Tony Hawks Underground Strategy Guide - Guide for Tony Hawk's Underground

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                     Tony Hawks Underground Strategy Guide
                   
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Chapters
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1. Walkthrough

New Jersey
Manhatten
Tampa
San Diego
Hawaii
Van Couver
Slam City Jam 
Moscow
Ney Jersey 2

2. Gap list

3. Secret Levels

4. Secrets and Cheat Codes


Walk Charles
  From the start point, hold up on the d-pad to skitch the dog. Watch the
  balance meter, and try and keep the marker in the middle by tapping left or
  right. Continue balancing until the timer reaches 0 to complete the goal.

Eric's Challenge
  1 - Launch up from the drainage ditch and Melon (Left + Circle) in the air.

  2 - Launch up from the drainage ditch, Melon, then Revert (R2) after landing.
      Repeat this Melon + Revert combination four times.

  3 - Sick difficulty only: Launch up from the drainage ditch, Melon, Revert
      after landing, then quickly tap up, down or down, up to manual.

  4 - Beat Eric's score in the drainage ditch in one minute.

Get In Tight With the Street Warriors
  Turn slightly left at the start point of the goal and drive forward to hit
  the first cone. Quarter turn right at the end of the road to hit the second
  cone, then quarter turn right again at the next turn to hit the third cone.
  Ride up the road to find the fourth cone, ride down the thin road at the left
  side of the play park for the fifth and sixth cones, then quarter turn right
  at the corner for the seventh cone.

  Quarter turn right at the corner and drive at the right side of the barrier
  in the middle of the road to hit the eighth cone. Quarter turn right at the
  end of the road for the ninth cone, then quarter turn left and drive down the
  alley to hit the tenth cone. Drive to the top of the ramp to hit the eleventh
  cone. Turn left after exiting the alley to find the twelfth cone, and ride
  down the left side of the road toward the arch to hit the thirteenth cone.

  Half turn and ride back up the road, taking the last road on the right to hit
  the fourteenth cone. Ride up the left side of the road to hit the fifteenth
  cone, then immmediately quarter turn right and drive over the grass to hit
  the next two cones. Quarter turn left on the road to hit the eighteenth cone,
  then drive up the right side of the road toward the green bridge to hit the
  final cone and complete the goal.

Flyer For the Muska Demo
  Ride forward from the start point of the goal and grind the barrier to put up
  the first flyer. Drop off the end of the barrier and grind the ledge for the
  second flyer. Jump off the end of the ledge to put up the third flyer, then
  ride over the launch ramp and grind the ledge on the other side to put up the
  fourth flyer. Grind the rail on the other side of the road to put up the
  fifth flyer near the fence, then continue the grind along the wall to put up
  the sixth flyer. Drop off the end of the rail after the wall and grind the
  ledge at the other side of the road to put up the seventh flyer. Drop off the
  ledge and jump the steps in front of the house to put up the final flyer.

Impress Muska
  Follow Muska's van toward the pool near the skateshop. Jump over the fence,
  drop into the pool and score the required points within two minutes to
  complete the goal. After 25 seconds, Muska will move down to the half pipe
  area half-way down the road, and for the final 60 seconds he will stay near
  the sewer set down at the bottom of the road.

Special Goal
  Found by talking to Mike Vallely who is skating around the middle of the
  level. Get a full special bar, ride up a quarter pipe and Flamingo (Left,
  Right + Circle) before landing.

-------------------------------------------------------------------------------
                        Chapter 2: Impressing the Locals
-------------------------------------------------------------------------------

Impress Shawn
  1 - Ride up the quarter pipe in front of the start point and hold R1 + L1 to
      land on top of the roof.

  2 - Turn slightly right as you ride up the slope on the roof, then jump over
      the gap and land on the next roof.

  3 - Ride up the slope on the roof and hold R2 to spine transfer down to the
      quarter pipe below.

Demo the New Playground Setup
  Score the required points in the playground bowl within two minutes.

Impress Joey
  1 - Ride up the quarter pipe in front of the start point and spine transfer
      (R2) into the trash.

  2 - Ride up the quarter pipe and spine transfer + kickflip (left + square)
      into the trash.

  3 - Ride forward up the quarter pipe and do the tricks that are displayed
      within one minute to complete the goal.

Do Chris' Best Lines
  1 - Grind the rail at the left side of the fence, then jump right at the end
      of the rail to a grind on the fence. Jump left to a grind on the next
      glowing rail, and jump off at the end to grind the rail on the other side
      of the road. Jump off at the end of the rail and grind the barrier in the
      middle of the road, then jump the gap and grind the second barrier.

  2 - Grind the glowing ledge at the right side of the road and jump off the
      end to land in a manual. Roll over the launch ramp and grind the ledge on
      the other side, then jump at the end of the ledge to grind the rail on
      the other side of the road. Grind the rail around both corners, jump off
      at the end and grind the ledge in front of the house. Jump right at the
      end and grind the next ledge, then jump and grind the platform of the
      house to complete the goal.

Get the Stolen Items Back From the Dealers
  Run forward from the start point of the goal and jump up to the high walkway
  on the right side of the road after the pillars. Follow the walkway around
  the corner and jump onto the awnings, then run to the end and jump over the
  gap to the next set of awnings. Drop off the other end of the awning and run
  forward to find the stolen item.

-------------------------------------------------------------------------------
                         Chapter 3: Getting Outta Dodge
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Get the Scrapmetal For the Tombstone Maker
  Ride down the road toward the pink house and jump off the board. Jump up to
  the awning on the front of the house and pull up, then run to the other side
  of the awning and jump down to the platform on the right to collect the first
  junk icon. Face right, jump the gap to the high roof on the other side of the
  alley below and pull up to the roof to collect the second junk icon. Quarter
  turn left and jump over to the next roof to find the third junk icon.

  Run to the other side of the roof to find the fourth junk icon, then quarter
  turn left and jump over the gap to the next roof to collect the fifth junk
  icon. Continue forward to drop off the roof, turn slightly left and jump up
  to the awning on the other side of the road to collect the final junk icon.
  After collecting the six junk icons, ride forward and hold up to skitch the
  car. After the first two corners, a glowing ramp will be visible. Tap down to
  let go of the car and use the ramp to launch over the bridge.

Get Access to the Train Station
  Grind around the glowing roundabout the required number of times to complete
  the goal and open the train station.

Impress the Bratty Kid
  Score the required points without landing on the road. One way of completing
  this goal is shown below:

  Grind the right side of the ledge and launch up from the small gap to grind
  on the wire above (On the High Wire). Quickly jump down from the wire and
  grind on the ledge, then jump off at the end and land in a manual on the
  roundabout. Launch up from the quarter pipe and perform a high scoring combo
  in the air (A McTwist works well), then land back on the quarter pipe and
  quickly tap R2 to revert. Jump from the platform and grind the left ledge
  back to the roundabout on the other side of the area. Repeating this combo
  twice should give enough points to complete the goal.

Catch Ollie's House
  Ride forward from the start point and grind the left side of the right track
  to find the first house piece. Continue to grind around the rest of the track
  to collect the remaining house pieces.

Rescue Eric!
  Ride forward from the start point and follow the car over to the other side
  of the bridge. Turn slightly left at the end of the bridge and follow the
  road down to the end, then quarter turn right. Turn left at the corner and
  follow the car to complete the first part of the chase. The rest of the chase
  will take place in the green car. Drive after the car and quarter turn right
  at the corner. Turn right around the next four corners, then quarter turn
  left and follow the car back over the bridge. Ride around the left side of
  the roundabout and continue forward to complete the goal.

-------------------------------------------------------------------------------
                         Chapter 4: Skate the Big Apple
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High Score
  Score the required points anywhere in the level within two minutes.

Hold-grind Combos
  Complete the grind combinations displayed on screen by grinding both benches.
  You can either jump the gap between benches, or simply drop onto the next
  bench by holding the new direction and the grind button.

Help the Student
  1 - All difficulties: Grind the ledge on the right from the start point of
      the goal, and launch up from the small slope at the end to collect the
      first purse item on the rail above.

  2 - Sick difficulty: Drop down to the road below and ride along the left side
      to see a high pillar with the second purse item above it. Use the quarter
      pipe in front of the pillar and launch up to a lip trick on top to
      collect the second item.

  3 - All difficulties: Drop back down to the quarter pipe, ride back to the
      road and half turn left. Ride along the road and turn left at the first
      corner to see the third purse item above a quarter pipe on the right.

  4 - All difficulties: After collecting the third item, quarter turn right and
      ride down to the ticket office at the other end of the road. Drop down to
      the area at the left side of the ticket office and use the quarter pipe
      to collect the fourth purse icon above the banner.

  5 - Sick difficulty: Ride back to the road and quarter turn right, then ride
      along the left side of the road until you see the line of trash bins.
      Grind along the bins and use the small slope at the end to launch up to
      the ledge for the fifth purse item.

  6 - Normal and sick difficulty: After dropping off the ledge, quarter turn
      left to see the sixth purse item on the slope of the glass building. Ride
      up the quarter pipe on the side of the building and press R1 + L1 to land
      on top of the slope, then run right to collect the item.

  7 - Normal and sick difficulty: Standing on the slope of the glass building,
      face toward the road to see a small street with a quarter pipe at the
      left side. Ride up this quarter pipe, launch right to the rail and grind
      it to collect the final purse item.

Kill 5 Famous Skatespots
  Score the required points at the Pyramid Ledges, 78 Water, The Waterfront,
  The Vet and the Brooklyn Banks. Read below for location-specific tips on
  scoring the points in these areas.

  1 - Pyramid Ledges: Start off with a grind on the barrier that curves around
      the top-right corner of the area. Jump off the end of the barrier, flip
      trick and land on the curved ledge. Jump off the ledge and perform a flip
      trick or a grab to complete the first section.

  2 - 78 Water: Turn slightly left at the start point and jump over the ledge
      to land in an area with large cogs sticking out of the floor. Grind the
      inside edge of the ledge around this area, keep the balance meter steady
      and continue to switch between variations of grinds.

  3 - The Waterfront: Grind the rope between the poles at the right side of the
      bench, and jump over the gap to grind on the next rope. Jump off at the
      end of the second rope and grind the top of the banners, then jump down
      to grind the rope between the poles below. Jump the gap between the next
      two ropes and drop off at the end.

  4 - The Vet: Grind either ledge at the start point, jump down into the bowl
      at the end and continue to do tricks until the special meter is full.
      Ride up one side of the bowl, perform a special trick (like the McTwist),
      Revert (R2) into a manual (up, down or down, up) after landing, then do
      any flip trick on the other side of the bowl.

  5 - Brooklyn Banks: Ride to the far side of the Brooklyn Banks to find a
      quarter pipe on either side of the area. Repeat the method of scoring
      points shown on The Vet section of this goal, but add a Boneless at the
      top of the first quarter pipe (Up, Up, release X).

Nut Vendors Unite!
  Drive down the left side of the road to find the first cart, then quarter
  turn right and drive down to the other end of the Brooklyn Banks to hit the
  second cart. Half turn right and drive up the slope, quarter turn left at the
  top and go up the three slopes at the right side of the Cash Center building
  to find the third cart. Quarter turn left, ride down the three slopes and
  rideover to the other side of the road to find the fourth cart. (On easy
  difficulty the goal ends here). Half turn right and drive down the left side
  of the road to hit the fifth cart.

  Quarter turn left, drive down the street and quarter turn right near the end
  to ride down an alley with the sixth cart. Turn slightly left after exiting
  the alley and drive over to the other side of the road to hit the seventh
  cart (On normal difficulty the goal ends here). Half turn left and drive down
  the right side of the road to find the eighth cart, then continue down the
  left side of the road to find the ninth cart at the corner. Follow the corner
  left and drive down the left side of the road to find the final cart.

Special Goal
  Found by talking to Chad Muska near the anchor. Get a full special bar, grind
  the top of the quarter pipe toward Muska, then jump before the corner and
  Moonwalk Five-O (Down, Left + Triangle) the water front line. Grind all the
  way to the end of the wire to complete the goal.

-------------------------------------------------------------------------------
                       Chapter 5: Skating with the Locals
-------------------------------------------------------------------------------

Film the Local
  Stay behind the skater as he does his tricks to complete this simple goal.
  Grind the side of the bridge to gain speed if the skater gets too far ahead.

Hit the Killer Banks Line
  Jump to a grind on the first set of cars, continue holding the grind button
  to skip the gap and grind the next set of cars, then jump off the second set
  of cars and land in a manual. Roll over to the curved ledge in the corner and
  jump up to grind it. Jump off at the end of the ledge, clear the gap and
  grind on the next curved ledge. Jump off the end of this second ledge and
  manual over to the glowing bench. Grind both benches, drop off to a manual at
  the end and roll up the quarter pipe to complete the goal.

Crash and Burn the Car
  Continue to drive the car around the corners in the road, making sure to take
  the corners early using the handbrake (R1). When temperature of the engine
  reaches 300, a countdown will start. Quickly drive toward the glowing ramp
  and launch into the river to complete the goal.

Help the Local Skater
  Ride forward from the start point toward the road, then quarter turn left and
  follow the right side of the road toward the nut stall to get the first pack
  of nuts. Half turn and ride back toward the building to give the nuts to the
  guard. Continue forward to the road, quarter turn right and ride down the
  left side of the road to get the second pack of nuts. Return to the building
  to give the nuts to the guard.

  Half turn and ride down the road to the corner at the end. Follow the corner
  around to the right, go down the left side of the road to get the third pack
  of nuts and ride back to the building to give them to the guard. After the
  three guards have all been given the pack of nuts, a skater will challenge
  you to perform a trick out of a window in the building. Get a full special
  meter by grinding the rails, then jump and Nut Buster (Left, Right + Circle)
  out of the window (on sick difficulty) or in the building (on easy and normal
  difficulty) to complete the goal.

Gap the Burning Taxi
  Jump over the burning taxi and do the tricks that are displayed within 90
  seconds to complete the goal.

-------------------------------------------------------------------------------
                          Chapter 6: Favors for a Ride
-------------------------------------------------------------------------------

Help Stacy's Relative
  Score the required points in the building within two minutes.

Old School Skating Techniques
  1 - Perform the No Comply five times by riding along the road holding X, then
      tapping up and releasing X at the same time.

  2 - Ride forward and No Comply over the glowing barrier.

  3 - Normal and sick difficulty: No Comply into a manual (up, down or down,
      up) on the bench, then jump and do any flip trick off the end.

  4 - Perform the Boneless five times by riding along the road holding X, then
      tapping up twice and releasing X at the same time.

  5 - Ride forward and Boneless over the high glowing wall.

  6 - Ride toward the quarter pipe on the other side and Boneless at the top to
      complete the goal.

Find the Stolen Skateshop Goods
  The skaters in this goal move randomly around the level, but are easy to find
  as all each have a floating white skull above them. Ride into all of the
  skaters to recover the goods and complete the goal.

-------------------------------------------------------------------------------
                         Chapter 7: With Syrup or Jelly
-------------------------------------------------------------------------------

Remove All of the Stickers
  1 - Use the ramp in front of the start point to launch up to a grind on the
      rail on the side of the building. Jump right off the end of the building
      and hold Triangle to wallride the first sticker. (On easy and normal
      difficulty, just launch up from the ramp and wallride the building).

  2 - Quarter turn left after dropping down from the wallride to see the second
      sticker high up on the building on the other side of the road. Ride over
      the road and turn toward the launch ramp. Ride up the ramp, jump left to
      a wallride on the side of the building, then jump again to grind on top
      of the high sign. Jump left off the end of the sign and wallride the
      building to remove the second sticker. (On easy and normal difficulty,
      just jump left from the launch ramp and wallride the building).

  3 - Ride onto the road after dropping off the wallride and quarter turn left.
      Go past the dry cleaners and follow the corner of the road to the left,
      then turn left to find the third sticker on the side of the dry cleaners.

  4 - Ride back onto the road and quarter turn left. Ride along the road to the
      end, follow the corner around to the left, then take the first turning on
      the left to find the fourth sticker on the right wall.

  5 - Half turn and ride back to the road. Quarter turn left and follow the
      road to arrive at a purple building. Ride behind the right side of the
      building to find a line of trash bins with small quarter pipes at either
      side. Launch up from the right quarter pipe to grind left along the
      walkway above, jump the gap over to the second walkway, then jump right
      at the end and wallride the fifth sticker to complete the goal. (On easy
      and normal difficulty, the fifth sticker is found on the wall at the side
      of the purple building.

Get the Best Donuts
  - Easy difficulty: Turn slighty left from the start point and grind the blue
    trash bin for the first donut. Jump the gap for the second donut and grind
    on the second blue trash bin for the third donut, then jump off the end and
    continue forward. Grind the planter for the fourth donut, jump the gap for
    the fifth donut and continue the grind around the next planter for three
    more donuts. Jump the gap at the end of the planter for the ninth donut and
    grind on the next planter for the tenth donut. Grind to the end of the next
    planter for the eleventh donut, then drop off the end and continue forward
    to collect the final donut on the small ledge.

  - Normal difficulty: Follow the same walkthrough for the sick difficulty up
    to the third donut to arrive on the half pipe. Grind left along the top of
    the half pipe for the fourth donut, then jump off and ride forward to the
    fifth donut outside the skate park. Ride to the other side of the road to
    find the sixth donut near the left side of the building. Grind both benches
    on the left and jump to grind on the road barrier for the seventh donut.

    Continue forward to see a quarter pipe in front of a small building. Launch
    up from the quarter pipe and grind left along the roof of the building for
    the eighth donut. Jump off the end of the roof and grind along the series
    of benches below for the ninth donut, then jump right at the end and grind
    on the picnic bench for the tenth donut. Ride down the grass slope and
    spine transfer over the Wakeboard Shop roof for the eleventh donut, then
    ride up the quarter pipe on the other side of the shop for the final donut.

  - Sick difficulty: Ride up the quarter pipe on the left near the start point
    of the goal to get the first donut, and grind right along the rail above.
    Drop off the rail and grind the sloped board to get the second donut. After
    landing in the skate park, ride up the half pipe to get the third donut.
    Ride off the right side of the half pipe and launch up from the quarter
    pipe to collect the fourth donut, then spine transfer for the fifth donut.
    Hip transfer off the right side of the quarter pipe to get the sixth donut.

    Spine transfer out of the skate park to for the seventh donut. Turn right
    and jump over the wall to get the eighth donut, and grind the rail up the
    steps on the other side of the road for the ninth donut. Ride up the slope
    and grind left along the planter at the top to get the tenth donut, then
    use the quarter pipe to get the eleventh donut. Quarter turn left after
    landing back on the quarter pipe and grind the wall for the final donut.

The Skateboarding Bandit
  - Easy and normal difficulty: Grind the right rail at the start point for the
    first two cash icons, then jump off the rail and grind on the roof edge
    below for the third and fourth cash icons. Jump off the end of the roof and
    grind on the two benches below for the fifth and sixth cash icons. (On easy
    difficulty the goal ends here). Jump off the second bench and land in a
    manual to collect the seventh cash icon in front of the purple building,
    then ride forward to find the final cash icon above the right quarter pipe.

  - Sick difficulty: Grind the right rail at the start point for the first two
    cash icons, then jump off the rail and grind the wire below to collect the
    third cash icon. Continue grinding the wire for the fourth and fifth cash
    icons. Drop off the end of the rail and land in a manual, then quickly roll
    to the left side of the road and grind the fence for the sixth cash icon.

    Jump off the end of the fence, land in a manual and grind the two rails at
    the left side of the road for four cash icons. Drop off the end of the rail
    and grind the stands for the next two cash icons, then jump off the stands
    and manual to the quarter pipe to get the next cash icon. Jump up from the
    quarter pipe and grind left on the roof for the final cash icon.

Help the Private Eye
  1 - Ride forward from the start point and follow follow the corner in the
      road around to the right. Ride toward the purple building in the distance
      and quarter turn right before the corner in the road to see a car on the
      grassy area. Grind the car five times to complete this section.

  2 - Ride toward the left quarter pipe in front of the purple building. Do the
      required trick over the awning and land on the other quarter pipe.

  3 - Ride forward onto the road and quarter turn left. Pass both quarter pipes
      on the side of the building and grind the rail up the steps to deliver
      the first drycleaning item. Quarter turn left, drop down to the road and
      grind up the rail on the first set of steps on the right. Turn slightly
      left and ride forward to give the second drycleaning item to the woman
      outside the entrance to the building.

      Ride around the side of the building, grind the curved ledge and jump off
      at the end to land down on the road. Quarter turn right after landing and
      ride forward to deliver the third drycleaning item to the woman in front
      of the entrance to the Kumon Inn. Quarter turn left and ride down the
      road to deliver the fourth drycleaning item to the man in front of the
      entrance to the purple building. Quarter turn left and go along the road
      to deliver the final drycleaning item at the other side of the level.

Revenge!!!
  1 - Turn slightly right at the start point to see two quarter pipes with the
      sign between them. Ride up the right quarter pipe and grind along to the
      left to destroy the first sign.

  2 - Jump off the quarter pipe and quarter turn left to face the road. Ride
      down the right side of the road and use the small ramp after the parking
      area to launch up to a grind on the second sign.

  3 - Jump back down to the road and turn left just before the corner to find a
      grass area with the third sign.

  4 - After the corner, continue to ride along the left side of the road and
      follow the next corner around to the left to see the fourth sign on the
      grass hill at the right side of the road.

  5 - Continue riding along the right side of the road to find the fifth sign
      at the corner. If the timer is running out, use a manual to stop the goal
      from ending. Grind the sign to complete the first section of the goal.

  In the second section of the goal, drive the car around the city by following
  the green arrows that are shown on the road. Make sure to avoid the other
  cars that appear at certain points in this section, as on higher difficulties
  it's important not to stop. After lapping the level twice, ride up the white
  path, quarter turn left and drive toward the Wakeboard Shop, then ride up the
  small slope between the two quarter pipes to complete the goal.

Special Goal
  Found by talking to Eric Koston at the top of the bowl near the wakeboard
  shop. Get a full special bar and Yeah Right manual (Down, Left + Triangle)
  down the bowl. In the second section, get a full special bar and then skitch
  the car. Let go of the car after passing the first corner in the road and
  Yeah Right manual through the cones to complete the goal.

-------------------------------------------------------------------------------
                           Chapter 8: Grease the Pros
-------------------------------------------------------------------------------

Party Boat Skate-tricks
  Use the party boat half pipe and do the tricks that are displayed within one
  minute to complete the goal.

Wallplant Combo
  Ride forward from the start point, jump and press down and X at the same time
  to wallplant off the bridge. Land in a manual and roll down through the three
  sets of cones down to the end of the road (On easy difficulty the goal ends
  after passing the first cone, and on normal difficulty the goal ends after
  passing the third cone). Quarter turn left at the end of the road and manual
  through the next three sets of cones to complete the goal.

Beat Andrew's Best Combos
  Score the required points from the start points in front of the Wakeboard
  Shop, in the area at the side of the building, and on the roof. Read below
  for location-specific tips on scoring the points in these areas.

  1 - Ride down the grass slope and perform a high scoring trick on the quarter
      pipe in front of the wakeboard shop. An example of this is a Boneless off
      the lip of the quarter pipe, a Benihana (Down + Left + Circle) 540 in the
      air, then a Revert to a manual after landing. Manual over to the sloped
      ledges on the right and jump to a grind on them. After grinding half-way
      up the ledge, jump and flip trick before landing on the ledge in another
      grind. Jump off the end of the ledge and grab before landing.

  2 - Approach the quarter pipe in front of the start point and Boneless at the
      top to get extra height. You should have a full special bar from the last
      section of this goal, so perform a McTwist in the air, Revert to a manual
      after landing and flip trick to a grind on the rail down the steps. Jump
      and flip trick off the end of the rail, manual over to the other side of
      the road and grind up the rail on the steps.

  3 - Half turn at the start point of this section and perform a Boneless to
      McTwist on the quarter pipe. Revert to a manual after landing, and do
      another McTwist on the quarter pipe at the other side of the roof. Revert
      after landing to complete the goal.

Bowl Grind
  - Easy and normal difficulty: Grind the right side of the bowl and knock over
    the sets of bottles to complete the goal.

  - Sick difficulty: Grind on the right side of the bowl to knock over the
    first set of bottles, grind a little further down the edge of the bowl and
    jump over to a grind on the ledge on the right to knock over the second,
    third and fourth sets of bottles. Jump back to a grind on the edge of the
    bowl and grind up toward the top to knock over the final set of bottles.

Prove Yourself
  1 - Ride up any ramp in the level and 360 while in the air.

