Trial Edition FAQ/Walkthrough - Guide for Skies Of Arcadia
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Skies of Arcadia Trial Edition FAQ/Walkthrough This FAQ was created by Charles Martin Cosgriff II (aka "Shin" and "ShinChuck"). No using without permission. Questions, comments, etc, can be sent to email@example.com or firstname.lastname@example.org. Contents 1) Introduction 2) Characters 3) Artifacts 4) Equipment 5) Magic 6) Combat 7) Enemies 8) Air Combat 9) Laws of the Air Pirates 10) Miniature Navigation 11) 4 Consecutive Battles 12) Airship Battle Updates -Version 1.1, 8/3/01 ---Okay, NOW it's finished. :) Minor changes. ---Any new versions that do come about will be found at shinchuck.tripod.com. -Version 1.0, 12/4/00 ---Most likely the final version. ---Any new versions that do come about will be found at shinchuck.tripod.com. 1) Introduction About this FAQ: Most of this was written in the days prior to the release of the full version of Skies of Arcadia. The characters are better explained in the full version, but, as this is based on the demo, only what the demo lets off will be told. Skies of Arcadia is a huge, epic, and highly-recommended RPG for the Sega Dreamcast. The GD-ROM packaged with issue #9 of ODCM (Official Dreamcast Magazine) contains the Trial Edition of Skies of Arcadia, which is what this FAQ is covering. From my experience, this is an amazing demo. It should take about two hours to conquer it all - that's an awfully long demo! You'll be greeted with a varying title screen. One moment it will be daylight, then dusk, then night, then dawn, then daylight again. The message "Press Start Button" will appear soon after the title screen does. The Trial Edition presents four options: a six-part introduction to air pirates, a miniature adventure, a battle mode, and an airship battle mode. 2) Main Characters Vyse Vyse is a young Blue Rogue, and the hero of the game. He lives with his parents on the island, though his father is usually gone. ---Level 1 ---HP 420/420 MP 2/2 ---Weapon: Cutlass ---Armor: Pirate Clothes ---Accessory: Goggle ---Starting Magic: Pyri Aika Aika is a young Blue Rogue, and the heroin of the game. She lost her parents at an early age. She and Vyse adventure together. ---Level 1 ---HP 360/360 MP 3/3 ---Weapon: Boomerang ---Armor: Pirate Clothes ---Accessory: Ribbon ---Starting Magic: Crystali Fina The only thing the Trial Edition of SoA lets off about Fina is that she's primarily a magic user, and apparently not of the island. ---Level 1 ---HP 300/300 MP 5/5 ---Weapon: Boomerang ---Armor: Pirate Clothes ---Accessory: Ribbon ---Starting Magic: Sacri Drachma Drachma appears in Section 5 of the Laws of the Air Pirates portion and in the Airship Battle. One-eyed and robotic-looking, he's apparently a veteran ship captain. He aids Vyse in his piloting. Gilder Gilder appears only in Section 3 of the Laws of the Air Pirates portion. Joining with Vyse at a certain point, he appears to be an adventurer himself. He's not playable in the slightest in the demo. Belleza Belleza appears in Section 6 of the Laws of the Air Pirates portion. She is the captain of a Valua airship that was defeated by Vyse's ship. 3) Artifacts There are three artifacts to find in the Trial Version of SoA. The descriptions of each artifact given in the game don't totally reek of clarityorama, but you should get the basic jist. You'll be able to tell that you're near an artifact when your compass goes wacky. ---Dumpling Rock - found near the Sand Island and the Forest Island on a floating rock covered in forest. In-Game Description: 3 mysterious rocks piled up that appear as if they will fall but don't. There's a tale of sailors who held the rocks in place to keep them from falling during a storm. ---Grieving Prince Statue - found on a low desert island to the northeast of Pirate Island. In-Game Description: A statue of a prince who lost his wife during voyage & spent the rest of his life staring at the sky. It's told that tears fall from its eyes at night during the full moon, as it was when his wife died. ---Penguin - found on a tiny, ice-covered island to the west of Shrine Island. In-Game Description: A strange bird that lives on a frozen island. It jumps to feed on fish floating in the air. The pair alternate to warm the eggs. It's feather is a lucky charm for safe delivery and happy marriage. 