Ultimate Walkthrough - Guide for Mega Man Star Force: Pegasus
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############################################################ #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #-----------------GIANT ASCII IMAGE------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# #----------------------------------------------------------# ############################################################ Burning Flesh's AWSOME WALKTHROUGH AND ULTIMATE GUIDE ################### #TABLE OF CONTENTS# ################### To get to a chapter quickly, hit ctrl+f for the find menu, then search for the bracketed text next to each chapter. I. WALKTHROUGH[WLK] 1. Beginning 2. Taurus 3. Cygnus 4. Lyra 5. Admins 6. Libra 7. Ophiuca 8. Gemini 9. Endgame 10. Or is it? II. FM-IANS[FMN] III. BATTLECARDS[BDC] IV. SHOPS[SHP] V. UPGRADES[UPD] VI. VIRUSES[VRS] VII. JOBS[JBS] VIII. CIPHERS[CPH] IX. VERSION HISTORY[VHZ] X. CREDITS[CRT] XI. COPYRIGHT AND CONTACT INFO[CPF] ############# #WALKTHROUGH#[WLK] ############# PART ONE: BEGINNING Day 0 This game starts off with a backstory. Basically, NAZA (Space Association Thing) has invented the updated version of a friendship, the BrotherBand. NAZA launched a space station, dubbed 'Peace,' which disappeared, after dropping a piece into the ocean. NAZA lost hope in the project, putting it on indefinite hiatus. 3 YEARS LATER Day 1 A woman, your mother, is talking to Aaron Boreal, a former associate of your father's, about Kelvin Stelar and you, and the 'accident.' You enter, and your mom has you greet Mr. Boreal. You are then asked to enter your name, first and last, in 6 characters for each. The default is Geo Stelar. After this, some talking occurs and you obtain some sweet specs, the Visualizer. You talk some more, then leave the house. You recieve an email, detailing the basics of the Transer, and your menu screen. It says they're worn on the arm, and act as PDAs, with functions such as phone, and email. They also store your Personal Page, and you can switch screens by hitting select. You can use select to choose navis, then hit L to use them. Transers also make Brother Bands work. Now head to Vista Point, which is to the top right of this map. A cutscene commences, when a girl and two boys approach you. You learn of Luna, the class president, Bud, the strongman, and Zack, the smarter, nerdy, short guy. Apparently Luna wants you to come to school. Conversing commences, then you leave. You will recieve an Email from Luna, a tutorial on the Personal Page. Here you learn about the Brothers and Personal Page. BrotherBands are explained. You learn that you can send mail, or trade data with your Brothers, from anywhere! You'll look at your personal page for a bit, then press A. Next she'll discuss the favorite cards. Brothers can share each others favorite cards, and your own favorite cards are always white! (more on this later) Next she'll mention the Best Combo, which she doesn't know about, but that's not important until later in the game. She explains link abilities, how Brothers give each other special powers in battle. You then are explained the Message System. You can change up your messages whenever you want, and people can read them too. Amazing. You'll have to enter one, but it doesn't matter what it is. Mine was 'I just pooped.' After this, you'll learn about SECRETS, which are simply glorified messages. You'll need to make one of these too. (Mine: I didn't really poop) After this, you're done. Geo will say you have mail, which is basically a recap of what you just did. Head up the stairs, for another cutscene. Geo: Wahhh, i miss my daddy wahhh. Then you get zapped. ENTER: OMEGA XIS. You'll talk to a monster, an FM-ian, called Omega-Xis, or Mega. He talks about some stuff, namely the waveworld, and your visualizer. If you like plot, I suggest paying attention to the cutscene. Then you hear a noise, and a train is blocking the exit. Omega says some stuff and you'll see a wavehole. You learn that the R button Pulses In, that is, enters the wave world. You also learn that Y toggles the Visualizer. Now Head over to the wavehole and pulse in. You argue a bit, and learn you can pulse out by pressing R or walking back onto that portal you appeared on. You are told that you get a hint by pressing L. Now you can move, so try it out, it's a blast, and it's an important part of the game. You'll have to walk on the roads over to where the train is. On a dead end near the cd looking thing above the train(the wavehole), you'll enter another cutscene. You'll be prompted to touch the wavehole to pulse into that, entering the Train's "CompSpace." Do so now. Now run to the middle of the CompSpace(up and left.) You'll see a few Mets. Cutscene. You'll be told to fight them, and after some prodding, you do so. Now you'll learn how to fight. FIGHT: METS You learn about the custom screen. Here's the 411. You have 6 cards to choose from. You can choose two cards in the same column, or 2 or more of the same exact card. Pressing R lets you learn about the card, and pressing L lets you try to run away. You'll get to pick cards, so go wild. I suggest the two cannons. Then press OK. You are told that the cards you selected appear at the bottom of the top screen. It gives the name of the card, the attack power, and rectangles representing the next cards you've selected. Mega says you can fire your Megabuster by pressing B. If you hold it, you shoot rapid fire. By not using card attacks or shooting, you can charge your buster to shoot a charge attack. At this point, it does 10 times the damage of your Megabuster(so 10 damage.) He'll tell you the thing at the top left is your HP, and the thing at the top right is your custom gauge. When it fills, you can press L or R to re-enter the custom screen. You can move by pressing left and right. You can start the battle now. Shoot up the dudes. How these guys work is the one up front will move left or right until he lines up with you, then will fire off a shockwave. Then the next met back will start moving, and do the same thing. Rinse, repeat. So shoot your buster, move left and right, fire the charge shot, use your cards, re-enter the custom screen, dodge attacks, get hit by attacks, do whatever! Or if you want to win, just hit the first one with a cannon, then hit the other one with a cannon. FIGHT: MORE METS Mega explains white cards. These break the rules to traditional card choosing you learned last battle. Pick some cards and hit OK. I picked airspread, Atk+10, and Sword. Mega explains the finer points of battling, namely, the MegaAttack. If you press down, you'll enter a scanning mode. When you line up with an enemy, a circle sight appears on them. If you use a card attack at this point, Mega will dash up to the enemy before attacking. This way, you can hit far away enemies. Commence the battle. You should hit either of the first two mets with the beefed up airspread, then lock on and MegaAttack the last met with the sword card. Or use your buster. I don't really care. FIGHT: EVEN MORE METS Mega explains Counter and Bonus Card. If you hit the enemy with a non-time freezing card attack while he's in the process of attacking, or right before he attacks, you will score a counter. This stuns the enemy for a bit, and gives you a Bonus Card. This random card appears after the rest of your cards you selected. So pick some cards and start the battle. I picked a couple Cannons. You're going want to counter one or all of the mets with the cannon. Use the bonus cards to finish the battle. PROTIP: Press Y in battle to put up a shield for a little while. This blocks some attacks, but wastes your charged buster's shot, if you have one. The day should end about now. PART TWO: TAURUS DAY 2 While you're in bed, your mom tells you she's going to work, and that you should try going to school. She leaves, and Geo and Mega have a nice talk about friendship. Mega pulls you out of your bed enclosure, and will tell you to go outside. So go outside, and you'll recieve some mail. Go ahead and read it, if you want. Go talk to everyone outside, there should be 5 of them. After that, Mega convices you to go into peoples transers. Pulse into the wavehole near the Big Wave store, and you'll notice the people in the real world have text boxes above them. Getting into one is like pulsing into a CompSpace, but you don't have to be close to it, you just have to be able to see it. Tap the person or the text box to hop into the transer. Now you're on the real wave world. You'll be able to get into random Wave Battles with viruses. If you lose, it's game over, but if you win, your netbattling rank is shown. The better you do, the higher the rank is in each battle. Also, you get a prize. The higher your rank, the better your prize. It's random what you get, but the higher your rank, the better chance you have of getting a battlecard. You can also recieve Zenny, and HP, if you get hurt a lot. You'll also see crystal looking things on the wave roads. These are called Mystery Waves, and they come in three varieties. The blue ones are a one shot only. They have a set item in them, be it Zenny, Subcards, Battlecards, or other fun goodies. Next are the green ones. These appear randomly on the net and have random things in them, zenny, or battlecards. The red/purple ones are locked, and can be unlocked with a certain subcard, but are otherwise like blue ones. PROTIP: If you are in a CompSpace, and you pulse out with the R button, you will return to the Wave Road from whence you entered the Space. Pulsing out again will take you take you back to the big Wavehole you pulsed into on the real world. Now that you have had a handle on the net, go wild. You can enter the CompSpaces, fight viruses, or just try to get the job done. Go enter the transers of those people you talked with earlier. Make sure to read their messages, too. After doing this, Mega has a bad feeling. Go up into the CompSpace of the yellow car towards the top of the map, and approach the brown figure at the top of the Space. The Jammer, as he is called, will engage you in mortal combat. He has 200 hp, and flits around randomly, pausing to shoot at you with a machine buster attack, or appears in front of you to punch you. Make quick work of this villain and don't forget to use the shield. It's useful at times. You'll have a small talk. Then pulse out and head home. You are waylaid by the 3 'classmates' of yours. Luna tells you, big surprise, to come to school. Then big bad Bud approaches you for some intimidation. Mega will have none of this and uppercuts him, knocking him out. Geo quickly apologizes and runs inside. Luna is mad at Bud's weakness, and threatens to cut their BrotherBand. You see Bud alone, mumbling to himself, when stuff happens. Taurus, a big bad porkchop, err, cow thing, decides to fuse with Bud, much like Mega and you did. You'll then go to bed. DAY 3 (Well, technically, it's day 5, but who's counting?) Geo watches a startling exposé on a bunch of red stuff getting destroyed. Afterwards, you'll want to head to Vista Point. Apparently, you have mail. Go ahead and check it if you want. Your spider sense will start tingling. At Vista Point at night time, you'll see Luna and Zack walk up, and talk about their crime fighting exploits, then leave. You'll want to leave Vista Point at this point(haha get it?) and a cutscene occurs. So as Geo is walking home, a truck appears. The crew gets out and talks to you, and Geo apologizes to Bud. Then Bud goes nuts and becomes a cow and takes over the truck thing. It'll chase Geo a bit, and talking happens, then Geo will enter the Wave World, then try and enter the truck's CompSpace, but fail miserably. You must first stop the truck, apparently. When you get control back, head up to the yellow car, and enter its CompSpace. Go up and talk to the control panel. You'll fight 2 Mets, and a Giant Met. It has double the HP as a normal met, and 3 times the stench! Kill it, and talk to the control panel. It'll roll into the street, and the truck thing will smash into it. Now pulse into the truck for the game's first 'dungeon.' Go up, and talk to the second Mr. Hertz. You'll have to mount that bull thing now. It'll go for a little then stop. Icons appear on the screen, which you'll hit with the stylus. Miss one and you'll get an X. 3 X's and you'll be thrown off to the beginning of the bull path and take 25 damage. If you get to the end, the bull stops bucking and won't try and knock you off. After beating this bull, go around the path and get the Blue Mystery Wave, henceforth referred to as the BMW. Inside is 700 zenny. Talk to the red control panel on the path, and you'll recieve a red key. Take the bull back and open the door to the right. Ride the bull, then go down, and talk to the control panel to get the red key. Go up and get the BMW. Inside is a Gatling1 battlecard. Return on the bull, and open the other door. Ride the new bull, then go up and left to the other control panel, to recieve the yellow key. Open the door and proceed to Area 2. You talk about Taurus a bit, then regain control of Megaman. Go up, and onto the bull. Get the key from the control panel there. Go left and recieve an HPMem from a BMW. These raise your max HP. Hop onto the rightmost bull, and take it. Then go left, to get another key from the panel. If you go up, you can obtain a SmEnrgy Subcard. Subcards are out of battle items you can use to various effects. Go into the menu, and hit the items button to use them. They are described in the menu there. Open locked Mystery Waves, be harder to catch, find the same enemy multiple times, or heal with these cards! But I digress. Hop on the top bull, and when you get off, go down for a control panel, and, surprise! Another key. Go to the red bull, and get the key from the panel. Now, take the other road to the red spot in the floor. You'll be teleported back to the front of the Area. You can open that door now, so do it. Then go down the ramp and open the door, and go through. I'd suggest saving at this point, although this fool is easy. There will be a small cutscene, and Taurus will mention something called the Andromeda Key. Sounds ominous. Anyway, onto the fight. FIGHT: TAURUS FIRE 400 HP Fire Element. He's pretty slow, so use the MegaAttack to hit him with some sword attacks. This guy is about as easy as they come. He'll charge down your column every once in a while, so dodge that. Then he'll teleport to the middle of the screen and breathe fire in a T shape. You can't really dodge it, so use your shield. After the fight, Geo doesnt believe he pwn'd up that fool. Apparently, the others will return to the real world in a jiffy, so don't worry about them. Geo asks about Andromeda, but Mega won't say anything about it. Luna wakes up, and Geo announces himself as Megaman, then vanishes. Mysterious. Meanwhile, in the real world, Luna wakes up Bud and Zack, and Bud says that he was the one breaking the stuff. (Bulls hate red, get it?) Luna tells them to clean up later. Mega and Geo have a heartfelt chat. Then the day is done. PART THREE: CYGNUS DAY 4 At Vista point, Geo and Mega are talking about the sky. Then a sickly looking guy flies by on a pair of wings, and crashes. Mega has another bad feeling, and you go talk to him. The man removes his wings. Mega tries to get a closer look, but the creepy sick man stops Geo. They talk about this thing, called the Flap Pack. The guy is pretty protective, almost paranoid about this thing. You decide to leave. On your way home, you hear the Bat Signal. Mega tells Geo to find out what it is. Go up and left and talk to the kids by the tree. Apparently, they got their ball stuck in a tree and want it out. You decide to help. You're going to want to go back and talk to the flying man, who won't help you. You argue a bit, but as he reminds you, "No means no! Not maybe!" Go back to town, and talk to the man with the helicopter standing near your house. He'll give you the helicopter, if you first get him some juice. Head over to the vending machine by the Big Wave shop, and talk to it. It's broken. So pulse in, and go over, and hop into its CompSpace. In the middle is a Met. Go talk to it. You'll fight 2 big cannons and a regular one. Pulse out, and try the vending machine again. You'll get the drink. Give it to the man. RC CHOPPER GET! Go to the kids, and you'll slot in PropellerMan. You'll be given stylus commands to control the chopper. run into the ball and you win. You'll get an HPMem10 for your troubles. Walk home, and you'll hear a voice. So head right. It's Aaron! You'll talk, and the creepy sick man walks up. He'll be introduced as Tom Dubius. Mr. Boreal will ask you to come by his lab tomorrow. Then the screen pans over, and Zack hears the whole thing, the little snitch. You'll want to head home now, and go to bed. That night, Aaron and Tom discuss the Flap Pack. Now Aaron will start to leave, and then ask Tom if he wants to form a BrotherBand. They form it. Then later, Tom is his stereotypical Doubting Thomas self. Then a flaming swan appears. They talk, and Tom reveals his TERRIBLE past. Basically, Tom is all like, "Wahh no one likes me. Wahhh my only friend betrayed me, wahhh!!!" It seems like they will fuse soon. DAY 5 Mega and Geo talk, then you gain control of Geo. Go over to where the school is, and talk to the bus sign. The bus comes, and you get on. Luna and company will show up, and talk. When you get to Amaken, go talk to Aaron. Luna and her lame friends will show up, and they'll talk. Then everyone goes inside. YOu should go in and talk to Boreal. He'll discuss the antenna and finding your father. Enter the building, and you'll see Tom. Aaron will let you into the museum. Talk to him again for the pass, then enter the museum, at the top exit. Talk to everyone and look at all the stuff. Then Geo says something, and this will cue you to go back to Aaron. Talk to him and he'll give you a staff pass. Go into the lower left door, and then go over to the lab. A cutscene will commence. Tom is snooping, and as Aaron is talking, Tom seems to hear Aaron say that he invented the Flap Pack. Tom leaves, and it turns out that they were saying something else. Then they discuss Tom's Flap Pack. Now you're going to want to go back into the museum, up to the top. Talk to the man near the door, and get a space suit. Then go through the door. Tom has an emo flashback, then talks to Cygnus. YOU'RE IN SPACE. Well, kinda. Float around and talk to everyone (there's 