  2 - Ride up any ramp in the level and 360 (540 on normal difficulty, 720 on
      sick difficulty) while in the air, then Revert after landing on the
      quarter pipe. This is best done on the spine ramp outside the warehouse
      by using a Boneless first to get extra height.

  3 - Sick difficulty only: Ride up any ramp and 720 while in the air, then
      revert to manual after landing.

Impress Tony Hawk
  Using the half pipe, do all of the twenty tricks that are displayed within
  one minute. In the second section, beat Tony's score in the half pipe in one
  minute to complete the goal.

-------------------------------------------------------------------------------
                            Chapter 9: Kill the Comp
-------------------------------------------------------------------------------

Place in Street Contest
  - There is a slope near the start point of the goal. Ride up the slope and
    jump over the rail at the top, then Wallplant (Down + X) off the wall and
    perform a special trick (like the  McTwist) before landing. A Boneless and
    a spin can be added in before the Wallplant to gain even more points.

  - There is a small ledge which has two benches on it at the left side of the
    warehouse. Slowly approach the ledge and grind the start of it, then tap
    square, triangle and circle randomly to perform grind variations. Four
    grind variations on this small ledge give up to 3,000 points.

  - The two quarter pipes at the top-right corner of the warehouse can be used
    like a half pipe, and are excellent for scoring big points. Use the vert
    tips shown in the 'Place in Vert Contest' goal for tips on how to score big
    points on the two quarter pipes in this area of the warehouse.

Place in Vert Contest
  - Approach one side of the half pipe with a full special meter and Boneless
    at the top, perform a special trick in the air and Revert to a manual after
    landing. Perform another special trick on the opposite side of the ramp to
    get huge points (two McTwists for example give up to 50,000 points).

  - After a long combination, approach one side of the half pipe and tap up and
    triangle to perform the Nose Stall. Jump from the stall and perform a flip
    trick (an Impossible for example), then hold up and triangle again to land
    back on a Nose Stall. Do the flip trick to Nose Stall for a third time,
    then drop back into the half pipe. Adding this new combination onto the one
    in the previous paragraph, it is possible to get over 130,000 points.

  - Although it's a vert contest, the small spine ramp at the side of the half
    pipe can also be used. Perform special moves, spins and flip tricks while
    using the spine transfer (R2) to gain extra points.

Get Onto the Roof of SPoT
  Jump forward from the start point, hold R1 and pull up to the roof. Jump to
  the awning on the left, then climb the ladder to the roof of the warehouse.
  Beat Jim's highest score on the roof to complete the goal. One way of doing
  this is to g along the big pipe from the start point of the goal, performing
  flip tricks and spins while grinding all the way along it. Jump off at the
  end of the pipe and grind the wire over to the next roof, then jump off the
  wire to land on the roof. Turn slightly left and score the remaining points
  on the two quarter pipes to complete the goal.

Win Best Trick Contest
  For both rounds in the best trick contest, perform tricks in the street area
  to beat the competitor with the highest score.

-------------------------------------------------------------------------------
                            Chapter 10: Join a Team
-------------------------------------------------------------------------------

Choose Team
  Watch the five videos and decide which team to choose: Birdhouse, Element,
  Flip, Girl or Zero. After making the decision, pick up any of the new items
  that you want from the skate shop and then return to the game.

-------------------------------------------------------------------------------
                       Chapter 11: Prove Yourself Worthy
-------------------------------------------------------------------------------

Flip the Big Stairs
  Ride down the small slope from the start point of the goal and turn left to
  see the big stairs. Heelflip (Right + Square) down the steps in the first
  part, Double Kickflip (Left + Square, Square) the steps in the second part,
  Double Impossible (Up + Square, Square) the steps in the third part and 360
  Flip (Down + Left + Square, Square) down the steps in the final part.

Daredevil High Line
  - Easy difficulty: Ride forward from the start point and grind the ledge on
    the building to knock down seven flower boxes and complete the goal.

  - Normal and sick difficulty: Ride forward from the start point and grind the
    ledge on the building to knock down the first three flower boxes. Jump off
    to the path at the end of the ledge and ride around both corners to the
    other side. Grind the next ledge to knock down the next seven flower boxes
    (on Normal Difficulty the goal ends here). Ride around both corners on the
    path and grind the ledge to knock down the final two flower boxes.

Air Out the Atrium
  Get a full special bar by grinding the roof and approach the ramp on either
  side of the gap. Boneless at the top of the ramp and Melon (Left + Circle),
  Stiffy (Right + Circle, Circle), Rocket Air (Up + Circle, Circle) and finally
  One Foot Tailgrab (Down + Circle, Circle) over the gap.

Rooftop Technician
  Roll into a manual before the cones under the first arch, do the displayed
  trick over the barrier and manual to the next set of cones.

See a Man About a Horse
  Ride up the quarter pipe on either side of the statue and hold R2 to spine
  transfer over to the other side. Perform all the tricks that are displayed
  within one minute to complete the goal.

Special Goal
  Found by talking to Paul Rodriguez near the horse statue. Get a full special
  bar and ride to the launch ramp at the other end of the roof. Jump from the
  ramp, 540 Flip (Left, Down + Circle) and then Acid Drop (R2) to the quarter
  pipe on the other side of the horse statue to complete the goal.

-------------------------------------------------------------------------------
                       Chapter 12: Party! Party! Party!
-------------------------------------------------------------------------------

Let's Get This Party Started
  1 - Turn slightly left from the start point and wallplant the green section
      of the wall to put up the first flyer.

  2 - Quarter turn left after landing and jump up the two sets of steps. Ride
      to the top-right corner of this area to find the second flyer location.

  3 - Quarter turn left after landing and ride down both sets of steps. Turn
      slightly left and ride through the arch to find the third flyer location.

  4 - After putting up the third flyer, quarter turn left on the road and ride
      forward to find the location for the fourth flyer under the arch.

  5 - Quarter turn right after landing and ride to the junction in the road,
      then quarter turn left and follow the corner of the road around to the
      right to find the location for the final flyer on the wall.

No Band...No Party. Bummer!
  - Easy difficulty: Ride forward from the start point and grind the curved
    ledge to get the first instrument at the end. Drop off the end of the ledge
    and ride down the road toward the junction. Continue forward along the
    road, follow the corner around to the right and grind the curved ledge at
    the left side of the next corner for the second instrument.

    Jump off the end of the ledge and continue down the road to the next
    junction, then quarter turn left and grind the bench near the arches on the
    left for the third instrument. Drop off the end of the ledge, quarter turn
    right and ride through the arch on the other side of the road to enter an
    area with the final instrument above the quarter pipe.

  - Normal difficulty: Ride forward from the start point and grind the curved
    ledge to get the first instrument at the end. Drop off the end of the ledge
    and ride down the road toward the junction, then quarter turn left and ride
    up the quarter pipe at the right side of the arch to collect the second
    instrument. Ride down the slope after landing and go through the arch.
    Ride across the junction and jump up both sets of steps in the distance.

    Quarter turn right at the top of the steps and grind left along the ledge
    in front to collect the third instrument. Turn slightly left after dropping
    off the end of the ledge, and ride up the long curved slope near the left
    side of the fountain. Ride up the next smaller slope with the rail in the
    middle, then turn slightly right at the top to see another slope with the
    fourth instrument on a high ledge above. Launch from the top of the slope
    and grind the high ledge for the final instrument.

  - Sick difficulty: Ride forward from the start point and grind the curved
    ledge to get the first instrument at the end. Drop off the end of the ledge
    and ride down the road toward the junction, then quarter turn right and
    ride forward to the next junction. Go through any of the three arches on
    the left to enter the building, and use the quarter pipes on either side to
    launch up to a grind on the rail above. Grind around the curve in the rail
    to collect the second instrument.

    Jump off the end of the rail to land on the roof, and use the slope at the
    end of the roof to launch to the red roof on the other side of the road. Go
    to the top of the slope in the roof to get the third instrument. Quarter
    turn left after collecting the third instrument and ride forward to the
    fountain at the other side of the level. Jump the gap between the quarter
    pipes after the fountain to collect the final instrument.

No One Likes A Dude Festival
  1 - Ride forward from the start point and turn left at the junction in the
      road. Follow the corner left at the end of the road to find the first
      girl. Perform the required points in one combo.

  2 - Half turn and drive along the road. Quarter turn left at the junction and
      follow the small road around both corners to find the second girl. Manual
      and perform the freestyle tricks that are displayed.

  3 - Half turn and drive along the road toward the arch. Turn left before the
      arch and go along the path at the right side of the building to find the
      third girl. Score the required points in two minutes. Follow the red
      arrow back to the start point to complete the goal.

Acid Drop the Two Towers
  Run forward from the start point and climb up to the top of the ladder. Walk
  to the edge of the tower and hold R2 to acid drop to the quarter pipe below.
  Use the quarter pipe at the side of the road to jump up to the top of the
  ledge (hold R1 + L1 after launching up from the quarter pipe), then climb up
  the ladder and acid drop off the other tower to complete the goal.

All We Need Is A System and Some Rims
  Drive forward from the start point to pass through the first gate, then
  follow the small road as it curves around to the right to pass through the
  next two gates. Quarter turn left and pass the fourth gate at the junction in
  the road, and continue straight forward to pass the fifth gate at the corner.
  Follow this small road around to the next corner to pass the sixth gate, and
  continue up to the junction to pass the seventh gate. Quarter turn left and
  drive forward down the road to pass through the next two gates.

  After passing the ninth gate, drive to the small sloped path on the left to
  pass the tenth gate. Continue up to the top of the slope to find the tenth
  gate in front of the entrance to the big building, then continue down the
  next slope to find the eleventh gate at the bottom. Turn slightly left and
  pass through the twelfth gate at the left side of the fountain, then quarter
  turn right and ride forward to pass the next three gates. Ride back onto the
  road to pass the sixteenth gate, and continue forward to pass the final gate.

-------------------------------------------------------------------------------
                             Chapter 13: Demo Time
-------------------------------------------------------------------------------

Get Your Gear Back From the Fuzz
  Hold up to skitch the kart at the beginning of the goal, and stay on for the
  required time while tapping R1 and L1 to avoid the guards in the road.

Round Up the Posse For the Demo
  1 - Quarter turn left at the start point and ride down the road to see the
      first skater up on the ledge of the building. Ride up the quarter pipe
      under the ledge, hold R1 + L1 to get off the board and then quickly hold
      R1 to grab on the ledge. Pull up to the ledge to find the first skater.

  2 - Drop back down to the quarter pipe below and quarter turn left. Follow
      the curve in the small road around to the right, then quarter turn left
      at the junction and go through the first arch on the right. The second
      skater is found at the top of the steps in this area.

  3 - Ride back out through the arch and quarter turn right. Jump up both sets
      of steps and continue forward toward the fountain. Before the fountain,
      turn right to see a quarter pipe. Launch up from the quarter pipe to land
      in the tunnel and ride forward to find the third skater.

  4 - Drop out of the arch at the end of the tunnel and ride back to the road.
      Quarter turn left at the second junction to see a quarter pipe near the
      right side of the road. Use the quarter pipe to jump up to the top of the
      ledge (hold R1 + L1 after launching up from the quarter pipe), then climb
      up the ladder to find the fourth skater on the other side of the gap.

  5 - Drop down to the quarter pipe below, turn slightly right and ride along
      the curved path in the distance. The final skater is found in the bushes
      on the ledge at the right side of the path.

3 Is No Crowd. Find More Kids
  Score the required points in one combo within two minutes.

The Kids Love Those Free Stickers!
  Ride forward from the start point to collect the first sticker, grind the
  rail for the second sticker and jump off the right side of the rail for the
  third sticker. Ride over to the arch at the other side of the road for the
  fourth sticker and grind along the three benches under the arches for the
  next three stickers. Continue forward after dropping off the third bench to
  collect the eighth sticker.

  Grind up the kinked ledge at the left side of the steps to collect the ninth
  and tenth stickers. Drop off at the top of the kinked ledge and grind the
  ledge above the benches for three stickers. Drop off at the end of the ledge
  and grind around the fountain for three stickers, then jump off to get the
  seventeeth sticker. Ride toward the arch above the quarter pipe for the next
  two stickers, and launch up from the quarter pipe to get the final sticker.

Tear It Up At the Demo
  1 - Perform all of the grinds on the high bar that are displayed within one
      minute. Boneless at the top of the slope for extra height. On higher
      difficulties the timer may run out before all the tricks are displayed,
      so make sure to manual to continue the run after the timer has stopped.

  2 - Perform the required points within two minutes. (On easy difficulty the
      goal ends here).

  3 - Get a full special bar and then ride toward the quarter pipe under the
      stage lights. Launch up from the quarter pipe and do a Russian Boneless
      (Left, Right + Triangle) on the lights to complete the goal.

-------------------------------------------------------------------------------
                             Chapter 14: Get Lei'd
-------------------------------------------------------------------------------

Wedding Guest
  1 - Ride forward from the start point and stop under the green marker. Jump
      and kickflip to get the first wedding photo.

  2 - Quarter turn right and ride over the beach toward the swimming pool
      outside the hotel. Stop under the green marker on the other side of the
      pool, then jump and impossible to get the second wedding photo.

  3 - Jump up the nearby steps and ride through to the other side of the hall,
      then quarter turn left to see the sign for the 'International Trinket
      Place'. Ride onto the road, stop and quarter turn right to see the third
      green marker near the steps on the right. Stop under the green marker and
      heelflip to get the third wedding photo.

  4 - Face away from the steps after getting the third photo, and ride up the
      road toward the shop with the tiki statue outside. Quarter turn left
      before the shop to see the fourth green marker at the left side of the
      road. Stop under the marker and pop shove-it to complete the goal.

Get Lei'd
  1 - Turn slightly left from the start point and ride up the quarter pipe on
      the other side of the road to collect the first lei.

  2 - Quarter turn right after landing back on the quarter pipe and grind up
      the palm tree on the grass to collect the second lei.

  3 - Turn slightly right after grinding down to the bottom of the palm tree,
      ride to the road and enter the 'International Trinket Place' on the left.
      Spine transfer the rock in the middle of this area for the third lei.

  4 - Continue forward after landing on the other side of the rock to see a
      quarter pipe with a surfing mural on it. Launch forward from the top of
      the quarter pipe and grind right along the wire above. Continue the grind
      along the wire to collect the fourth lei on the wavy roof. (On the ledge
      in the skate park near the wavy roof on easy and normal difficulty)

  5 - Jump off the wire after the fourth lei, half turn after landing and ride
      back up the road toward the quarter pipe with the blue 50-50 logo on it
      at the end. Launch right from the quarter pipe to collect the final lei.

Pineapple Killer
  Ride forward from the start point and drive through the gap between the two
  sloped planters near the right side of the road. Ride down this small path to
  find the first pineapple stand near the beach. Half turn and ride back up the
  path toward the road, then quarter turn right at the end of the path and move
  over to the left side of the road to hit the second stand. Continue forward
  and hit the third stand on the right side of the road. Quarter turn left and
  ride up the right side of the next road to find the fourth stand outside the
  small skatepark. Follow the corner of the road around to the left, and then
  drive down the right side of the road to hit the final pineapple stand.

Speak Hawaiian
  - Easy (Get HIKIWALE): Ride forward from the start point to collect the H.
    Cross over to the other side of the road and grind the rail at the left
    side of the bench for the I and K. Drop off the end of the rail and jump up
    to a grind on the next rail for the W and A. Drop off the end of the rail
    and turn slightly left to collect the L on the other side of the road, then
    grind up the rail in the middle of the steps for the E.

  - Normal (Get MAWAENA): Ride forward from the start point and grind around
    the curved ledge for the M. Jump off at the end of the ledge and grind the
    two benches for the A and W. Drop off the end of the bench for the second
    A, then turn slightly right and manual over to the sloped board on the
    fence for the E. Grind up the sloped board for the N, then jump over the
    fence at the top and manual right on the other side for the final A.

  - Sick (Get HANA NUI): Ride forward from the start point and grind around the
    curved ledge for the H. Jump off the end of the ledge and grind the second
    bench for the A. Manual after dropping off the end of the bench, turn left
    slightly and use the quarter pipe to jump over the fence for the N. Revert
    to manual after landing, then jump and hold R1 + L1 to get off the board.
    Run to the other side of the road and grind the ledge for the second A.
    Launch up from the slope at the end of the ledge and grind the wavy roof
    above for the second N. Continue the grind up the wire at the end of the
    ledge for the U, and then grind along the ledge of the building for the I.

Drain the Pool
  1 - Wallplant the blue vending machine three times by jumping toward it and
      then holding down and X.

  2 - Climb up the ladder to the ledge, jump the gap on the right and climb up
      the second ladder. Quarter turn right at the top of the ladder, jump off
      the ledge and hold R2 to drop into the pool below.

Special Goal
  Found by talking to Rodney Mullen who is skating around the level. Get a full
  special bar, then jump onto the nearby fence and Crooks Darkslide (Right,
  Down + Triangle) to complete the goal.

-------------------------------------------------------------------------------
                       Chapter 15: Find the Ultimate Spot
-------------------------------------------------------------------------------

Impress the Girls
  Perform the required combo points in three different areas of the level:

  1 - In the bowl outside the hotel at the start point of the goal. Use a
      combination of special tricks and reverts to manuals after landing.

  2 - On the beach just in front of the hotel bowl mentioned above. Perform a
      variety of flatland tricks to complete the combo.

  3 - In front of the hotel bowl on the other side of the beach. Use the bowl
      to impress the final group of bikini girls and complete the goal.

Luau Competition
  This competition consists of three thirty-second rounds. Here is one way of
  scoring high points in this competition:

  Stand still at the start point, jump into a manual and do flatland tricks
  until the special bar is full. Jump out of the manual and ride toward the
  quarter pipe in front. Boneless from the top of the quarter pipe, perform a
  special trick like a McTwist in the air, then revert to manual after landing.
  Jump and flip trick, land in a manual and roll up to the quarter pipe at the
  top of the slope. Perform another special trick to revert manual combination,
  then turn slightly left and grind up the sloped palm tree. At the highest
  point of the grind, jump and flip trick before grinding back down the tree.

Wallows Combo Bowls
  Ride up the quarter pipe in front of the start point and jump over the first
  green marker. Revert to a manual after landing and jump over the marker on
  the other side, then revert to manual and jump over the final green marker.

High Lines
  Jump over the fence at the start point and start grinding along the glowing
  wire. Switch to a Crooked Grind by tapping circle twice and jump off the wire
  when the text 'That's far enough!' appears to complete the goal.

Off the Walls
  Jump over the launch ramp at the start point and land in a manual in the
  ditch. Grind the boards in the middle of the ditch, jump off at the end and
  manual to the wall at the end of the ditch. (On normal difficulty the goal
  ends here). Wallplant off the wall for the 'Off the Walls Manual' and land in
  a manual, grind the boards again in the middle of the ditch and manual at the
  end to complete the goal.

Kill Wallows
  Half turn at the start point and grind the right rail toward the houses (1).
  Jump left and grind the balcony of the first house (2), then drop off at the
  end of the balcony and grind the wall below (3). Jump off the end of the wall
  and grind the edge of the small roof (4), then jump to land on the balcony
  outside of the house (5). (On easy difficulty the goal ends here)

  Jump from the ramp at the end of the balcony and hold triangle to grind the
  next two balcony rails (6-7). Jump left at the end of the balcony rail to
  land on a half pipe in front of the house (8). Exit this half pipe by jumping
  out at either side. Ride to the bottom of the Wallows bowl to see a bridge
  with two quarter pipes under the side of it. Ride up the right quarter pipe
  and grind left along the rail above, which leads on to the fence at the side
  of the houses (9-10). (On normal difficulty the goal ends here).

  Jump off the rail and ride back up to the top of the Wallows bowl. Grind the
  left rail toward the houses (11). Jump right from the fence and grind the
  balcony of the house (12), then jump off the end of the balcony to land on
  the platform (13). Ride over the small launch ramp at the end of the platform
  and hold triangle to grind over the next three awnings (14-16). Jump off the
  end of the awning and launch up to a grind on the edge of the roof (17).

  Jump off at the end of the roof and turn slightly right to see a bridge with
  two quarter pipes under the side of it. Ride up the right quarter pipe and
  grind right along the rail above (18), which leads on to the fence at the
  side of the houses (19). Hold triangle to drop down onto the new fence about
  half-way along (20), then jump off at the right side to complete the goal.

Island Liptrick Tour
  1 - Ride forward to find the first lip trick location above the half pipe
      rock in the middle of the International Trinket Place.

  2 - Drop back down to the rock and ride forward to the road. Quarter turn
      left and ride along the left side of the road to see the second lip trick
      location on the rail above the quarter pipe under the wavy roof.

  3 - Drop down to the quarter pipe below and quarter turn right on the road.
      Ride up to the end of the road, quarter turn left at the corner and ride
      along the right side of the road. The third lip trick location is found
      above a quarter pipe after the purple benches.

  4 - Drop down to the quarter pipe and ride to the end of the road. Quarter
      turn right at the junction and ride over the grass to the quarter pipe at
      the side of the hotel. Launch up from the quarter pipe and lip trick the
      rail for the required number of seconds to complete the goal.

Climb the Hotel
  Climb up to the top of the yellow bus, then jump up to the ledge of the hotel
  above. Quarter turn left after pulling up to the ledge, jump over the gap and
  climb up to the top of the ladder. Quarter turn right on the ledge at the top
  of the ladder, then jump to the wire on the right. Climb up either side of
  the wire, jump to the edge of the roof and pull up to complete the goal.

-------------------------------------------------------------------------------
                            Chapter 16: Get the Shot
-------------------------------------------------------------------------------

Hotel Hopper
  Half turn at the start point and get a full special bar by performing a trick
  on the quarter pipe. After landing back on the quarter pipe, ride forward and
  Boneless from the launch ramp at the other end of the roof. Grind one of the
  flags on the next roof to complete the goal.

Craziest Footage Ever
  1 - Score the required points within two minutes. One way of doing this is to
      grind the pipe in front of the start point, jump off at the end and land
      in a manual, then launch up from the quarter pipe and do a special trick.
      Revert to manaul after landing back on the quarter pipe and grind the
      pipe. Repeat this combination on the other side of the roof.

  2 - Ride forward from the start point and hold R2 to spine transfer over the
      quarter pipe at the other side of the roof. Spin at least 900 degrees
      (720 on easy difficulty) in the air and land on the quarter pipe below.

  3 - Get a full special bar by grinding the pipes on the roof and approach the
      launch ramp near the helicopter. Boneless off the ramp and McTwist over
      the helicopter to complete the goal.

-------------------------------------------------------------------------------
                         Chapter 17: Last Minute Tasks
-------------------------------------------------------------------------------

Skate Tom's Part
  Do the required number of Nollies (L2, L2, X) for the first section and do
  the required number of Pressure Flips (L2, X) for the seocnd section. In the
  third section, score the required points using a nollie or a pressure flip.
  One way of doing this is to quarter turn right at the start point of the
  goal, and ride toward the quarter pipe at the other side of the area. Build
  up a full special bar before getting to the quarter pipe by grinding the
  benches along the way. Pressure Flip at the top of the quarter pipe, McTwist
  in the air, revert to manual after landing and then jump up to grind on the
  bench. Drop off to a manual at the end of the bench and do another special
  move on the quarter pipe to complete the combination.

Filming a Line
  Stay behind the skater as he does his tricks to complete this simple goal.

Bust Some Flatland
  Complete all of the flatland tricks that are displayed to complete the first
  section. In the second section, score the required points in one combo using
  only flatland tricks to complete the goal.

Race the Blowcart
  Turn slightly left at the start point and drive forward to hit the first leaf
  pile. Drive over the second leaf pile nearby on the left, then drive over the
  small slope to find the third leaf pile. Quarter turn left and ride along the
  path to find the fourth leaf pile. Drive over to the other side of the road
  to hit the fifth leaf pile at the bottom of the slope, and then drive up the
  slope to find the sixth leaf pile.

  Follow this path along to hit the next two leaf piles, then drop off the end
  of the path and drive over to the other side of the road to find the ninth
  leaf pile at the bottom of some steps. Continue forward to hit the tenth leaf
  pile in the flowers. Quarter turn left and drive along at the right side of
  the trees to find the eleventh leaf pile, then ride past the quarter pipe and
  quarter turn right to find the twelfth leaf pile.

  Ride along at the right side of the fountain and cross over to the other side
  of the road to find the thirteenth leaf pile at the bottom of the double
  slope, then continue up to the top of the slope to find the fourteenth leaf
  pile. Ride along the path at the top of the slope to hit the fifteenth leaf
  pile, drive down the long slope and continue to the other side of the road to
  hit the sixteenth leaf pile between the two planters. Quarter turn left after
  passing the planter and ride up the slope to hit the next two leaf piles.

