Criss Spine over the drums on stage. Do it as KISS is playing for extra kudos. 19. Quickie Huh There are 3 quarters left of the Freakshow. Nail them all in one grind (Including the offset one) 20. Staying Up There Grind Transfer b/t the two catwalks. 21. Around The Tracks Carry a grind along the tracks around for more than 1 lap. 22. Over The Speakers Skitch the cart, and launch yourself over the off the quarters in the back to spine over the speakerss 23. Tabletop Manual Manual one of the picnic tables in the area where there are 3 sets. 24. Ramp Transfer R2R the quarters all the way in the far back near the freak show. (Not all the weird curved ones, just the straight 3) Carry past the offset one. 25. Rooftop Manual Manual the rooftop of the vendors who are open. 26. Got Skill Transfer a grind from the outer catwalk to the tracks on the ground. 27. Secret Tape Gap On top of the giant speaker wall. Grind the sign, use the kink to air over both catwalks and land back in a grind. 28. KISS Concert Hit all 4 letters in KISS 29. Over The Copters Use the dune Buggy to launch over the helicopter on the dirt course. 30. Above All Launch above the entire concert using the dune buggy using the kickers. This is the largest gap score in the game @10k SCHOOL 2 Rancho-Area that has all the lockers Carlsbad-Area that you gotta climb the wall to get o. Gym- Grind Opunsezumee rail. 1. Gym Rail 2 Rail Transfer a grind b/t the 2 rails in front of the gym. 2. Over The Wall... Use the lower kicker in Carlsbad to go over the wall. 3. Overhang Stomp! Gym Rail 2 Rail, but jump and grind on the overhang instead. 4. Planter On Edge Manual the planter in front of where you start. 5. Pole Stomp Down by Bendy's and TC's ollie into the lightpost by the planter. Then grind off Bendy's curb ollie and grin the downed pole. 6. Rack 'Em Up Transfer a grind b/t the bike racks by the wall b/t the stage and Carlsbad. 7. Roll Call! Gonz Rail! All the awy in the back of the level, use the kicker to launch on the rail and grind to the bottom. 8. Roll Call! Opunsezumee Rail Going from Rancho to the classroom area, grind the kinked rail. Doing it opens the Gym. 9.Table Transfer Grind and grind on the other picnic tables near Nightmare Rail 10. TC's Roof Gap (air) Its the little gap b/t the twp temporary classrooms/trailers. Use the kicker to get on it, and get the gap. 11. ...And Down The Bank!!! (air) Go over the wall and land in the yellow striped area 12. 2 Wheelin' TC's Roof (Manual) Manual, jump over TC's, another manual 13. 3 Points! R2R over the backboard in the gym. 14. Arch Extension Lip the arch to the left of where you start. 15. Awning Hop On the far side of Rancho, grind the planters, and use the kink to launch to the awnings 16. Bank 2 Ledge The Bank is the one for...And Down The Bank!!! Launch off of it and grind the ledge that's on the wall. 17. Bendy's Curb Grind the bent curb by Gonz! Rail 18. Bendy's Flat Now manual it. 19. Big Rancho Bench Gap Grind and transfer the gring b't the brick benches in the rnacho area on the close side. 20. Carlsbad 11 Set Ollie the Carlsbad 11 set. 21. Drop Out Roof Gap Wallie the bell where you start. Get up to the overhang and jump out the window. 22. Leap Of Faith!!! Don't go down the Nigtmare rail. Jump over the fence onto the area with the picnic tables. 23. Ledge on Edge Manual the ledge in Bank 2 Ledge. 24. Overhang Air Jump over the gym overhang. 25. Pole 2 Brix Do as it says. 26. Rock The Bells Wallride the bells 27. Roll Call! Nightmare Rail! That imposing kinked rail in front of where you start. 28. Starting Block Extension In the pool in the gym, lip the starting blocks. 29. 2 The Roof (air) In rancho, gain speed off the quarter, and follow the tire tracks. Jump ot the roof. 30. Carlsbad Gap Ollie the grass next to the 11 set. 31. Crazy Roof Gap! After Drop Out, make the grind and ollie to the next roof to get this. 32. Flyin' The Flag From "2 The Roof" use a kicker to grind on the flagpoles to get to Carlsbad. 33. Huge Transfer!!! Its R2R with the quarters by the Gonz Rail. Hope you like hitting the ground. A lot. 34. Mad Skeelz Roof Gap (air) Get to Carlsbad, without getting "Flyin' The Flag" IE no grind, just air. 35. Stage Rail 2 Rail Transfer grind Rail 2 Rail in the Rancho area. 36. Backboard Dance Grind the other backboard in the gym by using the kicker. 37. Balcony 2 Awning! Roll over to the fence where you get "Leap Of Faith!!!" Now see the ledge on the left? Grind it. Transfer the grind to the awning below. 38. Lil' Guppy Extension Lip the lower diving board. 39. Suicidal Roof Gap! After Crazy Roof Gap, continue until you get to the one with the air conditioner. Ollie for the building where you can get TC's. 40. Are You Serious!? Using the higher kicker in Carlsbad, go over the wall and land on the building with AC ducts. 41. High Dive Extension Lip the highest diving board. 