7 of them). A cutscene occurs, and you learn about space. Apparently, Geo knows plenty about it. Tom will appear, and shifts shapes, fusing with Cygnus. Tom will make everyone start spinning, but Mega forewarns you, and you dodge the attack. Tom says that betrayal is the essence of society, befuddling Boreal. He then pulses into the DeathStar thing. Now put on the Visualizer. You realize that there aren't any WaveHoles in here. After you regain control, talk to Earth. Then talk to the nearest spacesuit, and you'll get the KeyCard. Talk to Earth again, and KeyMan will ask you to enter the password. Hit 8, then hit OK. Now leave through the door, then go down and left. Pulse in at the wavehole on the platform near the rocket. You notice a scrambled road blocking your way. Go down and around the path, then go right to get the MegaWeapon S Claw. You can equip MegaWeapons by going into the Menu, then into the Mega Menu. Now, head up to the dead end near the scrambled road, and enter the Black Hole Generator's CompSpace. Go up to the control panel, and talk to it. You'll get in a fight. Afterwards, you'll unscramble the road, so go through it, into the Space Sim wave road. Follow the bottom road until you can pulse into the DeathStar, and do so promptly. Follow the road, and you'll see a planet is blocking your exit. So head to the left, and you'll meet some ducks. They are going to make your life tough. They'll launch stars at you, so you'll have to be quick, or take 5 damage. I prefer watching the pattern of stars for a bit, then going one square at a time, hopping from safe spot to safe spot. If you have any healing SubCards, you can just run through, and heal afterwards. Your choice. Anyway, get through that blasting zone, and go up and right for a BMW with 800 zenny. Head left to the missile. You'll want to put your stylus on it, and slide it up to launch the missile. Time it right, and don't feel rushed. You have infinite time and infinite attempts to hit the duck. If you hit all of them, then the planet will go away. So roast the duck, and proceed to the next blasting zone. Run through the zone, and follow the path. In the next zone, take the bottom path. A dead end holds a HPMem20 in a BMW. On the next blasting zone, take the left exit, and launch the next missile. Now use the one-way road, and go through the now open door. Follow the road to a T-shaped blasting zone. Now take the top right exit from it, to another zone. The right exit of this leads to an IceStage battlecard, and the left leads to a missile. Hit the duck and take the one-way road to the T-shaped zone. This time, take the bottom right exit, to a path and another blasting zone. Now run to the top left exit, and launch another missile, head back to the bottom right exit, and follow the road to the right, to ANOTHER zone. The right exit holds a BMW worth 1000 zenny. Now take the left exit to fry the duck, then head down the one-way road, through the deactivated blasting zone, then head down to the newly opened exit. Follow the road, and head into the lower blasting zone. Take the second exit from the left on the bottom edge of the zone. Follow that road to a missile, and set it off. Take the one-way road, back into the zone. This time, take the exit to the far right, into another blasting zone. Once you're through there, go down to a BMW holding a Gatling1 card. Hit the missile, and take the one-way road into the main road. This time, go into the upper zone. Take the left exit, to a new zone, and get through that. Now go down for a RdrMissil1 card, then follow the path to the missile. Go through the one-way road back into the blasting zone. This time, take the top exit, and into a new zone. Take the exit on the right of this zone, to the missile. Launch it, and take the one-way road to the main path. Save your game, then go confront Cygnus. He'll talk, and Tom says he was betrayed. Wahh for him. Aaron denies the accusation, then Cygnus mentions the Andromeda Key again, and attacks. FIGHT: CYGNUS WING 600 HP Null Element. He's faster than Taurus, and has 3 attacks. He'll launch some feathers at a single space, targeting you. He can also spin down two of your columns, or launch some of his ducks. Dodge the ducks by standing in the column with the white duck, then hit it with your buster. When he's flitting around, attack with your ranged attacks. I find the best time to hit him with a sword or other short ranged attack is to lock on and MegaAttack right after he launches either the wing attack or the duck attack. After the fight, everyone tries to convince Tom Boreal didn't steal the Flap Pack. Aaron convinces Tom after removing his helmet IN SPACE, and Tom realizes that relationships are the true essence of society. Later, the classmates leave, and you talk to Aaron for a bit. Afterwards, Aaron and Tom go party to celebrate Tom's Flap Pack. That night, Geo has a trippy dream. PART FOUR: LYRA DAY 6 As you wake up, you find that Mega isn't in the transer, and the doorbell rings. You'll recieve mail, and if you check it, it reveals that the Big Wave is open. Now, to the door! As you approach the door, an old scary looking man with an antenna popping out of his head bursts in, muttering about Z-waves. Geo mistakes him for a thief, and so the man introduces himself as Bob Copper. He is a policeman, searching for the source of all the Z-Waves. Apparently, Geo's house is chock full of them, and Copper's gonna put a stop to it. He'll see to it that the source of the waves is destroyed, which is not good news for Mega. He asks Geo if anything odd has happened, to which Geo answers no. Then Copper leaves, after throwing a crisp salute. Now you're going to want to head over to Vista Point and up the stairs. Instead of finding Mega, you find a girl, wearing pink. She asks if she's bothering you, then plays a song. She reveals she makes songs for her 'mama,' because they make her happy. Then she leaves. Then Mega shows up, taunting Geo about the girl. You learn that FM-ians are attracted to people radiating loneliness waves, whatever those are. Geo enlightens Mega about the incident with Bob Copper, and Mega seems suspicious about the girl. Then Mega tells you to go home. After you leave Vista Point, you hear a familiar voice. Luna and pals appear. Apparently, Bob had gotten to them, too. He broke into their transers, which really bothered Luna. Luna walks off, and Bud and Zack decide to ditch her so they can get to work on their fanaticisms for a certain young musician, Sonia Strumm. How cute. They run off, and Geo seems to pity them. The moment passes when you see ole Bob, and you hide behind a sign right before he shows up. Bob seems to be able to feel some Z-waves, but, failing to look behind him, cannot find the source, and leaves. Mega then convinces you to bust into his transer. If you haven't already, you might want to take a look inside the Big Wave. The owner is a surfer guy, and has some merchandise. I like to buy all the HPMems before any cards, but that's just me. Also there is a machine to the left that will trade 3 of your cards for a brand-spanking new one. What it gives is pretty random, but if you don't like all of your old grndwaves piling up in your card box, its something you can do. Also, you can talk to a little red child, and it will trigger an FM-ian. Apparently, he will be waiting for you in the Amaken Foyer wave road. So if you want, you can go battle him now. PROTIP: You can get to this point without editing your folder one bit. I totally forgot about editing mine, so I had some upgrades to make at this point. So now go pulse in outside of the Big Wave, and head over to where those vending machines are, then go around and to the dead end to the up and left of where Copper is. You make as to hop into the transer, but Bobby puts up some sort of forcefield, so no go. Head back to Vista Point and talk to the little blue robot thing that wasn't there yesterday. You can't work it right without a card, but you can find the guy who can. Head back to the Big Wave and talk to the kid outside. The jerk won't help you, so pulse in and hop into his transer. If you read his message, he says that he hid the card under a bench because it was possessed. Now pulse out and run back to Vista Point, and talk to the red bench over there. You'll find a PitcherCard. Talk to the pitching machine, then run up and pulse into the wavehole here for some virus busting. You'll take the wave road up and around over to the machine, then hop into its CompSpace. At the bottom corner of the Space is a BMW with an HPMem10, so don't miss it. But go into the middle and you'll see a Baseball shaped console. Talking to it initiates a fight with a UFO thing called BellGong and two big cannons. Kill them now. Afterwards, you'll enter a cutscene in which Mega lures Copper into position, then you'll slot in PitcherMan. Hit the onscreen button to send Copper into a deep sleep. Now pulse in and head to where you entered the pitcher machine. From here, enter Bob's transer. Look at his message, then exit. Mega will haxx0r Bob's transer, erasing all of his vital data. Bob will wake up, and run off. So pulse out and go to bed. DAY 7 The doorbell rings as Geo wakes up again, but this time Mega is in your transer. Go get the door. Another person with a unique sprite runs in, this one with glasses and a purple suit. Apparently, he too has a habit of breaking and entering. He's looking for Sonia, but, not knowing what she looks like, you're of no use. He's Sonia's manager, and she seemed to have ditched today's concert. He'll run off, and Geo decides to head outside, so do it. You'll hear the bat signal again, so run on over to Vista Point and talk to the train. You'll see that girl again, who turns out to be Sonia Strumm. She wants you to hide her, and the Manager comes looking for you, but you've just hidden behind the train with Sonia. When the coast is clear, you'll have to hide her, and Mega teases you. You two walk off, and Zack will come by, not really noticing that the girl he was with was none other than... SONIA HERSELF! He runs around, and you'll regain control of Geo. Now go to Amaken, into Boreal's lab, and talk to him. Boreal agrees, and suggests the two of you form a BrotherBand. Geo seems to think that it's a horrible idea and leaves. Then a blackout occurs(Not a very strong one... In MMBN1 you couldn't see anything in the blackout). Of course, you'll be left to fix it, so go pulse in by the rocket in the museum. Go up the road and talk to the first wave ball, to start a fight with a Giant waterdrop virus, a Giant ghost thing, and a regular sized UFO. After the fight, the ball disappears. Score one for the good guys! Now go up into the SpaceSim and you'll find another wave ball. Kill it and return to the museum roads, then head down and left to go through to the foyer roads. PROTIP: I think its easier if you just pulse out then pulse back in before going into the foyer, but that's just me. In the foyer, if you've activated the red kid in the Big Wave, you'll find a crab man chilling on a green square. Talk to him and you can battle. FIGHT: CANCER BUBBLE 700 HP Water Element. His main attack is flying around shooting bubbles at you, which you can pop. If it hits it'll encapsulate you in a bubble. He also shoots off his claws at you. You can't block this with your shield, so dodge to the far left, then far right, or vice versa, depending on which claw he shoots off first. His last attack is a tidal wave, but you can block this with your shield. If you beat him, you can get his mega card. This should be your first one ever, so don't lose it. PROTIP: If you're running low on HP, go ahead and fight him. If you lose, you'll go back to full health! A Blue robot thing, I guess it's a navi, will be willing to sell you Sub Cards here. If you follow the middle path away from the Crab Man, and take the second path on the left, you can follow it to find a wave ball. After killing it, continue through to the next area, which is the Lab area. You can go around and grab a BMW containing IceMeteor1. You can take a portal nearby to the far end of the lab, so do it. Run along and take the path leading to the second accessible indigo square, take that road to the next wave ball. Be careful, because at the bottom of this section of the wave road, there may be Cygnus Wing lurking about, waiting for another fight. And he's stronger this time around. Now go back through the teleporter, to near where you entered this area. Then go right, and up the path. You'll see the wave ball, so follow the path around over to it, and blow it up, too. After this, you'll rethink the Brothers thing. Pulse out and go talk to Sonia. She'll ask you to meet her on the roof, so take the back exit out of the lab up to there. She'll tell you about how she used to live with her mom, who was sick or something, and she used to sing, and her mama loved it. Then Sonia learned to play guitar, and auditioned for something, then became a huge star. She would always sing for her mama, until she died, 3 months ago. Now Sonia feels that her music has been cheapened by the manager, who is a greedy man. Aaron yells something, and the manager bursts out onto the roof. Geo tries to protect her, but the manager knocks the crap out of him. Then he'll take Sonia away. Geo has a little soliloquy, but ultimately decides that he couldn't have done anything. Now go home. As you're about to walk in the door, Bud and Zack stop you for questioning. He accuses you of stealing Sonia, but you deny the charges. They discuss their fandom then leave. Meanwhile, Sonia and the manager have a falling out, and Sonia runs off. A new FM-ian appears, named Lyra, and fuses with Sonia, in a amalgamation known as Harp Note. She knocks out the manager, and disappears. Now that's what I call a power riff. Now Bob Copper shows up, and is promptly knocked out. Then Bud and Zack are too. You see the cause of that, none other than Harp Note herself. you try to talk, but she'll have none of that, and shoots off a note at you. She escapes into the wave world and you have no choice but to give chase. Pulse in! Now follow the road, you'll know you're on the right path as long is you follow the indigo squares. Once you get to the third one, Mega will tell you to get ready. Music notes will be shot at you from different directions, and you'll have to tap the arrow to shoot that direction, destroying the note. If you get hit you'll take damage and have to try again. If you win, you'll get 500 zenny. Go right, and continue up the path. Follow the square path some more, and at the second square after the attack, you'll see her. You'll talk and she'll run off. Go through to the next area, this time following the indigo rectangles. At the third one, you'll get attacked again. When you win, you'll get 700 zenny. Keep following the indigo... quadrilaterals, i guess, and you'll find Harp Note again. She summons a large music note and flies off on it. Mega says she took off towards Boreal's lab, so pulse out and take the bus to Amaken. Pulse in outside, over in the corner by the statue of a star. Follow the road and take the teleporter. Follow the path down and around to the left, until you reach a square. You'll get attacked. On the way, you'll find a BMW with the SrchEye subcard in it. After you get attacked, you'll get 1000 zenny. I wonder why she's throwing money at you... If you take the higher path at the crossroad, you'll get to a big square and find Harp Note. They talk about lame stuff and Mega doesn't want to fight a girl. But you fight anyway. FIGHT: HARP NOTE 700 HP Null Element She'll flit around like the other bosses, summoning subwoofers. Then she'll jump, shooting out a music note down the columns from the subwoofers You can destroy the notes she shoots, as well as the subwoofers, though they disappear after they launch a note anyway. She can also shoot her guitar strings at you, and if they connect, you'll be held and she'll send notes down them into you for more damage. Another attack launch off a heart shaped ray at you in a T-shape. You should be able to block this easy. If it connects it'll confuse you. PROTIP: Being null type, she's susceptible to RdrMissile1. Its a fun card for most of the early game. After you win, you'll have a heart-to-heart with Harp, and Lyra, seeing your mercy, has a change of heart, and becomes a benevolent FM-ian, like Mega. Sonia decides to quit music and train to become a better person. DAY 8 (Technically day 12) Sonia holds a going-away concert. Despite the cries of her fans, Sonia still quits. She talks to you, then bursts into tears. You hear the voices of your past. "Use the force, Geo. Make the BrotherBand." So you do. Register her in the Brothers menu, and she bestows first barrier and undershirt, which give you a ten HP barrier, and makes shots that kill you take you to 1 HP instead, respectively. But this only works if you aren't at 1 HP. And you gain a 30 hp bonus. Also, you now have a 31st card in your folder. This is a Brother card, which is white, and when chosen, selects a random favorite card of your Brother for you to use. Then she promises to keep Geo's secret, knocks out Copper, and bones out. That's my kind of girl. Lyra also says she's going out with Mega now. Then your pendant glows for a bit. You decide to go home to ask your mom about it. PART FIVE: ADMINS Day 9 (Technically day 12 + a few, they don't give an exact figure.) You have a dream, or a vision, where three animal shaped shadows appear. They tell you that you're the chosen one, then you wake up. Your pendant is glowing again. Mega apparently had the same dream as you, and you decide to consult your mother. And you got mail. It's from Sonia, and says nothing of use. Leaving your room triggers a cutscene. You don't find your mom, but you'll wait, and she pops up. Apparently, she was talking to your teacher at school. Conniving shrew! You ask her about the pendant, and she says she doesn't know much, but says that Aaron Boreal might. So head out and go talk to the bus stop. Luna shows up, and, not surprisingly, isn't alone. They decide that you're going to be in the school play, playing the most important role! She convinces you to go to the gym, because that's not the same as going to school, and then you call her a satellite. Ooooh, big insult. Luna thinks it is for some reason, but sticks to her guns, and you decide to go. They leave, so head into the school. It's funny to note, that if it was me, I