  Quarter turn right at the top of the slope and drive along the path at the
  edge of the pool for the nineteenth leaf pile. Drive to the other end of this
  area to find the twentieth leaf pile at the start of the bridge. Continue
  forward at the other side of the bridge to hit the twenty-first leaf pile
  near the tree. Half turn right and drive along the bridge on the left to hit
  the twenty-second leaf pile. Turn sharply left at the end of the bridge and
  ride down the steps to hit the final leaf pile.

Party Dregs
  The three skaters in this goal move randomly around the level, but are easy
  to find as they each have a floating white skull above them. Ride into all
  of the skaters to recover the goods and complete the goal.

Slam City Fan
  - Easy difficulty: Ride forward from the start point to collect the first
    t-shirt at the right side of the bowl. Turn slightly right and go forward
    to collect the second t-shirt at the top of the slope, then ride down the
    slope for the third t-shirt. Ride past the planter for the fourth t-shirt,
    then turn right and ride between the two small quarter pipes for the fifth
    t-shirt. Ride over to the other side of the road and go up the slope for
    the sixth and seventh t-shirts. Turn left at the top and ride along the
    path to collect the final three t-shirts.

  - Normal difficulty: Ride forward from the start point and manual to collect
    the first t-shirt. Jump out of the manual and grind on the edge of the bowl
    for the next three t-shirts, then jump right after the corner and grind the
    ledge for the fifth and sixth t-shirts. Jump at the end of the ledge and
    manual down the slope for the next three t-shirts, and continue forward
    across the ice rink at the bottom of the slope for the final t-shirt.

  - Sick difficulty: Ride forward from the start point and grind on the edge of
    the bowl for the first t-shirt, then jump right and grind the planter for
    the second t-shirt. Jump off the small slope at the end of the planter for
    the third t-shirt, land in a manual and roll up the quarter pipe on the
    right. Grind left along the top of the quarter pipe and jump off at the end
    to grind the sloped planter with the fourth t-shirt.

    Quickly jump off the planter before the corner and land in a manual. Roll
    up the quarter pipe in front for the fifth t-shirt, jump at the top and
    grind right along the ledge above for the next two t-shirts. Jump at the
    end of the ledge and grind the wire for the eighth t-shirt, then quickly
    jump right and grind the rail for the ninth t-shirt. Jump off the rail and
    manual to the tenth t-shirt near the quarter pipe to complete the goal.

Ralphie Got Busted
  Turn left at the start point and jump through the window, then quarter turn
  right after landing and ride forward to find the Leaf Blower. In this second
  part of the goal, six leaf piles must be hit to find Ralphie's passport.

  - Easy and normal difficulty: Drive forward from the start point and quarter
    turn left just before the glass dome. Drive along the path to hit the first
    two leaf piles, then drive up the slope on the right and hit the third leaf
    pile at the left side of the area. Half turn right and drive down the long
    slope, then turn slightly right at the bottom and drive forward to hit the
    fourth leaf pile near the fountain.

    Continue driving right around the fountain to hit the fifth leaf pile. Ride
    forward after hitting the fifth leaf pile and go down the slope toward the
    ice rink. Half turn right on the ice rink and ride up the double slope to
    find the final leaf pile behind the statue. In the second section, climb up
    the towel ladder and walk to Ralphie to complete the goal.

  - Sick difficulty: Drive forward from the start point to see a glass dome. Go
    through the doors at the right side of the dome to enter the hotel, where
    the first leaf pile is found in the middle of the room. Half turn after
    hitting the first leaf pile and drive through the doors. Ride over the
    middle of the glass dome to hit the second leaf pile.

    Drop off the dome and half turn after landing. Ride over the ice rink and
    drive up the left side of the slope at the other side, then half turn at
    the top to see the third leaf pile on a ledge. Drive slowly onto the ledge
    to hit the leaf pile, making sure not to fall off the end. Reverse off the
    planter and half turn to see a bowl with the fourth leaf pile on a ledge
    above it. Ride past the left side of the bowl and go up the slope, half
    turn at the top and ride along the slope to hit the fourth leaf pile.

    Reverse the Leaf Blower and quarter turn left after reversing back to the
    start of the planter and drive along the path at the left side of the bowl.
    Ride down the first set of steps on the right after the bowl. At the bottom
    of the steps, a bridge will be visible with the fifth leaf pile on a high
    ledge at the right side of it. Drive up the slope between the right side of
    the bridge and the ledge to hit the fifth leaf pile at the top.

    Drive slowly forward along this curved ledge while avoiding the trees along
    the way. At the second corner a tree will be in the middle of the ledge, so
    at this point just move the right wheels of the blowcart off the edge of
    the ledge to continue on. Hit the final leaf pile at the other end of the
    ledge. In the second section, climb up the towel ladder and walk to Ralphie
    to complete the goal.

Impress the Reporter
  Score the required points anywhere in the level within two minutes.

Return the Guest Passes
  Ride forward from the start point and follow the path around to see the first
  pass at the corner of the rail. Grind the rail to collect two passes, jump
  off at the end and manual to the ledge at the other side of the road. Grind
  the ledge for the third pass, jump to a grind on the next ledge, then jump
  off the end and manual to the quarter pipe in front. Jump up from the quarter
  pipe and grind right along the ledge above for the fourth and fifth passes.

  Jump before the corner of the ledge and grind the next ledge for the sixth
  pass. Jump off the end of the ledge and grind the edge of the bowl for the
  seventh pass. Jump forward before the next corner of the bowl and land in a
  manual on the road below. Roll over to the quarter pipe on the other side of
  the road to collect the eighth pass, then launch up to a grind on the top of
  the bus stop. Grind right along the bus stop for the ninth pass, jump off at
  the end and manual to the quarter pipe on the other side of the road.

  Grind left along the top of the quarter pipe for the tenth pass, then jump
  off at the end and manual over to the left side of the road to collect the
  eleventh pass. Continue forward and grind right along the lip of the long
  quarter pipe in front of the waterfall for the twelfth pass. Jump up to a
  grind on the curved ledge at the end of the quarter pipe for the thirteenth
  pass, then jump from the small slope at the end of the curve and manual
  across the platform in front of the building to collect the final pass.

Pick Up Everyone In the Limo
  Ride forward from the start point to find the first skater. Continue along
  the right side of the road to pick up the second skater. Quarter turn left
  and drive under the bridge to find the third skater near the bowl. Quarter
  turn left and drive down the slope to pick up the fourth skater on the hockey
  rink. Turn slightly left and drive up the left side of the slope to find the
  fifth skater. Turn slightly right at the top of the slope to find the sixth
  skater, then drive around the left side of the fountain to find the seventh
  skater. Quarter turn right and drive along the right side of the road to find
  the final skater. Half turn, drive along the right side of the road and ride
  toward the cinema entrance to complete the goal.

Special Goal
  Found by talking to Bob Burnquist near the water fountain. Get a full special
  bar and Casper Handstand (Down, Right + Triangle) through the checkpoints.

-------------------------------------------------------------------------------
                     Chapter 18: Destroy the Slam City Jam
-------------------------------------------------------------------------------

Blimp
  Turn right from the start point and fly forward to rescue the first fan. Turn
  slightly left and fly forward to rescue the second fan, then quarter turn
  left and fly forward to the third fan. Quarter turn left again and continue
  forward to rescue the final two fans.

Learn the Hip Transfers
  Hip transfer the ramps in this goal by approaching each ramp at a slight
  angle, jumping at the top and then holding R2. Transfer the required number
  of hips to complete the goal.

Destroy the Vert Contest
  - This half pipe is larger than the one used in the previous competition, so
    it is much easier to link both grinds and airs here. Grind one side of the
    half pipe, jump down to a manual on the flat and air the opposite side of
    the ramp. Revert to manual after landing, grind back along the half pipe,
    jump down to a manual and continue the above combo.

  - The light rig above the half pipe can be used for lip tricks and grinds.
    Remember that like grinds, lip tricks can also be switched by pressing a
    combination of buttons like square, square or triangle, circle.

  - Worth twice the amount of points as the light rig gap mentioned above is
    the speaker lip, which is found above the right side of the rollin from the
    start point. After dropping in from the speaker lip, the skater will go
    much faster than usual and so a high scoring combination is easy. As an
    example: A Boneless to Invert 'Speaker Lip', a revert to manual after
    landing back on the half pipe and a McTwist on both sides of the ramp is
    worth well over 100,000 points.

Destroy the Street Contest
  - The curved rail found by turning slightly left from the start point is an
    excellent way to gain points. Grind over the rail performing variations
    (using a combination of square, triangle and circle) along the way. Jump
    off the end and manual over to the big quarter pipe in front. Perform a
    special move like the McTwist on the quarter pipe, revert to manual after
    landing and grind back along the curved rail.

  - Flatland tricks can be an essential ingredient to winning the competition.
    Stop moving, jump into a manual and experiement with different flaland
    variations. Remember that pivots (R2) while manualling also count as one
    move in the combination, so use these frequently while performing the
    flatland tricks to score big points.

  - As with the previous competition, wall plants are an effective way of
    scoring points. A big Slam City Jam board is found at the top-left corner
    of the skate park from the start point. Approach it with a full special
    bar, jump and wall plant the board and then McTwist off. This is worth
    11,500 points, so combined with some grinds before and a manual after, a
    100,000+ point combination is possible here.

Best of Show
  Ride forward from the start point and grind the glowing ledge. Grind around
  the curved rail at the end of the ledge, then jump to the next glowing rail
  down on the right. Jump left at the end of the rail, land in a manual and
  then quickly jump up to a grind on the curved glowing rail. Jump off at the
  end, manual and grind the high glowing ledge. Jump off the high ledge and
  grind the curved rail below, and then next grind the two small ledges. Jump
  off the second ledge and grind the rail up the slope, and then perform a
  special move on the quarter pipe. After getting a higher score than Eric,
  wait for the timer to reach 0 to complete the goal.

Special Goal
  Found by talking to Bucky Lasek at the side of the big half pipe. Get a full
  special bar and then 1990 Invert (Left, Right + Triangle) on both speakers.

-------------------------------------------------------------------------------
                      Chapter 19: It's Gotta be the Shoes
-------------------------------------------------------------------------------

Adio - Show Off Your Skills
  Drop into the bowl at the start point of the goal and spine transfer over to
  the next bowl on the left. Revert to manual after landing, quarter turn left
  and spine transfer over to the next bowl. Revert to manual after landing and
  spine transfer down to the third bowl on the right to complete the goal.

Vans - Whoop It Up For the Crowds
  The three groups consist of the Local Kids (Found on the ice rink), the Old
  School Punks (Found in the area with the statue near the ice rink) and the
  Shoe Collectors (Found under the bridge near the third bowl in the 'Adio -
  Show Off Your Skills' goal). Perform the required combo in front of each
  crowd to complete the goal.

Circa - Pass the Test
  - Easy and normal difficulty: Ride forward from the star point and grind the
    curved ledge at the bottom-left corner of the ice rink for the letter C.
    Jump off at the end and manual across the rink for the letter I, then jump
    on the next ledge and grind it for the letter R. Jump off the end of the
    ledge, grind the top of the goal and drop down to a grind on the next ledge
    for the letter C. Jump off the end of the ledge, manual across the rink and
    grind on the next ledge for the letter A.

  - Sick difficulty: Ride forward from the start point and grind the curved
    ledge at the top-right corner of the ice rink for the letter C. Jump off at
    the end of the ledge and grind the top of the goal, then drop down to the
    curved ledge below and grind it for the letter I. Jump right at the end of
    the ledge and grind the next ledge on the left for the letter R. Jump at
    the end of the ledge, grind the goal and drop down to a grind on the next
    ledge for the letter C. Jump at the end of the ledge for the letter A.

ES - Kill the Score Spots
  1 - Grind the ledge on the left from the start point and try to do at least
      two grind variations along it. Jump right at the end and land in a manual
      on the road, then do tricks on the quarter pipes at either side of the
      road to complete the rest of the combo score.

  2 - Turn slightly right at the start point and grind the rail at the top of
      the slope. This is quite a long rail, so many grind variations can be
      done before the end of it providing the skater is going slow enough. Jump
      off at the end of the rail and land in a manual. Do a special trick on
      the quarter pipe in front, revert to manual after landing and then grind
      back along the rail at the top of the slope. Continue this method to get
      the remaining points needed for the combo score.

  3 - Ride down the slope from the start point and drop into the bowl on the
      left. Score the required points in one combo to complete the goal.

Get the Moscow Trip
  1 - Turn slightly right from the start point, ride over the fountain and ride
      forward along the right side of the road to find the socks.

  2 - Continue forward and turn right after the building. Ride up the quarter
      pipe left of the waterfall and spine transfer to the bowl. Quarter turn
      left and jump out of the bowl to collect the shoes on the path.

  3 - Turn left and ride over the road to the big slope on the other side. Turn
      left at the top of the slope and ride forward to collect the trophy.

  4 - Continue forward and ride down the next slope on the left, then ride to
      the end of the road before the bus to complete the goal.

-------------------------------------------------------------------------------
                         Chapter 20: Welcome to Russia
-------------------------------------------------------------------------------

Serve the People
  Do all of the lip tricks that are displayed. In the second section, do all of
  the lip trick combinations.

Blind Big Brother
  Ride forward from the start point and use the quarter pipe to launch up to a
  grind on the ledge above. Grind right along the ledge to hit two security
  cameras, then jump the gap and continue the grind along the ledge to hit the
  third camera. Use the small bump in the ledge to launch up to a grind on the
  ledge above, and grind around the corner to hit the fourth camera. (On easy
  difficulty the goal ends here). Jump off the end of the ledge and grind the
  ledge of the next building to hit the fifth camera. Jump at the end of the
  ledge and grind the curved rail around the tower for the sixth camera, then
  jump off the ledge and ride down to the end of the path for the final camera.

Ready for Battle
  Run forward from the start point and grind the left side of the tank. Jump
  off the end, land in a manual and jump up to a grind on the curved rail. Jump
  from the end of the rail and grind the edge of the next tank, then jump off
  the right side and land in a manual between the two quarter pipes. Perform a
  special trick on either quarter pipe to complete the combination.

Over the Wall
  1 - Get a full special bar and approach the quarter pipe nearest the wall.
      Boneless at the top of the quarter pipe and spine transfer over the wall
      to the bowl on the other side.

  2 - Grind the right ledge to distract the first guard, then jump over to the
      ledge on the left to distract the second guard. Grind all the way around
      the tower and stay on the left ledge to distract the third guard. Jump
      over to the ledge on the right and grind along it to distract the fourth,
      fifth and sixth guards. Jump to a grind on the left ledge to distract the
      next three guards, and grind the right ledge to distract the final guard.

  3 - Run forward from the start point and climb up the ladder to the ledge at
      the top. Quarter turn right and run along to the corner, then slowly walk
      off the end of the ledge to hang onto the edge. Climb right along to the
      end of the rope to ring the bells and complete the goal.

Special Goal
  Found by talking to Tony Hawk on top of the half pipe near the tanks. Get a
  full special bar and then do a 360 Varial Heelflip Lien (Left, Down + Square)
  anywhere in the level to complete the goal.

-------------------------------------------------------------------------------
                       Chapter 21: Time to Skate Comrade
-------------------------------------------------------------------------------

Manuals for Muskovites
  Perform all of the flatland combinations that are displayed.

Ratings Stunts
  1 - Lenin's Statue: Turn slightly right from the start point and ride through
      the arch. Continue along to the end of the path, then quarter turn right
      to find the area with the camera crew. Jump over the ledge on the right
      to land in an area with a quarter pipe on each side. Get as many points
      here as possible before the camera crew moves to the next location.

  2 - St Basil's: Jump off the board after the filming has finished at Lenin's
      Statue and run up the double set of steps at the side of the area. Jump
      back on the board and ride to the top-right corner of the area, then go
      through the arch on the right and ride forward to the far side of the
      area to find St Basil's. The long curved ledge and rail are the best way
      of getting points in this area, but flatland tricks also work well.

  3 - The Armory: Follow the red arrow along to the tanks, then ride through
      the arch on the left. Go through the next arch on the right and jump over
      the left ledge to land in the area with the camera crew. The numerous
      quarter pipes in this area are great for getting high points, and the
      spine transfer over the bridge also works well when combined with a
      special move. Score the remaining points to complete the goal.

Circus Act
  Jump into a manual from the start point and perform flatland tricks to beat
  the required point score. Use pivots (R2) while manualling for extra points.

Gap Hunting
  Find the required number of gaps anywhere in the level. The Gap List section
  of this guide has descriptions for all sixty-one gaps in this level.

Warm Up
  Score the required points anywhere in the level. A good place to do this is
  in the bowl at the start point. Just continue to do a combination of McTwist
  to revert to manuals to complete the goal.

Double Done
  Wait for Eric to lip trick the bowl, then jump over him and do any trick.
  Score the required points in doubles tricks to complete the goal.

-------------------------------------------------------------------------------
                       Chapter 22: Goodbye Sweet Moscow
-------------------------------------------------------------------------------

Anonymous Caller
  Get off the board at the start point, quarter turn right and run up the
  double set of steps to meet the first contact on the ledge at the top. Get
  back on the board and continue forward to meet the second contact on the
  ledge near the big glass dome. Ride around the right side of the glass dome
  and continue forward to meet the third contact near the curved ledge. Half
  turn and ride back around the glass dome to meet the fourth contact.

  Continue riding around the dome and ride forward to meet the fifth contact in
  front of the curved ledge. Half turn and ride back over to the other side of
  the area to meet the sixth contact standing on the ledge. (On easy difficulty
  the first section of the goal ends here). Half turn right, then turn slightly
  left and ride over to the curved ledge at the other side of the area to meet
  the seventh contact. Half turn left and ride back over to the other side of
  the area to meet the eighth contact standing on the ledge.

  Quarter turn left and ride back over to the glass dome to meet the ninth
  contact standing near the ledge. Ride around to the back of the glass dome to
  meet the tenth contact. Continue around the glass dome and ride down the
  double set of steps to find the final contact. After all eleven contacts have
  been found, perform the required number of spine transfers over the middle of
  the roof while doing full spins (360s) to complete the goal.

Party Favors
  1 - Drive forward through the arch from the start point to enter an area with
      a set of big half pipes on the right. Quarter turn right after passing
      the half pipes and drive to the corner of the area to pick up Nadia.
      Follow the red arrow back to the start point.

  2 - Half turn, drive back through the arch and quarter turn right after
      passing the half pipes. Continue down the path at the top-right corner of
      the area to find Tatyana in front of St Basil's. Follow the red arrow
      back to the start point.

  3 - Half turn, drive back through the arch and quarter turn right after
      passing the big half pipes to find Irina. Drive back to the start point.

  4 - Half turn, drive back through the arch and quarter turn left after
      passing the half pipes. Drive to the icy quarter pipe at the corner of
      the area to find Svetlana.

  5 - Half turn after picking up Svetlana and drive to the middle of this area
      to find Marishka.

  6 - Quarter turn left after picking up Marishka and drive down the path at
      the corner of the area to return to St Basil's. Quarter turn right after
      entering the area to find Rita behind the statue.

  7 - Half turn after picking up Rita and drive back along the path on the left
      to return to the area with the big half pipes. Lariska is found at the
      right side of the funbox near the start of the area. Follow the red arrow
      back to the start point to complete the goal.

Hangover Cure
  Ride forward from the start point to collect the asprin. Jump from the end of
  the path and grind the top of the quarter pipe for the pink stuff. Jump from
  the end and grind the ledge after the tank for the raw eggs, water, vitamin A
  and vitamin B12. Jump at the end of the ledge and grind the edge of both
  tanks for the vitamin Z and hair of the dog items. Jump from the second tank
  and grind the gun on the third tank for the Eye of the Newt.

  Turn slightly left after dropping off the third tank and face the icy quarter
  pipe at the corner of the area. Launch up from the quarter pipe and grind
  left along the rail above to get the tenth item. Jump the gap and grind the
  next rail for the second bottle of pink stuff. Jump off the end and grind the
  edge of the building to get the chicken soup. Jump off the end of the quarter
  pipe and grind the rail below. Jump from the slope at the end of the rail and
  grind the edge of the quarter pipe for the second hair of the dog item.

  Jump at the end of the quarter pipe and grind the edge of the building, then
  drop off at the end of the building to land in the St Basil's area. Grind the
  curved ledge in front of the statue to collect the solid food, eye drops and
  toilet paper. Drop off the end of the ledge and ride down the path. Grind the
  right side of the tank for the herbal therapy, jump off the small kink at the
  end and grind the ledge on the other side of the gap for the olive oil. Jump
  off the slope at the end of the ledge and grind the edge of the building to
  get the bowl of chili. (On easy difficulty the goal ends here).

  Drop off the end of the building and turn slightly right, then grind the icy
  quarter pipe for the twentieth item. Launch up from the small slope on the
  lip of the quarter pipe and grind the ledge above for the energy drink. Jump
  at the end of the ledge and grind the ledge of the building for the secret
  cure. Jump off the end and grind the rail around St Basils to get the third
  hair of the dog. Jump off the end of the rail and grind the other ledge of
  the building for the vitamin E, then jump at the end of the ledge and land on
  the path of the next building for the beta carotine. Grind the right ledge on
  the path for the bioflavenoids. (On normal difficulty the goal ends here).

  At this point there will be a small slope in the ledge. Grind up the slope
  and jump right off the end, then in the air jump off the board and grab on
  the rail of the building. Pull up and land on the building, then grind left
  along the rail for the lime juice. Pressure Flip (L2) while jumping off the
  end of the rail to get high enough to grind the wire for the oxygen canister.
  Grind around the tower and continue along the next wire to get the leeches.

  Jump off the end of the wire and land on the building to get the twenty-ninth
  item, then grind left along the rail at the side of the building. Jump off
  the kink at the end. Grind on the rail of the next building for the water
  item, then jump right at the end of the rail and grind the curved ledge on
  the tower for the next item. Jump at the end of the first curved ledge and
  Get the voodoo dolls on the curved ledge of the tower. Jump off the end of
  the curved ledge and grind the rail on the next building for the final item.

Straight Outta Moscow
  Run forward from the start point and climb up the ladder to the platform at
  the top. Quarter turn right and climb up the next ladder, then wait for the
  guard on the path to walk past. When the guard has gone, jump over the path
  and run around the right side of the big glass dome. Jump out of the bowl on
  the other side of the dome and climb up the next ladder at the left side of
  the building. Run along the ledge and jump off the end to land in the bowl
  below, then jump out the other end of the bowl and go forward. Jump left up
  the wall at the corner in the path and drop down to the St Basils area on the
  other side. Talk to Aleksander near the statue to complete the goal.

-------------------------------------------------------------------------------
                          Chapter 23: Keepin it Real
-------------------------------------------------------------------------------

Create - A - Trick
  Get a full special bar and perform the displayed special trick to enter the
  Create-A-Trick editor. Either modify the trick or exit the trick editor to
  complete the goal.

Combo the Entire City
  Ride forward from the start point and grind the ledge on the other side of
  the road (1). Jump off the end of the ledge and manual down the slope to the
  small launch ramp (2). Jump from the launch ramp and grind the wire above
  (3), then jump down from the wire and grind the ledge around the clinic on
  the other side of the road (4-6). (On easy difficulty the goal ends here).
  Jump off the ledge before the second corner and grind the rail on the next
  building (7-9). Jump off the end of the rail, manual to the other side of the
  road and grind the pipe (10-11). (On normal difficulty the goal ends here).

  Jump left at the small slope in the pipe and grind on the edge of the roof
  (12-13). Jump the gap and grind the second section of the roof (14). Continue
  grinding on the ledge at the end of the roof (15), then jump the gap and
  grind the next ledge (16). Jump right at the end of the ledge and grind the
  rail on the other side of the road (17-18). Jump left before the second
  corner and grind along the ledge on the bridge (19-20). Jump left at the end
  of the ledge and grind the rail (21). Jump the gap at the end of the rail and
  grind on the next rail (22), which leads to a ledge (23). Jump left at the
  end of the ledge and grind the next ledge (24) to complete the goal.

-------------------------------------------------------------------------------
                        Chapter 24: Spreadin' the News
-------------------------------------------------------------------------------

Do All of the Tricks
  Perform all of the tricks that are displayed within the required time.

Score Big
  Score the required points within two minutes. One way of doing this is to
  grind the red rail just left of the start point and jump at the end to land
  on the pipe. Grind down the pipe while doing grind variations, then jump off
  at the end of the pipe and land in a manual on the road. Manual to the sewer
  half pipe at the top-right corner and score the remaining points there.