4) Equipment Magic will increase according to what type of Moon Stone a weapon is made out of. For example, since Vyse starts with a red cutlass, his Red Moon Stone magic will increase the fastest. During combat, bringing a Moon Stone close to a weapon changes that weapon's attribute to whatever color the Moon Stone brought near it was. (Note: there are six colors of Moon Stones: Green, Red, Purple, Blue, Yellow, and Silver. However, only Green, Red and Purple are utilized in the SoA Trial Version.). The following abbreviations stand for (in order): Attack, Defence, Wisdom, Magic, Hit%, Dodge, and Quick. They're relatively self-explainatory. Weapons ---Boomerang At 19 De 0 Wi 0 Ma 0 Hi 110 Do 0 Qu 0 ---Cupil Knight At 20 De 0 Wi 0 Ma 0 Hi 100 Do 0 Qu 0 ---Cutlass At 21 De 0 Wi 0 Ma 0 Hi 90 Do 0 Qu 0 ---Leather Crescent At 26 De 0 Wi 0 Ma 0 Hi 110 Do 0 Qu 0 ---Sky Cutlass At 160 De 0 Wi 0 Ma 0 Hi 120 Do 0 Qu 0 ---Sea Cutlass At 19 De 0 Wi 0 Ma 0 Hi 0 Do 0 Qu 0 Armor ---Leather Clothing At 0 De 25 Wi 0 Ma 25 Hi 0 Do 0 Qu 0 ---Leather Skirt At 0 De 140 Wi 0 Ma 170 Hi 0 Do 0 Qu 20 ---Pirate Clothes At 0 De 20 Wi 0 Ma 20 Hi 0 Do 0 Qu 0 ---Silk Robe At 0 De 16 Wi 0 Ma 24 Hi 0 Do 0 Qu 0 Accessories ---Goggle At 0 De 0 Wi 0 Ma 0 Hi 5 Do 0 Qu 0 ---Ribbon At 0 De 0 Wi 0 Ma 0 Hi 0 Do 0 Qu 5 ---Ring of Oak At 0 De 0 Wi 5 Ma 0 Hi 0 Do 0 Qu 0 ---Warbeads At 50 De 0 Wi 0 Ma 0 Hi 20 Do 0 Qu 0 Moonstones ---Green Moonstone - If you bring this close to a weapon, the weapon's attribute will be changed to green. ---Purple Moonstone - If you bring this close to a weapon, the weapon's attribute will be changed to purple. ---Red Moonstone - If you bring this close to a weapon, the weapon's attribute will be changed to red. Items ---Agile Berry - the berry of the Tree of Grace. By eating it your speed will increase by 3. ---Amber - a piece of fossilized resin that came from an ancient magical tree. It recovers your MP by 1. ---Amber Ball - a large ball of amber that came from an ancient magical tree. It recovers your MP by 10. ---Flying Sunfish - a fish that inhabits the Shrine Island area. The taste of the fish is plain. ---Life Berry - the berry of the Tree of Life. By eating it your maximum HP will increase by 30. ---Magic Berry - the berry of the Tree of Magic. By eating it your maximum MP will increase by 1. ---Mind Berry - the berry of the Tree of Wisdom. By eating it your energy will increase by 3. ---Moonberry - used to gain new super moves. ---Power Berry - the berry of the Tree of Strength. By eating it your strength will increase by 3. ---Red Sunfish - a type of fish that inhabits the Shrine Island area. It is considered a gourmet dish. ---Sap Leaf - a leaf of a plant that recovers an ally1s HP by 250P. ---Sapocine Leaf - a leaf of a rare plant found in the Eastern islands. It can completely heal an ally's HP. ---Sky Sardines - a type of fish that inhabits the Shrine Island area. It doesn1t taste very good. ---Speed Berry - the berry of the Tree of Time. By eating it your speed will increase by 3. ---Vigor Berry - the berry of the Tree of Health. By eating it your vigor will increase by 3. 5) Magic Each spell costs 1MP and a specified amount of SP (Spirit Points, described in the Combat section - 6). The speed you learn new spells depends on what color your weapon is. A purple weapon will increase the speed at which you learn spells in the purple class. To change a weapon's color, just bring the appropriate Moon Stone close to it. Spells ---Crystali- a purple spell that damages a single enemy with an ice attack. Decent for a beginning spell. Required SP: 2 ---Icrem - a red spell that increases the strength of an ally's attack. Usually most effective when used at the beginning of a battle. Required SP: 3 ---Noxi - a green spell that damages a single enemy with the possibility of poisoning. Helpful for clearing out weaklings. Required SP: 2 ---Panika - a purple spell that makes a single enemy confused. Required SP: 2 ---Pyri - a red spell that damages a single enemy with a fire attack. Required SP: 2 ---Pyrum - a red spell that damages all enemies with a fire attack. Helpful for clearing out weaklings. Required SP: 5 ---Sacri - a green spell that minorly heals a single ally. Required SP: 2 ---Sacrum - a green spell that minorly