would just wait until they left, then hop on the bus, but at the moment, the bus shows no indication of coming. Inside the school, you'll meet Mr. Shepar, an eccentric and brilliant man. He accuses Luna of bullying you into coming to school, and says that there is more to life than learning to study. He takes his leave, to go meet his kids for some fun times. Now go right and into the gym. take the stairs and go up onto the stage. It appears the play is going to chronicle Megaman's exploits against Taurus, or CowMan, as he is called. Could Geo be asked to play Megaman?! It seems that Luna is quite taken with Megaman, (I smell a love triangle) calling him a true hero. Then Geo dodges a falling stage light, and noticing the Jammer up on a waveroad, decides to go kick some Jammer butt. Run down below the ball cage thing and pulse in. Mega will see the Jammer run off. Go onto the big rectangle, and take the path exiting the shorter side of the rectangle to the left, and go through into the foyer. Run onto the rectangle, and he'll pop up behind you. He grows larger, then initiates a fight. FIGHT: JAMMER G 800 HP Null Element. This guy can't be killed. Other than that, he functions like a Jammer. He'll teleport around, and shoot off his machine gun and punch the floor. Get to the custom screen as soon as possible, but its useless to choose any other cards than healing or defensive ones, as he can't be hurt. Just dodge his attacks, and after you come out of the third custom screen of the battle, the fight ends. He'll hug you, and you seem to be in a great deal of pain. Mega doesn't like cooties, I guess. You'll wake up in the real world, on the floor of the foyer. Looking around, you notice the Jammer is gone. Then you'll see a cute little girl with green hair and a pretty little purple headband. Her name is Patrick... wait, Patrick? He's a guy? Uh-Oh... Pat tells you he thinks you're nice, and says that you'll be good friends, then takes off. Then Geo remembers about the play, so run back over to the set, and talk to Luna. She says its getting late, so you can leave now. Head to Amaken and go talk to Boreal, who is standing in his lab, doing nothing. You'll tell him what happened, and he finds out the pendant is a transmitter that reacts to BrotherBands somehow. You could probably get better reception on the roof, so go up there now. Mega detects powerful EM waves approaching, and urges Geo to break the transmitter, but he doesn't. Those shadowy figures appear again, this time wreathed in magical flame. They introduce themselves as the Satellite Admins, and re-reveal that you're the chosen one. Apparently, they are survivors of the planet AM, long-since destroyed by Planet FM, and they can interact with you because you share similar wave frequencies. They offer you the power of the Star Force, namesake of the game, but you must pass a test. Fight the Star Guardians, which are just golden Mr. Hertz, and you gain the right, nay, the privilege, to fight the Admins themselves. So you'll want to pulse in now. The guardians are scattered throughout the outside area of Amaken, so go outside to the ground floor and pulse in there. Take the teleporter, then take the path up to a salesman and a guardian. Defeat the giant viruses to obtain the Starlight 1. Now you continue along the path, onto a green square, for the second guardian, and the Starlight 2. Go back around to the teleporter, but go down, then up, to the third guardian. Starlight 3. Go down and around to a 4th guardian standing (floating) on an indigo square. He gives you the Starlight 4. Now head up and take the lower path at the crossroad to the BMW for a Hertz and an HPMem. This one gives you a Starlight 5. After you defeat all of them, the Admins will appear on an indigo rectangle. Take the long path up to the rectangle, and fight your Admin. You might want to save first. NOTE: Although all three Admins are listed, you only fight the one of your version. If you don't know which that is, look at your box. FIGHT: DRAGON SHADOW. 1000 HP Wood Element. This guy will move side to side. His first attack is a woodtower, that homes a little bit, so move fast from side to side to dodge it, or block it. Next, he'll light up a few panels, then charge through your area. Depending on which side he comes from, you'll either want to dodge to the left or the right. He's not too tough. FIGHT: PEGASUS SHADOW. 900 HP Water Element. He'll move around, generating two chunks of ice that fly down the column to hit you. Dodge or block these. He can also charge down 2 columns, being so massive, and you can only dodge by running to the left or right, depending on where he charges from. He's pretty simple. FIGHT: LEO SHADOW 800 HP Fire Element. He moves about the screen, launching attacks. He can shoot a ball of fire at you, so block or dodge to the left or right. He'll also jump into the air, and you'll have to dodge out of the way. Like most attacks the bosses of this game use, the panels he will strike light up, so you know where to dodge. After the battle, you get zapped, and gain the Star Force Power. Mega mentions planet AM having 3 sages before it went kablooie, then you gain control again. You can go ahead and go home now. So far, though, your Star Force Power hasn't manifested itself, so don't bother trying. Just go home and go to sleep. He thinks about his friends, and as such, can't sleep. He gets up, and decides to go forward in his life, to school. PART SIX: LIBRA DAY 10 Your mom talks to you about school, then you gain control. So head over to the school, and talk to Luna. Go inside, and talk to the teacher, who is standing in front of a big door. He'll tell you where your class is, so go to the left into the class room area. You'll want to go left through the door onto the second floor, then go into the first door you see. You'll enter the class, and be introduced to the students. Luna announces your involvement with the play, and whispers are heard around the class. He'll tell you to close your books, and listen to his story. After class, you'll talk to Mega for a bit. Now go talk to all the classmates in the room, including Bud, Zack, Luna, Pat, and 4 generic sprited children. Luna will give you an Extra Folder, so you can have two folders without reworking everything. I usually have my normal folder, and my emergency heal folder, which only contains Recoveries, Barriers, Invis, and the like, so if I'm low on health, I'll fight a battle with that folder, heal, then run away. Remember, you can't use the folder unless its equipped! Afterwards, Luna will remind you to come to the gym for play rehearsal. Finally, your big debut as Megaman is coming! Go to the gym, and you'll start rehearsal. Apparently, Pat is playing Megaman. Bummer. Luna does some complaining, and your part is revealed. You're a tree. After practice, go home and hit the sack. You'll see the principal confront Shepar. Always the idealist, Shepar claims that studying doesn't make people into proper adults. The principal counters with ITS ALL ABOUT MONEY! Also, Shepar doesn't seem to be using the Study Wave. The principal threatens to fire Shepar if he doesn't shape up. Shepar has to make a choice, between his students, and his kids. Then an FM-ian beams down and talks to Shepar. Shepar seems to agree with Libra. DAY 11 Geo wakes up, and states that it is time to go to school. Now run to school, and get to class. Once inside, Shepar seems to have changed. He tells you you're late, which he's never done before. Well, that's not too odd, considering it's your second day of school and first tardy. But wait! The bell hasn't even rung yet! Shepar starts math class, and announces the use of the Study Wave. It starts invading your mind, filling it with, MATH OH NOEZ! Someone says that class is boring, and Shepar snaps. Then he turns into a giant scale thing. The study wave gets kicked into high gear, brainwashing all the students, then the scale thing leaves. Mega takes a desperate measure, and controlling your arm, punches you in the face. Mega tells you that you have to go after Libra, the FM-ian fused with Shepar. Pat tells you to stop it, by going into the studio. Apparently, he's not affected by the wave at all. What a plot device. Leave the class and run down and into the big red door. Shepar will go escape into the SchoolComp, and you try to follow, but there aren't any nearby waveholes. Go back into your classroom and pulse in behind the piece of set. Below where you pulsed in is an HPMem10. Go up and to the left, to the big rectangle. A huge Jammer pops up, and hugs you again. You'll appear in a white zone, and your admin will pop up. You'll decide you want to protect everyone, and your admin will go inside of you. Back to the reality, well, the wave world anyway, the Jammer is still hugging you. You'll gain a spiffy new armor, then get in a fight. Your Admin explains to you the Star Force. 1. You can select down the row on the custom screen, not just a column, though you can't pick a row and a column. 2. Your charge shot changes to an elemental type charge attack that deals more damage. 3. If you counter an enemy, instead of getting a random card, you get a Star Force Big Bang card, which deals massive damage. But beware, if you take a hit from an element that is super effective against you, you'll fall out of the Star Force Armor. FIGHT: JAMMER G 800 HP. Null Element. Average run-of-the-mill jammer, with more HP. He can be killed this time around. Try and get a counter if you want. After the battle, he'll disappear. You'll run off, and Luna will seem to hear your voice. Take the one-way road, then head down, to another one-way road going to the right. Take that, then go left. You'll see a BMW containing an Unlocker SubCard. Head up into the studio wave road. Take the last one-way road on the far left, for a BMW with a PlasmaGun2 inside. Take the next one-way road to a BMW containing Gatling2, then take the one-way road going up and left, and enter the School's CompSpace. You'll have to take the one-way road here, but as soon as you do, evil test questions come flying at you. You'll take 10 damage for every wrong or no answer. You are timed, so think quick. You can identify each question path by the one-way road followed by the calculator floor tile. I'm not going to post all the questions and answers, because if you really need help with that, you should probably not be playing this game. When you reach the stone face, it'll be destroyed. To continue onto the next area, you must destroy all the heads. After passing the first gauntlet, take the lower path, and head right to open a BMW with HeatBall2 in it. Head back and go down onto the book. Go onto the calculator to another gauntlet. Kill the head. Go up, but don't take the left path to the locked door. Going up-left from the book nets you a BMW with 1600 zenny in it. Head into the next gauntlet. Afterwards, go down and left, and talk to the door. It'll open, so proceed. The first path to the right has a BMD with a Gatling2 inside. At the book, go down, and take the path to the next gauntlet. When you get out, head straight to the next book, then left to another. Take the top right path up, and go left for a BMW with a Barrier100. Head to the right into another gauntlet, and destroy the head. When you get out, head up to the locked door and go left to the last gauntlet, then go through the door. PROTIP: There are 15 U's. You'll see a staircase made of staplers, but avoid it for now. Instead go down into the first test path. Go up and left and around to the second path, after beating this you'll be right near the third. You'll come out right near the start of the area, so go under the staplers, then right, over to the final gauntlet. you'll get out, and go back under the stapler, and hook around to the right up the staplers. Open the door and save, you're headed straight into the lion's den. Libra and Mega will talk, and Shepar will say he doesn't want to get fired. You'll talk a bit more, then fight. FIGHT: LIBRA SCALES 900 HP Fire/Water Element. The first thing to note is that Libra is dual element. He is either fire or water, depending on which way the scale leans. You can tell which he is by the color of the rings at his waist. His main attack is to shoot fire or water balls, which spread to the left and right. You can block this, and dodge it sometimes. Then he'll fly up to you and shake furiously, before dropping 3 spiked weights onto where you stand. Dodge this easily. His last attack is moving up to the middle and spinning about. This can't be dodged, only blocked. After the fight, you'll be greeted with a game over screen. Well, if you win, you'll go turn off the wave. Then Libra will be up for another round, but before you can start, he hears the calls of his classmates. Their caring hearts touch Shepar, who has a revelation and ejects Libra from his body. Later, there is a short epilogue about Shepar resigning as a teacher, but the kids made a petition, and the principal reinstates him. DAY 12 It's the day of the play. Apparently Pat's out, and you fill in. You don the goofy costume, and start the play. You come on as the real Megaman, surprising Bud and Luna. Zack slips and knocks out the lights for a second, and when they come back on, Geo is only wearing the dumb costume. The play continues afterwards as normal. PART SEVEN: OPHIUCA DAY 13 It starts with you coming outside to find Luna and pals waiting. Your mom comes out, and Luna puts on her best kissass face, and goes to town. Your mom sees you off as you head to school. Upon arrival, you recieve mail. If you're following this guide to the letter, you should have 3 emails. One from your admin, detailing the uses of the Star Force. Next you'll have a concerned letter from Sonia, how cute. The newest will be from your admin, explaining the Best Combo system in excruciating complexity. Basically, if you haven't noticed, you can encounter enemy FM-ians you've defeated, as ghost data. Their EX forms, which really means a level stronger, are found in dead ends around the wave world. You can't see them but if you step on where they are, it triggers a battle. Then after you defeat it, their SP (level 3) form can be found randomly on the same map you encountered the EX form. How the best combo thing works is, if you are fighting one of these, and manage to do 300 or more damage in one turn using only battle cards, after the battle you are asked to form the combo. Oh, you can't use mega or giga class cards to form the combo. You give it a name and a cool thing to say as you use it, then never hear from it again. Kinda. You can have 7 combos stored, and one of these can be your Personal Combo. Now if you go to the roof of Amaken, A man will turn your combo into a battlecard. Otherwise, the combo does nothing. you can own up to 10 of these cards, called Legend Force cards, and have 1 in your folder at a time. It can only be used once, and then will be destroyed. Lastly, your Brother can also use your Legend Force card and vice versa. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanyway, get to class and talk to everyone to trigger school. Shepar reminds Bud to finish his homework, and asks you to meet him in the studio after class. Luna yells at Bud and Zack, who run off. Geo makes a comment. Now run to out and into the studio, the room where you pulsed into the School Comp. Shepar's in here, with, gasp, Bob Copper. He's investigating the incident, and pseudo-accuses you of causing it. Bob reveals that Z waves are caused by alien life-forms, and true to form, Geo denies all charges. Shepar plays it off like a joke, and has you go home. Bob starts to protest, but holds his tongue. Now head back to class. You talk to Luna, and she graciously extends the hand of friendship, which you decline. Then Bud and Zack show up. BUT THEY'RE ZOMBIES! They turn into purple flamy things, and that same friggin' Jammer seems to be behind it. He wants the Andromeda Key. You'll run out of the room now. Attempt to leave the school, and you'll see an 'EM Human' guarding the exit. You'll run back. Head towards the second floor and Luna will question you about the "monsters," and then you'll run into the classroom. You talk a bit, and Geo will decide to play the hero, quoting his father, before taking off. Head down to the wavehole in the hallway near the bathrooms and pulse in. Head down and left and take the one-way road. Take the path back up and the one-way road to the left, then head left and up the stairs to the second floor. Now make a trip up, to the first door into Classroom 5-A. Go to the third row of purple and green, then down it, to trigger a cutscene. You won't see the Jammer. Pulse out, then back in. Take the same one-way road, then take the second one you took last time, and into the door you see as soon as you get off. You'll trigger a cutscene. Luna will be on the waveworld, surrounded by EM-Humans, then the Jammer will show up and knock the crap out of Megaman. Before he lands the finishing blow, however, Harp Note shows up for the rescue. After a high budget action sequence, you'll enter a battle with the Jammer. FIGHT: JAMMER 2 500 HP Null Element. As far as I could tell, he was just a regular Jammer with 500 HP. He didn't spring any secret attacks on me. After you win, he'll mention Gemini. Odd. Sonia and Geo take Luna home and put her to bed. Sonia runs off. Luna wakes up, and you share a relatively boring exchange, then take off. Head towards home, and you'll see Sonia waiting outside. She'll ask you to go shopping with you on Sunday, and you consent. Then she leaves. Apparently your mom heard the whole thing. *Sigh*. Anyway, go to sleep. Then you have a cutscene in which Luna hears her parents talking about transferring Luna to a different school. DAY 14 Luna wants to hang out, but both Bud and Zack are busy. She decides to hang out with you. She hesitates in front of your house, and before she rings the doorbell, she hears Geo leaving, and runs to hide. Geo heads out and onto the bus, and Luna decides to tail him. Once you get to Time Square, run up the stairs to a Dog statue and talk to Sonia. The two of you head off into Nacy's. Luna sees you and has a brief conversation with herself. Walk into the store, and up to talk to Sonia. She'll explain the concept of shopping to Geo, and you'll wander around some, Luna snooping about, when the store tells you that a snake exhibit is on display on the roof. Great. Snakes on a roof. If you thought red