-------------------------------------------------------------------------------
                      Chapter 25: Pick Your Team Members
-------------------------------------------------------------------------------

Choose five from the list of thirteen skaters: Bob Burnquist, Tony Hawk, Eric
Koston, Bucky Lasek, Bam Margera, Rodney Mullen, Chad Muska, Andrew Reynolds,
Paud Rodriguez, Geoff Rowley, Arto Saari, Jamie Thomas and Mike Vallely. After
choosing the skaters, select 'Done' and enter a team name to complete the goal.

-------------------------------------------------------------------------------
                       Chapter 26: The Video to End All
-------------------------------------------------------------------------------

Jersey Spine Trickspot Challenge
  Perform all of the displayed tricks over the train station spine.

Big Apple Spot Challenge
  Perform tricks on the required number of spots in the level.

Florida THPS Challenge
  1 - Ride up the quarter pipe on the other side of the road from the start
      point and do a high-scoring trick in the air. Revert to manual after
      landing, ride over to the other side of the road and grind the small rail
      on the left. Jump up from the small slope at the end of the rail and
      grind the curved ledge on the roof, which leads onto a grind on a red
      sign. Jump left near the end of the sign and grind on the wire. Do grind
      variations up the wire to score the remaining points.

  2 - Ride up the quarter pipe near the start point and do a special move in
      the air. Revert to manual after landing and grind the long rail down the
      slope. Jump at the end of the first rail and grind the next rail, then
      jump right at the end and land in a manual. Grind the ledge in the middle
      of the road and continue to do grind variations for the remaining points.

  3 - Grind both rails down the slopes from the start point and jump off to a
      manual on the road at the end. Manual over to the other side of the road
      and launch up from the quarter pipe at the side of the building. Do a
      special trick in the air and land without using the revert. Another way
      of completing this section is to keep doing flatland variations.

  4 - Grind on the curved planter at the right side of the start point and keep
      doing grind variations on it to get as many points as possible. Jump off
      at the end and flip trick or grab before landing to complete the goal.

San Diego Transfer Challenge
  1  - All difficulties: Go forward from the start point and ride up the
       quarter pipe at the left side of the arch. Jump up to the next quarter
       pipe on the left for the 'Channel Planter R2R Low' gap.

  2  - All difficulties: Quarter turn left, jump over the ledge and then
       quarter turn left again to see the road. Turn slightly right to see the
       second marker above a high platform between two quarter pipes. Use the
       quarter pipes to jump over the platform for the 'East Exit R2R' gap.

  3  - Normal and sick difficulty: Quarter turn right after landing on the
       quarter pipe and ride along the road to the corner. Follow the corner
       around to the right, then ride through any arch in the building on the
       right. Quarter turn left in the building, and use the quarter pipe in
       front to jump to the quarter pipe high up on the left for the
       'Founders' R2R West Big' gap.

  4  - Normal and sick difficulty: Continue forward after landing and jump left
       from the quarter pipe down to the quarter pipe on the left for the
       'Founders' R2R East Lil' gap.

  5  - Sick difficulty: Ride out through any arch to exit the building, then
       quarter turn right on the road to see a quarter pipe on either side of
       the arch. Launch up from either quarter pipe, hold R1 + L1 in the air to
       land on the ledge. Walk along the ledge and drop down to the middle of
       the buidling, which has quarter pipes on either side. Use the quarter
       pipes to launch over the top of the arch at the left side for the 'South
       Side Bell R2R' gap.

  6  - Sick difficulty: Ride over to the right side of the roof and use the
       quarter pipes to launch over the top of the arch for the 'North Side
       Bell R2R' gap.

  7  - All difficulties: Quarter turn right after landing and drop off the end
       of the roof to land down in the water fountain below. Ride onto the
       road, quarter turn left and follow it to the junction. Turn right at the
       junction and jump the gap between the quarter pipes for the 'West Exit
       R2R Tight' gap.

  8  - Sick difficulty: Ride forward to the junction in the road, then stop and
       half turn to see a slope leading up on the right. Ride up this slope and
       launch left from the quarter pipe in front, clear the road and land on
       the furthest quarter pipe for the 'West Exit R2R Loose' gap.

  9  - All difficulties: Ride back to the junction of the road and quarter turn
       right. Follow the road along to see some steps with a quarter pipe on
       either side. Jump over the steps for the 'Theater Stairs West R2R' gap.

  10 - All difficulties: Quarter turn right and use the quarter pipes to launch
       over the steps on the right for the 'Theater Stairs East R2R' gap.

  11 - Normal and sick difficulty: Quarter turn left, jump off the board and
       run up the steps on the left. Get back on the board at the top, turn
       slightly right and ride over to the bottom of the slope leading away
       from the right side of the theater. Half turn at the bottom of the slope
       to see a quarter pipe. Launch left from the quarter pipe and land on the
       quarter pipe on the path above for the 'Theater Arm West R2R Low' gap.

  12 - Sick difficulty: Continue along the path after landing, launch left from
       the quarter pipe in front of the windows and land on the quarter pipe
       below for the 'Big Organ Side Stage R2R High' gap.

Hawaii Huge Spine Challenge
  Ride over the slope from the start point and Acid Drop down to the quarter
  pipe far below. Jump at the top of the quarter pipe on the other side of the
  road and spine transfer to the quarter pipe on the roof. Spine transfer from
  the quarter pipe on the other side of the roof to land on the quarter pipe
  below, then spine transfer the spine to complete the goal.

Vancouver Spine Transfer Challenge
  Acid Drop off the glass roof at the start point to land in the bowl below.
  Spine transfer from the bowl to land on the quarter pipe on the other side of
  the path, spine transfer from the next quarter pipe in front and finally
  spine transfer from the curved quarter pipe. Next, score the required points
  in one combo within two minutes to complete the goal.

Slamma Jamma
  Hit the required number of spots represented by green markers using the
  required number of combos. Just riding into the markers will do nothing, as
  combos must be used to activate the spots. Make sure to use revert to manuals
  on quarter pipes and half pipes, and manuals/grinds to cover the distances
  between the various ramps and rails in the level.

Moscow's Lost Tapes
  Grind the ledge on the right from the start point for the first tape. Jump up
  to a grind on the red wall for the second tape, and stay on after the first
  corner in the wall to collect the third tape. Jump over to a grind on the
  right side of the wall for the fourth and fifth tapes, then jump right and
  grind on the wire for the next three tapes. Jump off the end of the wire and
  ride to the icy quarter pipe on the other side of the area to get the ninth
  tape, then jump up from the quarter pipe to collect the final tape.

-------------------------------------------------------------------------------
                            Chapter 27: New Jersey
-------------------------------------------------------------------------------

Tear Up Eric's Best Line
  Turn slightly left from the start point and grind along the barrier (1). Jump
  at the end and grind the ledge in the middle of the bridge (2), then off to
  the left about half-way along and grind the ledge near the left side of the
  bridge (3). Jump near the end of the ledge to avoid the flames dropped by
  Eric, land back on the ledge and then jump left at the end to grind on the
  rail (4). Jump right at the end of the rail and grind along the left side of
  the barrier in the middle of the road (5-6).

  Jump left near the end of the barrier and grind the quarter pipe in the top-
  left corner of the area (7-8). Jump off at the end of the quarter pipe and
  grind the curved ledge (9). Quarter turn right and ride toward barrier in the
  middle of the road (10). Turn slightly left before the barrier and continue
  along the road (11), then ride toward the launch ramp off the left side of
  the road (12). Jump up from the launch ramp and grind along the wires above
  leading away from the building (13).

  The grind on the wires will soon turn into a grind on the left side of the
  bridge (14). Jump the gap at the end of the first section of the bridge and
  grind on the second section (15). Jump forward at the end of the bridge and
  grind the high wires above the road (16), then jump off the wire and ride
  down the middle of the road (17-18). Turn slightly left at the bottom of the
  road and launch left from the sewer quarter pipe to the quarter pipe on the
  other side (19-20). Ride back onto the road and quarter turn left, then grind
  the ledge near the right side of the road (21).

  Jump over the gap to a grind on the next ledge, then jump off the end of the
  ledge and grind all the way up the long pipe (22-24). Jump off near the end
  of the pipe and ride up the quarter pipe in front of the building (25). Ride
  back down the middle of the road after landing (26-27), and ride into the
  small building at the end (28). Half turn and grind the ledge at the right
  side of the road (29), then drop off the end of the ledge and ride to the
  small launch ramp (30). Jump up from the launch ramp and grind on the wires.

  Jump forward off the wires and grind the red rail near the fence (32), then
  jump right to a grind on the fence (33), which leads to a grind on a curved
  rail (34-35). Jump off at the end of the rail and grind on the next fence
  (36). There is a small slope at the end of the fence, so use this to launch
  up to a grind on the wires above (37-38). Jump off the wire and land on the
  floor below (39). Spine transfer over the quarter pipe into the garbage (40),
  then spine transfer out of the garbage at the other side. Continue forward to
  the building at the other side of the road (41) to complete the goal.

===============================================================================
                                
2.                                 Gap List

============================================================================

New Jersey       - 34 Gaps
Manhattan        - 50 Gaps
Tampa            - 48 Gaps
San Diego        - 39 Gaps
Hawaii           - 41 Gaps
Vancouver        - 56 Gaps
Slam City Jam    - 27 Gaps
Moscow           - 61 Gaps
Hotter Than Hell - 30 Gaps
School II        - 42 Gaps
Venice           - 40 Gaps
Hangar           - 20 Gaps

Total            - 488 Gaps

-------------------------------------------------------------------------------
                                  New Jersey
-------------------------------------------------------------------------------

Arson Investigation
  Select the 'Walk Charles' goal on chapter 1. Half turn left from the start
  point and ride down the road to find a small house with a blue quarter pipe
  in it. Jump up from the left side of the quarter pipe and lip trick on the
  wire high above.

Barrier
  Select the 'Flyer For the Muska Demo' goal on chapter 1. Half turn left from
  the start point to see two white barriers on the middle of the road near the
  green bridge leading toward the train station. Grind one of the barriers,
  jump the gap and then grind on the next barrier.

Bench Hop
  Select the 'Catch Ollie's House' goal on chapter 3. Quarter turn left from
  the start point to see two benches. Grind both benches for this gap.

Cleared the Bridge
  Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3.
  Launch over the bridge at the end of the skitch for this gap.

Clinic Hop
  Select the 'Walk Charles' goal on chapter 1. Half turn left from the start
  point and grind the ledge on the left. Jump off at the end and grind the rail
  around the clinic on the other side of the road. Another way of getting this
  gap is to jump from the rail that leads around the clinic and land on the
  ledge on the other side of the road.

Conditioned Response
  Select the 'Impress Shawn' goal on chapter 2. Half turn from the start point
  and use the quarter pipe to launch up to a lip trick on the air conditioner.

Crazy Train Spine
  Select the 'Jersey Spine Trickspot Challenge' on chapter 26. Ride forward and
  spine transfer over the roof from the quarter pipe.

Crooked Factory Spine
  Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the
  board at the start point, run forward and climb up the ladder. Jump back on
  the board and spine transfer from the quarter pipe on the right for this gap.

Factory Rail Lip
  Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
  right from the start point and ride along the road to the quarter pipe at the
  end. Launch up from the quarter pipe and lip trick the rail above.

Get Around to it
  Select the 'Get Access to the Train Station' goal on chapter 3. Grind around
  the glowing circle for this gap.

Grind Hop Over Sewer
  Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the
  start point and grind along the top of the quarter pipe. Jump at the end and
  grind the next quarter pipe for this gap.

Hidden Factory Lip
  Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the
  board at the start point, run forward and climb up the ladder. Quarter turn
  left at the top and lip trick the ledge above the quarter pipe.

High House Lip
  Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either
  side to launch up to a lip trick on the roof of the house.

Hotfoot!
  Select the 'Get Access to the Train Station' goal on chapter 3. Turn slightly
  right from the start point and ride over to the other side of the road. Pass
  through the gap between the two rails and turn slightly right again. Grind
  the black ledge, then jump and grind the ledge on either side for this gap.

Low House Lip
  Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either
  side to launch up to a lip trick on the low section of the house.

Low House Shuffle
  Select the 'Walk Charles' goal on chapter 1. Half turn right from the start
  point and grind along the platform of the house. Jump left at the end of the
  platform and grind on the ledge for this gap.

On the Gutter
  Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start
  point to see a long pipe with green smoke rising from it. Ride down to the
  bottom of the pipe, then half turn to face it. Grind up the pipe to find that
  there is a small slope in it about half-way along. Jump left at this slope
  and grind on the gutter of the house.

On the High Wire
  Select the 'Walk Charles' goal on chapter 1. Turn slightly right at the start
  point and use the launch ramp to jump up to a grind on the wires above.

On the Pipe Again
  Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start
  point to see a long pipe with green smoke rising from it. Grind along any
  part of this pipe.

Playground Spine
  Select the 'Flyer For the Muska Demo' goal on chapter 1. Quarter turn right
  from the start point and jump over the fence to land in the bowl. Spine
  transfer out of the bowl and land on the quarter pipe on either side.

Rail2Rail
  Select the 'Do Chris' Best Lines' goal on chapter 2. Grind the glowing rail
  at the start point and jump right to a grind on the fence for this gap.

Raised the Roof
  Select the 'Impress Joey' goal on chapter 2. Turn slightly left from the
  start point and launch up from the quarter pipe. Hold R1 + L1 in the air to
  get off the board and land on the roof of the house.

Ridin' High on the Hog
  Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
  right from the start point and ride up the road until you pass the small
  ramp on the right. Half turn right and use the launch ramp to jump up to a
  grind on the wire above, which leads to a grind on the green bridge. Jump at
  the end of the first arch of the green bridge and grind on the second arch.

Spine Over Sewer
  Select the 'Eric's Challenge' goal on chapter 1. Ride forward from the start
  point and spine transfer from the quarter pipe.

Spining DOWN the House
  Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the
  Roof' gap to land on the roof of the house. Run over to the middle of the
  house, then get back on the board and half turn. Ride up the slope on the
  roof and spine transfer down to the quarter pipe below.

Tombstone
  Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3.
  Half turn left from the start point and use the quarter pipe to launch up to
  a lip trick on the rail above.

Train Transfer 1 of 4
  Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
  the quarter pipes at the bottom-right corner of the area.

Train Transfer 2 of 4
  Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
  the quarter pipes at the bottom-left corner of the area.

Train Transfer 3 of 4
  Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
  the quarter pipes at the top-left corner of the area.

Train Transfer 4 of 4
  Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
  the quarter pipes at the top-right corner of the area.

Transferring the House
  Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the
  Roof' gap to land on the roof of the house. Run over to the middle of the
  house, then get back on the board and launch over to the house on the right.

Tri-level Transfer
  Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
  right from the start point and ride along the road to the quarter pipe at the
  end. Half turn left and grind along the top of the quarter pipe on the right.
  Launch up from the small slope and grind on the ledge above for this gap.

Vert Over Sewer
  Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the
  start point and use the quarter pipe to launch over the gap to the quarter
  pipe on the other side of the sewer.

You Earned That $5!
  Select the 'Walk Charles' goal on chapter 1. Skitch the dog until the timer
  reaches 0 for this gap.

-------------------------------------------------------------------------------
                                  Manhattan
-------------------------------------------------------------------------------

Across the Street
  Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Half turn
  from the start point and use the quarter pipe to launch up to a grind on the
  glass edge of the building. Grind left along the edge, then jump off at the
  end of the ledge and grind the ledge on the other side of the road.

Alley Gap
  Select the 'High Score' goal on chapter 4. Turn slightly left from the start
  point to see a ladder leading up to the blue roof. Get off the board and
  climb up to the top of the ladder, then run left around the corner in the
  roof and climb up the next ladder on the left. Get back on the board and jump
  from the quarter pipe in front up to the quarter pipe on the left to land in
  an area with two billboards. Grind right along the top of the right billboard
  and jump at the end to land on the rail in front of the windows.

Around We Go
  Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the
  start point and launch left from the quarter pipe to land on the quarter pipe
  on the second floor. Ride up the slope and break through the glass in front,
  then quarter turn right and use the quarter pipe to jump right to the third
  floor. Follow the corner around to the left and enter the elevator to enter
  the lounge. Ride to the other side of the lounge and then half turn. Grind
  the ledge above the red couch on the right and jump at the end to land on the
  high circular rail. Grind around the rail twice for this gap.

Back and Forth
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point to see an anchor. Ride toward the anchor and stop near it. Moving
  very slowly, grind the anchor and stay on to grind both sides of it.

Bench 2 Ledge
  Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the
  start point and turn left around the first corner. Grind the first bench on
  the left and jump right to a grind on the ledge.

Bench 2 Rail
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point and ride toward the anchor, then quarter turn left again and go
  forward. Grind the second green bench and jump left to a grind on the rail.

Bench Hop
  Select the 'Hold-Grind Combos' goal on chapter 4. Ride forward from the start
  point and grind the gap between the two benches.

Bling Bling!!
  Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We
  Go' gap to arrive on the third floor of the Cash Center building. After
  landing on the quarter pipe, ride forward to the other side of the building
  and then quarter turn right to see a curved ledge at the corner. Jump over
  the rail and grind the ledge, jump the gap to a grind on the next ledge, then
  jump out of the window and grind the rail near the Cash sign below.

Bust'n Out
  Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We
  Go' gap to arrive on the third floor of the Cash Center building. Ride
  forward after landing and grind left along the rail on the other side of the
  building. Jump before the corner in the rail and grind on the ledge, then
  jump out through the window at the end of the ledge for this gap.

Can I Please Have Some Shoes
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point and ride toward the anchor, then quarter turn left again and go
  forward. Stop after passing the ledge, and half turn to face the anchor.
  Grind the right side of the ledge, jump off at the end and grind on the
  anchor, then launch off the end of the anchor and grind on the wire.

Caught in the Act
  Select the 'Hold-Grind Combos' goal on chapter 4. Follow the 'Can I Please
  Have Some Shoes' gap to land on the left wire above the road, then jump left
  from the wire and grind the rail on the building for this gap.

Chase Hop
  Select the 'Help the Student' goal on chapter 4. After completing the 'Light
  'em Up' gap, jump at the end of the light and grind on the wire. Jump off the
  end of the wire and grind the ledge on the building, then jump right from the
  ledge and grind on the awning for this gap.

Craven Moorhead
  Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the
  start point and launch left from the quarter pipe to land on the quarter pipe
  on the second floor. Ride up the slope in front and then grind the rail on
  the right, which leads onto a yellow ledge. Jump at the end of the ledge and
  grind on the next ledge for this gap.

Credit Check
  Select the 'Help the Student' goal on chapter 4. Ride along the left side of
  the road from the start point to see the big cash sign on the left opposite
  McDonalds. Launch up from the quarter pipe at the bottom of the sign and lip
  trick the top for this gap.

Extreme Stall
  Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn right from
  the start point and ride down the road. Turn left at the corner and skitch on
  any car leading toward the glass building in the distance. Let go of the car
  before the corner, ride down the slope and launch up from the quarter pipe to
  a lip trick on the high ledge of the glass building.

Fountain Hop
  Select the 'Help the Student' goal on chapter 4. Quarter turn left from the
  start point and face the curved bench near the right side of the road. Grind
  the inside edge of the bench, jump over the water and grind the next bench.

For the Workers
  Select the 'High Score' goal on chapter 4. Turn slightly left from the start
  point to see a small launch ramp at the end of the road. Jump up from the
  launch ramp and grind the edge of the high blue roof.

Freeway Stall
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right and use
  the quarter pipe to launch up to a lip trick on the edge of the freeway.

Get Me Outta Here!
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Half turn left from
  the start point and ride toward the quarter pipe. Ride up the quarter pipe
  and lip trick on the top of the wall, then jump up and lip trick the wire.

Ghost Dog!!
  Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' goal to
  reach the roof of the building at the top of the second ladder. Get back on
  the board and jump from the quarter pipe in front up to the quarter pipe on
  the left. Half turn and jump the gap to the next quarter pipe on the right.

Going the Distance
  Select the 'Film the Local' goal on chapter 5. Grind the right ledge of the
  road and balance all the way to the end for this gap.

High Lip
  Select the 'Help the Student' goal on chapter 4. Half turn left from the
  start point and jump up the high ledge. Ride forward and use the quarter pipe
  to launch up to a lip trick on the ledge of the building. Doing a lip trick
  on the glass edge of the Metro Center results in the same gap.

Hittin' the Pipe
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from
  the start point and quarter turn right after passing both sets of cars. Use
  the quarter pipe on the right to launch up to a grind on the wire above.
  Grind right along the wire, then jump right to a grind on the pipe at the
  side of the freeway for this gap.

Human Fly
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn left
  from the start point and jump up the steps to exit the Banks. Quarter turn
  left at the top of the steps to see two small quarter pipes blocking the
  entrance to the next road. Skitch a car toward these quarter pipes, launch up
  from the right quarter pipe and grind the high ledge on the building.

Javits Gap
  Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Quarter turn
  left from the start point and ride down the slope toward the entrance of the
  glass Metro Center. Continue forward over to the other side of the area at
  the bottom of the slope, and use the quarter pipe on the right to launch up
  to a grind on the blue rail below the glass edge. Jump up to a wallride on
  the glass at the corner in the rail, then jump and grind the glass edge.

Junk in da Trunk
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from
  the start point and grind both sets of cars for this gap.

Ledge 2 Bench
  Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the
  start point and grind the ledge around the first corner. Jump left and grind
  on the bench for this gap.

Ledge 2 Rail
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point and ride toward the anchor, then quarter turn left again and go
  forward. Grind the left side of the first ledge and then jump left to a grind
  on the rail for this gap.

Ledge Hop
  Select the 'Help the Student' goal on chapter 4. Ride forward from the start
  point and grind the second ledge on the right. Launch up from the slope at
  the end of the ledge and grind on the high ledge above.

Light'em Up
  Select the 'Help the Student' goal on chapter 4. Turn slightly left from the
  start point and ride across the road to 78 Water. After landing in the area
  with the large cogs sticking out of the floor, grind along the right ledge
  and launch up from the slope at the end to a grind on the lights.

Look Out Below
  Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' gap to land
  in the area with the two billboards. Grind left along the top of the right
  billboard and jump to grind the ledge on the other side of the road.

Market Crash
  Select the 'Help Stacy's Relative' goal on chapter 6. After completing the
  'Bust'n Out' gap, land on the black planter below for this gap.

Mike Vallely
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly left
  from the start point, ride through the gap between the benches and jump at
  the top of the bank. Launch over the path and land on the road for this gap.

Morph Lip
  Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn left from
  the start point to see a house with a blue face drawn on it. Ride toward this
  house and use the quarter pipe to launch into the bowl. Ride up the bowl and
  lip trick on the ledge of the house for this gap.

No Train For You!
  Select the 'Hold-Grind Combos' goal on chapter 4. Turn slightly left from the
  start point to see a slope leading down to the train station. Manual down the
  slope, through the station and up the next slope for this gap.

Off Cars
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly right
  from the start point and grind along the front of both sets of cars. Jump at
  the end of the last car and grind the lip of the quarter pipe.

On Break
  Select the 'High Score' goal on chapter 4. Follow the walkthrough for the
  'Alley Gap' to reach the first rail in front of the windows. Jump at the end
  of the first rail and grind the next rail for this gap.

On Cars
  Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn right
  from the start point to see a quarter pipe. Grind left along the top of the
  quarter pipe, jump off the end and grind on the front of the cars.

Out the Window
  Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We
  Go' gap to arrive on the third floor of the Cash Center building. Ride
  forward after landing and grind left along the rail on the other side of the
  building. Jump before the corner in the rail and grind on the ledge. Grind
  around the corner in the ledge and then jump the gap to a grind on the next
  ledge. Jump out the window at the end of the ledge and grind on the ledge
  with the waterfall below for this gap.

Pyramid Jump
  Select the 'High Score' goal on chapter 4. Half turn from the start point and
  ride down to the end of the road to see two small pyramid ledges. Ride toward
  the left pyramid ledge and jump up to a grind on the high ledge on the left.

Rail 2 Bench
  Select the 'Hold-Grind Combos' goal on chapter 4. After completing the 'Bench
  2 Rail' gap, jump right from the rail and grind the next bench for this gap.

Rail 2 Ledge
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point and ride toward the anchor, then quarter turn left again and go
  forward. Stop after the first green bench and half turn left. Grind the rail
  on the right and jump left to a grind on the ledge near the anchor.

Rail Hop
  Select the 'Kill 5 Famous Skatespots' goal on chapter 4. Ride forward from
  the start point and grind the curved white and orange barrier. Jump at the
  end and grind the ledge on the other side of the Pyramid Ledges area.

Shall I Push the Button
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point and ride toward the anchor, then quarter turn left again to see
  two small posts with a rail between them. Grind left along the chain and jump
  over to the next rail, then jump up at the end and grind along the top of the
  banner. Drop down off the end and grind the next two rails for this gap.

