Units FAQ - Guide for Age of Empires II: The Conquerors

Scroll down to read our guide named "Units FAQ" for Age of Empires II: The Conquerors on PC (PC), or click the above links for more cheats.

                                    ___   ___
                              /\   /   ` |  
                             /__\  |   _ |---
                            /    \ \___| |___

                                     of
            _____          __  ___  __   ___  __     ___ _____ 
             |   ` |\  /| |  \  |  |  \ |    (  `     |    |
             |____ | \/ | |--'  |  |--' |---  `.      |    |
             |     |    | |    _|_ |  \ |___ .__)    _|_   |
            _|___.                                       __|__
              .---. ________________The________________ .--.
             /      __        __        __  _   __   _ (   
             |     /  \ |\ | /  \ |  | |__ |_) /  \ |_) `--.
             \     \__/ | \| \__/ \__/ |__ | \ \__/ | \     ) 
              `---'            `'-.-                    `--' 

                          ======================
                          Unit Study Version 4.2
                                July 2000
                          ======================

                      An In-Depth Guide to Units by:

            |-|-|-|    = = = = = = = = = = =_= = = =   |-|-|-|
            |_|_|_|       _  _  _  _  _  _ |_`  .      |_|_|_|
          .____|____.    (_|(_||_)(_|| `| `|_)/_|_   .____|____. 
           \ooooooo/     ._|  `|    `           |     \ooooooo/
            `-----'    = = = = = = = = = = = = = = =   `-----'
                             [email protected]


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                             =================
                             Table of Contents
                             =================


---------
Section 1 - Version History
---------

---------
Section 2 - Unit Statistics
---------

---------
Section 3 - Unit Creation Times
---------

---------
Section 4 - Pierce or Melee Damage
---------

---------
Section 5 - Relative Unit Speeds
---------

---------
Section 6 - Units and Counter Units
---------

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                                 Section 1
                              ===============
                              Version History
                              ===============

-----------
Version 1.0
-----------

This is the first of version of my FAQ, it includes such information as 
relative unit speeds and unit creation times. For links to my work with 
COST EFFECTIVE UNIT TESTS, please visit the Strategy Forum at 
aok.heavengames.com, search for "gaparr64" at the bottom of the topics 
page.

This FAQ was created on June 5, 2001.

-----------
Version 2.0
-----------

Version 2.0 includes a list of units and their best counter units. The 
title has now been changed to "Unit Study" instead of "Unit Creation 
Times/Relative Unit Speeds."

-----------
Version 3.0
-----------

Version 3.0 includes a revision of the Units and Counter Units section 
(thanks to the forummers at the Age of Kings Heaven Strategy Forum). Also 
included is a list of the type of damage that each unit does.

-----------
Version 4.0
-----------

Now in the proper GameFAQs format of 78 characters per line or less. Unit
Statistics tables added to this version.

-----------
Version 4.1
-----------

New textart and the date of the latest version now displayed at top of 
the document. I also rearranged the sections.

-----------
Version 4.2
-----------

Improved textart and updates to the Units and Counter Units section.


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                                 Section 2
                              ===============
                              Unit Statistics
                              ===============

Numbers are base values and do not reflect civilzation bonuses.

Where there are forward slashes (/) the first number refers to standard
units while the second number refers to elite units. For example, Eagle
Warrior attack 7/9 means that the Eagle Warrior has 7 attack and the
Elite Eagle Warrior has 9 attack. 

There are two types of armour, melee and pierce. The first one listed is
melee armour and stops melee attacks. The second listed armour is pierce
armour and stops piercing attacks. For example, an Eagle Warrior has 0/2
armour. That means 0 melee armour and 2 pierce armour. See Section 5 for a
list of the kind of damage (melee or pierce) that each unit inflicts and
more information on how armour actually works.

When armour is listed for a unit and an elite unit side by side (like 
this: 0/1 / 0/2), the first two numbers are the value of the standard
unit's melee armour and pierce armour respectively. The last 2 
numbers are the melee and pierce armour of the elite unit respectively.