objects were trouble, just wait until you see this. By the double doors is a 5 card trader, that fetches better cards than the 3 card trader in Big Wave. Head through the double doors, and talk to the ticket machine (wall to the right of the girl at the top of the map) to get a Z. Finder weapon. The Z finder is probably the strongest weapon you've obtained thus far, but you won't win battlecards from battles, just Zenny. Now head inside the exhibit. It's the big green thing with frogs on it. Read all the signs, and look at the big snake near Sonia. Talk to Sonia and the old man with the hat and crazy hair. Sonia'll get tired, and then want to go to a café. Luna is snooping, and makes as to run off, when in come her parents. To make matters worse, Geo and Sonia find her too. Then Luna's parents reveal her transfer to Geo. Luna runs off in a huff, and her parents yell at you and walk off. Leave the exhibit, and you'll see Luna, talking to herself. She hears a voice, and follows it to the source, an FM-ian flutist named Ophiuca. She'll try to convince Luna to fuse, and Geo yells at her not to. Ignoring Geo, Luna fuses, into a serpentine thing, and disappears into the snake exhibit. You'll want to follow her, but you see snakes are everywhere. So run outside and pulse in at the wavehole to the left of the exhibit. Head down the path to the little outcropping. You'll see a square floor with a bullseye thing on it. If you tap the thing, you'll teleport onto it. So tap it then run up to another dead end, then tap the next circle you see to get there. Run up a bit, then tap onto the circle on the green square. Follow the path, but before entering the exhibit through the wavehole, grab the BMW. It has a weapon, called Paralyzr. Although weaker than the Z. Finder, it has a chance of paralyzing the foe, and you can win cards from battles with it, so I like it, at least at this point in the game. Then enter the exhibit. PROTIP: At this point in the game, it is imperative to save often. The game is kind of glitchy, and often times, you'll run into a person or a navi, and you'll be stuck. You'll either have to pulse out or restart the game in may cases, so stay away from walking NPCs in tight squeezes. Head in a general upwards direction. To the right is a BMW with a HevyCannon in it. Go to the left, and tap onto the circle. Then head onto the wavehole exit, and pulse out by stepping onto it. If you haven't noticed, unless you pulse out by stepping on the wavehole portal, you'll just end up at where you pulsed in from. Head up to where that huge snake was, and you'll see Luna's parents being squeezed by snakes. Luna, in a fit of dramatism, claims to have been reborn as Queen Ophiuca. She tells her parents that her own suffering is now causing their own, or something. Then a snake will come towards you, but Sonia takes the bite. Then more snakes will drop down, and you'll appear elsewhere. Head up and talk to Professor Snake. He'll tell you snakes are cold blooded, and suggests getting the place colder. Pulse back in, head through the one-way road, get outside on the waveroad. Go left, and tap onto the indigo square circle, then down and into the antenna wavehole, which will take you inside of Nacy's. Tap onto the purple circle to the right of you, then go left to a BMW with a Gatling2. Head back to the circle, then go left, and tap onto the circle on the green square above you. Head up and onto a square, then take the one-way road to the down and right, and you'll find a BMW with 2200 zenny inside. Go left and pulse out at the portal, then talk to the igloo. You'll get a Thermoman Navi card. Be careful, this guy trapped me and I had to restart. Pulse in, then head back up to the exhibit. You'll have to head up the one-way road, then take another left, and onto the portal to the outside. Head up and tap onto the purple circle on the indigo square then onto the green square's circle and into the exhibit. Inside, pulse out at the portal, then head up to where Sonia is. Use Thermoman to cool down the place, taking the snakes out of commission. She'll escape, so head down a bit and to the right, and pulse in at a now-accessible wavehole. Take the blue teleporter, then head up and into the giant snake. You don't have to talk to the Hertz, but it's worthwhile to talk to the first one at least, so do so, then go down the brown path. You'll have to find the antidote, and take it back to him to open the door. After you fetch the antidote, however, snakes will pop out different places and go along preset paths before disappearing. If you get hit by a snake, you'll be poisoned, until you get the antidote to the Mr. Hertz. When poisoned, you'll take 10 damage every so often. Go down and follow the path around, making sure to grab the BMW at the top of the second U turn. It has a Heatball3 in it. The antidote is at the end of this rather linear path. Head back to Hertz. Talk to the next one, then head into the new path. This one's pretty linear too, so I won't bother you with minutia. Once you get the antidote, head back, and don't get bitten. You'll be through to the next area. Head up and left to get a PlasmaGun2 in a BMW. Then head left and down, to the antidote. Through the door, you'll see 2 Hertz on the floor. If you haven't guessed it, then that means you have to track down two antidotes. Grab the HPMem20 on the way, and take one of the paths. Neither is really easier than the other, so just pick one. You can hold both antidotes at the same time, but if you get poisoned, i suggest meeting the Hertz after the first one to be healed. In any case, once you get the first one, take the other path at the crossroad for the second antidote, then get back to the Hertz, and head through to the next area. The first door luckily has just one Hertz, so head into the foray. Grab the antidote, but head back instead of down those other paths, as they go nowhere. You'll have another single Hertz door, so go on the path. There's a locked Mystery Wave, containing JamMachineGun, a fun little card. Grab the antidote and head on back. The next door has two dudes, so take the lower path, making sure to grab the BMW containing a Recovery150, and get the antidote. Then go back and head to the higher path for the second one, then back again. Talk to the Hertz, save, and confront Queen Ophiuca. Ophiuca will try to sweet-talk Mega into joining her, but Mega isn't interested. Peeved, she'll launch into battle. FIGHT: QUEEN OPHIUCA HP 1200 Wood Element. She'll move around, then launch snakes down the columns. You can block, dodge, or shoot the snakes to death. She'll also charge down two rows, or shoot a laser. You can't block either, but they're pretty easy to dodge. The laser will stun you if it hits. I found it hard to hit with Mega Attacks, so just load up on ranged ones, especially fire types. If you feel the need to MegaAttack, then I suggest using invisibles or barriers. After the fight, Ophiuca tries some underhanded tactics, when she hears Gemini. She'll ask for some help, then get zapped by Gemini, who says his piece, and takes off. Luna wakes up, and grabs onto you. As you pulse out, she comes with you. She'll realize its you, and puts 2 and 2 together. Then her parents come to. They'll steal the focus, and apologize, and Geo tries to sneak off, but is apprehended by Luna. Geo and Luna express their unbridled love for eachother and become Brothers. I wan't really paying attention to this cutscene, so I may be wrong. Anyway, She bestows float and an HP boost unto you as a link ability. Float makes bad panels do nothing, like no sliding on ice, no poison damage, etc. Not that it really matters. There haven't been too many panel types yet, and won't be too many from now on, either. She asks if you and Sonia are going out, which you deny. Then Luna leaves, and Sonia shows up. A couple apologies later, the cutscene (and day) ends. PART EIGHT: GEMINI DAY 15 An evil-looking Pat beats up a man, and walks off. Could that person really be Pat? DAY 16 School is out, and you prepare to head home. You'll have mail from Sonia, talking about your date. She suggests a more "quiet" place next time, like Geo's bedroom... Make as to leave the school, and Geo sees Luna, and calls out to her. A mysterious person calls you on your transer, telling you to come to Time Square right away. Luna reminds you to be careful as you take off. You'll get more mail, this one is from Luna, telling you to be careful. Get on the bus to Time Square, and head up the stairs. You'll see an argument in progress, and you'll put on your visualizer. YOu'll see + signs around the two people, and you decide to fix matters. Pulse in and head around the path onto a deadend right above the bickering pair, and you'll blow them up. Then you'll see more people with those odd waves, and decide to nip it in the bud. Head left and up to a green square above some tables, and you'll confront a Jammer. FIGHT: JAMMER 2 500 HP Null Element. A Jammer with 500 HP. 'Nuff said. After you win, everyone wakes up, as if out of a trance. You'll want to head home, but you'll get a phone call. He reveals himself to be "Rey." Head down the stairs, and Pat will come meet you. How convenient. He'll ask you out, and you'll consent. At the café, you'll talk. Pat doesn't have any parents, apparently. He tells you about his safe haven, a place called Dream Island. Now hop on the bus to "D. Island." Once there, run up and across the street to Pat. Talk to him, then head up into where the flowers are. Geo will tell Pat about how his father was lost, then Pat will leave. Head out of the park, and across the street to see Pat. Talk to him again and go left, into the dump. Go in, then left, to a crane, and Pat will tell you about the place. He says he was abandoned here as a child. After he opens up, attempt to leave the dump, and you'll get a call from Rey, then you will be stopped by a squad of Sorterbots. And Pat's disappeared! You'll escape into a conveniently placed wavehole. Head up the stairs, then down the farther staircase. Go around and into the antenna. You'll see 3 Jammers, and then Gemini will appear. You'll have a quick fight with a Jammer 2 and a couple of giant viruses. After you win, you'll talk a bit, and Gemini will escape. You'll fix the Sorterbots, then jump out of the Comp. Pulse out, and you'll find Pat. Again, how convenient. It almost makes you wonder if he's somehow connected to Rey, or even Gemini. Almost. This is dramatic irony at its greatest. Anyway, get to the bus. At the stop, you'll see Pat, and your bus will come. But Geo has a change of heart, and doesn't get on. You offer to be Brothers (!) with Pat, but he refuses, because he has a terrible secret. He says that he'll think about it. Take the bus and go hit the sack. in a cutscene, Pat reveals that there are two of him. Then a guy yells at him, and Pat turns into Evil Pat, and beats up the guy. Pat reveals that Evil Pat is Rey, and then he has a conversation with himself. Eventually, Rey lets Pat be Brothers with Geo. DAY 17 The next day, Pat calls you, and offers to BrotherBand. He wants you to meet him in Time Square. Geo hopes that his dad is proud of him. Now go to Time Square, and go up the stairs. Pat arrives, and starts to tell you his secret, but he turns into Rey. Rey offers to be Brothers, but Mega yells at you to get away. Gemini will appear, and Rey will say he only ever wanted the Andromeda Key. Rey and Pat talk, and Rey convinces Pat to go along with him, promising revenge. They'll fuse with Gemini, becoming Gemini Spark. It's two people, and if you don't know why, in mythology, the constellation Gemini was really a pair of twins. They'll send out + and - waves, and escape to the scrapyard in Dream Island. So head over there. A backhoe will block your path. Go to where the green crane is, and talk to the guy there. Talk to the crane, and you'll obtain the card. Go back to the backhoe. You'll use Shovelman. Just use the stylus to drag the stick to the left. Now you can continue. Youll see some barrels and a stack of tires. Talk to it to recieve an HPMem. There's also a 10 card Trader, the best of all of the card traders. Before you can continue on though, a bunch of tires fall over, blocking the path. Apparently, no one in this game can move things, climb, or jump, except for in cutscenes. So, after you try out the card trader, pulse in. Take the teleporter and go up to the scrambled road. You'll have to jump into the wavehole there, and take out the Jammer. But a pile of trash is in the way. Talk to the Mr. Hertz, and he'll explain everything to you. You'll get a sort of radar. If you tap the ground, the icon will pulse. If it's white, you have a problem. Blue means your far. Yellow means your warm. Red means to press A where you tapped. THe Hertz also tells you need to find his friends, one by a car, one by a TV. If you have the patience, you can also find some BMWs, but I never did. Also, every so often, a fleet of bulldozers will come after you, and if you get hit, you'll take 30 damage and be deposited into the middle of the map. So, from the middle of the map, go up-left, and the Hertz will be a few paces past the car. The other is south of the middle, A few steps down-left of the TV. Now go up and fight the Jammer, who is paired with a virus. Beat him, and you'll get out, so head across the now-fixed path. You'll see another scrambled road, so hop into that wavehole, too. You'll have to go around and access it from a different side, however. The Hertz lost 3 friends here. From the middle, head down to the fridge. The Hertz will be about one step down, and a few steps to the right of the fridge. Up from the center will be two piles of guitars. The Hertz is to the right of the lower pile, and below the upper pile. Now go left. The second outcropping you see will have the last Hertz in it. The garbage will be moved, so go kill the Jammer, who is with a giant virus. Defeat him to fix the road, and you'll pulse out of there. Now go through the road into the next area, and exit the waveworld via the portal in front of you. Run up the stairs, and you'll see Gemini Spark. You'll talk, and they'll escape into the antenna, and shoot + and - waves everywhere. Sonia will call to explain the far reaching effects of Gemini's waves. Now pulse into the lower wavehole, and follow the path and pulse into the ScrapComp. Talk to the Hertz, and head down into the scrapheap. From the middle, go left to the telescope, then head down a bit to the lost Hertz. Go up from there to a pile of blue, green, and red transers, then go up and left to find the Hertz. Now talk to the other Hertz and go up. From the middle, go up to find a bunch of piles of Met helmets. The Hertz is to the right of higher far right pile. There's no identifying marker for the last Hertz, but he's directly right of the center, and he's near the corner of the area. Now all of them will move the trash, so save and head over to the Gemini twins. FIGHT: GEMINI SPARK W AND B 1500 HP Elec Element. The first thing to note about these guys is that they have one HP. You can only deal damage to the one with the HP under it. You can hit them to stop them from attacking, however. They move about, and either judo chop you, or shoot off their fists at you. The fist cannot be blocked, but the chop can. They are easy to dodge. Then they'll come together and shoot an epic lightning blast that spreads to your whole row, meaning blocking is your only option. When you win, Gemini leaves Pat. Geo says he never wanted to do this, which is odd, because he never seemed to mind beating the FM out of all his other friends. Maybe Geo's a little bi-curious... In the real world, Geo waits for Pat to wake up, who promptly leaves, after saying something about lacking trust. Meanwhile, on a black screen, the FM king awakens Andromeda. PART NINE: ENDGAME DAY 18 Mega and Geo have a falling out, and Mega, fed up with Geo's emo waves, bails out. Despite your orders, your friends come in to see you, and ask why you haven't been in school lately. Apparently, Pat has gone missing too. Luna reveals to her buddies that she and Geo are brothers, and demands he tell her what's wrong. Then Sonia shows up. She noticed Mega leaving, and was worried. Geo sends everyone home. Head up to Vista Point, and Sonia and Luna will find you. Geo gets pissed, and cuts his BrotherBands off. Meanwhile, Tom has an emerency. Aaron Boreal learns of Earth's plight, but we don't. That night, Geo has a dream of Mega getting blown up. PROTIP: You keep any non-NPC Brothers you may have. DAY 19 Your mom goes to Time Square, and you recieve mail. Aaron's got some news for you, so head over to Amaken, and Boreal's lab. Talk to him, and he'll tell you that there's a signal coming from outerspace, coming from the Peace space station. It's headed towards Earth. And it's full of Z waves. Bad news. Just then, you get a signal from space. It's the king of Planet FM, and he's going to destroy Earth. Suddenly, the wave world becomes visible to everyone. Then a giant wave ball appears above you, and it threatens to destroy you, but good old Bobby deploys a Z wave neutralizer, destroying the wave ball. Apparently, the same thing is happening all over the area, so Bob scurries off. Boreal tells you to be careful, then takes off. Go over to Time Square, up to the Mowai. A giant wave ball is draining a bunch of people, which I suppose isn't too good. You'll try to pulse in, but remember that you don't have Mega with you. Then a few Jammers appear. They'll talk a bit, then beat you up. But the Satellite Admins will save you before any REAL harm is done, and also blow up the wave ball. They'll tell you that you are important, and you shouldn't give up, blah blah blah. Don't you feel special? Then you'll be given a Giga card. DragonSkyGX, PegasusMagicGX, or LeoKingdomGX. You can only have 1 Giga card in your folder at a time. Now you'll have to go find Mega. You'll be given the useless HELP signal to look at. Take a bus to Dream Island, and go to where you fought Gemini. But a Jammer will be blocking your path, so hit the Select button until Pitcherman shows up on the top screen, and then talk to the newly-trashed pitcher machine. Pitcherman will tell you to throw the ball so hit the button. A short scene occurs, and you bean the Jammer. Now go through, and you'll see all your fallen enemies standing around Mega and Harp Note. Not good. They'll take the Andromeda Key, and Gemini will zap Mega, but you jump in the way. You'll