Some Assembly Required
  Select the 'Kill 5 Famous Skatespots' goal on chapter 4. On the second part
  of the goal in 78 Water, turn slightly right from the start point and ride
  toward the steps leading up to the road. Grind the ledge at the right side of
  the steps, jump and grind the striped rail on the other side of the road.

To the Banks!
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
  start point and ride toward the anchor, then quarter turn left again and go
  forward along the right side of the road. Before the corner in the road there
  is a high rail on the right. Grind along this rail, jump at the end and grind
  the barrier in the Brooklyn Banks area on the other side of the road.

Waterfront Grind
  Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right from the
  start point and grind right along the top of the quarter pipe, then jump
  before the corner in the quarter pipe and grind the rail above the water.
  Grind all the way along the rail for this gap.

Who's Your Daddy!!
  Select the 'High Score' goal on chapter 4. Half turn from the start point and
  ride along to the end of the road. Half turn at the end of the road and wait
  for a car to drive by. When it does, skitch the car back down the road toward
  the construction site and let go near the end of the road. Jump from the
  small launch ramp and land on the other side of the next ramp for this gap.

Wire 2 Ledge
  Select the 'Help the Student' goal on chapter 4. After completing the 'Light
  'em Up' gap, jump at the end of the light and grind on the wire. Jump off the
  end of the wire and grind the ledge on the building for this gap.

Wire Hop
  Select the 'Help the Student' goal on chapter 4. Ride forward from the start
  point and grind the ledge on the right. Launch up from the small slope at the
  end of the ledge and grind on the ledge above, then drop down off the end and
  grind the edge of the awning. The grind on the awning will lead onto a grind
  on a wire. Jump left and grind the next wire over the middle of the road.

-------------------------------------------------------------------------------
                                    Tampa
-------------------------------------------------------------------------------

Alex's Iced Tea
  Select the 'Help the Private Eye' goal on chapter 7. Jump off the board from
  the start point, quarter turn right and jump up to hold on the edge of the
  roof. Pull up to the roof and run over to the top-right corner to see a wire
  sloping up to a building on the other side of the road. Climb up this wire
  and jump on top of the building. Get back on the board, half turn and spine
  transfer from the quarter pipe on the building to the quarter pipe below.

Bank Break-in
  Select the 'The Skateboarding Bandit' goal on chapter 7. After completing the
  'Bank Break-out' gap, half turn and spine transfer back into the bank.

Bank Break-out
  Select the 'The Skateboarding Bandit' goal on chapter 7. Half turn from the
  start point and jump over the top of the quarter pipe to land in the bank.
  Spine transfer from either quarter pipe at the other side of the bank.

Bart's Chili
  Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride down the grass
  slope from the start point and spine transfer over the wakeboard shop.

Bart's Sausage Melt
  Select the 'Remove All of the Stickers' goal on chapter 7. Half turn left
  from the start point and jump over the awning between the quarter pipes in
  front of the purple building.

Bench Hop
  Select the 'Remove All of the Stickers' goal on chapter 7. Ride forward from
  the start point to find two benches near a fence. Grind the first bench, jump
  the small gap and grind on the second bench.

Big SPoT Channel
  Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
  quarter pipe at the other side of the warehouse, launch right over the big
  gap and land on the quarter pipe opposite the vert ramp.

Blue 10
  Select the 'Wallplant Combo' goal on chapter 8. Half turn left from the start
  point to see some steps on the right. Either grind up the rail on the steps
  or jump down the steps for this gap.

Bro Bowl Grind
  Select the 'Bowl Grind' goal on chapter 8. Turn slightly right from the start
  point and grind the edge of the bowl for this gap.

Chapin Gap
  Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride forward from
  the start point and jump over the grass slope for this gap.

Cheese'n Eggs
  Select the 'Revenge!!!' goal on chapter 7. Quarter turn left from the start
  point and ride over to the other side of the road. Jump over the ledge and
  continue forward to see a high quarter pipe outside the skate park. Spine
  transfer from the quarter pipe and land in the skate park for this gap.

Cheesesteak Omelet
  Select the 'Help the Private Eye' goal on chapter 7. Follow the 'Alex's Iced
  Tea' gap to climb the wire up to the top of the building. At the top of the
  wire, jump right and grab on the edge of the building. Pull up to stand on
  the edge of the building and quarter turn right to see a wire leading around
  the back of the circular building. Grind around the wire for this gap.

Chopsteak Dinner
  Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Follow the
  'Johnny's Chicken Melt' gap to grind on the high rail in the bank, and drop
  off the end of the rail to land on top of the bridge. Half turn after landing
  and spine transfer from the quarter pipe for this gap.

D'amoto Lip Gap
  Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start
  point to see the D'amoto building on the right side of the road, with a
  quarter pipe in front of it. Ride up the quarter pipe and lip trick on the
  edge of the building for this gap.

Fine Art Appreciation
  Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start
  point to see a yellow structure on the other side of the road, with a ledge
  at the left side of it. Grind right along the ledge, jump off the end and
  grind down the yellow structure for this gap.

Gaping Wallride Gap
  Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
  quarter pipe at the other side of the warehouse, launch up and grind left
  along the pipe above. Grind around the first corner in the pipe, then jump
  right before the second corner and wallride the wall. Jump from the wallride
  and grind on the next long pipe for this gap.

Inspector Ledge
  Select the 'Help the Private Eye' goal on chapter 7. Half turn right from the
  start point and grind along the ledge for this gap.

Johnny's Chicken Melt
  Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Follow the 'SPoT
  Wire Bridge' gap to grind the wires over to the roof of the second warehouse.
  Quarter turn right on the roof, jump over the red pipe and grind the right
  side of the low ledge. Jump off the end of the ledge and grind the high rail
  in the bank for this gap.

Ledge 2 Rail
  Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start
  point and ride along the left side of the road to see a series of ledges on
  the left. Grind along the third ledge, jump off at the end and grind along
  the curved rail for this gap.

Ledge Hop
  Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start
  point to see a ledge on the other side of the road. Grind left along the
  ledge, jump the small gap and grind on the next ledge.

Over the Bank
  Select the 'Place In Street Contest' goal on chapter 9. Ride down the slope
  from the start point, then half turn to see the slope with the quarter pipe
  on the left side and the roll-in on the right side. Jump right from the
  quarter pipe, air over the slope and land on the roll-in for this gap.

Pecan Waffle
  Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start
  point to see the D'amoto building on the right side of the road, with a
  quarter pipe in front of it. Ride up the quarter pipe and hold R1 + L1 to
  land on the roof of the building. Get back on the board after landing and
  quarter turn right to see a traffic light on the road near the yellow
  structure. Jump off the corner of the building and grind the traffic light.

Picnic Pop
  Select the 'Bowl Grind' goal on chapter 8. Quarter turn left from the start
  point and ride down the grass slope to see two picnic tables on the right.
  Grind one table, jump off the end and grind the second table for this gap.

Pipe 2 Pipe
  Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
  quarter pipe at the other side of the warehouse, launch up and grind left
  along the pipe above. Grind around the first corner in the rail, then jump
  off before the second corner and grind the pipe below.

Pipe 2 Rail
  Select the 'Place in Street Contest' goal on chapter 9. After completing the
  'Pipe 2 Pipe' gap, jump off the end of the pipe and grind the sloped rail.

Pipe Lip Gap
  Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
  quarter pipe at the other side of the warehouse, launch up and lip trick on
  the pipe above for this gap.

Planter Pop
  Select the 'Revenge!!!' goal on chapter 7. Quarter turn left from the start
  point to see two planters on the other side of the road. Grind one planter,
  jump at the end and grind the next planter for this gap.

Porterhouse T-bone and Eggs
  Select the 'Remove All of the Stickers' goal on chapter 7. Ride forward from
  the start point to see a small dirt slope at the end of the road. Jump from
  the slope and and land in the blue bowl for this gap.

Power Down
  Select 'The Skateboarding Bandit' goal on chapter 7. Grind the right rail at
  the start point, then jump off at the end and grind the wire below. Jump left
  at the end of the long wire and grind the fence for this gap.

Power Up
  Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
  from the start point to see a high fence which slopes up at the left side.
  Grind left along the fence and jump up at the end to grind on the wires.

Rack Up
  Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
  from the start point and ride forward past the launch ramp to see two bike
  racks. Grind either rack, jump up from the small slope at the end and grind
  on the high rail above for this gap.

Rail 2 Ledge
  Select the 'Help the Private Eye' goal on chapter 7. Half turn left from the
  start point and ride along the right side of the road to see a curved rail at
  the corner. Grind along the curved rail, jump at the end and grind the ledge.

Rail Hop
  Select the 'Get the Best Donuts' goal on chapter 7. Quarter turn right from
  the start point and ride over to the other side of the road to see a rail
  leading up a slope on the left. Grind up the rail, jump at the end and grind
  the second rail on the slope for this gap.

Rail Up
  Select the 'Remove All of the Stickers' goal on chapter 7. Half turn left
  from the start point and follow the corner in the road around to the right.
  The car park will be on the left side of the road and a tall building will be
  on the right side. Wallride the tall building and jump up to a grind on the
  ledge. Jump right to another wallride and jump up to a grind on the rail.

Ride 2 Pipe
  Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
  from the start point and ride over the road to the building with the red pipe
  on the side. Jump up from the launch ramp at the side of the building and
  wallride, then jump and grind on the red pipe for this gap.

Ride 2 Rail
  Select the 'Revenge!!!' goal on chapter 7. Ride forward from the start point
  to see a launch ramp on the opposite side of the corner of the road. Ride up
  the launch ramp and wallride the wall, then jump off and grind the rail.

Rob's Patty Melt Plate
  Select the 'Wallplant Combo' goal on chapter 8. Half turn left from the start
  point to see some steps on the right. Jump up the steps, quarter turn left at
  the top and jump down the big double set of steps for this gap.

SPoT Bowl Transfer
  Select the 'Prove Yourself' goal on chapter 8. Quarter turn right from the
  start point and use the quarter pipe on the right to launch over to the fence
  to the bowl on the left.

SPoT Channel
  Select the 'Place In Street Contest' goal on chapter 9. Ride down the slope
  from the start point, then half turn to see the slope with the quarter pipe
  on the left side. Ride up the quarter pipe and jump left over the small gap
  to land on the next quarter pipe.

SPoT Sign Grind
  Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
  from the start point and ride over the road to the building with the red pipe
  on the side. Use the ramp to launch up to a wallride on the side of the
  building. Jump off the wallride and grind the high sign for this gap.

SPoT Wire Bridge
  Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Jump forward from
  the start point, hold R1 and pull up to the roof. Jump to the awning on the
  left, then climb the ladder to the roof of the warehouse. Quarter turn left
  and grind the wires over to the next roof for this gap.

Wallplant Combo
  Select the 'Wallplant Combo' goal on chapter 8. Wallplant off the bridge and
  manual through all of the cones for this gap.

Waterway Grind
  Select the 'Get the Best Donuts' goal on chapter 7. Quarter turn right from
  the start point and ride over to the other side of the road to see a long
  rail leading up a slope. Ride up the first slope, then quarter turn left at
  the top to see a big quarter pipe. Launch up from the quarter pipe and hold
  R1 + L1 to land on top of a path with a white rail on it. Grind along this
  rail, jump the gap near the end and grind the next rail for this gap.

Waterway Manual
  Select the 'Get the Best Donuts' goal on chapter 7. Follow the 'Waterway
  Grind' gap to land on top of the path. Manual along the path for this gap.

Wet Beaver
  Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride down the grass
  slope from the start point and jump over the gap between the quarter pipes in
  front of the wakeboard shop.

Wilt's Soup of the Day
  Select the 'Revenge!!!' goal on chapter 7. Turn slightly right from the start
  point and jump the gap between the two tall quarter pipes.

Wire 2 Wire
  Select 'The Skateboarding Bandit' goal on chapter 7. Grind the right rail at
  the start point, then jump off at the end and grind the wire below. Jump left
  and grind on the next wire for this gap.

-------------------------------------------------------------------------------
                                  San Diego
-------------------------------------------------------------------------------

9 1/2 Point Landing!
  Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from
  the start point and jump from the quarter pipe up to a grind on the spear.
  Grind right along the spear, jump off the end and grind along the lip of the
  quarter pipe on the other side of the road for this gap.

10 Point Landing!
  Select the 'Daredevil High Line' goal on chapter 11. After completing the
  'High Wire Act' gap, jump off the end of the wire and grind the purple
  crocodile statue on top of the planter for this gap.

Atrium Gap!
  Select the 'Air Out the Atrium' goal on chapter 11. Ride forward from the
  start point and jump the gap between the two launch ramps.

Balcony Hopping!
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
  from the start point and turn left at the second junction in the road to see
  a quarter pipe on the right. Jump up from the quarter pipe and grind left
  along the balcony above, then jump at the end of the balcony and grind on the
  next balcony for this gap.

Bank to High Bar
  Select the 'Tear It Up At the Demo' goal on chapter 13. Ride forward from the
  start point and launch from the slope up to a grind on the high rail.

Big Ledge Hop
  Select the 'No Band...No Party. Bummer!' goal on chapter 12. Ride forward
  from the start point and grind the high ledge. Jump off the end of the ledge
  and grind the next ledge on the other side of the road for this gap.

Big Organ Side Stage R2R High
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After
  completing the 'Theater Arm West R2R High' gap, continue along the path after
  landing, launch left from the quarter pipe in front of the windows and land
  on the quarter pipe below for this gap.

Big Organ Side Stage R2R Low
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After
  completing the 'Big Organ Side Stage R2R High' goal, half turn and jump from
  the low quarter pipe up to the high quarter pipe on the path for this gap.

Big Rail 2 Rail
  Select the 'See a Man About a Horse' goal on chapter 11. Quarter turn left
  from the start point and use the quarter pipe on the other side of the road
  to launch up to a grind on the ledge above. Grind left along the ledge and
  around the corner, then jump off the end of the rail, launch over the big gap
  and grind on the next rail for this gap.

Channel Planter R2R High
  Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
  start point and ride down the small slope, then quarter turn left and jump
  down the big set of twenty steps. Continue forward over to the other side of
  the area and quarter turn right, then ride forward to the quarter pipe at the
  end of the path. Jump right from the quarter pipe and land on the quarter
  pipe below for this gap.

Channel Planter R2R Low
  Select the 'Flip the Big Stairs' goal on chapter 11. After completing the
  'Channel Planter R2R High' gap, half turn and jump from the low quarter pipe
  up to the high quarter pipe on the left for this gap.

Concrete Vs. Metal
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
  from the start point and grind the left rail under the arch. Jump at the end
  of the rail and grind the ledge on the other side of the road.

Down the Horse's Spine!
  Select the 'Rooftop Technician' goal on chapter 11, then press start and
  select 'End Current Goal'. Ride forward from the start point to the launch
  ramp at the other end of the roof. Jump from the ramp and Acid Drop (R2) to
  the quarter pipe on the other side of the horse statue.

East Exit R2R
  Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
  start point and ride down the small slope, then quarter turn left and jump
  down the big set of twenty steps. Quarter turn right at the bottom of the
  steps and ride down the path to the road. Ride over to the other side of the
  road and use the quarter pipes to jump over the entrance platform.

Flag Flyin'
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
  from the start point and turn right at the first junction to see a quarter
  pipe near the left side of the road. Ride up this quarter pipe and grind left
  along the balcony above, then jump left at the end of the balcony and grind
  the wire with the flags for this gap.

Founders' R2R East Big
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
  under the arch from the start point and turn left shortly the first junction
  in the road to see a building with three arches on it. Go through any arch to
  enter the building, which has a quarter pipe on either side. Quarter turn
  right and use the quarter pipe to jump to the high quarter pipe on the right.

Founders' R2R East Lil'
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. After
  completing the 'Founders' R2R East Big' gap, half turn and jump from the
  quarter pipe in front down to the quarter pipe on the left.

Founders' R2R West Big
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Jump up from
  the low quarter to the high quarter pipe at the other side of the building
  from the 'Founders' R2R East Big' gap.

Founders' R2R West Lil'
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. After
  completing the 'Founders' R2R West Big' gap, half turn and jump from the
  quarter pipe in front down to the quarter pipe on the right.

Hey...Nice Spear!
  Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from
  the start point and jump from the quarter pipe up to a grind on the spear.

High Wire Act
  Select the 'Daredevil High Line' goal on chapter 11. Ride forward from the
  start point and grind the ledge around both corners. Drop off the end of the
  ledge to land on a high path, and follow this path around this both corners
  to see another high ledge on the building. Grind along this ledge, jump off
  at the end and grind on the wire below for this gap.

Lip the Lights!
  Select the 'Tear It Up At the Demo' goal on chapter 13. In the third section
  of the goal, launch up to a lip trick on the stage lights for this gap.

Lofty Grind!
  Select the 'See a Man About a Horse' goal on chapter 11. Half turn from the
  start point and use the quarter pipe to launch up to a grind on the rail.

Lofty Lip!
  Select the 'See a Man About a Horse' goal on chapter 11. Half turn from the
  start point and use the quarter pipe to launch up to a lip trick on the rail.

North Side Bell R2R
  Select the 'Rooftop Technician' goal on chapter 11. Turn slightly left from
  the start point and ride up the quarter pipe. Use the quarter pipes to launch
  over the top of the first arch.

Over the 20 Set!
  Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
  start point and ride down the small slope, then quarter turn left and jump
  down the big set of twenty steps for this gap.

Over the Horse!
  Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from
  the start point and spine transfer from the quarter pipe to the quarter pipe
  on the other side of the horse statue.

Rail 2 Rail
  Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
  start point and ride down the small slope, then quarter turn left and jump
  down the big set of twenty steps. Continue forward at the bottom of the steps
  and grind the first rail on the right. Jump at the end of the rail and grind
  on the next rail for this gap.

Rooftop Arch Manual!
  Select the 'Rooftop Technician' goal on chapter 11. Ride forward from the
  start point and manual under both arches for this gap.

Sawhorse Gap!
  Select the 'Rooftop Technician' goal on chapter 11. Ride forward from the
  start point and manual under the first arch, then jump the sawhorse.

South Side Bell R2R
  Select the 'Rooftop Technician' goal on chapter 11, then press start and
  select 'End Current Goal'. Ride forward under the first arch from the start
  point, turn slightly left before the second arch and ride up the quarter
  pipe. Use the quarter pipes to launch over the top of the arch.

Steeple Lip!
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn from
  the start point and spine transfer from the quarter pipe to land in the area
  with the theater. Turn slightly right after landing and ride over to the
  bottom of the slope leading away from the right side of the theater. Quarter
  turn right before the bottom of the slope to see a quarter pipe with a
  steeple on the high ledge above. Ride up the quarter pipe and lip trick the
  steeple for this gap. This gap is difficult to do and will often turn into
  the 'Lofty Lip', so make sure to tap the lip trick button exactly when the
  skater is at the top of the steeple for this gap to work.

Theater Arm West R2R High
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn from
  the start point and spine transfer from the quarter pipe to land in the area
  with the theater. Turn slightly right after landing and ride over to the
  bottom of the slope leading away from the right side of the theater. Half
  turn at the bottom of the slope to see a quarter pipe. Launch left from the
  quarter pipe and land on the quarter pipe on the path above for this gap.

Theater Arm West R2R Low
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After
  completing the 'Theater Arm West R2R High' gap, half turn and jump from the
  quarter pipe in front down to the quarter pipe on the right.

Theater Stairs East R2R
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn
  right from the start point to see a set of steps on the left. Use the quarter
  pipes on either side to jump over the steps for this gap.

Theater Stairs West R2R
  Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn left
  from the start point to see a set of steps on the right. Use the quarter
  pipes on either side to jump over the steps for this gap.

Tower Jump
  Select the 'Acid Drop the Two Towers' goal on chapter 12. Run forward from
  the start point and climb up to the top of the ladder. Walk to the edge of
  the tower and hold R2 to acid drop to the quarter pipe below.

West Exit R2R Loose
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Half turn
  left from the start point to see a slope leading up on the right. Ride up
  this slope and launch left from the quarter pipe in front, clear the road and
  land on the furthest quarter pipe for this gap.

West Exit R2R Tight
  Select the 'Round Up the Posse For the Demo' goal on chapter 13. Half turn
  left from the start point and jump the gap between the quarter pipes.

-------------------------------------------------------------------------------
                                   Hawaii
-------------------------------------------------------------------------------

88 Bowl
  Select the 'Wallows Combo Bowls' goal on chapter 15. Turn slightly left from
  the start point and jump over the third green marker for this gap.

Air Bowl
  Select the 'Wallows Combo Bowls' goal on chapter 15. Ride forward from the
  start point and jump over the first green marker for this gap.

Awning Hop
  Select the 'High Lines' goal on chapter 15. Half turn right from the start
  point and grind along the rail on the left, then jump off at the end of the
  rail to land on the awning. Grind along the edge of the awning and jump up to
  a grind on the next awning.

Banyan Tree Grind
  Select the 'High Lines' goal on chapter 15. Turn slightly right from the
  start point and jump over the fence, then grind on the branch of the tree
  below the glowing wire for this gap.

Bench 2 Rail
  Select the 'Speak Hawaiian' goal on chapter 14. Turn slightly right from the
  start point to see a purple bench. Grind left along the bench, jump off at
  the end and grind on the curved rail for this gap.

Bench Hop
  Select the 'Speak Hawaiian' goal on chapter 14. Ride forward to the other
  side of the road from the start point and jump to a grind on the bench. Jump
  at the end and grind on the next bench for this gap.

Big Surf Suicide!
  Select the 'Craziest Footage Ever' goal on chapter 16. Half turn from the
  start point, spine transfer from the quarter pipe in front and land on the
  quarter pipe at the bottom of the hotel.

Big Tree Transfer
  Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
  start point and spine transfer over the rock.

Bowl Transfer
  Select the 'Drain the Pool' goal on chapter 14. Quarter turn left from the
  start point and drop into the small bowl. Spine transfer from the small bowl
  into the big bowl on the left for this gap.

Branch 2 Branch
  Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
  start point and ride up the rock. Jump at the top and grind left along the
  branch above, then jump and grind the higher branch.

Breakwater Hop
  Select the 'Luau Competition' goal on chapter 15. Turn slightly right from
  the start point and ride onto the beach to see a ledge leading out to the
  water. Grind along the left side of the ledge and drop off at the end to
  grind on the smaller ledge in the water, then jump the gap between any of the
  smaller ledges in the water for this gap.

Chainlink Transfer
  Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the
  start point and ride along the left side of the road. There is a quarter pipe
  on the left at the corner of the road. Ride up this quarter pipe, jump right
  over the fence and land on the quarter pipe in the small skate park.

Grab a Branch
  Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
  start point and spine transfer over the rock. Quarter turn right after
  landing on the other side to see a small quarter pipe. Ride up this quarter
  pipe and lip trick on the branch above for this gap.

High Lip
  Select the 'Get Lei'd' goal on chapter 14. Quarter turn right from the start
  point and launch up from the quarter pipe to a lip trick on the ledge.

High Wire
  Select the 'High Lines' goal on chapter 15. Ride forward from the start point
  and grind along the glowing wire for this gap.

Holy Hotel Hop!
  Select the 'Craziest Footage Ever' goal on chapter 16. Get a full special bar
  by grinding the pipes on the roof and approach the launch ramp near the
  helicopter. Boneless off the ramp and air over the helicopter for this gap.

Kalakaua Ave Gap
  Select the 'Hotel Hopper' goal on chapter 16. Ride forward from the start
  point and jump from the launch ramp over to the bowl on the next hotel roof.

Kayak Hop
  Select the 'Wedding Guest' goal on chapter 14. Quarter turn right from the
  start point to see a net. Grind left along the top of the net, jump at the
  end and grind on the kayak in the water.

Ledge Hop
  Select the 'Drain the Pool' goal on chapter 14. Quarter turn right from the
  start point, get off the board and climb up the ladder to the ledge. Grind
  right along the ledge, jump the gap and grind the next ledge for this gap.

Ludicrous Spine 1 of 4
  Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. Ride over the
  slope from the start point and Acid Drop down to the quarter pipe far below.

Ludicrous Spine 2 of 4
  Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
  the 'Ludicrous Spine 1 of 4' gap, jump at the top of the quarter pipe on the
  other side of the road and spine transfer to the quarter pipe on the roof.

Ludicrous Spine 3 of 4
  Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
  the 'Ludicrous Spine 2 of 4' gap, spine transfer from the quarter pipe on the
  other side of the roof to land on the quarter pipe below.

Ludicrous Spine 4 of 4
  Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
  the 'Ludicrous Spine 3 of 4' gap, spine transfer the spine.

Nuthin' But Net
  Select the 'Get Lei'd' goal on chapter 14. Ride forward from the start point
  and use the quarter pipe at the side of the building to launch up to a grind
  on the ledge above. Grind right along the ledge, jump off before the corner
  and grind the net on the beach.