42. Mid Squide Extension Lip the middle diving board. VENICE BEACH 1. Up! (air) Remember this? In the pit area, its in one of the little alcoves. Launch yourself into the air using a the quarter by where the S was in THPS2. 2. Seaside Rail Grind the rail by th 20 set. 3. Shorty PLanter Pop Jump over the short side of any planter. 4. Tabletop Jump over a table 5. Cake Transfer Turn right from start, skate foward and R2R the two adjacent quarters. 6. Canyon Jump This is the roof gap over the Seaside Rail. Jump from high to low. 7. He Could Go... (Manual) Manual the tables that are conected by plywood. 8. Ledge 9 Set Jump the stair by The Venice Ledge 9. The Venice Ledge Lets get you here first. From start go right to go down the ramp to the bowl. Caveman on the top of the bowl. Now look at the beach. See the sidewalk? Jump down and run along it. Jump to the new area. Ignoring the 2 ramps, grind the ledge by the small stair set. Hell for memory's sake, Tailslide it. 10. Up!! Go higher than Up! 11. Wee Lil' Roof Gap On the seashell roof, jump from the area with the rails over the corner to the other roof. Just gotta be a short corner cut. 12. West Side Transfer Roll straight from the start and turn left and head all the way to the back. R2R the two far ramps. 13. 10 Point Landing! (grind) Jump from the roof onto the Seaside Rail 14. All The Way... continue the manual from "He Could..." 15. And Away!!! Lets say it "Up! UP!! AND AWAY!!!". Get an insane hangtime in the air. 16. Bench Trippin' Grind 2 benches in the bit area in succession. 17. Big Double 5 Set (air) Ollie the set thats to the left of where you start. 18. Ledge 2 Ledge Transfer a grind on the two ledges at the edge of the pit. 19. Lil' Vent Gap Muska's Gap, but use the AC vent. 20. Muska's Gap This is hard to find. On the roof by VB! Pit, ollie over the entrance of the alcove that hides the ramp in the pit. 21. Nice Mid Size Roof Gap same as Wee Lil', but lets make things interesting and cut a bigger corner. 22. Planter Pop Ollie over the long side of a planter. 23. Roof 2 Ramp Reverse of Ramp 2 Roof 24. VB! Ledge Transfer R2R over the Venice Ledge 25. VB! Pit Transfer By West Side Transfer, there is another quarter that forms a small half with the left of the WST ramps. R2R into the pit using it. 26. Candy Cane Manual Manual the Candy Cane shaped indentation on the roof by VB! Pit Transfer. 27. Ramp 2 Roof By the entrance to the seaside rail, there's a quarter. Trasfer to the seashell roof. 28. Uphill Canyon Jump Jump up the canyon, not down it. 29. Vent 2 Roof Gap Use the AC vent to jump the canyon. 30. Big Vent Gap Use the Vent to jump over the Halfpipe where you get Skinny and Fatty transfers. 31. Fatty Transfer Skate all the way to the other end of the pit, and make your way to a few quarters. R2R over a huge section of roof. 32. High Wire! Grind on the wire that runs over the pit. Try using a table to get at it. 33-34. Huge Ramp 2 Roof (and Roof 2 Ramp) By The Fatty Transfer/Skinny Transfer, use the ramp for skinny but R2R to the roof on the left. And then back down. 35. Massive 20 Set Ollie the 20 set. 36. Sick Roof Gap! Ok, same as Nice Mid Size, but if you miss this large one, you're going in traction. 37. TOUCHDOWN! Finish the "He could go...All the way..." manual 38. VB! Skinny Transfer Same as Fatty, but just go over the skinny portion. 39. VB! Huge Transfer!!! 40. Round The Horn!!! THE HANGAR 1. Chopper Hop (air) Jump over the divider separating the room. 2. Downwind Lip Lip one of the ramps in the windtunnel. 3. High Steppin' Lip one the raised rails. 4. One Halfpipe Lip Self Explanatory 5. Rail Drop Grind from a high rail, and drop to a lower one. 6. Rail Guided Missle Grind the little ridge near the plane, and jump to the divider 7. Rollin Gap (air) R2R the rollin. 8. The Other Halfpipe Lip Self Explanatory. 9. Upwind Lip Lip the other ramp in the windtunnel. 10. Flyin' High (air) R2R the windtunnel entrance IN the windtunnel. 11. Halfpipe Grind Grind one of the rails over the pipe. 12. It's Cold Up Here (air) Get big air off the quarter thats outside. 13. Lil' Light Hopper (grind) Use the halfpipe to launch ot one of the hanging lights. 14. Air Over The Door R2R the door going outside 15. Big Light Hopper (air) Trigger the Helicopter. Use the unaccessible quarter to launch to the light bank hanging over the center of the pipe. 16. Halfpipe Hangtime (air) Jump over the halfpipe 17. Instrument Landing (manual) Get Wingtip Hangtime gap, and land in a manual. 18. Light Corner (Grind) Cut the corner b/t light banks. 19. Skycrane Hangtime Ollie over the chopper. 20. Wingtip hangtime Ollie over the airplane ======================= | 3.FINAL NOTES | ======================= WHat do you get for all of this? The models of the Pedstrians, with Max Stats. Thanks to Neversoft, CJayC and whoever else. Drop me a line at [email protected] TOTAL GAPS: 488 COMPLETED: 488 Last date of revision: 11/7/-4 Previous Dates w/ # of Gaps 11.4.03-144 11.5.03-426