fuse with Mega, and before Gemini can attack again, the FM king will call his minions back. Then a huge Jammer shows up. He has 900 HP, but he goes down just the same. Mega and Lyra argue a bit, and you'll reinstate your BrotherBand with Sonia. PROTIP: Save your game now. Now you'll have to go to Echo Rdge. Go talk to Luna and friends, who are out front the Big Wave. Then she'll excuse Bud and Zack. Just then the waveworld becomes visible. You hear Bud and Zack yell, and you and Luna go find them. They'll be on the roof with some Jammers, who then take Luna. Geo turns into Megaman, to everyone's surprise. They'll hop to a different roof, then throw a waveball at Luna's group, which you'll deflect. They'll run off, and you'll give chase. They'll split, and ambush you, initiating a battle with all three. They're Jammer 3's. This fight isn't hard, so much as hectic. After the battle, you'll blow up the waveball, and meet up with your friends. Zack and Bud express their love for you, and you'll re-Band with Luna. Then you'll BrotherBand with Bud, who gives you some HP and SuperArmor, which makes you not flinch in battle, which means you won't stop your attack if you're hit. Now go to Amaken, and talk to Aaron. He'll tell you you can transmit EM waves to space if you can find the piece of the space station that was recovered from the incident. And the only one who knows where it is left ages ago... Boreal's boss. You learn he's an old man. So go back to Echo Ridge. NOTE: FOLLOW THESE INSTRUCTIONS TO THE LETTER! There are so many threads made asking about this part, because they've screwed it up somehow. Go left and talk to the old man by the yellow car. He says nothing important. Now, go pulse in at the wavehole outside of the Big Wave. Now hop into the man's Transer, and read his message. Pulse out, and go talk to the old man again. Now go back and pulse into the wavehole, but this time take the wavehole on the antenna into the wave road inside of the Big Wave. Take the one-way road, and go up to get an HPMem. Then go down, and up the next one-way road. Go up and left, and onto the portal to pulse out. You'll be behind the counter, so talk to the guy. He'll sell you Tea for 3000 zenny. Now pulse back in and exit the building and pulse out by walking onto the portal outside. Go talk to the old man again, and he'll tell you he doesn't know where the space station is. But he can tell you where to find some data that knows where it is. Now head to Amaken, then talk to the Space Colony exhibit and turn it on if you haven't already. Now pulse in and follow the road down and around into the third indigo square, and hop into the CompSpace. There's an HPMem, and at the top of the Space is a waveball. Talk to it for a battle. You will get NAZA data. Go into the menu, then into the item menu. Press the R button to access your Key Items, then read the NAZA data. Pulse out and take the bus to Dream Island, and head to where you fought Gemini. Hit select until you have Shovelman in your top screen, then talk to the backhoe. Pull the stick to the left with the stylus, and the backhoe will reveal an entrance. Head inside, and talk to the control panel at the end of the road. Boreal will show up, and a waveball will appear above the control panel, along with Gemini. He zaps you and Aaron, and comes to attack again, but Pat blocks the attack, giving you time to fuse with Mega. But Aaron, barely conscious, still sees you change. He'll turn into Gemini Spark, without fusing with Pat, then attack you. FIGHT: GEMINI SPARK W AND B 1500 HP Elec Element. The first thing to note about these guys is that they have one HP. You can only deal damage to the one with the HP under it. You can hit them to stop them from attacking, however. They move about, and either judo chop you, or shoot off their fists at you. The fist cannot be blocked, but the chop can. They are easy to dodge. Then they'll come together and shoot an epic lightning blast that spreads to your whole row, meaning blocking is your only option. After the battle, Aaron questions your transformation, and you go to Pat. He says a moving speech, then faints. Aaron will learn about Geo and Megaman, and says it's too dangerous. Geo convinces him, but he wants you to sleep on it. So go home, talk to your mom, and go to bed. DAY 20 Mega will apologize for getting you caught up in all of this. You'll get an E-mail warning citizens to be careful. You'll talk to your mom, and she starts crying. But she understands. Having made peace, you can leave. Go to Vista Point for some last minute confidence. You'll think, and on your way out, you'll be stopped by your friends. After a cool speech, they allow you to leave. Get to the dump, and go into the space station. Inside, you'll get 3 emails. One from Zack, one from Bud, and one from Luna, all wishing you luck. Continue, and you'll see Boreal collapsed on the floor! Talk to him, and he'll wake up. He just fell asleep. (-_-') Anyway, he'll power up the machine, and you'll see a portal. That's where you're headed. Sonia will run up and beg to take her with you. You'll refuse, and then go pulse in. There's an IceMeteor3 to your left. To your right is a dealer, so pick up a D. Enrgy or two, and a few Unlockers. Now head into the portal. In the space station, open the locked mystery data and recieve an HPMem, then pulse out by heading onto the portal. Once you get out, go down and left, and talk to the oxygen tanks for another HPMem. Equip Keyman as your navi and go talk to the locked door to your left. you'll be asked to enter a password, so punch in 2183 then hit OK. The door will open, revealing a wavehole. Pulse in, then go down and pulse into the Spacesuit. Head to the top for the C. Finder, a Mega Weapon that allows you to only get battle cards from battles. This is a very useful tool. Pulse back out, and go down to get a BMW containing a VolticEye1. Now head up a bit, then right, and pulse into the door. The run down of these maps is you must fly around, looking at the constellations on the floor. You can also get a few items lying around. Head up and left, and onto the first flight path thing. Head left, and grab the BMW, containing a PlasmaGun3. Now head back to the beginning of the area, and take the right path. Take the flight path, then go up. If you have another unlocker, take the flightpath to the left and open another locked mystery wave containing Aura. This card shrugs off all attacks that do less than 100 damage. Talk to the door, and you'll have to connect the dots. Draw a line from the bottom right star to the blue one, then from the blue one to the yellow star to the top left. Then draw one from the blue star to the yellow one to the downleft, then from there to red star. Then draw a line from the blue star to the closest yellow one to the upleft, then from there to the last yellow star, then from there to the green one. If you screw up, hit retry to clear the screen. Or consult the diagram I made. Make sure to draw from 1 to all of the 2s, then follow the path from there. I hope this makes sense. If you can't figure it out, then use the flight paths to fly over the constellation, then sketch it on a piece of paper. ----------4-- --2------3--- -------2----- ------------- --2---1------ -3----------- ------------2 After this, you'll confront and fight Cygnus. FIGHT: CYGNUS WING EX 1000 HP Null Element. He's faster than Taurus, and has 3 attacks. He'll launch some feathers at a single row, targeting you. He can also spin down two of your columns, or launch some of his ducks. Dodge the ducks by standing in the column with the white duck, then hit it with your buster. When he's flitting around, attack with your ranged attacks. I find the best time to hit him with a sword or other short ranged attack is to lock on and MegaAttack right after he launches either the wing attack or the duck attack. After you win, he'll explode, and you can get through the door. Now talk to the locked door to the right. Then head back and talk to the pile of trash to your right. Equip Thermoman and talk to the big green thing in the middle of the map. Hit the air button at the bottom. Now talk to the trash again and it'll disappear. Pulse in, and follow the path to the right, and grab a Gatling3, then get to the door and pulse into the next Station Comp. Take the first flight path for a MegaWeapon that confuses with its charge shot. Follow the next flight path around, and head down to another BMW with an RdrMissil3. Pulse out, then back in to make it to the door faster. Draw from the red star to both of the yellow stars to the left and down of it, then to the blue star. Draw from the blue star to the grey one, then from the red star to the yellow one below and to the left of it, and from that one to the green. Lastly draw from the blue one to the highest yellow star, and from the blue to the yellow star to the left of it, then from that one to the last star. Remember, its supposed to look vaguely like a bull. The horns are to the top left. ------------- ------------- ----3---3---- -4----------- ---3-2------- ------------- ----2---1---2 ------------- -----3---2--- Now go confront Taurus. You'll fight. FIGHT: TAURUS FIRE EX 800 HP Fire Element. He's pretty slow, so use the Mega Attack to hit him with some sword attacks. This guy is about as easy as they come. He'll charge down your column every once in a while, so dodge that. Then he'll teleport to the middle of the screen and breathe fire in a T shape. You can't really dodge it, so use your shield. After the fight, you'll open the door. Pulse out, and continue on through. Look talk to the first door, then talk to the second. Equip PropellerMan and talk to the control panel. You'll have to fly a robot around to fix the door. Take it right a bit, then go up to the control panel. Once you touch it, you'll fix it. Then go over to the right some more, and you'll see a panel at the end of a tube-thing. Then head left from where the robot came out to fix the last panel. Now go into the door and pulse in. Take the one-way road down, then take the next. Go right for a BMW with an HPMem10 in it. Now take the one-way road down, and go left and pulse in. Take the flight path down, and grab the BMW with HolyPanel. It creates a panel that you take half damage on. Head back and take the top flight path, and follow it. Now take the lower path, away from the door, and take the path to a BMW with some zenny in it. Now get back to the door, and talk to it. Go from the blue star to the yellow one below it, and from there to the yellow one below it, then to the yellow one below it. Then go from the blue star to the other yellow one, to the next yellow one, to the grey one, like a slightly curved line. Now draw a line from the red star to the closest yellow star to the left, and one from the red star to the highest yellow star on the right. ------------- ------------- ------4------ ---------5--- ----3-----5/6 --2----4----- 1----------7- ------------- The line splits at 3, and converges at 5/6. After this, you'll confront and fight Libra. FIGHT: LIBRA SCALES EX 1100 HP Fire/Water Element. The first thing to note is that Libra is dual element. He is either fire or water, depending on which way the scale leans. You can tell which he is by the color of the rings at his waist. His main attack is to shoot fire or water balls, which spread to the left and right. You can block this, and dodge it sometimes. Then he'll fly up to you and shake furiously, before dropping 3 spiked weights onto where you stand. Dodge this easily. His last attack is moving up to the middle and spinning about. This can't be dodged, only blocked. After you win, you'll open the door. Pulse out and go through to the next part. Head down and left, and Mega finally reveals what happened to Kelvin. He was slated to be executed, and Mega was in charge of keeping the humans captive. He was revealed to want to take on the FM King back then. Kelvin convinces Mega to turn them into Z waves, so they can escape. Then they disappeared, hopefully escaping. Now pulse into the wavehole, tap up into the circle above you. You might fight blackhole looking enemies, who can only be damaged by spear or sword type weapons. Think sharp. Tap up again, and tap up a third time. Now go left, and you'll open a BMW with a Recover300. Then go back and pulse into the door. Take the left flight path, and open the BMW for a HPMem. Take the right flight path, and follow it to the door, then go up to the BMW with a BlackHole1 in it. Go back and talk to the door. Draw from the bottom star to the blue one, then from the blue one to the yellow one to the left, then from that one to the farthest left yellow star, then from that one to the gray star. Draw a line from the blue star to the yellow star up and to the left, that doesn't have any lines on it yet. Now draw from that star to the highest yellow star, then from that star to the green one. Draw a line from the green star to the closest star to the left, then from that one to the red star. Then draw a line from the red star to the yellow one to the right, then from that to the blue one. Then draw a line from the red star to the yellow one to the left, then from that to the last untouched star. ---4---------7 5-----5------- --3-----6----- 4--------5/7-6 -------4------ --3-2-3------- -------------- ---1---------- The line splits at 2, and converges at 5/7. It also splits at the higher left 3, and at the higher 4. After this, the door will open, and you will confront Ophiuca. FIGHT: QUEEN OPHIUCA EX 1600 HP. Wood Element. She'll move around, then launch snakes down the columns. You can block, dodge, or shoot the snakes to death. She'll also charge down two rows, or shoot a laser. You can't block either, but they're pretty easy to dodge. The laser will stun you if it hits. I found it hard to hit with MegaAttacks, so just load up on ranged ones, especially fire types. If you feel the need to MegaAttack, then I suggest using invisibles or barriers. After the fight, you will unlock the last door. Go towards the wavehole to initiate a cutscene. After this, save, go make some last minute preparations, then pulse in. Take the path up and all the way to the end. Geo tells the FM King that Earth was just trying to Brotherband with them, but his paranoia won't allow it. Mega then reveals himself to be a survivor of planet AM. No wonder he hated the FM King. The King will call Andromeda, and you will fight. FIGHT: ANDROMEDA 2500 HP Null Element. Although the last 2 rows are missing, ground based attacks still work on Andromeda. Andromeda has 2 forms. He'll change to the second when he's at half health. In the second form, however, he can only take damage when the ball in his middle turns green, which is right before, during, and right after he attacks. Andromeda will constantly drop meteors on you. You can dodge them, but you can't block them. In the second form, 3 meteors are dropped each attack instead of 1. Every once in a while, he shoots missiles down 2 rows. This can be dodged or blocked. In the second form, the missiles are launched down all 3 rows and must be blocked. He can also attack the entire area. You cannot dodge this, but it can be blocked. In the second form, he will shoot a laser down any one column. This cannot be blocked, but it can be dodged. After you defeat Andromeda, the King tells it to go for another round. Megaman is too weak to fight. The King urges Megaman to concede, but Andromeda tries to eat the king. Mega tells you to save him, but you can't move. Then your friends and father appear behind you to encourage you. Everyone lends you their strength, and you destroy Andromeda. Mega decides not to kill the King, and he and Geo teach the King about friendship. He'll reveal some of his past, and why he's so paranoid, and that he destroyed AM for trying to be friendly. Geo forgives the King, then offers his friendship. Then the two become friends. You learn the King is called Cepheus, and then the Admins appear. They discuss recreating planet AM together, then Megaman leaves. Now run to the beginning and try to pulse in to return to Earth, but an explosion will cause the hole to disappear. A voice will tell you to enter a certain part of the space station, and you'll disconnect part of it and take off towards Earth. You'll have a brief communication with all your friends, bu then a system error occurs (friggin' Windows) and you'll go off course and lose your bearings. Aaron will have everyone raise their transers to the sky, hoping that the BrotherBands can signal Geo to Earth's location. Geo has a brief talk with his dad, then wakes up. You'll recieve a huge beam of light connecting to your transer, and follow it. Credits roll. PROTIP: To speed up the credits, hold B. Afterwards, your game data shows up, and an epilogue plays. Geo was hurt in the crash, but recovers. He comes outside to all of his friends! They talk, then the bell rings, and they head to school. The grown ups liken him to Kelvin, and Mega and Lyra decide to stay on Earth. THE END PROTIP: Make sure to save your game clear data. PART TEN: OR IS IT? Load the game back up, and head back to the beginning and head back to Earth. Head to Vista Point. On your way out of the dump, talk to the ghost. He is like the red kid in the Big Wave, and talking to him activates his FM form on the wave world, in the City Dump area. Pulse in at Vista Point, and head up and right to another wavehole. However, this one is on the wave world, which you haven't seen before. Walk onto it to enter DeepSpace Area. You'll be greeted by a mysterious voice. This area has much stronger viruses than the other areas. Head right to crack open a BMW with a Barrier200 inside. Follow that path around, and you'll see a laser door. Talking to it reveals you have to kill Taurus Fire SP. You probably haven't yet, so continue around, and open the locked mystery data, containing JamminPunch. Now pulse out and go kill all the EX and SP FM-ians. For info on how to do this, go to my chapter on the FM-ians, or hit ctrl+f to open the find menu, and search for [FMN]. You'll want to also destroy the FM-ians that you have to unlock. You should have unlocked Cancer Bubble and Crown Thunder, so now head to Time Square, and up to the roof of Nacy's. Outside the entrance to the snake exhibit is a gardener. Talk to him to activate another FM-ian battle on the wave world, inside the snake exhibit. The three unlockable FM-ians don't work the same as the others. Their first, EX, and