Off the Walls Manual
  Select the 'Off the Walls' goal on chapter 15. Jump over the launch ramp at
  the start point and land in a manual in the ditch. Grind the boards in the
  middle of the ditch, jump off at the end and manual to the wall at the end of
  the ditch. Wallplant the wall for this gap.

Off the Walls Manual Rewind
  Select the 'Off the Walls' goal on chapter 15. After completing the 'Off the
  Walls Manual' gap, land in a manual, grind the boards again in the middle of
  the ditch and manual at the end for this gap.

Off the Walls Transfer
  Select the 'Off the Walls' goal on chapter 15. Jump over the launch ramp at
  the start point and land in the ditch. Ride up the big quarter pipe at the
  end of the ditch, launch right and land on the barrier on the road.

Park and Ride Pop
  Select the 'Island Liptrick Tour' goal on chapter 15. Half turn from the
  start point and ride onto the road, then quarter turn left to see the wavy
  roof at the start of the next road on the left. Ride up the quarter pipe
  under the wavy roof and grind left along the rail above it, then jump off the
  end of the rail and grind on the bus stop.

Pink Pad Manual
  Select the 'Get Lei'd' goal on chapter 14. Ride forward onto the road from
  the start point and quarter turn left. Turn slightly left to see a small set
  of steps leading up at the side of the Pink Palace. Jump up these steps and
  land in a manual, roll around the corner and drop off the next set of steps.

Pink Palace Entrance
  Select the 'Get Lei'd' goal on chapter 14. Quarter turn left from the start
  point and jump the gap between the quarter pipes in front of the Pink Palace.

Pink Roof Transfer
  Select the 'Get Lei'd' goal on chapter 14. Quarter turn left from the start
  point and spine transfer from the quarter pipe in front of the Pink Palace to
  the quarter pipe on the second floor.

Planter Grind
  Select the 'Island Liptrick Tour' goal on chapter 15. Half turn from the
  start point and ride onto the road, then turn slightly left to see a curved
  yellow planter on the other side of the road. Grind around the planter.

Planter Pop
  Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the
  start point to see a planter on the right side of the road. Grind along the
  planter, jump at the end and grind the next planter for this gap.

Pool Drop
  Select the 'Hotel Hopper' goal on chapter 16, then press start and select
  'End Current Goal'. Quarter turn left from the start point and spine transfer
  from the quarter pipe down to the pool.

Rail 2 Bench
  Select the 'Speak Hawaiian' goal on chapter 14. After completing the 'Bench 2
  Rail' gap, half turn and grind the curved rail to the bench for this gap.

Rail Hop
  Select the 'Off the Walls' goal on chapter 15. Turn slightly left from the
  start point and grind the rail at the side of the ditch. Jump off at the end
  of the rail and grind on the next rail for this gap.

Surf's Up
  Select the 'Wedding Guest' goal on chapter 14. Quarter turn left from the
  start point to see two sets of surfboards a short distance apart. Grind one
  set of surfboards, jump the gap and grind the second set for this gap.

Tube Bowl
  Select the 'Wallows Combo Bowls' goal on chapter 15. Turn slightly left from
  the start point and jump over the second green marker for this gap.

Wallows 3 Bowl Combo
  Select the 'Wallows Combo Bowls' goal on chapter 15. Ride forward from the
  start point and jump over the first green marker. Revert to manual after
  landing and jump over the second green marker, then revert to manual and jump
  over the third green marker for this gap.

Wavy Roof Hop
  Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the
  start point and ride along the road to the corner, then quarter turn right to
  see a bus stop at the side of the small skate park. Grind along the right
  side of the ledge on the bus stop, launch up from the small slope at the end
  of the ledge and grind on the wavy roof for this gap.

Welcome to Wallows
  Select the 'Speak Hawaiian' goal on chapter 15. Half turn from the start
  point and ride up the road to the quarter pipe at the end. Spine transfer
  from the quarter pipe and land in the Wallows area for this gap.

-------------------------------------------------------------------------------
                                  Vancouver
-------------------------------------------------------------------------------

1500 Georgia Banks Rail
  Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press
  start and select 'End Current Goal' to exit the limo. Turn slightly right
  from the start point and grind left along the quarter pipe in front of the
  waterfall. Jump right and grind on the ledge above the waterfall, then jump
  right and grind on the rail for this gap.

2nd Floor Spine
  Select the 'Impress the Reporter' goal on chapter 17. Quarter turn left from
  the start point and ride up the quarter pipe. Hold R1 + L1 in the air to land
  on the ledge above, then jump through the window to land in a room on the
  second floor of the hotel, which has a red quarter pipe at the other side.
  Spine transfer from this quarter pipe down to the quarter pipe below.

Across Street 2 Truck
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. After
  completing the 'Out of Hotel' gap, land in a grind on the edge of the truck
  on the other side of the road for this gap.

Beak Rail
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward down the
  first slope from the start point, then half turn to face the green statue of
  the hawk. Ride up the slope, jump and grind the beak of the statue.

BC Transfer 1
  Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. Ride
  forward from the start point and Acid Drop off the green roof to land in the
  bowl below. Spine transfer from the other side of the bowl, launch over the
  rail and land on the quarter on the other side for this gap.

BC Transfer 2
  Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. After
  completing the 'BC Transfer 1' gap, continue forward and spine transfer from
  the quarter pipe in front up to the next quarter pipe.

BC Transfer 3
  Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. After
  completing the 'BC Transfer 2' gap, continue forward and spine transfer from
  the curved quarter pipe down to the quarter pipe below.

Blue Score Gap
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride onto the ice rink
  from the start point and move the puck into the blue goal. The gap text won't
  be displayed on screen, but will be counted on the gap list.

Claw Rail
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the
  start point and grind the ledge at the side of the statue of the hawk.

Court Pool
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly
  left from the start point and ride forward along the path to find two bowls.
  Grind around the edge of the left bowl for this gap.

Front Desk Manual
  Select the 'Party Dregs' goal on chapter 17. Ride forward from the start
  point and jump out the window, then half turn to face toward the hotel. Jump
  back through the window and land in a manual, roll across to the other side
  of the hotel and jump out of the next window for this gap.

Garden Spine
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
  start point to the grass slope at the other side of the hockey rink, where
  there is a quarter pipe on either side. Ride up either quarter pipe and spine
  transfer to the quarter pipe on the other side.

Golden Rail
  Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press
  start and select 'End Current Goal' to exit the limo. Ride forward along the
  left side of the road from the start point to see a golden rail in front of
  the entrance to the hotel. Grind along the golden rail for this gap.

Goodmount Transfer
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Turn
  slightly right from the start point to see the Goodmount Hotel on the left
  side of the road, with two quarter pipes in front of it. Jump the gap between
  the two quarter pipes, launching either under or over the platform above the
  entrance to the hotel.

Hawkbowl Rail
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the
  start point and grind around the blue rail at the top of the curved bowl.

Hawkbowl Transfer
  Select the 'Filming A Line' goal on chapter 17. Quarter turn right from the
  start point to see a small quarter pipe at the side of a planter. Spine
  transfer from this quarter pipe down to the curved quarter pipe behind the
  statue of the hawk.

Hawkwing Transfer
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the
  start point to see a small quarter pipe at either side of the hawk statue.
  Ride up either quarter pipe and launch toward the statue, air over the slope
  below and grind on the wing of the statue for this gap.

High Hotel Drop
  Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
  Spine' gap to land on the ledge outside the second floor of the hotel. Run
  right along to the end of the ledge and jump through the window to land in a
  room which has tables at the right side. Grind right along the tables, jump
  off the small slope at the end and grind on the ledge near the dome below.

High Lip
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the
  start point to see a small quarter pipe at either side of the hawk statue.
  Lip trick the top of either quarter pipe for this gap.

Hotel 2 Dome
  Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
  Spine' gap to enter the second floor of the hotel, which has a red quarter
  pipe at the other side. Get back on the board and launch right from the red
  quarter pipe to land on a platform outside the third floor of the hotel.
  Grind right along the rail near the edge of this platform, jump off the small
  slope at the end and grind on the pagoda below for this gap.

Hotel 2 Superiorcourt
  Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
  Spine' gap to land in the room on the second floor of the hotel which has
  tables at the right side. Half turn after landing in the room and use the red
  quarter pipe to launch right up to the ledge outside the third floor. Grind
  along the ledge, jump off the rail at the end and grind on the ledge below.

Hotel Goodmount Front
  Select the 'Party Dregs' goal on chapter 17. Quarter turn left from the start
  point and run out the hotel doors to the road. Get back on the board, half
  turn and hold the right analog stick down to see the 'Goodmount' sign above.
  Ride up the quarter pipe on either side, hold R1 + L1 to get off the board in
  the air and land on the ledge above, then walk through the window to enter
  the second floor of the hotel. Half turn and jump back out the window to
  grind on the front of the 'Goodmount' sign for this gap.

In
  Select the 'Impress the Reporter' goal on chapter 17. Turn slightly left from
  the start point and grind left along the ledge at the side of the glass dome.
  Jump off the end of the ledge and grind the black ledge in the hotel.

Judge Pool
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. Grind around the
  edge of the bowl in front of the start point for this gap.

Ledge Hop
  Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press
  start and select 'End Current Goal' to exit the limo. Quarter turn left from
  the start point and jump up the wall to land outside the entrance to the
  hotel. Grind one of the ledges, jump the gap and grind the next ledge.

Museum Drop
  Select the 'Filming A Line' goal on chapter 17, then press start and select
  'End Current Goal' to stop filming. Half turn from the start point, ride down
  the slope and use the quarter pipe in front to launch up to a grind on the
  ledge above. Grind left along the ledge, then jump right near the end to land
  on the roof of the museum. Spine transfer from the quarter pipe at the end of
  the path and land on the quarter pipe below.

Offwire
  Select the 'Impress the Reporter' goal on chapter 17. Quarter turn left from
  the start point and use the quarter pipe to launch up to a grind on the ledge
  above. Grind right along the ledge and jump at the end to grind on the wire,
  then jump off the wire to grind on the rail outside Slam City Jam.

Out
  Select the 'Impress the Reporter' goal on chapter 17. After completing the
  'In' gap, jump off the end of the ledge and grind the ledge at the side of
  the glass dome for this gap.

Out of Hotel
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
  to the other side of the road from the start point and use the quarter pipe
  to launch up to a grind on the pagoda. Grind right and jump off at the end of
  the pagoda to grind on the high yellow rail in the hotel. Jump right and
  grind on the next yellow rail, then jump through the window at the end.

Over the Dome
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
  start point to the grass slope at the other side of the hockey rink. Ride up
  the slope, then half turn to see a glass dome in front of the hotel. Jump
  over the glass dome for this gap.

Pagoda Transfer
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
  to the other side of the road from the start point and use the quarter pipe
  to spine transfer up to the pagoda. Jump off the other side of the pagoda.

Plaza Pool
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
  start point to the grass slope at the other side of the hockey rink. Ride up
  the slope and grind around the edge of the pool at the top.

Plaza Spine
  Select the 'CIRCA - Pass the Test' goal on chapter 19. After completing the
  'Garden Spine' gap, half turn and spine transfer from the quarter pipe in
  front back down to the quarter pipe near the grass slope.

Rail Hop
  Select the 'Slam City Fan' goal on chapter 17. Turn left from the start point
  and grind right along the rail in front. After grinding around the corner,
  jump right and grind the next rail on the other side of the walkway.

Ramp Transfer
  Select the 'Get the Moscow Trip' goal on chapter 19. Turn slightly right from
  the start point and ride forward to see three quarter pipes behind the green
  hawk statue. Jump the gap between any quarter pipe.

Red Score Gap
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride onto the ice rink
  from the start point and move the puck into the red goal. The gap text won't
  be displayed on screen, but will be counted on the gap list.

Round Fountain
  Select the 'Get the Moscow Trip' goal on chapter 19. Ride forward from the
  start point and use the sloped edge to launch over the fountain.

SJ 2 Boxes
  Select the 'Vans - Whoop It Up For the Crowds' goal on chapter 19. Quarter
  turn right from the start point and ride up to the top of the slope. Quarter
  turn left at the top and grind along the rail, then jump left down to a grind
  on the boxes at the side of the second truck for this gap.

SJ 2 Fence
  Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from
  the start point and grind left along the rail. Jump right off the rail and
  grind the green fence at the right side of the second truck for this gap.

SJ 2 Truck
  Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from
  the start point and grind left along the rail. Jump right off the rail and
  grind on either white truck for this gap.

SJ 2 Wire
  Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from
  the start point and grind left along the rail. Quickly jump right after
  landing on the rail and grind on the wire for this gap.

SJ Rail 2 Rail
  Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from
  the start point and grind along the ledge at the left side of the path. Jump
  right and grind the rail for thi sgap.

Slam City Wire
  Select the 'Return the Guest Passes' goal on chapter 17. After completing the
  'SJ 2 Wire' gap, continue the grind along the wire for this gap.

Superior Pool
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly
  left from the start point and ride forward along the path to find two bowls.
  Grind around the edge of the right bowl for this gap.

Superior Small Rail
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly
  left from the start point and ride forward along the path to the next bowl.
  Grind left around the edge of the bowl until the skater is facing toward the
  steps leading down on the right. Jump off the edge of the bowl and grind
  along the small edge of the far planter at the top of the steps.

Superior Spine 1
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. Drop into the
  bowl from the start point and spine transfer over to the next bowl.

Superior Spine 2
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. After completing
  the 'Superior Spine 1' gap, turn left and spine transfer to the next bowl.

Superior Spine 3
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. After completing
  the 'Superior Spine 2' gap, turn slightly right and spine transfer down to
  the next bowl.

Superior Stair Rail
  Select the 'Adio - Show Off Your Skills' goal on chapter 19. Follow the
  'Superior Small Rail' gap, but grind the longest edge of the planter instead
  of the smaller left edge for this gap.

Then Up 2 Slam City
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. After
  completing the 'Across Street 2 Truck' gap, jump off the end of the truck and
  grind the rail on the high rail outside Slam City for this gap.

Through
  Select the 'Impress the Reporter' goal on chapter 17. Turn slightly left from
  the start point and grind left along the ledge at the side of the glass dome.
  Jump off the end of the ledge and grind the black ledge in the hotel. Jump
  off the end of the ledge and grind the ledge at the side of the next dome.

Through Hotel High
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
  to the other side of the road from the start point and use the quarter pipe
  to launch up to a grind on the pagoda. Grind right and jump off at the end of
  the pagoda to grind on the high yellow rail in the hotel, then jump off the
  rail and grind on the next pagoda for this gap.

Top Loop
  Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
  Spine' gap to enter the second floor of the hotel, which has a red quarter
  pipe at the other side. Grind the tables at the right side of this room,
  which leads to a grind on a curved ledge outside. Jump right at the end of
  the curved ledge and grind on the tables in the next room.

Triple Transfer
  Select the 'Get the Moscow Trip' goal on chapter 19. Turn slightly right from
  the start point and ride forward to see three quarter pipes behind the green
  hawk statue. Jump from the left quarter pipe to the right quarter pipe.

Walkway Rail
  Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Quarter
  turn left from the start point to see a slope leading up to a walkway near
  the left side of the road. Grind the ledge down the slope for this gap.

Wing Rail
  Select the 'CIRCA - Pass the Test' goal on chapter 19. Complete the 'Hawkwing
  Transfer' gap for this gap.

-------------------------------------------------------------------------------
                                Slam City Jam
-------------------------------------------------------------------------------

Across the Floor Manual
  Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
  the start point to see a quarter pipe on the left and a slope leading down on
  the right. Manual down the slope and roll over to the slope with the two
  rails on the on the other side of the area for this gap.

Billboard Hip
  Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
  'Tall Hip' gap, continue forward and hip transfer from the small quarter pipe
  in front to the big quarter pipe near the billboard.

Brick Wall
  Select the 'Best Of Show' goal on chapter 18. Quarter turn left from the
  start point and grind the brick ledge down the slope.

Double Side Jump
  Select the 'Destroy the Street Contest' goal on chapter 18. After completing
  the 'Side Jump'n' gap, jump back down to a grind on the lower ledge.

Drop Manual
  Select the 'Best of Show' goal on chapter 18. Ride down the slope from the
  start point and continue forward to find a curved rail at the corner. Grind
  around the rail, drop off the end and land in a manual. Roll up the slope in
  the funbox, along the flat section and down the other side for this gap.

Glass Hop
  Select the 'Best of Show' goal on chapter 18. Half turn from the start point
  and use the quarter pipe in front to launch up to a grind on the glass above.
  Grind left along the top of the glass, jump the gap after the corner and
  grind on the next section of glass for this gap.

Glass on the Side
  Select the 'Best of Show' goal on chapter 18. After completing the 'Glass
  Hop' gap, grind around the next corner and jump right to grind on the next
  section of the glass.

Ho Brah! Dass DJ Qbert!!!
  Select the 'Learn the Hip Transfers' goal on chapter 18. Ride forward from
  the start point and jump to a grind on the DJ's table.

Impress'n the Judge's Manual
  Select the 'Destroy the Street Contest' goal on chapter 18. Quarter turn left
  from the start point, ride forward and manual along the floor in front of the
  judge's table for this gap.

Impress'n the Judge's Transfer
  Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
  the start point to see a quarter pipe on the left and a slope leading down on
  the right, which has a quarter pipe on either side of it. Jump from one
  quarter pipe, air over the slope and land on the next quarter pipe.

Into Big Half Pipe
  Select the 'Destroy the Street Contest' goal on chapter 18. Quarter turn left
  from the start point and ride up the tiny silver slope on the left to see a
  quarter pipe in front. Spine transfer from the quarter pipe and land in the
  big half pipe for this gap.

Jesse's Grind
  Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down to the
  bottom of the roll-in from the start point, half turn at the bottom, then
  press start and select 'End Current Goal'. Ride back up the roll-in, jump at
  the top and grind on the edge of the bench below.

Ledge Hop
  Select the 'Best of Show' goal on chapter 18. Ride down the slope from the
  start point and continue forward to find two ledges. Grind one ledge, jump
  the gap and grind on the next ledge for this gap.

Light Rig Lip
  Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down the
  roll-in and use the other side of the half pipe to launch up to a lip trick
  on the light rig above.

Outta Big Half Pipe
  Select the 'Destroy the Street Contest' goal on chapter 18. After completing
  the 'Into Big Half Pipe' gap, half turn and spine transfer from the half pipe
  back to the quarter pipe for this gap.

Rail Hop
  Select the 'Best Of Show' goal on chapter 18. Turn slightly left from the
  start point to see a white rail on the slope. Grind down the rail, jump off
  the end and grind on the next rail for this gap.

Section A
  Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
  the start point to see a quarter pipe on the left and a slope leading down on
  the right. Roll down the slope and continue forward over to the slope with
  the two rails on the on the other side of the area. Jump at the top of the
  slope to land in the area with the two doors leading to section A and B. Ride
  through the entrance to section A and grind down the rail for this gap.

Section B
  Select the 'Learn the Hip Transfers' goal on chapter 18. In the same area as
  the entrance leading to section A, grind down the rail for this gap.

Section C
  Select the 'Destory the Street Contest' goal on chapter 18. Quarter turn
  right from the start point to see an entrance leading to section C. Ride
  through the entrance and grind down the rail in section C for this gap.

Section D
  Select the 'Destroy the Vert Contest' goal on chapter 18. Follow the 'Jesse's
  Grind' gap to land in the area with the escalator leading up to section D.
  Grind down the rail in section D for this gap.

Section E
  Select the 'Destroy the Vert Contest' goal on chapter 18. In the same area as
  the entrance leading to section D, grind down the rail for this gap.

Section F
  Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down the
  roll-in from the start point and quarter turn right at the bottom to face the
  glass. Sets of steps will be leading up behind the glass: The one on the left
  leads to section E and the one on the right leads to section F. Climb over
  the glass and climb up the steps to the top of section F, then half turn and
  grind down the rail for this gap.

Side Jump'n
  Select the 'Destroy the Street Contest' goal on chapter 18. Ride down the
  slope from the start point and go to the right side of the funbox in front to
  see two ledges at different heights. Grind the low ledge, then jump up to a
  grind on the high ledge for this gap.

Speaker Lip
  Select the 'Destroy the Vert Contest' goal on chapter 18. Lip trick on the
  speakers above the opposite side of the half pipe from the light rig.

Sponsored
  Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
  'Tall Hip' gap, continue forward and jump forward from the small quarter pipe
  in front to a grind on the rail behind the billboard. Jump off the end of the
  rail and grind on the fence below for this gap.

Tall Hip
  Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
  'Turntable Hip' gap, ride forward to the other side of the level and hip
  transfer left from the tall quarter pipe to the small quarter pipe.

Turntable Hip
  Select the 'Learn the Hip Transfers' goal on chapter 18. Ride forward from
  the start point and hip transfer (R2) the quarter pipe hip.

-------------------------------------------------------------------------------
                                   Moscow
-------------------------------------------------------------------------------

Andrew's Photo Op
  Select the 'Circus Act' goal on chapter 21. Ride forward from the start point
  and use the quarter pipe to launch up to a lip trick on the rail above.

Anton's Transfer
  Select the 'Circus Act' goal on chapter 21. Half turn left from the start
  point and use the quarter pipe to launch over the steps.

Arch Transfer
  Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from
  the start point and ride through the arch. Half turn on the other side of
  the arch to see two quarter pipes. Jump the gap between the quarter pipes.

Basil 2 Stairs
  Select the 'Serve the People' goal on chapter 20. Drop into the half pipe
  from the start point and grind right along the lip of the other side. Jump
  off the end and grind along the ledge, then jump off the end of the ledge and
  grind on the curved steps in the area with St Basil's statue.

Big Red Lip
  Select the 'Over the Wall' goal on chapter 20. Ride forward from the start
  point and use the quarter pipe to launch up to a lip trick on the red wall.

Bleacher's 2 Lenin
  Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
  start point to see a series of ledges at the left side of the building. Grind
  right along the lowest ledge, jump from the slope at the end and grind on the
  edge of the building for this gap.

Blind Drop
  Select the 'Moscow's Lost Tapes' goal on chapter 26. Follow the path along
  and collect the first five tapes, then jump left to land in the bowl that
  surrounds the glass dome. Spine transfer from the section of the bowl nearest
  to Lenin's statue and land on the quarter pipe below.

Blocked Alley
  Select the 'Blind Big Brother' goal on chapter 20. Turn slightly right from
  the start point to see the blocked alley at the right side of the icy quarter
  pipe. Ride up the quarter pipe, launch over the start of the alley and land
  on the quarter pipe on the other side for this gap.

Break on Through
  Select the 'Ready For Battle' goal on chapter 20. Ride forward from the start
  point and wallride the left side of the building. Jump up to a grind on the
  edge of the building, jump off the end of the edge, break through the window
  and grind on the rail inside the building.

Bridge Cross Over
  Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
  start point and ride through the arch. Grind either side of the bridge, then
  jump over to a grind on the other side.

Cannon Air
  Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the
  start point and ride through the tunnel to arrive in an area with cannons.
  Ride up one of the quarter pipes, jump over any of the cannons and land on
  the next quarter pipe for this gap.

Catherine the Grind
  Select the 'Serve the People' goal on chapter 20. Drop into the half pipe
  from the start point and grind right along the lip of the other side. Jump
  off the end and grind along the ledge, then jump up at the small slope and
  grind the next ledge above for this gap.

Christ's Air
  Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from
  the start point and jump up to the gap between the buildings. Jump up and
  grab onto the rail on the left, pull up to land on the roof of the building,
  then half turn and jump over to the green roof of the next building. Grind
  along the rail at the right side of the building, jump off the end and grind
  the rail at the side of the next church for this gap.

Church 2 Church
  Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the
  start point and ride through the tunnel to arrive in an area with cannons.
  Ride up the steep slope at the top-left corner of this area and grind along
  the right green ledge at the top. Jump off the end of the green ledge and
  grind on the ledge at the side of the next church for this gap.

Church Lip
  Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the
  start point and ride through the tunnel. Use the quarter pipe surrounding the
  church in the middle of the area to lip trick the top edge of the church.

Communication Lip
  Select the 'Ratings Stunts' goal on chapter 21. Ride forward from the start
  point and use the icy quarter pipe in front to launch up to a lip trick on
  the high ledge above.

Confounded Bridge
  Select the 'Circus Act' goal on chapter 21. Ride forward from the start point
  and use the quarter pipe to launch over the bridge.

Control the Media Control the Minds
  Select the 'Anonymous Caller' goal on chapter 22. In the second section of
  the goal, spine transfer over the middle of the roof for this gap.