B - Buildings               HP - Hit Points          S - Slow
UU - Unique Units           ATT - Attack             M - Medium
Cav - Cavalry               RNG - Range              F - Fast          
Arc - Archers               SPD - Speed
Inf - Infantry
Spr - Spearmen


--------
Infantry
--------

/------------------------------------------------------------------------\
|INFANTRY       |  COST   |  HP   | ATT  | ARMOUR    |RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Militia        | 60F,20G |  40   |  4   | 0/1       | 0 |S-M|     B     |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Man@Arms       | 60F,20G |  45   |  6   | 0/1       | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Long Swordsman | 60F,20G |  55   |  9   | 0/1       | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|2H Swordsman   | 60F,20G |  60   |  11  | 0/1       | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Champion       | 60F,20G |  70   |  13  | 1/1       | 0 |S-M| B,Eagle W.|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Spearman       | 35F,25W |  45   |  3   | 0/0       | 0 | M |    Cav    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Pikeman        | 35F,25W |  55   |  4   | 0/0       | 0 | M |    Cav    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Halberdier     | 35F,25W |  60   |  6   | 0/0       | 0 | M |    Cav    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Eagle Warrior  | 20F,50G | 50/60 | 7/9  | 0/2 / 0/4 | 0 | F |Monks,Siege|
|---------------|---------|-------|------|-----------|---|---|-----------|
|Berserk*       | 65F,25G | 48/60 | 9/14 | 0/1 / 2/1 | 0 | M |     B     |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Huskarl        | 80F,40G | 60/70 | 10/12| 0/6 / 0/8 | 0 | M |  B, Ar    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Jaguar Warrior | 60F,30G | 50/75 | 10/12| 1/0 / 2/0 | 0 | M |  B, Inf   |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Samurai        | 60F,30G | 60/80 | 8/12 | 1/1 / 1/1 | 0 | M |  B, UU    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Teutonic Knight| 85F,40G | 70/100| 12/17| 5/2 / 10/2| 0 | S |     B     |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Throwing Axeman| 55F,25G | 50/60 | 7/8  | 0/0 / 1/0 |3/4| S |     B     |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Woad Raider    | 65F,25G | 65/80 | 8/13 | 0/1 / 0/1 | 0 | F |     B     |
\------------------------------------------------------------------------/
*  Berserks regenerate their hit points.


-------
Archers
-------

/------------------------------------------------------------------------\
|ARCHERS        |  COST   |  HP   | ATT  | ARMOUR    |RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Archer         | 25W,45G |  30   |  4   | 0/0       | 4 | S |    Spr    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Crossbowman    | 25W,45G |  35   |  5   | 0/0       | 5 | S |    Spr    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Arbalest       | 25W,45G |  40   |  6   | 0/0       | 5 | S |    Spr    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Skirmisher     | 25F,35W | 30/35 | 2/3  | 0/2 / 0/4 |4/5| S |  Spr,Arc  |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalry Archer | 40W,70G | 50/60 | 6/7  | 0/0 / 1/0 |3/4| F |    Spr    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hand Cannoneer*| 45F,50G |  35   |  17  | 1/0       | 7 | S |    Inf    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Chu Ko Nu**    | 40W,35G | 45/50 | 8/8  | 0/0 / 0/0 |4/4| S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Janissary      | 60F,55G | 35/40 | 17/22| 1/0 / 2/0 |8/8| S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Longbowman     | 35W,40G | 35/40 | 6/7  | 0/0 / 0/1 |5/6| S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangudai       | 55W,65G | 60/60 | 6/8  | 0/0 / 1/0 |4/4| F | Siege,Spr |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Plumed Archer  | 46W,46G | 50/65 | 5/5  | 0/1 / 0/2 |5/5|M-F|           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Wagon      | 80W,60G |150/200| 9/9  | 0/3 / 0/4 |4/5| F |           |
\------------------------------------------------------------------------/
** Chu Ko Nus fire 3 addtional arrows between reloads, Elite Chu Ko Nus
   fire 5 additional arrows between reloads.
*  Hand Cannoneers require Chemistry to be trained.