SP forms are all in the same place, and you can battle them by simply talking to them on the wave road where they are. Since you are going to go kill all of the FM-ians anyway, try to collect their cards, you'll need these to 100% your game. After you kill all of the FM-ian SP forms, you'll want to collect all the Standard Battle Cards. In fact, you have to, to get through one of DeepSpace's laser doors. Now go back into the space station, to the last part before Andromeda, and pulse in. Now head up and right, using the tap portals as necessary, then take the one-way road that goes down-right. Go down to the nearest dead end and walk on it, and it'll open up to a hidden path. Take the path, then hop into the capsule-thing's comp space. Talk to the Hertz at the bottom, and answer No. You'll get a LonelyHeart Key Item. At the top middle of this Space is an HPMem10, so grab that, too. Now pulse out. After you've collected all the standard cards, killed all the SP FM-ians, and obtained the LonelyHeart, you'll be able to open all the doors in the DeepSpace Area. Go ahead and pulse out, then get back to Vista Point, to DeepSpace. Explore the areas, opening the doors. There'll be some BMD's and locked data. Through the Lonely Heart door is a Mega Weapon, the Kaiser Knuckle, which is 4/3/4. Once you open the Standard Complete door, you'll get a Giga card in an Email. Then you'll be able to fight your Satellite Admin. Kill your Admin's other forms, and you should have killed all the SP's. Now get the other Giga Cards. At the Big Wave, you can buy one, and you can buy another from Deep Space 2. The last one is in a locked mystery wave. Go to where you fought DragonSky EX, then just hold down until you are on the invisible path. Go down and get the card. Now go kill the SP navis some more to get all the Mega Cards, if you haven't already. Now you should have all 6 Marks. They are as follows: Beating the game, getting all the Standard cards, defeating your satellite Admin in DeepSpace, getting all the Mega Cards, getting all the Giga Cards, and beating the SP Navis. Now go try and beat the game again, and you'll fight a beefed up Andromeda Infinity. ######### #FM-IANS# [FMN] ######### After defeating the first forms of enemy FM-ians, you can find their EX forms hiding around the wave world in dead ends that, when stepped over, trigger a battle. After you defeat their EX forms, you can find their SP forms in the same area as the EX form, in a random encounter. I believe you have to pulse out and back in before being able to fight the SP form, but I'm not certain. SAMPLE FM This FM-ian is found somewhere. HP:Original/EX/SP Element: Null Attack1: Description. Important information, involving how to dodge, and if you can block it. DAMAGE:Original/EX/SP --------------- TAURUS FIRE Taurus Fire EX is found on a dead end right near Luna's house on the wave world. HP:400/800/1400 Element: Fire Attack1: He'll punch the panel you are standing on. You can't block this, so dodge to the left or right. DAMAGE:10/50/90 Attack2: He charges down your column. Dodge to the left or right, or block it with your shield. DAMAGE:20/70/130 Attack3: He breathes fire, covering your area. You can't dodge this, so block. DAMAGE:10/50/90 Cygnus Wing Cygnus Wing EX is found on a dead end in Aaron's lab, on the right side of the map. HP:600/1000/1500 Element: Null Attack1: He shoots feathers at you. It hits twice, and the damage shown is per attack. You can dodge or block it. DAMAGE:10/30/50 Attack2: He shoots 3 ducks at you. Stand in the column with the white one, and shoot it. You cannot block this attack. DAMAGE:20/60/100 Attack3: He spins down one column, then back on another, hitting 2 columns. You can dodge this by staying off the lit up tiles, but you can't block it. DAMAGE:20/60/100 Harp Note Harp Note EX is found on a dead end at Vista Point off of the indigo square you pulse into. HP:700/1200/1600 Element: Null Attack1: She'll create two speakers and send music notes down the columns. If they hit, they stun you. Dodge to a safe column or block. DAMAGE:30/60/120 Attack2: She shoots her guitar strings at you. If they hit you, she'll send music notes at you, which will hit 6 times. You cannot block this attack, so dodge quickly. The damage is per attack. DAMAGE:5/10/20 Attack3: She stands in the center of the field, and shoots a T-shaped heart wave at you. You can't dodge this, so block it. If it hits, you'll be confused. DAMAGE:30/60/120 Libra Balance Libra Balance EX is found to the farthest northwest dead end of classroom 5-A. HP:900/1100/1700 Element:Fire/Water Attack1: He'll throw a fire ball at you, which will explode in the back row, spreading one panel to the left and right. Block or dodge this. DAMAGE:40/70/140 Attack2: He'll throw a water ball at you, which will explode in the back row, spreading one panel to the left and right. Block or dodge this. DAMAGE:40/70/140 Attack3: He'll appear before you, and 3 weights will drop onto you. You cannot block this, so dodge out of the way. DAMAGE:40/70/140 Attack4: He warps to the middle, and spins around, hitting all panels. This attack can't be dodged, so block it. DAMAGE:40/70/140 Queen Ophiuca Queen Ophiuca EX is found at Time Square, outside, on ground level, at the highest dead end on the map. HP:1200/1600/2100 Element: Wood Attack1: She sends snakes down the rows. It can be dodged, but doing so is difficult, so destroy the snakes or block. DAMAGE:50/80/150 Attack2: She charges down two of your rows, so dodge out of the way. You cannot block this. DAMAGE:50/80/150 Attack3: She shoots a laser beam down your column. It can't be blocked, so dodge out of the way. If it hits, you'll be stunned. DAMAGE:50/80/150 Gemini Spark Gemini Spark EX is found at the Dream Island Park in a dead end a bit down from where you pulse in. HP:1500/1800/2200 Element: Elec Attack1: He'll shoot a fist down the column at you. It can't be blocked, so dodge out of the way. DAMAGE:60/100/160 Attack2: He appears in front of you and slices. You can block or dodge this, but if it hits, you'll be stunned. DAMAGE:60/100/160 Attack3: The two Geminis combine and shoot a big lightning blast that hits your whole area. You can block this attack, but you can't dodge it. DAMAGE:90/150/220 Cancer Bubble Cancer Bubble is found on the green square in the Amaken Foyer. HP:700/1300/1800 Element: Water Attack1: He'll float around, shooting bubbles. If you get hit, you'll be encased in a bubble. Block or shoot the bubbles, as it's tough to dodge. DAMAGE:30/50/120 Attack2: He shoots off his claws, which hook around. Dodge left then right, or vice versa, because this can't be blocked. DAMAGE:30/50/120 Attack3: He summons a huge wave, hitting your whole area. Block this one. DAMAGE:50/80/150 Wolf Woods Wolf Woods is found in the Exhibit on top of Nacy's. HP:1000/1300/1700 Element: Wood Attack1: He warps in front you, and slashes. Block or dodge this. DAMAGE:60/100/150 Attack2: He'll slash you in a widesword range, and it will head down towards you. Block this attack. DAMAGE:60/100/150 Attack3: He summons three wolves, who run towards you in a zigzag pattern. You can blow them up, or dodge out of the way. DAMAGE:60/100/150 Crown Thunder Crown Thunder is found in the City Dump Area. HP: 2000/2300/3000 Element: Elec Attack1: A minion appears and shoots an arrow at you. It can hit you even if you're invisible. Dodge or block this. DAMAGE:80/120/200 Attack2: A minion appears and hits you with a drill. You can dodge this, but it can't be blocked. DAMAGE:80/120/200 Attack3: A minion appears and hits a square of 4 panels, breaking all of your barriers or auras. It can be blocked, however. DAMAGE:80/120/200 Attack4: He'll dance a bit, then 3 sets of 3 lightning bolts hit the area. Dodge or block this attack. If it hits, it will stun you. DAMAGE:50/90/150 Andromeda Andromeda is the last boss. Find him at the end of the game. HP:2500/4000 Element: Null Attack1: The first form drops a meteor on you occasionally. The second form drops 3. You can't block it, so dodge instead. DAMAGE:40/120 Attack2: The first form shoots 2 missiles down the columns at you. The second shoots 3 missiles. You can blow up the missiles, or block them, but it's pretty hard to dodge the second form's missiles. DAMAGE:80/400 Attack3: Both forms will hit the ground, blowing up the whole area. You can't dodge this, so block it. DAMAGE:200/600 Attack4: The second form will shoot a laser down a column at you. You can't block this, so dodge it. DAMAGE:80/400 Dragon Sky You'll find the first form, a shadow of its true self, on Amaken's roof. The real first form is found at the end of the DeepSpace Area, as a final boss of sorts. The EX form works the same as the other FM-ians with its EX form hiding in DeepSpace 3, in the middle dead end of an E shaped platform. HP:1000/2400/2900/3600 Element: Wood Attack1: He'll shoot a woodtower at you, which homes. Block or dodge this. DAMAGE:25/100/150/250 Attack2: He flies off, and goes through your area. You can dodge to the left or the right of the area, but you can't block it. DAMAGE:40/150/250/350 Attack3: This is not used by the shadow form. He sprays pink petals onto your whole area. Block this attack. DAMAGE:-/150/250/350 Attack4: This is not used by the shadow form. He'll send down 3 tornados at you. It's tough to dodge so time it right. DAMAGE:-/150/250/350 Attack5: This is only used by the SP form. He'll hit you. Hard. Because he stops time, and it will knock off your barriers, it's basically impossible to dodge. DAMAGE:-/-/-/600 Leo Kingdom You'll find the first form, a shadow of it's true self, on Amaken's roof. The real first form is found at the end of the DeepSpace Area, as a final boss of sorts. The EX form works the same as the other FM-ians with its EX form hiding in DeepSpace 3, in the middle dead end of an E shaped platform. HP:800/2200/2700/3500 Element: Fire Attack1: He shoots a fireball at you. Block or dodge it. DAMAGE:30/100/150/250 Attack2: He jumps on top of you. You can dodge to the left or the right, but not block it. DAMAGE:50/150/250/350 Attack3: This is not used by the shadow form. He'll hit your area with his tail. Block this attack. DAMAGE:-/150/250/350 Attack4: This is not used by the shadow form. He'll hit you with his claws. You can't block this, but it's not too hard to dodge. DAMAGE:-/150/250/350 Attack5: This is only used by the SP form. He'll hit you. Hard. Because he stops time, and it will knock off your barriers, it's basically impossible to dodge. DAMAGE:-/-/-/600 Pegasus Magic You'll find the first form, a shadow of it's true self, on Amaken's roof. The real first form is found at the end of the DeepSpace Area, as a final boss of sorts. The EX form works the same as the other FM-ians with its EX form hiding in DeepSpace 3, in the middle dead end of an E shaped platform. HP:900/2000/2300/3400 Element: Water Attack1: He shoots 2 ice chunks at you. Dodge or block them. DAMAGE:20/100/150/250 Attack2: He'll charge down 2 rows at you. Dodge to the left or the right. DAMAGE:40/150/250/350 Attack3: This is not used by the shadow form. He hits your whole area with a blizzard. Block this. If you get hit, it freezes you. DAMAGE:-/150/250/350 Attack4: This is not used by the shadow form. He'll attack you with an ice widesword. Dodge or block it. DAMAGE:-/150/250/350 Attack5: This is only used by the SP form. He'll hit you. Hard. Because he stops time, and it will knock off your barriers, it's basically impossible to dodge. DAMAGE:-/-/-/600 ############# #BattleCards#[BDC] ############# SAMPLE CARD ###.Card Name Card description and damage. Element Standard 001.Cannon Hits the enemy ahead for 40 damage. Null 002.PlusCannon Hits the enemy ahead for 90 damage, and knocks them back 1 space. Null 003.HevyCannon Hits the enemy ahead for 150 damage, and knocks them back 2 spaces. Null 004.PlasmaGun1 Hits the enemy ahead for 30 damage, and stuns them. Elec 005.PlasmaGun2 Hits the enemy ahead for 50 damage, and explodes into a V, stunning all who are hit. Elec 006.PlasmaGun3 Hits the enemy ahead for 70 damage, and explodes into an X, stunning all who are hit. Elec 007.Gatling1 Hits the enemy ahead 4 times, 10 damage each, and knocks back the enemy. Null 008.Gatling2 Hits the enemy ahead 5 times, 20 damage each, and knocks back the enemy. Null 009.Gatling3 Hits the enemy ahead 6 times, 30 damage each, and knocks back the enemy. Null 010.AirSpread Hits the enemy ahead, then hits all adjacent spaces 3 times for 10 damage. Null 011.RdrMissil1 Hits all Null element enemies for 100 damage. Null 012.RdrMissil2 Hits all enemies with an even digit in the 10s space for 130 damage. Null 013.RdrMissil3 Hits all enemies with a status for 200 damage. Null 014.HeatBall1 Throw a bomb ahead for 60 damage. Fire 015.HeatBall2 Throw a bomb ahead for 100 damage. Fire 016.HeatBall3 Throw a bomb ahead for 180 damage. Fire 017.IceMeteor1 Hits the enemy row for 50 damage. Freezes Panels. Water 018.IceMeteor2 Hits the enemy row for 90 damage. Freezes Panels. Water 019.IceMeteor3 Hits the enemy row for 130 damage. Freezes Panels. Water 020.StunNukle Hits one space ahead and stuns, dealing 130 damage. Elec 021.PoisNukle Hits one space ahead and drains HP, dealing 150 damage. Null 022.FreezNukle Hits one space ahead and freezes, dealing 180 damage. Water 023.Sword Hits enemy ahead for 80 damage. Null 024.WideSword Hits row ahead for 80 damage. Null 025.LongSword Hits two spaces ahead for 80 damage. Null 026.BlazngEdge Hits row ahead for 160 damage. Fire 027.TidalEdge Hits row ahead for 190 damage. Water 028.StrikeEdge Hits row ahead and stuns, for 150 damage. Elec 029.ArboEdge Hits row ahead for 180 damage. Wood 030.BreakSabre Hits in a diagonal slice that breaks guards for 200 damage. Null 031.GrndWave1 Shoots a wave forward that can move one column left or right, and deals 50 damage. Null 032.GrndWave2 Shoots a wave forward that can move one column left or right, and deals 100 damage. Null 033.GrndWave3 Shoots a wave forward that can move one column left or right, and deals 150 damage. Null 034.JetAttack1 You fly ahead dealing 100 damage. Null 035.JetAttack2 You fly ahead dealing 150 damage. Null 036.JetAttack3 You fly ahead dealing 200 damage. Null 037.PowerBomb1 Throw a bomb that explodes in a plus shape for 80 damage. Null 038.PowerBomb2 Throw a bomb that explodes in an X shape for 130 damage. Null 039.PowerBomb3 Throw a bomb that explodes, damaging all adjacent panels for 180 damage. Null 040.GhstPulse1 T shaped ray that confuses and deals 90 damage. Null 041.GhstPulse2 T shaped ray that stuns and deals 100 damage. Null 042.GhstPulse3 T shaped ray that drains HP and deals 120 damage. Null 043.FireRing1 Shoots a fiery yoyo that deals 60 damage. Fire 044.FireRing2 Shoots a fiery yoyo that deals 90 damage. Fire 045.FireRing3 Shoots a fiery yoyo that deals 120 damage. Fire 046.TimeBomb1 Plants a 100 damage timebomb. Fire 047.TimeBomb2 Plants a 150 damage timebomb. Fire 048.TimeBomb3 Plants a 220 damage timebomb. Fire 049.FireBzook1 Cannon that deals 100 damage, spreads to left and right. Fire 050.FireBzook2 Cannon that deals 130 damage, spreads to left and right. Fire 051.FireBzook3 Cannon that deals 160 damage, spreads to left and right. Fire 052.TailBurnr1 Hits 3 squares ahead for 80 damage. Fire 053.TailBurnr2 Hits 3 squares ahead for 130 damage. Fire 054.TailBurnr3 Hits 3 squares ahead for 180 damage. Fire 055.WideWave1 Shoots a wave a row wide for 70 damage. Water 056.WideWave2 Shoots a wave a row wide for 90 damage. Water 057.WideWave3 Shoots a wave a row wide for 120 damage. Water 058.ChainBubl1 Shoots ahead, explodes into a V, encases enemies in bubbles, deals 40 damage. Water 059.ChainBubl2 Shoots ahead, explodes into a V, encases enemies in bubbles, deals 60 damage. Water 060.ChainBubl3 Shoots ahead, explodes into a V, encases enemies in bubbles, deals 70 damage. Water 061.GreenInk Shoots ahead, turning panels to grass, dealing 90 damage. Null 062.BlueInk Shoots ahead, turning panels to ice, dealing 110 damage. Null 063.PurpleInk Shoots ahead, turning panels to poison, dealing 130 damage. Null 064.StikyRain1 Hits all enemies 6 times for 20 damage. Water 065.StikyRain2 Hits all enemies 6 times for 25 damage. Water 066.StikyRain3 Hits all enemies 6 times for 30 damage. Water 067.CloudShot1 Shoots a cloud ahead, that stuns all adjacent spaces for 110 damage. Elec 068.CloudShot2 Shoots a cloud ahead, that stuns all adjacent spaces for 140 damage. Elec 069.CloudShot3 Shoots a cloud ahead, that stuns all adjacent spaces for 170 damage. Elec 070.ThndrBall1 Shoots a slow ball that homes and stuns, dealing 80 damage. Elec 071.ThndrBall2 Shoots a slow ball that homes and stuns, dealing 120 damage. Elec 072.ThndrBall3 Shoots a slow ball that homes and stuns, dealing 150 damage. Elec 073.VolticEye1 Creates a cursor. Stop it with A to hit 3 times for 40 damage. Elec 074.VolticEye2 Creates a cursor. Stop it with A to hit 3 times for 50 damage. Elec 075.VolticEye3 Creates a cursor. Stop it with A to hit 3 times for 60 damage. Elec 076.FlickrKck1 Hits enemies 3 times for 40 damage and blinds. Elec 077.FlickrKck2 Hits enemies 3 times for 50 damage and blinds. Elec 078.FlickrKck3 Hits enemies 3 times for 60 damage and blinds. Elec 079.JumboHmmr1 Hits 2 rows ahead for 130 damage. Wood 080.JumboHmmr2 Hits 2 rows ahead for 160 damage. Wood 081.JumboHmmr3 Hits 2 rows ahead for 190 damage. Wood 082.MopLance1 Hits 3 spaces ahead for 120 damage. Wood 083.MopLance2 Hits 3 spaces ahead for 140 damage. Wood 084.MopLance3 Hits 3 spaces ahead for 160 damage. Wood 085.Fokx-Fu1 Turn into a fox, if hit, attack enemy for 160 damage. Wood 086.Fokx-Fu2 Turn into a fox, if hit, attack enemy for 180 damage. Wood 087.Fokx-Fu3 Turn into a fox, if hit, attack enemy for 200 damage. Wood 088.VulcnSeed1 A 9 hit spreading vulcan that deals 20 damage. Wood 089.VulcnSeed2 A 9 hit spreading vulcan that deals 30 damage. Wood 090.VulcnSeed3 A 9 hit spreading vulcan that deals 40 damage. Wood-40 091.BraveSwrd1 A longsword that breaks barriers and deals 100 damage. Null 092.BraveSwrd2 A longsword that breaks barriers and deals 130 damage. Null 093.BraveSwrd3 A longsword that breaks barriers and deals 160 damage. Null 094.JunkCube1 Throws a cube ahead for 150 damage. Null 095.JunkCube2 Throws a cube ahead for 200 damage. Null 096.JunkCube3 Throws a cube ahead for 250 damage. Null 097.SyncHook1 Punches ahead for 120 damage. Also damages other enemies of the same name. Null 098.SyncHook2 Punches ahead for 150 damage. Also damages other enemies