Crazy Ivan
  Select the 'Serve the People' goal on chapter 20. Drop into the half pipe
  from the start point and grind right along the lip of the other side. Jump
  off the end and grind along the ledge, then jump up at the small slope and
  grind right alog the side of the next ledge for this gap.

Criss-cross Crash
  Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from
  the start point and jump up to the gap between the buildings. Jump up and
  grab onto the rail on the left, pull up to land on the roof of the building,
  then half turn and jump over to the green roof of the next building. Grind
  along the rail at the edge of this building, jump from the small slope at the
  end and grind on the wire after the gold cross. Grind around the tower and
  jump off the end of the wire to grind the rail below for this gap.

Domed
  Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
  then half turn and spine transfer back into the bowl for this gap.

Double Drainage
  Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the
  start point and use the icy quarter pipe to launch up to a grind on the pipe.
  Grind left around the corner of the pipe, jump at the end and grind on the
  next pipe for this gap.

Elisey's Tour
  Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
  start point, ride through the arch and continue along the walkway to arrive
  in the area with Lenin's statue.

Eternal Propaganda
  Select the 'Anonymous Caller' goal on chapter 22. In the second section of
  the goal, lip trick on the highest satellite dish for this gap.

F&%king
  Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
  'No!' gap, jump off the end of the curved ledge and grind on the next curved
  ledge for this gap.

For the Mother Land
  Select the 'Ready For Battle' goal on chapter 20. There are three tanks in
  front of the start point. Grind along the front edge of the tanks.

Gettin High On Lenin
  Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
  start point to see a series of ledges at the left side of the building. Grind
  right along the highest ledge, jump from the slope at the end and grind on
  the top edge of the building for this gap.

Govt. Bomb
  Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
  turn slightly left and jump forward to land on the green roof. Quarter turn
  left and grind along the edge of the room, then jump from the small slope at
  the end and grind the ledge below.

Gum Dropped
  Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right
  from the start point and use the icy quarter pipe to launch up to a grind on
  the ledge above. Grind left and jump to grind on the sloped section of the
  ledge, then jump the gap and grind on the next sloped section. After the
  second section continue grinding along to the end of the roof, then jump off
  and grind on the red ledge below.

Gumed Up
  Select the 'Manuals For Muskovites' goal on chapter 21. Turn slightly right
  from the start point and use the icy quarter pipe to launch up to a grind on
  the ledge above. Grind left and use the small slope in the ledge to launch up
  to a grind on the higher ledge for this gap.

High Lip
  Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the
  start point and ride through the tunnel to arrive in an area with cannons.
  Use the quarter pipe on either side of the cannons to launch up to a lip
  trick on the edge of the yellow building above.

Illumination Grind
  Select the 'Moscow's Lost Tapes' goal on chapter 26. Follow the path along
  and collect the first five tapes, then jump right and grind along the wire
  with the lights on it for this gap.

Kick Me 2 Church
  Select the 'Moscow's Lost Tapes' goal on chapter 26. Ride forward from the
  start point and grind the green ledge on the right side of the path. Grind
  around both corners in the ledge, then launch up from the small slope at the
  end and grind the rail on the church for this gap.

Ledge 2 Rail
  Select the 'Hangover Cure' goal on chapter 22. Half turn from the start point
  and drop down to the St Basil's area below. Grind the curved steps in this
  area, then jump up to a grind on the curved rail.

Ledge Hop
  Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the
  start point and use the icy quarter pipe to launch up to a lip trick on the
  first ledge above. Grind right along the ledge, jump off at the end and grind
  on the next ledge for this gap.

Lenin 2 Bleachers
  Select the 'Ready For Battle' goal on chapter 20. After completing the
  'Bleachers 2 Lenin' gap, half turn and use the quarter pipe to launch up to a
  grind on the edge of the building. Jump off the end of the building and grind
  on the ledges below for this gap.

Middle Level Lip
  Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the
  start point and use the icy quarter pipe to launch up to a lip trick on the
  first ledge above.

Mig27 Bombing Run
  Select the 'Double Dome' goal on chapter 21. Half turn from the start point,
  spine transfer out of the dome and jump forward out of the bowl to land on
  the green roof near the ladder. Climb up the ladder and run right along the
  ledge at the top, then follow the ledge around the corner. Grind along the
  ledge, jump off at the end and spine transfer to the half pipe below.

Necropolis Grind
  Select the 'Ready For Battle' goal on chapter 20. Ride forward from the start
  point and grind around the long black ledge at the left side of the building.

No!
  Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
  'Christ's Air' gap, jump off the end of the rail and grind the curved ledge
  on the tower for this gap.

Oktober High
  Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
  start point, ride through the arch and continue along the walkway to arrive
  in the area with Lenin's statue. Grind the rail before the statue, launch up
  from the slope at the end and grind on the edge of the statue.

Oktober Shuffle
  Select the 'Ratings Stunts' goal on chapter 21. In the same location as the
  'Oktober High' gap, grind the ledge at the side of Lenin's statue and jump
  right to a grind on the next ledge for this gap.

Oleg's Transfer
  Select the 'Circus Act' goal on chapter 21. Quarter turn right from the start
  point and use the quarter pipe to launch over the doors.

Over the Stairs
  Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right
  from the start point and use the icy quarter pipe to launch over the steps.

Over the Wall
  Select the 'Over the Wall' goal on chapter 20. Get a full special bar and
  approach the quarter pipe nearest the wall. Boneless at the top of the
  quarter pipe and spine transfer over the wall to the bowl on the other side.

Parapet Stall
  Select the 'Over the Wall' goal on chapter 20. Ride forward from the start
  point and use the quarter pipe to launch up to a lip trick on any of the
  parapets on top of the red wall.

Parliment Pole Vault
  Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
  then half turn, jump forward and grind the flag pole above the dome.

Peter the Gap
  Select the 'Serve the People' goal on chapter 20. Half turn from the start
  point and drop into the half pipe. Grind left along lip of the other side,
  jump off the end and grind on the ledge. Jump up at the small slope and
  grind the next ledge above for this gap.

Pipe Stall
  Select the 'Blind Big Brother' goal on chapter 20. Quarter turn left from the
  start point and use the quarter pipe in front to launch up to a lip trick on
  the pipe above for this gap.

Planter 2 Stairs
  Select the 'Blind Big Brother' goal on chapter 20. After completing the
  'Stairs 2 Planter' gap, jump off the end of the planter and grind the rail
  leading down the steps for this gap.

Rail 2 Ledge
  Select the 'Hangover Cure' goal on chapter 22. Half turn from the start point
  and drop down to the St Basil's area below. Grind the curved rail in this
  area, then jump down to a grind on the curved steps.

Rail Hop
  Select the 'Manuals For Muskovites' goal on chapter 21. After completing the
  'Threading Basil' gap, jump off the end of the ledge and grind on the rail
  around St Basil's statue for this gap.

Rasputin Returns
  Select the 'Serve the People' goal on chapter 20. Half turn from the start
  point and drop into the half pipe. Grind left along lip of the other side,
  jump off the end and grind on the ledge, then jump up at the small slope and
  grind left alog the side of the next ledge for this gap.

Red Spired Lip
  Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
  start point to see a red building. Ride forward to the quarter pipe in front
  of the building and launch up to a lip trick on the highest edge.

Stairs 2 Planter
  Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from
  the start point and ride through the arch. Grind the rail leading up the
  steps in front, jump at the end and grind on the planter for this gap.

Threading Basil
  Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right
  from the start point and use the icy quarter pipe to launch up to a grind on
  the first ledge above. Grind right around the corner of the ledge, jump at
  the end and grind on the curved ledge leading to St Basil's.

To the Other Side
  Select the 'Ready For Battle' goal on chapter 20. After completing the
  'Break on Through' gap, jump off the end of the rail and grind around the
  rail that surrounds the glass dome for this gap.

Top Level Lip
  Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the
  start point and use the icy quarter pipe to launch up to a lip trick on the
  second ledge above.

Towering
  Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from
  the start point and jump up to the gap between the buildings. Jump up and
  grab onto the rail on the left, then pull up to land on the roof of the
  building. Grind the rail at the right side of the building, jump up from the
  slope at the end and grind on the curved rail of the tower above.

Way!
  Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
  'F&%king' gap, jump off the end of the curved ledge and grind on the rail.

Wwweeeeeeee!
  Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from
  the start point and ride through the arch, then quarter turn left and jump up
  the high ledge to land near the glass dome. Grind the rail around the dome.

-------------------------------------------------------------------------------
                              Hotter Than Hell
-------------------------------------------------------------------------------

Above All
  Ride to the top-left corner of the level to find a buggy. Press the circle
  button to drive it, then half turn and follow the dirt track along. Take the
  first turning on the left in the track to see a massive launch ramp at the
  end. Get as much speed as possible, ride up the ramp and launch all the way
  over to the other side of the level for this gap.

Around the Tracks
  Ride forward from the start point to see some tracks. Grind all the way
  around the tracks for this gap.

Banner Lip
  Quarter turn left from the start point to see a curved quarter pipe with a
  red banner above it. Jump up from the quarter pipe and lip trick the banner.

Bench Hop
  Quarter turn right from the start point to see three sets of benches under a
  green roof. Grind along one of the benches, jump and then grind along the
  next set of benches for this gap.

Catwalk Lip
  Ride forward off the platform from the start point, then quarter turn left to
  see a quarter pipe with the catwalk above it. Launch up from the quarter pipe
  and lip trick the edge of the catwalk for this gap.

Don't Turn On
  Quarter turn right from the start point to see some shops over at the side of
  the level. Get off the board and climb up to the roof of the shops, grind
  left along the edge and jump to a grind on the helicopter blade.

Freak!
  Turn slightly right from the start point and ride forward to the freak show
  at the top-right corner of the level. Ride up the quarter pipe in front of
  the freak show and lip trick on the high rail above.

Freak Hop
  After completing the 'High Line' gap, jump off the end of the rail and grind
  on the curved rail above the freak show for this gap.

Get to the Copter!!
  After completing the 'Lethargic' gap, jump right to a grind on the fence.
  Jump the gap at the end of the fence and grind on the next section of fence,
  then jump right to a grind on the top of the helicopter.

Going Up
  After completing the 'Get to the Copter!!' gap, launch up from the end of the
  helicopter and grind on the curved rail above.

Got Skill
  Turn slightly right at the start point and ride toward the stage to see two
  doors. Ride through the left door to arrive on the walkway, ride down the
  slope and jump over to the next walkway. Half turn and grind along the left
  rail of the walkway, then jump left down to a grind on the tracks at the side
  of the stage for this gap.

High Line
  Turn slightly left from the start point and ride to the top-left corner of
  the level. Turn slightly right at the corner to see two rings with a rail
  between them. Use the funbox below to launch up a grind on the rail.

KISS Concert
  Half turn right from the start point to see the letter K above the quarter
  pipe on the left, the letter I above the quarter pipe on the right, the first
  letter S in the fire rings and the second letter S above the start point.
  Collect all four letters for this gap.

Ledge Hop
  Turn slightly right from the start point and ride behind the stage to arrive
  in an area which has a curved quarter pipes in the middle. Grind along one of
  the quarter pipes, jump the gap and grind the next quarter pipe for this gap.

Lethargic
  Quarter turn right from the start point to see some shops over at the side of
  the level. Grind all three of the counters of the shops for this gap.

Light Stall
  Turn slightly right from the start point and ride forward to the freak show
  at the top-right corner of the level. Ride up the quarter pipe near the left
  side of the freak show and launch up to a lip trick on the light rail above.

Over Peter Criss
  Turn slightly right from the start point and ride up the small slope to the
  stage. Spine transfer from the quarter pipe on the right to the quarter pipe
  on the other side of the drums.

Over the Copters
  Ride to the top-left corner of the level to find a buggy. Press the circle
  button to drive it, then half turn and follow the dirt track. Jump from the
  ramp at the end of the track and launch over the helicopters for this gap.

Over the Speakers
  Ride forward from the start point and skitch on the cart that drives around
  from the left side of the stage. Stay on the cart until it faces toward the
  stage, then let go and spine transfer over the stage for this gap.

Pyro
  Half turn left from the start and spine transfer from the quarter pipe in
  front to land in a half pipe with four glass panels above it. Jump through
  all four of the glass panels for this gap.

Quickie Huh
  Turn slightly right from the start point and ride forward to the freak show
  at the top-right corner of the level. Grind left along the quarter pipe near
  the left side of the freak show, jump right from the end to grind on the
  second quarter pipe, then jump left and grind the third quarter pipe.

Rail Hop
  After completing the 'Lethargic' gap, jump right to a grind on the fence.
  Jump the gap at the end of the fence and grind on the next section of fence.

Raise Up
  Turn slightly right at the start point and ride toward the stage to see two
  doors. Ride through either door for this gap.

Ramp Transfer
  Turn slightly right from the start point and ride forward to the freak show
  at the top-right corner of the level. Jump left from the quarter pipe near
  the left side of the freak show and land on the next quarter pipe.

Rooftop Manual
  Turn slightly left from the start point to see some shops over at the side of
  the level. Manual along the roof of the shops.

Secret Tape Gap
  Turn slightly right from the start point and ride up the small slope to the
  stage. Ride up the quarter pipe in front and hold R1 + L1 in the air to get
  off the board, then R1 to grab onto the top of the stage. Grind right along
  the ledge on top of the stage, launch up from the small slope and jump over
  both walkways for this gap.

Speaker Gap
  Turn slightly right from the start point and ride behind the stage. Grind one
  set of speakers on the stage, jump the gap and grind the second set.

Staying Up There
  Turn slightly right at the start point and ride toward the stage to see two
  doors. Ride through the right door to arrive on the walkway. Grind along the
  right rail of the walkway, then jump to a grind on the rail of the next
  walkway for this gap.

Tabletop Manual
  Quarter turn right from the start point to see three sets of benches under a
  green roof. Manual along one set of benches for this gap.

Whats That Smell?
  Turn slightly left from the start point and ride forward to the top-left
  corner of the level. Grind the rail leading toward the line of green toilets,
  jump and grind on the roof of the line of toilets for this gap.

-------------------------------------------------------------------------------
                                  School II
-------------------------------------------------------------------------------

2 The Roof
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and go
  along until you come to a slope leading up to the right. Go up the slope and
  turn right to see a quarter pipe. Get a lot of speed by doing a big trick on
  the quarter pipe, and then go straight forward and you'll see a gap in the
  building. Use the planter to launch up into the gap in the building.

2 Wheelin' TC's Roof
  Skate forward from the start of the level, and either jump over the railing
  or grind down the rail. Once you've done either of these, keep skating
  straight forward until you come to a small wooden kicker ramp on the right
  side. Jump up the kicker ramp, and land on the roof of the building in a
  manual. To get this gap, manual across the first roof, and then jump and land
  in another manual going across the next roof.

3 Points!
  To get this gap, you first of all have to open the gym. To do this, grind the
  'Roll Call! Opunsezmee Rail!'. Turn right in the gym, and there will be a big
  gap between two quarter pipes over a basketball hoop. Jump the gap.

..And Down The Bank!
  In the same place that you got the 'Over The Wall...' gap, jump just a little
  bit further and land on the bank to get this gap.

Arch Extension
  At the start of the level, there is a planter with a tree on it. Just to the
  left of the planter there is an arch. There is a quarter pipe on either side
  of the arch. Use one of the quarter pipes to launch up to a lip trick on the
  lip of the arch for this gap.

Are You Serious
  At the start of the level, skate straight forward and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and go
  along until you come to a slope leading up to the right. Go up the slope,
  turn right, and you'll come to a quarter pipe. Get a lot of speed by doing a
  big trick on the quarter pipe, and then go straight forward and you'll see a
  gap in the building. You need to use the planter to launch up onto the roof
  of the building. Next, jump the huge gap over the roof, and then drop down
  over the next roof to arrive in the secret area.

  Go down the steps, and turn right at the bottom of them. There will be a
  small quarter pipe up against the wall, so get some air on this and carry on
  skating forward. You'll soon come to a tiny little ramp. Jump over this and
  either air over the curved rail, or grind on it for extra speed. Once you've
  done this, use the small wooden kicker ramp to launch you over the wall and
  all the way over to the rooftop. This is extremely difficult to do, as you
  need to be going very fast to even come anywhere near to making this gap.

Awning Hop
  Skate forward from the start of the level, and then go slightly to the right
  of the planter with the tree on it. You will come to two tunnels. One which
  goes straight ahead, and one which goes down to the right. Take the tunnel to
  the right, and you will arrive in an area with two awnings, one which is just
  left of you when you get out of the tunnel, and one which is straight ahead.
  Skate forward, and you should notice that there is a huge gap in the middle
  of the awning. Use the planters which are underneath the gap to launch up on
  top of the awning.

Backboard Dance!
  To get this gap, you first of all have to open the gym. To do this, grind the
  'Roll Call! Opunsezmee Rail!'. Turn right when you enter the gym, and you
  will arrive in a room with two basketball hoops. To get this gap, use the
  small wooden kicker ramp to launch up to a grind on the basketball hoop.

Balcony 2 Awning!
  Skate forward from the start of the level, and go to the left of the planter
  with the tree on it. You'll soon come to a railing. If you stop before you
  reach the railing, and look to the left of it, you should notice that there
  is a small balcony. To get this gap, make sure you're going very fast, then
  jump onto the balcony and use the small ramp to launch all the way over the
  huge gap to land on the awning.

Bank 2 Ledge
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and then
  go straight forward until you come to another tunnel. Go through it, and
  you'll arrive in area with the kinked rail. Grind down the rail, and when you
  get off the rail you should be on top of a slope. Next to the wall, there
  will be a ledge which goes along the top of the slope. Go down the slope, and
  go forward until you get quite a distance from the slope, and then turn
  around so that you're facing the slope. To get this gap, go up the slope and
  jump onto a grind on the ledge.

Bendy's Curb
  Skate forward from the start of the level, and jump over the railing. Once
  you've done this keep skating straight forward until you come to a small
  wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
  left, and there will be two quarter pipes with a massive gap in between them.
  Skate past the two quarter pipes, and there will be a small wooden kicker
  ramp next to a kinked rail. Skate past this, and you'll soon come to a curved
  ledge that goes around a corner. Grind the ledge to get this gap.

Bendy's Flat
  Skate forward from the start of the level, and jump over the railing. Once
  you've done this keep skating straight forward until you come to a small
  wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
  left, and there will be two quarter pipes with a massive gap in between them.
  Skate past the two quarter pipes, and there will be a small wooden kicker
  ramp next to a kinked rail. Skate past this, and you'll soon come to a curved
  ledge that goes around a corner. Manual across the curved ledge for this gap.

Big Rancho Bench Gap
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left. There
  will be some benches up against the wall on the left. Between the third and
  fourth bench, there is a big gap. Grind the bench, jump over the big gap, and
  then land onto a grind on  the next bench.

Carlsbad 11 Set
  After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
  in the secret area. Jump the set of steps in this area to get the gap.

Carlsbad Gap
  After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
  in the secret area. Just to the left of the steps is a bank. Jump over the
  bank to get this gap.

Crazy Roof Gap!
  After wallriding the first bell which is just to the right of where you start
  the level, jump while still riding along the wall, and then hold triangle to
  grind along the high ledge. Jump off the high ledge to the right, and then
  carry on going forward until you come to a window. Jump through the window to
  get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep
  skating forward and you should be coming up to a small ramp on the roof. Jump
  over the ramp and land onto a grind on the rail that goes across the gap
  between the two buildings. After you get off the rail, you will be coming up
  to a big gap between the buildings. Jump the gap.

Drop Out Roof Gap
  After wallriding the first bell which is just to the right of where you start
  the level, jump while still riding along the wall, and then hold triangle to
  grind along the high ledge. Jump off the high ledge to the right, and then
  carry on going forward until you come to a window. Jump through the window to
  get the 'Drop Out Roof Gap!'.

Flyin' The Flag
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and go
  along until you come to a slope leading up to the right. Go up the slope,
  turn right, and you'll come to a quarter pipe. Get a lot of speed by doing a
  big trick on the quarter pipe, and then go straight forward and you'll see a
  gap in the building. Use the planter to launch you up onto the roof of the
  building. Once you're up on the roof, you should notice that there's two
  flagpoles on the other side of the roof. To get this gap, use either of the
  small ramps on the roof to launch you onto a grind on one of the flagpoles.

Gym Rail 2 Rail
  Go forward from the start of the level, and jump over the railing. Continue
  forward from here, past the benches, and you'll soon come to a slope with a
  kinked rail on either side. There will be a small gap between the rails. To
  get this gap, grind up one of the rails, then jump the gap and land on a
  grind on the other rail.

High Dive Extension
  In the pool area of the gym, do a lip trick on the highest diving board.

Huge Transfer!!!
  Skate forward from the start of the level, and either jump over the railing
  to get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll
  Call! Nightmare Rail!' gap. Once you've done either of these, keep skating
  straight forward until you come to a small wooden kicker ramp on the right
  side. Just before you get to the kicker ramp, turn left, and there will be
  two quarter pipes with a massive gap in between them. Jump the gap.

Leap Of Faith!!!
  Skate forward from the start of the level, and go slightly to the left of the
  planter with the tree on it. Carry on skating forward, and you'll come to a
  railing with a big drop on the other side. Jump over the railing to get this
  simple gap.

Ledge On Edge
  At the start of the level, skate straight forward and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and then
  go straight forward until you come to another tunnel. Go through it, and
  you'll arrive in area with the kinked rail. Grind down the rail, and when you
  get off the rail you should be on top of a slope. Next to the wall, there
  will be a ledge which goes along the top of the slope. Manual across the
  whole of the ledge to get this gap.

Lil' Guppy Extension
  In the pool area of the gym, do a lip trick on the lowest diving board.

Mad Skeelz Roof Gap
  From the start of the level, skate straight forward, and go to the right of
  the planter with the tree on it. There will be two tunnels with rails going
  down them. Take the right tunnel, and when you come out of it, turn left, and
  go along until you come to a slope leading up to the right. Go up the slope,
  turn right, and you'll come to a quarter pipe. Get a lot of speed by doing a
  big trick on the quarter pipe, and then go straight forward and you'll see a
  gap in the building. You need to use the planter to launch up into the gap in
  the building. Once up on the building, use the small kicker ramp to launch
  you all the way over to the other roof, which will give you this gap.

Mid Squid Extension
  In the pool area of the gym, do a lip trick on the middle diving board.

Over The Wall...
  After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
  in the secret area. Go down the steps and turn right at the bottom of them.
  There will be a small quarter pipe up against the wall, so get some air on
  this and carry on skating forward. Ignore the small ramp on the left, and
  keep skating forward along the path until you come to a small quarter pipe.
  Use the quarter pipe to launch over the wall to get this gap.

Overhang Air
  Go forward from the start of the level, and jump over the railing to get the
  'Leap Of Faith!!!' gap. Continue forward from here, past the benches, and
  you'll soon come to a slope with one rail on either side, and a small awning
  just over the gym doors. Jump over the awning to get this gap.

Overhang Stomp!
  Go forward from the start of the level, and jump over the railing. Continue
  forward from here, past the benches, and you'll soon come to a slope with one
  rail on either side, and a small awning just over the gym doors. Grind the
  awning to get this gap.

Planter On Edge
  At the start of the level, you're facing a planter. Just manual the whole
  thing to get this gap.

Pole 2 Brix
  Go down the place where you got the 'Pole Stomp!' gap. First of all, knock
  the pole down by grinding around the curved ledge, and then jumping onto the
  pole. To get this gap, grind the pole, and then jump onto a grind on either
  the high ledge or the low ledge.

Pole Stomp
  Skate forward from the start of the level, and jump over the railing. Once
  you've done this keep skating straight forward until you come to a small
  wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
  left, and there will be two quarter pipes with a massive gap in between them.
  Skate past the two quarter pipes, and there will be a small wooden kicker
  ramp next to a kinked rail. Skate past this, and you'll soon come to a curved
  ledge that goes around a corner. Make sure you're going fast, and then grind
  the ledge, and jump from the ledge into the pole. It will fall over. To get
  this gap, grind the ledge again and jump to a grind on the pole.

Rack 'Em Up
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and then
  go straight forward until you come to another tunnel. Go through it, and
  you'll arrive in area with the kinked rail. Grind down the rail, and then
  turn right and you should see two rails with a big gap between them. Grind
  the first rail, jump the gap, and then land onto a grind on the second rail
  to get this gap.

Roll Call! Gonz Rail!
  Skate forward from the start of the level, and jump over the railing. Once
  you've done this, keep skating straight forward until you come to a small
  wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
  left, and there will be two quarter pipes with a massive gap in between them.
  Skate past the two quarter pipes, and there will be a small wooden kicker
  ramp next to a kinked rail. To get this gap, use the small kicker ramp to
  launch you up onto a grind all the way down the kinked rail.