-------
Cavalry
-------

/------------------------------------------------------------------------\
|CAVALRY        |  COST   |  HP   | ATT  | ARMOUR    |RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scout Cavalry  |   80F   |  45   |  4   | 0/2       | 0 | F |   Monks   |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Light Cavalry  |   80F   |  60   |  7   | 0/2       | 0 | F |   Monks   |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Hussar         |   80F   |  75   |  7   | 0/2       | 0 | F |   Monks   |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Knight         | 60F,75G |  100  |  10  | 2/2       | 0 | F |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cavalier       | 60F,75G |  120  |  12  | 2/2       | 0 | F |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Paladin        | 60F,75G |  160  |  14  | 2/3       | 0 | F |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Camel          | 55F,60G |100/120| 5/7  | 0/0 / 0/0 | 0 | F |    Cav    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Cataphract     | 70F,75G |110/150| 9/12 | 2/1 / 2/1 | 0 | F |    Inf    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Conquistador   | 60F,70G | 55/70 |16/18 | 2/2 / 2/2 | 0 | F |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mameluke       | 55F,85G | 65/80 | 7/10 | 0/0 / 1/0 |3/3| F |    Cav    |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Tarkan         | 60F,60G |90/150 | 7/11 | 1/2 / 1/3 | 0 | F |     B     |
|---------------|---------|-------|------|-----------|---|---|-----------|
|War Elephant   |200F,75G |450/600|15/20 | 1/2 / 1/3 | 0 | S |     B     |
\------------------------------------------------------------------------/


-------------
Siege Weapons
-------------

/------------------------------------------------------------------------\
|SIEGE          |  COST   |  HP   | ATT  | ARMOUR    |RNG|SPD| ATT BONUS |
|===============|=========|=======|======|===========|===|===|===========|
|Scorpion**     | 75W,75G | 40/50 |12/16 | 0/2       |7/7| S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Bombard Cannon*|225W,225G|  80   |  40  | 0/2       | 12| S | B, Siege, |
|               |         |       |      |           |   |   |   Ships   |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Battering Ram  |160W,75G |  175  |  2   | 0/2       | 0 | S |Buildings, |
|---------------|---------|-------|------|-----------|---|---|Scorpions, |
|Capped Ram     |160W,75G |  200  |  3   | 2/2       | 0 | S |Trebuchets,|
|---------------|---------|-------|------|-----------|---|---|Mangonels  |
|Siege Ram      |160W,75G |  270  |  4   | 2/2       | 0 | S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Mangonel*      |160W,135G|  50   |  40  | 2/3       | 7 | S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Onager*        |160W,135G|  60   |  50  | 0/0 / 0/0 | 8 | S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Siege Onager*  |160W,135G|  70   |  75  | 2/1 / 2/1 | 8 | S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet      |200W,200G|  150  | 200  | 2/2 / 2/2 | 16| S |  B, Ships |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Trebuchet(pakd)|200W,200G|  150  |  0   | 0/0 / 1/0 | 0 | S |           |
|---------------|---------|-------|------|-----------|---|---|-----------|
|Petard         | 80F,20G |  50   |  25  | 1/2 / 1/3 | 0 | S |     B     |
\------------------------------------------------------------------------/
** Scorpions cause pass-through damage, the bolt "passes through" the
   target (damaging it), and damages any units behind the target.
*  These units have an area of effect damage, this is also knows as 
   splash damage.


-----
Ships
-----

/------------------------------------------------------------------------\
|SHIPS          |  COST   |  HP   |  ATT  | ARMOUR   |RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Fishing Ship   |  75W    |  60   |   0   | 0/4      | 0 | M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cog      |100W,50G |  80   |   0   | 0/6      | 0 | M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Transport Ship |  125W   |  100  |   0   | 4/8      | 0 | M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galley         | 90W,30G |  120  |   6   | 0/6      | 5 | M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|War Galley     | 90W,30G |  135  |   7   | 0/6      | 6 | M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Galleon        | 90W,30G |  165  |   8   | 0/8      | 7 | M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Fire Ship      | 75W,45G |100/120|  2/3  | 0/6 / 0/8|2\2| M |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Demolition Ship| 70W,50G | 50/60 |110/140| 0/3 / 0/5| 0 | M |     B     |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Cannon Galleon |200W,150G|120/150| 35/45 | 0/6 / 0/8| 13| S |     B     |
|               |         |       |       |          |/15|   |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Longboat*      |100W,50G |130/160|  7/8  | 0/6 / 0/8| 0 | F |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Turtle Ship    |200W,200G|200/300| 50/50 | 6/5 / 8/6| 0 | S |           |
\------------------------------------------------------------------------/
*  Longboats fire multiple arrows.