of the same name. Null 099.SyncHook3 Punches ahead for 180 damage. Also damages other enemies of the same name. Null 100.PowerSong Summons an object. While it sings, you're invincible. Null 101.QuakeSong Summons an object. While it sings, enemies can't move. Null 102.TripSong Summons an object. While it sings, enemies are confused. Null 103.MoaiFall1 3 rocks fall, dealing 120 damage. Null 104.MoaiFall2 3 rocks fall, dealing 160 damage. Null 105.MoaiFall3 3 rocks fall, dealing 200 damage. Null 106.BigAx1 Slashes 2 rows for 150 damage. Null 107.BigAx2 Slashes 2 rows for 180 damage. Null 108.BigAx3 Slashes 2 rows for 220 damage. Null 109.MagiCrysl1 A crystal shoots fire, dealing 30 damage. Fire 110.MagiCrysl2 A crystal shoots water, dealing 40 damage. Water 111.MagiCrysl3 A crystal shoots lightning, dealing 50 damage. Elec 112.BlackHole1 Kills ememies with 100 HP or less. Null 113.BlackHole2 Kills ememies with 130 HP or less. Null 114.BlackHole3 Kills ememies with 160 HP or less. Null 115.BrsrkSwrd1 Autotargeting 3 slash attack dealing 60 damage each hit. Null 116.BrsrkSwrd2 Autotargeting 3 slash attack dealing 70 damage each hit. Null 117.BrsrkSwrd3 Autotargeting 3 slash attack dealing 80 damage each hit. Null 118.GreenBurst Hits 1 time for each grass panel. Each hit deals 30 damage. Wood 119.IceBurst Hits 1 time for each ice panel. Each hit deals 40 damage. Water 120.PoisBurst Hits 1 time for each poison panel. Each hit deals 50 damage. Null 121.TyphDance Hits all adjecent spaces twice for 80 damage each. Null 122.JamminPnch A jammer punches panel 2 spaces ahead of you for 260 damage. Null 123.JamMachGun Jammers appear next to you and shoot 5 shots for 30 damage each. Null 124.Whistle Sucks in enemies, stops their attack, and removes any barriers they may have. Null 125.Bombalizer Any field objects explode, dealing 200 damage to all adjacent spaces. Null 126.AntiSword When set, activates when hit by a sword to fire off 3 wide slashes that fly down the columns for 120 damage each. Null 127.Recover10 Recover 10 HP. Null 128.Recover30 Recover 30 HP. Null 129.Recover50 Recover 50 HP. Null 130.Recover80 Recover 80 HP. Null 131.Recover120 Recover 120 HP. Null 132.Recover150 Recover 150 HP. Null 133.Recover200 Recover 200 HP. Null 134.Recover300 Recover 300 HP. Null 135.Barrier Creates a barrier soaking up the next 10 damage you take. Null 136.Barrier100 Creates a barrier soaking up the next 100 damage you take. Null 137.Barrier200 Creates a barrier soaking up the next 200 damage you take. Null 138.Aura Creates a barrier soaking up all attacks that deal less than 100 damage. Null 139.Invisible Makes you invisible for a bit. Null 140.SpiritFury When set, activates when hit by an elemental attack to fire off an instant elemental attack dealing 220 damage. Null 141.PoisnApple When set, activates when enemy heals. Instead of healing, they take that much damage. Null 142.DoublCross When set, activates when enemy uses a Mega Card. You'll hijack and use that card. Null 143.GigaMine When set, activates when enemy uses a Giga Card. Explodes dealing 300 damage. Null 144.GrassStage Farthest 3x3 panels change into grass. Wood 145.IceStage Farthest 3x3 panels change into ice. Water 146.GraviStage Farthest 3x3 panels change into gravity panels. Enemies are trapped for a short period of time. Null 147.GNullStage Enemy can't guard on far 3x3 panels. Null 148.HolyPanel Your panel becomes holy, reducing damage taken by half. Null 149.ParlyzPlus The previous attack card also stuns. Null 150.Attack+10 The previous attack card deals 10 more damage. Null MEGA PROTIP: SP Navi cards can deal extra damage, depending on your time in defeating them. The highest damage is acchieved after beating the SP form in under 10 seconds. 01.TaurusFire TaurusFire shoots a cone of flames, dealing 100 damage. Fire 02.TaurusFireEX TaurusFire shoots a cone of flames, dealing 140 damage. Fire 03.TaurusFireSP TaurusFire shoots a cone of flames, dealing 180 damage. Fire 04.CygnusWing CygnusWing hits the edge of the field, dealing 130 damage. Null 05.CygnusWingEX CygnusWing hits the edge of the field, dealing 170 damage. Null 06.CygnusWingSP CygnusWing hits the edge of the field, dealing 200 damage. Null 07.HarpNote Harp Note hits the enemy either 3 or 5 times for 20 damage, and stuns them. Null 08.HarpNoteEX Harp Note hits the enemy either 3 or 5 times for 25 damage, and stuns them. Null 09.HarpNoteSP Harp Note hits the enemy either 3 or 5 times for 20 damage, and stuns them. Null 10.LibraScals Hits for 70 fire and water damage Null 11.LibraScalsEX Hits for 90 fire and water damage Null 12.LibraScalsSP Hits for 110 fire and water damage Null 13.QnOphiuca Hits 2 columns, turning panels to poison and dealing 120 damage. Wood 14.QnOphiucaEX Hits 2 columns, turning panels to poison and dealing 140 damage. Wood 15.QnOphiucaSP Hits 2 columns, turning panels to poison and dealing 160 damage. Wood 16.GeminSpark GeminiSpark punches and cuts the enemy for 70 damage per hit. Elec 17.GemnSpkEX GeminiSpark punches and cuts the enemy for 80 damage per hit. Elec 18.GemnSpkSP GeminiSpark punches and cuts the enemy for 110 damage per hit. Elec 19.CancrBuble Hits nearest enemy row and row behind it for 100 damage. Water 20.CancrBublEX Hits nearest enemy row and row behind it for 130 damage. Water 21.CancrBublSP Hits nearest enemy row and row behind it for 200 damage. Aqua-160 22.WolfWoods Hits enemy twice for 80 damage each. Wood 23.WolfWoodsEX Hits enemy twice for 90 damage each. Wood 24.WolfWoodsSP Hits enemy twice for 120 damage each. Wood 25.CrwnThundr Hits in an X shape for 150 damage. Elec 26.CrwnThundrEX Hits in an X shape for 180 damage. Elec 27.CrwnThundrSP Hits in an X shape for 210 damage. Elec 28.DragonSky Hits enemy area for 170 damage. Removes barriers. Wood 29.DragonSkyEX Hits enemy area for 200 damage. Removes barriers. Wood 30.DragonSkySP Hits enemy area for 230 damage. Removes barriers. Wood 28.PegasusMagic Fires 3 missiles that freeze enemies and deals 160 damage. Water 29.PegasusMagicEX Fires 3 missiles that freeze enemies and deals 190 damage. Water 30.PegasusMagicSP Fires 3 missiles that freeze enemies and deals 240 damage. Water 28.LeoKingdom Hits the last two rows for 230 damage. Fire 29.LeoKingdomEX Hits the last two rows for 260 damage. Fire 30.LeoKingdomSP Hits the last two rows for 300 damage. Fire GIGA 1.DragonSkyGX Hits last 3 rows for 10 hits of 50 damage. Removes barriers. Wood 2.Wood+50 The previous wood attack card deals 50 more damage. Null 3.GorgonEye Queen Ophiuca shoots a laser down the column, dealing 550 damage. Null 4.DestrMissl Hits 12 times for 50 damage each. Null 5.PoisonPhar Places a statue that drains enemy HP quickly. Null 1.LeoKingdomGX Hits back 2 columns 11 times for 40 damage each. Fire 2.Fire+50 The previous fire attack card deals 50 more damage. Null 3.GeminiThunder Gemini Spark shoots a lightning blast that deals 400 damage and stuns. Elec 4.DarknessHole Kills all enemies with 250 hp or less, and kills FM-ians with 500 hp or less. Null 5.LifeAura Creates a barrier soaking up all attacks that deal less than 200 damage. Null 1.PegasusMagicGX Hits the last 3 rows and freezes enemies, dealing 450 damage. Water 2.Aqua+50 The previous water attack card deals 50 more damage. Null 3.TaurusTackle Taurus Fire rushes forward, dealing 420 damage. Fire 4.BreakTimeBomb Plants a 600 damage time bomb. Hits both enemies. Fire 5.DarkSword Hits 2 rows ahead for 360 damage. ####### #SHOPS#[SHP] ####### Big Wave HPMem20: 4000Z HPMem20: 8000Z HPMem20: 16000Z Recover80: 3000Z StunNukle: 5000Z BlazngEdge: 12000Z AntiSword: 15000Z BreakTimeBomb: 50000Z (Pegasus Version) DarknessHole: 50000Z (Leo Version) DestMissile: 50000Z (Dragon Version) Echo Ridge wave roads HPMem20: 1000Z HPMem20: 3000Z PowerBomb1: 400Z FireRing1: 600Z Recover30: 800Z JetAttack1: 2000Z Echo Ridge Sign CompSpace SmEnrgy: 200Z Unlocker: 4000Z SrchEye: 6000Z Outside Amaken wave roads HPMem20: 3000Z HPMem20: 5000Z ChainBubl 1: 2800Z FireBzook1: 3200Z MopLance1: 3800Z PoisNukl: 7000Z Amaken Foyer wave roads L.Enrgy: 400Z SrchEye: 6000Z Cloaker: 500Z Classroom 5-B School CompSpace D.Energy: 1000Z Unlocker: 4000Z Cloaker: 500Z Barrier100: 4000Z Recover120: 4800Z GreenBurst: 6000Z StrikeEdge: 12000Z Bombalizer: 15000Z City Dump wave roads HPMem20: 6000Z HPMem20: 10000Z HPMem20: 20000Z Recover150: 7000Z IceBurst: 7000Z TidalEdge: 12000Z PoisnApple: 15000Z Dream Island Underground wave roads D.Energy: 1000Z Unlocker: 4000Z SrchEye: 6000Z PoisnNukle: 7000Z PoisBurst: 8000Z TyphDance: 11000Z ArboEdge: 12000Z SpiritFury: 20000Z DeepSpace2 HPMem20: 10000Z HPMem20: 30000Z FreezNukle: 10000Z HolyPanel: 12000Z BreakSabre: 18000Z DoublCross: 20000Z GigaMine: 25000Z DarkSword: 40000Z (Pegasus Version) LifeAura: 40000Z (Leo Version) PoisonPhar: 40000Z (Dragon Version) ########## #UPGRADES#[UPD] ########## These are all the upgrades that you can find in the game. If you find a section is missing something or incorrect, tell me. HPMEMORIES These boost your max HP. FOUND HPMEMS After getting the boy's ball down with the helicopter early in the game, you'll get an HPMem10. Look in the CompSpace of the Principal's Statue for an HPMem10. Look in the CompSpace of the Cabinet in Classroom 5-B for an HPMem10. Talk to the cameras in the Studio for an HPMem20. Look in the CompSpace (Area 3) of the School Network for an HPMem20. Talk to the teacher's desk in classroom 1-A for an HPMem10. Look in the wave roads in classroom 5-A for an HPMem10. Talk to the thermostat in Zack's room near the bed for an HPMem20. Look in the wave roads in Geo's room for an HPMem10. Look in the wave roads in the Big Wave for an HPMem20. Look in the CompSpace of the Pitcher Machine for an HPMem10. Look in the CompSpace of the videogame in Bud's house for an HPMem10. Look in the CompSpace (Area 2) of the Truck Network in Echo Ridge for an HPMem20. Buy an HPMem20 for 1000, and one for 3000 zenny from a Shop in the Echo Ridge wave roads. Buy an HPMem20 for 4000, and one for 8000, and one for 16000 zenny at Big Wave. Talk to Jupiter in the Space sim at Amaken for an HPMem10. Pulse in at the museum at Amaken, go up and pulse out at the wavehole behind the counter, then run outside and talk to the telescopes for an HPMem10. Look in the wave roads outside Amaken for an HPMem20. Look in the CompSpace of the rocket in Aaron's lab for an HPMem10. Look in the CompSpace of the Space Station Exhibit in Amaken's museum for an HPMem10. Look in the CompSpace (Area 1) of the Space Sim Network for an HPMem20. Buy an HPMem20 for 3000, and one for 5000 zenny from a shop outside Amaken on the wave roads. Talk to the blue statue by the Dog Statue in Time Square for an HPMem10. Look in the wave roads outside Time Square for an HPMem20. Look in the CompSpace of the Mowai Statue in Time Square for an HPMem10. Look in the CompSpace of the Cake Stand in Time Square for an HPMem10. Look in the CompSpace (Area 2) of the Snake Network for an HPMem20. Talk to the tire stack surrounded by barrels in the Junk Yard for an HPMem20. Talk to all the garbage trucks in Dream Island for an HPMem10. Talk to the wooden tables in Dream Island Park for an HPMem10. Look in the CompSpace of the ship in Dream Island Park for an HPMem10. Look in the wave roads in the area where you dig up the Space Station for an HPMem20. Buy an HPMem20 for 6000, one for 10000, and one for 30000 zenny from a shop in the City Dump wave roads. Talk to the computer in the first part of the Space Station for an HPMem20. Look in the second Space Station's wave roads for an HPMem10. Look in the wave roads in the first area of the Space Station HPMem20. Look in the CompSpace of the Air Unit in the second area of the Space Station for an HPMem10. Look in the CompSpace of the Monitor in the fourth area of the Space Station for an HPMem10. Look in the CompSpace of the hidden capsule where you find the Lonely Heart from the fourth area of the Space Station for an HPMem10. Look in the CompSpace (Area 4) of the Space Station for an HPMem20. Look in DeepSpace 3, through the lonely heart door for an HPMem20. Buy an HPMem20 for 10000, and one for 30000 zenny from a shop in DeepSpace 2 wave roads. JOB REWARD HPMEMS Ken Suther's job gives you an HPMem10. Mitch Shepar's job gives you an HPMem10. Pat Sprigs's job gives you an HPMem10. Donna Query's job gives you an HPMem10. Vaughn Platz's job gives you an HPMem10. Bob Copper's Job gives you an HPMem20. Selah Agane's Job gives you an HPMem10. Mead Greene's job gives you an HPMem10. John Forman's job gives you an HPMem10. Roy Query's job gives you an HPMem20. Aaron's job gives you an HPMem20. MEGAWEAPONS These change your Mega Buster's stats. Sample Weapon WeaponName Attack/Rapid/Charge What chargeshot may do Where it is found. P. Fangs 1/2/1 You start with these. S. Claw 2/1/1 Wave roads in the museum at Amaken. BearRing 2/2/2 Wave roads in Zack's room. C. Fangs 1/2/3 Chargeshot drains HP Navi in spacesim (not waveworld) seen with visualizer. B. Eye 3/1/2 Chargeshot blinds School Foyer wave roads T. Armbnd 2/1/5 Trade a SyncHook2 to a navi in 1-A Comp P. Ring 3/2/3 Talk to the Surfboard in the BigWave. D. Eye 1/1/2 Chargeshot drains HP CENCARLEBBUB Cipher code. R-F Claw 2/4/1 Buy from a navi in a CompSpace in school. Paralyzer 2/2/1 Chargeshot stuns Find in a BMW in Time Square. H. Glove 4/1/2 Find in the Incinerator CompSpace. Z. Finder 2/3/4 Only Zenny are gotten from battles Vending Machine on Nacy's roof. C. Finder 1/2/3 Only Cards are gotten from battles SpaceSuitComp in space station. S. Mirage 2/3/2 Chargeshot confuses Find in Space Station Area 2. K. Knckle 4/3/4 Find in DeepSpace3 past LonlyHeart door. M. Breath 1/2/1 Chargeshot freezes or sticks enemy in bubble. KMALEETZCP BN Blstr 1/5/1 Put any MMBN game in your GBA slot, and go talk to the doghouse by Bud's house. Pulse in and hop into its CompSpace. Talk to the ball thing in the middle, then pulse out. Go to Vista Point and pulse in, then hop into the CompSpace of the Statue and confront the Jammer to battle. Go back into the doghouse and talk to the ball again. ######### #VIRUSES#[VRS] ######### Viruses are the standard enemies encountered on the wave roads, and there are tons of the buggers. Sometimes, huge versions of viruses may be encountered. These are called giant viruses, and are denoted with a G after the virus name. Giant viruses have twice as much HP as the usual virus, and do twice as much damage. As far as I can tell, and I want confirmation on this, giant viruses do not drop cards like normal viruses can. Also, I will name the viruses based on the card they drop, rather than the english or japanese names. Sample Virus Element HP of version 1/HP of version 2/HP of version 3 Description of virus Location of version 1 Location of version 2 Location of version 3 Cards given in version 1/Cards given in version 2/Cards given in version 3 Damage of version 1/Damage of version 2/Damage of version 3 GrndWave Virus, or Met. Null 40 HP/90 HP/ 130 HP A met with a pickaxe. He will send a shockwave at you, while moving left or right to line up with you. When not attacking or moving, the version 2 and 3 viruses will hide under their hat, blocking most attacks. Version 1 is located anywhere in Echo Ridge. Version 2 is located in the school in Echo Ridge. Version 3 is found in the City Dump area. GrndWave1/GrndWave2/GrndWave3 10/30/50 JetAttack Virus Null 80 HP/110 HP/ 160 HP A bird looking thing. He flies down the column at you after moving around a bit. They move by teleporting around the field. Version 1 is found in the school in Echo Ridge. Version 2 is found in Nacy's. Version 3 is found in the first area of the space station. JetAttack1/JetAttack2/JetAttack3 30/50/80 PowerBomb Virus Null 50 HP/100 HP/ 160 HP A large turret. It doesn't move, and whne you get in its column, it'll lob a bomb at you. The second version's bomb explodes in a plus shape, and the third's bomb explodes, hitting all spaces adjacent to it. Version 1 is found in Echo Ridge. Version 2 is found in the school in Echo Ridge. Version 3 is found in the second space station area. PowerBomb1/PowerBomb2/PowerBomb3 10/30/70 GhstPulse Virus Null 100 HP/ 130 HP/ 160 HP A ghost that covers its face until it attacks. This has no effect on attacks. It will move left and right, and then attack, sending a slow wave down the column. If it hits, it will confuse you. Version 1 is found in Amaken. Version 2 is found in the school Gym. Version 3 is found in the first area of the space station. GhstPulse1/GhstPulse2/GhstPulse3 5/10/20 FireRing Virus Fire 60 HP/130 HP/180 HP A fiery unicycle that rolls up and down a single column. Version 1 is found in the Truck CompSpace. Version 2 is found in Time Square. Version 3 is found in the second space station door CompSpace. FireRing1/FireRing2/FireRing3 20/40/60 TimeBomb Virus Fire 130 HP/ 160 HP/ 200 HP A flaming head. He'll put a timebomb in the row in front of you, then move around, and repeat the process. If the bomb is not destroyed before it explodes, it'll damage each space adjacent to it. Version 1 is found in Luna's house. Version 2 is found in Dream Island Park. Version 3 is found in DeepSpace Area. TimeBomb1/TimeBomb2/TimeBomb3 30/50/100 FireBzook Virus Fire 120 HP/160 HP/230 HP A mountain with a cannon on its head. He doesn't move, and shoots ahead of him periodically. If it hits something, including the last row of your area, it will explode and hit the spaces to the left and right of it. Version 1 is found in the SchoolComp Areas. Version 2 is found in the Sunken Ship CompSpace in Dream Island. Version 3 is found in the third space station area. FireBzook1/FireBzook2/FireBzook3 50/100/150 TailBurnr Virus Fire 80 HP/120 HP/170 HP A flaming lizard. He'll move around, and then launch a firearm attack that reaches 3 spaces ahead. Version 1 is found in the Truck CompSpace. Version 2 is found in the SchoolComp Areas. Version 3 is found in the third space station area. TailBurnr1/TailBurnr2/TailBurnr3 15/50/70 WideWave Virus Water 60 HP/100 HP/150 HP A water drop. He'll hop around, being unhittable while in the air, then shoot off a wave that spreads across 3 spaces. Version 1 is found in Amaken. Version 2 is found in the SchoolComp Areas. Version 3 is found in the third space station door CompSpace. WideWave1/WideWave2/WideWave3 10/30/50 ChainBubl Virus Water 100/140/180 A crab. He moves left and right, shooting bubbles at you. You can pop them with an attack. Version 1 is found in the SchoolComp Areas. Version 2 is found in the Sunken Ship CompSpace in