Roll Call! Nightmare Rail!
  To get this easy gap, skate forward from the start of the level and grind the
  rail that goes down the double set of steps.

Roll Call! Opunsezmee Rail
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and then
  go straight forward until you come to another tunnel. Go through it, and
  you'll arrive in area with the kinked rail. Grind the rail to get this gap.

Rock The Bells
  Wallride any of the five bells in the level for this gap.

Stage Rail 2 Rail
  At the start of the level, skate straight forward, and go to the right of the
  planter with the tree on it. There will be two tunnels with rails going down
  them. Take the right tunnel, and when you come out of it, turn left, and go
  along until you come to a slope leading up to the right. Go up the slope to
  arrive on the stage. On the stage, there will be rails on either side. Both
  of the rails have a big gap in them. To get this gap, grind on one of the
  rails, jump over the gap, and then land onto a grind on the next rail. Use
  the quarter pipe on the stage if you're having trouble getting enough speed
  to make the gap.

Starting Blocks Extension
  To get this gap, you first of all have to open the gym. To do this, grind the
  'Roll Call! Opunsezmee Rail!'. Turn left when you enter the gym to get to the
  pool area. At one end of the pool there is some starting blocks. Do a
  lip trick on the starting blocks for this gap.

Suicidal Roof Gap!
  After wallriding the first bell which is just to the right of where you start
  the level, jump while still riding along the wall, and then hold triangle to
  grind along the high ledge. Jump off the high ledge to the right, and then
  carry on going forward until you come to a window. Jump through the window to
  get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep
  skating forward and you should be coming up to a small ramp on the roof. Jump
  over the ramp and land onto a grind on the rail that goes across the gap
  between the two buildings. After you get off the rail, you will be coming up
  to a big gap between the buildings. Jump the gap to get the 'Crazy Roof
  Gap!'. When you land on the roof, go to the top-left corner of the roof and
  jump all the way over to the roof where you got the 'TC's Roof Gap'.

Table Transfer
  Skate forward from the start of the level, and jump over the railing. You
  will land near a set of benches, with a small gap between them. Grind the
  first bench, jump the gap, and then land onto a grind the second bench.

TC's Roof Gap
  Skate forward from the start of the level, and either jump over the railing
  or grind down the rail. Once you've done either of these, keep skating
  straight forward until you come to a small wooden kicker ramp on the right
  side. Jump up the kicker ramp, and land on the roof of the building. Once
  you're up on the roof, you should be able to notice that there's a small gap
  in between the two buildings. Jump over the gap.

-------------------------------------------------------------------------------
                                   Venice
-------------------------------------------------------------------------------

10 Point Landing!
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. Turn right before you get
  to the edge of the roof with the big drop on the other side, and skate
  forward until you come to a small ledge. Jump up the small ledge to arrive on
  top of another roof with two metal quarter pipes on it. If you look over the
  edge of the roof to the left, you will be able to see the long rail where you
  can get the 'Seaside Handrail' gap. To get this gap, jump from the roof all
  the way down to a grind on the rail.

All The Way...
  In the same place that you got the 'He Could Go...' gap, manual further along
  the planks until you get this gap.

And Away!!!
  In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to
  get this gap.

Bench Trippin'
  At the start of the level, go down the small set of steps, and then turn
  immediatly right. Go forward until you come to a wall, then turn left and
  skate forward, past the two ledges on the right, until you come to a bench.
  There's three benches, all which have a small gap between them. To get this
  gap, grind one of the benches, jump the gap, and then land onto a grind on
  the other bench.

Big Double 5 Set
  Turn left from the start of the level to see a kinked ledge. Going down the
  left side of the ledge is a slope. Going down the right side of the ledge are
  two sets of steps. To get this gap, jump both sets of steps.

Big Vent Gap
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. There will be another
  roof on the other side of a huge drop. Jump over the huge drop and land on
  the other roof. Once you're on the other roof, skate until you get near the
  end of it, and there will be a vent. To get this gap, use the vent to launch
  you all the way over the big gap to the platform on the other side.

Cake Transfer
  Turn right from the start of the level, and skate forward along the path
  until you get to a set of three quarter pipes with gaps between them. To get
  this gap, jump from the small middle quarter pipe to the left quarter pipe.

Candy Cane Manual
  Turn right from the start of the level, and skate along the path until you
  see a wall on the left side. Get up on top of the wall by either doing a
  Boneless or a wallride to get enough height to grind on the wall. Once you're
  grinding along the wall, jump onto the platform. Once you're up on the
  platform skate down the length of it until you reach a set of fans. Stay to
  the left of the platform before you get to the fans, and you'll soon come to
  a small gap. Jump the gap, and you'll soon come to a curved vent. Manual the
  vent to get this gap.

Canyon Jump
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. There will be another
  roof on the other side of a huge drop. To get this gap, jump over the huge
  drop and land on the other roof.

Fatty Transfer
  At the start of the level, go down the small set of steps and continue going
  forward, all the way past the benches, until you come to a gap in the wall
  leading to the right. Go behind the gap in the wall and you will arrive in an
  area with two quarter pipes on the left side. Turn so that you're facing the
  two quarter pipes. There will be one quarter pipe on the right, and one
  quarter pipe on the left. To get this gap, get some air on the quarter pipe
  on the left, and then approach the quarter pipe in front of you, and air all
  the way over the platform to the left to land on the other quarter pipe.

He Could Go...
  Skate forward from the start of the level, go down the steps, and continue
  skating forward until you come to a set of benches connected by wooden
  planks. Jump on into a manual at the start, and continuing going across the
  planks until you get the gap.

Huge Ramp 2 Roof
  At the start of the level, go down the small set of steps and continue going
  forward, all the way past the benches, until you come to a gap in the wall
  leading to the right. Go behind the gap in the wall and you will arrive in an
  area with two quarter pipes on the left side. Turn so that you're facing the
  two quarter pipes. There will be one quarter pipe on the right, and one
  quarter pipe on the left. To get this gap, get some air on the quarter pipe
  on the right, and then approach the quarter pipe in front of you, and air to
  the left, all the way over the huge gap, to land on the small metal quarter
  pipe on the roof.

Huge Roof 2 Ramp
  Turn right from the start of the level, and skate along the path until you
  see a wall on the left side. Get up on top of the wall by either doing a
  Boneless or a wallride to get enough height to grind on the wall. Once you're
  grinding along the wall, jump onto the platform. Once you're up on the
  platform skate down the length of it until you reach a set of fans. Stay to
  the left of the platform before you get to the fans, and you'll soon come to
  a small gap. Jump the gap, and follow the roof around to the left. Before you
  come to the end of the roof, there will be a small metal quarter pipe on the
  right side. To get this gap, launch from the metal quarter pipe, all the way
  over to the right, to land on the wooden quarter pipe.

Ledge 2 Ledge
  At the start of the level, go down the small set of steps, and then turn
  immediatly right. Go forward until you come to a wall, then turn left and
  skate forward until you see two ledges up against the wall on the right. To
  get this gap, grind one of the ledges, jump the gap, and then land onto a
  grind on the other ledge.

Ledge 9 Set
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the
  wall at the far right corner of the quarter pipe to land on a hidden path
  going around the building. This will lead you to the secret area. Turn left
  in the secret area, and follow the path around to the right until you get to
  a ledge. Jump the steps next to the ledge to get this gap.

Lil' Vent Gap
  Turn right from the start of the level, and skate along the path until you
  see a wall on the left side. Get up on top of the wall by either doing a
  Boneless or a wallride to get enough height to grind on the wall. Once you're
  grinding along the wall, jump onto the platform. Once you're up on the
  platform skate down the length of it until you reach a set of fans. Stay to
  the left of the platform before you get to the fans, and you'll soon come to
  a small gap. Jump the gap to get to the other side, then turn around and face
  the way that you just came from. To get this gap, use the vent with the fans
  to launch you over the big gap.

Massive 20 Set!
  Skate forward from the start of the level, go down the steps, and then skate
  forward until the wall goes around a corner to the left. Follow the wall
  around to the left, and you'll soon come to a big rail. There's a slope on
  the right side of the rail, and 20 steps on the left side of the rail. To get
  this gap, jump down all of the steps.

Muska's Gap
  Turn right from the start of the level, and skate along the path until you
  see a wall on the left side. Get up on top of the wall by either doing a
  Boneless or a wallride to get enough height to grind on the wall. Once you're
  grinding along the wall, jump onto the platform. Once you're up on the
  platform skate down the length of it until you reach a set of fans. Stay to
  the left of the platform before you get to the fans, and you'll soon come to
  a small gap. Jump the gap.

Nice Mid Size Roof Gap
  In the same place that you got the 'Wee Lil' Roof Gap', jump a greater
  distance over the corner between the two rooftops to get this gap.

Planter Pop
  Turn right at the start of the level, and you should see some planters with
  palm trees growing out of them. Just jump over the long side of one of the
  planters to get this gap.

Ramp 2 Roof
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. Turn right before you get
  to the edge of the roof with the big drop on the other side, and skate
  forward until you come to a small ledge. Jump up the small ledge to arrive on
  top of another roof. This roof has two metal quarter pipes on it. One at the
  far end, and one that is close to you when you jump up the ledge to get on
  this roof. If you look over the left of the roof, you will see a small wooden
  quarter pipe. Drop down over the edge of the roof, and go a little way from
  the quarter pipe. Then turn around and start skating fast back towards it. To
  get this gap, use the wooden quarter pipe to launch you all the way up to
  small metal quarter pipe on the roof.

Roof 2 Ramp
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. Turn right before you get
  to the edge of the roof with the big drop on the other side, and skate
  forward until you come to a small ledge. Jump up the small ledge to arrive on
  top of another roof. This roof has two metal quarter pipes on it. One at the
  far end, and one that is close to you when you jump up the ledge to get on
  this roof. To get this gap, skate to the quarter pipe at the far end to get
  some speed up, then skate towards the other quarter pipe and launch to the
  right, all the way off the roof, to land on the small wooden quarter pipe.

Round The Horn!!!
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe that curves
  around. Jump onto a grind near the beginning of the quarter pipe, and grind
  all the way around until you get to the end of it. You also need to grind
  down the slope at the end of the quarter pipe to get this gap.

Seaside Handrail
  Skate forward from the start of the level, go down the steps, and then skate
  forward until the wall goes around a corner to the left. Follow the wall
  around to the left, and you'll soon come to a big rail. There's a slope on
  the right side of the rail, and 20 steps on the left side of the rail. To get
  this gap, grind down the rail.

Shorty Planter Pop
  Turn right at the start of the level, and you should see some planters with
  palm trees growing out of them. Just jump over the short side of one of the
  planters to get this gap.

Siiiiick Roof Gap!!!
  In the same place that you got the 'Wee Lil' Roof Gap' and 'Nice Mid Size
  Roof Gap' gaps, jump a greater distance over the corner between the two
  rooftops to get this gap. This is a very difficult gap to get, as you need to
  jump so far. Try doing a Boneless before you jump from the first roof, to
  help you get the extra distance needed for this gap.

Table Pop
  Do down the steps at the start of the level and skate slightly to the right
  to come to a group of tables. Jump over one of the tables to get this gap.

The High Wire
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. Turn right before you get
  to the edge of the roof with the big drop on the other side, and skate
  forward until you come to a small ledge. Jump up the small ledge to arrive on
  top of another roof. This roof has two metal quarter pipes on it. One at the
  far end, and one that is close to you when you jump up the ledge to get on
  this roof. At the far left corner is a small ramp. Get some big air on the
  quarter pipe that is closest to you when you jump up the ledge, and skate
  towards the ramp at the far left corner of the roof. Launch from the ramp all
  the way onto a grind on the wire. Jump from a grind on the wire, and then
  land onto another grind on the wire to get this gap.

The Venice Ledge
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the
  wall at the far right corner of the quarter pipe to land on a hidden path
  going around the building. This will lead you to the secret area. Turn left
  as soon as you get into the secret area, and follow the path around to the
  right until you get to a ledge. Grind down the ledge to get this gap.

Tight Landing Transfer
  Turn right from the start of the level, and skate forward along the path
  until you get to a set of three quarter pipes with gaps between them. To get
  this gap, jump from the right quarter pipe to the small middle quarter pipe.

Touchdown!!!
  In the same place as the 'All The Way...' and 'He Could Go...' gaps, manual
  until you get to the table at the end of the planks to get this gap.

VB! Ledge Transfer
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the
  wall at the far right corner of the quarter pipe to land on a hidden path
  going around the building. This will lead you to the secret area. Once in
  this area, look around for two quarter pipes. Jump the gap between the
  quarter pipes to get this gap.

VB! Huge Transfer!!!
  Turn right from the start of the level, and skate forward along the path
  until you get to a set of three quarter pipes with gaps between them. The aim
  of this gap is to jump all the way from the right quarter pipe, completely
  miss out the middle quarter pipe, and land on the left quarter pipe. It's a
  huge jump, so you need to pick up lots of speed by grinding the ledges and
  rails before you attempt this gap.

VB! Pit Transfer
  Turn right from the start of the level, and skate forward along the white
  path nearest the fence on the left. Keep skating along until you come to a
  slope going down. Go down the slope, and then turn left at the end of it.
  Skate forward along this path until you come to two quarter pipes with a huge
  gap between them. If you jump the gap from the low quarter pipe to the high
  quarter pipe, you will get the 'West Side Transfer'. After landing this gap
  on the high quarter pipe, skate forward and you will soon come up to another
  quarter pipe. To get this gap, make sure you're going fast, and then launch
  from this quarter pipe, all the way over the platform to the right, to land
  on the next quarter pipe.

VB Skinny Transfer
  At the start of the level, go down the small set of steps and continue going
  forward, all the way past the benches, until you come to a gap in the wall
  leading to the right. Go behind the gap in the wall and you will arrive in an
  area with two quarter pipes on the left side. Turn so that you're facing the
  two quarter pipes. There will be one quarter pipe on the right, and one
  quarter pipe on the left. To get this gap, get some air on the quarter pipe
  on the right, and then approach the quarter pipe in front of you, and air
  over to the right to land on the other quarter pipe.

Vent 2 Roof Gap
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. There will be another
  roof on the other side of a huge drop. Jump over the huge drop and land on
  the other roof. Once you're on the other roof, skate until you get near the
  end of it, and then turn around and head back the way you just came from. To
  get this gap, use the vent at the end of the roof to help launch you over the
  gap and onto the roof with the two metal quarter pipes on it.

Up!
  At the start of the level, go down the small set of steps, and then turn
  immediatly right. Go forward until you come to a wall, then turn left and
  skate forward until the wall goes around to the right. Follow the wall around
  to the right, and you'll soon come to a thin quarter pipe. Do a small air on
  the quarter pipe to get this gap.

Up!!
  In the same place that you got the 'Up!' gap, jump higher to get this gap.

Uphill Canyon Jump
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Skate over to the other side of the roof. There will be another
  roof on the other side of a huge drop. Jump over the huge drop and land on
  the other roof. Once you're on the other roof, skate until you get near the
  end of it, and then turn around and head back the way you just came from.
  With the 'Canyon Jump' gap, you only had to jump from the high roof with the
  wires on it, over the gap, down to the low roof. With this gap, you have to
  jump from the low roof, over the gap, up to the high roof with the wires on
  it, making this gap much more difficult. Use the long rails on the low roof
  to help get enough speed to make this gap.

Wee Lil' Roof Gap
  Turn left from the start of the level, and skate down the slope next to the
  kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
  right corner of the quarter pipe and land on the roof with the wires going
  along it. Once you get on top of the roof, turn around and slowly skate back
  the way you came. Stop just before you get to the corner of the roof, and you
  should notice that there is a gap between the roof that you're currently on,
  and a small roof just over the corner. Jump over the small part of the corner
  to get this gap.

West Side Transfer
  Turn right from the start of the level, and skate forward along the white
  path nearest the fence on the left. Keep skating along until you come to a
  slope going down. Go down the slope, and then turn left at the end of it.
  Skate forward along this path until you come to two quarter pipes with a huge
  gap between them. Jump from one quarter pipe, over the gap, and land on the
  other quarter pipe to get this gap.

-------------------------------------------------------------------------------
                                   Hangar
-------------------------------------------------------------------------------

Air Over The Door
  Smash through the glass to arrive in the area with the helicopter. In this

  area, there will be a huge door that opens when you grind the helicopter. To
  get this gap, use the quarter pipes on either side to air over the door.
Big Light Hopper
  Smash through the glass to arrive in the area with the helicopter. There is a
  propeller on the helicopter. Grind the propeller, and it will cause the
  helicopter to fly away. Once that's done, get some air on the quarter pipe
  near the doorway, and then go fast through the area where the helicopter used
  to be. Then hold forward, jump through the glass, and hold triangle to land
  on the light. Alternatively, you can get the Big Light Hopper gap as part of
  the Light Corner gap.

Chopper Hop
  There is some glass that you break through in this level to get to an area
  with a helicopter. Jump from one quarter pipe, through the glass, and land on
  the other quarter pipe to get this gap.

Downwind Lip
  The downwind lip is on the other side of the quarter pipe from the wind
  tunnel back wall gap. Do a lip trick on the edge of the quarter pipe closest
  to the fan.

Flyin High
  At the far side of the half pipe there is a propeller. Grind the propeller,
  and a secret area will open. Go through into the wind tunnel. To get this
  gap, jump over the door that you came through to get to this area.

Halfpipe Grind
  There are seven curved rails which go over the half pipe. All you have to do
  to get this gap is grind over one of the rails.

Halfpipe Hangtime
  Jump over the top of the half pipe using the slope on either side.

High Steppin'
  From the start of the level, go down the rollin and jump over the half pipe.
  You should see two rails in front of you, one high and one low. Do a lip
  trick on either of these rails to get the High Steppin' gap.

Instrumental Landing
  In the area that you start in, there is an old plane. To get this gap, jump
  over the plane to get the Wingtip Hangtime gap, but before you land, tap up,
  down or down, up to land in a manual.

Its Cold Up Here
  Smash through the glass to arrive in the area with the helicopter. There is a
  propeller on the helicopter. Grind the propeller, and it will cause the
  helicopter to fly away. Once it's gone, you should notice that the door that
  was once closed in this area. Go outside, and jump high on the quarter pipe.

Light Corner
  In the area that you start in, there is an old plane. Behind the plane there
  is a long rail. The rail can actually be used as a small ramp. Go very fast,
  and use the rail to boost you through the glass. Once in the air, hold
  triangle, and you hopefully land on the light in the area with the
  helicopter. Once grinding on the light, there should be another light on the
  right, leading off in a different direction. When you get near the end of the
  light, jump, hold triangle, and land on the next light to get the Light
  Corner gap.

Lil Light Hopper
  Go into the half pipe in the middle of the first area and get some big air.
  From here, hold forward, and launch from the half pipe onto one of the
  lights.

One Half Pipe Lip
  Do a lip trick on the side of the half pipe that is closest to the starting
  point of the level.

Raildrop
  Get a lot of speed from the start, and then when you get to the quarter pipe,
  jump and hold triangle. If all goes well, you should land on the highest
  rail. Grind this, and when you come to the end of the rail, drop off it and
  hold triangle to land on the lower rail.

Rail Guided Missile
  In the area that you start in, there is an old plane. Behind the plane there
  is a long rail which can be used as a small ramp. Grind the rail behind the
  plane, then jump from the rail to a grind on the window ledge with the glass.
  Alternatively, jump from the window to grind the rail behind the plane.

Rollin Gap
  At the start of the level, you go down a rollin. At the end of the rollin, on
  either side there is a quarter pipe. Jump from one quarter pipe, across the
  rollin, and land on the other quarter pipe.

Skycrane Hangtime
  Once you smash through the glass, you will arrive in the area with the
  helicopter. To get this gap, jump over the helicopter by using the two wooden
  ramps on either side of it.

The Other Half Pipe Lip
  Do a lip trick on the half pipe that is furthest from the starting point of
  the level.

Upwind Lip
  The upwind lip is on the other side of the quarter pipe from the wind tunnel
  back wall gap. Do a lip trick on the edge of the quarter pipe furthest away
  from the fan.

Wingtip Hangtime
  All you have to do is jump over the old plane in the area you first start in
  to get this very easy gap.

===============================================================================

3.                              Secret Levels

===============================================================================

School II (Found in New Jersey)
  Enter the train station and ride down the slope toward the area with the
  train tracks. The level icon is found on a ledge above the quarter pipe at
  the back of this area. Boneless up from the quarter pipe to get the icon.

Venice Beach (Found in Hawaii)
  Turn slightly left from the start point and ride forward to the road. Quarter
  turn right on the road, then go forward and turn left at the next corner.
  Follow
the road all the way up to the end to see a blue quarter pipe with a
  50-50 logo on it, and a tiki statue at the left side of the quarter pipe.
  Jump at the statue and hold triangle to enter a secret tunnel. Ride down the
  tunnel and jump at the end to collect the level icon.

Hangar (Found in Moscow)
  Quarter turn right at the start point and jump up the high ledge in front. On
  the left there is a red building with glass windows. Jump through the fifth
  window from the left to land in a secret hall, then follow both slopes up to
  the top of the hall to collect the level icon.

===============================================================================

4.                             Secret Tapes

===============================================================================

New Jersey
  Half turn at the start point and ride up the road. Turn right at the first
  corner and left at the next corner to see a green bridge in the distance.
  Jump over the green fence at the left side of the bridge and get off the
  board by holding R1 + L1. Run down the steep grass slope and walk under the
  bridge to collect the secret tape.

Manhattan
  Ride forward onto the road at the start point and quarter turn left to see a
  big billboard with the secret tape floating above it. Jump on the planter and
  climb up the ladder to the bottom ledge of the billboard, then jump and hold
  R1 to grab onto the top. Stand on top of the billboard and walk over to the
  right side to collect the secret tape.

Tampa
  Turn slightly left at the start point and jump over the fence to land in the
  ditch. Ride forward to the other end of the ditch and use the sloped planks
  to launch up to the roof. Get off the board and walk over to the top-left
  corner of the roof, where a steep wire is leading up to the roof of a high
  building. Climb up to the top of this wire and jump onto the roof. Fall into
  the gap between the buildings on the left to collect the secret tape.

San Diego
  Ride forward to the road from the start point and turn left at the first
  junction. Grind the rail up the middle of the steps in the distance and drop
  down to the area with the theater. Ride up the curved slope at the left side
  of the theater and drop down to the path near the fence on the other side.
  Turn slightly right after landing and use the quarter pipe to launch up to
  the high quarter pipe on the right. Half turn after landing and launch up
  from the quarter pipe to collect the secret tape.

Hawaii
  Ride forward from the start point and stop near the swimming pool in front of
  the hotel. Half turn left to see a blue vending machine with an entrance at
  the left side. Ride through the entrance to appear on the roof, and grind the
  wire leading down from the top-left corner to collect the secret tape.

Vancouver
  Select the 'Skate Tom's Part' goal on chapter 17, then press start and select
  'End Current Goal'. Quarter turn right from the start point to see a glass
  dome in the distance with the secret tape above it. At the right side of the
  dome is a pagoda. Ride up the quarter pipe at the left side of the pagoda and
  spine transfer onto the roof. Spine transfer over the middle of the roof and
  then jump toward the glass dome to collect the secret tape.

Slam City Jam
  Ride down the roll-in to the half pipe from the start point and launch up to
  a grind on the light rig above. Grind left along the light rig and stay on to
  grind through the cube with the secret tape.

Moscow
  Ride forward from the start point to St Basils. Hold R1 + L1 to get off the
  board, jump up to any slope on the corner of the statue, then jump again and
  hold R1 to grab onto the rail. Jump forward from the rail to land on the
  ledge of the statue. Jump over the gap and grab onto the ledge of the next
  building. Pull up and jump up to the second ledge of the building. Walk
  forward on the second ledge to see a pillar on the middle of the ledge with a
  slope near the bottom of it. Jump twice toward the pillar to land on the
  slope, then jump again and grab onto the rail on the ledge above. Pull up to
  the ledge and walk right to collect the secret tape.

Hotter Than Hell
  Turn slightly right at the start point and ride toward the stage to see two
  doors. Ride through the right door to arrive on the walkway high above the
  level. Half turn and launch up from the slope to collect the secret tape.

===============================================================================

5.                   Secrets and Codes

===============================================================================

Moom Gravity - Enter "getitup" as a code
Pefect Rail - Enter "letitslide" as a code
Perfect Manual - Enter "keepitsteady" as a code
All Movies - Enter "digivid" as a code

Pedestrians - Perform every gap in the game
Iron Man - Beat the game on beginner mode
Gene Simmons - Beat the game on normal mode
T.H.U.D. - Beat the game on sick mode

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