-----------
Other Units
-----------

/------------------------------------------------------------------------\
|OTHER UNITS    |  COST   |  HP   |  ATT  | ARMOUR   |RNG|SPD| ATT BONUS |
|===============|=========|=======|=======|==========|===|===|===========|
|Villager       |   50F   |  25   |   3   | 0/0      | 0 | M |Trees,Sheep|
|---------------|---------|-------|-------|----------|---|---|-----------|
|Trade Cart     |100W,50G |  70   |   0   | 0/0      | 0 | F |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Monk           |  100G   |  30   |   0   | 0/0      | 9 | S |           |
|---------------|---------|-------|-------|----------|---|---|-----------|
|Missionary     |  100G   |  30   |   0   | 0/0      | 7 | M |           |
\------------------------------------------------------------------------/


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                                 Section 3
                            ===================
                            Unit Creation Times
                            ===================

The following unit creation times are in Age of Empires II game time (not 
actual time). All times are in seconds. All times are accurate within 1 
second and are rounded down to the nearest whole number. (PI) means 
Post-Imperial and the times marked as (PI) are with conscription, unique
technologies, and Imperial Age upgrades (such as Champion or Paladin). No 
(PI) means conscription was not researched and the unit was was fully 
upgraded except for Imperial Age upgrades. Except for Cavalry Archers, 
Eagle Warriors, and Chu Ko Nus, all units and thier upgrades (such as 
Militia and Champions) have the same creation time.

--------------
Standard Units
--------------

Archer - 27
Archer (PI) - 20
Battering Ram - 36
Bombard Cannon - 57
Camel - 29
Camel (PI) - 21
Cannon Galleon - 46
Cavalry Archer - 34
Cavalry Archer (PI) - 20
Demolition Ship - 30
Eagle Warrior - 35
Eagle Warrior (PI) - 15
Fire Ship - 36
Fishing Ship - 40
Galley - 36
Hand Cannoneer - 34
Hand Cannoneer (PI) - 25
Knight - 30
Knight (PI) - 22
Scout Cavalry - 30
Scout Cavalry (PI) - 22
Mangonel - 46
Monk - 51
Petard - 25
Petard (PI) - 19
Scorpion - 30
Skirmisher - 22
Skirmisher (PI) - 16
Spearman - 22
Spearman (PI) - 16
Swordsman - 22
Swordsman (PI) - 16
Trade Cart - 50
Trade Cog - 36
Transport Ship - 46
Trebuchet - 50
Trebuchet (PI) - 37
Villager - 25

----------------------
Creation Speed Bonuses
----------------------

These times are with civilization bonuses such as the Britons' faster 
archery ranges.

Aztecs - Military Units Created 15% Faster

Aztec Archer - 23
Aztec Archer (PI) - 17
Aztec Battering Ram - 31
Aztec Eagle Warrior - 30
Aztec Eagle Warrior (PI) - 12
Aztec Fire Ship - 31
Aztec Galley - 31
Aztec Mangonel - 39
Aztec Monk - 43
Aztec Petard - 21
Aztec Petard (PI) - 16
Aztec Scorpion - 26
Aztec Skirmisher - 19
Aztec Skirmisher (PI) - 14
Aztec Spearman - 19
Aztec Spearman (PI) - 14
Aztec Swordsman - 18
Aztec Swordsman (PI) - 13
Aztec Trebuchet - 50
Aztec Trebuchet (PI) - 37

Britons - Archery Ranges Work 20% Faster

British Archer - 22
British Archer (PI) - 17
British Cavalry Archer - 28
British Cavalry Archer (PI) - 17
British Skirmisher - 19
British Skirmisher (PI) - 14

Celts - Siege Workshops Work 20% Faster

Celtic Battering Ram - 30
Celtic Mangonel - 38
Celtic Scorpion - 25

Goths - Barracks Work 20% Faster
      - Unique Technology: Barracks Units Created 50% Faster

Gothic Spearman - 18
Gothic Spearman (PI) - 6
Gothic Swordsman - 17
Gothic Swordsman (PI) - 6

Huns - Stables Work 20% Faster

Hunnic Knight - 25
Hunnic Knigth (PI) - 19
Hunnic Scout Cavalry - 25
Hunnic Scout Cavalry (PI) - 19

Persians - Town Centers and Docks Work 10% Faster Feudal, 15% Castle, 
           20% Imperial