heals all allies. Required SP: 5 6) Combat The combat in SoA utilizes the turn-based style now familiar to RPGs, but with a few twists. This helps make it unique, yet comfortable for the veteran RPG gamer. Beginning a Battle You'll normally be attacked when you're aboard the airship. Monsters attack at random, and you can go after Valua ships for ship-to-ship combat, explained in the Air Combat section (8). The only battle you'll encounter that's on land is the final battle in the demo. Commands At the beginning of a round, you input the desired commands for each character from the following options: ---Run - this option gives you the chance to flee the enemy. It doesn't always work, and it's not always available. However, if it fails, all characters will automatically go into "Guard" mode. ---Item - this option allows you to use items you have collection and equip. ---Guard - using this will make the character protect themselves, usually lessening the damage any attacks inflict on them. ---Attack - a normal attack. ---Super Moves - allows you to select and perform a Special Attack, assuming you have enough SP. ---Magic - allows you to perform whatever magical attacks that character has learned, assuming you have enough MP and SP. ---Focus - gives your character the chance to summon more SP. Spirit Points Each character has a certain amount of Spirit Points, or SP. During battles, your SP and your Max SP will be pooled. You won't start off with the Max SP; rather, These points are used to perform Special Attacks and cast spells. Super Moves These are special attacks. If you have enough SP, they can be performed, usually with major results. Moonberries help characters learn new Super Moves. 7) Enemies Enemies will be classified on a scale of 1-5, with 1 being the weakest, and 5 being the strongest. Following their ranking is their location. ---Agathamaus - 4, found in the shrine of the Miniature Navigation mode. ---Antonio - 3, found in Section 4 of the Laws of the Air Pirates mode. ---Azbeth - 1, found in the skies of the Miniature Navigation mode. ---BatleshipSoldier - 2, found in the skies of the Miniature Navigation mode. ---Elmo - 1, found in the skies of the Miniature Navigation mode. ---Escort Officer - 3, found in Battle 1 of the 4 Consecutive Fights mode. ---Guard - 2, found in Battle 1 of the 4 Consecutive Fights mode. ---Grouder - 3, found in the skies of the Miniature Navigation mode. ---Imagotalia - 4, found in Battle 2 of the 4 Consecutive Fights mode. ---Laas - 5, found in Battle 4 of the 4 Consecutive Fights mode. ---Magic Executor - 3, found aboard Valuan Battleships in the Miniature Navigation mode. ---Marocca - 2, found in the skies of the Miniature Navigation mode. ---Mircosteel - 3, found in the skies of the Miniature Navigation mode. ---Nur - 1, found in the skies of the Miniature Navigation mode. ---Sailor - 3, found aboard Valuan Battleships in the Miniature Navigation mode. ---Stonehawk - 3, found in the skies of the Miniature Navigation mode. ---Warden - 4, found aboard a Valuan Battleship in the Miniature Navigation mode and in Battle 3 of the 4 Consecutive Fights mode. 8) Air Combat Commanding the Airship A grid will appear at the top of the screen. You set up your strategy for each character here. The methods of attacking involve the ship's (Little Jack) weaponry, your spells and the amount of Spirit Points you have. As in regular combat, focusing works Little Jack's Weaponry Main Cannon: there are two of these. They are the strongest cannons aboard the ship. Spirit Points Required for Each: 4 3-inch Cannon: this is the secondary cannon. While weaker, it can fire in two consecutive turns. Spirit Points Required for Each Round: 2 Sparrow Torpedo: these allow you to pile more attacks onto a certain turn. These are unique in the fact that after firing them, they come down a turn or two later, depending on what you set it for. Spirit Points Required: 3 9) Laws of the Air Pirates (Portions are Playable) "What are air pirates? Find out by watching these 6 sequences!" Introduction This mode is basically an introduction to the world of Skies of Arcadia. You won't do much besides watch select portions of storylines and fight a couple battles. Section 1: Be bold in the face of danger! "Rogues of the air... Searching the skies for high adventure... and