Dream Island. Version 3 is found in the third space station door CompSpace. ChainBubl1/ChainBubl2/ChainBubl3 20/40/70 Ink Virus Water 100 HP/140 HP/180 HP An octopus. He jumps up and down, but stays still, and launches an attack down the column. The first version turns the panels under the attack to grass. The second version turns the panels under the attack to ice, and the third version turns the panels under the attack to poison. Version 1 is found in the school in Echo Ridge. Version 2 is found in the Dream Island Park. Version 3 is found in the third space station door CompSpace. GreenInk/BlueInk/PurpleInk 40/70/100 StikyRain Virus Water 100 HP/140 HP/180 HP A sprinklerhead. He'll pop his head underground, being virtually invincible as he does so, then slides around. When he pops up, a bunch of rain will pour down on top of you. Version 1 is found in Time Square. Version 2 is found in the fourth space station area. Version 3 is found in the fourth space station door CompSpace. StikyRain1/StikyRain2/StikyRain3 30/50/80 CloudShot Virus Elec 100 HP/ 140 HP/ 170 HP A cloud with a head popping out. He moves around, going into his cloud when you line up with him. When he is in a panel adjacent to you, he will hit all of the panels adjacent to him. Version 1 is found in the school in Echo Ridge. Version 2 is found in Dream Island. Version 3 is found in the third space station area. CloudShot1/CloudShot2/CloudShot3 30/70/90 ThndrBall Virus Elec 70 HP/120 HP/ 170 HP A little yellow guy with spike arms. He hops around, launching off a slow moving, homing lightning ball every once in a while. If it hits, you will be stunned. Version 1 is found in Amaken. Version 2 is found in the school in Echo Ridge. Version 3 is found in the first space station door CompSpace. ThndrBall1/ThndrBall2/ThndrBall3 10/20/50 VolticEye Virus Elec 150 HP/190 HP/ 230 HP A giant metal eyeball. He will move from space to space, spinning around. You can only hit him while his eye is facing forward, and when it does, he'll launch a 3 hit attack that stuns. Version 1 is found in the first space station area. Version 2 is found in DeepSpace 1 Area. Version 3 is found in DeepSpace 2 and 3 Areas. VolticEye1/VolticEye2/VolticEye3 20/30/40 FlickrKck Virus Elec 100 HP/130 HP/160 HP A firefly with a lightbulb for his tail. He warps around, then appears in front of you, to kick or flash. If it flashes, you are blinded. Version 1 is found in the SnakeComp in the exhibit. Version 2 is found in the ScrapYard waveroads. Version 3 is found in the fourth space station door CompSpace. FlickrKck1/FlickrKck2/FlickrKck3 50/70/80 JumboHmmr Virus Wood 160 HP/210 HP/270 HP A stag beetle. He warps around, then fires his horn forward 2 spaces. Version 1 is found in the SnakeComp in the exhibit. Version 2 is found in the fourth space station Monitor CompSpace. Version 3 is found in the fourth space station door CompSpace. JumboHmmr1/JumboHmmr2/JumbHmmr3 50/90/130 MopLance Virus Wood 130 HP/180 HP/240 HP A soldier with a green afro. When you line up with him, he will run forward, then stab you with a spear. Version 1 is found in the SnakeComp in the exhibit. Version 2 is found in the SpaceSuit CompSpace in the space station. Version 3 is found in the fourth space station door CompSpace. MopLance1/MopLance2/MopLance3 30/50/60 Fokx-Fu Virus Wood 120 HP/150 HP/ 210 HP A fox with a huge head. When you line up with him, he'll move away. Every so often he'll appear in the row ahead of you and slash you with a sword. Version 1 is found in the ScrapYard CompSpaces. Version 2 is found in the fourth space station area. Version 3 is found in DeepSpace Area. Fokx-Fu1/Fokx-Fu2/Fokx-Fu3 80/90/110 VulcnSeed Virus Wood 150 HP/220 HP/260 HP A watermelon on a vine. Every so often, he will fire off a volley of seeds. Otherwise he stays still. Version 1 fires 7 times, Version 2 fires 10 times, and Version 3 fires 13 times. Version 1 is found in Dream Island. Version 2 is found in the first space station area. Version 3 is found in DeepSpace 2 Area. VulcnSeed1/VulcnSeed2/VulcnSeed3 10/10/10 BraveSwrd Virus Null 100 HP/140 HP/180 HP A statue of a thing with a sword. He stays still, in grey mode. While like this, all non-breaking damage only deals 1 damage. When you line up with him, he'll teleport in front of you, then slash you. Version 1 is found in Amaken. Version 2 is found in Time Square. Version 3 is found in the first space station area. BraveSwrd1/BraveSwrd2/BraveSwrd3 30/60/90 JunkCube Virus Null A skeleton with spindly arms. 130 HP/160 HP/ 200 HP He teleports around, laying piles of junk, rock cubes, and timebombs. If you stand in front of the junk, it will fly toward you. If you let the timebomb blow up, it'll hit all spaces adjacent to it. Version 1 is found in the ScrapYard CompSpaces. Version 2 is found in the Underground Area. Version 3 is found in DeepSpace 2 Area. JunkCube1/JunkCube2/JunkCube3 30/50/70 (junk) 30/50/100 (bomb) SyncHook Virus Null A UFO with a fist. 130 HP/160 HP/190 HP He'll teleport around, then teleport in front of you to punch you. Version 1 is found in Echo Ridge. Version 2 is found in the Piano CompSpace in the school Gym. Version 3 is found in DeepSpace Area. SyncHook1/SyncHook2/SyncHook3 20/40/70 Song Virus Null 80 HP/90 HP/110 HP/ 120 HP/180 HP A clam with some hairlike stuff on it. He will warp around left and right, and then start to sing. The version 1's song makes other viruses invincible. The version 2's song will make you unable to move. Version 3's song will confuse you. Version 4's song will heal other viruses. Version 5's song will blind you. Version 1 is found in Echo Ridge. Version 2 is found in Amaken. Version 3 is found in the Studio of the school in Echo Ridge. Version 4 is found in the Cake Shop CompSpace. Version 5 is found in DeepSpace Area. PowerSong/QuakeSong/TripSong/any of the 3/any of the 3 0/0/0/0/0 MoaiFall Virus Null 160 HP/220 HP/280 HP A giant stone head on a little stand. He will roll his head off, which bounces and rolls down two columns, going diagonally from space to space. Version 1 is found in Time Square. Version 2 is found in the Recycled Fridge Compspace. Version 3 is found in the fourth space station door CompSpace. MoaiFall1/MoaiFall2/MoaiFall3 100/130/150 BigAx Virus Null 190 HP/240 HP/300 HP A giant knight in armor, with an axe. He teleports around, then will slice in front of him, hitting 2 rows ahead with his axe. Version 1 is found in the ScrapYard CompSpaces. Version 2 is found in the third space station area. Version 3 is found DeepSpace Area. BigAx1/BigAx2/BigAx3 90/110/130 MagiCrysl Virus Null 160 HP/210 HP/ 250 HP A witch on top of a crystal ball. He teleports around, shooting off magical energy, turning the panels under his allies to Holy Panels, and giving viruses barriers. Version 1 shoots fire, version 2 shoots water, version 3 shoots lightning. Version 1 is found in the first space station area. Version 2 is found in DeepSpace Area. Version 3 is found in DeepSpace Area. MagiCrysl1/MagiCrysl2/MagiCrysl3 60/80/90 BlackHole Virus Null 90 HP/150 HP/180 HP A black hole with 4 arms. He teleports around, throwing planets at you. Every once in a while, he will suck your HP very quickly. This attack can drain you when you are invisible or protected by a barrier. Version 1 is found in the fourth space station area. Version 2 is found in DeepSpace 1 Area. Version 3 is found in DeepSpace 3 Area. BlackHole1/BlackHole2/BlackHole3 70/80/160 (planet) 100/150/200 (HP drain) BrsrkSwrd Virus Null 150 HP/210 HP/260 HP A ball with swords for arms. He teleports in front of you and slashes until he is destroyed. Version 1 is found in the second space station. Version 2 is found in DeepSpace Area. Version 3 is found in DeepSpace Area. ###### #JOBS#[JBS] ###### Jobs are also referred to as subquests. In order to complete a job, enter the person's transer, then read their message. You'll be asked if you want to take the job. Take it, then go talk to the person in the real world. You'll get an Email memo reminding you to do the job. After completing the quest, talk to the person who gave it to you to claim your reward. You can only take one job at a time. They are listed in the order I did them. After you finish them all, L M Shin will email you. Cindy White Pulse in by the Big Wave, and hop in the guy out front's transer. Read his message, then pulse out. Reward-D. Energy Hope Stelar (your mom) Pulse in, then jump into your fridge in the house. Attack the met inside. Reward-ProtChrm Iver Gatte Talk to the telescope at Vista Point. Reward-Heatball2 Chase Winde Use PropellerMan to knock down 3 balls. Run the RCChopper into them. One is in a tree at the top of the map. a second one is in a tree at the right of the map. The last is in the antenna on the Big Wave. Reward-RCMag Ken Suther Give him a WideWave3 Card. Reward-HPMem10 Juan Mocard Give him a Powersong Card Reward-Grndwave2 Quiero Mocard Give him a Powerbomb1 Card Reward-Atk+10 Joe Hawnt Put on your visualizer and talk to the Hertz behind the vending machine. Reward-Srcheye Savory Delejo Give the sandwich to the old man outside. Reward-2500 Zenny Holly Wacher Pulse in at the gym, then pulse out on the second floor and talk to the kid there. Reward-Invisible Lei Zeek Talk to him a couple of times with PitcherMan equipped. Then hit the onscreen button with the stylus. Reward-PlusCannon Blair Loude Talk to him, say yes, white, cheerful, kind, elementary. Reward-IceMeteor1 Teresa Tudor Talk to her a couple of times with ThermoMan equipped. Then hit the onscreen Heat button with the stylus. Reward-IceMeteor2 Triv Query Say yes to him, then say galoshes, 30, 1-A, 50, hiss. Reward-QuizBook Job Goode Get to the second story balcony, then talk to the lower stage light. Then pulse in and go into its CompSpace. Kill the virus. Reward-Handbook Ema Nesia Talk to the pink bathroom door. Go talk to her, and you'll use KeyMan. enter 130, then OK. Reward-Eraser Will Knappe Talk to the Hertz in the wave road above him. Reward-PowerSong Barry Square Look in Shepar's transer. Reward-TripSong Rad Contre Talk to him a couple of times with PropellerMan equipped. Reward-RCScrpbk Nadia Kleen Talk to her a couple of times with ShovelMan equipped. Reward-GreenBurst Mitch Shepar Go to Time Square and talk to the man on the roof of Nacy's to buy a Mowa Mowa action figure. Reward-HPMem10 Dee Jay Find and destroy the Waveballs in the waveroad above where Dee Jay is. There are 3 of them, and they're easy to find. Reward-Plasmagun2 Chatty Ditz Pulse in outside and go talk to the first Hertz you see. Reward-1000 Zenny Chrys Golds Go to Time Square and talk to the girl by the Rover statue. Reward-7000 Zenny Sumar Guy Pulse in outside and hop into the satellite dish's CompSpace and kill the virus. Reward-Unlocker Millie Booney Talk to her, answer yes, then Card Force, BrotherBand, a secret. Reward-Whistle Tom Dubius Talk to him a couple of times with PropellerMan equipped. Reward-Blueprnt Tuggy McGrav Pulse in and hop into the BlackHole Generator's CompSpace, then go up and talk to the Control Panel. Kill the viruses. Reward-Heatball3 Polly Reade Talk to her, answer yes, then black hole, 3, Leo. Reward-SciNotes Mira Lookes Pulse in and head to the SpaceSim Area. Talk to the 3rd Mr. Hertz you see. Reward-GNullStage Grace Fulle Get a SmEnrgy Subcard and then pulse into the Ticket Machine. You might have to turn it on first. Give the card to the Hertz inside. Reward-Invitatn Leroy Mann Enter Grace Fulle's(the Info Desk girl) transer and read the message. Reward-Cloaker Swill Waters Buy a SourSoda from the vending machine in Echo Ridge. Reward-D.Enrgy Pat Sprigs Go to Dream Island and into the dump. Talk to the first guy you see there, then go to Nacy's in Time Square and onto the roof. Talk to the SorterBot at the bottom of the map. Reward-HPMem10 Edgar Knight Give him a Recover30. Reward-Unlocker Donna Query Talk to her, say yes, then 100, museum, 3, cow, Ken Suther, 6, 3, 4, 9, JetAttack1. Reward-HPMem10 Indy Darke Pulse in and hop into Heidi Rune's transer (the girl by the cake shop) and read the message. Reward-LoveBook Heidi Rune Talk to the bowling alley. Reward-SrchEye Bob Copper Pulse in and hop into the Mowai CompSpace, and kill the Jammer inside. Do the same for the Cake Shop Comp and the Enormatron Comp. Reward-HPMem20 Collin Waytin Pulse in and go down a bit and right and confront the Jammers. You'll start 3 battles in a row. Win them. Reward-3500 Zenny Sluger Park Go to the Baseball game with PitcherMan equipped. Reward-FireBzook2 Homer Park Pulse in and hop into Sluger Park's transer, (the kid in the middle of the roof) and read his message. Reward-Cloaker Vaughn Platz Bring him 5 MoaiFall1 cards. Reward-HPMem10 Prof. Snake Get the snakes. There's one on the roof, one inside Nacy's and one outside Nacy's. Reward-SnakOrn Kurt Taylor Pulse in and talk to the Mr. Hertz standing above the mirror. Reward-DeptFlyer Veil Platz Go talk to your mom, and you'll get a Recipe. Reward-MembCard Rheema Deller Talk to her a couple of times with KeyMan equipped. Reward-Recover120 Annie Olde Talk to the stack of papers on the Information desk. Reward-2000 Zenny Roy Query Talk to him, answer yes, then Security System, moon, BigBang Coffee, FireBzook2, 2, 100, 150, King, Rover, a chem lab, Uwaaa!, 12, Nacys, giraffe, an old lady. Reward-HPMem20 Selah Agane Pulse into the park and enter the nearby fridge's CompSpace and talk to the Mr. Hertz inside, and give him a Recover80. Reward-HPMem10 Meala DeVour Go to the souvenier shop inside of Amaken and buy the cake by talking to the cash register on the counter. Reward-5000 Zenny Mead Greene Talk to him a couple of times with ShovelMan equipped. Then drag the control with the stylus to the left for a while. Reward-HPMem10 John Forman Talk to the robot with ThermoMan equipped. Reward-HPMem10 Aaron Boreal Go to Aaron's lab and talk to the first locker, the farthest from the door to the roof. Reward-HPMem20 SEMI-JOB Read the message in Zack's Transer, then talk to him. Go to the school and talk to the piano in the gym. Now pulse in and hop into the piano's CompSpace. SAVE NOW. Talk to the Jammer facing away from you. You'll fight 10 battles in a row. When you win, go talk to Zack again and you'll BrotherBand with him. ######### #CIPHERS#[CPH] ######### A Cipher is a special code you send in an email to your Satellite Admin to recieve something in return. There are a lot of questions I get asking why the Cipher doesn't work, so follow the instructions to the letter. If the Cipher listed takes up multiple lines, this is intentional. Follow all punctuation and capitalization and spacing exactly, otherwise the Cipher will fail. Go to your email menu, and press X to compose one. Send it to your Satellite Admin (that's the icon in the middle). In the subject heading, title it "Cipher" except without the quotes. Make sure only the C is capitalized. Write the Cipher EXACTLY as it is shown in the body section. Send it. You will either get a message saying you screwed it up or the Cipher is not valid, or the thing back from your Admin. Lastly, this section is incomplete, and I will add on more as I find them. My friend could only crack a portion of the codes, and is working diligently on more. If you have any I haven't listed, email them to me, and I can credit you for them. All right, here we go. Sample Cipher --- Item Obtained SIXGAME-O --- D. Energy ILABCLERSAS --- D. Energy NGAMEMA RESCAFROT --- D. Energy NROSIMAMSTU --- Unlocker ALPTUNZLA --- Unlocker DWOWOOLFS --- Cloaker ISNBDUBO --- Cloaker PREOBCOPB --- SearchEye CENCARLEBBUB --- D. Eye KMALEETZCP --- M. Breath OSLEGRATE --- HevyCannon Win big with a Star Force Big Bang! --- PlasmaGun3 ROHNATPE --- HeatBall3 How many more until you have all the cards? --- FreezNukle Get stronger through BrotherBands! --- GrndWave3 NGYNGICUS --- GhstPulse2 Check out the Mega Man website! --- GhstPulse3 Taurus Fire --- FireRing3 LAREBARAON --- TimeBomb1 Let's form a BrotherBand! --- TimeBomb3 IPHAUEOEUNQC --- TailBurnr3 Time to bust some EM viruses! --- WideWave3 Dec. 17, 1986 --- ChainBubl3 Mega Man 20th Anniversary Game --- StickyRain3 KNIGSPIAREM --- FlickrKck3 Let's combine our strength! --- BraveSwrd3 I love Battle Network! --- SyncHook1 AURIEFRUTS --- Recover50 Store info in your Transer! --- TaurusFireSP Brother Action RPG --- QnOphiucaSP Star Force, the ultimate power! --- LeoKingdomSP Legendary Master Shin --- DragonSkySP Go On Air to trade info with friends. --- PegasusMgcSP Credits go to Protoman0 of Gamefaqs boards. ################# #VERSION HISTORY#[VHZ] ################# This guide is currently in its 1st version as of August 20, 2007. Version 2: Aug 21: Minor error changes. ######### #CREDITS#[CRT] ######### Thanks to myself for writing this incredible guide. Thanks to various people in GameFaqs and The UnderSquare (too many to name) for their interest in Mega Man. Thanks to RockGXWing for hacking the game for the Cipher Codes. Thanks to Scott and Alex for allowing me to utilize their versions of the game to complete the guide. Thanks to my parents, because everyone always thanks them. Thanks to T. Anai, who was in the credits, and I'm sure no one else will personally thank him. Finally, thanks to CAPCOM for the blue bomber. ############################ #COPYRIGHT AND CONTACT INFO#[CPF] ############################ This product is under internet copyright by Spencer Crittenden, AKA Merfy, or The Sixler, and, as I'm sure you know, means absolutely nothing. Even so, I would rather you didn't steal this in its entirety without my permission, and would also ask not you not to take any part of this without my permission. IF YOU REALLY WANT THIS THAT BAD, contact me. I will probably be willing to allow other websites to use this if they ask me first, but until this occurs, only GAMEFAQS, NeoSeeker, MyCheats, and CheatCodeCentral currently have my permission to use this guide. I can be contacted via email at [email protected] You can email me for just about any reason. If you have anything to contribute, such as locations of the cards, or you find an error, spelling, information, or otherwise, contact me and I will change it at once. I usually check my mail at least once a day, often more. If you have questions, comments, or concerns, feel free to email me. That said, I probably do not have much more information available than what is in this guide. Copyright 2007 By Spencer Crittenden Mega Man Star Force: Pegasus: FAQ/Walkthrough by The_Sixler Version 1.4, Last Updated 2007-09-05 View/Dow