Persian Cannon Galleon (Imperial Age) - 38
Persian Demolition Ship (Castle Age) - 27
Persian Demolition Ship (Imperial Age) - 26
Persian Fire Ship (Castle Age) - 31
Persian Fire Ship (Imperial Age) - 30
Persian Fishing Ship (Feudal Age) - 36
Persian Fishing Ship (Castle Age) - 35
Persian Fishing Ship (Imperial Age) - 33
Persian Galley (Feudal Age) - 40
Persian Galley (Castle Age) - 39
Persian Galley (Imperial Age) - 30
Persian Trade Cog (Fuedal Age) - 34
Persian Trade Cog (Castle Age) - 31
Persian Trade Cog (Imperial Age) - 30
Persian Transport Ship (Feudal Age) - 43
Persian Transport Ship (Castle Age) - 40
Persian Transport Ship (Imperial Age) - 38
Persian Villager (Feudal Age) - 23
Persian Villager (Castle Age) - 22
Persian Villager (Imperial Age) - 21

Turks - Gunpowder Units Created 20% Faster

Turkish Bombard Cannon - 45
Turkish Cannon Galleon - 37
Turkish Hand Cannoneer - 27
Turkish Hand Cannoneer (PI) - 20

------------
Unique Units
------------

Berserk - 16
Berserk (PI) - 12
Cataphract - 20
Cataphract (PI) - 15
Chu Ko Nu - 19
Chu Ko Nu (PI) - 10
Conquistador - 24
Conquistador (PI) - 18
Huskarl (@ Castle) - 16
Huskarl (@ Barracks) - 13
Huskarl (PI @ Barracks) - 5
Jaguar Warrior - 17
Jaguar Warrior (PI) - 13
Janissary - 17
Janissary (PI) - 13
Longboat - 41
Longbowman - 19
Longbowman (PI) - 14
Mameluke - 23
Mameluke (PI) - 17
Mangudai - 26
Mangudai (PI) - 19
Missionary - 51
Plumed Archer - 16
Plumed Archer (PI) - 12
Samurai - 16
Samurai (PI) - 12
Tarkan - 23
Tarkan (PI) - 17
Throwing Axeman - 17
Throwing Axeman (PI) - 13 
Teutonic Knight - 19
Teutonic Knight (PI) - 14
Turtle Ship - 50
War Elephant - 31
War Elephant (PI) - 23
War Wagon - 25
War Wagon (PI) - 19
Woad Raider - 10
Woad Raider (PI) - 7


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                                 Section 4
                           ======================
                           Pierce or Melee Damage
                           ======================

Melee damage is blocked by melee armour (represented by the first number
of a unit's armour). Pierce damage is blocked by pierce armour
(represented by the second number in a unit's armour). For example, a
unit with 2/3 armour will block 2 melee damage or 3 pierce damage,
depending on the type of damage that is dealt. To determine the damage
dealt when the unit being hit has armour, take the attackers attack
(including added attack by blacksmith upgrades) and subtract from it the
defending unit's armour. This will be that damage dealth by the attacker.
Every attack does a minimum of 1 damage.

For example:

An arbalest has 6 + 4 attack and does pierce damage. A champion has
1 + 4 pierce armour. The damage done by the arbalest to the champion
will be:

attack  -  armour  =  damage
(6 + 4) - (1 + 4)  =  5 damage
 


--------
Infantry
--------

MELEE: Swordsmen                 PIERCE: [none]
       Spearmen
       Eagle Warriors
       Berserks
       Huskarls
       Jaguar Warriors
       Samurai
       Teutonic Knights
       Throwing Axemen
       Woad Raider


-------
Archers
-------

MELEE: [none]                    PIERCE: Archers
                                         Skirmishers
                                         Cavalry Archers
                                         Hand Cannoneers
                                         Chu Ko Nus
                                         Janissaries
                                         Longbowmen
                                         Mangudai
                                         Plumed Archers
                                         War Wagons


-------
Cavalry
-------
                                 
MELEE: Light Cavalry             Pierce: Conquistadors
       Knights
       Camels
       Cataphracts
       Mamelukes
       Tarkans
       War Elephants


-------------
Siege Weapons
-------------
                                 
MELEE: Bombard Cannons           PIERCE: Scorpions
       Rams                              Trebuchets
       Mangonels
       Petards


-----
Ships
-----
                                 
MELEE: Fire Ships                PIERCE: Galleys
       Demolition Ships                  Longboats
       Cannon Galleons
       Turtle Ships


---------
Buildings
---------
                                 
MELEE: Bombard Towers            PIERCE: Towers
                                         Castles
                                         Town Centers


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                                 Section 5
                            ====================
                            Relative Unit Speeds
                            ====================

The following list has land units organized from fastest to slowest. All 
units are fully upgraded in the Post-Imperial Age and have Husbandry, 
Squires and/or Fervor. Any units with a "-" beside them travel at the same
speed as the next unit above them. Special tests were done for Throwing 
Axemen, Woad Raiders, and War Elephants due to their civilization's 
technology trees and special bonuses.