for gold!" This scene shows Vyse attacking a Valua ship. Aika quickly follows, and a battle against three BatleshipSoldier (in the game, the second 3L2 is missing, most likely a typo or done purposely due to a lack of space for the name). Vyse's Stats ---Level 1 ---HP 420/420 MP 2/2 ---Weapon: Cutlass ---Armor: Pirate Clothes ---Accessory: Goggle Aika's Stats ---Level 1 ---HP 360/360 MP 3/3 ---Weapon: Boomerang ---Armor: Pirate Clothes ---Accessory: Ribbon The battle isn't hard at all. Depending on misses/counters/critical hits, the length of the battle will vary, but the fastest way is this: have Vyse use his Pyri spell, and Aika use a normal attack. This should weaken two and defeat the third soldier. For the second round, Vyse and Aika can usually just be able to attack normally and finish each soldier. Section 2: Never hesitate! "Sailors of the sky... Riding the winds through the clouds and beyond the sunset!" Flying aboard their airship, Vyse and Aika come across a huge flying whale. Vyse will be presented with three options: 1 - Fighting the Whale 2 - Fleeing the Whale 3 - Asking for Aika's Advice However, each choice yields the same results. The whale will open it's gaping maw and let loose a huge blast of air at the ship, and the two pirates hold on tight. Section 3: Discover incredible treasures! "Treasure Hunters... Traveling the world in search of untold riches!" You're introduced to a new character here: Gilder. Gilder and Vyse are in sight of a treasure chest. Aika and Fina surprise the two by arriving, having apparently came by themselves. After a touching reunion, shock overtake's Gilder, Vyse and Aika's faces as they gaze into the chest... Section 4: Don't let evil go unpunished! "Chivalrous gentlemen... Bringing honor and pride to the skies through their deeds." Alfonso is preparing to flee his battleship. After disposing of the Vice Captain, who Alfonso claims allowed the air pirates to rob the ship, he is confronted by Vyse, while Aika kneels over a fallen Fina. Vyse challenges Alfonso, who responds by calling Antonio, his warbeast, to fight Vyse. A battle ensues, with Vyse and Aika taking positions against Antonio. Vyse's Stats: ---Level 2 ---HP 506/506 MP 2/2 ---Weapon: Cutlass ---Armor: Pirate Clothes ---Accessory: Goggle Aika's Stats: ---Level 1 ---HP 360/360 MP 3/3 ---Weapon: Boomerang ---Armor: Pirate Clothes ---Accessory: Ribbon This battle is actually easier then the first one. Antonio's attacks don't do much damage. The fight can be finished in two rounds: have Vyse use normal attacks, and Aika use her Crystali spell. Antonio will explode once you've finished him. Section 5: Brave the Odds! "Fierce warriors... Facing grave dangers and formidable enemies!" Aboard their airship, Vyse, Aika and Drachma talk about having just made it through some sort of checkpoint and finally arriving at Valua. The only entrance to Valua is a huge, nearly indestructible fortress made of iron and heavily armed. The door of the fortress opens to let ships pass through. Aika comments on Fina and Captain Dyne being held captive inside, and Drachma says that no air pirate has ever escaped. The only way out: being executed and having your corpse thrown out of the fortress. Acting cocky, Vyse says he'll rescue everyone, and flies the ship into the fortress. Section 6: Never give up! "Brave adventurers... Forever challenging the impossible!" Vyse's ship is resting on a sand dune across from a wrecked Valua ship. The party has gotten hold of the Red Moon Crystal, and Drachma takes the wrecked ship's powerful engine for their own ship. Aika forces the defeated Valua captain, Belleza, to walk back to civilization because she apparently deceived them at some point. The party then sets out for the Green Moon Crystal in Montezuma. The "Laws of the Air Pirates" portion of the game ends with a picture of Vyse, Aika and Fina. The message "I'll be waiting for you in the great blue sky!" is displayed at the bottom of the screen. 