1.  Hussar/Light Cavalry
2.  Camel
-   Mangudia
4.  Cavalry Archer
-   Mameluke
6.  Trade Cart  
7.  Cataphract
-   Paladin 
-   Tarkan
10. Conquistador
-   Eagle Warrior
12. War Wagon
-   King
14. Garrisoned Mongolian Siege Ram
-   Plumed Archer
-   Woad Raider   
17. Huskarl
18. Halberdier/Pikeman
-   Jaguar Warrior
-   Samurai
21. Missionary
22. Berserk
-   Champion
24. Mongolian Scorpion
25. Villager
26. Arbalests
-   Chu Ko Nu
-   Hand Cannoneer
-   Janissary
-   Longbowman
-   Skirmisher
32. Mongolian Siege Ram
-   Mongolian Siege Onager
34. Throwing Axeman
35. War Elephant
36. Petard
-   Trebuchet
38. Bombard Cannon
-   Sheep/Turkey
-   Teutonic Knight
41. Monk
42. Scorpion
43. Siege Ram
-   Onager


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                                 Section 6
                          =======================
                          Units and Counter Units
                          =======================

The list below each heading contains the counter units for the unit 
mentioned in the heading. For the LISTS, all unique unit archers and 
standard archers are listed as ARCHERS. For the HEADINGS, each archer is 
called by its proper name. The same thing applies to infantry and cavalry
archers.

--------------------------------------------------------------------------

========
Infantry
========

---------
Swordsmen
---------
Massed Archers, Berserks, Teutonic Knights, Jaguar Warriors, Cavalry 
Archers, Hand Cannoneers, Janissaries, Cataphracts, Mamelukes, 
Conquistadors, Scorpions, War Elephants


--------
Spearmen
--------
Archers, Infantry, Skirmishers, Janissaries, Cavalry Archers, Scorpions, 
Hand Cannoneers


--------------
Eagle Warriors
--------------
Infantry, Knights, Cataphracts, War Elephants, Mamelukes


--------
Berserks
--------
Massed Archers, Teutonic Knights, Samurai, Jaguar Warriors, Cavalry 
Archers, Hand Cannoneers, Janissaries, Cataphracts, War Elephants, 
Conquistadors, Scorpions


--------
Huskarls
--------
Swordsmen, Unique Unit Infantry, Light Cavalry, Knights, Catphracts, 
War Elephants, Mamelukes, Tarkans


---------------
Jaguar Warriors
---------------
Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, 
Conquistadors, Cataphracts, War Elephants


-------
Samurai
-------
Massed Archers, Cavalry Archers, Hand Cannoneers, Janissaries, Scorpions, 
War Elephants


----------------
Teutonic Knights
----------------
Anything that has a ranged attack except Throwing Axemen and Mamelukes 
(archers with low attack should be massed), Cataphracts, War Elephants


---------------
Throwing Axemen
---------------
Samurai, Jaguar Warriors, Teutonic Knights, Archers, Cavalry Archers, Hand
Cannoneers, Janissaries, Cataphracts, Conquistadors, Scorpions, Mangonels


------------
Woad Raiders
------------
Samurai, Teutonic Knights, Jaguar Warriors, Hand Cannoneers, Janissaries, 
Cataphracts, War Elephants

--------------------------------------------------------------------------

=======
Archers
=======

-----------------------------
Arbalests/Crossbowman/Archers
-----------------------------
Eagle Warriors, Huskarls, Woad Raiders, Skirmishers, Plumed Archers,
War Wagons, Longbowmen, Light Cavalry, Knights, Tarkans, Cataphracts,
Mangonels, Scorpions


-----------
Skirmishers
-----------
Infantry except Spearmen, Light Cavalry, Knights, Tarkans, War Elephants, 
Camels, Cataphracts, Mangonels, Scorpions


---------------
Cavalry Archers
---------------
Huskarls, Skrimishers, Massed Archers, Mangudai, War Wagons, Light 
Cavalry, Knights, Camels, Mamelukes, Tarkans, Mangonels, Scorpions