10) Miniature Navigation (Playable) "Sailing to find Moon Stones! A demo version miniature quest!" Introduction The Miniature Navigation is the most notable part of the Trial Edition. Basically a miniature quest, it gives the feel of what the full game will be like. Not only is it long for a demo, it features a hidden area, the underground base of the pirate's island, which is not present in the full version of SoA. It's pretty linear, so I'll try to explain the fastest way to conquer all goals. Controls Analog/Digital - this is used to move Vyse around. A - this is used to talk to people and confirm an action. X - this brings up the menu. L/R - when flying, these lower and raise your ship, respectively. Opening Vyse, Aika and Fina are watching a sunset and discussing what lies beyond it when a Moon Stone falls and lands on Shrine Island. Vyse and Aika decide to go collect it the next day. Walkthrough After Vyse awakes, he joins Aika and Fina. You're now in control of Vyse. Explore the village if you like, or hop right into the action. Go down the hill. Talk to the kids playing there and agree to a game of hide-and-seek, then go find them. The girl is hiding on one side of Vyse's house (to the right from where Vyse starts). Go left from there, following the edge of the island, and you'll encounter a boy. Continuing going counter-clockwise around the island and you'll reach a clothesline. The second boy is behind a cloth drying in the sun. Continue your course, and you1ll come across the village well. Pow, the dog, is here. Now you've found everyone. As a reward, one of the boys tells you of an artifact hidden on a small island between Forest Island and Sand Island. Now to find the three treasure chests hidden above-ground on the isle. The first one is in the vegetable garden and contains three sap leaves. Go onto the walkway and climb the ladder to reach the lookout. The second chest is up here and contains two amber. Climb back down the ladder, then make your way up the ramp to your ship. The chest here contains three more sap leaves. Board the ship. Turn the ship to the left till there's another ship in front of you in between two floating rocks. Fly over to it, talk to it's pilot and agree to follow. All you need to do is follow the ship around for a bit. It's nothing hard. If you do this, you'll be rewarded with a moonberry. Now fly back over to the waterfalls you just passed. Among other fish, there should be a few schools of sky sardines. Catch ten by flying into them, then head back to Pirate Isle. Give the ten fish you just caught to Vyse's mom. She'll reward you with a moonberry. Head back to the ship. Cross the desert island and fly right above the low island. Searching will reveal the Grieving Prince Statue. By now, your party should be at Level 2 or 3. Rise up from there and look around. A Valuan Battleship should be in sight. Engage it. You'll face off against three sailors. It's not a hard battle. Just concentrate your attack for the first round. By the second, you should have enough SP to do Vyse's Cutlass Fury. Use it on a sailor with full HP to take him out. Aika and Fina can finish off the sailor attacked in the first round, leaving one left. Round three is just a case of finishing off the final sailor. You'll gain twelve sap leaves from winning. Use them to recover, if you're weakened. Fly back west to the forest island and search to find the Dumpling Stone, then head north. Fly low and move along the rocks in the east. You'll come across a break in the rocks that you can fly through. Do so. When you emerge on the other side, rise up, looking to the right. A Valuan Battleship should be chasing around a pirate ship. Engage the Valuan Battleship. You'll take on three magic executors. Spread out your attacks. By the third round, Vyse should be strong enough to perform his Rain of Swords super. Use it to finish off all three. You'll be rewarded with three amber balls. Ben, the pirate of the ship that was being followed, will thank you by giving you the key to the underground port in Pirate Island. This allows you to access the special demo-exclusive area. Head back through the break. Pass Shrine Island and head for the tiny island covered in snow. Search there and you'll find the Penguin. Rise up and over the ridge ahead of you, and continue going straight, heading around the edge of the cliff. You'll encounter another Valua Battleship. Make sure you're not weak, then attack. You'll take on a warden, a magic executer, and a sailor. In round one, concentrate on taking out the magic executioner. Take out the warden next. Have Aika and Fina attack, and Vyse can use his Cutlass Fury. The