---------------
Hand Cannoneers
---------------
Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light 
Cavalry, Knights, Tarkans, Cataphracts, Mangonels, Scorpions


----------
Chu Ko Nus
----------
Huskarls, Eagle Warriors, Woad Raiders, Skirmishers, Plumed Archers, Longbowmen, 
Light Cavalry, Knights, Mangonels


-----------
Janissaries
-----------
Huskarls, Eagle Warriors, Archers, Skirmishers, Cavalry Archers, Light 
Cavalry, Knights, Mangonels


----------
Longbowmen
----------
Huskarls, Eagle Warriors, Skirmishers, Plumed Archers, Light Cavalry, 
Knights, War Wagons, Mangonels


--------
Mangudai
--------
Huskarls, Eagle Warriors, Plumed Archers, War Wagons, Skirmishers, 
Light Cavalry, Knights, Camels, Tarkans, Cataphracts, Mamelukes


--------------
Plumed Archers
--------------
Huskarls, Eagle Warriors, Woad Raiders, War Wagons, Light Cavalry, 
Knights, Cataphracts, Tarkans, Mangonels, Scorpions


----------
War Wagons
----------
Huskarls, Eagle Warriors, Woad Raiders, Masses Skirmishers, Light Cavalry,
Knights, Mamelukes, Camels, Tarkans, Mangonels

--------------------------------------------------------------------------

=======
Cavalry
=======

-------------
Light Cavalry
-------------
Infantry except Huskarls, Knights, Camels, Mamelukes, War Elephants


-------
Knights
-------
Spearmen, Camels, Mamelukes, Monks, War Elephants


------
Camels
------
Infantry, Massed Archers


----------
Cataphract
----------
Massed Spearmen, Knights, War Elephants, War Wagons


-------------
Conquistadors
-------------
Huskarls, Eagel Warriors, Massed Skirmishers, Light Cavalry, Knights,
Camels, Mamelukes, Mangonels, War Wagons


---------
Mamelukes
---------
Massed Spearmen, Massed Skirmishers, Massed Archers, Cataphracts


-------
Tarkans
-------
Spearmen, Camels, Mamelukes, Knights, War Elephants


-------------
War Elephants
-------------
Monks, Missionaries, Spearmen

--------------------------------------------------------------------------

=====
Ships
=====

-------
Galleys
-------
Fire Ships, Turtle Ships


----------
Fire Ships
----------
Demolition Ships, Turtle Ships


----------------
Demolition Ships
----------------
Galleys, Longboats, Turtle Ships


---------------
Cannon Galleons
---------------
Galleys, Fire Ships, Demolition Ships, Turtle Ships, Longboats


---------
Longboats
---------
Fire Ships


------------
Turtle Ships
------------
Massed Galleys, Massed Fire Ships

--------------------------------------------------------------------------

===========
Other Units
===========

-----
Monks
-----
Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers, Archers,
Mangonels, Scorpions


------------
Missionaries
------------
Spearmen, Light Cavalry, Eage Warriors, Woad Raiders, Cavalry Archers,
Archers, Mangonels, Scorpions


---------
Scorpions
---------
Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Bombard Cannons, Trebuchets, Rams


---------
Mangonels
---------
Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Bombard Cannons


----
Rams
----
Non-ranged Units, Mangonels, Bombard Cannons, Mangudai, Mamelukes,
Throwing Axemen


----------
Trebuchets
----------
Non-ranged Units, Mangonels, Bombard Cannons, Rams, Mangudai, Mamelukes,
Throwing Axemen


---------------
Bombard Cannons
---------------
Light Cavalry, Knights, Tarkans, Cataphracts, Mamelukes, Camels, Mangudai,
Woad Raiders, Eagle Warriors, Huskarls, Archers


-------
Petards
-------
Anything (Especially Ranged Units)


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            |-|-|-|    = = = = = = = = = = =_= = = =   |-|-|-|
            |_|_|_|       _  _  _  _  _  _ |_`  .      |_|_|_|
          .____|____.    (_|(_||_)(_|| `| `|_)/_|_   .____|____. 
           \ooooooo/     ._|  `|    `           |     \ooooooo/
            `-----'    = = = = = = = = = = = = = = =   `-----'
                             [email protected]
  

This document was made for personal use only.  No part of this document
may be copied or used in any form withthout permission from the author.
This document is Copyright © 2001 Grant "gaparr64" Parr. All Rights
Reserved.

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