sailor shouldn't be hard. Just attack him, using Supers if your SP is permitting. If anyone is in trouble of dying, whip out some sap leaves. For winning, you'll gain a saprum leaf, an amber ball, and four sap leaves. From here, head back to Pirate Island, if you so desire. Purchase the best equipment you can, then check out the Underground Port. Underground Port (Trial Edition Exclusive Area) Go around the edge of Pirate Island till you reach a dead end. Look at the wall to the right, and you'll see the outline of a hidden door. When you try to go through, Vyse will use the key. Run straight across from the starting point of the base and go through the opposite door. A treasure chest with a moonberry awaits you at the end of the hall. Grab it, then go back through the door you came through. You can ignore the stairs, which only lead you back to the village. Go down the stairs till you reach a platform with a little building. Inside, the pirate captain Dyne awaits. Go to the bookshelf and search. It'll slide to one side, revealing a passageway with another chest. It contains 150 gold. Exit the building. Continue your trip downstairs. There's nothing special in the two rooms on the next platform, so you can continue heading down. Cross the area at the bottom of the stairs to reach another room. Inside lies a chest containing 200 gold and two expensive shops. At the weapons and armor shop, you can pick up a Sky Cutlass, a Leather Skirt and Warbeads. These are the best weapons, armor, and accessories in the demo, respectively, but they're pricey. The tool shop offers expensive berries that permanently increase a character's stats. That's about it for this area. Shrine Island (Final Destination) Head over to Shrine Island. After getting off, you're reminded this is the final destination in the Trial Edition. You should be around Level 5 by now. If you're done exploring, continue on into the shrine. Once inside, the rubble forms into Agathamaus, the boss of the demo. He's another piece of cake. The only thing he has going is a lot of HP. Just give him everything you got, and he should soon go down. Vyse, Aika and Fina will now retrieve the Moon Stone. Vyse and Aika pose, then the demo ends. A picture of them is shown, and the message at the bottom reads: "This is the end of the air pirate version. Full version coming soon!" 11) 4 Consecutive Fights (Playable) "Fight off the enemy hordes with swords drawn and magic ready!" Introduction 4 Consecutive Battles is just that: four battles in a row. HP and MP will carry over to the next battle. Basically, if you use 2 MP in the first battle, that 2 MP will be gone for the second. The strategy for these battles is taking this into account and shows ways to win without using up MP. Save it for the last two battles. Battle 1 Vyse, Aika and Fina face off against two guards and an escort officer. In the first round, use normal attacks on the first guard. By round two, Vyse will be able to use his Cutlass Fury. While Aika finishes off the first guard, Vyse can use his Cutlass Fury to blow away the second guard. With only the escort officer left, you should have no trouble. Just attack him and he'll be down within a round or two. After the battle, all three party members should reach Level 3. Aika will learn Panika, Fina will learn Noxi, Pyri and Crystali. You'll also gain a sapres leaf and a Sea Cutlass. Battle 2 Now the three face an Imagotalia. The first thing to do is equip Vyse with the Sea Cutlass, select the Purple Moon Stone, then have him attack the enemy. Aika can just do her normal attack, and Fina should Focus or Attack; it doesn't make much of a difference. Follow this same tactic for the second round. By the third round, Vyse will be able to do his Rain of Swords. Aika and Fina should just do what they did the past two rounds, preferably with Fina focusing. In round four, Vyse will be able to do his Cutlass Fury. Aika should use the sapres leaf if the party has taken a fair amount of damage, and Fina should Focus. In round five, Aika will be able to do her Alpha Storm. This should finish off the Imagotalia; if not, Vyse's regular attack should. Fina might as well attack; there's not much she can do. When beaten, the Imagotalia will explode. The party should each reach Level 5. Vyse will learn Sacri, Crystali and Panika, Aika will learn Sacri and Crystalen, and Fina will learn Panika and Sacrum. You'll also gain a Leather Crescent. Battle 3 Things are starting to get rough. The party takes on three wardens. Equip Aika with the Leather Crescent, select the Green Moon Stone for it and concentrate your party's attacks on a single warden. Vyse should attack him, and Aika can use her Alpha Storm. If you're lucky in terms of positioning, Aika1s Alpha Storm will catch two or all of the wardens in it's blast. Again, Fina can't do much besides Focus and Attack. In round two, Aika can do her Alpha Storm again. The warden she and Vyse are attacking should near-defeat. In round three, that warden should fall under Vyse's slices. Aika should turn her attack to a second warden; the weaker of the two, if applicable. Vyse can pull out another Cutlass Fury. By round four, two of the wardens should be down. Vyse should be ready to do another Cutlass Fury. Just concentrate everyone's attack on the final warden, and he should go down under Vyse's Special. Vyse and Aika should reach Level 7, and Fina should hit 6. Vice will learn Crystalen, Aika will learn Sacrum and Noxi, and Fina will learn Crystalen. You'll gain a saprum leaf and two sapres leaves. Battle 4 The party faces off against Laas. With the stored up MP, Fina can now be of some help. For the first round, have Vyse attack, Aika focus, and Fina use Crystalen. If you're weakened, have Vyse use a Sapres Leaf. The second round should be much the same as the first. Laas might try using Stone Gas on you, which temporarily turns the target into stone. By now, Lass should be weak enough that two more Crystalens kill it off. Have everyone do a Crystalen in the third round, just to make sure Lass goes down. Once defeated, Laas explodes. The party will now reach Level 8. This is where the mode ends. You'll be shown a scene of Vyse, Aika and Fina. The message at the bottom reads: "Congratulations on 4 consecutive wins. Please try the miniature navigation too." 12) Airship Battle (Playable) "Test your skills in a battle of airships!" Introduction This part of the demo gives you a chance to battle in airship duels. Soaring high in the sky, cannonballs will fly. Airship Battle 1 Vyse, Aika and Drachma face off against the Black Pirate Baltor and his ship, the Black Beard. The battle really isn't that hard. In the first round, send off a torpedo to land hit during the round with the "C" over it. Have the other two focus. In round two, have Vyse use the Main Cannon during the round with the "C" above it, and have Aika use the 3-inch Cannon in the first and second parts of the round. If everything hits, victory is yours. If you end up going to round three, you'll have two choices (One thing to note is that Baltor apparently tells Vyse to turn hard to Starboard. Oops.): 1 - Getting Behind the Black Beard 2 - Waiting to see what Baltor does The preferred choice is the former, but by now, the Black Beard should be weak enough that one or two more shots will blow it up despite what you choose. After the battle, you'll gain five levels each. Airship Battle 2 Fina joins Vyse, Aika and Drachma in a battle against a Valuan Battleship (misspelled "Baluan" in some places). This is a much harder battle then the first, probably the hardest in the whole demo. But don't fret, that's not saying much. Guard against the ship's attacks and focus when you get the chance. When you've got the Spirit Points, start attacking. If you get weak, just use Fina's Sacri spell, which should restore 4000 HP to the Little Jack. At the beginning of every third round, you'll be presented with two choices: 1 - Going on the Offensive 2 - Going on the Defensive The first is the best option. This will put you in position to use the Super Cannon, which will cause major damage to the Valuan Battleship. After this, just continue your assault, healing when necessary. It shouldn't be long before the Valuan ship goes crashing from the sky and the mode is completed. Fina will gain six levels, everyone else will grab two. Now you're presented with a picture of the Little Jack with the caption: "Congratulations on your victory! Now try the mini-quest!" So you've trounced the Trial Version. Too bad the demo is *nothing* compared to the full version. So go and pick it up! ;) It's well worth the money.